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- //_; File encrypted with DeSCR (c) DV
- // Next stat id 1083
- ammoclass_max_carry CLASS_MANA 1000
- ammoclass_max_carry CLASS_RGRENADE 1000
- ammoclass_max_carry CLASS_GRENADEHE 1000
- ammoclass_max_carry CLASS_GRENADEFB 1000
- ammoclass_max_carry CLASS_GRENADESM 1000
- ammoclass_max_carry CLASS_45cal 1000
- ammoclass_max_carry CLASS_357 1000
- ammoclass_max_carry CLASS_9mm 1000
- ammoclass_max_carry CLASS_AK47 1000
- ammoclass_max_carry CLASS_ak74 1000
- ammoclass_max_carry CLASS_9MMSMG 1000
- ammoclass_max_carry CLASS_SGSHELL 1000
- ammoclass_max_carry CLASS_556MM 1000
- ammoclass_max_carry CLASS_556MMSAW 1000
- ammoclass_max_carry CLASS_PKM 1000
- ammoclass_max_carry CLASS_762MMAUTO 1000
- ammoclass_max_carry CLASS_762HPBT 1000
- ammoclass_max_carry CLASS_50CAL 1000
- ammoclass_max_carry CLASS_50CAL_a 1000
- ammoclass_max_carry CLASS_300MAG 1000
- ammoclass_max_carry CLASS_L115A 1000
- ammoclass_max_carry CLASS_SR25 1000
- ammoclass_max_carry CLASS_VSS 1000
- ammoclass_max_carry CLASS_DRAGUNOV 1000
- ammoclass_max_carry CLASS_40MMNADE 1000
- ammoclass_max_carry CLASS_SATCHEL 1000
- ammoclass_max_carry CLASS_CLAYMORE 1000
- ammoclass_max_carry CLASS_AT4 1000
- ammoclass_max_carry CLASS_AT4P 1000
- ammoclass_max_carry CLASS_RPG 1000
- ammoclass_max_carry CLASS_STINGER 1000
- ammoclass_max_carry CLASS_STINGERP 1000
- ammoclass_max_carry CLASS_JAVELIN 1000
- ammoclass_max_carry CLASS_60MM_MORTAR 1000
- ammoclass_max_carry CLASS_70MM_ROCKET 1000
- ammoclass_max_carry CLASS_RPK_545MM 1000
- ammoclass_max_carry CLASS_SR3 1000
- ammoclass_max_carry CLASS_FNFAL 1000
- ammoclass_max_carry CLASS_G3 1000
- ammoclass_max_carry CLASS_G36 1000
- ammoclass_max_carry CLASS_MP7 1000
- ammoclass_max_carry CLASS_P90 1000
- ammoclass_max_carry CLASS_MK23 1000
- ammoclass_max_carry CLASS_G17 1000
- ammoclass_max_carry CLASS_MAVRICK 1000
- ammoclass_max_carry CLASS_MAVRICKA 1000
- ammoclass_max_carry CLASS_HELLFIRE 1000
- ammoclass_max_carry CLASS_MP510_10MM 1000
- ammoclass_max_carry CLASS_MP5SP9_9MM 1000
- ammoclass_max_carry CLASS_BARRETb_50CAL 1000
- ammoclass_max_carry CLASS_M16A 1000
- ammoclass_max_carry CLASS_Howit 1000
- ammoclass_max_carry CLASS_SR25b_mm 1000
- ammoclass_max_carry CLASS_TNUKE 1000
- ammoclass_max_carry CLASS_NADE 1000
- ammoclass_max_carry CLASS_GRENADETH 1000
- ammoclass_max_carry CLASS_SIDEWINDER 1000
- ammoclass_max_carry CLASS_TOW 1000
- ammoclass_max_carry CLASS_20mm 1000
- ammoclass_max_carry CLASS_SAM 1000
- ammoclass_max_carry CLASS_SGSHELLA 1000
- weapon "WPN_KNIFE"
- category 1
- rank 0
- statid 100
- teamfilter blue
- charfilter medic
- charfilter sniper
- charfilter gunner
- charfilter rifleman
- charfilter engineer
- round_type "AMMO_KNIFE01"
- clipsize -1
- startrounds -1
- error 0 0 0 0 0 0
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- launchuserpoint bullet
- attack_anim 1
- special_hold 1
- run_anim 1
- flags Underwater
- flags WhileSwimming
- crosshair coma20mm.tga
- hudicon H_knife.tga
- animadm m9k_1st
- gfx1 M9k_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 M9K_3rd
- pos 4 -5 -186 0 0 0
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- function wpn_std_emptyidle
- end
- action "fire"
- delaystart 0
- delayend 0
- soundsetend GS_KNIFE
- anim anim_wpn_idle
- function wpn_std_fire
- end
- action "recoil"
- delaystart auto
- anim anim_wpn_fire
- function wpn_std_recoil
- end
- action "reload"
- delayend auto
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_KNIFE_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_KNIFE_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_KNIFE2"
- category 1
- rank 1
- statid 101
- teamfilter red
- charfilter medic
- charfilter sniper
- charfilter gunner
- charfilter rifleman
- charfilter engineer
- round_type "AMMO_KNIFE01"
- clipsize -1
- startrounds -1
- error 0 0 0 0 0 0
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- launchuserpoint bullet
- attack_anim 1
- special_hold 1
- run_anim 1
- flags Underwater
- flags WhileSwimming
- crosshair coma20mm.tga
- hudicon H_knife.tga
- animadm m9k_1st
- gfx1 M9k_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 M9K_3rd
- pos 4 -5 -186 0 0 0
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- function wpn_std_emptyidle
- end
- action "fire"
- delaystart 0
- delayend 0
- soundsetend GS_MACHETE
- anim wpn_std_idle
- function wpn_std_fire
- end
- action "recoil"
- delaystart auto
- anim anim_wpn_fire
- function wpn_std_recoil
- end
- action "reload"
- delayend auto
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_KNIFE_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_KNIFE_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- //-;======================================== Sidearms Guns ===================================
- weapon "WPN_MK23"
- category 2
- rank 0
- statid 200
- teamfilter red
- teamfilter blue
- charfilter medic
- charfilter sniper
- charfilter gunner
- charfilter rifleman
- charfilter engineer
- loadout_selectable 1
- loadout_subclasses 0
- maxclips 5
- clipweight 1
- weaponweight 2.66
- loadout_menu_icon M_MK23.tga
- loadout_menu_textid WEAP_SHORT_MK23
- loadout_menu_ttdesc WEAP_DESC_MK23
- weapon_class secondary
- round_type "AMMO_COLT_45"
- clipsize 12
- startrounds 60
- error 0.05 0.2 0.25 0.05 0.1 0.15
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- ammoclass CLASS_MK23 1
- launchuserpoint bullet
- special_hold 2
- flags sighted
- flags WhileSwimming
- animadm MK23_1st
- gfx1 MK23_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 MK23_3RD
- pos -76 -13.7 -174 -0.5 0.5 0 ;// -76 -13 -174 0 0 0
- tpos -84 -13.7 -160 -0.5 0.5 0 ;// -47 -13 -159 0 0 0
- sights mk23aim.tga 132 4 895 767 blend
- crosshair coma20mm.tga
- hudicon H_MK23.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 7 0 10 0 1 H_round.tga
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend auto
- soundsetend GS_MK23
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_BrtaMuzFlash
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 0
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_BrtaBCasing
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 100
- delayend auto
- ;//////////GF_MK23_RL provides same sound of M4's reloading. M9's sound is better for MK23.
- soundset GF_BERETTA_RL ;// was GF_MK23_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_MK23
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_MK23_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_MK23_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_p99 Silenced"
- category 2
- rank 1
- statid 201
- teamfilter red
- teamfilter blue
- charfilter medic
- charfilter sniper
- charfilter gunner
- charfilter rifleman
- charfilter engineer
- loadout_selectable 1
- loadout_subclasses 0
- maxclips 4
- clipweight 1
- weaponweight 1.5
- loadout_menu_icon M_p99s.tga
- loadout_menu_textid WEAP_SHORT_p99
- loadout_menu_ttdesc WEAP_DESC_p99
- weapon_class secondary
- round_type "AMMO_BERETTA_9MM"
- clipsize 15
- startrounds 60
- error 0.05 0.2 0.25 0.05 0.1 0.15
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- ammoclass CLASS_9mm 1
- launchuserpoint bullet
- special_hold 2
- flags sighted
- flags WhileSwimming
- animadm M9_1st
- gfx1 p99_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 p99_3rd
- pos -76 -13 -174 0 0 0
- tpos -47 -13 -159 0 0 0
- sights p99aim.tga 132 4 895 767 blend
- crosshair coma20mm.tga
- hudicon H_p99s.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 7 0 8 0 1 H_round.tga
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend auto
- soundsetend GS_MP5SUP
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_BrtaMuzFlash
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 0
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_BrtaBCasing
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 100
- delayend auto
- ;//////////GF_MK23_RL provides same sound of M4's reloading. M9's sound is better for MK23.
- soundset GF_BERETTA_RL ;// was GF_MK23_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_MK23
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_MK23_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_MK23_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_Shotgun_pump" ;//Pump Action Shotgun
- category 2
- rank 2
- statid 202
- teamfilter red
- teamfilter blue
- charfilter medic
- charfilter sniper
- charfilter gunner
- charfilter rifleman
- charfilter engineer
- loadout_selectable 1
- loadout_subclasses 0
- maxclips 4
- clipweight 1.5 ;//1.1
- weaponweight 7.9
- loadout_menu_icon M_M870L.tga ;//M_shtgun.tga
- loadout_menu_textid WEAP_SHORT_SHOTGUNP ;//WEAP_SHORT_SHOTGUN
- loadout_menu_ttdesc WEAP_DESC_SHOTGUN
- weapon_class secondary
- round_type "AMMO_SHOTGUN"
- clipsize 10 ;//7
- startrounds 40 ;//21
- error 0.1 0.15 0.15 0.1 0.15 0.15 0.15
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- ammoclass CLASS_SGSHELL 1
- launchuserpoint bullet
- special_hold 0
- animadm shtg_1st
- gfx1 shtg_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 shtg_3RD
- pos 17.00, 31.48, -176.50 1.250, 359.750, 358.500
- tpos 2.80, 41.98, -166.25 1.500, 359.750, 357.750
- ;//flags auto ;// must be Semi-Auto
- flags Sighted
- flags WhileSwimming
- flags NoAmmoTypes
- scope_max_mag 2
- sights sht_irn.tga 152 48 871 767 blend
- crosshair coma20mm.tga
- hudicon H_M870L.tga ;// was H_shtgun.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 9 0 12 0 1 H_round.tga
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend auto
- soundsetend GS_12GAGE_REMM
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_RemingtonSGMF
- particleuserpoint mflash01
- end
- action "recoil"
- delaystart 30
- delayend auto
- soundset GF_12GAGE_REC
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_RemingtonShel
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 90
- delayend auto
- soundset GF_12GAGE_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_12GAGE
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_12GAGE_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_12GAGE_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_MP5"
- category 2
- rank 3
- statid 203
- teamfilter red
- teamfilter blue
- charfilter medic
- charfilter sniper
- charfilter gunner
- charfilter rifleman
- charfilter engineer
- loadout_selectable 1
- loadout_subclasses 0
- maxclips 10
- clipweight 2
- weaponweight 6
- loadout_menu_icon M_mp5.tga
- loadout_menu_textid WEAP_SHORT_MP5
- loadout_menu_ttdesc WEAP_DESC_MP5
- weapon_class secondary
- round_type "AMMO_MP5_10MM"
- clipsize 30
- startrounds 300
- error 0.024 0.2 0.25 0.024 0.04 0.063
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 120
- ammoclass CLASS_MP510_10MM 1
- launchuserpoint bullet
- flags auto
- flags Sighted
- flags WhileSwimming
- scope_max_mag 2
- sights MP5_irn.tga 127 0 894 767 blend
- crosshair coma20mm.tga
- hudicon H_mp5.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 7 0 4 0 1 H_round.tga
- animadm Mp5_1st
- gfx1 Mp5b_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 Mp5b_3RD
- pos 9.07, 20.74, -183.00 2.000, 359.500, 0.000
- tpos -44.98, 44.05, -162.00 359.500, 1.250, 3.750
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend 5 \\auto
- soundsetend GS_MP5
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_MP5MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 0
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_BrtaBCasing
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 60
- delayend auto
- soundset GF_MP5_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_MP5
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- soundset GF_MP5_ST
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- soundset GF_MP5_SF
- end
- action "switchrank"
- delaystart 1
- delayend 1
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_MP5SD"
- category 2
- rank 4
- statid 204
- teamfilter red
- teamfilter blue
- charfilter medic
- charfilter sniper
- charfilter gunner
- charfilter rifleman
- charfilter engineer
- loadout_selectable 1
- loadout_subclasses 0
- maxclips 10
- clipweight 1.5
- weaponweight 6
- loadout_menu_icon M_mp5sd.tga
- loadout_menu_textid WEAP_SHORT_MP5SD
- loadout_menu_ttdesc WEAP_DESC_MP5SD
- weapon_class secondary
- round_type "AMMO_MP5SP_9MM"
- clipsize 30
- startrounds 300
- error 0.024 0.2 0.25 0.024 0.04 0.063
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 120
- ammoclass CLASS_MP5SP9_9MM 1
- launchuserpoint bullet
- flags auto
- flags Sighted
- flags WhileSwimming
- scope_max_mag 2
- sights MP5_irn.tga 127 0 894 767 blend
- crosshair coma20mm.tga
- hudicon H_mp5sdk.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 7 0 4 0 1 H_round.tga
- animadm Mp5_1st
- gfx1 Mp5_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 Mp5_3RD
- pos 9.07, 20.74, -183.00 2.000, 359.500, 0.000
- tpos -44.98, 44.05, -162.00 359.500, 1.250, 3.750
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend 5 \\auto
- soundsetend GS_MP5SUP
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_MP5MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 0
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_BrtaBCasing
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 60
- delayend auto
- soundset GF_MP5_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_MP5
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- soundset GF_MP5_ST
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- soundset GF_MP5_SF
- end
- action "switchrank"
- delaystart 1
- delayend 1
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_SR3AUTO"
- category 2
- rank 5
- statid 205
- teamfilter red
- teamfilter blue
- charfilter engineer
- loadout_selectable 1
- loadout_subclasses 1
- maxclips 8
- clipweight 1.5
- weaponweight 8.8
- loadout_menu_icon M_SR3.tga
- loadout_menu_textid WEAP_SHORT_SR3
- loadout_menu_ttdesc WEAP_DESC_SR3
- weapon_class secondary
- round_type "AMMO_SR3_9MM"
- clipsize 20
- startrounds 160
- error 0.0165 0.25 0.3 0.0165 0.028 0.039
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 120
- ammoclass CLASS_SR3 1
- ammobucket 6
- launchuserpoint bullet
- flags auto
- flags Sighted
- flags WhileSwimming
- scope_max_mag 2
- sights EC_irn.tga 128 0 895 767 blend
- sights EC_pip.tga 384 256 639 511 blend scale
- crosshair coma20mm.tga
- hudicon H_SR3.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 7 0 6 0 1 H_round.tga
- animadm M4_1st
- gfx1 SR3_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 SR3_3RD
- pos -26.55, 23.25, -165.00 2.500, 0.750, 356.750
- tpos -52.55, 40.50, -158.75 2.500, 0.750, 356.750
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend 6 \\auto
- soundsetend GS_FNFNC
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_CAR15MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 0
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_CAR15Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 100
- delayend auto
- soundset GF_FNFNC_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_FNFNC
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_FNFNC_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_FNFNC_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset IC_SEL
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_SR3"
- category 2
- rank 6
- statid 206
- clipweight 1.5
- weaponweight 8.8
- round_type "AMMO_SR3_9MM"
- clipsize 20
- startrounds 160
- error 0.0165 0.25 0.3 0.0165 0.028 0.039
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- ammoclass CLASS_SR3 1
- ammobucket 6
- launchuserpoint bullet
- flags Sighted
- flags WhileSwimming
- scope_max_mag 2
- sights EC_irn.tga 128 0 895 767 blend
- sights EC_pip.tga 384 256 639 511 blend scale
- crosshair coma20mm.tga
- hudicon H_SR3.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 7 0 6 0 1 H_round.tga
- animadm M4_1st
- gfx1 SR3_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 SR3_3RD
- pos -26.55, 23.25, -165.00 2.500, 0.750, 356.750
- tpos -52.55, 40.50, -158.75 2.500, 0.750, 356.750
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend 6
- soundsetend GS_FNFNC
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_CAR15MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 0
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_CAR15Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 100
- delayend auto
- soundset GF_FNFNC_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_FNFNC
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_FNFNC_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_FNFNC_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset IC_SEL
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- //-;======================================== Light Machine Guns/Nades ===================================
- weapon "WPN_M4AUTO"
- category 3
- rank 0
- statid 300
- teamfilter red
- teamfilter blue
- charfilter medic
- charfilter rifleman
- charfilter engineer
- loadout_selectable 1
- loadout_subclasses 3
- maxclips 10
- clipweight 1.5
- weaponweight 5.5
- loadout_menu_icon M_4.tga
- loadout_menu_textid WEAP_SHORT_M4
- loadout_menu_ttdesc WEAP_DESC_M4
- weapon_class primary
- round_type "AMMO_CAR15_556MM"
- clipsize 30
- startrounds 300
- error 0.0165 0.2 0.25 0.0165 0.032 0.047
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 120
- ammoclass CLASS_556MM 1
- ammobucket 1
- launchuserpoint bullet
- flags auto
- flags Sighted
- scope_max_mag 2
- flags WhileSwimming
- sights car15aim.tga 112 0 889 768 blend
- sights car15gls.tga 112 0 896 774 multiplyat
- sights reddot1.tga 496 368 527 399 add scale
- crosshair coma20mm.tga
- hudicon H_m4s.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 6 0 4 0 1 H_round.tga
- animadm M4_1st
- gfx1 M4_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 M4_3RD
- pos -26.55, 23.25, -165.00 2.500, 0.750, 356.750
- tpos -52.55, 40.50, -158.75 2.500, 0.750, 356.750
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend 3 \\auto
- soundsetend GS_M4
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_CAR15MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 2
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_CAR15Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 100
- delayend auto
- soundset GF_M4_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_OICW
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_M4_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_M4_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset IC_SEL
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_M4"
- category 3
- rank 1
- statid 301
- charfilter medic
- charfilter rifleman
- charfilter engineer
- round_type "AMMO_CAR15_556MM"
- clipsize 30
- startrounds 300
- error 0.0165 0.2 0.25 0.0165 0.032 0.047
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- ammoclass CLASS_556MM 1
- ammobucket 1
- launchuserpoint bullet
- weaponweight 5.5
- flags Sighted
- flags WhileSwimming
- scope_max_mag 2
- sights car15aim.tga 112 0 889 768 blend
- sights car15gls.tga 112 0 896 774 multiplyat
- sights reddot1.tga 496 368 527 399 add scale
- crosshair coma20mm.tga
- hudicon H_m4s.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 6 0 4 0 1 H_round.tga
- animadm m4_1st
- gfx1 M4_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 M4_3RD
- pos -26.55, 23.25, -165.00 2.500, 0.750, 356.750
- tpos -67.75, 44.50, -154.50 1.250, 2.250, 0.250
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend auto
- soundsetend GS_M4
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_CAR15MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 2
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_CAR15Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 100
- delayend auto
- soundset GF_M4_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_OICW
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_M4_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_M4_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset IC_SEL
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_M4AUTOR"
- category 3
- rank 2
- statid 302
- charfilter medic
- charfilter rifleman
- charfilter engineer
- round_type "AMMO_CAR15_556MM"
- clipsize 30
- startrounds 300
- error 0.0165 0.2 0.25 0.0165 0.032 0.047
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- ammoclass CLASS_556MM 1
- ammobucket 1
- launchuserpoint bullet
- weaponweight 5.5
- flags auto
- flags Sighted
- flags WhileSwimming
- flags Scoped
- scope_max_zero 2 4 6
- scope_max_mag 4
- scope_min_mag 4
- sights m4_pip.tga 0 0 1023 767 blend
- crosshair coma20mm.tga
- hudicon H_m4s.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 6 0 4 0 1 H_round.tga
- animadm m4_1st
- gfx1 M4_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 M4_3RD
- pos -26.55, 23.25, -165.00 2.500, 0.750, 356.750
- tpos -67.75, 44.50, -154.50 1.250, 2.250, 0.250
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend auto
- soundsetend GS_M4
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_CAR15MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 2
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_CAR15Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 100
- delayend auto
- soundset GF_M4_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_OICW
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_M4_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_M4_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset IC_SEL
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_M4R"
- category 3
- rank 3
- statid 303
- charfilter medic
- charfilter rifleman
- charfilter engineer
- round_type "AMMO_CAR15_556MM"
- clipsize 30
- startrounds 300
- error 0.0165 0.2 0.25 0.0165 0.032 0.047
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- ammoclass CLASS_556MM 1
- ammobucket 1
- launchuserpoint bullet
- weaponweight 5.5
- flags Sighted
- flags WhileSwimming
- flags Scoped
- scope_max_zero 2 4 6
- scope_max_mag 4
- scope_min_mag 4
- sights m4_pip.tga 0 0 1023 767 blend
- crosshair coma20mm.tga
- hudicon H_m4s.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 6 0 4 0 1 H_round.tga
- animadm m4_1st
- gfx1 M4_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 M4_3RD
- pos -26.55, 23.25, -165.00 2.500, 0.750, 356.750
- tpos -67.75, 44.50, -154.50 1.250, 2.250, 0.250
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend auto
- soundsetend GS_M4
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_CAR15MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 2
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_CAR15Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 100
- delayend auto
- soundset GF_M4_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_OICW
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_M4_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_M4_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset IC_SEL
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_M4M203AUTO"
- category 3
- rank 4
- statid 304
- teamfilter red
- teamfilter blue
