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- 2014-04-26 01:57 - minimap!
- 2014-04-25 23:58 - improved entity & world gen
- 2014-04-25 00:27 - Mega-awesome world generator improvement & DOORS!!!
- 2014-04-24 21:08 - A* path finding, room & corridor generation, pathfinding mouse control
- 2014-04-24 02:41 - Start of world generator
- 2014-04-23 23:10 - minor tweaks
- 2014-04-23 21:08 - cleanup, util packages reorganized, removed some sysouts
- 2014-04-23 20:52 - Huge CPU usage reduction by using view clamp
- 2014-04-23 20:22 - weirdly broken world renderer while triny to optimize
- 2014-04-23 16:43 - Refactored world renderer & world controls.
- 2014-04-23 14:17 - fixed minor mistake in world layer
- 2014-04-23 01:52 - experiemtnal save fn actualyl working
- 2014-04-23 01:38 - little changes
- 2014-04-23 01:15 - New 16px textures, player sprite, entity system.
- 2014-04-22 21:27 - Removed useless "multiplayer" crap and converted to singleplayer
- 2014-04-22 18:07 - hmmmm
- 2014-04-22 16:45 - shit
- 2014-04-22 08:45 - start of server-client decoupling, unfinished
- 2014-04-22 08:21 - saving in project/.rogue-save
- 2014-04-22 08:18 - improved worldpos to support animation
- 2014-04-22 02:19 - experimental walk mode with space (axis-aligned)
- 2014-04-22 02:14 - Entirely rewritten ION, world saving, added map movement etc
- 2014-04-21 17:57 - some changes, nothing much
- 2014-04-21 16:46 - tiledrect more efficient
- 2014-04-21 16:41 - optimized tiledrect
- 2014-04-21 16:32 - del nullresource
- 2014-04-21 16:17 - Support 4 npot tx, inlined some btlncks
- 2014-04-21 15:09 - little performance gain in world render
- 2014-04-20 04:46 - optimized map ionization to avoid extra marks
- 2014-04-20 03:45 - Initial world system with tile rendering & ionization support.
- 2014-04-19 18:32 - Remade item and tile basic system. Still not funcitonal but the shape is final. Sort of.
- 2014-04-19 13:39 - weeded out some shit
- 2014-04-19 13:13 - preparing for rewrite of tile and item system
- 2014-04-19 11:58 - nothing much
- 2014-04-19 11:53 - tweaks to texture sys
- 2014-04-19 11:44 - Base of spritesheet system
- 2014-04-19 03:57 - some minor edit in tiles
- 2014-04-19 03:47 - removed some trash
- 2014-04-19 03:43 - WorldMap now successfully IONIZABLE!
- 2014-04-19 02:42 - Added support for arrays in ION (dense storing of primitive arrays)
- 2014-04-19 01:45 - Removed test classes, improved ION error handling & performance.
- 2014-04-19 01:17 - Further Ion improvements
- 2014-04-19 00:55 - Adjusted ion reserved ranges.
- 2014-04-19 00:49 - Reworked ION
- 2014-04-18 20:10 - backup
- 2014-04-18 12:09 - start of game gui, added tilesheet
- 2014-04-16 21:57 - color palettes, fps in overlay, main menu screen w/ buttons
- 2014-04-16 16:00 - overlays system
- 2014-04-16 14:50 - Moved util.string.valitation->filtering
- 2014-04-16 14:46 - Some package shifting. Alpha stack now toggleable.
- 2014-04-16 14:32 - Moved general purpose stuff into util, renamed utils->util
- 2014-04-16 13:47 - Global alpha stack added into Color.
- 2014-04-16 12:31 - colors & fixed a bug in layout
- 2014-04-16 08:35 - new layouts & start of main menu
- 2014-04-15 17:45 - fixed components and painters, some tweaks to layer system
- 2014-04-15 13:39 - Cleaned up component hierarchy
- 2014-04-15 11:12 - refactoring, nicer structure but blank screen now. some bug in caching?
- 2014-04-15 08:59 - good except 1 mysterious NPE in SimplePainter on poll.
- 2014-04-15 08:38 - Constraint caches and digest caching made more efficient.
- 2014-04-15 08:11 - Moved some classes. Added LayoutChangeEvent class.
- 2014-04-15 02:09 - moved Digestable<T> to it's rightful place.
- 2014-04-15 02:08 - Digest caching, oh boy! Such commit! Wow!
- 2014-04-15 00:50 - all compiles and "works" now.
