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  1. //_; File encrypted with DeSCR (c) DV
  2.  
  3. // Next stat id 1083
  4.  
  5. ammoclass_max_carry CLASS_MANA 1000
  6. ammoclass_max_carry CLASS_RGRENADE 1000
  7. ammoclass_max_carry CLASS_GRENADEHE 1000
  8. ammoclass_max_carry CLASS_GRENADEFB 1000
  9. ammoclass_max_carry CLASS_GRENADESM 1000
  10. ammoclass_max_carry CLASS_45cal 1000
  11. ammoclass_max_carry CLASS_357 1000
  12. ammoclass_max_carry CLASS_9mm 1000
  13. ammoclass_max_carry CLASS_AK47 1000
  14. ammoclass_max_carry CLASS_ak74 1000
  15. ammoclass_max_carry CLASS_9MMSMG 1000
  16. ammoclass_max_carry CLASS_SGSHELL 1000
  17. ammoclass_max_carry CLASS_556MM 1000
  18. ammoclass_max_carry CLASS_556MMSAW 1000
  19. ammoclass_max_carry CLASS_PKM 1000
  20. ammoclass_max_carry CLASS_762MMAUTO 1000
  21. ammoclass_max_carry CLASS_762HPBT 1000
  22. ammoclass_max_carry CLASS_50CAL 1000
  23. ammoclass_max_carry CLASS_50CAL_a 1000
  24. ammoclass_max_carry CLASS_300MAG 1000
  25. ammoclass_max_carry CLASS_L115A 1000
  26. ammoclass_max_carry CLASS_SR25 1000
  27. ammoclass_max_carry CLASS_VSS 1000
  28. ammoclass_max_carry CLASS_DRAGUNOV 1000
  29. ammoclass_max_carry CLASS_40MMNADE 1000
  30. ammoclass_max_carry CLASS_SATCHEL 1000
  31. ammoclass_max_carry CLASS_CLAYMORE 1000
  32. ammoclass_max_carry CLASS_AT4 1000
  33. ammoclass_max_carry CLASS_AT4P 1000
  34. ammoclass_max_carry CLASS_RPG 1000
  35. ammoclass_max_carry CLASS_STINGER 1000
  36. ammoclass_max_carry CLASS_STINGERP 1000
  37. ammoclass_max_carry CLASS_JAVELIN 1000
  38. ammoclass_max_carry CLASS_60MM_MORTAR 1000
  39. ammoclass_max_carry CLASS_70MM_ROCKET 1000
  40. ammoclass_max_carry CLASS_RPK_545MM 1000
  41. ammoclass_max_carry CLASS_SR3 1000
  42. ammoclass_max_carry CLASS_FNFAL 1000
  43. ammoclass_max_carry CLASS_G3 1000
  44. ammoclass_max_carry CLASS_G36 1000
  45. ammoclass_max_carry CLASS_MP7 1000
  46. ammoclass_max_carry CLASS_P90 1000
  47. ammoclass_max_carry CLASS_MK23 1000
  48. ammoclass_max_carry CLASS_G17 1000
  49. ammoclass_max_carry CLASS_MAVRICK 1000
  50. ammoclass_max_carry CLASS_MAVRICKA 1000
  51. ammoclass_max_carry CLASS_HELLFIRE 1000
  52. ammoclass_max_carry CLASS_MP510_10MM 1000
  53. ammoclass_max_carry CLASS_MP5SP9_9MM 1000
  54. ammoclass_max_carry CLASS_BARRETb_50CAL 1000
  55. ammoclass_max_carry CLASS_M16A 1000
  56. ammoclass_max_carry CLASS_Howit 1000
  57. ammoclass_max_carry CLASS_SR25b_mm 1000
  58. ammoclass_max_carry CLASS_TNUKE 1000
  59. ammoclass_max_carry CLASS_NADE 1000
  60. ammoclass_max_carry CLASS_GRENADETH 1000
  61. ammoclass_max_carry CLASS_SIDEWINDER 1000
  62. ammoclass_max_carry CLASS_TOW 1000
  63. ammoclass_max_carry CLASS_20mm 1000
  64. ammoclass_max_carry CLASS_SAM 1000
  65. ammoclass_max_carry CLASS_SGSHELLA 1000
  66.  
  67.  
  68.  
  69.  
  70. weapon "WPN_KNIFE"
  71. category 1
  72. rank 0
  73. statid 100
  74.  
  75. teamfilter blue
  76.  
  77.  
  78. charfilter medic
  79. charfilter sniper
  80. charfilter gunner
  81. charfilter rifleman
  82. charfilter engineer
  83.  
  84. round_type "AMMO_KNIFE01"
  85. clipsize -1
  86. startrounds -1
  87. error 0 0 0 0 0 0
  88. targetpitchmax 85
  89. targetpitchmin 85
  90. targetyawrange 120
  91. launchuserpoint bullet
  92.  
  93. attack_anim 1
  94. special_hold 1
  95. run_anim 1
  96.  
  97. flags Underwater
  98. flags WhileSwimming
  99.  
  100. crosshair coma20mm.tga
  101. hudicon H_knife.tga
  102.  
  103. animadm m9k_1st
  104.  
  105. gfx1 M9k_1st
  106. gfx1a armsG
  107. gfx1b armsGb
  108. gfx3 M9K_3rd
  109. pos 4 -5 -186 0 0 0
  110.  
  111. action "idle"
  112. delayend auto
  113. anim anim_wpn_idle
  114. function wpn_std_idle
  115. end
  116.  
  117. action "emptyidle"
  118. function wpn_std_emptyidle
  119. end
  120.  
  121. action "fire"
  122. delaystart 0
  123. delayend 0
  124. soundsetend GS_KNIFE
  125. anim anim_wpn_idle
  126. function wpn_std_fire
  127. end
  128.  
  129. action "recoil"
  130. delaystart auto
  131. anim anim_wpn_fire
  132. function wpn_std_recoil
  133. end
  134.  
  135. action "reload"
  136. delayend auto
  137. anim anim_wpn_reload
  138. function wpn_std_reload
  139. end
  140.  
  141. action "empty"
  142. delaystart 0
  143. delayend auto
  144. anim anim_wpn_empty
  145. function wpn_std_empty
  146. end
  147.  
  148. action "switchto"
  149. soundset GF_KNIFE_ST
  150. delaystart 1
  151. delayend 1
  152. anim anim_wpn_switchto
  153. function wpn_std_switchto
  154. end
  155.  
  156. action "switchfrom"
  157. soundset GF_KNIFE_SF
  158. delaystart 1
  159. delayend 1
  160. anim anim_wpn_switchfrom
  161. function wpn_std_switchfrom
  162. end
  163.  
  164. action "switchrank"
  165. delaystart 1
  166. delayend 1
  167. anim anim_wpn_switchrank
  168. function wpn_std_switchrank
  169. end
  170. end
  171.  
  172. weapon "WPN_KNIFE2"
  173. category 1
  174. rank 1
  175. statid 101
  176.  
  177. teamfilter red
  178.  
  179. charfilter medic
  180. charfilter sniper
  181. charfilter gunner
  182. charfilter rifleman
  183. charfilter engineer
  184.  
  185. round_type "AMMO_KNIFE01"
  186. clipsize -1
  187. startrounds -1
  188. error 0 0 0 0 0 0
  189. targetpitchmax 85
  190. targetpitchmin 85
  191. targetyawrange 120
  192. launchuserpoint bullet
  193.  
  194. attack_anim 1
  195. special_hold 1
  196. run_anim 1
  197.  
  198. flags Underwater
  199. flags WhileSwimming
  200.  
  201. crosshair coma20mm.tga
  202. hudicon H_knife.tga
  203.  
  204. animadm m9k_1st
  205.  
  206. gfx1 M9k_1st
  207. gfx1a armsG
  208. gfx1b armsGb
  209. gfx3 M9K_3rd
  210. pos 4 -5 -186 0 0 0
  211.  
  212. action "idle"
  213. delayend auto
  214. anim anim_wpn_idle
  215. function wpn_std_idle
  216. end
  217.  
  218. action "emptyidle"
  219. function wpn_std_emptyidle
  220. end
  221.  
  222. action "fire"
  223. delaystart 0
  224. delayend 0
  225. soundsetend GS_MACHETE
  226. anim wpn_std_idle
  227. function wpn_std_fire
  228. end
  229.  
  230. action "recoil"
  231. delaystart auto
  232. anim anim_wpn_fire
  233. function wpn_std_recoil
  234. end
  235.  
  236. action "reload"
  237. delayend auto
  238. anim anim_wpn_reload
  239. function wpn_std_reload
  240. end
  241.  
  242. action "empty"
  243. delaystart 0
  244. delayend auto
  245. anim anim_wpn_empty
  246. function wpn_std_empty
  247. end
  248.  
  249. action "switchto"
  250. soundset GF_KNIFE_ST
  251. delaystart 1
  252. delayend 1
  253. anim anim_wpn_switchto
  254. function wpn_std_switchto
  255. end
  256.  
  257. action "switchfrom"
  258. soundset GF_KNIFE_SF
  259. delaystart 1
  260. delayend 1
  261. anim anim_wpn_switchfrom
  262. function wpn_std_switchfrom
  263. end
  264.  
  265. action "switchrank"
  266. delaystart 1
  267. delayend 1
  268. anim anim_wpn_switchrank
  269. function wpn_std_switchrank
  270. end
  271. end
  272.  
  273.  
  274.  
  275. //-;======================================== Sidearms Guns ===================================
  276.  
  277.  
  278. weapon "WPN_MK23"
  279. category 2
  280. rank 0
  281. statid 200
  282.  
  283. teamfilter red
  284. teamfilter blue
  285.  
  286.  
  287. charfilter medic
  288. charfilter sniper
  289. charfilter gunner
  290. charfilter rifleman
  291. charfilter engineer
  292.  
  293.  
  294. loadout_selectable 1
  295. loadout_subclasses 0
  296.  
  297. maxclips 5
  298. clipweight 1
  299. weaponweight 2.66
  300.  
  301. loadout_menu_icon M_MK23.tga
  302. loadout_menu_textid WEAP_SHORT_MK23
  303. loadout_menu_ttdesc WEAP_DESC_MK23
  304. weapon_class secondary
  305.  
  306. round_type "AMMO_COLT_45"
  307. clipsize 12
  308. startrounds 60
  309. error 0.05 0.2 0.25 0.05 0.1 0.15
  310. targetpitchmax 85
  311. targetpitchmin 85
  312. targetyawrange 120
  313. ammoclass CLASS_MK23 1
  314. launchuserpoint bullet
  315.  
  316. special_hold 2
  317. flags sighted
  318. flags WhileSwimming
  319.  
  320. animadm MK23_1st
  321.  
  322. gfx1 MK23_1st
  323. gfx1a armsG
  324. gfx1b armsGb
  325. gfx3 MK23_3RD
  326. pos -76 -13.7 -174 -0.5 0.5 0 ;// -76 -13 -174 0 0 0
  327. tpos -84 -13.7 -160 -0.5 0.5 0 ;// -47 -13 -159 0 0 0
  328.  
  329. sights mk23aim.tga 132 4 895 767 blend
  330.  
  331. crosshair coma20mm.tga
  332. hudicon H_MK23.tga
  333. hudclipgfx 0 0 H_clip.tga
  334. hudrndgfx 7 0 10 0 1 H_round.tga
  335.  
  336. action "idle"
  337. delayend auto
  338. anim anim_wpn_idle
  339. function wpn_std_idle
  340. end
  341.  
  342. action "emptyidle"
  343. delayend auto
  344. anim anim_wpn_idle
  345. function wpn_std_idle
  346. end
  347.  
  348.  
  349. action "fire"
  350. delayend auto
  351. soundsetend GS_MK23
  352. anim anim_wpn_fire
  353. function wpn_std_fire
  354. particle Effect_BrtaMuzFlash
  355. particleuserpoint mflash01
  356. end
  357.  
  358. action "recoil"
  359. delayend 0
  360. anim anim_wpn_recoil
  361. function wpn_std_recoil
  362. particle Effect_BrtaBCasing
  363. particleuserpoint bcasing
  364. end
  365.  
  366. action "reload"
  367. delaystart 100
  368. delayend auto
  369. ;//////////GF_MK23_RL provides same sound of M4's reloading. M9's sound is better for MK23.
  370. soundset GF_BERETTA_RL ;// was GF_MK23_RL
  371. anim anim_wpn_reload
  372. function wpn_std_reload
  373. end
  374.  
  375. action "empty"
  376. delaystart 0
  377. delayend auto
  378. soundset DRY_MK23
  379. anim anim_wpn_empty
  380. function wpn_std_empty
  381. end
  382.  
  383. action "switchto"
  384. soundset GF_MK23_ST
  385. delaystart 1
  386. delayend 1
  387. anim anim_wpn_switchto
  388. function wpn_std_switchto
  389. end
  390.  
  391. action "switchfrom"
  392. soundset GF_MK23_SF
  393. delaystart 1
  394. delayend 1
  395. anim anim_wpn_switchfrom
  396. function wpn_std_switchfrom
  397. end
  398.  
  399. action "switchrank"
  400. delaystart 1
  401. delayend 1
  402. anim anim_wpn_switchrank
  403. function wpn_std_switchrank
  404. end
  405. end
  406.  
  407. weapon "WPN_p99 Silenced"
  408. category 2
  409. rank 1
  410. statid 201
  411.  
  412. teamfilter red
  413. teamfilter blue
  414.  
  415.  
  416. charfilter medic
  417. charfilter sniper
  418. charfilter gunner
  419. charfilter rifleman
  420. charfilter engineer
  421.  
  422.  
  423. loadout_selectable 1
  424. loadout_subclasses 0
  425.  
  426. maxclips 4
  427. clipweight 1
  428. weaponweight 1.5
  429.  
  430. loadout_menu_icon M_p99s.tga
  431. loadout_menu_textid WEAP_SHORT_p99
  432. loadout_menu_ttdesc WEAP_DESC_p99
  433. weapon_class secondary
  434.  
  435. round_type "AMMO_BERETTA_9MM"
  436. clipsize 15
  437. startrounds 60
  438. error 0.05 0.2 0.25 0.05 0.1 0.15
  439. targetpitchmax 85
  440. targetpitchmin 85
  441. targetyawrange 120
  442. ammoclass CLASS_9mm 1
  443. launchuserpoint bullet
  444.  
  445. special_hold 2
  446. flags sighted
  447. flags WhileSwimming
  448.  
  449. animadm M9_1st
  450.  
  451. gfx1 p99_1st
  452. gfx1a armsG
  453. gfx1b armsGb
  454. gfx3 p99_3rd
  455. pos -76 -13 -174 0 0 0
  456. tpos -47 -13 -159 0 0 0
  457.  
  458. sights p99aim.tga 132 4 895 767 blend
  459.  
  460. crosshair coma20mm.tga
  461. hudicon H_p99s.tga
  462. hudclipgfx 0 0 H_clip.tga
  463. hudrndgfx 7 0 8 0 1 H_round.tga
  464.  
  465. action "idle"
  466. delayend auto
  467. anim anim_wpn_idle
  468. function wpn_std_idle
  469. end
  470.  
  471. action "emptyidle"
  472. delayend auto
  473. anim anim_wpn_idle
  474. function wpn_std_idle
  475. end
  476.  
  477.  
  478. action "fire"
  479. delayend auto
  480. soundsetend GS_MP5SUP
  481. anim anim_wpn_fire
  482. function wpn_std_fire
  483. particle Effect_BrtaMuzFlash
  484. particleuserpoint mflash01
  485. end
  486.  
  487. action "recoil"
  488. delayend 0
  489. anim anim_wpn_recoil
  490. function wpn_std_recoil
  491. particle Effect_BrtaBCasing
  492. particleuserpoint bcasing
  493. end
  494.  
  495. action "reload"
  496. delaystart 100
  497. delayend auto
  498. ;//////////GF_MK23_RL provides same sound of M4's reloading. M9's sound is better for MK23.
  499. soundset GF_BERETTA_RL ;// was GF_MK23_RL
  500. anim anim_wpn_reload
  501. function wpn_std_reload
  502. end
  503.  
  504. action "empty"
  505. delaystart 0
  506. delayend auto
  507. soundset DRY_MK23
  508. anim anim_wpn_empty
  509. function wpn_std_empty
  510. end
  511.  
  512. action "switchto"
  513. soundset GF_MK23_ST
  514. delaystart 1
  515. delayend 1
  516. anim anim_wpn_switchto
  517. function wpn_std_switchto
  518. end
  519.  
  520. action "switchfrom"
  521. soundset GF_MK23_SF
  522. delaystart 1
  523. delayend 1
  524. anim anim_wpn_switchfrom
  525. function wpn_std_switchfrom
  526. end
  527.  
  528. action "switchrank"
  529. delaystart 1
  530. delayend 1
  531. anim anim_wpn_switchrank
  532. function wpn_std_switchrank
  533. end
  534. end
  535.  
  536. weapon "WPN_Shotgun_pump" ;//Pump Action Shotgun
  537. category 2
  538. rank 2
  539. statid 202
  540.  
  541. teamfilter red
  542. teamfilter blue
  543.  
  544. charfilter medic
  545. charfilter sniper
  546. charfilter gunner
  547. charfilter rifleman
  548. charfilter engineer
  549.  
  550. loadout_selectable 1
  551. loadout_subclasses 0
  552.  
  553. maxclips 4
  554. clipweight 1.5 ;//1.1
  555. weaponweight 7.9
  556.  
  557. loadout_menu_icon M_M870L.tga ;//M_shtgun.tga
  558. loadout_menu_textid WEAP_SHORT_SHOTGUNP ;//WEAP_SHORT_SHOTGUN
  559. loadout_menu_ttdesc WEAP_DESC_SHOTGUN
  560. weapon_class secondary
  561.  
  562. round_type "AMMO_SHOTGUN"
  563. clipsize 10 ;//7
  564. startrounds 40 ;//21
  565. error 0.1 0.15 0.15 0.1 0.15 0.15 0.15
  566. targetpitchmax 85
  567. targetpitchmin 85
  568. targetyawrange 120
  569. ammoclass CLASS_SGSHELL 1
  570. launchuserpoint bullet
  571.  
  572. special_hold 0
  573.  
  574. animadm shtg_1st
  575.  
  576. gfx1 shtg_1st
  577. gfx1a armsG
  578. gfx1b armsGb
  579. gfx3 shtg_3RD
  580. pos 17.00, 31.48, -176.50 1.250, 359.750, 358.500
  581. tpos 2.80, 41.98, -166.25 1.500, 359.750, 357.750
  582.  
  583. ;//flags auto ;// must be Semi-Auto
  584. flags Sighted
  585. flags WhileSwimming
  586. flags NoAmmoTypes
  587. scope_max_mag 2
  588.  
  589. sights sht_irn.tga 152 48 871 767 blend
  590.  
  591. crosshair coma20mm.tga
  592. hudicon H_M870L.tga ;// was H_shtgun.tga
  593. hudclipgfx 0 0 H_clip.tga
  594. hudrndgfx 9 0 12 0 1 H_round.tga
  595.  
  596. action "idle"
  597. delayend auto
  598. anim anim_wpn_idle
  599. function wpn_std_idle
  600. end
  601.  
  602. action "emptyidle"
  603. delayend auto
  604. anim anim_wpn_idle
  605. function wpn_std_idle
  606. end
  607.  
  608. action "fire"
  609. delayend auto
  610. soundsetend GS_12GAGE_REMM
  611. anim anim_wpn_fire
  612. function wpn_std_fire
  613. particle Effect_RemingtonSGMF
  614. particleuserpoint mflash01
  615. end
  616.  
  617. action "recoil"
  618. delaystart 30
  619. delayend auto
  620. soundset GF_12GAGE_REC
  621. anim anim_wpn_recoil
  622. function wpn_std_recoil
  623. particle Effect_RemingtonShel
  624. particleuserpoint bcasing
  625. end
  626.  
  627. action "reload"
  628. delaystart 90
  629. delayend auto
  630. soundset GF_12GAGE_RL
  631. anim anim_wpn_reload
  632. function wpn_std_reload
  633. end
  634.  
  635. action "empty"
  636. delaystart 0
  637. delayend auto
  638. soundset DRY_12GAGE
  639. anim anim_wpn_empty
  640. function wpn_std_empty
  641. end
  642.  
  643. action "switchto"
  644. soundset GF_12GAGE_ST
  645. delaystart 1
  646. delayend 1
  647. anim anim_wpn_switchto
  648. function wpn_std_switchto
  649. end
  650.  
  651. action "switchfrom"
  652. soundset GF_12GAGE_SF
  653. delaystart 1
  654. delayend 1
  655. anim anim_wpn_switchfrom
  656. function wpn_std_switchfrom
  657. end
  658.  
  659. action "switchrank"
  660. delaystart 1
  661. delayend 1
  662. anim anim_wpn_switchrank
  663. function wpn_std_switchrank
  664. end
  665. end
  666.  
  667. weapon "WPN_MP5"
  668. category 2
  669. rank 3
  670. statid 203
  671.  
  672. teamfilter red
  673. teamfilter blue
  674.  
  675.  
  676. charfilter medic
  677. charfilter sniper
  678. charfilter gunner
  679. charfilter rifleman
  680. charfilter engineer
  681.  
  682. loadout_selectable 1
  683. loadout_subclasses 0
  684.  
  685. maxclips 10
  686. clipweight 2
  687. weaponweight 6
  688.  
  689. loadout_menu_icon M_mp5.tga
  690. loadout_menu_textid WEAP_SHORT_MP5
  691. loadout_menu_ttdesc WEAP_DESC_MP5
  692. weapon_class secondary
  693.  
  694. round_type "AMMO_MP5_10MM"
  695. clipsize 30
  696. startrounds 300
  697. error 0.024 0.2 0.25 0.024 0.04 0.063
  698. targetpitchmax 22
  699. targetpitchmin 50
  700. targetyawrange 120
  701. ammoclass CLASS_MP510_10MM 1
  702. launchuserpoint bullet
  703.  
  704. flags auto
  705. flags Sighted
  706. flags WhileSwimming
  707. scope_max_mag 2
  708.  
  709. sights MP5_irn.tga 127 0 894 767 blend
  710.  
  711. crosshair coma20mm.tga
  712. hudicon H_mp5.tga
  713. hudclipgfx 0 0 H_clip.tga
  714. hudrndgfx 7 0 4 0 1 H_round.tga
  715.  
  716. animadm Mp5_1st
  717.  
  718. gfx1 Mp5b_1st
  719. gfx1a armsG
  720. gfx1b armsGb
  721. gfx3 Mp5b_3RD
  722. pos 9.07, 20.74, -183.00 2.000, 359.500, 0.000
  723. tpos -44.98, 44.05, -162.00 359.500, 1.250, 3.750
  724.  
  725. action "idle"
  726. delayend auto
  727. anim anim_wpn_idle
  728. function wpn_std_idle
  729. end
  730.  
  731. action "emptyidle"
  732. delayend auto
  733. anim anim_wpn_idle
  734. function wpn_std_idle
  735. end
  736.  
  737.  
  738. action "fire"
  739. delayend 5 \\auto
  740. soundsetend GS_MP5
  741. anim anim_wpn_fire
  742. function wpn_std_fire
  743. particle Effect_MP5MF
  744. particleuserpoint mflash01
  745. end
  746.  
  747. action "recoil"
  748. delayend 0
  749. anim anim_wpn_recoil
  750. function wpn_std_recoil
  751. particle Effect_BrtaBCasing
  752. particleuserpoint bcasing
  753. end
  754.  
  755. action "reload"
  756. delaystart 60
  757. delayend auto
  758. soundset GF_MP5_RL
  759. anim anim_wpn_reload
  760. function wpn_std_reload
  761. end
  762.  
  763. action "empty"
  764. delaystart 0
  765. delayend auto
  766. soundset DRY_MP5
  767. anim anim_wpn_empty
  768. function wpn_std_empty
  769. end
  770.  
  771. action "switchto"
  772. delaystart 1
  773. delayend 1
  774. anim anim_wpn_switchto
  775. function wpn_std_switchto
  776. soundset GF_MP5_ST
  777. end
  778.  
  779. action "switchfrom"
  780. delaystart 1
  781. delayend 1
  782. anim anim_wpn_switchfrom
  783. function wpn_std_switchfrom
  784. soundset GF_MP5_SF
  785. end
  786.  
  787. action "switchrank"
  788. delaystart 1
  789. delayend 1
  790. anim anim_wpn_switchrank
  791. function wpn_std_switchrank
  792. end
  793. end
  794.  
  795. weapon "WPN_MP5SD"
  796. category 2
  797. rank 4
  798. statid 204
  799.  
  800. teamfilter red
  801. teamfilter blue
  802.  
  803. charfilter medic
  804. charfilter sniper
  805. charfilter gunner
  806. charfilter rifleman
  807. charfilter engineer
  808.  
  809. loadout_selectable 1
  810. loadout_subclasses 0
  811.  
  812. maxclips 10
  813. clipweight 1.5
  814. weaponweight 6
  815.  
  816. loadout_menu_icon M_mp5sd.tga
  817. loadout_menu_textid WEAP_SHORT_MP5SD
  818. loadout_menu_ttdesc WEAP_DESC_MP5SD
  819. weapon_class secondary
  820.  
  821. round_type "AMMO_MP5SP_9MM"
  822. clipsize 30
  823. startrounds 300
  824. error 0.024 0.2 0.25 0.024 0.04 0.063
  825. targetpitchmax 22
  826. targetpitchmin 50
  827. targetyawrange 120
  828. ammoclass CLASS_MP5SP9_9MM 1
  829. launchuserpoint bullet
  830.  
  831. flags auto
  832. flags Sighted
  833. flags WhileSwimming
  834. scope_max_mag 2
  835.  
  836. sights MP5_irn.tga 127 0 894 767 blend
  837.  
  838. crosshair coma20mm.tga
  839. hudicon H_mp5sdk.tga
  840. hudclipgfx 0 0 H_clip.tga
  841. hudrndgfx 7 0 4 0 1 H_round.tga
  842.  
  843. animadm Mp5_1st
  844.  
  845. gfx1 Mp5_1st
  846. gfx1a armsG
  847. gfx1b armsGb
  848. gfx3 Mp5_3RD
  849. pos 9.07, 20.74, -183.00 2.000, 359.500, 0.000
  850. tpos -44.98, 44.05, -162.00 359.500, 1.250, 3.750
  851.  
  852. action "idle"
  853. delayend auto
  854. anim anim_wpn_idle
  855. function wpn_std_idle
  856. end
  857.  
  858. action "emptyidle"
  859. delayend auto
  860. anim anim_wpn_idle
  861. function wpn_std_idle
  862. end
  863.  
  864.  
  865. action "fire"
  866. delayend 5 \\auto
  867. soundsetend GS_MP5SUP
  868. anim anim_wpn_fire
  869. function wpn_std_fire
  870. particle Effect_MP5MF
  871. particleuserpoint mflash01
  872. end
  873.  
  874. action "recoil"
  875. delayend 0
  876. anim anim_wpn_recoil
  877. function wpn_std_recoil
  878. particle Effect_BrtaBCasing
  879. particleuserpoint bcasing
  880. end
  881.  
  882. action "reload"
  883. delaystart 60
  884. delayend auto
  885. soundset GF_MP5_RL
  886. anim anim_wpn_reload
  887. function wpn_std_reload
  888. end
  889.  
  890. action "empty"
  891. delaystart 0
  892. delayend auto
  893. soundset DRY_MP5
  894. anim anim_wpn_empty
  895. function wpn_std_empty
  896. end
  897.  
  898. action "switchto"
  899. delaystart 1
  900. delayend 1
  901. anim anim_wpn_switchto
  902. function wpn_std_switchto
  903. soundset GF_MP5_ST
  904. end
  905.  
  906. action "switchfrom"
  907. delaystart 1
  908. delayend 1
  909. anim anim_wpn_switchfrom
  910. function wpn_std_switchfrom
  911. soundset GF_MP5_SF
  912. end
  913.  
  914. action "switchrank"
  915. delaystart 1
  916. delayend 1
  917. anim anim_wpn_switchrank
  918. function wpn_std_switchrank
  919. end
  920. end
  921.  
  922. weapon "WPN_SR3AUTO"
  923. category 2
  924. rank 5
  925. statid 205
  926.  
  927. teamfilter red
  928. teamfilter blue
  929.  
  930. charfilter engineer
  931.  
  932. loadout_selectable 1
  933. loadout_subclasses 1
  934.  
  935. maxclips 8
  936. clipweight 1.5
  937. weaponweight 8.8
  938.  
  939. loadout_menu_icon M_SR3.tga
  940. loadout_menu_textid WEAP_SHORT_SR3
  941. loadout_menu_ttdesc WEAP_DESC_SR3
  942. weapon_class secondary
  943.  
  944. round_type "AMMO_SR3_9MM"
  945. clipsize 20
  946. startrounds 160
  947. error 0.0165 0.25 0.3 0.0165 0.028 0.039
  948. targetpitchmax 22
  949. targetpitchmin 50
  950. targetyawrange 120
  951. ammoclass CLASS_SR3 1
  952. ammobucket 6
  953. launchuserpoint bullet
  954.  
  955. flags auto
  956. flags Sighted
  957. flags WhileSwimming
  958. scope_max_mag 2
  959.  
  960. sights EC_irn.tga 128 0 895 767 blend
  961. sights EC_pip.tga 384 256 639 511 blend scale
  962.  
  963.  
  964. crosshair coma20mm.tga
  965. hudicon H_SR3.tga
  966.  
  967. hudclipgfx 0 0 H_clip.tga
  968. hudrndgfx 7 0 6 0 1 H_round.tga
  969.  
  970. animadm M4_1st
  971.  
  972. gfx1 SR3_1st
  973. gfx1a armsG
  974. gfx1b armsGb
  975. gfx3 SR3_3RD
  976. pos -26.55, 23.25, -165.00 2.500, 0.750, 356.750
  977. tpos -52.55, 40.50, -158.75 2.500, 0.750, 356.750
  978.  
  979. action "idle"
  980. delayend auto
  981. anim anim_wpn_idle
  982. function wpn_std_idle
  983. end
  984.  
  985. action "emptyidle"
  986. delayend auto
  987. anim anim_wpn_idle
  988. function wpn_std_idle
  989. end
  990.  
  991.  
  992. action "fire"
  993. delayend 6 \\auto
  994. soundsetend GS_FNFNC
  995. anim anim_wpn_fire
  996. function wpn_std_fire
  997. particle Effect_CAR15MF
  998. particleuserpoint mflash01
  999. end
  1000.  
  1001. action "recoil"
  1002. delayend 0
  1003. anim anim_wpn_recoil
  1004. function wpn_std_recoil
  1005. particle Effect_CAR15Cas
  1006. particleuserpoint bcasing
  1007. end
  1008.  
  1009. action "reload"
  1010. delaystart 100
  1011. delayend auto
  1012. soundset GF_FNFNC_RL
  1013. anim anim_wpn_reload
  1014. function wpn_std_reload
  1015. end
  1016.  
  1017. action "empty"
  1018. delaystart 0
  1019. delayend auto
  1020. soundset DRY_FNFNC
  1021. anim anim_wpn_empty
  1022. function wpn_std_empty
  1023. end
  1024.  
  1025. action "switchto"
  1026. soundset GF_FNFNC_ST
  1027. delaystart 1
  1028. delayend 1
  1029. anim anim_wpn_switchto
  1030. function wpn_std_switchto
  1031. end
  1032.  
  1033. action "switchfrom"
  1034. soundset GF_FNFNC_SF
  1035. delaystart 1
  1036. delayend 1
  1037. anim anim_wpn_switchfrom
  1038. function wpn_std_switchfrom
  1039. end
  1040.  
  1041. action "switchrank"
  1042. delaystart 1
  1043. delayend 1
  1044. soundset IC_SEL
  1045. anim anim_wpn_switchrank
  1046. function wpn_std_switchrank
  1047. end
  1048. end
  1049.  
  1050. weapon "WPN_SR3"
  1051. category 2
  1052. rank 6
  1053. statid 206
  1054.  
  1055. clipweight 1.5
  1056. weaponweight 8.8
  1057.  
  1058. round_type "AMMO_SR3_9MM"
  1059. clipsize 20
  1060. startrounds 160
  1061. error 0.0165 0.25 0.3 0.0165 0.028 0.039
  1062. targetpitchmax 85
  1063. targetpitchmin 85
  1064. targetyawrange 120
  1065. ammoclass CLASS_SR3 1
  1066. ammobucket 6
  1067. launchuserpoint bullet
  1068.  
  1069. flags Sighted
  1070. flags WhileSwimming
  1071. scope_max_mag 2
  1072.  
  1073. sights EC_irn.tga 128 0 895 767 blend
  1074. sights EC_pip.tga 384 256 639 511 blend scale
  1075.  
  1076. crosshair coma20mm.tga
  1077. hudicon H_SR3.tga
  1078.  
  1079. hudclipgfx 0 0 H_clip.tga
  1080. hudrndgfx 7 0 6 0 1 H_round.tga
  1081.  
  1082. animadm M4_1st
  1083.  
  1084. gfx1 SR3_1st
  1085. gfx1a armsG
  1086. gfx1b armsGb
  1087. gfx3 SR3_3RD
  1088. pos -26.55, 23.25, -165.00 2.500, 0.750, 356.750
  1089. tpos -52.55, 40.50, -158.75 2.500, 0.750, 356.750
  1090.  
  1091.  
  1092. action "idle"
  1093. delayend auto
  1094. anim anim_wpn_idle
  1095. function wpn_std_idle
  1096. end
  1097.  
  1098. action "emptyidle"
  1099. delayend auto
  1100. anim anim_wpn_idle
  1101. function wpn_std_idle
  1102. end
  1103.  
  1104. action "fire"
  1105. delayend 6
  1106. soundsetend GS_FNFNC
  1107. anim anim_wpn_fire
  1108. function wpn_std_fire
  1109. particle Effect_CAR15MF
  1110. particleuserpoint mflash01
  1111. end
  1112.  
  1113. action "recoil"
  1114. delayend 0
  1115. anim anim_wpn_recoil
  1116. function wpn_std_recoil
  1117. particle Effect_CAR15Cas
  1118. particleuserpoint bcasing
  1119. end
  1120.  
  1121. action "reload"
  1122. delaystart 100
  1123. delayend auto
  1124. soundset GF_FNFNC_RL
  1125. anim anim_wpn_reload
  1126. function wpn_std_reload
  1127. end
  1128.  
  1129. action "empty"
  1130. delaystart 0
  1131. delayend auto
  1132. soundset DRY_FNFNC
  1133. anim anim_wpn_empty
  1134. function wpn_std_empty
  1135. end
  1136.  
  1137. action "switchto"
  1138. soundset GF_FNFNC_ST
  1139. delaystart 1
  1140. delayend 1
  1141. anim anim_wpn_switchto
  1142. function wpn_std_switchto
  1143. end
  1144.  
  1145. action "switchfrom"
  1146. soundset GF_FNFNC_SF
  1147. delaystart 1
  1148. delayend 1
  1149. anim anim_wpn_switchfrom
  1150. function wpn_std_switchfrom
  1151. end
  1152.  
  1153. action "switchrank"
  1154. delaystart 1
  1155. delayend 1
  1156. soundset IC_SEL
  1157. anim anim_wpn_switchrank
  1158. function wpn_std_switchrank
  1159. end
  1160. end
  1161.  
  1162.  
  1163.  
  1164. //-;======================================== Light Machine Guns/Nades ===================================
  1165.  
  1166.  
  1167. weapon "WPN_M4AUTO"
  1168. category 3
  1169. rank 0
  1170. statid 300
  1171.  
  1172. teamfilter red
  1173. teamfilter blue
  1174.  
  1175. charfilter medic
  1176. charfilter rifleman
  1177. charfilter engineer
  1178.  
  1179. loadout_selectable 1
  1180. loadout_subclasses 3
  1181.  
  1182. maxclips 10
  1183. clipweight 1.5
  1184. weaponweight 5.5
  1185.  
  1186. loadout_menu_icon M_4.tga
  1187. loadout_menu_textid WEAP_SHORT_M4
  1188. loadout_menu_ttdesc WEAP_DESC_M4
  1189. weapon_class primary
  1190.  
  1191. round_type "AMMO_CAR15_556MM"
  1192. clipsize 30
  1193. startrounds 300
  1194. error 0.0165 0.2 0.25 0.0165 0.032 0.047
  1195. targetpitchmax 22
  1196. targetpitchmin 50
  1197. targetyawrange 120
  1198. ammoclass CLASS_556MM 1
  1199. ammobucket 1
  1200. launchuserpoint bullet
  1201.  
  1202. flags auto
  1203. flags Sighted
  1204. scope_max_mag 2
  1205. flags WhileSwimming
  1206.  
  1207. sights car15aim.tga 112 0 889 768 blend
  1208. sights car15gls.tga 112 0 896 774 multiplyat
  1209. sights reddot1.tga 496 368 527 399 add scale
  1210.  
  1211. crosshair coma20mm.tga
  1212. hudicon H_m4s.tga
  1213. hudclipgfx 0 0 H_clip.tga
  1214. hudrndgfx 6 0 4 0 1 H_round.tga
  1215.  
  1216. animadm M4_1st
  1217.  
  1218. gfx1 M4_1st
  1219. gfx1a armsG
  1220. gfx1b armsGb
  1221. gfx3 M4_3RD
  1222. pos -26.55, 23.25, -165.00 2.500, 0.750, 356.750
  1223. tpos -52.55, 40.50, -158.75 2.500, 0.750, 356.750
  1224.  
  1225. action "idle"
  1226. delayend auto
  1227. anim anim_wpn_idle
  1228. function wpn_std_idle
  1229. end
  1230.  
  1231. action "emptyidle"
  1232. delayend auto
  1233. anim anim_wpn_idle
  1234. function wpn_std_idle
  1235. end
  1236.  
  1237. action "fire"
  1238. delayend 3 \\auto
  1239. soundsetend GS_M4
  1240. anim anim_wpn_fire
  1241. function wpn_std_fire
  1242. particle Effect_CAR15MF
  1243. particleuserpoint mflash01
  1244. end
  1245.  
  1246. action "recoil"
  1247. delayend 2
  1248. anim anim_wpn_recoil
  1249. function wpn_std_recoil
  1250. particle Effect_CAR15Cas
  1251. particleuserpoint bcasing
  1252. end
  1253.  
  1254. action "reload"
  1255. delaystart 100
  1256. delayend auto
  1257. soundset GF_M4_RL
  1258. anim anim_wpn_reload
  1259. function wpn_std_reload
  1260. end
  1261.  
  1262. action "empty"
  1263. delaystart 0
  1264. delayend auto
  1265. soundset DRY_OICW
  1266. anim anim_wpn_empty
  1267. function wpn_std_empty
  1268. end
  1269.  
  1270. action "switchto"
  1271. soundset GF_M4_ST
  1272. delaystart 1
  1273. delayend 1
  1274. anim anim_wpn_switchto
  1275. function wpn_std_switchto
  1276. end
  1277.  
  1278. action "switchfrom"
  1279. soundset GF_M4_SF
  1280. delaystart 1
  1281. delayend 1
  1282. anim anim_wpn_switchfrom
  1283. function wpn_std_switchfrom
  1284. end
  1285.  
  1286. action "switchrank"
  1287. delaystart 1
  1288. delayend 1
  1289. soundset IC_SEL
  1290. anim anim_wpn_switchrank
  1291. function wpn_std_switchrank
  1292. end
  1293. end
  1294.  
  1295. weapon "WPN_M4"
  1296. category 3
  1297. rank 1
  1298. statid 301
  1299.  
  1300. charfilter medic
  1301. charfilter rifleman
  1302. charfilter engineer
  1303.  
  1304. round_type "AMMO_CAR15_556MM"
  1305. clipsize 30
  1306. startrounds 300
  1307. error 0.0165 0.2 0.25 0.0165 0.032 0.047
  1308. targetpitchmax 85
  1309. targetpitchmin 85
  1310. targetyawrange 120
  1311. ammoclass CLASS_556MM 1
  1312. ammobucket 1
  1313. launchuserpoint bullet
  1314.  
  1315. weaponweight 5.5
  1316.  
  1317. flags Sighted
  1318. flags WhileSwimming
  1319.  
  1320. scope_max_mag 2
  1321.  
  1322. sights car15aim.tga 112 0 889 768 blend
  1323. sights car15gls.tga 112 0 896 774 multiplyat
  1324. sights reddot1.tga 496 368 527 399 add scale
  1325.  
  1326. crosshair coma20mm.tga
  1327. hudicon H_m4s.tga
  1328. hudclipgfx 0 0 H_clip.tga
  1329. hudrndgfx 6 0 4 0 1 H_round.tga
  1330.  
  1331. animadm m4_1st
  1332.  
  1333. gfx1 M4_1st
  1334. gfx1a armsG
  1335. gfx1b armsGb
  1336. gfx3 M4_3RD
  1337. pos -26.55, 23.25, -165.00 2.500, 0.750, 356.750
  1338. tpos -67.75, 44.50, -154.50 1.250, 2.250, 0.250
  1339.  
  1340. action "idle"
  1341. delayend auto
  1342. anim anim_wpn_idle
  1343. function wpn_std_idle
  1344. end
  1345.  
  1346. action "emptyidle"
  1347. delayend auto
  1348. anim anim_wpn_idle
  1349. function wpn_std_idle
  1350. end
  1351.  
  1352. action "fire"
  1353. delayend auto
  1354. soundsetend GS_M4
  1355. anim anim_wpn_fire
  1356. function wpn_std_fire
  1357. particle Effect_CAR15MF
  1358. particleuserpoint mflash01
  1359. end
  1360.  
  1361. action "recoil"
  1362. delayend 2
  1363. anim anim_wpn_recoil
  1364. function wpn_std_recoil
  1365. particle Effect_CAR15Cas
  1366. particleuserpoint bcasing
  1367. end
  1368.  
  1369. action "reload"
  1370. delaystart 100
  1371. delayend auto
  1372. soundset GF_M4_RL
  1373. anim anim_wpn_reload
  1374. function wpn_std_reload
  1375. end
  1376.  
  1377. action "empty"
  1378. delaystart 0
  1379. delayend auto
  1380. soundset DRY_OICW
  1381. anim anim_wpn_empty
  1382. function wpn_std_empty
  1383. end
  1384.  
  1385. action "switchto"
  1386. soundset GF_M4_ST
  1387. delaystart 1
  1388. delayend 1
  1389. anim anim_wpn_switchto
  1390. function wpn_std_switchto
  1391. end
  1392.  
  1393. action "switchfrom"
  1394. soundset GF_M4_SF
  1395. delaystart 1
  1396. delayend 1
  1397. anim anim_wpn_switchfrom
  1398. function wpn_std_switchfrom
  1399. end
  1400.  
  1401. action "switchrank"
  1402. delaystart 1
  1403. delayend 1
  1404. soundset IC_SEL
  1405. anim anim_wpn_switchrank
  1406. function wpn_std_switchrank
  1407. end
  1408. end
  1409.  
  1410. weapon "WPN_M4AUTOR"
  1411. category 3
  1412. rank 2
  1413. statid 302
  1414.  
  1415. charfilter medic
  1416. charfilter rifleman
  1417. charfilter engineer
  1418.  
  1419. round_type "AMMO_CAR15_556MM"
  1420. clipsize 30
  1421. startrounds 300
  1422. error 0.0165 0.2 0.25 0.0165 0.032 0.047
  1423. targetpitchmax 85
  1424. targetpitchmin 85
  1425. targetyawrange 120
  1426. ammoclass CLASS_556MM 1
  1427. ammobucket 1
  1428. launchuserpoint bullet
  1429.  
  1430. weaponweight 5.5
  1431.  
  1432. flags auto
  1433. flags Sighted
  1434. flags WhileSwimming
  1435. flags Scoped
  1436.  
  1437. scope_max_zero 2 4 6
  1438. scope_max_mag 4
  1439. scope_min_mag 4
  1440.  
  1441. sights m4_pip.tga 0 0 1023 767 blend
  1442.  
  1443. crosshair coma20mm.tga
  1444. hudicon H_m4s.tga
  1445. hudclipgfx 0 0 H_clip.tga
  1446. hudrndgfx 6 0 4 0 1 H_round.tga
  1447.  
  1448. animadm m4_1st
  1449.  
  1450. gfx1 M4_1st
  1451. gfx1a armsG
  1452. gfx1b armsGb
  1453. gfx3 M4_3RD
  1454. pos -26.55, 23.25, -165.00 2.500, 0.750, 356.750
  1455. tpos -67.75, 44.50, -154.50 1.250, 2.250, 0.250
  1456.  
  1457. action "idle"
  1458. delayend auto
  1459. anim anim_wpn_idle
  1460. function wpn_std_idle
  1461. end
  1462.  
  1463. action "emptyidle"
  1464. delayend auto
  1465. anim anim_wpn_idle
  1466. function wpn_std_idle
  1467. end
  1468.  
  1469. action "fire"
  1470. delayend auto
  1471. soundsetend GS_M4
  1472. anim anim_wpn_fire
  1473. function wpn_std_fire
  1474. particle Effect_CAR15MF
  1475. particleuserpoint mflash01
  1476. end
  1477.  
  1478. action "recoil"
  1479. delayend 2
  1480. anim anim_wpn_recoil
  1481. function wpn_std_recoil
  1482. particle Effect_CAR15Cas
  1483. particleuserpoint bcasing
  1484. end
  1485.  
  1486. action "reload"
  1487. delaystart 100
  1488. delayend auto
  1489. soundset GF_M4_RL
  1490. anim anim_wpn_reload
  1491. function wpn_std_reload
  1492. end
  1493.  
  1494. action "empty"
  1495. delaystart 0
  1496. delayend auto
  1497. soundset DRY_OICW
  1498. anim anim_wpn_empty
  1499. function wpn_std_empty
  1500. end
  1501.  
  1502. action "switchto"
  1503. soundset GF_M4_ST
  1504. delaystart 1
  1505. delayend 1
  1506. anim anim_wpn_switchto
  1507. function wpn_std_switchto
  1508. end
  1509.  
  1510. action "switchfrom"
  1511. soundset GF_M4_SF
  1512. delaystart 1
  1513. delayend 1
  1514. anim anim_wpn_switchfrom
  1515. function wpn_std_switchfrom
  1516. end
  1517.  
  1518. action "switchrank"
  1519. delaystart 1
  1520. delayend 1
  1521. soundset IC_SEL
  1522. anim anim_wpn_switchrank
  1523. function wpn_std_switchrank
  1524. end
  1525. end
  1526.  
  1527. weapon "WPN_M4R"
  1528. category 3
  1529. rank 3
  1530. statid 303
  1531.  
  1532. charfilter medic
  1533. charfilter rifleman
  1534. charfilter engineer
  1535.  
  1536. round_type "AMMO_CAR15_556MM"
  1537. clipsize 30
  1538. startrounds 300
  1539. error 0.0165 0.2 0.25 0.0165 0.032 0.047
  1540. targetpitchmax 85
  1541. targetpitchmin 85
  1542. targetyawrange 120
  1543. ammoclass CLASS_556MM 1
  1544. ammobucket 1
  1545. launchuserpoint bullet
  1546.  
  1547. weaponweight 5.5
  1548.  
  1549. flags Sighted
  1550. flags WhileSwimming
  1551. flags Scoped
  1552.  
  1553. scope_max_zero 2 4 6
  1554. scope_max_mag 4
  1555. scope_min_mag 4
  1556.  
  1557. sights m4_pip.tga 0 0 1023 767 blend
  1558.  
  1559. crosshair coma20mm.tga
  1560. hudicon H_m4s.tga
  1561. hudclipgfx 0 0 H_clip.tga
  1562. hudrndgfx 6 0 4 0 1 H_round.tga
  1563.  
  1564. animadm m4_1st
  1565.  
  1566. gfx1 M4_1st
  1567. gfx1a armsG
  1568. gfx1b armsGb
  1569. gfx3 M4_3RD
  1570. pos -26.55, 23.25, -165.00 2.500, 0.750, 356.750
  1571. tpos -67.75, 44.50, -154.50 1.250, 2.250, 0.250
  1572.  
  1573. action "idle"
  1574. delayend auto
  1575. anim anim_wpn_idle
  1576. function wpn_std_idle
  1577. end
  1578.  
  1579. action "emptyidle"
  1580. delayend auto
  1581. anim anim_wpn_idle
  1582. function wpn_std_idle
  1583. end
  1584.  