- charfilter rifleman
- loadout_selectable 1
- loadout_subclasses 2
- maxclips 10
- clipweight 1.5
- weaponweight 8.5
- loadout_menu_icon M_4He.tga
- loadout_menu_textid WEAP_SHORT_M4M203
- loadout_menu_ttdesc WEAP_DESC_M4M203
- weapon_class primary
- round_type "AMMO_CAR15_556MM"
- clipsize 30
- startrounds 300
- error 0.024 0.063 0.088 0.024 0.3 0.35
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 120
- ammoclass CLASS_556MM 1
- ammobucket 2
- launchuserpoint bullet
- flags auto
- flags Sighted
- flags WhileSwimming
- scope_max_mag 2
- sights car15aim.tga 112 0 889 768 blend
- sights car15gls.tga 112 0 896 774 multiplyat
- sights reddot1.tga 496 368 527 399 add scale
- crosshair coma20mm.tga
- hudicon H_m4a.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 6 0 4 0 1 H_round.tga
- animadm m4GL_1st
- gfx1 M4GL_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 M4GL_3RD
- pos -19.05, 23.25, -165.00 2.250, 357.250, 356.750
- tpos -62 45 -160 0 0 0
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend auto
- soundsetend GS_M4
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_CAR15MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 2
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_CAR15Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 100
- delayend auto
- soundset GF_M4_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_OICW
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_M4_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_M4_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset IC_SEL
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_M4M203"
- category 3
- rank 5
- statid 305
- charfilter rifleman
- round_type "AMMO_CAR15_556MM"
- clipsize 30
- startrounds 300
- error 0.024 0.063 0.088 0.024 0.3 0.35
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- ammoclass CLASS_556MM 1
- ammobucket 2
- launchuserpoint bullet
- weaponweight 8.5
- flags Sighted
- flags WhileSwimming
- scope_max_mag 2
- sights car15aim.tga 112 0 889 768 blend
- sights car15gls.tga 112 0 896 774 multiplyat
- sights reddot1.tga 496 368 527 399 add scale
- crosshair coma20mm.tga
- hudicon H_m4a.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 6 0 4 0 1 H_round.tga
- animadm m4GL_1st
- gfx1 M4GL_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 M4GL_3RD
- pos -19.05, 23.25, -165.00 2.250, 357.250, 356.750
- tpos -62 45 -160 0 0 0
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend auto
- soundsetend GS_M4
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_CAR15MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 2
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_CAR15Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 100
- delayend auto
- soundset GF_M4_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_OICW
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_M4_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_M4_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset IC_SEL
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_M4M203HE"
- category 3
- rank 6
- statid 306
- charfilter rifleman
- maxclips 6
- clipweight 1.5
- weaponweight 8.5
- round_type "AMMO_M203_40MM_NADE"
- clipsize 1
- startrounds 6
- error 0.7 1.4 1.4 0.7 0.7 0.7
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 120
- ammoclass CLASS_40MMNADE 1
- launchuserpoint grenade
- flags QuickSwitch
- flags Sighted
- flags WhileSwimming
- flags ShowElevation
- scope_max_mag 2
- scope_max_zero 10 50 0 0
- sights car15aim.tga 112 0 889 768 blend
- sights car15gls.tga 112 0 896 774 multiplyat
- sights reddot1.tga 496 368 527 399 add scale
- crosshair coma20mm.tga
- hudicon H_m4a.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 13 0 20 0 1 H_round.tga
- animadm m4GL_2nd
- gfx1 M4GL_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 M4GL_3RD
- pos -19.05, 23.25, -165.00 2.250, 357.250, 356.750
- tpos -62 45 -160 0 0 0
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend auto
- soundsetend GS_M203_GLAUNCH
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_M4GrenMF
- particleuserpoint mflash02
- end
- action "recoil"
- delayend 6
- anim anim_wpn_recoil
- function wpn_std_recoil
- end
- action "reload"
- delaystart auto
- soundset GF_M203G_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_OICW
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_M4_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_M4_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset GF_M4_ST ;///////////
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_M16auto"
- category 3
- rank 7
- statid 307
- teamfilter blue
- teamfilter red
- charfilter medic
- charfilter rifleman
- charfilter engineer
- loadout_selectable 1
- loadout_subclasses 1
- maxclips 10
- clipweight 1.5
- weaponweight 6.8
- loadout_menu_icon M_16.tga
- loadout_menu_textid WEAP_SHORT_M16
- loadout_menu_ttdesc WEAP_DESC_M16
- weapon_class primary
- round_type "AMMO_M16_556MM"
- clipsize 30
- startrounds 300
- error 0.0165 0.3 0.35 0.0165 0.024 0.032
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 120
- ammoclass CLASS_556MM 1
- ammobucket 3
- launchuserpoint bullet
- flags Sighted
- flags WhileSwimming
- flags auto
- scope_max_mag 2
- sights M16_irn.tga 125 0 896 767 blend
- crosshair coma20mm.tga
- hudicon H_16a.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 7 0 4 0 1 H_round.tga
- animadm m16_1st
- gfx1 m16_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 m16_3RD
- pos -18 29 -171 0 0 0
- tpos -45.23 44.75 -150.53 -0.5 -3 0
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend 2 ;//auto
- soundsetend GS_M16
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_M16MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 3 ;//2
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_M16Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 100
- delayend auto
- soundset GF_M16_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_M16
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_M4_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_M4_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset IC_SEL
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_M16"
- category 3
- rank 8
- statid 308
- round_type "AMMO_M16_556MM"
- clipsize 30
- startrounds 300
- error 0.0165 0.3 0.35 0.0165 0.024 0.032
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 120
- ammoclass CLASS_556MM 1
- ammobucket 3
- launchuserpoint bullet
- weaponweight 6.8
- flags Sighted
- flags WhileSwimming
- scope_max_mag 2
- sights M16_irn.tga 125 0 896 767 blend
- crosshair coma20mm.tga
- hudicon H_16a.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 7 0 4 0 1 H_round.tga
- animadm m16_1st
- gfx1 m16_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 m16_3RD
- pos -18 29 -171 0 0 0
- tpos -45.23 44.75 -150.53 -0.5 -3 0
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend 1 ;//auto
- soundsetend GS_M16
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_M16MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 2
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_M16Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 100
- delayend auto
- soundset GF_M16_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_M16
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_M4_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_M4_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset IC_SEL
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_M16M203auto"
- category 3
- rank 9
- statid 309
- teamfilter red
- teamfilter blue
- charfilter rifleman
- loadout_selectable 1
- loadout_subclasses 2
- maxclips 10
- clipweight 1.5
- weaponweight 12.2
- loadout_menu_icon M_16He.tga
- loadout_menu_textid WEAP_SHORT_M16M203
- loadout_menu_ttdesc WEAP_DESC_M16M203
- weapon_class primary
- round_type "AMMO_M16_556MM"
- clipsize 30
- startrounds 300
- error 0.024 0.35 0.45 0.024 0.047 0.072
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 120
- ammoclass CLASS_556MM 1
- ammobucket 4
- launchuserpoint bullet
- flags Sighted
- flags WhileSwimming
- flags auto
- scope_max_mag 2
- sights M16_irn.tga 125 0 896 767 blend
- crosshair coma20mm.tga
- hudicon H_16203a.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 7 0 4 0 1 H_round.tga
- animadm m203_1st
- gfx1 m203_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 m203_3RD
- pos -16.75, 22.00, -171.00 2.500, 4.750, 359.750
- tpos -45.23 44.75 -150.53 -0.5 -3 0
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend auto
- soundsetend GS_M16
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_M16MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 2
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_M16Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart auto
- soundset GF_M16_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_M16
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_M4_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_M4_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset IC_SEL
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_M16M203"
- category 3
- rank 10
- statid 310
- charfilter rifleman
- round_type "AMMO_M16_556MM"
- clipsize 30
- startrounds 300
- error 0.024 0.35 0.45 0.024 0.047 0.072
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 120
- ammoclass CLASS_556MM 1
- ammobucket 4
- launchuserpoint bullet
- weaponweight 12.2
- flags Sighted
- flags WhileSwimming
- ;//flags burst
- scope_max_mag 2
- sights M16_irn.tga 125 0 896 767 blend
- crosshair coma20mm.tga
- hudicon H_16203a.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 7 0 4 0 1 H_round.tga
- animadm m203_1st
- gfx1 m203_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 m203_3RD
- pos -16.75, 22.00, -171.00 2.500, 4.750, 359.750
- tpos -45.23 44.75 -150.53 -0.5 -3 0
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend auto
- soundsetend GS_M16
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_M16MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 2
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_M16Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 100
- delayend auto
- soundset GF_M16_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_M16
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_M4_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_M4_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset IC_SEL
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_M16M203HE"
- category 3
- rank 11
- statid 311
- charfilter rifleman
- maxclips 6
- clipweight 1.5
- weaponweight 12.2
- round_type "AMMO_M203_40MM_NADE"
- clipsize 1
- startrounds 6
- error 0.7 1.4 1.4 0.7 0.7 0.7
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 120
- ammoclass CLASS_40MMNADE 1
- launchuserpoint grenade
- flags QuickSwitch
- flags Sighted
- flags WhileSwimming
- flags ShowElevation
- scope_max_mag 2
- scope_max_zero 10 50 0 0
- sights m16203a.tga 112 0 883 768 blendat
- sights M16irnB.tga 447 356 576 485 blend
- sights m16203b.tga 112 -68 892 703 blendat slide 33
- crosshair coma20mm.tga
- hudicon H_16203a.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 12 0 20 0 1 H_round.tga
- animadm m203_2nd
- gfx1 m203_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 m203_3RD
- pos -16.75, 22.00, -171.00 2.500, 4.750, 359.750
- tpos -45.23 44.75 -150.53 -0.5 -3 0
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend auto
- soundsetend GS_M203_GLAUNCH
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_M4GrenMF
- particleuserpoint mflash02
- end
- action "recoil"
- delayend 6
- anim anim_wpn_recoil
- function wpn_std_recoil
- end
- action "reload"
- delaystart 100
- delayend auto
- soundset GF_M203G_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_OICW
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_M4_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_M4_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset GF_M4_ST
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_AK47AUTO"
- category 3
- rank 12
- statid 312
- teamfilter red
- teamfilter blue
- charfilter rifleman
- charfilter medic
- charfilter engineer
- loadout_selectable 1
- loadout_subclasses 1
- maxclips 10
- clipweight 1.5
- weaponweight 9.4
- loadout_menu_icon M_AK47.tga
- loadout_menu_textid WEAP_SHORT_AK47
- loadout_menu_ttdesc WEAP_DESC_AK47
- weapon_class primary
- round_type "AMMO_AK47_556MM"
- clipsize 30
- startrounds 300
- error 0.032 0.3 0.35 0.032 0.04 0.047
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 120
- ammoclass CLASS_AK47 1
- ammobucket 2
- launchuserpoint bullet
- flags auto
- flags Sighted
- flags WhileSwimming
- scope_max_mag 2
- sights ak47_irn.tga 152 48 871 767 blend
- crosshair coma20mm.tga
- hudicon H_ak47.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 6 0 4 0 1 H_round.tga
- animadm ak47_1st
- gfx1 ak47_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 ak47_3RD
- pos -19.46, 21.19, -161.31 5.000, 3.750, 353.000
- tpos -62.33, 29.19, -152.56 5.000, 3.750, 353.000
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend 6 \\auto
- soundsetend GS_AK47
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_CAR15MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 0
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_CAR15Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 100
- delayend auto
- soundset GF_AK47_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_OICW
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_M4_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_M4_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset IC_SEL_AK
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_AK47"
- category 3
- rank 13
- statid 313
- charfilter engineer
- charfilter medic
- charfilter rifleman
- clipweight 1.5
- round_type "AMMO_AK47_556MM"
- clipsize 30
- startrounds 300
- error 0.032 0.3 0.35 0.032 0.04 0.047
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- ammoclass CLASS_AK47 1
- ammobucket 2
- launchuserpoint bullet
- weaponweight 9.4
- flags Sighted
- flags WhileSwimming
- scope_max_mag 2
- sights ak47_irn.tga 152 48 871 767 blend
- crosshair coma20mm.tga
- hudicon H_ak47.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 6 0 4 0 1 H_round.tga
- animadm ak47_1st
- gfx1 ak47_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 ak47_3RD
- pos -19.46, 21.19, -161.31 5.000, 3.750, 353.000
- tpos -62.33, 29.19, -152.56 5.000, 3.750, 353.000
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend 6
- soundsetend GS_AK47
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_CAR15MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 0
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_CAR15Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 100
- delayend auto
- soundset GF_AK47_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_OICW
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_M4_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_M4_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset IC_SEL_AK
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_AK47M203AUTO"
- category 3
- rank 14
- statid 314
- teamfilter red
- teamfilter blue
- charfilter rifleman
- loadout_selectable 1
- loadout_subclasses 2
- maxclips 10
- clipweight 1.5
- weaponweight 12.7
- loadout_menu_icon M_AK47He.tga
- loadout_menu_textid WEAP_SHORT_AK47HE
- loadout_menu_ttdesc WEAP_DESC_AK47HE
- weapon_class primary
- round_type "AMMO_AK47_556MM"
- clipsize 30
- startrounds 300
- error 0.04 0.35 0.45 0.04 0.055 0.072
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 120
- ammoclass CLASS_AK47 1
- ammobucket 2
- launchuserpoint bullet
- flags auto
- flags Sighted
- flags WhileSwimming
- scope_max_mag 2
- sights ak47_irn.tga 152 48 871 767 blend
- crosshair coma20mm.tga
- hudicon H_ak47g.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 6 0 4 0 1 H_round.tga
- animadm 47GL_1st
- gfx1 47GL_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 47GL_3RD
- pos -20.61, 22.92, -153.81 2.000, 355.500, 358.750
- tpos -62.61, 27.23, -154.11 3.750, 357.250, 353.750
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend 6
- soundsetend GS_AK47
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_CAR15MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 0
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_CAR15Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 100
- delayend auto
- soundset GF_AK47_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_OICW
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_M4_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_M4_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset IC_SEL_AK
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_AK47M203"
- category 3
- rank 15
- statid 315
- charfilter rifleman
- clipweight 1.5
- round_type "AMMO_AK47_556MM"
- clipsize 30
- startrounds 300
- error 0.04 0.35 0.45 0.04 0.055 0.072
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- ammoclass CLASS_AK47 1
- ammobucket 2
- launchuserpoint bullet
- weaponweight 12.7
- flags Sighted
- flags WhileSwimming
- scope_max_mag 2
- sights ak47_irn.tga 152 48 871 767 blend
- crosshair coma20mm.tga
- hudicon H_ak47g.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 6 0 4 0 1 H_round.tga
- animadm 47GL_1st
- gfx1 47GL_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 47GL_3RD
- pos -20.61, 22.92, -153.81 2.000, 355.500, 358.750
- tpos -62.61, 27.23, -154.11 3.750, 357.250, 353.750
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend 6
- soundsetend GS_AK47
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_CAR15MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 0
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_CAR15Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 100
- delayend auto
- soundset GF_AK47_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_OICW
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_M4_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_M4_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset IC_SEL_AK
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_AK47M203HE"
- category 3
- rank 16
- statid 316
- charfilter rifleman
- maxclips 6
- clipweight 1.5
- weaponweight 12.7
- round_type "AMMO_M203_40MM_NADE"
- clipsize 1
- startrounds 6
- error 0.7 1.4 1.4 0.7 0.7 0.7
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 120
- ammoclass CLASS_40MMNADE 1
- launchuserpoint grenade
- flags QuickSwitch
- flags Sighted
- flags WhileSwimming
- flags ShowElevation
- scope_max_mag 2
- scope_max_zero 10 50 0 0
- sights ak47_irn.tga 152 48 871 767 blend
- crosshair coma20mm.tga
- hudicon H_ak47g.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 13 0 20 0 1 H_round.tga
- animadm 47GL_2nd
- gfx1 47GL_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 47GL_3RD
- pos -20.61, 22.92, -153.81 2.000, 355.500, 358.750
- tpos -62.61, 27.23, -154.11 3.750, 357.250, 353.750
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend auto
- soundsetend GS_AK_GLAUNCH
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_M4GrenMF
- particleuserpoint mflash02
- end
- action "recoil"
- delayend 6
- anim anim_wpn_recoil
- function wpn_std_recoil
- end
- action "reload"
- delaystart auto
- soundset GF_AKGL_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_OICW
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_M4_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_M4_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset GF_M4_ST ;/////////////
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_ak74AUTO"
- category 3
- rank 17
- statid 317
- teamfilter red
- teamfilter blue
- charfilter medic
- charfilter rifleman
- charfilter engineer
- loadout_selectable 1
- loadout_subclasses 3
- maxclips 10
- clipweight 1.5
- weaponweight 7.2
- loadout_menu_icon M_AK74.tga
- loadout_menu_textid WEAP_SHORT_ak74
- loadout_menu_ttdesc WEAP_DESC_ak74
- weapon_class primary
- round_type "AMMO_ak74_556MM"
- clipsize 30
- startrounds 300
- error 0.0165 0.3 0.35 0.0165 0.024 0.032
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 120
- ammoclass CLASS_ak74 1
- ammobucket 2
- launchuserpoint bullet
- flags auto
- flags Sighted
- flags WhileSwimming
- scope_max_mag 2
- sights ak74aim.tga 132 4 895 767 blend
- sights ak74gls.tga 112 0 896 774 multiplyat
- sights 74_pip.tga 384 256 639 511 blend scale
- crosshair coma20mm.tga
- hudicon H_ak74.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 6 0 4 0 1 H_round.tga
- animadm ak74_1st
- gfx1 ak74_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 ak74_3RD
- pos -27.73, 17.94, -172.56 7.250, 5.750, 354.000
- tpos -44.48, 40.28, -161.53 5.000, 6.750, 0.500
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend 6 \\auto
- soundsetend GS_ak74
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_CAR15MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 0
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_CAR15Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 100
- delayend auto
- soundset GF_AK74_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_OICW
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_M4_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_M4_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset IC_SEL_AK
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_ak74"
- category 3
- rank 18
- statid 318
- clipweight 1.5
- weaponweight 7.2
- round_type "AMMO_ak74_556MM"
- clipsize 30
- startrounds 300
- error 0.0165 0.3 0.35 0.0165 0.024 0.032
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- ammoclass CLASS_ak74 1
- ammobucket 2
- launchuserpoint bullet
- flags Sighted
- flags WhileSwimming
- scope_max_mag 2
- sights ak74aim.tga 132 4 895 767 blend
- sights ak74gls.tga 112 0 896 774 multiplyat
- sights 74_pip.tga 384 256 639 511 blend scale
- crosshair coma20mm.tga
- hudicon H_ak74.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 6 0 4 0 1 H_round.tga
- animadm ak74_1st
- gfx1 ak74_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 ak74_3RD
- pos -27.73, 17.94, -172.56 7.250, 5.750, 354.000
- tpos -44.48, 40.28, -161.53 5.000, 6.750, 0.500
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend 6
- soundsetend GS_ak74
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_CAR15MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 0
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_CAR15Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 100
- delayend auto
- soundset GF_AK74_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_OICW
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_M4_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_M4_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset IC_SEL_AK
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_ak74autor"
- category 3
- rank 19
- statid 319
- clipweight 1.5
- weaponweight 7.2
- round_type "AMMO_ak74_556MM"
- clipsize 30
- startrounds 300
- error 0.0165 0.3 0.35 0.0165 0.024 0.032
