voyqgo

Test1

Jun 7th, 2018
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  1. --//====================================================\\--
  2. -- EDITED BY VOYQGO
  3. --\\====================================================//--
  4.  
  5. --//====================================================\\--
  6. --|| CREATED BY SHACKLUSTER
  7. --\\====================================================//--
  8.  
  9. wait(0.2)
  10.  
  11.  
  12.  
  13. Player = game:GetService("Players").LocalPlayer
  14. PlayerGui = Player.PlayerGui
  15. Cam = workspace.CurrentCamera
  16. Backpack = Player.Backpack
  17. Character = Player.Character
  18. Humanoid = Character.Humanoid
  19. Mouse = Player:GetMouse()
  20. RootPart = Character["HumanoidRootPart"]
  21. Torso = Character["Torso"]
  22. Head = Character["Head"]
  23. RightArm = Character["Right Arm"]
  24. LeftArm = Character["Left Arm"]
  25. RightLeg = Character["Right Leg"]
  26. LeftLeg = Character["Left Leg"]
  27. RootJoint = RootPart["RootJoint"]
  28. Neck = Torso["Neck"]
  29. RightShoulder = Torso["Right Shoulder"]
  30. LeftShoulder = Torso["Left Shoulder"]
  31. RightHip = Torso["Right Hip"]
  32. LeftHip = Torso["Left Hip"]
  33. local sick = Instance.new("Sound",Character)
  34. sick.SoundId = "rbxassetid://397952612"
  35. sick.Looped = true
  36. sick.Pitch = 1
  37. sick.Volume = 1
  38. sick:Play()
  39.  
  40. IT = Instance.new
  41. CF = CFrame.new
  42. VT = Vector3.new
  43. RAD = math.rad
  44. C3 = Color3.new
  45. UD2 = UDim2.new
  46. BRICKC = BrickColor.new
  47. ANGLES = CFrame.Angles
  48. EULER = CFrame.fromEulerAnglesXYZ
  49. COS = math.cos
  50. ACOS = math.acos
  51. SIN = math.sin
  52. ASIN = math.asin
  53. ABS = math.abs
  54. MRANDOM = math.random
  55. FLOOR = math.floor
  56.  
  57. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  58. local NEWMESH = IT(MESH)
  59. if MESH == "SpecialMesh" then
  60. NEWMESH.MeshType = MESHTYPE
  61. if MESHID ~= "nil" and MESHID ~= "" then
  62. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  63. end
  64. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  65. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  66. end
  67. end
  68. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  69. NEWMESH.Scale = SCALE
  70. NEWMESH.Parent = PARENT
  71. return NEWMESH
  72. end
  73.  
  74. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  75. local NEWPART = IT("Part")
  76. NEWPART.formFactor = FORMFACTOR
  77. NEWPART.Reflectance = REFLECTANCE
  78. NEWPART.Transparency = TRANSPARENCY
  79. NEWPART.CanCollide = false
  80. NEWPART.Locked = true
  81. NEWPART.Anchored = true
  82. if ANCHOR == false then
  83. NEWPART.Anchored = false
  84. end
  85. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  86. NEWPART.Name = NAME
  87. NEWPART.Size = SIZE
  88. NEWPART.Position = Torso.Position
  89. NEWPART.Material = MATERIAL
  90. NEWPART:BreakJoints()
  91. NEWPART.Parent = PARENT
  92. return NEWPART
  93. end
  94.  
  95. --//=================================\\
  96. --|| CUSTOMIZATION
  97. --\\=================================//
  98.  
  99. Player_Size = 1 --Size of the player.
  100. Animation_Speed = 3
  101. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  102.  
  103. local Speed = 16
  104. local Effects2 = {}
  105.  
  106. --//=================================\\
  107. --|| END OF CUSTOMIZATION
  108. --\\=================================//
  109.  
  110. local function weldBetween(a, b)
  111. local weldd = Instance.new("ManualWeld")
  112. weldd.Part0 = a
  113. weldd.Part1 = b
  114. weldd.C0 = CFrame.new()
  115. weldd.C1 = b.CFrame:inverse() * a.CFrame
  116. weldd.Parent = a
  117. return weldd
  118. end
  119.  
  120. --//=================================\\
  121. --|| USEFUL VALUES
  122. --\\=================================//
  123.  
  124. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  125. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  126. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  127. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  128. local CHANGEDEFENSE = 0
  129. local CHANGEDAMAGE = 0
  130. local CHANGEMOVEMENT = 0
  131. local ANIM = "Idle"
  132. local ATTACK = false
  133. local EQUIPPED = false
  134. local HOLD = false
  135. local COMBO = 1
  136. local Rooted = false
  137. local SINE = 0
  138. local KEYHOLD = false
  139. local CHANGE = 2 / Animation_Speed
  140. local WALKINGANIM = false
  141. local WALK = 0
  142. local VALUE1 = false
  143. local VALUE2 = false
  144. local ROBLOXIDLEANIMATION = IT("Animation")
  145. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  146. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  147. --ROBLOXIDLEANIMATION.Parent = Humanoid
  148. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  149. WEAPONGUI.Name = "Weapon GUI"
  150. local Weapon = IT("Model")
  151. Weapon.Name = "Adds"
  152. local HITFLOOR = nil
  153. local Effects = IT("Folder", Weapon)
  154. Effects.Name = "Effects"
  155. local ANIMATOR = Humanoid.Animator
  156. local ANIMATE = Character.Animate
  157. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  158. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  159. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  160. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  161. local UNANCHOR = true
  162.  
  163. local SKILLTEXTCOLOR = C3(0,255/255,0)
  164.  
  165. --//=================================\\
  166. --\\=================================//
  167.  
  168.  
  169. --//=================================\\
  170. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  171. --\\=================================//
  172.  
  173. ArtificialHB = Instance.new("BindableEvent", script)
  174. ArtificialHB.Name = "ArtificialHB"
  175.  
  176. script:WaitForChild("ArtificialHB")
  177.  
  178. frame = Frame_Speed
  179. tf = 0
  180. allowframeloss = false
  181. tossremainder = false
  182. lastframe = tick()
  183. script.ArtificialHB:Fire()
  184.  
  185. game:GetService("RunService").Heartbeat:connect(function(s, p)
  186. tf = tf + s
  187. if tf >= frame then
  188. if allowframeloss then
  189. script.ArtificialHB:Fire()
  190. lastframe = tick()
  191. else
  192. for i = 1, math.floor(tf / frame) do
  193. script.ArtificialHB:Fire()
  194. end
  195. lastframe = tick()
  196. end
  197. if tossremainder then
  198. tf = 0
  199. else
  200. tf = tf - frame * math.floor(tf / frame)
  201. end
  202. end
  203. end)
  204.  
  205. --//=================================\\
  206. --\\=================================//
  207.  
  208.  
  209.  
  210.  
  211.  
  212. --//=================================\\
  213. --|| SOME FUNCTIONS
  214. --\\=================================//
  215.  
  216. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  217. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  218. end
  219.  
  220. function PositiveAngle(NUMBER)
  221. if NUMBER >= 0 then
  222. NUMBER = 0
  223. end
  224. return NUMBER
  225. end
  226.  
  227. function NegativeAngle(NUMBER)
  228. if NUMBER <= 0 then
  229. NUMBER = 0
  230. end
  231. return NUMBER
  232. end
  233.  
  234. function Swait(NUMBER)
  235. if NUMBER == 0 or NUMBER == nil then
  236. ArtificialHB.Event:wait()
  237. else
  238. for i = 1, NUMBER do
  239. ArtificialHB.Event:wait()
  240. end
  241. end
  242. end
  243.  
  244. function QuaternionFromCFrame(cf)
  245. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  246. local trace = m00 + m11 + m22
  247. if trace > 0 then
  248. local s = math.sqrt(1 + trace)
  249. local recip = 0.5 / s
  250. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  251. else
  252. local i = 0
  253. if m11 > m00 then
  254. i = 1
  255. end
  256. if m22 > (i == 0 and m00 or m11) then
  257. i = 2
  258. end
  259. if i == 0 then
  260. local s = math.sqrt(m00 - m11 - m22 + 1)
  261. local recip = 0.5 / s
  262. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  263. elseif i == 1 then
  264. local s = math.sqrt(m11 - m22 - m00 + 1)
  265. local recip = 0.5 / s
  266. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  267. elseif i == 2 then
  268. local s = math.sqrt(m22 - m00 - m11 + 1)
  269. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  270. end
  271. end
  272. end
  273.  
