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- -- Objects
- local SimpleGui = Instance.new("ScreenGui")
- local OpenFrame = Instance.new("Frame")
- local Open = Instance.new("TextButton")
- local Main = Instance.new("Frame")
- local TextLabel = Instance.new("TextLabel")
- local Dj = Instance.new("TextButton")
- local TextLabel_2 = Instance.new("TextLabel")
- local OverseerSword = Instance.new("TextButton")
- local GrabKnifeV3 = Instance.new("TextButton")
- local VoodooDoll = Instance.new("TextButton")
- local NoobDancer = Instance.new("TextButton")
- local Wearenumberone = Instance.new("TextButton")
- local Close = Instance.new("TextButton")
- --Properties:
- SimpleGui.Name = "SimpleGui"
- SimpleGui.Parent = game.Players.LocalPlayer.PlayerGui
- SimpleGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling
- OpenFrame.Name = "OpenFrame"
- OpenFrame.Parent = SimpleGui
- OpenFrame.Active = true
- OpenFrame.BackgroundColor3 = Color3.new(0.552941, 0.552941, 0.552941)
- OpenFrame.BorderColor3 = Color3.new(0.247059, 0.247059, 0.247059)
- OpenFrame.Position = UDim2.new(0, 0, 0.533039689, 0)
- OpenFrame.Size = UDim2.new(0, 124, 0, 33)
- Open.Name = "Open"
- Open.Parent = OpenFrame
- Open.BackgroundColor3 = Color3.new(0.552941, 0.552941, 0.552941)
- Open.BorderColor3 = Color3.new(0.247059, 0.247059, 0.247059)
- Open.BorderSizePixel = 3
- Open.Position = UDim2.new(-0.0490369499, 0, 0, 0)
- Open.Size = UDim2.new(0, 130, 0, 33)
- Open.Font = Enum.Font.SciFi
- Open.Text = "Open"
- Open.TextColor3 = Color3.new(1, 1, 1)
- Open.TextSize = 30
- Open.MouseButton1Down:connect(function()
- Main.Visible = true
- OpenFrame.Visible = false
- end)
- Main.Name = "Main"
- Main.Parent = SimpleGui
- Main.Active = true
- Main.Draggable = true
- Main.BackgroundColor3 = Color3.new(0.552941, 0.552941, 0.552941)
- Main.BorderColor3 = Color3.new(0.247059, 0.247059, 0.247059)
- Main.BorderSizePixel = 3
- Main.Position = UDim2.new(0.343108147, 0, 0.162995592, 0)
- Main.Size = UDim2.new(0, 565, 0, 331)
- Main.Visible = false
- TextLabel.Parent = Main
- TextLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel.BackgroundTransparency = 1
- TextLabel.Size = UDim2.new(0, 565, 0, 50)
- TextLabel.Font = Enum.Font.SciFi
- TextLabel.Text = "Revenge Of Boboh V1"
- TextLabel.TextColor3 = Color3.new(1, 1, 1)
- TextLabel.TextScaled = true
- TextLabel.TextSize = 14
- TextLabel.TextWrapped = true
- Dj.Name = "Dj"
- Dj.Parent = Main
- Dj.BackgroundColor3 = Color3.new(0.552941, 0.552941, 0.552941)
- Dj.BorderColor3 = Color3.new(0.247059, 0.247059, 0.247059)
- Dj.BorderSizePixel = 3
- Dj.Position = UDim2.new(0.0424778797, 0, 0.224137917, 0)
- Dj.Size = UDim2.new(0, 137, 0, 41)
- Dj.Font = Enum.Font.SourceSans
- Dj.Text = "Dj"
- Dj.TextColor3 = Color3.new(1, 1, 1)
- Dj.TextScaled = true
- Dj.TextSize = 14
- Dj.TextWrapped = true
- Dj.MouseButton1Down:connect(function()
- --Draw something, put your sound id in, and watch the light show!--
- --Enjoy lads.--
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- Character.Humanoid.Name = "noneofurbusiness"
- hum = Character.noneofurbusiness
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- Root=Character["HumanoidRootPart"]
- Head=Character["Head"]
- Torso=Character["Torso"]
- Neck=Torso["Neck"]
- mouse = Player:GetMouse()
- removeuseless = game:GetService("Debris")
- soundIsPlaying = false
- number = 0
- stop = false
- flatt = false
- standingg = true
- tf = 0
- idrewsomething = false
- tab2={}
- tab={}
- blue = false
- red = true
- green = false
- drawingallowed = true
- MseGuide = true
- RunSrv = game:GetService("RunService")
- RenderStepped = game:GetService("RunService").RenderStepped
- local HEADLERP = Instance.new("ManualWeld")
- HEADLERP.Parent = Head
- HEADLERP.Part0 = Head
- HEADLERP.Part1 = Head
- HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- OrgnC0 = Neck.C0
- local movelimbs = coroutine.wrap(function()
- while RunSrv.RenderStepped:wait() do
- TrsoLV = Torso.CFrame.lookVector
- Dist = nil
- Diff = nil
- if not MseGuide then
- print("l")
- else
- local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
- Dist = (Head.CFrame.p-Point).magnitude
- Diff = Head.CFrame.Y-Point.Y
- local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
- Dist2 = (LeftArm.CFrame.p-Point).magnitude
- Diff2 = LeftArm.CFrame.Y-Point.Y
- HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
- end
- end
- end)
- movelimbs()
- godmode = coroutine.wrap(function()---- so you don't get killed by fucking random things
- while true do
- hum.MaxHealth = math.huge
- wait(0.0000001)
- hum.Health = math.huge
- wait()
- end
- end)
- godmode()
- ff = Instance.new("ForceField", Character)
- ff.Visible = false
- coroutine.wrap(function()
- mouse.Button1Down:connect(function()
- if drawingallowed then
- fo = false
- while true do
- if fo then break end
- idrewsomething = true
- brick = Instance.new("Part",Character)
- brick.Anchored = true
- brick.Material = "Neon"
- brick.CanCollide = false
- brick.BrickColor = BrickColor.new("Really black")
- brick.Size = Vector3.new(1,1,1)
- brick.CFrame = CFrame.new(mouse.Hit.p)
- table.insert(tab2,brick)
- light = Instance.new("PointLight", brick)
- light.Color = brick.BrickColor.Color
- light.Range = 0
- light.Enabled = true
- light.Shadows = true
- light.Brightness = 0
- table.insert(tab,light)
- wait()
- end
- end
- end)
- end)()
- coroutine.wrap(function()
- mouse.Button1Up:connect(function()
- if drawingallowed then
- fo = true
- end
- end)
- end)()
- ---GUI---
- screenGui = Instance.new("ScreenGui")
- screenGui.Parent = script.Parent
- frame = Instance.new("Frame")
- frame.Parent = screenGui
- frame.Position = UDim2.new(0, 8, 0, 225)
- frame.Size = UDim2.new(0, 250, 0, 200)
- frame.BackgroundColor3 = BrickColor.new("White").Color
- frame.BackgroundTransparency = .5
- textButton = Instance.new("TextButton")
- textButton.Parent = screenGui
- textButton.Position = UDim2.new(0, 12, 0, 400)
- textButton.Size = UDim2.new(0, 50, 0, 10)
- textButton.BackgroundColor3 = BrickColor.new("Really red").Color
- textButton.Text = "Red"
- textButton.MouseButton1Down:connect(function()
- red = true
- green = false
- blue = false
- rainbow = false
- smooth = false
- end)
- textButton2 = Instance.new("TextButton")
- textButton2.Parent = screenGui
- textButton2.Position = UDim2.new(0, 75, 0, 400)
- textButton2.Size = UDim2.new(0, 50, 0, 10)
- textButton2.BackgroundColor3 = BrickColor.new("Really blue").Color
- textButton2.Text = "Blue"
- textButton2.MouseButton1Down:connect(function()
- red = false
- green = false
- blue = true
- rainbow = false
- smooth = false
- end)
- textButton3 = Instance.new("TextButton")
- textButton3.Parent = screenGui
- textButton3.Position = UDim2.new(0, 138, 0, 400)
- textButton3.Size = UDim2.new(0, 50, 0, 10)
- textButton3.BackgroundColor3 = BrickColor.new("Lime green").Color
- textButton3.Text = "Green"
- textButton3.MouseButton1Down:connect(function()
- red = false
- green = true
- blue = false
- rainbow = false
- smooth = false
- end)
- textButton4 = Instance.new("TextButton")
- textButton4.Parent = screenGui
- textButton4.Position = UDim2.new(0, 201, 0, 400)
- textButton4.Size = UDim2.new(0, 50, 0, 10)
- coroutine.wrap(function()
- while true do
- textButton4.BackgroundColor3 = BrickColor.Random().Color
- wait(.05)
- end
- end)()
- textButton4.Text = "Rainbow"
- textButton4.MouseButton1Down:connect(function()
- red = false
- green = false
- blue = false
- rainbow = true
- smooth = false
- end)
- textBox = Instance.new("TextBox")
- textBox.Parent = screenGui
- textBox.Position = UDim2.new(0, 58, 0, 280)
- textBox.Size = UDim2.new(0, 150, 0, 20)
- textBox.BackgroundColor3 = BrickColor.new("White").Color
- textBox.Text = "Type Sound Id here"
- form = Instance.new("TextButton")
- form.Parent = screenGui
- form.TextScaled = true
- form.Position = UDim2.new(0, 114, 0, 305)
- form.Size = UDim2.new(0, 40, 0, 20)
- form.BackgroundColor3 = BrickColor.new("White").Color
- form.Text = "Up"
- form.MouseButton1Down:connect(function()
- if standingg then
- standingg = false
- flatt = true
- form.Text = "Flat"
- elseif flatt then
- flatt = false
- standingg = true
- form.Text = "Up"
- end
- end)
- coroutine.wrap(function()
- while wait() do
- sid = textBox.Text
- end
- end)()
- playbutton = Instance.new("TextButton")
- playbutton.Parent = screenGui
- playbutton.Position = UDim2.new(0, 58, 0, 305)
- playbutton.Size = UDim2.new(0, 50, 0, 20)
- playbutton.BackgroundColor3 = BrickColor.new("White").Color
- playbutton.Text = "Play"
- playbutton.MouseButton1Down:connect(function()
- if not idrewsomething then return end
- if soundIsPlaying then
- sound1:Remove()
- sound1 = Instance.new("Sound", Character)
- sound1.Looped = true
- sound1.SoundId = "http://www.roblox.com/asset/?id=" .. sid
- sound1:Play()
- else
- soundIsPlaying = true
- vol.Text = 1
- pitch.Text = 1
- sound1 = Instance.new("Sound", Character)
- coroutine.wrap(function()
- while soundIsPlaying do
- wait()
- sound1.Volume = svol
- end
- end)()
- sound1.Looped = true
- coroutine.wrap(function()
- while soundIsPlaying do
- sound1.Pitch = pitchh
- wait()
- end
- end)()
- sound1.SoundId = "http://www.roblox.com/asset/?id=" .. sid
- sound1:Play()
- coroutine.wrap(function()
- while sound1.IsPlaying and soundIsPlaying do
- for i,v in pairs(tab) do
- v.Enabled = true
- v.Brightness = sound1.PlaybackLoudness/19
- v.Range = sound1.PlaybackLoudness/15
- if red then
- v.Color = Color3.new(sound1.PlaybackLoudness/200, 0,0)
- elseif blue then
- v.Color = Color3.new(0, 0,sound1.PlaybackLoudness/200)
- elseif green then
- v.Color = Color3.new(0, sound1.PlaybackLoudness/200,0)
- elseif rainbow then
- v.Color = brick.BrickColor.Color
- end
- end
- wait()
- end
- end)()
- while sound1.IsPlaying and soundIsPlaying do
- workspace.CurrentCamera.FieldOfView = 70 - sound1.PlaybackLoudness/100
- bcol = brick.BrickColor
- for _,v in pairs(tab2) do
- if standingg then
- v.Size = Vector3.new(1, sound1.PlaybackLoudness/math.random(10,25), 1)
- elseif flatt then
- v.Size = Vector3.new(sound1.PlaybackLoudness/math.random(10,25), 1, 1)
- end
- if red then
- v.BrickColor = BrickColor.new(Color3.new(sound1.PlaybackLoudness/200, 0,0))
- elseif blue then
- v.BrickColor = BrickColor.new(Color3.new(0,0,sound1.PlaybackLoudness/200))
- elseif green then
- v.BrickColor = BrickColor.new(Color3.new(0,sound1.PlaybackLoudness/200,0))
- elseif rainbow then
- v.BrickColor = BrickColor.Random()
- end
- end
- wait()
- end
- end
- end)
- local stopbutton = Instance.new("TextButton")
- stopbutton.Parent = screenGui
- stopbutton.Position = UDim2.new(0, 158, 0, 305)
- stopbutton.Size = UDim2.new(0, 50, 0, 20)
- stopbutton.BackgroundColor3 = BrickColor.new("White").Color
- stopbutton.Text = "Stop"
- vol = Instance.new("TextBox")
- vol.Parent = screenGui
- vol.Position = UDim2.new(0, 58, 0, 330)
- vol.Size = UDim2.new(0, 50, 0, 20)
- vol.BackgroundColor3 = BrickColor.new("White").Color
- vol.Text = "Volume"
- coroutine.wrap(function()
- while wait() do
- svol = vol.Text
- end
- end)()
- local remove = Instance.new("TextButton")
- remove.Parent = screenGui
- remove.Position = UDim2.new(0, 108, 0, 370)
- remove.Size = UDim2.new(0, 50, 0, 20)
- remove.BackgroundColor3 = BrickColor.new("White").Color
- remove.Text = "Clean"
- pitch = Instance.new("TextBox")
- pitch.Parent = screenGui
- pitch.Position = UDim2.new(0, 158, 0, 330)
- pitch.Size = UDim2.new(0, 50, 0, 20)
- pitch.BackgroundColor3 = BrickColor.new("White").Color
- pitch.Text = "Pitch"
- coroutine.wrap(function()
- while wait() do
- pitchh = pitch.Text
- end
- end)()
- pitchup = Instance.new("ImageButton")
- pitchup.Parent = screenGui
- pitchup.Position = UDim2.new(0, 131, 0, 327)
- pitchup.BackgroundTransparency = 1
- pitchup.Size = UDim2.new(0, 25, 0, 25)
- pitchup.Image = "rbxassetid://29563813"
- pitchup.MouseButton1Down:connect(function()
- if soundIsPlaying then
- pitch.Text = pitch.Text + .1
- end
- end)
- pitchdown = Instance.new("ImageButton")
- pitchdown.Parent = screenGui
- pitchdown.Rotation = 180
- pitchdown.Position = UDim2.new(0, 211, 0, 327)
- pitchdown.BackgroundTransparency = 1
- pitchdown.Size = UDim2.new(0, 25, 0, 25)
- pitchdown.Image = "rbxassetid://29563813"
- pitchdown.MouseButton1Down:connect(function()
- if soundIsPlaying then
- pitch.Text = pitch.Text - .1
- end
- end)
- remove.MouseButton1Down:connect(function()
- if idrewsomething then
- if soundIsPlaying then
- soundIsPlaying = false
- workspace.CurrentCamera.FieldOfView = 70
- woosh = Instance.new("Sound",Character)
- woosh.Volume = 2
- woosh.SoundId = "rbxasstid://215402014"
- woosh:Play()
- sound1:Stop()
- pitch.Text = "Pitch"
- vol.Text = "Volume"
- removeuseless:AddItem(woosh,2)
- for _,v in pairs(tab2) do
- v:Remove()
- end
- idrewsomething = false
- elseif not soundIsPlaying then
- soundIsPlaying = false
- woosh = Instance.new("Sound",Character)
- woosh.Volume = 2
- woosh.SoundId = "rbxasstid://215402014"
- woosh:Play()
- for _,v in pairs(tab2) do
- v:Remove()
- end
- idrewsomething = false
- end
- end
- end)
- local day = Instance.new("TextButton")
- day.Parent = screenGui
- day.Position = UDim2.new(0, 50, 0, 370)
- day.Size = UDim2.new(0, 50, 0, 20)
- day.BackgroundColor3 = BrickColor.new("Bright yellow").Color
- day.Text = "Day"
- day.MouseButton1Down:connect(function()
- daytime = true
- nighttime = false
- turnon = Instance.new("Sound",Character)
- turnon.SoundId = "rbxassetid://858896518"
- turnon.Volume = 1
- turnon.Pitch = 1.05
- turnon:Play()
- removeuseless:AddItem(turnon,2)
- coroutine.wrap(function()
- while daytime do
- game.Lighting.TimeOfDay = 12
- game.Lighting.GlobalShadows = true
- game.Lighting.Ambient = Color3.fromRGB(10,10,10)
- game.Lighting.Brightness = 1
- wait()
- end
- end)()
- end)
- local night = Instance.new("TextButton")
- night.Parent = screenGui
- night.Position = UDim2.new(0, 165, 0, 370)
- night.Size = UDim2.new(0, 50, 0, 20)
- night.BackgroundColor3 = BrickColor.new("Really black").Color
- night.TextColor = BrickColor.new("White")
- night.Text = "Night"
- night.MouseButton1Down:connect(function()
- daytime = false
- nighttime = true
- turnoff = Instance.new("Sound",Character)
- turnoff.SoundId = "rbxassetid://858896518"
- turnoff.Volume = 1
- turnoff.Pitch = .9
- turnoff:Play()
- removeuseless:AddItem(turnoff,2)
- coroutine.wrap(function()
- while nighttime do
- game.Lighting.TimeOfDay = 0
- game.Lighting.GlobalShadows = false
- game.Lighting.Ambient = Color3.new(0,0,0)
- game.Lighting.Brightness = 0
- wait()
- end
- end)()
- end)
- volumeup = Instance.new("ImageButton")
- volumeup.Parent = screenGui
- volumeup.Position = UDim2.new(0, 29, 0, 327)
- volumeup.BackgroundTransparency = 1
- volumeup.Size = UDim2.new(0, 25, 0, 25)
- volumeup.Image = "rbxassetid://29563813"
- volumeup.MouseButton1Down:connect(function()
- if soundIsPlaying then
- vol.Text = vol.Text + 1
- end
- end)
- volumedown = Instance.new("ImageButton")
- volumedown.Parent = screenGui
- volumedown.Rotation = 180
- volumedown.Position = UDim2.new(0, 111, 0, 327)
- volumedown.BackgroundTransparency = 1
- volumedown.Size = UDim2.new(0, 25, 0, 25)
- volumedown.Image = "rbxassetid://29563813"
- Supr14 = Instance.new("ImageLabel")
- Supr14.Parent = screenGui
- Supr14.Rotation = 0
- Supr14.Position = UDim2.new(0, 13, 0, 222)
- Supr14.BackgroundTransparency = 1
- Supr14.Size = UDim2.new(0, 240, 0, 60)
- Supr14.Image = "rbxassetid://1815697653"
- volumedown.MouseButton1Down:connect(function()
- if soundIsPlaying then
- vol.Text = vol.Text - 1
- end
- end)
- stopbutton.MouseButton1Down:connect(function()
- if idrewsomething then
- if soundIsPlaying then
- sound1:Remove()
- soundIsPlaying = false
- workspace.CurrentCamera.FieldOfView = 70
- pitch.Text = "Pitch"
- vol.Text = "Volume"
- for i,v in pairs(tab) do
- v.Enabled = false
- end
- for i = 1, 10 do
- for _,v in pairs(tab2) do
- v.BrickColor = BrickColor.new("Really black")
- v.Size = v.Size - Vector3.new(0,15,0)
- end
- wait()
- end
- end
- end
- end)
- print("Drawing visualiser!, Made by Supr14")
- end)
- TextLabel_2.Parent = Main
- TextLabel_2.BackgroundColor3 = Color3.new(1, 1, 1)
- TextLabel_2.BackgroundTransparency = 1
- TextLabel_2.Position = UDim2.new(0, 0, 0.84873426, 0)
- TextLabel_2.Size = UDim2.new(0, 565, 0, 50)
- TextLabel_2.Font = Enum.Font.SciFi
- TextLabel_2.Text = "By 2048x1"
- TextLabel_2.TextColor3 = Color3.new(1, 1, 1)
- TextLabel_2.TextScaled = true
- TextLabel_2.TextSize = 14
- TextLabel_2.TextWrapped = true
- OverseerSword.Name = "Overseer Sword"
- OverseerSword.Parent = Main
- OverseerSword.BackgroundColor3 = Color3.new(0.552941, 0.552941, 0.552941)
- OverseerSword.BorderColor3 = Color3.new(0.247059, 0.247059, 0.247059)
- OverseerSword.BorderSizePixel = 3
- OverseerSword.Position = UDim2.new(0.323893815, 0, 0.224137932, 0)
- OverseerSword.Size = UDim2.new(0, 179, 0, 41)
- OverseerSword.Font = Enum.Font.SourceSans
- OverseerSword.Text = "Overseer Sword"
- OverseerSword.TextColor3 = Color3.new(1, 1, 1)
- OverseerSword.TextScaled = true
- OverseerSword.TextSize = 14
- OverseerSword.TextWrapped = true
- OverseerSword.MouseButton1Down:connect(function()
- local p = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local deb = false
- local CanAttack = true
- local shot = 0
- local animpose = "Idle"
- local lastanimpose = "Idle"
- local stanceToggle = "Normal"
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- math.randomseed(os.time())
- hum.MaxHealth = 9001
- wait(1)
- hum.Health = 9001
- for i,v in pairs (hed:GetChildren()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- --game:service'InsertService':LoadAsset(16469427):children()[1].Parent = char
- --char.Reaper.Handle.Mesh.TextureId = "http://www.roblox.com/asset/?id=176349813"
- ----------------------------------------------------
- --[[Additional Variables]]
- local lightspeed = math.random(0.1,0.2)
- local holy = false -- Is in holy/angel of death form?
- local eColors = {"Lime green", "Really black"}
- local idz = {"161006212", "161006195"}
- local Effects={}
- hs = Instance.new("Sound",torso)
- hs.SoundId = "http://www.roblox.com/asset/?id=149560784"
- hs.Pitch = 1.2
- hs.Volume = 0.6
- hs.Looped = true
- ds = Instance.new("Sound",torso)
- ds.SoundId = "http://roblox.com/asset/?id=149560784"
- ds.Pitch = 0.3
- ds.Volume = 0.4
- ds.Looped = true
- ds:play()
- if holy == false then
- eColors = {"Lime green", "Really black"}
- else if holy == true then
- eColors = {"Lime green"}
- end
- end
- ----------------------------------------------------
- --[[Additional Functions]]
- cf=CFrame.new
- vt=Vector3.new
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- ----------------------------------------------------
- Debounces = {
- CanAttack = true;
- CanJoke = true;
- NoIdl = false;
- Slashing = false;
- Slashed = false;
- Slapping = false;
- Slapped = false;
- ks = false;
- }
- local Touche = {char.Name, }
- ----------------------------------------------------
- function HasntTouched(plrname)
- local ret = true
- for _, v in pairs(Touche) do
- if v == plrname then
- ret = false
- end
- end
- return ret
- end
- ----------------------------------------------------
- function weld5(part0, part1, c0, c1)
- weeld=Instance.new("Weld", part0)
- weeld.Part0=part0
- weeld.Part1=part1
- weeld.C0=c0
- weeld.C1=c1
- return weeld
- end
- ----------------------------------------------------
- mod=Instance.new('Model',char)
- function Burst()
- part=Instance.new('Part',mod)
- part.Anchored=true
- part.CanCollide=false
- part.FormFactor='Custom'
- part.Size=Vector3.new(.2,.2,.2)
- part.CFrame=root.CFrame*CFrame.new(0,1,0)*CFrame.Angles(math.rad(90),0,0)
- part.Transparency=.7
- if holy ~= true then
- part.BrickColor=BrickColor.new('Really black')
- else
- part.BrickColor=BrickColor.new('Lime green')
- end
- mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
- mesh.Scale=Vector3.new(10,5,10)
- part2=part:clone()
- part2.Parent=mod
- if holy ~= true then
- part2.BrickColor=BrickColor.new('Lime green')
- else
- part2.BrickColor=BrickColor.new('Lime green')
- end
- mesh2=mesh:clone()
- mesh2.Parent=part2
- mesh2.Scale=Vector3.new(5,2.5,5)
- coroutine.resume(coroutine.create(function()
- for i=0,1,0.1 do
- wait()
- part.CFrame=part.CFrame
- part.Transparency=i
- mesh.Scale=mesh.Scale+Vector3.new(1,1,1)
- part2.CFrame=part2.CFrame
- part2.Transparency=i
- mesh2.Scale=mesh2.Scale+Vector3.new(1,1,1)
- end
- part.Parent=nil
- part2.Parent=nil
- end))
- end
- ----------------------------------------------------
- mod4 = Instance.new("Model",char)
- ptez = {0.7, 0.8, 0.9, 1}
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- function Slam()
- part=Instance.new('Part',mod4)
- part.Anchored=true
- part.CanCollide=false
- part.FormFactor='Custom'
- part.Size=Vector3.new(.2,.2,.2)
- part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0)
- part.Transparency=.7
- if holy ~= true then
- part.BrickColor=BrickColor.new('Really black')
- else
- part.BrickColor=BrickColor.new('Lime green')
- end
- mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
- mesh.Scale=Vector3.new(3,3,3)
- part2=Instance.new('Part',mod4)
- part2.Anchored=true
- part2.CanCollide=false
- part2.FormFactor='Custom'
- part2.Size=Vector3.new(.2,.2,.2)
- part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6)
- part2.Transparency=.7
- if holy ~= true then
- part2.BrickColor=BrickColor.new('Lime green')
- else
- part2.BrickColor=BrickColor.new('Lime green')
- end
- mesh2=Instance.new('SpecialMesh',part2)
- mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
- mesh2.Scale=Vector3.new(3,1.5,3)
- x = Instance.new("Sound",char)
- x.SoundId = "http://www.roblox.com/asset/?id=142070127"
- x.Pitch = ptez[math.random(1,#ptez)]
- x.Volume = 1
- wait(.1)
- x1 = Instance.new("Sound",char)
- x1.SoundId = "http://www.roblox.com/asset/?id=206082327"
- x1.Pitch = ptez[math.random(1,#ptez)]
- x1.Volume = 1
- wait(.1)
- x:Play()
- x1:Play()
- for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(99999999,99999999))
- end
- end
- coroutine.resume(coroutine.create(function()
- for i=0,0.62,0.13 do
- wait()
- part.CFrame=part.CFrame
- part.Transparency=i
- mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
- part2.CFrame=part2.CFrame
- part2.Transparency=i
- mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
- end
- part.Parent=nil
- part2.Parent=nil
- x:Destroy()
- end))
- end
- ----------------------------------------------------PUNCH FUNC
- function Punch()
- part=Instance.new('Part',mod4)
- part.Anchored=true
- part.CanCollide=false
- part.FormFactor='Custom'
- part.Size=Vector3.new(.2,.2,.2)
- part.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(0),0,0)
- part.Transparency=.7
- part.BrickColor=BrickColor.new('Really black')
- mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
- mesh.Scale=Vector3.new(3,3,3)
- part2=Instance.new('Part',mod4)
- part2.Anchored=true
- part2.CanCollide=false
- part2.FormFactor='Custom'
- part2.Size=Vector3.new(.2,.2,.2)
- part2.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(90),0,0)
- part2.Transparency=.7
- part2.BrickColor=BrickColor.new('Lime green')
- mesh2=Instance.new('SpecialMesh',part2)
- mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
- mesh2.Scale=Vector3.new(3,1.5,3)
- for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(2,6))
- end
- end
- coroutine.resume(coroutine.create(function()
- for i=0,0.62,0.4 do
- wait()
- part.CFrame=part.CFrame
- part.Transparency=i
- mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
- part2.CFrame=part2.CFrame
- part2.Transparency=i
- mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
- end
- part.Parent=nil
- part2.Parent=nil
- end))
- end
- ----------------------------------------------------
- GroundWave = function()
- local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local Colors = {"Lime green", "Really black"}
- local wave = Instance.new("Part", torso)
- if holy == false then
- wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- else
- wave.BrickColor = BrickColor.new("Lime green")
- end
- wave.Anchored = true
- wave.CanCollide = false
- wave.Material = "Neon"
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 14, 1 do
- wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i/14
- wait()
- end
- wait()
- wave:Destroy()
- end)()
- end
- ----------------------------------------------------
- Magik = function()
- Spawn(function()
- local function lerp(a,b,c)
- return a+(b-a)*c
- end
- local function rndRange(rng)
- return math.random(-rng*1000,rng*1000)/1000
- end
- local magik = Instance.new("Part", larm)
- local Colors = {"Lime green", "Really black"}
- magik.Anchored = true
- magik.Locked = true
- magik.Material = "Neon"
- magik.FormFactor = "Custom"
- magik.Size = Vector3.new(1.2, 1.2, 1.2)
- magik.TopSurface = "Smooth"
- magik.BottomSurface = "Smooth"
- magik.Transparency = 0
- magik.CanCollide = false
- if holy == false then
- magik.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- else
- magik.BrickColor = BrickColor.new("Lime green")
- end
- local mr = math.rad
- local rnx,rny,rnz = mr(rndRange(180)),mr(rndRange(180)),mr(rndRange(180))
- local cf = larm.CFrame * CFrame.new(0, -.8, 0) * CFrame.Angles(rnx,rny,rnz)
- magik.CFrame = cf
- for i = 0, 1, .05 do
- local newTrans = lerp(0.5, 1, i)
- local ns = lerp(1,1.2,i)
- magik.Transparency = newTrans
- magik.Size = Vector3.new(ns,ns,ns)
- magik.CFrame = cf
- rs:wait()
- end
- magik:Destroy()
- wait()
- end)
- end
- ----------------------------------------------------
- Magik2 = function()
- Spawn(function()
- if stanceToggle == "Melee" then
- local function lerp(a,b,c)
- return a+(b-a)*c
- end
- local function rndRange(rng)
- return math.random(-rng*1000,rng*1000)/1000
- end
- local magik2 = Instance.new("Part", rarm)
- local Colors = {"Lime green", "Really black"}
- magik2.Anchored = true
- magik2.Locked = true
- magik2.FormFactor = "Custom"
- magik2.Size = Vector3.new(1.2, 1.2, 1.2)
- magik2.TopSurface = "Smooth"
- magik2.BottomSurface = "Smooth"
- magik2.Transparency = 0
- magik2.Material = "Neon"
- magik2.CanCollide = false
- if holy == false then
- magik2.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- else
- magik2.BrickColor = BrickColor.new("Lime green")
- end
- local mr = math.rad
- local rnx,rny,rnz = mr(rndRange(180)),mr(rndRange(180)),mr(rndRange(180))
- local cf = rarm.CFrame * CFrame.new(0, -.8, 0) * CFrame.Angles(rnx,rny,rnz)
- magik2.CFrame = cf
- for i = 0, 1, .05 do
- local newTrans = lerp(0.5, 1, i)
- local ns = lerp(1,1.2,i)
- magik2.Transparency = newTrans
- magik2.Size = Vector3.new(ns,ns,ns)
- magik2.CFrame = cf
- rs:wait()
- end
- magik2:Destroy()
- elseif stanceToggle ~= "Melee" then
- wait()
- end
- end)
- end
- ----------------------------------------------------
- function lerp(a, b, t) -- Linear interpolation
- return a + (b - a)*t
- end
- function slerp(a, b, t) --Spherical interpolation
- dot = a:Dot(b)
- if dot > 0.99999 or dot < -0.99999 then
- return t <= 0.5 and a or b
- else
- r = math.acos(dot)
- return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
- end
- end
- function matrixInterpolate(a, b, t)
- local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
- local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
- local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
- local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
- local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
- local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
- local t = v1:Dot(v2)
- if not (t < 0 or t == 0 or t > 0) then -- Failsafe
- return CFrame.new()
- end
- return CFrame.new(
- v0.x, v0.y, v0.z,
- v1.x, v1.y, v1.z,
- v2.x, v2.y, v2.z,
- v3.x, v3.y, v3.z)
- end
- ----------------------------------------------------
- function genWeld(a,b)
- local w = Instance.new("Weld",a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- function weld(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld;
- end
- ----------------------------------------------------
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ----------------------------------------------------[[Dissolve function]]
- function Dissolve(ret)
- ret.BrickColor = BrickColor.new("Really black")
- for i = 1, 10 do wait()
- for i,v in pairs(ret:GetChildren()) do
- if v:IsA("Part") or v:IsA("WedgePart") then
- v.Transparency = v.Transparency + 0.1
- end
- end
- end
- ret:Destroy()
- end
- ----------------------------------------------------
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- ----------------------------------------------------
- newWeld(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, hed, 0, 1.5, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- ----------------------------------------------------
- --local SIDz = {"167985102, 163752916"}--181449739, 167161785, 148274436, 167985102, 163752916
- z = Instance.new("Sound",char) --music
- z.SoundId = "rbxassetid://0"--..SIDz[math.random(1,#SIDz)]
- z.Looped = true
- z.Volume = 1
- z.Pitch = .72
- wait(1)
- z:Play()
- hum.WalkSpeed = 10
- --[[partic = Instance.new("ParticleEmitter",hed)
- partic.Color = ColorSequence.new(Color3.new(15/225,0,225/45),Color3.new(20/255,0,205/255))
- partic.LightEmission = .95
- partic.VelocityInheritance = 0
- partic.Rate = 300
- partic.Texture = "rbxassetid:// 241650934" --56561915392079955
- partic.Lifetime = NumberRange.new(0.1,0.2)
- partic.RotSpeed = NumberRange.new(100,100)
- partic.Speed = NumberRange.new(2,6)
- partic.Enabled = true
- partic.LockedToPart = true]]
- --Nah
- ----------------------------------------------------
- ----------------------------------------------------
- local m = Instance.new("Model")
- m.Name = "Genkadda"
- p1 = Instance.new("Part", m)
- p1.Material = "Metal"
- p1.BrickColor = BrickColor.new("Really black")
- p1.Name = "BladePart"
- p1.FormFactor = Enum.FormFactor.Symmetric
- p1.Size = Vector3.new(1, 1, 1)
- p1.CFrame = CFrame.new(103.003883, 10.755723, -7.61905956, 5.61699271e-005, -7.1823597e-006, 0.999998987, -0.984785616, -0.173714966, 3.55839729e-005, 0.173720747, -0.984761655, 5.9530139e-006)
- p1.CanCollide = false
- p1.Locked = true
- p1.Elasticity = 0
- p1.BottomSurface = Enum.SurfaceType.Smooth
- p1.TopSurface = Enum.SurfaceType.Smooth
- b1 = Instance.new("BlockMesh", p1)
- b1.Name = "Mesh"
- b1.Scale = Vector3.new(0.299999923, 1, 0.120000005)
- p2 = Instance.new("Part", m)
- p2.Material = "Metal"
- p2.BrickColor = BrickColor.new("Really black")
- p2.FormFactor = Enum.FormFactor.Symmetric
- p2.Size = Vector3.new(1, 1, 1)
- p2.CFrame = CFrame.new(103.00399, 10.7255898, -6.52608919, 0.00135809346, 0.00169118668, -0.999996662, 0.965820193, 0.259168088, 0.0017684648, 0.259154975, -0.965800881, -0.00130418094)
- p2.CanCollide = false
- p2.Locked = true
- p2.Elasticity = 0
- p2.BottomSurface = Enum.SurfaceType.Smooth
- p2.TopSurface = Enum.SurfaceType.Smooth
- b2 = Instance.new("BlockMesh", p2)
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(0.099999927, 0.699999928, 0.099999927)
- p3 = Instance.new("Part", m)
- p3.Material = "Metal"
- p3.BrickColor = BrickColor.new("Really black")
- p3.FormFactor = Enum.FormFactor.Symmetric
- p3.Size = Vector3.new(1, 2, 1)
- p3.CFrame = CFrame.new(103.004028, 11.1456547, -6.819067, 1.43263023e-005, -2.88564479e-006, 0.999998987, -0.882936299, -0.469471544, -7.18829688e-006, 0.469469696, -0.882911503, 1.35099981e-005)
- p3.CanCollide = false
- p3.Locked = true
- p3.Elasticity = 0
- p3.BottomSurface = Enum.SurfaceType.Smooth
- p3.TopSurface = Enum.SurfaceType.Smooth
- b3 = Instance.new("BlockMesh", p3)
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(0.099999927, 0.699999928, 0.099999927)
- p4 = Instance.new("Part", m)
- p4.Material = "Metal"
- p4.BrickColor = BrickColor.new("Really black")
- p4.Name = "BladePart"
- p4.FormFactor = Enum.FormFactor.Symmetric
- p4.Size = Vector3.new(1, 1, 1)
- p4.CFrame = CFrame.new(103.003372, 10.965373, -6.66876507, 1.57370523e-005, -6.04354591e-006, 0.999996603, -0.965898931, -0.25886938, -7.14969246e-006, 0.258875549, -0.965874314, 1.58735529e-005)
- p4.CanCollide = false
- p4.Locked = true
- p4.Elasticity = 0
- p4.BottomSurface = Enum.SurfaceType.Smooth
- p4.TopSurface = Enum.SurfaceType.Smooth
- b4 = Instance.new("BlockMesh", p4)
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(0.299999923, 1, 0.120000005)
- p5 = Instance.new("Part", m)
- p5.Material = "Metal"
- p5.BrickColor = BrickColor.new("Really black")
- p5.Name = "Hilt"
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(1, 0.400000006, 1.60000014)
- p5.CFrame = CFrame.new(103.003395, 11.0653381, -6.1687479, -0.99999404, 5.54991711e-005, -0.000617815298, -0.000594727404, -0.000124425016, 0.999983907, 2.66434654e-005, 0.999962509, 0.000109782166)
- p5.CanCollide = false
- p5.Locked = true
- p5.BottomSurface = Enum.SurfaceType.Smooth
- p5.TopSurface = Enum.SurfaceType.Smooth
- b5 = Instance.new("BlockMesh", p5)
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(0.299999923, 0.399999917, 0.799999952)
- p6 = Instance.new("Part", m)
- p6.Material = "Metal"
- p6.BrickColor = BrickColor.new("Really black")
- p6.Name = "Handle"
- p6.FormFactor = Enum.FormFactor.Custom
- p6.Size = Vector3.new(1.29999995, 1, 1)
- p6.CFrame = CFrame.new(103.000061, 11.0688219, -5.5480547, -1.23393656e-005, -1.36360759e-005, 0.999994218, 5.37017331e-006, 0.999984086, -9.45257489e-006, -0.999962509, -9.28580994e-006, 1.64470257e-005)
- p6.CanCollide = false
- p6.Locked = true
- p6.BottomSurface = Enum.SurfaceType.Smooth
- p6.TopSurface = Enum.SurfaceType.Smooth
- b6 = Instance.new("SpecialMesh", p6)
- b6.MeshType = Enum.MeshType.Cylinder
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(1, 0.200000003, 0.200000003)
- p7 = Instance.new("Part", m)
- p7.Material = "Metal"
- p7.BrickColor = BrickColor.new("Really black")
- p7.FormFactor = Enum.FormFactor.Symmetric
- p7.Size = Vector3.new(1, 1, 1)
- p7.CFrame = CFrame.new(103.000099, 11.0688391, -4.79808855, -0.000332629686, 0.00429873355, -0.99998492, -4.5920292e-006, 0.999974728, 0.00432178052, 0.999962449, -8.49941443e-006, -0.000361445156)
- p7.CanCollide = false
- p7.Locked = true
- b7 = Instance.new("SpecialMesh", p7)
- b7.MeshId = "http://www.roblox.com/Asset/?id=9756362"
- b7.TextureId = ""
- b7.MeshType = Enum.MeshType.FileMesh
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(0.400000006, 0.400000006, 0.400000006)
- p8 = Instance.new("Part", m)
- p8.Material = "Metal"
- p8.BrickColor = BrickColor.new("Really black")
- p8.Name = "BladePart"
- p8.FormFactor = Enum.FormFactor.Symmetric
- p8.Size = Vector3.new(1, 1, 1)
- p8.CFrame = CFrame.new(103.003326, 10.6254845, -8.59870911, -2.92104669e-005, -1.10579058e-005, 0.999994218, -0.996175766, -0.0871899351, -5.3152442e-005, 0.0872026458, -0.996152997, 2.03179661e-005)
- p8.CanCollide = false
- p8.Locked = true
- p8.Elasticity = 0
- p8.BottomSurface = Enum.SurfaceType.Smooth
- p8.TopSurface = Enum.SurfaceType.Smooth
- b8 = Instance.new("BlockMesh", p8)
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(0.299999923, 1, 0.120000005)
- p9 = Instance.new("Part", m)
- p9.Material = "Metal"
- p9.BrickColor = BrickColor.new("Really black")
- p9.Name = "BladePart"
- p9.FormFactor = Enum.FormFactor.Symmetric
- p9.Size = Vector3.new(1, 1, 1)
- p9.CFrame = CFrame.new(103.003311, 10.625597, -9.51878738, -2.59891603e-005, -1.34348729e-005, 0.999994218, -0.996185422, 0.087079078, -4.78096408e-005, -0.0870626047, -0.996165276, 1.31400229e-005)
- p9.CanCollide = false
- p9.Locked = true
- p9.Elasticity = 0
- p9.BottomSurface = Enum.SurfaceType.Smooth
- p9.TopSurface = Enum.SurfaceType.Smooth
- b9 = Instance.new("BlockMesh", p9)
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(0.299999923, 1, 0.120000005)
- p10 = Instance.new("Part", m)
- p10.Material = "Metal"
- p10.BrickColor = BrickColor.new("Really black")
- p10.Name = "BladeTip"
- p10.FormFactor = Enum.FormFactor.Symmetric
- p10.Size = Vector3.new(1, 1, 2)
- p10.CFrame = CFrame.new(103.00309, 11.1081867, -11.6109829, -0.999994099, -0.000455793255, 4.643387e-005, 0.00045133481, -0.965918779, -0.25878337, 0.000134008093, -0.258763671, 0.965901971)
- p10.CanCollide = false
- p10.Locked = true
- p10.Elasticity = 0
- p10.BottomSurface = Enum.SurfaceType.Smooth
- p10.TopSurface = Enum.SurfaceType.Smooth
- b10 = Instance.new("SpecialMesh", p10)
- b10.MeshType = Enum.MeshType.Wedge
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(0.119999997, 0.299999923, 0.699999928)
- p11 = Instance.new("Part", m)
- p11.Material = "Metal"
- p11.BrickColor = BrickColor.new("Really black")
- p11.Name = "BladePart"
- p11.FormFactor = Enum.FormFactor.Symmetric
- p11.Size = Vector3.new(1, 1, 1)
- p11.CFrame = CFrame.new(103.003296, 10.7956495, -10.4587727, 2.83485351e-005, -1.54050977e-005, 0.999994218, -0.96592474, 0.258761972, 8.27970416e-006, -0.258742362, -0.965907693, 2.1241216e-005)
- p11.CanCollide = false
- p11.Locked = true
- p11.Elasticity = 0
- p11.BottomSurface = Enum.SurfaceType.Smooth
- p11.TopSurface = Enum.SurfaceType.Smooth
- b11 = Instance.new("BlockMesh", p11)
- b11.Name = "Mesh"
- b11.Scale = Vector3.new(0.299999923, 1, 0.120000005)
- p12 = Instance.new("Part", m)
- p12.Material = "Metal"
- p12.BrickColor = BrickColor.new("Really black")
- p12.Name = "BladeTip2"
- p12.FormFactor = Enum.FormFactor.Custom
- p12.Size = Vector3.new(1, 1, 2.4000001)
- p12.CFrame = CFrame.new(102.999977, 10.6319504, -10.4398403, -0.999994218, -5.5769262e-005, 6.55075928e-005, 4.61044419e-006, 0.882887006, 0.469551951, -0.000112806956, 0.469529003, -0.882874727)
- p12.CanCollide = false
- p12.Locked = true
- p12.Elasticity = 0
- p12.BottomSurface = Enum.SurfaceType.Smooth
- p12.TopSurface = Enum.SurfaceType.Smooth
- b12 = Instance.new("SpecialMesh", p12)
- b12.MeshType = Enum.MeshType.Wedge
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(0.119999997, 0.239999995, 0.699999928)
- p13 = Instance.new("Part", m)
- p13.Material = "Metal"
- p13.BrickColor = BrickColor.new("Medium stone grey")
- p13.Transparency = 1
- p13.Name = "HitBox"
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(6.0999999, 0.400000006, 1.5999999)
- p13.CFrame = CFrame.new(103.009995, 10.9988394, -9.2679081, 1.22519814e-005, -0.999994218, 1.36361559e-005, -5.27501106e-006, 9.45320426e-006, -0.999984264, 0.999962687, -1.65344682e-005, 9.20891762e-006)
- p13.CanCollide = false
- p13.Locked = true
- p13.BottomSurface = Enum.SurfaceType.Smooth
- p13.TopSurface = Enum.SurfaceType.Smooth
- w1 = Instance.new("Weld", p1)
- w1.Name = "Part_Weld"
- w1.Part0 = p1
- w1.C0 = CFrame.new(11.9124546, -5.63626003, -103.00383, 4.33940659e-005, -0.984795153, 0.173719674, 1.85460614e-009, -0.173719659, -0.984795094, 1, 4.27345876e-005, -7.53657105e-006)
- w1.Part1 = p2
- w1.C1 = CFrame.new(-8.80891991, -9.26009178, 102.975845, 0.00136663229, 0.965830803, 0.259170175, 0.00170310249, 0.25916782, -0.965830863, -0.999997616, 0.00176132878, -0.00129072159)
- w2 = Instance.new("Weld", p2)
- w2.Name = "Part_Weld"
- w2.Part0 = p2
- w2.C0 = CFrame.new(-8.80891991, -9.26009178, 102.975845, 0.00136663229, 0.965830803, 0.259170175, 0.00170310249, 0.25916782, -0.965830863, -0.999997616, 0.00176132878, -0.00129072159)
- w2.Part1 = p3
- w2.C1 = CFrame.new(13.0439634, -0.78926897, -103.003448, -4.37113883e-008, -0.88294369, 0.469478935, 0, -0.469478935, -0.88294369, 1, -3.85946954e-008, 2.05215755e-008)
- w3 = Instance.new("Weld", p3)
- w3.Name = "BladePart_Weld"
- w3.Part0 = p3
- w3.C0 = CFrame.new(13.0439634, -0.78926897, -103.003448, -4.37113883e-008, -0.88294369, 0.469478935, 0, -0.469478935, -0.88294369, 1, -3.85946954e-008, 2.05215755e-008)
- w3.Part1 = p4
- w3.C1 = CFrame.new(12.3193283, -3.60437131, -103.003067, 2.38418579e-006, -0.965907753, 0.258877277, 0, -0.258874893, -0.965907753, 0.999997616, 0, 2.38418579e-006)
- w4 = Instance.new("Weld", p4)
- w4.Name = "Hilt_Weld"
- w4.Part0 = p4
- w4.C0 = CFrame.new(12.3193283, -3.60437131, -103.003067, 2.38418579e-006, -0.965907753, 0.258877277, 0, -0.258874893, -0.965907753, 0.999997616, 0, 2.38418579e-006)
- w4.Part1 = p5
- w4.C1 = CFrame.new(103.010277, 6.16758585, -11.003541, -0.999999821, -0.00060418935, 4.31301851e-005, 4.32021443e-005, -0.000119086159, 1, -0.000604184228, 0.999999821, 0.000119112243)
- w5 = Instance.new("Weld", p5)
- w5.Name = "Handle_Weld"
- w5.Part0 = p5
- w5.C0 = CFrame.new(103.010277, 6.16758585, -11.003541, -0.999999821, -0.00060418935, 4.31301851e-005, 4.32021443e-005, -0.000119086159, 1, -0.000604184228, 0.999999821, 0.000119112243)
- w5.Part1 = p6
- w5.C1 = CFrame.new(-5.54999733, -11.0699978, -103, -4.37113883e-008, 2.98366913e-008, -1, 0, 1, 2.98366913e-008, 1, 1.3042032e-015, -4.37113883e-008)
- w6 = Instance.new("Weld", p6)
- w6.Name = "Part_Weld"
- w6.Part0 = p6
- w6.C0 = CFrame.new(-5.54999733, -11.0699978, -103, -4.37113883e-008, 2.98366913e-008, -1, 0, 1, 2.98366913e-008, 1, 1.3042032e-015, -4.37113883e-008)
- w6.Part1 = p7
- w6.C1 = CFrame.new(4.83552647, -11.5140886, 102.949669, -0.000344927335, 7.4505806e-007, 0.99999994, 0.00431239465, 0.999990702, 7.4505806e-007, -0.999990642, 0.00431239465, -0.000344927335)
- w7 = Instance.new("Weld", p7)
- w7.Name = "BladePart_Weld"
- w7.Part0 = p7
- w7.C0 = CFrame.new(4.83552647, -11.5140886, 102.949669, -0.000344927335, 7.4505806e-007, 0.99999994, 0.00431239465, 0.999990702, 7.4505806e-007, -0.999990642, 0.00431239465, -0.000344927335)
- w7.Part1 = p8
- w7.C1 = CFrame.new(11.3406382, -7.6414094, -103.0028, -4.38670977e-005, -0.996191144, 0.0871966407, 1.91451011e-009, -0.0871966407, -0.996191144, 1, -4.36998489e-005, 3.82696771e-006)
- w8 = Instance.new("Weld", p8)
- w8.Name = "BladePart_Weld"
- w8.Part0 = p8
- w8.C0 = CFrame.new(11.3406382, -7.6414094, -103.0028, -4.38670977e-005, -0.996191144, 0.0871966407, 1.91451011e-009, -0.0871966407, -0.996191144, 1, -4.36998489e-005, 3.82696771e-006)
- w8.Part1 = p9
- w8.C1 = CFrame.new(9.76131344, -10.4100504, -103.002922, -3.85031162e-005, -0.996201694, -0.0870751292, 1.47589729e-009, 0.0870751366, -0.996201754, 1, -3.83570004e-005, -3.35119148e-006)
- w9 = Instance.new("Weld", p9)
- w9.Name = "BladeTip_Weld"
- w9.Part0 = p9
- w9.C0 = CFrame.new(9.76131344, -10.4100504, -103.002922, -3.85031162e-005, -0.996201694, -0.0870751292, 1.47589729e-009, 0.0870751366, -0.996201754, 1, -3.83570004e-005, -3.35119148e-006)
- w9.Part1 = p10
- w9.C1 = CFrame.new(102.999939, 7.7735939, 14.0892649, -0.999999881, 0.000441889424, 0.000150508567, -0.000465785735, -0.965935588, -0.258782327, 3.10284122e-005, -0.258782327, 0.965935647)
- w10 = Instance.new("Weld", p10)
- w10.Name = "BladePart_Weld"
- w10.Part0 = p10
- w10.C0 = CFrame.new(102.999939, 7.7735939, 14.0892649, -0.999999881, 0.000441889424, 0.000150508567, -0.000465785735, -0.965935588, -0.258782327, 3.10284122e-005, -0.258782327, 0.965935647)
- w10.Part1 = p11
- w10.C1 = CFrame.new(7.72030354, -12.8984127, -103.003448, 1.83585671e-005, -0.965941429, -0.258760989, 3.25545535e-010, 0.258760959, -0.96594137, 1, 1.77332167e-005, 4.7507956e-006)
- w11 = Instance.new("Weld", p11)
- w11.Name = "BladeTip2_Weld"
- w11.Part0 = p11
- w11.C0 = CFrame.new(7.72030354, -12.8984127, -103.003448, 1.83585671e-005, -0.965941429, -0.258760989, 3.25545535e-010, 0.258760959, -0.96594137, 1, 1.77332167e-005, 4.7507956e-006)
- w11.Part1 = p12
- w11.C1 = CFrame.new(102.999031, -4.47981405, -14.2206001, -1, -4.84334305e-006, -9.63198472e-005, -4.95036402e-005, 0.882903397, 0.469554722, 8.27668991e-005, 0.469554722, -0.882903397)
- w12 = Instance.new("Weld", p12)
- w12.Name = "HitBox_Weld"
- w12.Part0 = p12
- w12.C0 = CFrame.new(102.999031, -4.47981405, -14.2206001, -1, -4.84334305e-006, -9.63198472e-005, -4.95036402e-005, 0.882903397, 0.469554722, 8.27668991e-005, 0.469554722, -0.882903397)
- w12.Part1 = p13
- w12.C1 = CFrame.new(9.27000427, 103.009995, 10.9999933, -4.37113883e-008, -4.37113883e-008, 1, -1, 1.91068547e-015, -4.37113883e-008, 0, -1, -4.37113883e-008)
- w13 = Instance.new("Weld", p13)
- w13.Name = "Weld"
- w13.Part0 = p13
- w13.C0 = CFrame.new(9.27000427, 103.009995, 10.9999933, -4.37113883e-008, -4.37113883e-008, 1, -1, 1.91068547e-015, -4.37113883e-008, 0, -1, -4.37113883e-008)
- m.Parent = char
- m:MakeJoints()
- ----------------------------------------------------
- local cor = Instance.new("Part", char.Genkadda)
- cor.Name = "Thingy"
- cor.Locked = true
- cor.BottomSurface = 0
- cor.CanCollide = false
- cor.Size = Vector3.new(1, 9, 1)
- cor.Transparency = 1
- cor.TopSurface = 0
- corw = Instance.new("Weld", cor)
- corw.Part0 = rarm
- corw.Part1 = cor
- corw.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(90))
- corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- weld1 = Instance.new("Weld", char.Genkadda)
- weld1.Part0 = cor
- weld1.Part1 = p6
- weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- ---------------------------------------------------- Gauntlet
- m=Instance.new('Model',char)
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=char.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- MN=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","Handle",Vector3.new(1.09732866, 2.19465828, 1.09732854))
- MNweld=weld(m,char["Right Arm"],MN,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0323486328, -0.0509860516, -0.00120401382, -0.00500982394, 0.00520668458, 0.999973893, -0.00739898486, 0.999958873, -0.00524367485, -0.999960065, -0.00742506143, -0.0049710935))
- TR7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","TR7",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- TR7weld=weld(m,MN,TR7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393))
- mesh("SpecialMesh",TR7,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1.02999997, 1.02999997))
- MD9=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD9",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- MD9weld=weld(m,MN,MD9,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.741846681, 0.199262142, 1.00000405, -6.92205504e-06, 0.000154254027, 4.65649646e-05, 0.965939224, -0.25876984, -0.000147186685, 0.258768767, 0.965943158))
- mesh("SpecialMesh",MD9,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.411340922, 1.01999998))
- MD1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD1",Vector3.new(0.237408489, 0.259352177, 0.518704116))
- MD1weld=weld(m,MN,MD1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.402763367, -0.974855185, 0.682875633, 0.99988991, -0.0150081124, -0.00168980728, 0.0149988253, 0.999872923, -0.00539785437, 0.00177063467, 0.00537188631, 0.999988079))
- mesh("SpecialMesh",MD1,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- MD10=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD10",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- MD10weld=weld(m,MN,MD10,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD10,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- MD11=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD11",Vector3.new(0.266768694, 1.09732914, 0.658397138))
- MD11weld=weld(m,MN,MD11,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.493839264, -0.274354219, 4.24385071e-05, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD11,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999))
- MD12=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD12",Vector3.new(0.266768694, 1.09732914, 0.658397138))
- MD12weld=weld(m,MN,MD12,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.493812561, -0.274300575, -0.000376224518, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD12,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 1, 1.00999999))
- MD13=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD13",Vector3.new(1.09732866, 0.822996795, 1.09732854))
- MD13weld=weld(m,MN,MD13,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, 0.68582201, 0.000464439392, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD13,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- MD14=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD14",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- MD14weld=weld(m,MN,MD14,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.90734863e-05, 0.603547096, 0.000416755676, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD14,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.411340922, 1.04999995))
- MD15=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD15",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- MD15weld=weld(m,MN,MD15,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-7.62939453e-05, 0.137180567, -4.529953e-05, -1.0000037, -0.000862163957, 0.000179466791, -0.000862103421, 0.999999523, 0.000520790287, -0.000179945491, 0.000520619913, -1.00000381))
- mesh("SpecialMesh",MD15,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- MD16=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD16",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- MD16weld=weld(m,MN,MD16,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-6.86645508e-05, 0.932742357, 0.000658988953, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD16,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.04999995, 0.411340922, 1.04999995))
- MD19=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD19",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- MD19weld=weld(m,MN,MD19,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393))
- mesh("SpecialMesh",MD19,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.01999998, 1.01999998))
- MD18=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD18",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- MD18weld=weld(m,MN,MD18,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-05, -0.246893644, -0.00013256073, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD18,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.01999998, 0.411340922, 1.01999998))
- MD2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD2",Vector3.new(0.2574085, 0.259352177, 0.518704116))
