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LuaXe

Color Race Simulator

Mar 21st, 2023
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Lua 3.62 KB | Source Code | 0 0
  1. getgenv().W = false;
  2.  
  3. function W()
  4.     spawn(function ()
  5.         while getgenv().W do
  6.             TPCFrame(game:GetService("Workspace").WinParts[60].CFrame) wait()
  7.         end
  8.     end)
  9. end
  10.  
  11. local library = loadstring(game:HttpGet(('https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wall%20v3')))()
  12.  
  13. local w = library:CreateWindow("Color Race Simulator")
  14.  
  15. local b = w:CreateFolder("Main")
  16.  
  17. b:Button("TP To The Game",function() game:GetService("TeleportService"):Teleport(12494855683) end)
  18.  
  19. b:Toggle("Inf. Wins",function(val) getgenv().W = val W() end)
  20.  
  21. b:Label("Made by X_LuaF#0705",{TextSize = 21; TextColor = Color3.fromRGB(255,255,255); BgColor = Color3.fromRGB(69,69,69);})
  22.  
  23. local w = library:CreateWindow("LocalPlayer")
  24.  
  25. local b = w:CreateFolder("LP")
  26.  
  27. b:DestroyGui()
  28.  
  29. b:Button("Copy Discord Invite",function() setclipboard("discord.gg/8tRb8MQcW5") end)
  30. b:Button("Full Version",function() loadstring(game:HttpGet("https://pastebin.com/raw/GphZf9Xe", true))() end)
  31. b:Button("Rejoin",function() loadstring(game:HttpGet("https://pastebin.com/raw/mM7JBG5h", true))() end)
  32. b:Button("Reset",function() loadstring(game:HttpGet("https://pastebin.com/raw/EEY6SATj", true))() end)
  33.  
  34. local S
  35. local J
  36. local H
  37. local G
  38.  
  39. b:Box("Speed","number",function(val) S = val end)
  40. b:Box("Jump","number",function(val) J = val end)
  41. b:Box("Hip Height","number",function(val) H = val end)
  42. b:Box("Gravity","number",function(val) G = val end)
  43.  
  44. b:Toggle("Speed",function(bool) getgenv().Speed = bool Speed(S) end)
  45. b:Toggle("Jump",function(bool) getgenv().Jump = bool Jump(J) end)
  46. b:Toggle("Hip Height",function(bool) getgenv().Hip = bool Hip(H) end)
  47. b:Toggle("Gravity",function(bool) getgenv().Grav = bool Grav(G) end)
  48.  
  49. b:Slider("FOV (Default is 70)",{min = 0;max = 120;precise = true;},function(val) game.workspace.CurrentCamera.FieldOfView = val end)
  50.  
  51. getgenv().Speed = false;
  52. getgenv().Jump = false;
  53. getgenv().Hip = false;
  54. getgenv().Chat = false;
  55. getgenv().Grav = false;
  56.  
  57. function TPCFrame(Player_CFrame) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Player_CFrame end
  58. function TPVector3(Player_Position) game.Players.LocalPlayer.Character.HumanoidRootPart.Position = Player_Position end
  59. function PHP(Player_HP) game.Players.LocalPlayer.Character.Humanoid.Health = Player_HP end
  60.  
  61. function Chat(Mes, Freq) spawn(function () while getgenv().Chat do local args = {[1] = Mes,[2] = "All"} game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer(unpack(args)) wait(Freq) end end) end
  62. function Speed(Nume) spawn(function () if getgenv().Speed then while getgenv().Speed do game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = Nume wait() end elseif getgenv().Speed == false then game:GetService("Players").LocalPlayer.Character.Humanoid.WalkSpeed = 16 end end) end
  63. function Jump(Nume) spawn(function () if getgenv().Jump then while getgenv().Jump do game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = Nume wait() end elseif getgenv().Jump == false then game:GetService("Players").LocalPlayer.Character.Humanoid.JumpPower = 50 end end) end
  64. function Hip(Nume) spawn(function () if getgenv().Hip then while getgenv().Hip do game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = Nume wait() end elseif getgenv().Hip == false then game:GetService("Players").LocalPlayer.Character.Humanoid.HipHeight = 0.1 end end) end
  65. function Grav(Nume) spawn(function () if getgenv().Grav then while getgenv().Grav do game:GetService("Workspace").Gravity = Nume wait() end elseif getgenv().Grav == false then game:GetService("Workspace").Gravity = 196.2 end end) end
Tags: Roblox lua
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