  1585. action "fire"
  1586. delayend auto
  1587. soundsetend GS_M4
  1588. anim anim_wpn_fire
  1589. function wpn_std_fire
  1590. particle Effect_CAR15MF
  1591. particleuserpoint mflash01
  1592. end
  1593.  
  1594. action "recoil"
  1595. delayend 2
  1596. anim anim_wpn_recoil
  1597. function wpn_std_recoil
  1598. particle Effect_CAR15Cas
  1599. particleuserpoint bcasing
  1600. end
  1601.  
  1602. action "reload"
  1603. delaystart 100
  1604. delayend auto
  1605. soundset GF_M4_RL
  1606. anim anim_wpn_reload
  1607. function wpn_std_reload
  1608. end
  1609.  
  1610. action "empty"
  1611. delaystart 0
  1612. delayend auto
  1613. soundset DRY_OICW
  1614. anim anim_wpn_empty
  1615. function wpn_std_empty
  1616. end
  1617.  
  1618. action "switchto"
  1619. soundset GF_M4_ST
  1620. delaystart 1
  1621. delayend 1
  1622. anim anim_wpn_switchto
  1623. function wpn_std_switchto
  1624. end
  1625.  
  1626. action "switchfrom"
  1627. soundset GF_M4_SF
  1628. delaystart 1
  1629. delayend 1
  1630. anim anim_wpn_switchfrom
  1631. function wpn_std_switchfrom
  1632. end
  1633.  
  1634. action "switchrank"
  1635. delaystart 1
  1636. delayend 1
  1637. soundset IC_SEL
  1638. anim anim_wpn_switchrank
  1639. function wpn_std_switchrank
  1640. end
  1641. end
  1642.  
  1643. weapon "WPN_M4M203AUTO"
  1644. category 3
  1645. rank 4
  1646. statid 304
  1647.  
  1648. teamfilter red
  1649. teamfilter blue
  1650.  
  1651. charfilter rifleman
  1652.  
  1653. loadout_selectable 1
  1654. loadout_subclasses 2
  1655.  
  1656. maxclips 10
  1657. clipweight 1.5
  1658. weaponweight 8.5
  1659.  
  1660. loadout_menu_icon M_4He.tga
  1661. loadout_menu_textid WEAP_SHORT_M4M203
  1662. loadout_menu_ttdesc WEAP_DESC_M4M203
  1663. weapon_class primary
  1664.  
  1665. round_type "AMMO_CAR15_556MM"
  1666. clipsize 30
  1667. startrounds 300
  1668. error 0.024 0.063 0.088 0.024 0.3 0.35
  1669. targetpitchmax 22
  1670. targetpitchmin 50
  1671. targetyawrange 120
  1672. ammoclass CLASS_556MM 1
  1673. ammobucket 2
  1674. launchuserpoint bullet
  1675.  
  1676. flags auto
  1677. flags Sighted
  1678. flags WhileSwimming
  1679.  
  1680. scope_max_mag 2
  1681.  
  1682. sights car15aim.tga 112 0 889 768 blend
  1683. sights car15gls.tga 112 0 896 774 multiplyat
  1684. sights reddot1.tga 496 368 527 399 add scale
  1685.  
  1686. crosshair coma20mm.tga
  1687. hudicon H_m4a.tga
  1688.  
  1689. hudclipgfx 0 0 H_clip.tga
  1690. hudrndgfx 6 0 4 0 1 H_round.tga
  1691.  
  1692. animadm m4GL_1st
  1693.  
  1694. gfx1 M4GL_1st
  1695. gfx1a armsG
  1696. gfx1b armsGb
  1697. gfx3 M4GL_3RD
  1698. pos -19.05, 23.25, -165.00 2.250, 357.250, 356.750
  1699. tpos -62 45 -160 0 0 0
  1700.  
  1701. action "idle"
  1702. delayend auto
  1703. anim anim_wpn_idle
  1704. function wpn_std_idle
  1705. end
  1706.  
  1707. action "emptyidle"
  1708. delayend auto
  1709. anim anim_wpn_idle
  1710. function wpn_std_idle
  1711. end
  1712.  
  1713. action "fire"
  1714. delayend auto
  1715. soundsetend GS_M4
  1716. anim anim_wpn_fire
  1717. function wpn_std_fire
  1718. particle Effect_CAR15MF
  1719. particleuserpoint mflash01
  1720. end
  1721.  
  1722. action "recoil"
  1723. delayend 2
  1724. anim anim_wpn_recoil
  1725. function wpn_std_recoil
  1726. particle Effect_CAR15Cas
  1727. particleuserpoint bcasing
  1728. end
  1729.  
  1730. action "reload"
  1731. delaystart 100
  1732. delayend auto
  1733. soundset GF_M4_RL
  1734. anim anim_wpn_reload
  1735. function wpn_std_reload
  1736. end
  1737.  
  1738. action "empty"
  1739. delaystart 0
  1740. delayend auto
  1741. soundset DRY_OICW
  1742. anim anim_wpn_empty
  1743. function wpn_std_empty
  1744. end
  1745.  
  1746. action "switchto"
  1747. soundset GF_M4_ST
  1748. delaystart 1
  1749. delayend 1
  1750. anim anim_wpn_switchto
  1751. function wpn_std_switchto
  1752. end
  1753.  
  1754. action "switchfrom"
  1755. soundset GF_M4_SF
  1756. delaystart 1
  1757. delayend 1
  1758. anim anim_wpn_switchfrom
  1759. function wpn_std_switchfrom
  1760. end
  1761.  
  1762. action "switchrank"
  1763. delaystart 1
  1764. delayend 1
  1765. soundset IC_SEL
  1766. anim anim_wpn_switchrank
  1767. function wpn_std_switchrank
  1768. end
  1769. end
  1770.  
  1771. weapon "WPN_M4M203"
  1772. category 3
  1773. rank 5
  1774. statid 305
  1775.  
  1776. charfilter rifleman
  1777.  
  1778. round_type "AMMO_CAR15_556MM"
  1779. clipsize 30
  1780. startrounds 300
  1781. error 0.024 0.063 0.088 0.024 0.3 0.35
  1782. targetpitchmax 85
  1783. targetpitchmin 85
  1784. targetyawrange 120
  1785. ammoclass CLASS_556MM 1
  1786. ammobucket 2
  1787. launchuserpoint bullet
  1788.  
  1789. weaponweight 8.5
  1790.  
  1791. flags Sighted
  1792. flags WhileSwimming
  1793.  
  1794. scope_max_mag 2
  1795.  
  1796. sights car15aim.tga 112 0 889 768 blend
  1797. sights car15gls.tga 112 0 896 774 multiplyat
  1798. sights reddot1.tga 496 368 527 399 add scale
  1799.  
  1800. crosshair coma20mm.tga
  1801. hudicon H_m4a.tga
  1802.  
  1803. hudclipgfx 0 0 H_clip.tga
  1804. hudrndgfx 6 0 4 0 1 H_round.tga
  1805.  
  1806. animadm m4GL_1st
  1807.  
  1808. gfx1 M4GL_1st
  1809. gfx1a armsG
  1810. gfx1b armsGb
  1811. gfx3 M4GL_3RD
  1812. pos -19.05, 23.25, -165.00 2.250, 357.250, 356.750
  1813. tpos -62 45 -160 0 0 0
  1814.  
  1815. action "idle"
  1816. delayend auto
  1817. anim anim_wpn_idle
  1818. function wpn_std_idle
  1819. end
  1820.  
  1821. action "emptyidle"
  1822. delayend auto
  1823. anim anim_wpn_idle
  1824. function wpn_std_idle
  1825. end
  1826.  
  1827. action "fire"
  1828. delayend auto
  1829. soundsetend GS_M4
  1830. anim anim_wpn_fire
  1831. function wpn_std_fire
  1832. particle Effect_CAR15MF
  1833. particleuserpoint mflash01
  1834. end
  1835.  
  1836. action "recoil"
  1837. delayend 2
  1838. anim anim_wpn_recoil
  1839. function wpn_std_recoil
  1840. particle Effect_CAR15Cas
  1841. particleuserpoint bcasing
  1842. end
  1843.  
  1844. action "reload"
  1845. delaystart 100
  1846. delayend auto
  1847. soundset GF_M4_RL
  1848. anim anim_wpn_reload
  1849. function wpn_std_reload
  1850. end
  1851.  
  1852. action "empty"
  1853. delaystart 0
  1854. delayend auto
  1855. soundset DRY_OICW
  1856. anim anim_wpn_empty
  1857. function wpn_std_empty
  1858. end
  1859.  
  1860. action "switchto"
  1861. soundset GF_M4_ST
  1862. delaystart 1
  1863. delayend 1
  1864. anim anim_wpn_switchto
  1865. function wpn_std_switchto
  1866. end
  1867.  
  1868. action "switchfrom"
  1869. soundset GF_M4_SF
  1870. delaystart 1
  1871. delayend 1
  1872. anim anim_wpn_switchfrom
  1873. function wpn_std_switchfrom
  1874. end
  1875.  
  1876. action "switchrank"
  1877. delaystart 1
  1878. delayend 1
  1879. soundset IC_SEL
  1880. anim anim_wpn_switchrank
  1881. function wpn_std_switchrank
  1882. end
  1883. end
  1884.  
  1885. weapon "WPN_M4M203HE"
  1886. category 3
  1887. rank 6
  1888. statid 306
  1889.  
  1890. charfilter rifleman
  1891.  
  1892. maxclips 6
  1893. clipweight 1.5
  1894. weaponweight 8.5
  1895.  
  1896. round_type "AMMO_M203_40MM_NADE"
  1897. clipsize 1
  1898. startrounds 6
  1899. error 0.7 1.4 1.4 0.7 0.7 0.7
  1900. targetpitchmax 22
  1901. targetpitchmin 50
  1902. targetyawrange 120
  1903. ammoclass CLASS_40MMNADE 1
  1904. launchuserpoint grenade
  1905.  
  1906. flags QuickSwitch
  1907. flags Sighted
  1908. flags WhileSwimming
  1909. flags ShowElevation
  1910.  
  1911. scope_max_mag 2
  1912. scope_max_zero 10 50 0 0
  1913.  
  1914. sights car15aim.tga 112 0 889 768 blend
  1915. sights car15gls.tga 112 0 896 774 multiplyat
  1916. sights reddot1.tga 496 368 527 399 add scale
  1917.  
  1918. crosshair coma20mm.tga
  1919. hudicon H_m4a.tga
  1920. hudclipgfx 0 0 H_clip.tga
  1921. hudrndgfx 13 0 20 0 1 H_round.tga
  1922.  
  1923. animadm m4GL_2nd
  1924.  
  1925. gfx1 M4GL_1st
  1926. gfx1a armsG
  1927. gfx1b armsGb
  1928. gfx3 M4GL_3RD
  1929. pos -19.05, 23.25, -165.00 2.250, 357.250, 356.750
  1930. tpos -62 45 -160 0 0 0
  1931.  
  1932. action "idle"
  1933. delayend auto
  1934. anim anim_wpn_idle
  1935. function wpn_std_idle
  1936. end
  1937.  
  1938. action "emptyidle"
  1939. delayend auto
  1940. anim anim_wpn_idle
  1941. function wpn_std_idle
  1942. end
  1943.  
  1944. action "fire"
  1945. delayend auto
  1946. soundsetend GS_M203_GLAUNCH
  1947. anim anim_wpn_fire
  1948. function wpn_std_fire
  1949. particle Effect_M4GrenMF
  1950. particleuserpoint mflash02
  1951. end
  1952.  
  1953. action "recoil"
  1954. delayend 6
  1955. anim anim_wpn_recoil
  1956. function wpn_std_recoil
  1957.  
  1958.  
  1959. end
  1960.  
  1961. action "reload"
  1962. delaystart auto
  1963. soundset GF_M203G_RL
  1964. anim anim_wpn_reload
  1965. function wpn_std_reload
  1966. end
  1967.  
  1968. action "empty"
  1969. delaystart 0
  1970. delayend auto
  1971. soundset DRY_OICW
  1972. function wpn_std_empty
  1973. end
  1974.  
  1975. action "switchto"
  1976. soundset GF_M4_ST
  1977. delaystart 1
  1978. delayend 1
  1979. anim anim_wpn_switchto
  1980. function wpn_std_switchto
  1981. end
  1982.  
  1983. action "switchfrom"
  1984. soundset GF_M4_SF
  1985. delaystart 1
  1986. delayend 1
  1987. anim anim_wpn_switchfrom
  1988. function wpn_std_switchfrom
  1989. end
  1990.  
  1991. action "switchrank"
  1992. delaystart 1
  1993. delayend 1
  1994. soundset GF_M4_ST ;///////////
  1995. anim anim_wpn_switchrank
  1996. function wpn_std_switchrank
  1997. end
  1998. end
  1999.  
  2000. weapon "WPN_M16auto"
  2001. category 3
  2002. rank 7
  2003. statid 307
  2004.  
  2005. teamfilter blue
  2006. teamfilter red
  2007.  
  2008. charfilter medic
  2009. charfilter rifleman
  2010. charfilter engineer
  2011.  
  2012. loadout_selectable 1
  2013. loadout_subclasses 1
  2014.  
  2015. maxclips 10
  2016. clipweight 1.5
  2017. weaponweight 6.8
  2018.  
  2019. loadout_menu_icon M_16.tga
  2020. loadout_menu_textid WEAP_SHORT_M16
  2021. loadout_menu_ttdesc WEAP_DESC_M16
  2022. weapon_class primary
  2023.  
  2024. round_type "AMMO_M16_556MM"
  2025. clipsize 30
  2026. startrounds 300
  2027. error 0.0165 0.3 0.35 0.0165 0.024 0.032
  2028. targetpitchmax 22
  2029. targetpitchmin 50
  2030. targetyawrange 120
  2031. ammoclass CLASS_556MM 1
  2032. ammobucket 3
  2033. launchuserpoint bullet
  2034.  
  2035. flags Sighted
  2036. flags WhileSwimming
  2037. flags auto
  2038.  
  2039. scope_max_mag 2
  2040.  
  2041. sights M16_irn.tga 125 0 896 767 blend
  2042.  
  2043. crosshair coma20mm.tga
  2044. hudicon H_16a.tga
  2045. hudclipgfx 0 0 H_clip.tga
  2046. hudrndgfx 7 0 4 0 1 H_round.tga
  2047.  
  2048. animadm m16_1st
  2049.  
  2050. gfx1 m16_1st
  2051. gfx1a armsG
  2052. gfx1b armsGb
  2053. gfx3 m16_3RD
  2054. pos -18 29 -171 0 0 0
  2055. tpos -45.23 44.75 -150.53 -0.5 -3 0
  2056.  
  2057. action "idle"
  2058. delayend auto
  2059. anim anim_wpn_idle
  2060. function wpn_std_idle
  2061. end
  2062.  
  2063. action "emptyidle"
  2064. delayend auto
  2065. anim anim_wpn_idle
  2066. function wpn_std_idle
  2067. end
  2068.  
  2069. action "fire"
  2070. delayend 2 ;//auto
  2071. soundsetend GS_M16
  2072. anim anim_wpn_fire
  2073. function wpn_std_fire
  2074. particle Effect_M16MF
  2075. particleuserpoint mflash01
  2076. end
  2077.  
  2078. action "recoil"
  2079. delayend 3 ;//2
  2080. anim anim_wpn_recoil
  2081. function wpn_std_recoil
  2082. particle Effect_M16Cas
  2083. particleuserpoint bcasing
  2084. end
  2085.  
  2086. action "reload"
  2087. delaystart 100
  2088. delayend auto
  2089. soundset GF_M16_RL
  2090. anim anim_wpn_reload
  2091. function wpn_std_reload
  2092. end
  2093.  
  2094. action "empty"
  2095. delaystart 0
  2096. delayend auto
  2097. soundset DRY_M16
  2098. anim anim_wpn_empty
  2099. function wpn_std_empty
  2100. end
  2101.  
  2102. action "switchto"
  2103. soundset GF_M4_ST
  2104. delaystart 1
  2105. delayend 1
  2106. anim anim_wpn_switchto
  2107. function wpn_std_switchto
  2108. end
  2109.  
  2110. action "switchfrom"
  2111. soundset GF_M4_SF
  2112. delaystart 1
  2113. delayend 1
  2114. anim anim_wpn_switchfrom
  2115. function wpn_std_switchfrom
  2116. end
  2117.  
  2118. action "switchrank"
  2119. delaystart 1
  2120. delayend 1
  2121. soundset IC_SEL
  2122. anim anim_wpn_switchrank
  2123. function wpn_std_switchrank
  2124. end
  2125. end
  2126.  
  2127. weapon "WPN_M16"
  2128. category 3
  2129. rank 8
  2130. statid 308
  2131.  
  2132. round_type "AMMO_M16_556MM"
  2133. clipsize 30
  2134. startrounds 300
  2135. error 0.0165 0.3 0.35 0.0165 0.024 0.032
  2136. targetpitchmax 22
  2137. targetpitchmin 50
  2138. targetyawrange 120
  2139. ammoclass CLASS_556MM 1
  2140. ammobucket 3
  2141. launchuserpoint bullet
  2142.  
  2143. weaponweight 6.8
  2144.  
  2145. flags Sighted
  2146. flags WhileSwimming
  2147.  
  2148. scope_max_mag 2
  2149.  
  2150. sights M16_irn.tga 125 0 896 767 blend
  2151.  
  2152. crosshair coma20mm.tga
  2153. hudicon H_16a.tga
  2154. hudclipgfx 0 0 H_clip.tga
  2155. hudrndgfx 7 0 4 0 1 H_round.tga
  2156.  
  2157. animadm m16_1st
  2158.  
  2159. gfx1 m16_1st
  2160. gfx1a armsG
  2161. gfx1b armsGb
  2162. gfx3 m16_3RD
  2163. pos -18 29 -171 0 0 0
  2164. tpos -45.23 44.75 -150.53 -0.5 -3 0
  2165.  
  2166. action "idle"
  2167. delayend auto
  2168. anim anim_wpn_idle
  2169. function wpn_std_idle
  2170. end
  2171.  
  2172. action "emptyidle"
  2173. delayend auto
  2174. anim anim_wpn_idle
  2175. function wpn_std_idle
  2176. end
  2177.  
  2178. action "fire"
  2179. delayend 1 ;//auto
  2180. soundsetend GS_M16
  2181. anim anim_wpn_fire
  2182. function wpn_std_fire
  2183. particle Effect_M16MF
  2184. particleuserpoint mflash01
  2185. end
  2186.  
  2187. action "recoil"
  2188. delayend 2
  2189. anim anim_wpn_recoil
  2190. function wpn_std_recoil
  2191. particle Effect_M16Cas
  2192. particleuserpoint bcasing
  2193. end
  2194.  
  2195. action "reload"
  2196. delaystart 100
  2197. delayend auto
  2198. soundset GF_M16_RL
  2199. anim anim_wpn_reload
  2200. function wpn_std_reload
  2201. end
  2202.  
  2203. action "empty"
  2204. delaystart 0
  2205. delayend auto
  2206. soundset DRY_M16
  2207. anim anim_wpn_empty
  2208. function wpn_std_empty
  2209. end
  2210.  
  2211. action "switchto"
  2212. soundset GF_M4_ST
  2213. delaystart 1
  2214. delayend 1
  2215. anim anim_wpn_switchto
  2216. function wpn_std_switchto
  2217. end
  2218.  
  2219. action "switchfrom"
  2220. soundset GF_M4_SF
  2221. delaystart 1
  2222. delayend 1
  2223. anim anim_wpn_switchfrom
  2224. function wpn_std_switchfrom
  2225. end
  2226.  
  2227. action "switchrank"
  2228. delaystart 1
  2229. delayend 1
  2230. soundset IC_SEL
  2231. anim anim_wpn_switchrank
  2232. function wpn_std_switchrank
  2233. end
  2234. end
  2235.  
  2236. weapon "WPN_M16M203auto"
  2237. category 3
  2238. rank 9
  2239. statid 309
  2240.  
  2241. teamfilter red
  2242. teamfilter blue
  2243.  
  2244. charfilter rifleman
  2245.  
  2246. loadout_selectable 1
  2247. loadout_subclasses 2
  2248.  
  2249. maxclips 10
  2250. clipweight 1.5
  2251. weaponweight 12.2
  2252.  
  2253. loadout_menu_icon M_16He.tga
  2254. loadout_menu_textid WEAP_SHORT_M16M203
  2255. loadout_menu_ttdesc WEAP_DESC_M16M203
  2256. weapon_class primary
  2257.  
  2258. round_type "AMMO_M16_556MM"
  2259. clipsize 30
  2260. startrounds 300
  2261. error 0.024 0.35 0.45 0.024 0.047 0.072
  2262. targetpitchmax 22
  2263. targetpitchmin 50
  2264. targetyawrange 120
  2265. ammoclass CLASS_556MM 1
  2266. ammobucket 4
  2267. launchuserpoint bullet
  2268.  
  2269. flags Sighted
  2270. flags WhileSwimming
  2271. flags auto
  2272.  
  2273. scope_max_mag 2
  2274.  
  2275. sights M16_irn.tga 125 0 896 767 blend
  2276.  
  2277. crosshair coma20mm.tga
  2278. hudicon H_16203a.tga
  2279. hudclipgfx 0 0 H_clip.tga
  2280. hudrndgfx 7 0 4 0 1 H_round.tga
  2281.  
  2282. animadm m203_1st
  2283.  
  2284. gfx1 m203_1st
  2285. gfx1a armsG
  2286. gfx1b armsGb
  2287. gfx3 m203_3RD
  2288. pos -16.75, 22.00, -171.00 2.500, 4.750, 359.750
  2289. tpos -45.23 44.75 -150.53 -0.5 -3 0
  2290.  
  2291. action "idle"
  2292. delayend auto
  2293. anim anim_wpn_idle
  2294. function wpn_std_idle
  2295. end
  2296.  
  2297. action "emptyidle"
  2298. delayend auto
  2299. anim anim_wpn_idle
  2300. function wpn_std_idle
  2301. end
  2302.  
  2303. action "fire"
  2304. delayend auto
  2305. soundsetend GS_M16
  2306. anim anim_wpn_fire
  2307. function wpn_std_fire
  2308. particle Effect_M16MF
  2309. particleuserpoint mflash01
  2310. end
  2311.  
  2312. action "recoil"
  2313. delayend 2
  2314. anim anim_wpn_recoil
  2315. function wpn_std_recoil
  2316. particle Effect_M16Cas
  2317. particleuserpoint bcasing
  2318. end
  2319.  
  2320. action "reload"
  2321. delaystart auto
  2322. soundset GF_M16_RL
  2323. anim anim_wpn_reload
  2324. function wpn_std_reload
  2325. end
  2326.  
  2327. action "empty"
  2328. delaystart 0
  2329. delayend auto
  2330. soundset DRY_M16
  2331. anim anim_wpn_empty
  2332. function wpn_std_empty
  2333. end
  2334.  
  2335. action "switchto"
  2336. soundset GF_M4_ST
  2337. delaystart 1
  2338. delayend 1
  2339. anim anim_wpn_switchto
  2340. function wpn_std_switchto
  2341. end
  2342.  
  2343. action "switchfrom"
  2344. soundset GF_M4_SF
  2345. delaystart 1
  2346. delayend 1
  2347. anim anim_wpn_switchfrom
  2348. function wpn_std_switchfrom
  2349. end
  2350.  
  2351. action "switchrank"
  2352. delaystart 1
  2353. delayend 1
  2354. soundset IC_SEL
  2355. anim anim_wpn_switchrank
  2356. function wpn_std_switchrank
  2357. end
  2358. end
  2359.  
  2360. weapon "WPN_M16M203"
  2361. category 3
  2362. rank 10
  2363. statid 310
  2364.  
  2365.  
  2366. charfilter rifleman
  2367.  
  2368. round_type "AMMO_M16_556MM"
  2369. clipsize 30
  2370. startrounds 300
  2371. error 0.024 0.35 0.45 0.024 0.047 0.072
  2372. targetpitchmax 22
  2373. targetpitchmin 50
  2374. targetyawrange 120
  2375. ammoclass CLASS_556MM 1
  2376. ammobucket 4
  2377. launchuserpoint bullet
  2378.  
  2379. weaponweight 12.2
  2380.  
  2381. flags Sighted
  2382. flags WhileSwimming
  2383. ;//flags burst
  2384.  
  2385. scope_max_mag 2
  2386.  
  2387. sights M16_irn.tga 125 0 896 767 blend
  2388.  
  2389. crosshair coma20mm.tga
  2390. hudicon H_16203a.tga
  2391. hudclipgfx 0 0 H_clip.tga
  2392. hudrndgfx 7 0 4 0 1 H_round.tga
  2393.  
  2394. animadm m203_1st
  2395.  
  2396. gfx1 m203_1st
  2397. gfx1a armsG
  2398. gfx1b armsGb
  2399. gfx3 m203_3RD
  2400. pos -16.75, 22.00, -171.00 2.500, 4.750, 359.750
  2401. tpos -45.23 44.75 -150.53 -0.5 -3 0
  2402.  
  2403. action "idle"
  2404. delayend auto
  2405. anim anim_wpn_idle
  2406. function wpn_std_idle
  2407. end
  2408.  
  2409. action "emptyidle"
  2410. delayend auto
  2411. anim anim_wpn_idle
  2412. function wpn_std_idle
  2413. end
  2414.  
  2415.  
  2416. action "fire"
  2417. delayend auto
  2418. soundsetend GS_M16
  2419. anim anim_wpn_fire
  2420. function wpn_std_fire
  2421. particle Effect_M16MF
  2422. particleuserpoint mflash01
  2423. end
  2424.  
  2425. action "recoil"
  2426. delayend 2
  2427. anim anim_wpn_recoil
  2428. function wpn_std_recoil
  2429. particle Effect_M16Cas
  2430. particleuserpoint bcasing
  2431. end
  2432.  
  2433. action "reload"
  2434. delaystart 100
  2435. delayend auto
  2436. soundset GF_M16_RL
  2437. anim anim_wpn_reload
  2438. function wpn_std_reload
  2439. end
  2440.  
  2441. action "empty"
  2442. delaystart 0
  2443. delayend auto
  2444. soundset DRY_M16
  2445. anim anim_wpn_empty
  2446. function wpn_std_empty
  2447. end
  2448.  
  2449. action "switchto"
  2450. soundset GF_M4_ST
  2451. delaystart 1
  2452. delayend 1
  2453. anim anim_wpn_switchto
  2454. function wpn_std_switchto
  2455. end
  2456.  
  2457. action "switchfrom"
  2458. soundset GF_M4_SF
  2459. delaystart 1
  2460. delayend 1
  2461. anim anim_wpn_switchfrom
  2462. function wpn_std_switchfrom
  2463. end
  2464.  
  2465. action "switchrank"
  2466. delaystart 1
  2467. delayend 1
  2468. soundset IC_SEL
  2469. anim anim_wpn_switchrank
  2470. function wpn_std_switchrank
  2471. end
  2472. end
  2473.  
  2474. weapon "WPN_M16M203HE"
  2475. category 3
  2476. rank 11
  2477. statid 311
  2478.  
  2479. charfilter rifleman
  2480.  
  2481. maxclips 6
  2482. clipweight 1.5
  2483. weaponweight 12.2
  2484.  
  2485. round_type "AMMO_M203_40MM_NADE"
  2486. clipsize 1
  2487. startrounds 6
  2488. error 0.7 1.4 1.4 0.7 0.7 0.7
  2489. targetpitchmax 22
  2490. targetpitchmin 50
  2491. targetyawrange 120
  2492. ammoclass CLASS_40MMNADE 1
  2493. launchuserpoint grenade
  2494.  
  2495. flags QuickSwitch
  2496. flags Sighted
  2497. flags WhileSwimming
  2498. flags ShowElevation
  2499.  
  2500.  
  2501. scope_max_mag 2
  2502. scope_max_zero 10 50 0 0
  2503.  
  2504. sights m16203a.tga 112 0 883 768 blendat
  2505. sights M16irnB.tga 447 356 576 485 blend
  2506. sights m16203b.tga 112 -68 892 703 blendat slide 33
  2507.  
  2508. crosshair coma20mm.tga
  2509. hudicon H_16203a.tga
  2510. hudclipgfx 0 0 H_clip.tga
  2511. hudrndgfx 12 0 20 0 1 H_round.tga
  2512.  
  2513. animadm m203_2nd
  2514.  
  2515. gfx1 m203_1st
  2516. gfx1a armsG
  2517. gfx1b armsGb
  2518. gfx3 m203_3RD
  2519. pos -16.75, 22.00, -171.00 2.500, 4.750, 359.750
  2520. tpos -45.23 44.75 -150.53 -0.5 -3 0
  2521.  
  2522. action "idle"
  2523. delayend auto
  2524. anim anim_wpn_idle
  2525. function wpn_std_idle
  2526. end
  2527.  
  2528. action "emptyidle"
  2529. delayend auto
  2530. anim anim_wpn_idle
  2531. function wpn_std_idle
  2532. end
  2533.  
  2534.  
  2535. action "fire"
  2536. delayend auto
  2537. soundsetend GS_M203_GLAUNCH
  2538. anim anim_wpn_fire
  2539. function wpn_std_fire
  2540. particle Effect_M4GrenMF
  2541. particleuserpoint mflash02
  2542. end
  2543.  
  2544. action "recoil"
  2545. delayend 6
  2546. anim anim_wpn_recoil
  2547. function wpn_std_recoil
  2548.  
  2549.  
  2550. end
  2551.  
  2552. action "reload"
  2553. delaystart 100
  2554. delayend auto
  2555. soundset GF_M203G_RL
  2556. anim anim_wpn_reload
  2557. function wpn_std_reload
  2558. end
  2559.  
  2560. action "empty"
  2561. delaystart 0
  2562. delayend auto
  2563. soundset DRY_OICW
  2564. function wpn_std_empty
  2565. end
  2566.  
  2567. action "switchto"
  2568. soundset GF_M4_ST
  2569. delaystart 1
  2570. delayend 1
  2571. anim anim_wpn_switchto
  2572. function wpn_std_switchto
  2573. end
  2574.  
  2575. action "switchfrom"
  2576. soundset GF_M4_SF
  2577. delaystart 1
  2578. delayend 1
  2579. anim anim_wpn_switchfrom
  2580. function wpn_std_switchfrom
  2581. end
  2582.  
  2583. action "switchrank"
  2584. delaystart 1
  2585. delayend 1
  2586. soundset GF_M4_ST
  2587. anim anim_wpn_switchrank
  2588. function wpn_std_switchrank
  2589. end
  2590. end
  2591.  
  2592. weapon "WPN_AK47AUTO"
  2593. category 3
  2594. rank 12
  2595. statid 312
  2596.  
  2597. teamfilter red
  2598. teamfilter blue
  2599.  
  2600. charfilter rifleman
  2601. charfilter medic
  2602. charfilter engineer
  2603.  
  2604. loadout_selectable 1
  2605. loadout_subclasses 1
  2606.  
  2607. maxclips 10
  2608. clipweight 1.5
  2609. weaponweight 9.4
  2610.  
  2611. loadout_menu_icon M_AK47.tga
  2612. loadout_menu_textid WEAP_SHORT_AK47
  2613. loadout_menu_ttdesc WEAP_DESC_AK47
  2614. weapon_class primary
  2615.  
  2616. round_type "AMMO_AK47_556MM"
  2617. clipsize 30
  2618. startrounds 300
  2619. error 0.032 0.3 0.35 0.032 0.04 0.047
  2620. targetpitchmax 22
  2621. targetpitchmin 50
  2622. targetyawrange 120
  2623. ammoclass CLASS_AK47 1
  2624. ammobucket 2
  2625. launchuserpoint bullet
  2626.  
  2627. flags auto
  2628. flags Sighted
  2629. flags WhileSwimming
  2630. scope_max_mag 2
  2631.  
  2632. sights ak47_irn.tga 152 48 871 767 blend
  2633.  
  2634. crosshair coma20mm.tga
  2635. hudicon H_ak47.tga
  2636.  
  2637. hudclipgfx 0 0 H_clip.tga
  2638. hudrndgfx 6 0 4 0 1 H_round.tga
  2639.  
  2640. animadm ak47_1st
  2641.  
  2642. gfx1 ak47_1st
  2643. gfx1a armsG
  2644. gfx1b armsGb
  2645. gfx3 ak47_3RD
  2646. pos -19.46, 21.19, -161.31 5.000, 3.750, 353.000
  2647. tpos -62.33, 29.19, -152.56 5.000, 3.750, 353.000
  2648.  
  2649. action "idle"
  2650. delayend auto
  2651. anim anim_wpn_idle
  2652. function wpn_std_idle
  2653. end
  2654.  
  2655. action "emptyidle"
  2656. delayend auto
  2657. anim anim_wpn_idle
  2658. function wpn_std_idle
  2659. end
  2660.  
  2661.  
  2662. action "fire"
  2663. delayend 6 \\auto
  2664. soundsetend GS_AK47
  2665. anim anim_wpn_fire
  2666. function wpn_std_fire
  2667. particle Effect_CAR15MF
  2668. particleuserpoint mflash01
  2669. end
  2670.  
  2671. action "recoil"
  2672. delayend 0
  2673. anim anim_wpn_recoil
  2674. function wpn_std_recoil
  2675. particle Effect_CAR15Cas
  2676. particleuserpoint bcasing
  2677. end
  2678.  
  2679. action "reload"
  2680. delaystart 100
  2681. delayend auto
  2682. soundset GF_AK47_RL
  2683. anim anim_wpn_reload
  2684. function wpn_std_reload
  2685. end
  2686.  
  2687. action "empty"
  2688. delaystart 0
  2689. delayend auto
  2690. soundset DRY_OICW
  2691. anim anim_wpn_empty
  2692. function wpn_std_empty
  2693. end
  2694.  
  2695. action "switchto"
  2696. soundset GF_M4_ST
  2697. delaystart 1
  2698. delayend 1
  2699. anim anim_wpn_switchto
  2700. function wpn_std_switchto
  2701. end
  2702.  
  2703. action "switchfrom"
  2704. soundset GF_M4_SF
  2705. delaystart 1
  2706. delayend 1
  2707. anim anim_wpn_switchfrom
  2708. function wpn_std_switchfrom
  2709. end
  2710.  
  2711. action "switchrank"
  2712. delaystart 1
  2713. delayend 1
  2714. soundset IC_SEL_AK
  2715. anim anim_wpn_switchrank
  2716. function wpn_std_switchrank
  2717. end
  2718. end
  2719.  
  2720. weapon "WPN_AK47"
  2721. category 3
  2722. rank 13
  2723. statid 313
  2724.  
  2725. charfilter engineer
  2726. charfilter medic
  2727. charfilter rifleman
  2728.  
  2729. clipweight 1.5
  2730.  
  2731. round_type "AMMO_AK47_556MM"
  2732. clipsize 30
  2733. startrounds 300
  2734. error 0.032 0.3 0.35 0.032 0.04 0.047
  2735. targetpitchmax 85
  2736. targetpitchmin 85
  2737. targetyawrange 120
  2738. ammoclass CLASS_AK47 1
  2739. ammobucket 2
  2740. launchuserpoint bullet
  2741.  
  2742. weaponweight 9.4
  2743.  
  2744. flags Sighted
  2745. flags WhileSwimming
  2746. scope_max_mag 2
  2747.  
  2748. sights ak47_irn.tga 152 48 871 767 blend
  2749.  
  2750. crosshair coma20mm.tga
  2751. hudicon H_ak47.tga
  2752.  
  2753. hudclipgfx 0 0 H_clip.tga
  2754. hudrndgfx 6 0 4 0 1 H_round.tga
  2755.  
  2756. animadm ak47_1st
  2757.  
  2758. gfx1 ak47_1st
  2759. gfx1a armsG
  2760. gfx1b armsGb
  2761. gfx3 ak47_3RD
  2762. pos -19.46, 21.19, -161.31 5.000, 3.750, 353.000
  2763. tpos -62.33, 29.19, -152.56 5.000, 3.750, 353.000
  2764.  
  2765.  
  2766. action "idle"
  2767. delayend auto
  2768. anim anim_wpn_idle
  2769. function wpn_std_idle
  2770. end
  2771.  
  2772. action "emptyidle"
  2773. delayend auto
  2774. anim anim_wpn_idle
  2775. function wpn_std_idle
  2776. end
  2777.  
  2778. action "fire"
  2779. delayend 6
  2780. soundsetend GS_AK47
  2781. anim anim_wpn_fire
  2782. function wpn_std_fire
  2783. particle Effect_CAR15MF
  2784. particleuserpoint mflash01
  2785. end
  2786.  
  2787. action "recoil"
  2788. delayend 0
  2789. anim anim_wpn_recoil
  2790. function wpn_std_recoil
  2791. particle Effect_CAR15Cas
  2792. particleuserpoint bcasing
  2793. end
  2794.  
  2795. action "reload"
  2796. delaystart 100
  2797. delayend auto
  2798. soundset GF_AK47_RL
  2799. anim anim_wpn_reload
  2800. function wpn_std_reload
  2801. end
  2802.  
  2803. action "empty"
  2804. delaystart 0
  2805. delayend auto
  2806. soundset DRY_OICW
  2807. anim anim_wpn_empty
  2808. function wpn_std_empty
  2809. end
  2810.  
  2811. action "switchto"
  2812. soundset GF_M4_ST
  2813. delaystart 1
  2814. delayend 1
  2815. anim anim_wpn_switchto
  2816. function wpn_std_switchto
  2817. end
  2818.  
  2819. action "switchfrom"
  2820. soundset GF_M4_SF
  2821. delaystart 1
  2822. delayend 1
  2823. anim anim_wpn_switchfrom
  2824. function wpn_std_switchfrom
  2825. end
  2826.  
  2827. action "switchrank"
  2828. delaystart 1
  2829. delayend 1
  2830. soundset IC_SEL_AK
  2831. anim anim_wpn_switchrank
  2832. function wpn_std_switchrank
  2833. end
  2834. end
  2835.  
  2836. weapon "WPN_AK47M203AUTO"
  2837. category 3
  2838. rank 14
  2839. statid 314
  2840.  
  2841. teamfilter red
  2842. teamfilter blue
  2843.  
  2844. charfilter rifleman
  2845.  
  2846. loadout_selectable 1
  2847. loadout_subclasses 2
  2848.  
  2849. maxclips 10
  2850. clipweight 1.5
  2851. weaponweight 12.7
  2852.  
  2853. loadout_menu_icon M_AK47He.tga
  2854. loadout_menu_textid WEAP_SHORT_AK47HE
  2855. loadout_menu_ttdesc WEAP_DESC_AK47HE
  2856. weapon_class primary
  2857.  
  2858. round_type "AMMO_AK47_556MM"
  2859. clipsize 30
  2860. startrounds 300
  2861. error 0.04 0.35 0.45 0.04 0.055 0.072
  2862. targetpitchmax 22
  2863. targetpitchmin 50
  2864. targetyawrange 120
  2865. ammoclass CLASS_AK47 1
  2866. ammobucket 2
  2867. launchuserpoint bullet
  2868.  
  2869. flags auto
  2870. flags Sighted
  2871. flags WhileSwimming
  2872. scope_max_mag 2
  2873.  
  2874. sights ak47_irn.tga 152 48 871 767 blend
  2875.  
  2876. crosshair coma20mm.tga
  2877. hudicon H_ak47g.tga
  2878.  
  2879. hudclipgfx 0 0 H_clip.tga
  2880. hudrndgfx 6 0 4 0 1 H_round.tga
  2881.  
  2882. animadm 47GL_1st
  2883.  
  2884. gfx1 47GL_1st
  2885. gfx1a armsG
  2886. gfx1b armsGb
  2887. gfx3 47GL_3RD
  2888. pos -20.61, 22.92, -153.81 2.000, 355.500, 358.750
  2889. tpos -62.61, 27.23, -154.11 3.750, 357.250, 353.750
  2890.  
  2891. action "idle"
  2892. delayend auto
  2893. anim anim_wpn_idle
  2894. function wpn_std_idle
  2895. end
  2896.  
  2897. action "emptyidle"
  2898. delayend auto
  2899. anim anim_wpn_idle
  2900. function wpn_std_idle
  2901. end
  2902.  
  2903.  
  2904. action "fire"
  2905. delayend 6
  2906. soundsetend GS_AK47
  2907. anim anim_wpn_fire
  2908. function wpn_std_fire
  2909. particle Effect_CAR15MF
  2910. particleuserpoint mflash01
  2911. end
  2912.  
  2913. action "recoil"
  2914. delayend 0
  2915. anim anim_wpn_recoil
  2916. function wpn_std_recoil
  2917. particle Effect_CAR15Cas
  2918. particleuserpoint bcasing
  2919. end
  2920.  
  2921. action "reload"
  2922. delaystart 100
  2923. delayend auto
  2924. soundset GF_AK47_RL
  2925. anim anim_wpn_reload
  2926. function wpn_std_reload
  2927. end
  2928.  
  2929. action "empty"
  2930. delaystart 0
  2931. delayend auto
  2932. soundset DRY_OICW
  2933. anim anim_wpn_empty
  2934. function wpn_std_empty
  2935. end
  2936.  
  2937. action "switchto"
  2938. soundset GF_M4_ST
  2939. delaystart 1
  2940. delayend 1
  2941. anim anim_wpn_switchto
  2942. function wpn_std_switchto
  2943. end
  2944.  
  2945. action "switchfrom"
  2946. soundset GF_M4_SF
  2947. delaystart 1
  2948. delayend 1
  2949. anim anim_wpn_switchfrom
  2950. function wpn_std_switchfrom
  2951. end
  2952.  
  2953. action "switchrank"
  2954. delaystart 1
  2955. delayend 1
  2956. soundset IC_SEL_AK
  2957. anim anim_wpn_switchrank
  2958. function wpn_std_switchrank
  2959. end
  2960. end
  2961.  
  2962. weapon "WPN_AK47M203"
  2963. category 3
  2964. rank 15
  2965. statid 315
  2966.  
  2967.  
  2968. charfilter rifleman
  2969.  
  2970. clipweight 1.5
  2971.  
  2972. round_type "AMMO_AK47_556MM"
  2973. clipsize 30
  2974. startrounds 300
  2975. error 0.04 0.35 0.45 0.04 0.055 0.072
  2976. targetpitchmax 85
  2977. targetpitchmin 85
  2978. targetyawrange 120
  2979. ammoclass CLASS_AK47 1
  2980. ammobucket 2
  2981. launchuserpoint bullet
  2982.  
  2983. weaponweight 12.7
  2984.  
  2985. flags Sighted
  2986. flags WhileSwimming
  2987. scope_max_mag 2
  2988.  
  2989. sights ak47_irn.tga 152 48 871 767 blend
  2990.  
  2991. crosshair coma20mm.tga
  2992. hudicon H_ak47g.tga
  2993.  
  2994. hudclipgfx 0 0 H_clip.tga
  2995. hudrndgfx 6 0 4 0 1 H_round.tga
  2996.  
  2997. animadm 47GL_1st
  2998.  
  2999. gfx1 47GL_1st
  3000. gfx1a armsG
  3001. gfx1b armsGb
  3002. gfx3 47GL_3RD
  3003. pos -20.61, 22.92, -153.81 2.000, 355.500, 358.750
  3004. tpos -62.61, 27.23, -154.11 3.750, 357.250, 353.750
  3005.  
  3006. action "idle"
  3007. delayend auto
  3008. anim anim_wpn_idle
  3009. function wpn_std_idle
  3010. end
  3011.  
  3012. action "emptyidle"
  3013. delayend auto
  3014. anim anim_wpn_idle
  3015. function wpn_std_idle
  3016. end
  3017.  
  3018. action "fire"
  3019. delayend 6
  3020. soundsetend GS_AK47
  3021. anim anim_wpn_fire
  3022. function wpn_std_fire
  3023. particle Effect_CAR15MF
  3024. particleuserpoint mflash01
  3025. end
  3026.  
  3027. action "recoil"
  3028. delayend 0
  3029. anim anim_wpn_recoil
  3030. function wpn_std_recoil
  3031. particle Effect_CAR15Cas
  3032. particleuserpoint bcasing
  3033. end
  3034.  
  3035. action "reload"
  3036. delaystart 100
  3037. delayend auto
  3038. soundset GF_AK47_RL
  3039. anim anim_wpn_reload
  3040. function wpn_std_reload
  3041. end
  3042.  
  3043. action "empty"
  3044. delaystart 0
  3045. delayend auto
  3046. soundset DRY_OICW
  3047. anim anim_wpn_empty
  3048. function wpn_std_empty
  3049. end
  3050.  
  3051. action "switchto"
  3052. soundset GF_M4_ST
  3053. delaystart 1
  3054. delayend 1
  3055. anim anim_wpn_switchto
  3056. function wpn_std_switchto
  3057. end
  3058.  
  3059. action "switchfrom"
  3060. soundset GF_M4_SF
  3061. delaystart 1
  3062. delayend 1
  3063. anim anim_wpn_switchfrom
  3064. function wpn_std_switchfrom
  3065. end
  3066.  
  3067. action "switchrank"
  3068. delaystart 1
  3069. delayend 1
  3070. soundset IC_SEL_AK
  3071. anim anim_wpn_switchrank
  3072. function wpn_std_switchrank
  3073. end
  3074. end
  3075.  
  3076. weapon "WPN_AK47M203HE"
  3077. category 3
  3078. rank 16
  3079. statid 316
  3080.  
  3081. charfilter rifleman
  3082.  
  3083. maxclips 6
  3084. clipweight 1.5
  3085. weaponweight 12.7
  3086.  
  3087. round_type "AMMO_M203_40MM_NADE"
  3088. clipsize 1
  3089. startrounds 6
  3090. error 0.7 1.4 1.4 0.7 0.7 0.7
  3091. targetpitchmax 22
  3092. targetpitchmin 50
  3093. targetyawrange 120
  3094. ammoclass CLASS_40MMNADE 1
  3095. launchuserpoint grenade
  3096.  
  3097. flags QuickSwitch
  3098. flags Sighted
  3099. flags WhileSwimming
  3100. flags ShowElevation
  3101.  
  3102.  
  3103. scope_max_mag 2
  3104. scope_max_zero 10 50 0 0
  3105.  
  3106. sights ak47_irn.tga 152 48 871 767 blend
  3107.  
  3108. crosshair coma20mm.tga
  3109. hudicon H_ak47g.tga
  3110. hudclipgfx 0 0 H_clip.tga
  3111. hudrndgfx 13 0 20 0 1 H_round.tga
  3112.  
  3113. animadm 47GL_2nd
  3114.  
  3115. gfx1 47GL_1st
  3116. gfx1a armsG
  3117. gfx1b armsGb
  3118. gfx3 47GL_3RD
  3119. pos -20.61, 22.92, -153.81 2.000, 355.500, 358.750
  3120. tpos -62.61, 27.23, -154.11 3.750, 357.250, 353.750
  3121.  
  3122. action "idle"
  3123. delayend auto
  3124. anim anim_wpn_idle
  3125. function wpn_std_idle
  3126. end
  3127.  
  3128. action "emptyidle"
  3129. delayend auto
  3130. anim anim_wpn_idle
  3131. function wpn_std_idle
  3132. end
  3133.  
  3134.  
  3135. action "fire"
  3136. delayend auto
  3137. soundsetend GS_AK_GLAUNCH
  3138. anim anim_wpn_fire
  3139. function wpn_std_fire
  3140. particle Effect_M4GrenMF
  3141. particleuserpoint mflash02
  3142. end
  3143.  
  3144. action "recoil"
  3145. delayend 6
  3146. anim anim_wpn_recoil
  3147. function wpn_std_recoil
  3148.  
  3149.  
  3150. end
  3151.  
  3152. action "reload"
  3153. delaystart auto
  3154. soundset GF_AKGL_RL
  3155. anim anim_wpn_reload
  3156. function wpn_std_reload
  3157. end
  3158.  
  3159. action "empty"
  3160. delaystart 0
  3161. delayend auto
  3162. soundset DRY_OICW
  3163. function wpn_std_empty
  3164. end
  3165.  
  3166. action "switchto"
  3167. soundset GF_M4_ST
  3168. delaystart 1
  3169. delayend 1
  3170. anim anim_wpn_switchto
  3171. function wpn_std_switchto
  3172. end
  3173.  
  3174. action "switchfrom"
  3175. soundset GF_M4_SF
  3176. delaystart 1
  3177. delayend 1
  3178. anim anim_wpn_switchfrom
  3179. function wpn_std_switchfrom
  3180. end
  3181.  