- MD2weld=weld(m,MN,MD2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.392555237, -0.573539257, 1.09872949, 0.999886394, -0.0152528733, -0.00162532134, 0.0119883548, 0.710953057, 0.70314008, -0.00956933573, -0.703074038, 0.71105516))
- mesh("SpecialMesh",MD2,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- MD3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD3",Vector3.new(0.247408509, 0.259352177, 0.518704116))
- MD3weld=weld(m,MN,MD3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.397964478, -0.817667723, 0.487944126, 0.999890864, -0.0149886403, -0.00193861127, 0.0139457425, 0.964460015, -0.263861924, 0.00582473399, 0.26380372, 0.964563668))
- mesh("SpecialMesh",MD3,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- MD4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD4",Vector3.new(0.247408509, 0.259352177, 0.518704116))
- MD4weld=weld(m,MN,MD4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.422103882, -0.82026124, 0.507567406, 0.999890864, -0.0149886403, -0.00193861127, 0.0139457425, 0.964460015, -0.263861924, 0.00582473399, 0.26380372, 0.964563668))
- mesh("SpecialMesh",MD4,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- MD5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD5",Vector3.new(0.2574085, 0.259352177, 0.518704116))
- MD5weld=weld(m,MN,MD5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.427509308, -0.557831764, 1.11046171, 0.999886394, -0.0152528733, -0.00162532134, 0.0119883548, 0.710953057, 0.70314008, -0.00956933573, -0.703074038, 0.71105516))
- mesh("SpecialMesh",MD5,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- MD6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD6",Vector3.new(0.237408489, 0.259352177, 0.518704116))
- MD6weld=weld(m,MN,MD6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.417263031, -0.972257376, 0.702233315, 0.99988991, -0.0150081124, -0.00168980728, 0.0149988253, 0.999872923, -0.00539785437, 0.00177063467, 0.00537188631, 0.999988079))
- mesh("SpecialMesh",MD6,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1, 1.00999999, 1.00999999))
- MD7=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD7",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- MD7weld=weld(m,MN,MD7,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000442504883, 0.68581605, 0.000279426575, 1.00000381, 0.000690042973, -0.000169841573, 0.000690029934, -0.999999702, -0.000261242967, -0.000170052983, 0.000261111214, -1.00000393))
- mesh("SpecialMesh",MD7,Enum.MeshType.Wedge,"",Vector3.new(0, 0, 0),Vector3.new(1.00999999, 1.00999999, 1.00999999))
- MD8=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Really black","MD8",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- MD8weld=weld(m,MN,MD8,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",MD8,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 1.01999998, 1.01999998))
- TR1=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","TR1",Vector3.new(0.266768694, 0.54866457, 0.548664272))
- TR1weld=weld(m,MN,TR1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.548826218, 0.30154109, 4.57763672e-05, -0.000205519143, -0.0001726388, -1, -4.31765802e-05, 1, -0.00017263052, 1, 4.314119e-05, -0.000205526594))
- mesh("SpecialMesh",TR1,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.700000048, 0.700000048))
- TR2=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","TR2",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- TR2weld=weld(m,MN,TR2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.741921067, 0.198978901, 1.00000405, -2.92747281e-05, -1.7457176e-05, 2.37242784e-05, 0.965939343, -0.258769363, 2.44602561e-05, 0.25876832, 0.965943277))
- mesh("SpecialMesh",TR2,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0822681859, 1.02999997))
- TR3=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","TR3",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- TR3weld=weld(m,MN,TR3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.81469727e-05, 0.603546381, 0.000186920166, 1.00000787, -8.63452442e-05, -2.6775524e-07, 8.62879679e-05, 1, -2.05411197e-07, 2.68686563e-07, 2.3024586e-07, 1.00000775))
- mesh("SpecialMesh",TR3,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.0822681859, 1.05999994))
- TR4=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","TR4",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- TR4weld=weld(m,MN,TR4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.000106811523, 0.93274045, 0.000304222107, 1.00000787, -8.63452442e-05, -2.6775524e-07, 8.62879679e-05, 1, -2.05411197e-07, 2.68686563e-07, 2.3024586e-07, 1.00000775))
- mesh("SpecialMesh",TR4,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.05999994, 0.0822681859, 1.05999994))
- TR5=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","TR5",Vector3.new(1.09732866, 0.274332285, 1.09732854))
- TR5weld=weld(m,MN,TR5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, -0.960148811, -0.000584125519, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",TR5,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 1.02999997, 1.02999997))
- TR6=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Lime green","TR6",Vector3.new(1.09732866, 0.266768783, 1.09732854))
- TR6weld=weld(m,MN,TR6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.52587891e-05, -0.246893644, -0.00013256073, 1.00000811, -2.88709998e-08, 3.02679837e-08, -2.93366611e-08, 0.99999994, 1.36606104e-08, 3.0733645e-08, 1.3564204e-08, 1.00000799))
- mesh("SpecialMesh",TR6,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1.02999997, 0.0822681859, 1.02999997))
- MD21=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","MD21",Vector3.new(0.266768694, 0.54866457, 0.548664272))
- MD21weld=weld(m,MN,MD21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.548921585, 0.301375628, 0.000118255615, -0.000262488145, -9.39509191e-05, -1.00000393, -0.000154611655, 1, -9.38984886e-05, 1.00000393, 0.000154557638, -0.000262471847))
- mesh("SpecialMesh",MD21,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.411340952, 0.900000036, 0.900000036))
- --[[TG1=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,"Lime green","Handle",Vector3.new(0.231713057, 0.953130603, 0.953130603))
- TG1weld=weld(m,char["HumanoidRootPart"],TG1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.042350769, 2.25753069, -2.74072218, -0.0144443018, -0.00148237997, 0.999894559, 0.138804898, -0.99031961, 0.000536966661, 0.990214407, 0.138798028, 0.0145102367))
- mesh("SpecialMesh",TG1,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(0.415454358, 0.5, 0.5))]]
- local edit = function(name,mat,col)
- name.Material = mat
- name.BrickColor = BrickColor.new(col)
- end
- local dark = function()
- edit(TR1,"Neon","Lime green")
- edit(TR2,"Neon","Lime green")
- edit(TR3,"Neon","Lime green")
- edit(TR4,"Neon","Lime green")
- edit(TR5,"Neon","Lime green")
- edit(TR6,"Neon","Lime green")
- edit(TR7,"Neon","Lime green")
- edit(MN,"Neon","Lime green")
- --
- end
- local light = function()
- edit(TR1,"Neon","Lime green")
- edit(TR2,"Neon","Lime green")
- edit(TR3,"Neon","Lime green")
- edit(TR4,"Neon","Lime green")
- edit(TR5,"Neon","Lime green")
- edit(TR6,"Neon","Lime green")
- edit(TR7,"Neon","Lime green")
- edit(MN,"Neon","Lime green")
- --
- end
- dark()
- --Messy
- ----------------------------------------------------
- function Vanish()
- for i = 1, 10 do wait()
- for i,v in pairs(char.Genkadda:GetChildren()) do
- if v:IsA("Part") or v:IsA("WedgePart") then
- if v.Name ~= "HitBox" or v.Name ~= "Thingy" then
- v.Transparency = v.Transparency + 0.1
- end
- end
- end
- end
- end
- ----------------------------------------------------
- function Appear()
- for i = 1, 10 do wait()
- for i,v in pairs(char.Genkadda:GetChildren()) do
- if v:IsA("Part") or v:IsA("WedgePart") then
- if v.Name ~= "HitBox" or v.Name ~= "Thingy" then
- v.Transparency = v.Transparency - 0.1
- end
- end
- end
- end
- end
- ----------------------------------------------------
- local player = game.Players.LocalPlayer
- local pchar = player.Character
- local mouse = player:GetMouse()
- local cam = workspace.CurrentCamera
- local rad = math.rad
- local keysDown = {}
- local flySpeed = 0
- local MAX_FLY_SPEED = 150
- local canFly = false
- local flyToggled = false
- local forward, side = 0, 0
- local lastForward, lastSide = 0, 0
- local floatBP = Instance.new("BodyPosition")
- floatBP.maxForce = Vector3.new(0, math.huge, 0)
- local flyBV = Instance.new("BodyVelocity")
- flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
- local turnBG = Instance.new("BodyGyro")
- turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- mouse.KeyDown:connect(function(key)
- keysDown[key] = true
- if key == "f" then
- flyToggled = not flyToggled
- if not flyToggled then
- stanceToggle = "Normal"
- floatBP.Parent = nil
- flyBV.Parent = nil
- turnBG.Parent = nil
- root.Velocity = Vector3.new()
- pchar.Humanoid.PlatformStand = false
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- keysDown[key] = nil
- end)
- local function updateFly()
- if not flyToggled then return end
- lastForward = forward
- lastSide = side
- forward = 0
- side = 0
- if keysDown.w then
- forward = forward + 1
- end
- if keysDown.s then
- forward = forward - 1
- end
- if keysDown.a then
- side = side - 1
- end
- if keysDown.d then
- side = side + 1
- end
- canFly = (forward ~= 0 or side ~= 0)
- if canFly then
- stanceToggle = "Floating"
- turnBG.Parent = root
- floatBP.Parent = nil
- flyBV.Parent = root
- flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)
- if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
- else
- floatBP.position = root.Position
- floatBP.Parent = root
- flySpeed = flySpeed - 1
- if flySpeed < 0 then flySpeed = 0 end
- end
- local camCF = cam.CoordinateFrame
- local in_forward = canFly and forward or lastForward
- local in_side = canFly and side or lastSide
- flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side,
- in_forward * 0.2, 0).p) - camCF.p) * flySpeed
- turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0,
- 0)
- end
- game:service'RunService'.RenderStepped:connect(function()
- if flyToggled then
- pchar.Humanoid.PlatformStand = true
- end
- updateFly()
- end)
- ----------------------------------------------------
- p13.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(20,25))
- wait(.3)
- Debounces.Slashed = false
- end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- if Debounces.Slashing == true and Debounces.Slashed == false then
- Debounces.Slashed = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(20,25))
- wait(.3)
- Debounces.Slashed = false
- end
- end
- end
- end
- end)
- ----------------------------------------------------
- local ptz = {0.7, 0.8, 0.9, 1}
- ptz2 = {1.5, 1.6, 1.7, 1.8, 1.9, 2}
- idz = {"161006212", "161006195"}
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- if holy == true then
- for i = 1, 8 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad (60),math.rad(70),math.rad(70)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad (-40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50), math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(-.4, -1, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- else
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad (60),math.rad(70),math.rad(70)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad (-40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-50), math.rad(0)), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(-.4, -1, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- end
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- wait(.01)
- z:Play()
- if holy == true then
- --so("http://roblox.com/asset/?id=231917788",hed,1,1.7)
- so("http://roblox.com/asset/?id=200633077",hed,1,ptz2[math.random(1,#ptz2)])
- else
- so("http://roblox.com/asset/?id=200633029",hed,1,ptz2[math.random(1,#ptz2)])
- end
- Debounces.Slashing = true
- if holy == true then
- for i = 1, 5 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(-40),math.rad(-20),math.rad(40)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.65, -.3) * CFrame.Angles(math.rad(65),math.rad(-20),math.rad(30)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-9),math.rad(35), math.rad(0)), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 1) * CFrame.Angles(math.rad(0), math.rad(-65), math.rad(0)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-10)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.3)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- else
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(-40),math.rad(-20),math.rad(40)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.65, -.3) * CFrame.Angles(math.rad(65),math.rad(-20),math.rad(30)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-9),math.rad(35), math.rad(0)), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 1) * CFrame.Angles(math.rad(0), math.rad(-65), math.rad(0)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-10)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.3)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- end
- z1 = Instance.new("Sound", hed)
- z1.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
- z1.Pitch = ptz[math.random(1,#ptz)]
- z1.Volume = 1
- wait(.01)
- z1:Play()
- if holy == true then
- --so("http://roblox.com/asset/?id=231917788",hed,1,1.7)
- so("http://roblox.com/asset/?id=200633077",hed,1,ptz2[math.random(1,#ptz2)])
- else
- so("http://roblox.com/asset/?id=200633029",hed,1,ptz2[math.random(1,#ptz2)])
- end
- Debounces.Slashing = true
- for i = 1, 26 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad (90),math.rad(-40),math.rad(80)), 0.35)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad (- 70)), 0.35)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.35)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.35)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.35)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.35)
- cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles (math.rad(0), math.rad(-30), math.rad(0)), 0.35)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- Debounces.Slashing = false
- z:Destroy()
- z1:Destroy()
- cor.Weld.C1 = CFrame.Angles(0,0,0)
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end)
- -------------------------------
- pts = {4, 4.2, 4.4, 4.6, 4.8, 5, 5.2, 5.4}
- mouse.KeyDown:connect(function(key)
- if key == "e" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- Debounces.ks = true
- larm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- if Debounces.Slapping == true and Debounces.Slapped == false then
- Debounces.Slapped = true
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Volume = 1
- z:Play()
- z1 = Instance.new("Sound",char)
- z1.SoundId = "rbxassetid://261010715"
- z1.Pitch = pts[math.random(1,#pts)]
- z1.Volume = 1
- z2 = Instance.new("Sound",char)
- z2.SoundId = "rbxassetid://261010715"
- z2.Pitch = z1.Pitch
- z2.Volume = 1
- z3 = Instance.new("Sound",char)
- z3.SoundId = "rbxassetid://261010715"
- z3.Pitch = z1.Pitch
- z3.Volume = 1
- z1:Play()
- z2:Play()
- z3:Play()
- Debounces.ks=false
- end
- hit:FindFirstChild("Humanoid"):TakeDamage(10)
- hit:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 90
- wait(.5)
- Debounces.Slapped = false
- z:Destroy()
- z1:Destroy()
- z2:Destroy()
- z3:Destroy()
- end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- if Debounces.Slapping == true and Debounces.Slapped == false then
- Debounces.Slapped = true
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Volume = 1
- z:Play()
- z1 = Instance.new("Sound",char)
- z1.SoundId = "rbxassetid://261010715"
- z1.Pitch = pts[math.random(1,#pts)]
- z1.Volume = 1
- z2 = Instance.new("Sound",char)
- z2.SoundId = "rbxassetid://261010715"
- z2.Pitch = z1.Pitch
- z2.Volume = 1
- z3 = Instance.new("Sound",char)
- z3.SoundId = "rbxassetid://261010715"
- z3.Pitch = z1.Pitch
- z3.Volume = 1
- z1:Play()
- z2:Play()
- z3:Play()
- Debounces.ks=false
- end
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(10)
- wait(.5)
- Debounces.Slapped = false
- z:Destroy()
- z1:Destroy()
- z2:Destroy()
- z3:Destroy()
- end
- end
- end
- end
- end)
- for i = 1, 14 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3, 0.5, -.3) * CFrame.Angles(math.rad(50), 0, math.rad(40)), 0.5)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(40)), 0.5)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.5)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.5)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.5)
- if Debounces.on==false then break end
- rs:wait(2)
- end
- Debounces.Slapping = true
- for i = 1, 20 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3, 0.7, .3) * CFrame.Angles(math.rad(50), 0, math.rad(-110)), 0.6)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(40)), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.6)
- if Debounces.on==false then break end
- rs:wait(2)
- end
- Debounces.Slapping = false
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end)
- -------------------------------
- ptz2 = {1.5, 1.6, 1.7, 1.8, 1.9, 2}
- mouse.KeyDown:connect(function(key)
- if key == "r" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- if holy ~= true then
- for i = 1, 20 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.1, 0.6, -.4) * CFrame.Angles(math.rad(130), 0, math.rad(40)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1, 0.6, -.4) * CFrame.Angles(math.rad(130), 0, math.rad(-40)), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), 0, 0), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(50), 0, 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.2, -.5) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
- cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, -.2, 0) * CFrame.Angles (math.rad(40), math.rad(0), math.rad(0)), 0.35)
- if Debounces.on==false then break end
- rs:wait(2)
- end
- else
- for i = 1, 10 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.1, 0.6, -.4) * CFrame.Angles(math.rad(130), 0, math.rad(40)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1, 0.6, -.4) * CFrame.Angles(math.rad(130), 0, math.rad(-40)), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(30), 0, 0), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(50), 0, 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.2, -.5) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
- cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, -.2, 0) * CFrame.Angles (math.rad(40), math.rad(0), math.rad(0)), 0.35)
- if Debounces.on==false then break end
- rs:wait(2)
- end
- end
- Debounces.Slashing = true
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://206083107"
- z.Pitch = .75
- z.Volume = .65
- wait(0.1)
- z:Play()
- z1 = Instance.new("Sound", hed)
- z1.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
- z1.Pitch = ptz[math.random(1,#ptz)]
- z1.Volume = 1
- wait(.01)
- z1:Play()
- if holy == true then
- so("http://roblox.com/asset/?id=200633077",hed,1,ptz2[math.random(1,#ptz2)])
- else
- so("http://roblox.com/asset/?id=200633029",hed,1,ptz2[math.random(1,#ptz2)])
- end
- if holy ~= true then
- for i = 1, 20 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.1, 0.6, -.4) * CFrame.Angles(math.rad(50), 0, math.rad(40)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1, 0.6, -.4) * CFrame.Angles(math.rad(50), 0, math.rad(-40)), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-30), 0, 0), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -.7) * CFrame.Angles(math.rad(20), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-40), 0, 0), 0.3)
- cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, -.2, 0) * CFrame.Angles (math.rad(40), math.rad(-20), math.rad(20)), 0.35)
- if Debounces.on==false then break end
- rs:wait(2)
- end
- else
- for i = 1, 10 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.1, 0.6, -.4) * CFrame.Angles(math.rad(50), 0, math.rad(40)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.1, 0.6, -.4) * CFrame.Angles(math.rad(50), 0, math.rad(-40)), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-30), 0, 0), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(10), 0, 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -.7) * CFrame.Angles(math.rad(20), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-40), 0, 0), 0.3)
- cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, -.2, 0) * CFrame.Angles (math.rad(40), math.rad(-20), math.rad(20)), 0.35)
- if Debounces.on==false then break end
- rs:wait(2)
- end
- end
- Debounces.Slashing = false
- cor.Weld.C1 = CFrame.Angles(0,0,0)
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end)
- -------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "t" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(0)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(0)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, .4) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on==false then break end
- rs:wait(2)
- end
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -.4) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on==false then break end
- rs:wait(2)
- end
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- -------------------------------
- local ptz3 = {0.5, 0.6, 0.7}
- mouse.KeyDown:connect(function(key)
- if key == "g" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- Debounces.Slashing = true
- z = Instance.new("Sound", hed)
- z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- if holy == true then
- eColors = {"Lime green"}
- for i,v in pairs(char.Genkadda:GetChildren()) do
- if v:IsA("Part") or v:IsA("WedgePart") then
- if v.Name ~= "HitBox" or v.Name ~= "Thingy" then
- v.BrickColor = BrickColor.new("Lime green")
- v.Material = "Neon"
- end
- end
- end
- char.Humanoid.WalkSpeed = 50
- GroundWave()
- so("http://roblox.com/asset/?id=200633077",hed,1,ptz3[math.random(1,#ptz3)])
- so("http://www.roblox.com/asset/?id=241816017",hed,1,0.5)
- so("http://www.roblox.com/asset/?id=241816017",hed,1,1)
- else
- so("http://roblox.com/asset/?id=200633029",hed,1,0.9)
- end
- for i = 1, 8 do
- z:play()
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-90)), 0.8)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), 0, math.rad(90)), 0.8)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, 0, 0), 0.8)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(0, 0, 0), 0.8)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.8)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.8)
- if Debounces.on==false then break end
- rs:wait(2)
- end
- for i = 1, 2880, 48 do
- torso.Weld.C1 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(i), math.rad(0))
- rs:wait(4)
- end
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- Debounces.Slashing = false
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- char.Humanoid.WalkSpeed = 10
- end
- end
- end
- end)
- ----------------------------------------------------
- pt = {6.6, 6.8, 7, 7.2, 7.4}
- mouse.KeyDown:connect(function(key)
- if key == "l" then
- if Debounces.CanJoke == true then
- Debounces.CanJoke = false
- u = Instance.new("Sound",char)
- u.SoundId = "http://www.roblox.com/asset/?id=261303790"
- u.Pitch = pt[math.random(1,#pt)]
- u.Volume = 1
- u2 = Instance.new("Sound",char)
- u2.SoundId = "http://www.roblox.com/asset/?id=261303790"
- u2.Pitch = u.Pitch
- u2.Volume = 1
- u3 = Instance.new("Sound",char)
- u3.SoundId = "http://www.roblox.com/asset/?id=261303790"
- u3.Pitch = u.Pitch
- u3.Volume = 1
- wait(.01)
- u:Play()
- u2:Play()
- u3:Play()
- wait(1.5)
- u:Destroy()
- u2:Destroy()
- u3:Destroy()
- if Debounces.CanJoke == false then
- Debounces.CanJoke = true
- end
- end
- end
- end)
- ------------------------------- BEGIN GRABPUNCH
- mouse.KeyDown:connect(function(key)
- if key == "x" then
- Debounces.on = true
- Debounces.NoIdl = true
- Debounces.ks = true
- if Grab == false then
- gp = nil
- if Melee == false then
- Melee = true
- Vanish()
- stanceToggle = "Melee"
- elseif Melee == true then
- Melee = false
- Appear()
- stanceToggle = "Normal"
- end
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- con1=larm.Touched:connect(function(hit) -- this is grab
- ht = hit.Parent
- hum1=ht:FindFirstChild('Humanoid')
- if hum1 ~= nil then
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Volume = 1
- z:Play()
- Debounces.ks=false
- end
- hum1.PlatformStand=true
- gp = ht
- Grab = true
- asd=weld5(root,ht:FindFirstChild("Torso"),CFrame.new(0,0,-2.4),CFrame.new(0,0,0))
- asd.Parent = larm
- asd.Name = "asd"
- asd.C0=asd.C0*CFrame.Angles(math.rad(0),math.rad(180),0)
- --[[elseif hum1 == nil then
- con1:disconnect()
- wait() return]]--
- end
- end)
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- if hum1 == nil then
- Debounces.on = false
- Debounces.NoIdl = false
- end
- con1:disconnect()
- elseif Grab == true then
- Grab = false
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- Punch()
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- for i = 1, 10 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- con1:disconnect()
- Debounces.on = false
- Debounces.NoIdl = false
- if gp ~= nil then
- gp:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 140
- for i,v in pairs(larm:GetChildren()) do
- if v.Name == "asd" and v:IsA("Weld") then
- v:Remove()
- end
- end
- --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
- bv.maxForce = Vector3.new(400000, 400000, 400000)
- bv.P = 125000
- bv.velocity = char.Head.CFrame.lookVector * 200]]--
- hum1=nil
- ht=nil
- Debounces.on = false
- Debounces.NoIdl = false
- elseif ht == nil then wait()
- Grab = false
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- -------------------------------------------------
- ----------------------------------------------------Cero
- mouse.KeyDown:connect(function(key)
- if key == "c" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- char.Humanoid.WalkSpeed = .01
- Debounces.on = true
- Vanish()
- xx = Instance.new("Sound")
- xx.SoundId = "http://www.roblox.com/asset/?id=199145659"
- xx.Parent = char.Head
- xx.Looped = false
- xx.Pitch = .88
- xx.Volume = 1
- wait(.1)
- xx:Play()
- if holy == true then
- so("http://roblox.com/asset/?id=231917788",hed,1,1)
- else
- end
- if holy ~= true then
- for i = 1, 20 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-18), 0, math.rad(-20)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(65), 0, math.rad(-40)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(-10)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(8), 0, math.rad(10)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-10), math.rad(-70), 0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(84), 0), 0.4)
- if Debounces.on==false then break end
- wait()
- end
- wait(1)
- else
- for i = 1, 5 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-18), 0, math.rad(-20)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(65), 0, math.rad(-40)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(-10)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(8), 0, math.rad(10)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-10), math.rad(-70), 0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(84), 0), 0.4)
- if Debounces.on==false then break end
- wait()
- end
- wait(1)
- end
- x = Instance.new("Sound")
- x.SoundId = "http://www.roblox.com/asset/?id=142070127"
- x2 = Instance.new("Sound")
- x2.SoundId = "http://www.roblox.com/asset/?id=183763506"
- x.Parent = char.Head
- x2.Parent = char.Head
- x.Looped = false
- x2.Looped = false
- x.Pitch = .88
- x.Volume = 1
- x2.Pitch = .88
- x2.Volume = 1
- wait(.1)
- x:Play()
- x2:Play()
- Debounces.on = false
- Debounces.Here = false
- for i = 1, 6 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-12)), 0.4)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(90), 0, math.rad(101)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(-6)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(0), 0, math.rad(6)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-8), math.rad(-84), 0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.4)
- wait()
- end
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- if holy ~= true then
- rng.BrickColor = BrickColor.new("Really black")
- else
- rng.BrickColor = BrickColor.new("Lime green")
- end
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.Material = "Neon"
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(10, 10, 1)
- local bem = Instance.new("Part", char)
- bem.Anchored = true
- if holy ~= true then
- bem.BrickColor = BrickColor.new("Really black")
- else
- bem.BrickColor = BrickColor.new("Lime green")
- end
- bem.Material = "Neon"
- bem.CanCollide = false
- bem.FormFactor = 3
- bem.Name = "Beam" .. shot
- bem.Size = Vector3.new(1, 1, 1)
- bem.Transparency = 0.35
- bem.TopSurface = 0
- bem.BottomSurface = 0
- local bemm = Instance.new("SpecialMesh", bem)
- bemm.MeshType = 4
- bemm.Scale = Vector3.new(1, 4, 4)
- local out = Instance.new("Part", char)
- out.Anchored = true
- if holy ~= true then
- out.BrickColor = BrickColor.new("Really black")
- else
- out.BrickColor = BrickColor.new("Lime green")
- end
- out.Material = "Neon"
- out.CanCollide = false
- out.FormFactor = 3
- out.Name = "Out"
- out.Size = Vector3.new(1, 1, 1)
- out.Transparency = 0.35
- out.TopSurface = 0
- out.BottomSurface = 0
- local outm = Instance.new("SpecialMesh", out)
- outm.MeshId = "http://www.roblox.com/asset/?id=1033714"
- outm.Scale = Vector3.new(2, 2, 2)
- local bnd = Instance.new("Part", char)
- bnd.Anchored = true
- if holy ~= true then
- bnd.BrickColor = BrickColor.new("Really black")
- else
- bnd.BrickColor = BrickColor.new("Lime green")
- end
- bnd.Material = "Neon"
- bnd.CanCollide = false
- bnd.FormFactor = 3
- bnd.Name = "BEnd"
- bnd.Size = Vector3.new(1, 1, 1)
- bnd.Transparency = 0.35
- bnd.TopSurface = 0
- bnd.BottomSurface = 0
- local bndm = Instance.new("SpecialMesh", bnd)
- bndm.MeshType = 3
- bndm.Scale = Vector3.new(4, 4, 4)
- out.CFrame = rarm.CFrame * CFrame.new(0, -1.75, 0)
- bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90))
- bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
- rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0)
- Debounces.Shewt = true
- coroutine.wrap(function()
- for i = 1, 20, 0.2 do
- rngm.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
- rng.Transparency = i/20
- wait()
- end
- wait()
- rng:Destroy()
- end)()
- if Debounces.Shewt == true then
- char:WaitForChild("Beam" .. shot).Touched:connect(function(ht) --Here
- print("Hit")
- hit = ht.Parent
- if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
- print("Yes")
- if HasntTouched(hit.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 140
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(18,63))
- wait(1)
- hit:FindFirstChild("Humanoid").PlatformStand = false
- end)()
- table.insert(Touche, hit.Name)
- deb = false
- end
- elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then
- print("Yes")
- if HasntTouched(hit.Parent.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
- hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 140
- wait(1)
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = false
- end)()
- table.insert(Touche, hit.Parent.Name)
- deb = false
- for i, v in pairs(Touche) do
- print(v)
- end
- end
- end
- end)
- end
- for i = 0, 200, 7 do
- bem.Size = Vector3.new(i, 1, 1)
- bem.CFrame = rarm.CFrame * CFrame.new(0, -2.5 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90))
- bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 0)
- wait()
- end
- wait()
- Debounces.Shewt = false
- bem:Destroy()
- out:Destroy()
- bnd:Destroy()
- char.Humanoid.WalkSpeed = 10
- Debounces.Ready = false
- for i, v in pairs(Touche) do
- table.remove(Touche, i)
- end
- wait()
- table.insert(Touche, char.Name)
- Debounces.NoIdl = false
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- cor.Weld.C1 = CFrame.Angles(0,0,0)
- Debounces.on = false
- Appear()
- end
- end
- end
- end)
- -------------------------------
- ----------------------------------------------------EDIT END
- Grab = false
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- Debounces.on = true
- Debounces.NoIdl = true
- Debounces.ks = true
- if Grab == false then
- gp = nil
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- con1=larm.Touched:connect(function(hit) -- this is grab
- ht = hit.Parent
- hum1=ht:FindFirstChild('Humanoid')
- if hum1 ~= nil then
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Volume = 1
- z:Play()
- Debounces.ks=false
- end
- hum1.PlatformStand=true
- gp = ht
- Grab = true
- asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,1.5),CFrame.new(0,0,0))
- asd.Parent = larm
- asd.Name = "asd"
- asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
- stanceToggle = "Grabbed"
- --[[elseif hum1 == nil then
- con1:disconnect()
- wait() return]]--
- end
- end)
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(30),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-30), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
- if Debounces.on == false then break end
- rs:wait(2)
- end
- con1:disconnect()
- Debounces.on = false
- Debounces.NoIdl = false
- elseif Grab == true then
- Grab = false
- --[[for i = 1, 16 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
- cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3)
- if Debounces.on == false then end
- rs:wait()
- end]]--
- for i = 1, 16 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(-50)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
- if Debounces.on == false then end
- rs:wait()
- end
- Slam()
- if gp ~= nil then
- for i,v in pairs(larm:GetChildren()) do
- if v.Name == "asd" and v:IsA("Weld") then
- v:Remove()
- end
- end
- for i = 1, 16 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.3)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.4)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(20),0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-60), math.rad(-30), 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(80), math.rad(30), math.rad(-20)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(70), math.rad(-15), math.rad(20)), 0.3)
- if Debounces.on == false then end
- rs:wait()
- end
- stanceToggle = "Normal"
- --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
- bv.maxForce = Vector3.new(400000, 400000, 400000)
- bv.P = 125000
- bv.velocity = char.Head.CFrame.lookVector * 200]]--
- ht=nil
- Debounces.on = false
- Debounces.NoIdl = false
- elseif ht == nil then wait()
- Grab = false
- Debounces.on = false
- Debounces.NoIdl = false
- end
- end
- end
- end)
- ----------------------------------------------------
- Charging = false
- chargewait = false
- mouse.KeyDown:connect(function(key)
- if key == "h" then
- if Charging == false and chargewait == false then
- Charging = true
- chargewait = true
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- if holy ~= true then
- holy = true
- else holy = false
- end
- for i = 1,20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-40)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- pt=Instance.new('Part',torso)
- pt.Anchored=true
- pt.CanCollide=false
- pt.Locked = true
- pt.Material = "Neon"
- pt.FormFactor='Custom'
- pt.Size=Vector3.new(1,1,1)
- pt.CFrame=root.CFrame*CFrame.new(0,-1,0)
- pt.Transparency=.6
- if holy == true then
- pt.BrickColor=BrickColor.new('Lime green')
- else
- pt.BrickColor = BrickColor.new("Really black")
- end
- msh=Instance.new('SpecialMesh',pt)
- msh.MeshId='http://www.roblox.com/asset/?id=20329976'
- msh.Scale=Vector3.new(8,4,8)
- pt2=pt:clone()
- pt2.Parent = torso
- pt2.CFrame=root.CFrame*CFrame.new(0,-1,0)
- if holy == true then
- pt2.BrickColor=BrickColor.new('Lime green')
- else
- pt2.BrickColor = BrickColor.new("Lime green")
- end
- msh2=msh:clone()
- msh2.Parent=pt2
- msh2.Scale=Vector3.new(10,5,10)
- custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
- bl = Instance.new("Part", char)
- bl.Locked = true
- bl.Name = "Shell"
- if holy == true then
- bl.BrickColor = BrickColor.new("Lime green")
- else
- bl.BrickColor = BrickColor.new("Really black")
- end
- bl.Anchored = true
- bl.Material = "Neon"
- bl.CanCollide = false
- bl.Transparency = 0
- bl.Reflectance = 0
- bl.BottomSurface = 0
- bl.TopSurface = 0
- bl.Shape = 0
- blm = Instance.new("SpecialMesh",bl)
- blm.MeshType = "Sphere"
- blm.Scale = Vector3.new(1,1,1)
- so("http://www.roblox.com/asset/?id=340722848",hed,2,1.2)
- so("http://www.roblox.com/asset/?id=340722848",torso,0.5,0.8)
- so("http://roblox.com/asset/?id=168586621",torso,1,0.5)
- if holy == true then
- light()
- ds:stop()
- hs:play()
- eColors = {"Lime green"}
- for i,v in pairs(char.Genkadda:GetChildren()) do
- if v:IsA("Part") or v:IsA("WedgePart") then
- if v.Name ~= "HitBox" or v.Name ~= "Thingy" then
- v.BrickColor = BrickColor.new("Lime green")
- v.Material = "Neon"
- end
- end
- end
- else
- dark()
- hs:stop()
- ds:play()
- eColors = {"Lime green", "Really black"}
- for i,v in pairs(char.Genkadda:GetChildren()) do
- if v:IsA("Part") or v:IsA("WedgePart") then
- if v.Name ~= "HitBox" or v.Name ~= "Thingy" then
- v.BrickColor = BrickColor.new("Really black")
- v.Material = "Metal"
- end
- end
- end
- end
- coroutine.resume(coroutine.create(function()
- for i=1, math.huge, 4 do
- if Charging == true then
- rs:wait()
- bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
- blm.Scale = blm.Scale + Vector3.new(0.5, 0.5, 0.5)
- bl.Transparency = bl.Transparency + 0.05
- pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0)
- pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0)
- msh.Scale = msh.Scale + Vector3.new(0.05,0,0.05)
- msh2.Scale = msh2.Scale + Vector3.new(0.05,0,0.05)
- elseif Charging == false then break
- end
- end
- end))
- repeat
- local p = Instance.new('Part',torso)
- p.formFactor = 'Custom'
- p.Size = Vector3.new(1,1,1)
- if holy == true then
- p.BrickColor = BrickColor.new("Lime green")
- else
- p.BrickColor = BrickColor.new("Really black")
- end
- p.CanCollide = false
- p.Transparency = 0
- p.Anchored = true
- p.Locked=true
- p.Material = "Neon"
- s = math.random(1,40)/10
- local m = Instance.new("BlockMesh",p)
- m.Scale = Vector3.new(s,s,s)
- p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random())
- --[[coroutine.wrap(function()
- wait(2)
- while Charging == true do
- wait(2)
- GroundWave1()
- wait(2)
- end
- end)()]]--
- Spawn(function()
- while rs:wait() do
- if Charging == true then
- rarm.Weld.C0 = CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(-30,-20)),math.rad(math.random(30,50)))
- larm.Weld.C0 = CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(20,30)),math.rad(math.random(-50,-30)))
- hed.Weld.C0 = CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(math.random(26,34)),math.rad(math.random(-5,5)),math.rad(0))
- torso.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(math.random(-4,4)), math.rad(0))
- lleg.Weld.C0 = CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(10,20)), math.rad(math.random(-20,-10)))
- rleg.Weld.C0 = CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(-20,-10)), math.rad(math.random(10,20)))
- elseif Charging == false then break
- end
- end
- end)
- Spawn(function()
- while rs:wait() do
- if p.Transparency >= 1 then p:Destroy() break end
- p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
- p.Transparency = p.Transparency+0.01
- end
- end)
- wait(.3)
- until Charging == false
- end
- end
- end
- end)
- ----------------------------------------------------
- mouse.KeyUp:connect(function(key)
- if key == "h" then
- if Charging == true and chargewait == true then
- chargewait = false
- wait(1)
- Charging = false
- --[[for i,v in pairs (torso:GetChildren()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end]]
- --so("http://roblox.com/asset/?id=160867463",torso,1,0.7)
- pt:Destroy()
- pt2:Destroy()
- bl:Destroy()
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- Debounces.grab = false
- end
- end
- end
- end)
- ----------------------------------------------------
- Sit = false
- mouse.KeyDown:connect(function(key)
- if key == "b" then
- if Sit == false then
- Sit = true
- hum.WalkSpeed = 0.1
- stanceToggle = "Sitting"
- elseif Sit == true then
- Sit = false
- hum.WalkSpeed = 7
- stanceToggle = "Normal"
- end
- end
- end)
- -------------------------------
- Melee = false
- mouse.KeyDown:connect(function(key)
- if key == "m" then
- if Melee == false then
- Melee = true
- Vanish()
- stanceToggle = "Melee"
- elseif Melee == true then
- Melee = false
- Appear()
- stanceToggle = "Normal"
- end
- end
- end)
- -------------------------------
- mouse.KeyDown:connect(function(key)
- if string.byte(key) == 50 then
- if Debounces.CanAttack == true then
- if stanceToggle ~= "Floating" then
- char.Humanoid.WalkSpeed = 60
- Burst()
- elseif Debounces.CanAttack == false then
- elseif stanceToggle == "Floating" then
- wait()
- end
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- if string.byte(key) == 50 then
- char.Humanoid.WalkSpeed = 9
- end
- end)
- -------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "p" then
- if CanAttack == true then
- CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- for i = 1, 20 do
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.2, -2.75) * CFrame.Angles(math.rad(90), math.rad(40), math.rad(0)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1, 1, -.5) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(40)), 0.3)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1, 1, -.5) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(-40)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(-10)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-20), 0, math.rad(10)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(20), math.rad(0), 0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 12, 0) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.2)
- if Debounces.on == false then
- break
- end
- wait()
- end
- wait()
- z = Instance.new("Sound")
- z.SoundId = "http://www.roblox.com/asset/?id=159218913"
- z.Parent = char.Head
- z.Looped = false
- z.Pitch = 1
- z.Volume = 1
- wait(.01)
- z:Play()
- Debounces.Slashing = true
- for i = 1, 20 do
- cor.Weld.C0 = Lerp(cor.Weld.C0, CFrame.new(0, -1.2, -2.75) * CFrame.Angles(math.rad(90), math.rad(40), math.rad(0)), 0.6)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1, .5, -.5) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(40)), 0.6)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1, .5, -.5) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-40)), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1.5, -.5) * CFrame.Angles(math.rad(-90), 0, math.rad(0)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -.5, -1) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-20), math.rad(0), 0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.6)
- wait()
- if Debounces.on == false then
- break
- end
- wait()
- end
- Debounces.Slashing = false
- Debounces.NoIdl = false
- wait()
- if CanAttack == false then
- CanAttack = true
- end
- end
- end
- end)
- --------------------------------
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "v" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.on = true
- Debounces.NoIdl = true
- for i = 1, 15 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2)
- if Debounces.on == false then break end
- rs:wait(2.7)
- end
- so("http://roblox.com/asset/?id=231917788",hed,1,0.7)
- x = Instance.new("Sound",char.Head)
- x.SoundId = "rbxassetid://183763515"
- x.Pitch = 0.7
- x.Volume = .8
- x3 = Instance.new("Sound",char.Head)
- x3.SoundId = "rbxassetid://183763487"
- x3.Pitch = 1
- x3.Volume = .8
- wait(.1)
- x:Play()
- x3:Play()
- if holy == true then
- so("http://roblox.com/asset/?id=233091161",hed,1,0.6)
- so("http://roblox.com/asset/?id=2233091183",hed,1,1)
- else
- end
- Debounces.on = false
- Debounces.Here = false
- shot = shot + 1
- local rng = Instance.new("Part", larm)
- rng.Anchored = true
- if holy ~= true then
- rng.BrickColor = BrickColor.new("Lime green")
- else
- rng.BrickColor = BrickColor.new("Lime green")
- end
- rng.Material = "Neon"
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0.35
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng2 = rng:clone()
- rng3 = rng2:clone()
- rng4 = rng2:clone()
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshId = "http://www.roblox.com/asset/?id=3270017"
- rngm.Scale = Vector3.new(10, 10, 1)
- rngm2 = rngm:clone()
- rngm2.Scale = Vector3.new(5, 5, 3)
- rngm3=rngm2:clone()
- rngm3.Parent = rng3
- rngm3.Scale = Vector3.new(8, 8, 1)
- rngm4 = rngm2:clone()
- rngm4.Parent = rng4
- rngm4.Scale = Vector3.new(6, 6, 1)
- local bem = Instance.new("Part", larm)
- bem.Anchored = true
- if holy == false then
- bem.BrickColor = BrickColor.new("Really black")
- else
- bem.BrickColor = BrickColor.new("Lime green")
- end
- bem.CanCollide = false
- bem.Material = "Neon"
- bem.FormFactor = 3
- bem.Name = "Beam" .. shot
- bem.Size = Vector3.new(1, 1, 1)
- bem.Transparency = 0.35
- bem.TopSurface = 0
- bem.BottomSurface = 0
- local bemm = Instance.new("SpecialMesh", bem)
- bemm.MeshType = 4
- bemm.Scale = Vector3.new(1, 4, 4)
- local out = Instance.new("Part", larm)
- out.Anchored = true
- out.Material = "Neon"
- if holy == false then
- out.BrickColor = BrickColor.new("Really black")
- else
- out.BrickColor = BrickColor.new("Lime green")
- end
- out.CanCollide = false
- out.FormFactor = 3
- out.Name = "Out"
- out.Size = Vector3.new(4, 4, 4)
- out.Transparency = 0.35
- out.TopSurface = 0
- out.BottomSurface = 0
- local outm = Instance.new("SpecialMesh", out)
- outm.MeshId = "http://www.roblox.com/asset/?id=1033714"
- outm.Scale = Vector3.new(6, 4, 6)
- local bnd = Instance.new("Part", larm)
- bnd.Anchored = true
- bnd.BrickColor = BrickColor.new("Really red")
- bnd.CanCollide = false
- bnd.FormFactor = 3
- bnd.Name = "Bend"
- bnd.Size = Vector3.new(1, 1, 1)
- bnd.Transparency = 1
- bnd.TopSurface = 0
- bnd.BottomSurface = 0
- local bndm = Instance.new("SpecialMesh", bnd)
- bndm.MeshType = 3
- bndm.Scale = Vector3.new(8, 8, 8)
- out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
- bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90))
- bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0)
- rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0)
- rng3.CFrame = rng.CFrame * CFrame.new(0, -.5, 0)
- rng4.CFrame = rng.CFrame * CFrame.new(0, -1, 0)
- Debounces.Shewt = true
- coroutine.wrap(function()
- for i = 1, 20, 0.2 do
- rngm.Scale = Vector3.new(10 + i*2, 10 + i*2, 1)
- rngm3.Scale = Vector3.new(8 + i*3, 8 + i*3, 1)
- rngm4.Scale = Vector3.new(6 + i*4, 6 + i*4, 1)
- rng.Transparency = i/20
- rng3.Transparency = 1/24
- rng4.Transparency = i/26
- wait()
- end
- wait()
- rng:Destroy()
- end)()
- if Debounces.Shewt == true then
- larm:WaitForChild("Beam" .. shot).Touched:connect(function(ht)
- hit = ht.Parent
- if hit:IsA("Model") and hit:findFirstChild("Humanoid") then
- if HasntTouched(hit.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit:FindFirstChild("Humanoid").PlatformStand = true
- hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(24,73))
- end)()
- table.insert(Touche, hit.Name)
- deb = false
- end
- elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then
- if HasntTouched(hit.Parent.Name) == true and deb == false then
- deb = true
- coroutine.wrap(function()
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = true
- hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180
- wait(1)
- hit.Parent:FindFirstChild("Humanoid").PlatformStand = false
- end)()
- table.insert(Touche, hit.Parent.Name)
- deb = false
- for i, v in pairs(Touche) do
- print(v)
- end
- end
- end
- end)
- end
- for i = 0, 260, 8 do
- bem.Size = Vector3.new(i, 3, 3)
- out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0)
- bem.CFrame = larm.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90))
- bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 1.2)
- bnd.Size = Vector3.new(1,1,1)
- bndm.Scale = Vector3.new(8,8,8)
- if i % 10 == 0 then
- local newRng = rng2:Clone()
- newRng.Parent = larm
- newRng.CFrame = larm.CFrame * CFrame.new(0, -4.2-i, 0) * CFrame.Angles(math.rad(90), 0, 0)
- local newRngm = rngm2:clone()
- newRngm.Parent=newRng
- coroutine.wrap(function()
- for i = 1, 10, 0.2 do
- newRngm.Scale = Vector3.new(8 + i*2, 8 + i*2, 3)
- newRng.Transparency = i/10
- wait()
- end
- wait()
- newRng:Destroy()
- end)()
- end
- wait()
- end
- wait()
- Debounces.Shewt = false
- bem:Destroy()
- out:Destroy()
- bnd:Destroy()
- Debounces.Ready = false
- for i, v in pairs(Touche) do
- table.remove(Touche, i)
- end
- wait()
- table.insert(Touche, char.Name)
- Debounces.NoIdl = false
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- end
- end
- end
- end)
- ----------------------------------------------------
- ----------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "y" then
- if CanAttack == true then
- CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- for i = 1, 20 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(30)), 0.2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(75), 0, math.rad(-30)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, 0.5, -1) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, 0.5, -1) * CFrame.Angles(math.rad(0), 0, math.rad(0)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(-26), math.rad(0), 0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
- if Debounces.on == false then
- break
- end
- wait()
- end
- wait()
- if Daytime == true then
- Daytime = false
- l.TimeOfDay = 24
- else
- Daytime = true
- l.TimeOfDay = 12
- l.OutdoorAmbient = Color3.new(0.498039, 0.498039, 0.498039)
- end
- char.Humanoid.MaxHealth = math.huge
- c = Instance.new("Sound")
- c.SoundId = "http://www.roblox.com/asset/?id=152758283"
- c.Parent = m
- c.Looped = false
- if Daytime == true then
- c.Pitch = -1
- elseif Daytime == false then
- c.Pitch = 1.12
- end
- c.Volume = 1
- wait(.01)
- c:Play()
- local Shockwave = function()
- local Wave = Instance.new("Part", game.Workspace--[[?]])