  274. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  275. local xs, ys, zs = x + x, y + y, z + z
  276. local wx, wy, wz = w * xs, w * ys, w * zs
  277. local xx = x * xs
  278. local xy = x * ys
  279. local xz = x * zs
  280. local yy = y * ys
  281. local yz = y * zs
  282. local zz = z * zs
  283. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  284. end
  285.  
  286. function QuaternionSlerp(a, b, t)
  287. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  288. local startInterp, finishInterp;
  289. if cosTheta >= 0.0001 then
  290. if (1 - cosTheta) > 0.0001 then
  291. local theta = ACOS(cosTheta)
  292. local invSinTheta = 1 / SIN(theta)
  293. startInterp = SIN((1 - t) * theta) * invSinTheta
  294. finishInterp = SIN(t * theta) * invSinTheta
  295. else
  296. startInterp = 1 - t
  297. finishInterp = t
  298. end
  299. else
  300. if (1 + cosTheta) > 0.0001 then
  301. local theta = ACOS(-cosTheta)
  302. local invSinTheta = 1 / SIN(theta)
  303. startInterp = SIN((t - 1) * theta) * invSinTheta
  304. finishInterp = SIN(t * theta) * invSinTheta
  305. else
  306. startInterp = t - 1
  307. finishInterp = t
  308. end
  309. end
  310. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  311. end
  312.  
  313. function Clerp(a, b, t)
  314. local qa = {QuaternionFromCFrame(a)}
  315. local qb = {QuaternionFromCFrame(b)}
  316. local ax, ay, az = a.x, a.y, a.z
  317. local bx, by, bz = b.x, b.y, b.z
  318. local _t = 1 - t
  319. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  320. end
  321.  
  322. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  323. local frame = IT("Frame")
  324. frame.BackgroundTransparency = TRANSPARENCY
  325. frame.BorderSizePixel = BORDERSIZEPIXEL
  326. frame.Position = POSITION
  327. frame.Size = SIZE
  328. frame.BackgroundColor3 = COLOR
  329. frame.BorderColor3 = BORDERCOLOR
  330. frame.Name = NAME
  331. frame.Parent = PARENT
  332. return frame
  333. end
  334.  
  335. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  336. local label = IT("TextLabel")
  337. label.BackgroundTransparency = 1
  338. label.Size = UD2(1, 0, 1, 0)
  339. label.Position = UD2(0, 0, 0, 0)
  340. label.TextColor3 = TEXTCOLOR
  341. label.TextStrokeTransparency = STROKETRANSPARENCY
  342. label.TextTransparency = TRANSPARENCY
  343. label.FontSize = TEXTFONTSIZE
  344. label.Font = TEXTFONT
  345. label.BorderSizePixel = BORDERSIZEPIXEL
  346. label.TextScaled = false
  347. label.Text = TEXT
  348. label.Name = NAME
  349. label.Parent = PARENT
  350. return label
  351. end
  352.  
  353. function NoOutlines(PART)
  354. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  355. end
  356.  
  357.  
  358. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  359. local NEWWELD = IT(TYPE)
  360. NEWWELD.Part0 = PART0
  361. NEWWELD.Part1 = PART1
  362. NEWWELD.C0 = C0
  363. NEWWELD.C1 = C1
  364. NEWWELD.Parent = PARENT
  365. return NEWWELD
  366. end
  367.  
  368. function CreateSound(ID, PARENT, VOLUME, PITCH)
  369. local NEWSOUND = nil
  370. coroutine.resume(coroutine.create(function()
  371. NEWSOUND = IT("Sound", PARENT)
  372. NEWSOUND.Volume = VOLUME
  373. NEWSOUND.Pitch = PITCH
  374. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  375. Swait()
  376. NEWSOUND:play()
  377. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  378. end))
  379. return NEWSOUND
  380. end
  381.  
  382. function CFrameFromTopBack(at, top, back)
  383. local right = top:Cross(back)
  384. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  385. end
  386.  
  387. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  388. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Lime green"), "Effect", VT(0,0,0))
  389. local mesh = IT("SpecialMesh",wave)
  390. mesh.MeshType = "FileMesh"
  391. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  392. mesh.Scale = SIZE
  393. mesh.Offset = VT(0,0,-SIZE.X/8)
  394. wave.CFrame = CFRAME
  395. coroutine.resume(coroutine.create(function(PART)
  396. for i = 1, WAIT do
  397. Swait()
  398. mesh.Scale = mesh.Scale + GROW
  399. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  400. if DOESROT == true then
  401. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  402. end
  403. wave.Transparency = wave.Transparency + (0.5/WAIT)
  404. if wave.Transparency > 0.99 then
  405. wave:remove()
  406. end
  407. end
  408. end))
  409. end
  410.  
  411. function CreateWave2(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  412. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Lime green"), "Effect", VT(0,0,0))
  413. local mesh = IT("SpecialMesh",wave)
  414. mesh.MeshType = "FileMesh"
  415. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  416. mesh.Scale = SIZE
  417. --mesh.Offset = VT(0,0,-SIZE.X/8)
  418. wave.CFrame = CFRAME
  419. coroutine.resume(coroutine.create(function(PART)
  420. for i = 1, WAIT do
  421. Swait()
  422. mesh.Scale = mesh.Scale + GROW
  423. --mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  424. if DOESROT == true then
  425. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  426. end
  427. wave.Transparency = wave.Transparency + (0.5/WAIT)
  428. if wave.Transparency > 0.99 then
  429. wave:remove()
  430. end
  431. end
  432. end))
  433. end
  434.  
  435. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  436. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Lime green"), "Effect", VT(0,0,0))
  437. local mesh = IT("SpecialMesh",wave)
  438. mesh.MeshType = "FileMesh"
  439. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  440. mesh.Scale = SIZE
  441. wave.CFrame = CFRAME
  442. coroutine.resume(coroutine.create(function(PART)
  443. for i = 1, WAIT do
  444. Swait()
  445. mesh.Scale = mesh.Scale + GROW
  446. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  447. if DOESROT == true then
  448. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  449. end
  450. wave.Transparency = wave.Transparency + (0.5/WAIT)
  451. if wave.Transparency > 0.99 then
  452. wave:remove()
  453. end
  454. end
  455. end))
  456. end
  457.  
  458.  
  459. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  460. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Lime green"), "Effect", VT(1,1,1), true)
  461. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  462. wave.CFrame = CFRAME
  463. coroutine.resume(coroutine.create(function(PART)
  464. for i = 1, WAIT do
  465. Swait()
  466. mesh.Scale = mesh.Scale * GROW
  467. wave.Transparency = wave.Transparency + (0.5/WAIT)
  468. if wave.Transparency > 0.99 then
  469. wave:remove()
  470. end
  471. end
  472. end))
  473. end
  474.  
  475. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  476. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Lime green"), "Effect", VT(1,1,1), true)
  477. local mesh = IT("SpecialMesh",wave)
  478. mesh.MeshType = "Sphere"
  479. mesh.Scale = SIZE
  480. mesh.Offset = VT(0,0,0)
  481. wave.CFrame = CFRAME
  482. coroutine.resume(coroutine.create(function(PART)
  483. for i = 1, WAIT do
  484. Swait()
  485. mesh.Scale = mesh.Scale + GROW
  486. wave.Transparency = wave.Transparency + (1/WAIT)
  487. if wave.Transparency > 0.99 then
  488. wave:remove()
  489. end
  490. end
  491. end))
  492. end
  493.  
  494. function MakeForm(PART,TYPE)
  495. if TYPE == "Cyl" then
  496. local MSH = IT("CylinderMesh",PART)
  497. elseif TYPE == "Ball" then
  498. local MSH = IT("SpecialMesh",PART)
  499. MSH.MeshType = "Sphere"
  500. elseif TYPE == "Wedge" then
  501. local MSH = IT("SpecialMesh",PART)
  502. MSH.MeshType = "Wedge"
  503. end
  504. end
  505.  
  506. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  507. if FLOOR ~= nil then
  508. coroutine.resume(coroutine.create(function()
  509. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0,0,0))
  510. PART.CFrame = CF(POSITION)
  511. for i = 1, 45 do
  512. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  513. RingPiece.Material = FLOOR.Material
  514. RingPiece.Color = FLOOR.Color
  515. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  516. Debris:AddItem(RingPiece,SWAIT/100)
  517. end
  518. PART:remove()
  519. end))
  520. end
  521. end
  522.  
  523. function CheckTableForString(Table, String)
  524. for i, v in pairs(Table) do
  525. if string.find(string.lower(String), string.lower(v)) then
  526. return true
  527. end
  528. end
  529. return false
  530. end
  531.  