  3182. action "switchrank"
  3183. delaystart 1
  3184. delayend 1
  3185. soundset GF_M4_ST ;/////////////
  3186. anim anim_wpn_switchrank
  3187. function wpn_std_switchrank
  3188. end
  3189. end
  3190.  
  3191. weapon "WPN_ak74AUTO"
  3192. category 3
  3193. rank 17
  3194. statid 317
  3195.  
  3196. teamfilter red
  3197. teamfilter blue
  3198.  
  3199. charfilter medic
  3200. charfilter rifleman
  3201. charfilter engineer
  3202.  
  3203. loadout_selectable 1
  3204. loadout_subclasses 3
  3205.  
  3206. maxclips 10
  3207. clipweight 1.5
  3208. weaponweight 7.2
  3209.  
  3210. loadout_menu_icon M_AK74.tga
  3211. loadout_menu_textid WEAP_SHORT_ak74
  3212. loadout_menu_ttdesc WEAP_DESC_ak74
  3213. weapon_class primary
  3214.  
  3215. round_type "AMMO_ak74_556MM"
  3216. clipsize 30
  3217. startrounds 300
  3218. error 0.0165 0.3 0.35 0.0165 0.024 0.032
  3219. targetpitchmax 22
  3220. targetpitchmin 50
  3221. targetyawrange 120
  3222. ammoclass CLASS_ak74 1
  3223. ammobucket 2
  3224. launchuserpoint bullet
  3225.  
  3226. flags auto
  3227. flags Sighted
  3228. flags WhileSwimming
  3229. scope_max_mag 2
  3230.  
  3231. sights ak74aim.tga 132 4 895 767 blend
  3232. sights ak74gls.tga 112 0 896 774 multiplyat
  3233. sights 74_pip.tga 384 256 639 511 blend scale
  3234.  
  3235.  
  3236. crosshair coma20mm.tga
  3237. hudicon H_ak74.tga
  3238.  
  3239. hudclipgfx 0 0 H_clip.tga
  3240. hudrndgfx 6 0 4 0 1 H_round.tga
  3241.  
  3242. animadm ak74_1st
  3243.  
  3244. gfx1 ak74_1st
  3245. gfx1a armsG
  3246. gfx1b armsGb
  3247. gfx3 ak74_3RD
  3248. pos -27.73, 17.94, -172.56 7.250, 5.750, 354.000
  3249. tpos -44.48, 40.28, -161.53 5.000, 6.750, 0.500
  3250.  
  3251. action "idle"
  3252. delayend auto
  3253. anim anim_wpn_idle
  3254. function wpn_std_idle
  3255. end
  3256.  
  3257. action "emptyidle"
  3258. delayend auto
  3259. anim anim_wpn_idle
  3260. function wpn_std_idle
  3261. end
  3262.  
  3263. action "fire"
  3264. delayend 6 \\auto
  3265. soundsetend GS_ak74
  3266. anim anim_wpn_fire
  3267. function wpn_std_fire
  3268. particle Effect_CAR15MF
  3269. particleuserpoint mflash01
  3270. end
  3271.  
  3272. action "recoil"
  3273. delayend 0
  3274. anim anim_wpn_recoil
  3275. function wpn_std_recoil
  3276. particle Effect_CAR15Cas
  3277. particleuserpoint bcasing
  3278. end
  3279.  
  3280. action "reload"
  3281. delaystart 100
  3282. delayend auto
  3283. soundset GF_AK74_RL
  3284. anim anim_wpn_reload
  3285. function wpn_std_reload
  3286. end
  3287.  
  3288. action "empty"
  3289. delaystart 0
  3290. delayend auto
  3291. soundset DRY_OICW
  3292. anim anim_wpn_empty
  3293. function wpn_std_empty
  3294. end
  3295.  
  3296. action "switchto"
  3297. soundset GF_M4_ST
  3298. delaystart 1
  3299. delayend 1
  3300. anim anim_wpn_switchto
  3301. function wpn_std_switchto
  3302. end
  3303.  
  3304. action "switchfrom"
  3305. soundset GF_M4_SF
  3306. delaystart 1
  3307. delayend 1
  3308. anim anim_wpn_switchfrom
  3309. function wpn_std_switchfrom
  3310. end
  3311.  
  3312. action "switchrank"
  3313. delaystart 1
  3314. delayend 1
  3315. soundset IC_SEL_AK
  3316. anim anim_wpn_switchrank
  3317. function wpn_std_switchrank
  3318. end
  3319. end
  3320.  
  3321. weapon "WPN_ak74"
  3322. category 3
  3323. rank 18
  3324. statid 318
  3325.  
  3326. clipweight 1.5
  3327. weaponweight 7.2
  3328.  
  3329. round_type "AMMO_ak74_556MM"
  3330. clipsize 30
  3331. startrounds 300
  3332. error 0.0165 0.3 0.35 0.0165 0.024 0.032
  3333. targetpitchmax 85
  3334. targetpitchmin 85
  3335. targetyawrange 120
  3336. ammoclass CLASS_ak74 1
  3337. ammobucket 2
  3338. launchuserpoint bullet
  3339.  
  3340. flags Sighted
  3341. flags WhileSwimming
  3342. scope_max_mag 2
  3343.  
  3344. sights ak74aim.tga 132 4 895 767 blend
  3345. sights ak74gls.tga 112 0 896 774 multiplyat
  3346. sights 74_pip.tga 384 256 639 511 blend scale
  3347.  
  3348. crosshair coma20mm.tga
  3349. hudicon H_ak74.tga
  3350.  
  3351. hudclipgfx 0 0 H_clip.tga
  3352. hudrndgfx 6 0 4 0 1 H_round.tga
  3353.  
  3354. animadm ak74_1st
  3355.  
  3356. gfx1 ak74_1st
  3357. gfx1a armsG
  3358. gfx1b armsGb
  3359. gfx3 ak74_3RD
  3360. pos -27.73, 17.94, -172.56 7.250, 5.750, 354.000
  3361. tpos -44.48, 40.28, -161.53 5.000, 6.750, 0.500
  3362.  
  3363.  
  3364. action "idle"
  3365. delayend auto
  3366. anim anim_wpn_idle
  3367. function wpn_std_idle
  3368. end
  3369.  
  3370. action "emptyidle"
  3371. delayend auto
  3372. anim anim_wpn_idle
  3373. function wpn_std_idle
  3374. end
  3375.  
  3376. action "fire"
  3377. delayend 6
  3378. soundsetend GS_ak74
  3379. anim anim_wpn_fire
  3380. function wpn_std_fire
  3381. particle Effect_CAR15MF
  3382. particleuserpoint mflash01
  3383. end
  3384.  
  3385. action "recoil"
  3386. delayend 0
  3387. anim anim_wpn_recoil
  3388. function wpn_std_recoil
  3389. particle Effect_CAR15Cas
  3390. particleuserpoint bcasing
  3391. end
  3392.  
  3393. action "reload"
  3394. delaystart 100
  3395. delayend auto
  3396. soundset GF_AK74_RL
  3397. anim anim_wpn_reload
  3398. function wpn_std_reload
  3399. end
  3400.  
  3401. action "empty"
  3402. delaystart 0
  3403. delayend auto
  3404. soundset DRY_OICW
  3405. anim anim_wpn_empty
  3406. function wpn_std_empty
  3407. end
  3408.  
  3409. action "switchto"
  3410. soundset GF_M4_ST
  3411. delaystart 1
  3412. delayend 1
  3413. anim anim_wpn_switchto
  3414. function wpn_std_switchto
  3415. end
  3416.  
  3417. action "switchfrom"
  3418. soundset GF_M4_SF
  3419. delaystart 1
  3420. delayend 1
  3421. anim anim_wpn_switchfrom
  3422. function wpn_std_switchfrom
  3423. end
  3424.  
  3425. action "switchrank"
  3426. delaystart 1
  3427. delayend 1
  3428. soundset IC_SEL_AK
  3429. anim anim_wpn_switchrank
  3430. function wpn_std_switchrank
  3431. end
  3432. end
  3433.  
  3434. weapon "WPN_ak74autor"
  3435. category 3
  3436. rank 19
  3437. statid 319
  3438.  
  3439. clipweight 1.5
  3440. weaponweight 7.2
  3441.  
  3442. round_type "AMMO_ak74_556MM"
  3443. clipsize 30
  3444. startrounds 300
  3445. error 0.0165 0.3 0.35 0.0165 0.024 0.032
  3446. targetpitchmax 85
  3447. targetpitchmin 85
  3448. targetyawrange 120
  3449. ammoclass CLASS_ak74 1
  3450. ammobucket 2
  3451. launchuserpoint bullet
  3452.  
  3453. flags auto
  3454. flags Sighted
  3455. flags Scoped
  3456. flags WhileSwimming
  3457.  
  3458. scope_min_mag 4
  3459. scope_max_mag 4
  3460.  
  3461. sights 101_pip.tga 0 0 1023 767 blend
  3462.  
  3463. crosshair coma20mm.tga
  3464. hudicon H_ak74.tga
  3465.  
  3466. hudclipgfx 0 0 H_clip.tga
  3467. hudrndgfx 6 0 4 0 1 H_round.tga
  3468.  
  3469. animadm ak74_1st
  3470.  
  3471. gfx1 ak74_1st
  3472. gfx1a armsG
  3473. gfx1b armsGb
  3474. gfx3 ak74_3RD
  3475. pos -27.73, 17.94, -172.56 7.250, 5.750, 354.000
  3476. tpos -44.48, 40.28, -161.53 5.000, 6.750, 0.500
  3477.  
  3478.  
  3479. action "idle"
  3480. delayend auto
  3481. anim anim_wpn_idle
  3482. function wpn_std_idle
  3483. end
  3484.  
  3485. action "emptyidle"
  3486. delayend auto
  3487. anim anim_wpn_idle
  3488. function wpn_std_idle
  3489. end
  3490.  
  3491. action "fire"
  3492. delayend 6
  3493. soundsetend GS_ak74
  3494. anim anim_wpn_fire
  3495. function wpn_std_fire
  3496. particle Effect_CAR15MF
  3497. particleuserpoint mflash01
  3498. end
  3499.  
  3500. action "recoil"
  3501. delayend 0
  3502. anim anim_wpn_recoil
  3503. function wpn_std_recoil
  3504. particle Effect_CAR15Cas
  3505. particleuserpoint bcasing
  3506. end
  3507.  
  3508. action "reload"
  3509. delaystart 100
  3510. delayend auto
  3511. soundset GF_AK74_RL
  3512. anim anim_wpn_reload
  3513. function wpn_std_reload
  3514. end
  3515.  
  3516. action "empty"
  3517. delaystart 0
  3518. delayend auto
  3519. soundset DRY_OICW
  3520. anim anim_wpn_empty
  3521. function wpn_std_empty
  3522. end
  3523.  
  3524. action "switchto"
  3525. soundset GF_M4_ST
  3526. delaystart 1
  3527. delayend 1
  3528. anim anim_wpn_switchto
  3529. function wpn_std_switchto
  3530. end
  3531.  
  3532. action "switchfrom"
  3533. soundset GF_M4_SF
  3534. delaystart 1
  3535. delayend 1
  3536. anim anim_wpn_switchfrom
  3537. function wpn_std_switchfrom
  3538. end
  3539.  
  3540. action "switchrank"
  3541. delaystart 1
  3542. delayend 1
  3543. soundset IC_SEL_AK
  3544. anim anim_wpn_switchrank
  3545. function wpn_std_switchrank
  3546. end
  3547. end
  3548.  
  3549. weapon "WPN_ak74r"
  3550. category 3
  3551. rank 20
  3552. statid 320
  3553.  
  3554. clipweight 1.5
  3555. weaponweight 7.2
  3556.  
  3557. round_type "AMMO_ak74_556MM"
  3558. clipsize 30
  3559. startrounds 300
  3560. error 0.0165 0.3 0.35 0.0165 0.024 0.032
  3561. targetpitchmax 85
  3562. targetpitchmin 85
  3563. targetyawrange 120
  3564. ammoclass CLASS_ak74 1
  3565. ammobucket 2
  3566. launchuserpoint bullet
  3567.  
  3568. flags Sighted
  3569. flags Scoped
  3570. flags WhileSwimming
  3571.  
  3572. scope_min_mag 4
  3573. scope_max_mag 4
  3574.  
  3575. sights 101_pip.tga 0 0 1023 767 blend
  3576.  
  3577. crosshair coma20mm.tga
  3578. hudicon H_ak74.tga
  3579.  
  3580. hudclipgfx 0 0 H_clip.tga
  3581. hudrndgfx 6 0 4 0 1 H_round.tga
  3582.  
  3583. animadm ak74_1st
  3584.  
  3585. gfx1 ak74_1st
  3586. gfx1a armsG
  3587. gfx1b armsGb
  3588. gfx3 ak74_3RD
  3589. pos -27.73, 17.94, -172.56 7.250, 5.750, 354.000
  3590. tpos -44.48, 40.28, -161.53 5.000, 6.750, 0.500
  3591.  
  3592.  
  3593. action "idle"
  3594. delayend auto
  3595. anim anim_wpn_idle
  3596. function wpn_std_idle
  3597. end
  3598.  
  3599. action "emptyidle"
  3600. delayend auto
  3601. anim anim_wpn_idle
  3602. function wpn_std_idle
  3603. end
  3604.  
  3605. action "fire"
  3606. delayend 6
  3607. soundsetend GS_ak74
  3608. anim anim_wpn_fire
  3609. function wpn_std_fire
  3610. particle Effect_CAR15MF
  3611. particleuserpoint mflash01
  3612. end
  3613.  
  3614. action "recoil"
  3615. delayend 0
  3616. anim anim_wpn_recoil
  3617. function wpn_std_recoil
  3618. particle Effect_CAR15Cas
  3619. particleuserpoint bcasing
  3620. end
  3621.  
  3622. action "reload"
  3623. delaystart 100
  3624. delayend auto
  3625. soundset GF_AK74_RL
  3626. anim anim_wpn_reload
  3627. function wpn_std_reload
  3628. end
  3629.  
  3630. action "empty"
  3631. delaystart 0
  3632. delayend auto
  3633. soundset DRY_OICW
  3634. anim anim_wpn_empty
  3635. function wpn_std_empty
  3636. end
  3637.  
  3638. action "switchto"
  3639. soundset GF_M4_ST
  3640. delaystart 1
  3641. delayend 1
  3642. anim anim_wpn_switchto
  3643. function wpn_std_switchto
  3644. end
  3645.  
  3646. action "switchfrom"
  3647. soundset GF_M4_SF
  3648. delaystart 1
  3649. delayend 1
  3650. anim anim_wpn_switchfrom
  3651. function wpn_std_switchfrom
  3652. end
  3653.  
  3654. action "switchrank"
  3655. delaystart 1
  3656. delayend 1
  3657. soundset IC_SEL_AK
  3658. anim anim_wpn_switchrank
  3659. function wpn_std_switchrank
  3660. end
  3661. end
  3662.  
  3663. weapon "WPN_ak74M203AUTO"
  3664. category 3
  3665. rank 21
  3666. statid 321
  3667.  
  3668. teamfilter red
  3669. teamfilter blue
  3670.  
  3671. charfilter rifleman
  3672.  
  3673. loadout_selectable 1
  3674. loadout_subclasses 2
  3675.  
  3676. maxclips 10
  3677. clipweight 1.5
  3678. weaponweight 10.5
  3679.  
  3680. loadout_menu_icon M_AK74He.tga
  3681. loadout_menu_textid WEAP_SHORT_ak74HE
  3682. loadout_menu_ttdesc WEAP_DESC_ak74HE
  3683. weapon_class primary
  3684.  
  3685. round_type "AMMO_ak74_556MM"
  3686. clipsize 30
  3687. startrounds 300
  3688. error 0.024 0.35 0.45 0.024 0.047 0.072
  3689. targetpitchmax 22
  3690. targetpitchmin 50
  3691. targetyawrange 120
  3692. ammoclass CLASS_ak74 1
  3693. ammobucket 2
  3694. launchuserpoint bullet
  3695.  
  3696. flags auto
  3697. flags Sighted
  3698. flags WhileSwimming
  3699. scope_max_mag 2
  3700.  
  3701. sights ak74aim.tga 132 4 895 767 blend
  3702. sights ak74gls.tga 112 0 896 774 multiplyat
  3703. sights 74_pip.tga 384 256 639 511 blend scale
  3704.  
  3705. crosshair coma20mm.tga
  3706. hudicon H_ak74g.tga
  3707.  
  3708. hudclipgfx 0 0 H_clip.tga
  3709. hudrndgfx 6 0 4 0 1 H_round.tga
  3710.  
  3711. animadm 74GL_1st
  3712.  
  3713. gfx1 74GL_1st
  3714. gfx1a armsG
  3715. gfx1b armsGb
  3716. gfx3 74GL_3RD
  3717. pos -27.73, 14.19, -172.56 7.250, 5.750, 0.000
  3718. tpos -62 45 -160 0 0 0
  3719.  
  3720. action "idle"
  3721. delayend auto
  3722. anim anim_wpn_idle
  3723. function wpn_std_idle
  3724. end
  3725.  
  3726. action "emptyidle"
  3727. delayend auto
  3728. anim anim_wpn_idle
  3729. function wpn_std_idle
  3730. end
  3731.  
  3732.  
  3733. action "fire"
  3734. delayend 6
  3735. soundsetend GS_ak74
  3736. anim anim_wpn_fire
  3737. function wpn_std_fire
  3738. particle Effect_CAR15MF
  3739. particleuserpoint mflash01
  3740. end
  3741.  
  3742. action "recoil"
  3743. delayend 0
  3744. anim anim_wpn_recoil
  3745. function wpn_std_recoil
  3746. particle Effect_CAR15Cas
  3747. particleuserpoint bcasing
  3748. end
  3749.  
  3750. action "reload"
  3751. delaystart 100
  3752. delayend auto
  3753. soundset GF_AK74GL_RL
  3754. anim anim_wpn_reload
  3755. function wpn_std_reload
  3756. end
  3757.  
  3758. action "empty"
  3759. delaystart 0
  3760. delayend auto
  3761. soundset DRY_OICW
  3762. anim anim_wpn_empty
  3763. function wpn_std_empty
  3764. end
  3765.  
  3766. action "switchto"
  3767. soundset GF_M4_ST
  3768. delaystart 1
  3769. delayend 1
  3770. anim anim_wpn_switchto
  3771. function wpn_std_switchto
  3772. end
  3773.  
  3774. action "switchfrom"
  3775. soundset GF_M4_SF
  3776. delaystart 1
  3777. delayend 1
  3778. anim anim_wpn_switchfrom
  3779. function wpn_std_switchfrom
  3780. end
  3781.  
  3782. action "switchrank"
  3783. delaystart 1
  3784. delayend 1
  3785. soundset IC_SEL_AK
  3786. anim anim_wpn_switchrank
  3787. function wpn_std_switchrank
  3788. end
  3789. end
  3790.  
  3791. weapon "WPN_ak74M203"
  3792. category 3
  3793. rank 22
  3794. statid 322
  3795.  
  3796.  
  3797. charfilter rifleman
  3798.  
  3799. clipweight 1.5
  3800.  
  3801. round_type "AMMO_ak74_556MM"
  3802. clipsize 30
  3803. startrounds 300
  3804. error 0.024 0.35 0.45 0.024 0.047 0.072
  3805. targetpitchmax 85
  3806. targetpitchmin 85
  3807. targetyawrange 120
  3808. ammoclass CLASS_ak74 1
  3809. ammobucket 2
  3810. launchuserpoint bullet
  3811.  
  3812. weaponweight 10.5
  3813.  
  3814. flags Sighted
  3815. flags WhileSwimming
  3816. scope_max_mag 2
  3817.  
  3818. sights ak74aim.tga 132 4 895 767 blend
  3819. sights ak74gls.tga 112 0 896 774 multiplyat
  3820. sights 74_pip.tga 384 256 639 511 blend scale
  3821.  
  3822. crosshair coma20mm.tga
  3823. hudicon H_ak74g.tga
  3824.  
  3825. hudclipgfx 0 0 H_clip.tga
  3826. hudrndgfx 6 0 4 0 1 H_round.tga
  3827.  
  3828. animadm 74GL_1st
  3829.  
  3830. gfx1 74GL_1st
  3831. gfx1a armsG
  3832. gfx1b armsGb
  3833. gfx3 74GL_3RD
  3834. pos -27.73, 14.19, -172.56 7.250, 5.750, 0.000
  3835. tpos -62 45 -160 0 0 0
  3836.  
  3837. action "idle"
  3838. delayend auto
  3839. anim anim_wpn_idle
  3840. function wpn_std_idle
  3841. end
  3842.  
  3843. action "emptyidle"
  3844. delayend auto
  3845. anim anim_wpn_idle
  3846. function wpn_std_idle
  3847. end
  3848.  
  3849. action "fire"
  3850. delayend 6 \\auto
  3851. soundsetend GS_ak74
  3852. anim anim_wpn_fire
  3853. function wpn_std_fire
  3854. particle Effect_CAR15MF
  3855. particleuserpoint mflash01
  3856. end
  3857.  
  3858. action "recoil"
  3859. delayend 0
  3860. anim anim_wpn_recoil
  3861. function wpn_std_recoil
  3862. particle Effect_CAR15Cas
  3863. particleuserpoint bcasing
  3864. end
  3865.  
  3866. action "reload"
  3867. delaystart 100
  3868. delayend auto
  3869. soundset GF_AK74GL_RL
  3870. anim anim_wpn_reload
  3871. function wpn_std_reload
  3872. end
  3873.  
  3874. action "empty"
  3875. delaystart 0
  3876. delayend auto
  3877. soundset DRY_OICW
  3878. anim anim_wpn_empty
  3879. function wpn_std_empty
  3880. end
  3881.  
  3882. action "switchto"
  3883. soundset GF_M4_ST
  3884. delaystart 1
  3885. delayend 1
  3886. anim anim_wpn_switchto
  3887. function wpn_std_switchto
  3888. end
  3889.  
  3890. action "switchfrom"
  3891. soundset GF_M4_SF
  3892. delaystart 1
  3893. delayend 1
  3894. anim anim_wpn_switchfrom
  3895. function wpn_std_switchfrom
  3896. end
  3897.  
  3898. action "switchrank"
  3899. delaystart 1
  3900. delayend 1
  3901. soundset IC_SEL_AK
  3902. anim anim_wpn_switchrank
  3903. function wpn_std_switchrank
  3904. end
  3905. end
  3906.  
  3907. weapon "WPN_ak74M203HE"
  3908. category 3
  3909. rank 23
  3910. statid 323
  3911.  
  3912. charfilter rifleman
  3913.  
  3914. maxclips 6
  3915. clipweight 1.5
  3916. weaponweight 10.5
  3917.  
  3918. round_type "AMMO_M203_40MM_NADE"
  3919. clipsize 1
  3920. startrounds 6
  3921. error 0.7 1.4 1.4 0.7 0.7 0.7
  3922. targetpitchmax 22
  3923. targetpitchmin 50
  3924. targetyawrange 120
  3925. ammoclass CLASS_40MMNADE 1
  3926. launchuserpoint grenade
  3927.  
  3928. flags QuickSwitch
  3929. flags Sighted
  3930. flags WhileSwimming
  3931. flags ShowElevation
  3932.  
  3933.  
  3934. scope_max_mag 2
  3935. scope_max_zero 10 50 0 0
  3936.  
  3937. sights ak74aim.tga 132 4 895 767 blend
  3938. sights ak74gls.tga 112 0 896 774 multiplyat
  3939. sights 74_pip.tga 384 256 639 511 blend scale
  3940.  
  3941. crosshair coma20mm.tga
  3942. hudicon H_ak74g.tga
  3943. hudclipgfx 0 0 H_clip.tga
  3944. hudrndgfx 13 0 20 0 1 H_round.tga
  3945.  
  3946. animadm 74GL_2nd
  3947.  
  3948. gfx1 74GL_1st
  3949. gfx1a armsG
  3950. gfx1b armsGb
  3951. gfx3 74GL_3RD
  3952. pos -27.73, 14.19, -172.56 7.250, 5.750, 0.000
  3953. tpos -62 45 -160 0 0 0
  3954.  
  3955. action "idle"
  3956. delayend auto
  3957. anim anim_wpn_idle
  3958. function wpn_std_idle
  3959. end
  3960.  
  3961. action "emptyidle"
  3962. delayend auto
  3963. anim anim_wpn_idle
  3964. function wpn_std_idle
  3965. end
  3966.  
  3967.  
  3968. action "fire"
  3969. delayend auto
  3970. soundsetend GS_AK_GLAUNCH
  3971. anim anim_wpn_fire
  3972. function wpn_std_fire
  3973. particle Effect_M4GrenMF
  3974. particleuserpoint mflash02
  3975. end
  3976.  
  3977. action "recoil"
  3978. delayend 6
  3979. anim anim_wpn_recoil
  3980. function wpn_std_recoil
  3981.  
  3982.  
  3983. end
  3984.  
  3985. action "reload"
  3986. delaystart auto
  3987. soundset GF_AKGL_RL
  3988. anim anim_wpn_reload
  3989. function wpn_std_reload
  3990. end
  3991.  
  3992. action "empty"
  3993. delaystart 0
  3994. delayend auto
  3995. soundset DRY_OICW
  3996. function wpn_std_empty
  3997. end
  3998.  
  3999. action "switchto"
  4000. soundset GF_M4_ST
  4001. delaystart 1
  4002. delayend 1
  4003. anim anim_wpn_switchto
  4004. function wpn_std_switchto
  4005. end
  4006.  
  4007. action "switchfrom"
  4008. soundset GF_M4_SF
  4009. delaystart 1
  4010. delayend 1
  4011. anim anim_wpn_switchfrom
  4012. function wpn_std_switchfrom
  4013. end
  4014.  
  4015. action "switchrank"
  4016. delaystart 1
  4017. delayend 1
  4018. soundset GF_M4_ST
  4019. anim anim_wpn_switchrank
  4020. function wpn_std_switchrank
  4021. end
  4022. end
  4023.  
  4024. weapon "WPN_G3AUTO"
  4025. category 3
  4026. rank 24
  4027. statid 324
  4028.  
  4029. teamfilter blue
  4030. teamfilter red
  4031.  
  4032. charfilter rifleman
  4033.  
  4034. loadout_selectable 1
  4035. loadout_subclasses 1
  4036.  
  4037. maxclips 10
  4038. clipweight 1.5
  4039. weaponweight 9.7
  4040.  
  4041. loadout_menu_icon M_G3.tga
  4042. loadout_menu_textid WEAP_SHORT_G3
  4043. loadout_menu_ttdesc WEAP_DESC_G3
  4044. weapon_class primary
  4045.  
  4046. round_type "AMMO_G3_762MM"
  4047. clipsize 20
  4048. startrounds 200
  4049. error 0.0165 0.3 0.35 0.0165 0.024 0.032
  4050. targetpitchmax 22
  4051. targetpitchmin 50
  4052. targetyawrange 120
  4053. ammoclass CLASS_G3 1
  4054. ammobucket 2
  4055. launchuserpoint bullet
  4056.  
  4057. flags auto
  4058. flags Sighted
  4059. flags WhileSwimming
  4060. scope_max_mag 2
  4061.  
  4062. sights G3_irn.tga 184 114 837 767 blend
  4063.  
  4064. crosshair coma20mm.tga
  4065. hudicon H_G3.tga
  4066.  
  4067. hudclipgfx 0 0 H_clip.tga
  4068. hudrndgfx 7 0 6 0 1 H_round.tga
  4069.  
  4070. animadm G3_1st
  4071.  
  4072. gfx1 G3_1st
  4073. gfx1a armsG
  4074. gfx1b armsGb
  4075. gfx3 G3_3RD
  4076.  
  4077. pos -10.89, 22.93, -172.56 3.500, 359.750, 351.750
  4078. tpos -44.48, 40.28, -161.53 5.000, 6.750, 0.500
  4079.  
  4080. action "idle"
  4081. delayend auto
  4082. anim anim_wpn_idle
  4083. function wpn_std_idle
  4084. end
  4085.  
  4086. action "emptyidle"
  4087. delayend auto
  4088. anim anim_wpn_idle
  4089. function wpn_std_idle
  4090. end
  4091.  
  4092.  
  4093. action "fire"
  4094. delayend 6 \\auto
  4095. soundsetend GS_G3
  4096. anim anim_wpn_fire
  4097. function wpn_std_fire
  4098. particle Effect_CAR15MF
  4099. particleuserpoint mflash01
  4100. end
  4101.  
  4102. action "recoil"
  4103. delayend 0
  4104. anim anim_wpn_recoil
  4105. function wpn_std_recoil
  4106. particle Effect_CAR15Cas
  4107. particleuserpoint bcasing
  4108. end
  4109.  
  4110. action "reload"
  4111. delaystart 100
  4112. delayend auto
  4113. soundset GF_G3_RL
  4114. anim anim_wpn_reload
  4115. function wpn_std_reload
  4116. end
  4117.  
  4118. action "empty"
  4119. delaystart 0
  4120. delayend auto
  4121. soundset DRY_G3
  4122. anim anim_wpn_empty
  4123. function wpn_std_empty
  4124. end
  4125.  
  4126. action "switchto"
  4127. soundset GF_G3_ST
  4128. delaystart 1
  4129. delayend 1
  4130. anim anim_wpn_switchto
  4131. function wpn_std_switchto
  4132. end
  4133.  
  4134. action "switchfrom"
  4135. soundset GF_G3_SF
  4136. delaystart 1
  4137. delayend 1
  4138. anim anim_wpn_switchfrom
  4139. function wpn_std_switchfrom
  4140. end
  4141.  
  4142. action "switchrank"
  4143. delaystart 1
  4144. delayend 1
  4145. soundset IC_SEL
  4146. anim anim_wpn_switchrank
  4147. function wpn_std_switchrank
  4148. end
  4149. end
  4150.  
  4151. weapon "WPN_G3"
  4152. category 3
  4153. rank 25
  4154. statid 325
  4155.  
  4156. clipweight 1.5
  4157. weaponweight 9.7
  4158.  
  4159. round_type "AMMO_G3_762MM"
  4160. clipsize 20
  4161. startrounds 200
  4162. error 0.0165 0.35 0.45 0.0165 0.047 0.072
  4163. targetpitchmax 85
  4164. targetpitchmin 85
  4165. targetyawrange 120
  4166. ammoclass CLASS_G3 1
  4167. ammobucket 2
  4168. launchuserpoint bullet
  4169.  
  4170. flags Sighted
  4171. flags WhileSwimming
  4172. scope_max_mag 2
  4173.  
  4174. sights G3_irn.tga 184 114 837 767 blend
  4175.  
  4176. crosshair coma20mm.tga
  4177. hudicon H_G3.tga
  4178.  
  4179. hudclipgfx 0 0 H_clip.tga
  4180. hudrndgfx 7 0 6 0 1 H_round.tga
  4181.  
  4182. animadm G3_1st
  4183.  
  4184. gfx1 G3_1st
  4185. gfx1a armsG
  4186. gfx1b armsGb
  4187. gfx3 G3_3RD
  4188. pos -10.89, 22.93, -172.56 3.500, 359.750, 351.750
  4189. tpos -44.48, 40.28, -161.53 5.000, 6.750, 0.500
  4190.  
  4191.  
  4192. action "idle"
  4193. delayend auto
  4194. anim anim_wpn_idle
  4195. function wpn_std_idle
  4196. end
  4197.  
  4198. action "emptyidle"
  4199. delayend auto
  4200. anim anim_wpn_idle
  4201. function wpn_std_idle
  4202. end
  4203.  
  4204. action "fire"
  4205. delayend 6
  4206. soundsetend GS_G3
  4207. anim anim_wpn_fire
  4208. function wpn_std_fire
  4209. particle Effect_CAR15MF
  4210. particleuserpoint mflash01
  4211. end
  4212.  
  4213. action "recoil"
  4214. delayend 0
  4215. anim anim_wpn_recoil
  4216. function wpn_std_recoil
  4217. particle Effect_CAR15Cas
  4218. particleuserpoint bcasing
  4219. end
  4220.  
  4221. action "reload"
  4222. delaystart 100
  4223. delayend auto
  4224. soundset GF_G3_RL
  4225. anim anim_wpn_reload
  4226. function wpn_std_reload
  4227. end
  4228.  
  4229. action "empty"
  4230. delaystart 0
  4231. delayend auto
  4232. soundset DRY_G3
  4233. anim anim_wpn_empty
  4234. function wpn_std_empty
  4235. end
  4236.  
  4237. action "switchto"
  4238. soundset GF_G3_ST
  4239. delaystart 1
  4240. delayend 1
  4241. anim anim_wpn_switchto
  4242. function wpn_std_switchto
  4243. end
  4244.  
  4245. action "switchfrom"
  4246. soundset GF_G3_SF
  4247. delaystart 1
  4248. delayend 1
  4249. anim anim_wpn_switchfrom
  4250. function wpn_std_switchfrom
  4251. end
  4252.  
  4253. action "switchrank"
  4254. delaystart 1
  4255. delayend 1
  4256. soundset IC_SEL
  4257. anim anim_wpn_switchrank
  4258. function wpn_std_switchrank
  4259. end
  4260. end
  4261.  
  4262. weapon "WPN_G36AUTO"
  4263. category 3
  4264. rank 26
  4265. statid 326
  4266.  
  4267. teamfilter blue
  4268. teamfilter red
  4269.  
  4270. charfilter medic
  4271. charfilter rifleman
  4272. charfilter engineer
  4273.  
  4274. loadout_selectable 1
  4275. loadout_subclasses 3
  4276.  
  4277. maxclips 10
  4278. clipweight 1.5
  4279. weaponweight 7.92
  4280.  
  4281. loadout_menu_icon M_G36.tga
  4282. loadout_menu_textid WEAP_SHORT_G36
  4283. loadout_menu_ttdesc WEAP_DESC_G36
  4284. weapon_class primary
  4285.  
  4286. round_type "AMMO_G36_556MM"
  4287. clipsize 30
  4288. startrounds 300
  4289. error 0.0165 0.25 0.3 0.0165 0.028 0.039
  4290. targetpitchmax 22
  4291. targetpitchmin 50
  4292. targetyawrange 120
  4293. ammoclass CLASS_G36 1
  4294. ammobucket 2
  4295. launchuserpoint bullet
  4296.  
  4297. flags auto
  4298. flags Sighted
  4299. flags WhileSwimming
  4300.  
  4301. scope_max_mag 2
  4302.  
  4303. sights G36_irn.tga 128 0 895 767 blend
  4304. sights P90aim.tga 384 256 639 511 blend scale
  4305.  
  4306.  
  4307. crosshair coma20mm.tga
  4308. hudicon H_G36.tga
  4309.  
  4310. hudclipgfx 0 0 H_clip.tga
  4311. hudrndgfx 6 0 4 0 1 H_round.tga
  4312.  
  4313. animadm M4GL_1st
  4314.  
  4315. gfx1 G36_1st
  4316. gfx1a armsG
  4317. gfx1b armsGb
  4318. gfx3 G36_3RD
  4319. pos -20.05, 22.25, -167.00 3.250, 362.250, 357.750
  4320. tpos -33 36 -155 0.9 359.250 357.750
  4321.  
  4322. action "idle"
  4323. delayend auto
  4324. anim anim_wpn_idle
  4325. function wpn_std_idle
  4326. end
  4327.  
  4328. action "emptyidle"
  4329. delayend auto
  4330. anim anim_wpn_idle
  4331. function wpn_std_idle
  4332. end
  4333.  
  4334.  
  4335. action "fire"
  4336. delayend 6 \\auto
  4337. soundsetend GS_G36
  4338. anim anim_wpn_fire
  4339. function wpn_std_fire
  4340. particle Effect_CAR15MF
  4341. particleuserpoint mflash01
  4342. end
  4343.  
  4344. action "recoil"
  4345. delayend 0
  4346. anim anim_wpn_recoil
  4347. function wpn_std_recoil
  4348. particle Effect_CAR15Cas
  4349. particleuserpoint bcasing
  4350. end
  4351.  
  4352. action "reload"
  4353. delaystart 100
  4354. delayend auto
  4355. soundset GF_G36_RL ;//GF_M4_RL
  4356. anim anim_wpn_reload
  4357. function wpn_std_reload
  4358. end
  4359.  
  4360. action "empty"
  4361. delaystart 0
  4362. delayend auto
  4363. soundset DRY_G36
  4364. anim anim_wpn_empty
  4365. function wpn_std_empty
  4366. end
  4367.  
  4368. action "switchto"
  4369. soundset GF_G36_ST
  4370. delaystart 1
  4371. delayend 1
  4372. anim anim_wpn_switchto
  4373. function wpn_std_switchto
  4374. end
  4375.  
  4376. action "switchfrom"
  4377. soundset GF_G36_SF
  4378. delaystart 1
  4379. delayend 1
  4380. anim anim_wpn_switchfrom
  4381. function wpn_std_switchfrom
  4382. end
  4383.  
  4384. action "switchrank"
  4385. delaystart 1
  4386. delayend 1
  4387. soundset IC_SEL
  4388. anim anim_wpn_switchrank
  4389. function wpn_std_switchrank
  4390. end
  4391. end
  4392.  
  4393.  
  4394. weapon "WPN_G36"
  4395. category 3
  4396. rank 27
  4397. statid 327
  4398.  
  4399. maxclips 10
  4400. clipweight 1.5
  4401. weaponweight 7.92
  4402.  
  4403. loadout_menu_icon M_G36.tga
  4404. loadout_menu_textid WEAP_SHORT_G36
  4405. loadout_menu_ttdesc WEAP_DESC_G36
  4406. weapon_class primary
  4407.  
  4408. round_type "AMMO_G36_556MM"
  4409. clipsize 30
  4410. startrounds 300
  4411. error 0.0165 0.25 0.3 0.0165 0.028 0.039
  4412. targetpitchmax 22
  4413. targetpitchmin 50
  4414. targetyawrange 120
  4415. ammoclass CLASS_G36 1
  4416. ammobucket 2
  4417. launchuserpoint bullet
  4418.  
  4419. flags Sighted
  4420. flags WhileSwimming
  4421.  
  4422. scope_max_mag 2
  4423.  
  4424. sights G36_irn.tga 128 0 895 767 blend
  4425. sights P90aim.tga 384 256 639 511 blend scale
  4426.  
  4427.  
  4428. crosshair coma20mm.tga
  4429. hudicon H_G36.tga
  4430.  
  4431. hudclipgfx 0 0 H_clip.tga
  4432. hudrndgfx 6 0 4 0 1 H_round.tga
  4433.  
  4434. animadm M4GL_1st
  4435.  
  4436. gfx1 G36_1st
  4437. gfx1a armsG
  4438. gfx1b armsGb
  4439. gfx3 G36_3RD
  4440. pos -20.05, 22.25, -167.00 3.250, 362.250, 357.750
  4441. tpos -33 36 -155 0.9 359.250 357.750
  4442.  
  4443. action "idle"
  4444. delayend auto
  4445. anim anim_wpn_idle
  4446. function wpn_std_idle
  4447. end
  4448.  
  4449. action "emptyidle"
  4450. delayend auto
  4451. anim anim_wpn_idle
  4452. function wpn_std_idle
  4453. end
  4454.  
  4455. action "fire"
  4456. delayend 6
  4457. soundsetend GS_G36
  4458. anim anim_wpn_fire
  4459. function wpn_std_fire
  4460. particle Effect_CAR15MF
  4461. particleuserpoint mflash01
  4462. end
  4463.  
  4464. action "recoil"
  4465. delayend 0
  4466. anim anim_wpn_recoil
  4467. function wpn_std_recoil
  4468. particle Effect_CAR15Cas
  4469. particleuserpoint bcasing
  4470. end
  4471.  
  4472. action "reload"
  4473. delaystart 100
  4474. delayend auto
  4475. soundset GF_G36_RL ;//GF_M4_RL
  4476. anim anim_wpn_reload
  4477. function wpn_std_reload
  4478. end
  4479.  
  4480. action "empty"
  4481. delaystart 0
  4482. delayend auto
  4483. soundset DRY_G36
  4484. anim anim_wpn_empty
  4485. function wpn_std_empty
  4486. end
  4487.  
  4488. action "switchto"
  4489. soundset GF_G36_ST
  4490. delaystart 1
  4491. delayend 1
  4492. anim anim_wpn_switchto
  4493. function wpn_std_switchto
  4494. end
  4495.  
  4496. action "switchfrom"
  4497. soundset GF_G36_SF
  4498. delaystart 1
  4499. delayend 1
  4500. anim anim_wpn_switchfrom
  4501. function wpn_std_switchfrom
  4502. end
  4503.  
  4504. action "switchrank"
  4505. delaystart 1
  4506. delayend 1
  4507. soundset IC_SEL
  4508. anim anim_wpn_switchrank
  4509. function wpn_std_switchrank
  4510. end
  4511. end
  4512.  
  4513. weapon "WPN_G36autor"
  4514. category 3
  4515. rank 28
  4516. statid 328
  4517.  
  4518. clipweight 1.5
  4519. weaponweight 7.92
  4520.  
  4521. round_type "AMMO_G36_556MM"
  4522. clipsize 30
  4523. startrounds 300
  4524. error 0.0165 0.25 0.3 0.0165 0.028 0.039
  4525. targetpitchmax 22
  4526. targetpitchmin 50
  4527. targetyawrange 120
  4528. ammoclass CLASS_G36 1
  4529. ammobucket 2
  4530. launchuserpoint bullet
  4531.  
  4532. flags auto
  4533. flags Sighted
  4534. flags Scoped
  4535. flags WhileSwimming
  4536.  
  4537. scope_min_mag 4
  4538. scope_max_mag 4
  4539.  
  4540. sights g36sgt.tga 0 0 1023 767 blend
  4541.  
  4542.  
  4543. crosshair coma20mm.tga
  4544. hudicon H_G36.tga
  4545.  
  4546. hudclipgfx 0 0 H_clip.tga
  4547. hudrndgfx 6 0 4 0 1 H_round.tga
  4548.  
  4549. animadm M4GL_1st
  4550.  
  4551. gfx1 G36_1st
  4552. gfx1a armsG
  4553. gfx1b armsGb
  4554. gfx3 G36_3RD
  4555. pos -20.05, 22.25, -167.00 3.250, 362.250, 357.750
  4556. tpos -33 36 -155 0.9 359.250 357.750
  4557.  
  4558. action "idle"
  4559. delayend auto
  4560. anim anim_wpn_idle
  4561. function wpn_std_idle
  4562. end
  4563.  
  4564. action "emptyidle"
  4565. delayend auto
  4566. anim anim_wpn_idle
  4567. function wpn_std_idle
  4568. end
  4569.  
  4570. action "fire"
  4571. delayend 6
  4572. soundsetend GS_G36
  4573. anim anim_wpn_fire
  4574. function wpn_std_fire
  4575. particle Effect_CAR15MF
  4576. particleuserpoint mflash01
  4577. end
  4578.  
  4579. action "recoil"
  4580. delayend 0
  4581. anim anim_wpn_recoil
  4582. function wpn_std_recoil
  4583. particle Effect_CAR15Cas
  4584. particleuserpoint bcasing
  4585. end
  4586.  
  4587. action "reload"
  4588. delaystart 100
  4589. delayend auto
  4590. soundset GF_G36_RL ;//GF_M4_RL
  4591. anim anim_wpn_reload
  4592. function wpn_std_reload
  4593. end
  4594.  
  4595. action "empty"
  4596. delaystart 0
  4597. delayend auto
  4598. soundset DRY_G36
  4599. anim anim_wpn_empty
  4600. function wpn_std_empty
  4601. end
  4602.  
  4603. action "switchto"
  4604. soundset GF_G36_ST
  4605. delaystart 1
  4606. delayend 1
  4607. anim anim_wpn_switchto
  4608. function wpn_std_switchto
  4609. end
  4610.  
  4611. action "switchfrom"
  4612. soundset GF_G36_SF
  4613. delaystart 1
  4614. delayend 1
  4615. anim anim_wpn_switchfrom
  4616. function wpn_std_switchfrom
  4617. end
  4618.  
  4619. action "switchrank"
  4620. delaystart 1
  4621. delayend 1
  4622. soundset IC_SEL
  4623. anim anim_wpn_switchrank
  4624. function wpn_std_switchrank
  4625. end
  4626. end
  4627.  
  4628. weapon "WPN_G36r"
  4629. category 3
  4630. rank 29
  4631. statid 329
  4632.  
  4633. clipweight 1.5
  4634. weaponweight 7.92
  4635.  
  4636. round_type "AMMO_G36_556MM"
  4637. clipsize 30
  4638. startrounds 300
  4639. error 0.0165 0.25 0.3 0.0165 0.028 0.039
  4640. targetpitchmax 22
  4641. targetpitchmin 50
  4642. targetyawrange 120
  4643. ammoclass CLASS_G36 1
  4644. ammobucket 2
  4645. launchuserpoint bullet
  4646.  
  4647. flags Sighted
  4648. flags Scoped
  4649. flags WhileSwimming
  4650.  
  4651. scope_min_mag 4
  4652. scope_max_mag 4
  4653.  
  4654. sights g36sgt.tga 0 0 1023 767 blend
  4655.  
  4656.  
  4657. crosshair coma20mm.tga
  4658. hudicon H_G36.tga
  4659.  
  4660. hudclipgfx 0 0 H_clip.tga
  4661. hudrndgfx 6 0 4 0 1 H_round.tga
  4662.  
  4663. animadm M4GL_1st
  4664.  
  4665. gfx1 G36_1st
  4666. gfx1a armsG
  4667. gfx1b armsGb
  4668. gfx3 G36_3RD
  4669. pos -20.05, 22.25, -167.00 3.250, 362.250, 357.750
  4670. tpos -33 36 -155 0.9 359.250 357.750
  4671.  
  4672. action "idle"
  4673. delayend auto
  4674. anim anim_wpn_idle
  4675. function wpn_std_idle
  4676. end
  4677.  
  4678. action "emptyidle"
  4679. delayend auto
  4680. anim anim_wpn_idle
  4681. function wpn_std_idle
  4682. end
  4683.  
  4684. action "fire"
  4685. delayend 6
  4686. soundsetend GS_G36
  4687. anim anim_wpn_fire
  4688. function wpn_std_fire
  4689. particle Effect_CAR15MF
  4690. particleuserpoint mflash01
  4691. end
  4692.  
  4693. action "recoil"
  4694. delayend 0
  4695. anim anim_wpn_recoil
  4696. function wpn_std_recoil
  4697. particle Effect_CAR15Cas
  4698. particleuserpoint bcasing
  4699. end
  4700.  
  4701. action "reload"
  4702. delaystart 100
  4703. delayend auto
  4704. soundset GF_G36_RL ;//GF_M4_RL
  4705. anim anim_wpn_reload
  4706. function wpn_std_reload
  4707. end
  4708.  
  4709. action "empty"
  4710. delaystart 0
  4711. delayend auto
  4712. soundset DRY_G36
  4713. anim anim_wpn_empty
  4714. function wpn_std_empty
  4715. end
  4716.  
  4717. action "switchto"
  4718. soundset GF_G36_ST
  4719. delaystart 1
  4720. delayend 1
  4721. anim anim_wpn_switchto
  4722. function wpn_std_switchto
  4723. end
  4724.  
  4725. action "switchfrom"
  4726. soundset GF_G36_SF
  4727. delaystart 1
  4728. delayend 1
  4729. anim anim_wpn_switchfrom
  4730. function wpn_std_switchfrom
  4731. end
  4732.  
  4733. action "switchrank"
  4734. delaystart 1
  4735. delayend 1
  4736. soundset IC_SEL
  4737. anim anim_wpn_switchrank
  4738. function wpn_std_switchrank
  4739. end
  4740. end
  4741.  
  4742.  
  4743. //-;======================================== Heavy Machine Guns ===================================
  4744.  
  4745.  
  4746. weapon "WPN_PKM"
  4747. category 3
  4748. rank 30
  4749. statid 330
  4750.  
  4751. teamfilter red
  4752. teamfilter blue
  4753.  
  4754. charfilter gunner
  4755.  
  4756. loadout_selectable 1
  4757. loadout_subclasses 0
  4758.  
  4759. maxclips 3
  4760. clipweight 10
  4761. weaponweight 36
  4762.  
  4763. loadout_menu_icon M_PKM.tga
  4764. loadout_menu_textid WEAP_SHORT_PKM
  4765. loadout_menu_ttdesc WEAP_DESC_PKM
  4766. weapon_class primary
  4767.  