- Wave.Name = "Shockwave"
- Wave.BrickColor = BrickColor.new("Really black")
- Wave.Size = Vector3.new(1, 1, 1)
- Wave.Shape = "Ball"
- Wave.CanCollide = false
- Wave.Anchored = true
- Wave.TopSurface = 0
- Wave.BottomSurface = 0
- Wave.Touched:connect(function(hit)
- print(hit.Name)
- if hit.Parent:findFirstChild("Humanoid") and hit.Parent:findFirstChild("Torso") then
- if hit.Parent.Name ~= char.Name then
- print("Damaged " .. hit.Parent.Name)
- hit.Parent:findFirstChild("Humanoid").Health = hit.Parent:findFirstChild("Humanoid").Health - 1
- hit.Parent:findFirstChild("Torso").Velocity = hit.Parent:findFirstChild("Torso").CFrame.lookVector * -120
- end
- end
- end)
- Instance.new("SpecialMesh", Wave).MeshType = "Sphere"
- Delay(0, function()
- --
- -- Okay.
- if Daytime == false then
- for i = 1, 38, 1 do
- Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
- Wave.CFrame = char.Torso.CFrame
- local t = i / 38
- Wave.Transparency = t
- wait()
- end
- else
- for i = 38, 1, -1 do
- Wave.Size = Vector3.new(1 + i, 1 + i, 1 + i)
- Wave.CFrame = char.Torso.CFrame
- local t = i / 38
- Wave.Transparency = t
- wait()
- end
- end
- Wave:Destroy()
- end)
- Delay(0, function()
- while wait() do
- if Wave ~= nil then
- Wave.CFrame = char.Torso.CFrame
- else
- break
- end
- end
- end)
- end
- Shockwave()
- for i = 1, 20 do
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, .5, 0) * CFrame.Angles(math.rad(120), 0, math.rad(-100)), 0.6)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, .5, 0) * CFrame.Angles(math.rad(120), 0, math.rad(100)), 0.6)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(-20)), 0.6)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(.5, -1, 0) * CFrame.Angles(math.rad(-30), 0, math.rad(20)), 0.6)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(35), math.rad(0), 0), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 2, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.6)
- wait()
- if Debounces.on == false then
- break
- end
- wait()
- end
- wait(2)
- Debounces.NoIdl = false
- if CanAttack == false then
- CanAttack = true
- wait()
- end
- end -- for the canattack thing
- end
- end)
- -------------------------------
- local animpose = "Idle"
- local lastanimpose = "Idle"
- local grab = false
- local sine = 0
- local change = 1
- local val = 0
- local ffing = false
- local jump = false
- -------------------------------
- --[[if stanceToggle == "Sitting" then
- if wait(math.random(1,2)) == 1 then
- stanceToggle = "Sitting2"
- wait(8)
- stanceToggle = "Sitting"
- end
- end]]--
- -------------------------------
- game:GetService("RunService").RenderStepped:connect(function()
- if char.Humanoid.Jump == true then
- jump = true
- else
- jump = false
- end
- char.Humanoid.FreeFalling:connect(function(f)
- if f then
- ffing = true
- else
- ffing = false
- end
- end)
- sine = sine + change
- if jump == true then
- animpose = "Jumping"
- elseif ffing == true then
- animpose = "Freefalling"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
- animpose = "Idle"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
- animpose = "Walking"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
- animpose = "Running"
- end
- if animpose ~= lastanimpose then
- sine = 0
- if Debounces.NoIdl == false then
- if stanceToggle == "Normal" and holy ~= true then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-20)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-15), math.rad(20)), 0.2)
- cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), 0.3)
- end
- elseif stanceToggle == "Sitting" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/30),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20+2*math.cos(sine/30))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.5, -.54) * CFrame.Angles(math.rad(88), 0, math.rad(48)), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-20), math.sin(sine/60)/3, 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1) * CFrame.Angles(math.rad(-6), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56), 0, 0), 0.3)
- elseif stanceToggle == "Floating" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
- wait()
- end
- else
- end
- end
- lastanimpose = animpose
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- if stanceToggle == "Normal" and holy ~= true then
- change = 0.5
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-20-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(50),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-15), math.rad(20)), 0.2)
- elseif stanceToggle == "Normal" and holy == true then
- change = 0.8
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
- elseif stanceToggle == "Melee" and holy ~= true then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(20+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-20+1*math.cos(sine/14)),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2)
- elseif stanceToggle == "Melee" and holy == true then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
- elseif stanceToggle == "Sitting" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2, 0.5, -.54) * CFrame.Angles(math.rad(88), 0, math.rad(48)), 0.6)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2, 0) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5-0.06*math.cos(sine/25), -.2) * CFrame.Angles(math.rad(0-20*math.cos(sine/25)/2), math.sin(sine/50)/2.4, 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1) * CFrame.Angles(math.rad(-6), 0, 0), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56), 0, 0), 0.3)
- elseif stanceToggle == "Floating" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4)
- elseif stanceToggle == "Grabbed" and holy ~= true then
- grab = true
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(130+4*math.cos(sine/14)),math.rad(0),math.rad(-60+4*math.cos(sine/14))), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
- elseif stanceToggle == "Grabbed" and holy == true then
- grab = true
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(130+4*math.cos(sine/14)),math.rad(0),math.rad(-60+4*math.cos(sine/14))), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
- end
- elseif animpose == "Walking" then
- if stanceToggle == "Normal" and holy ~= true then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5, 0)*CFrame.Angles(math.rad(-20), math.rad(-20),math.rad(40)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6, -math.sin(sine/8)/2.8)*CFrame.Angles(math.sin(sine/8)/4, -math.sin(sine/8)/2, math.rad(-10)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/4)), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.1*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/4)), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4)
- elseif stanceToggle == "Normal" and holy == true then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
- end
- elseif stanceToggle == "Melee" and holy ~= true then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/4), math.sin(sine/8)/4) * CFrame.Angles(-math.sin(sine/8)/2.8, -math.sin(sine/8)/3, math.rad(10+2*math.cos(sine/4))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/4), -math.sin(sine/8)/4)*CFrame.Angles(math.sin(sine/8)/2.8, -math.sin(sine/8)/3, math.rad(-10-2*math.cos(sine/4))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/4)), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.07*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+1*math.cos(sine/4)), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4)
- elseif stanceToggle == "Melee" and holy == true then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
- elseif stanceToggle == "Floating" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0-8*math.cos(sine/14)), 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(1-9*math.cos(sine/13)), 0, math.rad(8)), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.2*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
- elseif stanceToggle == "Grabbed" and holy ~= true then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5, 0)*CFrame.Angles(math.rad(-20), math.rad(-20),math.rad(40)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(-30)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-8+2*math.cos(sine/4)), math.rad(0), math.rad(0)),0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.1*math.cos(sine/4), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/4)), 0, math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1-0.14*math.cos(sine/8)/2.8, -0.05 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + -math.sin(sine/8)/2.3, 0, 0), .4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1+0.14*math.cos(sine/8)/2.8, -0.05 + -math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(-10) + math.sin(sine/8)/2.3, 0, 0), .4)
- elseif stanceToggle == "Grabbed" and holy == true then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5, 0)*CFrame.Angles(math.rad(-20), math.rad(-20),math.rad(40)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120),math.rad(0),math.rad(-30)), 0.3)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0-8*math.cos(sine/14)), 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(1-9*math.cos(sine/13)), 0, math.rad(8)), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
- end
- elseif animpose == "Running" then
- if stanceToggle == "Normal" and holy ~= true then
- change = 1
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles (math.rad(44), math.rad (0), math.rad(0)), 0.15)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 1-0.1*math.cos(sine/14), -1) * CFrame.Angles(math.rad(- 80), math.rad(0), 0), 0.15)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(math.rad (0), math.rad(50), math.rad(-40)), 0.15)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(40)), 0.15)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(- 10)), .15)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(10)), .15)
- elseif stanceToggle == "Normal" and holy == true then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.35,.4)*CFrame.Angles(math.rad(250),math.rad(350),math.rad(-30+2*math.cos(sine/14))), 0.2)--cfawm
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.55,-.4)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(40-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(20),math.rad(10),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-40),math.rad(-10), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.2) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(10), math.rad(0)), 0.4)
- elseif stanceToggle == "Floating" then
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14-4*math.cos(sine/14)),0,0)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10-12*math.cos(sine/16)), 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10-12*math.cos(sine/16)), 0, math.rad(8)), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1-0.4*math.cos(sine/14), -.2) * CFrame.Angles(math.rad(-15),0, math.rad(0)), 0.05)
- end
- end
- end
- end)
- Spawn(function()
- while wait() do
- updateFly()
- end
- end)
- Spawn(function()
- while wait(.1) do
- Magik()
- end
- end)
- Spawn(function()
- while wait(.1) do
- Magik2()
- end
- end)
- Spawn(function()
- while wait(4) do
- GroundWave()
- end
- end)
- function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) -- Lightning module
- --[[Part0 = Vector3 (Start pos)
- Part1 = Vector3 (End pos)
- Times = number (Amount of lightning parts)
- Offset = number (Offset)
- Color = color (brickcolor value)
- Thickness = number (thickness)
- Trans = number (transparency)
- ]]--
- local magz = (Part0 - Part1).magnitude
- local curpos = Part0
- local trz = {-Offset,Offset}
- for i=1,Times do
- local li = Instance.new("Part", torso)
- li.Name = "Lightning"
- li.TopSurface =0
- li.Material = "Neon"
- li.BottomSurface = 0
- li.Anchored = true
- li.Locked = true
- li.Transparency = Trans or 0.4
- li.BrickColor = BrickColor.new(Color)
- li.formFactor = "Custom"
- li.CanCollide = false
- li.Size = Vector3.new(Thickness,Thickness,magz/Times)
- local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)])
- local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet
- if Times == i then
- local magz2 = (curpos - Part1).magnitude
- li.Size = Vector3.new(Thickness,Thickness,magz2)
- li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2)
- else
- li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2)
- end
- curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p
- game.Debris:AddItem(li,.1)
- end
- end
- BodyParts = {} -- Parts to emit lightning effects from
- for _, v in pairs(char.Genkadda:GetChildren()) do
- if v:IsA("Part") and v.Name ~= "HitBox" and v.Name ~= "Thingy" then
- table.insert(BodyParts, v)
- end
- end
- Bounding = {} -- Calculate the bounding boxes
- for _, v in pairs(BodyParts) do
- local temp = {X=nil, Y=nil, Z=nil}
- temp.X = v.Size.X/2 * 10
- temp.Y = v.Size.Y/2 * 10
- temp.Z = v.Size.Z/2 * 10
- Bounding[v.Name] = temp
- --table.insert(Bounding, v.Name, temp)
- end
- while wait(lightspeed) do -- Emit the Lightning effects randomly, original was (1,10)/10
- if Melee ~= true then --[[Make sure we only see the lightning when holding our sword]]
- if holy == true then
- lightspeed = math.random(0.1,0.2)
- else
- lightspeed = math.random(0.5,1)
- end
- local Body1 = BodyParts[math.random(#BodyParts)]
- local Body2 = BodyParts[math.random(#BodyParts)]
- local Pos1 = Vector3.new(
- math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X)/10,
- math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y)/10,
- math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z)/10
- )
- local Pos2 = Vector3.new(
- math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X)/10,
- math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y)/10,
- math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z)/10
- )
- local SPos1 = Body1.Position + Pos1
- local SPos2 = Body2.Position + Pos2
- Lightning(SPos1, SPos2, 4, 3, eColors[math.random(1,#eColors)], .2, .56)
- end
- end
- end)
- GrabKnifeV3.Name = "Grab Knife V3"
- GrabKnifeV3.Parent = Main
- GrabKnifeV3.BackgroundColor3 = Color3.new(0.552941, 0.552941, 0.552941)
- GrabKnifeV3.BorderColor3 = Color3.new(0.247059, 0.247059, 0.247059)
- GrabKnifeV3.BorderSizePixel = 3
- GrabKnifeV3.Position = UDim2.new(0.661946893, 0, 0.224137932, 0)
- GrabKnifeV3.Size = UDim2.new(0, 160, 0, 41)
- GrabKnifeV3.Font = Enum.Font.SourceSans
- GrabKnifeV3.Text = "Grab Knife V3"
- GrabKnifeV3.TextColor3 = Color3.new(1, 1, 1)
- GrabKnifeV3.TextScaled = true
- GrabKnifeV3.TextSize = 14
- GrabKnifeV3.TextWrapped = true
- GrabKnifeV3.MouseButton1Down:connect(function()
- math.randomseed(tick())
- local player = game.Players.LocalPlayer
- local rekt = {}
- local paralyzed = false
- local curpoint = nil
- local curpart = nil
- local finishnum = 1
- local zombiemode = false
- local zombies = {}
- local lastgui = nil
- local mouse = player:GetMouse()
- function getplr(char)
- local plr = nil
- for i,v in pairs(game.Players:GetChildren()) do
- if v.Character == char then
- plr = v
- end
- end
- return plr
- end
- function bleed(frick)
- while frick.Parent ~= nil do
- local reeee = coroutine.wrap(function()
- local thing = Instance.new('Part',game.Workspace)
- thing.Size = Vector3.new(0.2,0.2,0.2)
- thing.CFrame = frick.CFrame
- thing.Shape = Enum.PartType.Ball
- thing.CFrame = frick.CFrame
- thing.Transparency = 1
- thing.BrickColor = BrickColor.new('Maroon')
- thing.Material = Enum.Material.SmoothPlastic
- thing.Name = "Blood"
- thing.CanCollide =false
- local rawrxd = Instance.new('BodyForce',thing)
- rawrxd.Force = frick.CFrame.upVector*(math.random()*2)+Vector3.new(math.random(-5, 5)/10,1.5,0)
- local coru = coroutine.wrap(function()
- wait(0.01)
- rawrxd:Destroy()
- end)
- coru()
- local ree = Instance.new('ParticleEmitter',thing)
- ree.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.fromRGB(100,0,0)),ColorSequenceKeypoint.new(1,Color3.fromRGB(100,0,0))})
- ree.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.1),NumberSequenceKeypoint.new(1,0.1)})
- ree.Texture = 'rbxassetid://867743272'
- ree.Lifetime = NumberRange.new(0.4)
- ree.Rate = 50
- ree.LockedToPart = true
- ree.Speed = NumberRange.new(0, 2)
- thing.Touched:connect(function(tou)
- if tou.Parent and tou.Parent:IsA('Tool') == false and tou.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Parent:FindFirstChildOfClass('Humanoid') == nil and tou.Name ~= "Blood" and tou.Parent.Name ~= "Projectile" and tou.Parent.Name ~= "big ass knife" and tou.Parent ~= player.Character and tou.Parent.ClassName ~= "Accessory" and tou.Parent.Name ~= "bitch ass knife" then
- local pos = Vector3.new(thing.Position.X,(tou.Position.Y+(tou.Size.Y/2))+0.02,thing.Position.Z)
- thing:Destroy()
- if tou.Name == "BloodPuddle" then
- local reee = tou.CFrame
- if tou.Transparency > -0.2 then
- tou.Transparency = tou.Transparency -0.1
- end
- if tou.Size.X < 10 then
- tou.Size = tou.Size+Vector3.new(0.1,0,0.1)
- tou.CFrame = reee
- end
- else
- local bloodlol = Instance.new('Part',workspace)
- bloodlol.Size=Vector3.new(1,0.2,1)
- bloodlol.Name = "BloodPuddle"
- bloodlol.Anchored = true
- bloodlol.CanCollide = false
- bloodlol.Material = Enum.Material.SmoothPlastic
- bloodlol.BrickColor = BrickColor.new('Maroon')
- local cyl = Instance.new('CylinderMesh',bloodlol)
- cyl.Scale = Vector3.new(1,0.1,1)
- bloodlol.CFrame = CFrame.new(pos)
- local coru=coroutine.wrap(function()
- while bloodlol.Parent ~= nil do
- if bloodlol.Transparency < 1 then
- bloodlol.Transparency = bloodlol.Transparency+0.05
- else
- bloodlol:Destroy()
- end
- wait(0.1)
- end
- end)
- coru()
- end
- end
- end)
- local coru = coroutine.wrap(function()
- wait(1)
- thing:Destroy()
- end)
- coru()
- end)
- reeee()
- wait()
- end
- end
- function killz(playa,hitz,kneef,explode,pool,head,charred,override)
- local soundy = false
- local heyy = hitz
- if hitz == "Right Arm" then
- local Limb = playa:FindFirstChild("Right Arm")
- local ters = playa:FindFirstChild('Torso')
- if Limb and ters then
- if ters:FindFirstChild('Right Shoulder') then ters["Right Shoulder"]:Destroy() end
- for i,v in pairs(Limb:GetChildren()) do
- if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then
- v:Destroy()
- end
- end
- Limb.CFrame = ters.CFrame * CFrame.new(1.5, 0, 0)
- local Joint = Instance.new("Rotate")
- Joint.Name = "RightShoulder"
- Joint.Part0 = ters
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = ters
- if charred and zombiemode == false then
- Limb.BrickColor = BrickColor.new('Black')
- local fire = Instance.new('Fire',Limb)
- fire.Heat = 5
- fire.Size = 5
- game:GetService('Debris'):AddItem(fire,2)
- local coru=coroutine.wrap(function()
- wait(2)
- for i,v in pairs(Limb:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Destroy()
- end
- end
- end)
- coru()
- end
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = playa
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- if kneef then
- local coru = coroutine.wrap(function()
- local uno = Instance.new('Part',workspace)
- local dos = Instance.new('Part',workspace)
- uno.CFrame = playa:FindFirstChild(hitz).CFrame
- dos.CFrame = kneef["big ass knife"].CFrame
- local weld = Instance.new('Weld',kneef["big ass knife"])
- weld.Part0 = playa:FindFirstChild(hitz)
- weld.Part1 = kneef["big ass knife"]
- weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
- uno:Destroy()
- dos:Destroy()
- playa:FindFirstChild(hitz).Anchored = false
- for i, v in pairs(kneef:GetChildren()) do
- if v:IsA('BasePart') then
- v.Anchored = false
- end
- end
- if zombiemode == false or override then
- wait()
- end
- if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then
- kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy()
- end
- local bleedpart = Instance.new("Part", kneef)
- bleedpart.CanCollide = false
- bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
- bleedpart.CFrame = kneef["big ass knife"].CFrame
- bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
- bleedpart.Transparency = 1
- local bleedpartweld = Instance.new("Weld", kneef["big ass knife"])
- bleedpartweld.Part0 = kneef["big ass knife"]
- bleedpartweld.Part1 = bleedpart
- bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0)
- local coru = coroutine.wrap(function()
- bleed(bleedpart)
- end)
- coru()
- game:GetService('Debris'):AddItem(bleedpart,2)
- end)
- coru()
- end
- end
- elseif hitz == "Left Arm" then
- local Limb = playa:FindFirstChild("Left Arm")
- local ters = playa:FindFirstChild('Torso')
- if Limb and ters then
- if ters:FindFirstChild('Left Shoulder') then ters["Left Shoulder"]:Destroy() end
- for i,v in pairs(Limb:GetChildren()) do
- if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then
- v:Destroy()
- end
- end
- Limb.CFrame = ters.CFrame * CFrame.new(-1.5, 0, 0)
- local Joint = Instance.new("Rotate")
- Joint.Name = "LeftShoulder"
- Joint.Part0 = ters
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = ters
- if charred and zombiemode == false then
- Limb.BrickColor = BrickColor.new('Black')
- local fire = Instance.new('Fire',Limb)
- fire.Heat = 5
- fire.Size = 5
- game:GetService('Debris'):AddItem(fire,2)
- local coru=coroutine.wrap(function()
- wait(2)
- for i,v in pairs(Limb:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Destroy()
- end
- end
- end)
- coru()
- end
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.CanCollide = true
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = playa
- local W = Instance.new("Weld")
- W.Part0 = ters
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- if kneef then
- local coru = coroutine.wrap(function()
- local uno = Instance.new('Part',workspace)
- local dos = Instance.new('Part',workspace)
- uno.CFrame = playa:FindFirstChild(hitz).CFrame
- dos.CFrame = kneef["big ass knife"].CFrame
- local weld = Instance.new('Weld',kneef["big ass knife"])
- weld.Part0 = playa:FindFirstChild(hitz)
- weld.Part1 = kneef["big ass knife"]
- weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
- uno:Destroy()
- dos:Destroy()
- playa:FindFirstChild(hitz).Anchored = false
- for i, v in pairs(kneef:GetChildren()) do
- if v:IsA('BasePart') then
- v.Anchored = false
- end
- end
- if zombiemode == false or override then
- wait()
- end
- if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then
- kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy()
- end
- local bleedpart = Instance.new("Part", kneef)
- bleedpart.CanCollide = false
- bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
- bleedpart.CFrame = kneef["big ass knife"].CFrame
- bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
- bleedpart.Transparency = 1
- local bleedpartweld = Instance.new("Weld", kneef["big ass knife"])
- bleedpartweld.Part0 = kneef["big ass knife"]
- bleedpartweld.Part1 = bleedpart
- bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0)
- local coru = coroutine.wrap(function()
- bleed(bleedpart)
- end)
- coru()
- game:GetService('Debris'):AddItem(bleedpart,2)
- end)
- coru()
- end
- end
- elseif hitz == "Right Leg" then
- local Limb = playa:FindFirstChild("Right Leg")
- local ters = playa:FindFirstChild('Torso')
- if Limb and ters then
- if ters:FindFirstChild('Right Hip') then ters["Right Hip"]:Destroy() end
- for i,v in pairs(Limb:GetChildren()) do
- if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then
- v:Destroy()
- end
- end
- Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0)
- local Joint = Instance.new("Rotate")
- Joint.Name = "Right Hip"
- Joint.Part0 = ters
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = ters
- if charred and zombiemode == false then
- Limb.BrickColor = BrickColor.new('Black')
- local fire = Instance.new('Fire',Limb)
- fire.Heat = 5
- fire.Size = 5
- game:GetService('Debris'):AddItem(fire,2)
- local coru=coroutine.wrap(function()
- wait(2)
- for i,v in pairs(Limb:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Destroy()
- end
- end
- end)
- coru()
- end
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = playa
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- if kneef then
- local coru = coroutine.wrap(function()
- local uno = Instance.new('Part',workspace)
- local dos = Instance.new('Part',workspace)
- uno.CFrame = playa:FindFirstChild(hitz).CFrame
- dos.CFrame = kneef["big ass knife"].CFrame
- local weld = Instance.new('Weld',kneef["big ass knife"])
- weld.Part0 = playa:FindFirstChild(hitz)
- weld.Part1 = kneef["big ass knife"]
- weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
- uno:Destroy()
- dos:Destroy()
- playa:FindFirstChild(hitz).Anchored = false
- for i, v in pairs(kneef:GetChildren()) do
- if v:IsA('BasePart') then
- v.Anchored = false
- end
- end
- if zombiemode == false or override then
- wait()
- end
- if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then
- kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy()
- end
- local bleedpart = Instance.new("Part", kneef)
- bleedpart.CanCollide = false
- bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
- bleedpart.CFrame = kneef["big ass knife"].CFrame
- bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
- bleedpart.Transparency = 1
- local bleedpartweld = Instance.new("Weld", kneef["big ass knife"])
- bleedpartweld.Part0 = kneef["big ass knife"]
- bleedpartweld.Part1 = bleedpart
- bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0)
- local coru = coroutine.wrap(function()
- bleed(bleedpart)
- end)
- coru()
- game:GetService('Debris'):AddItem(bleedpart,2)
- end)
- coru()
- end
- if playa then
- table.insert(rekt,playa)
- end
- end
- elseif hitz == "Left Leg" then
- local Limb = playa:FindFirstChild("Left Leg")
- local ters = playa:FindFirstChild('Torso')
- if Limb and ters then
- if ters:FindFirstChild('Left Hip') then ters["Left Hip"]:Destroy() end
- for i,v in pairs(Limb:GetChildren()) do
- if v:IsA('Weld') or v:IsA('Motor6D') or v:IsA('Rotate') then
- v:Destroy()
- end
- end
- Limb.CFrame = ters.CFrame * CFrame.new(0.5, -2, 0)
- Limb.CFrame = ters.CFrame * CFrame.new(-0.5, -2, 0)
- local Joint = Instance.new("Rotate")
- Joint.Name = "LeftHip"
- Joint.Part0 = ters
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = ters
- if charred and zombiemode == false then
- Limb.BrickColor = BrickColor.new('Black')
- local fire = Instance.new('Fire',Limb)
- fire.Heat = 5
- fire.Size = 5
- game:GetService('Debris'):AddItem(fire,2)
- local coru=coroutine.wrap(function()
- wait(2)
- for i,v in pairs(Limb:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v:Destroy()
- end
- end
- end)
- coru()
- end
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = playa
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- Limb.CanCollide = false
- if kneef then
- local coru = coroutine.wrap(function()
- local uno = Instance.new('Part',workspace)
- local dos = Instance.new('Part',workspace)
- uno.CFrame = playa:FindFirstChild(hitz).CFrame
- dos.CFrame = kneef["big ass knife"].CFrame
- local weld = Instance.new('Weld',kneef["big ass knife"])
- weld.Part0 = playa:FindFirstChild(hitz)
- weld.Part1 = kneef["big ass knife"]
- weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
- uno:Destroy()
- dos:Destroy()
- playa:FindFirstChild(hitz).Anchored = false
- for i, v in pairs(kneef:GetChildren()) do
- if v:IsA('BasePart') then
- v.Anchored = false
- end
- end
- if zombiemode == false or override then
- wait()
- end
- if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then
- kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy()
- end
- local bleedpart = Instance.new("Part", kneef)
- bleedpart.CanCollide = false
- bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
- bleedpart.CFrame = kneef["big ass knife"].CFrame
- bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
- bleedpart.Transparency = 1
- local bleedpartweld = Instance.new("Weld", kneef["big ass knife"])
- bleedpartweld.Part0 = kneef["big ass knife"]
- bleedpartweld.Part1 = bleedpart
- bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0)
- local coru = coroutine.wrap(function()
- bleed(bleedpart)
- end)
- coru()
- game:GetService('Debris'):AddItem(bleedpart,2)
- end)
- coru()
- end
- if playa then
- table.insert(rekt,playa)
- end
- end
- elseif playa then
- if finishnum ~= 1 then
- local coru=coroutine.wrap(function()
- player.Character.Head.Psycho.Playing = true
- wait(3)
- player.Character.Head.Psycho.Playing = false
- end)
- coru()
- end
- local playa2 = playa
- playa.Archivable = true
- local playa = playa:Clone()
- playa.Archivable = false
- playa2:Destroy()
- playa.Parent = workspace
- local Gibs = game.Workspace
- local Torso = playa.Torso
- local Head = playa:FindFirstChild("Head")
- local function Scan(ch)
- local e
- for e = 1,#ch do
- Scan(ch[e]:GetChildren())
- if (ch[e].ClassName == "Weld" and ch[e]:FindFirstChild('Part1') and ch[e].Part1.Name ~= 'Projectile') or ch[e].ClassName == "Motor6D" or ch[e].ClassName == "Rotate" or (ch[e]:IsA('BasePart') and ch[e].Size == Vector3.new(1, 1, 1)) then
- ch[e]:remove()
- end
- end
- end
- Scan(playa:GetChildren())
- if playa:FindFirstChild('HumanoidRootPart') and (zombiemode == false or override) then
- playa:FindFirstChild('HumanoidRootPart'):Destroy()
- end
- local hum2 = playa:FindFirstChildOfClass("Humanoid")
- if zombiemode == true and override == false then
- soundy = true
- end
- if string.sub(hum2.Parent.Name,string.len(hum2.Parent.Name)-8,string.len(hum2.Parent.Name)) ~= "'s Zombie" then
- override = true
- end
- if hum2 ~= nil then
- hum2.Name = "Humanoid2"
- hum2.Health = 0
- if zombiemode == false or override == true then
- table.insert(rekt,hum2.Parent)
- else
- local gyro = Instance.new('BodyGyro',Torso)
- hum2.PlatformStand = false
- for i,v in pairs(hum2.Parent.Torso:GetChildren()) do
- if v:IsA('BodyGyro') then v:Destroy() end
- end
- if playa:FindFirstChild('HumanoidRootPart') then
- hum2.Parent.HumanoidRootPart.CFrame = hum2.Parent.Torso.CFrame
- local weldcrucial = Instance.new('Weld',hum2.Parent.HumanoidRootPart)
- weldcrucial.Part0 = hum2.Parent.HumanoidRootPart
- weldcrucial.Part1 = hum2.Parent.Torso
- end
- end
- end
- local ch = playa:GetChildren()
- local i
- for i = 1,#ch do
- if ch[i].Name == "THandle1" or ch[i].Name == "THandle2" then
- ch[i]:remove()
- end
- end
- if Head then
- local Neck = Instance.new("Weld")
- Neck.Name = "Neck"
- Neck.Part0 = Torso
- Neck.Part1 = Head
- if pool then
- local part = Instance.new('Part',Torso)
- part.Position = Vector3.new(0,10,0)
- part.Size = Vector3.new(0.2,0.2,0.2)
- part.Transparency = 1
- part.CanCollide = false
- local we = Instance.new('Weld',Torso)
- we.Part0 = Torso
- we.Part1 = part
- we.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0)
- local coru=coroutine.wrap(function()
- bleed(part)
- end)
- coru()
- end
- if head == false or head == nil then
- Neck.C0 = CFrame.new(0, 1.5, 0)
- else
- Neck.C0 = CFrame.new(0, 1.5, 0.2)*CFrame.Angles(0.5, 0.25, 0.25)
- local bleedpart = Instance.new("Part", Torso)
- bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
- bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
- bleedpart.CanCollide = false
- bleedpart.Position = Head.Position + Vector3.new(0, 1, 0)
- bleedpart.Transparency = 1
- local bleedpartweld = Instance.new("Weld", Torso)
- bleedpartweld.Part0 = Torso
- bleedpartweld.Part1 = bleedpart
- bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8)
- local coru = coroutine.wrap(function()
- bleed(bleedpart)
- end)
- coru()
- end
- Neck.C1 = CFrame.new()
- Neck.Parent = Torso
- end
- local Limb = playa:FindFirstChild("Right Arm")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
- local Joint = Instance.new("Rotate")
- Joint.Name = "RightShoulder"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = playa
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = playa:FindFirstChild("Left Arm")
- if Limb then
- Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
- local Joint = Instance.new("Rotate")
- Joint.Name = "LeftShoulder"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = playa
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = playa:FindFirstChild("Right Leg")
- if Limb then
- Limb.CanCollide = false
- Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
- local Joint = Instance.new("Rotate")
- Joint.Name = "RightHip"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CanCollide = true
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = playa
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- local Limb = playa:FindFirstChild("Left Leg")
- if Limb then
- Limb.CanCollide = false
- Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
- local Joint = Instance.new("Rotate")
- Joint.Name = "LeftHip"
- Joint.Part0 = Torso
- Joint.Part1 = Limb
- Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- Joint.Parent = Torso
- local B = Instance.new("Part")
- B.TopSurface = 0
- B.BottomSurface = 0
- if zombiemode == false or override then
- B.CanCollide = true
- end
- B.formFactor = "Symmetric"
- B.Size = Vector3.new(1, 1, 1)
- B.Transparency = 1
- B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
- B.Parent = playa
- local W = Instance.new("Weld")
- W.Part0 = Limb
- W.Part1 = B
- W.C0 = CFrame.new(0, -0.5, 0)
- W.Parent = Limb
- end
- --[[
- local Bar = Instance.new("Part")
- Bar.TopSurface = 0
- Bar.BottomSurface = 0
- Bar.formFactor = "Symmetric"
- Bar.Size = Vector3.new(1, 1, 1)
- Bar.Transparency = 1
- Bar.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
- Bar.Parent = playa
- local Weld = Instance.new("Weld")
- Weld.Part0 = Torso
- Weld.Part1 = Bar
- Weld.C0 = CFrame.new(0, 0.5, 0)
- Weld.Parent = Torso
- --]]
- playa.Parent = Gibs
- if kneef and explode == nil then
- local coru = coroutine.wrap(function()
- if playa:FindFirstChild(hitz) then
- local uno = Instance.new('Part',workspace)
- local dos = Instance.new('Part',workspace)
- uno.CFrame = playa:FindFirstChild(hitz).CFrame
- dos.CFrame = kneef["big ass knife"].CFrame
- local weld = Instance.new('Weld',kneef["big ass knife"])
- weld.Part0 = playa:FindFirstChild(hitz)
- weld.Part1 = kneef["big ass knife"]
- weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
- uno:Destroy()
- dos:Destroy()
- playa:FindFirstChild(hitz).Anchored = false
- for i, v in pairs(kneef:GetChildren()) do
- if v:IsA('BasePart') then
- v.Anchored = false
- end
- end
- if explode == nil or explode == false then
- local bleedpart = Instance.new("Part", kneef)
- bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
- bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
- bleedpart.CanCollide = false
- bleedpart.Position = Head.Position + Vector3.new(0, 1, 0)
- bleedpart.Transparency = 1
- local bleedpartweld = Instance.new("Weld", kneef["big ass knife"])
- bleedpartweld.Part0 = kneef["big ass knife"]
- bleedpartweld.Part1 = bleedpart
- bleedpartweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(math.rad(90),0,0)
- local coru = coroutine.wrap(function()
- bleed(bleedpart)
- end)
- coru()
- end
- end
- if zombiemode == false or override then
- wait()
- end
- if kneef:FindFirstChild('Grab') and kneef.Grab:FindFirstChildOfClass('BodyVelocity') then
- kneef.Grab:FindFirstChildOfClass('BodyVelocity'):Destroy()
- end
- end)
- coru()
- end
- if explode then
- local movevector = CFrame.new(explode.Position,Torso.Position).lookVector
- local repulse = Instance.new('BodyForce',Torso)
- repulse.Force = movevector*10000 + Vector3.new(0,5000,0)
- game.Debris:AddItem(repulse,0.05)
- end
- if charred and zombiemode == false then
- for i,v in pairs(playa:GetChildren()) do
- if v:IsA('BasePart') then
- v.BrickColor = BrickColor.Black()
- local fire = Instance.new('Fire',v)
- fire.Size = 5
- fire.Heat = 5
- elseif v:IsA('Accessory') then
- for a,c in pairs(v:GetChildren()) do
- if c:IsA('BasePart') then
- c.BrickColor = BrickColor.Black()
- local fire = Instance.new('Fire',v)
- fire.Size = 5
- fire.Heat = 5
- for o,p in pairs(c:GetChildren()) do
- if p:IsA("SpecialMesh") then
- p.TextureId = ""
- end
- end
- end
- end
- end
- end
- end
- if soundy then
- local sound = Instance.new('Sound',Head)
- sound.SoundId = 'rbxassetid://903640857'
- sound.Volume = 1
- sound:Play()
- sound.Ended:connect(function()
- sound:Destroy()
- local ambient = Instance.new('Sound',Head)
- ambient.Volume = 0.25
- ambient.Looped = true
- ambient.SoundId = 'rbxassetid://903641031'
- ambient:Play()
- end)
- end
- if override then
- if (string.len(hum2.Parent.Name) < 9 or string.sub(hum2.Parent.Name,string.len(hum2.Parent.Name)-8,string.len(hum2.Parent.Name)) ~= "'s Zombie") and zombiemode == true and #zombies < 10 then
- local coru = coroutine.wrap(function()
- wait(4.5)
- hum2.Parent.Name = hum2.Parent.Name.."'s Zombie"
- hum2.HipHeight = 0.2
- wait(0.5)
- killz(hum2.Parent,"Head",nil,nil,false,false,false,false)
- end)
- coru()
- else
- game:GetService('Debris'):AddItem(playa, 12)
- end
- else
- hum2.Health = 0
- table.insert(zombies,playa)
- local attack = Instance.new('Sound',Head)
- attack.SoundId = 'rbxassetid://903641424'
- attack.Volume = 2
- for i,v in pairs(playa:GetChildren()) do
- if v:IsA('BasePart') and v:FindFirstChildOfClass('TouchTransmitter') == nil then
- v.Touched:connect(function(hit)
- if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') then
- local found = false
- if hit.Parent == player.Character then
- found = true
- end
- for a,c in pairs(zombies) do
- if c == hit.Parent then
- found = true
- end
- end
- if found == false and hit.Parent:FindFirstChildOfClass('Humanoid').Health > 0 then
- attack:Play()
- if hit.Parent:FindFirstChildOfClass('Humanoid').Health - 2 <= 0 then
- hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0
- wait()
- killz(hit.Parent,"Head")
- else
- hit.Parent:FindFirstChildOfClass('Humanoid'):TakeDamage(2)
- end
- end
- end
- end)
- end
- end
- local coru = coroutine.wrap(function()
- wait(2)
- for i,v in pairs(playa:GetChildren()) do
- if v:IsA('BasePart') then
- for a,c in pairs(v:GetChildren()) do
- if c:IsA('Fire') or c:IsA('ParticleEmitter') then
- c:Destroy()
- end
- end
- elseif v:IsA('Accessory') then
- for a,c in pairs(v:GetChildren()) do
- if c:IsA('BasePart') then
- for b,d in pairs(c:GetChildren()) do
- if d:IsA('Fire') or d:IsA('ParticleEmitter') then
- d:Destroy()
- end
- end
- end
- end
- end
- end
- end)
- coru()
- end
- end
- end
- mouse.KeyDown:connect(function(key)
- if key == "t" and mouse.Target then
- local hum = mouse.Target.Parent:FindFirstChildOfClass('Humanoid')
- if hum == nil then hum = mouse.Target.Parent.Parent:FindFirstChildOfClass('Humanoid') end
- if curpoint == nil then
- if hum and hum.Parent:FindFirstChild('Head') then
- curpart = hum.Parent.Head
- else
- curpart = nil
- curpoint = mouse.Hit.p
- end
- if player.PlayerGui:FindFirstChild('Notification') then player.PlayerGui.Notification:Destroy() end
- notify("ZOMBIE TARGET SET",false)
- else
- curpart = nil
- curpoint = nil
- if player.PlayerGui:FindFirstChild('Notification') then player.PlayerGui.Notification:Destroy() end
- notify("ZOMBIE TARGET REMOVED",false)
- end
- elseif key == "y" then
- for o,p in pairs(zombies) do
- local coru = coroutine.wrap(function()
- if p:FindFirstChild('Torso') then
- killz(p,"Head",nil,nil,false,false,false,true)
- else
- table.remove(zombies,o)
- end
- end)
- coru()
- wait()
- end
- for i,v in pairs(zombies) do
- table.remove(zombies,i)
- end
- if player.PlayerGui:FindFirstChild('Notification') then player.PlayerGui.Notification:Destroy() end
- notify("ZOMBIES TERMINATED",false)
- end
- end)
- function nub()
- repeat wait() until player.Character and player.Character:FindFirstChild('Torso')
- local me = player.Character
- local point = me.HumanoidRootPart
- local playergui = player.PlayerGui
- local rightshoulderz = me.Torso["Right Shoulder"]:Clone()
- local leftshoulderz = me.Torso["Left Shoulder"]:Clone()
- local torsojoint = me.HumanoidRootPart["RootJoint"]:Clone()
- local lefthipz = me.Torso["Left Hip"]:Clone()
- local righthipz = me.Torso["Right Hip"]:Clone()
- local mode = "kill"
- local lerpz = false
- local active = false
- local acting = false
- local hit = false
- local canClick = true
- local stabbing = false
- local grabbing = false
- local finishing = false
- local kyssing = false
- local canbackgroundmusic = true
- local cancolorfilter = true
- local spinboolean = false
- local grabbed = nil
- local doing = false
- local rightshoulder = nil
- local leftshoulder = nil
- local headweld = nil
- local knifeparts = {}
- local usable = true
- finishnum = 1
- function notify(msg,forever)
- local doit = coroutine.wrap(function()
- local gui = Instance.new('ScreenGui',playergui)
- gui.Name = "Notification"
- local frame = Instance.new('Frame',gui)
- frame.Position = UDim2.new(0,0,0,0)
- frame.Size = UDim2.new(1,0,0.2,0)
- frame.BackgroundTransparency = 1
- local txt = Instance.new('TextLabel',frame)
- txt.TextColor3 = Color3.new(255,255,255)
- txt.TextStrokeColor3 = Color3.new(0, 0, 0)
- txt.TextStrokeTransparency = 0
- txt.BackgroundTransparency = 1
- txt.Text = ""
- txt.Size = UDim2.new(1,0,0.3,0)
- txt.Position = UDim2.new(0,0,0.4,0)
- txt.TextScaled = true
- txt.Font = "Code"
- txt.TextXAlignment = "Center"
- local tap = Instance.new("Sound")
- tap.Parent = gui
- tap.SoundId = "rbxassetid://147982968"
- tap.TimePosition = 0.1
- local str = msg
- local len = string.len(str)
- for i=1,len do
- txt.Text = string.sub(str,1,i)
- pitche = math.random(20, 40)/10
- tap.PlaybackSpeed = pitche
- tap:Play()
- wait(0.01)
- end
- if forever == false then
- wait(1)
- while txt.TextTransparency < 1 do
- txt.TextTransparency = txt.TextTransparency + 0.1
- txt.TextStrokeTransparency = txt.TextStrokeTransparency + 0.1
- wait(0.001)
- end
- gui:Destroy()
- end
- end)
- doit()
- end
- wait(0.5)
- notify("PRESS [Z] TO EQUIP KNIFE || Created by mustardfoot and Tollonis",true)
- local laugh = Instance.new('Sound',me.Head)
- laugh.SoundId = 'rbxassetid://378827985'
- laugh.Name = "Psycho"
- laugh.Volume = 5
- -- 1 - bitch ass knife
- local obj1 = Instance.new("Model")
- obj1.Name = "bitch ass knife"
- obj1.Parent = game.Workspace
- -- 2 - Grab
- local obj2 = Instance.new("Part")
- obj2.CFrame = CFrame.new(Vector3.new(20.4525032, 6.14501333, -134.399979)) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- obj2.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj2.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj2.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj2.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj2.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj2.Material = Enum.Material.Concrete
- obj2.Size = Vector3.new(1, 0.25, 0.25)
- obj2.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj2.Anchored = true
- obj2.BrickColor = BrickColor.new("Black")
- obj2.Friction = 0.30000001192093
- obj2.Shape = Enum.PartType.Cylinder
- obj2.Name = "Grab"
- obj2.Parent = obj1
- -- 3 - handletopcap
- local obj3 = Instance.new("Part")
- obj3.CFrame = CFrame.new(Vector3.new(19.9725456, 6.14502859, -134.399933)) * CFrame.Angles(0, 1.5707963705063, 0)
- obj3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj3.Material = Enum.Material.Concrete
- obj3.Size = Vector3.new(0.349999994, 0.349999994, 0.349999994)
- obj3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj3.Anchored = true
- obj3.BrickColor = BrickColor.new("Black")
- obj3.Friction = 0.30000001192093
- obj3.Shape = Enum.PartType.Ball
- obj3.Name = "handletopcap"
- obj3.Parent = obj1
- -- 4 - handlebottomcap
- local obj4 = Instance.new("Part")
- obj4.CFrame = CFrame.new(Vector3.new(20.9725285, 6.14502859, -134.399918)) * CFrame.Angles(0, 1.5707963705063, 0)
- obj4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj4.Material = Enum.Material.Concrete
- obj4.Size = Vector3.new(0.25, 0.25, 0.25)
- obj4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj4.Anchored = true
- obj4.BrickColor = BrickColor.new("Black")
- obj4.Friction = 0.30000001192093
- obj4.Shape = Enum.PartType.Ball
- obj4.Name = "handlebottomcap"
- obj4.Parent = obj1
- -- 5 - handleguardmid
- local obj5 = Instance.new("Part")
- obj5.CFrame = CFrame.new(Vector3.new(19.9474983, 6.14502859, -134.399918)) * CFrame.Angles(0, 1.5707963705063, 0)
- obj5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj5.Material = Enum.Material.Concrete
- obj5.Size = Vector3.new(0.349999994, 0.349999994, 0.100000001)
- obj5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj5.Anchored = true
- obj5.BrickColor = BrickColor.new("Black")
- obj5.Friction = 0.30000001192093
- obj5.Shape = Enum.PartType.Block
- obj5.Name = "handleguardmid"
- obj5.Parent = obj1
- -- 6 - handleguardcap1
- local obj6 = Instance.new("Part")
- obj6.CFrame = CFrame.new(Vector3.new(19.9474983, 6.32502794, -134.399918)) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- obj6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj6.Material = Enum.Material.Concrete
- obj6.Size = Vector3.new(0.100000001, 0.349999994, 0.349999994)
- obj6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj6.Anchored = true
- obj6.BrickColor = BrickColor.new("Black")
- obj6.Friction = 0.30000001192093
- obj6.Shape = Enum.PartType.Cylinder
- obj6.Name = "handleguardcap1"
- obj6.Parent = obj1
- -- 7 - handleguardcap2
- local obj7 = Instance.new("Part")
- obj7.CFrame = CFrame.new(Vector3.new(19.9474983, 5.97502899, -134.399918)) * CFrame.Angles(-3.1415927410126, 0, -3.1415927410126)
- obj7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj7.Material = Enum.Material.Concrete
- obj7.Size = Vector3.new(0.100000009, 0.349999994, 0.349999994)
- obj7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj7.Anchored = true
- obj7.BrickColor = BrickColor.new("Black")
- obj7.Friction = 0.30000001192093
- obj7.Shape = Enum.PartType.Cylinder
- obj7.Name = "handleguardcap2"
- obj7.Parent = obj1
- -- 8 - big ass knife
- local obj8 = Instance.new("Part")
- obj8.CFrame = CFrame.new(Vector3.new(18.4375095, 6.14502859, -134.401321)) * CFrame.Angles(0, 1.5707963705063, 0)
- obj8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj8.Material = Enum.Material.Metal
- obj8.Size = Vector3.new(0.0500000007, 0.280000001, 0.839999795)
- obj8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj8.Anchored = true
- obj8.BrickColor = BrickColor.new("Lily white")
- obj8.Friction = 0.30000001192093
- obj8.Shape = Enum.PartType.Block
- obj8.Name = "big ass knife"
- obj8.Parent = obj1
- -- 9 - Mesh
- local obj9 = Instance.new("BlockMesh")
- obj9.Scale = Vector3.new(0.5, 1, 1)
- obj9.Parent = obj8
- -- 10 - big ass knife
- local obj10 = Instance.new("Part")
- obj10.CFrame = CFrame.new(Vector3.new(19.7425137, 6.14502859, -134.401321)) * CFrame.Angles(0, 1.5707963705063, 0)
- obj10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj10.Material = Enum.Material.Metal
- obj10.Size = Vector3.new(0.0500000007, 0.280000001, 0.289999962)
- obj10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj10.Anchored = true
- obj10.BrickColor = BrickColor.new("Lily white")
- obj10.Friction = 0.30000001192093
- obj10.Shape = Enum.PartType.Block
- obj10.Name = "big ass knife"
- obj10.Parent = obj1
- local knife = obj10
- -- 11 - Mesh
- local obj11 = Instance.new("BlockMesh")
- obj11.Scale = Vector3.new(0.5, 1, 1)
- obj11.Parent = obj10
- -- 12 - big ass knife
- local obj12 = Instance.new("Part")
- obj12.CFrame = CFrame.new(Vector3.new(19.1075306, 6.08502865, -134.401321)) * CFrame.Angles(0, 1.5707963705063, 0)
- obj12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj12.Material = Enum.Material.Metal
- obj12.Size = Vector3.new(0.0500000007, 0.159999996, 0.979999959)
- obj12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj12.Anchored = true
- obj12.BrickColor = BrickColor.new("Lily white")
- obj12.Friction = 0.30000001192093
- obj12.Shape = Enum.PartType.Block
- obj12.Name = "big ass knife"
- obj12.Parent = obj1
- -- 13 - Mesh
- local obj13 = Instance.new("BlockMesh")
- obj13.Scale = Vector3.new(0.5, 1, 1)
- obj13.Parent = obj12
- -- 14 - serration
- local obj14 = Instance.new("WedgePart")
- obj14.CFrame = CFrame.new(Vector3.new(19.4963322, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
- obj14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj14.Material = Enum.Material.Metal
- obj14.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
- obj14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj14.Anchored = true
- obj14.BrickColor = BrickColor.new("Lily white")
- obj14.Friction = 0.30000001192093
- obj14.Name = "serration"
- obj14.Parent = obj1
- -- 15 - Mesh
- local obj15 = Instance.new("BlockMesh")
- obj15.Scale = Vector3.new(0.5, 1, 1)
- obj15.Parent = obj14
- -- 16 - serration
- local obj16 = Instance.new("WedgePart")
- obj16.CFrame = CFrame.new(Vector3.new(19.2763138, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
- obj16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj16.Material = Enum.Material.Metal
- obj16.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
- obj16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj16.Anchored = true
- obj16.BrickColor = BrickColor.new("Lily white")
- obj16.Friction = 0.30000001192093
- obj16.Name = "serration"
- obj16.Parent = obj1
- -- 17 - Mesh
- local obj17 = Instance.new("BlockMesh")
- obj17.Scale = Vector3.new(0.5, 1, 1)
- obj17.Parent = obj16
- -- 18 - serration
- local obj18 = Instance.new("WedgePart")
- obj18.CFrame = CFrame.new(Vector3.new(19.3863068, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