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- ammoclass CLASS_ak74 1
- ammobucket 2
- launchuserpoint bullet
- flags auto
- flags Sighted
- flags Scoped
- flags WhileSwimming
- scope_min_mag 4
- scope_max_mag 4
- sights 101_pip.tga 0 0 1023 767 blend
- crosshair coma20mm.tga
- hudicon H_ak74.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 6 0 4 0 1 H_round.tga
- animadm ak74_1st
- gfx1 ak74_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 ak74_3RD
- pos -27.73, 17.94, -172.56 7.250, 5.750, 354.000
- tpos -44.48, 40.28, -161.53 5.000, 6.750, 0.500
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend 6
- soundsetend GS_ak74
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_CAR15MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 0
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_CAR15Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 100
- delayend auto
- soundset GF_AK74_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_OICW
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_M4_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_M4_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset IC_SEL_AK
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_ak74r"
- category 3
- rank 20
- statid 320
- clipweight 1.5
- weaponweight 7.2
- round_type "AMMO_ak74_556MM"
- clipsize 30
- startrounds 300
- error 0.0165 0.3 0.35 0.0165 0.024 0.032
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- ammoclass CLASS_ak74 1
- ammobucket 2
- launchuserpoint bullet
- flags Sighted
- flags Scoped
- flags WhileSwimming
- scope_min_mag 4
- scope_max_mag 4
- sights 101_pip.tga 0 0 1023 767 blend
- crosshair coma20mm.tga
- hudicon H_ak74.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 6 0 4 0 1 H_round.tga
- animadm ak74_1st
- gfx1 ak74_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 ak74_3RD
- pos -27.73, 17.94, -172.56 7.250, 5.750, 354.000
- tpos -44.48, 40.28, -161.53 5.000, 6.750, 0.500
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend 6
- soundsetend GS_ak74
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_CAR15MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 0
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_CAR15Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 100
- delayend auto
- soundset GF_AK74_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_OICW
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_M4_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_M4_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset IC_SEL_AK
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_ak74M203AUTO"
- category 3
- rank 21
- statid 321
- teamfilter red
- teamfilter blue
- charfilter rifleman
- loadout_selectable 1
- loadout_subclasses 2
- maxclips 10
- clipweight 1.5
- weaponweight 10.5
- loadout_menu_icon M_AK74He.tga
- loadout_menu_textid WEAP_SHORT_ak74HE
- loadout_menu_ttdesc WEAP_DESC_ak74HE
- weapon_class primary
- round_type "AMMO_ak74_556MM"
- clipsize 30
- startrounds 300
- error 0.024 0.35 0.45 0.024 0.047 0.072
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 120
- ammoclass CLASS_ak74 1
- ammobucket 2
- launchuserpoint bullet
- flags auto
- flags Sighted
- flags WhileSwimming
- scope_max_mag 2
- sights ak74aim.tga 132 4 895 767 blend
- sights ak74gls.tga 112 0 896 774 multiplyat
- sights 74_pip.tga 384 256 639 511 blend scale
- crosshair coma20mm.tga
- hudicon H_ak74g.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 6 0 4 0 1 H_round.tga
- animadm 74GL_1st
- gfx1 74GL_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 74GL_3RD
- pos -27.73, 14.19, -172.56 7.250, 5.750, 0.000
- tpos -62 45 -160 0 0 0
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend 6
- soundsetend GS_ak74
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_CAR15MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 0
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_CAR15Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 100
- delayend auto
- soundset GF_AK74GL_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_OICW
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_M4_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_M4_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset IC_SEL_AK
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_ak74M203"
- category 3
- rank 22
- statid 322
- charfilter rifleman
- clipweight 1.5
- round_type "AMMO_ak74_556MM"
- clipsize 30
- startrounds 300
- error 0.024 0.35 0.45 0.024 0.047 0.072
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- ammoclass CLASS_ak74 1
- ammobucket 2
- launchuserpoint bullet
- weaponweight 10.5
- flags Sighted
- flags WhileSwimming
- scope_max_mag 2
- sights ak74aim.tga 132 4 895 767 blend
- sights ak74gls.tga 112 0 896 774 multiplyat
- sights 74_pip.tga 384 256 639 511 blend scale
- crosshair coma20mm.tga
- hudicon H_ak74g.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 6 0 4 0 1 H_round.tga
- animadm 74GL_1st
- gfx1 74GL_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 74GL_3RD
- pos -27.73, 14.19, -172.56 7.250, 5.750, 0.000
- tpos -62 45 -160 0 0 0
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend 6 \\auto
- soundsetend GS_ak74
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_CAR15MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 0
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_CAR15Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 100
- delayend auto
- soundset GF_AK74GL_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_OICW
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_M4_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_M4_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset IC_SEL_AK
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_ak74M203HE"
- category 3
- rank 23
- statid 323
- charfilter rifleman
- maxclips 6
- clipweight 1.5
- weaponweight 10.5
- round_type "AMMO_M203_40MM_NADE"
- clipsize 1
- startrounds 6
- error 0.7 1.4 1.4 0.7 0.7 0.7
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 120
- ammoclass CLASS_40MMNADE 1
- launchuserpoint grenade
- flags QuickSwitch
- flags Sighted
- flags WhileSwimming
- flags ShowElevation
- scope_max_mag 2
- scope_max_zero 10 50 0 0
- sights ak74aim.tga 132 4 895 767 blend
- sights ak74gls.tga 112 0 896 774 multiplyat
- sights 74_pip.tga 384 256 639 511 blend scale
- crosshair coma20mm.tga
- hudicon H_ak74g.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 13 0 20 0 1 H_round.tga
- animadm 74GL_2nd
- gfx1 74GL_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 74GL_3RD
- pos -27.73, 14.19, -172.56 7.250, 5.750, 0.000
- tpos -62 45 -160 0 0 0
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend auto
- soundsetend GS_AK_GLAUNCH
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_M4GrenMF
- particleuserpoint mflash02
- end
- action "recoil"
- delayend 6
- anim anim_wpn_recoil
- function wpn_std_recoil
- end
- action "reload"
- delaystart auto
- soundset GF_AKGL_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_OICW
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_M4_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_M4_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset GF_M4_ST
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_G3AUTO"
- category 3
- rank 24
- statid 324
- teamfilter blue
- teamfilter red
- charfilter rifleman
- loadout_selectable 1
- loadout_subclasses 1
- maxclips 10
- clipweight 1.5
- weaponweight 9.7
- loadout_menu_icon M_G3.tga
- loadout_menu_textid WEAP_SHORT_G3
- loadout_menu_ttdesc WEAP_DESC_G3
- weapon_class primary
- round_type "AMMO_G3_762MM"
- clipsize 20
- startrounds 200
- error 0.0165 0.3 0.35 0.0165 0.024 0.032
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 120
- ammoclass CLASS_G3 1
- ammobucket 2
- launchuserpoint bullet
- flags auto
- flags Sighted
- flags WhileSwimming
- scope_max_mag 2
- sights G3_irn.tga 184 114 837 767 blend
- crosshair coma20mm.tga
- hudicon H_G3.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 7 0 6 0 1 H_round.tga
- animadm G3_1st
- gfx1 G3_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 G3_3RD
- pos -10.89, 22.93, -172.56 3.500, 359.750, 351.750
- tpos -44.48, 40.28, -161.53 5.000, 6.750, 0.500
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend 6 \\auto
- soundsetend GS_G3
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_CAR15MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 0
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_CAR15Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 100
- delayend auto
- soundset GF_G3_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_G3
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_G3_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_G3_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset IC_SEL
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_G3"
- category 3
- rank 25
- statid 325
- clipweight 1.5
- weaponweight 9.7
- round_type "AMMO_G3_762MM"
- clipsize 20
- startrounds 200
- error 0.0165 0.35 0.45 0.0165 0.047 0.072
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- ammoclass CLASS_G3 1
- ammobucket 2
- launchuserpoint bullet
- flags Sighted
- flags WhileSwimming
- scope_max_mag 2
- sights G3_irn.tga 184 114 837 767 blend
- crosshair coma20mm.tga
- hudicon H_G3.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 7 0 6 0 1 H_round.tga
- animadm G3_1st
- gfx1 G3_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 G3_3RD
- pos -10.89, 22.93, -172.56 3.500, 359.750, 351.750
- tpos -44.48, 40.28, -161.53 5.000, 6.750, 0.500
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend 6
- soundsetend GS_G3
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_CAR15MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 0
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_CAR15Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 100
- delayend auto
- soundset GF_G3_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_G3
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_G3_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_G3_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset IC_SEL
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_G36AUTO"
- category 3
- rank 26
- statid 326
- teamfilter blue
- teamfilter red
- charfilter medic
- charfilter rifleman
- charfilter engineer
- loadout_selectable 1
- loadout_subclasses 3
- maxclips 10
- clipweight 1.5
- weaponweight 7.92
- loadout_menu_icon M_G36.tga
- loadout_menu_textid WEAP_SHORT_G36
- loadout_menu_ttdesc WEAP_DESC_G36
- weapon_class primary
- round_type "AMMO_G36_556MM"
- clipsize 30
- startrounds 300
- error 0.0165 0.25 0.3 0.0165 0.028 0.039
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 120
- ammoclass CLASS_G36 1
- ammobucket 2
- launchuserpoint bullet
- flags auto
- flags Sighted
- flags WhileSwimming
- scope_max_mag 2
- sights G36_irn.tga 128 0 895 767 blend
- sights P90aim.tga 384 256 639 511 blend scale
- crosshair coma20mm.tga
- hudicon H_G36.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 6 0 4 0 1 H_round.tga
- animadm M4GL_1st
- gfx1 G36_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 G36_3RD
- pos -20.05, 22.25, -167.00 3.250, 362.250, 357.750
- tpos -33 36 -155 0.9 359.250 357.750
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend 6 \\auto
- soundsetend GS_G36
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_CAR15MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 0
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_CAR15Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 100
- delayend auto
- soundset GF_G36_RL ;//GF_M4_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_G36
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_G36_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_G36_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset IC_SEL
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_G36"
- category 3
- rank 27
- statid 327
- maxclips 10
- clipweight 1.5
- weaponweight 7.92
- loadout_menu_icon M_G36.tga
- loadout_menu_textid WEAP_SHORT_G36
- loadout_menu_ttdesc WEAP_DESC_G36
- weapon_class primary
- round_type "AMMO_G36_556MM"
- clipsize 30
- startrounds 300
- error 0.0165 0.25 0.3 0.0165 0.028 0.039
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 120
- ammoclass CLASS_G36 1
- ammobucket 2
- launchuserpoint bullet
- flags Sighted
- flags WhileSwimming
- scope_max_mag 2
- sights G36_irn.tga 128 0 895 767 blend
- sights P90aim.tga 384 256 639 511 blend scale
- crosshair coma20mm.tga
- hudicon H_G36.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 6 0 4 0 1 H_round.tga
- animadm M4GL_1st
- gfx1 G36_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 G36_3RD
- pos -20.05, 22.25, -167.00 3.250, 362.250, 357.750
- tpos -33 36 -155 0.9 359.250 357.750
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend 6
- soundsetend GS_G36
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_CAR15MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 0
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_CAR15Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 100
- delayend auto
- soundset GF_G36_RL ;//GF_M4_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_G36
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_G36_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_G36_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset IC_SEL
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_G36autor"
- category 3
- rank 28
- statid 328
- clipweight 1.5
- weaponweight 7.92
- round_type "AMMO_G36_556MM"
- clipsize 30
- startrounds 300
- error 0.0165 0.25 0.3 0.0165 0.028 0.039
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 120
- ammoclass CLASS_G36 1
- ammobucket 2
- launchuserpoint bullet
- flags auto
- flags Sighted
- flags Scoped
- flags WhileSwimming
- scope_min_mag 4
- scope_max_mag 4
- sights g36sgt.tga 0 0 1023 767 blend
- crosshair coma20mm.tga
- hudicon H_G36.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 6 0 4 0 1 H_round.tga
- animadm M4GL_1st
- gfx1 G36_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 G36_3RD
- pos -20.05, 22.25, -167.00 3.250, 362.250, 357.750
- tpos -33 36 -155 0.9 359.250 357.750
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend 6
- soundsetend GS_G36
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_CAR15MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 0
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_CAR15Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 100
- delayend auto
- soundset GF_G36_RL ;//GF_M4_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_G36
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_G36_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_G36_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset IC_SEL
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_G36r"
- category 3
- rank 29
- statid 329
- clipweight 1.5
- weaponweight 7.92
- round_type "AMMO_G36_556MM"
- clipsize 30
- startrounds 300
- error 0.0165 0.25 0.3 0.0165 0.028 0.039
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 120
- ammoclass CLASS_G36 1
- ammobucket 2
- launchuserpoint bullet
- flags Sighted
- flags Scoped
- flags WhileSwimming
- scope_min_mag 4
- scope_max_mag 4
- sights g36sgt.tga 0 0 1023 767 blend
- crosshair coma20mm.tga
- hudicon H_G36.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 6 0 4 0 1 H_round.tga
- animadm M4GL_1st
- gfx1 G36_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 G36_3RD
- pos -20.05, 22.25, -167.00 3.250, 362.250, 357.750
- tpos -33 36 -155 0.9 359.250 357.750
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend 6
- soundsetend GS_G36
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_CAR15MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 0
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_CAR15Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 100
- delayend auto
- soundset GF_G36_RL ;//GF_M4_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_G36
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_G36_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_G36_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset IC_SEL
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- //-;======================================== Heavy Machine Guns ===================================
- weapon "WPN_PKM"
- category 3
- rank 30
- statid 330
- teamfilter red
- teamfilter blue
- charfilter gunner
- loadout_selectable 1
- loadout_subclasses 0
- maxclips 3
- clipweight 10
- weaponweight 36
- loadout_menu_icon M_PKM.tga
- loadout_menu_textid WEAP_SHORT_PKM
- loadout_menu_ttdesc WEAP_DESC_PKM
- weapon_class primary
- round_type "AMMO_PKM_MM"
- clipsize 100
- startrounds 300
- error 0.063 0.4 0.9 0.063 0.12 0.17
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 120
- ammoclass CLASS_PKM 1
- launchuserpoint bullet
- pos -36.70, -9.00, -182.25 3.500, 2.500, 7.000
- tpos -52.21, 14.25, -170.94 1.250, 1.250, 7.000
- flags auto
- flags Sighted
- flags WhileSwimming
- scope_max_mag 2
- sights pkm_irn.tga 196 138 825 767 blend
- crosshair coma20mm.tga
- hudicon H_pkm.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 4 0 5 0 4 H_round.tga
- animadm PKM_1st
- gfx1 PKM_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 PKM_3RD
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend 5
- soundsetend GS_MG_PKM
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_M249SawMF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 0
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_M249SawCas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 120
- delayend auto
- soundset GF_PKM_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_MG
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- soundset GF_MG_ST
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- soundset GF_MG_SF
- end
- action "switchrank"
- delaystart 1
- delayend 1
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_RPK"
- category 3
- rank 31
- statid 331
- teamfilter red
- teamfilter blue
- charfilter gunner
- loadout_selectable 1
- loadout_subclasses 0
- maxclips 13
- clipweight 2.5
- weaponweight 15.1
- loadout_menu_icon M_rpk.tga
- loadout_menu_textid WEAP_SHORT_RPK
- loadout_menu_ttdesc WEAP_DESC_RPK
- weapon_class primary
- round_type "AMMO_RPK_545MM"
- clipsize 45
- startrounds 720
- error 0.047 0.3 0.8 0.047 0.085 0.12
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 120
- ammoclass CLASS_RPK_545MM 1
- launchuserpoint bullet
- pos -20.96, 21.19, -161.31 5.000, 3.750, 354.250
- tpos -54.46, 33.19, -155.31 5.000, 3.750, 354.250
- flags auto
- flags Sighted
- flags WhileSwimming
- scope_max_mag 2
- sights ak47_irn.tga 152 48 871 767 blend
- crosshair coma20mm.tga
- hudicon h_rpk.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 9 0 5 0 2 H_round.tga
- animadm AK47_1st
- gfx1 rpk_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 rpk_3RD
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend 5
- soundsetend GS_RPK
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_M249SawMF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 0
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_M249SawCas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 120
- delayend auto
- soundset GF_RPK_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_MG
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- soundset GF_MG_ST
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- soundset GF_MG_SF
- end
- action "switchrank"
- delaystart 1
- delayend 1
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_M249SAW"
- category 3
- rank 32
- statid 332
- teamfilter red
- teamfilter blue
- charfilter gunner
- loadout_selectable 1
- loadout_subclasses 0
- maxclips 3
- clipweight 10
- weaponweight 15.1
- loadout_menu_icon M_saw.tga
- loadout_menu_textid WEAP_SHORT_SAW
- loadout_menu_ttdesc WEAP_DESC_SAW
- weapon_class primary
- round_type "AMMO_SAW_556MM"
- clipsize 200
- startrounds 600
- error 0.047 0.3 0.8 0.047 0.08 0.12
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 120
- ammoclass CLASS_556MMSAW 1
- launchuserpoint bullet
- pos 3.25, -11.21, -194.25 3.750, 357.750, 2.000
- tpos 4.75, 5.36, -189.00 2.500, 0.250, 359.500
- flags auto
- flags Sighted
- flags WhileSwimming
- scope_max_mag 2
- sights saw_irn.tga 184 114 837 767 blend
- crosshair coma20mm.tga
- hudicon H_saw.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 6 0 3 0 5 H_round.tga
- animadm M249_1st
- gfx1 M249_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 M249_3RD
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend 5
- soundsetend GS_MG_SAW
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_M249SawMF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 0
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_M249SawCas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 120
- delayend auto
- soundset GF_SAW_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_MG
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- soundset GF_MG_ST
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- soundset GF_MG_SF
- end
- action "switchrank"
- delaystart 1
- delayend 1
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_MAG58"
- category 3
- rank 33
- statid 333
- teamfilter red
- teamfilter blue
- charfilter gunner
- loadout_selectable 1
- loadout_subclasses 0
- maxclips 3
- clipweight 10
- weaponweight 30
- loadout_menu_icon M_240g.tga
- loadout_menu_textid WEAP_SHORT_FNMAG
- loadout_menu_ttdesc WEAP_DESC_FNMAG
- weapon_class primary
- round_type "AMMO_FNMAG_762MM"
- clipsize 100
- startrounds 300
- error 0.063 0.35 0.9 0.063 0.12 0.17
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 120
- ammoclass CLASS_762MMAUTO 1
- launchuserpoint bullet
- pos 18.62, -17.46, -204.96 4.500, 0.250, 1.500
- tpos 6.14, -4.23, -192.21 4.750, 1.250, 1.250
- flags auto
- flags Sighted
- flags WhileSwimming
- scope_max_mag 2
- sights M240_irn.tga 184 114 837 767 blend
- crosshair coma20mm.tga
- hudicon H_mag58.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 5 0 5 0 4 H_round.tga
- animadm M249_1st
- gfx1 M58_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 M58_3RD
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend 4
- soundsetend GS_MG_M240
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_M4MuzFlashFp
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 0
- anim anim_wpn_recoil
- function wpn_std_recoil
- ;/////////////////////////////////////////////////////////
- particle Effect_M60Cas ;//Effect_M4BCasingFP
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 120
- delayend auto
- soundset GF_M240_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_MG
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- soundset GF_MG_ST
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- soundset GF_MG_SF
- end
- action "switchrank"
- delaystart 1
- delayend 1
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- //-;======================================== Sub Machine Guns ===================================
