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Aug 31st, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end --[[
  6. _____ ____
  7. | ___| __ ___ _______ _ __ / ___|___ _ __ ___
  8. | |_ | '__/ _ \_ / _ \ '_ \| | / _ \| '__/ _ \
  9. | _|| | | (_) / / __/ | | | |__| (_) | | | __/
  10. |_| |_| \___/___\___|_| |_|\____\___/|_| \___|
  11. Lightning speed and strength
  12. conjured directly from the depths of logic!
  13. Prismatic-Network 2013 (C) by Psykko
  14. <--------------------------------------------------------------------------->
  15. - Scripter(s): Psykko
  16. - Complete: 100%
  17. - ScriptName: 'ChatSystem'
  18. - Comment: Originaler Script von Russakk & SmooKy erweitert in Metatables
  19. <--------------------------------------------------------------------------->
  20. ]]--
  21.  
  22.  
  23. local ChatPrefix = "#w"
  24. local WorldChannelName = "Walkyren | World Chat"
  25. local CooldownTimer = 10
  26.  
  27. local Class = {
  28. ["Warrior"] = "|cff00ff00|TInterface\\icons\\INV_Sword_27.png:15|t|r|cffff0000",
  29. ["Paladin"] = "|cff00ff00|TInterface\\icons\\INV_Hammer_01.png:15|t|r|cffff0000",
  30. ["Hunter"] = "|cff00ff00|TInterface\\icons\\INV_Weapon_Bow_07.png:15|t|r|cffff0000",
  31. ["Rogue"] = "|cff00ff00|TInterface\\icons\\INV_ThrowingKnife_04.png:15|t|r|cffff0000",
  32. ["Priest"] = "|cff00ff00|TInterface\\icons\\INV_Staff_30.png:15|t|r|cffff0000",
  33. ["Death Knight"] = "|cff00ff00|TInterface\\icons\\Spell_Deathknight_ClassIcon.png:15|t|r|cffff0000",
  34. ["Shaman"] = "|cff00ff00|TInterface\\icons\\inv_jewelry_talisman_04.png:15|t|r|cffff0000",
  35. ["Mage"] = "|cff00ff00|TInterface\\icons\\INV_Staff_30.png:15|t|r|cffff0000",
  36. ["Warlock"] = "|cff00ff00|TInterface\\icons\\INV_Staff_30.png:15|t|r|cffff0000",
  37. ["Druid"] = "|cff00ff00|TInterface\\icons\\Ability_Druid_Maul.png:15|t|r|cffff0000",
  38. };
  39.  
  40. local RCD = {};
  41. function ChatSystem(event, player, msg, Type, lang)
  42. if (msg:find(ChatPrefix.." ") == 1) then
  43. if RCD[player:GetName()] ~= nil and ((os.clock()-RCD[player:GetName()])) <= CooldownTimer then
  44. player:SendAreaTriggerMessage("|cFFFF0000Du musst "..CooldownTimer.." sekunden warten bis du wieder Chatten kannst!")
  45. else
  46. RCD[player:GetName()] = os.clock()
  47. for _, v in pairs(GetPlayersInWorld()) do
  48. if(player:GetTeam() == 1) then
  49. v:SendBroadcastMessage("|cFFCC0066["..WorldChannelName.."] |cff00ff00|TInterface\\icons\\Inv_Misc_Tournaments_banner_Orc.png:15|t"..Class[player:GetPlayerClass()].."|r |cFFCC0066[|r|cffff6060"..player:GetName().."|r|cFFCC0066]: |r|cff71C671"..msg:gsub(ChatPrefix.." ", "").."|r")
  50. else
  51. v:SendBroadcastMessage("|cFFCC0066["..WorldChannelName.."] |cff00ff00|TInterface\\icons\\Inv_Misc_Tournaments_banner_Human.png:15|t"..Class[player:GetPlayerClass()].."|r |cFFCC0066[|r|cff00ccff"..player:GetName().."|r|cFFCC0066]: |r|cff71C671"..msg:gsub(ChatPrefix.." ", "").."|r")
  52. end
  53. end
  54. return false
  55. end
  56. return true
  57. end
  58. end
  59.  
  60. RegisterPlayerEvent(18, ChatSystem)
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