  4768. round_type "AMMO_PKM_MM"
  4769. clipsize 100
  4770. startrounds 300
  4771. error 0.063 0.4 0.9 0.063 0.12 0.17
  4772. targetpitchmax 22
  4773. targetpitchmin 50
  4774. targetyawrange 120
  4775. ammoclass CLASS_PKM 1
  4776. launchuserpoint bullet
  4777.  
  4778. pos -36.70, -9.00, -182.25 3.500, 2.500, 7.000
  4779. tpos -52.21, 14.25, -170.94 1.250, 1.250, 7.000
  4780. flags auto
  4781. flags Sighted
  4782. flags WhileSwimming
  4783. scope_max_mag 2
  4784.  
  4785. sights pkm_irn.tga 196 138 825 767 blend
  4786.  
  4787. crosshair coma20mm.tga
  4788. hudicon H_pkm.tga
  4789. hudclipgfx 0 0 H_clip.tga
  4790. hudrndgfx 4 0 5 0 4 H_round.tga
  4791.  
  4792. animadm PKM_1st
  4793.  
  4794. gfx1 PKM_1st
  4795. gfx1a armsG
  4796. gfx1b armsGb
  4797. gfx3 PKM_3RD
  4798.  
  4799. action "idle"
  4800. delayend auto
  4801. anim anim_wpn_idle
  4802. function wpn_std_idle
  4803. end
  4804.  
  4805. action "emptyidle"
  4806. delayend auto
  4807. anim anim_wpn_idle
  4808. function wpn_std_idle
  4809. end
  4810.  
  4811. action "fire"
  4812. delayend 5
  4813. soundsetend GS_MG_PKM
  4814. anim anim_wpn_fire
  4815. function wpn_std_fire
  4816. particle Effect_M249SawMF
  4817. particleuserpoint mflash01
  4818. end
  4819.  
  4820. action "recoil"
  4821. delayend 0
  4822. anim anim_wpn_recoil
  4823. function wpn_std_recoil
  4824. particle Effect_M249SawCas
  4825. particleuserpoint bcasing
  4826. end
  4827.  
  4828. action "reload"
  4829. delaystart 120
  4830. delayend auto
  4831. soundset GF_PKM_RL
  4832. anim anim_wpn_reload
  4833. function wpn_std_reload
  4834. end
  4835.  
  4836. action "empty"
  4837. delaystart 0
  4838. delayend auto
  4839. soundset DRY_MG
  4840. anim anim_wpn_empty
  4841. function wpn_std_empty
  4842. end
  4843.  
  4844. action "switchto"
  4845. delaystart 1
  4846. delayend 1
  4847. anim anim_wpn_switchto
  4848. function wpn_std_switchto
  4849. soundset GF_MG_ST
  4850. end
  4851.  
  4852. action "switchfrom"
  4853. delaystart 1
  4854. delayend 1
  4855. anim anim_wpn_switchfrom
  4856. function wpn_std_switchfrom
  4857. soundset GF_MG_SF
  4858. end
  4859.  
  4860. action "switchrank"
  4861. delaystart 1
  4862. delayend 1
  4863. anim anim_wpn_switchrank
  4864. function wpn_std_switchrank
  4865. end
  4866. end
  4867.  
  4868. weapon "WPN_RPK"
  4869. category 3
  4870. rank 31
  4871. statid 331
  4872.  
  4873. teamfilter red
  4874. teamfilter blue
  4875.  
  4876. charfilter gunner
  4877.  
  4878. loadout_selectable 1
  4879. loadout_subclasses 0
  4880.  
  4881. maxclips 13
  4882. clipweight 2.5
  4883. weaponweight 15.1
  4884.  
  4885. loadout_menu_icon M_rpk.tga
  4886. loadout_menu_textid WEAP_SHORT_RPK
  4887. loadout_menu_ttdesc WEAP_DESC_RPK
  4888. weapon_class primary
  4889.  
  4890. round_type "AMMO_RPK_545MM"
  4891. clipsize 45
  4892. startrounds 720
  4893. error 0.047 0.3 0.8 0.047 0.085 0.12
  4894. targetpitchmax 22
  4895. targetpitchmin 50
  4896. targetyawrange 120
  4897. ammoclass CLASS_RPK_545MM 1
  4898. launchuserpoint bullet
  4899.  
  4900. pos -20.96, 21.19, -161.31 5.000, 3.750, 354.250
  4901. tpos -54.46, 33.19, -155.31 5.000, 3.750, 354.250
  4902.  
  4903.  
  4904. flags auto
  4905. flags Sighted
  4906. flags WhileSwimming
  4907. scope_max_mag 2
  4908.  
  4909. sights ak47_irn.tga 152 48 871 767 blend
  4910.  
  4911. crosshair coma20mm.tga
  4912. hudicon h_rpk.tga
  4913. hudclipgfx 0 0 H_clip.tga
  4914. hudrndgfx 9 0 5 0 2 H_round.tga
  4915.  
  4916. animadm AK47_1st
  4917.  
  4918. gfx1 rpk_1st
  4919. gfx1a armsG
  4920. gfx1b armsGb
  4921. gfx3 rpk_3RD
  4922.  
  4923. action "idle"
  4924. delayend auto
  4925. anim anim_wpn_idle
  4926. function wpn_std_idle
  4927. end
  4928.  
  4929. action "emptyidle"
  4930. delayend auto
  4931. anim anim_wpn_idle
  4932. function wpn_std_idle
  4933. end
  4934.  
  4935.  
  4936. action "fire"
  4937. delayend 5
  4938. soundsetend GS_RPK
  4939. anim anim_wpn_fire
  4940. function wpn_std_fire
  4941. particle Effect_M249SawMF
  4942. particleuserpoint mflash01
  4943. end
  4944.  
  4945. action "recoil"
  4946. delayend 0
  4947. anim anim_wpn_recoil
  4948. function wpn_std_recoil
  4949. particle Effect_M249SawCas
  4950. particleuserpoint bcasing
  4951. end
  4952.  
  4953. action "reload"
  4954. delaystart 120
  4955. delayend auto
  4956. soundset GF_RPK_RL
  4957. anim anim_wpn_reload
  4958. function wpn_std_reload
  4959. end
  4960.  
  4961. action "empty"
  4962. delaystart 0
  4963. delayend auto
  4964. soundset DRY_MG
  4965. anim anim_wpn_empty
  4966. function wpn_std_empty
  4967. end
  4968.  
  4969. action "switchto"
  4970. delaystart 1
  4971. delayend 1
  4972. anim anim_wpn_switchto
  4973. function wpn_std_switchto
  4974. soundset GF_MG_ST
  4975. end
  4976.  
  4977. action "switchfrom"
  4978. delaystart 1
  4979. delayend 1
  4980. anim anim_wpn_switchfrom
  4981. function wpn_std_switchfrom
  4982. soundset GF_MG_SF
  4983. end
  4984.  
  4985. action "switchrank"
  4986. delaystart 1
  4987. delayend 1
  4988. anim anim_wpn_switchrank
  4989. function wpn_std_switchrank
  4990. end
  4991. end
  4992.  
  4993. weapon "WPN_M249SAW"
  4994. category 3
  4995. rank 32
  4996. statid 332
  4997.  
  4998. teamfilter red
  4999. teamfilter blue
  5000.  
  5001. charfilter gunner
  5002.  
  5003. loadout_selectable 1
  5004. loadout_subclasses 0
  5005.  
  5006. maxclips 3
  5007. clipweight 10
  5008. weaponweight 15.1
  5009.  
  5010. loadout_menu_icon M_saw.tga
  5011. loadout_menu_textid WEAP_SHORT_SAW
  5012. loadout_menu_ttdesc WEAP_DESC_SAW
  5013. weapon_class primary
  5014.  
  5015. round_type "AMMO_SAW_556MM"
  5016. clipsize 200
  5017. startrounds 600
  5018. error 0.047 0.3 0.8 0.047 0.08 0.12
  5019. targetpitchmax 22
  5020. targetpitchmin 50
  5021. targetyawrange 120
  5022. ammoclass CLASS_556MMSAW 1
  5023. launchuserpoint bullet
  5024.  
  5025. pos 3.25, -11.21, -194.25 3.750, 357.750, 2.000
  5026. tpos 4.75, 5.36, -189.00 2.500, 0.250, 359.500
  5027.  
  5028. flags auto
  5029. flags Sighted
  5030. flags WhileSwimming
  5031.  
  5032. scope_max_mag 2
  5033.  
  5034. sights saw_irn.tga 184 114 837 767 blend
  5035.  
  5036. crosshair coma20mm.tga
  5037. hudicon H_saw.tga
  5038. hudclipgfx 0 0 H_clip.tga
  5039. hudrndgfx 6 0 3 0 5 H_round.tga
  5040.  
  5041. animadm M249_1st
  5042.  
  5043. gfx1 M249_1st
  5044. gfx1a armsG
  5045. gfx1b armsGb
  5046. gfx3 M249_3RD
  5047.  
  5048. action "idle"
  5049. delayend auto
  5050. anim anim_wpn_idle
  5051. function wpn_std_idle
  5052. end
  5053.  
  5054. action "emptyidle"
  5055. delayend auto
  5056. anim anim_wpn_idle
  5057. function wpn_std_idle
  5058. end
  5059.  
  5060.  
  5061. action "fire"
  5062. delayend 5
  5063. soundsetend GS_MG_SAW
  5064. anim anim_wpn_fire
  5065. function wpn_std_fire
  5066. particle Effect_M249SawMF
  5067. particleuserpoint mflash01
  5068. end
  5069.  
  5070. action "recoil"
  5071. delayend 0
  5072. anim anim_wpn_recoil
  5073. function wpn_std_recoil
  5074. particle Effect_M249SawCas
  5075. particleuserpoint bcasing
  5076. end
  5077.  
  5078. action "reload"
  5079. delaystart 120
  5080. delayend auto
  5081. soundset GF_SAW_RL
  5082. anim anim_wpn_reload
  5083. function wpn_std_reload
  5084. end
  5085.  
  5086. action "empty"
  5087. delaystart 0
  5088. delayend auto
  5089. soundset DRY_MG
  5090. anim anim_wpn_empty
  5091. function wpn_std_empty
  5092. end
  5093.  
  5094. action "switchto"
  5095. delaystart 1
  5096. delayend 1
  5097. anim anim_wpn_switchto
  5098. function wpn_std_switchto
  5099. soundset GF_MG_ST
  5100. end
  5101.  
  5102. action "switchfrom"
  5103. delaystart 1
  5104. delayend 1
  5105. anim anim_wpn_switchfrom
  5106. function wpn_std_switchfrom
  5107. soundset GF_MG_SF
  5108. end
  5109.  
  5110. action "switchrank"
  5111. delaystart 1
  5112. delayend 1
  5113. anim anim_wpn_switchrank
  5114. function wpn_std_switchrank
  5115. end
  5116. end
  5117.  
  5118. weapon "WPN_MAG58"
  5119. category 3
  5120. rank 33
  5121. statid 333
  5122.  
  5123. teamfilter red
  5124. teamfilter blue
  5125.  
  5126. charfilter gunner
  5127.  
  5128. loadout_selectable 1
  5129. loadout_subclasses 0
  5130.  
  5131. maxclips 3
  5132. clipweight 10
  5133. weaponweight 30
  5134.  
  5135. loadout_menu_icon M_240g.tga
  5136. loadout_menu_textid WEAP_SHORT_FNMAG
  5137. loadout_menu_ttdesc WEAP_DESC_FNMAG
  5138. weapon_class primary
  5139.  
  5140. round_type "AMMO_FNMAG_762MM"
  5141. clipsize 100
  5142. startrounds 300
  5143. error 0.063 0.35 0.9 0.063 0.12 0.17
  5144. targetpitchmax 22
  5145. targetpitchmin 50
  5146. targetyawrange 120
  5147. ammoclass CLASS_762MMAUTO 1
  5148. launchuserpoint bullet
  5149.  
  5150. pos 18.62, -17.46, -204.96 4.500, 0.250, 1.500
  5151. tpos 6.14, -4.23, -192.21 4.750, 1.250, 1.250
  5152. flags auto
  5153. flags Sighted
  5154. flags WhileSwimming
  5155. scope_max_mag 2
  5156.  
  5157. sights M240_irn.tga 184 114 837 767 blend
  5158.  
  5159. crosshair coma20mm.tga
  5160. hudicon H_mag58.tga
  5161. hudclipgfx 0 0 H_clip.tga
  5162. hudrndgfx 5 0 5 0 4 H_round.tga
  5163.  
  5164. animadm M249_1st
  5165.  
  5166. gfx1 M58_1st
  5167. gfx1a armsG
  5168. gfx1b armsGb
  5169. gfx3 M58_3RD
  5170.  
  5171.  
  5172.  
  5173. action "idle"
  5174. delayend auto
  5175. anim anim_wpn_idle
  5176. function wpn_std_idle
  5177. end
  5178.  
  5179. action "emptyidle"
  5180. delayend auto
  5181. anim anim_wpn_idle
  5182. function wpn_std_idle
  5183. end
  5184.  
  5185.  
  5186. action "fire"
  5187. delayend 4
  5188. soundsetend GS_MG_M240
  5189. anim anim_wpn_fire
  5190. function wpn_std_fire
  5191. particle Effect_M4MuzFlashFp
  5192. particleuserpoint mflash01
  5193. end
  5194.  
  5195. action "recoil"
  5196. delayend 0
  5197. anim anim_wpn_recoil
  5198. function wpn_std_recoil
  5199. ;/////////////////////////////////////////////////////////
  5200. particle Effect_M60Cas ;//Effect_M4BCasingFP
  5201. particleuserpoint bcasing
  5202. end
  5203.  
  5204. action "reload"
  5205. delaystart 120
  5206. delayend auto
  5207. soundset GF_M240_RL
  5208. anim anim_wpn_reload
  5209. function wpn_std_reload
  5210. end
  5211.  
  5212. action "empty"
  5213. delaystart 0
  5214. delayend auto
  5215. soundset DRY_MG
  5216. anim anim_wpn_empty
  5217. function wpn_std_empty
  5218. end
  5219.  
  5220. action "switchto"
  5221. delaystart 1
  5222. delayend 1
  5223. anim anim_wpn_switchto
  5224. function wpn_std_switchto
  5225. soundset GF_MG_ST
  5226. end
  5227.  
  5228. action "switchfrom"
  5229. delaystart 1
  5230. delayend 1
  5231. anim anim_wpn_switchfrom
  5232. function wpn_std_switchfrom
  5233. soundset GF_MG_SF
  5234. end
  5235.  
  5236. action "switchrank"
  5237. delaystart 1
  5238. delayend 1
  5239. anim anim_wpn_switchrank
  5240. function wpn_std_switchrank
  5241. end
  5242. end
  5243.  
  5244.  
  5245. //-;======================================== Sub Machine Guns ===================================
  5246.  
  5247.  
  5248. weapon "WPN_P90AUTO"
  5249. category 3
  5250. rank 34
  5251. statid 334
  5252.  
  5253. teamfilter red
  5254. teamfilter blue
  5255.  
  5256. charfilter rifleman
  5257. charfilter medic
  5258. charfilter engineer
  5259.  
  5260.  
  5261. loadout_selectable 1
  5262. loadout_subclasses 1
  5263.  
  5264. maxclips 8
  5265. clipweight 1.1
  5266. weaponweight 5.58
  5267.  
  5268. loadout_menu_icon M_P90.tga
  5269. loadout_menu_textid WEAP_SHORT_P90
  5270. loadout_menu_ttdesc WEAP_DESC_P90
  5271. weapon_class primary
  5272.  
  5273. attack_anim 0
  5274. special_hold 6
  5275.  
  5276. round_type "AMMO_P90"
  5277. clipsize 50
  5278. startrounds 400
  5279. error 0.024 0.2 0.25 0.024 0.04 0.063
  5280. targetpitchmax 22
  5281. targetpitchmin 50
  5282. targetyawrange 120
  5283. ammoclass CLASS_P90 1
  5284. ammobucket 2
  5285. launchuserpoint bullet
  5286.  
  5287. flags auto
  5288. flags Sighted
  5289. flags WhileSwimming
  5290. scope_max_mag 2
  5291.  
  5292. sights P90_irn.tga 128 0 895 767 blend
  5293. sights P90_pip.tga 384 256 639 511 blend
  5294. sights P90aim.tga 384 256 639 511 blend scale
  5295.  
  5296.  
  5297. crosshair coma20mm.tga
  5298. hudicon H_P90.tga
  5299. hudclipgfx 0 0 H_clip.tga
  5300. hudrndgfx 7 0 7 0 3 H_round.tga
  5301.  
  5302. animadm P90_1st
  5303.  
  5304. gfx1 P90_1st
  5305. gfx1a armsG
  5306. gfx1b armsGb
  5307. gfx3 P90_3RD
  5308. pos -11.71, 29.99, -183.00 4.000, 7.500, 356.750
  5309. tpos -44.98, 44.05, -162.00 359.500, 1.250, 3.750
  5310.  
  5311. action "idle"
  5312. delayend auto
  5313. anim anim_wpn_idle
  5314. function wpn_std_idle
  5315. end
  5316.  
  5317. action "emptyidle"
  5318. delayend auto
  5319. anim anim_wpn_idle
  5320. function wpn_std_idle
  5321. end
  5322.  
  5323. action "fire"
  5324. delayend auto
  5325. soundsetend GS_P90
  5326. anim anim_wpn_fire
  5327. function wpn_std_fire
  5328. particle Effect_MP5MF
  5329. particleuserpoint mflash01
  5330. end
  5331.  
  5332. action "recoil"
  5333. delayend 0
  5334. anim anim_wpn_recoil
  5335. function wpn_std_recoil
  5336. particle Effect_BrtaBCasing
  5337. particleuserpoint bcasing
  5338. end
  5339.  
  5340. action "reload"
  5341. delaystart 60
  5342. delayend auto
  5343. soundset GF_P90_RL
  5344. anim anim_wpn_reload
  5345. function wpn_std_reload
  5346. end
  5347.  
  5348. action "empty"
  5349. delaystart 0
  5350. delayend auto
  5351. soundset DRY_P90
  5352. anim anim_wpn_empty
  5353. function wpn_std_empty
  5354. end
  5355.  
  5356. action "switchto"
  5357. delaystart 1
  5358. delayend 1
  5359. anim anim_wpn_switchto
  5360. function wpn_std_switchto
  5361. soundset GF_P90_ST
  5362. end
  5363.  
  5364. action "switchfrom"
  5365. delaystart 1
  5366. delayend 1
  5367. anim anim_wpn_switchfrom
  5368. function wpn_std_switchfrom
  5369. soundset GF_P90_SF
  5370. end
  5371.  
  5372. action "switchrank"
  5373. delaystart 1
  5374. delayend 1
  5375. soundset IC_SEL
  5376. anim anim_wpn_switchrank
  5377. function wpn_std_switchrank
  5378. end
  5379. end
  5380.  
  5381. weapon "WPN_P90"
  5382. category 3
  5383. rank 35
  5384. statid 335
  5385.  
  5386. teamfilter red
  5387. teamfilter blue
  5388.  
  5389. charfilter medic
  5390.  
  5391. maxclips 8
  5392. clipweight 1.1
  5393. weaponweight 5.58
  5394.  
  5395. loadout_menu_icon M_P90.tga
  5396. loadout_menu_textid WEAP_SHORT_P90
  5397. loadout_menu_ttdesc WEAP_DESC_P90
  5398. weapon_class primary
  5399.  
  5400. attack_anim 0
  5401. special_hold 6
  5402.  
  5403. round_type "AMMO_P90"
  5404. clipsize 50
  5405. startrounds 400
  5406. error 0.024 0.2 0.25 0.024 0.04 0.063
  5407. targetpitchmax 22
  5408. targetpitchmin 50
  5409. targetyawrange 120
  5410. ammoclass CLASS_P90 1
  5411. ammobucket 2
  5412. launchuserpoint bullet
  5413.  
  5414. flags Sighted
  5415. flags WhileSwimming
  5416. scope_max_mag 2
  5417.  
  5418. sights P90_irn.tga 128 0 895 767 blend
  5419. sights P90_pip.tga 384 256 639 511 blend
  5420. sights P90aim.tga 384 256 639 511 blend scale
  5421.  
  5422. crosshair coma20mm.tga
  5423. hudicon H_P90.tga
  5424. hudclipgfx 0 0 H_clip.tga
  5425. hudrndgfx 7 0 7 0 3 H_round.tga
  5426.  
  5427. animadm P90_1st
  5428.  
  5429. gfx1 P90_1st
  5430. gfx1a armsG
  5431. gfx1b armsGb
  5432. gfx3 P90_3RD
  5433. pos -11.71, 29.99, -183.00 4.000, 7.500, 356.750
  5434. tpos -44.98, 44.05, -162.00 359.500, 1.250, 3.750
  5435.  
  5436. action "idle"
  5437. delayend auto
  5438. anim anim_wpn_idle
  5439. function wpn_std_idle
  5440. end
  5441.  
  5442. action "emptyidle"
  5443. delayend auto
  5444. anim anim_wpn_idle
  5445. function wpn_std_idle
  5446. end
  5447.  
  5448.  
  5449. action "fire"
  5450. delayend 5 \\auto
  5451. soundsetend GS_P90
  5452. anim anim_wpn_fire
  5453. function wpn_std_fire
  5454. particle Effect_MP5MF
  5455. particleuserpoint mflash01
  5456. end
  5457.  
  5458. action "recoil"
  5459. delayend 0
  5460. anim anim_wpn_recoil
  5461. function wpn_std_recoil
  5462. particle Effect_BrtaBCasing
  5463. particleuserpoint bcasing
  5464. end
  5465.  
  5466. action "reload"
  5467. delaystart 60
  5468. delayend auto
  5469. soundset GF_P90_RL
  5470. anim anim_wpn_reload
  5471. function wpn_std_reload
  5472. end
  5473.  
  5474. action "empty"
  5475. delaystart 0
  5476. delayend auto
  5477. soundset DRY_P90
  5478. anim anim_wpn_empty
  5479. function wpn_std_empty
  5480. end
  5481.  
  5482. action "switchto"
  5483. delaystart 1
  5484. delayend 1
  5485. anim anim_wpn_switchto
  5486. function wpn_std_switchto
  5487. soundset GF_P90_ST
  5488. end
  5489.  
  5490. action "switchfrom"
  5491. delaystart 1
  5492. delayend 1
  5493. anim anim_wpn_switchfrom
  5494. function wpn_std_switchfrom
  5495. soundset GF_P90_SF
  5496. end
  5497.  
  5498. action "switchrank"
  5499. delaystart 1
  5500. delayend 1
  5501. soundset IC_SEL
  5502. anim anim_wpn_switchrank
  5503. function wpn_std_switchrank
  5504. end
  5505. end
  5506.  
  5507.  
  5508. //-;======================================== Sniper Guns ===================================
  5509.  
  5510.  
  5511. weapon "WPN_DRAGUNOV"
  5512. category 3
  5513. rank 36
  5514. statid 336
  5515.  
  5516. teamfilter red
  5517. teamfilter blue
  5518.  
  5519. charfilter sniper
  5520.  
  5521. flags WhileSwimming
  5522.  
  5523. loadout_selectable 1
  5524. loadout_subclasses 0
  5525.  
  5526. maxclips 8
  5527. clipweight 1
  5528. weaponweight 9.4
  5529.  
  5530. loadout_menu_icon M_SVD.tga
  5531. loadout_menu_textid WEAP_SHORT_DRAGUNOV
  5532. loadout_menu_ttdesc WEAP_DESC_DRAGUNOV
  5533. weapon_class primary
  5534.  
  5535. round_type "AMMO_DRAGUNOV_mm"
  5536. clipsize 10
  5537. startrounds 80
  5538. error 0.004 0.35 0.45 0.004 0.0165 0.024
  5539. targetpitchmax 85
  5540. targetpitchmin 85
  5541. targetyawrange 120
  5542. ammoclass CLASS_DRAGUNOV 1
  5543. launchuserpoint bullet
  5544.  
  5545. flags Scoped
  5546. flags ShowElevation
  5547. scope_max_zero 10 100 200 0
  5548. scope_max_mag 10
  5549. scope_min_mag 8
  5550.  
  5551. sights svd_pip.tga 157 45 864 752 blend
  5552.  
  5553. crosshair coma20mm.tga
  5554. hudicon H_DRGNV.tga
  5555. hudclipgfx 0 0 H_clip.tga
  5556. hudrndgfx 6 0 13 0 1 H_round.tga
  5557.  
  5558. animadm Dgnv_1st
  5559.  
  5560. gfx1 Dgnv_1st
  5561. gfx1a armsG
  5562. gfx1b armsGb
  5563. gfx3 Dgnv_3RD
  5564. pos -33.43, 29.51, -169.52 1.500, 4.000, 356.500
  5565. tpos -61.75, 47.82, -147.96 359.500, 5.250, 356.500
  5566.  
  5567.  
  5568. action "idle"
  5569. delayend auto
  5570. anim anim_wpn_idle
  5571. function wpn_std_idle
  5572. end
  5573.  
  5574. action "emptyidle"
  5575. delayend auto
  5576. anim anim_wpn_idle
  5577. function wpn_std_idle
  5578. end
  5579.  
  5580. action "fire"
  5581. delayend auto
  5582. soundsetend GS_DRAGUNOV
  5583. anim anim_wpn_fire
  5584. function wpn_std_fire
  5585. particle Effect_M60MF
  5586. particleuserpoint mflash01
  5587. end
  5588.  
  5589. action "recoil"
  5590. delayend 27
  5591. anim anim_wpn_recoil
  5592. function wpn_std_recoil
  5593. particle Effect_M21Cas
  5594. particleuserpoint bcasing
  5595. end
  5596.  
  5597. action "reload"
  5598. delaystart 90
  5599. delayend auto
  5600. soundset GF_DRAGUNOV_RL
  5601. anim anim_wpn_reload
  5602. function wpn_std_reload
  5603. end
  5604.  
  5605. action "empty"
  5606. delaystart 0
  5607. delayend auto
  5608. soundset DRY_SNIPE
  5609. anim anim_wpn_empty
  5610. function wpn_std_empty
  5611. end
  5612.  
  5613. action "switchto"
  5614. soundset GF_M21_ST
  5615. delaystart 1
  5616. delayend 1
  5617. anim anim_wpn_switchto
  5618. function wpn_std_switchto
  5619. end
  5620.  
  5621. action "switchfrom"
  5622. soundset GF_M21_SF
  5623. delaystart 1
  5624. delayend 1
  5625. anim anim_wpn_switchfrom
  5626. function wpn_std_switchfrom
  5627. end
  5628.  
  5629. action "switchrank"
  5630. delaystart 1
  5631. delayend 1
  5632. anim anim_wpn_switchrank
  5633. function wpn_std_switchrank
  5634. end
  5635. end
  5636.  
  5637. weapon "WPN_L115A"
  5638. category 3
  5639. rank 37
  5640. statid 337
  5641.  
  5642. teamfilter red
  5643. teamfilter blue
  5644.  
  5645. charfilter sniper
  5646.  
  5647. flags WhileSwimming
  5648.  
  5649. loadout_selectable 1
  5650. loadout_subclasses 0
  5651.  
  5652. maxclips 6
  5653. clipweight 1
  5654. weaponweight 14.3
  5655.  
  5656. loadout_menu_icon M_L115A.tga
  5657. loadout_menu_textid WEAP_SHORT_L115A
  5658. loadout_menu_ttdesc WEAP_DESC_L115A
  5659. weapon_class primary
  5660.  
  5661. round_type "AMMO_L115A_mm"
  5662. clipsize 10
  5663. startrounds 60
  5664. error 0.008 0.35 0.45 0.008 0.0165 0.024
  5665. targetpitchmax 85
  5666. targetpitchmin 85
  5667. targetyawrange 120
  5668. ammoclass CLASS_L115A 1
  5669. launchuserpoint bullet
  5670.  
  5671. flags Scoped
  5672. flags ShowElevation
  5673. scope_max_zero 20 50 200 0
  5674. scope_max_mag 16
  5675. scope_min_mag 6
  5676.  
  5677. crosshair coma20mm.tga
  5678. hudicon H_L115A.tga
  5679. hudclipgfx 0 0 H_clip.tga
  5680. hudrndgfx 6 0 13 0 1 H_round.tga
  5681.  
  5682. animadm L115_1st
  5683.  
  5684. gfx1 L115_1st
  5685. gfx1a armsG
  5686. gfx1b armsGb
  5687. gfx3 L115_3RD
  5688. pos -15.69, 5.00, -165.50 1.500, 0.750, 0.250
  5689. tpos -43.50, 18.75, -148.50 1.500, 0.250, 359.750
  5690.  
  5691. action "idle"
  5692. delayend auto
  5693. anim anim_wpn_idle
  5694. function wpn_std_idle
  5695. end
  5696.  
  5697. action "emptyidle"
  5698. delayend auto
  5699. anim anim_wpn_idle
  5700. function wpn_std_idle
  5701. end
  5702.  
  5703. action "fire"
  5704. delayend auto
  5705. soundsetend GS_L115A
  5706. anim anim_wpn_fire
  5707. function wpn_std_fire
  5708. particle Effect_MP5MF
  5709. particleuserpoint mflash01
  5710. end
  5711.  
  5712. action "recoil"
  5713. delaystart 60
  5714. delayend auto
  5715. SOUNDSET GF_L115A_REC
  5716. anim anim_wpn_recoil
  5717. function wpn_std_recoil
  5718. particle Effect_M21Cas
  5719. particleuserpoint bcasing
  5720. end
  5721.  
  5722. action "reload"
  5723. delaystart 90
  5724. delayend auto
  5725. soundset GF_L115A_RL
  5726. anim anim_wpn_reload
  5727. function wpn_std_reload
  5728. end
  5729.  
  5730. action "empty"
  5731. delaystart 0
  5732. delayend auto
  5733. soundset DRY_SNIPE
  5734. anim anim_wpn_empty
  5735. function wpn_std_empty
  5736. end
  5737.  
  5738. action "switchto"
  5739. soundset GF_M21_ST
  5740. delaystart 1
  5741. delayend 1
  5742. anim anim_wpn_switchto
  5743. function wpn_std_switchto
  5744. end
  5745.  
  5746. action "switchfrom"
  5747. soundset GF_M21_SF
  5748. delaystart 1
  5749. delayend 1
  5750. anim anim_wpn_switchfrom
  5751. function wpn_std_switchfrom
  5752. end
  5753.  
  5754. action "switchrank"
  5755. delaystart 1
  5756. delayend 1
  5757. anim anim_wpn_switchrank
  5758. function wpn_std_switchrank
  5759. end
  5760. end
  5761.  
  5762. weapon "WPN_SR25"
  5763. category 3
  5764. rank 38
  5765. statid 338
  5766.  
  5767. teamfilter red
  5768. teamfilter blue
  5769.  
  5770. charfilter sniper
  5771.  
  5772. loadout_selectable 1
  5773. loadout_subclasses 0
  5774.  
  5775. maxclips 4
  5776. clipweight 1
  5777. weaponweight 9.4
  5778.  
  5779. loadout_menu_icon M_SR25.tga
  5780. loadout_menu_textid WEAP_SHORT_SR25
  5781. loadout_menu_ttdesc WEAP_DESC_SR25
  5782. weapon_class primary
  5783.  
  5784. round_type "AMMO_SR25_mm"
  5785. clipsize 20
  5786. startrounds 80
  5787. error 0.008 0.35 0.45 0.008 0.0165 0.024
  5788. targetpitchmax 85
  5789. targetpitchmin 85
  5790. targetyawrange 120
  5791. ammoclass CLASS_SR25 1
  5792. launchuserpoint bullet
  5793.  
  5794. flags Scoped
  5795. flags ShowElevation
  5796. flags WhileSwimming
  5797.  
  5798. scope_max_zero 10 100 200 0
  5799. scope_max_mag 10
  5800. scope_min_mag 8
  5801.  
  5802. crosshair coma20mm.tga
  5803. hudicon H_SR25.tga
  5804. hudclipgfx 0 0 H_clip.tga
  5805. hudrndgfx 7 0 6 0 1 H_round.tga
  5806.  
  5807. animadm sr25_1st
  5808.  
  5809. gfx1 sr25_1st
  5810. gfx1a armsG
  5811. gfx1b armsGb
  5812. gfx3 sr25_3RD
  5813. pos -14.22, 25.51, -170.04 3.500, 2.000, 355.000
  5814. tpos -33.97, 37.03, -157.79 4.250, 1.000, 354.250
  5815.  
  5816. action "idle"
  5817. delayend auto
  5818. anim anim_wpn_idle
  5819. function wpn_std_idle
  5820. end
  5821.  
  5822. action "emptyidle"
  5823. delayend auto
  5824. anim anim_wpn_idle
  5825. function wpn_std_idle
  5826. end
  5827.  
  5828. action "fire"
  5829. delayend auto
  5830. soundsetend GS_SR25
  5831. anim anim_wpn_fire
  5832. function wpn_std_fire
  5833. particle Effect_MP5MF
  5834. particleuserpoint mflash01
  5835. end
  5836.  
  5837. action "recoil"
  5838. delayend 27
  5839. anim anim_wpn_recoil
  5840. function wpn_std_recoil
  5841. particle Effect_M21Cas
  5842. particleuserpoint bcasing
  5843. end
  5844.  
  5845. action "reload"
  5846. delaystart 90
  5847. delayend auto
  5848. soundset GF_SR25_RL
  5849. anim anim_wpn_reload
  5850. function wpn_std_reload
  5851. end
  5852.  
  5853. action "empty"
  5854. delaystart 0
  5855. delayend auto
  5856. soundset DRY_SNIPE
  5857. anim anim_wpn_empty
  5858. function wpn_std_empty
  5859. end
  5860.  
  5861. action "switchto"
  5862. soundset GF_M21_ST
  5863. delaystart 1
  5864. delayend 1
  5865. anim anim_wpn_switchto
  5866. function wpn_std_switchto
  5867. end
  5868.  
  5869. action "switchfrom"
  5870. soundset GF_M21_SF
  5871. delaystart 1
  5872. delayend 1
  5873. anim anim_wpn_switchfrom
  5874. function wpn_std_switchfrom
  5875. end
  5876.  
  5877. action "switchrank"
  5878. delaystart 1
  5879. delayend 1
  5880. anim anim_wpn_switchrank
  5881. function wpn_std_switchrank
  5882. end
  5883. end
  5884.  
  5885. weapon "WPN_VSSauto"
  5886. category 3
  5887. rank 39
  5888. statid 339
  5889.  
  5890. teamfilter red
  5891. teamfilter blue
  5892.  
  5893. charfilter sniper
  5894.  
  5895. loadout_selectable 1
  5896. loadout_subclasses 1
  5897.  
  5898. maxclips 11
  5899. clipweight 1
  5900. weaponweight 5.7
  5901.  
  5902. loadout_menu_icon M_VSS.tga
  5903. loadout_menu_textid WEAP_SHORT_VSS
  5904. loadout_menu_ttdesc WEAP_DESC_VSS
  5905. weapon_class primary
  5906.  
  5907. round_type "AMMO_VSS_9mm"
  5908. clipsize 10
  5909. startrounds 110
  5910. error 0.0165 0.25 0.3 0.0165 0.028 0.039
  5911. targetpitchmax 85
  5912. targetpitchmin 85
  5913. targetyawrange 120
  5914. ammoclass CLASS_VSS 1
  5915. ammobucket 1
  5916. launchuserpoint bullet
  5917.  
  5918. flags auto
  5919. flags Scoped
  5920. flags ShowElevation
  5921. flags whileSwimming
  5922.  
  5923. scope_max_zero 5 100 0 0
  5924. scope_max_mag 7
  5925. scope_min_mag 7
  5926.  
  5927. sights svd_pip.tga 157 45 864 752 blend
  5928.  
  5929. crosshair coma20mm.tga
  5930. hudicon H_VSS.tga
  5931. hudclipgfx 0 0 H_clip.tga
  5932. hudrndgfx 6 0 13 0 1 H_round.tga
  5933.  
  5934. animadm Dgnv_1st
  5935.  
  5936. gfx1 VSS_1st
  5937. gfx1a armsG
  5938. gfx1b armsGb
  5939. gfx3 VSS_3RD
  5940. pos -33.43, 29.51, -169.52 1.500, 4.000, 356.500
  5941. tpos -61.75, 47.82, -147.96 359.500, 5.250, 356.500
  5942.  
  5943. action "idle"
  5944. delayend auto
  5945. anim anim_wpn_idle
  5946. function wpn_std_idle
  5947. end
  5948.  
  5949. action "emptyidle"
  5950. delayend auto
  5951. anim anim_wpn_idle
  5952. function wpn_std_idle
  5953. end
  5954.  
  5955. action "fire"
  5956. delayend auto
  5957. soundsetend GS_MP5SUP
  5958. anim anim_wpn_fire
  5959. function wpn_std_fire
  5960. end
  5961.  
  5962. action "recoil"
  5963. delayend 0
  5964. anim anim_wpn_recoil
  5965. function wpn_std_recoil
  5966. particle Effect_M21Cas
  5967. particleuserpoint bcasing
  5968. end
  5969.  
  5970. action "reload"
  5971. delaystart 60
  5972. delayend auto
  5973. soundset GF_DRAGUNOV_RL
  5974. anim anim_wpn_reload
  5975. function wpn_std_reload
  5976. end
  5977.  
  5978. action "empty"
  5979. delaystart 0
  5980. delayend auto
  5981. soundset DRY_SNIPE
  5982. anim anim_wpn_empty
  5983. function wpn_std_empty
  5984. end
  5985.  
  5986. action "switchto"
  5987. soundset GF_M21_ST
  5988. delaystart 1
  5989. delayend 1
  5990. anim anim_wpn_switchto
  5991. function wpn_std_switchto
  5992. end
  5993.  
  5994. action "switchfrom"
  5995. soundset GF_M21_SF
  5996. delaystart 1
  5997. delayend 1
  5998. anim anim_wpn_switchfrom
  5999. function wpn_std_switchfrom
  6000. end
  6001.  
  6002. action "switchrank"
  6003. delaystart 1
  6004. delayend 1
  6005. anim anim_wpn_switchrank
  6006. function wpn_std_switchrank
  6007. end
  6008. end
  6009.  
  6010. weapon "WPN_VSS"
  6011. category 3
  6012. rank 40
  6013. statid 340
  6014.  
  6015. charfilter sniper
  6016.  
  6017. teamfilter red
  6018. teamfilter blue
  6019.  
  6020. round_type "AMMO_VSS_9mm"
  6021. clipsize 10
  6022. startrounds 110
  6023. error 0.004 0.35 0.45 0.004 0.0165 0.024
  6024. targetpitchmax 85
  6025. targetpitchmin 85
  6026. targetyawrange 120
  6027. ammoclass CLASS_VSS 1
  6028. ammobucket 1
  6029. launchuserpoint bullet
  6030.  
  6031. weaponweight 5.7
  6032.  
  6033. flags Scoped
  6034. flags ShowElevation
  6035. flags whileSwimming
  6036.  
  6037. scope_max_zero 5 100 0 0
  6038. scope_max_mag 7
  6039. scope_min_mag 7
  6040.  
  6041. sights svd_pip.tga 157 45 864 752 blend
  6042.  
  6043. crosshair coma20mm.tga
  6044. hudicon H_VSS.tga
  6045. hudclipgfx 0 0 H_clip.tga
  6046. hudrndgfx 6 0 13 0 1 H_round.tga
  6047.  
  6048. animadm Dgnv_1st
  6049.  
  6050. gfx1 VSS_1st
  6051. gfx1a armsG
  6052. gfx1b armsGb
  6053. gfx3 VSS_3RD
  6054. pos -33.43, 29.51, -169.52 1.500, 4.000, 356.500
  6055. tpos -61.75, 47.82, -147.96 359.500, 5.250, 356.500
  6056.  
  6057. action "idle"
  6058. delayend auto
  6059. anim anim_wpn_idle
  6060. function wpn_std_idle
  6061. end
  6062.  
  6063. action "emptyidle"
  6064. delayend auto
  6065. anim anim_wpn_idle
  6066. function wpn_std_idle
  6067. end
  6068.  
  6069. action "fire"
  6070. delayend auto
  6071. soundsetend GS_MP5SUP
  6072. anim anim_wpn_fire
  6073. function wpn_std_fire
  6074. end
  6075.  
  6076. action "recoil"
  6077. delayend 27
  6078. anim anim_wpn_recoil
  6079. function wpn_std_recoil
  6080. particle Effect_M21Cas
  6081. particleuserpoint bcasing
  6082. end
  6083.  
  6084. action "reload"
  6085. delaystart 90
  6086. delayend auto
  6087. soundset GF_DRAGUNOV_RL
  6088. anim anim_wpn_reload
  6089. function wpn_std_reload
  6090. end
  6091.  
  6092. action "empty"
  6093. delaystart 0
  6094. delayend auto
  6095. soundset DRY_SNIPE
  6096. anim anim_wpn_empty
  6097. function wpn_std_empty
  6098. end
  6099.  
  6100. action "switchto"
  6101. soundset GF_M21_ST
  6102. delaystart 1
  6103. delayend 1
  6104. anim anim_wpn_switchto
  6105. function wpn_std_switchto
  6106. end
  6107.  
  6108. action "switchfrom"
  6109. soundset GF_M21_SF
  6110. delaystart 1
  6111. delayend 1
  6112. anim anim_wpn_switchfrom
  6113. function wpn_std_switchfrom
  6114. end
  6115.  
  6116. action "switchrank"
  6117. delaystart 1
  6118. delayend 1
  6119. anim anim_wpn_switchrank
  6120. function wpn_std_switchrank
  6121. end
  6122. end
  6123.  
  6124. weapon "WPN_M21"
  6125. category 3
  6126. rank 41
  6127. statid 341
  6128.  
  6129. teamfilter red
  6130. teamfilter blue
  6131.  
  6132. charfilter sniper
  6133.  
  6134. loadout_selectable 1
  6135. loadout_subclasses 0
  6136.  
  6137. maxclips 4
  6138. clipweight 1
  6139. weaponweight 13.4
  6140.  
  6141. loadout_menu_icon M_21.tga
  6142. loadout_menu_textid WEAP_SHORT_M21
  6143. loadout_menu_ttdesc WEAP_DESC_M21
  6144. weapon_class primary
  6145.  
  6146. round_type "AMMO_M21_762HPBT"
  6147. clipsize 20
  6148. startrounds 80
  6149. error 0.0165 0.25 0.3 0.0165 0.032 0.04
  6150. targetpitchmax 85
  6151. targetpitchmin 85
  6152. targetyawrange 120
  6153. ammoclass CLASS_762HPBT 1
  6154. launchuserpoint bullet
  6155.  
  6156. flags Scoped
  6157. flags ShowElevation
  6158. flags WhileSwimming
  6159.  
  6160. scope_max_zero 10 100 200 0
  6161. scope_max_mag 10
  6162. scope_min_mag 8
  6163.  
  6164. crosshair coma20mm.tga
  6165. hudicon H_m21.tga
  6166. hudclipgfx 0 0 H_clip.tga
  6167. hudrndgfx 7 0 6 0 1 H_round.tga
  6168.  
  6169. animadm M21_1st
  6170.  
  6171. gfx1 M21_1st
  6172. gfx1a armsG
  6173. gfx1b armsGb
  6174. gfx3 M21_3RD
  6175. pos -42 11 -162 0 0 0
  6176. tpos -69 27 -147 0 0 0
  6177.  
  6178. action "idle"
  6179. delayend auto
  6180. anim anim_wpn_idle
  6181. function wpn_std_idle
  6182. end
  6183.  
  6184. action "emptyidle"
  6185. delayend auto
  6186. anim anim_wpn_idle
  6187. function wpn_std_idle
  6188. end
  6189.  
  6190. action "fire"
  6191. delayend auto
  6192. soundsetend GS_M21
  6193. anim anim_wpn_fire
  6194. function wpn_std_fire
  6195. particle fx_SR25_Muzz
  6196. particleuserpoint mflash01
  6197. end
  6198.  
  6199. action "recoil"
  6200. delaystart 27
  6201. delayend auto
  6202. anim anim_wpn_recoil
  6203. function wpn_std_recoil
  6204. particle Effect_M21Cas
  6205. particleuserpoint bcasing
  6206. end
  6207.  
  6208. action "reload"
  6209. delaystart 90
  6210. delayend auto
  6211. soundset GF_M21_RL
  6212. anim anim_wpn_reload
  6213. function wpn_std_reload
  6214. end
  6215.  
  6216. action "empty"
  6217. delaystart 0
  6218. delayend auto
  6219. soundset DRY_SNIPE
  6220. anim anim_wpn_empty
  6221. function wpn_std_empty
  6222. end
  6223.  
  6224. action "switchto"
  6225. soundset GF_M21_ST
  6226. delaystart 1
  6227. delayend 1
  6228. anim anim_wpn_switchto
  6229. function wpn_std_switchto
  6230. end
  6231.  
  6232. action "switchfrom"
  6233. soundset GF_M21_SF
  6234. delaystart 1
  6235. delayend 1
  6236. anim anim_wpn_switchfrom
  6237. function wpn_std_switchfrom
  6238. end
  6239.  
  6240. action "switchrank"
  6241. delaystart 1
  6242. delayend 1
  6243. anim anim_wpn_switchrank
  6244. function wpn_std_switchrank
  6245. end
  6246. end
  6247.  
  6248. weapon "WPN_M24"
  6249. category 3
  6250. rank 42
  6251. statid 342
  6252.  
  6253. teamfilter blue
  6254. teamfilter red
  6255.  
  6256. charfilter sniper
  6257.  
  6258. loadout_selectable 1
  6259. loadout_subclasses 0
  6260.  
  6261. maxclips 12
  6262. clipweight 1
  6263. weaponweight 13.4
  6264.  
  6265. loadout_menu_icon M_24.tga
  6266. loadout_menu_textid WEAP_SHORT_M24
  6267. loadout_menu_ttdesc WEAP_DESC_M24
  6268. weapon_class primary
  6269.  
  6270. round_type "AMMO_M24_762HPBT"
  6271. clipsize 5
  6272. startrounds 60
  6273. error 0.012 0.25 0.3 0.012 0.019 0.032
  6274. targetpitchmax 85
  6275. targetpitchmin 85
  6276. targetyawrange 120
  6277. ammoclass CLASS_762HPBT 1
  6278. launchuserpoint bullet
  6279.  
  6280. flags Scoped
  6281. flags ShowElevation
  6282. flags WhileSwimming
  6283. scope_max_zero 20 50 200 0
  6284. scope_max_mag 20
  6285. scope_min_mag 4
  6286.  
  6287.  
  6288. crosshair coma20mm.tga
  6289. hudicon H_m24.tga
  6290. hudclipgfx 0 0 H_clip.tga
  6291. hudrndgfx 11 0 26 0 1 H_round.tga
  6292.  
  6293. animadm M24_1st
  6294.  
  6295. gfx1 M24_1st
  6296. gfx1a armsG
  6297. gfx1b armsGb
  6298. gfx3 M24_3RD
  6299. pos -10.25, -1.78, -160.50 0.000, 357.250, 358.000
  6300. tpos -49.00, 20.72, -149.75 0.000, 357.500, 359.750
  6301.  
  6302. action "idle"
  6303. delayend auto
  6304. anim anim_wpn_idle
  6305. function wpn_std_idle
  6306. end
  6307.  
  6308. action "emptyidle"
  6309. delayend auto
  6310. anim anim_wpn_idle
  6311. function wpn_std_idle
  6312. end
  6313.  
  6314. action "fire"
  6315. delayend auto
  6316. soundsetend GS_M24
  6317. anim anim_wpn_fire
  6318. function wpn_std_fire
  6319. particle Effect_MP5MF
  6320. particleuserpoint mflash01
  6321. end
  6322.  
  6323. action "recoil"
  6324. delaystart 60
  6325. delayend auto
  6326. soundset GF_M24_REC
  6327. anim anim_wpn_recoil
  6328. function wpn_std_recoil
  6329. particle Effect_M24Cas
  6330. particleuserpoint bcasing
  6331. end
  6332.  
  6333. action "reload"
  6334. delaystart 90
  6335. delayend auto
  6336. soundset GF_M24_RL
  6337. anim anim_wpn_reload
  6338. function wpn_std_reload
  6339. end
  6340.  
  6341. action "empty"
  6342. delaystart 0
  6343. delayend auto
  6344. soundset DRY_BOLTSNIPE
  6345. anim anim_wpn_empty
  6346. function wpn_std_empty
  6347. end
  6348.  