- weapon "WPN_P90AUTO"
- category 3
- rank 34
- statid 334
- teamfilter red
- teamfilter blue
- charfilter rifleman
- charfilter medic
- charfilter engineer
- loadout_selectable 1
- loadout_subclasses 1
- maxclips 8
- clipweight 1.1
- weaponweight 5.58
- loadout_menu_icon M_P90.tga
- loadout_menu_textid WEAP_SHORT_P90
- loadout_menu_ttdesc WEAP_DESC_P90
- weapon_class primary
- attack_anim 0
- special_hold 6
- round_type "AMMO_P90"
- clipsize 50
- startrounds 400
- error 0.024 0.2 0.25 0.024 0.04 0.063
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 120
- ammoclass CLASS_P90 1
- ammobucket 2
- launchuserpoint bullet
- flags auto
- flags Sighted
- flags WhileSwimming
- scope_max_mag 2
- sights P90_irn.tga 128 0 895 767 blend
- sights P90_pip.tga 384 256 639 511 blend
- sights P90aim.tga 384 256 639 511 blend scale
- crosshair coma20mm.tga
- hudicon H_P90.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 7 0 7 0 3 H_round.tga
- animadm P90_1st
- gfx1 P90_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 P90_3RD
- pos -11.71, 29.99, -183.00 4.000, 7.500, 356.750
- tpos -44.98, 44.05, -162.00 359.500, 1.250, 3.750
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend auto
- soundsetend GS_P90
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_MP5MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 0
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_BrtaBCasing
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 60
- delayend auto
- soundset GF_P90_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_P90
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- soundset GF_P90_ST
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- soundset GF_P90_SF
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset IC_SEL
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_P90"
- category 3
- rank 35
- statid 335
- teamfilter red
- teamfilter blue
- charfilter medic
- maxclips 8
- clipweight 1.1
- weaponweight 5.58
- loadout_menu_icon M_P90.tga
- loadout_menu_textid WEAP_SHORT_P90
- loadout_menu_ttdesc WEAP_DESC_P90
- weapon_class primary
- attack_anim 0
- special_hold 6
- round_type "AMMO_P90"
- clipsize 50
- startrounds 400
- error 0.024 0.2 0.25 0.024 0.04 0.063
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 120
- ammoclass CLASS_P90 1
- ammobucket 2
- launchuserpoint bullet
- flags Sighted
- flags WhileSwimming
- scope_max_mag 2
- sights P90_irn.tga 128 0 895 767 blend
- sights P90_pip.tga 384 256 639 511 blend
- sights P90aim.tga 384 256 639 511 blend scale
- crosshair coma20mm.tga
- hudicon H_P90.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 7 0 7 0 3 H_round.tga
- animadm P90_1st
- gfx1 P90_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 P90_3RD
- pos -11.71, 29.99, -183.00 4.000, 7.500, 356.750
- tpos -44.98, 44.05, -162.00 359.500, 1.250, 3.750
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend 5 \\auto
- soundsetend GS_P90
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_MP5MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 0
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_BrtaBCasing
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 60
- delayend auto
- soundset GF_P90_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_P90
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- soundset GF_P90_ST
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- soundset GF_P90_SF
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset IC_SEL
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- //-;======================================== Sniper Guns ===================================
- weapon "WPN_DRAGUNOV"
- category 3
- rank 36
- statid 336
- teamfilter red
- teamfilter blue
- charfilter sniper
- flags WhileSwimming
- loadout_selectable 1
- loadout_subclasses 0
- maxclips 8
- clipweight 1
- weaponweight 9.4
- loadout_menu_icon M_SVD.tga
- loadout_menu_textid WEAP_SHORT_DRAGUNOV
- loadout_menu_ttdesc WEAP_DESC_DRAGUNOV
- weapon_class primary
- round_type "AMMO_DRAGUNOV_mm"
- clipsize 10
- startrounds 80
- error 0.004 0.35 0.45 0.004 0.0165 0.024
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- ammoclass CLASS_DRAGUNOV 1
- launchuserpoint bullet
- flags Scoped
- flags ShowElevation
- scope_max_zero 10 100 200 0
- scope_max_mag 10
- scope_min_mag 8
- sights svd_pip.tga 157 45 864 752 blend
- crosshair coma20mm.tga
- hudicon H_DRGNV.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 6 0 13 0 1 H_round.tga
- animadm Dgnv_1st
- gfx1 Dgnv_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 Dgnv_3RD
- pos -33.43, 29.51, -169.52 1.500, 4.000, 356.500
- tpos -61.75, 47.82, -147.96 359.500, 5.250, 356.500
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend auto
- soundsetend GS_DRAGUNOV
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_M60MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 27
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_M21Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 90
- delayend auto
- soundset GF_DRAGUNOV_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_SNIPE
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_M21_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_M21_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_L115A"
- category 3
- rank 37
- statid 337
- teamfilter red
- teamfilter blue
- charfilter sniper
- flags WhileSwimming
- loadout_selectable 1
- loadout_subclasses 0
- maxclips 6
- clipweight 1
- weaponweight 14.3
- loadout_menu_icon M_L115A.tga
- loadout_menu_textid WEAP_SHORT_L115A
- loadout_menu_ttdesc WEAP_DESC_L115A
- weapon_class primary
- round_type "AMMO_L115A_mm"
- clipsize 10
- startrounds 60
- error 0.008 0.35 0.45 0.008 0.0165 0.024
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- ammoclass CLASS_L115A 1
- launchuserpoint bullet
- flags Scoped
- flags ShowElevation
- scope_max_zero 20 50 200 0
- scope_max_mag 16
- scope_min_mag 6
- crosshair coma20mm.tga
- hudicon H_L115A.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 6 0 13 0 1 H_round.tga
- animadm L115_1st
- gfx1 L115_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 L115_3RD
- pos -15.69, 5.00, -165.50 1.500, 0.750, 0.250
- tpos -43.50, 18.75, -148.50 1.500, 0.250, 359.750
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend auto
- soundsetend GS_L115A
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_MP5MF
- particleuserpoint mflash01
- end
- action "recoil"
- delaystart 60
- delayend auto
- SOUNDSET GF_L115A_REC
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_M21Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 90
- delayend auto
- soundset GF_L115A_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_SNIPE
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_M21_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_M21_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_SR25"
- category 3
- rank 38
- statid 338
- teamfilter red
- teamfilter blue
- charfilter sniper
- loadout_selectable 1
- loadout_subclasses 0
- maxclips 4
- clipweight 1
- weaponweight 9.4
- loadout_menu_icon M_SR25.tga
- loadout_menu_textid WEAP_SHORT_SR25
- loadout_menu_ttdesc WEAP_DESC_SR25
- weapon_class primary
- round_type "AMMO_SR25_mm"
- clipsize 20
- startrounds 80
- error 0.008 0.35 0.45 0.008 0.0165 0.024
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- ammoclass CLASS_SR25 1
- launchuserpoint bullet
- flags Scoped
- flags ShowElevation
- flags WhileSwimming
- scope_max_zero 10 100 200 0
- scope_max_mag 10
- scope_min_mag 8
- crosshair coma20mm.tga
- hudicon H_SR25.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 7 0 6 0 1 H_round.tga
- animadm sr25_1st
- gfx1 sr25_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 sr25_3RD
- pos -14.22, 25.51, -170.04 3.500, 2.000, 355.000
- tpos -33.97, 37.03, -157.79 4.250, 1.000, 354.250
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend auto
- soundsetend GS_SR25
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_MP5MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 27
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_M21Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 90
- delayend auto
- soundset GF_SR25_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_SNIPE
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_M21_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_M21_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_VSSauto"
- category 3
- rank 39
- statid 339
- teamfilter red
- teamfilter blue
- charfilter sniper
- loadout_selectable 1
- loadout_subclasses 1
- maxclips 11
- clipweight 1
- weaponweight 5.7
- loadout_menu_icon M_VSS.tga
- loadout_menu_textid WEAP_SHORT_VSS
- loadout_menu_ttdesc WEAP_DESC_VSS
- weapon_class primary
- round_type "AMMO_VSS_9mm"
- clipsize 10
- startrounds 110
- error 0.0165 0.25 0.3 0.0165 0.028 0.039
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- ammoclass CLASS_VSS 1
- ammobucket 1
- launchuserpoint bullet
- flags auto
- flags Scoped
- flags ShowElevation
- flags whileSwimming
- scope_max_zero 5 100 0 0
- scope_max_mag 7
- scope_min_mag 7
- sights svd_pip.tga 157 45 864 752 blend
- crosshair coma20mm.tga
- hudicon H_VSS.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 6 0 13 0 1 H_round.tga
- animadm Dgnv_1st
- gfx1 VSS_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 VSS_3RD
- pos -33.43, 29.51, -169.52 1.500, 4.000, 356.500
- tpos -61.75, 47.82, -147.96 359.500, 5.250, 356.500
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend auto
- soundsetend GS_MP5SUP
- anim anim_wpn_fire
- function wpn_std_fire
- end
- action "recoil"
- delayend 0
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_M21Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 60
- delayend auto
- soundset GF_DRAGUNOV_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_SNIPE
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_M21_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_M21_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_VSS"
- category 3
- rank 40
- statid 340
- charfilter sniper
- teamfilter red
- teamfilter blue
- round_type "AMMO_VSS_9mm"
- clipsize 10
- startrounds 110
- error 0.004 0.35 0.45 0.004 0.0165 0.024
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- ammoclass CLASS_VSS 1
- ammobucket 1
- launchuserpoint bullet
- weaponweight 5.7
- flags Scoped
- flags ShowElevation
- flags whileSwimming
- scope_max_zero 5 100 0 0
- scope_max_mag 7
- scope_min_mag 7
- sights svd_pip.tga 157 45 864 752 blend
- crosshair coma20mm.tga
- hudicon H_VSS.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 6 0 13 0 1 H_round.tga
- animadm Dgnv_1st
- gfx1 VSS_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 VSS_3RD
- pos -33.43, 29.51, -169.52 1.500, 4.000, 356.500
- tpos -61.75, 47.82, -147.96 359.500, 5.250, 356.500
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend auto
- soundsetend GS_MP5SUP
- anim anim_wpn_fire
- function wpn_std_fire
- end
- action "recoil"
- delayend 27
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_M21Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 90
- delayend auto
- soundset GF_DRAGUNOV_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_SNIPE
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_M21_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_M21_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_M21"
- category 3
- rank 41
- statid 341
- teamfilter red
- teamfilter blue
- charfilter sniper
- loadout_selectable 1
- loadout_subclasses 0
- maxclips 4
- clipweight 1
- weaponweight 13.4
- loadout_menu_icon M_21.tga
- loadout_menu_textid WEAP_SHORT_M21
- loadout_menu_ttdesc WEAP_DESC_M21
- weapon_class primary
- round_type "AMMO_M21_762HPBT"
- clipsize 20
- startrounds 80
- error 0.0165 0.25 0.3 0.0165 0.032 0.04
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- ammoclass CLASS_762HPBT 1
- launchuserpoint bullet
- flags Scoped
- flags ShowElevation
- flags WhileSwimming
- scope_max_zero 10 100 200 0
- scope_max_mag 10
- scope_min_mag 8
- crosshair coma20mm.tga
- hudicon H_m21.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 7 0 6 0 1 H_round.tga
- animadm M21_1st
- gfx1 M21_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 M21_3RD
- pos -42 11 -162 0 0 0
- tpos -69 27 -147 0 0 0
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend auto
- soundsetend GS_M21
- anim anim_wpn_fire
- function wpn_std_fire
- particle fx_SR25_Muzz
- particleuserpoint mflash01
- end
- action "recoil"
- delaystart 27
- delayend auto
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_M21Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 90
- delayend auto
- soundset GF_M21_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_SNIPE
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_M21_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_M21_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_M24"
- category 3
- rank 42
- statid 342
- teamfilter blue
- teamfilter red
- charfilter sniper
- loadout_selectable 1
- loadout_subclasses 0
- maxclips 12
- clipweight 1
- weaponweight 13.4
- loadout_menu_icon M_24.tga
- loadout_menu_textid WEAP_SHORT_M24
- loadout_menu_ttdesc WEAP_DESC_M24
- weapon_class primary
- round_type "AMMO_M24_762HPBT"
- clipsize 5
- startrounds 60
- error 0.012 0.25 0.3 0.012 0.019 0.032
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- ammoclass CLASS_762HPBT 1
- launchuserpoint bullet
- flags Scoped
- flags ShowElevation
- flags WhileSwimming
- scope_max_zero 20 50 200 0
- scope_max_mag 20
- scope_min_mag 4
- crosshair coma20mm.tga
- hudicon H_m24.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 11 0 26 0 1 H_round.tga
- animadm M24_1st
- gfx1 M24_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 M24_3RD
- pos -10.25, -1.78, -160.50 0.000, 357.250, 358.000
- tpos -49.00, 20.72, -149.75 0.000, 357.500, 359.750
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend auto
- soundsetend GS_M24
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_MP5MF
- particleuserpoint mflash01
- end
- action "recoil"
- delaystart 60
- delayend auto
- soundset GF_M24_REC
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_M24Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 90
- delayend auto
- soundset GF_M24_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_BOLTSNIPE
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_M21_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_M21_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_Barret"
- category 3
- rank 43
- statid 343
- teamfilter blue
- teamfilter red
- charfilter sniper
- flags WhileSwimming
- flags LaserBeam
- flags ShowRange
- flags Scoped
- flags ShowElevation
- loadout_selectable 1
- loadout_subclasses 0
- maxclips 5
- clipweight 4
- weaponweight 36
- loadout_menu_icon M_barret.tga
- loadout_menu_textid WEAP_SHORT_BARRET
- loadout_menu_ttdesc WEAP_DESC_BARRET
- weapon_class primary
- round_type "AMMO_BARRET_50CAL"
- clipsize 10
- startrounds 50
- error 0.063 0.065 0.073 0.063 0.065 0.067
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- ammoclass CLASS_50CAL 1
- launchuserpoint bullet
- scope_max_zero 10 100 200
- scope_max_mag 8
- scope_min_mag 4
- crosshair coma20mm.tga
- hudicon H_barret.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 6 0 13 0 1 H_round.tga
- animadm M82_1st
- gfx1 M82_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 M82_3RD
- pos -9.99, 15.30, -167.75 1.750, 5.250, 357.500
- tpos -41.59, 37.75, -142.50 2.750, 4.000, 358.000
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend auto
- soundsetend GS_BARRET
- anim anim_wpn_fire
- function wpn_std_fire
- particle fx_M82_Muzz
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 60
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_M4BCasingFP
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 90
- delayend auto
- soundset GF_BARRETT_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_SNIPE
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_M21_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_M21_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_PSG1s"
- category 3
- rank 44
- statid 344
- teamfilter red
- teamfilter blue
- charfilter sniper
- loadout_selectable 1
- loadout_subclasses 0
- maxclips 6
- clipweight 1
- weaponweight 14.3
- loadout_menu_icon M_psg1.tga
- loadout_menu_textid WEAP_SHORT_PSG1s
- loadout_menu_ttdesc WEAP_DESC_PSG1s
- weapon_class primary
- round_type "AMMO_SR25b_mm"
- clipsize 10
- startrounds 60
- error 0.004 0.4 0.5 0.004 0.024 0.039
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- ammoclass CLASS_SR25 1
- launchuserpoint bullet
- flags Scoped
- flags ShowElevation
- flags whileSwimming
- scope_max_zero 10 100 200 0
- scope_max_mag 10
- scope_min_mag 6
- crosshair coma20mm.tga
- hudicon H_PSG1a.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 6 0 13 0 1 H_round.tga
- animadm psg1_1st
- gfx1 psg1_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 psg1_3RD
- pos -36.00, 29.53, -170.52 4.250, 3.000, 0.250
- tpos -32.54, 47.06, -148.27 0.500, 352.000, 0.500
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend auto
- soundsetend psg1sil
- anim anim_wpn_fire
- function wpn_std_fire
- end
- action "recoil"
- delaystart 27
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_M21Cas
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 90
- delayend auto
- soundset rl_psg1
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- soundset DRY_SNIPE
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset PSG1_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset PSG1_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset GF_RANK_SWITCH
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- //-;======================================== Para Tubes ===================================
- weapon "WPN_AT4p"
- category 3
- rank 45
- statid 345
- teamfilter blue
- teamfilter red
- charfilter engineer
- flags Scoped
- flags OnlyFireScoped
- flags NoAmmoTypes
- loadout_selectable 1
- loadout_subclasses 0
- maxclips 1
- clipweight 20
- weaponweight 5
- loadout_menu_icon M_AT4.tga
- loadout_menu_textid WEAP_SHORT_AT4p
- loadout_menu_ttdesc WEAP_DESC_AT4
- weapon_class primary
- round_type "ROCKETAT4p"
- clipsize 1
- startrounds 1
- error 0 0 0 0 0 0
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 15
- launchuserpoint bullet
- attack_anim 0
- special_hold 4
- run_anim 0
- ammoclass CLASS_AT4P 1
- sights At4irnA.tga 373 134 1024 782 blend
- sights At4irnB.tga 447 356 576 485 blend
- scope_max_mag 2
- animadm at4_1st
- crosshair coma20mm.tga
- hudicon h_at4.tga
- gfx1 at4_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 at4_3rd
- pos -7 -13 -200 0 0 0
- tpos -37 3 -192 0 0 0
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_empty_idle
- function wpn_std_emptyidle
- end
- action "fire"
- delayend auto
- soundsetend GS_AT4
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_AT4MF
- particleuserpoint mflash01
- end
- action "recoil"
- delaystart auto
- anim anim_wpn_recoil
- function wpn_std_recoil
- soundset GF_AT4_REC
- end
- action "reload"
- delayend 120
- anim anim_wpn_reload
- function wpn_std_reload
- soundset GF_AT4_RL
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_AT4
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_AT4_ST
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_AT4_SF
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_STINGERP"
- category 3
- rank 46
- statid 346
- teamfilter red
- teamfilter blue
- charfilter engineer
- flags OnlyFireLocked
- flags OnlyFireScoped
- flags onlylockscoped
- flags Scoped
- flags NoAmmoTypes
- loadout_selectable 1
- loadout_subclasses 0
- maxclips 1
- clipweight 22
- weaponweight 12.5
- loadout_menu_icon M_stingr.tga
- loadout_menu_textid WEAP_SHORT_STINGERP
- loadout_menu_ttdesc WEAP_DESC_STINGER
- weapon_class primary
- round_type "STINGERP"
- clipsize 1
- startrounds 1
- error 0 0 0 0 0 0
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 15
- launchuserpoint bullet
- soundlockedtone TONE_LOCKSTING
- attack_anim 0
- special_hold 4
- run_anim 0
- ammoclass CLASS_STINGERP 1
- sights Pip_1.tga 157 45 864 752 blend
- sights Pip_1a.tga 481 383 544 414 blend
- animadm Fm92_1st
- crosshair coma20mm.tga
- scope_max_mag 2
- hudicon h_stingr.tga
- gfx1 Fm92_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 Fm92_3rd
- pos 3.53, -22.07, -165.75 2.000, 2.000, 0.750
- tpos -21.04, -6.89, -163.25 2.000, 2.000, 0.750
- action "idle"
- delayend 1
- delaystart 1
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend 1
- delaystart 1
- anim anim_wpn_empty_idle
- function wpn_std_emptyidle
- end
- action "fire"
- delayend auto
- soundsetend GS_STINGER
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_at4mf
- particleuserpoint mflash01
- end
- action "recoil"
- delaystart 1
- delayend auto
- anim anim_wpn_recoil
- function wpn_std_recoil
- end
- action "reload"
- delaystart 240
- anim anim_wpn_reload
- function wpn_std_reload
- soundset GF_STINGER_RL
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_AT4
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_AT4_ST
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_AT4_SF
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- //-;======================================== Hand Grenades ===================================
- weapon "WPN_GRENADEFB"
- category 4
- rank 0
- statid 400
- teamfilter red
- teamfilter blue
- charfilter medic
- charfilter rifleman
- charfilter engineer
- charfilter gunner
- charfilter sniper
- loadout_selectable 1
- loadout_subclasses 0
- maxclips 4
- clipweight 1.1
- weaponweight 0
- loadout_menu_icon M_flash.tga
- loadout_menu_textid WEAP_SHORT_GRENADE_FLASH
- weapon_class grenade
- flags NoClipsNoDraw
- flags Underwater
- flags WhileSwimming
- flags OkWhileJumping
- flags PowerThrow
- round_type "GRENADEFB"
- clipsize 1
- startrounds 4
- // classrounds pilot 1
- // classrounds medic 2
- error 0 0 0 0 0 0
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- ammoclass CLASS_GRENADEFB 1
- attack_anim 2
- special_hold 3
- launchuserpoint bullet
- crosshair coma20mm.tga
- hudicon H_flash.tga
- animadm Flsh_1st
- gfx1 Flsh_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 Flsh_3RD
- pos -33 8 -177 0 0 0
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delaystart auto
- anim anim_wpn_empty_idle
- function wpn_std_emptyidle
- end
- action "fire"
- delaystart 70
- delayend auto
- soundset GF_CNADE_THROW
- anim anim_wpn_fire
- function wpn_std_fire
- end
- action "recoil"
- delayend auto
- anim anim_wpn_recoil
- function wpn_std_recoil
- end
- action "reload"
- delayend auto
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_CLAYSATCH
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_GNADE_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_GNADE_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_GRENADEHE"
- category 5
- rank 0
- statid 401