  532. function CheckIntangible(Hit)
  533. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  534. if Hit and Hit.Parent then
  535. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  536. return true
  537. end
  538. end
  539. return false
  540. end
  541.  
  542. Debris = game:GetService("Debris")
  543.  
  544. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  545. local Direction = CFrame.new(StartPos, Vec).lookVector
  546. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  547. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  548. if RayHit and CheckIntangible(RayHit) then
  549. if DelayIfHit then
  550. wait()
  551. end
  552. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  553. end
  554. return RayHit, RayPos, RayNormal
  555. end
  556.  
  557. function turnto(position)
  558. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  559. end
  560.  
  561. --//=================================\\
  562. --|| SPEECH
  563. --\\=================================//
  564. function chatfunc(text,waitt)
  565. local chat = coroutine.wrap(function()
  566. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  567. Character:FindFirstChild("TalkingBillBoard"):destroy()
  568. end
  569. local naeeym2 = Instance.new("BillboardGui",Character)
  570. naeeym2.Size = UDim2.new(0,100,0,40)
  571. naeeym2.StudsOffset = Vector3.new(0,5,0)
  572. naeeym2.Adornee = Character.Head
  573. naeeym2.Name = "TalkingBillBoard"
  574. naeeym2.AlwaysOnTop = true
  575. local tecks2 = Instance.new("TextLabel",naeeym2)
  576. tecks2.BackgroundTransparency = 1
  577. tecks2.BorderSizePixel = 0
  578. tecks2.Text = ""
  579. tecks2.Font = "SciFi"
  580. tecks2.TextSize = 30
  581. tecks2.TextStrokeTransparency = 1
  582. tecks2.TextColor3 = SKILLTEXTCOLOR
  583. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  584. tecks2.Size = UDim2.new(1,0,0.5,0)
  585. for i = 1,string.len(text),1 do
  586. tecks2.Text = string.sub(text,1,i)
  587. Swait()
  588. end
  589. wait(waitt)
  590. coroutine.resume(coroutine.create(function()
  591. for i = 1, 10 do
  592. tecks2.TextTransparency = tecks2.TextTransparency + 0.1
  593. Swait()
  594. end
  595. naeeym2:Destroy()
  596. end))
  597. end)
  598. chat()
  599. end
  600.  
  601.  
  602.  
  603. local asd = Instance.new("ParticleEmitter")
  604. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  605. asd.LightEmission = .1
  606. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  607. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  608. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  609. asd.Transparency = bbb
  610. asd.Size = aaa
  611. asd.ZOffset = .9
  612. asd.Acceleration = Vector3.new(0, -15, 0)
  613. asd.LockedToPart = false
  614. asd.EmissionDirection = "Back"
  615. asd.Lifetime = NumberRange.new(1, 2)
  616. asd.Rotation = NumberRange.new(-100, 100)
  617. asd.RotSpeed = NumberRange.new(-100, 100)
  618. asd.Speed = NumberRange.new(10)
  619. asd.Enabled = false
  620. asd.VelocitySpread = 999
  621.  
  622. function getbloody(victim,amount)
  623. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  624. PART.CFrame = victim.CFrame
  625. local HITPLAYERSOUNDS = {"356551938","264486467"}
  626. Debris:AddItem(PART,5)
  627. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  628. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  629. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  630. local prtcl = asd:Clone()
  631. prtcl.Parent = PART
  632. prtcl:Emit(amount*10)
  633. end
  634.  
  635. local Particle = IT("ParticleEmitter",nil)
  636. Particle.Enabled = false
  637. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  638. Particle.LightEmission = 0.5
  639. Particle.Rate = 150
  640. Particle.ZOffset = 1
  641. Particle.Rotation = NumberRange.new(-180, 180)
  642. Particle.RotSpeed = NumberRange.new(-180, 180)
  643. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  644. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  645.  
  646. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  647. function ParticleEmitter(Table)
  648. local PRTCL = Particle:Clone()
  649. local Speed = Table.Speed or 5
  650. local Drag = Table.Drag or 0
  651. local Size1 = Table.Size1 or 1
  652. local Size2 = Table.Size2 or 5
  653. local Lifetime1 = Table.Lifetime1 or 1
  654. local Lifetime2 = Table.Lifetime2 or 1.5
  655. local Parent = Table.Parent or Torso
  656. local Emit = Table.Emit or 100
  657. local Offset = Table.Offset or 360
  658. local Acel = Table.Acel or VT(0,0,0)
  659. local Enabled = Table.Enabled or false
  660. PRTCL.Parent = Parent
  661. PRTCL.Size = NumberSequence.new(Size1,Size2)
  662. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  663. PRTCL.Speed = NumberRange.new(Speed)
  664. PRTCL.VelocitySpread = Offset
  665. PRTCL.Drag = Drag
  666. PRTCL.Acceleration = Acel
  667. if Enabled == false then
  668. PRTCL:Emit(Emit)
  669. Debris:AddItem(PRTCL,Lifetime2)
  670. else
  671. PRTCL.Enabled = true
  672. end
  673. return PRTCL
  674. end
  675. --//=================================\\
  676. --|| WEAPON CREATION
  677. --\\=================================//
  678.  
  679. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  680. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  681. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  682. local BODYGYRO = IT("BodyGyro", STATPART)
  683. local BODYPOSITION = IT("BodyPosition", STATPART)
  684. BODYPOSITION.P = 2000
  685. BODYPOSITION.D = 100
  686. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  687. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  688. game:GetService("Debris"):AddItem(STATPART ,5)
  689. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  690. BILLBOARDGUI.Adornee = STATPART
  691. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  692. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  693. BILLBOARDGUI.AlwaysOnTop = false
  694. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  695. TEXTLABEL.BackgroundTransparency = 1
  696. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  697. TEXTLABEL.Text = TEXT
  698. TEXTLABEL.Font = "SciFi"
  699. TEXTLABEL.FontSize="Size42"
  700. TEXTLABEL.TextColor3 = COLOR
  701. TEXTLABEL.TextStrokeTransparency = 1
  702. TEXTLABEL.TextScaled = true
  703. TEXTLABEL.TextWrapped = true
  704. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  705. if LABELTYPE == "Normal" then
  706. for i = 1, 30 do
  707. Swait()
  708. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  709. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  710. end
  711. elseif LABELTYPE == "Debuff" then
  712. for i = 1, 30 do
  713. Swait()
  714. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  715. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  716. end
  717. elseif LABELTYPE == "Shock" then
  718. local ORIGIN = STATPART.Position
  719. for i = 1, 30 do
  720. Swait()
  721. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  722. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  723. end
  724. end
  725. THEPART.Parent = nil
  726. end),STATPART, BODYPOSITION, TEXTLABEL)
  727. endlocal FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  728. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, RightArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  729. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  730. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  731.  
  732. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  733. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  734. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  735. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  736. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  737. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  738. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  739. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  740.  
  741. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  742. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  743. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  744. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  745. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  746. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  747. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  748. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  749. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  750. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  751.  
  752.  
  753. local FIST = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.01*Player_Size,1.4*Player_Size,1.01*Player_Size),false)
  754. local weld = CreateWeldOrSnapOrMotor("Weld", FIST, LeftArm, FIST, CF(0 * Player_Size, -0.25 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  755. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.2*Player_Size,0.3*Player_Size,1.2*Player_Size),false)
  756. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.6 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  757.  
  758. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  759. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  760. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  761. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  762. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  763. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.3 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  764. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.05*Player_Size,0.05*Player_Size,1.05*Player_Size),false)
  765. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, 0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  766.  