- obj18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj18.Material = Enum.Material.Metal
- obj18.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
- obj18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj18.Anchored = true
- obj18.BrickColor = BrickColor.new("Lily white")
- obj18.Friction = 0.30000001192093
- obj18.Name = "serration"
- obj18.Parent = obj1
- -- 19 - Mesh
- local obj19 = Instance.new("BlockMesh")
- obj19.Scale = Vector3.new(0.5, 1, 1)
- obj19.Parent = obj18
- -- 20 - serration
- local obj20 = Instance.new("WedgePart")
- obj20.CFrame = CFrame.new(Vector3.new(19.5963173, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
- obj20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj20.Material = Enum.Material.Metal
- obj20.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
- obj20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj20.Anchored = true
- obj20.BrickColor = BrickColor.new("Lily white")
- obj20.Friction = 0.30000001192093
- obj20.Name = "serration"
- obj20.Parent = obj1
- -- 21 - Mesh
- local obj21 = Instance.new("BlockMesh")
- obj21.Scale = Vector3.new(0.5, 1, 1)
- obj21.Parent = obj20
- -- 22 - serration
- local obj22 = Instance.new("WedgePart")
- obj22.CFrame = CFrame.new(Vector3.new(19.1663074, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
- obj22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj22.Material = Enum.Material.Metal
- obj22.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
- obj22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj22.Anchored = true
- obj22.BrickColor = BrickColor.new("Lily white")
- obj22.Friction = 0.30000001192093
- obj22.Name = "serration"
- obj22.Parent = obj1
- -- 23 - Mesh
- local obj23 = Instance.new("BlockMesh")
- obj23.Scale = Vector3.new(0.5, 1, 1)
- obj23.Parent = obj22
- -- 24 - serration
- local obj24 = Instance.new("WedgePart")
- obj24.CFrame = CFrame.new(Vector3.new(18.9663048, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
- obj24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj24.Material = Enum.Material.Metal
- obj24.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
- obj24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj24.Anchored = true
- obj24.BrickColor = BrickColor.new("Lily white")
- obj24.Friction = 0.30000001192093
- obj24.Name = "serration"
- obj24.Parent = obj1
- -- 25 - Mesh
- local obj25 = Instance.new("BlockMesh")
- obj25.Scale = Vector3.new(0.5, 1, 1)
- obj25.Parent = obj24
- -- 26 - serration
- local obj26 = Instance.new("WedgePart")
- obj26.CFrame = CFrame.new(Vector3.new(18.8562984, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
- obj26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj26.Material = Enum.Material.Metal
- obj26.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
- obj26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj26.Anchored = true
- obj26.BrickColor = BrickColor.new("Lily white")
- obj26.Friction = 0.30000001192093
- obj26.Name = "serration"
- obj26.Parent = obj1
- -- 27 - Mesh
- local obj27 = Instance.new("BlockMesh")
- obj27.Scale = Vector3.new(0.5, 1, 1)
- obj27.Parent = obj26
- -- 28 - serration
- local obj28 = Instance.new("WedgePart")
- obj28.CFrame = CFrame.new(Vector3.new(19.0663071, 6.15381575, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
- obj28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj28.Material = Enum.Material.Metal
- obj28.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
- obj28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj28.Anchored = true
- obj28.BrickColor = BrickColor.new("Lily white")
- obj28.Friction = 0.30000001192093
- obj28.Name = "serration"
- obj28.Parent = obj1
- -- 29 - Mesh
- local obj29 = Instance.new("BlockMesh")
- obj29.Scale = Vector3.new(0.5, 1, 1)
- obj29.Parent = obj28
- -- 30 - knifetip1
- local obj30 = Instance.new("WedgePart")
- obj30.CFrame = CFrame.new(Vector3.new(18.0163059, 6.14381599, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
- obj30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj30.Material = Enum.Material.Metal
- obj30.Size = Vector3.new(0.0500000007, 0.200000003, 0.200000003)
- obj30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj30.Anchored = true
- obj30.BrickColor = BrickColor.new("Lily white")
- obj30.Friction = 0.30000001192093
- obj30.Name = "knifetip1"
- obj30.Parent = obj1
- -- 31 - Mesh
- local obj31 = Instance.new("BlockMesh")
- obj31.Scale = Vector3.new(0.5, 1, 1)
- obj31.Parent = obj30
- -- 32 - redstuff
- local obj32 = Instance.new("Part")
- obj32.CFrame = CFrame.new(Vector3.new(19.9470005, 5.9749999, -134.399994)) * CFrame.Angles(-0, 0, -0)
- obj32.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj32.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj32.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj32.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj32.Material = Enum.Material.SmoothPlastic
- obj32.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj32.Size = Vector3.new(0.0500000007, 0.360000014, 0.360000014)
- obj32.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj32.BrickColor = BrickColor.new("Institutional white")
- obj32.Friction = 0.30000001192093
- obj32.Shape = Enum.PartType.Cylinder
- obj32.Name = "redstuff"
- obj32.Anchored = true
- obj32.Parent = obj1
- -- 33 - redstuff
- local obj33 = Instance.new("Part")
- obj33.CFrame = CFrame.new(Vector3.new(18.9800053, 6.1400156, -134.404984)) * CFrame.Angles(-0, 0, -0)
- obj33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj33.Material = Enum.Material.SmoothPlastic
- obj33.Size = Vector3.new(1.81999993, 0.100000001, 0.0500000007)
- obj33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj33.BrickColor = BrickColor.new("Institutional white")
- obj33.Friction = 0.30000001192093
- obj33.Shape = Enum.PartType.Block
- obj33.Name = "redstuff"
- obj33.Anchored = true
- obj33.Parent = obj1
- -- 34 - redstuff
- local obj34 = Instance.new("Part")
- obj34.CFrame = CFrame.new(Vector3.new(19.9470005, 6.32499981, -134.399994)) * CFrame.Angles(-0, 0, -0)
- obj34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj34.Size = Vector3.new(0.0500000007, 0.360000014, 0.360000014)
- obj34.Material = Enum.Material.SmoothPlastic
- obj34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj34.BrickColor = BrickColor.new("Institutional white")
- obj34.Friction = 0.30000001192093
- obj34.Shape = Enum.PartType.Cylinder
- obj34.Name = "redstuff"
- obj34.Anchored = true
- obj34.Parent = obj1
- -- 35 - redstuff
- local obj35 = Instance.new("Part")
- obj35.CFrame = CFrame.new(Vector3.new(19.8830166, 6.14501476, -134.399963)) * CFrame.Angles(-0, 0, -0)
- obj35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj35.Size = Vector3.new(0.0500000007, 0.319999993, 0.319999993)
- obj35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj35.BrickColor = BrickColor.new("Institutional white")
- obj35.Friction = 0.30000001192093
- obj35.Shape = Enum.PartType.Cylinder
- obj35.Material = Enum.Material.SmoothPlastic
- obj35.Name = "redstuff"
- obj35.Anchored = true
- obj35.Parent = obj1
- -- 36 - redstuff
- local obj36 = Instance.new("Part")
- obj36.CFrame = CFrame.new(Vector3.new(20.9430103, 6.14501476, -134.399963)) * CFrame.Angles(-0, 0, -0)
- obj36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj36.Material = Enum.Material.SmoothPlastic
- obj36.Size = Vector3.new(0.0500000007, 0.25999999, 0.25999999)
- obj36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj36.BrickColor = BrickColor.new("Institutional white")
- obj36.Friction = 0.30000001192093
- obj36.Shape = Enum.PartType.Cylinder
- obj36.Name = "redstuff"
- obj36.Anchored = true
- obj36.Parent = obj1
- -- 37 - redstuff
- local obj37 = Instance.new("WedgePart")
- obj37.CFrame = CFrame.new(Vector3.new(18.066288, 6.14381599, -134.400375)) * CFrame.Angles(1.5707963705063, -0.78539824485779, -1.5707963705063)
- obj37.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj37.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj37.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj37.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj37.Material = Enum.Material.SmoothPlastic
- obj37.Size = Vector3.new(0.0500000007, 0.0700000003, 0.0700000003)
- obj37.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj37.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj37.Anchored = true
- obj37.BrickColor = BrickColor.new("Institutional white")
- obj37.Friction = 0.30000001192093
- obj37.Name = "redstuff"
- obj37.Anchored = true
- obj37.Parent = obj1
- -- 38 - redstuff
- local obj38 = Instance.new("Part")
- obj38.CFrame = CFrame.new(Vector3.new(20.1230125, 6.14501476, -134.399979)) * CFrame.Angles(-0, 0, -0)
- obj38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
- obj38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
- obj38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
- obj38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
- obj38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
- obj38.Material = Enum.Material.SmoothPlastic
- obj38.Size = Vector3.new(0.0500000007, 0.25999999, 0.25999999)
- obj38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
- obj38.BrickColor = BrickColor.new("Institutional white")
- obj38.Friction = 0.30000001192093
- obj38.Shape = Enum.PartType.Cylinder
- obj38.Name = "redstuff"
- obj38.Anchored = true
- obj38.Parent = obj1
- local function recurse(objnum)
- table.insert(knifeparts,{objnum,objnum.Parent})
- for i,v in pairs(objnum:GetChildren()) do
- recurse(v)
- end
- end
- recurse(obj1)
- local audio = Instance.new('Sound',knife)
- audio.Volume = 2
- local audio2 = Instance.new('Sound',knife)
- audio2.Volume = 2
- local holdpart = Instance.new("Part")
- holdpart.Parent = me
- holdpart.Size = Vector3.new(0.4, 0.4, 0.2)
- holdpart.Position = me.Head.Position + Vector3.new(0, 1, 0)
- holdpart.BrickColor = BrickColor.new("Burnt Sienna")
- local previous = nil
- for i,v in pairs(obj1:GetChildren()) do
- if v:IsA('BasePart') then
- if previous then
- local weld = Instance.new('Weld',v)
- weld.Part0 = v
- weld.Part1 = previous
- weld.C0 = v.CFrame:inverse() * previous.CFrame
- previous.Anchored = false
- previous.CanCollide = false
- local vee = v
- weld.AncestryChanged:connect(function(mez,par)
- wait()
- weld.Parent = vee
- end)
- end
- previous = v
- end
- end
- previous.Anchored = false
- previous.CanCollide = false
- local holdpartweld = Instance.new("Weld", me.Torso)
- holdpartweld.Part0 = me.Torso
- holdpartweld.Part1 = holdpart
- holdpartweld.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-1, -0.8, 0.15)
- holdpartweld.AncestryChanged:connect(function(mez,par)
- if par ~= me.Torso then
- wait()
- holdpartweld.Parent = me.Torso
- end
- end)
- local knifeweld = Instance.new('Weld',me.Torso)
- knifeweld.Part0 = me.Torso
- knifeweld.Part1 = obj2
- knifeweld.C1 = CFrame.Angles(0,math.rad(90),0) * CFrame.new(1, 0.8, 0.55)
- knifeweld.AncestryChanged:connect(function(mez,par)
- if par ~= me.Torso then
- wait()
- knifeweld.Parent = me.Torso
- end
- end)
- local ScreenGui = Instance.new("ScreenGui")
- local CustomizeGui = Instance.new("Frame")
- local Customize = Instance.new("TextLabel")
- local ClosestColor = Instance.new("TextLabel")
- local Line = Instance.new("TextLabel")
- local Color = Instance.new("ImageLabel")
- local Close = Instance.new("TextButton")
- local RedHue = Instance.new("TextLabel")
- local GreenHue = Instance.new("TextLabel")
- local RedInput = Instance.new("TextBox")
- local BlueHue = Instance.new("TextLabel")
- local GreenInput = Instance.new("TextBox")
- local TransInput = Instance.new("TextBox")
- local BlueInput = Instance.new("TextBox")
- local Message = Instance.new("TextLabel")
- local Message2 = Instance.new("TextLabel")
- local TrailTransparency = Instance.new("TextLabel")
- local TrailInput = Instance.new("TextBox")
- local MusicOption = Instance.new("TextButton")
- local ScreenOption = Instance.new("TextButton")
- local ScreenOptionTxt = Instance.new("TextLabel")
- local MusicOptionTxt = Instance.new("TextLabel")
- -- Properties
- ScreenGui.Parent = playergui
- CustomizeGui.Name = "CustomizeGui"
- CustomizeGui.Parent = ScreenGui
- CustomizeGui.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118)
- CustomizeGui.BackgroundTransparency = 0.5
- CustomizeGui.BorderColor3 = Color3.new(0, 0, 0)
- CustomizeGui.BorderSizePixel = 2
- CustomizeGui.Position = UDim2.new(0, 0, 0.5, 0)
- CustomizeGui.Size = UDim2.new(0.449999988, 0, 0.449999988, 0)
- Customize.Name = "Customize"
- Customize.Parent = CustomizeGui
- Customize.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118)
- Customize.BackgroundTransparency = 0.75
- Customize.BorderSizePixel = 0
- Customize.Size = UDim2.new(1, 0, 0.200000003, 0)
- Customize.FontSize = Enum.FontSize.Size28
- Customize.Text = "ACCENT COLOR CUSTOMIZATION"
- Customize.TextColor3 = Color3.new(1, 1, 1)
- Customize.TextScaled = true
- Customize.TextSize = 25
- Customize.TextStrokeTransparency = 0.5
- Customize.TextWrapped = true
- ClosestColor.Name = "ClosestColor"
- ClosestColor.Parent = CustomizeGui
- ClosestColor.BackgroundColor3 = Color3.new(1, 1, 1)
- ClosestColor.BackgroundTransparency = 1
- ClosestColor.Position = UDim2.new(0, 0, 0.850000024, 0)
- ClosestColor.Size = UDim2.new(1, 0, 0.150000006, 0)
- ClosestColor.Font = Enum.Font.SourceSansLight
- ClosestColor.FontSize = Enum.FontSize.Size32
- ClosestColor.Text = "Your color is closest to Institutional White"
- ClosestColor.TextColor3 = Color3.new(1, 1, 1)
- ClosestColor.TextSize = 30
- ClosestColor.TextStrokeTransparency = 0.5
- Line.Name = "Line"
- Line.Parent = CustomizeGui
- Line.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- Line.BackgroundTransparency = 0.5
- Line.BorderColor3 = Color3.new(0, 0, 0)
- Line.BorderSizePixel = 0
- Line.Position = UDim2.new(0, 0, 0.200000003, 0)
- Line.Size = UDim2.new(1, 0, 0.0299999993, 0)
- Line.Font = Enum.Font.SourceSans
- Line.FontSize = Enum.FontSize.Size14
- Line.Text = " "
- Line.TextSize = 14
- Color.Name = "Color"
- Color.Parent = CustomizeGui
- Color.BackgroundColor3 = Color3.new(1, 1, 1)
- Color.BorderSizePixel = 0
- Color.Position = UDim2.new(0.699999988, 0, 0.419999987, 0)
- Color.Size = UDim2.new(0.300000012, 0, 0.300000012, 0)
- Color.SizeConstraint = Enum.SizeConstraint.RelativeYY
- MusicOption.Parent = CustomizeGui
- MusicOption.Name = "MusicOption"
- MusicOption.BackgroundColor3 = Color3.new(0, 1, 0)
- MusicOption.BorderSizePixel = 1
- MusicOption.Position = UDim2.new(0.01, 0, -0.12, 0)
- MusicOption.Size = UDim2.new(0.05, 0, 0.1, 0)
- MusicOption.Text = ""
- MusicOption.BackgroundTransparency = 0.5
- ScreenOption.Parent = CustomizeGui
- ScreenOption.Name = "ScreenOption"
- ScreenOption.BackgroundColor3 = Color3.new(0, 1, 0)
- ScreenOption.BorderSizePixel = 1
- ScreenOption.Position = UDim2.new(0.01, 0, -0.23, 0)
- ScreenOption.Size = UDim2.new(0.05, 0, 0.1, 0)
- ScreenOption.Text = ""
- ScreenOption.BackgroundTransparency = 0.5
- ScreenOptionTxt.Name = "ScreenOptionTxt"
- ScreenOptionTxt.Parent = CustomizeGui
- ScreenOptionTxt.BackgroundColor3 = Color3.new(1, 1, 1)
- ScreenOptionTxt.BackgroundTransparency = 1
- ScreenOptionTxt.Position = UDim2.new(0.07, 0, -0.23, 0)
- ScreenOptionTxt.Size = UDim2.new(1, 0, 0.07, 0)
- ScreenOptionTxt.Font = Enum.Font.SourceSans
- ScreenOptionTxt.FontSize = Enum.FontSize.Size24
- ScreenOptionTxt.Text = "Psychopath Red Filter"
- ScreenOptionTxt.TextColor3 = Color3.new(1, 1, 1)
- ScreenOptionTxt.TextScaled = true
- ScreenOptionTxt.TextSize = 20
- ScreenOptionTxt.TextStrokeColor3 = Color3.new(0, 0, 0)
- ScreenOptionTxt.TextStrokeTransparency = 0.5
- ScreenOptionTxt.TextWrapped = true
- ScreenOptionTxt.TextXAlignment = "Left"
- MusicOptionTxt.Name = "MusicOptionTxt"
- MusicOptionTxt.Parent = CustomizeGui
- MusicOptionTxt.BackgroundColor3 = Color3.new(1, 1, 1)
- MusicOptionTxt.BackgroundTransparency = 1
- MusicOptionTxt.Position = UDim2.new(0.07, 0, -0.12, 0)
- MusicOptionTxt.Size = UDim2.new(1, 0, 0.07, 0)
- MusicOptionTxt.Font = Enum.Font.SourceSans
- MusicOptionTxt.FontSize = Enum.FontSize.Size24
- MusicOptionTxt.Text = "Psychopath Background Music"
- MusicOptionTxt.TextColor3 = Color3.new(1, 1, 1)
- MusicOptionTxt.TextScaled = true
- MusicOptionTxt.TextSize = 20
- MusicOptionTxt.TextStrokeColor3 = Color3.new(0, 0, 0)
- MusicOptionTxt.TextStrokeTransparency = 0.5
- MusicOptionTxt.TextWrapped = true
- MusicOptionTxt.TextXAlignment = "Left"
- Close.Name = "Close"
- Close.Parent = CustomizeGui
- Close.BackgroundColor3 = Color3.new(0.294118, 0.294118, 0.294118)
- Close.BackgroundTransparency = 0.5
- Close.BorderColor3 = Color3.new(0, 0, 0)
- Close.BorderSizePixel = 2
- Close.Position = UDim2.new(1.005, 0, 0, 0)
- Close.Size = UDim2.new(0.100000001, 0, 0.2, 0)
- Close.Font = Enum.Font.SourceSans
- Close.FontSize = Enum.FontSize.Size14
- Close.Text = "X"
- Close.TextColor3 = Color3.new(1, 1, 1)
- Close.TextScaled = true
- Close.TextSize = 14
- Close.TextStrokeTransparency = 0
- Close.TextWrapped = true
- RedHue.Name = "RedHue"
- RedHue.Parent = CustomizeGui
- RedHue.BackgroundColor3 = Color3.new(1, 1, 1)
- RedHue.BackgroundTransparency = 1
- RedHue.Position = UDim2.new(0.100000001, 0, 0.400000006, 0)
- RedHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0)
- RedHue.Font = Enum.Font.SourceSans
- RedHue.FontSize = Enum.FontSize.Size24
- RedHue.Text = "RED Hue Value: "
- RedHue.TextColor3 = Color3.new(1, 1, 1)
- RedHue.TextScaled = true
- RedHue.TextSize = 20
- RedHue.TextStrokeColor3 = Color3.new(1, 0, 0)
- RedHue.TextStrokeTransparency = 0.75
- RedHue.TextWrapped = true
- GreenHue.Name = "GreenHue"
- GreenHue.Parent = CustomizeGui
- GreenHue.BackgroundColor3 = Color3.new(1, 1, 1)
- GreenHue.BackgroundTransparency = 1
- GreenHue.Position = UDim2.new(0.100000001, 0, 0.5, 0)
- GreenHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0)
- GreenHue.Font = Enum.Font.SourceSans
- GreenHue.FontSize = Enum.FontSize.Size24
- GreenHue.Text = "GREEN Hue Value:"
- GreenHue.TextColor3 = Color3.new(1, 1, 1)
- GreenHue.TextScaled = true
- GreenHue.TextSize = 20
- GreenHue.TextStrokeColor3 = Color3.new(0, 1, 0)
- GreenHue.TextStrokeTransparency = 0.75
- GreenHue.TextWrapped = true
- RedInput.Name = "RedInput"
- RedInput.Parent = CustomizeGui
- RedInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- RedInput.BackgroundTransparency = 0.5
- RedInput.BorderSizePixel = 0
- RedInput.Position = UDim2.new(0.419999987, 0, 0.425000007, 0)
- RedInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0)
- RedInput.Font = Enum.Font.SourceSans
- RedInput.FontSize = Enum.FontSize.Size14
- RedInput.Text = "255"
- RedInput.TextColor3 = Color3.new(1, 1, 1)
- RedInput.TextSize = 14
- RedInput.TextStrokeTransparency = 0
- BlueHue.Name = "BlueHue"
- BlueHue.Parent = CustomizeGui
- BlueHue.BackgroundColor3 = Color3.new(1, 1, 1)
- BlueHue.BackgroundTransparency = 1
- BlueHue.Position = UDim2.new(0.100000001, 0, 0.600000024, 0)
- BlueHue.Size = UDim2.new(0.300000012, 0, 0.100000001, 0)
- BlueHue.Font = Enum.Font.SourceSans
- BlueHue.FontSize = Enum.FontSize.Size24
- BlueHue.Text = "BLUE Hue Value:"
- BlueHue.TextColor3 = Color3.new(1, 1, 1)
- BlueHue.TextScaled = true
- BlueHue.TextSize = 20
- BlueHue.TextStrokeColor3 = Color3.new(0, 0, 1)
- BlueHue.TextStrokeTransparency = 0.75
- BlueHue.TextWrapped = true
- TrailTransparency.Name = "TrailTransparency"
- TrailTransparency.Parent = CustomizeGui
- TrailTransparency.BackgroundColor3 = Color3.new(1, 1, 1)
- TrailTransparency.BackgroundTransparency = 1
- TrailTransparency.Position = UDim2.new(0.090000001, 0, 0.700000024, 0)
- TrailTransparency.Size = UDim2.new(0.310000012, 0, 0.100000001, 0)
- TrailTransparency.Font = Enum.Font.SourceSans
- TrailTransparency.FontSize = Enum.FontSize.Size24
- TrailTransparency.Text = "Trail Transparency:"
- TrailTransparency.TextColor3 = Color3.new(1, 1, 1)
- TrailTransparency.TextScaled = true
- TrailTransparency.TextSize = 20
- TrailTransparency.TextStrokeColor3 = Color3.new(0, 0, 0)
- TrailTransparency.TextWrapped = true
- GreenInput.Name = "GreenInput"
- GreenInput.Parent = CustomizeGui
- GreenInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- GreenInput.BackgroundTransparency = 0.5
- GreenInput.BorderSizePixel = 0
- GreenInput.Position = UDim2.new(0.419999987, 0, 0.524999976, 0)
- GreenInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0)
- GreenInput.Font = Enum.Font.SourceSans
- GreenInput.FontSize = Enum.FontSize.Size14
- GreenInput.Text = "255"
- GreenInput.TextColor3 = Color3.new(1, 1, 1)
- GreenInput.TextSize = 14
- GreenInput.TextStrokeTransparency = 0
- TransInput.Name = "TransInput"
- TransInput.Parent = CustomizeGui
- TransInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- TransInput.BackgroundTransparency = 0.5
- TransInput.BorderSizePixel = 0
- TransInput.Position = UDim2.new(0.419999987, 0, 0.725000024, 0)
- TransInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0)
- TransInput.Font = Enum.Font.SourceSans
- TransInput.FontSize = Enum.FontSize.Size14
- TransInput.Text = "50"
- TransInput.TextColor3 = Color3.new(1, 1, 1)
- TransInput.TextSize = 14
- TransInput.TextStrokeTransparency = 0
- BlueInput.Name = "BlueInput"
- BlueInput.Parent = CustomizeGui
- BlueInput.BackgroundColor3 = Color3.new(0.137255, 0.137255, 0.137255)
- BlueInput.BackgroundTransparency = 0.5
- BlueInput.BorderSizePixel = 0
- BlueInput.Position = UDim2.new(0.419999987, 0, 0.625, 0)
- BlueInput.Size = UDim2.new(0.200000003, 0, 0.075000003, 0)
- BlueInput.Font = Enum.Font.SourceSans
- BlueInput.FontSize = Enum.FontSize.Size14
- BlueInput.Text = "255"
- BlueInput.TextColor3 = Color3.new(1, 1, 1)
- BlueInput.TextSize = 14
- BlueInput.TextStrokeTransparency = 0
- Message.Name = "Message"
- Message.Parent = CustomizeGui
- Message.BackgroundColor3 = Color3.new(1, 1, 1)
- Message.BackgroundTransparency = 1
- Message.Position = UDim2.new(0, 0, 0.2500004, 0)
- Message.Size = UDim2.new(1, 0, 0.100000006, 0)
- Message.Font = Enum.Font.SourceSans
- Message.FontSize = Enum.FontSize.Size18
- Message.Text = "|| Inputs must be values ||"
- Message.TextColor3 = Color3.new(1, 1, 1)
- Message.TextScaled = true
- Message.TextSize = 15
- Message.TextStrokeTransparency = 0.75
- Message.TextWrapped = true
- local attun = Instance.new("Attachment", knife)
- attun.Position = Vector3.new(0, 0.1, -1.75)
- local atdos = Instance.new("Attachment", knife)
- atdos.Position = Vector3.new(0, -0.1, 0.5)
- local trail = Instance.new("Trail", knife)
- trail.LightEmission = 0.5
- trail.Attachment0 = attun
- trail.Attachment1 = atdos
- trail.Lifetime = 0.175
- trail.MinLength = 0
- trail.Enabled = false
- function updatez()
- local rc = tonumber(RedInput.Text)
- local gc = tonumber(GreenInput.Text)
- local bc = tonumber(BlueInput.Text)
- local tcupd = tonumber(TransInput.Text)
- if rc == nil then
- rc = 0
- end
- if gc == nil then
- gc = 0
- end
- if bc == nil then
- bc = 0
- end
- if tcupd == nil then
- tcupd = 0
- end
- local tc = tcupd/100
- Color.BackgroundColor3 = Color3.fromRGB(rc,gc,bc)
- ClosestColor.Text = "Your color is closest to "..tostring(BrickColor.new(Color3.fromRGB(rc,gc,bc)))
- obj32.Color = Color3.fromRGB(rc,gc,bc)
- obj33.Color = Color3.fromRGB(rc,gc,bc)
- obj34.Color = Color3.fromRGB(rc,gc,bc)
- obj35.Color = Color3.fromRGB(rc,gc,bc)
- obj36.Color = Color3.fromRGB(rc,gc,bc)
- obj37.Color = Color3.fromRGB(rc,gc,bc)
- obj38.Color = Color3.fromRGB(rc,gc,bc)
- trail.Color = ColorSequence.new(Color3.fromRGB(rc, gc, bc))
- trail.Transparency = NumberSequence.new(tc)
- TrailTransparency.TextStrokeTransparency = tc
- end
- RedInput.Changed:connect(function(val)
- if val == "Text" and tonumber(RedInput.Text) then
- RedInput.Text = tostring(tonumber(RedInput.Text))
- if tonumber(RedInput.Text) > 255 then
- RedInput.Text = '255'
- end
- elseif val == "Text" then
- RedInput.Text = ""
- end
- updatez()
- end)
- GreenInput.Changed:connect(function(val)
- if val == "Text" and tonumber(GreenInput.Text) then
- GreenInput.Text = tostring(tonumber(GreenInput.Text))
- if tonumber(GreenInput.Text) > 255 then
- GreenInput.Text = '255'
- end
- elseif val == "Text" then
- GreenInput.Text = ""
- end
- updatez()
- end)
- BlueInput.Changed:connect(function(val)
- if val == "Text" and tonumber(BlueInput.Text) then
- BlueInput.Text = tostring(tonumber(BlueInput.Text))
- if tonumber(BlueInput.Text) > 255 then
- BlueInput.Text = '255'
- end
- elseif val == "Text" then
- BlueInput.Text = ""
- end
- updatez()
- end)
- TransInput.Changed:connect(function(val)
- if val == "Text" and tonumber(TransInput.Text) then
- TransInput.Text = tostring(tonumber(TransInput.Text))
- if tonumber(TransInput.Text) > 100 then
- TransInput.Text = '100'
- end
- elseif val == "Text" then
- TransInput.Text = ""
- end
- updatez()
- end)
- Close.MouseButton1Click:connect(function()
- if lerpz == false then
- lerpz = true
- if Close.Text ~= "+" then
- CustomizeGui:TweenPosition(UDim2.new(-0.45,0,0.5,0,Enum.EasingDirection.Out,Enum.EasingStyle.Quint,2))
- for i=1,10 do
- Close.TextTransparency = i/10
- Close.TextStrokeTransparency = i/10
- wait(0.01)
- end
- Close.Text = "+"
- for i=1,10 do
- Close.TextTransparency = (10-i+1)/10
- Close.TextStrokeTransparency = (10-i+1)/10
- wait(0.01)
- end
- lerpz = false
- else
- CustomizeGui:TweenPosition(UDim2.new(0,0,0.5,0,Enum.EasingDirection.Out,Enum.EasingStyle.Quint,2))
- for i=1,10 do
- Close.TextTransparency = i/10
- Close.TextStrokeTransparency = i/10
- wait(0.01)
- end
- Close.Text = "X"
- for i=1,10 do
- Close.TextTransparency = (10-i+1)/10
- Close.TextStrokeTransparency = (10-i+1)/10
- wait(0.01)
- end
- lerpz = false
- end
- end
- end)
- MusicOption.MouseButton1Click:connect(function()
- if canbackgroundmusic == true then
- canbackgroundmusic = false
- MusicOption.BackgroundColor3 = Color3.new(1, 0, 0)
- else
- canbackgroundmusic = true
- MusicOption.BackgroundColor3 = Color3.new(0, 1, 0)
- end
- end)
- ScreenOption.MouseButton1Click:connect(function()
- if cancolorfilter == true then
- cancolorfilter = false
- ScreenOption.BackgroundColor3 = Color3.new(1, 0, 0)
- else
- cancolorfilter = true
- ScreenOption.BackgroundColor3 = Color3.new(0, 1, 0)
- end
- end)
- function equip()
- local doit = coroutine.wrap(function()
- if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') then
- acting = true
- local arm = me["Right Arm"]
- local arm2 = me["Left Arm"]
- local tors = me.Torso
- local weld = Instance.new('Weld',arm)
- weld.Part0 = arm
- weld.Part1 = tors
- weld.C0 = CFrame.new(-1.5,0,0)
- local weld2 = Instance.new("Weld", arm2)
- weld2.Part0 = arm2
- weld2.Part1 = tors
- weld2.C0 = CFrame.new(1.5, 0, 0)
- wait(0.001)
- for i = 0,1,0.1 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end
- weld.C0 = weld.C0:lerp(CFrame.new(-0.2,0.2,-0.5)*CFrame.Angles(0,-3.1,0.9),i)
- weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0.6, 0) * CFrame.Angles(0,0,0.5),i)
- wait(0.001)
- end
- wait(0.15)
- trail.Enabled = true
- for i = 0,1,0.1 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end
- weld.C0 = weld.C0:lerp(CFrame.new(-0.5,2,0)*CFrame.Angles(0,0,-1.55),i)
- weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0, 0), i)
- wait(0.001)
- end
- trail.Enabled = false
- wait(0.2)
- for i = 0,1,0.1 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end
- weld.C0 = weld.C0:lerp(CFrame.new(-1.5,0,0),i)
- wait(0.001)
- end
- weld:Destroy()
- weld2:Remove()
- if tors ~= nil then
- rightshoulderz:Clone().Parent = me.Torso
- leftshoulderz:Clone().Parent = me.Torso
- end
- end
- acting = false
- end)
- doit()
- end
- function kysnigga()
- if kyssing == true then return end
- kyssing = true
- acting = true
- decearingTHING = math.random(1, 100)
- if decearingTHING == 4 then
- decearingEGG = Instance.new("Sound", me.Torso)
- decearingEGG.SoundId = "rbxassetid://138084557"
- decearingEGG.PlaybackSpeed = math.random(10, 12) / 10
- decearingEGG.TimePosition = 0.2
- decearingEGG:Play()
- end
- me.Humanoid.WalkSpeed = 0
- me.Humanoid.JumpPower = 0
- local rightarm = Instance.new("Weld", me.Torso)
- rightarm.Part0 = me.Torso
- rightarm.Part1 = me["Right Arm"]
- rightarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0)
- local leftarm = Instance.new("Weld", me.Torso)
- leftarm.Part0 = me.Torso
- leftarm.Part1 = me["Left Arm"]
- leftarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-1.5, 0, 0)
- local tors = Instance.new("Weld", me.HumanoidRootPart)
- tors.Part0 = me.HumanoidRootPart
- tors.Part1 = me.Torso
- tors.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)
- local rightleg = Instance.new("Weld", me.Torso)
- rightleg.Part0 = me.Torso
- rightleg.Part1 = me["Right Leg"]
- rightleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0.5, -2, 0)
- local leftleg = Instance.new("Weld", me.Torso)
- leftleg.Part0 = me.Torso
- leftleg.Part1 = me["Left Leg"]
- leftleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-0.5, -2, 0)
- for i = 0, 1, 0.03 do
- tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-10), 0, 0), i)
- leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-80), 0, 0), i)
- rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-80), 0, 0), i)
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), i)
- wait()
- end
- for i = 0, 1, 0.03 do
- tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(5), 0, 0), i)
- leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, 0.15) * CFrame.Angles(math.rad(-95), 0, 0), i)
- rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, 0.15) * CFrame.Angles(math.rad(-95), 0, 0), i)
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0.3, -1.5) * CFrame.Angles(math.rad(90), 0, math.rad(-35)), i)
- leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1, 0.3, -1.5) * CFrame.Angles(math.rad(90), 0, math.rad(35)), i)
- knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) * CFrame.Angles(1.55, math.rad(-180), 1), i)
- wait()
- end
- local bleedzer = Instance.new('Part',me.Torso)
- bleedzer.CFrame = me.Torso.CFrame
- bleedzer.Size = Vector3.new(0.1,0.1,0.1)
- bleedzer.Transparency = 1
- bleedzer.CanCollide = false
- local weld = Instance.new('Weld',bleedzer)
- weld.Part0 = bleedzer
- weld.Part1 = me.Torso
- weld.C0= CFrame.new(0,0,0)*CFrame.Angles(math.rad(-90),0,0)
- local woodpekker = coroutine.wrap(function()
- bleed(bleedzer)
- end)
- woodpekker()
- audio.SoundId = "rbxassetid://199977936"
- audio.PlaybackSpeed = 1.5
- audio:Play()
- audio2.SoundId = "rbxassetid://220834019"
- audio2.PlaybackSpeed = 1
- audio2.TimePosition = 0.1
- audio2:Play()
- for i = 0, 1, 0.1 do
- tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20), 0, 0), i)
- leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i)
- rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i)
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0, 0) * CFrame.Angles(math.rad(70), 0, math.rad(-35)), i)
- leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1, 0, 0) * CFrame.Angles(math.rad(70), 0, math.rad(35)), i)
- knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) * CFrame.Angles(1.55, math.rad(-180), 1), i)
- wait()
- end
- wait(1)
- audio.SoundId = "rbxassetid://210943487"
- audio.TimePosition = 0.2
- audio.PlaybackSpeed = 0.75
- audio:Play()
- for i = 0, 1, 0.03 do
- tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20), 0, 0), i)
- leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i)
- rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -1, -0.35) * CFrame.Angles(math.rad(-70), 0, 0), i)
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1, 0.3, -1.5) * CFrame.Angles(math.rad(70), 0, math.rad(-35)), i)
- leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1, 0.3, -1.5) * CFrame.Angles(math.rad(70), 0, math.rad(35)), i)
- knifeweld.C1 = knifeweld.C1:lerp(CFrame.new(1.35, 0, 1) * CFrame.Angles(1.55, math.rad(-180), 1), i)
- wait()
- end
- for i = 0, 1, 0.03 do
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, -0.4) * CFrame.Angles(math.rad(30), 0, math.rad(0)), i)
- leftarm.C0 = leftarm.C0:lerp(CFrame.new(-1.5, 0, -0.4) * CFrame.Angles(math.rad(30), 0, math.rad(0)), i)
- knifeweld.C1 = knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0), i)
- wait()
- end
- wait(0.24)
- if me:FindFirstChildOfClass('Humanoid') then
- me:FindFirstChildOfClass('Humanoid').Health = 0
- end
- wait(0.01)
- killz(me,me.Torso.Name,nil,nil,true)
- tors:Remove()
- rightarm:Remove()
- rightleg:Remove()
- leftleg:Remove()
- leftarm:Remove()
- rightshoulderz:Clone().Parent = me.Torso
- leftshoulderz:Clone().Parent = me.Torso
- torsojoint:Clone().Parent = me.HumanoidRootPart
- lefthipz:Clone().Parent = me.Torso
- righthipz:Clone().Parent = me.Torso
- me.Humanoid.JumpPower = 50
- me.Humanoid.WalkSpeed = 16
- acting = false
- canClick = true
- doing = false
- hit = false
- kyssing = false
- if decearingTHING == 4 then
- decearingEGG:Remove()
- end
- end
- function bleedout()
- local doit = coroutine.wrap(function()
- local targe = grabbed
- local num = 0
- while targe and targe:FindFirstChildOfClass('Humanoid') and targe:FindFirstChildOfClass('Humanoid').Health > 0 and num < 11 do
- if targe.Head:FindFirstChild('Died') then
- tone = math.random(6, 12) / 10
- targe.Head.Died.PlaybackSpeed = tone
- targe.Head.Died:Play()
- else
- local deathsound = Instance.new('Sound',targe.Head)
- deathsound.Name = "Died"
- deathsound.SoundId = 'rbxasset://sounds/uuhhh.mp3'
- deathsound.Volume = 0.65
- deathsound.EmitterSize = 5
- deathsound.MaxDistance = 150
- tone = math.random(5, 15) / 10
- targe.Head.Died.PlaybackSpeed = tone
- targe.Head.Died:Play()
- end
- targe:FindFirstChildOfClass('Humanoid').Health = targe:FindFirstChildOfClass('Humanoid').Health - 7
- num = num+1
- wait(0.325)
- end
- targe:FindFirstChildOfClass('Humanoid').Health = 0
- wait()
- killz(targe,'Head',nil,nil,false,true)
- wait(2)
- targe:Remove()
- end)
- doit()
- end
- function liedown()
- local doit = coroutine.wrap(function()
- local targe = grabbed
- wait(2)
- if targe and targe:FindFirstChildOfClass('Humanoid') then
- targe:FindFirstChildOfClass('Humanoid').PlatformStand = false
- end
- end)
- doit()
- end
- function grab()
- local doit = coroutine.wrap(function()
- acting = true
- me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed + 3
- local arm = me["Right Arm"]
- local tors = me.Torso
- local arm2 = me["Left Arm"]
- local humanroot = me.HumanoidRootPart
- local weld2 = Instance.new('Weld',arm)
- weld2.Part0 = arm
- weld2.Part1 = tors
- weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0)
- local weld3 = Instance.new('Weld',arm2)
- weld3.Part0 = arm2
- weld3.Part1 = tors
- weld3.C0 = CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0)
- for i = 0,1,0.05 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or humanroot == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.2,1.3,0.4)*CFrame.Angles(0.5,0,-1.2),i)
- weld3.C0 = weld3.C0:lerp(CFrame.new(1.2,1.3,0)*CFrame.Angles(0,0,1.2),i)
- knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), -1.55) * CFrame.new(0, 0.95, 0)
- wait(0.01)
- end
- grabbing = true
- trail.Enabled = true
- for i = 0,1,0.10 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or humanroot == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-1.5, 0, -1.3), i)
- weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.5, 0, 1.1), i)
- wait(0.01)
- end
- trail.Enabled = false
- wait(0.5)
- grabbing = false
- me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed - 3
- if grabbed == nil then
- for i = 0,1,0.1 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i)
- weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i)
- knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0)
- wait(0.001)
- end
- weld2:Destroy()
- weld3:Destroy()
- rightshoulderz:Clone().Parent = me.Torso
- leftshoulderz:Clone().Parent = me.Torso
- acting = false
- canClick = true
- end
- end)
- doit()
- end
- function kill()
- paralyzed = false
- if grabbed.Torso:FindFirstChild("TargetWeld") == nil or grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then hardrelease() return end
- targetweld = grabbed.Torso.TargetWeld
- targetweld2 = nil
- local reee = grabbed:FindFirstChild("Left Arm")
- if reee and reee:FindFirstChild("Weld") then
- targetweld2 = reee.Weld
- end
- for i, v in pairs(grabbed:GetChildren()) do
- if v.Name == "Part" then
- v.CanCollide = true
- end
- end
- targetweld3pt = grabbed:FindFirstChild("Right Arm")
- local targetrightshoulder = rightshoulder
- local targetleftshoulder = leftshoulder
- local targetweld3 = Instance.new("Weld", targetweld3pt)
- targetweld3.Part0 = grabbed.Torso
- targetweld3.Part1 = targetweld3pt
- targetweld3.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0)
- local doit = coroutine.wrap(function()
- local arm = me["Right Arm"]
- local tors = grabbed.Torso
- local arm2 = me["Left Arm"]
- if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end
- doing = true
- local weld2 = arm:FindFirstChildOfClass('Weld')
- local weld3 = arm2:FindFirstChildOfClass('Weld')
- local humanroot = me.HumanoidRootPart
- for i = 0,1,0.1 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-1.9, 0, -1.4), i)
- weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 0.5, -0.5)* CFrame.Angles(-1.5, 0.4, 1.1), i)
- wait(0.01)
- end
- audio:Stop()
- audio.SoundId = "rbxassetid://517040733"
- tone = math.random(1, 3)
- if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition = 0.3 end
- if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 end
- if tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0.2 end
- audio:Play()
- local bleedpart = Instance.new("Part", grabbed)
- bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
- bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
- bleedpart.CanCollide = false
- bleedpart.Position = grabbed.Head.Position + Vector3.new(0, 1, 0)
- bleedpart.Transparency = 1
- local bleedpartweld = Instance.new("Weld", grabbed.Torso)
- bleedpartweld.Part0 = grabbed.Torso
- bleedpartweld.Part1 = bleedpart
- bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8)
- local coru=coroutine.wrap(function()
- bleed(bleedpart)
- end)
- coru()
- local slightthrow = Instance.new("BodyThrust", grabbed.Torso)
- slightthrow.Force = Vector3.new(0, 0, -2500)
- local slightthrow2 = Instance.new("BodyAngularVelocity", grabbed.Torso)
- slightthrow2.AngularVelocity = Vector3.new(0, -1000, 0)
- slightthrow2.MaxTorque = Vector3.new(1000, 1000, 1000)
- if grabbed:FindFirstChildOfClass('Humanoid') then
- grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true
- end
- killz(grabbed,'Left Leg')
- killz(grabbed,'Left Arm')
- killz(grabbed,'Right Leg')
- killz(grabbed,'Right Arm')
- trail.Enabled = true
- for i = 0,1,0.2 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 1.7, -0.5)* CFrame.Angles(-0.25, 0, -1.4), i)
- weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1.6, -0.5)* CFrame.Angles(-1.5, -1, 1.1), i)
- wait(0.01)
- end
- trail.Enabled = false
- bleedout()
- rightshoulderz:Clone().Parent = me.Torso
- leftshoulderz:Clone().Parent = me.Torso
- grabbed = nil
- if humanroot:FindFirstChild('Holder') then
- humanroot.Holder:Destroy()
- end
- wait(0.2)
- slightthrow:Remove()
- slightthrow2:Remove()
- for i = 0,1,0.05 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5, 0, 0)* CFrame.Angles(0, 0, 0), i)
- weld3.C0 = weld3.C0:lerp(CFrame.new(1.5, 0, 0)* CFrame.Angles(0, 0, 0), i)
- knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0)
- wait(0.01)
- end
- weld2:Destroy()
- weld3:Destroy()
- targetweld = nil
- targetweld2 = nil
- targetweld3 = nil
- rightshoulderz:Clone().Parent = me.Torso
- leftshoulderz:Clone().Parent = me.Torso
- acting = false
- canClick = true
- doing = false
- end)
- doit()
- end
- function finish()
- if finishing == true then return end
- finishing = true
- acting = true
- decearingTHING = math.random(1, 100)
- if decearingTHING == 4 then
- decearingEGG = Instance.new("Sound", me.Torso)
- decearingEGG.SoundId = "rbxassetid://138084557"
- decearingEGG.PlaybackSpeed = math.random(10, 12) / 10
- decearingEGG.TimePosition = 0.2
- decearingEGG:Play()
- end
- me.Humanoid.WalkSpeed = 0
- me.Humanoid.JumpPower = 0
- local rightarm = Instance.new("Weld", me.Torso)
- rightarm.Part0 = me.Torso
- rightarm.Part1 = me["Right Arm"]
- rightarm.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(1.5, 0, 0)
- local tors = Instance.new("Weld", me.HumanoidRootPart)
- tors.Part0 = me.HumanoidRootPart
- tors.Part1 = me.Torso
- tors.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0, 0, 0)
- local rightleg = Instance.new("Weld", me.Torso)
- rightleg.Part0 = me.Torso
- rightleg.Part1 = me["Right Leg"]
- rightleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(0.5, -2, 0)
- local leftleg = Instance.new("Weld", me.Torso)
- leftleg.Part0 = me.Torso
- leftleg.Part1 = me["Left Leg"]
- leftleg.C0 = CFrame.Angles(0, 0, 0) * CFrame.new(-0.5, -2, 0)
- for i = 0, 1, 0.05 do
- tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), 0, 0), i)
- leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -2, 0.2) * CFrame.Angles(math.rad(-15), 0, 0), i)
- rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -2, 0.2) * CFrame.Angles(math.rad(-15), 0, 0), i)
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, 0) * CFrame.Angles(math.rad(179), math.rad(179), 0), i)
- wait()
- end
- for i=1,finishnum do
- local num1 = 0.5
- local num2 = 0.5
- local num3 = 0.25
- if finishnum ~= 1 then
- num3 = 0
- end
- trail.Enabled = true
- for i = 0, 1, num1 do
- tors.C0 = tors.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-60), 0, 0), i)
- leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1.5, 0) * CFrame.Angles(math.rad(0), 0, 0), i)
- rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -0.7, -1) * CFrame.Angles(math.rad(10), 0, 0), i)
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, -1) * CFrame.Angles(math.rad(160), math.rad(150), 0), i)
- wait()
- end
- wait()
- for i = 0, 1, num2 do
- tors.C0 = tors.C0:lerp(CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-20), 0, 0), i)
- leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -1.5, 0) * CFrame.Angles(math.rad(-30), 0, 0), i)
- rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -0.7, -1) * CFrame.Angles(math.rad(-20), 0, 0), i)
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 1.9, 0.2) * CFrame.Angles(math.rad(250), math.rad(180), 0), i)
- wait()
- end
- trail.Enabled = false
- wait(num3)
- end
- wait()
- for i = 0, 1, 0.05 do
- tors.C0 = tors.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0, 0, 0), i)
- leftleg.C0 = leftleg.C0:lerp(CFrame.new(-0.5, -2, 0) * CFrame.Angles(0, 0, 0), i)
- rightleg.C0 = rightleg.C0:lerp(CFrame.new(0.5, -2, 0) * CFrame.Angles(0, 0, 0), i)
- rightarm.C0 = rightarm.C0:lerp(CFrame.new(1.5, 0, 0) * CFrame.Angles(0, 0, 0), i)
- wait()
- end
- tors:Remove()
- rightarm:Remove()
- rightleg:Remove()
- leftleg:Remove()
- rightshoulderz:Clone().Parent = me.Torso
- leftshoulderz:Clone().Parent = me.Torso
- torsojoint:Clone().Parent = me.HumanoidRootPart
- lefthipz:Clone().Parent = me.Torso
- righthipz:Clone().Parent = me.Torso
- me.Humanoid.JumpPower = 50
- me.Humanoid.WalkSpeed = 16
- acting = false
- canClick = true
- doing = false
- hit = false
- finishing = false
- if decearingTHING == 4 then
- decearingEGG:Remove()
- end
- end
- function throw()
- if grabbed.Torso:FindFirstChild("TargetWeld") == nil or grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then return end
- paralyzed = false
- targetweld = grabbed.Torso.TargetWeld
- local ree = grabbed:FindFirstChild("Left Arm")
- targetweld2 =nil
- if ree and ree:FindFirstChild("Weld") then
- targetweld2 = ree.Weld
- end
- for i, v in pairs(grabbed:GetChildren()) do
- if v.Name == "Part" then
- v.CanCollide = true
- end
- end
- local doit = coroutine.wrap(function()
- local arm = me["Right Arm"]
- local tors = grabbed.Torso
- local arm2 = me["Left Arm"]
- local targrightshoulder = rightshoulder
- local targleftshoulder = leftshoulder
- if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end
- doing = true
- local weld2 = arm:FindFirstChildOfClass('Weld')
- local weld3 = arm2:FindFirstChildOfClass('Weld')
- local humanroot = me.HumanoidRootPart
- for i = 0,1,0.2 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 1.7, -0.5)* CFrame.Angles(-0.25, 1, -1.4), i)
- weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1.6, -0.5)* CFrame.Angles(-1.5, -1, 1.1), i)
- targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5, 0)*CFrame.Angles(0, 0, 0), i)
- if targetweld2 then
- targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5, 0, 0)*CFrame.Angles(0, 0, 0), i)
- end
- wait(0.01)
- end
- audio:Stop()
- audio.SoundId = "rbxassetid://536642316"
- tone = math.random(1, 3)
- if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition = 0.08 end
- if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0.1 end
- if tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0.12 end
- audio:Play()
- local slightthrow = Instance.new("BodyVelocity", grabbed.Torso)
- slightthrow.Velocity = Vector3.new(0,20,0)+(me.Torso.CFrame.lookVector*20)
- slightthrow.P = 5000
- slightthrow.MaxForce = Vector3.new(9000001,9000001,9000001)
- local point = grabbed.Torso.Position
- local aaaaaa = grabbed
- liedown()
- rightshoulderz:Clone().Parent = me.Torso
- leftshoulderz:Clone().Parent = me.Torso
- grabbed = nil
- if humanroot:FindFirstChild('Holder') then
- humanroot.Holder:Destroy()
- end
- local coru = coroutine.wrap(function()
- while aaaaaa and aaaaaa:FindFirstChild('Torso') and (aaaaaa.Torso.Position-point).magnitude < 5 do wait(0.001) end
- if aaaaaa:FindFirstChildOfClass('Humanoid') then
- aaaaaa:FindFirstChildOfClass('Humanoid').Name = "Humanoid"
- aaaaaa:FindFirstChildOfClass('Humanoid').JumpPower = 50
- aaaaaa:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
- end
- slightthrow:Remove()
- end)
- coru()
- for i = 0,1,0.05 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i)
- weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i)
- wait(0.01)
- end
- weld2:Destroy()
- weld3:Destroy()
- targetweld:Remove()
- if targetweld2 then
- targetweld2:Remove()
- end
- if rightshoulder then
- rightshoulder:Clone().Parent = tors
- end
- if leftshoulder then
- leftshoulder:Clone().Parent = tors
- end
- headweld:Clone().Parent = tors
- rightshoulderz:Clone().Parent = me.Torso
- leftshoulderz:Clone().Parent = me.Torso
- acting = false
- canClick = true
- doing = false
- end)
- doit()
- end
- cfn,ang,mr,int=CFrame.new,CFrame.Angles,math.rad,Instance.new
- bc=BrickColor.new
- local minimumsize = Vector3.new(0.7,0.7,0.7)
- local surface_between_splitted_parts = 'SmoothNoOutlines'
- local fragmentable = workspace
- local list = {}
- local brickcount = 0
- local storage = {}
- local fillup = 1000
- local maximumstorage = 2000
- local storage_position = Vector3.new(0,0,5000)
- local stored_partsize = Vector3.new(1,1,1)
- local parts_created_per_frame = 5
- local minimumsize = Vector3.new(0.7,0.7,0.7)
- local surface_between_splitted_parts = 'SmoothNoOutlines'
- local fragmentable = workspace
- local list = {}
- local brickcount = 0
- local storage = {}
- local fillup = 1000
- local maximumstorage = 2000
- local storage_position = Vector3.new(0,0,5000)
- local stored_partsize = Vector3.new(1,1,1)
- local parts_created_per_frame = 5
- function fragmentate(cframe,size,color,explosion_position,explosion_blastradius,backsurface,bottomsurface,frontsurface,leftsurface,rightsurface,topsurface,transparency,reflectance,material)
- local xi = size.X >= minimumsize.X*(1+explosion_blastradius/16) and 2 or 1
- local yi = size.Y >= minimumsize.Y*(1+explosion_blastradius/16) and 2 or 1
- local zi = size.Z >= minimumsize.Z*(1+explosion_blastradius/16) and 2 or 1
- if xi == 1 and yi == 1 and zi == 1 or (cframe.p-explosion_position).magnitude > size.magnitude/2 + explosion_blastradius then
- if xi == 1 and yi == 1 and zi == 1 then return end
- if #storage > 0 then
- local p = storage[1]
- p.BrickColor = color
- p.Size = size
- p.Anchored = false
- p.BackSurface = backsurface
- p.BottomSurface = bottomsurface
- p.FrontSurface = frontsurface
- p.LeftSurface = leftsurface
- p.RightSurface = rightsurface
- p.TopSurface = topsurface
- p.Transparency = transparency
- p.CFrame = cframe
- p.Reflectance = reflectance
- p.Material = material
- game:GetService('Debris'):AddItem(p,30)
- p:BreakJoints()
- table.remove(storage,1)
- else
- local p = Instance.new("Part",fragmentable)
- p.BrickColor = color
- p.FormFactor = "Custom"
- p.Size = size
- p.BackSurface = backsurface
- p.BottomSurface = bottomsurface
- p.FrontSurface = frontsurface
- p.LeftSurface = leftsurface
- p.RightSurface = rightsurface
- p.TopSurface = topsurface
- p.Transparency = transparency
- p.Material = material
- if p.Transparency>0.285 then
- p.Anchored = false
- else
- p.Anchored=false
- p.Material='Wood'
- game:GetService('Debris'):AddItem(p,10)
- end
- p.CFrame = cframe
- p.Reflectance = reflectance
- p:BreakJoints()
- end
- return
- end
- local mody = math.random(-125,125)/1000
- for y = 1,yi do
- if math.random()> 0.5 then
- local modx = math.random(-125,125)/1000
- for x = 1,xi do
- local modz = math.random(-125,125)/1000
- for z = 1,zi do --offset = x/xi-0.75+modx)
- fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)),
- Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y,
- zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z or mustardfoot_was_here),color,explosion_position,explosion_blastradius,
- z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface,
- z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface,
- y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance,material)
- end
- end
- else
- local modz = math.random(-125,125)/1000
- for z = 1,zi do
- local modx = math.random(-125,125)/1000
- for x = 1,xi do
- fragmentate(cframe*CFrame.new(size.X*(xi==1 and 0 or x/xi-0.75+modx),size.Y*(yi==1 and 0 or y/yi-0.75+mody),size.Z*(zi==1 and 0 or z/zi-0.75+modz)),
- Vector3.new(xi == 2 and size.X*(1-2*math.abs(x/xi-0.75+modx)) or size.X,yi == 2 and size.Y*(1-2*math.abs(y/yi-0.75+mody)) or size.Y,
- zi == 2 and size.Z*(1-2*math.abs(z/zi-0.75+modz)) or size.Z),color,explosion_position,explosion_blastradius,
- z~=zi and surface_between_splitted_parts or backsurface,y==2 and surface_between_splitted_parts or bottomsurface,
- z==2 and surface_between_splitted_parts or frontsurface,x==2 and surface_between_splitted_parts or leftsurface,x~=xi and surface_between_splitted_parts or rightsurface,
- y~=yi and surface_between_splitted_parts or topsurface,transparency,reflectance,material)
- end
- end
- end
- end
- end
- function start_fragmentation(position,radius,nuh)
- local search = Region3.new(position-Vector3.new(radius,radius,radius)*1.1,position+Vector3.new(radius,radius,radius)*1.1)
- repeat
- local finish = false
- local parts = workspace:FindPartsInRegion3WithIgnoreList(search,list,100)
- for i = 1,#parts do
- table.insert(list,1,parts[i])
- end
- finish = true
- until #parts < 100 and finish
- local t = tick()
- for i = 1,#list do
- local p = list[i]
- if p:IsA('UnionOperation') == false and p:IsA('CornerWedgePart') == false and p:IsA('TrussPart') == false and p:IsA('WedgePart') == false and p.Parent and p.Parent ~= obj1 and p.Parent.Name ~= "Projectile" and p:IsDescendantOf(fragmentable) and p:GetMass()<50000 and p.Transparency>0.285 and p.Name~='Base' and p.Parent:FindFirstChildOfClass('Humanoid') == nil and p.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil and p:IsDescendantOf(me)==false then
- fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance,p.Material)
- if #storage < maximumstorage and p.Shape == "Block" then
- p.Anchored = false
- p.FormFactor = "Custom"
- p.Size = stored_partsize
- p.Position = storage_position
- table.insert(storage,1,p)
- else
- p:Destroy()
- end
- end
- if nuh == false and p.Parent and p.Parent ~= obj1 and p.Parent.Name ~= "Projectile" and p:IsDescendantOf(fragmentable) and p:GetMass()<53000 and p.Transparency<0.05 and p.Name~='Base' and tostring(p.Material)=='Enum.Material.Wood' and p:IsDescendantOf(me)==false then
- fragmentate(p.CFrame,p.Size,p.BrickColor,position,radius,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance,p.Material)
- if #storage < maximumstorage and p.Shape == "Block" then
- p.Anchored = false
- p.Material='Wood'
- p.FormFactor = "Custom"
- p.Size = stored_partsize
- p.Position = storage_position
- table.insert(storage,1,p)
- else
- p:Destroy()
- end
- end
- end
- list = {}
- end
- function fling()
- local doit = coroutine.wrap(function()
- if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') and me:FindFirstChild('HumanoidRootPart') then
- acting = true
- for i=1,finishnum do
- local weld2 = Instance.new('Weld',me["Right Arm"])
- weld2.Part0 = me["Right Arm"]
- weld2.Part1 = me["Torso"]
- weld2.C0 = CFrame.new(-1.5,0,0)
- if finishnum == 1 then
- for i = 0,1,0.05 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0),i)
- wait(0.01)
- end
- end
- audio.SoundId = "rbxassetid://166083610"
- audio.PlaybackSpeed = 1
- audio.TimePosition = 0.1
- audio:Play()
- if finishnum == 1 then
- for i = 0,1,0.5 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i)
- wait(0.001)
- end
- end
- weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0)
- local knofe = obj1:Clone()
- for i, v in pairs(obj1:GetChildren()) do
- if v:IsA('BasePart') then
- v.Transparency = 1
- end
- end
- knofe.Parent = workspace
- knofe.Name = "Projectile"
- knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0)
- knofe:FindFirstChild("Trail", true).Enabled = true
- local heck = Instance.new('BodyVelocity',knofe.Grab)
- heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120
- local coru = coroutine.wrap(function()
- wait(0.45)
- if heck then
- heck:Destroy()
- end
- end)
- coru()
- local able = true
- knofe["big ass knife"].Touched:connect(function(hit)
- if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Transparency < 1 and knofe.Grab.CanCollide == false and hit.Parent ~= me and hit.Parent.Parent ~= me then
- local thing = hit.Parent:FindFirstChildOfClass('Humanoid')
- local ree = hit.Parent
- if thing == nil then
- ree = hit.Parent.Parent
- end
- if ree:FindFirstChildOfClass('Humanoid').Health > 0 then
- knofe:FindFirstChild("Trail", true).Enabled = false
- game:GetService('Debris'):AddItem(knofe,5)
- tone = math.random(1, 3)
- local sound = Instance.new('Sound',knofe.Grab)
- if tone == 1 then sound.SoundId = "rbxassetid://220833967" end
- if tone == 2 then sound.SoundId = "rbxassetid://220833976" end
- if tone == 3 then sound.SoundId = "rbxassetid://220834000" end
- sound.PlaybackSpeed = 1
- sound:Play()
- for i, v in pairs(knofe:GetChildren()) do
- if v:IsA('BasePart') then
- v.CanCollide = true
- v.Anchored = true
- end
- end
- hit.Anchored = true
- if ree:FindFirstChildOfClass('Humanoid') and hit.Name == "Torso" or hit.Name == "Head" then
- ree:FindFirstChildOfClass('Humanoid').Health = 0
- end
- wait()
- killz(ree,hit.Name,knofe)
- else
- knofe:FindFirstChild("Trail", true).Enabled = false
- heck.Velocity = Vector3.new(0,0,0)
- heck:Destroy()
- game:GetService('Debris'):AddItem(knofe,5)
- tone = math.random(1, 3)
- local sound = Instance.new('Sound',knofe.Grab)
- if tone == 1 then sound.SoundId = "rbxassetid://220833967" end
- if tone == 2 then sound.SoundId = "rbxassetid://220833976" end
- if tone == 3 then sound.SoundId = "rbxassetid://220834000" end
- sound.PlaybackSpeed = 1
- sound:Play()
- for i, v in pairs(knofe:GetChildren()) do
- if v:IsA('BasePart') then
- v.Anchored = false
- end
- end
- hit.Anchored = true
- wait(0.001)
- hit.Anchored = false
- for i, v in pairs(knofe:GetChildren()) do
- if v:IsA('BasePart') then
- v.Anchored = false
- end
- end
- if knofe then
- local coru = coroutine.wrap(function()
- if hit then
- local uno = Instance.new('Part',workspace)
- local dos = Instance.new('Part',workspace)
- uno.CFrame = hit.CFrame
- dos.CFrame = knofe["big ass knife"].CFrame
- local weld = Instance.new('Weld',knofe["big ass knife"])
- weld.Part0 = hit
- weld.Part1 = knofe["big ass knife"]
- weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
- uno:Destroy()
- dos:Destroy()
- end
- end)
- coru()
- end
- end
- elseif hit.Parent and hit.Parent ~= me and hit.Parent.Parent ~= me and hit.CanCollide and knofe.Grab.CanCollide == false then
- if hit.Transparency and (hit.Transparency<=0.285 or hit:GetMass()<=3000) then
- knofe:FindFirstChild("Trail", true).Enabled = false
- local sound = Instance.new('Sound',knofe.Grab)
- sound.SoundId = 'rbxassetid://267585646'
- sound:Play()
- for i,v in pairs(knofe:GetChildren()) do
- if v:IsA('BasePart') then
- v.Anchored = true
- end
- end
- wait()
- heck.Velocity = Vector3.new(0,0,0)
- heck:Destroy()
- local uno = Instance.new('Part',workspace)
- local dos = Instance.new('Part',workspace)
- uno.CFrame = hit.CFrame
- dos.CFrame = knofe["big ass knife"].CFrame
- local weld = Instance.new('Weld',knofe["big ass knife"])
- weld.Part0 = hit
- weld.Part1 = knofe["big ass knife"]
- weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
- uno:Destroy()
- dos:Destroy()
- for i,v in pairs(knofe:GetChildren()) do
- if v:IsA('BasePart') then
- v.Anchored = false
- end
- end
- game:GetService('Debris'):AddItem(knofe,5)
- for i,v in pairs(knofe:GetChildren()) do
- if v:IsA('BasePart') then
- v.CanCollide = true
- end
- end
- end
- if hit.Parent and hit.Transparency>0.285 and able == true and hit:GetMass()<3000 and hit.Parent:FindFirstChildOfClass('Humanoid') == nil and (hit.Parent.Parent == nil or hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil) then
- knofe:FindFirstChild("Trail", true).Enabled = false
- able = false
- local sound = Instance.new('Sound',knofe.Grab)
- sound.SoundId = 'rbxassetid://144884907'
- sound:Play()
- local coru = coroutine.wrap(function()
- start_fragmentation(knofe["big ass knife"].Position,1.25,knofe)
- end)
- coru()
- end
- end
- end)
- if finishnum == 1 then
- for i= 0,1,0.1 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i)
- wait(0.001)
- end
- else
- for i= 0,1,0.5 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i)
- wait(0.001)
- end
- end
- for i,v in pairs(obj1:GetChildren()) do
- if v:IsA('BasePart') then
- v.Transparency = 0
- end
- end
- weld2:Destroy()
- rightshoulderz:Clone().Parent = me.Torso
- end
- acting = false
- canClick = true
- end
- end)
- doit()
- end
- function instasplode()
- local coru = coroutine.wrap(function()
- acting = true
- for i=1,1 do
- local weld2 = Instance.new('Weld',me["Right Arm"])
- weld2.Part0 = me["Right Arm"]
- weld2.Part1 = me["Torso"]
- weld2.C0 = CFrame.new(-1.5,0,0)
- if finishnum == 1 then
- for i = 0,1,0.05 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0),i)
- wait(0.01)
- end
- end
- weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0)
- audio.SoundId = "rbxassetid://166083610"
- audio.PlaybackSpeed = 1
- audio.TimePosition = 0.1
- audio:Play()
- if finishnum == 1 then
- for i = 0,1,0.5 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i)
- wait(0.001)
- end
- end
- weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0)
- local knofe = obj1:Clone()
- for i,v in pairs(obj1:GetChildren()) do
- if v:IsA('BasePart') then
- v.Transparency = 1
- end
- end
- knofe.Parent = workspace
- knofe.Name = "Projectile"
- knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0)
- knofe:FindFirstChild("Trail", true).Enabled = false
- fireofjesUS = Instance.new("Fire", knofe.Grab)
- local heck = Instance.new('BodyVelocity',knofe.Grab)
- heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120
- local coru = coroutine.wrap(function()
- wait(0.45)
- if heck then
- heck:Destroy()
- end
- end)
- coru()
- knofe["big ass knife"].Touched:connect(function(hit)
- if hit.Parent ~= me and hit.Parent.Parent ~= me and hit.Transparency < 1 and knofe.Grab.CanCollide == false then
- heck.Velocity = Vector3.new(0,0,0)
- heck:Destroy()
- for i,v in pairs(knofe:GetChildren()) do
- if v:IsA('BasePart') then
- v.CanCollide = true
- end
- end
- local hum = hit.Parent:FindFirstChildOfClass('Humanoid')
- if hum == nil then
- hum = hit.Parent.Parent:FindFirstChildOfClass('Humanoid')
- end
- if knofe then
- local coru = coroutine.wrap(function()
- if hit then
- local uno = Instance.new('Part',workspace)
- local dos = Instance.new('Part',workspace)
- uno.CFrame = hit.CFrame
- dos.CFrame = knofe["big ass knife"].CFrame
- local weld = Instance.new('Weld',knofe["big ass knife"])
- weld.Part0 = hit
- weld.Part1 = knofe["big ass knife"]
- weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
- uno:Destroy()
- dos:Destroy()
- end
- end)
- coru()
- end
- local sound = Instance.new('Sound',knofe.Grab)
- sound.Name = "BOOM"
- sound.EmitterSize = 25
- sound.SoundId = 'rbxassetid://476477344'
- sound.Volume = 0.5
- sound:Play()
- local exppart = Instance.new("Part", game.Workspace)
- exppart.Size = Vector3.new(0.2, 0.2, 0.2)
- exppart.Anchored = true
- exppart.CanCollide = false
- exppart.CFrame = CFrame.new(knofe.Grab.CFrame.p)
- exppart.Transparency = 1
- local expaccent = Instance.new("ParticleEmitter", exppart)
- expaccent.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0, 0))})
- expaccent.LightEmission = 0.2
- expaccent.LightInfluence = 0.3
- expaccent.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)})
- expaccent.Acceleration = Vector3.new(0, 30, 0)
- expaccent.Drag = 15
- expaccent.LockedToPart = false
- expaccent.Lifetime = NumberRange.new(0.5, 1.5)
- expaccent.Rate = 2000
- expaccent.Speed = NumberRange.new(0,0)
- expaccent.SpreadAngle = Vector2.new(360, 360)
- expaccent:Clone().Parent = exppart
- expaccent:Clone().Parent = exppart
- local exp = Instance.new('Explosion',game.Workspace)
- exp.Position = knofe["big ass knife"].Position
- exp.ExplosionType = Enum.ExplosionType.NoCraters
- exp.BlastRadius = 5
- exp.Visible = false
- exp.BlastPressure = 0
- exp.DestroyJointRadiusPercent = 0
- exp.Hit:connect(function(hit)
- if hit.Parent and hit.Parent ~= me and hit.Parent.Name ~= "bitch ass knife" then
- wait(0.001)
- tgt = hit
- local coru=coroutine.wrap(function(tgtt)
- local fireofgods = Instance.new("Fire", tgtt)
- fireofgods.Size = 0
- fireofgods.Heat = 0
- local fireofgodsaccent = expaccent:Clone()
- fireofgodsaccent.Parent = hit
- fireofgodsaccent.Rate = 0
- fireofgodsaccent.Speed = NumberRange.new(5, 50)
- fireofgodsaccent.SpreadAngle = Vector2.new(45, 45)
- fireofgodsaccent.Acceleration = Vector3.new(0, 20, 0)
- while fireofgods.Size < 10 do
- fireofgods.Size = fireofgods.Size + 0.1
- fireofgods.Heat = fireofgods.Heat + 0.1
- fireofgodsaccent.Rate = fireofgodsaccent.Rate + 1
- wait()
- end
- if hit.Parent and hit.Parent:FindFirstChildOfClass('Humanoid') == nil and hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil then
- hit:BreakJoints()
- elseif hit.Parent and hit.Parent:IsA('Accessory') then
- for i,v in pairs(hit:GetChildren()) do
- if v:IsA('SpecialMesh') then
- v.TextureId = ""
- end
- end
- end
- hit.BrickColor = BrickColor.new("Black")
- for i,v in pairs(hit.Parent:GetChildren()) do
- if v:IsA('Shirt') or v:IsA('Pants') then
- v:Destroy()
- end
- end
- while fireofgods.Size > 5 do
- fireofgods.Size = fireofgods.Size - 0.1
- fireofgods.Heat = fireofgods.Heat - 0.1
- wait()
- end
- fireofgods:Destroy()
- if hit.Parent then
- if hit.Parent:FindFirstChildOfClass('Humanoid') == nil and hit.Parent.Parent:FindFirstChildOfClass('Humanoid') == nil then
- local p = hit
- fragmentate(p.CFrame,p.Size,p.BrickColor,p.Position,0.01,p.BackSurface,p.BottomSurface,p.FrontSurface,p.LeftSurface,p.RightSurface,p.TopSurface,p.Transparency,p.Reflectance,p.Material)
- hit:Remove()
- elseif hit.Parent:FindFirstChildOfClass('Humanoid') ~= nil then
- print(hit.Name)
- if hit.Name == "Torso" or hit.Name == "Head" then
- print('ohhh YAAAA')
- hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0
- end
- wait()
- killz(hit.Parent,hit.Name,nil,nil,false,false,true)
- end
- end
- end)
- coru(tgt)
- end
- end)
- local explosionaccenttimeout = coroutine.wrap(function()
- wait(0.2)
- for i, exploodn in pairs(exppart:GetChildren()) do
- exploodn.Enabled = false
- end
- wait(2)
- for i, exploodn in pairs(exppart:GetChildren()) do
- exploodn:Remove()
- end
- end)
- explosionaccenttimeout()
- for i,v in pairs(knofe:GetChildren()) do
- if v:IsA('BasePart') then
- v.Transparency = 1
- end
- end
- exp.AncestryChanged:connect(function() knofe:Destroy() end)
- coru()
- end
- end)
- if finishnum == 1 then
- for i= 0,1,0.1 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i)
- wait(0.001)
- end
- else
- wait(0.1)
- end
- weld2.C0 = CFrame.new(-1.5,0,0)
- for i,v in pairs(obj1:GetChildren()) do
- if v:IsA('BasePart') then
- v.Transparency = 0
- end
- end
- weld2:Destroy()
- rightshoulderz:Clone().Parent = me.Torso
- end
- acting = false
- canClick = true
- end)
- coru()
- end
- function fireworkit()
- local coru = coroutine.wrap(function()
- acting = true
- local ree = 1
- if finishnum > 1 then
- ree = 3
- end
- for i=1,ree do
- local weld2 = Instance.new('Weld',me["Right Arm"])
- weld2.Part0 = me["Right Arm"]
- weld2.Part1 = me["Torso"]
- weld2.C0 = CFrame.new(-1.5,0,0)
- weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0)
- audio.SoundId = "rbxassetid://166083610"
- audio.PlaybackSpeed = 1
- audio.TimePosition = 0.1
- audio:Play()
- weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0)
- local knofe = obj1:Clone()
- for i,v in pairs(obj1:GetChildren()) do
- if v:IsA('BasePart') then
- v.Transparency = 1
- end
- end
- local sound = Instance.new('Sound',knofe.Grab)
- sound.Volume = 0.25
- sound.EmitterSize = 200
- sound.MaxDistance = 300
- sound.SoundId = 'rbxassetid://551051176'
- sound:Play()
- knofe.Parent = workspace
- knofe.Name = "Projectile"
- knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0)
- local partic = Instance.new('ParticleEmitter',knofe.Grab)
- partic.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.new(1,0,0)),ColorSequenceKeypoint.new(0.4,Color3.fromRGB(255,125,0)),ColorSequenceKeypoint.new(0.8,Color3.new(1,1,0)),ColorSequenceKeypoint.new(1,Color3.new(1,1,1))})
- partic.LightEmission = 0.5
- partic.LightInfluence = 0
- partic.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5),NumberSequenceKeypoint.new(1,0.15)})
- partic.Rotation = NumberRange.new(0,90)
- partic.SpreadAngle = Vector2.new(5,5)
- partic.Speed = NumberRange.new(20)
- partic.Texture = 'rbxassetid://603193846'
- partic.EmissionDirection = Enum.NormalId.Left
- partic.Lifetime = NumberRange.new(0.5,1)
- partic.Rate = 100
- local heck = Instance.new('BodyVelocity',knofe.Grab)
- heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*240
- local coru=coroutine.wrap(function()
- wait(1.2)
- sound:Destroy()
- local sound2 = Instance.new('Sound',workspace)
- sound2.SoundId = 'rbxassetid://138080762'
- sound2:Play()
- if heck then
- heck:Destroy()
- end
- for i,v in pairs(knofe:GetChildren()) do
- v.Anchored = true
- end
- partic.Enabled = false
- local colorscheme = math.random(1,4)
- --1 - red & orange
- --2 - blue & pink
- --3 - green & purple
- --4 - blue, red, white
- local colar1 = Color3.fromRGB(255,0,0)
- local colar2 = Color3.fromRGB(255,125,0)
- local colar3 = Color3.fromRGB(255,255,255)
- if colorscheme == 2 then
- colar1 = Color3.fromRGB(0,132,255)
- colar2 = Color3.fromRGB(243,105,255)
- elseif colorscheme == 3 then
- colar1 = Color3.fromRGB(76,255,0)
- colar2 = Color3.fromRGB(128,0,255)
- elseif colorscheme == 4 then
- colar2 = Color3.fromRGB(0,132,255)
- end
- local partic2 = Instance.new('ParticleEmitter',knofe.Grab)
- partic2.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,colar1),ColorSequenceKeypoint.new(1,colar1)})
- partic2.LightEmission = 0.5
- partic2.LightInfluence = 0
- partic2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5),NumberSequenceKeypoint.new(1,0.1)})
- partic2.Rotation = NumberRange.new(0,90)
- partic2.SpreadAngle = Vector2.new(180,180)
- partic2.Speed = NumberRange.new(20)
- partic2.Texture = 'rbxassetid://603193846'
- partic2.EmissionDirection = Enum.NormalId.Right
- partic2.Lifetime = NumberRange.new(2,2.5)
- partic2.Rate = 1000
- partic2.Drag = 1
- local partic3 = partic2:Clone()
- partic3.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,colar2),ColorSequenceKeypoint.new(1,colar2)})
- partic3.Parent = knofe.Grab
- if colorscheme == 4 then
- local partic4 = partic2:Clone()
- partic4.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,colar3),ColorSequenceKeypoint.new(1,colar3)})
- partic4.Parent = knofe.Grab
- end
- wait(1)
- for i,v in pairs(knofe.Grab:GetChildren()) do
- if v:IsA('ParticleEmitter') then
- v.Enabled = false
- end
- end
- sound:Destroy()
- wait(2)
- knofe:Destroy()
- end)
- coru()
- wait(0.1)
- weld2.C0 = CFrame.new(-1.5,0,0)
- for i,v in pairs(obj1:GetChildren()) do
- if v:IsA('BasePart') then
- v.Transparency = 0
- end
- end
- weld2:Destroy()
- rightshoulderz:Clone().Parent = me.Torso
- end
- acting = false
- canClick = true
- end)
- coru()
- end
- function paralyze()
- local coru = coroutine.wrap(function()
- if paralyzed == true then return end
- paralyzed = true
- local arm = me["Right Arm"]
- local tors = grabbed.Torso
- local arm2 = me["Left Arm"]
- if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end
- doing = true
- local weld2 = arm:FindFirstChildOfClass('Weld')
- local weld3 = arm2:FindFirstChildOfClass('Weld')
- local humanroot = me.HumanoidRootPart
- for i = 0,1,0.075 do
- weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-2, 0, -1.5), i)
- weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.4, 0, 1.1), i)
- wait(0.01)
- end
- for i = 0,1,0.30 do
- weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-0.75, 0, -1.75), i)
- weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.4, 0, 1.1), i)
- wait(0.01)
- end
- killz(grabbed,'Left Leg')
- killz(grabbed,'Left Arm')
- killz(grabbed,'Right Leg')
- killz(grabbed,'Right Arm')
- for i, v in pairs(grabbed:GetChildren()) do
- if v.Name == "Part" then
- v.CanCollide = false
- end
- end
- audio:Stop()
- audio.SoundId = "rbxassetid://2801263"
- tone = math.random(1, 3)
- if tone == 1 then audio.PlaybackSpeed = 0.8 audio.TimePosition = 0 end
- if tone == 2 then audio.PlaybackSpeed = 1 audio.TimePosition = 0 end
- if tone == 3 then audio.PlaybackSpeed = 1.2 audio.TimePosition = 0 end
- audio:Play()
- local bleedpart = Instance.new("Part", grabbed)
- bleedpart.Size = Vector3.new(0.2, 0.2, 0.2)
- bleedpart.Color = Color3.new(115/225, 115/225, 115/225)
- bleedpart.CanCollide = false
- bleedpart.Position = grabbed.Head.Position + Vector3.new(0, 1, 0)
- bleedpart.Transparency = 1
- local bleedpartweld = Instance.new("Weld", grabbed.Torso)
- bleedpartweld.Part0 = grabbed.Torso
- bleedpartweld.Part1 = bleedpart
- bleedpartweld.C0 = CFrame.Angles(-1, 0, -0.35) * CFrame.new(0, 1, 0.8)
- local cuntruu=coroutine.wrap(function()
- bleed(bleedpart)
- end)
- local thicc = coroutine.wrap(function()
- wait(3)
- bleedpart:Remove()
- end)
- cuntruu()
- thicc()
- for i = 0,1,0.075 do
- weld2.C0 = weld2.C0:lerp(CFrame.new(-0.9, 0.80, -1.1)* CFrame.Angles(-1.5, 0, -1.3), i)
- weld3.C0 = weld3.C0:lerp(CFrame.new(0.8, 1, -0.5)* CFrame.Angles(-1.5, 0, 1.1), i)
- wait(0.01)
- end
- acting = true
- canClick = true
- doing = false
- end)
- coru()
- end
- function explode()
- local coru = coroutine.wrap(function()
- acting = true
- for i=1,finishnum do
- local weld2 = Instance.new('Weld',me["Right Arm"])
- weld2.Part0 = me["Right Arm"]
- weld2.Part1 = me["Torso"]
- weld2.C0 = CFrame.new(-1.5,0,0)
- if finishnum == 1 then
- for i = 0,1,0.05 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0),i)
- wait(0.01)
- end
- end
- weld2.C0 = CFrame.new(-1.5,0.9,-0.5)*CFrame.Angles(-math.pi/0.75,-math.pi/8,0)
- audio.SoundId = "rbxassetid://166083610"
- audio.PlaybackSpeed = 1
- audio.TimePosition = 0.1
- audio:Play()
- if finishnum == 1 then
- for i = 0,1,0.5 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0),i)
- wait(0.001)
- end
- end
- weld2.C0 = CFrame.new(-1.5,1.2,0.1)*CFrame.Angles(math.pi/0.9,0,0)
- local knofe = obj1:Clone()
- for i,v in pairs(obj1:GetChildren()) do
- if v:IsA('BasePart') then
- v.Transparency = 1
- end
- end
- knofe.Parent = workspace
- knofe.Name = "Projectile"
- knofe.Grab.CFrame = CFrame.new(knofe.Grab.CFrame.p, mouse.Hit.p)*CFrame.Angles(0,math.pi/2,0)
- knofe:FindFirstChild("Trail", true).Enabled = false
- local heck = Instance.new('BodyVelocity',knofe.Grab)
- heck.Velocity = (knofe.Grab.CFrame*CFrame.Angles(0,math.pi/-2,0)).lookVector*120
- local coru = coroutine.wrap(function()
- wait(0.45)
- if heck then
- heck:Destroy()
- end
- end)
- coru()
- knofe["big ass knife"].Touched:connect(function(hit)
- if hit.Parent ~= me and hit.Parent.Parent ~= me and hit.Transparency < 1 and knofe.Grab.CanCollide == false then
- heck.Velocity = Vector3.new(0,0,0)
- heck:Destroy()
- for i,v in pairs(knofe:GetChildren()) do
- if v:IsA('BasePart') then
- v.CanCollide = true
- end
- end
- local hum = hit.Parent:FindFirstChildOfClass('Humanoid')
- if hum == nil then
- hum = hit.Parent.Parent:FindFirstChildOfClass('Humanoid')
- end
- if hum then
- tone = math.random(1, 3)
- local sound = Instance.new('Sound',knofe.Grab)
- if tone == 1 then sound.SoundId = "rbxassetid://220833967" end
- if tone == 2 then sound.SoundId = "rbxassetid://220833976" end
- if tone == 3 then sound.SoundId = "rbxassetid://220834000" end
- sound.PlaybackSpeed = 1
- sound:Play()
- else
- local sound = Instance.new('Sound',knofe.Grab)
- sound.SoundId = 'rbxassetid://267585646'
- sound:Play()
- end
- if knofe then
- local coru = coroutine.wrap(function()
- if hit then
- local uno = Instance.new('Part',workspace)
- local dos = Instance.new('Part',workspace)
- uno.CFrame = hit.CFrame
- dos.CFrame = knofe["big ass knife"].CFrame
- local weld = Instance.new('Weld',knofe["big ass knife"])
- weld.Part0 = hit
- weld.Part1 = knofe["big ass knife"]
- weld.C0 = uno.CFrame:toObjectSpace(dos.CFrame)
- uno:Destroy()
- dos:Destroy()
- end
- end)
- coru()
- end
- local coru = coroutine.wrap(function()
- for i=1,15,0.7 do
- local sound = Instance.new('Sound',knofe.Grab)
- if knofe then
- if knofe.serration.BrickColor == BrickColor.new('Really red') then
- for i, v in pairs(knofe:GetChildren()) do
- if v.Name == "big ass knife" or v.Name == "serration" or v.Name == "knifetip1" or v.Name == "fricc" then
- v.BrickColor = BrickColor.new('Lily white')
- v.Material = Enum.Material.SmoothPlastic
- end
- end
- else
- for i,v in pairs(knofe:GetChildren()) do
- if v.Name == "big ass knife" or v.Name == "serration" or v.Name == "knifetip1" or v.Name == "fricc" then
- v.BrickColor = BrickColor.new('Really red')
- v.Material = Enum.Material.Neon
- sound.SoundId = 'rbxassetid://300473653'
- sound.Volume = 0.75
- sound.TimePosition = 0.05
- sound.EmitterSize = 25
- sound.PlaybackSpeed = 1
- sound:Play()
- end
- end
- end
- wait(1/i)
- sound:Destroy()
- end
- end
- local sound = Instance.new('Sound',knofe.Grab)
- sound.Name = "BOOM"
- sound.EmitterSize = 25
- sound.SoundId = 'rbxassetid://12222084'
- sound.TimePosition = 0.1
- sound.Volume = 0.5
- sound:Play()
- local exppart = Instance.new("Part", game.Workspace)
- exppart.Size = Vector3.new(0.2, 0.2, 0.2)
- exppart.Anchored = true
- exppart.CanCollide = false
- exppart.CFrame = CFrame.new(knofe.Grab.CFrame.p)
- exppart.Transparency = 1
- local expaccent = Instance.new("ParticleEmitter", exppart)
- expaccent.Color = ColorSequence.new({ColorSequenceKeypoint.new(0, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1, Color3.fromRGB(255, 0, 0))})
- expaccent.LightEmission = 0.2
- expaccent.LightInfluence = 0.3
- expaccent.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 0)})
- expaccent.Acceleration = Vector3.new(0, -8, 0)
- expaccent.Drag = 15
- expaccent.LockedToPart = true
- expaccent.Lifetime = NumberRange.new(0.5, 1.5)
- expaccent.Rate = 2000
- expaccent.Speed = NumberRange.new(10, 150)
- expaccent.SpreadAngle = Vector2.new(360, 360)
- local exp = Instance.new('Explosion',game.Workspace)
- exp.Position = knofe["big ass knife"].Position
- exp.ExplosionType = Enum.ExplosionType.NoCraters
- exp.BlastRadius = 10
- exp.BlastPressure = 100000
- exp.DestroyJointRadiusPercent = 1
- exp.Hit:connect(function(hit)
- if hit.Parent and hit.Parent ~= me and hit.Parent:FindFirstChildOfClass('Humanoid') then
- if hit.Parent:FindFirstChildOfClass('Humanoid') and hit.Name == "Torso" or hit.Name == "Head" then
- hit.Parent:FindFirstChildOfClass('Humanoid').Health = 0
- end
- wait(0.001)
- local coru=coroutine.wrap(function()
- killz(hit.Parent,'Head',knofe,exp)
- end)
- coru()
- elseif hit.Parent and hit.Parent ~= workspace and hit.Parent ~= me then
- if hit.Parent.Name ~= "Projectile" then
- hit.Parent:BreakJoints()
- end
- elseif hit.Parent and hit.Parent ~= me then
- hit:BreakJoints()
- end
- end)
- local explosionaccenttimeout = coroutine.wrap(function()
- wait(0.2)
- expaccent.Enabled = false
- wait(2)
- exppart:Remove()
- end)
- explosionaccenttimeout()
- for i,v in pairs(knofe:GetChildren()) do
- if v:IsA('BasePart') then
- v.Transparency = 1
- end
- end
- exp.AncestryChanged:connect(function() knofe:Destroy() end)
- end)
- coru()
- end
- end)
- if finishnum == 1 then
- for i= 0,1,0.1 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i)
- wait(0.001)
- end
- else
- wait(0.1)
- end
- weld2.C0 = CFrame.new(-1.5,0,0)
- for i,v in pairs(obj1:GetChildren()) do
- if v:IsA('BasePart') then
- v.Transparency = 0
- end
- end
- weld2:Destroy()
- rightshoulderz:Clone().Parent = me.Torso
- end
- acting = false
- canClick = true
- end)
- coru()
- end
- function release()
- if grabbed.Torso:FindFirstChild("TargetWeld") == nil or grabbed:FindFirstChildOfClass('Humanoid').Health <= 0 then return end
- targetweld = grabbed.Torso.TargetWeld
- local ree= grabbed:FindFirstChild("Left Arm")
- targetweld2 = nil
- if ree and ree:FindFirstChild("Weld") then
- targetweld2 = ree.Weld
- end
- for i, v in pairs(grabbed:GetChildren()) do
- if v.Name == "Part" then
- v.CanCollide = true
- end
- end
- paralyzed = false
- local doit = coroutine.wrap(function()
- local arm = me["Right Arm"]
- local tors = grabbed.Torso
- local arm2 = me["Left Arm"]
- if arm:FindFirstChildOfClass('Weld') == nil or arm2:FindFirstChildOfClass('Weld') == nil then return end
- doing = true
- local weld2 = arm:FindFirstChildOfClass('Weld')
- local weld3 = arm2:FindFirstChildOfClass('Weld')
- local humanroot = me.HumanoidRootPart
- if grabbed:FindFirstChildOfClass('Humanoid') then
- grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = false
- end
- rightshoulderz:Clone().Parent = me.Torso
- leftshoulderz:Clone().Parent = me.Torso
- if grabbed:FindFirstChildOfClass('Humanoid') then
- grabbed:FindFirstChildOfClass('Humanoid').Name = "Humanoid"
- grabbed:FindFirstChildOfClass('Humanoid').JumpPower = 50
- grabbed:FindFirstChildOfClass('Humanoid').WalkSpeed = 16
- grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = false
- end
- grabbed = nil
- if humanroot:FindFirstChild('Holder') then
- humanroot.Holder:Destroy()
- end
- for i = 0,1,0.1 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld2 == nil or weld3 == nil then return end
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0),i)
- weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0),i)
- targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5, 0)*CFrame.Angles(0, 0, 0), i)
- if targetweld2 then
- targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5, 0, 0)*CFrame.Angles(0, 0, 0), i)
- end
- wait(0.01)
- end
- knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0.2)
- weld2:Destroy()
- weld3:Destroy()
- targetweld:Remove()
- if targetweld2 then
- targetweld2:Remove()
- end
- if rightshoulder then
- rightshoulder:Clone().Parent = tors
- end
- if leftshoulder then
- leftshoulder:Clone().Parent = tors
- end
- headweld:Clone().Parent = tors
- rightshoulderz:Clone().Parent = me.Torso
- leftshoulderz:Clone().Parent = me.Torso
- acting = false
- canClick = true
- doing = false
- end)
- doit()
- end
- function stabwithpassion()
- local doit = coroutine.wrap(function()
- if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') and me:FindFirstChild('HumanoidRootPart') and me:FindFirstChild('Left Arm') then
- acting = true
- me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed + 10
- local arm = me["Right Arm"]
- local tors = me.Torso
- local arm2 = me["Left Arm"]
- local humanroot = me.HumanoidRootPart
- local weld = Instance.new('Weld',tors)
- weld.Part0 = tors
- weld.Part1 = humanroot
- weld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0, 0, 0)
- local weld2 = Instance.new('Weld',arm)
- weld2.Part0 = arm
- weld2.Part1 = tors
- weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0)
- local weld3 = Instance.new('Weld',arm2)
- weld3.Part0 = arm2
- weld3.Part1 = tors
- weld3.C0 = CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0)
- for i = 0,1,0.15 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end
- weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(20),0),i)
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.2,1.3,0.4)*CFrame.Angles(0.5,0,-1.2),i)
- knifeweld.C1 = knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55, math.rad(90), -1.55) * CFrame.new(0, 0.95, 0), i)
- wait(0.01)
- end
- wait(0.001)
- trail.Enabled = true
- stabbing = true
- audio2.SoundId = 'rbxassetid://608537390'
- audio2:Play()
- for i = 0,1,0.2 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end
- weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(-45),0),i)
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.6,0.8,-1)*CFrame.Angles(math.rad(-90),0,-1),i)
- wait(0.01)
- end
- trail.Enabled = false
- wait(0.1)
- me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed - 10
- stabbing = false
- wait(0.001)
- for i = 0,1,0.075 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end
- weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),i)
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0)*CFrame.Angles(0,0,0),i)
- weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0)*CFrame.Angles(0,0,0),i)
- knifeweld.C1 = knifeweld.C1:lerp(CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0), i)
- wait(0.01)
- end
- weld:Destroy()
- weld2:Destroy()
- weld3:Destroy()
- torsojoint:Clone().Parent = humanroot
- rightshoulderz:Clone().Parent = me.Torso
- leftshoulderz:Clone().Parent = me.Torso
- canClick = true
- hit = false
- acting = false
- end
- end)
- doit()
- end
- function stab()
- local doit = coroutine.wrap(function()
- if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') and me:FindFirstChild('HumanoidRootPart') and me:FindFirstChild('Left Arm') then
- acting = true
- me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed + 3
- local arm = me["Right Arm"]
- local tors = me.Torso
- local arm2 = me["Left Arm"]
- local humanroot = me.HumanoidRootPart
- local weld = Instance.new('Weld',tors)
- weld.Part0 = tors
- weld.Part1 = humanroot
- weld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0, 0, 0)
- local weld2 = Instance.new('Weld',arm)
- weld2.Part0 = arm
- weld2.Part1 = tors
- weld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0)
- local weld3 = Instance.new('Weld',arm2)
- weld3.Part0 = arm2
- weld3.Part1 = tors
- weld3.C0 = CFrame.new(1.5,0,-0.3) * CFrame.Angles(0.3,0.1,0)
- for i = 0,1,0.1 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end
- weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0.3,0),i)
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.2,1.3,0.4)*CFrame.Angles(0.5,0,-1.2),i)
- wait(0.01)
- end
- wait(0.001)
- trail.Enabled = true
- stabbing = true
- audio2.SoundId = 'rbxassetid://608537390'
- audio2:Play()
- for i = 0,1,0.25 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end
- weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,-0.3,0),i)
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.6,0.8,0.5)*CFrame.Angles(-0.5,0,-0.5),i)
- wait(0.01)
- end
- trail.Enabled = false
- wait(0.1)
- me:FindFirstChildOfClass('Humanoid').WalkSpeed = me:FindFirstChildOfClass('Humanoid').WalkSpeed - 3
- for i = 0,1,0.25 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end
- weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0.3,0),i)
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0.6,-0.3)*CFrame.Angles(0.5,0,-0.5),i)
- wait(0.01)
- end
- stabbing = false
- wait(0.001)
- for i = 0,1,0.05 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil or weld2 == nil or humanroot == nil then return end
- weld.C0 = weld.C0:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),i)
- weld2.C0 = weld2.C0:lerp(CFrame.new(-1.5,0,0)*CFrame.Angles(0,0,0),i)
- weld3.C0 = weld3.C0:lerp(CFrame.new(1.5,0,0)*CFrame.Angles(0,0,0),i)
- wait(0.01)
- end
- weld:Destroy()
- weld2:Destroy()
- weld3:Destroy()
- torsojoint:Clone().Parent = humanroot
- rightshoulderz:Clone().Parent = me.Torso
- leftshoulderz:Clone().Parent = me.Torso
- canClick = true
- hit = false
- acting = false
- end
- end)
- doit()
- end
- function hardrelease()
- rightshoulderz:Clone().Parent = me.Torso
- leftshoulderz:Clone().Parent = me.Torso
- if me:FindFirstChild('Right Arm') then
- for i,v in pairs(me["Right Arm"]:GetChildren()) do
- if v:IsA('Weld') then
- v:Destroy()
- end
- end
- end
- if me:FindFirstChild('Left Arm') then
- for i,v in pairs(me["Left Arm"]:GetChildren()) do
- if v:IsA('Weld') then
- v:Destroy()
- end
- end
- end
- acting = false
- canClick = true
- doing = false
- grabbed = nil
- end
- function unequip()
- local doit = coroutine.wrap(function()
- if me:FindFirstChild('Right Arm') and me:FindFirstChild('Torso') then
- acting = true
- local arm = me["Right Arm"]
- local arm2 = me["Left Arm"]
- local tors = me.Torso
- local weld = Instance.new('Weld',arm)
- weld.Part0 = arm
- weld.Part1 = tors
- weld.C0 = CFrame.new(-1.5,0,0)
- local weld2 = Instance.new("Weld", arm2)
- weld2.Part0 = arm2
- weld2.Part1 = tors
- weld2.C0 = CFrame.new(1.5, 0, 0)
- wait(0.001)
- trail.Enabled = true
- for i = 0,1,0.1 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end
- weld.C0 = weld.C0:lerp(CFrame.new(-0.2,0.2,-0.5)*CFrame.Angles(0,-3.1,0.9),i)
- weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0.6, 0) * CFrame.Angles(0,0,0.5),i)
- wait(0.001)
- end
- trail.Enabled = false
- wait(0.25)
- for i = 0,1,0.1 do
- if me:FindFirstChild('Right Arm') == nil or me:FindFirstChild('Torso') == nil or weld == nil then return end
- weld.C0 = weld.C0:lerp(CFrame.new(-1.5,0,0),i)
- weld2.C0 = weld2.C0:lerp(CFrame.new(1.5, 0, 0), i)
- wait(0.01)
- end
- weld:Destroy()
- weld2:Remove()
- if tors ~= nil then
- rightshoulderz:Clone().Parent = me.Torso
- leftshoulderz:Clone().Parent = me.Torso
- end
- acting = false
- end
- end)
- doit()
- end
- mouse.KeyDown:connect(function(key)
- if usable == true then
- if key == "z" then
- if active == false and acting == false then
- active = true
- if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
- notify("KNIFE EQUIPPED",false)
- audio:Stop()
- audio.SoundId = 'rbxassetid://608618332'
- equip()
- wait(0.6)
- audio:Play()
- knifeweld.Part0 = me["Right Arm"]
- knifeweld.C1 = CFrame.fromEulerAnglesXYZ(1.55, math.rad(-90), 1.55) * CFrame.new(0, 0.95, 0)
- elseif acting == false then
- active = false
- if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
- audio:Stop()
- audio.SoundId = 'rbxassetid://608538233'
- unequip()
- notify("KNIFE UNEQUIPPED",false)
- wait(0.3)
- audio:Play()
- knifeweld.Part0 = me.Torso
- knifeweld.C1 = CFrame.Angles(0,math.rad(90),0) * CFrame.new(1, 0.8, 0.55)
- canClick = true
- end
- elseif key == "f" then
- if mode == 'kill' or active == false then return end
- mode = "kill"
- if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
- notify("MODE || KILL || [F]",false)
- elseif key == "e" then
- if mode == 'throw' or active == false then return end
- mode = "throw"
- if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
- notify("MODE || PUSH || [E]",false)
- elseif key == "q" then
- if mode == 'release' or active == false then return end
- mode = "release"
- if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
- notify("MODE || RELEASE || [Q]",false)
- elseif key == "x" then
- if mode == 'stab' or active == false or acting == true then return end
- mode = "stab"
- if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
- notify("MODE || STAB || [X]",false)
- elseif key == "c" then
- if mode == 'fling' or active == false or acting == true then return end
- mode = "fling"
- if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
- notify("MODE || THROW || [C]",false)
- elseif key == "b" then
- if mode == 'instasplode' or active == false or acting == true then return end
- mode = "instasplode"
- if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
- notify("MODE || MOLOTOV || [B]",false)
- elseif key == "r" then
- if mode == 'paralyze' or active == false then return end
- mode = "paralyze"
- if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
- notify("MODE || PARALYZE || [R]",false)
- elseif key == "v" then
- if mode == 'explode' or active == false or acting == true then return end
- mode = "explode"
- if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
- notify("MODE || EXPLODE || [V]",false)
- elseif key == "k" then
- if mode == 'suicide' or active == false or acting == true then return end
- mode = "suicide"
- if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
- notify("MODE || SUICIDE || [K]",false)
- elseif key == "h" then
- if mode == 'firework' or active == false or acting == true then return end
- mode = "firework"
- if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
- notify("MODE || FIREWORK || [H]",false)
- elseif key == "g" then
- if mode == 'finish' or active == false then return end
- mode = "finish"
- if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
- local welp = "ON"
- if finishnum == 1 then
- welp = "OFF"
- end
- notify("MODE || FINISH || [G] || "..welp,false)
- elseif key == "n" then
- if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
- if zombiemode == false then
- notify("ZOMBIE MODE ON || [N]",false)
- zombiemode = true
- else
- notify("ZOMBIE MODE OFF || [N]",false)
- zombiemode = false
- end
- elseif key == "m" then
- if finishnum == 1 then
- finishnum = 15
- if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
- notify("PSYCHOPATH MODE ON || [M]",false)
- if cancolorfilter then
- local Sp00kyGui = Instance.new("ScreenGui")
- local ImageLabel = Instance.new("ImageLabel")
- -- Properties
- Sp00kyGui.Parent = playergui
- Sp00kyGui.Name = "REEEEEEEE"
- ImageLabel.Parent = Sp00kyGui
- ImageLabel.BackgroundColor3 = Color3.new(1, 1, 1)
- ImageLabel.BackgroundTransparency = 1
- ImageLabel.Size = UDim2.new(1, 0, 1, 0)
- ImageLabel.Image = "rbxassetid://74443700"
- ImageLabel.ImageColor3 = Color3.new(1, 0, 0)
- end
- if canbackgroundmusic == true then
- local sound = Instance.new('Sound',playergui)
- sound.Name = 'PSYCHOPAAAATH'
- sound.SoundId = 'rbxassetid://220875210'
- sound.Looped = true
- sound.Volume = 0.5
- sound:Play()
- end
- else
- finishnum = 1
- if playergui:FindFirstChild('Notification') then playergui.Notification:Destroy() end
- notify("PSYCHOPATH MODE OFF || [M]",false)
- for i,v in pairs(playergui:GetChildren()) do
- if v.Name == "REEEEEEEE" then
- v:Destroy()
- end
- end
- local thisniggarighthere = playergui:FindFirstChild('PSYCHOPAAAATH')
- if thisniggarighthere then thisniggarighthere:Destroy() end
- end
- end
- end
- end)
- mouse.Button1Down:connect(function()
- if active == false or usable == false then return end
- if canClick == true and acting == false then
- if mode == "stab" and finishnum == 1 then
- canClick = false
- stab()
- elseif mode == "stab" and finishnum == 15 then
- canClick = false
- stabwithpassion()
- elseif mode == "fling" then
- canClick = false
- fling()
- elseif mode == "explode" then
- canClick = false
- explode()
- elseif mode == "instasplode" then
- canClick = false
- instasplode()
- elseif mode == "finish" then
- canClick = false
- finish()
- elseif mode == "suicide" then
- canClick = false
- kysnigga()
- elseif mode == "firework" then
- canClick = false
- fireworkit()
- else
- canClick = false
- grab()
- end
- else
- if grabbed ~= nil and doing == false then
- if mode == "release" then
- if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then
- release()
- else
- hardrelease()
- end
- elseif mode == "kill" then
- if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then
- kill()
- else
- hardrelease()
- end
- elseif mode == "paralyze" then
- if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then
- paralyze()
- else
- hardrelease()
- end
- elseif mode == "throw" then
- if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then
- throw()
- else
- hardrelease()
- end
- elseif mode == "explode" then
- if acting == true and grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then
- throw()
- else
- hardrelease()
- end
- end
- end
- end
- end)
- knife.Touched:connect(function(hitz)
- if hitz.Parent and hitz.Parent:FindFirstChildOfClass("Humanoid") and hitz.Parent:FindFirstChild('Torso') and acting == true then
- if mode == "stab" and stabbing == true and hit == false then
- hit = true
- tone = math.random(1, 3)
- audio:Stop()
- if tone == 1 then audio.SoundId = "rbxassetid://220833967" end
- if tone == 2 then audio.SoundId = "rbxassetid://220833976" end
- if tone == 3 then audio.SoundId = "rbxassetid://220834000" end
- audio.PlaybackSpeed = 1
- audio:Play()
- killz(hitz.Parent,'Left Leg')
- killz(hitz.Parent,'Left Arm')
- killz(hitz.Parent,'Right Leg')
- killz(hitz.Parent,'Right Arm')
- elseif mode == "finish" and finishing == true then
- print('PSYCHOPATH MODE REEEEEEEEEEEEEEEE')
- tone = math.random(1, 3)
- audio:Stop()
- if tone == 1 then audio.SoundId = "rbxassetid://220833967" end
- if tone == 2 then audio.SoundId = "rbxassetid://220833976" end
- if tone == 3 then audio.SoundId = "rbxassetid://220834000" end
- audio.PlaybackSpeed = 1
- audio:Play()
- if hit == false then
- hitz.Parent:FindFirstChildOfClass('Humanoid').Health = 0
- wait()
- killz(hitz.Parent,'Head',nil,false,true)
- end
- hit = true
- elseif grabbed == nil and grabbing == true and hit == false then
- if hitz.Parent:FindFirstChildOfClass("Humanoid").Health > 0 and hitz.Parent:FindFirstChild('Torso') and hitz.Parent.Torso:FindFirstChild('Neck') then
- grabbed = hitz.Parent
- local weldz = Instance.new('Weld',point)
- weldz.Name = "Holder"
- weldz.Part0 = point
- weldz.Part1 = hitz.Parent.Torso
- weldz.C0 = CFrame.new(0,0,-1.2)
- end
- end
- end
- end)
- player.CharacterAdded:connect(function()
- usable = false
- for i,v in pairs(playergui:GetChildren()) do
- if v.Name == "REEEEEEEE" or v.Name == 'PSYCHOPAAAATH' then
- v:Destroy()
- end
- end
- end)
- while usable do
- local coru = coroutine.wrap(function()
- for i,v in pairs(knifeparts) do
- local function try()
- if v[1].Parent ~= v[2] then
- v[1].Parent = v[2]
- end
- end
- pcall(try)
- end
- if grabbed ~= nil then
- if grabbed:FindFirstChildOfClass('Humanoid') and grabbed:FindFirstChildOfClass('Humanoid').Health > 0 then
- for i,v in pairs(grabbed:GetChildren()) do
- if v:IsA('Tool') then
- local model = Instance.new('Model',workspace)
- v.Parent = model
- model:TranslateBy(Vector3.new(3,0,0))
- end
- end
- grabbed:FindFirstChildOfClass('Humanoid').Name = "Hoomanoid"
- grabbed:FindFirstChildOfClass('Humanoid').JumpPower = 0
- grabbed:FindFirstChildOfClass('Humanoid').WalkSpeed = 0
- grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true
- grabweld = grabbed.Torso:FindFirstChild("TargetWeld")
- if grabweld ~= nil then return end
- grabbed:FindFirstChildOfClass('Humanoid').PlatformStand = true
- if grabbed.Torso:FindFirstChild('Left Shoulder') then
- leftshoulder = grabbed.Torso["Left Shoulder"]:Clone()
- end
- if grabbed.Torso:FindFirstChild('Right Shoulder') then
- rightshoulder = grabbed.Torso["Right Shoulder"]:Clone()
- end
- headweld = grabbed.Torso["Neck"]:Clone()
- local targetweld = Instance.new('Weld',grabbed.Torso)
- targetweld.Part0 = grabbed.Torso
- targetweld.Part1 = grabbed.Head
- targetweld.Name = "TargetWeld"
- targetweld.C0 = CFrame.new(0,1.5,0) * CFrame.Angles(0, 0, 0)
- if grabbed:FindFirstChild('Left Arm') then
- local targetweld2 = Instance.new('Weld',grabbed["Left Arm"])
- targetweld2.Part0 = grabbed.Torso
- targetweld2.Part1 = grabbed["Left Arm"]
- targetweld2.C0 = CFrame.new(-1.5,0,0) * CFrame.Angles(0, 0, 0)
- end
- for i = 0,1,0.1 do
- if me:FindFirstChild("Left Arm") == nil or me:FindFirstChild("Torso") == nil or targetweld == nil then return end
- targetweld.C0 = targetweld.C0:lerp(CFrame.new(0, 1.5, 0)*CFrame.Angles(0.25, 0, 0), i)
- if targetweld2 then
- targetweld2.C0 = targetweld2.C0:lerp(CFrame.new(-1.5, 0.5, 0)*CFrame.Angles(0, 0, -0.55), i)
- end
- wait(0.001)
- end
- end
- end
- end)
- coru()
- wait()
- end
- end
- local coru=coroutine.wrap(function()
- nub()
- end)
- coru()
- player.CharacterAppearanceLoaded:connect(function()
- local coru =coroutine.wrap(function()
- nub()
- end)
- coru()
- end)
- while true do
- local coru=coroutine.wrap(function()
- if grabbed then
- v:FindFirstChildOfClass('Humanoid').Jump = false
- v:FindFirstChildOfClass('Humanoid').Sit = false
- v:FindFirstChildOfClass('Humanoid').JumpPower = 0
- v:FindFirstChildOfClass('Humanoid').PlatformStand = true
- v:FindFirstChildOfClass('Humanoid').Name = "No escape."
- end
- for i,v in pairs(rekt) do
- if v and v:FindFirstChildOfClass('Humanoid') then
- for a,c in pairs(v:GetChildren()) do
- if c:IsA('Tool') then
- local model = Instance.new('Model',workspace)
- c.Parent = model
- model:TranslateBy(Vector3.new(3,0,0))
- end
- end
- v:FindFirstChildOfClass('Humanoid').Jump = false
- v:FindFirstChildOfClass('Humanoid').Sit = false
- v:FindFirstChildOfClass('Humanoid').JumpPower = 0
- v:FindFirstChildOfClass('Humanoid').PlatformStand = true
- v:FindFirstChildOfClass('Humanoid').Name = "No escape."
- local thing = getplr(v)
- if thing then
- thing.CameraMinZoomDistance = 3
- end
- else
- local thing = getplr(v)
- if thing then
- thing.CameraMinZoomDistance = 0.5
- end
- table.remove(rekt,i)
- end
- end
- end)
- coru()
- local coru2 = coroutine.wrap(function()
- if curpart then
- curpoint = curpart.CFrame.p
- end
- if lastgui then
- lastgui:Destroy()
- lastgui = nil
- end
- if curpoint then
- lastgui = Instance.new('BillboardGui',player.PlayerGui)
- lastgui.AlwaysOnTop = true
- lastgui.MaxDistance = 0
- lastgui.Size = UDim2.new(5,0,5,0)
- if curpart == nil then