- teamfilter red
- teamfilter blue
- charfilter medic
- charfilter sniper
- charfilter gunner
- charfilter rifleman
- charfilter engineer
- loadout_selectable 1
- loadout_subclasses 0
- maxclips 4
- clipweight 1.1
- weaponweight 0
- loadout_menu_icon M_frag.tga
- loadout_menu_textid WEAP_SHORT_GRENADE_FRAG
- weapon_class grenade
- flags NoClipsNoDraw
- flags Underwater
- flags WhileSwimming
- flags OkWhileJumping
- flags PowerThrow
- round_type "GRENADEHE"
- clipsize 1
- startrounds 4
- error 0 0 0 0 0 0
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- ammoclass CLASS_GRENADEHE 1
- crosshair coma20mm.tga
- hudicon H_frag.tga
- launchuserpoint bullet
- attack_anim 2
- special_hold 3
- animadm frag_1st
- gfx1 Frag_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 Frag_3RD
- pos -33 8 -177 0 0 0
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delaystart auto
- anim anim_wpn_empty_idle
- function wpn_std_emptyidle
- end
- action "fire"
- delaystart 80
- delayend auto
- soundset GF_GNADE_THROW
- anim anim_wpn_fire
- function wpn_std_fire
- end
- action "recoil"
- delayend auto
- anim anim_wpn_recoil
- function wpn_std_recoil
- end
- action "reload"
- delayend auto
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_CLAYSATCH
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_GNADE_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_GNADE_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_GRENADESM"
- category 6
- rank 0
- statid 402
- teamfilter red
- teamfilter blue
- charfilter pilot
- charfilter medic
- charfilter sniper
- charfilter gunner
- charfilter rifleman
- charfilter engineer
- loadout_selectable 1
- loadout_subclasses 3
- maxclips 4
- clipweight 1.1
- weaponweight 0
- loadout_menu_icon M_smoke.tga
- loadout_menu_textid WEAP_SHORT_GRENADE_SMOKC
- weapon_class grenade
- flags NoClipsNoDraw
- flags Underwater
- flags WhileSwimming
- flags OkWhileJumping
- flags PowerThrow
- round_type "GRENADESM"
- clipsize 1
- startrounds 4
- error 0 0 0 0 0 0
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- ammoclass CLASS_GRENADESM 1
- ammobucket 5
- launchuserpoint bullet
- attack_anim 2
- special_hold 3
- crosshair coma20mm.tga
- hudicon H_smoke.tga
- animadm smok_1st
- gfx1 smok_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 smok_3RD
- pos -33 8 -177 0 0 0
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delaystart auto
- anim anim_wpn_empty_idle
- function wpn_std_emptyidle
- end
- action "fire"
- delayend auto
- delaystart 65
- soundset GF_CNADE_THROW
- anim anim_wpn_fire
- function wpn_std_fire
- end
- action "recoil"
- delayend auto
- anim anim_wpn_recoil
- function wpn_std_recoil
- end
- action "reload"
- delayend auto
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_CLAYSATCH
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_GNADE_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_GNADE_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset GF_GNADE_ST
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_GRENADESG"
- category 6
- rank 1
- statid 403
- teamfilter red
- teamfilter blue
- charfilter pilot
- charfilter medic
- charfilter sniper
- charfilter gunner
- charfilter rifleman
- charfilter engineer
- maxclips 4
- clipweight 1.1
- weaponweight 0
- flags NoClipsNoDraw
- flags Underwater
- flags WhileSwimming
- flags OkWhileJumping
- flags PowerThrow
- round_type "GRENADESG"
- clipsize 1
- startrounds 4
- error 0 0 0 0 0 0
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- ammoclass CLASS_GRENADESM 1
- ammobucket 5
- launchuserpoint bullet
- attack_anim 2
- special_hold 3
- crosshair coma20mm.tga
- hudicon H_smoke.tga
- animadm smok_1st
- gfx1 smoG_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 smok_3RD
- pos -33 8 -177 0 0 0
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delaystart auto
- anim anim_wpn_empty_idle
- function wpn_std_emptyidle
- end
- action "fire"
- delayend auto
- delaystart 65
- soundset GF_CNADE_THROW
- anim anim_wpn_fire
- function wpn_std_fire
- end
- action "recoil"
- delayend auto
- anim anim_wpn_recoil
- function wpn_std_recoil
- end
- action "reload"
- delayend auto
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_CLAYSATCH
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_GNADE_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_GNADE_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset GF_GNADE_ST
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_GRENADESB"
- category 6
- rank 2
- statid 404
- teamfilter red
- teamfilter blue
- charfilter pilot
- charfilter medic
- charfilter sniper
- charfilter gunner
- charfilter rifleman
- charfilter engineer
- maxclips 4
- clipweight 1.1
- weaponweight 0
- flags NoClipsNoDraw
- flags Underwater
- flags WhileSwimming
- flags OkWhileJumping
- flags PowerThrow
- round_type "GRENADESB"
- clipsize 1
- startrounds 4
- error 0 0 0 0 0 0
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- ammoclass CLASS_GRENADESM 1
- ammobucket 5
- launchuserpoint bullet
- attack_anim 2
- special_hold 3
- crosshair coma20mm.tga
- hudicon H_smoke.tga
- animadm smok_1st
- gfx1 smoB_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 smok_3RD
- pos -33 8 -177 0 0 0
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delaystart auto
- anim anim_wpn_empty_idle
- function wpn_std_emptyidle
- end
- action "fire"
- delayend auto
- delaystart 65
- soundset GF_CNADE_THROW
- anim anim_wpn_fire
- function wpn_std_fire
- end
- action "recoil"
- delayend auto
- anim anim_wpn_recoil
- function wpn_std_recoil
- end
- action "reload"
- delayend auto
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_CLAYSATCH
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_GNADE_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_GNADE_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset GF_GNADE_ST
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_GRENADESR"
- category 6
- rank 3
- statid 405
- teamfilter red
- teamfilter blue
- charfilter pilot
- charfilter medic
- charfilter sniper
- charfilter gunner
- charfilter rifleman
- charfilter engineer
- maxclips 4
- clipweight 1.1
- weaponweight 0
- flags NoClipsNoDraw
- flags Underwater
- flags WhileSwimming
- flags OkWhileJumping
- flags PowerThrow
- round_type "GRENADESR"
- clipsize 1
- startrounds 4
- error 0 0 0 0 0 0
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- ammoclass CLASS_GRENADESM 1
- ammobucket 5
- launchuserpoint bullet
- attack_anim 2
- special_hold 3
- crosshair coma20mm.tga
- hudicon H_smoke.tga
- animadm smok_1st
- gfx1 smoR_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 smok_3RD
- pos -33 8 -177 0 0 0
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delaystart auto
- anim anim_wpn_empty_idle
- function wpn_std_emptyidle
- end
- action "fire"
- delayend auto
- delaystart 65
- soundset GF_CNADE_THROW
- anim anim_wpn_fire
- function wpn_std_fire
- end
- action "recoil"
- delayend auto
- anim anim_wpn_recoil
- function wpn_std_recoil
- end
- action "reload"
- delayend auto
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_CLAYSATCH
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_GNADE_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_GNADE_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- soundset GF_GNADE_ST
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- //-;======================================== Accesories ===================================
- weapon "WPN_MEDPACK"
- category 9
- rank 0
- statid 700
- teamfilter red
- teamfilter blue
- charfilter medic
- round_type "medpack"
- clipsize -1
- startrounds -1
- error 0 0 0 0 0 0
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- launchuserpoint bullet
- run_anim 1
- special_hold 1
- flags Underwater
- flags WhileSwimming
- flags QuickSwitch
- crosshair coma20mm.tga
- hudicon H_medpak.tga
- animadm medp_1st
- gfx1 medp_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 medp_3rd
- pos 4 -5 -186 0 0 0
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend auto
- soundsetend MEDPAK_USE
- anim anim_wpn_fire
- function wpn_std_fire
- end
- action "recoil"
- delayend auto
- anim anim_wpn_recoil
- function wpn_std_recoil
- end
- action "reload"
- delayend auto
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_CLAYSATCH
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_SATCHEL_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_SATCHEL_SF
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_SATCHEL_CHARGE"
- category 7
- rank 1
- statid 501
- teamfilter red
- teamfilter blue
- charfilter rifleman
- charfilter engineer
- loadout_selectable 1
- loadout_subclasses 1
- maxclips 3
- clipweight 17.5
- weaponweight 0
- loadout_menu_icon M_satchl.tga
- loadout_menu_textid WEAP_SHORT_SATCHEL
- loadout_menu_ttdesc WEAP_DESC_SATCHEL
- weapon_class accessory
- special_hold 1
- round_type "satchel"
- clipsize 1
- startrounds 3
- error 0 0 0 0 0 0
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 15
- animadm stch_1st
- flags NoClipsNoDraw
- flags Underwater
- flags WhileSwimming
- flags OkWhileJumping
- flags PowerThrow
- hudicon h_satchl.tga
- gfx1 stch_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 stch_3rd
- pos 16 -34 -205 0 0 0
- ammoclass CLASS_SATCHEL 1
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delaystart auto
- anim anim_wpn_empty_idle
- function wpn_std_emptyidle
- end
- action "fire"
- soundsetend MEDPAK_USE
- delaystart 30
- delayend auto
- anim anim_wpn_fire
- function wpn_std_fire
- end
- action "recoil"
- delayend auto
- anim anim_wpn_recoil
- function wpn_std_recoil
- end
- action "reload"
- delaystart auto
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_CLAYSATCH
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_SATCHEL_ST
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_SATCHEL_SF
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- end
- weapon "WPN_SATCHEL_DETONATOR"
- category 8
- rank 0
- statid 600
- teamfilter red
- teamfilter blue
- charfilter rifleman
- charfilter engineer
- round_type "AMMO_DETONATOR"
- clipsize -1
- startrounds -1
- error 0 0 0 0 0 0
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 15
- run_anim 1
- launchuserpoint bullet
- special_hold 1
- animadm det_1st
- flags Underwater
- flags WhileSwimming
- flags OkWhileJumping
- hudicon h_deton.tga
- gfx1 det_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 det_3rd
- pos 13 -7 -205 0 0 0
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- soundsetend CLICK_SATCHEL
- delaystart 30
- delayend auto
- anim anim_wpn_fire
- function wpn_std_fire
- end
- action "recoil"
- delayend auto
- anim anim_wpn_recoil
- function wpn_std_recoil
- end
- action "reload"
- delayend auto
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_CLAYSATCH
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- end
- weapon "WPN_CLAYMORE"
- category 7
- rank 2
- statid 502
- teamfilter red
- teamfilter blue
- charfilter sniper
- charfilter gunner
- charfilter rifleman
- loadout_selectable 1
- loadout_subclasses 0
- maxclips 4
- clipweight 3.5
- weaponweight 0
- loadout_menu_icon M_clymor.tga
- loadout_menu_textid WEAP_SHORT_CLAYMORE
- loadout_menu_ttdesc WEAP_DESC_CLAYMORE
- weapon_class accessory
- special_hold 1
- round_type "claymore"
- clipsize 1
- startrounds 4
- error 0 0 0 0 0 0
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 15
- animadm stch_1st
- flags NoClipsNoDraw
- flags OkWhileJumping
- hudicon h_clymor.tga
- gfx1 clym_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 clym_3rd
- pos 16 -34 -205 0 0 0
- ammoclass CLASS_CLAYMORE 1
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delaystart auto
- anim anim_wpn_empty_idle
- function wpn_std_emptyidle
- end
- action "fire"
- delaystart 30
- delayend auto
- anim anim_wpn_fire
- function wpn_std_fire
- end
- action "recoil"
- delayend auto
- anim anim_wpn_recoil
- function wpn_std_recoil
- end
- action "reload"
- delayend auto
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_CLAYSATCH
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_SATCHEL_ST
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_SATCHEL_SF
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- end
- weapon "WPN_AT4"
- category 7
- rank 3
- statid 503
- teamfilter blue
- teamfilter red
- charfilter engineer
- flags Scoped
- flags OnlyFireScoped
- loadout_selectable 1
- loadout_subclasses 0
- maxclips 2
- clipweight 25
- weaponweight 0
- loadout_menu_icon M_AT4.tga
- loadout_menu_textid WEAP_SHORT_AT4
- loadout_menu_ttdesc WEAP_DESC_AT4
- weapon_class accessory
- round_type "ROCKETAT4"
- clipsize 1
- startrounds 2
- error 0 0 0 0 0 0
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 15
- launchuserpoint bullet
- attack_anim 0
- special_hold 4
- run_anim 0
- ammoclass CLASS_AT4 1
- sights At4irnA.tga 373 134 1024 782 blend
- sights At4irnB.tga 447 356 576 485 blend
- scope_max_mag 2
- animadm at4_1st
- crosshair coma20mm.tga
- hudicon h_at4.tga
- gfx1 at4_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 at4_3rd
- pos -7 -13 -200 0 0 0
- tpos -37 3 -192 0 0 0
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_empty_idle
- function wpn_std_emptyidle
- end
- action "fire"
- delayend auto
- soundsetend GS_AT4
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_AT4MF
- particleuserpoint mflash01
- end
- action "recoil"
- delaystart auto
- anim anim_wpn_recoil
- function wpn_std_recoil
- soundset GF_AT4_REC
- end
- action "reload"
- delayend 120
- anim anim_wpn_reload
- function wpn_std_reload
- soundset GF_AT4_RL
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_AT4
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_AT4_ST
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_AT4_SF
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- end
- weapon "WPN_RPG"
- category 7
- rank 6
- statid 706
- teamfilter red
- teamfilter blue
- charfilter engineer
- loadout_selectable 1
- loadout_subclasses 0
- maxclips 4
- clipweight 5
- weaponweight 15
- loadout_menu_icon M_RPG.tga
- loadout_menu_textid WEAP_SHORT_RPG
- loadout_menu_ttdesc WEAP_DESC_RPG
- weapon_class accessory
- round_type "RPG"
- clipsize 1
- startrounds 4
- error 0 0 0 0 0 0
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 15
- launchuserpoint bullet
- attack_anim 0
- special_hold 4
- run_anim 0
- ammoclass CLASS_RPG 1
- flags Scoped
- flags OnlyFireScoped
- sights rpg_pip.tga 157 45 864 752 blend
- animadm RPG7_1st
- crosshair coma20mm.tga
- scope_max_mag 2
- hudicon h_rpg.tga
- gfx1 RPG7_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 RPG7_3rd
- pos 0.44, 3.72, -186.00 6.000, 5.750, 0.000
- tpos 1.44, 13.22, -176.50 6.000, 5.750, 0.000
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_empty_idle
- function wpn_std_emptyidle
- end
- action "fire"
- delayend auto
- soundsetend GS_RPG
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_AT4MF
- particleuserpoint mflash01
- end
- action "recoil"
- delaystart auto
- anim anim_wpn_recoil
- function wpn_std_recoil
- end
- action "reload"
- delaystart auto
- soundset GF_RPG_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_AT4
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_AT4_ST
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_AT4_SF
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- end
- weapon "WPN_MORTAR_FRAG" ;// was "WPN_MORTAR"
- category 7
- rank 11 ;//4
- statid 711 ;//504
- teamfilter red
- teamfilter blue
- charfilter engineer
- loadout_selectable 1
- loadout_subclasses 4 ;// 0
- maxclips 6
- clipweight 3.7
- weaponweight 46.5
- loadout_menu_icon M_224.tga
- loadout_menu_textid WEAP_SHORT_MORTAR
- loadout_menu_ttdesc WEAP_DESC_MORTAR
- weapon_class accessory
- round_type "AMMO_60MM_MORTAR"
- clipsize 1
- startrounds 6 ;//10
- error 1 1 1 1 1 1 ;//4 4 4 4 4 4
- error_hipTheta 4
- error_upTheta 1 ;//4
- targetpitchmax 85
- targetpitchmin -45
- targetyawrange 15
- ammoclass CLASS_60MM_MORTAR 1
- ammobucket 4
- heat_values 100, 23
- flags AbsorbPitch
- flags 2DImpact
- flags Sighted
- flags NoMove
- flags NoCardSwitch
- flags ForceCrouch
- flags OnlyScoped
- flags OnlyFireScoped
- flags UseDesignator
- flags UseSpreadTwo
- flags ShowImpactDist
- launchuserpoint bullet
- animadm Mort_1st
- crosshair coma20mm.tga
- hudicon H_M224fr.tga ;// H_M224.tga
- gfx1 Mort_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 Mort_3rd
- pos 9.88, 1.67, -242.45 357.000, 19.500, 2.250
- tpos 81.98, -11.25, -322.25 0.000, 12.500, 0.000
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delaystart auto
- anim anim_wpn_empty_idle
- function wpn_std_emptyidle
- end
- action "fire"
- delayend auto
- soundsetend GS_MORTAR
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_AT4MF
- particleuserpoint mflash01
- end
- action "recoil"
- delaystart 0 ;//60
- anim anim_wpn_idle
- function wpn_std_recoil
- end
- action "reload"
- delaystart 270 ;//120
- anim anim_wpn_idle
- function wpn_std_reload
- end
- action "scopeup"
- delaystart 60
- anim anim_wpn_scopeup
- function wpn_std_scopeup_map
- soundset GF_MORTAR_DPLOY
- end
- action "scopedown"
- delaystart 60
- anim anim_wpn_scopedown
- function wpn_std_scopedown_map
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_AT4
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_AT4_ST
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_AT4_SF
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- ;//anim anim_wpn_scopedown
- function wpn_std_switchrank
- end
- end
- weapon "WPN_MORTAR_HE"
- category 7
- rank 12
- statid 712
- round_type "AMMO_MORTARHE"
- clipsize 1
- startrounds 6 ;//10
- error 1 1 1 1 1 1 ;//4 4 4 4 4 4
- error_hipTheta 4
- error_upTheta 1 ;// 4
- targetpitchmax 85
- targetpitchmin -45
- targetyawrange 15
- ammoclass CLASS_60MM_MORTAR 1
- ammobucket 4
- heat_values 100, 16
- flags AbsorbPitch
- flags 2DImpact
- flags Sighted
- flags NoMove
- flags NoCardSwitch
- flags ForceCrouch
- flags OnlyScoped
- flags OnlyFireScoped
- flags UseDesignator
- flags UseSpreadTwo
- flags ShowImpactDist
- launchuserpoint bullet
- animadm Mort_1st
- crosshair coma20mm.tga
- hudicon H_M224he.tga
- gfx1 Mort_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 Mort_3rd
- pos 9.88, 1.67, -242.45 357.000, 19.500, 2.250
- tpos 81.98, -11.25, -322.25 0.000, 12.500, 0.000
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delaystart auto
- anim anim_wpn_empty_idle
- function wpn_std_emptyidle
- end
- action "fire"
- delayend auto
- soundsetend GS_MORTAR
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_AT4MF
- particleuserpoint mflash01
- end
- action "recoil"
- delaystart 0 ;//60
- anim anim_wpn_idle
- function wpn_std_recoil
- end
- action "reload"
- delaystart 400 ;//120
- anim anim_wpn_idle
- function wpn_std_reload
- end
- action "scopeup"
- delaystart 60
- anim anim_wpn_scopeup
- function wpn_std_scopeup_map
- soundset GF_MORTAR_DPLOY
- end
- action "scopedown"
- delaystart 60
- anim anim_wpn_scopedown
- function wpn_std_scopedown_map
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_AT4
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_AT4_ST
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_AT4_SF
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- ;//anim anim_wpn_scopedown
- function wpn_std_switchrank
- end
- end
- weapon "WPN_MORTAR_FB" ;// Flash bang
- category 7
- rank 13
- statid 713
- round_type "AMMO_MORTARFB"
- clipsize 1
- startrounds 6 ;//10
- error 1 1 1 1 1 1 ;//4 4 4 4 4 4
- error_hipTheta 4
- error_upTheta 1 ;//4
- targetpitchmax 85
- targetpitchmin -45
- targetyawrange 15
- ammoclass CLASS_60MM_MORTAR 1
- ammobucket 4
- heat_values 100, 7
- flags AbsorbPitch
- flags 2DImpact
- flags Sighted
- flags NoMove
- flags NoCardSwitch
- flags ForceCrouch
- flags OnlyScoped
- flags OnlyFireScoped
- flags UseDesignator
- flags UseSpreadTwo
- flags ShowImpactDist
- launchuserpoint bullet
- animadm Mort_1st
- crosshair coma20mm.tga
- hudicon H_M224.tga ;//////////////////
- gfx1 Mort_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 Mort_3rd
- pos 9.88, 1.67, -242.45 357.000, 19.500, 2.250
- tpos 81.98, -11.25, -322.25 0.000, 12.500, 0.000
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delaystart auto
- anim anim_wpn_empty_idle
- function wpn_std_emptyidle
- end
- action "fire"
- delayend auto
- soundsetend GS_MORTAR
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_AT4MF
- particleuserpoint mflash01
- end
- action "recoil"
- delaystart 0 ;//60
- anim anim_wpn_idle
- function wpn_std_recoil
- end
- action "reload"
- delaystart 900 ;//120
- anim anim_wpn_idle
- function wpn_std_reload
- end
- action "scopeup"
- delaystart 60
- anim anim_wpn_scopeup
- function wpn_std_scopeup_map
- soundset GF_MORTAR_DPLOY
- end
- action "scopedown"
- delaystart 60
- anim anim_wpn_scopedown
- function wpn_std_scopedown_map
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_AT4
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_AT4_ST
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_AT4_SF
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- ;//anim anim_wpn_scopedown
- function wpn_std_switchrank
- end
- end
- weapon "WPN_MORTAR_IL" ;// Illumination
- category 7
- rank 14
- statid 714
- round_type "AMMO_MORTARIL"
- clipsize 1
- startrounds 6 ;//10
- error 1 1 1 1 1 1 ;//4 4 4 4 4 4
- error_hipTheta 4
- error_upTheta 1 ;//4
- targetpitchmax 85
- targetpitchmin -45
- targetyawrange 15
- ammoclass CLASS_60MM_MORTAR 1
- ammobucket 4
- heat_values 100, 26
- flags AbsorbPitch
- flags 2DImpact
- flags Sighted
- flags NoMove
- flags NoCardSwitch
- flags ForceCrouch
- flags OnlyScoped
- flags OnlyFireScoped
- flags UseDesignator
- flags UseSpreadTwo
- flags ShowImpactDist
- launchuserpoint bullet
- animadm Mort_1st
- crosshair coma20mm.tga
- hudicon H_M224il.tga ;//////////////////
- gfx1 Mort_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 Mort_3rd
- pos 9.88, 1.67, -242.45 357.000, 19.500, 2.250
- tpos 81.98, -11.25, -322.25 0.000, 12.500, 0.000
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delaystart auto
- anim anim_wpn_empty_idle
- function wpn_std_emptyidle
- end
- action "fire"
- delayend auto
- soundsetend GS_MORTAR
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_AT4MF
- particleuserpoint mflash01
- end
- action "recoil"
- delaystart 0 ;//60
- anim anim_wpn_idle
- function wpn_std_recoil
- end
- action "reload"
- delaystart 240 ;//120
- anim anim_wpn_idle
- function wpn_std_reload
- end
- action "scopeup"
- delaystart 60
- anim anim_wpn_scopeup
- function wpn_std_scopeup_map
- soundset GF_MORTAR_DPLOY
- end
- action "scopedown"
- delaystart 60
- anim anim_wpn_scopedown
- function wpn_std_scopedown_map
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_AT4
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_AT4_ST
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_AT4_SF
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- ;//anim anim_wpn_scopedown
- function wpn_std_switchrank
- end
- end
- weapon "WPN_MORTAR_WP" ;// WP round. Smoke 40 sec.
