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- Starting a 'Normal' compile.
- Starting compilation of jump_Rabbit_b1
- Valve Software - vbsp.exe (Aug 2 2018)
- 8 threads
- materialPath: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\jump_Rabbit_b1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Brush 333725: FloatPlane: bad normal
- Side 2
- Texture: DEV/DEV_MEASUREWALL01A
- Valve Software - vvis.exe (Aug 2 2018)
- 8 threads
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\jump_Rabbit_b1.bsp
- reading c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\jump_Rabbit_b1.prt
- LoadPortals: couldn't read c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\jump_Rabbit_b1.prt
- Valve Software - vrad.exe SSE (Jul 18 2018)
- Valve Radiosity Simulator
- 8 threads
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\jump_Rabbit_b1.bsp
- Setting up ray-trace acceleration structure... Done (0.01 seconds)
- 585 faces
- 3313824 square feet [477190720.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 585 patches before subdivision
- 25369 patches after subdivision
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
- transfers 776588, max 236
- transfer lists: 5.9 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #1 added RGB(0, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.0075 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
- FinalLightFace Done
- 0 of 0 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 1/1024 48/49152 ( 0.1%)
- brushes 28/8192 336/98304 ( 0.3%)
- brushsides 170/65536 1360/524288 ( 0.3%)
- planes 286/65536 5720/1310720 ( 0.4%)
- vertexes 732/65536 8784/786432 ( 1.1%)
- nodes 497/65536 15904/2097152 ( 0.8%)
- texinfos 52/12288 3744/884736 ( 0.4%)
- texdata 9/2048 288/65536 ( 0.4%)
- dispinfos 0/0 0/0 ( 0.0%)
- disp_verts 0/0 0/0 ( 0.0%)
- disp_tris 0/0 0/0 ( 0.0%)
- disp_lmsamples 0/0 0/0 ( 0.0%)
- faces 585/65536 32760/3670016 ( 0.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 103/65536 5768/3670016 ( 0.2%)
- leaves 499/65536 15968/2097152 ( 0.8%)
- leaffaces 634/65536 1268/131072 ( 1.0%)
- leafbrushes 337/65536 674/131072 ( 0.5%)
- areas 2/256 16/2048 ( 0.8%)
- surfedges 2914/512000 11656/2048000 ( 0.6%)
- edges 1542/256000 6168/1024000 ( 0.6%)
- LDR worldlights 0/8192 0/720896 ( 0.0%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 16/32768 160/327680 ( 0.0%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 201/65536 402/131072 ( 0.3%)
- cubemapsamples 0/1024 0/16384 ( 0.0%)
- overlays 0/512 0/180224 ( 0.0%)
- LDR lightdata [variable] 569548/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 10481/16777216 ( 0.1%)
- entdata [variable] 630/393216 ( 0.2%)
- LDR ambient table 499/65536 1996/262144 ( 0.8%)
- HDR ambient table 499/65536 1996/262144 ( 0.8%)
- LDR leaf ambient 187/65536 5236/1835008 ( 0.3%)
- HDR leaf ambient 499/65536 13972/1835008 ( 0.8%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/12 ( 8.3%)
- pakfile [variable] 704/0 ( 0.0%)
- physics [variable] 10878/4194304 ( 0.3%)
- physics terrain [variable] 2/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 1332
- Writing c:\program files (x86)\steam\steamapps\common\team fortress 2\bin\jump_Rabbit_b1.bsp
- 1 second elapsed
- C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\bin\jump_rabbit_b1.bsp -> C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\jump_rabbit_b1.bsp
- 1 File(s) copied
- CompilePal - Automated Packaging
- Finding sources of game content...
- Found search paths...
- Found wildcard path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\custom\
- Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf
- Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\bin
- Found search path: C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\download
- Reading BSP...
- Initializing pak file...
- Writing file list...
- Running bspzip...
- Finished!
- ---------------------
- 0 materials found
- 0 models found
- 0 particle files found
- 0 sounds found
- additional files:
- ---------------------
- 'Normal' compile finished in 00:00:03
- 0 errors/warnings logged:
- No errors/warnings logged for jump_Rabbit_b1
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