  6349. action "switchto"
  6350. soundset GF_M21_ST
  6351. delaystart 1
  6352. delayend 1
  6353. anim anim_wpn_switchto
  6354. function wpn_std_switchto
  6355. end
  6356.  
  6357. action "switchfrom"
  6358. soundset GF_M21_SF
  6359. delaystart 1
  6360. delayend 1
  6361. anim anim_wpn_switchfrom
  6362. function wpn_std_switchfrom
  6363. end
  6364.  
  6365. action "switchrank"
  6366. delaystart 1
  6367. delayend 1
  6368. anim anim_wpn_switchrank
  6369. function wpn_std_switchrank
  6370. end
  6371. end
  6372.  
  6373. weapon "WPN_Barret"
  6374. category 3
  6375. rank 43
  6376. statid 343
  6377.  
  6378. teamfilter blue
  6379. teamfilter red
  6380.  
  6381. charfilter sniper
  6382.  
  6383. flags WhileSwimming
  6384. flags LaserBeam
  6385. flags ShowRange
  6386. flags Scoped
  6387. flags ShowElevation
  6388.  
  6389. loadout_selectable 1
  6390. loadout_subclasses 0
  6391.  
  6392. maxclips 5
  6393. clipweight 4
  6394. weaponweight 36
  6395.  
  6396.  
  6397. loadout_menu_icon M_barret.tga
  6398. loadout_menu_textid WEAP_SHORT_BARRET
  6399. loadout_menu_ttdesc WEAP_DESC_BARRET
  6400. weapon_class primary
  6401.  
  6402. round_type "AMMO_BARRET_50CAL"
  6403. clipsize 10
  6404. startrounds 50
  6405. error 0.063 0.065 0.073 0.063 0.065 0.067
  6406. targetpitchmax 85
  6407. targetpitchmin 85
  6408. targetyawrange 120
  6409. ammoclass CLASS_50CAL 1
  6410. launchuserpoint bullet
  6411.  
  6412. scope_max_zero 10 100 200
  6413. scope_max_mag 8
  6414. scope_min_mag 4
  6415.  
  6416.  
  6417. crosshair coma20mm.tga
  6418. hudicon H_barret.tga
  6419. hudclipgfx 0 0 H_clip.tga
  6420. hudrndgfx 6 0 13 0 1 H_round.tga
  6421.  
  6422. animadm M82_1st
  6423.  
  6424. gfx1 M82_1st
  6425. gfx1a armsG
  6426. gfx1b armsGb
  6427. gfx3 M82_3RD
  6428. pos -9.99, 15.30, -167.75 1.750, 5.250, 357.500
  6429. tpos -41.59, 37.75, -142.50 2.750, 4.000, 358.000
  6430.  
  6431. action "idle"
  6432. delayend auto
  6433. anim anim_wpn_idle
  6434. function wpn_std_idle
  6435. end
  6436.  
  6437. action "emptyidle"
  6438. delayend auto
  6439. anim anim_wpn_idle
  6440. function wpn_std_idle
  6441. end
  6442.  
  6443. action "fire"
  6444. delayend auto
  6445. soundsetend GS_BARRET
  6446. anim anim_wpn_fire
  6447. function wpn_std_fire
  6448. particle fx_M82_Muzz
  6449. particleuserpoint mflash01
  6450. end
  6451.  
  6452. action "recoil"
  6453. delayend 60
  6454. anim anim_wpn_recoil
  6455. function wpn_std_recoil
  6456. particle Effect_M4BCasingFP
  6457. particleuserpoint bcasing
  6458. end
  6459.  
  6460. action "reload"
  6461. delaystart 90
  6462. delayend auto
  6463. soundset GF_BARRETT_RL
  6464. anim anim_wpn_reload
  6465. function wpn_std_reload
  6466. end
  6467.  
  6468. action "empty"
  6469. delaystart 0
  6470. delayend auto
  6471. soundset DRY_SNIPE
  6472. anim anim_wpn_empty
  6473. function wpn_std_empty
  6474. end
  6475.  
  6476. action "switchto"
  6477. soundset GF_M21_ST
  6478. delaystart 1
  6479. delayend 1
  6480. anim anim_wpn_switchto
  6481. function wpn_std_switchto
  6482. end
  6483.  
  6484. action "switchfrom"
  6485. soundset GF_M21_SF
  6486. delaystart 1
  6487. delayend 1
  6488. anim anim_wpn_switchfrom
  6489. function wpn_std_switchfrom
  6490. end
  6491.  
  6492. action "switchrank"
  6493. delaystart 1
  6494. delayend 1
  6495. anim anim_wpn_switchrank
  6496. function wpn_std_switchrank
  6497. end
  6498. end
  6499.  
  6500. weapon "WPN_PSG1s"
  6501. category 3
  6502. rank 44
  6503. statid 344
  6504.  
  6505. teamfilter red
  6506. teamfilter blue
  6507.  
  6508. charfilter sniper
  6509.  
  6510.  
  6511. loadout_selectable 1
  6512. loadout_subclasses 0
  6513.  
  6514. maxclips 6
  6515. clipweight 1
  6516. weaponweight 14.3
  6517.  
  6518. loadout_menu_icon M_psg1.tga
  6519. loadout_menu_textid WEAP_SHORT_PSG1s
  6520. loadout_menu_ttdesc WEAP_DESC_PSG1s
  6521. weapon_class primary
  6522.  
  6523. round_type "AMMO_SR25b_mm"
  6524. clipsize 10
  6525. startrounds 60
  6526. error 0.004 0.4 0.5 0.004 0.024 0.039
  6527. targetpitchmax 85
  6528. targetpitchmin 85
  6529. targetyawrange 120
  6530. ammoclass CLASS_SR25 1
  6531. launchuserpoint bullet
  6532.  
  6533. flags Scoped
  6534. flags ShowElevation
  6535. flags whileSwimming
  6536. scope_max_zero 10 100 200 0
  6537. scope_max_mag 10
  6538. scope_min_mag 6
  6539.  
  6540. crosshair coma20mm.tga
  6541. hudicon H_PSG1a.tga
  6542. hudclipgfx 0 0 H_clip.tga
  6543. hudrndgfx 6 0 13 0 1 H_round.tga
  6544.  
  6545. animadm psg1_1st
  6546.  
  6547. gfx1 psg1_1st
  6548. gfx1a armsG
  6549. gfx1b armsGb
  6550. gfx3 psg1_3RD
  6551. pos -36.00, 29.53, -170.52 4.250, 3.000, 0.250
  6552. tpos -32.54, 47.06, -148.27 0.500, 352.000, 0.500
  6553.  
  6554.  
  6555. action "idle"
  6556. delayend auto
  6557. anim anim_wpn_idle
  6558. function wpn_std_idle
  6559. end
  6560.  
  6561. action "emptyidle"
  6562. delayend auto
  6563. anim anim_wpn_idle
  6564. function wpn_std_idle
  6565. end
  6566.  
  6567. action "fire"
  6568. delayend auto
  6569. soundsetend psg1sil
  6570. anim anim_wpn_fire
  6571. function wpn_std_fire
  6572. end
  6573.  
  6574. action "recoil"
  6575. delaystart 27
  6576. anim anim_wpn_recoil
  6577. function wpn_std_recoil
  6578. particle Effect_M21Cas
  6579. particleuserpoint bcasing
  6580. end
  6581.  
  6582. action "reload"
  6583. delaystart 90
  6584. delayend auto
  6585. soundset rl_psg1
  6586. anim anim_wpn_reload
  6587. function wpn_std_reload
  6588. end
  6589.  
  6590. action "empty"
  6591. delaystart 0
  6592. soundset DRY_SNIPE
  6593. anim anim_wpn_empty
  6594. function wpn_std_empty
  6595. end
  6596.  
  6597. action "switchto"
  6598. soundset PSG1_ST
  6599. delaystart 1
  6600. delayend 1
  6601. anim anim_wpn_switchto
  6602. function wpn_std_switchto
  6603. end
  6604.  
  6605. action "switchfrom"
  6606. soundset PSG1_SF
  6607. delaystart 1
  6608. delayend 1
  6609. anim anim_wpn_switchfrom
  6610. function wpn_std_switchfrom
  6611. end
  6612.  
  6613. action "switchrank"
  6614. delaystart 1
  6615. delayend 1
  6616. soundset GF_RANK_SWITCH
  6617. anim anim_wpn_switchrank
  6618. function wpn_std_switchrank
  6619. end
  6620. end
  6621.  
  6622. //-;======================================== Para Tubes ===================================
  6623.  
  6624. weapon "WPN_AT4p"
  6625. category 3
  6626. rank 45
  6627. statid 345
  6628.  
  6629. teamfilter blue
  6630. teamfilter red
  6631.  
  6632. charfilter engineer
  6633.  
  6634. flags Scoped
  6635. flags OnlyFireScoped
  6636. flags NoAmmoTypes
  6637.  
  6638. loadout_selectable 1
  6639. loadout_subclasses 0
  6640.  
  6641. maxclips 1
  6642. clipweight 20
  6643. weaponweight 5
  6644.  
  6645. loadout_menu_icon M_AT4.tga
  6646. loadout_menu_textid WEAP_SHORT_AT4p
  6647. loadout_menu_ttdesc WEAP_DESC_AT4
  6648. weapon_class primary
  6649.  
  6650. round_type "ROCKETAT4p"
  6651. clipsize 1
  6652. startrounds 1
  6653. error 0 0 0 0 0 0
  6654. targetpitchmax 22
  6655. targetpitchmin 50
  6656. targetyawrange 15
  6657.  
  6658. launchuserpoint bullet
  6659.  
  6660. attack_anim 0
  6661. special_hold 4
  6662. run_anim 0
  6663.  
  6664. ammoclass CLASS_AT4P 1
  6665.  
  6666. sights At4irnA.tga 373 134 1024 782 blend
  6667. sights At4irnB.tga 447 356 576 485 blend
  6668. scope_max_mag 2
  6669.  
  6670. animadm at4_1st
  6671. crosshair coma20mm.tga
  6672.  
  6673. hudicon h_at4.tga
  6674.  
  6675. gfx1 at4_1st
  6676. gfx1a armsG
  6677. gfx1b armsGb
  6678. gfx3 at4_3rd
  6679. pos -7 -13 -200 0 0 0
  6680. tpos -37 3 -192 0 0 0
  6681.  
  6682. action "idle"
  6683. delayend auto
  6684. anim anim_wpn_idle
  6685. function wpn_std_idle
  6686. end
  6687.  
  6688. action "emptyidle"
  6689. delayend auto
  6690. anim anim_wpn_empty_idle
  6691. function wpn_std_emptyidle
  6692. end
  6693.  
  6694. action "fire"
  6695. delayend auto
  6696. soundsetend GS_AT4
  6697. anim anim_wpn_fire
  6698. function wpn_std_fire
  6699. particle Effect_AT4MF
  6700. particleuserpoint mflash01
  6701. end
  6702.  
  6703. action "recoil"
  6704. delaystart auto
  6705. anim anim_wpn_recoil
  6706. function wpn_std_recoil
  6707. soundset GF_AT4_REC
  6708. end
  6709.  
  6710. action "reload"
  6711. delayend 120
  6712. anim anim_wpn_reload
  6713. function wpn_std_reload
  6714. soundset GF_AT4_RL
  6715. end
  6716.  
  6717. action "empty"
  6718. delaystart 0
  6719. delayend auto
  6720. soundset DRY_AT4
  6721. function wpn_std_empty
  6722. end
  6723.  
  6724. action "switchto"
  6725. soundset GF_AT4_ST
  6726. delaystart 1
  6727. delayend 1
  6728. function wpn_std_switchto
  6729. end
  6730.  
  6731. action "switchfrom"
  6732. soundset GF_AT4_SF
  6733. delaystart 1
  6734. delayend 1
  6735. function wpn_std_switchfrom
  6736. end
  6737.  
  6738. action "switchrank"
  6739. delaystart 1
  6740. delayend 1
  6741. anim anim_wpn_switchrank
  6742. function wpn_std_switchrank
  6743. end
  6744. end
  6745.  
  6746. weapon "WPN_STINGERP"
  6747. category 3
  6748. rank 46
  6749. statid 346
  6750.  
  6751. teamfilter red
  6752. teamfilter blue
  6753.  
  6754. charfilter engineer
  6755.  
  6756. flags OnlyFireLocked
  6757. flags OnlyFireScoped
  6758. flags onlylockscoped
  6759. flags Scoped
  6760. flags NoAmmoTypes
  6761.  
  6762. loadout_selectable 1
  6763. loadout_subclasses 0
  6764.  
  6765. maxclips 1
  6766. clipweight 22
  6767. weaponweight 12.5
  6768.  
  6769. loadout_menu_icon M_stingr.tga
  6770. loadout_menu_textid WEAP_SHORT_STINGERP
  6771. loadout_menu_ttdesc WEAP_DESC_STINGER
  6772. weapon_class primary
  6773.  
  6774. round_type "STINGERP"
  6775. clipsize 1
  6776. startrounds 1
  6777. error 0 0 0 0 0 0
  6778. targetpitchmax 22
  6779. targetpitchmin 50
  6780. targetyawrange 15
  6781.  
  6782. launchuserpoint bullet
  6783.  
  6784. soundlockedtone TONE_LOCKSTING
  6785.  
  6786. attack_anim 0
  6787. special_hold 4
  6788. run_anim 0
  6789.  
  6790. ammoclass CLASS_STINGERP 1
  6791.  
  6792. sights Pip_1.tga 157 45 864 752 blend
  6793. sights Pip_1a.tga 481 383 544 414 blend
  6794.  
  6795.  
  6796. animadm Fm92_1st
  6797. crosshair coma20mm.tga
  6798. scope_max_mag 2
  6799.  
  6800. hudicon h_stingr.tga
  6801.  
  6802. gfx1 Fm92_1st
  6803. gfx1a armsG
  6804. gfx1b armsGb
  6805. gfx3 Fm92_3rd
  6806. pos 3.53, -22.07, -165.75 2.000, 2.000, 0.750
  6807. tpos -21.04, -6.89, -163.25 2.000, 2.000, 0.750
  6808.  
  6809. action "idle"
  6810. delayend 1
  6811. delaystart 1
  6812. anim anim_wpn_idle
  6813. function wpn_std_idle
  6814. end
  6815.  
  6816. action "emptyidle"
  6817. delayend 1
  6818. delaystart 1
  6819. anim anim_wpn_empty_idle
  6820. function wpn_std_emptyidle
  6821. end
  6822.  
  6823. action "fire"
  6824. delayend auto
  6825. soundsetend GS_STINGER
  6826. anim anim_wpn_fire
  6827. function wpn_std_fire
  6828. particle Effect_at4mf
  6829. particleuserpoint mflash01
  6830. end
  6831.  
  6832. action "recoil"
  6833. delaystart 1
  6834. delayend auto
  6835. anim anim_wpn_recoil
  6836. function wpn_std_recoil
  6837. end
  6838.  
  6839. action "reload"
  6840. delaystart 240
  6841. anim anim_wpn_reload
  6842. function wpn_std_reload
  6843. soundset GF_STINGER_RL
  6844. end
  6845.  
  6846. action "empty"
  6847. delaystart 0
  6848. delayend auto
  6849. soundset DRY_AT4
  6850. function wpn_std_empty
  6851. end
  6852.  
  6853. action "switchto"
  6854. soundset GF_AT4_ST
  6855. delaystart 1
  6856. delayend 1
  6857. function wpn_std_switchto
  6858. end
  6859.  
  6860. action "switchfrom"
  6861. soundset GF_AT4_SF
  6862. delaystart 1
  6863. delayend 1
  6864. function wpn_std_switchfrom
  6865. end
  6866.  
  6867. action "switchrank"
  6868. delaystart 1
  6869. delayend 1
  6870. anim anim_wpn_switchrank
  6871. function wpn_std_switchrank
  6872. end
  6873. end
  6874.  
  6875.  
  6876. //-;======================================== Hand Grenades ===================================
  6877.  
  6878.  
  6879. weapon "WPN_GRENADEFB"
  6880. category 4
  6881. rank 0
  6882. statid 400
  6883.  
  6884. teamfilter red
  6885. teamfilter blue
  6886.  
  6887. charfilter medic
  6888. charfilter rifleman
  6889. charfilter engineer
  6890. charfilter gunner
  6891. charfilter sniper
  6892.  
  6893. loadout_selectable 1
  6894. loadout_subclasses 0
  6895.  
  6896. maxclips 4
  6897. clipweight 1.1
  6898. weaponweight 0
  6899.  
  6900. loadout_menu_icon M_flash.tga
  6901. loadout_menu_textid WEAP_SHORT_GRENADE_FLASH
  6902. weapon_class grenade
  6903.  
  6904. flags NoClipsNoDraw
  6905. flags Underwater
  6906. flags WhileSwimming
  6907. flags OkWhileJumping
  6908. flags PowerThrow
  6909.  
  6910. round_type "GRENADEFB"
  6911. clipsize 1
  6912. startrounds 4
  6913. // classrounds pilot 1
  6914. // classrounds medic 2
  6915.  
  6916. error 0 0 0 0 0 0
  6917. targetpitchmax 85
  6918. targetpitchmin 85
  6919. targetyawrange 120
  6920. ammoclass CLASS_GRENADEFB 1
  6921.  
  6922. attack_anim 2
  6923. special_hold 3
  6924.  
  6925. launchuserpoint bullet
  6926.  
  6927. crosshair coma20mm.tga
  6928. hudicon H_flash.tga
  6929.  
  6930. animadm Flsh_1st
  6931.  
  6932. gfx1 Flsh_1st
  6933. gfx1a armsG
  6934. gfx1b armsGb
  6935. gfx3 Flsh_3RD
  6936. pos -33 8 -177 0 0 0
  6937.  
  6938. action "idle"
  6939. delayend auto
  6940. anim anim_wpn_idle
  6941. function wpn_std_idle
  6942. end
  6943.  
  6944. action "emptyidle"
  6945. delaystart auto
  6946. anim anim_wpn_empty_idle
  6947. function wpn_std_emptyidle
  6948. end
  6949.  
  6950. action "fire"
  6951. delaystart 70
  6952.  
  6953. delayend auto
  6954. soundset GF_CNADE_THROW
  6955.  
  6956. anim anim_wpn_fire
  6957. function wpn_std_fire
  6958. end
  6959.  
  6960. action "recoil"
  6961. delayend auto
  6962. anim anim_wpn_recoil
  6963. function wpn_std_recoil
  6964. end
  6965.  
  6966. action "reload"
  6967. delayend auto
  6968. anim anim_wpn_reload
  6969. function wpn_std_reload
  6970. end
  6971.  
  6972. action "empty"
  6973. delaystart 0
  6974. delayend auto
  6975. soundset DRY_CLAYSATCH
  6976. function wpn_std_empty
  6977. end
  6978.  
  6979. action "switchto"
  6980. soundset GF_GNADE_ST
  6981. delaystart 1
  6982. delayend 1
  6983. anim anim_wpn_switchto
  6984. function wpn_std_switchto
  6985. end
  6986.  
  6987. action "switchfrom"
  6988. soundset GF_GNADE_ST
  6989. delaystart 1
  6990. delayend 1
  6991. anim anim_wpn_switchfrom
  6992. function wpn_std_switchfrom
  6993. end
  6994.  
  6995. action "switchrank"
  6996. delaystart 1
  6997. delayend 1
  6998. anim anim_wpn_switchrank
  6999. function wpn_std_switchrank
  7000. end
  7001. end
  7002.  
  7003. weapon "WPN_GRENADEHE"
  7004. category 5
  7005. rank 0
  7006. statid 401
  7007.  
  7008. teamfilter red
  7009. teamfilter blue
  7010.  
  7011. charfilter medic
  7012. charfilter sniper
  7013. charfilter gunner
  7014. charfilter rifleman
  7015. charfilter engineer
  7016.  
  7017. loadout_selectable 1
  7018. loadout_subclasses 0
  7019.  
  7020. maxclips 4
  7021. clipweight 1.1
  7022. weaponweight 0
  7023.  
  7024. loadout_menu_icon M_frag.tga
  7025. loadout_menu_textid WEAP_SHORT_GRENADE_FRAG
  7026. weapon_class grenade
  7027.  
  7028. flags NoClipsNoDraw
  7029. flags Underwater
  7030. flags WhileSwimming
  7031. flags OkWhileJumping
  7032. flags PowerThrow
  7033.  
  7034. round_type "GRENADEHE"
  7035. clipsize 1
  7036. startrounds 4
  7037.  
  7038. error 0 0 0 0 0 0
  7039. targetpitchmax 85
  7040. targetpitchmin 85
  7041. targetyawrange 120
  7042. ammoclass CLASS_GRENADEHE 1
  7043.  
  7044. crosshair coma20mm.tga
  7045. hudicon H_frag.tga
  7046.  
  7047.  
  7048. launchuserpoint bullet
  7049.  
  7050. attack_anim 2
  7051. special_hold 3
  7052.  
  7053. animadm frag_1st
  7054.  
  7055. gfx1 Frag_1st
  7056. gfx1a armsG
  7057. gfx1b armsGb
  7058. gfx3 Frag_3RD
  7059. pos -33 8 -177 0 0 0
  7060.  
  7061. action "idle"
  7062. delayend auto
  7063. anim anim_wpn_idle
  7064. function wpn_std_idle
  7065. end
  7066.  
  7067. action "emptyidle"
  7068. delaystart auto
  7069. anim anim_wpn_empty_idle
  7070. function wpn_std_emptyidle
  7071. end
  7072.  
  7073. action "fire"
  7074. delaystart 80
  7075. delayend auto
  7076. soundset GF_GNADE_THROW
  7077. anim anim_wpn_fire
  7078. function wpn_std_fire
  7079. end
  7080.  
  7081. action "recoil"
  7082. delayend auto
  7083. anim anim_wpn_recoil
  7084. function wpn_std_recoil
  7085. end
  7086.  
  7087. action "reload"
  7088. delayend auto
  7089. anim anim_wpn_reload
  7090. function wpn_std_reload
  7091. end
  7092.  
  7093. action "empty"
  7094. delaystart 0
  7095. delayend auto
  7096. soundset DRY_CLAYSATCH
  7097. function wpn_std_empty
  7098. end
  7099.  
  7100. action "switchto"
  7101. soundset GF_GNADE_ST
  7102. delaystart 1
  7103. delayend 1
  7104. anim anim_wpn_switchto
  7105. function wpn_std_switchto
  7106. end
  7107.  
  7108. action "switchfrom"
  7109. soundset GF_GNADE_ST
  7110. delaystart 1
  7111. delayend 1
  7112. anim anim_wpn_switchfrom
  7113. function wpn_std_switchfrom
  7114. end
  7115.  
  7116. action "switchrank"
  7117. delaystart 1
  7118. delayend 1
  7119. anim anim_wpn_switchrank
  7120. function wpn_std_switchrank
  7121. end
  7122. end
  7123.  
  7124. weapon "WPN_GRENADESM"
  7125. category 6
  7126. rank 0
  7127. statid 402
  7128.  
  7129. teamfilter red
  7130. teamfilter blue
  7131.  
  7132. charfilter pilot
  7133. charfilter medic
  7134. charfilter sniper
  7135. charfilter gunner
  7136. charfilter rifleman
  7137. charfilter engineer
  7138.  
  7139. loadout_selectable 1
  7140. loadout_subclasses 3
  7141.  
  7142. maxclips 4
  7143. clipweight 1.1
  7144. weaponweight 0
  7145.  
  7146. loadout_menu_icon M_smoke.tga
  7147. loadout_menu_textid WEAP_SHORT_GRENADE_SMOKC
  7148. weapon_class grenade
  7149.  
  7150. flags NoClipsNoDraw
  7151. flags Underwater
  7152. flags WhileSwimming
  7153. flags OkWhileJumping
  7154. flags PowerThrow
  7155.  
  7156. round_type "GRENADESM"
  7157. clipsize 1
  7158. startrounds 4
  7159.  
  7160. error 0 0 0 0 0 0
  7161. targetpitchmax 85
  7162. targetpitchmin 85
  7163. targetyawrange 120
  7164. ammoclass CLASS_GRENADESM 1
  7165. ammobucket 5
  7166.  
  7167. launchuserpoint bullet
  7168.  
  7169. attack_anim 2
  7170. special_hold 3
  7171.  
  7172. crosshair coma20mm.tga
  7173. hudicon H_smoke.tga
  7174.  
  7175. animadm smok_1st
  7176.  
  7177. gfx1 smok_1st
  7178. gfx1a armsG
  7179. gfx1b armsGb
  7180. gfx3 smok_3RD
  7181. pos -33 8 -177 0 0 0
  7182.  
  7183. action "idle"
  7184. delayend auto
  7185. anim anim_wpn_idle
  7186. function wpn_std_idle
  7187. end
  7188.  
  7189. action "emptyidle"
  7190. delaystart auto
  7191. anim anim_wpn_empty_idle
  7192. function wpn_std_emptyidle
  7193. end
  7194.  
  7195. action "fire"
  7196. delayend auto
  7197. delaystart 65
  7198. soundset GF_CNADE_THROW
  7199. anim anim_wpn_fire
  7200. function wpn_std_fire
  7201. end
  7202.  
  7203. action "recoil"
  7204. delayend auto
  7205. anim anim_wpn_recoil
  7206. function wpn_std_recoil
  7207. end
  7208.  
  7209. action "reload"
  7210. delayend auto
  7211. anim anim_wpn_reload
  7212. function wpn_std_reload
  7213. end
  7214.  
  7215. action "empty"
  7216. delaystart 0
  7217. delayend auto
  7218. soundset DRY_CLAYSATCH
  7219. function wpn_std_empty
  7220. end
  7221.  
  7222. action "switchto"
  7223. soundset GF_GNADE_ST
  7224. delaystart 1
  7225. delayend 1
  7226. anim anim_wpn_switchto
  7227. function wpn_std_switchto
  7228. end
  7229.  
  7230. action "switchfrom"
  7231. soundset GF_GNADE_ST
  7232. delaystart 1
  7233. delayend 1
  7234. anim anim_wpn_switchfrom
  7235. function wpn_std_switchfrom
  7236. end
  7237.  
  7238. action "switchrank"
  7239. delaystart 1
  7240. delayend 1
  7241. soundset GF_GNADE_ST
  7242. anim anim_wpn_switchrank
  7243. function wpn_std_switchrank
  7244. end
  7245. end
  7246.  
  7247. weapon "WPN_GRENADESG"
  7248. category 6
  7249. rank 1
  7250. statid 403
  7251.  
  7252. teamfilter red
  7253. teamfilter blue
  7254.  
  7255. charfilter pilot
  7256. charfilter medic
  7257. charfilter sniper
  7258. charfilter gunner
  7259. charfilter rifleman
  7260. charfilter engineer
  7261.  
  7262. maxclips 4
  7263. clipweight 1.1
  7264. weaponweight 0
  7265.  
  7266. flags NoClipsNoDraw
  7267. flags Underwater
  7268. flags WhileSwimming
  7269. flags OkWhileJumping
  7270. flags PowerThrow
  7271.  
  7272. round_type "GRENADESG"
  7273. clipsize 1
  7274. startrounds 4
  7275.  
  7276. error 0 0 0 0 0 0
  7277. targetpitchmax 85
  7278. targetpitchmin 85
  7279. targetyawrange 120
  7280. ammoclass CLASS_GRENADESM 1
  7281. ammobucket 5
  7282.  
  7283. launchuserpoint bullet
  7284.  
  7285. attack_anim 2
  7286. special_hold 3
  7287.  
  7288. crosshair coma20mm.tga
  7289. hudicon H_smoke.tga
  7290.  
  7291. animadm smok_1st
  7292.  
  7293. gfx1 smoG_1st
  7294. gfx1a armsG
  7295. gfx1b armsGb
  7296. gfx3 smok_3RD
  7297. pos -33 8 -177 0 0 0
  7298.  
  7299. action "idle"
  7300. delayend auto
  7301. anim anim_wpn_idle
  7302. function wpn_std_idle
  7303. end
  7304.  
  7305. action "emptyidle"
  7306. delaystart auto
  7307. anim anim_wpn_empty_idle
  7308. function wpn_std_emptyidle
  7309. end
  7310.  
  7311. action "fire"
  7312. delayend auto
  7313. delaystart 65
  7314. soundset GF_CNADE_THROW
  7315. anim anim_wpn_fire
  7316. function wpn_std_fire
  7317. end
  7318.  
  7319. action "recoil"
  7320. delayend auto
  7321. anim anim_wpn_recoil
  7322. function wpn_std_recoil
  7323. end
  7324.  
  7325. action "reload"
  7326. delayend auto
  7327. anim anim_wpn_reload
  7328. function wpn_std_reload
  7329. end
  7330.  
  7331. action "empty"
  7332. delaystart 0
  7333. delayend auto
  7334. soundset DRY_CLAYSATCH
  7335. function wpn_std_empty
  7336. end
  7337.  
  7338. action "switchto"
  7339. soundset GF_GNADE_ST
  7340. delaystart 1
  7341. delayend 1
  7342. anim anim_wpn_switchto
  7343. function wpn_std_switchto
  7344. end
  7345.  
  7346. action "switchfrom"
  7347. soundset GF_GNADE_ST
  7348. delaystart 1
  7349. delayend 1
  7350. anim anim_wpn_switchfrom
  7351. function wpn_std_switchfrom
  7352. end
  7353.  
  7354. action "switchrank"
  7355. delaystart 1
  7356. delayend 1
  7357. soundset GF_GNADE_ST
  7358. anim anim_wpn_switchrank
  7359. function wpn_std_switchrank
  7360. end
  7361. end
  7362.  
  7363. weapon "WPN_GRENADESB"
  7364. category 6
  7365. rank 2
  7366. statid 404
  7367.  
  7368. teamfilter red
  7369. teamfilter blue
  7370.  
  7371. charfilter pilot
  7372. charfilter medic
  7373. charfilter sniper
  7374. charfilter gunner
  7375. charfilter rifleman
  7376. charfilter engineer
  7377.  
  7378. maxclips 4
  7379. clipweight 1.1
  7380. weaponweight 0
  7381.  
  7382. flags NoClipsNoDraw
  7383. flags Underwater
  7384. flags WhileSwimming
  7385. flags OkWhileJumping
  7386. flags PowerThrow
  7387.  
  7388. round_type "GRENADESB"
  7389. clipsize 1
  7390. startrounds 4
  7391.  
  7392. error 0 0 0 0 0 0
  7393. targetpitchmax 85
  7394. targetpitchmin 85
  7395. targetyawrange 120
  7396. ammoclass CLASS_GRENADESM 1
  7397. ammobucket 5
  7398.  
  7399. launchuserpoint bullet
  7400.  
  7401. attack_anim 2
  7402. special_hold 3
  7403.  
  7404. crosshair coma20mm.tga
  7405. hudicon H_smoke.tga
  7406.  
  7407. animadm smok_1st
  7408.  
  7409. gfx1 smoB_1st
  7410. gfx1a armsG
  7411. gfx1b armsGb
  7412. gfx3 smok_3RD
  7413. pos -33 8 -177 0 0 0
  7414.  
  7415. action "idle"
  7416. delayend auto
  7417. anim anim_wpn_idle
  7418. function wpn_std_idle
  7419. end
  7420.  
  7421. action "emptyidle"
  7422. delaystart auto
  7423. anim anim_wpn_empty_idle
  7424. function wpn_std_emptyidle
  7425. end
  7426.  
  7427. action "fire"
  7428. delayend auto
  7429. delaystart 65
  7430. soundset GF_CNADE_THROW
  7431. anim anim_wpn_fire
  7432. function wpn_std_fire
  7433. end
  7434.  
  7435. action "recoil"
  7436. delayend auto
  7437. anim anim_wpn_recoil
  7438. function wpn_std_recoil
  7439. end
  7440.  
  7441. action "reload"
  7442. delayend auto
  7443. anim anim_wpn_reload
  7444. function wpn_std_reload
  7445. end
  7446.  
  7447. action "empty"
  7448. delaystart 0
  7449. delayend auto
  7450. soundset DRY_CLAYSATCH
  7451. function wpn_std_empty
  7452. end
  7453.  
  7454. action "switchto"
  7455. soundset GF_GNADE_ST
  7456. delaystart 1
  7457. delayend 1
  7458. anim anim_wpn_switchto
  7459. function wpn_std_switchto
  7460. end
  7461.  
  7462. action "switchfrom"
  7463. soundset GF_GNADE_ST
  7464. delaystart 1
  7465. delayend 1
  7466. anim anim_wpn_switchfrom
  7467. function wpn_std_switchfrom
  7468. end
  7469.  
  7470. action "switchrank"
  7471. delaystart 1
  7472. delayend 1
  7473. soundset GF_GNADE_ST
  7474. anim anim_wpn_switchrank
  7475. function wpn_std_switchrank
  7476. end
  7477. end
  7478.  
  7479. weapon "WPN_GRENADESR"
  7480. category 6
  7481. rank 3
  7482. statid 405
  7483.  
  7484. teamfilter red
  7485. teamfilter blue
  7486.  
  7487. charfilter pilot
  7488. charfilter medic
  7489. charfilter sniper
  7490. charfilter gunner
  7491. charfilter rifleman
  7492. charfilter engineer
  7493.  
  7494. maxclips 4
  7495. clipweight 1.1
  7496. weaponweight 0
  7497.  
  7498. flags NoClipsNoDraw
  7499. flags Underwater
  7500. flags WhileSwimming
  7501. flags OkWhileJumping
  7502. flags PowerThrow
  7503.  
  7504. round_type "GRENADESR"
  7505. clipsize 1
  7506. startrounds 4
  7507.  
  7508. error 0 0 0 0 0 0
  7509. targetpitchmax 85
  7510. targetpitchmin 85
  7511. targetyawrange 120
  7512. ammoclass CLASS_GRENADESM 1
  7513. ammobucket 5
  7514.  
  7515. launchuserpoint bullet
  7516.  
  7517. attack_anim 2
  7518. special_hold 3
  7519.  
  7520. crosshair coma20mm.tga
  7521. hudicon H_smoke.tga
  7522.  
  7523. animadm smok_1st
  7524.  
  7525. gfx1 smoR_1st
  7526. gfx1a armsG
  7527. gfx1b armsGb
  7528. gfx3 smok_3RD
  7529. pos -33 8 -177 0 0 0
  7530.  
  7531. action "idle"
  7532. delayend auto
  7533. anim anim_wpn_idle
  7534. function wpn_std_idle
  7535. end
  7536.  
  7537. action "emptyidle"
  7538. delaystart auto
  7539. anim anim_wpn_empty_idle
  7540. function wpn_std_emptyidle
  7541. end
  7542.  
  7543. action "fire"
  7544. delayend auto
  7545. delaystart 65
  7546. soundset GF_CNADE_THROW
  7547. anim anim_wpn_fire
  7548. function wpn_std_fire
  7549. end
  7550.  
  7551. action "recoil"
  7552. delayend auto
  7553. anim anim_wpn_recoil
  7554. function wpn_std_recoil
  7555. end
  7556.  
  7557. action "reload"
  7558. delayend auto
  7559. anim anim_wpn_reload
  7560. function wpn_std_reload
  7561. end
  7562.  
  7563. action "empty"
  7564. delaystart 0
  7565. delayend auto
  7566. soundset DRY_CLAYSATCH
  7567. function wpn_std_empty
  7568. end
  7569.  
  7570. action "switchto"
  7571. soundset GF_GNADE_ST
  7572. delaystart 1
  7573. delayend 1
  7574. anim anim_wpn_switchto
  7575. function wpn_std_switchto
  7576. end
  7577.  
  7578. action "switchfrom"
  7579. soundset GF_GNADE_ST
  7580. delaystart 1
  7581. delayend 1
  7582. anim anim_wpn_switchfrom
  7583. function wpn_std_switchfrom
  7584. end
  7585.  
  7586. action "switchrank"
  7587. delaystart 1
  7588. delayend 1
  7589. soundset GF_GNADE_ST
  7590. anim anim_wpn_switchrank
  7591. function wpn_std_switchrank
  7592. end
  7593. end
  7594.  
  7595. //-;======================================== Accesories ===================================
  7596.  
  7597. weapon "WPN_MEDPACK"
  7598. category 9
  7599. rank 0
  7600. statid 700
  7601.  
  7602. teamfilter red
  7603. teamfilter blue
  7604.  
  7605. charfilter medic
  7606.  
  7607. round_type "medpack"
  7608. clipsize -1
  7609. startrounds -1
  7610. error 0 0 0 0 0 0
  7611. targetpitchmax 85
  7612. targetpitchmin 85
  7613. targetyawrange 120
  7614. launchuserpoint bullet
  7615. run_anim 1
  7616. special_hold 1
  7617.  
  7618. flags Underwater
  7619. flags WhileSwimming
  7620. flags QuickSwitch
  7621. crosshair coma20mm.tga
  7622. hudicon H_medpak.tga
  7623.  
  7624. animadm medp_1st
  7625.  
  7626. gfx1 medp_1st
  7627. gfx1a armsG
  7628. gfx1b armsGb
  7629. gfx3 medp_3rd
  7630. pos 4 -5 -186 0 0 0
  7631.  
  7632. action "idle"
  7633. delayend auto
  7634. anim anim_wpn_idle
  7635. function wpn_std_idle
  7636. end
  7637.  
  7638. action "emptyidle"
  7639. delayend auto
  7640. anim anim_wpn_idle
  7641. function wpn_std_idle
  7642. end
  7643.  
  7644. action "fire"
  7645. delayend auto
  7646. soundsetend MEDPAK_USE
  7647. anim anim_wpn_fire
  7648. function wpn_std_fire
  7649. end
  7650.  
  7651. action "recoil"
  7652. delayend auto
  7653. anim anim_wpn_recoil
  7654. function wpn_std_recoil
  7655. end
  7656.  
  7657. action "reload"
  7658. delayend auto
  7659. anim anim_wpn_reload
  7660. function wpn_std_reload
  7661. end
  7662.  
  7663. action "empty"
  7664. delaystart 0
  7665. delayend auto
  7666. soundset DRY_CLAYSATCH
  7667. anim anim_wpn_empty
  7668. function wpn_std_empty
  7669. end
  7670.  
  7671. action "switchto"
  7672. soundset GF_SATCHEL_ST
  7673. delaystart 1
  7674. delayend 1
  7675. anim anim_wpn_switchto
  7676. function wpn_std_switchto
  7677. end
  7678.  
  7679. action "switchfrom"
  7680. soundset GF_SATCHEL_SF
  7681. delaystart 1
  7682. delayend 1
  7683. anim anim_wpn_switchfrom
  7684. function wpn_std_switchfrom
  7685. end
  7686.  
  7687. action "switchrank"
  7688. delaystart 1
  7689. delayend 1
  7690. anim anim_wpn_switchrank
  7691. function wpn_std_switchrank
  7692. end
  7693. end
  7694.  
  7695. weapon "WPN_SATCHEL_CHARGE"
  7696. category 7
  7697. rank 1
  7698. statid 501
  7699.  
  7700. teamfilter red
  7701. teamfilter blue
  7702.  
  7703. charfilter rifleman
  7704. charfilter engineer
  7705.  
  7706. loadout_selectable 1
  7707. loadout_subclasses 1
  7708.  
  7709. maxclips 3
  7710. clipweight 17.5
  7711. weaponweight 0
  7712.  
  7713. loadout_menu_icon M_satchl.tga
  7714. loadout_menu_textid WEAP_SHORT_SATCHEL
  7715. loadout_menu_ttdesc WEAP_DESC_SATCHEL
  7716. weapon_class accessory
  7717. special_hold 1
  7718.  
  7719. round_type "satchel"
  7720. clipsize 1
  7721. startrounds 3
  7722. error 0 0 0 0 0 0
  7723. targetpitchmax 22
  7724. targetpitchmin 50
  7725. targetyawrange 15
  7726.  
  7727. animadm stch_1st
  7728.  
  7729. flags NoClipsNoDraw
  7730. flags Underwater
  7731. flags WhileSwimming
  7732. flags OkWhileJumping
  7733. flags PowerThrow
  7734.  
  7735. hudicon h_satchl.tga
  7736.  
  7737. gfx1 stch_1st
  7738. gfx1a armsG
  7739. gfx1b armsGb
  7740. gfx3 stch_3rd
  7741. pos 16 -34 -205 0 0 0
  7742.  
  7743. ammoclass CLASS_SATCHEL 1
  7744.  
  7745. action "idle"
  7746. delayend auto
  7747. anim anim_wpn_idle
  7748. function wpn_std_idle
  7749. end
  7750.  
  7751. action "emptyidle"
  7752. delaystart auto
  7753. anim anim_wpn_empty_idle
  7754. function wpn_std_emptyidle
  7755. end
  7756.  
  7757. action "fire"
  7758. soundsetend MEDPAK_USE
  7759. delaystart 30
  7760. delayend auto
  7761. anim anim_wpn_fire
  7762. function wpn_std_fire
  7763. end
  7764.  
  7765. action "recoil"
  7766. delayend auto
  7767. anim anim_wpn_recoil
  7768. function wpn_std_recoil
  7769. end
  7770.  
  7771. action "reload"
  7772. delaystart auto
  7773. anim anim_wpn_reload
  7774. function wpn_std_reload
  7775. end
  7776.  
  7777. action "empty"
  7778. delaystart 0
  7779. delayend auto
  7780. soundset DRY_CLAYSATCH
  7781. function wpn_std_empty
  7782. end
  7783.  
  7784. action "switchto"
  7785. soundset GF_SATCHEL_ST
  7786. delaystart 1
  7787. delayend 1
  7788. function wpn_std_switchto
  7789. end
  7790.  
  7791. action "switchfrom"
  7792. soundset GF_SATCHEL_SF
  7793. delaystart 1
  7794. delayend 1
  7795. function wpn_std_switchfrom
  7796. end
  7797. end
  7798.  
  7799. weapon "WPN_SATCHEL_DETONATOR"
  7800. category 8
  7801. rank 0
  7802. statid 600
  7803.  
  7804. teamfilter red
  7805. teamfilter blue
  7806.  
  7807. charfilter rifleman
  7808. charfilter engineer
  7809.  
  7810. round_type "AMMO_DETONATOR"
  7811. clipsize -1
  7812. startrounds -1
  7813. error 0 0 0 0 0 0
  7814. targetpitchmax 22
  7815. targetpitchmin 50
  7816. targetyawrange 15
  7817. run_anim 1
  7818.  
  7819. launchuserpoint bullet
  7820. special_hold 1
  7821.  
  7822. animadm det_1st
  7823. flags Underwater
  7824. flags WhileSwimming
  7825. flags OkWhileJumping
  7826.  
  7827. hudicon h_deton.tga
  7828.  
  7829. gfx1 det_1st
  7830. gfx1a armsG
  7831. gfx1b armsGb
  7832. gfx3 det_3rd
  7833. pos 13 -7 -205 0 0 0
  7834.  
  7835. action "idle"
  7836. delayend auto
  7837. anim anim_wpn_idle
  7838. function wpn_std_idle
  7839. end
  7840.  
  7841. action "emptyidle"
  7842. delayend auto
  7843. anim anim_wpn_idle
  7844. function wpn_std_idle
  7845. end
  7846.  
  7847. action "fire"
  7848. soundsetend CLICK_SATCHEL
  7849. delaystart 30
  7850. delayend auto
  7851. anim anim_wpn_fire
  7852. function wpn_std_fire
  7853. end
  7854.  
  7855. action "recoil"
  7856. delayend auto
  7857. anim anim_wpn_recoil
  7858. function wpn_std_recoil
  7859. end
  7860.  
  7861. action "reload"
  7862. delayend auto
  7863. anim anim_wpn_reload
  7864. function wpn_std_reload
  7865. end
  7866.  
  7867. action "empty"
  7868. delaystart 0
  7869. delayend auto
  7870. soundset DRY_CLAYSATCH
  7871. function wpn_std_empty
  7872. end
  7873.  
  7874. action "switchto"
  7875. delaystart 1
  7876. delayend 1
  7877. function wpn_std_switchto
  7878. end
  7879.  
  7880. action "switchfrom"
  7881. delaystart 1
  7882. delayend 1
  7883. function wpn_std_switchfrom
  7884. end
  7885. end
  7886.  
  7887. weapon "WPN_CLAYMORE"
  7888. category 7
  7889. rank 2
  7890. statid 502
  7891.  
  7892. teamfilter red
  7893. teamfilter blue
  7894.  
  7895. charfilter sniper
  7896. charfilter gunner
  7897. charfilter rifleman
  7898.  
  7899. loadout_selectable 1
  7900. loadout_subclasses 0
  7901.  
  7902. maxclips 4
  7903. clipweight 3.5
  7904. weaponweight 0
  7905.  
  7906. loadout_menu_icon M_clymor.tga
  7907. loadout_menu_textid WEAP_SHORT_CLAYMORE
  7908. loadout_menu_ttdesc WEAP_DESC_CLAYMORE
  7909. weapon_class accessory
  7910. special_hold 1
  7911.  
  7912. round_type "claymore"
  7913. clipsize 1
  7914. startrounds 4
  7915. error 0 0 0 0 0 0
  7916. targetpitchmax 22
  7917. targetpitchmin 50
  7918. targetyawrange 15
  7919.  
  7920. animadm stch_1st
  7921.  
  7922. flags NoClipsNoDraw
  7923. flags OkWhileJumping
  7924.  
  7925. hudicon h_clymor.tga
  7926.  
  7927. gfx1 clym_1st
  7928. gfx1a armsG
  7929. gfx1b armsGb
  7930. gfx3 clym_3rd
  7931. pos 16 -34 -205 0 0 0
  7932.  
  7933. ammoclass CLASS_CLAYMORE 1
  7934.  
  7935. action "idle"
  7936. delayend auto
  7937. anim anim_wpn_idle
  7938. function wpn_std_idle
  7939. end
  7940.  
  7941. action "emptyidle"
  7942. delaystart auto
  7943. anim anim_wpn_empty_idle
  7944. function wpn_std_emptyidle
  7945. end
  7946.  
  7947. action "fire"
  7948. delaystart 30
  7949. delayend auto
  7950. anim anim_wpn_fire
  7951. function wpn_std_fire
  7952. end
  7953.  
  7954. action "recoil"
  7955. delayend auto
  7956. anim anim_wpn_recoil
  7957. function wpn_std_recoil
  7958. end
  7959.  
  7960. action "reload"
  7961. delayend auto
  7962. anim anim_wpn_reload
  7963. function wpn_std_reload
  7964. end
  7965.  
  7966. action "empty"
  7967. delaystart 0
  7968. delayend auto
  7969. soundset DRY_CLAYSATCH
  7970. function wpn_std_empty
  7971. end
  7972.  
  7973. action "switchto"
  7974. soundset GF_SATCHEL_ST
  7975. delaystart 1
  7976. delayend 1
  7977. function wpn_std_switchto
  7978. end
  7979.  
  7980. action "switchfrom"
  7981. soundset GF_SATCHEL_SF
  7982. delaystart 1
  7983. delayend 1
  7984. function wpn_std_switchfrom
  7985. end
  7986. end
  7987.  
  7988.  
  7989. weapon "WPN_AT4"
  7990. category 7
  7991. rank 3
  7992. statid 503
  7993.  
  7994. teamfilter blue
  7995. teamfilter red
  7996.  
  7997. charfilter engineer
  7998.  
  7999. flags Scoped
  8000. flags OnlyFireScoped
  8001.  
  8002. loadout_selectable 1
  8003. loadout_subclasses 0
  8004.  
  8005. maxclips 2
  8006. clipweight 25
  8007. weaponweight 0
  8008.  
  8009. loadout_menu_icon M_AT4.tga
  8010. loadout_menu_textid WEAP_SHORT_AT4
  8011. loadout_menu_ttdesc WEAP_DESC_AT4
  8012. weapon_class accessory
  8013.  
  8014. round_type "ROCKETAT4"
  8015. clipsize 1
  8016. startrounds 2
  8017. error 0 0 0 0 0 0
  8018. targetpitchmax 22
  8019. targetpitchmin 50
  8020. targetyawrange 15
  8021.  
  8022. launchuserpoint bullet
  8023.  
  8024. attack_anim 0
  8025. special_hold 4
  8026. run_anim 0
  8027.  
  8028. ammoclass CLASS_AT4 1
  8029.  
  8030. sights At4irnA.tga 373 134 1024 782 blend
  8031. sights At4irnB.tga 447 356 576 485 blend
  8032. scope_max_mag 2
  8033.  