  767. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1.1*Player_Size),false)
  768. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0 * Player_Size, -0.35 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  769. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Neon Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,1*Player_Size),false)
  770. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.05 * Player_Size, -0.375 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  771. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  772. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  773. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  774. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, 0.33 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  775. local part = CreatePart(3, Weapon, "Glass", 0, 0, "Black", "Gauntlet Part", VT(1.1*Player_Size,0.8*Player_Size,0.3*Player_Size),false)
  776. local weld = CreateWeldOrSnapOrMotor("Weld", part, FIST, part, CF(0.1 * Player_Size, -0.4 * Player_Size, -0.33 * Player_Size) *
  777. ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  778. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  779. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  780. MakeForm(Eye,"Ball")
  781. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  782. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  783. MakeForm(Eye,"Ball")
  784. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  785. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  786. MakeForm(Eye,"Ball")
  787. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  788. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  789. MakeForm(Eye,"Ball")
  790. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  791. local A = IT("Attachment",Torso)
  792. A.Position = VT(1,1.3,0)
  793. A.Orientation = VT(-0.098, -89.999, 0.227)
  794. local B = IT("Attachment",Torso)
  795. B.Position = VT(-1.3,-0.6,0)
  796. B.Orientation = VT(-88.911, -68.808, 158.782)
  797. local ChainLink = IT("Beam",Torso)
  798. ChainLink.Texture = "rbxassetid://343533707"
  799. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  800. ChainLink.TextureSpeed = 1
  801. ChainLink.FaceCamera = true
  802. ChainLink.Width0 = 1
  803. ChainLink.Width1 = 1
  804. ChainLink.TextureLength = 3
  805. ChainLink.Attachment0 = A
  806. ChainLink.Attachment1 = B
  807. ChainLink.CurveSize0 = 1.6
  808. ChainLink.CurveSize1 = 1.6
  809. ChainLink.FaceCamera = true
  810. ChainLink.Transparency = NumberSequence.new(0)
  811. local ChainLink = IT("Beam",Torso)
  812. ChainLink.Texture = "rbxassetid://343533707"
  813. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  814. ChainLink.TextureSpeed = 1
  815. ChainLink.FaceCamera = true
  816. ChainLink.Width0 = 1
  817. ChainLink.Width1 = 1
  818. ChainLink.TextureLength = 3
  819. ChainLink.Attachment0 = B
  820. ChainLink.Attachment1 = A
  821. ChainLink.CurveSize0 = 1.6
  822. ChainLink.CurveSize1 = 1.6
  823. ChainLink.FaceCamera = true
  824. ChainLink.Transparency = NumberSequence.new(0)
  825. local A = IT("Attachment",Torso)
  826. A.Position = VT(1.3,-0.85,0)
  827. A.Orientation = VT(-0.098, -89.999, 0.227)
  828. local B = IT("Attachment",Torso)
  829. B.Position = VT(-1,2,0)
  830. B.Orientation = VT(-88.911, -68.808, 158.782)
  831. local ChainLink = IT("Beam",Torso)
  832. ChainLink.Texture = "rbxassetid://343533707"
  833. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  834. ChainLink.TextureSpeed = 1
  835. ChainLink.FaceCamera = true
  836. ChainLink.Width0 = 1
  837. ChainLink.Width1 = 1
  838. ChainLink.TextureLength = 3
  839. ChainLink.Attachment0 = A
  840. ChainLink.Attachment1 = B
  841. ChainLink.CurveSize0 = 1.3
  842. ChainLink.CurveSize1 = 1.3
  843. ChainLink.FaceCamera = true
  844. ChainLink.Transparency = NumberSequence.new(0)
  845. local ChainLink = IT("Beam",Torso)
  846. ChainLink.Texture = "rbxassetid://343533707"
  847. ChainLink.Color = ColorSequence.new(C3(1,0,0))
  848. ChainLink.TextureSpeed = 1
  849. ChainLink.FaceCamera = true
  850. ChainLink.Width0 = 1
  851. ChainLink.Width1 = 1
  852. ChainLink.TextureLength = 3
  853. ChainLink.Attachment0 = B
  854. ChainLink.Attachment1 = A
  855. ChainLink.CurveSize0 = 1.3
  856. ChainLink.CurveSize1 = 1.3
  857. ChainLink.FaceCamera = true
  858. ChainLink.Transparency = NumberSequence.new(0)
  859.  
  860. local A = IT("Attachment",RightBarrel)
  861. A.Position = VT(0,-2.5,0)
  862. local B = IT("Attachment",RightBarrel)
  863. B.Position = VT(0,2.5,0)
  864. local Trail = IT("Trail",RightBarrel)
  865. Trail.Attachment0 = A
  866. Trail.Attachment1 = B
  867. Trail.Lifetime = 0.2
  868. Trail.Color = ColorSequence.new(BRICKC"Really red".Color)
  869. Trail.Transparency = NumberSequence.new(0, 1)
  870. Trail.Enabled = false
  871.  
  872. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  873. PRT.LockedToPart = true
  874. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  875. PRT.LockedToPart = true
  876. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  877. PRT.LockedToPart = true
  878. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  879. PRT.LockedToPart = true
  880. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  881. PRT.LockedToPart = true
  882.  
  883. --//=================================\\
  884. --|| DAMAGING
  885. --\\=================================//
  886.  
  887. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  888. PRT.LockedToPart = true
  889. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  890. PRT.LockedToPart = true
  891. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  892. PRT.LockedToPart = true
  893. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  894. PRT.LockedToPart = true
  895. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  896. PRT.LockedToPart = true
  897.  
  898. for _, c in pairs(Character:GetDescendants()) do
  899. if c and c.Parent then
  900. if c.Name == "FIST" and c.Parent.ClassName == "Accessory" then
  901. local ACCESSORY = c.Parent
  902. c.Parent = Character
  903. if c then
  904. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  905. weldBetween(Head,c)
  906. else
  907. weldBetween(Torso,c)
  908. end
  909. end
  910. ACCESSORY:remove()
  911. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  912. c.Material = "Neon"
  913. c.Color = C3(0,0,0)
  914. if c:FindFirstChildOfClass("SpecialMesh") then
  915. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  916. end
  917. if c == Head then
  918. if c:FindFirstChild("face") then
  919. c.face:remove()
  920. end
  921. end
  922. elseif c.ClassName == "Part" and c.Name == "Eye" then
  923. c.Color = C3(1,0,0)
  924. c.Material = "Neon"
  925. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  926. c:remove()
  927. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  928. c:remove()
  929. end
  930. end
  931. end
  932. local BODY = {}
  933. for _, c in pairs(Character:GetDescendants()) do
  934. if c:IsA("BasePart") and c.Name ~= "Handle" then
  935. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  936. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  937. end
  938. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  939. elseif c:IsA("JointInstance") then
  940. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  941. end
  942. end
  943. function refit()
  944. Character.Parent = workspace
  945. for e = 1, #BODY do
  946. if BODY[e] ~= nil then
  947. local STUFF = BODY[e]
  948. local PART = STUFF[1]
  949. local PARENT = STUFF[2]
  950. local MATERIAL = STUFF[3]
  951. local COLOR = STUFF[4]
  952. local TRANSPARENCY = STUFF[5]
  953. --local SIZE = STUFF[6]
  954. local NAME = STUFF[7]
  955. if PART.ClassName == "Part" and PART ~= RootPart then
  956. PART.Material = MATERIAL
  957. PART.Transparency = TRANSPARENCY
  958. PART.Name = NAME
  959. end
  960. if PART.Parent ~= PARENT then
  961. Humanoid:remove()
  962. PART.Parent = PARENT
  963. Humanoid = IT("Humanoid",Character)
  964. end
  965. end
  966. end
  967. end
  968.  
  969. Humanoid.Died:connect(function()
  970. Humanoid.Parent = nil
  971. Humanoid.MaxHealth = "inf"
  972. Humanoid.Health = "inf"
  973. refit()
  974. Humanoid.Parent = Character
  975. CreateSound("907330011", Head, 10, 1.2)
  976.  
  977. end)
  978.  
  979.  
  980.  
  981.  
  982.  
  983.  
  984. for _, c in pairs(Weapon:GetChildren()) do
  985. if c.ClassName == "Part" then
  986. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  987. end
  988. end
  989.  
  990. Weapon.Parent = Character
  991.  
  992.  
  993.  
  994. local SKILLTEXTCOLOR = BRICKC"Really red".Color
  995. local SKILLFONT = "Bodoni"
  996. local SKILLTEXTSIZE = 7
  997.  
  998. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  999. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1000. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1001. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1002. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.0, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1003.  
  1004. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Red Punch", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 1")
  1005. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Red Grab", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 2")
  1006. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Teleportation", SKILLTEXTCOLOR, 7, "SciFi", 0, 2, 1, "Text 3")
  1007. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] The Ultimate Red", SKILLTEXTCOLOR, 6, "SciFi", 0, 2, 1, "Text4")
  1008. local SKILL5TEXT = CreateLabel(SKILL4FRAME, "", SKILLTEXTCOLOR, 7, "Code", 0, 2, 1, "Text 5")
  1009. --//=================================\\
  1010. --|| DAMAGE FUNCTIONS
  1011. --\\=================================//
  1012.  
  1013. --//=================================\\
  1014. --|| DAMAGING
  1015. --\\=================================//
  1016.  