- category 7
- rank 15
- statid 715
- round_type "AMMO_MORTARWP"
- clipsize 1
- startrounds 6 ;//10
- error 1 1 1 1 1 1 ;//4 4 4 4 4 4
- error_hipTheta 4
- error_upTheta 1 ;//4
- targetpitchmax 85
- targetpitchmin -45
- targetyawrange 15
- ammoclass CLASS_60MM_MORTAR 1
- ammobucket 4
- heat_values 100, 10
- flags AbsorbPitch
- flags 2DImpact
- flags Sighted
- flags NoMove
- flags NoCardSwitch
- flags ForceCrouch
- flags OnlyScoped
- flags OnlyFireScoped
- flags UseDesignator
- flags UseSpreadTwo
- flags ShowImpactDist
- launchuserpoint bullet
- animadm Mort_1st
- crosshair coma20mm.tga
- hudicon H_M224wp.tga ;//////////////////
- gfx1 Mort_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 Mort_3rd
- pos 9.88, 1.67, -242.45 357.000, 19.500, 2.250
- tpos 81.98, -11.25, -322.25 0.000, 12.500, 0.000
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delaystart auto
- anim anim_wpn_empty_idle
- function wpn_std_emptyidle
- end
- action "fire"
- delayend auto
- soundsetend GS_MORTAR
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_AT4MF
- particleuserpoint mflash01
- end
- action "recoil"
- delaystart 0 ;//60
- anim anim_wpn_idle
- function wpn_std_recoil
- end
- action "reload"
- delaystart 600 ;//120
- anim anim_wpn_idle
- function wpn_std_reload
- end
- action "scopeup"
- delaystart 60
- anim anim_wpn_scopeup
- function wpn_std_scopeup_map
- soundset GF_MORTAR_DPLOY
- end
- action "scopedown"
- delaystart 60
- anim anim_wpn_scopedown
- function wpn_std_scopedown_map
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_AT4
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_AT4_ST
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_AT4_SF
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- ;//anim anim_wpn_scopedown
- function wpn_std_switchrank
- end
- end
- weapon "WPN_STINGER"
- category 7
- rank 5
- statid 505
- teamfilter red
- teamfilter blue
- charfilter engineer
- flags OnlyFireLocked
- flags OnlyFireScoped
- flags onlylockscoped
- flags Scoped
- loadout_selectable 1
- loadout_subclasses 0
- maxclips 2
- clipweight 22
- weaponweight 12.5
- loadout_menu_icon M_stingr.tga
- loadout_menu_textid WEAP_SHORT_STINGER
- loadout_menu_ttdesc WEAP_DESC_STINGER
- weapon_class accessory
- round_type "STINGER"
- clipsize 1
- startrounds 2
- error 0 0 0 0 0 0
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 15
- launchuserpoint bullet
- soundlockedtone TONE_LOCKSTING
- attack_anim 0
- special_hold 4
- run_anim 0
- ammoclass CLASS_STINGER 1
- sights Pip_1.tga 157 45 864 752 blend
- sights Pip_1a.tga 481 383 544 414 blend
- animadm Fm92_1st
- crosshair coma20mm.tga
- scope_max_mag 2
- hudicon h_stingr.tga
- gfx1 Fm92_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 Fm92_3rd
- pos 3.53, -22.07, -165.75 2.000, 2.000, 0.750
- tpos -21.04, -6.89, -163.25 2.000, 2.000, 0.750
- action "idle"
- delayend 1
- delaystart 1
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend 1
- delaystart 1
- anim anim_wpn_empty_idle
- function wpn_std_emptyidle
- end
- action "fire"
- delayend auto
- soundsetend GS_STINGER
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_at4mf
- particleuserpoint mflash01
- end
- action "recoil"
- delaystart 1
- delayend auto
- anim anim_wpn_recoil
- function wpn_std_recoil
- end
- action "reload"
- delaystart 240
- anim anim_wpn_reload
- function wpn_std_reload
- soundset GF_STINGER_RL
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_AT4
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_AT4_ST
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_AT4_SF
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- end
- weapon "WPN_DESIGNATOR"
- category 7
- rank 8
- statid 508
- teamfilter red
- teamfilter blue
- charfilter sniper
- charfilter gunner
- loadout_selectable 1
- loadout_subclasses 0
- maxclips 1
- clipweight 0
- weaponweight 10
- loadout_menu_icon M_LTD.tga
- loadout_menu_textid WEAP_SHORT_DESIGNATOR
- loadout_menu_ttdesc WEAP_DESC_DESIGNATOR
- weapon_class accessory
- round_type "AMMO_DESIGNATOR"
- clipsize -1
- startrounds -1
- error 0 0 0 0 0 0
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- launchuserpoint camera
- attack_anim 0
- special_hold 5
- run_anim 1
- splash 10
- designation_time 30
- flags Scoped
- flags LaserBeam
- flags WhileSwimming
- flags norangecheck
- flags ShowDistance
- flags ShowRange
- scope_max_zero 10 100 200 0
- scope_max_mag 8 2
- scope_min_mag 2
- crosshair soflam1.tga soflam2.tga
- hudicon H_LTD.tga
- animadm M9k_1st
- gfx1 LTD_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 LTD_3rd
- pos -22.75 51.25 -186.00 5.000 0.750 323.500
- tpos -39.85 53.25 -186.00 359.250 352.000 324.000
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- function wpn_std_emptyidle
- end
- action "fire"
- delayend auto
- function wpn_std_fire
- end
- action "reload"
- delayend auto
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delayend auto
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 3
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 3
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 3
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_JAVELIN"
- category 7
- rank 7
- statid 707
- teamfilter red
- teamfilter blue
- charfilter engineer
- flags OnlyFireScoped
- flags onlylockscoped
- flags Scoped
- flags ShowRange
- flags ViewLock
- flags ShowImpactDist
- flags LaserBeam
- loadout_selectable 1
- loadout_subclasses 0
- maxclips 1
- clipweight 26
- weaponweight 23.1
- loadout_menu_icon M_JAVELIN.tga
- loadout_menu_textid WEAP_SHORT_JAVELIN
- loadout_menu_ttdesc WEAP_DESC_JAVELIN
- weapon_class accessory
- round_type "JAVELIN"
- clipsize 1
- startrounds 1
- error 0 0 0 0 0 0
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 15
- soundlockedtone TONE_LOCKJAV
- launchuserpoint bullet
- attack_anim 0
- special_hold 8
- run_anim 0
- ammoclass CLASS_JAVELIN 1
- sights Pip_6.tga 171 40 856 725 blend
- sights Pip_6a.tga 497 369 528 400 blend
- animadm JVLN_1st
- crosshair coma20mm.tga
- scope_max_mag 2
- hudicon h_JAVELIN.tga
- gfx1 JVLN_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 JVLN_3rd
- pos 3.95, 33.41, -165.75 3.500, 353.500, 360.000
- tpos -64.05, 36.42, -152.75 ,3.500, 353.500, 360.000
- action "idle"
- delayend 1
- delaystart 1
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend 1
- delaystart 1
- anim anim_wpn_empty_idle
- function wpn_std_emptyidle
- end
- action "fire"
- delayend auto
- delaystart 70
- soundsetend GS_JAVELIN
- anim anim_wpn_fire
- function wpn_std_fire
- particle fx_jav_mf
- particleuserpoint MFLASH01
- end
- action "recoil"
- delaystart 1
- delayend auto
- anim anim_wpn_recoil
- function wpn_std_recoil
- end
- action "reload"
- delaystart 260
- anim anim_wpn_reload
- function wpn_std_reload
- soundset GF_STINGER_RL
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_AT4
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_AT4_ST
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_AT4_SF
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- end
- weapon "WPN_ANTITANK"
- category 7
- rank 9
- statid 709
- teamfilter red
- teamfilter blue
- charfilter engineer
- loadout_selectable 1
- loadout_subclasses 0
- maxclips 3
- clipweight 28
- weaponweight 0
- loadout_menu_icon M_ATMINE.tga
- loadout_menu_textid WEAP_SHORT_ANTITANK
- loadout_menu_ttdesc WEAP_DESC_ANTITANK
- weapon_class accessory
- special_hold 1
- round_type "AV_Mine"
- clipsize 1
- startrounds 3
- error 0 0 0 0 0 0
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 15
- animadm VMNE_1st
- flags NoClipsNoDraw
- flags OkWhileJumping
- hudicon h_atmine.tga
- gfx1 Vmne_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 Vmne_3rd
- pos 16 -34 -205 0 0 0
- ammoclass CLASS_CLAYMORE 1
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delaystart auto
- anim anim_wpn_empty_idle
- function wpn_std_emptyidle
- end
- action "fire"
- delaystart 30
- delayend auto
- anim anim_wpn_fire
- function wpn_std_fire
- end
- action "recoil"
- delayend auto
- anim anim_wpn_recoil
- function wpn_std_recoil
- end
- action "reload"
- delayend auto
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_CLAYSATCH
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_SATCHEL_ST
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_SATCHEL_SF
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- end
- weapon "WPN_GRENADETH" ;//WPN_GRENADETH = "Thermite Grenade"; GRENADETH = "AN-M14 TH3";
- category 7
- rank 10
- statid 710
- teamfilter red
- teamfilter blue
- charfilter medic
- charfilter sniper
- charfilter gunner
- charfilter rifleman
- charfilter engineer
- loadout_selectable 1
- loadout_subclasses 0
- maxclips 3
- clipweight 2.0
- weaponweight 0
- loadout_menu_icon M_incen.tga
- loadout_menu_textid WEAP_SHORT_GRENADE_TH ;//WEAP_SHORT_GRENADE_TH = "Thermite Grenade";
- weapon_class accessory
- flags NoClipsNoDraw
- flags Underwater
- flags WhileSwimming
- flags OkWhileJumping
- flags PowerThrow
- round_type "GRENADETH"
- clipsize 1
- startrounds 3
- error 0 0 0 0 0 0
- targetpitchmax 85
- targetpitchmin 85
- targetyawrange 120
- ammoclass CLASS_GRENADETH 1
- launchuserpoint bullet
- attack_anim 2
- special_hold 3
- crosshair coma20mm.tga
- hudicon H_incen.tga
- animadm smok_1st
- gfx1 Incen_1st ;//smok_1st
- gfx1a armsG
- gfx1b armsGb
- gfx3 Incen_3RD ;//smok_3RD
- pos -33 8 -177 0 0 0
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delaystart auto
- anim anim_wpn_empty_idle
- function wpn_std_emptyidle
- end
- action "fire"
- delayend auto
- delaystart 65
- soundset GF_CNADE_THROW
- anim anim_wpn_fire
- function wpn_std_fire
- end
- action "recoil"
- delayend auto
- anim anim_wpn_recoil
- function wpn_std_recoil
- end
- action "reload"
- delayend auto
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_CLAYSATCH
- function wpn_std_empty
- end
- action "switchto"
- soundset GF_GNADE_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- end
- action "switchfrom"
- soundset GF_GNADE_ST
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- end
- action "switchrank"
- delaystart 1
- delayend 1
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_BODYARMOR"
- category 7
- rank 9
- statid 506
- flags NoSelect
- flags Armor
- teamfilter blue
- teamfilter red
- charfilter medic
- charfilter sniper
- charfilter gunner
- charfilter rifleman
- charfilter engineer
- clipsize -1
- startrounds -1
- loadout_selectable 1
- loadout_subclasses 0
- maxclips 1
- clipweight 0
- weaponweight 20
- loadout_menu_icon M_ARMOR.tga
- loadout_menu_textid WEAP_SHORT_ARMOR
- loadout_menu_ttdesc WEAP_DESC_ARMOR
- weapon_class accessory
- end
- weapon "WPN_PARACHUTE"
- category 7
- rank 10
- statid 507
- flags NoSelect
- flags Parachute
- teamfilter blue
- teamfilter red
- charfilter medic
- charfilter sniper
- charfilter gunner
- charfilter rifleman
- charfilter engineer
- clipsize -1
- startrounds -1
- loadout_selectable 1
- loadout_subclasses 0
- maxclips 0
- clipweight 0
- weaponweight 100
- loadout_menu_icon M_PCHUTE.tga
- loadout_menu_textid WEAP_SHORT_PCHUTE
- loadout_menu_ttdesc WEAP_DESC_PCHUTE
- weapon_class accessory
- end
- //-;======================================== Emplaced Weapons ===================================
- weapon "WPN_EMPLCD50"
- category 11
- rank 0
- statid 900
- round_type "50cal_a"
- clipsize 100
- startrounds 500
- error 0.063 0.063 0.063 0.063 0.063 0.063
- targetpitchmax 15
- targetpitchmin 45
- targetyawrange 180
- vmacrotoken 50cal
- launchuserpoint camera
- heat_values 2,4
- heat_effects heat, .5, 30, 60
- animadm b50_1st
- gfx3 m150cal ;//H50_1st
- attachtextid attach_50cal
- crosshair 50cal.tga
- hudicon h_50cal.tga
- flags auto
- flags Emplaced
- flags Sighted
- farpinfo 100 1
- pos -66 0 -157 0 0 0
- scope_max_zero 1 100 100 1
- scope_max_mag 2
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "fire"
- anim anim_wpn_fire
- soundsetend GS_50CAL
- delayend auto
- function wpn_std_fire
- particle Effect_MiniMuz
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 1
- soundsetend GF_MGUN_CASING
- function wpn_std_recoil
- particle Effect_50Calcasing
- particleuserpoint bcasing
- end
- action "reload"
- delayend 0
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_MG
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- action "overheated"
- anim anim_wpn_idle
- delaystart 1
- delayend 1
- function wpn_std_emptyidle
- particleuserpoint heat
- particle fx_overheat1
- end
- end
- weapon "WPN_EMPLCDMINI"
- category 11
- rank 1
- statid 901
- round_type "minirnds"
- clipsize 1000
- startrounds 2000
- error 0.063 0.063 0.063 0.063 0.063 0.063
- targetpitchmax 75
- targetpitchmin 12
- targetyawrange 75
- scope_max_zero 1 100 100 1
- launchuserpoint camera
- attachtextid attach_minigun
- vmacrotoken mg
- crosshair 50cal.tga
- hudicon h_minign.tga
- flags auto
- flags Emplaced
- flags Sighted
- farpinfo 100 1
- scope_max_mag 2
- pos -6 -14 -205 0 0 0
- soundhead GS_MINIHEAD
- soundfireloop LP_GS_MINIGUN
- soundtrailoff GS_MINITAIL
- heat_values .8,5
- heat_effect heat, .5, 30, 60
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "fire"
- soundsetend GF_MGUN_CASING
- delaystart 0
- delayend 0
- function wpn_std_fire
- particle Effect_MiniMuz
- particleuserpoint mflash01
- end
- action "recoil"
- delaystart 0
- delayend 7
- function wpn_std_recoil
- particle Effect_50Calcasing
- particleuserpoint bcasing
- end
- action "reload"
- delayend 0
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_MINI
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- action "overheated"
- anim anim_wpn_idle
- delaystart 1
- delayend 1
- function wpn_std_emptyidle
- particleuserpoint heat
- particle fx_overheat1
- end
- end
- weapon "WPN_EMPLCDGRND"
- category 11
- rank 2
- statid 902
- round_type "MK19nade"
- clipsize 10
- startrounds 50
- error 0.5 0.5 0.5 0.5 0.5 0.5
- targetpitchmax 45
- targetpitchmin 45
- targetyawrange 135
- launchuserpoint camera
- crosshair coma20mm.tga
- hudicon h_mk19.tga
- heat_values 7,5
- heat_effect heat, .5, 30, 60
- scope_max_zero 1 100 100 1
- vmacrotoken mk19
- attachtextid attach_mk19
- flags auto
- flags Emplaced
- farpinfo 100 1
- pos -6 -14 -205 0 0 0
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "fire"
- soundsetend GS_EMP_GLAUNCH
- delayend 1
- function wpn_std_fire
- particle Effect_MK19Muz
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 30
- soundset GF_MK19_RECOIL
- function wpn_std_recoil
- particle Effect_Grencasing
- particleuserpoint bcasing
- end
- action "reload"
- delayend 300
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_AT4
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- action "overheated"
- anim anim_wpn_idle
- delaystart 1
- delayend 1
- function wpn_std_emptyidle
- particleuserpoint heat
- particle fx_overheat1
- end
- end
- weapon "WPN_GBU"
- category 11
- rank 3
- statid 903
- round_type "AMMO_GBU"
- clipsize 6
- startrounds 6
- error 0 0 0 0 0 0
- targetpitchmax 5
- targetpitchmin 5
- targetyawrange 8
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 13 0 20 0 1 H_round.tga
- launchuserpoint camera
- ammoclass CLASS_STINGER 1
- attachtextid attach_gunner
- crosshair 50cal.tga
- hudicon H_GBU27.tga
- farpinfo 2 5
- flags Sighted
- flags Monitor
- flags Emplaced
- flags 2DImpact
- flags 2DImpact
- flags ShowRange
- flags ForceScoped
- flags ShowImpactDist
- flags UseDesignator
- flags UseSpreadTwo
- scope_max_mag 6
- scope_min_mag 2
- soundlockedtone TONE_LOCKJAV
- sights AA_pip.tga 384 256 639 511 blend
- sights helo2_irn.tga 0 0 1023 767 blend
- pos -6 -14 -205 0 0 0
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "emptyidle"
- delayend 1
- delaystart 1
- anim anim_wpn_empty_idle
- function wpn_std_emptyidle
- end
- action "fire"
- delayend 0 ;//auto
- soundset GF_TANK_RL
- function wpn_std_fire
- end
- action "recoil"
- delaystart 0
- delayend 10
- function wpn_std_recoil
- end
- action "reload"
- delayend 0
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_AT4
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- end
- weapon "WPN_EMP50BD"
- category 11
- rank 4
- statid 904
- round_type "50cal_a"
- clipsize -1
- startrounds 500
- error 0.063 0.063 0.063 0.063 0.063 0.063
- targetpitchmax 15
- targetpitchmin 50
- targetyawrange 180
- vmacrotoken 50cal
- launchuserpoint camera
- gfx3 bdtret1
- attachtextid attach_50cal
- crosshair 50cal.tga
- hudicon h_Btret.tga
- flags auto
- flags Emplaced
- flags Thermal
- flags ForceScoped
- flags sighted
- flags ShowElevation
- flags FixVerticalOfst
- pos -66 0 -157 0 0 0
- scope_max_zero 10 50 200 1
- scope_max_mag 8 8
- scope_min_mag 2
- sights stkr_irn.tga 0 0 1023 767 blend
- sights pip_2.tga 384 321 639 448 blend
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "fire"
- soundsetend GS_50CAL
- delayend auto
- anim anim_wpn_fire
- particle Effect_MiniMuz
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 5
- function wpn_std_recoil
- particle Effect_50Calcasing
- particleuserpoint bcasing01
- end
- action "reload"
- delayend 0
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_MG
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- action "overheated"
- anim anim_wpn_idle
- delaystart 1
- delayend 1
- function wpn_std_emptyidle
- particleuserpoint heat
- particle fx_overheat1
- end
- end
- weapon "WPN_EMP50TRI"
- category 11
- rank 5
- statid 905
- round_type "50cal_a"
- clipsize -1
- startrounds 500
- error 0.063 0.063 0.063 0.063 0.063 0.063
- targetpitchmax 45
- targetpitchmin 45
- targetyawrange 180
- vmacrotoken 50cal
- launchuserpoint camera
- heat_values 3,5
- heat_effects heat, .5, 30, 60
- animadm b50_1st
- gfx1 H50_1st
- attachtextid attach_50cal
- crosshair 50cal.tga
- hudicon h_50cal.tga
- flags auto
- flags Emplaced
- pos -66 0 -157 0 0 0
- scope_max_zero 1 100 100 1
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "fire"
- anim anim_wpn_fire
- soundsetend GS_50CAL
- delayend auto
- function wpn_std_fire
- particle Effect_MiniMuz
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 1
- function wpn_std_recoil
- particle Effect_50Calcasing
- particleuserpoint bcasing
- end
- action "reload"
- delayend 0
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_MG
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- action "overheated"
- anim anim_wpn_idle
- delaystart 1
- delayend 1
- function wpn_std_emptyidle
- particleuserpoint heat
- particle fx_overheat1
- end
- end
- weapon "WPN_EMPKORD"
- category 11
- rank 6
- statid 906
- round_type "50cal_a"
- clipsize 100
- startrounds 500
- error 0.063 0.063 0.063 0.063 0.063 0.063
- targetpitchmax 15
- targetpitchmin 45
- targetyawrange 180
- vmacrotoken 50cal
- launchuserpoint camera
- heat_values 2,4
- heat_effects heat, .5, 30, 60
- animadm b50_1st
- gfx3 t8050cal
- attachtextid attach_kord
- crosshair 50cal.tga
- hudicon h_50cal.tga
- flags auto
- flags Emplaced
- flags Sighted
- farpinfo 100 1
- pos -66 0 -157 0 0 0
- scope_max_zero 1 100 100 1
- scope_max_mag 2
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "fire"
- anim anim_wpn_fire
- soundsetend GS_50CAL
- delayend auto
- function wpn_std_fire
- particle Effect_MiniMuz
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 1
- soundsetend GF_MGUN_CASING
- function wpn_std_recoil
- particle Effect_50Calcasing
- particleuserpoint bcasing
- end
- action "reload"
- delayend 0
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_MG
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- action "overheated"
- anim anim_wpn_idle
- delaystart 1
- delayend 1
- function wpn_std_emptyidle
- particleuserpoint heat
- particle fx_overheat1
- end
- end
- weapon "WPN_UG50cal"
- category 11
- rank 7
- statid 907
- round_type "50cal_a"
- clipsize 100
- startrounds 500
- error 0.063 0.063 0.063 0.063 0.063 0.063
- targetpitchmax 45
- targetpitchmin 45
- targetyawrange 180
- vmacrotoken 50cal
- launchuserpoint camera
- animadm b50_1st
- gfx1 H50_1st
- attachtextid attach_50cal
- crosshair 50cal.tga
- hudicon h_50cal.tga
- flags auto
- flags Emplaced
- farpinfo 100 1
- pos -66 0 -157 0 0 0
- scope_max_zero 1 100 100 1
- heat_values 3,5
- heat_effects heat, .5, 30, 60
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "fire"
- anim anim_wpn_fire
- soundsetend GS_50CAL
- delayend auto
- function wpn_std_fire
- particle Effect_MiniMuz
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 1
- function wpn_std_recoil
- particle Effect_50Calcasing
- particleuserpoint bcasing
- end
- action "reload"
- delayend 0
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_MG
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- action "overheated"
- anim anim_wpn_idle
- delaystart 1
- delayend 1
- function wpn_std_emptyidle
- particleuserpoint heat