  8034. animadm at4_1st
  8035. crosshair coma20mm.tga
  8036.  
  8037. hudicon h_at4.tga
  8038.  
  8039. gfx1 at4_1st
  8040. gfx1a armsG
  8041. gfx1b armsGb
  8042. gfx3 at4_3rd
  8043. pos -7 -13 -200 0 0 0
  8044. tpos -37 3 -192 0 0 0
  8045.  
  8046. action "idle"
  8047. delayend auto
  8048. anim anim_wpn_idle
  8049. function wpn_std_idle
  8050. end
  8051.  
  8052. action "emptyidle"
  8053. delayend auto
  8054. anim anim_wpn_empty_idle
  8055. function wpn_std_emptyidle
  8056. end
  8057.  
  8058. action "fire"
  8059. delayend auto
  8060. soundsetend GS_AT4
  8061. anim anim_wpn_fire
  8062. function wpn_std_fire
  8063. particle Effect_AT4MF
  8064. particleuserpoint mflash01
  8065. end
  8066.  
  8067. action "recoil"
  8068. delaystart auto
  8069. anim anim_wpn_recoil
  8070. function wpn_std_recoil
  8071. soundset GF_AT4_REC
  8072. end
  8073.  
  8074. action "reload"
  8075. delayend 120
  8076. anim anim_wpn_reload
  8077. function wpn_std_reload
  8078. soundset GF_AT4_RL
  8079. end
  8080.  
  8081. action "empty"
  8082. delaystart 0
  8083. delayend auto
  8084. soundset DRY_AT4
  8085. function wpn_std_empty
  8086. end
  8087.  
  8088. action "switchto"
  8089. soundset GF_AT4_ST
  8090. delaystart 1
  8091. delayend 1
  8092. function wpn_std_switchto
  8093. end
  8094.  
  8095. action "switchfrom"
  8096. soundset GF_AT4_SF
  8097. delaystart 1
  8098. delayend 1
  8099. function wpn_std_switchfrom
  8100. end
  8101. end
  8102.  
  8103. weapon "WPN_RPG"
  8104. category 7
  8105. rank 6
  8106. statid 706
  8107.  
  8108. teamfilter red
  8109. teamfilter blue
  8110.  
  8111. charfilter engineer
  8112.  
  8113. loadout_selectable 1
  8114. loadout_subclasses 0
  8115.  
  8116. maxclips 4
  8117. clipweight 5
  8118. weaponweight 15
  8119.  
  8120. loadout_menu_icon M_RPG.tga
  8121. loadout_menu_textid WEAP_SHORT_RPG
  8122. loadout_menu_ttdesc WEAP_DESC_RPG
  8123. weapon_class accessory
  8124.  
  8125. round_type "RPG"
  8126. clipsize 1
  8127. startrounds 4
  8128. error 0 0 0 0 0 0
  8129. targetpitchmax 22
  8130. targetpitchmin 50
  8131. targetyawrange 15
  8132.  
  8133. launchuserpoint bullet
  8134.  
  8135. attack_anim 0
  8136. special_hold 4
  8137. run_anim 0
  8138.  
  8139. ammoclass CLASS_RPG 1
  8140.  
  8141. flags Scoped
  8142. flags OnlyFireScoped
  8143.  
  8144. sights rpg_pip.tga 157 45 864 752 blend
  8145.  
  8146.  
  8147. animadm RPG7_1st
  8148. crosshair coma20mm.tga
  8149. scope_max_mag 2
  8150.  
  8151. hudicon h_rpg.tga
  8152.  
  8153. gfx1 RPG7_1st
  8154. gfx1a armsG
  8155. gfx1b armsGb
  8156. gfx3 RPG7_3rd
  8157. pos 0.44, 3.72, -186.00 6.000, 5.750, 0.000
  8158. tpos 1.44, 13.22, -176.50 6.000, 5.750, 0.000
  8159.  
  8160. action "idle"
  8161. delayend auto
  8162. anim anim_wpn_idle
  8163. function wpn_std_idle
  8164. end
  8165.  
  8166. action "emptyidle"
  8167. delayend auto
  8168. anim anim_wpn_empty_idle
  8169. function wpn_std_emptyidle
  8170. end
  8171.  
  8172. action "fire"
  8173. delayend auto
  8174. soundsetend GS_RPG
  8175. anim anim_wpn_fire
  8176. function wpn_std_fire
  8177. particle Effect_AT4MF
  8178. particleuserpoint mflash01
  8179. end
  8180.  
  8181. action "recoil"
  8182. delaystart auto
  8183. anim anim_wpn_recoil
  8184. function wpn_std_recoil
  8185. end
  8186.  
  8187. action "reload"
  8188. delaystart auto
  8189. soundset GF_RPG_RL
  8190. anim anim_wpn_reload
  8191. function wpn_std_reload
  8192. end
  8193.  
  8194. action "empty"
  8195. delaystart 0
  8196. delayend auto
  8197. soundset DRY_AT4
  8198. function wpn_std_empty
  8199. end
  8200.  
  8201. action "switchto"
  8202. soundset GF_AT4_ST
  8203. delaystart 1
  8204. delayend 1
  8205. function wpn_std_switchto
  8206. end
  8207.  
  8208. action "switchfrom"
  8209. soundset GF_AT4_SF
  8210. delaystart 1
  8211. delayend 1
  8212. function wpn_std_switchfrom
  8213. end
  8214. end
  8215.  
  8216. weapon "WPN_MORTAR_FRAG" ;// was "WPN_MORTAR"
  8217. category 7
  8218. rank 11 ;//4
  8219. statid 711 ;//504
  8220.  
  8221. teamfilter red
  8222. teamfilter blue
  8223.  
  8224. charfilter engineer
  8225.  
  8226. loadout_selectable 1
  8227. loadout_subclasses 4 ;// 0
  8228.  
  8229. maxclips 6
  8230. clipweight 3.7
  8231. weaponweight 46.5
  8232.  
  8233. loadout_menu_icon M_224.tga
  8234. loadout_menu_textid WEAP_SHORT_MORTAR
  8235. loadout_menu_ttdesc WEAP_DESC_MORTAR
  8236. weapon_class accessory
  8237.  
  8238. round_type "AMMO_60MM_MORTAR"
  8239. clipsize 1
  8240. startrounds 6 ;//10
  8241. error 1 1 1 1 1 1 ;//4 4 4 4 4 4
  8242. error_hipTheta 4
  8243. error_upTheta 1 ;//4
  8244.  
  8245. targetpitchmax 85
  8246. targetpitchmin -45
  8247. targetyawrange 15
  8248.  
  8249. ammoclass CLASS_60MM_MORTAR 1
  8250. ammobucket 4
  8251.  
  8252. heat_values 100, 23
  8253.  
  8254. flags AbsorbPitch
  8255. flags 2DImpact
  8256. flags Sighted
  8257. flags NoMove
  8258. flags NoCardSwitch
  8259. flags ForceCrouch
  8260. flags OnlyScoped
  8261. flags OnlyFireScoped
  8262. flags UseDesignator
  8263. flags UseSpreadTwo
  8264. flags ShowImpactDist
  8265.  
  8266. launchuserpoint bullet
  8267. animadm Mort_1st
  8268. crosshair coma20mm.tga
  8269. hudicon H_M224fr.tga ;// H_M224.tga
  8270.  
  8271. gfx1 Mort_1st
  8272. gfx1a armsG
  8273. gfx1b armsGb
  8274. gfx3 Mort_3rd
  8275. pos 9.88, 1.67, -242.45 357.000, 19.500, 2.250
  8276. tpos 81.98, -11.25, -322.25 0.000, 12.500, 0.000
  8277.  
  8278. action "idle"
  8279. delayend auto
  8280. anim anim_wpn_idle
  8281. function wpn_std_idle
  8282. end
  8283.  
  8284. action "emptyidle"
  8285. delaystart auto
  8286. anim anim_wpn_empty_idle
  8287. function wpn_std_emptyidle
  8288. end
  8289.  
  8290. action "fire"
  8291. delayend auto
  8292. soundsetend GS_MORTAR
  8293. anim anim_wpn_fire
  8294. function wpn_std_fire
  8295. particle Effect_AT4MF
  8296. particleuserpoint mflash01
  8297. end
  8298.  
  8299. action "recoil"
  8300. delaystart 0 ;//60
  8301. anim anim_wpn_idle
  8302. function wpn_std_recoil
  8303. end
  8304.  
  8305. action "reload"
  8306. delaystart 270 ;//120
  8307. anim anim_wpn_idle
  8308. function wpn_std_reload
  8309. end
  8310.  
  8311. action "scopeup"
  8312. delaystart 60
  8313. anim anim_wpn_scopeup
  8314. function wpn_std_scopeup_map
  8315. soundset GF_MORTAR_DPLOY
  8316. end
  8317.  
  8318. action "scopedown"
  8319. delaystart 60
  8320. anim anim_wpn_scopedown
  8321. function wpn_std_scopedown_map
  8322. end
  8323.  
  8324. action "empty"
  8325. delaystart 0
  8326. delayend auto
  8327. soundset DRY_AT4
  8328. function wpn_std_empty
  8329. end
  8330.  
  8331. action "switchto"
  8332. soundset GF_AT4_ST
  8333. delaystart 1
  8334. delayend 1
  8335. function wpn_std_switchto
  8336. end
  8337.  
  8338. action "switchfrom"
  8339. soundset GF_AT4_SF
  8340. delaystart 1
  8341. delayend 1
  8342. function wpn_std_switchfrom
  8343. end
  8344.  
  8345. action "switchrank"
  8346. delaystart 1
  8347. delayend 1
  8348. ;//anim anim_wpn_scopedown
  8349. function wpn_std_switchrank
  8350. end
  8351. end
  8352.  
  8353. weapon "WPN_MORTAR_HE"
  8354. category 7
  8355. rank 12
  8356. statid 712
  8357.  
  8358. round_type "AMMO_MORTARHE"
  8359. clipsize 1
  8360. startrounds 6 ;//10
  8361. error 1 1 1 1 1 1 ;//4 4 4 4 4 4
  8362. error_hipTheta 4
  8363. error_upTheta 1 ;// 4
  8364.  
  8365. targetpitchmax 85
  8366. targetpitchmin -45
  8367. targetyawrange 15
  8368.  
  8369. ammoclass CLASS_60MM_MORTAR 1
  8370. ammobucket 4
  8371.  
  8372. heat_values 100, 16
  8373.  
  8374. flags AbsorbPitch
  8375. flags 2DImpact
  8376. flags Sighted
  8377. flags NoMove
  8378. flags NoCardSwitch
  8379. flags ForceCrouch
  8380. flags OnlyScoped
  8381. flags OnlyFireScoped
  8382. flags UseDesignator
  8383. flags UseSpreadTwo
  8384. flags ShowImpactDist
  8385.  
  8386. launchuserpoint bullet
  8387. animadm Mort_1st
  8388. crosshair coma20mm.tga
  8389. hudicon H_M224he.tga
  8390.  
  8391. gfx1 Mort_1st
  8392. gfx1a armsG
  8393. gfx1b armsGb
  8394. gfx3 Mort_3rd
  8395. pos 9.88, 1.67, -242.45 357.000, 19.500, 2.250
  8396. tpos 81.98, -11.25, -322.25 0.000, 12.500, 0.000
  8397.  
  8398. action "idle"
  8399. delayend auto
  8400. anim anim_wpn_idle
  8401. function wpn_std_idle
  8402. end
  8403.  
  8404. action "emptyidle"
  8405. delaystart auto
  8406. anim anim_wpn_empty_idle
  8407. function wpn_std_emptyidle
  8408. end
  8409.  
  8410. action "fire"
  8411. delayend auto
  8412. soundsetend GS_MORTAR
  8413. anim anim_wpn_fire
  8414. function wpn_std_fire
  8415. particle Effect_AT4MF
  8416. particleuserpoint mflash01
  8417. end
  8418.  
  8419. action "recoil"
  8420. delaystart 0 ;//60
  8421. anim anim_wpn_idle
  8422. function wpn_std_recoil
  8423. end
  8424.  
  8425. action "reload"
  8426. delaystart 400 ;//120
  8427. anim anim_wpn_idle
  8428. function wpn_std_reload
  8429. end
  8430.  
  8431. action "scopeup"
  8432. delaystart 60
  8433. anim anim_wpn_scopeup
  8434. function wpn_std_scopeup_map
  8435. soundset GF_MORTAR_DPLOY
  8436. end
  8437.  
  8438. action "scopedown"
  8439. delaystart 60
  8440. anim anim_wpn_scopedown
  8441. function wpn_std_scopedown_map
  8442. end
  8443.  
  8444. action "empty"
  8445. delaystart 0
  8446. delayend auto
  8447. soundset DRY_AT4
  8448. function wpn_std_empty
  8449. end
  8450.  
  8451. action "switchto"
  8452. soundset GF_AT4_ST
  8453. delaystart 1
  8454. delayend 1
  8455. function wpn_std_switchto
  8456. end
  8457.  
  8458. action "switchfrom"
  8459. soundset GF_AT4_SF
  8460. delaystart 1
  8461. delayend 1
  8462. function wpn_std_switchfrom
  8463. end
  8464.  
  8465. action "switchrank"
  8466. delaystart 1
  8467. delayend 1
  8468. ;//anim anim_wpn_scopedown
  8469. function wpn_std_switchrank
  8470. end
  8471. end
  8472.  
  8473. weapon "WPN_MORTAR_FB" ;// Flash bang
  8474. category 7
  8475. rank 13
  8476. statid 713
  8477.  
  8478. round_type "AMMO_MORTARFB"
  8479. clipsize 1
  8480. startrounds 6 ;//10
  8481. error 1 1 1 1 1 1 ;//4 4 4 4 4 4
  8482. error_hipTheta 4
  8483. error_upTheta 1 ;//4
  8484.  
  8485. targetpitchmax 85
  8486. targetpitchmin -45
  8487. targetyawrange 15
  8488.  
  8489. ammoclass CLASS_60MM_MORTAR 1
  8490. ammobucket 4
  8491.  
  8492. heat_values 100, 7
  8493.  
  8494. flags AbsorbPitch
  8495. flags 2DImpact
  8496. flags Sighted
  8497. flags NoMove
  8498. flags NoCardSwitch
  8499. flags ForceCrouch
  8500. flags OnlyScoped
  8501. flags OnlyFireScoped
  8502. flags UseDesignator
  8503. flags UseSpreadTwo
  8504. flags ShowImpactDist
  8505.  
  8506. launchuserpoint bullet
  8507. animadm Mort_1st
  8508. crosshair coma20mm.tga
  8509. hudicon H_M224.tga ;//////////////////
  8510.  
  8511. gfx1 Mort_1st
  8512. gfx1a armsG
  8513. gfx1b armsGb
  8514. gfx3 Mort_3rd
  8515. pos 9.88, 1.67, -242.45 357.000, 19.500, 2.250
  8516. tpos 81.98, -11.25, -322.25 0.000, 12.500, 0.000
  8517.  
  8518. action "idle"
  8519. delayend auto
  8520. anim anim_wpn_idle
  8521. function wpn_std_idle
  8522. end
  8523.  
  8524. action "emptyidle"
  8525. delaystart auto
  8526. anim anim_wpn_empty_idle
  8527. function wpn_std_emptyidle
  8528. end
  8529.  
  8530. action "fire"
  8531. delayend auto
  8532. soundsetend GS_MORTAR
  8533. anim anim_wpn_fire
  8534. function wpn_std_fire
  8535. particle Effect_AT4MF
  8536. particleuserpoint mflash01
  8537. end
  8538.  
  8539. action "recoil"
  8540. delaystart 0 ;//60
  8541. anim anim_wpn_idle
  8542. function wpn_std_recoil
  8543. end
  8544.  
  8545. action "reload"
  8546. delaystart 900 ;//120
  8547. anim anim_wpn_idle
  8548. function wpn_std_reload
  8549. end
  8550.  
  8551. action "scopeup"
  8552. delaystart 60
  8553. anim anim_wpn_scopeup
  8554. function wpn_std_scopeup_map
  8555. soundset GF_MORTAR_DPLOY
  8556. end
  8557.  
  8558. action "scopedown"
  8559. delaystart 60
  8560. anim anim_wpn_scopedown
  8561. function wpn_std_scopedown_map
  8562. end
  8563.  
  8564. action "empty"
  8565. delaystart 0
  8566. delayend auto
  8567. soundset DRY_AT4
  8568. function wpn_std_empty
  8569. end
  8570.  
  8571. action "switchto"
  8572. soundset GF_AT4_ST
  8573. delaystart 1
  8574. delayend 1
  8575. function wpn_std_switchto
  8576. end
  8577.  
  8578. action "switchfrom"
  8579. soundset GF_AT4_SF
  8580. delaystart 1
  8581. delayend 1
  8582. function wpn_std_switchfrom
  8583. end
  8584.  
  8585. action "switchrank"
  8586. delaystart 1
  8587. delayend 1
  8588. ;//anim anim_wpn_scopedown
  8589. function wpn_std_switchrank
  8590. end
  8591. end
  8592.  
  8593. weapon "WPN_MORTAR_IL" ;// Illumination
  8594. category 7
  8595. rank 14
  8596. statid 714
  8597.  
  8598. round_type "AMMO_MORTARIL"
  8599. clipsize 1
  8600. startrounds 6 ;//10
  8601. error 1 1 1 1 1 1 ;//4 4 4 4 4 4
  8602. error_hipTheta 4
  8603. error_upTheta 1 ;//4
  8604.  
  8605. targetpitchmax 85
  8606. targetpitchmin -45
  8607. targetyawrange 15
  8608.  
  8609. ammoclass CLASS_60MM_MORTAR 1
  8610. ammobucket 4
  8611.  
  8612. heat_values 100, 26
  8613.  
  8614. flags AbsorbPitch
  8615. flags 2DImpact
  8616. flags Sighted
  8617. flags NoMove
  8618. flags NoCardSwitch
  8619. flags ForceCrouch
  8620. flags OnlyScoped
  8621. flags OnlyFireScoped
  8622. flags UseDesignator
  8623. flags UseSpreadTwo
  8624. flags ShowImpactDist
  8625.  
  8626. launchuserpoint bullet
  8627. animadm Mort_1st
  8628. crosshair coma20mm.tga
  8629. hudicon H_M224il.tga ;//////////////////
  8630.  
  8631. gfx1 Mort_1st
  8632. gfx1a armsG
  8633. gfx1b armsGb
  8634. gfx3 Mort_3rd
  8635. pos 9.88, 1.67, -242.45 357.000, 19.500, 2.250
  8636. tpos 81.98, -11.25, -322.25 0.000, 12.500, 0.000
  8637.  
  8638. action "idle"
  8639. delayend auto
  8640. anim anim_wpn_idle
  8641. function wpn_std_idle
  8642. end
  8643.  
  8644. action "emptyidle"
  8645. delaystart auto
  8646. anim anim_wpn_empty_idle
  8647. function wpn_std_emptyidle
  8648. end
  8649.  
  8650. action "fire"
  8651. delayend auto
  8652. soundsetend GS_MORTAR
  8653. anim anim_wpn_fire
  8654. function wpn_std_fire
  8655. particle Effect_AT4MF
  8656. particleuserpoint mflash01
  8657. end
  8658.  
  8659. action "recoil"
  8660. delaystart 0 ;//60
  8661. anim anim_wpn_idle
  8662. function wpn_std_recoil
  8663. end
  8664.  
  8665. action "reload"
  8666. delaystart 240 ;//120
  8667. anim anim_wpn_idle
  8668. function wpn_std_reload
  8669. end
  8670.  
  8671. action "scopeup"
  8672. delaystart 60
  8673. anim anim_wpn_scopeup
  8674. function wpn_std_scopeup_map
  8675. soundset GF_MORTAR_DPLOY
  8676. end
  8677.  
  8678. action "scopedown"
  8679. delaystart 60
  8680. anim anim_wpn_scopedown
  8681. function wpn_std_scopedown_map
  8682. end
  8683.  
  8684. action "empty"
  8685. delaystart 0
  8686. delayend auto
  8687. soundset DRY_AT4
  8688. function wpn_std_empty
  8689. end
  8690.  
  8691. action "switchto"
  8692. soundset GF_AT4_ST
  8693. delaystart 1
  8694. delayend 1
  8695. function wpn_std_switchto
  8696. end
  8697.  
  8698. action "switchfrom"
  8699. soundset GF_AT4_SF
  8700. delaystart 1
  8701. delayend 1
  8702. function wpn_std_switchfrom
  8703. end
  8704.  
  8705. action "switchrank"
  8706. delaystart 1
  8707. delayend 1
  8708. ;//anim anim_wpn_scopedown
  8709. function wpn_std_switchrank
  8710. end
  8711. end
  8712.  
  8713. weapon "WPN_MORTAR_WP" ;// WP round. Smoke 40 sec.
  8714. category 7
  8715. rank 15
  8716. statid 715
  8717.  
  8718. round_type "AMMO_MORTARWP"
  8719. clipsize 1
  8720. startrounds 6 ;//10
  8721. error 1 1 1 1 1 1 ;//4 4 4 4 4 4
  8722. error_hipTheta 4
  8723. error_upTheta 1 ;//4
  8724.  
  8725. targetpitchmax 85
  8726. targetpitchmin -45
  8727. targetyawrange 15
  8728.  
  8729. ammoclass CLASS_60MM_MORTAR 1
  8730. ammobucket 4
  8731.  
  8732. heat_values 100, 10
  8733.  
  8734. flags AbsorbPitch
  8735. flags 2DImpact
  8736. flags Sighted
  8737. flags NoMove
  8738. flags NoCardSwitch
  8739. flags ForceCrouch
  8740. flags OnlyScoped
  8741. flags OnlyFireScoped
  8742. flags UseDesignator
  8743. flags UseSpreadTwo
  8744. flags ShowImpactDist
  8745.  
  8746. launchuserpoint bullet
  8747. animadm Mort_1st
  8748. crosshair coma20mm.tga
  8749. hudicon H_M224wp.tga ;//////////////////
  8750.  
  8751. gfx1 Mort_1st
  8752. gfx1a armsG
  8753. gfx1b armsGb
  8754. gfx3 Mort_3rd
  8755. pos 9.88, 1.67, -242.45 357.000, 19.500, 2.250
  8756. tpos 81.98, -11.25, -322.25 0.000, 12.500, 0.000
  8757.  
  8758. action "idle"
  8759. delayend auto
  8760. anim anim_wpn_idle
  8761. function wpn_std_idle
  8762. end
  8763.  
  8764. action "emptyidle"
  8765. delaystart auto
  8766. anim anim_wpn_empty_idle
  8767. function wpn_std_emptyidle
  8768. end
  8769.  
  8770. action "fire"
  8771. delayend auto
  8772. soundsetend GS_MORTAR
  8773. anim anim_wpn_fire
  8774. function wpn_std_fire
  8775. particle Effect_AT4MF
  8776. particleuserpoint mflash01
  8777. end
  8778.  
  8779. action "recoil"
  8780. delaystart 0 ;//60
  8781. anim anim_wpn_idle
  8782. function wpn_std_recoil
  8783. end
  8784.  
  8785. action "reload"
  8786. delaystart 600 ;//120
  8787. anim anim_wpn_idle
  8788. function wpn_std_reload
  8789. end
  8790.  
  8791. action "scopeup"
  8792. delaystart 60
  8793. anim anim_wpn_scopeup
  8794. function wpn_std_scopeup_map
  8795. soundset GF_MORTAR_DPLOY
  8796. end
  8797.  
  8798. action "scopedown"
  8799. delaystart 60
  8800. anim anim_wpn_scopedown
  8801. function wpn_std_scopedown_map
  8802. end
  8803.  
  8804. action "empty"
  8805. delaystart 0
  8806. delayend auto
  8807. soundset DRY_AT4
  8808. function wpn_std_empty
  8809. end
  8810.  
  8811. action "switchto"
  8812. soundset GF_AT4_ST
  8813. delaystart 1
  8814. delayend 1
  8815. function wpn_std_switchto
  8816. end
  8817.  
  8818. action "switchfrom"
  8819. soundset GF_AT4_SF
  8820. delaystart 1
  8821. delayend 1
  8822. function wpn_std_switchfrom
  8823. end
  8824.  
  8825. action "switchrank"
  8826. delaystart 1
  8827. delayend 1
  8828. ;//anim anim_wpn_scopedown
  8829. function wpn_std_switchrank
  8830. end
  8831. end
  8832.  
  8833. weapon "WPN_STINGER"
  8834. category 7
  8835. rank 5
  8836. statid 505
  8837.  
  8838. teamfilter red
  8839. teamfilter blue
  8840.  
  8841. charfilter engineer
  8842.  
  8843. flags OnlyFireLocked
  8844. flags OnlyFireScoped
  8845. flags onlylockscoped
  8846. flags Scoped
  8847.  
  8848. loadout_selectable 1
  8849. loadout_subclasses 0
  8850.  
  8851. maxclips 2
  8852. clipweight 22
  8853. weaponweight 12.5
  8854.  
  8855. loadout_menu_icon M_stingr.tga
  8856. loadout_menu_textid WEAP_SHORT_STINGER
  8857. loadout_menu_ttdesc WEAP_DESC_STINGER
  8858. weapon_class accessory
  8859.  
  8860. round_type "STINGER"
  8861. clipsize 1
  8862. startrounds 2
  8863. error 0 0 0 0 0 0
  8864. targetpitchmax 22
  8865. targetpitchmin 50
  8866. targetyawrange 15
  8867.  
  8868. launchuserpoint bullet
  8869.  
  8870. soundlockedtone TONE_LOCKSTING
  8871.  
  8872. attack_anim 0
  8873. special_hold 4
  8874. run_anim 0
  8875.  
  8876. ammoclass CLASS_STINGER 1
  8877.  
  8878. sights Pip_1.tga 157 45 864 752 blend
  8879. sights Pip_1a.tga 481 383 544 414 blend
  8880.  
  8881.  
  8882.  
  8883. animadm Fm92_1st
  8884. crosshair coma20mm.tga
  8885. scope_max_mag 2
  8886.  
  8887. hudicon h_stingr.tga
  8888.  
  8889. gfx1 Fm92_1st
  8890. gfx1a armsG
  8891. gfx1b armsGb
  8892. gfx3 Fm92_3rd
  8893. pos 3.53, -22.07, -165.75 2.000, 2.000, 0.750
  8894. tpos -21.04, -6.89, -163.25 2.000, 2.000, 0.750
  8895.  
  8896. action "idle"
  8897. delayend 1
  8898. delaystart 1
  8899. anim anim_wpn_idle
  8900. function wpn_std_idle
  8901. end
  8902.  
  8903. action "emptyidle"
  8904. delayend 1
  8905. delaystart 1
  8906. anim anim_wpn_empty_idle
  8907. function wpn_std_emptyidle
  8908. end
  8909.  
  8910. action "fire"
  8911. delayend auto
  8912. soundsetend GS_STINGER
  8913. anim anim_wpn_fire
  8914. function wpn_std_fire
  8915. particle Effect_at4mf
  8916. particleuserpoint mflash01
  8917. end
  8918.  
  8919. action "recoil"
  8920. delaystart 1
  8921. delayend auto
  8922. anim anim_wpn_recoil
  8923. function wpn_std_recoil
  8924. end
  8925.  
  8926. action "reload"
  8927. delaystart 240
  8928. anim anim_wpn_reload
  8929. function wpn_std_reload
  8930. soundset GF_STINGER_RL
  8931. end
  8932.  
  8933. action "empty"
  8934. delaystart 0
  8935. delayend auto
  8936. soundset DRY_AT4
  8937. function wpn_std_empty
  8938. end
  8939.  
  8940. action "switchto"
  8941. soundset GF_AT4_ST
  8942. delaystart 1
  8943. delayend 1
  8944. function wpn_std_switchto
  8945. end
  8946.  
  8947. action "switchfrom"
  8948. soundset GF_AT4_SF
  8949. delaystart 1
  8950. delayend 1
  8951. function wpn_std_switchfrom
  8952. end
  8953. end
  8954.  
  8955. weapon "WPN_DESIGNATOR"
  8956. category 7
  8957. rank 8
  8958. statid 508
  8959. teamfilter red
  8960. teamfilter blue
  8961.  
  8962. charfilter sniper
  8963. charfilter gunner
  8964.  
  8965. loadout_selectable 1
  8966. loadout_subclasses 0
  8967. maxclips 1
  8968. clipweight 0
  8969. weaponweight 10
  8970. loadout_menu_icon M_LTD.tga
  8971. loadout_menu_textid WEAP_SHORT_DESIGNATOR
  8972. loadout_menu_ttdesc WEAP_DESC_DESIGNATOR
  8973. weapon_class accessory
  8974. round_type "AMMO_DESIGNATOR"
  8975. clipsize -1
  8976. startrounds -1
  8977. error 0 0 0 0 0 0
  8978. targetpitchmax 85
  8979. targetpitchmin 85
  8980. targetyawrange 120
  8981. launchuserpoint camera
  8982. attack_anim 0
  8983. special_hold 5
  8984. run_anim 1
  8985. splash 10
  8986. designation_time 30
  8987. flags Scoped
  8988. flags LaserBeam
  8989. flags WhileSwimming
  8990. flags norangecheck
  8991. flags ShowDistance
  8992. flags ShowRange
  8993.  
  8994. scope_max_zero 10 100 200 0
  8995. scope_max_mag 8 2
  8996. scope_min_mag 2
  8997.  
  8998. crosshair soflam1.tga soflam2.tga
  8999. hudicon H_LTD.tga
  9000. animadm M9k_1st
  9001. gfx1 LTD_1st
  9002. gfx1a armsG
  9003. gfx1b armsGb
  9004. gfx3 LTD_3rd
  9005. pos -22.75 51.25 -186.00 5.000 0.750 323.500
  9006. tpos -39.85 53.25 -186.00 359.250 352.000 324.000
  9007.  
  9008. action "idle"
  9009. delayend auto
  9010. anim anim_wpn_idle
  9011. function wpn_std_idle
  9012. end
  9013.  
  9014. action "emptyidle"
  9015. function wpn_std_emptyidle
  9016. end
  9017.  
  9018. action "fire"
  9019. delayend auto
  9020. function wpn_std_fire
  9021. end
  9022.  
  9023. action "reload"
  9024. delayend auto
  9025. anim anim_wpn_reload
  9026. function wpn_std_reload
  9027. end
  9028.  
  9029. action "empty"
  9030. delayend auto
  9031. anim anim_wpn_empty
  9032. function wpn_std_empty
  9033. end
  9034.  
  9035. action "switchto"
  9036. delaystart 1
  9037. delayend 3
  9038. anim anim_wpn_switchto
  9039. function wpn_std_switchto
  9040. end
  9041.  
  9042. action "switchfrom"
  9043. delaystart 1
  9044. delayend 3
  9045. anim anim_wpn_switchfrom
  9046. function wpn_std_switchfrom
  9047. end
  9048.  
  9049. action "switchrank"
  9050. delaystart 1
  9051. delayend 3
  9052. anim anim_wpn_switchrank
  9053. function wpn_std_switchrank
  9054. end
  9055. end
  9056.  
  9057.  
  9058. weapon "WPN_JAVELIN"
  9059. category 7
  9060. rank 7
  9061. statid 707
  9062.  
  9063. teamfilter red
  9064. teamfilter blue
  9065.  
  9066. charfilter engineer
  9067.  
  9068.  
  9069. flags OnlyFireScoped
  9070. flags onlylockscoped
  9071. flags Scoped
  9072. flags ShowRange
  9073. flags ViewLock
  9074. flags ShowImpactDist
  9075. flags LaserBeam
  9076.  
  9077.  
  9078. loadout_selectable 1
  9079. loadout_subclasses 0
  9080.  
  9081. maxclips 1
  9082. clipweight 26
  9083. weaponweight 23.1
  9084.  
  9085. loadout_menu_icon M_JAVELIN.tga
  9086. loadout_menu_textid WEAP_SHORT_JAVELIN
  9087. loadout_menu_ttdesc WEAP_DESC_JAVELIN
  9088. weapon_class accessory
  9089.  
  9090. round_type "JAVELIN"
  9091. clipsize 1
  9092. startrounds 1
  9093. error 0 0 0 0 0 0
  9094. targetpitchmax 22
  9095. targetpitchmin 50
  9096. targetyawrange 15
  9097.  
  9098. soundlockedtone TONE_LOCKJAV
  9099.  
  9100. launchuserpoint bullet
  9101.  
  9102. attack_anim 0
  9103. special_hold 8
  9104. run_anim 0
  9105.  
  9106. ammoclass CLASS_JAVELIN 1
  9107.  
  9108. sights Pip_6.tga 171 40 856 725 blend
  9109. sights Pip_6a.tga 497 369 528 400 blend
  9110.  
  9111.  
  9112.  
  9113. animadm JVLN_1st
  9114. crosshair coma20mm.tga
  9115. scope_max_mag 2
  9116.  
  9117. hudicon h_JAVELIN.tga
  9118.  
  9119. gfx1 JVLN_1st
  9120. gfx1a armsG
  9121. gfx1b armsGb
  9122. gfx3 JVLN_3rd
  9123. pos 3.95, 33.41, -165.75 3.500, 353.500, 360.000
  9124. tpos -64.05, 36.42, -152.75 ,3.500, 353.500, 360.000
  9125.  
  9126. action "idle"
  9127. delayend 1
  9128. delaystart 1
  9129. anim anim_wpn_idle
  9130. function wpn_std_idle
  9131. end
  9132.  
  9133. action "emptyidle"
  9134. delayend 1
  9135. delaystart 1
  9136. anim anim_wpn_empty_idle
  9137. function wpn_std_emptyidle
  9138. end
  9139.  
  9140. action "fire"
  9141. delayend auto
  9142. delaystart 70
  9143. soundsetend GS_JAVELIN
  9144. anim anim_wpn_fire
  9145. function wpn_std_fire
  9146. particle fx_jav_mf
  9147. particleuserpoint MFLASH01
  9148. end
  9149.  
  9150. action "recoil"
  9151. delaystart 1
  9152. delayend auto
  9153. anim anim_wpn_recoil
  9154. function wpn_std_recoil
  9155. end
  9156.  
  9157. action "reload"
  9158. delaystart 260
  9159. anim anim_wpn_reload
  9160. function wpn_std_reload
  9161. soundset GF_STINGER_RL
  9162. end
  9163.  
  9164. action "empty"
  9165. delaystart 0
  9166. delayend auto
  9167. soundset DRY_AT4
  9168. function wpn_std_empty
  9169. end
  9170.  
  9171. action "switchto"
  9172. soundset GF_AT4_ST
  9173. delaystart 1
  9174. delayend 1
  9175. function wpn_std_switchto
  9176. end
  9177.  
  9178. action "switchfrom"
  9179. soundset GF_AT4_SF
  9180. delaystart 1
  9181. delayend 1
  9182. function wpn_std_switchfrom
  9183. end
  9184. end
  9185.  
  9186. weapon "WPN_ANTITANK"
  9187. category 7
  9188. rank 9
  9189. statid 709
  9190.  
  9191. teamfilter red
  9192. teamfilter blue
  9193.  
  9194.  
  9195. charfilter engineer
  9196.  
  9197. loadout_selectable 1
  9198. loadout_subclasses 0
  9199.  
  9200. maxclips 3
  9201. clipweight 28
  9202. weaponweight 0
  9203.  
  9204. loadout_menu_icon M_ATMINE.tga
  9205. loadout_menu_textid WEAP_SHORT_ANTITANK
  9206. loadout_menu_ttdesc WEAP_DESC_ANTITANK
  9207. weapon_class accessory
  9208. special_hold 1
  9209.  
  9210. round_type "AV_Mine"
  9211. clipsize 1
  9212. startrounds 3
  9213. error 0 0 0 0 0 0
  9214. targetpitchmax 22
  9215. targetpitchmin 50
  9216. targetyawrange 15
  9217.  
  9218. animadm VMNE_1st
  9219.  
  9220. flags NoClipsNoDraw
  9221. flags OkWhileJumping
  9222.  
  9223. hudicon h_atmine.tga
  9224.  
  9225. gfx1 Vmne_1st
  9226. gfx1a armsG
  9227. gfx1b armsGb
  9228. gfx3 Vmne_3rd
  9229. pos 16 -34 -205 0 0 0
  9230.  
  9231. ammoclass CLASS_CLAYMORE 1
  9232.  
  9233. action "idle"
  9234. delayend auto
  9235. anim anim_wpn_idle
  9236. function wpn_std_idle
  9237. end
  9238.  
  9239. action "emptyidle"
  9240. delaystart auto
  9241. anim anim_wpn_empty_idle
  9242. function wpn_std_emptyidle
  9243. end
  9244.  
  9245. action "fire"
  9246. delaystart 30
  9247. delayend auto
  9248. anim anim_wpn_fire
  9249. function wpn_std_fire
  9250. end
  9251.  
  9252. action "recoil"
  9253. delayend auto
  9254. anim anim_wpn_recoil
  9255. function wpn_std_recoil
  9256. end
  9257.  
  9258. action "reload"
  9259. delayend auto
  9260. anim anim_wpn_reload
  9261. function wpn_std_reload
  9262. end
  9263.  
  9264. action "empty"
  9265. delaystart 0
  9266. delayend auto
  9267. soundset DRY_CLAYSATCH
  9268. function wpn_std_empty
  9269. end
  9270.  
  9271. action "switchto"
  9272. soundset GF_SATCHEL_ST
  9273. delaystart 1
  9274. delayend 1
  9275. function wpn_std_switchto
  9276. end
  9277.  
  9278. action "switchfrom"
  9279. soundset GF_SATCHEL_SF
  9280. delaystart 1
  9281. delayend 1
  9282. function wpn_std_switchfrom
  9283. end
  9284. end
  9285.  
  9286. weapon "WPN_GRENADETH" ;//WPN_GRENADETH = "Thermite Grenade"; GRENADETH = "AN-M14 TH3";
  9287. category 7
  9288. rank 10
  9289. statid 710
  9290.  
  9291. teamfilter red
  9292. teamfilter blue
  9293.  
  9294. charfilter medic
  9295. charfilter sniper
  9296. charfilter gunner
  9297. charfilter rifleman
  9298. charfilter engineer
  9299.  
  9300. loadout_selectable 1
  9301. loadout_subclasses 0
  9302.  
  9303. maxclips 3
  9304. clipweight 2.0
  9305. weaponweight 0
  9306.  
  9307. loadout_menu_icon M_incen.tga
  9308. loadout_menu_textid WEAP_SHORT_GRENADE_TH ;//WEAP_SHORT_GRENADE_TH = "Thermite Grenade";
  9309. weapon_class accessory
  9310.  
  9311. flags NoClipsNoDraw
  9312. flags Underwater
  9313. flags WhileSwimming
  9314. flags OkWhileJumping
  9315. flags PowerThrow
  9316.  
  9317. round_type "GRENADETH"
  9318. clipsize 1
  9319. startrounds 3
  9320.  
  9321. error 0 0 0 0 0 0
  9322. targetpitchmax 85
  9323. targetpitchmin 85
  9324. targetyawrange 120
  9325. ammoclass CLASS_GRENADETH 1
  9326.  
  9327. launchuserpoint bullet
  9328.  
  9329. attack_anim 2
  9330. special_hold 3
  9331.  
  9332. crosshair coma20mm.tga
  9333. hudicon H_incen.tga
  9334.  
  9335. animadm smok_1st
  9336.  
  9337. gfx1 Incen_1st ;//smok_1st
  9338. gfx1a armsG
  9339. gfx1b armsGb
  9340. gfx3 Incen_3RD ;//smok_3RD
  9341. pos -33 8 -177 0 0 0
  9342.  
  9343. action "idle"
  9344. delayend auto
  9345. anim anim_wpn_idle
  9346. function wpn_std_idle
  9347. end
  9348.  
  9349. action "emptyidle"
  9350. delaystart auto
  9351. anim anim_wpn_empty_idle
  9352. function wpn_std_emptyidle
  9353. end
  9354.  
  9355. action "fire"
  9356. delayend auto
  9357. delaystart 65
  9358. soundset GF_CNADE_THROW
  9359. anim anim_wpn_fire
  9360. function wpn_std_fire
  9361. end
  9362.  
  9363. action "recoil"
  9364. delayend auto
  9365. anim anim_wpn_recoil
  9366. function wpn_std_recoil
  9367. end
  9368.  
  9369. action "reload"
  9370. delayend auto
  9371. anim anim_wpn_reload
  9372. function wpn_std_reload
  9373. end
  9374.  
  9375. action "empty"
  9376. delaystart 0
  9377. delayend auto
  9378. soundset DRY_CLAYSATCH
  9379. function wpn_std_empty
  9380. end
  9381.  
  9382. action "switchto"
  9383. soundset GF_GNADE_ST
  9384. delaystart 1
  9385. delayend 1
  9386. anim anim_wpn_switchto
  9387. function wpn_std_switchto
  9388. end
  9389.  
  9390. action "switchfrom"
  9391. soundset GF_GNADE_ST
  9392. delaystart 1
  9393. delayend 1
  9394. anim anim_wpn_switchfrom
  9395. function wpn_std_switchfrom
  9396. end
  9397.  
  9398. action "switchrank"
  9399. delaystart 1
  9400. delayend 1
  9401. anim anim_wpn_switchrank
  9402. function wpn_std_switchrank
  9403. end
  9404. end
  9405.  
  9406. weapon "WPN_BODYARMOR"
  9407. category 7
  9408. rank 9
  9409. statid 506
  9410.  
  9411. flags NoSelect
  9412. flags Armor
  9413.  
  9414. teamfilter blue
  9415. teamfilter red
  9416.  
  9417. charfilter medic
  9418. charfilter sniper
  9419. charfilter gunner
  9420. charfilter rifleman
  9421. charfilter engineer
  9422.  
  9423. clipsize -1
  9424. startrounds -1
  9425.  
  9426. loadout_selectable 1
  9427. loadout_subclasses 0
  9428.  
  9429. maxclips 1
  9430. clipweight 0
  9431. weaponweight 20
  9432.  
  9433. loadout_menu_icon M_ARMOR.tga
  9434. loadout_menu_textid WEAP_SHORT_ARMOR
  9435. loadout_menu_ttdesc WEAP_DESC_ARMOR
  9436. weapon_class accessory
  9437. end
  9438.  
  9439. weapon "WPN_PARACHUTE"
  9440. category 7
  9441. rank 10
  9442. statid 507
  9443. flags NoSelect
  9444. flags Parachute
  9445.  
  9446. teamfilter blue
  9447. teamfilter red
  9448.  
  9449. charfilter medic
  9450. charfilter sniper
  9451. charfilter gunner
  9452. charfilter rifleman
  9453. charfilter engineer
  9454.  
  9455. clipsize -1
  9456. startrounds -1
  9457.  
  9458.  
  9459. loadout_selectable 1
  9460. loadout_subclasses 0
  9461. maxclips 0
  9462. clipweight 0
  9463. weaponweight 100
  9464. loadout_menu_icon M_PCHUTE.tga
  9465. loadout_menu_textid WEAP_SHORT_PCHUTE
  9466. loadout_menu_ttdesc WEAP_DESC_PCHUTE
  9467. weapon_class accessory
  9468. end
  9469.  
  9470. //-;======================================== Emplaced Weapons ===================================
  9471.  
  9472. weapon "WPN_EMPLCD50"
  9473. category 11
  9474. rank 0
  9475. statid 900
  9476.  
  9477. round_type "50cal_a"
  9478. clipsize 100
  9479. startrounds 500
  9480. error 0.063 0.063 0.063 0.063 0.063 0.063
  9481. targetpitchmax 15
  9482. targetpitchmin 45
  9483. targetyawrange 180
  9484.  
  9485. vmacrotoken 50cal
  9486. launchuserpoint camera
  9487.  
  9488. heat_values 2,4
  9489. heat_effects heat, .5, 30, 60
  9490.  
  9491. animadm b50_1st
  9492. gfx3 m150cal ;//H50_1st
  9493.  
  9494. attachtextid attach_50cal
  9495. crosshair 50cal.tga
  9496. hudicon h_50cal.tga
  9497.  
  9498. flags auto
  9499. flags Emplaced
  9500. flags Sighted
  9501.  
  9502. farpinfo 100 1
  9503.  
  9504. pos -66 0 -157 0 0 0
  9505. scope_max_zero 1 100 100 1
  9506. scope_max_mag 2
  9507.  
  9508.  
  9509. action "idle"
  9510. function wpn_std_idle
  9511. anim anim_wpn_idle
  9512. end
  9513.  
  9514. action "fire"
  9515. anim anim_wpn_fire
  9516. soundsetend GS_50CAL
  9517. delayend auto
  9518. function wpn_std_fire
  9519. particle Effect_MiniMuz
  9520. particleuserpoint mflash01
  9521. end
  9522.  
  9523. action "recoil"
  9524. delayend 1
  9525. soundsetend GF_MGUN_CASING
  9526. function wpn_std_recoil
  9527. particle Effect_50Calcasing
  9528. particleuserpoint bcasing
  9529. end
  9530.  
  9531. action "reload"
  9532. delayend 0
  9533. function wpn_std_reload
  9534. end
  9535.  
  9536. action "empty"
  9537. soundset DRY_MG
  9538. delayend 0
  9539. function wpn_std_empty
  9540. end
  9541.  
  9542. action "switchto"
  9543. delaystart 1
  9544. delayend 1
  9545. function wpn_std_switchto
  9546. end
  9547.  
  9548. action "switchfrom"
  9549. delaystart 1
  9550. delayend 1
  9551. function wpn_std_switchfrom
  9552. end
  9553.  
  9554. action "overheated"
  9555. anim anim_wpn_idle
  9556. delaystart 1
  9557. delayend 1
  9558. function wpn_std_emptyidle
  9559. particleuserpoint heat
  9560. particle fx_overheat1
  9561. end
  9562.  
  9563. end
  9564.  
  9565. weapon "WPN_EMPLCDMINI"
  9566. category 11
  9567. rank 1
  9568. statid 901
  9569.  
  9570. round_type "minirnds"
  9571. clipsize 1000
  9572. startrounds 2000
  9573. error 0.063 0.063 0.063 0.063 0.063 0.063
  9574. targetpitchmax 75
  9575. targetpitchmin 12
  9576. targetyawrange 75
  9577.  
  9578. scope_max_zero 1 100 100 1
  9579.  
  9580. launchuserpoint camera
  9581.  
  9582. attachtextid attach_minigun
  9583.  
  9584. vmacrotoken mg
  9585.  
  9586. crosshair 50cal.tga
  9587. hudicon h_minign.tga
  9588.  
  9589. flags auto
  9590. flags Emplaced
  9591. flags Sighted
  9592.  
  9593. farpinfo 100 1
  9594.  
  9595. scope_max_mag 2
  9596.  
  9597.  
  9598. pos -6 -14 -205 0 0 0
  9599.  
  9600. soundhead GS_MINIHEAD
  9601. soundfireloop LP_GS_MINIGUN
  9602. soundtrailoff GS_MINITAIL
  9603.  
  9604. heat_values .8,5
  9605. heat_effect heat, .5, 30, 60
  9606.  
  9607. action "idle"
  9608. function wpn_std_idle
  9609. anim anim_wpn_idle
  9610. end
  9611.  
  9612. action "fire"
  9613. soundsetend GF_MGUN_CASING
  9614. delaystart 0
  9615. delayend 0
  9616. function wpn_std_fire
  9617. particle Effect_MiniMuz
  9618. particleuserpoint mflash01
  9619. end
  9620.  
  9621. action "recoil"
  9622. delaystart 0
  9623. delayend 7
  9624. function wpn_std_recoil
  9625. particle Effect_50Calcasing
  9626. particleuserpoint bcasing
  9627. end
  9628.  
  9629. action "reload"
  9630. delayend 0
  9631. function wpn_std_reload
  9632. end
  9633.  
  9634. action "empty"
  9635. soundset DRY_MINI
  9636. delayend 0
  9637. function wpn_std_empty
  9638. end
  9639.  
  9640. action "switchto"
  9641. delaystart 1
  9642. delayend 1
  9643. function wpn_std_switchto
  9644. end
  9645.  
  9646. action "switchfrom"
  9647. delaystart 1
  9648. delayend 1
  9649. function wpn_std_switchfrom
  9650. end
  9651.  
  9652. action "overheated"
  9653. anim anim_wpn_idle
  9654. delaystart 1
  9655. delayend 1
  9656. function wpn_std_emptyidle
  9657. particleuserpoint heat
  9658. particle fx_overheat1
  9659. end
  9660.  