- 2014-04-14 22:26 - Tiled rect
- 2014-04-14 22:04 - fixed indirect static access
- 2014-04-14 22:04 - Num/Rect/Vect Constructors for Bounds
- 2014-04-14 21:58 - Package moves, new fn in Rect, new bound adapters
- 2014-04-14 21:36 - Added bound digests
- 2014-04-14 20:34 - cleanup
- 2014-04-14 19:07 - fixed most compile errors caused by constraint system refactoring
- 2014-04-14 17:57 - Cleaned up Le Abstract Jungle in "Constraints Framework"
- 2014-04-13 23:15 - Added NumBound & friends. Mutable is now a view. Much nicer!!
- 2014-04-13 20:38 - Not all fixed yet, but OMG that bounds system! Wow!
- 2014-04-13 11:03 - Added some informative annotations
- 2014-04-13 10:39 - Minor vect/rect changes
- 2014-04-13 00:02 - Renamed constraints to bounds.
- 2014-04-12 23:24 - Refactoring and polishing of the constraint system Now it will be clear what is VALUE, VIEW and MUTABLE.
- 2014-04-12 21:13 - Cleaned up coord, rect and constraint system.
- 2014-04-12 07:02 - Removed trash, improved constraint system (nicer names)
- 2014-04-12 04:41 - almost fixed constraints and rects; about time to go sleep now, lol
- 2014-04-12 01:57 - Finished Coord system, but some bugs in rects.
- 2014-04-11 01:28 - small fix
- 2014-04-11 01:23 - Remade logging system, cleaned up BaseApp.
- 2014-04-10 22:53 - Coord and rect views and freezing; Fixed font glitches.
- 2014-04-10 10:10 - somethings weird with font
- 2014-04-10 09:39 - tweaked gradient rendering
- 2014-04-10 00:57 - Greatly improved Constraints system
- 2014-04-09 22:51 - javadoc
- 2014-04-09 16:54 - some cleaning and added volatile keyword
- 2014-04-09 01:45 - Fixed concurrency issue with loading queue in main loop.
- 2014-04-09 01:28 - Factored out BaseApp.
- 2014-04-09 00:41 - Converted to Java 7, factored InstanceLock to own file.
- 2014-04-08 23:26 - Tweaks to constraint and screen system
- 2014-04-08 19:21 - Refactoring & cleaning
- 2014-04-08 17:53 - Cleaned PropertyManager, refactored GameLoop to external package.
- 2014-04-08 16:01 - restruct, cleaner hierarchy; much nicer code
- 2014-04-08 15:03 - package arrangement
- 2014-04-08 14:48 - Attempt to separate framework from game impl.
- 2014-04-08 10:25 - Remade constraint system, improved rendering & font.
- 2014-04-07 10:08 - Renamed package: sound -> sounds
- 2014-04-07 10:07 - Removed clutter from log
- 2014-04-07 09:52 - Annotation for logged name, added time in log.
- 2014-04-07 09:31 - Cleanup of annotations, fixed some bus logic.
- 2014-04-06 23:11 - Improved concurrency, annotations
- 2014-04-06 20:53 - Clean up - Added final keyword wherever possible - Improved some font code
- 2014-04-06 18:06 - javadoc, cleanup, added font system
- 2014-04-05 02:14 - FInal fields, tweaks to screen system, deferred loading.
- 2014-04-04 23:06 - EventBus now using thread; +Textures; +Audio; Cleaner structure
- 2014-04-02 18:43 - Preparation for textures, improved EventBus & events
- 2014-04-02 11:47 - Huge refactoring, cleanup, constraints
- 2014-04-02 00:42 - Cleaned up bus & systems; Finished constraint system. Layered screen.
- 2014-04-01 18:45 - beginning of layered screen
- 2014-04-01 15:50 - Layered screen added
- 2014-04-01 10:10 - comment fmt
- 2014-04-01 10:08 - annot
- 2014-04-01 10:06 - Revert "fmt"
- 2014-04-01 10:02 - fmt
- 2014-04-01 09:51 - ecl pref zip
- 2014-04-01 09:43 - Formatting, added eclipse prefs file
- 2014-04-01 09:36 - Merge branch 'master' of https://gitlab.fel.cvut.cz/B132_a0b36pr2/hruskon5
- 2014-04-01 09:36 - dfg
- 2014-04-01 09:07 - Formatting, classpath.
- 2014-04-01 00:55 - Refactoring of subsystems and eventbus
- 2014-03-30 23:09 - Refactored subsystems for cleaner modularity.
- 2014-03-30 20:11 - More easing types, cleanup
- 2014-03-30 13:09 - Base of Constraints system.
- 2014-03-30 11:10 - Removed junk & added Easing, Event system and others
- 2014-03-28 20:31 - Removed bad libraries, added LWJGL and Slick-Util, added mightypork.utils, some work on the framework.
- 2014-02-26 21:16 - Added libraries and library sources
- 2014-02-26 20:40 - readme edited
- 2014-02-26 20:36 - added readme
- 2014-02-26 20:18 - Initial commit
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