  1017. ffunction StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1018. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1019. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1020. local BODYGYRO = IT("BodyGyro", STATPART)
  1021. local BODYPOSITION = IT("BodyPosition", STATPART)
  1022. BODYPOSITION.P = 2000
  1023. BODYPOSITION.D = 100
  1024. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1025. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1026. game:GetService("Debris"):AddItem(STATPART ,5)
  1027. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1028. BILLBOARDGUI.Adornee = STATPART
  1029. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1030. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1031. BILLBOARDGUI.AlwaysOnTop = false
  1032. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1033. TEXTLABEL.BackgroundTransparency = 1
  1034. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1035. TEXTLABEL.Text = TEXT
  1036. TEXTLABEL.Font = "SciFi"
  1037. TEXTLABEL.FontSize="Size42"
  1038. TEXTLABEL.TextColor3 = COLOR
  1039. TEXTLABEL.TextStrokeTransparency = 1
  1040. TEXTLABEL.TextScaled = true
  1041. TEXTLABEL.TextWrapped = true
  1042. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1043. if LABELTYPE == "Normal" then
  1044. for i = 1, 30 do
  1045. Swait()
  1046. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  1047. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1048. end
  1049. elseif LABELTYPE == "Debuff" then
  1050. for i = 1, 30 do
  1051. Swait()
  1052. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  1053. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1054. end
  1055. elseif LABELTYPE == "Shock" then
  1056. local ORIGIN = STATPART.Position
  1057. for i = 1, 30 do
  1058. Swait()
  1059. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  1060. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1061. end
  1062. end
  1063. THEPART.Parent = nil
  1064. end),STATPART, BODYPOSITION, TEXTLABEL)
  1065. end
  1066. --//=================================\\
  1067. --|| DAMAGING
  1068. --\\=================================//
  1069.  
  1070. function killnearest(position,range,maxstrength,direction)
  1071. for i,v in ipairs(workspace:GetChildren()) do
  1072. local body = v:GetChildren()
  1073. for part = 1, #body do
  1074. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1075. if(body[part].Position - position).Magnitude < range then
  1076. if v.ClassName == "Model" then
  1077. --v:BreakJoints()
  1078. end
  1079. local POS = position
  1080. coroutine.resume(coroutine.create(function()
  1081. body[part].Anchored = true
  1082. body[part].Parent = Effects
  1083. body[part].CanCollide = true
  1084. local SIZE = body[part].Size
  1085. body[part].Material = "Glass"
  1086. CreateSound("878000314", body[part], 1, MRANDOM(1, 1) / 1)
  1087. for i = 1, 75 do
  1088. Swait()
  1089.  
  1090. body[part].Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
  1091. end
  1092. coroutine.resume(coroutine.create(function()
  1093. while true do
  1094. Swait()
  1095.  
  1096. body[part].Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
  1097. end
  1098. end))
  1099. body[part].Anchored = true
  1100.  
  1101. end))
  1102. end
  1103. end
  1104. end
  1105. if v.ClassName == "Part" then
  1106. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1107. local POS = position
  1108. coroutine.resume(coroutine.create(function()
  1109. v.Anchored = true
  1110. v.Parent = Effects
  1111. v.CanCollide = true
  1112. local SIZE = v.Size
  1113. v.Material = "Glass"
  1114. CreateSound("878000314", v, 2, MRANDOM(1, 1) / 1)
  1115. for i = 1, 75 do
  1116. Swait()
  1117.  
  1118. v.Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
  1119. end
  1120. coroutine.resume(coroutine.create(function()
  1121. while true do
  1122. Swait()
  1123.  
  1124. v.Size = VT(SIZE.X+MRANDOM(-0.5,0.5),SIZE.Y+MRANDOM(-0.5,0.5),SIZE.Z+MRANDOM(-0.5,0.5))
  1125. end
  1126. end))
  1127. v.Anchored = true
  1128.  
  1129. end))
  1130. end
  1131. end
  1132. end
  1133. end
  1134. --//=================================\\
  1135. --|| ATTACK FUNCTIONS AND STUFF
  1136. --\\=================================//
  1137.  
  1138. --//=================================\\
  1139. --|| ATTACK FUNCTIONS AND STUFF
  1140. --\\=================================//
  1141.  
  1142.  
  1143. function Supernova()
  1144. VALUE1 = 1
  1145. SKILL1TEXT.Text = "[Z] Nova Blast"
  1146. SKILL2TEXT.Text = "[X] Super nova"
  1147. SKILL3TEXT.Text = "[B] Sky Cutter"
  1148. SKILL4TEXT.Text = "[C] Teleport"
  1149. end
  1150.  
  1151. function Hellish()
  1152. VALUE1 = 2
  1153. SKILL1TEXT.Text = "[Z] Banish Punch"
  1154. SKILL2TEXT.Text = "[X] The Ultimate Destruction"
  1155. SKILL3TEXT.Text = "[B] Banishment Grab"
  1156. SKILL4TEXT.Text = "[C] Teleportion"
  1157. end
  1158.  
  1159. function Sky_Cutter()
  1160. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1161. if HITFLOOR ~= nil then
  1162. ATTACK = true
  1163. Rooted = true
  1164. local GYRO = IT("BodyGyro",RootPart)
  1165. GYRO.D = 100
  1166. GYRO.P = 2000
  1167. GYRO.MaxTorque = VT(0,4000000,0)
  1168. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1169. CreateSound("429459101", RightArm, 10, 0.8)
  1170. for i=0, 3.5, 0.1 / Animation_Speed do
  1171. Swait()
  1172. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1173. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Gold",VT(-0.01,0,-0.01))
  1174. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1178. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1179. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1180. end
  1181. GYRO:remove()
  1182. for i=0, 0.15, 0.1 / Animation_Speed do
  1183. Swait()
  1184. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1185. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Gold",VT(-0.01,0,-0.01))
  1186. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1189. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1190. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1191. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1192. end
  1193. local BOMBSPOTS = {}
  1194. for i = 1, 25 do
  1195. local SPOT = CreatePart(3, Effects, "Glass", 0, 0, "Really red", "Blade", VT(8,1,8))
  1196. SPOT.Color = SKILLTEXTCOLOR
  1197. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1198. table.insert(BOMBSPOTS,SPOT)
  1199. MakeForm(SPOT,"Cyl")
  1200. end
  1201. for i=0, 0.2, 0.1 / Animation_Speed do
  1202. Swait()
  1203. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1204. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1205. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1206. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1207. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1208. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1209. end
  1210. ATTACK = false
  1211. Rooted = false
  1212. coroutine.resume(coroutine.create(function()
  1213. Swait(3)
  1214. for i = 1, #BOMBSPOTS do
  1215. if BOMBSPOTS[i] ~= nil then
  1216. local E = BOMBSPOTS[i]
  1217. coroutine.resume(coroutine.create(function()
  1218. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "Blade", VT(0,0,0))
  1219. BLADE.Color = SKILLTEXTCOLOR
  1220. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.7,2,0.5)*3, VT(0,0,0))
  1221. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1222. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1223. for i = 1, 10 do
  1224. Swait()
  1225. MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  1226. killnearest(BLADE.Position,6,80)
  1227. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1228. BLADE.Transparency = BLADE.Transparency - 0.1
  1229. end
  1230. Swait(45)
  1231. for i = 1, 100 do
  1232. Swait()
  1233. BLADE.Transparency = BLADE.Transparency + 0.01
  1234. E.Transparency = E.Transparency + 0.01
  1235. end
  1236. BLADE:remove()
  1237. E:remove()
  1238. end))
  1239. end
  1240. end
  1241. end))
  1242. end
  1243. end
  1244. function Nova_Blast()
  1245. local HITBODIES = {}
  1246. local CENTER = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "CenterPart", VT(0,0,0))
  1247. local HITFLOOR,ECH,NORMAL = Raycast(Mouse.Hit.p+VT(0,2,0), (CF(Mouse.Hit.p, Mouse.Hit.p + VT(0, -1, 0))).lookVector, 10000000, Character)
  1248. CENTER.CFrame = CF(ECH)
  1249. local RAY = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Laser01", VT(25,99999,25))
  1250. RAY.Color = C3(0.05,0.05,0.15)
  1251. MakeForm(RAY,"Cyl")
  1252. RAY.CFrame = CF(ECH)
  1253. for i = 1, 75 do
  1254. Swait()
  1255. RAY.Transparency = RAY.Transparency - 1/75
  1256. RAY.Size = RAY.Size - VT(25/75,0,25/75)
  1257. MagicSphere(VT(1,1,1),15,CF(ECH)*CF(MRANDOM(-15,15),MRANDOM(0,100),MRANDOM(-15,15)),C3(1,1,1),VT(0,0,0))
  1258. end
  1259. killnearest(ECH,25,25)
  1260. MagicSphere(VT(0,0,0),55,CF(ECH),C3(0.05,0.05,0.15),VT(2,2,2))
  1261. for i = 1, 25 do
  1262. MagicSphere(VT(1,1,1),i*3,CF(ECH)*CF(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45)),C3(1,1,1),VT(0,0,0))
  1263. end
  1264. CreateSound("168586621", CENTER, 10, 0.8)
  1265. RAY:remove()
  1266. Debris:AddItem(CENTER,5)
  1267. end
  1268.  