  9661. end
  9662.  
  9663. weapon "WPN_EMPLCDGRND"
  9664. category 11
  9665. rank 2
  9666. statid 902
  9667.  
  9668. round_type "MK19nade"
  9669. clipsize 10
  9670. startrounds 50
  9671. error 0.5 0.5 0.5 0.5 0.5 0.5
  9672. targetpitchmax 45
  9673. targetpitchmin 45
  9674. targetyawrange 135
  9675.  
  9676. launchuserpoint camera
  9677. crosshair coma20mm.tga
  9678. hudicon h_mk19.tga
  9679.  
  9680. heat_values 7,5
  9681. heat_effect heat, .5, 30, 60
  9682.  
  9683. scope_max_zero 1 100 100 1
  9684.  
  9685. vmacrotoken mk19
  9686.  
  9687. attachtextid attach_mk19
  9688.  
  9689. flags auto
  9690. flags Emplaced
  9691.  
  9692. farpinfo 100 1
  9693.  
  9694. pos -6 -14 -205 0 0 0
  9695.  
  9696.  
  9697.  
  9698.  
  9699. action "idle"
  9700. function wpn_std_idle
  9701. anim anim_wpn_idle
  9702. end
  9703.  
  9704. action "fire"
  9705. soundsetend GS_EMP_GLAUNCH
  9706. delayend 1
  9707. function wpn_std_fire
  9708. particle Effect_MK19Muz
  9709. particleuserpoint mflash01
  9710. end
  9711.  
  9712. action "recoil"
  9713. delayend 30
  9714. soundset GF_MK19_RECOIL
  9715. function wpn_std_recoil
  9716. particle Effect_Grencasing
  9717. particleuserpoint bcasing
  9718. end
  9719.  
  9720. action "reload"
  9721. delayend 300
  9722. function wpn_std_reload
  9723. end
  9724.  
  9725. action "empty"
  9726. soundset DRY_AT4
  9727. delayend 0
  9728. function wpn_std_empty
  9729. end
  9730.  
  9731. action "switchto"
  9732. delaystart 1
  9733. delayend 1
  9734. function wpn_std_switchto
  9735. end
  9736.  
  9737. action "switchfrom"
  9738. delaystart 1
  9739. delayend 1
  9740. function wpn_std_switchfrom
  9741. end
  9742.  
  9743. action "overheated"
  9744. anim anim_wpn_idle
  9745. delaystart 1
  9746. delayend 1
  9747. function wpn_std_emptyidle
  9748. particleuserpoint heat
  9749. particle fx_overheat1
  9750. end
  9751.  
  9752. end
  9753.  
  9754. weapon "WPN_GBU"
  9755. category 11
  9756. rank 3
  9757. statid 903
  9758.  
  9759. round_type "AMMO_GBU"
  9760. clipsize 6
  9761. startrounds 6
  9762. error 0 0 0 0 0 0
  9763. targetpitchmax 5
  9764. targetpitchmin 5
  9765. targetyawrange 8
  9766.  
  9767. hudclipgfx 0 0 H_clip.tga
  9768. hudrndgfx 13 0 20 0 1 H_round.tga
  9769.  
  9770. launchuserpoint camera
  9771.  
  9772. ammoclass CLASS_STINGER 1
  9773.  
  9774. attachtextid attach_gunner
  9775.  
  9776. crosshair 50cal.tga
  9777. hudicon H_GBU27.tga
  9778.  
  9779. farpinfo 2 5
  9780.  
  9781. flags Sighted
  9782. flags Monitor
  9783. flags Emplaced
  9784. flags 2DImpact
  9785. flags 2DImpact
  9786. flags ShowRange
  9787. flags ForceScoped
  9788. flags ShowImpactDist
  9789. flags UseDesignator
  9790. flags UseSpreadTwo
  9791.  
  9792. scope_max_mag 6
  9793. scope_min_mag 2
  9794.  
  9795. soundlockedtone TONE_LOCKJAV
  9796.  
  9797. sights AA_pip.tga 384 256 639 511 blend
  9798. sights helo2_irn.tga 0 0 1023 767 blend
  9799.  
  9800. pos -6 -14 -205 0 0 0
  9801.  
  9802.  
  9803. action "idle"
  9804. function wpn_std_idle
  9805. anim anim_wpn_idle
  9806. end
  9807.  
  9808. action "emptyidle"
  9809. delayend 1
  9810. delaystart 1
  9811. anim anim_wpn_empty_idle
  9812. function wpn_std_emptyidle
  9813. end
  9814.  
  9815. action "fire"
  9816. delayend 0 ;//auto
  9817. soundset GF_TANK_RL
  9818. function wpn_std_fire
  9819. end
  9820.  
  9821. action "recoil"
  9822. delaystart 0
  9823. delayend 10
  9824. function wpn_std_recoil
  9825. end
  9826.  
  9827. action "reload"
  9828. delayend 0
  9829. function wpn_std_reload
  9830. end
  9831.  
  9832. action "empty"
  9833. soundset DRY_AT4
  9834. delayend 0
  9835. function wpn_std_empty
  9836. end
  9837.  
  9838. action "switchto"
  9839. delaystart 1
  9840. delayend 1
  9841. function wpn_std_switchto
  9842. end
  9843.  
  9844. action "switchfrom"
  9845. delaystart 1
  9846. delayend 1
  9847. function wpn_std_switchfrom
  9848. end
  9849. end
  9850.  
  9851. weapon "WPN_EMP50BD"
  9852. category 11
  9853. rank 4
  9854. statid 904
  9855.  
  9856. round_type "50cal_a"
  9857. clipsize -1
  9858. startrounds 500
  9859. error 0.063 0.063 0.063 0.063 0.063 0.063
  9860. targetpitchmax 15
  9861. targetpitchmin 50
  9862. targetyawrange 180
  9863.  
  9864. vmacrotoken 50cal
  9865. launchuserpoint camera
  9866.  
  9867. gfx3 bdtret1
  9868.  
  9869. attachtextid attach_50cal
  9870. crosshair 50cal.tga
  9871. hudicon h_Btret.tga
  9872.  
  9873. flags auto
  9874. flags Emplaced
  9875. flags Thermal
  9876. flags ForceScoped
  9877. flags sighted
  9878. flags ShowElevation
  9879. flags FixVerticalOfst
  9880.  
  9881. pos -66 0 -157 0 0 0
  9882.  
  9883. scope_max_zero 10 50 200 1
  9884.  
  9885. scope_max_mag 8 8
  9886. scope_min_mag 2
  9887.  
  9888. sights stkr_irn.tga 0 0 1023 767 blend
  9889. sights pip_2.tga 384 321 639 448 blend
  9890.  
  9891. action "idle"
  9892. function wpn_std_idle
  9893. anim anim_wpn_idle
  9894. end
  9895.  
  9896. action "fire"
  9897. soundsetend GS_50CAL
  9898. delayend auto
  9899. anim anim_wpn_fire
  9900. particle Effect_MiniMuz
  9901. particleuserpoint mflash01
  9902. end
  9903.  
  9904. action "recoil"
  9905. delayend 5
  9906. function wpn_std_recoil
  9907. particle Effect_50Calcasing
  9908. particleuserpoint bcasing01
  9909. end
  9910.  
  9911. action "reload"
  9912. delayend 0
  9913. function wpn_std_reload
  9914. end
  9915.  
  9916. action "empty"
  9917. soundset DRY_MG
  9918. delayend 0
  9919. function wpn_std_empty
  9920. end
  9921.  
  9922. action "switchto"
  9923. delaystart 1
  9924. delayend 1
  9925. function wpn_std_switchto
  9926. end
  9927.  
  9928. action "switchfrom"
  9929. delaystart 1
  9930. delayend 1
  9931. function wpn_std_switchfrom
  9932. end
  9933.  
  9934. action "overheated"
  9935. anim anim_wpn_idle
  9936. delaystart 1
  9937. delayend 1
  9938. function wpn_std_emptyidle
  9939. particleuserpoint heat
  9940. particle fx_overheat1
  9941. end
  9942.  
  9943. end
  9944.  
  9945. weapon "WPN_EMP50TRI"
  9946. category 11
  9947. rank 5
  9948. statid 905
  9949.  
  9950. round_type "50cal_a"
  9951. clipsize -1
  9952. startrounds 500
  9953. error 0.063 0.063 0.063 0.063 0.063 0.063
  9954. targetpitchmax 45
  9955. targetpitchmin 45
  9956. targetyawrange 180
  9957.  
  9958. vmacrotoken 50cal
  9959. launchuserpoint camera
  9960.  
  9961. heat_values 3,5
  9962. heat_effects heat, .5, 30, 60
  9963.  
  9964.  
  9965. animadm b50_1st
  9966. gfx1 H50_1st
  9967.  
  9968. attachtextid attach_50cal
  9969. crosshair 50cal.tga
  9970. hudicon h_50cal.tga
  9971.  
  9972. flags auto
  9973. flags Emplaced
  9974.  
  9975.  
  9976. pos -66 0 -157 0 0 0
  9977. scope_max_zero 1 100 100 1
  9978.  
  9979. action "idle"
  9980. function wpn_std_idle
  9981. anim anim_wpn_idle
  9982. end
  9983.  
  9984. action "fire"
  9985. anim anim_wpn_fire
  9986. soundsetend GS_50CAL
  9987. delayend auto
  9988. function wpn_std_fire
  9989. particle Effect_MiniMuz
  9990. particleuserpoint mflash01
  9991. end
  9992.  
  9993. action "recoil"
  9994. delayend 1
  9995. function wpn_std_recoil
  9996. particle Effect_50Calcasing
  9997. particleuserpoint bcasing
  9998. end
  9999.  
  10000. action "reload"
  10001. delayend 0
  10002. function wpn_std_reload
  10003. end
  10004.  
  10005. action "empty"
  10006. soundset DRY_MG
  10007. delayend 0
  10008. function wpn_std_empty
  10009. end
  10010.  
  10011. action "switchto"
  10012. delaystart 1
  10013. delayend 1
  10014. function wpn_std_switchto
  10015. end
  10016.  
  10017. action "switchfrom"
  10018. delaystart 1
  10019. delayend 1
  10020. function wpn_std_switchfrom
  10021. end
  10022.  
  10023. action "overheated"
  10024. anim anim_wpn_idle
  10025. delaystart 1
  10026. delayend 1
  10027. function wpn_std_emptyidle
  10028. particleuserpoint heat
  10029. particle fx_overheat1
  10030. end
  10031.  
  10032. end
  10033.  
  10034. weapon "WPN_EMPKORD"
  10035. category 11
  10036. rank 6
  10037. statid 906
  10038.  
  10039. round_type "50cal_a"
  10040. clipsize 100
  10041. startrounds 500
  10042. error 0.063 0.063 0.063 0.063 0.063 0.063
  10043. targetpitchmax 15
  10044. targetpitchmin 45
  10045. targetyawrange 180
  10046.  
  10047. vmacrotoken 50cal
  10048. launchuserpoint camera
  10049.  
  10050. heat_values 2,4
  10051. heat_effects heat, .5, 30, 60
  10052.  
  10053. animadm b50_1st
  10054. gfx3 t8050cal
  10055.  
  10056. attachtextid attach_kord
  10057. crosshair 50cal.tga
  10058. hudicon h_50cal.tga
  10059.  
  10060. flags auto
  10061. flags Emplaced
  10062. flags Sighted
  10063.  
  10064. farpinfo 100 1
  10065.  
  10066. pos -66 0 -157 0 0 0
  10067. scope_max_zero 1 100 100 1
  10068. scope_max_mag 2
  10069.  
  10070.  
  10071. action "idle"
  10072. function wpn_std_idle
  10073. anim anim_wpn_idle
  10074. end
  10075.  
  10076. action "fire"
  10077. anim anim_wpn_fire
  10078. soundsetend GS_50CAL
  10079. delayend auto
  10080. function wpn_std_fire
  10081. particle Effect_MiniMuz
  10082. particleuserpoint mflash01
  10083. end
  10084.  
  10085. action "recoil"
  10086. delayend 1
  10087. soundsetend GF_MGUN_CASING
  10088. function wpn_std_recoil
  10089. particle Effect_50Calcasing
  10090. particleuserpoint bcasing
  10091. end
  10092.  
  10093. action "reload"
  10094. delayend 0
  10095. function wpn_std_reload
  10096. end
  10097.  
  10098. action "empty"
  10099. soundset DRY_MG
  10100. delayend 0
  10101. function wpn_std_empty
  10102. end
  10103.  
  10104. action "switchto"
  10105. delaystart 1
  10106. delayend 1
  10107. function wpn_std_switchto
  10108. end
  10109.  
  10110. action "switchfrom"
  10111. delaystart 1
  10112. delayend 1
  10113. function wpn_std_switchfrom
  10114. end
  10115.  
  10116. action "overheated"
  10117. anim anim_wpn_idle
  10118. delaystart 1
  10119. delayend 1
  10120. function wpn_std_emptyidle
  10121. particleuserpoint heat
  10122. particle fx_overheat1
  10123. end
  10124.  
  10125. end
  10126.  
  10127. weapon "WPN_UG50cal"
  10128. category 11
  10129. rank 7
  10130. statid 907
  10131.  
  10132. round_type "50cal_a"
  10133. clipsize 100
  10134. startrounds 500
  10135. error 0.063 0.063 0.063 0.063 0.063 0.063
  10136. targetpitchmax 45
  10137. targetpitchmin 45
  10138. targetyawrange 180
  10139.  
  10140. vmacrotoken 50cal
  10141. launchuserpoint camera
  10142.  
  10143. animadm b50_1st
  10144. gfx1 H50_1st
  10145.  
  10146. attachtextid attach_50cal
  10147. crosshair 50cal.tga
  10148. hudicon h_50cal.tga
  10149.  
  10150. flags auto
  10151. flags Emplaced
  10152.  
  10153. farpinfo 100 1
  10154.  
  10155. pos -66 0 -157 0 0 0
  10156. scope_max_zero 1 100 100 1
  10157.  
  10158. heat_values 3,5
  10159. heat_effects heat, .5, 30, 60
  10160.  
  10161. action "idle"
  10162. function wpn_std_idle
  10163. anim anim_wpn_idle
  10164. end
  10165.  
  10166. action "fire"
  10167. anim anim_wpn_fire
  10168. soundsetend GS_50CAL
  10169. delayend auto
  10170. function wpn_std_fire
  10171. particle Effect_MiniMuz
  10172. particleuserpoint mflash01
  10173. end
  10174.  
  10175. action "recoil"
  10176. delayend 1
  10177. function wpn_std_recoil
  10178. particle Effect_50Calcasing
  10179. particleuserpoint bcasing
  10180. end
  10181.  
  10182. action "reload"
  10183. delayend 0
  10184. function wpn_std_reload
  10185. end
  10186.  
  10187. action "empty"
  10188. soundset DRY_MG
  10189. delayend 0
  10190. function wpn_std_empty
  10191. end
  10192.  
  10193. action "switchto"
  10194. delaystart 1
  10195. delayend 1
  10196. function wpn_std_switchto
  10197. end
  10198.  
  10199. action "switchfrom"
  10200. delaystart 1
  10201. delayend 1
  10202. function wpn_std_switchfrom
  10203. end
  10204.  
  10205. action "overheated"
  10206. anim anim_wpn_idle
  10207. delaystart 1
  10208. delayend 1
  10209. function wpn_std_emptyidle
  10210. particleuserpoint heat
  10211. particle fx_overheat1
  10212. end
  10213.  
  10214. end
  10215.  
  10216. weapon "WPN_EMPLCD50NA"
  10217. category 11
  10218. rank 8
  10219. statid 908
  10220.  
  10221. round_type "50cal_a"
  10222. clipsize 100
  10223. startrounds 500
  10224. error 0.063 0.063 0.063 0.063 0.063 0.063
  10225. targetpitchmax 15
  10226. targetpitchmin 45
  10227. targetyawrange 180
  10228.  
  10229. vmacrotoken 50cal
  10230. launchuserpoint camera
  10231.  
  10232. heat_values 3,5
  10233. heat_effects heat, .5, 30, 60
  10234.  
  10235.  
  10236. animadm b50_1st
  10237. gfx1 H50_1st
  10238.  
  10239. attachtextid attach_50cal
  10240. crosshair 50cal.tga
  10241. hudicon h_50cal.tga
  10242.  
  10243. flags auto
  10244. flags Emplaced
  10245.  
  10246. farpinfo 100 1
  10247.  
  10248. pos -66 0 -157 0 0 0
  10249. scope_max_zero 1 100 100 1
  10250.  
  10251.  
  10252. action "idle"
  10253. function wpn_std_idle
  10254. anim anim_wpn_idle
  10255. end
  10256.  
  10257. action "fire"
  10258. anim anim_wpn_fire
  10259. soundsetend GS_50CAL
  10260. delayend auto
  10261. function wpn_std_fire
  10262. particle Effect_MiniMuz
  10263. particleuserpoint mflash01
  10264. end
  10265.  
  10266. action "recoil"
  10267. delayend 1
  10268. soundsetend GF_MGUN_CASING
  10269. function wpn_std_recoil
  10270. particle Effect_50Calcasing
  10271. particleuserpoint bcasing
  10272. end
  10273.  
  10274. action "reload"
  10275. delayend 0
  10276. function wpn_std_reload
  10277. end
  10278.  
  10279. action "empty"
  10280. soundset DRY_MG
  10281. delayend 0
  10282. function wpn_std_empty
  10283. end
  10284.  
  10285. action "switchto"
  10286. delaystart 1
  10287. delayend 1
  10288. function wpn_std_switchto
  10289. end
  10290.  
  10291. action "switchfrom"
  10292. delaystart 1
  10293. delayend 1
  10294. function wpn_std_switchfrom
  10295. end
  10296.  
  10297. action "overheated"
  10298. anim anim_wpn_idle
  10299. delaystart 1
  10300. delayend 1
  10301. function wpn_std_emptyidle
  10302. particleuserpoint heat
  10303. particle fx_overheat1
  10304. end
  10305.  
  10306. end
  10307.  
  10308. weapon "WPN_EMP50TRI180"
  10309. category 11
  10310. rank 9
  10311. statid 909
  10312.  
  10313. round_type "50cal_a"
  10314. clipsize -1
  10315. startrounds 500
  10316. error 0.063 0.063 0.063 0.063 0.063 0.063
  10317. targetpitchmax 45
  10318. targetpitchmin 45
  10319. targetyawrange 90
  10320.  
  10321. vmacrotoken 50cal
  10322. launchuserpoint camera
  10323.  
  10324. heat_values 3,5
  10325. heat_effects heat, .5, 30, 60
  10326.  
  10327.  
  10328. animadm b50_1st
  10329. gfx1 H50_1st
  10330.  
  10331. attachtextid attach_50cal
  10332. crosshair 50cal.tga
  10333. hudicon h_50cal.tga
  10334.  
  10335. flags auto
  10336. flags Emplaced
  10337.  
  10338.  
  10339. pos -66 0 -157 0 0 0
  10340. scope_max_zero 1 100 100 1
  10341.  
  10342.  
  10343. action "idle"
  10344. function wpn_std_idle
  10345. anim anim_wpn_idle
  10346. end
  10347.  
  10348. action "fire"
  10349. anim anim_wpn_fire
  10350. soundsetend GS_50CAL
  10351. delayend auto
  10352. function wpn_std_fire
  10353. particle Effect_MiniMuz
  10354. particleuserpoint mflash01
  10355. end
  10356.  
  10357. action "recoil"
  10358. delayend 1
  10359. function wpn_std_recoil
  10360. particle Effect_50Calcasing
  10361. particleuserpoint bcasing
  10362. end
  10363.  
  10364. action "reload"
  10365. delayend 0
  10366. function wpn_std_reload
  10367. end
  10368.  
  10369. action "empty"
  10370. soundset DRY_MG
  10371. delayend 0
  10372. function wpn_std_empty
  10373. end
  10374.  
  10375. action "switchto"
  10376. delaystart 1
  10377. delayend 1
  10378. function wpn_std_switchto
  10379. end
  10380.  
  10381. action "switchfrom"
  10382. delaystart 1
  10383. delayend 1
  10384. function wpn_std_switchfrom
  10385. end
  10386.  
  10387. action "overheated"
  10388. anim anim_wpn_idle
  10389. delaystart 1
  10390. delayend 1
  10391. function wpn_std_emptyidle
  10392. particleuserpoint heat
  10393. particle fx_overheat1
  10394. end
  10395.  
  10396. end
  10397.  
  10398. weapon "WPN_WEAKAIMINI"
  10399. category 11
  10400. rank 10
  10401. statid 910
  10402.  
  10403. round_type "wkminirnds"
  10404. clipsize 1000
  10405. startrounds 2000
  10406. error 0.063 0.063 0.063 0.063 0.063 0.063
  10407. targetpitchmax 75
  10408. targetpitchmin 12
  10409. targetyawrange 75
  10410.  
  10411. launchuserpoint camera
  10412.  
  10413. attachtextid attach_minigun
  10414.  
  10415. vmacrotoken mg
  10416. scope_max_zero 1 100 100 1
  10417. crosshair 50cal.tga
  10418. hudicon h_minign.tga
  10419.  
  10420. flags auto
  10421. flags Emplaced
  10422. flags Sighted
  10423.  
  10424. farpinfo 100 1
  10425.  
  10426. scope_max_mag 2
  10427.  
  10428. pos -6 -14 -205 0 0 0
  10429.  
  10430. soundhead GS_MINIHEAD
  10431. soundfireloop LP_GS_MINIGUN
  10432. soundtrailoff GS_MINITAIL
  10433.  
  10434.  
  10435. action "idle"
  10436. function wpn_std_idle
  10437. anim anim_wpn_idle
  10438. end
  10439.  
  10440. action "fire"
  10441. soundsetend GF_MGUN_CASING
  10442. delayend 0
  10443. function wpn_std_fire
  10444. particle Effect_MiniMuz
  10445. particleuserpoint mflash01
  10446. end
  10447.  
  10448. action "recoil"
  10449. delaystart 0
  10450. delayend 7
  10451. function wpn_std_recoil
  10452. particle Effect_50Calcasing
  10453. particleuserpoint bcasing
  10454. end
  10455.  
  10456. action "reload"
  10457. delayend 0
  10458. function wpn_std_reload
  10459. end
  10460.  
  10461. action "empty"
  10462. soundset DRY_MINI
  10463. delayend 0
  10464. function wpn_std_empty
  10465. end
  10466.  
  10467. action "switchto"
  10468. delaystart 1
  10469. delayend 1
  10470. function wpn_std_switchto
  10471. end
  10472.  
  10473. action "switchfrom"
  10474. delaystart 1
  10475. delayend 1
  10476. function wpn_std_switchfrom
  10477. end
  10478.  
  10479. action "overheated"
  10480. anim anim_wpn_idle
  10481. delaystart 1
  10482. delayend 1
  10483. function wpn_std_emptyidle
  10484. particleuserpoint heat
  10485. particle fx_overheat1
  10486. end
  10487. end
  10488.  
  10489. weapon "WPN_EMPLCDHUM"
  10490. category 11
  10491. rank 11
  10492. statid 911
  10493.  
  10494. round_type "MK19nade"
  10495. clipsize 10
  10496. startrounds 50
  10497. error 0.5 0.5 0.5 0.5 0.5 0.5
  10498. targetpitchmax 45
  10499. targetpitchmin 90
  10500. targetyawrange 180
  10501.  
  10502. launchuserpoint camera
  10503. crosshair coma20mm.tga
  10504. hudicon h_mk19.tga
  10505.  
  10506. attachtextid attach_mk19
  10507.  
  10508. vmacrotoken mk19
  10509. scope_max_zero 1 100 100 1
  10510. flags auto
  10511. flags Emplaced
  10512. flags 2DImpact
  10513. flags Monitor
  10514.  
  10515. farpinfo 100 1
  10516.  
  10517. pos -6 -14 -205 0 0 0
  10518.  
  10519. heat_values 7,5
  10520. heat_effect heat, .5, 30, 60
  10521.  
  10522. action "idle"
  10523. function wpn_std_idle
  10524. anim anim_wpn_idle
  10525. end
  10526.  
  10527. action "fire"
  10528. soundsetend GS_EMP_GLAUNCH
  10529. delayend 1
  10530. function wpn_std_fire
  10531. particle Effect_MK19Muz
  10532. particleuserpoint mflash01
  10533. end
  10534.  
  10535. action "recoil"
  10536. delayend 30
  10537. function wpn_std_recoil
  10538. particle Effect_Grencasing
  10539. particleuserpoint bcasing
  10540. end
  10541.  
  10542. action "reload"
  10543. delayend 300
  10544. function wpn_std_reload
  10545. end
  10546.  
  10547. action "empty"
  10548. soundset DRY_AT4
  10549. delayend 0
  10550. function wpn_std_empty
  10551. end
  10552.  
  10553. action "switchto"
  10554. delaystart 1
  10555. delayend 1
  10556. function wpn_std_switchto
  10557. end
  10558.  
  10559. action "switchfrom"
  10560. delaystart 1
  10561. delayend 1
  10562. function wpn_std_switchfrom
  10563. end
  10564.  
  10565. action "overheated"
  10566. anim anim_wpn_idle
  10567. delaystart 1
  10568. delayend 1
  10569. function wpn_std_emptyidle
  10570. particleuserpoint heat
  10571. particle fx_overheat1
  10572. end
  10573.  
  10574. end
  10575.  
  10576. weapon "WPN_EMPLCDBOT"
  10577. category 11
  10578. rank 12
  10579. statid 912
  10580.  
  10581. round_type "MK19nade"
  10582. clipsize 10
  10583. startrounds 50
  10584. error 0.5 0.5 0.5 0.5 0.5 0.5
  10585. targetpitchmax 45
  10586. targetpitchmin 90
  10587. targetyawrange 90
  10588.  
  10589. launchuserpoint camera
  10590. crosshair coma20mm.tga
  10591. hudicon h_mk19.tga
  10592.  
  10593. attachtextid attach_mk19
  10594.  
  10595. vmacrotoken mk19
  10596. scope_max_zero 1 100 100 1
  10597. flags auto
  10598. flags Emplaced
  10599. flags 2DImpact
  10600. flags Monitor
  10601.  
  10602. farpinfo 100 1
  10603.  
  10604. pos -6 -14 -205 0 0 0
  10605.  
  10606. heat_values 7,5
  10607. heat_effect heat, .5, 30, 60
  10608.  
  10609. action "idle"
  10610. function wpn_std_idle
  10611. anim anim_wpn_idle
  10612. end
  10613.  
  10614. action "fire"
  10615. soundsetend GS_EMP_GLAUNCH
  10616. delayend 1
  10617. function wpn_std_fire
  10618. particle Effect_MK19Muz
  10619. particleuserpoint mflash01
  10620. end
  10621.  
  10622. action "recoil"
  10623. delayend 30
  10624. function wpn_std_recoil
  10625. particle Effect_Grencasing
  10626. particleuserpoint bcasing
  10627. end
  10628.  
  10629. action "reload"
  10630. delayend 300
  10631. function wpn_std_reload
  10632. end
  10633.  
  10634. action "empty"
  10635. soundset DRY_AT4
  10636. delayend 0
  10637. function wpn_std_empty
  10638. end
  10639.  
  10640. action "switchto"
  10641. delaystart 1
  10642. delayend 1
  10643. function wpn_std_switchto
  10644. end
  10645.  
  10646. action "switchfrom"
  10647. delaystart 1
  10648. delayend 1
  10649. function wpn_std_switchfrom
  10650. end
  10651.  
  10652. action "overheated"
  10653. anim anim_wpn_idle
  10654. delaystart 1
  10655. delayend 1
  10656. function wpn_std_emptyidle
  10657. particleuserpoint heat
  10658. particle fx_overheat1
  10659. end
  10660.  
  10661. end
  10662.  
  10663. weapon "WPN_EMP50BOT180"
  10664. category 11
  10665. rank 13
  10666. statid 913
  10667.  
  10668. round_type "50cal_a"
  10669. clipsize -1
  10670. startrounds 500
  10671. error 0.063 0.063 0.063 0.063 0.063 0.063
  10672. targetpitchmax 45
  10673. targetpitchmin 45
  10674. targetyawrange 90
  10675.  
  10676. vmacrotoken 50cal
  10677. launchuserpoint camera
  10678.  
  10679. heat_values 3,5
  10680. heat_effects heat, .5, 30, 60
  10681.  
  10682.  
  10683. animadm b50_1st
  10684. gfx1 H50_1st
  10685.  
  10686. attachtextid attach_50cal
  10687. crosshair 50cal.tga
  10688. hudicon h_50cal.tga
  10689.  
  10690. flags auto
  10691. flags Emplaced
  10692.  
  10693.  
  10694. pos -66 0 -157 0 0 0
  10695. scope_max_zero 1 100 100 1
  10696.  
  10697. action "idle"
  10698. function wpn_std_idle
  10699. anim anim_wpn_idle
  10700. end
  10701.  
  10702. action "fire"
  10703. anim anim_wpn_fire
  10704. soundsetend GS_50CAL
  10705. delayend auto
  10706. function wpn_std_fire
  10707. particle Effect_MiniMuz
  10708. particleuserpoint mflash01
  10709. end
  10710.  
  10711. action "recoil"
  10712. delayend 1
  10713. function wpn_std_recoil
  10714. particle Effect_50Calcasing
  10715. particleuserpoint bcasing
  10716. end
  10717.  
  10718. action "reload"
  10719. delayend 0
  10720. function wpn_std_reload
  10721. end
  10722.  
  10723. action "empty"
  10724. soundset DRY_MG
  10725. delayend 0
  10726. function wpn_std_empty
  10727. end
  10728.  
  10729. action "switchto"
  10730. delaystart 1
  10731. delayend 1
  10732. function wpn_std_switchto
  10733. end
  10734.  
  10735. action "switchfrom"
  10736. delaystart 1
  10737. delayend 1
  10738. function wpn_std_switchfrom
  10739. end
  10740.  
  10741. action "overheated"
  10742. anim anim_wpn_idle
  10743. delaystart 1
  10744. delayend 1
  10745. function wpn_std_emptyidle
  10746. particleuserpoint heat
  10747. particle fx_overheat1
  10748. end
  10749.  
  10750. end
  10751.  
  10752. weapon "WPN_EMPLCDSUV"
  10753. category 11
  10754. rank 14
  10755. statid 914
  10756.  
  10757. round_type "MK19nade"
  10758. clipsize 10
  10759. startrounds 50
  10760. error 0.5 0.5 0.5 0.5 0.5 0.5
  10761. targetpitchmax 45
  10762. targetpitchmin 90
  10763. targetyawrange 180
  10764.  
  10765. launchuserpoint camera
  10766. crosshair coma20mm.tga
  10767. hudicon h_mk19.tga
  10768.  
  10769. attachtextid attach_mk19
  10770.  
  10771. vmacrotoken mk19
  10772. scope_max_zero 1 100 100 1
  10773. flags auto
  10774. flags Emplaced
  10775.  
  10776. farpinfo 100 1
  10777.  
  10778. pos -6 -14 -205 0 0 0
  10779.  
  10780.  
  10781. heat_values 7,5
  10782. heat_effect heat, .5, 30, 60
  10783.  
  10784. action "idle"
  10785. function wpn_std_idle
  10786. anim anim_wpn_idle
  10787. end
  10788.  
  10789. action "fire"
  10790. soundsetend GS_EMP_GLAUNCH
  10791. delayend 1
  10792. function wpn_std_fire
  10793. particle Effect_MK19Muz
  10794. particleuserpoint mflash01
  10795. end
  10796.  
  10797. action "recoil"
  10798. delayend 30
  10799. function wpn_std_recoil
  10800. particle Effect_Grencasing
  10801. particleuserpoint bcasing
  10802. end
  10803.  
  10804. action "reload"
  10805. delayend 300
  10806. function wpn_std_reload
  10807. end
  10808.  
  10809. action "empty"
  10810. soundset DRY_AT4
  10811. delayend 0
  10812. function wpn_std_empty
  10813. end
  10814.  
  10815. action "switchto"
  10816. delaystart 1
  10817. delayend 1
  10818. function wpn_std_switchto
  10819. end
  10820.  
  10821. action "switchfrom"
  10822. delaystart 1
  10823. delayend 1
  10824. function wpn_std_switchfrom
  10825. end
  10826.  
  10827. action "overheated"
  10828. anim anim_wpn_idle
  10829. delaystart 1
  10830. delayend 1
  10831. function wpn_std_emptyidle
  10832. particleuserpoint heat
  10833. particle fx_overheat1
  10834. end
  10835.  
  10836. end
  10837.  
  10838. weapon "WPN_EMPLCD50SUV"
  10839. category 11
  10840. rank 15
  10841. statid 915
  10842.  
  10843. round_type "50cal_a"
  10844. clipsize 200
  10845. startrounds 600
  10846. error 0.063 0.063 0.063 0.063 0.063 0.063
  10847. targetpitchmax 15
  10848. targetpitchmin 45
  10849. targetyawrange 180
  10850.  
  10851. vmacrotoken 50cal
  10852. launchuserpoint camera
  10853.  
  10854. animadm b50_1st
  10855. gfx1 H50_1st
  10856.  
  10857. attachtextid attach_50cal
  10858. crosshair 50cal.tga
  10859. hudicon h_50cal.tga
  10860.  
  10861.  
  10862. flags Sighted
  10863. flags auto
  10864.  
  10865. farpinfo 100 1
  10866.  
  10867. pos -66 0 -157 0 0 0
  10868. scope_max_zero 1 100 100 1
  10869.  
  10870. heat_values 3,5
  10871. heat_effects heat, .5, 30, 60
  10872.  
  10873. action "idle"
  10874. function wpn_std_idle
  10875. anim anim_wpn_idle
  10876. end
  10877.  
  10878. action "fire"
  10879. anim anim_wpn_fire
  10880. soundsetend GS_50CAL
  10881. delayend auto
  10882. function wpn_std_fire
  10883. particle Effect_MiniMuz
  10884. particleuserpoint mflash01
  10885. end
  10886.  
  10887. action "recoil"
  10888. delayend 1
  10889. soundsetend GF_MGUN_CASING
  10890. function wpn_std_recoil
  10891. particle Effect_50Calcasing
  10892. particleuserpoint bcasing
  10893. end
  10894.  
  10895. action "reload"
  10896. delayend 0
  10897. function wpn_std_reload
  10898. end
  10899.  
  10900. action "empty"
  10901. soundset DRY_MG
  10902. delayend 0
  10903. function wpn_std_empty
  10904. end
  10905.  
  10906. action "switchto"
  10907. delaystart 1
  10908. delayend 1
  10909. function wpn_std_switchto
  10910. end
  10911.  
  10912. action "switchfrom"
  10913. delaystart 1
  10914. delayend 1
  10915. function wpn_std_switchfrom
  10916. end
  10917.  
  10918. action "overheated"
  10919. anim anim_wpn_idle
  10920. delaystart 1
  10921. delayend 1
  10922. function wpn_std_emptyidle
  10923. particleuserpoint heat
  10924. particle fx_overheat1
  10925. end
  10926. end
  10927.  
  10928. weapon "WPN_EMINIDFLT"
  10929. category 11
  10930. rank 16
  10931. statid 916
  10932.  
  10933. round_type "minirnds_ah6"
  10934. clipsize 1000
  10935. startrounds 1000
  10936. error 0.5 0.5 0.5 0.5 0.5 0.5
  10937. targetpitchmax 75
  10938. targetpitchmin 12
  10939. targetyawrange 75
  10940.  
  10941. launchuserpoint bullet
  10942.  
  10943. hudclipgfx 0 0 H_clip.tga
  10944. hudrndgfx 4 0 3 0 25 H_round.tga
  10945.  
  10946. attachtextid attach_minigun
  10947.  
  10948. farpinfo 100 1
  10949.  
  10950. heat_values .5,5
  10951. heat_effects heat, .5, 30, 60
  10952.  
  10953. crosshair 50cal.tga
  10954. hudicon h_minign.tga
  10955.  
  10956. flags auto
  10957. flags Emplaced
  10958.  
  10959. pos -6 -14 -205 0 0 0
  10960.  
  10961. soundhead GS_MINIHEAD
  10962. soundfireloop LP_GS_MINIGUN
  10963. soundtrailoff GS_MINITAIL
  10964.  
  10965.  
  10966. action "idle"
  10967. function wpn_std_idle
  10968. anim anim_wpn_idle
  10969. end
  10970.  
  10971. action "fire"
  10972. soundsetend GF_MGUN_CASING
  10973. delayend 1
  10974. function wpn_std_fire
  10975. particle Effect_MiniMuz
  10976. particleuserpoint mflash01
  10977. end
  10978.  
  10979. action "recoil"
  10980. delaystart 0
  10981. delayend 1
  10982. function wpn_std_recoil
  10983. particle Effect_50Calcasing
  10984. particleuserpoint bcasing
  10985. end
  10986.  
  10987. action "reload"
  10988. delayend 0
  10989. function wpn_std_reload
  10990. end
  10991.  
  10992. action "empty"
  10993. soundset DRY_MINI
  10994. delayend 0
  10995. function wpn_std_empty
  10996. end
  10997.  
  10998. action "switchto"
  10999. delaystart 1
  11000. delayend 1
  11001. function wpn_std_switchto
  11002. end
  11003.  
  11004. action "switchfrom"
  11005. delaystart 1
  11006. delayend 1
  11007. function wpn_std_switchfrom
  11008. end
  11009. end
  11010.  
  11011. weapon "WPN_HELOROCKET"
  11012. category 11
  11013. rank 17
  11014. statid 917
  11015.  
  11016. round_type "ROCKET"
  11017. clipsize 32
  11018. startrounds 32
  11019. error 0.5 0.5 0.5 0.5 0.5 0.5
  11020. targetpitchmax 5
  11021. targetpitchmin 5
  11022. targetyawrange 5
  11023.  
  11024. hudclipgfx 0 0 H_clip.tga
  11025. hudrndgfx 4 0 4 0 1 H_round.tga
  11026.  
  11027. launchuserpoint bullet
  11028. vmacrotoken mg
  11029.  
  11030. farpinfo 3 1
  11031.  
  11032. ammoclass CLASS_70MM_ROCKET 1
  11033.  
  11034. attachtextid attach_gunner
  11035.  
  11036. crosshair rockpip2.tga
  11037. hudicon h_rocket.tga
  11038.  
  11039. flags auto
  11040. flags Emplaced
  11041. flags sighted
  11042. flags ForceScoped
  11043. flags showhudpip
  11044.  
  11045.  
  11046. sights helo_irn.tga 0 0 1023 767 blend
  11047. sights 50cal.tga 480 351 543 416 blend
  11048.  
  11049. pos -6 -14 -205 0 0 0
  11050.  
  11051.  
  11052. action "idle"
  11053. function wpn_std_idle
  11054. anim anim_wpn_idle
  11055. end
  11056.  
  11057. action "fire"
  11058. soundset GS_HELOROCKET
  11059. delayend 0
  11060. function wpn_std_fire
  11061. particle Effect_rocketLaunch
  11062. particleuserpoint mflash01
  11063. end
  11064.  
  11065. action "recoil"
  11066. delaystart 0
  11067. delayend 30
  11068. function wpn_std_recoil
  11069. end
  11070.  
  11071. action "reload"
  11072. delayend 0
  11073. function wpn_std_reload
  11074. end
  11075.  
  11076. action "empty"
  11077. soundset DRY_MINI
  11078. delayend 0
  11079. function wpn_std_empty
  11080. end
  11081.  
  11082. action "switchto"
  11083. delaystart 1
  11084. delayend 1
  11085. function wpn_std_switchto
  11086. end
  11087.  
  11088. action "switchfrom"
  11089. delaystart 1
  11090. delayend 1
  11091. function wpn_std_switchfrom
  11092. end
  11093. end
  11094.  
  11095. weapon "WPN_ROCKTDFLT"
  11096. category 11
  11097. rank 18
  11098. statid 918
  11099.  
  11100. round_type "ROCKET"
  11101. clipsize 32
  11102. startrounds 32
  11103. error 0.5 0.5 0.5 0.5 0.5 0.5
  11104. targetpitchmax 5
  11105. targetpitchmin 5
  11106. targetyawrange 5
  11107.  
  11108. hudclipgfx 0 0 H_clip.tga
  11109. hudrndgfx 4 0 4 0 1 H_round.tga
  11110.  
  11111. launchuserpoint bullet
  11112.  
  11113.  
  11114. farpinfo 3 1
  11115.  
  11116. ammoclass CLASS_70MM_ROCKET 1
  11117.  
  11118. attachtextid attach_minigun
  11119.  
  11120. crosshair 50cal.tga
  11121. hudicon h_rocket.tga
  11122.  
  11123. flags auto
  11124. flags Emplaced
  11125. flags sighted
  11126. flags ForceScoped
  11127. flags ShowElevation
  11128.  
  11129. sights helo_irn.tga 0 0 1023 767 blend
  11130. sights 50cal.tga 480 351 543 416 blend
  11131.  
  11132. pos -6 -14 -205 0 0 0
  11133.  
  11134.  
  11135. action "idle"
  11136. function wpn_std_idle
  11137. anim anim_wpn_idle
  11138. end
  11139.  
  11140. action "fire"
  11141. soundset GS_HELOROCKET
  11142. delayend 0
  11143. function wpn_std_fire
  11144. particle Effect_rocketLaunch
  11145. particleuserpoint mflash01
  11146. end
  11147.  
  11148. action "recoil"
  11149. delaystart 0
  11150. delayend 30
  11151. function wpn_std_recoil
  11152. end
  11153.  
  11154. action "reload"
  11155. delayend 0
  11156. function wpn_std_reload
  11157. end
  11158.  
  11159. action "empty"
  11160. soundset DRY_MINI
  11161. delayend 0
  11162. function wpn_std_empty
  11163. end
  11164.  
  11165. action "switchto"
  11166. delaystart 1
  11167. delayend 1
  11168. function wpn_std_switchto
  11169. end
  11170.  
  11171. action "switchfrom"
  11172. delaystart 1
  11173. delayend 1
  11174. function wpn_std_switchfrom
  11175. end
  11176. end
  11177.  
  11178. weapon "WPN_EMPLCDM60"
  11179. category 11
  11180. rank 19
  11181. statid 919
  11182.  
  11183. attachtextid attach_m60
  11184.  
  11185. loadout_menu_icon tbd.tga
  11186. loadout_menu_textid WEAP_SHORT_M60
  11187. loadout_menu_ttdesc WEAP_DESC_M60
  11188. weapon_class primary
  11189.  
  11190. round_type "AMMO_M60_762MM"
  11191.  
  11192. clipsize 200
  11193. startrounds 600
  11194. error 0.063 0.063 0.063 0.063 0.063 0.063
  11195. targetpitchmax 22
  11196. targetpitchmin 50
  11197. targetyawrange 120
  11198. ammoclass CLASS_762MMAUTO 1
  11199. launchuserpoint bullet
  11200.  
  11201. heat_values 3, 12
  11202. heat_effects heat, .5, 30, 60
  11203.  
  11204. flags auto
  11205. flags Sighted
  11206.  
  11207. farpinfo 100 1
  11208.  
  11209. scope_max_mag 2
  11210.  
  11211. sights M60_irn.tga 163 75 858 767 blend
  11212.  
  11213. vmacrotoken m60
  11214. scope_max_zero 1 100 100 1
  11215. crosshair coma20mm.tga
  11216. hudicon H_m60.tga
  11217. hudclipgfx 0 0 H_clip.tga
  11218. hudrndgfx 6 0 3 0 5 H_round.tga
  11219.  
  11220. animadm Z60_1st
  11221.  
  11222. gfx1 M60_1st
  11223.  
  11224. pos 7.25, 1.31, -209.00 2.750, 1.250, 0.000
  11225. tpos -0.20, 24.59, -209.23 359.750, 2.750, 0.500
  11226.  
  11227. action "idle"
  11228. delayend auto
  11229. anim anim_wpn_idle
  11230. function wpn_std_idle
  11231. end
  11232.  
  11233. action "emptyidle"
  11234. delayend auto
  11235. anim anim_wpn_idle
  11236. function wpn_std_idle
  11237. end
  11238.  
  11239.  
  11240. action "fire"
  11241. delayend 7
  11242. soundsetend GS_MG_M60
  11243. anim anim_wpn_fire
  11244. function wpn_std_fire
  11245. particle Effect_M60MF
  11246. particleuserpoint mflash01
  11247. end
  11248.  
  11249. action "recoil"
  11250. delayend 0
  11251. anim anim_wpn_recoil
  11252. function wpn_std_recoil
  11253. particle Effect_M60Cas
  11254. particleuserpoint bcasing
  11255. end
  11256.  
  11257. action "reload"
  11258. delayend auto
  11259. soundset GF_M60_RL
  11260. anim anim_wpn_reload
  11261. function wpn_std_reload
  11262. end
  11263.  
  11264. action "empty"
  11265. delaystart 0
  11266. delayend auto
  11267. soundset DRY_MG
  11268. anim anim_wpn_empty
  11269. function wpn_std_empty
  11270. end
  11271.  
  11272. action "switchto"
  11273. delaystart 1
  11274. delayend 1
  11275. anim anim_wpn_switchto
  11276. function wpn_std_switchto
  11277. soundset GF_MG_ST
  11278. end
  11279.  
  11280. action "switchfrom"
  11281. delaystart 1
  11282. delayend 1
  11283. anim anim_wpn_switchfrom
  11284. function wpn_std_switchfrom
  11285. soundset GF_MG_SF
  11286. end
  11287.  
  11288. action "switchrank"
  11289. delaystart 1
  11290. delayend 1
  11291. anim anim_wpn_switchrank
  11292. function wpn_std_switchrank
  11293. end
  11294. end
  11295.  
  11296. weapon "WPN_BTRTURRET"
  11297. category 11
  11298. rank 20
  11299. statid 920
  11300.  
  11301. round_type "30MM"
  11302. clipsize 1000
  11303. startrounds 1000
  11304. error 0.063 0.063 0.063 0.063 0.063 0.063
  11305. targetpitchmax 5
  11306. targetpitchmin 45
  11307. targetyawrange 180
  11308.  
  11309. launchuserpoint camera
  11310.  
  11311. vmacrotoken 30mm
  11312.  
  11313. gfx3 Eturret
  11314.  
  11315. crosshair 50cal.tga
  11316. hudicon h_etret.tga
  11317.  
  11318. heat_values 1,5
  11319. heat_effects heat, .5, 30, 60
  11320.  
  11321. attachtextid attach_KPVT //attach_30mmturret
  11322.  
  11323. flags auto
  11324. flags Emplaced
  11325. flags sighted
  11326. flags ForceScoped
  11327. flags ShowElevation
  11328. flags Monitor
  11329. flags FixVerticalOfst
  11330. flags 2DImpact
  11331.  
  11332. farpinfo 100 1
  11333.  
  11334. scope_max_zero 20 50 200
  11335. scope_max_mag 10
  11336. scope_min_mag 2
  11337.  
  11338.  
  11339. sights helo_irn.tga 0 0 1023 767 blend
  11340. sights pip_3.tga 384 321 639 448 blend
  11341.  
  11342. pos -16 0 -155 0 0 0
  11343.  
  11344. action "idle"
  11345. function wpn_std_idle
  11346. anim anim_wpn_idle
  11347. end
  11348.  
  11349. action "fire"
  11350. anim anim_wpn_fire
  11351. soundsetend GS_30MM
  11352. delayend auto
  11353. function wpn_std_fire
  11354. particle Effect_ETurret
  11355. particleuserpoint mflash01
  11356. end
  11357.  
  11358. action "recoil"
  11359. delayend 12
  11360. function wpn_std_recoil
  11361. particle Effect_ETurretSmoke
  11362. particleuserpoint mflash01
  11363. end
  11364.  
  11365. action "reload"
  11366. delayend 0
  11367. function wpn_std_reload
  11368. end
  11369.  
  11370. action "empty"
  11371. soundset DRY_MG
  11372. delayend 0
  11373. function wpn_std_empty
  11374. end
  11375.  
  11376. action "switchto"
  11377. delaystart 1
  11378. delayend 1
  11379. function wpn_std_switchto
  11380. end
  11381.  
  11382. action "switchfrom"
  11383. delaystart 1
  11384. delayend 1
  11385. function wpn_std_switchfrom
  11386. end
  11387. end
  11388.  
  11389.  
  11390. weapon "WPN_STRYKERTURRET"
  11391. category 11
  11392. rank 21
  11393. statid 921
  11394.  