- particle fx_overheat1
- end
- end
- weapon "WPN_EMPLCD50NA"
- category 11
- rank 8
- statid 908
- round_type "50cal_a"
- clipsize 100
- startrounds 500
- error 0.063 0.063 0.063 0.063 0.063 0.063
- targetpitchmax 15
- targetpitchmin 45
- targetyawrange 180
- vmacrotoken 50cal
- launchuserpoint camera
- heat_values 3,5
- heat_effects heat, .5, 30, 60
- animadm b50_1st
- gfx1 H50_1st
- attachtextid attach_50cal
- crosshair 50cal.tga
- hudicon h_50cal.tga
- flags auto
- flags Emplaced
- farpinfo 100 1
- pos -66 0 -157 0 0 0
- scope_max_zero 1 100 100 1
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "fire"
- anim anim_wpn_fire
- soundsetend GS_50CAL
- delayend auto
- function wpn_std_fire
- particle Effect_MiniMuz
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 1
- soundsetend GF_MGUN_CASING
- function wpn_std_recoil
- particle Effect_50Calcasing
- particleuserpoint bcasing
- end
- action "reload"
- delayend 0
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_MG
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- action "overheated"
- anim anim_wpn_idle
- delaystart 1
- delayend 1
- function wpn_std_emptyidle
- particleuserpoint heat
- particle fx_overheat1
- end
- end
- weapon "WPN_EMP50TRI180"
- category 11
- rank 9
- statid 909
- round_type "50cal_a"
- clipsize -1
- startrounds 500
- error 0.063 0.063 0.063 0.063 0.063 0.063
- targetpitchmax 45
- targetpitchmin 45
- targetyawrange 90
- vmacrotoken 50cal
- launchuserpoint camera
- heat_values 3,5
- heat_effects heat, .5, 30, 60
- animadm b50_1st
- gfx1 H50_1st
- attachtextid attach_50cal
- crosshair 50cal.tga
- hudicon h_50cal.tga
- flags auto
- flags Emplaced
- pos -66 0 -157 0 0 0
- scope_max_zero 1 100 100 1
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "fire"
- anim anim_wpn_fire
- soundsetend GS_50CAL
- delayend auto
- function wpn_std_fire
- particle Effect_MiniMuz
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 1
- function wpn_std_recoil
- particle Effect_50Calcasing
- particleuserpoint bcasing
- end
- action "reload"
- delayend 0
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_MG
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- action "overheated"
- anim anim_wpn_idle
- delaystart 1
- delayend 1
- function wpn_std_emptyidle
- particleuserpoint heat
- particle fx_overheat1
- end
- end
- weapon "WPN_WEAKAIMINI"
- category 11
- rank 10
- statid 910
- round_type "wkminirnds"
- clipsize 1000
- startrounds 2000
- error 0.063 0.063 0.063 0.063 0.063 0.063
- targetpitchmax 75
- targetpitchmin 12
- targetyawrange 75
- launchuserpoint camera
- attachtextid attach_minigun
- vmacrotoken mg
- scope_max_zero 1 100 100 1
- crosshair 50cal.tga
- hudicon h_minign.tga
- flags auto
- flags Emplaced
- flags Sighted
- farpinfo 100 1
- scope_max_mag 2
- pos -6 -14 -205 0 0 0
- soundhead GS_MINIHEAD
- soundfireloop LP_GS_MINIGUN
- soundtrailoff GS_MINITAIL
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "fire"
- soundsetend GF_MGUN_CASING
- delayend 0
- function wpn_std_fire
- particle Effect_MiniMuz
- particleuserpoint mflash01
- end
- action "recoil"
- delaystart 0
- delayend 7
- function wpn_std_recoil
- particle Effect_50Calcasing
- particleuserpoint bcasing
- end
- action "reload"
- delayend 0
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_MINI
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- action "overheated"
- anim anim_wpn_idle
- delaystart 1
- delayend 1
- function wpn_std_emptyidle
- particleuserpoint heat
- particle fx_overheat1
- end
- end
- weapon "WPN_EMPLCDHUM"
- category 11
- rank 11
- statid 911
- round_type "MK19nade"
- clipsize 10
- startrounds 50
- error 0.5 0.5 0.5 0.5 0.5 0.5
- targetpitchmax 45
- targetpitchmin 90
- targetyawrange 180
- launchuserpoint camera
- crosshair coma20mm.tga
- hudicon h_mk19.tga
- attachtextid attach_mk19
- vmacrotoken mk19
- scope_max_zero 1 100 100 1
- flags auto
- flags Emplaced
- flags 2DImpact
- flags Monitor
- farpinfo 100 1
- pos -6 -14 -205 0 0 0
- heat_values 7,5
- heat_effect heat, .5, 30, 60
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "fire"
- soundsetend GS_EMP_GLAUNCH
- delayend 1
- function wpn_std_fire
- particle Effect_MK19Muz
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 30
- function wpn_std_recoil
- particle Effect_Grencasing
- particleuserpoint bcasing
- end
- action "reload"
- delayend 300
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_AT4
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- action "overheated"
- anim anim_wpn_idle
- delaystart 1
- delayend 1
- function wpn_std_emptyidle
- particleuserpoint heat
- particle fx_overheat1
- end
- end
- weapon "WPN_EMPLCDBOT"
- category 11
- rank 12
- statid 912
- round_type "MK19nade"
- clipsize 10
- startrounds 50
- error 0.5 0.5 0.5 0.5 0.5 0.5
- targetpitchmax 45
- targetpitchmin 90
- targetyawrange 90
- launchuserpoint camera
- crosshair coma20mm.tga
- hudicon h_mk19.tga
- attachtextid attach_mk19
- vmacrotoken mk19
- scope_max_zero 1 100 100 1
- flags auto
- flags Emplaced
- flags 2DImpact
- flags Monitor
- farpinfo 100 1
- pos -6 -14 -205 0 0 0
- heat_values 7,5
- heat_effect heat, .5, 30, 60
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "fire"
- soundsetend GS_EMP_GLAUNCH
- delayend 1
- function wpn_std_fire
- particle Effect_MK19Muz
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 30
- function wpn_std_recoil
- particle Effect_Grencasing
- particleuserpoint bcasing
- end
- action "reload"
- delayend 300
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_AT4
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- action "overheated"
- anim anim_wpn_idle
- delaystart 1
- delayend 1
- function wpn_std_emptyidle
- particleuserpoint heat
- particle fx_overheat1
- end
- end
- weapon "WPN_EMP50BOT180"
- category 11
- rank 13
- statid 913
- round_type "50cal_a"
- clipsize -1
- startrounds 500
- error 0.063 0.063 0.063 0.063 0.063 0.063
- targetpitchmax 45
- targetpitchmin 45
- targetyawrange 90
- vmacrotoken 50cal
- launchuserpoint camera
- heat_values 3,5
- heat_effects heat, .5, 30, 60
- animadm b50_1st
- gfx1 H50_1st
- attachtextid attach_50cal
- crosshair 50cal.tga
- hudicon h_50cal.tga
- flags auto
- flags Emplaced
- pos -66 0 -157 0 0 0
- scope_max_zero 1 100 100 1
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "fire"
- anim anim_wpn_fire
- soundsetend GS_50CAL
- delayend auto
- function wpn_std_fire
- particle Effect_MiniMuz
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 1
- function wpn_std_recoil
- particle Effect_50Calcasing
- particleuserpoint bcasing
- end
- action "reload"
- delayend 0
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_MG
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- action "overheated"
- anim anim_wpn_idle
- delaystart 1
- delayend 1
- function wpn_std_emptyidle
- particleuserpoint heat
- particle fx_overheat1
- end
- end
- weapon "WPN_EMPLCDSUV"
- category 11
- rank 14
- statid 914
- round_type "MK19nade"
- clipsize 10
- startrounds 50
- error 0.5 0.5 0.5 0.5 0.5 0.5
- targetpitchmax 45
- targetpitchmin 90
- targetyawrange 180
- launchuserpoint camera
- crosshair coma20mm.tga
- hudicon h_mk19.tga
- attachtextid attach_mk19
- vmacrotoken mk19
- scope_max_zero 1 100 100 1
- flags auto
- flags Emplaced
- farpinfo 100 1
- pos -6 -14 -205 0 0 0
- heat_values 7,5
- heat_effect heat, .5, 30, 60
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "fire"
- soundsetend GS_EMP_GLAUNCH
- delayend 1
- function wpn_std_fire
- particle Effect_MK19Muz
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 30
- function wpn_std_recoil
- particle Effect_Grencasing
- particleuserpoint bcasing
- end
- action "reload"
- delayend 300
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_AT4
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- action "overheated"
- anim anim_wpn_idle
- delaystart 1
- delayend 1
- function wpn_std_emptyidle
- particleuserpoint heat
- particle fx_overheat1
- end
- end
- weapon "WPN_EMPLCD50SUV"
- category 11
- rank 15
- statid 915
- round_type "50cal_a"
- clipsize 200
- startrounds 600
- error 0.063 0.063 0.063 0.063 0.063 0.063
- targetpitchmax 15
- targetpitchmin 45
- targetyawrange 180
- vmacrotoken 50cal
- launchuserpoint camera
- animadm b50_1st
- gfx1 H50_1st
- attachtextid attach_50cal
- crosshair 50cal.tga
- hudicon h_50cal.tga
- flags Sighted
- flags auto
- farpinfo 100 1
- pos -66 0 -157 0 0 0
- scope_max_zero 1 100 100 1
- heat_values 3,5
- heat_effects heat, .5, 30, 60
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "fire"
- anim anim_wpn_fire
- soundsetend GS_50CAL
- delayend auto
- function wpn_std_fire
- particle Effect_MiniMuz
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 1
- soundsetend GF_MGUN_CASING
- function wpn_std_recoil
- particle Effect_50Calcasing
- particleuserpoint bcasing
- end
- action "reload"
- delayend 0
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_MG
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- action "overheated"
- anim anim_wpn_idle
- delaystart 1
- delayend 1
- function wpn_std_emptyidle
- particleuserpoint heat
- particle fx_overheat1
- end
- end
- weapon "WPN_EMINIDFLT"
- category 11
- rank 16
- statid 916
- round_type "minirnds_ah6"
- clipsize 1000
- startrounds 1000
- error 0.5 0.5 0.5 0.5 0.5 0.5
- targetpitchmax 75
- targetpitchmin 12
- targetyawrange 75
- launchuserpoint bullet
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 4 0 3 0 25 H_round.tga
- attachtextid attach_minigun
- farpinfo 100 1
- heat_values .5,5
- heat_effects heat, .5, 30, 60
- crosshair 50cal.tga
- hudicon h_minign.tga
- flags auto
- flags Emplaced
- pos -6 -14 -205 0 0 0
- soundhead GS_MINIHEAD
- soundfireloop LP_GS_MINIGUN
- soundtrailoff GS_MINITAIL
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "fire"
- soundsetend GF_MGUN_CASING
- delayend 1
- function wpn_std_fire
- particle Effect_MiniMuz
- particleuserpoint mflash01
- end
- action "recoil"
- delaystart 0
- delayend 1
- function wpn_std_recoil
- particle Effect_50Calcasing
- particleuserpoint bcasing
- end
- action "reload"
- delayend 0
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_MINI
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- end
- weapon "WPN_HELOROCKET"
- category 11
- rank 17
- statid 917
- round_type "ROCKET"
- clipsize 32
- startrounds 32
- error 0.5 0.5 0.5 0.5 0.5 0.5
- targetpitchmax 5
- targetpitchmin 5
- targetyawrange 5
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 4 0 4 0 1 H_round.tga
- launchuserpoint bullet
- vmacrotoken mg
- farpinfo 3 1
- ammoclass CLASS_70MM_ROCKET 1
- attachtextid attach_gunner
- crosshair rockpip2.tga
- hudicon h_rocket.tga
- flags auto
- flags Emplaced
- flags sighted
- flags ForceScoped
- flags showhudpip
- sights helo_irn.tga 0 0 1023 767 blend
- sights 50cal.tga 480 351 543 416 blend
- pos -6 -14 -205 0 0 0
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "fire"
- soundset GS_HELOROCKET
- delayend 0
- function wpn_std_fire
- particle Effect_rocketLaunch
- particleuserpoint mflash01
- end
- action "recoil"
- delaystart 0
- delayend 30
- function wpn_std_recoil
- end
- action "reload"
- delayend 0
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_MINI
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- end
- weapon "WPN_ROCKTDFLT"
- category 11
- rank 18
- statid 918
- round_type "ROCKET"
- clipsize 32
- startrounds 32
- error 0.5 0.5 0.5 0.5 0.5 0.5
- targetpitchmax 5
- targetpitchmin 5
- targetyawrange 5
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 4 0 4 0 1 H_round.tga
- launchuserpoint bullet
- farpinfo 3 1
- ammoclass CLASS_70MM_ROCKET 1
- attachtextid attach_minigun
- crosshair 50cal.tga
- hudicon h_rocket.tga
- flags auto
- flags Emplaced
- flags sighted
- flags ForceScoped
- flags ShowElevation
- sights helo_irn.tga 0 0 1023 767 blend
- sights 50cal.tga 480 351 543 416 blend
- pos -6 -14 -205 0 0 0
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "fire"
- soundset GS_HELOROCKET
- delayend 0
- function wpn_std_fire
- particle Effect_rocketLaunch
- particleuserpoint mflash01
- end
- action "recoil"
- delaystart 0
- delayend 30
- function wpn_std_recoil
- end
- action "reload"
- delayend 0
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_MINI
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- end
- weapon "WPN_EMPLCDM60"
- category 11
- rank 19
- statid 919
- attachtextid attach_m60
- loadout_menu_icon tbd.tga
- loadout_menu_textid WEAP_SHORT_M60
- loadout_menu_ttdesc WEAP_DESC_M60
- weapon_class primary
- round_type "AMMO_M60_762MM"
- clipsize 200
- startrounds 600
- error 0.063 0.063 0.063 0.063 0.063 0.063
- targetpitchmax 22
- targetpitchmin 50
- targetyawrange 120
- ammoclass CLASS_762MMAUTO 1
- launchuserpoint bullet
- heat_values 3, 12
- heat_effects heat, .5, 30, 60
- flags auto
- flags Sighted
- farpinfo 100 1
- scope_max_mag 2
- sights M60_irn.tga 163 75 858 767 blend
- vmacrotoken m60
- scope_max_zero 1 100 100 1
- crosshair coma20mm.tga
- hudicon H_m60.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 6 0 3 0 5 H_round.tga
- animadm Z60_1st
- gfx1 M60_1st
- pos 7.25, 1.31, -209.00 2.750, 1.250, 0.000
- tpos -0.20, 24.59, -209.23 359.750, 2.750, 0.500
- action "idle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend 7
- soundsetend GS_MG_M60
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_M60MF
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 0
- anim anim_wpn_recoil
- function wpn_std_recoil
- particle Effect_M60Cas
- particleuserpoint bcasing
- end
- action "reload"
- delayend auto
- soundset GF_M60_RL
- anim anim_wpn_reload
- function wpn_std_reload
- end
- action "empty"
- delaystart 0
- delayend auto
- soundset DRY_MG
- anim anim_wpn_empty
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- anim anim_wpn_switchto
- function wpn_std_switchto
- soundset GF_MG_ST
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- anim anim_wpn_switchfrom
- function wpn_std_switchfrom
- soundset GF_MG_SF
- end
- action "switchrank"
- delaystart 1
- delayend 1
- anim anim_wpn_switchrank
- function wpn_std_switchrank
- end
- end
- weapon "WPN_BTRTURRET"
- category 11
- rank 20
- statid 920
- round_type "30MM"
- clipsize 1000
- startrounds 1000
- error 0.063 0.063 0.063 0.063 0.063 0.063
- targetpitchmax 5
- targetpitchmin 45
- targetyawrange 180
- launchuserpoint camera
- vmacrotoken 30mm
- gfx3 Eturret
- crosshair 50cal.tga
- hudicon h_etret.tga
- heat_values 1,5
- heat_effects heat, .5, 30, 60
- attachtextid attach_KPVT //attach_30mmturret
- flags auto
- flags Emplaced
- flags sighted
- flags ForceScoped
- flags ShowElevation
- flags Monitor
- flags FixVerticalOfst
- flags 2DImpact
- farpinfo 100 1
- scope_max_zero 20 50 200
- scope_max_mag 10
- scope_min_mag 2
- sights helo_irn.tga 0 0 1023 767 blend
- sights pip_3.tga 384 321 639 448 blend
- pos -16 0 -155 0 0 0
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "fire"
- anim anim_wpn_fire
- soundsetend GS_30MM
- delayend auto
- function wpn_std_fire
- particle Effect_ETurret
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 12
- function wpn_std_recoil
- particle Effect_ETurretSmoke
- particleuserpoint mflash01
- end
- action "reload"
- delayend 0
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_MG
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- end
- weapon "WPN_STRYKERTURRET"
- category 11
- rank 21
- statid 921
- round_type "50cal"
- clipsize 1000
- startrounds 1000
- error 0.063 0.063 0.063 0.063 0.063 0.063
- targetpitchmax 5
- targetpitchmin 45
- targetyawrange 180
- vmacrotoken 50cal
- launchuserpoint camera
- gfx3 Eturret2
- heat_values 1,5
- heat_effects heat, .5, 30, 60
- crosshair 50cal.tga
- hudicon h_etret2.tga
- attachtextid attach_50cal
- flags auto
- flags Emplaced
- flags sighted
- flags ForceScoped
- flags ShowElevation
- flags Monitor
- flags FixVerticalOfst
- flags 2DImpact
- farpinfo 100 1
- scope_max_zero 20 50 200
- scope_max_mag 10
- scope_min_mag 2
- sights stkr_irn.tga 0 0 1023 767 blend
- sights pip_2.tga 384 321 639 448 blend
- pos -16 0 -155 0 0 0
- Tpos -16 0 -155 0 0 0
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "fire"
- anim anim_wpn_fire
- soundsetend GS_50CAL
- delayend auto
- function wpn_std_fire
- particle Effect_ETurret
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 8
- function wpn_std_recoil
- particle Effect_ETurretSmoke
- particleuserpoint mflash01
- end
- action "reload"
- delayend 0
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_MG
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- end
- weapon "WPN_M1TURRET"
- category 11
- rank 22
- statid 922
- round_type "M1Round"
- clipsize 1
- startrounds 40
- error 0.063 0.063 0.063 0.063 0.063 0.063
- targetpitchmax 10
- targetpitchmin 45
- targetyawrange 180
- vmacrotoken gunn
- emplacedstance 5
- launchuserpoint camera
- heat_values 100, 17 ;//10,5
- heat_effects heat, .5, 30, 60
- crosshair 50cal.tga
- commandersX UiGunner.tga
- hudicon h_etret3.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 7 0 6 0 2 H_round.tga
- attachtextid attach_M1Turret
- farpinfo 4 1
- ;// flags Monitor
- flags 2DImpact
- flags sighted
- flags ShowRange
- flags Emplaced
- flags ForceScoped
- flags ShowElevation
- flags ShowComander
- flags NoCardSwitch
- scope_max_zero 10 100 200 1
- scope_max_mag 10 2
- scope_paralax_distance .814
- sights helo_irn.tga 0 0 1023 767 blend
- sights pip_5.tga 384 256 639 511 blend
- pos -16 0 -155 0 0 0
- Tpos -16 0 -155 0 0 0
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "fire"
- anim anim_wpn_fire
- soundsetend GS_TANK
- delayend auto
- function wpn_std_fire
- particle fx_m1a1_muzz
- particleuserpoint mflash01
- action_value 10
- end
- action "recoil"
- delaystart 1
- delayend 30
- function wpn_std_recoil
- particle fx_m1a1_shckwv
- particleuserpoint bcasing01
- end
- action "reload"
- delaystart 100
- delayend 256
- soundset GF_TANK_RL
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_MG
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- end
- weapon "WPN_T80TURRET"
- category 11
- rank 23
- statid 923
- round_type "T80Round"
- clipsize 1
- startrounds 40
- error 0.063 0.063 0.063 0.063 0.063 0.063
- targetpitchmax 10
- targetpitchmin 45
- targetyawrange 180
- vmacrotoken gunn
- launchuserpoint camera
- heat_values 100, 16 ;//9,5
- heat_effects heat, .5, 30, 60
- crosshair 50cal.tga
- hudicon h_etret3.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 7 0 6 0 2 H_round.tga
- attachtextid attach_T80Turret
- farpinfo 4 1
- flags ShowRange
- flags Sighted
- flags Emplaced
- flags ForceScoped
- flags ShowElevation
- flags ShowComander
- flags NoCardSwitch
- flags 2DImpact
- ;// flags Monitor
- scope_max_zero 10 100 300 1
- scope_max_mag 10 2
- scope_paralax_distance -.574
- sights helo_irn.tga 0 0 1023 767 blend
- sights pip_5.tga 384 256 639 511 blend
- pos -16 0 -155 0 0 0
- Tpos -16 0 -155 0 0 0
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "fire"
- anim anim_wpn_fire
- soundsetend GS_TANK
- delayend auto
- function wpn_std_fire
- particle fx_m1a1_muzz
- particleuserpoint mflash01
- action_value 10
- end
- action "recoil"
- delaystart 1
- delayend 30
- function wpn_std_recoil
- particle fx_m1a1_shckwv
- particleuserpoint bcasing01
- end
- action "reload"
- delaystart 95
- delayend 298
- soundset GF_TANK_RL
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_MG
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- end
- weapon "WPN_QUAD50-1"
- category 11
- rank 24
- statid 924
- round_type "ANTIAIR"
- clipsize -1
- startrounds -1
- error 0.5 0.5 0.5 0.5 0.5 0.5
- targetpitchmax 5
- targetpitchmin 75
- targetyawrange 90
- launchuserpoint bullet
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 4 0 3 0 25 H_round.tga
- attachtextid attach_antiair
- crosshair 50cal.tga
- hudicon h_A50air.tga
- farpinfo 100 1
- flags auto
- flags Emplaced
- pos -6 -14 -205 0 0 0
- heat_values 1,5
- heat_effect heat, .5, 30, 60
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "fire"
- soundsetend GS_50CAL
- delayend 1
- function wpn_std_fire
- particle Effect_MiniMuz
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 1
- function wpn_std_recoil
- particle Effect_50Calcasing
- particleuserpoint bcasing
- end
- action "reload"
- delayend 0
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_MG
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- action "overheated"
- anim anim_wpn_idle
- delaystart 1
- delayend 1
- function wpn_std_emptyidle
- particleuserpoint heat
- particle fx_overheat1
- end
- end
- weapon "WPN_QUAD50-2"
- category 11
- rank 25
- statid 925
- round_type "ANTIAIR"
- clipsize -1
- startrounds -1
- error 0.5 0.5 0.5 0.5 0.5 0.5
- targetpitchmax 5
- targetpitchmin 75