  1269. function Teleport()
  1270. ATTACK = true
  1271. Rooted = false
  1272. local O1 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  1273. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(0),RAD(0))
  1274. local decal = Decal:Clone()
  1275. decal.Parent = O1
  1276. decal.Face = "Top"
  1277. decal.Texture = "http://www.roblox.com/asset/?id=349165228"
  1278. local decal2 = Decal:Clone()
  1279. decal2.Parent = O1
  1280. decal2.Face = "Bottom"
  1281. decal2.Texture = "http://www.roblox.com/asset/?id=349165228"
  1282. local O2 = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  1283. local POS = VT(RootPart.Position.X,Mouse.Hit.p.Y+6,RootPart.Position.Z)
  1284. O2.CFrame = CF(Mouse.Hit.p+VT(0,6,0),POS)*ANGLES(RAD(90),RAD(0),RAD(0))
  1285. local ROOT = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Warphole", VT(0,0,0))
  1286. ROOT.CFrame = CF(O2.Position,RootPart.Position)
  1287. local decal = Decal:Clone()
  1288. decal.Parent = O2
  1289. decal.Face = "Top"
  1290. decal.Texture = "http://www.roblox.com/asset/?id=341277531"
  1291. local decal2 = Decal:Clone()
  1292. decal2.Parent = O2
  1293. decal2.Face = "Bottom"
  1294. decal2.Texture = "http://www.roblox.com/asset/?id=341277531"
  1295. CreateSound("84005018", O1, 10, 0.7)
  1296. CreateSound("84005018", O2, 10, 0.7)
  1297. for i = 1, 75 do
  1298. Swait()
  1299. O1.Size = O1.Size + VT(0.1,0,0.1)
  1300. O1.CFrame = RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(90),RAD(i),RAD(0))
  1301. O2.Size = O2.Size + VT(0.1,0,0.1)
  1302. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1303. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1304. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1305. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1306. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(90), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1307. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1308. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1309. end
  1310. Rooted = true
  1311. UNANCHOR = false
  1312. RootPart.Anchored = true
  1313. VALUE1 = true
  1314. for i = 1, 15 do
  1315. Transparency(i/15)
  1316. Swait()
  1317. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.13)
  1318. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1319. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1320. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1321. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1322. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1323. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1324. end
  1325. RootPart.CFrame = ROOT.CFrame
  1326. ROOT:remove()
  1327. for i = 1, 15 do
  1328. Transparency(1-(i/15))
  1329. Swait()
  1330. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.5)
  1331. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(16 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1332. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1333. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1334. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-15), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-5 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1335. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1336. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1337. end
  1338. VALUE1 = false
  1339. coroutine.resume(coroutine.create(function()
  1340. for i = 1, 75 do
  1341. Swait()
  1342. O1.Size = O1.Size - VT(0.1,0,0.1)
  1343. O1.CFrame = O1.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1344. O2.Size = O2.Size - VT(0.1,0,0.1)
  1345. O2.CFrame = O2.CFrame*ANGLES(RAD(0),RAD(i),RAD(0))
  1346. end
  1347. O1:remove()
  1348. O2:remove()
  1349. end))
  1350. UNANCHOR = true
  1351. RootPart.Anchored = false
  1352. ATTACK = false
  1353. Rooted = false
  1354. end
  1355. function Sky_Cutter()
  1356. local HITFLOOR,HITPOS,NORMAL = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 7 * Player_Size, Character)
  1357. if HITFLOOR ~= nil then
  1358. ATTACK = true
  1359. Rooted = true
  1360. local GYRO = IT("BodyGyro",RootPart)
  1361. GYRO.D = 100
  1362. GYRO.P = 2000
  1363. GYRO.MaxTorque = VT(0,4000000,0)
  1364. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1365. CreateSound("429459101", RightArm, 10, 0.8)
  1366. for i=0, 3.5, 0.1 / Animation_Speed do
  1367. Swait()
  1368. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1369. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Gold",VT(-0.01,0,-0.01))
  1370. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(-15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1371. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1372. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-45), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(32 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1373. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1374. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1375. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1376. end
  1377. GYRO:remove()
  1378. for i=0, 0.15, 0.1 / Animation_Speed do
  1379. Swait()
  1380. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1381. Slice("Thin",0.3,5,RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Gold",VT(-0.01,0,-0.01))
  1382. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1383. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1384. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(90 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1385. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(5), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1386. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1387. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1388. end
  1389. local BOMBSPOTS = {}
  1390. for i = 1, 25 do
  1391. local SPOT = CreatePart(3, Effects, "Glass", 0, 0, "Really red", "Blade", VT(8,1,8))
  1392. SPOT.Color = SKILLTEXTCOLOR
  1393. SPOT.CFrame = RootPart.CFrame*CF((MRANDOM(-15,15)/40)*i,-5,-i*5)
  1394. table.insert(BOMBSPOTS,SPOT)
  1395. MakeForm(SPOT,"Cyl")
  1396. end
  1397. for i=0, 0.2, 0.1 / Animation_Speed do
  1398. Swait()
  1399. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(85 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1400. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-85 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(145), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-15 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(-25), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1403. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1405. end
  1406. ATTACK = false
  1407. Rooted = false
  1408. coroutine.resume(coroutine.create(function()
  1409. Swait(3)
  1410. for i = 1, #BOMBSPOTS do
  1411. if BOMBSPOTS[i] ~= nil then
  1412. local E = BOMBSPOTS[i]
  1413. coroutine.resume(coroutine.create(function()
  1414. local BLADE = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really red", "Blade", VT(0,0,0))
  1415. BLADE.Color = SKILLTEXTCOLOR
  1416. CreateMesh("SpecialMesh", BLADE, "FileMesh", "93108071", "", VT(0.7,2,0.5)*3, VT(0,0,0))
  1417. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], BLADE, 4, 0.6)
  1418. BLADE.CFrame = E.CFrame*CF(0,-3,0)*ANGLES(RAD(MRANDOM(-15,15)),RAD(90),RAD(MRANDOM(-15,15)))
  1419. for i = 1, 10 do
  1420. Swait()
  1421. MagicSphere(VT(1,1,1)/5,65,CF(E.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,MRANDOM(3,6),0),C3(1,1,1),VT(0,0,0))
  1422. killnearest(BLADE.Position,6,80)
  1423. BLADE.CFrame = BLADE.CFrame*CF(0,0.3,0)
  1424. BLADE.Transparency = BLADE.Transparency - 0.1
  1425. end
  1426. Swait(45)
  1427. for i = 1, 100 do
  1428. Swait()
  1429. BLADE.Transparency = BLADE.Transparency + 0.01
  1430. E.Transparency = E.Transparency + 0.01
  1431. end
  1432. BLADE:remove()
  1433. E:remove()
  1434. end))
  1435. end
  1436. end
  1437. end))
  1438. end
  1439. function AttackTemplate()
  1440. ATTACK = true
  1441. Rooted = false
  1442. for i=0, 0, 0.1 / Animation_Speed do
  1443. Swait()
  1444. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1445. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1446. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1447. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1448. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1449. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1450. end
  1451. ATTACK = false
  1452. Rooted = false
  1453. end
  1454.  