- lastgui.Adornee = workspace
- lastgui.StudsOffsetWorldSpace = curpoint
- else
- lastgui.Adornee = curpart
- end
- local cross = Instance.new('ImageLabel',lastgui)
- cross.BackgroundTransparency = 1
- cross.Size = UDim2.new(1,0,1,0)
- cross.Image = 'rbxassetid://316279304'
- for i,v in pairs(zombies) do
- if v:FindFirstChildOfClass('Humanoid') then
- v:FindFirstChildOfClass('Humanoid').WalkToPoint = curpoint
- end
- end
- else
- for i,v in pairs(zombies) do
- if v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Head') then
- v:FindFirstChildOfClass('Humanoid').WalkToPoint = v.Head.Position
- end
- end
- end
- end)
- coru2()
- wait()
- end
- end)
- VoodooDoll.Name = "Voodoo Doll"
- VoodooDoll.Parent = Main
- VoodooDoll.BackgroundColor3 = Color3.new(0.552941, 0.552941, 0.552941)
- VoodooDoll.BorderColor3 = Color3.new(0.247059, 0.247059, 0.247059)
- VoodooDoll.BorderSizePixel = 3
- VoodooDoll.Position = UDim2.new(0.0424778797, 0, 0.482758582, 0)
- VoodooDoll.Size = UDim2.new(0, 137, 0, 41)
- VoodooDoll.Font = Enum.Font.SourceSans
- VoodooDoll.Text = "Voodoo Doll"
- VoodooDoll.TextColor3 = Color3.new(1, 1, 1)
- VoodooDoll.TextScaled = true
- VoodooDoll.TextSize = 14
- VoodooDoll.TextWrapped = true
- VoodooDoll.MouseButton1Down:connect(function()
- print("when finishing this i was lazy lol")
- -----------------------
- --[[ Name : Voodoo Child ]]--
- -------------------------------------------------------
- --A script By Creterisk
- --Discord Creterisk#2958
- --NOTE THIS SCRIPT WAS PURELY MADE FROM MY FUCKING IMAGINATION
- --IF IT HAPPENS TO LOOK LIKE ANOTHER SCRIPT
- --DONT CALL IT A FUCKING BOOTLEG THANK YOU AND ENJOY THE SCRIPT
- --YOU FUCKING SKIDS,
- --For Those who log/decompile this, If you sell or trade this,
- --and I find out who you are, i will take massive action.
- warn("iTs iMpOsSiBlE tO sEpArAtE tHe TrUtH fRoM tHe FaLsE")
- -------------------------------------------------------
- local FavIDs = {
- 340106355, --Nefl Crystals
- 927529620, --Dimension
- 876981900, --Fantasy
- 398987889, --Ordinary Days
- 1117396305, --Oh wait, it's you.
- 885996042, --Action Winter Journey
- 919231299, --Sprawling Idiot Effigy
- 743466274, --Good Day Sunshine
- 727411183, --Knife Fight
- 1402748531, --The Earth Is Counting On You!
- 595230126, --Robot Language
- 478890315 --Death Road to Canada: Rotten Shotgun
- }
- --[[
- SUBJECT NAME : Micheal Lahen
- SUBJECT INFO :
- He has some kind of doll around him at all time, he doesn't talk much, but when he does he tends to harm others. It is because of a witch that he escaped, and IT IS also because of that witch that he kills.
- He seems to have a horn of some kind, which appeared when he transformed into his "voodoo form" as we call it... Seems it controls his brain, and emotions by consequences.
- There is absolutely nothing we can do to save him,
- He'd have to kill himself, or we'd have to kill him.
- He is a threat to humanity.
- SUBJECT STATUS : KILL ON SIGHT! NO HESITATION!
- ...Nothing can save him...
- ]]--
- --The reality of my life isn't real but a Universe -Creterisk
- wait(0.2)
- local plr = game:service'Players'.LocalPlayer
- print('Local User is '..plr.Name..', Mister, You will not regret this~')
- print('Voodoo Child Loaded')
- print[[
- No please not again, the curse haunts me
- I cannot control my actions or care for others harm,
- because of that damn horn. If it were to be removed I'd die, but...
- The witch says if I do her deeds she will free me, but...
- I cannot do these deeds as my body forcefully moves away from my objective.
- Please, PLEASE, HELP ME.
- I DON'T WANT TO BE ALONE AGAIN I JUST WISH TO SEE MY FAMILY, PLEASE!
- I.. can't.. I just can't.. the witch is too powerful.. send.. help.. | ???
- ]]
- local char = plr.Character
- local hum = char.Humanoid
- local hed = char.Head
- local root = char.HumanoidRootPart
- local rootj = root.RootJoint
- local tors = char.Torso
- local ra = char["Right Arm"]
- local la = char["Left Arm"]
- local rl = char["Right Leg"]
- local ll = char["Left Leg"]
- local neck = tors["Neck"]
- local mouse = plr:GetMouse()
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- local maincolor = BrickColor.new("Institutional white")
- function Anchor()
- ra.Anchored = true
- la.Anchored = true
- tors.Anchored = true
- ll.Anchored = true
- rl.Anchored = true
- hed.Anchored = true
- end
- -------------------------------------------------------
- --Start Good Stuff--
- -------------------------------------------------------
- cam = game.Workspace.CurrentCamera
- CF = CFrame.new
- angles = CFrame.Angles
- attack = false
- Euler = CFrame.fromEulerAnglesXYZ
- Rad = math.rad
- IT = Instance.new
- BrickC = BrickColor.new
- Cos = math.cos
- Acos = math.acos
- Sin = math.sin
- Asin = math.asin
- Abs = math.abs
- Mrandom = math.random
- Floor = math.floor
- -------------------------------------------------------
- --End Good Stuff--
- -------------------------------------------------------
- necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- RSH, LSH = nil, nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = tors["Right Hip"]
- LH = tors["Left Hip"]
- RSH = tors["Right Shoulder"]
- LSH = tors["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "RW"
- RW.Part0 = tors
- RW.C0 = CF(1.5, 0.5, 0)
- RW.C1 = CF(0, 0.5, 0)
- RW.Part1 = ra
- RW.Parent = tors
- LW.Name = "LW"
- LW.Part0 = tors
- LW.C0 = CF(-1.5, 0.5, 0)
- LW.C1 = CF(0, 0.5, 0)
- LW.Part1 = la
- LW.Parent = tors
- Effects = {}
- -------------------------------------------------------
- --Start HeartBeat--
- -------------------------------------------------------
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 60
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- -------------------------------------------------------
- --End HeartBeat--
- -------------------------------------------------------
- function CreateSound(ID, PARENT, VOLUME, PITCH)
- local NSound = nil
- coroutine.resume(coroutine.create(function()
- NSound = Instance.new("Sound", PARENT)
- NSound.Volume = VOLUME
- NSound.Pitch = PITCH
- NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
- swait()
- NSound:play()
- game:GetService("Debris"):AddItem(NSound, 10)
- end))
- return NSound
- end
- --Very lazi from here to below except the animations but who cares /shrug
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- if char:FindFirstChild("TalkingBillBoard")~= nil then
- char:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",char)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = char.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Fantasy"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(255,0,0)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- local tecks3 = Instance.new("TextLabel",naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = "Fantasy"
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 0
- tecks3.TextColor3 = Color3.new(255,0,0)
- tecks3.TextStrokeColor3 = Color3.new(0,0,0)
- tecks3.Size = UDim2.new(1,0,0.5,0)
- coroutine.resume(coroutine.create(function()
- while tecks3 ~= nil do
- swait()
- tecks3.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
- tecks3.Rotation = math.random(-3,3)
- tecks3.TextColor3 = Color3.new(math.random(0, 255)/255,0,0)
- tecks3.TextStrokeColor3 = Color3.new(math.random(0, 255)/255,0,0)
- end
- end))
- for i = 1,string.len(text),1 do
- tecks2.Text = string.sub(text,1,i)
- tecks3.Text = string.sub(text,1,i)
- wait(0.01)
- end
- wait(2)
- for i = 1, 50 do
- swait()
- tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-10,10),.05,math.random(-10,10))
- tecks2.Rotation = tecks2.Rotation - 2
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-10,10),.05,math.random(-10,10))
- tecks3.Rotation = tecks2.Rotation + 2
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function onChatted(msg)
- chatfunc(msg)
- end
- --plr.Chatted:connect(onChatted)
- GlowParticle = Instance.new("ParticleEmitter",ra)
- GlowParticle.LightEmission = 0
- GlowParticle.Color = ColorSequence.new(Color3.new(0,0,0),Color3.new(0,0,0))
- GlowParticle.Size = NumberSequence.new(0,0.6)
- GlowParticle.Rotation = NumberRange.new(0, 360)
- GlowParticle.Texture = "http://www.roblox.com/asset/?id=1523916715"
- GlowParticle.Transparency = NumberSequence.new(0,1)
- GlowParticle.LockedToPart = true
- GlowParticle.Lifetime = NumberRange.new(1)
- GlowParticle.Rate = 999
- GlowParticle.Speed = NumberRange.new(0)
- GlowParticle.VelocitySpread = 500
- function TargetSelect(person)
- local dd=coroutine.wrap(function()
- if targetted ~= person then
- targetted = person
- GlowParticle.Enabled = true
- end
- end)
- dd()
- end
- if targetted == nil then
- GlowParticle.Enabled = false
- end
- -------------------------------------------------------
- --Start Important Functions--
- -------------------------------------------------------
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- function thread(f)
- coroutine.resume(coroutine.create(f))
- end
- function clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp
- if cosTheta >= 1.0E-4 then
- if 1 - cosTheta > 1.0E-4 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / Sin(theta)
- startInterp = Sin((1 - t) * theta) * invSinTheta
- finishInterp = Sin(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- elseif 1 + cosTheta > 1.0E-4 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / Sin(theta)
- startInterp = Sin((t - 1) * theta) * invSinTheta
- finishInterp = Sin(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- -------------------------------------------------------
- --Start Damage Function--
- -------------------------------------------------------
- function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChildOfClass("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
- hit.Parent:FindFirstChild("Head"):BreakJoints()
- end
- if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil then
- if hit.Parent.DebounceHit.Value == true then
- return
- end
- end
- if insta == true then
- hit.Parent:FindFirstChild("Head"):BreakJoints()
- end
- local c = Create("ObjectValue"){
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- if HitSound ~= nil and HitPitch ~= nil then
- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- if block.className == "IntValue" then
- if block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- end
- end
- if blocked == false then
- h.Health = h.Health - Damage
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
- else
- h.Health = h.Health - (Damage / 2)
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Create("BodyVelocity"){
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- local rl = Create("BodyAngularVelocity"){
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity"){
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
- }
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, .5)
- elseif Type == "DarkUp" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- swait()
- Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
- end
- end))
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition"){
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition"){
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- local BodGy = Create("BodyGyro") {
- maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
- P = 20e+003,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame,
- }
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue"){
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true,
- }
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Create("ObjectValue"){
- Name = "creator",
- Value = Player,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- end
- end
- -------------------------------------------------------
- --End Damage Function--
- -------------------------------------------------------
- -------------------------------------------------------
- --Start Damage Function Customization--
- -------------------------------------------------------
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(1, 0, 1))
- local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui"){
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart,
- }
- local TextLabel = Create("TextLabel"){
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- Font = "Bodoni",
- TextColor3 = Color,
- TextScaled = true,
- TextStrokeColor3 = Color3.fromRGB(0,0,0),
- Parent = BillboardGui,
- }
- game.Debris:AddItem(EffectPart, (Time))
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- -------------------------------------------------------
- --End Damage Function Customization--
- -------------------------------------------------------
- function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= plr.Name then
- Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
- end
- end
- end
- end
- end
- CFuncs = {
- Part = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Weld = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- },
- Sound = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound")({
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace
- })
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 6)
- end))
- end
- },
- ParticleEmitter = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter")({
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread
- })
- return fp
- end
- }
- }
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
- local NEWWELD = IT(TYPE)
- NEWWELD.Part0 = PART0
- NEWWELD.Part1 = PART1
- NEWWELD.C0 = C0
- NEWWELD.C1 = C1
- NEWWELD.Parent = PARENT
- return NEWWELD
- end
- function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- formFactor = FormFactor,
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- -------------------------------------------------------
- --Start Effect Function--
- -------------------------------------------------------
- EffectModel = Instance.new("Model", char)
- Effects = {
- Block = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- else
- table.insert(Effects, {
- prt,
- "Block3",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- },
- Sphere = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Cylinder = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Wave = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3 / 60,
- y3 / 60,
- z3 / 60,
- msh
- })
- end
- },
- Ring = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Break = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- },
- Spiral = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Push = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- }
- }
- function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
- local fp = IT("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = tors.Position
- RemoveOutlines(fp)
- fp.Material = "SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh = IT(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- if meshid ~= "nil" then
- mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- function Magic(bonuspeed, type, pos, scale, value, color, MType)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = MType
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10 / bonuspeed, 0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value / bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value * bonuspeed
- end
- rng.Transparency = rng.Transparency + 0.01 * bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function Eviscerate(dude)
- if dude.Name ~= char then
- local bgf = IT("BodyGyro", dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
- local val = IT("BoolValue", dude)
- val.Name = "IsHit"
- local ds = coroutine.wrap(function()
- dude:WaitForChild("Head"):BreakJoints()
- wait(0.5)
- target = nil
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- if v:IsA("Humanoid") then
- v:Destroy()
- end
- if v:IsA("CharacterMesh") then
- v:Destroy()
- end
- if v:IsA("Model") then
- v:Destroy()
- end
- if v:IsA("Part") or v:IsA("MeshPart") then
- for x, o in pairs(v:GetChildren()) do
- if o:IsA("Decal") then
- o:Destroy()
- end
- end
- coroutine.resume(coroutine.create(function()
- v.Material = "Neon"
- v.CanCollide = false
- local PartEmmit1 = IT("ParticleEmitter", v)
- PartEmmit1.LightEmission = 1
- PartEmmit1.Texture = "rbxassetid://284205403"
- PartEmmit1.Color = ColorSequence.new(maincolor.Color)
- PartEmmit1.Rate = 150
- PartEmmit1.Lifetime = NumberRange.new(1)
- PartEmmit1.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.75, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- PartEmmit1.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- PartEmmit1.Speed = NumberRange.new(0, 0)
- PartEmmit1.VelocitySpread = 30000
- PartEmmit1.Rotation = NumberRange.new(-500, 500)
- PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
- local BodPoss = IT("BodyPosition", v)
- BodPoss.P = 3000
- BodPoss.D = 1000
- BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
- BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
- v.Color = maincolor.Color
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait(1)
- v.Transparency = v.Transparency + 0.08
- end
- wait(0.5)
- PartEmmit1.Enabled = false
- wait(3)
- v:Destroy()
- dude:Destroy()
- end))
- end))
- end
- end
- end))
- end)
- ds()
- end
- end
- function FindNearestHead(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
- end
- local List = {}
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
- table.insert(List, v)
- end
- end
- return List
- end
- function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = MType
- rngm.Scale = Vector3.new(x1, y1, z1)
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10 / bonuspeed, 0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value / bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value * bonuspeed
- end
- speeder = speeder - 0.01 * FastSpeed * bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
- rng.Transparency = rng.Transparency + 0.01 * bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function SoulSteal(dude)
- if dude.Name ~= char then
- local bgf = IT("BodyGyro", dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
- local val = IT("BoolValue", dude)
- val.Name = "IsHit"
- local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
- local soulst = coroutine.wrap(function()
- local soul = Instance.new("Part",dude)
- soul.Size = Vector3.new(1,1,1)
- soul.CanCollide = false
- soul.Anchored = false
- soul.Position = torso.Position
- soul.Transparency = 1
- local PartEmmit1 = IT("ParticleEmitter", soul)
- PartEmmit1.LightEmission = 1
- PartEmmit1.Texture = "rbxassetid://569507414"
- PartEmmit1.Color = ColorSequence.new(maincolor.Color)
- PartEmmit1.Rate = 250
- PartEmmit1.Lifetime = NumberRange.new(1.6)
- PartEmmit1.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- PartEmmit1.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- PartEmmit1.Speed = NumberRange.new(0, 0)
- PartEmmit1.VelocitySpread = 30000
- PartEmmit1.Rotation = NumberRange.new(-360, 360)
- PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
- local BodPoss = IT("BodyPosition", soul)
- BodPoss.P = 3000
- BodPoss.D = 1000
- BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
- BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
- wait(1.6)
- soul.Touched:connect(function(hit)
- if hit.Parent == char then
- soul:Destroy()
- end
- end)
- wait(1.2)
- while soul do
- swait()
- PartEmmit1.Color = ColorSequence.new(maincolor.Color)
- BodPoss.Position = tors.Position
- end
- end)
- soulst()
- end
- end
- function FaceMouse()
- local Cam = workspace.CurrentCamera
- return {
- CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
- Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
- }
- end
- -------------------------------------------------------
- --End Effect Function--
- -------------------------------------------------------
- function Cso(ID, PARENT, VOLUME, PITCH)
- local NSound = nil
- coroutine.resume(coroutine.create(function()
- NSound = IT("Sound", PARENT)
- NSound.Volume = VOLUME
- NSound.Pitch = PITCH
- NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
- swait()
- NSound:play()
- game:GetService("Debris"):AddItem(NSound, 10)
- end))
- return NSound
- end
- function CameraEnshaking(Length, Intensity)
- coroutine.resume(coroutine.create(function()
- local intensity = 1 * Intensity
- local rotM = 0.01 * Intensity
- for i = 0, Length, 0.1 do
- swait()
- intensity = intensity - 0.05 * Intensity / Length
- rotM = rotM - 5.0E-4 * Intensity / Length
- hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
- cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
- end
- hum.CameraOffset = Vector3.new(0, 0, 0)
- end))
- end
- -------------------------------------------------------
- --End Important Functions--
- -------------------------------------------------------
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- Doll = New("Model",char,"Doll",{})
- Handle = New("Part",Doll,"Handle",{BrickColor = BrickColor.new("Beige"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.755005181, 0.52783519, 0.664805532),CFrame = CFrame.new(17.7066402, 4.04866695, 4.38868618, -0.408491671, 0.666965187, -0.623126268, 0.353551745, 0.745008111, 0.565648913, 0.841502249, 0.0107554942, -0.540138841),Color = Color3.new(0.792157, 0.74902, 0.639216),})
- Mesh = New("CylinderMesh",Handle,"Mesh",{})
- Decal = New("Decal",Handle,"Decal",{Face = Enum.NormalId.Back,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Handle,"Decal",{Face = Enum.NormalId.Left,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Handle,"Decal",{Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Handle,"Decal",{Face = Enum.NormalId.Right,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Handle,"Decal",{Face = Enum.NormalId.Top,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Handle,"Decal",{Face = Enum.NormalId.Bottom,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Part = New("Part",Doll,"Part",{BrickColor = BrickColor.new("Beige"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.354117572, 0.611353397, 0.337414026),CFrame = CFrame.new(17.8601875, 3.91987228, 3.94369364, 0.725253046, -0.0676794797, 0.685131192, -0.652452052, -0.385200739, 0.652613878, 0.219753951, -0.920328677, -0.3235268),Color = Color3.new(0.792157, 0.74902, 0.639216),})
- Mesh = New("CylinderMesh",Part,"Mesh",{})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Back,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Left,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Right,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Top,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Bottom,Texture = "http://www.roblox.com/asset/?id=512493661",})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.725257337, -0.652455866, 0.219753742, -0.0676780641, -0.385204077, -0.920336843, 0.685135007, 0.652616382, -0.323529661),C1 = CFrame.new(-0.482725382, 0.00167179108, 0.0718259811, -0.408491671, 0.353551745, 0.841502249, 0.666965187, 0.745008111, 0.0107554942, -0.623126268, 0.565648913, -0.540138841),})
- Part = New("Part",Doll,"Part",{BrickColor = BrickColor.new("Beige"),Shape = Enum.PartType.Ball,Size = Vector3.new(0.357458174, 0.357458174, 0.357458174),CFrame = CFrame.new(17.834486, 3.79168725, 3.64936543, 0.0676793754, -0.685130835, 0.725253344, 0.385200799, -0.652614176, -0.652451873, 0.920328736, 0.323526919, 0.219753981),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.792157, 0.74902, 0.639216),})
- Decal = New("Decal",Part,"Decal",{Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Top,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Left,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Back,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Right,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Bottom,Texture = "http://www.roblox.com/asset/?id=512493661",})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0676779449, 0.385204136, 0.920336902, -0.685134649, -0.65261662, 0.32352975, 0.725257695, -0.652455688, 0.219753742),C1 = CFrame.new(-0.765227079, -0.114135742, 0.174312592, -0.408491671, 0.353551745, 0.841502249, 0.666965187, 0.745008111, 0.0107554942, -0.623126268, 0.565648913, -0.540138841),})
- Part = New("Part",Doll,"Part",{BrickColor = BrickColor.new("Beige"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.354117572, 0.611353397, 0.337414026),CFrame = CFrame.new(17.469902, 4.25766516, 4.74769306, 0.445832253, 0.789082885, 0.422561586, -0.410611928, -0.239177942, 0.879868925, 0.795366764, -0.565779567, 0.217372388),Color = Color3.new(0.792157, 0.74902, 0.639216),})
- Mesh = New("CylinderMesh",Part,"Mesh",{})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Back,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Left,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Right,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Top,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Bottom,Texture = "http://www.roblox.com/asset/?id=512493661",})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.445833862, -0.410613358, 0.795372128, 0.789088428, -0.239180744, -0.565785825, 0.422562867, 0.879873633, 0.217374772),C1 = CFrame.new(0.472706556, 0.0016708374, 0.0718240738, -0.408491671, 0.353551745, 0.841502249, 0.666965187, 0.745008111, 0.0107554942, -0.623126268, 0.565648913, -0.540138841),})
- Part = New("Part",Doll,"Part",{BrickColor = BrickColor.new("Beige"),Shape = Enum.PartType.Ball,Size = Vector3.new(0.357458174, 0.357458174, 0.357458174),CFrame = CFrame.new(17.1839867, 3.98582673, 3.75731707, 0.429396152, -0.706048965, 0.563108683, -0.389012426, -0.70731467, -0.590215027, 0.815025091, 0.0343795903, -0.578376234),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.792157, 0.74902, 0.639216),})
- Decal = New("Decal",Part,"Decal",{Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Top,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Left,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Back,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Right,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Bottom,Texture = "http://www.roblox.com/asset/?id=512493661",})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.429397583, -0.389013648, 0.815030634, -0.706052482, -0.707317889, 0.0343799815, 0.563113213, -0.590219498, -0.57838279),C1 = CFrame.new(-0.340019703, -0.402200699, 0.631163597, -0.408491671, 0.353551745, 0.841502249, 0.666965187, 0.745008111, 0.0107554942, -0.623126268, 0.565648913, -0.540138841),})
- Part = New("Part",Doll,"Part",{BrickColor = BrickColor.new("Beige"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.354117572, 0.611353397, 0.337414026),CFrame = CFrame.new(17.3263435, 3.86502314, 4.01973581, 0.563109279, -0.429397821, 0.706047297, -0.590211987, 0.389013797, 0.707316399, -0.578378439, -0.815023482, -0.0343782082),Color = Color3.new(0.792157, 0.74902, 0.639216),})
- Mesh = New("CylinderMesh",Part,"Mesh",{})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Back,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Left,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Right,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Top,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Bottom,Texture = "http://www.roblox.com/asset/?id=512493661",})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.563113868, -0.590216458, -0.578384995, -0.429399252, 0.389015079, -0.815029025, 0.706050813, 0.707319558, -0.0343785957),C1 = CFrame.new(-0.220053911, -0.394431114, 0.332381248, -0.408491671, 0.353551745, 0.841502249, 0.666965187, 0.745008111, 0.0107554942, -0.623126268, 0.565648913, -0.540138841),})
- Part = New("Part",Doll,"Part",{BrickColor = BrickColor.new("Beige"),FormFactor = Enum.FormFactor.Custom,Size = Vector3.new(0.354117572, 0.611353397, 0.337414026),CFrame = CFrame.new(17.1463699, 4.02708626, 4.39648008, 0.0949088037, -0.73499012, 0.671386242, -0.165235519, 0.653441608, 0.738708198, -0.981658518, -0.181056261, -0.0594294369),Color = Color3.new(0.792157, 0.74902, 0.639216),})
- Mesh = New("CylinderMesh",Part,"Mesh",{})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Back,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Left,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Right,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Top,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Bottom,Texture = "http://www.roblox.com/asset/?id=512493661",})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0949110687, -0.165237904, -0.981667101, -0.734994531, 0.653445482, -0.181055605, 0.67138958, 0.738711536, -0.0594298989),C1 = CFrame.new(0.227796555, -0.389676094, 0.33270359, -0.408491671, 0.353551745, 0.841502249, 0.666965187, 0.745008111, 0.0107554942, -0.623126268, 0.565648913, -0.540138841),})
- Part = New("Part",Doll,"Part",{BrickColor = BrickColor.new("Beige"),Shape = Enum.PartType.Ball,Size = Vector3.new(0.357458174, 0.357458174, 0.357458174),CFrame = CFrame.new(16.9056702, 4.23298216, 4.33822775, 0.734989643, -0.671386659, 0.0949084461, -0.65344131, -0.738707781, -0.165238559, 0.18105793, 0.0594319291, -0.981658101),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.792157, 0.74902, 0.639216),})
- Decal = New("Decal",Part,"Decal",{Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Top,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Left,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Back,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Right,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Bottom,Texture = "http://www.roblox.com/asset/?id=512493661",})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.734994054, -0.653445184, 0.181057304, -0.671389878, -0.738711119, 0.0594324097, 0.0949106514, -0.165240943, -0.981666625),C1 = CFrame.new(0.349896908, -0.397447586, 0.630620956, -0.408491671, 0.353551745, 0.841502249, 0.666965187, 0.745008111, 0.0107554942, -0.623126268, 0.565648913, -0.540138841),})
- Part = New("Part",Doll,"Part",{BrickColor = BrickColor.new("Beige"),Shape = Enum.PartType.Ball,Size = Vector3.new(0.668146014, 0.668146014, 0.668146014),CFrame = CFrame.new(17.5317345, 3.8532939, 4.38586617, -0.408485681, -0.666960537, 0.62312144, 0.353546619, -0.745002985, -0.565644801, 0.841490149, -0.01075528, 0.540134549),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.792157, 0.74902, 0.639216),})
- Decal = New("Decal",Part,"Decal",{Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Top,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Left,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Back,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Right,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Bottom,Texture = "http://www.roblox.com/asset/?id=512493661",})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.408489615, 0.353550047, 0.841498256, -0.666963577, -0.745006442, -0.0107553881, 0.623124659, -0.565647602, 0.540137351),C1 = CFrame.new(2.38418579e-07, -0.262242317, -9.53674316e-07, -0.408491671, 0.353551745, 0.841502249, 0.666965187, 0.745008111, 0.0107554942, -0.623126268, 0.565648913, -0.540138841),})
- Part = New("Part",Doll,"Part",{BrickColor = BrickColor.new("Beige"),Shape = Enum.PartType.Ball,Size = Vector3.new(0.357458174, 0.357458174, 0.357458174),CFrame = CFrame.new(17.2187252, 4.32988024, 4.93205738, 0.445832521, -0.422561586, 0.789083481, -0.410612077, -0.879869342, -0.239178166, 0.795367122, -0.217372417, -0.565779924),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.792157, 0.74902, 0.639216),})
- Decal = New("Decal",Part,"Decal",{Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Top,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Left,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Back,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Right,Texture = "http://www.roblox.com/asset/?id=512493661",})
- Decal = New("Decal",Part,"Decal",{Face = Enum.NormalId.Bottom,Texture = "http://www.roblox.com/asset/?id=512493661",})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.4458341, -0.410613567, 0.795372486, -0.422562897, -0.879873991, -0.217374831, 0.789088964, -0.239180893, -0.565786123),C1 = CFrame.new(0.755987883, -0.110072136, 0.169605255, -0.408491671, 0.353551745, 0.841502249, 0.666965187, 0.745008111, 0.0107554942, -0.623126268, 0.565648913, -0.540138841),})
- Part = New("Part",Doll,"Part",{FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.668145955, 0.668145835, 0.668145955),CFrame = CFrame.new(18.08988, 4.4767499, 4.39486742, 0.408485681, 0.666960537, 0.62312144, -0.353546619, 0.745002985, -0.565644801, -0.841490149, 0.01075528, 0.540134549),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.267258376, 0.267258346, 0.267258376),MeshId = "rbxassetid://511959728",TextureId = "rbxassetid://511959832",MeshType = Enum.MeshType.FileMesh,})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.408489615, -0.353550047, -0.841498256, 0.666963577, 0.745006442, 0.0107553881, 0.623124659, -0.565647602, 0.540137351),C1 = CFrame.new(7.15255737e-07, 0.574602127, -9.53674316e-07, -0.408491671, 0.353551745, 0.841502249, 0.666965187, 0.745008111, 0.0107554942, -0.623126268, 0.565648913, -0.540138841),})
- ConeMesh = New("Part",Doll,"ConeMesh",{Material = Enum.Material.SmoothPlastic,Elasticity = 0,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.334072918, 0.200000003),CFrame = CFrame.new(17.9875202, 4.01644802, 3.77061558, -0.0676794201, -0.685131192, -0.725253105, -0.385200799, -0.652613878, 0.652452171, -0.920328856, 0.3235268, -0.219753891),CanCollide = false,})
- Mesh = New("SpecialMesh",ConeMesh,"Mesh",{Scale = Vector3.new(0.0100221895, 0.334072918, 0.0100221895),MeshId = "http://www.roblox.com/asset/?id=1033714",MeshType = Enum.MeshType.FileMesh,})
- mot = New("Motor",ConeMesh,"mot",{Part0 = ConeMesh,Part1 = Handle,C0 = CFrame.new(0, 0, 0, -0.0676780194, -0.385204077, -0.920336962, -0.685135007, -0.652616382, 0.323529661, -0.725257397, 0.652455926, -0.219753653),C1 = CFrame.new(-0.646242142, 0.156686783, 0.14059639, -0.408491671, 0.353551745, 0.841502249, 0.666965187, 0.745008111, 0.0107554942, -0.623126268, 0.565648913, -0.540138841),})
- ConeMesh = New("Part",Doll,"ConeMesh",{Material = Enum.Material.SmoothPlastic,Elasticity = 0,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(0.200000003, 0.334072918, 0.200000003),CFrame = CFrame.new(17.5272255, 4.25228214, 4.19855928, 0.0679666698, 0.36827448, 0.927217185, -0.212974086, -0.902587652, 0.374107033, 0.974675775, -0.222893685, 0.017090857),CanCollide = false,})
- Mesh = New("SpecialMesh",ConeMesh,"Mesh",{Scale = Vector3.new(0.0100221895, 0.334072918, 0.0100221895),MeshId = "http://www.roblox.com/asset/?id=1033714",MeshType = Enum.MeshType.FileMesh,})
- mot = New("Motor",ConeMesh,"mot",{Part0 = ConeMesh,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0679656863, -0.212973878, 0.974683523, 0.368277669, -0.902593136, -0.22289744, 0.927222073, 0.374108285, 0.0170900673),C1 = CFrame.new(-0.0147144794, 0.0299873352, 0.329668999, -0.408491671, 0.353551745, 0.841502249, 0.666965187, 0.745008111, 0.0107554942, -0.623126268, 0.565648913, -0.540138841),})
- Part = New("Part",Doll,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Ball,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(18.0725803, 4.09775925, 3.73087263, 0.0676794201, 0.685131252, -0.725253105, 0.385200679, 0.652613938, 0.652452171, 0.920328856, -0.32352671, -0.219753891),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.768628, 0.156863, 0.109804),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.334072977, 0.334072918, 0.334072977),MeshType = Enum.MeshType.Sphere,})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0676779896, 0.385204017, 0.920336962, 0.685135067, 0.652616382, -0.323529571, -0.725257397, 0.652455926, -0.219753653),C1 = CFrame.new(-0.685684681, 0.273569107, 0.155054092, -0.408491671, 0.353551745, 0.841502249, 0.666965187, 0.745008111, 0.0107554942, -0.623126268, 0.565648913, -0.540138841),})
- Part = New("Part",Doll,"Part",{BrickColor = BrickColor.new("Crimson"),Material = Enum.Material.SmoothPlastic,Shape = Enum.PartType.Ball,Size = Vector3.new(0.200000003, 0.200000003, 0.200000003),CFrame = CFrame.new(17.4762096, 4.37637663, 4.2292285, 0.0679666698, 0.927216947, -0.368275285, -0.212974086, 0.374107838, 0.902587295, 0.974675775, 0.0170910954, 0.222893804),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.768628, 0.156863, 0.109804),})
- Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(0.334072977, 0.334072918, 0.334072977),MeshType = Enum.MeshType.Sphere,})
- mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.0679656863, -0.212973878, 0.974683523, 0.927221835, 0.374109089, 0.0170903057, -0.368278474, 0.902592778, 0.22289747),C1 = CFrame.new(0.0758080482, 0.0887422562, 0.4150877, -0.408491671, 0.353551745, 0.841502249, 0.666965187, 0.745008111, 0.0107554942, -0.623126268, 0.565648913, -0.540138841),})
- --lazi xd
- Needle = New("Model",char,"Needle",{})
- Handle2 = New("Part",Needle,"Handle2",{FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 2.4000001, 1),CFrame = CFrame.new(16.3492584, 4.78270006, 4.07852173, 0.0870969296, 0.578728557, -0.810855865, 0.54097569, -0.710955501, -0.449318945, -0.836516261, -0.399518967, -0.375000119),BackSurface = Enum.SurfaceType.Weld,BottomSurface = Enum.SurfaceType.Weld,FrontSurface = Enum.SurfaceType.Weld,LeftSurface = Enum.SurfaceType.Weld,RightSurface = Enum.SurfaceType.Weld,TopSurface = Enum.SurfaceType.Weld,})
- Mesh = New("SpecialMesh",Handle2,"Mesh",{Scale = Vector3.new(0.100000001, 0.800000012, 0.100000001),MeshId = "http://www.roblox.com/asset/?id=1082802",MeshType = Enum.MeshType.FileMesh,})
- for _, v in pairs(Doll:GetChildren()) do
- if v:IsA'BasePart' then
- v.CanCollide = false
- end
- end
- for _, v in pairs(Needle:GetChildren()) do
- if v:IsA'BasePart' then
- v.CanCollide = false
- end
- end
- local NewInstance = function(instance,parent,properties)
- local inst = Instance.new(instance,parent)
- if(properties)then
- for i,v in next, properties do
- pcall(function() inst[i] = v end)
- end
- end
- return inst;
- end
- local HW = NewInstance('Weld',char,{Part0=ra,Part1=Handle,C0 = CFrame.new(-.2,-.8,-.4)*CFrame.Angles(math.rad(-30),math.rad(220),math.rad(65))})
- local HW2 = NewInstance('Weld',char,{Part0=la,Part1=Handle2,C0 = CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(125),math.rad(90))})
- -------------------------------------------------------
- --Start Customization--
- -------------------------------------------------------
- local Player_Size = 1
- if Player_Size ~= 1 then
- root.Size = root.Size * Player_Size
- tors.Size = tors.Size * Player_Size
- hed.Size = hed.Size * Player_Size
- ra.Size = ra.Size * Player_Size
- la.Size = la.Size * Player_Size
- rl.Size = rl.Size * Player_Size
- ll.Size = ll.Size * Player_Size
- ----------------------------------------------------------------------------------
- rootj.Parent = root
- neck.Parent = tors
- RW.Parent = tors
- LW.Parent = tors
- RH.Parent = tors
- LH.Parent = tors
- ----------------------------------------------------------------------------------
- rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
- rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
- neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
- neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
- RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
- LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
- ----------------------------------------------------------------------------------
- RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
- LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
- RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
- LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
- --hat.Parent = Character
- end
- ----------------------------------------------------------------------------------
- local SONG = 486598641
- local SONG2 = 0
- local Music = Instance.new("Sound",tors)
- Music.Volume = 5
- Music.Looped = true
- Music.Pitch = 1 --Pitcher
- ----------------------------------------------------------------------------------
- local equipped = false
- local idle = 0
- local change = 1
- local val = 0
- local toim = 0
- local idleanim = 0.4
- local sine = 0
- local Sit = 1
- ----------------------------------------------------------------------------------
- hum.WalkSpeed = 8
- hum.JumpPower = 57
- hum.Animator.Parent = nil
- hed.face.Texture = "rbxassetid://138140944"
- ----------------------------------------------------------------------------------
- for i = 1, 35 do
- local FACE = CreatePart(3, char, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", Vector3.new(1.01,0.5,1.01),false)
- FACE.Color = Color3.new(0,0,0)
- hed:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
- CreateWeldOrSnapOrMotor("Weld", hed, hed, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
- end
- local LASTPART = hed
- for i = 1, 42 do
- local MATH = (1-(i/30))
- if LASTPART == hed then
- local Horn = CreatePart(3, char, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", Vector3.new(0.15*MATH,0.15,0.15*MATH),false)
- CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * angles(Rad(25), Rad(15), Rad(-15)), CF(0, 0, 0))
- LASTPART = Horn
- Horn.Color = Color3.new((i*2-2)/140,0,0)
- else
- local Horn = CreatePart(3, char, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", Vector3.new(0.15*MATH,0.15,0.15*MATH),false)
- CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * angles(Rad(6), Rad(-0.3), Rad(0)), CF(0, 0, 0))
- LASTPART = Horn
- Horn.Color = Color3.new((i*2-4)/140,0,0)
- end
- end
- -------------------------------------------------------
- --End Customization--
- -------------------------------------------------------
- -------------------------------------------------------
- --Start Attacks N Stuff--
- -------------------------------------------------------
- function dmg(dude)
- if dude.Name ~= char then
- dude:FindFirstChildOfClass("Humanoid").PlatformStand = true
- local bgf = Instance.new("BodyGyro",dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
- local val = Instance.new("BoolValue",dude)
- val.Name = "IsHit"
- local torsy = dude:FindFirstChild("UpperTorso") or dude:FindFirstChild("Torso")
- local partasdeff = Instance.new("ParticleEmitter",torsy)
- partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
- partasdeff.LightEmission = .1
- partasdeff.Size = NumberSequence.new(0.2)
- partasdeff.Texture = "rbxassetid://771221224"
- aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
- bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
- partasdeff.Transparency = bbb
- partasdeff.Size = aaa
- partasdeff.ZOffset = .9
- partasdeff.Acceleration = Vector3.new(0, -5, 0)
- partasdeff.LockedToPart = false
- partasdeff.EmissionDirection = "Back"
- partasdeff.Lifetime = NumberRange.new(1, 2)
- partasdeff.Rate = 1000
- partasdeff.Rotation = NumberRange.new(-100, 100)
- partasdeff.RotSpeed = NumberRange.new(-100, 100)
- partasdeff.Speed = NumberRange.new(6)
- partasdeff.VelocitySpread = 10000
- partasdeff.Enabled=false
- partasdeff:Emit(30)
- coroutine.wrap(function()
- targetted = nil
- swait(30)
- dude:BreakJoints()
- Effects.Sphere.Create(BrickColor.new("Crimson"), dude.Torso.CFrame, 30, 30, 30, .5, .5, .5, 0.04)
- swait(5)
- dude:FindFirstChildOfClass("Humanoid"):Destroy()
- for i=0,1,.05 do
- for a,v in pairs(dude:GetChildren()) do
- if v:IsA("BasePart") then
- v.Transparency = 1
- end
- end
- swait()
- end
- for a,v in pairs(dude:GetChildren()) do
- if v:IsA("BasePart") and v:FindFirstChild("ParticleEmitter") then
- v.ParticleEmitter.Enabled = false
- end
- game:service'Debris':AddItem(v,2)
- end
- end)()
- end
- end
- --lazi
- function kdown(dd)
- if dd.Name ~= char then
- dd.Humanoid.PlatformStand = true
- local bgf = Instance.new("BodyGyro",dd.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0)
- local val = Instance.new("BoolValue",dd)
- val.Name = "IsHit"
- end
- end
- function mdmg(Part, Magnitude)--, MinimumDamage, MaximumDamage, KnockBack, Type, HitSound, HitPitch)
- --local buddy
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Torso")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if mag <= Magnitude and c.Name ~= plr.Name then
- if c.Name ~= char then
- if c.Name ~= "Creterisk" and c.Name ~= "Nebula_Zorua" and c.Name ~= "KillerDarkness0105" and c.Name ~= "XXUNORIBOASXX" then
- local asd = Instance.new("ParticleEmitter",c.Torso)
- asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
- asd.LightEmission = .1
- asd.Size = NumberSequence.new(0.2)
- asd.Texture = "http://www.roblox.com/asset/?ID=771221224"
- aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
- bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
- asd.Transparency = bbb
- asd.Size = aaa
- asd.ZOffset = .9
- asd.Acceleration = Vector3.new(0, -5, 0)
- asd.LockedToPart = false
- asd.EmissionDirection = "Back"
- asd.Lifetime = NumberRange.new(1, 2)
- asd.Rate = 1000
- asd.Rotation = NumberRange.new(-100, 100)
- asd.RotSpeed = NumberRange.new(-100, 100)
- asd.Speed = NumberRange.new(6)
- asd.VelocitySpread = 10000
- asd.Enabled=true
- --Damage(head, head, MinimumDamage, MaximumDamage, KnockBack, Type, RootPart, .1, "rbxassetid://" .. HitSound, HitPitch)
- dmg(c)
- CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=206082273", c.Torso, 1.2, .8)
- coroutine.wrap(function()
- wait(.2)
- asd.Enabled = false
- wait(2)
- asd:Remove()
- end)()
- else
- CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=240429289", c.Torso, 1.5, math.random(1,1.3))
- Effects.Sphere.Create(BrickColor.new("Crimson"), c.Torso.CFrame, 30, 30, 30, .5, .5, .5, 0.04)
- end
- end
- end
- end
- end
- end
- end
- local sine=0
- function targett()
- if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
- TargetSelect(mouse.Target.Parent)
- CreateSound("743521450", char, 1, .8)
- end
- end
- function HAAH()
- attack = true
- hum.WalkSpeed = 0
- Cso("300208779", hed, 10, 1)
- for i = 0,9,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
- if Mrandom(1,15) == 1 then
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
- end
- RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
- end
- attack = false
- hum.WalkSpeed = 10
- end
- function doot_n_die()
- attack = true
- hum.WalkSpeed = 0
- if targetted.Name ~= "Creterisk" and targetted.Name ~= "XXUNORIBOASXX" and targetted.Name ~= "Nebula_Zorua" and targetted.Name ~= "KillerDarkness0105" then
- local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
- local partasdeff = Instance.new("ParticleEmitter",torsy)
- partasdeff.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
- partasdeff.LightEmission = .1
- partasdeff.Size = NumberSequence.new(0.2)
- partasdeff.Texture = "http://www.roblox.com/asset/?ID=771221224"
- aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
- bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
- partasdeff.Transparency = bbb
- partasdeff.Size = aaa
- partasdeff.ZOffset = .9
- partasdeff.Acceleration = Vector3.new(0, -5, 0)
- partasdeff.LockedToPart = false
- partasdeff.EmissionDirection = "Back"
- partasdeff.Lifetime = NumberRange.new(1, 2)
- partasdeff.Rate = 1000
- partasdeff.Rotation = NumberRange.new(-100, 100)
- partasdeff.RotSpeed = NumberRange.new(-100, 100)
- partasdeff.Speed = NumberRange.new(6)
- partasdeff.VelocitySpread = 10000
- partasdeff.Enabled=false
- for i = 0, 2.4, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
- if Mrandom(1,15) == 1 then
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
- end
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
- end
- for i = 0, 1.4, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
- if Mrandom(1,15) == 1 then
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-50,50)), Rad(Mrandom(-50,50)), Rad(Mrandom(-50,50))), 0.3)
- end
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(85), Rad(0), Rad(-15)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
- end
- dmg(targetted)
- partasdeff.Enabled=true
- CreateSound("429400881", torsy, 10, .8)
- for i = 0, 1.4, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
- if Mrandom(1,15) == 1 then
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
- end
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-.4, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(75), Rad(0), Rad(65)), 0.1)
- end
- partasdeff.Enabled=false
- for i = 0, 1.4, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-15), Rad(0), Rad(-25)), 0.3)
- if Mrandom(1,15) == 1 then
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
- end
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
- end
- attack = false
- hum.WalkSpeed = 8
- elseif targetted.Name == "Creterisk" then
- for i = 0, 2.4, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
- if Mrandom(1,15) == 1 then
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
- end
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
- end
- for i = 0, 2.4, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
- if Mrandom(1,15) == 1 then
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
- end
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
- end
- coroutine.wrap(function()
- wait(2)
- --partasdeff:Remove()
- end)()
- local sel = Mrandom(1,3)
- if sel == 1 then
- chatfunc("Damn, I am dumb.")
