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- [collapse=Maudlin Dungeon World Sheet][hr][hr][color=green][big][b]Name:[/b][/big][/color] Player [color=blue][big][b]Level:[/b][/big][/color] 1 [color=blue][big][b]XP:[/b][/big][/color] 0 [color=yellow][big][b]Coin:[/b][/big][/color] 10
- [color=orange][big][b]Armor:[/b][/big][/color] 0 [color=red][big][b]Hitpoints:[/b][/big][/color] 10+CON [color=orange][big][b]Damage:[/b][/big][/color] 1d6 [color=purple][big][b]Carry Weight:[/b][/big][/color] 8+STR
- [color=purple][big][b]STR:[/b][/big][/color] -[sub](-)[/sub] [color=purple][big][b]DEX:[/b][/big][/color] -[sub](-)[/sub] [color=purple][big][b]CON:[/b][/big][/color] -[sub](-)[/sub]
- [color=purple][big][b]INT:[/b][/big][/color] -[sub](-)[/sub] [color=purple][big][b]WIS:[/b][/big][/color] - [sub](-)[/sub] [color=purple][big][b]CHA:[/b][/big][/color] -[sub](-)[/sub][hr][hr]
- [collapse=Alin's Knives][color=purple][big][b]Knives[/b][/big][/color]
- ◘ [color=purple]Knife 1[/color] - Description.
- ◘ [color=purple]Knife 2[/color] - Description.
- ◘ [color=purple]Knife 3[/color] - Description.
- ◘ [color=purple]Knife 4[/color] - Description.
- ◘ [color=purple]Knife 5[/color] - Description.[/collapse]
- [center][big][b]Special Moves[/b][/big][/center][hr][hr][eicon]bulwark_of_faith[/eicon][color=green][big][b]Vanguard[/b][/big][/color]
- You are your party's first line of defense. When you have your shield out and at the ready, the first person standing close behind you has +1 armor.
- [eicon]Rampart[/eicon][color=green][big][b]Shield Proficiency[/b][/big][/color]
- No one knows the intricate nuances of wielding a shield quite like you do. All shields you bear have 2 armor, and may be used to Hack & Slash with Constitution instead of Strength.
- [eicon]Bellow[/eicon][color=green][big][b]What Are You Waiting For? (CON)[/b][/big][/color]
- When you [b]cry out a challenge to your enemies[/b], roll+Con.
- • On a 10+ they treat you as the most obvious threat to be dealt with and ignore your companions, ignore what armor piercing they may have.
- • On a 7–9 only a few (the weakest or most foolhardy among them) fall prey to your taunting.
- [eicon]protect_me[/eicon][color=green][big][b]Hold Your Ground[/b][/big][/color]
- When you [b]plant your feet and refuse to budge[/b], you won't unless a concerted, determined effort is made against moving you. When this happens, you may roll 2d6+Constitution to resist.
- ✴ On a 10+, you resist the opposing force and deal your damage.
- ✴ On a 7-9, you either deal your damage to the opposing force and get thrown off your feet, or take their damage and hold steady.[hr][hr]
- [center][color=purple][big][b]Advanced Moves[/b][/big][/color][/center][hr][hr]
- [color=green][b]Move[/b][/color]
- Description.
- ______
- [hr][hr]
- [center][color=purple][big][b]Inventory[/b][/big][/color][/center][hr][hr]
- [big][b]Color Key:[/b][/big] [color=red]Healing Items[/color]; [color=blue]Appearance[/color]; [color=orange]Weapon/Armor[/color]; [color=purple]Usable Equipment[/color]; [color=green]General Items[/color]
- ______
- ______
- ______
- ______
- ______
- [hr][hr]
- [/collapse]
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