- targetyawrange 180
- launchuserpoint bullet
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 4 0 3 0 25 H_round.tga
- attachtextid attach_antiair
- crosshair 50cal.tga
- hudicon h_A50air.tga
- farpinfo 100 1
- flags auto
- flags Emplaced
- pos -6 -14 -205 0 0 0
- heat_values 1,5
- heat_effect heat, .5, 30, 60
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "fire"
- soundsetend GS_50CAL
- delayend 1
- function wpn_std_fire
- particle Effect_MiniMuz
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 1
- function wpn_std_recoil
- particle Effect_50Calcasing
- particleuserpoint bcasing
- end
- action "reload"
- delayend 0
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_MG
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- action "overheated"
- anim anim_wpn_idle
- delaystart 1
- delayend 1
- function wpn_std_emptyidle
- particleuserpoint heat
- particle fx_overheat1
- end
- end
- weapon "WPN_HELOGUN"
- category 11
- rank 26
- statid 926
- round_type "50cal"
- clipsize 1100
- startrounds 1100
- error 0.063 0.063 0.063 0.063 0.063 0.063
- targetpitchmax 15
- targetpitchmin 45
- targetyawrange 180
- vmacrotoken mg
- launchuserpoint camera
- heat_values 2,5
- heat_effects heat, .5, 30, 60
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 6 0 4 0 34 H_round.tga
- attachtextid attach_gunner
- crosshair 50cal.tga
- hudicon h_30mm.tga
- farpinfo 100 1
- flags auto
- flags Emplaced
- flags sighted
- flags ForceScoped
- flags ShowRange
- flags ShowElevation
- scope_max_zero 20 50 200
- scope_max_mag 32
- scope_min_mag 1
- sights Pip_6hg.tga 0 0 1023 767 blend
- sights helo_irn.tga 0 0 1023 767 blend
- pos -66 0 -157 0 0 0
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "fire"
- soundsetend GS_M230
- delayend 1
- function wpn_std_fire
- particle Effect_MiniMuz
- particleuserpoint mflash01
- end
- action "recoil"
- delaystart 0
- delayend 7
- soundsetend GF_MGUN_CASING
- function wpn_std_recoil
- particle Effect_50Calcasing
- particleuserpoint bcasing
- end
- action "reload"
- delayend 0
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_MG
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- end
- weapon "WPN_MAVRICKA"
- category 11
- rank 27
- statid 927
- round_type "SAM"
- clipsize 8
- startrounds 8
- error 0.5 0.5 0.5 0.5 0.5 0.5
- targetpitchmax 75
- targetpitchmin 12
- targetyawrange 75
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 11 0 15 0 1 H_round.tga
- launchuserpoint bullet
- ammoclass CLASS_STINGER 1
- attachtextid attach_minigun
- crosshair 50cal.tga
- hudicon H_AAMIC.tga
- farpinfo 4 5
- flags auto
- flags Emplaced
- flags ViewLock
- pos -6 -14 -205 0 0 0
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "emptyidle"
- delayend 1
- delaystart 1
- anim anim_wpn_empty_idle
- function wpn_std_emptyidle
- end
- action "fire"
- delayend 0
- soundset GS_STINGER
- function wpn_std_fire
- particle Effect_at4mf
- particleuserpoint mflash01
- end
- action "recoil"
- delaystart 0
- delayend 30
- function wpn_std_recoil
- end
- action "reload"
- delayend 0
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_AT4
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- end
- weapon "WPN_HELLFIRE"
- category 11
- rank 28
- statid 928
- round_type "JAVELINa"
- clipsize 16
- startrounds 16
- error 0 0 0 0 0 0 //0.5 0.5 0.5 0.5 0.5 0.5
- targetpitchmax 75
- targetpitchmin 12
- targetyawrange 75
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 6 0 8 0 1 H_round.tga
- launchuserpoint bullet
- ammoclass CLASS_JAVELIN 1
- attachtextid attach_gunner
- crosshair helTDbox.tga
- hudicon h_rocket.tga
- farpinfo 4 5
- heat_values 70, 5
- heat_effects heat, .5, 30, 60
- flags auto
- flags Emplaced
- flags Sighted
- flags ForceScoped
- flags showhudpip
- flags ShowRange
- flags ViewLock
- flags 2DImpact
- flags Thermal
- scope_max_zero 20 50 0 0
- scope_max_mag 30
- scope_min_mag 2
- soundlockedtone TONE_LOCKJAV
- sights Pip_6hh.tga 0 0 1023 767 blend
- sights helo2_irn.tga 0 0 1023 767 blend
- pos -6 -14 -205 0 0 0
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "emptyidle"
- delayend 1
- delaystart 1
- anim anim_wpn_empty_idle
- function wpn_std_emptyidle
- end
- action "fire"
- delayend 0
- soundset GS_STINGER
- function wpn_std_fire
- particle Effect_at4mf
- particleuserpoint mflash01
- end
- action "recoil"
- delaystart 0
- delayend 30
- function wpn_std_recoil
- end
- action "reload"
- delayend 0
- soundset GF_AT4_RL
- function wpn_std_reload
- soundset GF_AT4_REC
- end
- action "empty"
- soundset DRY_AT4
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- end
- weapon "WPN_Howit"
- category 11
- rank 29
- statid 929
- round_type "AMMO_Howit"
- clipsize 1
- startrounds 40
- error 0.063 0.063 0.063 0.063 0.063 0.063
- targetpitchmax 10
- targetpitchmin 70 ;//45
- targetyawrange 130
- vmacrotoken gunn
- emplacedstance 5
- launchuserpoint bullet
- heat_values 20, 1 ;//heat_values 100, 20
- heat_effects heat, .5, 30, 60
- crosshair 50cal.tga
- hudicon H_howit.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 7 0 6 0 2 H_round.tga
- attachtextid attach_BCannon1
- farpinfo 4 1
- ;// flags Monitor
- flags 2DImpact
- flags sighted
- flags ShowRange
- flags Emplaced
- flags ForceScoped
- flags ShowElevation
- flags NoCardSwitch
- flags ShowImpactDist
- flags UseDesignator
- flags UseSpreadTwo
- scope_max_zero 10 100 200
- scope_max_mag 2
- scope_min_mag 2
- sights helo_irn.tga 0 0 1023 767 blend
- sights pip_4.tga 173 51 848 713 blend
- pos -16 0 -155 0 0 0
- Tpos -16 0 -155 0 0 0
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "fire"
- anim anim_wpn_fire
- soundsetend GS_TANK
- delayend auto
- function wpn_std_fire
- particle fx_m1a1_muzz
- particleuserpoint mflash
- action_value 10
- end
- action "recoil"
- delaystart 1
- delayend 30
- function wpn_std_recoil
- particle fx_m1a1_shckwv
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 100
- delayend 256
- soundset GF_TANK_RL
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_MG
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- end
- weapon "WPN_ZIS"
- category 11
- rank 30
- statid 930
- round_type "T80Round"
- clipsize -1
- startrounds -1
- error 0.063 0.063 0.063 0.063 0.063 0.063
- targetpitchmax 5
- targetpitchmin 10
- targetyawrange 30
- vmacrotoken gunn
- emplacedstance 5
- launchuserpoint bullet
- crosshair 50cal.tga
- hudicon H_zis01.tga
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 7 0 6 0 2 H_round.tga
- attachtextid attach_zis
- farpinfo 4 1
- flags Monitor
- flags 2DImpact
- flags sighted
- flags ShowRange
- flags Emplaced
- flags ForceScoped
- flags ShowElevation
- flags NoCardSwitch
- scope_max_zero 10 100 200
- scope_max_mag 2
- scope_min_mag 2
- sights bmd_pip2.tga 175 61 848 713 blend
- pos -16 0 -155 0 0 0
- Tpos -16 0 -155 0 0 0
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "fire"
- anim anim_wpn_fire
- soundsetend GS_TANK
- delayend auto
- function wpn_std_fire
- particle fx_m1a1_muzz
- particleuserpoint mflash01
- action_value 10
- end
- action "recoil"
- delaystart 120
- delayend 120
- function wpn_std_recoil
- particle fx_m1a1_shckwv
- particleuserpoint bcasing01
- end
- action "reload"
- delaystart 100
- delayend 256
- soundset GF_TANK_RL
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_MG
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- end
- weapon "WPN_HELOROCKET2"
- category 11
- rank 31
- statid 931
- round_type "ROCKET"
- clipsize 32
- startrounds 32
- error 0.5 0.5 0.5 0.5 0.5 0.5
- targetpitchmax 5
- targetpitchmin 5
- targetyawrange 5
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 4 0 4 0 1 H_round.tga
- launchuserpoint bullet
- vmacrotoken mg
- farpinfo 3 1
- ammoclass CLASS_70MM_ROCKET 1
- attachtextid attach_gunner
- crosshair rockpip2.tga
- hudicon h_rocket.tga
- flags auto
- flags Emplaced
- flags Sighted
- flags ForceScoped
- flags showhudpip
- flags ShowRange
- flags ShowElevation
- flags ViewLock
- flags showhudpip
- sights helo_irn.tga 0 0 1023 767 blend
- sights Pip_6a.tga 497 369 528 400 blend
- pos -6 -14 -205 0 0 0
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "fire"
- soundset GS_HELOROCKET
- delayend 0
- function wpn_std_fire
- particle Effect_rocketLaunch
- particleuserpoint mflash01
- end
- action "recoil"
- delaystart 0
- delayend 30
- function wpn_std_recoil
- end
- action "reload"
- delayend 0
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_MINI
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- end
- //_; ========================================================NEW========================================================
- weapon "WPN_SPAAG"
- category 11
- rank 32
- statid 932
- round_type "ANTIAIR"
- clipsize 1000
- startrounds 1000
- error 0.15 0.25 0.15 0.15 0.15 0.15
- targetpitchmax 5
- targetpitchmin 60
- targetyawrange 180
- launchuserpoint camera
- vmacrotoken mg
- scope_max_zero 1 100 100 1
- scope_max_mag 4
- scope_min_mag 2
- sights AA_sight.tga 0 0 1023 767 blend
- sights helo_irn.tga 0 0 1023 767 blend
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 8 0 3 0 25 H_round.tga
- attachtextid attach_antiair
- crosshair coma20mm.tga
- hudicon h_minign.tga
- farpinfo 50 1
- flags auto
- flags Emplaced
- flags Sighted
- flags ForceScoped
- flags Monitor
- flags ShowComander
- flags onlylockscoped
- soundlockedtone TONE_LOCKSTING
- pos -6 -14 -205 0 0 0
- heat_values 2,7 //.5,6
- heat_effect heat, .5, 30, 60
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "fire"
- soundsetend GS_30MM ;//GS_20mmIC
- delaystart 0
- delayend auto
- function wpn_std_fire
- particle Effect_MiniMuz
- particleuserpoint mflash01
- end
- action "recoil"
- delaystart 0
- delayend 3
- function wpn_std_recoil
- particle Effect_50Calcasing ;//Effect_rocketLaunch
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 100
- delayend 270
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_MINI
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- action "overheated"
- anim anim_wpn_idle
- delaystart 1
- delayend 1
- function wpn_std_emptyidle
- particleuserpoint heat
- particle fx_overheat1
- end
- end
- weapon "WPN_TNUKEL"
- category 11
- rank 33
- statid 933
- round_type "NUKE_Howit"
- clipsize 1
- startrounds 1
- error 0.063 0.063 0.063 0.063 0.063 0.063
- targetpitchmax -26
- targetpitchmin 85
- targetyawrange 180
- launchuserpoint bullet
- vmacrotoken 50cal
- emplacedstance 5
- crosshair 50cal.tga
- hudicon M_scud.tga
- attachtextid attach_nuke
- farpinfo 4 1
- flags Monitor
- flags 2DImpact
- flags ShowRange
- flags Emplaced
- flags NoCardSwitch
- flags ShowImpactDist
- flags UseDesignator
- flags UseSpreadTwo
- scope_max_zero 20 50 200
- scope_max_mag 30
- scope_min_mag 2
- heat_values 100, 7
- sights stkr_irn.tga 0 0 1023 767 blend
- sights pip_2.tga 384 321 639 448 blend
- pos -16 0 -155 0 0 0
- tpos -16 0 -155 0 0 0
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "fire"
- anim anim_wpn_fire
- soundsetend GS_AT4
- delayend auto
- function wpn_std_fire
- particle fx_m1a1_muzz ;//Effect_at4mf
- particleuserpoint mflash01
- action_value 10
- end
- action "recoil"
- delaystart 1
- delayend 30
- function wpn_std_recoil
- particle fx_m1a1_shckwv
- particleuserpoint bcasing01
- end
- action "reload"
- delaystart 100
- delayend 790 ;// was 307
- ;//soundset GF_TANK_RL
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_MG
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- end
- weapon "WPN_KPVT"
- category 11
- rank 34
- statid 934
- round_type "20mm"
- clipsize 250
- startrounds 750
- error 0.063 0.063 0.063 0.063 0.063 0.063
- targetpitchmax 7
- targetpitchmin 20
- targetyawrange 180
- vmacrotoken 30mm
- emplacedstance 5
- launchuserpoint camera
- crosshair 50cal.tga
- hudicon h_etret.tga
- heat_values 4, 9 ;// was 1, 5
- heat_effects heat, .5, 30, 60
- attachtextid attach_30mmturret ;//attach_KPVT
- farpinfo 50 1
- flags auto
- flags Monitor
- flags 2DImpact
- flags sighted
- flags ShowRange
- flags Emplaced
- flags ForceScoped
- flags ShowElevation
- flags NoCardSwitch
- scope_max_zero 10 100 200
- scope_max_mag 4
- scope_min_mag 2
- sights tow_pip.tga 0 0 1023 767 blend
- sights bmd_pip2.tga 175 61 848 713 blend
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 4 0 4 0 8 H_round.tga
- pos -16 0 -155 0 0 0
- Tpos -16 0 -155 0 0 0
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "fire"
- anim anim_wpn_fire
- soundsetend GS_20mmIC
- delayend 1
- function wpn_std_fire
- particle Effect_MiniMuz
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 9
- function wpn_std_recoil
- particle Effect_50Calcasing
- particleuserpoint bcasing01
- end
- action "reload"
- delaystart 100
- delayend 270
- soundset GF_ICMG_RL
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_MG
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- end
- weapon "WPN_TOW1"
- category 11
- rank 35
- statid 935
- weapon_class primary
- round_type "TOW"
- clipsize 1
- startrounds 10
- error 0.063 0.063 0.063 0.063 0.063 0.063
- targetpitchmax 12
- targetpitchmin 20
- targetyawrange 180
- vmacrotoken gunn
- launchuserpoint camera
- ammoclass CLASS_JAVELIN 1
- crosshair coma20mm.tga
- hudicon H_wietT.tga
- attachtextid attach_wietT
- farpinfo 1 2
- flags 2DImpact
- flags sighted
- flags ShowRange
- flags Scoped
- flags OnlyFireScoped
- flags LaserBeam
- flags ViewLock
- soundlockedtone TONE_LOCKJAV
- scope_max_mag 10
- scope_min_mag 10
- sights tow_pip.tga 0 0 1023 767 blend
- sights Pip_6.tga 0 0 1023 767 blend
- gfx3 sd_TOWg1
- pos -16 0 -155 0 0 0
- Tpos -16 0 -155 0 0 0
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "emptyidle"
- delayend auto
- anim anim_wpn_idle
- function wpn_std_idle
- end
- action "fire"
- delayend auto
- soundsetend GS_AT4
- anim anim_wpn_fire
- function wpn_std_fire
- particle Effect_at4mf
- particleuserpoint mflash01
- action_value 10
- end
- action "recoil"
- delaystart 1
- delayend 30
- function wpn_std_recoil
- particle fx_m1a1_muzz
- particleuserpoint bcasing01
- end
- action "reload"
- // delaystart 100
- delayend 180 //256
- soundset GF_M203G_RL ;//GF_AT4_RL
- function wpn_std_reload ;//anim_wpn_reload
- end
- action "empty"
- soundset DRY_AT4
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- end
- weapon "WPN_SAM1"
- category 11
- rank 36
- statid 936
- round_type "SAM"
- clipsize 4
- startrounds 20
- error 0.5 0.5 0.5 0.5 0.5 0.5
- targetpitchmax 5
- targetpitchmin 45
- targetyawrange 180
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 10 0 36 0 1 H_round.tga ;// 4 0 4 0 1 H_round.tga
- launchuserpoint camera
- ammoclass CLASS_70MM_ROCKET 1
- attachtextid attach_SAM ;// attach_gunner
- crosshair 50cal.tga
- hudicon h_AVG.tga
- farpinfo 2 1
- flags Monitor
- flags 2DImpact
- flags sighted
- flags Emplaced
- flags ForceScoped
- flags ShowComander
- flags NoCardSwitch
- flags OnlyFireLocked
- flags OnlyFireScoped
- flags onlylockscoped
- soundlockedtone TONE_LOCKSTING
- scope_max_mag 4
- scope_min_mag 2
- sights SAM_pip.tga 0 0 1023 767 blend ;//384 256 639 511 blend
- sights SAM_irn.tga 0 0 1023 767 blend
- pos -16 0 -155 0 0 0
- Tpos -16 0 -155 0 0 0
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "emptyidle"
- delayend 1
- delaystart 1
- anim anim_wpn_empty_idle
- function wpn_std_emptyidle
- end
- action "fire"
- anim anim_wpn_fire
- delayend 0
- soundset GS_STINGER
- function wpn_std_fire
- particle Effect_at4mf
- particleuserpoint mflash01
- end
- action "recoil"
- delaystart 20
- delayend 20
- function wpn_std_recoil
- particle fx_m1a1_muzz
- particleuserpoint bcasing01
- end
- action "reload"
- delaystart 180 ;////////////////
- delayend 260 ;//900
- soundset GF_TANK_RL
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_MG
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- end
- weapon "WPN_FLAK"
- category 11
- rank 37
- statid 937
- round_type "flakrnd"
- clipsize 12
- startrounds 120
- error 0.04 0.04 0.04 0.04 0.04 0.04
- targetpitchmax 20
- targetpitchmin 80
- targetyawrange 180
- vmacrotoken 50cal
- launchuserpoint camera
- heat_values 10,15
- heat_effect heat, .5, 30, 60
- attachtextid attach_antiair
- crosshair coma24mm.tga
- h_flak38.tga
- flags auto
- flags Emplaced
- flags sighted
- flags ForceScoped
- scope_max_mag 2
- scope_min_mag 2
- // sights Pip_6.tga 0 0 1023 767 blend
- // sights helo_irn.tga 0 0 1023 767 blend
- // sights P90_pip.tga 384 256 639 511 blend
- sights aaa_shld.tga 0 0 1023 767 blend
- pos -16 0 -155 0 0 0
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "fire"
- anim anim_wpn_fire
- soundsetend GS_20mmIC
- delayend 6
- function wpn_std_fire
- particle Effect_MiniMuz
- particleuserpoint mflash
- end
- action "recoil"
- delayend 9
- function wpn_std_recoil
- particle Effect_MiniMuz
- particleuserpoint bcasing
- end
- action "reload"
- delaystart 95
- delayend 298
- soundset GF_TANK_RL
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_MG
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- action "overheated"
- anim anim_wpn_idle
- delaystart 1
- delayend 1
- function wpn_std_emptyidle
- particleuserpoint heat
- particle fx_overheat1
- end
- end
- weapon "WPN_EMP50m113"
- category 11
- rank 38
- statid 938
- round_type "50cal_a"
- clipsize 100
- startrounds 700
- error 0.063 0.063 0.063 0.063 0.063 0.063
- targetpitchmax 15
- targetpitchmin 45
- targetyawrange 180
- vmacrotoken 50cal
- launchuserpoint camera
- heat_values 2,4
- heat_effects heat, .5, 30, 60
- animadm b50_1st
- gfx3 StM113
- attachtextid attach_50cal
- crosshair 50cal.tga
- hudicon h_50cal.tga
- flags auto
- flags Emplaced
- flags Sighted
- farpinfo 100 1
- pos -66 0 -157 0 0 0
- scope_max_zero 1 100 100 1
- scope_max_mag 2
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "fire"
- anim anim_wpn_fire
- soundsetend GS_50CAL
- delayend auto
- function wpn_std_fire
- particle Effect_MiniMuz
- particleuserpoint mflash01
- end
- action "recoil"
- delayend 1
- soundsetend GF_MGUN_CASING
- function wpn_std_recoil
- particle Effect_50Calcasing
- particleuserpoint bcasing
- end
- action "reload"
- delayend 0
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_MG
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- action "overheated"
- anim anim_wpn_idle
- delaystart 1
- delayend 1
- function wpn_std_emptyidle
- particleuserpoint heat
- particle fx_overheat1
- end
- end
- weapon "WPN_MAVRICKB"
- category 11
- rank 39
- statid 939
- round_type "SAM"
- clipsize 6
- startrounds 6
- error 0.5 0.5 0.5 0.5 0.5 0.5
- targetpitchmax 75
- targetpitchmin 12
- targetyawrange 75
- hudclipgfx 0 0 H_clip.tga
- hudrndgfx 13 0 20 0 1 H_round.tga
- launchuserpoint bullet
- ammoclass CLASS_STINGER 1
- attachtextid attach_minigun
- crosshair 50cal.tga
- hudicon H_AAMIC.tga
- farpinfo 4 5
- flags auto
- flags Emplaced
- flags ViewLock
- pos -6 -14 -205 0 0 0
- action "idle"
- function wpn_std_idle
- anim anim_wpn_idle
- end
- action "emptyidle"
- delayend 1
- delaystart 1
- anim anim_wpn_empty_idle
- function wpn_std_emptyidle
- end
- action "fire"
- delayend 0
- soundset GS_STINGER
- function wpn_std_fire
- particle Effect_at4mf
- particleuserpoint mflash01
- end
- action "recoil"
- delaystart 0
- delayend 30
- function wpn_std_recoil
- end
- action "reload"
- delayend 0
- function wpn_std_reload
- end
- action "empty"
- soundset DRY_AT4
- delayend 0
- function wpn_std_empty
- end
- action "switchto"
- delaystart 1
- delayend 1
- function wpn_std_switchto
- end
- action "switchfrom"
- delaystart 1
- delayend 1
- function wpn_std_switchfrom
- end
- end
- //_; File encrypted with DeSCR (c) DV
- //-;
- //-;
- //-;
- //-; Flags and functions
- //-;=====================================================
- //-; flags Thermal
- //-; flags 2DImpact
- //-; flags Sighted
- //-; flags NoMove
- //-; flags ForceCrouch
- //-; flags ForceScoped
- //-; flags OnlyScoped
- //-; flags OnlyFireScoped
- //-; flags UseDesignator
- //-; flags UseSpreadTwo
- //-; flags ShowImpactDist
- //-; flags Emplaced
- //-; flags Underwater
- //-; flags WhileSwimming
- //-; flags auto
- //-; flags Sighted
- //-; flags Scoped
- //-; flags WhileSwimming
- //-; flags LaserBeam
- //-; flags burst
- //-; flags ShowElevation
- //-; flags NoClipsNoDraw
- //-; flags OkWhileJumping
- //-; flags PowerThrow
- //-; flags ShowComander
- //-; flags NoCardSwitch
- //-; flags ShowComander
- //-; flags NoCardSwitch
- //-; flags Parachute
- //-; flags NoSelect
- //-; flags Armor
- //-; flags norangecheck
- //-; flags Monitor
- //-; flags FixVerticalOfst
- //-; flags showhudpip
- //-;
- //-;
- //-; scope_max_zero 20 50 200
- //-; scope_max_mag 40
- //-; scope_min_mag 5
- //-;=====================================================
- //-;
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