- elseif sel == 2 then
- chatfunc("CREATOR, HELP ME.")
- elseif sel == 3 then
- chatfunc("Senpai, notice me.")
- end
- wait(2)
- hum.WalkSpeed = 8
- attack = false
- elseif targetted.Name == "XXUNORIBOASXX" then
- for i = 0, 2.4, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
- if Mrandom(1,15) == 1 then
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
- end
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
- end
- for i = 0, 2.4, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
- if Mrandom(1,15) == 1 then
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
- end
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
- end
- coroutine.wrap(function()
- wait(2)
- --partasdeff:Remove()
- end)()
- local sel = Mrandom(1,3)
- if sel == 1 then
- chatfunc("HEHEHEHEHEHEHE")
- elseif sel == 2 then
- chatfunc("ducc.")
- elseif sel == 3 then
- chatfunc("Excuse me what?")
- end
- wait(2)
- hum.WalkSpeed = 8
- attack = false
- elseif targetted.Name == "Nebula_Zorua" then
- for i = 0, 2.4, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
- if Mrandom(1,15) == 1 then
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
- end
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
- end
- for i = 0, 2.4, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
- if Mrandom(1,15) == 1 then
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
- end
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
- end
- coroutine.wrap(function()
- wait(2)
- --partasdeff:Remove()
- end)()
- local sel = Mrandom(1,3)
- if sel == 1 then
- chatfunc("floof.")
- elseif sel == 2 then
- chatfunc("Wh-what?")
- elseif sel == 3 then
- chatfunc("I have mistaken..")
- end
- wait(2)
- hum.WalkSpeed = 8
- attack = false
- elseif targetted.Name == "KillerDarkness0105" then
- for i = 0, 2.4, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25)), 0.3)
- if Mrandom(1,15) == 1 then
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
- end
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(175), Rad(0), Rad(20)), 0.1)
- end
- for i = 0, 2.4, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(-25 * Cos(sine / 20))), 0.3)
- if Mrandom(1,15) == 1 then
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
- end
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.2 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.4, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(-15)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), -.3 + 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
- end
- coroutine.wrap(function()
- wait(2)
- --partasdeff:Remove()
- end)()
- local sel = Mrandom(1,3)
- if sel == 1 then
- chatfunc("Gale Fighter was a nice script, after all.")
- elseif sel == 2 then
- chatfunc("Ding dong, bing bong.")
- elseif sel == 3 then
- chatfunc("hehe.. hehehe..")
- end
- wait(2)
- hum.WalkSpeed = 8
- attack = false
- end
- end
- function doot_die_pls()
- attack = true
- hum.WalkSpeed = 0
- local torsy = targetted:FindFirstChild("UpperTorso") or targetted:FindFirstChild("Torso")
- for i = 0, 2, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(25)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- if Mrandom(1,15) == 1 then
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
- end
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-10)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(10)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
- end
- coroutine.resume(coroutine.create(function()
- for i = 1,10 do
- swait()
- local Pully = Create("BodyPosition")({
- P = 9000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = ra.Position - ra.CFrame.lookVector * 6,
- Parent = torsy
- })
- game:GetService("Debris"):AddItem(Pully, 0.2)
- wait()
- end
- end))
- CreateSound("541909814", torsy, 10, 1)
- CreateSound("131228548", hed, 10, 1)
- for i = 0, 2.2, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-35)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(35)), 0.3)
- if Mrandom(1,15) == 1 then
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20)), Rad(Mrandom(-20,20))), 0.3)
- end
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(17), Rad(-10)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(-5)), 0.1)
- end
- attack = false
- hum.WalkSpeed = 8
- end
- code = 1678 --jk it doesnt work
- function abc()
- thing = true
- chatfunc("WHY...")
- wait(0.85)
- chatfunc("WHY?!")
- wait(1)
- chatfunc("WHY MUST MY LIFE BE LIKE THIS?! I can't.. take it anymore...")
- wait(1)
- Music:Stop()
- attack = true
- hum.WalkSpeed = 0
- hum.JumpPower = 0
- for i = 0,6,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
- end
- CreateSound("1093102664", hed, 10, 1)
- for _, v in pairs(Needle:GetChildren()) do
- if v:IsA'BasePart' then
- v:Remove()
- end
- end
- for i = 0,4,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(5), Rad(0), Rad(0)), 0.4)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
- end
- for i = 0,6,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(25)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-25)), 0.1)
- end
- for i = 0,6,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -3 + 0.1) * angles(Rad(90), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.08)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0 - 4.5 * Sin(sine / 20)), Rad(-13)), 0.1)
- end
- Anchor()
- wait(2)
- chatfunc("I hope I never see you again..")
- wait(1)
- dmg(char)
- print("It seems you've died! CONGRATS!")
- for _, v in pairs(Doll:GetChildren()) do
- if v:IsA'BasePart' then
- v:Remove()
- end
- end
- thing = false
- end
- csosoundyi = Instance.new("Sound", hed)
- csosoundyi.SoundId = "rbxassetid://178038408"
- csosoundyi.Volume = 10
- csosoundyi.Pitch = 1
- function HAAH()
- attack = true
- hum.WalkSpeed = 0
- csosoundyi:Play()
- repeat
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 2)) * angles(Rad(-30), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30 - 2.5 * Sin(sine / 2)), Rad(0), Rad(0)), 0.3)
- if Mrandom(1,15) == 1 then
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * CF(0, 0, 0 + ((1) - 1)) * angles(Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15)), Rad(Mrandom(-15,15))), 1)
- end
- RH.C0 = clerp(RH.C0, CF(1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * RHCF * angles(Rad(-4.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-30)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -1 - 0.1 * Cos(sine / 2), 0.025 * Cos(sine / 2)) * LHCF * angles(Rad(-6.5 - 7.5 * Sin(sine / 2)), Rad(0), Rad(30)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(15 - 7.5 * Sin(sine / 2))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 2), 0.025 * Cos(sine / 2)) * angles(Rad(-35 - 7.5 * Sin(sine / 2)), Rad(0), Rad(-15 - 7.5 * Sin(sine / 2))), 0.1)
- until csosoundyi.Playing == false
- attack = false
- hum.WalkSpeed = 10
- end
- thing = false
- mouse.Button1Down:connect(function()
- if attack == false and targetted ~= nil and thing == false then
- doot_n_die()
- GlowParticle.Enabled = false
- end
- end)
- mouse.KeyDown:connect(function(key)
- if attack == false then
- if key == 'q' and thing == false then
- targett()
- elseif key == 'x' and targetted ~= nil and thing == false then
- doot_die_pls()
- elseif key == 'r' and targetted ~= nil and thing == false then
- CreateSound("174271590", hed, .4, math.random(5, 15) / 5)
- root.CFrame = targetted.Head.CFrame * CFrame.new(0, 0, 6)
- elseif key == 'p' then
- abc()
- elseif key == 't' and thing == false then
- HAAH()
- end
- end
- end)
- -------------------------------------------------------
- --End Attacks N Stuff--
- -------------------------------------------------------
- -------------------------------------------------------
- --Start Animations--
- -------------------------------------------------------
- print("By Makhail07, FINISHED BY XXUNORIBOASXX >:D")
- Music.SoundId = "rbxassetid://"..SONG
- Music.Looped = true
- Music.Pitch = 1
- Music.Volume = 2
- Music.Parent = char
- Music:Resume()
- --AAAAAAAAAAAAAAAA
- while true do
- swait()
- sine = sine + change
- local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velderp = root.Velocity.y
- hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
- if equipped == true or equipped == false then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if 1 < root.Velocity.y and hitfloor == nil then
- Anim = "Jump"
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20), 0* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
- end
- elseif -1 > root.Velocity.y and hitfloor == nil then
- Anim = "Fall"
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-10), Rad(0), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-8.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(165 + 4.5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-.6), Rad(-165 - 4.5 * Sin(sine / 20))), 0.1)
- end
- elseif torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- change = 1
- if attack == false then
- HeadTwitch = false
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 30)), Rad(0), Rad(-20 + 2 * Cos(sine / .25))), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-9.5), Rad(0), Rad(20)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -0.1* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-9.5), Rad(0), Rad(-20)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(75), Rad(5), Rad(13)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(0 - 4.5 * Sin(sine / 20)), Rad(-13)), 0.1)
- if HeadTwitch == false and Mrandom(1, 25) == 1 then
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(Mrandom(-90, 90)), Rad(Mrandom(-90, 90)), Rad(Mrandom(-90, 90))), 0.15)
- end
- end
- elseif torvel < 50 and hitfloor ~= nil then
- Anim = "Walk"
- change = 1
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(75) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
- end
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if 1 >= Thing[1].Transparency then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
- local Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block3" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
- local Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- local Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- --[[
- A bit of lore for those who are wondering :
- Micheal (Voodoo Child) was born in a lone village with his sister, father, and mother
- his mother died when he was age 6 and felt that it was his fault she died, as though it was not.
- The village whereabouts was in a forest that some named "The Dead Woods" for whoever went in there,
- never came back.
- A few years past after the death and funeral of his mother, his sister caught a deadly disease, the guilt he felt
- like he did from his mother came upon him once again, for this time was his fault, as they were playing near the oaks of hell,
- which can give others an un-curable sickness or instant death, his sister got the worse fate.
- The only cure known is to get herbs from the witch of the dead woods and do her deeds, but as others know
- those who enter never return, but he was a brave boy and set out to find the witch, his father worried forced him not to go,
- But during the night he snuck out of his home and went...
- His adventure began but not for long as he already saw a hut above, he knocks on the door and waits for a respond,
- nothing.
- After some time the door finally opened and there she was the horrible wrinkle faced creature, he spoke
- "Ma-May I have some of your herbs so I may heal my sister?"
- The witch replied, "Yes you may my little child, but only on one condition, you must do 5 ta-" Micheal cuts her off.
- "I DON'T WANT TO DO ANY TASK I JUST WISH TO SAVE MY SISTER, so please only this once?"
- The witches anger grew, she's never been interrupted, and she knew what she must do.
- "YOU DARE CUT OFF THE SACRED WORDS OF ME? I SHALL CURSE YOU WITH THE SOULS OF THE INNOCENT!" She screamed.
- Micheal terrified, a storm brew, and the witches words could be heard from echoes from every angle, lightning strikes trees and rain pours down,
- covering his head, closing his eyes, and putting himself into a ball, after time everything stopped.
- He looked up cautiously, looking around up and finally down, he sees a pin, and a doll. He bends down and grabs them both,
- looking at them he remembers that he didn't get any herbs but he didn't have enough time he quickly ran back to the village and put both the pin and doll into his pockets...
- He was already to late. His sister passed away he bent to his knees and cried, some sang and others left and cried.
- He pulled the doll and pin, from his pocket and laid it on her body and went to his room.
- Moving he gets pinned and looks behind him, the doll and pin... he was terrified, he couldn't say a word and couldn't scream, he passes out.
- Waking up he notices his home and village into shambles, dead ones laying everywhere.
- T O B E C O N T I N U E D !
- also there's a code in the script which i have hidden, if you say it in chat it'll say something
- --]]
- -------------------------------------------------------
- --End Animations And Script--
- -------------------------------------------------------
- end)
- NoobDancer.Name = "Noob Dancer"
- NoobDancer.Parent = Main
- NoobDancer.BackgroundColor3 = Color3.new(0.552941, 0.552941, 0.552941)
- NoobDancer.BorderColor3 = Color3.new(0.247059, 0.247059, 0.247059)
- NoobDancer.BorderSizePixel = 3
- NoobDancer.Position = UDim2.new(0.323893815, 0, 0.480935514, 0)
- NoobDancer.Size = UDim2.new(0, 179, 0, 41)
- NoobDancer.Font = Enum.Font.SourceSans
- NoobDancer.Text = "Noob Dancer"
- NoobDancer.TextColor3 = Color3.new(1, 1, 1)
- NoobDancer.TextScaled = true
- NoobDancer.TextSize = 14
- NoobDancer.TextWrapped = true
- NoobDancer.MouseButton1Down:connect(function()
- wait(0)
- Player = game.Players.LocalPlayer
- local count = 0
- local countspeed = 1
- local sine = 0
- local sinespeed = 1
- local angle = nil
- local global_wait = 0
- local showtag = false
- --dance booleans--
- local jerk = false
- local party = false
- local canttouch = false
- local happy = false
- local spin = false
- local thriller = false
- local barrel = false
- local sax = false
- local spooky = false
- local stride = false
- local shuffle = false
- local rock = false
- local gagnam = false
- local snoop = false
- local darude = false
- local taco = false
- ------------------
- --dance accessory--
- local barrelbrick = nil
- local saxtool = nil
- -------------------
- --custom animate--
- local walk = false
- local jump = false
- local sit = false
- local run = false
- ------------------
- --walk keys--
- local W = false
- local A = false
- local S = false
- local D = false
- -------------
- local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts"
- local miniweld = nil
- local rootpart = nil
- local Mouse = nil
- local Animate = nil
- local Music = nil
- local Asset = "http://www.roblox.com/asset/?id="
- local Animating = nil
- local humanoid = nil
- local face = nil
- local head = nil
- local torso = nil
- local ra = nil
- local la = nil
- local rl = nil
- local ll = nil
- local rs = nil
- local ls = nil
- local rh = nil
- local lh = nil
- local neck = nil
- local rj = nil
- local char = nil
- local Hat1 = nil
- local Hat2 = nil
- local a,b = nil
- ----------musics-----------------
- local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil
- ---------------------------------
- local mesh,meshids,textureids,w
- function fm(parent,meshid,x,y,z,meshtexture)
- if meshid == "cylinder" then
- mesh = Instance.new("CylinderMesh",parent)
- mesh.Scale = Vector3.new(x,y,z)
- return mesh
- else
- mesh = Instance.new("SpecialMesh",parent)
- if meshid ~= "sphere" then
- if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
- mesh.MeshId = "rbxassetid://"..meshids[meshid]
- end
- else mesh.MeshType = 3 end
- mesh.Scale = Vector3.new(x,y,z)
- if meshtexture ~= nil then
- if type(meshtexture) == "number" then
- mesh.TextureId = "rbxassetid://"..meshtexture
- else
- mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
- end
- return mesh
- end
- end
- function P(x,y,z,color,transparency,cancollide,anchored,parent,typee)
- if typee ~= nil then
- c = Instance.new("WedgePart",m)
- else
- c = Instance.new("Part",m)
- end
- c.TopSurface,c.BottomSurface = 0,0
- c.Locked = true
- c.formFactor = "Custom"
- c.Size = Vector3.new(x,y,z)
- if color ~= "random" then
- c.BrickColor = BrickColor.new(color)
- else
- c.BrickColor = BrickColor:random()
- end
- c.Transparency = transparency
- c.CanCollide = cancollide
- if anchored ~= nil then
- c.Anchored = anchored
- end
- if parent ~= nil then
- c.Parent = parent
- end
- return c
- end
- function We(part0,part1,x,y,z,rx,ry,rz,parent)
- w = Instance.new("Motor",m)
- if parent ~= nil then w.Parent = parent end
- w.Part0,w.Part1 = part0,part1
- w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
- return w
- end
- function SetAnimation(id,humanoid)
- if Animating ~= nil then
- Animating:Stop()
- end
- Animate.AnimationId = Asset .. id
- Animating = humanoid:LoadAnimation(Animate)
- Animating:Play()
- end
- function AnimationStop()
- jerk = false
- party = false
- canttouch = false
- happy = false
- spin = false
- thriller = false
- barrel = false
- sax = false
- spooky = false
- stride = false
- shuffle = false
- rock = false
- gagnam = false
- snoop = false
- darude = false
- taco = false
- if barrelbrick ~= nil then
- barrelbrick:Remove()
- barrelbrick = nil
- end
- if saxtool ~= nil then
- saxtool:Remove()
- saxtool = nil
- end
- if sandstorm ~= nil then
- sandstorm:Remove()
- sandstorm = nil
- end
- end
- local Musical
- function SetMusic(id,volume)
- Musical = Instance.new("Sound",char.Head)
- if volume == nil then
- Musical.Volume = 1
- else
- Musical.Volume = volume
- end
- Musical.Looped = true
- Musical.SoundId = Asset .. id
- return Musical
- end
- function GenerateGui()
- a=Instance.new("ScreenGui")
- a.Name = "Memer"
- b=Instance.new("ImageLabel",a)
- b.BackgroundTransparency = 1
- b.Size = UDim2.new(0,250,0,100)
- b.Position = UDim2.new(0,0,1,0)
- b.Image = Asset .. "http://www.roblox.com/asset/?id=534247804"
- b.Name = "Logo"
- c=Instance.new("Sound",a)
- c.Name = "Intro"
- c.Volume = 1
- c.SoundId = Asset .. "rbxassetid://533871935"
- c.Looped = false
- return a
- end
- function Generate(player)
- char = player.Character
- Hat1 = P(1,1,1,'Bright violet ',0,false,false)
- Hat2 = P(1,1,1,'Bright violet ',0,false,false)
- wait()
- a=fm(Hat1,0,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1)
- b=fm(Hat2,0,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1)
- wait()
- if char:FindFirstChild("Head") then
- We(Hat1,char.Head,0,0.25,-0.135,0,0,0)
- We(Hat2,char.Head,0,0.8,0,0,0,0)
- if char.Head:FindFirstChild("face") ~= nil then
- face = char.Head:FindFirstChild("face")
- face.Texture = "rbxasset://textures/face.png"
- end
- c=char.Head:clone()
- c.Name = "FalseHead"
- c.CanCollide = false
- c.Parent = char
- We(c,char.Head,0,0,0,0,0,0)
- char.Head.Transparency = 1
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then
- v:Remove()
- end
- if v.ClassName == "BodyColors" then
- v.HeadColor = BrickColor.new("Bright yellow")
- v.LeftArmColor = BrickColor.new("Bright yellow")
- v.LeftLegColor = BrickColor.new("Br. yellowish green")
- v.RightArmColor = BrickColor.new("Bright yellow")
- v.RightLegColor = BrickColor.new("Br. yellowish green")
- v.TorsoColor = BrickColor.new("Bright Blue")
- end
- if v.ClassName == "Part" then
- if v.Name == "Head" or v.Name == "FalseHead" then
- v.BrickColor = BrickColor.new("Bright yellow")
- else
- v.BrickColor = BrickColor.new("Bright yellow")
- end
- end
- end
- ----------musics---------------
- M1=SetMusic(142524640)
- M1.Volume = 50
- M2=SetMusic(663760008)
- M2.Volume = 50
- M3=SetMusic(148047526)
- M3.Volume = 50
- M4=SetMusic(518673637)
- M4.Volume = 50
- M5=SetMusic(194380361)
- M5.Volume = 50
- M6=SetMusic(540190383)
- M6.Volume = 50
- M7=SetMusic(253827644)
- M7.Volume = 50
- M8=SetMusic(534878097)
- M8.Volume = 50
- M9=SetMusic(178297940)
- M9.Volume = 50
- M10=SetMusic(241814102)
- M10.Volume = 50
- M11=SetMusic(533874013)
- M11.Volume = 50
- M12=SetMusic(316168561)
- M12.Volume = 50
- M13=SetMusic(142300879)
- M13.Volume = 50
- M14=SetMusic(684159363)
- M14.Volume = 50
- M15=SetMusic(787297457)
- M15.Volume = 50
- M16=SetMusic(597084853)
- M16.Volume = 50
- boi=SetMusic(597084853)
- -------------------------------
- if char:FindFirstChild("HumanoidRootPart") ~= nil then
- rootpart = char:FindFirstChild("HumanoidRootPart")
- end
- if showtag == true then
- local bbg = Instance.new("BillboardGui",c)
- bbg.Adornee = c
- bbg.Name = "satuttava"
- bbg.Size = UDim2.new(6,0,2,0)
- bbg.StudsOffset = Vector3.new(0,2,0)
- local box = Instance.new("TextLabel",bbg)
- box.Size = UDim2.new(1,0,1,0)
- box.BackgroundColor = BrickColor.new("White")
- box.TextColor3 = Color3.new(255,0,0)
- box.TextStrokeTransparency = 0.5
- box.Font = "Arcade"
- box.Text = Player.Name
- box.BackgroundTransparency = 1
- box.Position = UDim2.new(0,0,0,0)
- box.TextScaled = true
- end
- if char:FindFirstChild("Humanoid") ~= nil then
- char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
- wait()
- char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
- --char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name
- humanoid = char:FindFirstChild("Humanoid")
- if humanoid:FindFirstChild("Animator") ~= nil then
- humanoid:FindFirstChild("Animator"):Remove()
- --Instance.new("Animator",humanoid)
- end
- if char:FindFirstChild("Animate") ~= nil then
- char:FindFirstChild("Animate"):Remove()
- end
- end
- Mouse = player:GetMouse()
- Music = Instance.new("Sound",char.Head)
- Music.Volume = 1
- Music.Looped = true
- Music.SoundId = Asset
- Animate = Instance.new("Animation",char.Head)
- Animate.AnimationId = Asset
- head = char:FindFirstChild("Head")
- torso = char:FindFirstChild("Torso")
- ra = char:findFirstChild("Right Arm")
- la = char:findFirstChild("Left Arm")
- rl = char:findFirstChild("Right Leg")
- ll = char:findFirstChild("Left Leg")
- rs = torso:findFirstChild("Right Shoulder")
- ls = torso:findFirstChild("Left Shoulder")
- rh = torso:findFirstChild("Right Hip")
- lh = torso:findFirstChild("Left Hip")
- neck = torso:findFirstChild("Neck")
- rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
- state = humanoid:GetState()
- local ca = nil
- ca=GenerateGui()
- ca.Parent = player.PlayerGui
- if ca:FindFirstChild("Logo") ~= nil then
- ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
- if ca:FindFirstChild("Intro") ~= nil then
- ca:FindFirstChild("Intro"):Play()
- coroutine.resume(coroutine.create(function()
- for i=0,30 do
- ca:FindFirstChild("Intro").Volume = 1/(i/2)
- wait(0.5)
- if i >= 30 then
- break
- end
- end
- end))
- end
- end
- if humanoid ~= nil then
- humanoid.Changed:connect(function(pro)
- if pro == "MoveDirection" or pro == "Jump" then
- if Music.IsPlaying == true then
- AnimationStop()
- end
- end
- end)
- humanoid.Died:connect(function()
- AnimationStop()
- end)
- Mouse.KeyUp:connect(function(key)
- if key == "w" then
- W = false
- end
- if key == "a" then
- A = false
- end
- if key == "s" then
- S = false
- end
- if key == "d" then
- D = false
- end
- if string.byte(key) == 48 then
- run = false
- end
- end)
- Mouse.KeyDown:connect(function(key)
- if key == "w" then
- W = true
- AnimationStop()
- end
- if key == "a" then
- A = true
- AnimationStop()
- end
- if key == "s" then
- S = true
- AnimationStop()
- end
- if key == "d" then
- D = true
- AnimationStop()
- end
- end)
- Mouse.KeyDown:connect(function(key)
- KeyUsed(key)
- end)
- end
- end
- print'fuck you!'