  1455. function GoldenPunch()
  1456. ATTACK = true
  1457. Rooted = false
  1458. local SPEED = Speed
  1459. Speed = 8
  1460. CreateSound("169445572", RightArm, 10, 1.1)
  1461. for i=0, 0, 0.1 / Animation_Speed do
  1462. Swait()
  1463. turnto(Mouse.Hit.p)
  1464. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15))
  1465. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Really black",VT(-2/15,-2/15,-2/15))
  1466. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1467. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1468. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1469. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1470. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1471. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1472. end
  1473. for i=0, 0, 0.1 / Animation_Speed do
  1474. Swait()
  1475. turnto(Mouse.Hit.p)
  1476. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1477. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1478. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1479. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1480. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1481. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1482. end
  1483. local PART = CreatePart(3, Effects, "Neon", 0, 0.8, "Black", "Punch", VT(50,50,50),false)
  1484. PART.CFrame = RootPart.CFrame * CF(0,0,-25)
  1485. PART.Shape = "Ball"
  1486. local bv = Instance.new("BodyVelocity")
  1487. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1488. bv.velocity = RootPart.CFrame.lookVector*600
  1489. bv.Parent = PART
  1490. bv.Name = "PROJECTILEVELOCITY"
  1491. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2.5,0.2,2.5))
  1492. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(3,0.2,3))
  1493. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(2,0.6,2))
  1494. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Black",VT(2.2,0.6,2.2))
  1495. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1496. coroutine.resume(coroutine.create(function()
  1497. for i = 1, 10 do
  1498. Swait()
  1499. PART.Transparency = PART.Transparency + 0/0
  1500. PART.Size = PART.Size + VT(5,5,5)
  1501. killnearest(PART.Position,PART.Size.Y/2+15,100,RootPart.CFrame)
  1502. end
  1503. PART:Destroy()
  1504. end))
  1505. for i=0, 0, 0.1 / Animation_Speed do
  1506. Swait()
  1507. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1508. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1509. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1510. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1511. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1512. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1513. end
  1514. Speed = SPEED
  1515. ATTACK = false
  1516. Rooted = false
  1517. end
  1518. function GoldenGrasp()
  1519. ATTACK = true
  1520. Rooted = false
  1521. local HASGRABBED = false
  1522. local WELD = nil
  1523. local TORS = nil
  1524. local hitting = FIST.Touched:connect(function(hit)
  1525. if hit.Parent:FindFirstChild("Humanoid") then
  1526. if hit.Parent.Humanoid.Health ~= 0 then
  1527. UNANCHOR = false
  1528. TORS = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1529. TORS.Anchored = true
  1530. TORS.CFrame = RightArm.CFrame * CF(0,-1.15,0) * ANGLES(RAD(90), RAD(0), RAD(0))
  1531. WELD = weldBetween(RightArm,TORS)
  1532. HASGRABBED = true
  1533. Rooted = true
  1534. end
  1535. end
  1536. end)
  1537. for i=0, 1, 0.1 / Animation_Speed do
  1538. Swait()
  1539. if HASGRABBED == true then
  1540. break
  1541. end
  1542. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 2 / Animation_Speed)
  1543. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1544. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1545. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1546. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1547. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1548. end
  1549. hitting:disconnect()
  1550. if HASGRABBED == true then
  1551. TORS.Anchored = false
  1552. RootPart.Anchored = true
  1553. for i=0, 1, 0.5 / Animation_Speed do
  1554. Swait()
  1555. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1556. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1557. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1558. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1559. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1560. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1561. end
  1562. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Really red",VT(0.5,0.3,0.5))
  1563. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.6,0.3,0.6))
  1564. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Black", "Sound", VT(0,0,0))
  1565. SOUNDPART.CFrame = RootPart.CFrame
  1566. Debris:AddItem(SOUNDPART,5)
  1567. CreateSound("1295446488", SOUNDPART, 2, 1)
  1568. for i = 1, 7 do
  1569. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(-180,180)), RAD(90)),"Really red", 1 + MRANDOM(1,30)/15)
  1570. end
  1571. for i=0, 1, 0 / Animation_Speed do
  1572. Swait()
  1573. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 50000000) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1574. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1575. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1577. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1579. end
  1580. for i=0, 1, 0 / Animation_Speed do
  1581. Swait()
  1582. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), 3 / Animation_Speed)
  1583. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 3 / Animation_Speed)
  1584. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1585. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1586. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1587. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1588. end
  1589. if HITFLOOR ~= nil then
  1590. CreateDebreeRing(HITFLOOR,CF(RootPart.Position)*CF(0,-3,0).p,15,VT(7,7,7),85)
  1591. end
  1592. chatfunc("Begone thought",2)
  1593. CreateSound("949916584", Head, 10, 1.01)
  1594. CreateSound("414517163", Effects, 10, MRANDOM(7, 12) / 10)
  1595. WELD:remove()
  1596. for i = 1, 12 do
  1597. Swait()
  1598. killnearest(RootPart.Position,45,100,Torso.CFrame)
  1599. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(0.3,3,0.3))
  1600. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(1,0.4,1))
  1601. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,5,"Black",VT(2.3,0.3,2.3))
  1602. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5)
  1603. Slice(0.1,65,CF(RightArm.CFrame*CF(0,-1,0).p) * ANGLES(RAD(MRANDOM(-20,20)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-20,20))),"Black", 1 + MRANDOM(1,30)/15)
  1604. end
  1605. end
  1606. UNANCHOR = true
  1607. ATTACK = false
  1608. Rooted = false
  1609. end
  1610. function Mach20()
  1611. local ORIGIN = RootPart.Position
  1612. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4))
  1613. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6))
  1614. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1615. SOUNDPART.CFrame = RootPart.CFrame
  1616. Debris:AddItem(SOUNDPART,5)
  1617. CreateSound("1295446488", SOUNDPART, 2, 1)
  1618. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1619. Swait()
  1620. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3,0.4))
  1621. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Black",VT(0.2,3.1,0.6))
  1622. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1623. SOUNDPART.CFrame = RootPart.CFrame
  1624. Debris:AddItem(SOUNDPART,5)
  1625. CreateSound("1295446488", SOUNDPART, 2, 1)
  1626. if MRANDOM(1,8) == 1 then
  1627. ATTACK = true
  1628. Rooted = true
  1629. local FRUITSTABLE = {
  1630. {MeshId = "16190555", TextureId = "16190577", Color = "Really red"},
  1631. {MeshId = "119574562", TextureId = "64374853", Color = "Black"},
  1632. {MeshId = "24394186", TextureId = "24394178", Color = "Really black"}
  1633. }
  1634. local FRUIT = FRUITSTABLE[MRANDOM(1, #FRUITSTABLE)]
  1635. local FRUITMODEL = CreatePart(3, Effects, "Neon", 0, 0, FRUIT.Color, "Fruit", VT(0,0,0),false)
  1636. CreateMesh("SpecialMesh", FRUITMODEL, "FileMesh", FRUIT.MeshId, FRUIT.TextureId, VT(2,2,2), VT(0,0,0))
  1637. FRUITMODEL.CFrame = RightArm.CFrame * CF(0,-1.5,0)
  1638. weldBetween(RightArm,FRUITMODEL)
  1639. for i=0, 0, 0.1 / Animation_Speed do
  1640. Swait()
  1641. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1642. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1643. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-145)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1644. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1645. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1646. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1647. end
  1648. CreateSound("414517163", RightArm, 10, MRANDOM(7, 12) / 10)
  1649. FRUITMODEL:remove()
  1650. for i = 1, 15 do
  1651. Slice(0.1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),FRUIT.Color, 1 + MRANDOM(1,10)/15)
  1652. end
  1653. for i=0, 0, 0.1 / Animation_Speed do
  1654. Swait()
  1655. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1656. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1657. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(190), RAD(-175)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1658. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1659. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1660. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1661. end
  1662. ATTACK = false
  1663. Rooted = false
  1664. end
  1665. end
  1666.  
