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- package pl.matiqu.core;
- import org.bukkit.entity.Player;
- public class Combat
- {
- private Player player;
- private long lastAttactTime;
- private Player lastAttactkPlayer;
- private long lastAsystTime;
- private Player lastAsystPlayer;
- public Combat(final Player p) {
- this.player = p;
- this.lastAttactTime = 0L;
- this.lastAttactkPlayer = null;
- this.lastAsystPlayer = null;
- this.lastAsystTime = 0L;
- }
- public Player getPlayer() {
- return this.player;
- }
- public void setPlayer(final Player player) {
- this.player = player;
- }
- public long getLastAttactTime() {
- return this.lastAttactTime;
- }
- public void setLastAttactTime(final long lastAttactTime) {
- this.lastAttactTime = lastAttactTime;
- }
- public Player getLastAttactkPlayer() {
- return this.lastAttactkPlayer;
- }
- public void setLastAttactkPlayer(final Player lastAttactkPlayer) {
- this.lastAttactkPlayer = lastAttactkPlayer;
- }
- public long getLastAsystTime() {
- return this.lastAsystTime;
- }
- public void setLastAsystTime(final long lastAsystTime) {
- this.lastAsystTime = lastAsystTime;
- }
- public Player getLastAsystPlayer() {
- return this.lastAsystPlayer;
- }
- public void setLastAsystPlayer(final Player lastAsystPlayer) {
- this.lastAsystPlayer = lastAsystPlayer;
- }
- public boolean hasFight() {
- return this.getLastAttactTime() > System.currentTimeMillis();
- }
- public boolean wasFight() {
- return this.getLastAttactkPlayer() != null;
- }
- }
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