- end
- function KeyUsed(key)
- if humanoid ~= nil then
- if humanoid.Health > 0 then
- if string.byte(key) == 32 then
- jump = true
- AnimationStop()
- --sit = false
- end
- if string.byte(key) == 50 then
- AnimationStop()
- if sit == true then
- sit = false
- else
- sit = true
- end
- end
- if string.byte(key) == 48 then
- run = true
- end
- if W == false and A == false and S == false and D == false and jump == false and sit == false then
- if key == "Q" or key == "q" then
- AnimationStop()
- canttouch = true
- M1:Play()
- end
- if key == "E" or key == "e" then
- AnimationStop()
- party = true
- M2:Play()
- end
- if key == "R" or key == "r" then
- AnimationStop()
- jerk = true
- M3:Play()
- end
- if key == "T" or key == "t" then
- AnimationStop()
- happy = true
- M4:Play()
- end
- if key == "Y" or key == "y" then
- AnimationStop()
- spin = true
- M5:Play()
- end
- if key == "U" or key == "u" then
- AnimationStop()
- thriller = true
- M6:Play()
- end
- if key == "F" or key == "f" then
- AnimationStop()
- barrel = true
- M7:Play()
- if barrelbrick == nil and barrel == true then
- barrelbrick = P(2,2,1,'Black',0,false,false)
- a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1)
- We(barrelbrick,char.Torso,0,-0.2,0,0,0,0)
- end
- end
- if key == "P" or key == "p" then
- AnimationStop()
- sax = true
- M8:Play()
- if saxtool == nil and sax == true then
- saxtool = P(1,2,2,'Black',0,false,false)
- a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1)
- b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
- b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8)
- end
- end
- if key == "G" or key == "g" then
- AnimationStop()
- spooky = true
- M9:Play()
- end
- if key == "H" or key == "h" then
- AnimationStop()
- stride = true
- M10:Play()
- end
- if key == "J" or key == "j" then
- AnimationStop()
- shuffle = true
- M11:Play()
- end
- if key == "K" or key == "k" then
- AnimationStop()
- rock = true
- M12:Play()
- end
- if key == "L" or key == "l" then
- AnimationStop()
- gagnam = true
- M13:Play()
- end
- if key == "Z" or key == "z" then
- AnimationStop()
- snoop = true
- M14:Play()
- end
- if key == "X" or key == "x" then
- AnimationStop()
- darude = true
- M15:Play()
- if sandstorm == nil and darude == true then
- sandstorm = P(1,1,1,'Black',0,false,false)
- sandstorm.Transparency = 1
- a=Instance.new("Smoke",sandstorm)
- a.Color = Color3.new(255/255,255/255,175/255)
- a.Size = 0.4
- a.RiseVelocity = 3
- a.Opacity = 0.75
- b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
- b.C1 = CFrame.new(0, -2, 0)
- end
- end
- if key == "C" or key == "c" then
- AnimationStop()
- taco = true
- M16:Play()
- boi:Stop()
- end
- end
- end
- end
- end
- Generate(Player)
- game:service'RunService'.Stepped:connect(function()
- count = (count % 100) + countspeed
- angle = math.pi * math.sin(math.pi*2/100*count)
- countspeed = 1
- state = humanoid:GetState()
- if state ~= Enum.HumanoidStateType.Freefall then
- jump = false
- else
- jump = true
- sit = false
- AnimationStop()
- end
- local mesh1anan = Instance.new("SpecialMesh")
- mesh1anan.MeshType = Enum.MeshType.FileMesh
- mesh1anan.Scale = Vector3.new(0.3,0.3,0.3)
- mesh1anan.MeshId = "http://www.roblox.com/asset/?id=430210147"
- mesh1anan.TextureId = "http://www.roblox.com/asset/?id=430210159"
- mesh1anan.Scale = Vector3.new(0.1,0.1,0.1)
- if taco == true then
- if char ~= nil then
- local locationanan = char:GetModelCFrame()
- local tacoa = Instance.new("Part")
- tacoa.CanCollide = false
- tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
- local meshanananan = mesh1anan:clone()
- meshanananan.Parent = tacoa
- tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
- tacoa.Parent = workspace
- game:GetService("Debris"):AddItem(tacoa,4)
- end
- end
- if canttouch == false then
- M1:Stop()
- end
- if party == false then
- M2:Stop()
- end
- if jerk == false then
- M3:Stop()
- end
- if happy == false then
- M4:Stop()
- end
- if spin == false then
- M5:Stop()
- end
- if thriller == false then
- M6:Stop()
- end
- if barrel == false then
- M7:Stop()
- end
- if sax == false then
- M8:Stop()
- end
- if spooky == false then
- M9:Stop()
- end
- if stride == false then
- M10:Stop()
- end
- if shuffle == false then
- M11:Stop()
- end
- if rock == false then
- M12:Stop()
- end
- if gagnam == false then
- M13:Stop()
- end
- if snoop == false then
- M14:Stop()
- end
- if darude == false then
- M15:Stop()
- end
- if taco == false then
- M16:Stop()
- boi:Stop()
- end
- if run == true and sit == false then
- humanoid.WalkSpeed = 25
- elseif sit == true then
- humanoid.WalkSpeed = 0
- else
- humanoid.WalkSpeed = 16
- end
- if global_wait == 380 then global_wait = 0 end
- if (W == false or A == false or S == false or D == false) and jump == false and sit == false then
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0)
- rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
- end
- if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
- local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0))
- local hitz,enz = workspace:FindPartOnRay(ray, char)
- if hitz then
- if rootpart:FindFirstChild("Weld") == nil then
- miniweld = Instance.new("Weld", rootpart)
- miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
- miniweld.Part0 = hitz
- miniweld.Part1 = rootpart
- humanoid.PlatformStand = true
- end
- end
- else
- if rootpart:FindFirstChild("Weld") ~= nil then
- rootpart:FindFirstChild("Weld"):Destroy()
- humanoid.PlatformStand = false
- end
- end
- if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
- rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
- end
- if jump == true and sit == false then
- countspeed = 2
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
- rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
- end
- if (W == true or A == true or S == true or D == true) and jump == false and sit == false then
- if run == true then
- countspeed = 4
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
- rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0)
- else
- countspeed = 2
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
- rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
- end
- end
- if W == false and A == false and S == false and D == false and jump == false and sit == false then
- if jerk == true and jump == false and sit == false then
- countspeed = 2
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15))
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15))
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
- rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
- elseif party == true and jump == false and sit == false then
- countspeed = 4
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
- ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
- rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi + angle/10, 0, 0 + angle/10)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0)
- rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
- elseif canttouch == true and jump == false and sit == false then
- countspeed = 2
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12)
- lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8)
- rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
- rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
- elseif happy == true and jump == false and sit == false then
- countspeed = 4
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0 + angle/10)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15)
- rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
- elseif spin == true and jump == false and sit == false then
- global_wait = (global_wait % 360) + 4
- countspeed = 4
- ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10)
- rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0 + angle/10)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
- rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
- elseif thriller == true and jump == false and sit == false then
- countspeed = 2
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0)
- rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50)
- elseif barrel == true and jump == false and sit == false then
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
- rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle)
- elseif sax == true and jump == false and sit == false then
- countspeed = 2
- ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30))
- rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30))
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30))
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30))
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
- rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0)
- elseif spooky == true and jump == false and sit == false then
- countspeed = 3
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/12, math.pi, 0)
- rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
- elseif stride == true and jump == false and sit == false then
- countspeed = 2.5
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
- rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0)
- elseif shuffle == true and jump == false and sit == false then
- countspeed = 2
- ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5)
- rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5)
- lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
- rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
- rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0)
- elseif rock == true and jump == false and sit == false then
- countspeed = 4
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
- rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
- elseif gagnam == true and jump == false and sit == false then
- countspeed = 5
- ls.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20)
- rs.C1 = CFrame.new(-0.15,0.75,0) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
- rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
- elseif snoop == true and jump == false and sit == false then
- countspeed = 2
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0)
- rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0)
- elseif darude == true and jump == false and sit == false then
- countspeed = 3
- ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5)
- rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
- rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0)
- elseif taco == true and jump == false and sit == false then
- countspeed = 20
- global_wait = (global_wait % 360) + 4
- ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
- rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
- lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
- rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
- neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0)
- rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
- end
- end
- end)
- end)
- Wearenumberone.Name = "We are number one"
- Wearenumberone.Parent = Main
- Wearenumberone.BackgroundColor3 = Color3.new(0.552941, 0.552941, 0.552941)
- Wearenumberone.BorderColor3 = Color3.new(0.247059, 0.247059, 0.247059)
- Wearenumberone.BorderSizePixel = 3
- Wearenumberone.Position = UDim2.new(0.661946893, 0, 0.480935514, 0)
- Wearenumberone.Size = UDim2.new(0, 160, 0, 41)
- Wearenumberone.Font = Enum.Font.SourceSans
- Wearenumberone.Text = "We are number one"
- Wearenumberone.TextColor3 = Color3.new(1, 1, 1)
- Wearenumberone.TextScaled = true
- Wearenumberone.TextSize = 14
- Wearenumberone.TextWrapped = true
- Wearenumberone.MouseButton1Down:connect(function()
- local function lerp(weld,beglerp,endlerp,speed)
- weld.C0 = beglerp:lerp(endlerp,speed)
- return weld.C0
- end
- local speed = 0.2
- local angle = 0
- local anglespeed = 2
- local armspeed = 0.2
- local armangle = 0
- local armanglespeed = 2
- local legspeed = 0.2
- local legangle = 0
- local leganglespeed = 2
- local on = true
- local damen = false
- local enabled = true
- local buff = false
- local zenabled = 0
- local xenabled = 0
- local cenabled = 0
- local venabled = 0
- local eenabled = 0
- local Debounce = {}
- local TakeDamage = false
- local idle = 0
- local combo = 1
- local Player = game.Players.LocalPlayer
- local mouse = Player:GetMouse()
- local Char = Player.Character
- local Character = Char
- local Human = Char.Humanoid
- local Sounds = {"rbxassetid://234365549","rbxassetid://200632211","rbxassetid://136007472","rbxassetid://136523485","rbxassetid://163619849","rbxassetid://240517975","rbxassetid://233856154","rbxassetid://401057781","rbxassetid://401057825","rbxassetid://401057895","rbxassetid://199149186","rbxasseid://199149269"}
- local Head = Char.Head
- local LA = Char:findFirstChild("Left Arm")
- local RA = Char:findFirstChild("Right Arm")
- local LL = Char:findFirstChild("Left Leg")
- local RL = Char:findFirstChild("Right Leg")
- local T = Char:findFirstChild("Torso")
- local LS = T:findFirstChild("Left Shoulder")
- local RS = T:findFirstChild("Right Shoulder")
- local LH = T:findFirstChild("Left Hip")
- local RH = T:findFirstChild("Right Hip")
- local Neck = T:findFirstChild("Neck")
- local HM = Char:findFirstChild("HumanoidRootPart")
- local RJ = Char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
- local WLS = Instance.new("Motor", T)
- WLS.C0 = CFrame.new(-1.5, 0.5, 0)
- WLS.C1 = CFrame.new(0, 0.5, 0)
- WLS.Part0 = T
- WLS.Part1 = LA
- local WRS = Instance.new("Motor", T)
- WRS.Part0 = T
- WRS.Part1 = RA
- WRS.C0 = CFrame.new(1.5, 0.5, 0)
- WRS.C1 = CFrame.new(0, 0.5, 0)
- local WLH = LH
- local WRH = RH
- local LSC0 = WLS.C0
- local RSC0 = WRS.C0
- local LHC0 = CFrame.new(-1, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- local LHC1 = CFrame.new(-0.5, 1 ,0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- local RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- local RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- local WRJ = RJ
- local RJC0 = WRJ.C0
- local RJC1 = WRJ.C1
- local NC0 = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- local Run = game:GetService("RunService")
- local noweightprop = PhysicalProperties.new(0,0.3,0.5,0,0)
- Anim = Char:FindFirstChild("Animate")
- if Anim ~= nil then
- Anim.Parent = nil
- end
- Animate = Human:FindFirstChild("Animator")
- if Animate ~= nil then
- Animate.Parent = nil
- end
- local gui = Instance.new("ScreenGui",Player.PlayerGui)
- local skill1 = Instance.new("TextLabel",gui)
- skill1.Size = UDim2.new(0,150,0,50)
- skill1.Position = UDim2.new(0.75,0,0.75,0)
- skill1.Text = ""
- skill1.TextWrapped = true
- skill1.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
- local skill1text = Instance.new("TextLabel",gui)
- skill1text.Size = UDim2.new(0,150,0,50)
- skill1text.Position = UDim2.new(0.75,0,0.75,0)
- skill1text.TextColor3 = Color3.new(1,1,1)
- skill1text.BackgroundTransparency = 1
- skill1text.Text = "[Z] \n Deafen"
- skill1text.TextWrapped = true
- skill1text.TextScaled = true
- skill1text.Font = "Antique"
- skill1text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
- skill1img = Instance.new("ImageLabel",skill1)
- skill1img.Size = UDim2.new(0,0,1,0)
- skill1img.Image = "rbxassetid://48965808"
- skill1img.BackgroundColor3 = BrickColor.new("Bright red").Color
- local skill2 = Instance.new("TextLabel",gui)
- skill2.Size = UDim2.new(0,150,0,50)
- skill2.Position = UDim2.new(0.875,0,0.75,0)
- skill2.Text = ""
- skill2.TextWrapped = true
- skill2.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
- local skill2text = Instance.new("TextLabel",gui)
- skill2text.Size = UDim2.new(0,150,0,50)
- skill2text.Position = UDim2.new(0.875,0,0.75,0)
- skill2text.TextColor3 = Color3.new(1,1,1)
- skill2text.BackgroundTransparency = 1
- skill2text.Text = "[X] \n Sax Slam"
- skill2text.TextWrapped = true
- skill2text.TextScaled = true
- skill2text.Font = "Antique"
- skill2text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
- skill2img = Instance.new("ImageLabel",skill2)
- skill2img.Size = UDim2.new(0,0,1,0)
- skill2img.Image = "rbxassetid://48965808"
- skill2img.BackgroundColor3 = BrickColor.new("Bright red").Color
- local skill3 = Instance.new("TextLabel",gui)
- skill3.Size = UDim2.new(0,150,0,50)
- skill3.Position = UDim2.new(0.75,0,0.85,0)
- skill3.Text = ""
- skill3.TextWrapped = true
- skill3.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
- local skill3text = Instance.new("TextLabel",gui)
- skill3text.Size = UDim2.new(0,150,0,50)
- skill3text.Position = UDim2.new(0.75,0,0.85,0)
- skill3text.TextColor3 = Color3.new(1,1,1)
- skill3text.BackgroundTransparency = 1
- skill3text.Text = "[C] \n Summon Memes"
- skill3text.TextWrapped = true
- skill3text.TextScaled = true
- skill3text.Font = "Antique"
- skill3text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
- skill3img = Instance.new("ImageLabel",skill3)
- skill3img.Size = UDim2.new(0,0,1,0)
- skill3img.Image = "rbxassetid://48965808"
- skill3img.BackgroundColor3 = BrickColor.new("Bright red").Color
- local skill4 = Instance.new("TextLabel",gui)
- skill4.Size = UDim2.new(0,150,0,50)
- skill4.Position = UDim2.new(0.875,0,0.85,0)
- skill4.Text = ""
- skill4.TextWrapped = true
- skill4.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
- local skill4text = Instance.new("TextLabel",gui)
- skill4text.Size = UDim2.new(0,150,0,50)
- skill4text.Position = UDim2.new(0.875,0,0.85,0)
- skill4text.TextColor3 = Color3.new(1,1,1)
- skill4text.BackgroundTransparency = 1
- skill4text.Text = "[V] \n Multi Sax"
- skill4text.TextWrapped = true
- skill4text.TextScaled = true
- skill4text.Font = "Antique"
- skill4text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
- skill4img = Instance.new("ImageLabel",skill4)
- skill4img.Size = UDim2.new(0,0,1,0)
- skill4img.Image = "rbxassetid://48965808"
- skill4img.BackgroundColor3 = BrickColor.new("Bright red").Color
- local skill5 = Instance.new("TextLabel",gui)
- skill5.Size = UDim2.new(0,150,0,50)
- skill5.Position = UDim2.new(0.8125,0,0.65,0)
- skill5.Text = ""
- skill5.TextWrapped = true
- skill5.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
- local skill5text = Instance.new("TextLabel",gui)
- skill5text.Size = UDim2.new(0,150,0,50)
- skill5text.Position = UDim2.new(0.8125,0,0.65,0)
- skill5text.TextColor3 = Color3.new(1,1,1)
- skill5text.BackgroundTransparency = 1
- skill5text.Text = "[E] \n Endure"
- skill5text.TextWrapped = true
- skill5text.TextScaled = true
- skill5text.Font = "Antique"
- skill5text.BackgroundColor3 = BrickColor.new("Medium stone grey").Color
- skill5img = Instance.new("ImageLabel",skill5)
- skill5img.Size = UDim2.new(0,0,1,0)
- skill5img.Image = "rbxassetid://48965808"
- skill5img.BackgroundColor3 = BrickColor.new("Bright red").Color
- local Sax = Instance.new("Part",Char)
- Sax.Name = "Saxophone"
- Sax.CanCollide = false
- Sax.Locked = true
- Sax.Size = Vector3.new(0.61,2.19,3.75)
- Sax.CustomPhysicalProperties = noweightprop
- local SaxMesh = Instance.new("SpecialMesh",Sax)
- SaxMesh.MeshId = "rbxassetid://44410178"
- SaxMesh.TextureId = "rbxassetid://44410320"
- SaxMesh.Scale = Vector3.new(2,2,3)
- SaxWeld = Instance.new("Weld",T)
- SaxWeld.Part0 = RA
- SaxWeld.Part1 = Sax
- HW = SaxWeld
- hc0 = SaxWeld.C0 *CFrame.new(-0.2,-1.15,0)
- HW.C0 = hc0
- if Char:FindFirstChild("Shirt") ~= nil then
- Char.Shirt:Destroy()
- Instance.new("Shirt",Char).ShirtTemplate = "rbxassetid://538879879"
- else
- Instance.new("Shirt",Char).ShirtTemplate = "rbxassetid://538879879"
- end
- if Char:FindFirstChild("Pants") ~= nil then
- Char.Pants:Destroy()
- Instance.new("Pants",Char).PantsTemplate = "rbxassetid://538879936"
- else
- Instance.new("Pants",Char).PantsTemplate = "rbxassetid://538879936"
- end
- for _,v in pairs(Char:GetChildren()) do
- if v.ClassName == "CharacterMesh" then
- v:Destroy()
- end
- if v.ClassName == "Accessory" then
- v:Destroy()
- end
- end
- local hair = Instance.new("Part",Char)
- hair.Name = "Hair"
- hair.CanCollide = false
- hair.Size = Vector3.new(1.2, 1, 1.6)
- hair.BrickColor = BrickColor.new("Really black")
- local hairmesh = Instance.new("SpecialMesh",hair)
- hairmesh.MeshId = "rbxassetid://74878559"
- hairmesh.TextureId = "rbxassetid://75976712"
- hairmesh.Scale = Vector3.new(1.05,1,1.05)
- hairmesh.VertexColor = Vector3.new(0.1,0.1,0.1)
- local hairweld = Instance.new("Weld",hair)
- hairweld.Part0 = Head
- hairweld.Part1 = hair
- hairweld.C0 = CFrame.new(0,0.5,0)
- local la = Instance.new("CharacterMesh",Char)
- la.MeshId = "279174949"
- la.BodyPart = "LeftArm"
- local ll = Instance.new("CharacterMesh",Char)
- ll.MeshId = "319336109"
- ll.BodyPart = "LeftLeg"
- local ra = Instance.new("CharacterMesh",Char)
- ra.MeshId = "279174886"
- ra.BodyPart = "RightArm"
- local rl = Instance.new("CharacterMesh",Char)
- rl.MeshId = "319336155"
- rl.BodyPart = "RightLeg"
- local t = Instance.new("CharacterMesh",Char)
- t.MeshId = "376169183"
- t.BodyPart = "Torso"
- local Meshes={
- Blast="20329976",
- Crown="1323306",
- Ring="3270017",
- Claw="10681506",
- Crystal="9756362",
- Coil="9753878",
- Cloud="1095708",
- Skull="4770583",
- SpinyShell="1080954",
- }
- local function nooutlines(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- local function getmesh(mesh)
- return "rbxassetid://"..mesh
- end
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 60
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- local function Rwait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num do
- ArtificialHB.Event:wait()
- end
- end
- end
- local function effect(part,brickcolor,size,cframe,trans,transincrement,scaleby,loopwait,meshid,meshtype)
- local p = Instance.new("Part", part or workspace)
- p.Anchored = true
- p.CanCollide = false
- p.FormFactor = Enum.FormFactor.Custom
- p.Material = "SmoothPlastic"
- p.CFrame = cframe
- p.BrickColor = brickcolor
- p.Size = Vector3.new(1,1,1)
- p.Transparency = trans
- nooutlines(p)
- local m = Instance.new("SpecialMesh",p)
- if meshtype ~= nil and meshid == nil then
- m.MeshType = meshtype
- end
- if meshtype == nil and meshid ~= nil then
- m.MeshId = getmesh(meshid)
- end
- m.Scale = size
- coroutine.wrap(function()
- for i = 0,loopwait,0.1 do
- p.CFrame = p.CFrame
- p.Transparency = p.Transparency +transincrement
- m.Scale = m.Scale + scaleby
- Rwait()
- end
- p:Destroy()
- end)()
- return p
- end
- local PlaySound = function(part,volume,pitch,id,looped)
- local Sound = Instance.new("Sound", part)
- Sound.SoundId = id
- Sound.Pitch = pitch
- Sound.Volume = volume
- coroutine.wrap(function()
- wait()
- Sound:Play()
- if looped == nil then
- game.Debris:AddItem(Sound,10)
- end
- end)()
- if looped == true then
- Sound.Looped = true
- end
- return Sound
- end
- local song = PlaySound(Head,0.5,1,"rbxassetid://569707122",true)
- local ShowDmg = function(totake)
- local modl = Instance.new("Model", workspace)
- modl.Name = tostring(totake)
- local prt = Instance.new("Part", modl)
- prt.CanCollide = false
- prt.BrickColor = BrickColor.Red()
- prt.Name = "Head"
- prt.CFrame = HM.CFrame *CFrame.new(0, 1.5, 0)
- prt.TopSurface = 0
- prt.BottomSurface = 0
- prt.FormFactor = 3
- prt.Size = Vector3.new(1, 0.2, 1)
- local bm = Instance.new("BlockMesh", prt)
- local hum = Instance.new("Humanoid", modl)
- hum.Health = 0
- hum.MaxHealth = 0
- hum.WalkSpeed = 0
- bodypos = Instance.new("BodyPosition", prt)
- bodypos.position = Head.Position +Vector3.new(0, 1, 0)
- bodypos.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- game.Debris:AddItem(modl, 1)
- coroutine.resume(coroutine.create(function()
- for i = 1, 3 do
- bodypos.position = bodypos.position +Vector3.new(0, 0.5, 0)
- Rwait()
- end
- end))
- end
- local function ChargeAt(Strength)
- local BV = Instance.new("BodyVelocity",HM)
- BV.maxForce = Vector3.new(1e5,0,1e5)
- BV.velocity = HM.CFrame.lookVector *Strength
- game.Debris:AddItem(BV,0.1)
- end
- local function Damage(hit,mm,knockback,knockbackvelocity)
- if hit ~= nil and damen == true and hit.Parent ~= Char then
- local hum = GetHumanoid(hit.Parent)
- if hum ~= nil then
- if TakeDamage == true then
- if buff == true then
- hum:TakeDamage(mm*2)
- spawn(function()
- ShowDmg(mm*2)
- end)
- elseif buff == false then
- hum:TakeDamage(mm)
- spawn(function()
- ShowDmg(mm)
- end)
- end
- elseif TakeDamage == false then
- if buff == true then
- hum.Health = hum.Health - mm*2
- spawn(function()
- ShowDmg(mm*2)
- end)
- elseif buff == false then
- hum.Health = hum.Health - mm
- spawn(function()
- ShowDmg(mm)
- end)
- end
- end
- PlaySound(hum.Torso,1,1,Sounds[math.random(8,12)])
- if knockback ~= nil and knockback ~= 0 then
- if knockbackvelocity == nil then
- local v = Instance.new("BodyVelocity",hum.Torso)
- v.maxForce = Vector3.new(1e5,1e5,1e5)
- v.P = 1e20
- v.velocity = HM.CFrame.lookVector *knockback
- game.Debris:AddItem(v,0.3)
- else
- local v = Instance.new("BodyVelocity",hum.Torso)
- v.maxForce = Vector3.new(1e5,1e5,1e5)
- v.P = 1e20
- v.velocity = KnockbackVelocity *knockback
- game.Debris:AddItem(v,0.3)
- end
- end
- end
- damen = false
- end
- end
- --darkus stuff
- function GetHumanoid(Character)
- assert(Character, 'bad argument #1 to Character (Model expected, got nil)')
- local hum
- if Character == Char then return end
- if Character.ClassName == "Hat" or Character.ClassName == "Accessory" then
- for q,e in next, Character.Parent:children() do
- if e:isA'Humanoid' then
- hum = e
- end
- if e:isA'ForceField' then
- return
- end
- end
- else
- for q,e in next, Character:children() do
- if e:isA'Humanoid' then
- hum = e
- end
- if e:isA'ForceField' then
- return
- end
- end
- end
- return hum
- end
- function GetNear(Object, Distance)
- assert(Object, 'bad argument #1 to Object (Model expected, got nil)')
- local Distance = (Distance and Distance or 25)
- local rtn = {}
- for q,e in next, workspace:children() do
- local Hum = e:FindFirstChild'Humanoid'
- if Hum ~= nil then
- Tor = Hum.Torso
- end
- if Tor ~= nil then
- local dist = (Object.Position-Tor.Position).magnitude
- if dist <= Distance then
- rtn[#rtn+1] = e
- end
- end
- end
- return rtn
- end
- function DamageNear(Distance, Part, Damage, Knockback, DebounceTime, KnockbackVelocity, Destroy)
- if damen == false then return end
- assert(Part, 'bad argument #2 to Part (Part expected, got nil)')
- assert(Part:isA'BasePart', ('bad argument #2 to Part (Part expected, got %s)'):format(Part.ClassName))
- local Distance = (Distance and Distance or 25)
- local Noobs = GetNear(Part, Distance)
- for nild, Character in next, Noobs do
- local Human = GetHumanoid(Character)
- if Human and not Debounce[Character] then
- -- no clue why they were using spawn but ok...
- Debounce[Character] = true
- if TakeDamage then
- if buff == true then
- Human:TakeDamage(Damage*2)
- spawn(function()
- ShowDmg(Damage*2)
- end)
- elseif buff == false then
- Human:TakeDamage(Damage)
- spawn(function()
- ShowDmg(Damage)
- end)
- end
- spawn(function()
- ShowDmg(Damage)
- end)
- else
- if buff == true then
- Human.Health = Human.Health - Damage*2
- spawn(function()
- ShowDmg(Damage*2)
- end)
- elseif buff == false then
- Human.Health = Human.Health - Damage
- spawn(function()
- ShowDmg(Damage)
- end)
- end
- end
- PlaySound(Human.Torso,1,1,Sounds[math.random(8,12)])
- if Knockback then
- if KnockbackVelocity == nil then
- local v = Instance.new("BodyVelocity", Human.Torso)
- v.maxForce = Vector3.new(1e5,1e5,1e5)
- v.P = 1e20
- v.velocity = HM.CFrame.lookVector * Knockback
- spawn(function()
- game:service'Debris':AddItem(v,0.3)
- end)
- else
- local v = Instance.new("BodyVelocity", Human.Torso)
- v.maxForce = Vector3.new(1e5,1e5,1e5)
- v.P = 1e20
- v.velocity = KnockbackVelocity * Knockback
- spawn(function()
- game:service'Debris':AddItem(v,0.3)
- end)
- end
- end
- if Destroy == true then
- Part:Destroy()
- end
- coroutine.wrap(function()--spawn(function()
- wait(DebounceTime)
- Debounce[Character] = nil
- end)()--end)
- end
- end
- return
- end
- --
- local function Slash1()
- for i = 1,13 do
- lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.5,0,-0.3) *CFrame.Angles(0,math.pi/9,math.pi/2),armspeed)
- lerp(WRS,WRS.C0,RSC0 *CFrame.new(-1.5,0,-0.4) *CFrame.Angles(0,-math.pi/1.4,-math.pi/2),armspeed)
- lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/3),speed)
- lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/3),speed)
- lerp(HW,HW.C0,hc0 *CFrame.new(0,1,-2) *CFrame.Angles(math.pi/5,0,0),speed)
- if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then
- lerp(WLH,WLH.C0,LHC0,legspeed)
- lerp(WRH,WRH.C0,RHC0,legspeed)
- elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
- lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1+math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed)
- lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1-math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed)
- end
- Rwait()
- end
- damen = true
- PlaySound(Sax,1,0.6,Sounds[1])
- for i = 1,15 do
- DamageNear(3.25,Sax,math.random(5,10),5,0.5)
- lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.5,0,0.45) *CFrame.Angles(0,-math.pi/2*-i/5,math.pi/2),armspeed)
- lerp(WRS,WRS.C0,RSC0 *CFrame.new(-2.5,0,0) *CFrame.Angles(0,math.pi/6*i/4,-math.pi/2),armspeed)
- lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/3),speed)
- lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/3),speed)
- lerp(HW,HW.C0,hc0 *CFrame.new(0,0.25,-1) *CFrame.Angles(math.pi/10,0,0),speed)
- if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then
- lerp(WLH,WLH.C0,LHC0,legspeed)
- lerp(WRH,WRH.C0,RHC0,legspeed)
- elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
- lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1+math.sin(legangle*Human.WalkSpeed/16)*0.15,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed)
- lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1-math.sin(legangle*Human.WalkSpeed/16)*0.15,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed)
- end
- Rwait()
- end
- damen = false
- end
- local function Slash2()
- for i = 1,14 do
- lerp(WLS,WLS.C0,LSC0 *CFrame.new(2.3,0.2,0.2) *CFrame.Angles(math.pi/1.1,0,math.pi/5),armspeed)
- lerp(WRS,WRS.C0,RSC0 *CFrame.new(0.2,0,0) *CFrame.Angles(math.pi/1.1,0,math.pi/10),armspeed)
- lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/3),speed)
- lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/3),speed)
- lerp(HW,HW.C0,hc0 *CFrame.new(0,1,-2) *CFrame.Angles(math.pi/5,0,0),speed)
- if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then
- lerp(WLH,WLH.C0,LHC0,legspeed)
- lerp(WRH,WRH.C0,RHC0,legspeed)
- elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
- lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1+math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed)
- lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1-math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed)
- end
- Rwait()
- end
- damen = true
- PlaySound(Sax,1,0.7,Sounds[1])
- for i = 1,15 do
- DamageNear(3.25,Sax,math.random(5,10),5,0.5)
- lerp(WLS,WLS.C0,LSC0 *CFrame.new(1,0.2,-0.5) *CFrame.Angles(math.pi/9,0,math.pi/10),armspeed)
- lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-0.7) *CFrame.Angles(math.pi/6,0,-math.pi/7),armspeed)
- lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi/7),speed)
- lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,-math.pi/7),speed)
- lerp(HW,HW.C0,hc0 *CFrame.Angles(-math.pi/5,0,0) *CFrame.new(0,-0.2,-2),speed)
- if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then
- lerp(WLH,WLH.C0,LHC0,legspeed)
- lerp(WRH,WRH.C0,RHC0,legspeed)
- elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
- lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1+math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed)
- lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1-math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed)
- end
- Rwait()
- end
- damen = false
- end
- local function Spin3()
- for i = 1,13 do
- lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.5,0,-0.3) *CFrame.Angles(0,math.pi/6,math.pi/2),armspeed)
- lerp(WRS,WRS.C0,RSC0 *CFrame.new(-1.5,0,-0.5) *CFrame.Angles(0,-math.pi/1.4,-math.pi/2),armspeed)
- lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/3),speed)
- lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/3),speed)
- lerp(HW,HW.C0,hc0 *CFrame.new(0,1,-2) *CFrame.Angles(math.pi/5,0,0),speed)
- if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then
- lerp(WLH,WLH.C0,LHC0,legspeed)
- lerp(WRH,WRH.C0,RHC0,legspeed)
- elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
- lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1+math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed)
- lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1-math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed)
- end
- Rwait()
- end
- damen = true
- for i = 1,3 do
- PlaySound(Sax,1,0.5,Sounds[1])
- for i = 0,1,0.1 do
- DamageNear(3.25,Sax,math.random(5,10),5,0.25)
- lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.9,-0.05,-0.4) *CFrame.Angles(0,math.pi/4,math.pi/2),armspeed)
- lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.2,0,0) *CFrame.Angles(0,-math.pi/1.4,-math.pi/2),armspeed)
- lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/4),legspeed)
- lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(0,0,math.pi/4),legspeed)
- lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,math.pi*i*2) *CFrame.Angles(math.pi/9,0,0),speed)
- lerp(Neck,Neck.C0,NC0,speed)
- lerp(HW,HW.C0,hc0 *CFrame.new(0,-1.2,-1) *CFrame.Angles(-math.pi/5,0,0),speed)
- Rwait()
- end
- end
- damen = false
- end
- local function Deafen()
- Human.WalkSpeed = 0
- for i = 1,14 do
- lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.3,0,-0.65) *CFrame.Angles(math.pi/3,0,math.pi/4),armspeed)
- lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.2,0,-0.65) *CFrame.Angles(math.pi/3,0,-math.pi/4),armspeed)
- lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(-math.pi/15,0,0),legspeed)
- lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(-math.pi/15,0,0),legspeed)
- lerp(WRJ,WRJ.C0,RJC0,speed)
- lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/5,0,0),speed)
- lerp(HW,HW.C0,hc0 *CFrame.Angles(math.pi,0,-math.pi/4) *CFrame.new(0,-0.2,-1.5),speed)
- Rwait()
- end
- damen = true
- local s = PlaySound(Sax,5,math.random(60,180)/100,"rbxassetid://146983123")
- s.TimePosition = 2
- for i = 1,30 do
- if i == 10 then
- ringeff = effect(Sax,BrickColor.new("Institutional white"),Vector3.new(10,10,10),HM.CFrame *CFrame.new(0,0,-3),0,0.01,Vector3.new(),15,Meshes.Ring,nil)
- ringeff.Size = ringeff.Mesh.Scale
- ringeff.Anchored = false
- local BV = Instance.new("BodyVelocity",ringeff)
- BV.maxForce = Vector3.new(1/0,1/0,1/0)
- BV.velocity = HM.CFrame.lookVector *80
- game.Debris:AddItem(s,1)
- spawn(function()
- while ringeff.Parent ~= nil do
- DamageNear(11,ringeff,math.random(10,15),15,0.25)
- Rwait()
- end
- end)
- end
- lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.3,0.1,-0.65) *CFrame.Angles(math.pi/2,0,math.pi/4),armspeed)
- lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.2,0.1,-0.65) *CFrame.Angles(math.pi/2,0,-math.pi/4),armspeed)
- lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(-math.pi/15,0,0),legspeed)
- lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(-math.pi/15,0,0),legspeed)
- lerp(WRJ,WRJ.C0,RJC0,speed)
- lerp(Neck,Neck.C0,NC0,speed)
- lerp(HW,HW.C0,hc0 *CFrame.Angles(math.pi,0,-math.pi/4) *CFrame.new(0,-0.2,-1.8),speed)
- Rwait()
- end
- Human.WalkSpeed = 16
- damen = false
- end
- local function SaxSlam()
- Human.WalkSpeed = 0
- for i = 1,14 do
- lerp(WLS,WLS.C0,LSC0 *CFrame.new(2.3,0.5,0.2) *CFrame.Angles(math.pi/1.1,0,math.pi/5),armspeed)
- lerp(WRS,WRS.C0,RSC0 *CFrame.new(0.2,0.25,0) *CFrame.Angles(math.pi/1.1,0,math.pi/10),armspeed)
- lerp(WLH,WLH.C0,LHC0,legspeed)
- lerp(WRH,WRH.C0,RHC0,legspeed)
- lerp(WRJ,WRJ.C0,RJC0,speed)
- lerp(Neck,Neck.C0,NC0,speed)
- lerp(HW,HW.C0,hc0 *CFrame.Angles(0,math.pi/10,0) *CFrame.new(0,-0.3,-2),speed)
- Rwait()
- end
- damen = true
- PlaySound(Sax,1,0.7,Sounds[1])
- local hashit = false
- local Ignore = {}
- for i = 1,30 do
- if i >= 10 then
- for I_shall,ignore_this in pairs(workspace:GetChildren()) do
- if ignore_this:IsA("Model") then
- if ignore_this:FindFirstChild("Humanoid") then
- for _,ignorepart in pairs(ignore_this:GetChildren()) do
- if ignorepart.ClassName == "Part" then
- table.insert(Ignore,ignorepart)
- end
- end
- end
- end
- end
- local RayC = Ray.new(Sax.Position +Vector3.new(0,2,0),Vector3.new(0,-5.1,0))
- local Hit,pos = workspace:FindPartOnRayWithIgnoreList(RayC,Ignore)
- if Hit ~= nil and hashit == false then
- hashit = true
- PlaySound(Sax,1,0.875,Sounds[4])
- local explosioneff = effect(Sax,Hit.BrickColor,Vector3.new(0.5,0.5,0.5),CFrame.new(pos),0,0.05,Vector3.new(0.3,0.5,0.3),2,Meshes.Blast,nil)
- DamageNear(8,explosioneff,math.random(15,20),10,0.25,Vector3.new(0,2.5,0))
- end
- end
- lerp(WLS,WLS.C0,LSC0 *CFrame.new(1,0,-0.5) *CFrame.Angles(math.pi/9,0,math.pi/10),armspeed)
- lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.5,0,-0.7) *CFrame.Angles(math.pi/9,0,-math.pi/7),armspeed)
- lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/2),legspeed)
- lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.8,2,0),legspeed)
- lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-2),speed)
- lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/7,0,0),speed)
- lerp(HW,HW.C0,hc0 *CFrame.Angles(-math.pi/9,0,math.pi/7) *CFrame.new(0,0,-2),speed)
- Rwait()
- end
- Human.WalkSpeed = 16
- damen = false
- end
- local function Endure()
- spawn(function()
- buff = true
- effect(HM,BrickColor.White(),Vector3.new(0.5,0.5,0.5),HM.CFrame,0,0.05,Vector3.new(0.3,0.5,0.3),2,Meshes.Blast,nil)
- local glasses = Instance.new("Part",Head)
- glasses.CanCollide = false
- glasses.TopSurface = 10
- glasses.BottomSurface = 10
- glasses.Size = Vector3.new(1.4, 0.6, 1.4)
- local glassesmesh = Instance.new("SpecialMesh",glasses)
- glassesmesh.MeshId = "rbxassetid://121910245"
- glassesmesh.TextureId = "rbxassetid://182196075"
- glassesmesh.Scale = Vector3.new(0.7,0.7,0.7)
- local glassesweld = Instance.new("Weld",glasses)
- glassesweld.Part0 = Head
- glassesweld.Part1 = glasses
- glassesweld.C0 = CFrame.new(0,0.1,-0.05)
- PlaySound(glasses,1,0.7,"rbxassetid://181004943")
- PlaySound(glasses,0.3,1,"rbxassetid://195737599")
- PlaySound(glasses,0.7,1,"rbxassetid://362846090")
- for i = 0,1,0.1 do
- song.Pitch = song.Pitch -0.1
- Rwait()
- end
- local song2 = PlaySound(Head,0.8,0,"rbxassetid://183826663",true)
- song2.TimePosition = 10
- spawn(function()
- for i = 0,1,0.1 do
- song2.Pitch = i
- Rwait()
- end
- end)
- for i = 0,240,1 do
- local saxeff = effect(Sax,BrickColor.new("Medium stone grey"),Sax.Size,Sax.CFrame,0,0.15,Vector3.new(-0.05,-0.05,-0.05),0.5,"44410178",nil)
- saxeff.Mesh.Scale = SaxMesh.Scale
- saxeff.Mesh.TextureId = SaxMesh.TextureId
- local glasseseff = effect(Sax,BrickColor.new("Medium stone grey"),glasses.Size,glasses.CFrame,0,0.15,Vector3.new(0.05,0.05,0.05),0.5,"121910245",nil)
- glasseseff.Mesh.Scale = glassesmesh.Scale
- glasseseff.Mesh.TextureId = glassesmesh.TextureId
- Rwait(2.5)
- end
- spawn(function()
- for i = 0,1,0.1 do
- song2.Pitch = song2.Pitch -0.1
- Rwait()
- end
- end)
- song2:Destroy()
- glasses:Destroy()
- spawn(function()
- for i = 0,1,0.1 do
- song.Pitch = i
- Rwait()
- end
- end)
- PlaySound(Head,1,0.7,"rbxassetid://231107923")
- buff = false
- effect(HM,BrickColor.White(),Vector3.new(3,5,3),HM.CFrame,0,0.05,Vector3.new(-0.1,-0.1,-0.1),2,Meshes.Blast,nil)
- end)
- end
- local function SummonMemes()
- PlaySound(Sax,1,10,"rbxassetid://128912290")
- for i = 1,14 do
- lerp(WLS,WLS.C0,LSC0 *CFrame.Angles(math.pi/2,0,-math.pi/4),armspeed)
- lerp(WRS,WRS.C0,RSC0 *CFrame.Angles(0,0,math.pi/9),armspeed)
- lerp(WRJ,WRJ.C0,RJC0 *CFrame.Angles(0,0,-math.pi/4),speed)
- lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/4),speed)
- lerp(HW,HW.C0,hc0 *CFrame.new(0,0.1,0),speed)
- if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude < 2 then
- lerp(WLH,WLH.C0,LHC0,legspeed)
- lerp(WRH,WRH.C0,RHC0,legspeed)
- elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
- lerp(WLH,WLH.C0,LHC0 *CFrame.new(-0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1+math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed)
- lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.1+math.sin(legangle*Human.WalkSpeed/16)*0.2,0.1-math.sin(legangle*Human.WalkSpeed/16)*0.3,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle*Human.WalkSpeed/16)*0.75)),legspeed)
- end
- Rwait()
- end
- damen = true
- local meme = effect(Char,BrickColor.White(),Vector3.new(3,3,3),HM.CFrame *CFrame.Angles(0,math.rad(45),0) *CFrame.new(0,0,-5),0,0,Vector3.new(),40,nil,"Brick")
- meme.Anchored = false
- local memep = Instance.new("ParticleEmitter",meme)
- memep.Rate = 5
- memep.Texture = "rbxassetid://48308661"
- local RP = Instance.new("RocketPropulsion",meme)
- spawn(function()
- while meme.Parent ~= nil do
- DamageNear(3,meme,math.random(6,10),0,0.5,nil,true)
- for i,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Model" and v ~= Char then
- local hum = GetHumanoid(v)
- if hum ~= nil and hum.Torso ~= nil then
- local Mag = (meme.CFrame.p - hum.Torso.CFrame.p).magnitude
- if Mag <= 30 then
- RP.Target = hum.Torso
- RP:Fire()
- end
- end
- end
- end
- Rwait()
- end
- end)
- local meme = effect(Char,BrickColor.White(),Vector3.new(3,3,3),HM.CFrame *CFrame.Angles(0,math.rad(45*2),0) *CFrame.new(0,0,-5),0,0,Vector3.new(),40,nil,"Brick")
- meme.Anchored = false
- local memep = Instance.new("ParticleEmitter",meme)
- memep.Rate = 5
- memep.Texture = "rbxassetid://487518317"
- local RP = Instance.new("RocketPropulsion",meme)
- spawn(function()
- while meme.Parent ~= nil do
- DamageNear(3,meme,math.random(6,10),0,10)
- for i,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Model" and v ~= Char then
- local hum = GetHumanoid(v)
- if hum ~= nil and hum.Torso ~= nil then
- local Mag = (meme.CFrame.p - hum.Torso.CFrame.p).magnitude
- if Mag <= 30 then
- RP.Target = hum.Torso
- RP:Fire()
- end
- end
- end
- end
- Rwait()
- end
- end)
- local meme = effect(Char,BrickColor.White(),Vector3.new(3,3,3),HM.CFrame *CFrame.Angles(0,math.rad(45*3),0) *CFrame.new(0,0,-5),0,0,Vector3.new(),40,nil,"Brick")
- meme.Anchored = false
- local memep = Instance.new("ParticleEmitter",meme)
- memep.Rate = 5
- memep.Texture = "rbxassetid://286279066"
- local RP = Instance.new("RocketPropulsion",meme)
- spawn(function()
- while meme.Parent ~= nil do
- DamageNear(3,meme,math.random(6,10),0,10)
- for i,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Model" and v ~= Char then
- local hum = GetHumanoid(v)
- if hum ~= nil and hum.Torso ~= nil then
- local Mag = (meme.CFrame.p - hum.Torso.CFrame.p).magnitude
- if Mag <= 30 then
- RP.Target = hum.Torso
- RP:Fire()
- end
- end
- end
- end
- Rwait()
- end
- end)
- local meme = effect(Char,BrickColor.White(),Vector3.new(3,3,3),HM.CFrame *CFrame.Angles(0,math.rad(45*4),0) *CFrame.new(0,0,-5),0,0,Vector3.new(),40,nil,"Brick")
- meme.Anchored = false
- local memep = Instance.new("ParticleEmitter",memep)
- memep.Rate = 5
- memep.Texture = "rbxassetid://148989069"
- local RP = Instance.new("RocketPropulsion",meme)
- spawn(function()
- while meme.Parent ~= nil do
- DamageNear(3,meme,math.random(6,10),0,10)
- for i,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Model" and v ~= Char then
- local hum = GetHumanoid(v)
- if hum ~= nil and hum.Torso ~= nil then
- local Mag = (meme.CFrame.p - hum.Torso.CFrame.p).magnitude
- if Mag <= 30 then
- RP.Target = hum.Torso
- RP:Fire()
- end
- end
- end
- end
- Rwait()
- end
- end)
- local meme = effect(Char,BrickColor.White(),Vector3.new(3,5,3),HM.CFrame *CFrame.Angles(0,math.rad(45*5),0) *CFrame.new(0,0,-5),0,0,Vector3.new(),40,nil,"Brick")
- meme.Anchored = false
- local memep = Instance.new("ParticleEmitter",memep)
- memep.Rate = 5
- memep.Texture = "rbxassetid://210744859"
- local RP = Instance.new("RocketPropulsion",meme)
- spawn(function()
- while meme.Parent ~= nil do
- DamageNear(3,meme,math.random(6,10),0,10)
- for i,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Model" and v ~= Char then
- local hum = GetHumanoid(v)
- if hum ~= nil and hum.Torso ~= nil then
- local Mag = (meme.CFrame.p - hum.Torso.CFrame.p).magnitude
- if Mag <= 30 then
- RP.Target = hum.Torso
- RP:Fire()
- end
- end
- end
- end
- Rwait()
- end
- end)
- local meme = effect(Char,BrickColor.White(),Vector3.new(3,3,3),HM.CFrame *CFrame.Angles(0,math.rad(45*6),0) *CFrame.new(0,0,-5),0,0,Vector3.new(),40,nil,"Brick")
- meme.Anchored = false
- local memep = Instance.new("ParticleEmitter",meme)
- memep.Rate = 5
- memep.Texture = "rbxassetid://569577148"
- local RP = Instance.new("RocketPropulsion",meme)
- spawn(function()
- while meme.Parent ~= nil do
- DamageNear(3,meme,math.random(6,10),0,10)
- for i,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Model" and v ~= Char then
- local hum = GetHumanoid(v)
- if hum ~= nil and hum.Torso ~= nil then
- local Mag = (meme.CFrame.p - hum.Torso.CFrame.p).magnitude
- if Mag <= 30 then
- RP.Target = hum.Torso
- RP:Fire()
- end
- end
- end
- end
- Rwait()
- end
- end)
- local meme = effect(Char,BrickColor.White(),Vector3.new(3,3,3),HM.CFrame *CFrame.Angles(0,math.rad(45*7),0) *CFrame.new(0,0,-5),0,0,Vector3.new(),40,nil,"Brick")
- meme.Anchored = false
- local memep = Instance.new("ParticleEmitter",memep)
- memep.Rate = 5
- memep.Texture = "rbxassetid://472697717"
- local RP = Instance.new("RocketPropulsion",meme)
- spawn(function()
- while meme.Parent ~= nil do
- DamageNear(3,meme,math.random(6,10),0,10)
- for i,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Model" and v ~= Char then
- local hum = GetHumanoid(v)
- if hum ~= nil and hum.Torso ~= nil then
- local Mag = (meme.CFrame.p - hum.Torso.CFrame.p).magnitude
- if Mag <= 30 then
- RP.Target = hum.Torso
- RP:Fire()
- end
- end
- end
- end
- Rwait()
- end
- end)
- local meme = effect(Char,BrickColor.White(),Vector3.new(3,3,3),HM.CFrame *CFrame.Angles(0,math.rad(45*8),0) *CFrame.new(0,0,-5),0,0,Vector3.new(),40,nil,"Brick")
- meme.Anchored = false
- local memep = Instance.new("ParticleEmitter",meme)
- memep.Rate = 5
- memep.Texture = "rbxassetid://68774965"
- local RP = Instance.new("RocketPropulsion",meme)
- spawn(function()
- while meme.Parent ~= nil do
- DamageNear(3,meme,math.random(6,10),0,10)
- for i,v in pairs(workspace:GetChildren()) do
- if v.ClassName == "Model" and v ~= Char then
- local hum = GetHumanoid(v)
- if hum ~= nil and hum.Torso ~= nil then
- local Mag = (meme.CFrame.p - hum.Torso.CFrame.p).magnitude
- if Mag <= 30 then
- RP.Target = hum.Torso
- RP:Fire()
- end
- end
- end
- end
- Rwait()
- end
- end)
- end
- local click = mouse.Button1Down:connect(function()
- if on == false then return end
- if enabled == false then return end
- if combo == 1 and enabled == true then
- enabled = false
- Slash1()
- enabled = true
- combo = 2
- coroutine.wrap(function()
- Rwait(400)
- if combo ~= 1 and enabled == true then
- combo = 1
- end
- end)()
- elseif combo == 2 and enabled == true then
- enabled = false
- Slash2()
- enabled = true
- combo = 3
- coroutine.wrap(function()
- Rwait(400)
- if combo ~= 1 and enabled == true then
- combo = 1
- end
- end)()
- elseif combo == 3 and enabled == true then
- enabled = false
- Spin3()
- enabled = true
- combo = 1
- end
- end)
- local keys = mouse.KeyDown:connect(function(key)
- key = key:lower()
- if enabled == false then return end
- if key == "z" and on == true and enabled == true and zenabled == 1 then
- zenabled = 0
- enabled = false
- Deafen()
- enabled = true
- elseif key == "x" and on == true and enabled == true and xenabled == 1 then
- xenabled = 0
- enabled = false
- SaxSlam()
- enabled = true
- elseif key == "c" and on == true and enabled == true and cenabled == 1 then
- cenabled = 0
- enabled = false
- SummonMemes()
- enabled = true
- elseif key == "v" and on == true and enabled == true and venabled == 1 then
- venabled = 0
- enabled = false
- --MultiSax()
- enabled = true
- elseif key == "e" and on == true and enabled == true and eenabled == 1 then
- eenabled = 0
- enabled = false
- Endure()
- enabled = true
- end
- if key == "q" and on == true and enabled == true then
- idle = 500
- end
- end)
- local function Cast(Pos,Dir,Amp,IgnoreList)
- return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit*Amp), IgnoreList)
- end
- --workspace.CharcterKaiser.Parent = workspace.CurrentCamera
- local Health = Human.Health
- Human.HealthChanged:connect(function(health)
- if health <= 0 then return end
- if health < Health then
- if buff == true then
- Human.Health = Health *0.95
- end
- end
- Health = health
- end)
- while true do
- local surface = Cast(HM.Position,(CFrame.new(HM.Position,HM.Position - Vector3.new(0,1,0))).lookVector,4,Char)
- if zenabled < 1 then
- zenabled = zenabled +0.01 *0.25
- else
- zenabled = 1
- end
- if xenabled < 1 then
- xenabled = xenabled +0.01 *0.2
- else
- xenabled = 1
- end
- if cenabled < 1 then
- cenabled = cenabled +0.01 *0.15
- else
- cenabled = 1
- end
- if eenabled < 1 then
- eenabled = eenabled +0.01 *0.08
- else
- eenabled = 1
- end
- if venabled < 1 then
- venabled = venabled +0.01 *0.15
- else
- venabled = 1
- end
- idle = idle +1
- if enabled == false then
- idle = 0
- end
- skill1img:TweenSize(UDim2.new(zenabled,0,1,0), "Out","Quad",0.1,false,nil)
- skill2img:TweenSize(UDim2.new(xenabled,0,1,0), "Out","Quad",0.1,false,nil)
- skill3img:TweenSize(UDim2.new(cenabled,0,1,0), "Out","Quad",0.1,false,nil)
- skill4img:TweenSize(UDim2.new(venabled,0,1,0), "Out","Quad",0.1,false,nil)
- skill5img:TweenSize(UDim2.new(eenabled,0,1,0), "Out","Quad",0.1,false,nil)
- if on == true then
- angle = (angle % 100) +anglespeed/10
- armangle = (armangle % 100) +armanglespeed/10
- legangle = (legangle % 100) +leganglespeed/10
- if action == "Idle" and enabled == true and surface ~= nil and idle < 500 then
- lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.45,-0.15-math.cos(armangle*0.25)*0.15,-0.4) *CFrame.Angles(math.pi/5,0,math.pi/4),armspeed)
- lerp(WRS,WRS.C0,RSC0 *CFrame.new(0,0.3-math.cos(armangle*0.25)*0.15,-0.1) *CFrame.Angles(math.pi/5,0,0),armspeed)
- lerp(WLH,WLH.C0,LHC0 *CFrame.new(0.4,0.2+math.cos(legangle*0.25)*0.1,0) *CFrame.Angles(0,math.pi/4,0),legspeed)
- lerp(WRH,WRH.C0,RHC0 *CFrame.new(-0.4,0.2+math.cos(legangle*0.25)*0.1,0) *CFrame.Angles(0,-math.pi/8,0),legspeed)
- lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.2-math.cos(angle*0.25)*0.1) *CFrame.Angles(0,0,-math.pi/3.5),speed)
- lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.sin(angle*0.25)*0.05,0,math.pi/3.5),speed)
- lerp(HW,HW.C0,hc0 *CFrame.new(0,2,-0.45) *CFrame.Angles(math.pi/1.95,0,0),speed)
- elseif action == "Idle" and enabled == true and surface ~= nil and idle >= 500 then
- lerp(WLS,WLS.C0,LSC0 *CFrame.new(0.3,math.sin(armangle)*0.1,-0.65-math.sin(armangle)*0.1) *CFrame.Angles(math.pi/2+math.sin(armangle)*0.2,0,math.pi/4),armspeed)
- lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.2,math.sin(armangle)*0.1,-0.65-math.sin(armangle)*0.1) *CFrame.Angles(math.pi/2+math.sin(armangle)*0.2,0,-math.pi/4),armspeed)
- lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(-math.pi/15,0,0),legspeed)
- lerp(WRH,WRH.C0,RHC0 *CFrame.Angles(-math.pi/15,0,0),legspeed)
- lerp(WRJ,WRJ.C0,RJC0,speed)
- lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/8-math.sin(angle)*0.2,0,0),speed)
- lerp(HW,HW.C0,hc0 *CFrame.Angles(math.pi,0,-math.pi/4) *CFrame.new(0,-0.2,-1.5),speed)
- end
- if action == "Walk" and enabled == true and surface ~= nil then
- idle = 0
- lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.8,0.5-math.cos(armangle)*0.15,-0.6) *CFrame.Angles(math.pi/1.2,math.pi/5,math.pi/3.2),armspeed)
- lerp(WRS,WRS.C0,RSC0 *CFrame.new(-0.2,-math.cos(armangle)*0.15,0) *CFrame.Angles(math.pi/1.1,math.pi/5,math.pi/8),armspeed)
- lerp(WLH,WLH.C0,LHC0 *CFrame.new(0,-math.cos(legangle)*0.25,0) *CFrame.new(0.5,0.25+math.sin(legangle)*0.15,0) *CFrame.Angles(0,math.pi/4,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle))),legspeed)
- lerp(WRH,WRH.C0,RHC0 *CFrame.new(0,-math.cos(legangle)*0.25,0) *CFrame.new(0.5,0.1-math.sin(legangle)*0.15,0) *CFrame.Angles(0,math.pi/4,0) *CFrame.Angles(0,0,math.asin(math.cos(legangle))),legspeed)
- lerp(WRJ,WRJ.C0,RJC0 *CFrame.new(0,0,-0.15+math.cos(angle)*0.35) *CFrame.Angles(math.pi/10,math.sin(angle*0.5)*0.1+HM.RotVelocity.Y/20,-math.pi/4),speed)
- lerp(Neck,Neck.C0,NC0 *CFrame.Angles(0,0,math.pi/4) *CFrame.Angles(-math.pi/10+math.sin(angle*0.25)*0.1,0,0),speed)
- lerp(HW,HW.C0,hc0 *CFrame.new(0,-0.3,-2),speed)
- end
- if HM.Velocity.Y >= 5 and enabled == true and surface == nil then
- action = "Jump"
- idle = 0
- lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.45,-0.15,-0.4) *CFrame.Angles(math.pi/5,0,math.pi/4),armspeed*1.5)
- lerp(WRS,WRS.C0,RSC0 *CFrame.new(0,0.3,-0.1) *CFrame.Angles(math.pi/5,0,0),armspeed*1.5)
- lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,-math.pi/10),legspeed*1.5)
- lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.5,0.5,0) *CFrame.Angles(0,0,-math.pi/8),legspeed*1.5)
- lerp(WRJ,WRJ.C0,RJC0,speed*1.5)
- lerp(Neck,Neck.C0,NC0 *CFrame.Angles(-math.pi/8,0,0),speed*1.5)
- lerp(HW,HW.C0,hc0 *CFrame.Angles(math.pi,0,-math.pi/4) *CFrame.new(0,-0.2,-1.5),1)
- Rwait()
- elseif HM.Velocity.Y <= -5 and enabled == true and surface == nil then
- action = "Fall"
- idle = 0
- lerp(WLS,WLS.C0,LSC0 *CFrame.new(1.45,-0.15,-0.4) *CFrame.Angles(math.pi/5,0,math.pi/4),armspeed*1.5)
- lerp(WRS,WRS.C0,RSC0 *CFrame.new(0,0.3,-0.1) *CFrame.Angles(math.pi/5,0,0),armspeed*1.5)
- lerp(WLH,WLH.C0,LHC0 *CFrame.Angles(0,0,math.pi/3),legspeed*1.5)
- lerp(WRH,WRH.C0,RHC0 *CFrame.new(0.5,0,0) *CFrame.Angles(0,0,math.pi/8),legspeed*1.5)
- lerp(WRJ,WRJ.C0,RJC0,speed*1.5)
- lerp(Neck,Neck.C0,NC0 *CFrame.Angles(math.pi/5,0,0),speed*1.5)
- lerp(HW,HW.C0,hc0 *CFrame.Angles(math.pi,0,-math.pi/4) *CFrame.new(0,-0.2,-1.5),1)
- Rwait()
- end
- if Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude <= 2 then
- action = "Idle"
- elseif Vector3.new(HM.Velocity.X,0,HM.Velocity.Z).magnitude >= 2 then
- action = "Walk"
- end
- end
- Rwait()
- end
- end)
- Close.Name = "Close"
- Close.Parent = Main
- Close.BackgroundColor3 = Color3.new(1, 1, 1)
- Close.BackgroundTransparency = 1
- Close.Position = UDim2.new(0.929123998, 0, -0.000146403909, 0)
- Close.Size = UDim2.new(0, 40, 0, 50)
- Close.Font = Enum.Font.SourceSans
- Close.Text = "X"
- Close.TextColor3 = Color3.new(1, 1, 1)
- Close.TextScaled = true
- Close.TextSize = 14
- Close.TextWrapped = true
- Close.MouseButton1Down:connect(function()
- OpenFrame.Visible = true
- Main.Visible = false
- end)
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