  1667. function ImplosionCollision()
  1668. chatfunc("I'll show you no mercy.",2)
  1669. ATTACK = true
  1670. Rooted = true
  1671. CreateSound("169445572", RightArm, 10, 0.8)
  1672. for i=0, 0, 0.1 / Animation_Speed do
  1673. Swait()
  1674. turnto(Mouse.Hit.p)
  1675. CreateWave(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),true,2,"Really red",VT(0.2,0,0.2))
  1676. Slice(0.1,65,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1.1)
  1677. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,1),0)
  1678. MagicSphere(VT(0.2,0.2,0.2),15,CF(RightArm.CFrame*CF(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5)).p,RightArm.Position),"Black",VT(0.001,0.001,2),0)
  1679. MagicSphere(VT(1,1,1),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-1/15,-1/15,-1/15))
  1680. MagicSphere(VT(2,2,2),15,RightArm.CFrame * CF(MRANDOM(-3,3),MRANDOM(-3,3),MRANDOM(-3,3)),"Black",VT(-2/15,-2/15,-2/15))
  1681. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-85)), 0.15 / Animation_Speed)
  1682. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(85)), 0.2 / Animation_Speed)
  1683. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90+(MRANDOM(-45,45)/10)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1684. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1685. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1686. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1687. end
  1688. for i=0, 0, 0.1 / Animation_Speed do
  1689. Swait()
  1690. turnto(Mouse.Hit.p)
  1691. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(65)), 1 / Animation_Speed)
  1692. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1693. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1694. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-20), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1695. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1696. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1697. end
  1698. MagicSphere(VT(4,4,4),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.04,-0.04,-0.04))
  1699. MagicSphere(VT(3.5,3.5,3.5),100,RootPart.CFrame * CF(0,0,-6),"Black",VT(-0.035,-0.035,-0.035))
  1700. coroutine.resume(coroutine.create(function()
  1701. Swait(100)
  1702. for i = 1, 5 do
  1703. MagicSphere(VT(150,150,150),75,RootPart.CFrame * CF(0,0,-72*i),"Black",VT(-150/(150-(15*i)),-150/(150-(15*i)),-150/(150-(15*i))))
  1704. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really black",VT(4.5*i,0.2,4.5*i))
  1705. CreateWave(VT(1,5,1),55,RootPart.CFrame * CF(0,0,-6*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really black",VT(5*i,0.2,5*i))
  1706. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,-1,"Really red",VT(4*i,0.6,4*i))
  1707. CreateSwirl(VT(3,5,3),75,RootPart.CFrame * CF(0,0,-15*i)*ANGLES(RAD(-90),RAD(0),RAD(0)),true,1,"Really red",VT(5.2*i,0.6,5.2*i))
  1708. end
  1709. killnearest(RootPart.CFrame * CF(0,0,-500).p,500,1000,RootPart.CFrame)
  1710. for i = 1, 5 do
  1711. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1712. CreateSound("414517163", Effects, 10, MRANDOM(5, 8) / 10)
  1713. end
  1714. coroutine.resume(coroutine.create(function()
  1715. for i = 1, 10 do
  1716. Swait()
  1717. for i = 1, 1 do
  1718. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Really red", 1 + MRANDOM(1,30)/5)
  1719. end
  1720. for i = 1, 4 do
  1721. Slice(0.1,65,CF(RootPart.Position) * ANGLES(RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180)), RAD(MRANDOM(-180,180))),"Black", 1 + MRANDOM(1,30)/3)
  1722. end
  1723. end
  1724. end))
  1725. end))
  1726. for i=0, 0, 0.01 / Animation_Speed do
  1727. Swait()
  1728. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0.2 * Player_Size + 0.05 * COS(SINE / 12) * Player_Size) * ANGLES(RAD(15), RAD(0), RAD(95)), 2 / Animation_Speed)
  1729. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 3 / Animation_Speed)
  1730. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1731. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-70), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1732. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 3 / Animation_Speed)
  1733. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 3 / Animation_Speed)
  1734. end
  1735. ATTACK = false
  1736. Rooted = false
  1737. end
  1738.  
  1739.  
  1740. function MaxSpeed()
  1741. local ORIGIN = RootPart.Position
  1742. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1743. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1744. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1745. SOUNDPART.CFrame = RootPart.CFrame
  1746. Debris:AddItem(SOUNDPART,5)
  1747. CreateSound("357202032", SOUNDPART, 2, 1)
  1748. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),VT(ORIGIN.X,Mouse.Hit.p.Y,ORIGIN.Z))
  1749. Swait()
  1750. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3,0.4))
  1751. CreateWave2(VT(3,1,3),65,CF(RootPart.Position)*CF(0,-3,0),false,2,"Pearl",VT(0.2,3.1,0.6))
  1752. local SOUNDPART = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Sound", VT(0,0,0))
  1753. SOUNDPART.CFrame = RootPart.CFrame
  1754. Debris:AddItem(SOUNDPART,5)
  1755. CreateSound("1295446488", SOUNDPART, 2, 1)
  1756. ATTACK = false
  1757. Rooted = false
  1758. end
  1759.  
  1760. --//=================================\\
  1761. --|| ASSIGN THINGS TO KEYS
  1762. --\\=================================//
  1763.  
  1764. unction MouseDown(Mouse)
  1765. if ATTACK == false then
  1766. end
  1767. end
  1768.  
  1769. function MouseUp(Mouse)
  1770. HOLD = false
  1771. end
  1772.  
  1773. function KeyDown(Key)
  1774. KEYHOLD = true
  1775. if Key == "z" and ATTACK == false then
  1776. GoldenPunch()
  1777. end
  1778.  
  1779. if Key == "b" and ATTACK == false then
  1780. GoldenGrasp()
  1781. end
  1782.  
  1783. if Key == "1" and ATTACK == false then
  1784. Nova_Blast()
  1785. end
  1786.  
  1787. if Key == "2" and ATTACK == false then
  1788. CreateSound("649634100", Head, 10, 0.6)
  1789. end
  1790.  
  1791. if Key == "3" and ATTACK == false then
  1792. Sky_Cutter()
  1793. end
  1794.  
  1795. if Key == "4" and ATTACK == false then
  1796. Super_Nova()
  1797. end
  1798.  
  1799. if Key == "c" and ATTACK == false then
  1800. MaxSpeed()
  1801. end
  1802.  
  1803. if Key == "x" and ATTACK == false then
  1804. ImplosionCollision()
  1805. end
  1806.  
  1807. if Key == "p" and ATTACK == false then
  1808. if Speed == 16 then
  1809. Speed = 150
  1810. elseif Speed == 150 then
  1811. Speed = 16
  1812. end
  1813. end
  1814. end
  1815.  
  1816. function KeyUp(Key)
  1817. KEYHOLD = false
  1818. end)
  1819.  
  1820. --//=================================\\
  1821. --\\=================================//
  1822.  
  1823.  
  1824. function unanchor()
  1825. if UNANCHOR == true then
  1826. g = Character:GetChildren()
  1827. for i = 1, #g do
  1828. if g[i].ClassName == "Part" then
  1829. g[i].Anchored = false
  1830. end
  1831. end
  1832. end
  1833. end
  1834.  
  1835. --//=================================\\
  1836. --|| WRAP THE WHOLE SCRIPT UP
  1837. --\\=================================//
  1838.  
  1839. Humanoid.Changed:connect(function(Jump)
  1840. if Jump == "Jump" and (Disable_Jump == true) then
  1841. Humanoid.Jump = false
  1842. end
  1843. end)
  1844.  
  1845. while true do
  1846. Swait()
  1847. ANIMATE.Parent = nil
  1848. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1849. IDLEANIMATION:Play()
  1850. SINE = SINE + CHANGE
  1851. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1852. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1853. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1854. HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1855. local WALKSPEEDVALUE = 0
  1856. if Speed < 35 then
  1857. WALKSPEEDVALUE = 6
  1858. else
  1859. WALKSPEEDVALUE = 3
  1860. end
  1861. if ANIM == "Walk" and TORSOVELOCITY > 1 and Rooted == false then
  1862. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1863. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1864. if Speed < 35 then
  1865. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1866. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(56 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1867. else
  1868. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1869. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(80 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (WALKSPEEDVALUE) / Animation_Speed)
  1870. end
  1871. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) or Rooted == true then
  1872. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1873. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1874. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1875. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1876. end
  1877. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1878. ANIM = "Jump"
  1879. if ATTACK == false then
  1880. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1881. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1882. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1883. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1884. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1885. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1886. end
  1887. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1888. ANIM = "Fall"
  1889. if ATTACK == false then
  1890. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1891. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1892. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1893. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1894. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1895. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1896. end
  1897. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1898. ANIM = "Idle"
  1899. if ATTACK == false then
  1900. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1901. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1902. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1903. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1904. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1905. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1906. end
  1907. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil and Rooted == false then
  1908. ANIM = "Walk"
  1909. WALK = WALK + 1 / Animation_Speed
  1910. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1911. WALK = 0
  1912. if WALKINGANIM == true then
  1913. WALKINGANIM = false
  1914. elseif WALKINGANIM == false then
  1915. WALKINGANIM = true
  1916. end
  1917. end
  1918. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1919. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1920. if ATTACK == false then
  1921. if Speed < 35 then
  1922. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1923. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1924. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1925. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1926. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1927. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1928. else
  1929. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1930. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1931. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1932. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-80 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-30 * COS(SINE / WALKSPEEDVALUE))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1933. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1934. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1935. end
  1936. end
  1937. end
  1938. unanchor()
  1939. Humanoid.MaxHealth = "inf"
  1940. Humanoid.Health = "inf"
  1941. if Rooted == false then
  1942. Disable_Jump = false
  1943. Humanoid.WalkSpeed = Speed
  1944. elseif Rooted == true then
  1945. Disable_Jump = true
  1946. Humanoid.WalkSpeed = 0
  1947. end
  1948. local MATHS = {"0","1"}
  1949. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  1950. Humanoid.PlatformStand = false
  1951. end
  1952.  
  1953. --//=================================\\
  1954. --\\=================================//
  1955.  
  1956.  
  1957.  
  1958.  
  1959.  
  1960. --//====================================================\\--
  1961. --|| END OF SCRIPT
  1962. --\\====================================================//--
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