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Arrckun

Maudlin Dungeon World Shield-Bearer Class

Dec 12th, 2018
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  1. [collapse=Maudlin Dungeon World Sheet][hr][hr][color=green][big][b]Name:[/b][/big][/color] Player [color=blue][big][b]Level:[/b][/big][/color] 1 [color=blue][big][b]XP:[/b][/big][/color] 0 [color=yellow][big][b]Coin:[/b][/big][/color] 10
  2. [color=orange][big][b]Armor:[/b][/big][/color] 0 [color=red][big][b]Hitpoints:[/b][/big][/color] 10+CON [color=orange][big][b]Damage:[/b][/big][/color] 1d6 [color=purple][big][b]Carry Weight:[/b][/big][/color] 8+STR
  3.  
  4. [color=purple][big][b]STR:[/b][/big][/color] -[sub](-)[/sub] [color=purple][big][b]DEX:[/b][/big][/color] -[sub](-)[/sub] [color=purple][big][b]CON:[/b][/big][/color] -[sub](-)[/sub]
  5. [color=purple][big][b]INT:[/b][/big][/color] -[sub](-)[/sub] [color=purple][big][b]WIS:[/b][/big][/color] - [sub](-)[/sub] [color=purple][big][b]CHA:[/b][/big][/color] -[sub](-)[/sub][hr][hr]
  6. [collapse=Alin's Knives][color=purple][big][b]Knives[/b][/big][/color]
  7. ◘ [color=purple]Knife 1[/color] - Description.
  8.  
  9. ◘ [color=purple]Knife 2[/color] - Description.
  10.  
  11. ◘ [color=purple]Knife 3[/color] - Description.
  12.  
  13. ◘ [color=purple]Knife 4[/color] - Description.
  14.  
  15. ◘ [color=purple]Knife 5[/color] - Description.[/collapse]
  16.  
  17. [center][big][b]Special Moves[/b][/big][/center][hr][hr][eicon]bulwark_of_faith[/eicon][color=green][big][b]Vanguard[/b][/big][/color]
  18. You are your party's first line of defense. When you have your shield out and at the ready, the first person standing close behind you has +1 armor.
  19.  
  20. [eicon]Rampart[/eicon][color=green][big][b]Shield Proficiency[/b][/big][/color]
  21. No one knows the intricate nuances of wielding a shield quite like you do. All shields you bear have 2 armor, and may be used to Hack & Slash with Constitution instead of Strength.
  22.  
  23. [eicon]Bellow[/eicon][color=green][big][b]What Are You Waiting For? (CON)[/b][/big][/color]
  24. When you [b]cry out a challenge to your enemies[/b], roll+Con.
  25. • On a 10+ they treat you as the most obvious threat to be dealt with and ignore your companions, ignore what armor piercing they may have.
  26. • On a 7–9 only a few (the weakest or most foolhardy among them) fall prey to your taunting.
  27.  
  28. [eicon]protect_me[/eicon][color=green][big][b]Hold Your Ground[/b][/big][/color]
  29. When you [b]plant your feet and refuse to budge[/b], you won't unless a concerted, determined effort is made against moving you. When this happens, you may roll 2d6+Constitution to resist.
  30. ✴ On a 10+, you resist the opposing force and deal your damage.
  31. ✴ On a 7-9, you either deal your damage to the opposing force and get thrown off your feet, or take their damage and hold steady.[hr][hr]
  32.  
  33. [center][color=purple][big][b]Advanced Moves[/b][/big][/color][/center][hr][hr]
  34.  
  35. [color=green][b]Move[/b][/color]
  36. Description.
  37. ______
  38.  
  39. [hr][hr]
  40.  
  41. [center][color=purple][big][b]Inventory[/b][/big][/color][/center][hr][hr]
  42.  
  43. [big][b]Color Key:[/b][/big] [color=red]Healing Items[/color]; [color=blue]Appearance[/color]; [color=orange]Weapon/Armor[/color]; [color=purple]Usable Equipment[/color]; [color=green]General Items[/color]
  44.  
  45. ______
  46. ______
  47. ______
  48. ______
  49. ______
  50.  
  51. [hr][hr]
  52. [/collapse]
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