  11395. round_type "50cal"
  11396. clipsize 1000
  11397. startrounds 1000
  11398. error 0.063 0.063 0.063 0.063 0.063 0.063
  11399. targetpitchmax 5
  11400. targetpitchmin 45
  11401. targetyawrange 180
  11402.  
  11403. vmacrotoken 50cal
  11404.  
  11405. launchuserpoint camera
  11406.  
  11407. gfx3 Eturret2
  11408.  
  11409. heat_values 1,5
  11410. heat_effects heat, .5, 30, 60
  11411.  
  11412. crosshair 50cal.tga
  11413. hudicon h_etret2.tga
  11414.  
  11415. attachtextid attach_50cal
  11416.  
  11417. flags auto
  11418. flags Emplaced
  11419. flags sighted
  11420. flags ForceScoped
  11421. flags ShowElevation
  11422. flags Monitor
  11423. flags FixVerticalOfst
  11424. flags 2DImpact
  11425.  
  11426. farpinfo 100 1
  11427.  
  11428. scope_max_zero 20 50 200
  11429. scope_max_mag 10
  11430. scope_min_mag 2
  11431.  
  11432. sights stkr_irn.tga 0 0 1023 767 blend
  11433. sights pip_2.tga 384 321 639 448 blend
  11434.  
  11435.  
  11436.  
  11437. pos -16 0 -155 0 0 0
  11438. Tpos -16 0 -155 0 0 0
  11439.  
  11440. action "idle"
  11441. function wpn_std_idle
  11442. anim anim_wpn_idle
  11443. end
  11444.  
  11445. action "fire"
  11446. anim anim_wpn_fire
  11447. soundsetend GS_50CAL
  11448. delayend auto
  11449. function wpn_std_fire
  11450. particle Effect_ETurret
  11451. particleuserpoint mflash01
  11452. end
  11453.  
  11454. action "recoil"
  11455. delayend 8
  11456. function wpn_std_recoil
  11457. particle Effect_ETurretSmoke
  11458. particleuserpoint mflash01
  11459. end
  11460.  
  11461. action "reload"
  11462. delayend 0
  11463. function wpn_std_reload
  11464. end
  11465.  
  11466. action "empty"
  11467. soundset DRY_MG
  11468. delayend 0
  11469. function wpn_std_empty
  11470. end
  11471.  
  11472. action "switchto"
  11473. delaystart 1
  11474. delayend 1
  11475. function wpn_std_switchto
  11476. end
  11477.  
  11478. action "switchfrom"
  11479. delaystart 1
  11480. delayend 1
  11481. function wpn_std_switchfrom
  11482. end
  11483. end
  11484.  
  11485. weapon "WPN_M1TURRET"
  11486. category 11
  11487. rank 22
  11488. statid 922
  11489.  
  11490. round_type "M1Round"
  11491. clipsize 1
  11492. startrounds 40
  11493. error 0.063 0.063 0.063 0.063 0.063 0.063
  11494. targetpitchmax 10
  11495. targetpitchmin 45
  11496. targetyawrange 180
  11497.  
  11498. vmacrotoken gunn
  11499.  
  11500. emplacedstance 5
  11501.  
  11502. launchuserpoint camera
  11503.  
  11504. heat_values 100, 17 ;//10,5
  11505. heat_effects heat, .5, 30, 60
  11506.  
  11507. crosshair 50cal.tga
  11508. commandersX UiGunner.tga
  11509. hudicon h_etret3.tga
  11510.  
  11511. hudclipgfx 0 0 H_clip.tga
  11512. hudrndgfx 7 0 6 0 2 H_round.tga
  11513.  
  11514. attachtextid attach_M1Turret
  11515.  
  11516. farpinfo 4 1
  11517.  
  11518. ;// flags Monitor
  11519. flags 2DImpact
  11520. flags sighted
  11521. flags ShowRange
  11522. flags Emplaced
  11523. flags ForceScoped
  11524. flags ShowElevation
  11525. flags ShowComander
  11526. flags NoCardSwitch
  11527.  
  11528. scope_max_zero 10 100 200 1
  11529. scope_max_mag 10 2
  11530. scope_paralax_distance .814
  11531.  
  11532. sights helo_irn.tga 0 0 1023 767 blend
  11533. sights pip_5.tga 384 256 639 511 blend
  11534.  
  11535. pos -16 0 -155 0 0 0
  11536. Tpos -16 0 -155 0 0 0
  11537.  
  11538. action "idle"
  11539. function wpn_std_idle
  11540. anim anim_wpn_idle
  11541. end
  11542.  
  11543. action "fire"
  11544. anim anim_wpn_fire
  11545. soundsetend GS_TANK
  11546. delayend auto
  11547. function wpn_std_fire
  11548. particle fx_m1a1_muzz
  11549. particleuserpoint mflash01
  11550. action_value 10
  11551. end
  11552.  
  11553. action "recoil"
  11554. delaystart 1
  11555. delayend 30
  11556. function wpn_std_recoil
  11557. particle fx_m1a1_shckwv
  11558. particleuserpoint bcasing01
  11559. end
  11560.  
  11561. action "reload"
  11562. delaystart 100
  11563. delayend 256
  11564. soundset GF_TANK_RL
  11565. function wpn_std_reload
  11566. end
  11567.  
  11568. action "empty"
  11569. soundset DRY_MG
  11570. delayend 0
  11571. function wpn_std_empty
  11572. end
  11573.  
  11574. action "switchto"
  11575. delaystart 1
  11576. delayend 1
  11577. function wpn_std_switchto
  11578. end
  11579.  
  11580. action "switchfrom"
  11581. delaystart 1
  11582. delayend 1
  11583. function wpn_std_switchfrom
  11584. end
  11585. end
  11586.  
  11587.  
  11588. weapon "WPN_T80TURRET"
  11589. category 11
  11590. rank 23
  11591. statid 923
  11592.  
  11593. round_type "T80Round"
  11594. clipsize 1
  11595. startrounds 40
  11596. error 0.063 0.063 0.063 0.063 0.063 0.063
  11597. targetpitchmax 10
  11598. targetpitchmin 45
  11599. targetyawrange 180
  11600.  
  11601. vmacrotoken gunn
  11602.  
  11603. launchuserpoint camera
  11604.  
  11605. heat_values 100, 16 ;//9,5
  11606. heat_effects heat, .5, 30, 60
  11607.  
  11608. crosshair 50cal.tga
  11609. hudicon h_etret3.tga
  11610.  
  11611. hudclipgfx 0 0 H_clip.tga
  11612. hudrndgfx 7 0 6 0 2 H_round.tga
  11613.  
  11614. attachtextid attach_T80Turret
  11615.  
  11616. farpinfo 4 1
  11617.  
  11618. flags ShowRange
  11619. flags Sighted
  11620. flags Emplaced
  11621. flags ForceScoped
  11622. flags ShowElevation
  11623. flags ShowComander
  11624. flags NoCardSwitch
  11625. flags 2DImpact
  11626. ;// flags Monitor
  11627.  
  11628. scope_max_zero 10 100 300 1
  11629. scope_max_mag 10 2
  11630. scope_paralax_distance -.574
  11631.  
  11632. sights helo_irn.tga 0 0 1023 767 blend
  11633. sights pip_5.tga 384 256 639 511 blend
  11634.  
  11635.  
  11636. pos -16 0 -155 0 0 0
  11637. Tpos -16 0 -155 0 0 0
  11638.  
  11639. action "idle"
  11640. function wpn_std_idle
  11641. anim anim_wpn_idle
  11642. end
  11643.  
  11644. action "fire"
  11645. anim anim_wpn_fire
  11646. soundsetend GS_TANK
  11647. delayend auto
  11648. function wpn_std_fire
  11649. particle fx_m1a1_muzz
  11650. particleuserpoint mflash01
  11651. action_value 10
  11652. end
  11653.  
  11654. action "recoil"
  11655. delaystart 1
  11656. delayend 30
  11657. function wpn_std_recoil
  11658. particle fx_m1a1_shckwv
  11659. particleuserpoint bcasing01
  11660. end
  11661.  
  11662. action "reload"
  11663. delaystart 95
  11664. delayend 298
  11665. soundset GF_TANK_RL
  11666. function wpn_std_reload
  11667. end
  11668.  
  11669. action "empty"
  11670. soundset DRY_MG
  11671. delayend 0
  11672. function wpn_std_empty
  11673. end
  11674.  
  11675. action "switchto"
  11676. delaystart 1
  11677. delayend 1
  11678. function wpn_std_switchto
  11679. end
  11680.  
  11681. action "switchfrom"
  11682. delaystart 1
  11683. delayend 1
  11684. function wpn_std_switchfrom
  11685. end
  11686. end
  11687.  
  11688.  
  11689. weapon "WPN_QUAD50-1"
  11690. category 11
  11691. rank 24
  11692. statid 924
  11693.  
  11694. round_type "ANTIAIR"
  11695. clipsize -1
  11696. startrounds -1
  11697. error 0.5 0.5 0.5 0.5 0.5 0.5
  11698. targetpitchmax 5
  11699. targetpitchmin 75
  11700. targetyawrange 90
  11701.  
  11702. launchuserpoint bullet
  11703.  
  11704. hudclipgfx 0 0 H_clip.tga
  11705. hudrndgfx 4 0 3 0 25 H_round.tga
  11706.  
  11707. attachtextid attach_antiair
  11708.  
  11709. crosshair 50cal.tga
  11710. hudicon h_A50air.tga
  11711.  
  11712. farpinfo 100 1
  11713.  
  11714. flags auto
  11715. flags Emplaced
  11716.  
  11717. pos -6 -14 -205 0 0 0
  11718.  
  11719.  
  11720. heat_values 1,5
  11721. heat_effect heat, .5, 30, 60
  11722.  
  11723. action "idle"
  11724. function wpn_std_idle
  11725. anim anim_wpn_idle
  11726. end
  11727.  
  11728. action "fire"
  11729. soundsetend GS_50CAL
  11730. delayend 1
  11731. function wpn_std_fire
  11732. particle Effect_MiniMuz
  11733. particleuserpoint mflash01
  11734. end
  11735.  
  11736. action "recoil"
  11737. delayend 1
  11738. function wpn_std_recoil
  11739. particle Effect_50Calcasing
  11740. particleuserpoint bcasing
  11741. end
  11742.  
  11743. action "reload"
  11744. delayend 0
  11745. function wpn_std_reload
  11746. end
  11747.  
  11748. action "empty"
  11749. soundset DRY_MG
  11750. delayend 0
  11751. function wpn_std_empty
  11752. end
  11753.  
  11754. action "switchto"
  11755. delaystart 1
  11756. delayend 1
  11757. function wpn_std_switchto
  11758. end
  11759.  
  11760. action "switchfrom"
  11761. delaystart 1
  11762. delayend 1
  11763. function wpn_std_switchfrom
  11764. end
  11765.  
  11766. action "overheated"
  11767. anim anim_wpn_idle
  11768. delaystart 1
  11769. delayend 1
  11770. function wpn_std_emptyidle
  11771. particleuserpoint heat
  11772. particle fx_overheat1
  11773. end
  11774.  
  11775. end
  11776.  
  11777. weapon "WPN_QUAD50-2"
  11778. category 11
  11779. rank 25
  11780. statid 925
  11781.  
  11782. round_type "ANTIAIR"
  11783. clipsize -1
  11784. startrounds -1
  11785. error 0.5 0.5 0.5 0.5 0.5 0.5
  11786. targetpitchmax 5
  11787. targetpitchmin 75
  11788. targetyawrange 180
  11789.  
  11790. launchuserpoint bullet
  11791.  
  11792. hudclipgfx 0 0 H_clip.tga
  11793. hudrndgfx 4 0 3 0 25 H_round.tga
  11794.  
  11795. attachtextid attach_antiair
  11796.  
  11797. crosshair 50cal.tga
  11798. hudicon h_A50air.tga
  11799.  
  11800. farpinfo 100 1
  11801.  
  11802. flags auto
  11803. flags Emplaced
  11804.  
  11805. pos -6 -14 -205 0 0 0
  11806.  
  11807.  
  11808. heat_values 1,5
  11809. heat_effect heat, .5, 30, 60
  11810.  
  11811. action "idle"
  11812. function wpn_std_idle
  11813. anim anim_wpn_idle
  11814. end
  11815.  
  11816. action "fire"
  11817. soundsetend GS_50CAL
  11818. delayend 1
  11819. function wpn_std_fire
  11820. particle Effect_MiniMuz
  11821. particleuserpoint mflash01
  11822. end
  11823.  
  11824. action "recoil"
  11825. delayend 1
  11826. function wpn_std_recoil
  11827. particle Effect_50Calcasing
  11828. particleuserpoint bcasing
  11829. end
  11830.  
  11831. action "reload"
  11832. delayend 0
  11833. function wpn_std_reload
  11834. end
  11835.  
  11836. action "empty"
  11837. soundset DRY_MG
  11838. delayend 0
  11839. function wpn_std_empty
  11840. end
  11841.  
  11842. action "switchto"
  11843. delaystart 1
  11844. delayend 1
  11845. function wpn_std_switchto
  11846. end
  11847.  
  11848. action "switchfrom"
  11849. delaystart 1
  11850. delayend 1
  11851. function wpn_std_switchfrom
  11852. end
  11853.  
  11854. action "overheated"
  11855. anim anim_wpn_idle
  11856. delaystart 1
  11857. delayend 1
  11858. function wpn_std_emptyidle
  11859. particleuserpoint heat
  11860. particle fx_overheat1
  11861. end
  11862.  
  11863. end
  11864.  
  11865. weapon "WPN_HELOGUN"
  11866. category 11
  11867. rank 26
  11868. statid 926
  11869.  
  11870. round_type "50cal"
  11871. clipsize 1100
  11872. startrounds 1100
  11873.  
  11874.  
  11875. error 0.063 0.063 0.063 0.063 0.063 0.063
  11876. targetpitchmax 15
  11877. targetpitchmin 45
  11878. targetyawrange 180
  11879.  
  11880. vmacrotoken mg
  11881. launchuserpoint camera
  11882.  
  11883. heat_values 2,5
  11884. heat_effects heat, .5, 30, 60
  11885.  
  11886. hudclipgfx 0 0 H_clip.tga
  11887. hudrndgfx 6 0 4 0 34 H_round.tga
  11888.  
  11889. attachtextid attach_gunner
  11890. crosshair 50cal.tga
  11891. hudicon h_30mm.tga
  11892.  
  11893. farpinfo 100 1
  11894.  
  11895.  
  11896. flags auto
  11897. flags Emplaced
  11898. flags sighted
  11899. flags ForceScoped
  11900. flags ShowRange
  11901. flags ShowElevation
  11902. scope_max_zero 20 50 200
  11903. scope_max_mag 32
  11904. scope_min_mag 1
  11905.  
  11906.  
  11907. sights Pip_6hg.tga 0 0 1023 767 blend
  11908. sights helo_irn.tga 0 0 1023 767 blend
  11909.  
  11910. pos -66 0 -157 0 0 0
  11911.  
  11912.  
  11913. action "idle"
  11914. function wpn_std_idle
  11915. anim anim_wpn_idle
  11916. end
  11917.  
  11918. action "fire"
  11919. soundsetend GS_M230
  11920. delayend 1
  11921. function wpn_std_fire
  11922. particle Effect_MiniMuz
  11923. particleuserpoint mflash01
  11924. end
  11925.  
  11926. action "recoil"
  11927. delaystart 0
  11928. delayend 7
  11929. soundsetend GF_MGUN_CASING
  11930. function wpn_std_recoil
  11931. particle Effect_50Calcasing
  11932. particleuserpoint bcasing
  11933. end
  11934.  
  11935. action "reload"
  11936. delayend 0
  11937. function wpn_std_reload
  11938. end
  11939.  
  11940. action "empty"
  11941. soundset DRY_MG
  11942. delayend 0
  11943. function wpn_std_empty
  11944. end
  11945.  
  11946. action "switchto"
  11947. delaystart 1
  11948. delayend 1
  11949. function wpn_std_switchto
  11950. end
  11951.  
  11952. action "switchfrom"
  11953. delaystart 1
  11954. delayend 1
  11955. function wpn_std_switchfrom
  11956. end
  11957. end
  11958.  
  11959.  
  11960. weapon "WPN_MAVRICKA"
  11961. category 11
  11962. rank 27
  11963. statid 927
  11964.  
  11965. round_type "SAM"
  11966. clipsize 8
  11967. startrounds 8
  11968. error 0.5 0.5 0.5 0.5 0.5 0.5
  11969. targetpitchmax 75
  11970. targetpitchmin 12
  11971. targetyawrange 75
  11972.  
  11973. hudclipgfx 0 0 H_clip.tga
  11974. hudrndgfx 11 0 15 0 1 H_round.tga
  11975.  
  11976. launchuserpoint bullet
  11977.  
  11978. ammoclass CLASS_STINGER 1
  11979.  
  11980. attachtextid attach_minigun
  11981.  
  11982. crosshair 50cal.tga
  11983. hudicon H_AAMIC.tga
  11984.  
  11985. farpinfo 4 5
  11986.  
  11987. flags auto
  11988. flags Emplaced
  11989. flags ViewLock
  11990.  
  11991.  
  11992. pos -6 -14 -205 0 0 0
  11993.  
  11994. action "idle"
  11995. function wpn_std_idle
  11996. anim anim_wpn_idle
  11997. end
  11998.  
  11999. action "emptyidle"
  12000. delayend 1
  12001. delaystart 1
  12002. anim anim_wpn_empty_idle
  12003. function wpn_std_emptyidle
  12004. end
  12005.  
  12006. action "fire"
  12007. delayend 0
  12008. soundset GS_STINGER
  12009. function wpn_std_fire
  12010. particle Effect_at4mf
  12011. particleuserpoint mflash01
  12012. end
  12013.  
  12014. action "recoil"
  12015. delaystart 0
  12016. delayend 30
  12017. function wpn_std_recoil
  12018. end
  12019.  
  12020. action "reload"
  12021. delayend 0
  12022. function wpn_std_reload
  12023. end
  12024.  
  12025. action "empty"
  12026. soundset DRY_AT4
  12027. delayend 0
  12028. function wpn_std_empty
  12029. end
  12030.  
  12031. action "switchto"
  12032. delaystart 1
  12033. delayend 1
  12034. function wpn_std_switchto
  12035. end
  12036.  
  12037. action "switchfrom"
  12038. delaystart 1
  12039. delayend 1
  12040. function wpn_std_switchfrom
  12041. end
  12042. end
  12043.  
  12044. weapon "WPN_HELLFIRE"
  12045. category 11
  12046. rank 28
  12047. statid 928
  12048.  
  12049.  
  12050. round_type "JAVELINa"
  12051. clipsize 16
  12052. startrounds 16
  12053. error 0 0 0 0 0 0 //0.5 0.5 0.5 0.5 0.5 0.5
  12054. targetpitchmax 75
  12055. targetpitchmin 12
  12056. targetyawrange 75
  12057.  
  12058. hudclipgfx 0 0 H_clip.tga
  12059. hudrndgfx 6 0 8 0 1 H_round.tga
  12060.  
  12061. launchuserpoint bullet
  12062.  
  12063. ammoclass CLASS_JAVELIN 1
  12064.  
  12065. attachtextid attach_gunner
  12066. crosshair helTDbox.tga
  12067. hudicon h_rocket.tga
  12068. farpinfo 4 5
  12069.  
  12070. heat_values 70, 5
  12071. heat_effects heat, .5, 30, 60
  12072.  
  12073. flags auto
  12074. flags Emplaced
  12075. flags Sighted
  12076. flags ForceScoped
  12077. flags showhudpip
  12078. flags ShowRange
  12079. flags ViewLock
  12080. flags 2DImpact
  12081. flags Thermal
  12082.  
  12083. scope_max_zero 20 50 0 0
  12084. scope_max_mag 30
  12085. scope_min_mag 2
  12086.  
  12087. soundlockedtone TONE_LOCKJAV
  12088.  
  12089. sights Pip_6hh.tga 0 0 1023 767 blend
  12090. sights helo2_irn.tga 0 0 1023 767 blend
  12091.  
  12092. pos -6 -14 -205 0 0 0
  12093.  
  12094. action "idle"
  12095. function wpn_std_idle
  12096. anim anim_wpn_idle
  12097. end
  12098.  
  12099. action "emptyidle"
  12100. delayend 1
  12101. delaystart 1
  12102. anim anim_wpn_empty_idle
  12103. function wpn_std_emptyidle
  12104. end
  12105.  
  12106. action "fire"
  12107. delayend 0
  12108. soundset GS_STINGER
  12109. function wpn_std_fire
  12110. particle Effect_at4mf
  12111. particleuserpoint mflash01
  12112. end
  12113.  
  12114. action "recoil"
  12115. delaystart 0
  12116. delayend 30
  12117. function wpn_std_recoil
  12118. end
  12119.  
  12120. action "reload"
  12121. delayend 0
  12122. soundset GF_AT4_RL
  12123. function wpn_std_reload
  12124. soundset GF_AT4_REC
  12125. end
  12126.  
  12127. action "empty"
  12128. soundset DRY_AT4
  12129. delayend 0
  12130. function wpn_std_empty
  12131. end
  12132.  
  12133. action "switchto"
  12134. delaystart 1
  12135. delayend 1
  12136. function wpn_std_switchto
  12137. end
  12138.  
  12139. action "switchfrom"
  12140. delaystart 1
  12141. delayend 1
  12142. function wpn_std_switchfrom
  12143. end
  12144. end
  12145.  
  12146. weapon "WPN_Howit"
  12147. category 11
  12148. rank 29
  12149. statid 929
  12150.  
  12151. round_type "AMMO_Howit"
  12152. clipsize 1
  12153. startrounds 40
  12154. error 0.063 0.063 0.063 0.063 0.063 0.063
  12155. targetpitchmax 10
  12156. targetpitchmin 70 ;//45
  12157. targetyawrange 130
  12158.  
  12159. vmacrotoken gunn
  12160.  
  12161. emplacedstance 5
  12162.  
  12163. launchuserpoint bullet
  12164.  
  12165. heat_values 20, 1 ;//heat_values 100, 20
  12166. heat_effects heat, .5, 30, 60
  12167.  
  12168. crosshair 50cal.tga
  12169. hudicon H_howit.tga
  12170.  
  12171. hudclipgfx 0 0 H_clip.tga
  12172. hudrndgfx 7 0 6 0 2 H_round.tga
  12173.  
  12174. attachtextid attach_BCannon1
  12175.  
  12176. farpinfo 4 1
  12177.  
  12178. ;// flags Monitor
  12179. flags 2DImpact
  12180. flags sighted
  12181. flags ShowRange
  12182. flags Emplaced
  12183. flags ForceScoped
  12184. flags ShowElevation
  12185. flags NoCardSwitch
  12186. flags ShowImpactDist
  12187. flags UseDesignator
  12188. flags UseSpreadTwo
  12189.  
  12190. scope_max_zero 10 100 200
  12191. scope_max_mag 2
  12192. scope_min_mag 2
  12193.  
  12194. sights helo_irn.tga 0 0 1023 767 blend
  12195. sights pip_4.tga 173 51 848 713 blend
  12196.  
  12197. pos -16 0 -155 0 0 0
  12198. Tpos -16 0 -155 0 0 0
  12199.  
  12200. action "idle"
  12201. function wpn_std_idle
  12202. anim anim_wpn_idle
  12203. end
  12204.  
  12205. action "fire"
  12206. anim anim_wpn_fire
  12207. soundsetend GS_TANK
  12208. delayend auto
  12209. function wpn_std_fire
  12210. particle fx_m1a1_muzz
  12211. particleuserpoint mflash
  12212. action_value 10
  12213. end
  12214.  
  12215. action "recoil"
  12216. delaystart 1
  12217. delayend 30
  12218. function wpn_std_recoil
  12219. particle fx_m1a1_shckwv
  12220. particleuserpoint bcasing
  12221. end
  12222.  
  12223. action "reload"
  12224. delaystart 100
  12225. delayend 256
  12226. soundset GF_TANK_RL
  12227. function wpn_std_reload
  12228. end
  12229.  
  12230. action "empty"
  12231. soundset DRY_MG
  12232. delayend 0
  12233. function wpn_std_empty
  12234. end
  12235.  
  12236. action "switchto"
  12237. delaystart 1
  12238. delayend 1
  12239. function wpn_std_switchto
  12240. end
  12241.  
  12242. action "switchfrom"
  12243. delaystart 1
  12244. delayend 1
  12245. function wpn_std_switchfrom
  12246. end
  12247. end
  12248.  
  12249.  
  12250. weapon "WPN_ZIS"
  12251. category 11
  12252. rank 30
  12253. statid 930
  12254.  
  12255. round_type "T80Round"
  12256. clipsize -1
  12257. startrounds -1
  12258. error 0.063 0.063 0.063 0.063 0.063 0.063
  12259. targetpitchmax 5
  12260. targetpitchmin 10
  12261. targetyawrange 30
  12262.  
  12263. vmacrotoken gunn
  12264.  
  12265. emplacedstance 5
  12266.  
  12267. launchuserpoint bullet
  12268.  
  12269. crosshair 50cal.tga
  12270. hudicon H_zis01.tga
  12271.  
  12272. hudclipgfx 0 0 H_clip.tga
  12273. hudrndgfx 7 0 6 0 2 H_round.tga
  12274.  
  12275. attachtextid attach_zis
  12276.  
  12277. farpinfo 4 1
  12278.  
  12279. flags Monitor
  12280. flags 2DImpact
  12281. flags sighted
  12282. flags ShowRange
  12283. flags Emplaced
  12284. flags ForceScoped
  12285. flags ShowElevation
  12286. flags NoCardSwitch
  12287.  
  12288. scope_max_zero 10 100 200
  12289. scope_max_mag 2
  12290. scope_min_mag 2
  12291.  
  12292. sights bmd_pip2.tga 175 61 848 713 blend
  12293.  
  12294. pos -16 0 -155 0 0 0
  12295. Tpos -16 0 -155 0 0 0
  12296.  
  12297. action "idle"
  12298. function wpn_std_idle
  12299. anim anim_wpn_idle
  12300. end
  12301.  
  12302. action "fire"
  12303. anim anim_wpn_fire
  12304. soundsetend GS_TANK
  12305. delayend auto
  12306. function wpn_std_fire
  12307. particle fx_m1a1_muzz
  12308. particleuserpoint mflash01
  12309. action_value 10
  12310. end
  12311.  
  12312. action "recoil"
  12313. delaystart 120
  12314. delayend 120
  12315. function wpn_std_recoil
  12316. particle fx_m1a1_shckwv
  12317. particleuserpoint bcasing01
  12318. end
  12319.  
  12320. action "reload"
  12321. delaystart 100
  12322. delayend 256
  12323. soundset GF_TANK_RL
  12324. function wpn_std_reload
  12325. end
  12326.  
  12327. action "empty"
  12328. soundset DRY_MG
  12329. delayend 0
  12330. function wpn_std_empty
  12331. end
  12332.  
  12333. action "switchto"
  12334. delaystart 1
  12335. delayend 1
  12336. function wpn_std_switchto
  12337. end
  12338.  
  12339. action "switchfrom"
  12340. delaystart 1
  12341. delayend 1
  12342. function wpn_std_switchfrom
  12343. end
  12344. end
  12345.  
  12346. weapon "WPN_HELOROCKET2"
  12347. category 11
  12348. rank 31
  12349. statid 931
  12350.  
  12351. round_type "ROCKET"
  12352. clipsize 32
  12353. startrounds 32
  12354. error 0.5 0.5 0.5 0.5 0.5 0.5
  12355. targetpitchmax 5
  12356. targetpitchmin 5
  12357. targetyawrange 5
  12358.  
  12359. hudclipgfx 0 0 H_clip.tga
  12360. hudrndgfx 4 0 4 0 1 H_round.tga
  12361.  
  12362. launchuserpoint bullet
  12363. vmacrotoken mg
  12364.  
  12365. farpinfo 3 1
  12366.  
  12367. ammoclass CLASS_70MM_ROCKET 1
  12368.  
  12369. attachtextid attach_gunner
  12370.  
  12371. crosshair rockpip2.tga
  12372. hudicon h_rocket.tga
  12373.  
  12374. flags auto
  12375. flags Emplaced
  12376. flags Sighted
  12377. flags ForceScoped
  12378. flags showhudpip
  12379. flags ShowRange
  12380. flags ShowElevation
  12381. flags ViewLock
  12382. flags showhudpip
  12383.  
  12384.  
  12385. sights helo_irn.tga 0 0 1023 767 blend
  12386. sights Pip_6a.tga 497 369 528 400 blend
  12387.  
  12388. pos -6 -14 -205 0 0 0
  12389.  
  12390.  
  12391. action "idle"
  12392. function wpn_std_idle
  12393. anim anim_wpn_idle
  12394. end
  12395.  
  12396. action "fire"
  12397. soundset GS_HELOROCKET
  12398. delayend 0
  12399. function wpn_std_fire
  12400. particle Effect_rocketLaunch
  12401. particleuserpoint mflash01
  12402. end
  12403.  
  12404. action "recoil"
  12405. delaystart 0
  12406. delayend 30
  12407. function wpn_std_recoil
  12408. end
  12409.  
  12410. action "reload"
  12411. delayend 0
  12412. function wpn_std_reload
  12413. end
  12414.  
  12415. action "empty"
  12416. soundset DRY_MINI
  12417. delayend 0
  12418. function wpn_std_empty
  12419. end
  12420.  
  12421. action "switchto"
  12422. delaystart 1
  12423. delayend 1
  12424. function wpn_std_switchto
  12425. end
  12426.  
  12427. action "switchfrom"
  12428. delaystart 1
  12429. delayend 1
  12430. function wpn_std_switchfrom
  12431. end
  12432. end
  12433.  
  12434.  
  12435. //_; ========================================================NEW========================================================
  12436.  
  12437.  
  12438. weapon "WPN_SPAAG"
  12439. category 11
  12440. rank 32
  12441. statid 932
  12442.  
  12443. round_type "ANTIAIR"
  12444. clipsize 1000
  12445. startrounds 1000
  12446. error 0.15 0.25 0.15 0.15 0.15 0.15
  12447. targetpitchmax 5
  12448. targetpitchmin 60
  12449. targetyawrange 180
  12450.  
  12451. launchuserpoint camera
  12452. vmacrotoken mg
  12453.  
  12454. scope_max_zero 1 100 100 1
  12455. scope_max_mag 4
  12456. scope_min_mag 2
  12457.  
  12458. sights AA_sight.tga 0 0 1023 767 blend
  12459. sights helo_irn.tga 0 0 1023 767 blend
  12460.  
  12461. hudclipgfx 0 0 H_clip.tga
  12462. hudrndgfx 8 0 3 0 25 H_round.tga
  12463. attachtextid attach_antiair
  12464.  
  12465. crosshair coma20mm.tga
  12466. hudicon h_minign.tga
  12467.  
  12468. farpinfo 50 1
  12469.  
  12470. flags auto
  12471. flags Emplaced
  12472. flags Sighted
  12473. flags ForceScoped
  12474. flags Monitor
  12475. flags ShowComander
  12476. flags onlylockscoped
  12477.  
  12478. soundlockedtone TONE_LOCKSTING
  12479.  
  12480. pos -6 -14 -205 0 0 0
  12481.  
  12482. heat_values 2,7 //.5,6
  12483. heat_effect heat, .5, 30, 60
  12484.  
  12485. action "idle"
  12486. function wpn_std_idle
  12487. anim anim_wpn_idle
  12488. end
  12489.  
  12490. action "fire"
  12491. soundsetend GS_30MM ;//GS_20mmIC
  12492. delaystart 0
  12493. delayend auto
  12494. function wpn_std_fire
  12495. particle Effect_MiniMuz
  12496. particleuserpoint mflash01
  12497. end
  12498.  
  12499. action "recoil"
  12500. delaystart 0
  12501. delayend 3
  12502. function wpn_std_recoil
  12503. particle Effect_50Calcasing ;//Effect_rocketLaunch
  12504. particleuserpoint bcasing
  12505. end
  12506.  
  12507. action "reload"
  12508. delaystart 100
  12509. delayend 270
  12510. function wpn_std_reload
  12511. end
  12512.  
  12513. action "empty"
  12514. soundset DRY_MINI
  12515. delayend 0
  12516. function wpn_std_empty
  12517. end
  12518.  
  12519. action "switchto"
  12520. delaystart 1
  12521. delayend 1
  12522. function wpn_std_switchto
  12523. end
  12524.  
  12525. action "switchfrom"
  12526. delaystart 1
  12527. delayend 1
  12528. function wpn_std_switchfrom
  12529. end
  12530.  
  12531. action "overheated"
  12532. anim anim_wpn_idle
  12533. delaystart 1
  12534. delayend 1
  12535. function wpn_std_emptyidle
  12536. particleuserpoint heat
  12537. particle fx_overheat1
  12538. end
  12539.  
  12540. end
  12541.  
  12542.  
  12543. weapon "WPN_TNUKEL"
  12544. category 11
  12545. rank 33
  12546. statid 933
  12547.  
  12548. round_type "NUKE_Howit"
  12549. clipsize 1
  12550. startrounds 1
  12551. error 0.063 0.063 0.063 0.063 0.063 0.063
  12552. targetpitchmax -26
  12553. targetpitchmin 85
  12554. targetyawrange 180
  12555.  
  12556. launchuserpoint bullet
  12557.  
  12558. vmacrotoken 50cal
  12559.  
  12560. emplacedstance 5
  12561.  
  12562. crosshair 50cal.tga
  12563. hudicon M_scud.tga
  12564.  
  12565. attachtextid attach_nuke
  12566. farpinfo 4 1
  12567.  
  12568. flags Monitor
  12569. flags 2DImpact
  12570. flags ShowRange
  12571. flags Emplaced
  12572. flags NoCardSwitch
  12573. flags ShowImpactDist
  12574. flags UseDesignator
  12575. flags UseSpreadTwo
  12576.  
  12577. scope_max_zero 20 50 200
  12578. scope_max_mag 30
  12579. scope_min_mag 2
  12580.  
  12581. heat_values 100, 7
  12582.  
  12583. sights stkr_irn.tga 0 0 1023 767 blend
  12584. sights pip_2.tga 384 321 639 448 blend
  12585.  
  12586. pos -16 0 -155 0 0 0
  12587. tpos -16 0 -155 0 0 0
  12588.  
  12589. action "idle"
  12590. function wpn_std_idle
  12591. anim anim_wpn_idle
  12592. end
  12593.  
  12594. action "fire"
  12595. anim anim_wpn_fire
  12596. soundsetend GS_AT4
  12597. delayend auto
  12598. function wpn_std_fire
  12599. particle fx_m1a1_muzz ;//Effect_at4mf
  12600. particleuserpoint mflash01
  12601. action_value 10
  12602. end
  12603.  
  12604. action "recoil"
  12605. delaystart 1
  12606. delayend 30
  12607. function wpn_std_recoil
  12608. particle fx_m1a1_shckwv
  12609. particleuserpoint bcasing01
  12610. end
  12611.  
  12612. action "reload"
  12613. delaystart 100
  12614. delayend 790 ;// was 307
  12615. ;//soundset GF_TANK_RL
  12616. function wpn_std_reload
  12617. end
  12618.  
  12619. action "empty"
  12620. soundset DRY_MG
  12621. delayend 0
  12622. function wpn_std_empty
  12623. end
  12624.  
  12625. action "switchto"
  12626. delaystart 1
  12627. delayend 1
  12628. function wpn_std_switchto
  12629. end
  12630.  
  12631. action "switchfrom"
  12632. delaystart 1
  12633. delayend 1
  12634. function wpn_std_switchfrom
  12635. end
  12636. end
  12637.  
  12638.  
  12639. weapon "WPN_KPVT"
  12640. category 11
  12641. rank 34
  12642. statid 934
  12643.  
  12644. round_type "20mm"
  12645. clipsize 250
  12646. startrounds 750
  12647. error 0.063 0.063 0.063 0.063 0.063 0.063
  12648. targetpitchmax 7
  12649. targetpitchmin 20
  12650. targetyawrange 180
  12651.  
  12652. vmacrotoken 30mm
  12653.  
  12654. emplacedstance 5
  12655.  
  12656. launchuserpoint camera
  12657.  
  12658. crosshair 50cal.tga
  12659. hudicon h_etret.tga
  12660.  
  12661. heat_values 4, 9 ;// was 1, 5
  12662. heat_effects heat, .5, 30, 60
  12663.  
  12664. attachtextid attach_30mmturret ;//attach_KPVT
  12665.  
  12666. farpinfo 50 1
  12667.  
  12668. flags auto
  12669. flags Monitor
  12670. flags 2DImpact
  12671. flags sighted
  12672. flags ShowRange
  12673. flags Emplaced
  12674. flags ForceScoped
  12675. flags ShowElevation
  12676. flags NoCardSwitch
  12677.  
  12678. scope_max_zero 10 100 200
  12679. scope_max_mag 4
  12680. scope_min_mag 2
  12681.  
  12682. sights tow_pip.tga 0 0 1023 767 blend
  12683. sights bmd_pip2.tga 175 61 848 713 blend
  12684.  
  12685. hudclipgfx 0 0 H_clip.tga
  12686. hudrndgfx 4 0 4 0 8 H_round.tga
  12687.  
  12688. pos -16 0 -155 0 0 0
  12689. Tpos -16 0 -155 0 0 0
  12690.  
  12691. action "idle"
  12692. function wpn_std_idle
  12693. anim anim_wpn_idle
  12694. end
  12695.  
  12696. action "fire"
  12697. anim anim_wpn_fire
  12698. soundsetend GS_20mmIC
  12699. delayend 1
  12700. function wpn_std_fire
  12701. particle Effect_MiniMuz
  12702. particleuserpoint mflash01
  12703. end
  12704.  
  12705. action "recoil"
  12706. delayend 9
  12707. function wpn_std_recoil
  12708. particle Effect_50Calcasing
  12709. particleuserpoint bcasing01
  12710. end
  12711.  
  12712. action "reload"
  12713. delaystart 100
  12714. delayend 270
  12715. soundset GF_ICMG_RL
  12716. function wpn_std_reload
  12717. end
  12718.  
  12719. action "empty"
  12720. soundset DRY_MG
  12721. delayend 0
  12722. function wpn_std_empty
  12723. end
  12724.  
  12725. action "switchto"
  12726. delaystart 1
  12727. delayend 1
  12728. function wpn_std_switchto
  12729. end
  12730.  
  12731. action "switchfrom"
  12732. delaystart 1
  12733. delayend 1
  12734. function wpn_std_switchfrom
  12735. end
  12736. end
  12737.  
  12738.  
  12739. weapon "WPN_TOW1"
  12740. category 11
  12741. rank 35
  12742. statid 935
  12743.  
  12744. weapon_class primary
  12745. round_type "TOW"
  12746. clipsize 1
  12747. startrounds 10
  12748. error 0.063 0.063 0.063 0.063 0.063 0.063
  12749. targetpitchmax 12
  12750. targetpitchmin 20
  12751. targetyawrange 180
  12752.  
  12753. vmacrotoken gunn
  12754.  
  12755. launchuserpoint camera
  12756.  
  12757. ammoclass CLASS_JAVELIN 1
  12758.  
  12759. crosshair coma20mm.tga
  12760. hudicon H_wietT.tga
  12761.  
  12762. attachtextid attach_wietT
  12763.  
  12764. farpinfo 1 2
  12765.  
  12766. flags 2DImpact
  12767. flags sighted
  12768. flags ShowRange
  12769. flags Scoped
  12770. flags OnlyFireScoped
  12771. flags LaserBeam
  12772. flags ViewLock
  12773.  
  12774. soundlockedtone TONE_LOCKJAV
  12775.  
  12776. scope_max_mag 10
  12777. scope_min_mag 10
  12778.  
  12779. sights tow_pip.tga 0 0 1023 767 blend
  12780. sights Pip_6.tga 0 0 1023 767 blend
  12781.  
  12782. gfx3 sd_TOWg1
  12783.  
  12784. pos -16 0 -155 0 0 0
  12785. Tpos -16 0 -155 0 0 0
  12786.  
  12787. action "idle"
  12788. function wpn_std_idle
  12789. anim anim_wpn_idle
  12790. end
  12791.  
  12792. action "emptyidle"
  12793. delayend auto
  12794. anim anim_wpn_idle
  12795. function wpn_std_idle
  12796. end
  12797.  
  12798. action "fire"
  12799. delayend auto
  12800. soundsetend GS_AT4
  12801. anim anim_wpn_fire
  12802. function wpn_std_fire
  12803. particle Effect_at4mf
  12804. particleuserpoint mflash01
  12805. action_value 10
  12806. end
  12807.  
  12808. action "recoil"
  12809. delaystart 1
  12810. delayend 30
  12811. function wpn_std_recoil
  12812. particle fx_m1a1_muzz
  12813. particleuserpoint bcasing01
  12814. end
  12815.  
  12816. action "reload"
  12817. // delaystart 100
  12818. delayend 180 //256
  12819. soundset GF_M203G_RL ;//GF_AT4_RL
  12820. function wpn_std_reload ;//anim_wpn_reload
  12821. end
  12822.  
  12823. action "empty"
  12824. soundset DRY_AT4
  12825. delayend 0
  12826. function wpn_std_empty
  12827. end
  12828.  
  12829. action "switchto"
  12830. delaystart 1
  12831. delayend 1
  12832. function wpn_std_switchto
  12833. end
  12834.  
  12835. action "switchfrom"
  12836. delaystart 1
  12837. delayend 1
  12838. function wpn_std_switchfrom
  12839. end
  12840. end
  12841.  
  12842. weapon "WPN_SAM1"
  12843. category 11
  12844. rank 36
  12845. statid 936
  12846.  
  12847. round_type "SAM"
  12848. clipsize 4
  12849. startrounds 20
  12850. error 0.5 0.5 0.5 0.5 0.5 0.5
  12851. targetpitchmax 5
  12852. targetpitchmin 45
  12853. targetyawrange 180
  12854.  
  12855. hudclipgfx 0 0 H_clip.tga
  12856. hudrndgfx 10 0 36 0 1 H_round.tga ;// 4 0 4 0 1 H_round.tga
  12857.  
  12858. launchuserpoint camera
  12859.  
  12860. ammoclass CLASS_70MM_ROCKET 1
  12861.  
  12862. attachtextid attach_SAM ;// attach_gunner
  12863.  
  12864. crosshair 50cal.tga
  12865. hudicon h_AVG.tga
  12866.  
  12867. farpinfo 2 1
  12868.  
  12869. flags Monitor
  12870. flags 2DImpact
  12871. flags sighted
  12872. flags Emplaced
  12873. flags ForceScoped
  12874. flags ShowComander
  12875. flags NoCardSwitch
  12876. flags OnlyFireLocked
  12877. flags OnlyFireScoped
  12878. flags onlylockscoped
  12879.  
  12880. soundlockedtone TONE_LOCKSTING
  12881.  
  12882. scope_max_mag 4
  12883. scope_min_mag 2
  12884.  
  12885. sights SAM_pip.tga 0 0 1023 767 blend ;//384 256 639 511 blend
  12886. sights SAM_irn.tga 0 0 1023 767 blend
  12887.  
  12888. pos -16 0 -155 0 0 0
  12889. Tpos -16 0 -155 0 0 0
  12890.  
  12891. action "idle"
  12892. function wpn_std_idle
  12893. anim anim_wpn_idle
  12894. end
  12895.  
  12896. action "idle"
  12897. function wpn_std_idle
  12898. anim anim_wpn_idle
  12899. end
  12900.  
  12901. action "emptyidle"
  12902. delayend 1
  12903. delaystart 1
  12904. anim anim_wpn_empty_idle
  12905. function wpn_std_emptyidle
  12906. end
  12907.  
  12908. action "fire"
  12909. anim anim_wpn_fire
  12910. delayend 0
  12911. soundset GS_STINGER
  12912. function wpn_std_fire
  12913. particle Effect_at4mf
  12914. particleuserpoint mflash01
  12915. end
  12916.  
  12917. action "recoil"
  12918. delaystart 20
  12919. delayend 20
  12920. function wpn_std_recoil
  12921. particle fx_m1a1_muzz
  12922. particleuserpoint bcasing01
  12923. end
  12924.  
  12925. action "reload"
  12926. delaystart 180 ;////////////////
  12927. delayend 260 ;//900
  12928. soundset GF_TANK_RL
  12929. function wpn_std_reload
  12930. end
  12931.  
  12932. action "empty"
  12933. soundset DRY_MG
  12934. delayend 0
  12935. function wpn_std_empty
  12936. end
  12937.  
  12938. action "switchto"
  12939. delaystart 1
  12940. delayend 1
  12941. function wpn_std_switchto
  12942. end
  12943.  
  12944. action "switchfrom"
  12945. delaystart 1
  12946. delayend 1
  12947. function wpn_std_switchfrom
  12948. end
  12949. end
  12950.  
  12951.  
  12952. weapon "WPN_FLAK"
  12953. category 11
  12954. rank 37
  12955. statid 937
  12956.  
  12957. round_type "flakrnd"
  12958. clipsize 12
  12959. startrounds 120
  12960. error 0.04 0.04 0.04 0.04 0.04 0.04
  12961. targetpitchmax 20
  12962. targetpitchmin 80
  12963. targetyawrange 180
  12964.  
  12965. vmacrotoken 50cal
  12966. launchuserpoint camera
  12967.  
  12968. heat_values 10,15
  12969. heat_effect heat, .5, 30, 60
  12970.  
  12971. attachtextid attach_antiair
  12972.  
  12973. crosshair coma24mm.tga
  12974. h_flak38.tga
  12975.  
  12976. flags auto
  12977. flags Emplaced
  12978. flags sighted
  12979. flags ForceScoped
  12980.  
  12981. scope_max_mag 2
  12982. scope_min_mag 2
  12983.  
  12984. // sights Pip_6.tga 0 0 1023 767 blend
  12985. // sights helo_irn.tga 0 0 1023 767 blend
  12986. // sights P90_pip.tga 384 256 639 511 blend
  12987. sights aaa_shld.tga 0 0 1023 767 blend
  12988.  
  12989. pos -16 0 -155 0 0 0
  12990.  
  12991. action "idle"
  12992. function wpn_std_idle
  12993. anim anim_wpn_idle
  12994. end
  12995.  
  12996. action "fire"
  12997. anim anim_wpn_fire
  12998. soundsetend GS_20mmIC
  12999. delayend 6
  13000. function wpn_std_fire
  13001. particle Effect_MiniMuz
  13002. particleuserpoint mflash
  13003. end
  13004.  
  13005. action "recoil"
  13006. delayend 9
  13007. function wpn_std_recoil
  13008. particle Effect_MiniMuz
  13009. particleuserpoint bcasing
  13010. end
  13011.  
  13012. action "reload"
  13013. delaystart 95
  13014. delayend 298
  13015. soundset GF_TANK_RL
  13016. function wpn_std_reload
  13017. end
  13018.  
  13019. action "empty"
  13020. soundset DRY_MG
  13021. delayend 0
  13022. function wpn_std_empty
  13023. end
  13024.  
  13025. action "switchto"
  13026. delaystart 1
  13027. delayend 1
  13028. function wpn_std_switchto
  13029. end
  13030.  
  13031. action "switchfrom"
  13032. delaystart 1
  13033. delayend 1
  13034. function wpn_std_switchfrom
  13035. end
  13036.  
  13037. action "overheated"
  13038. anim anim_wpn_idle
  13039. delaystart 1
  13040. delayend 1
  13041. function wpn_std_emptyidle
  13042. particleuserpoint heat
  13043. particle fx_overheat1
  13044. end
  13045. end
  13046.  
  13047.  
  13048. weapon "WPN_EMP50m113"
  13049. category 11
  13050. rank 38
  13051. statid 938
  13052.  
  13053. round_type "50cal_a"
  13054. clipsize 100
  13055. startrounds 700
  13056. error 0.063 0.063 0.063 0.063 0.063 0.063
  13057. targetpitchmax 15
  13058. targetpitchmin 45
  13059. targetyawrange 180
  13060.  
  13061. vmacrotoken 50cal
  13062. launchuserpoint camera
  13063.  
  13064. heat_values 2,4
  13065. heat_effects heat, .5, 30, 60
  13066.  
  13067. animadm b50_1st
  13068. gfx3 StM113
  13069.  
  13070. attachtextid attach_50cal
  13071. crosshair 50cal.tga
  13072. hudicon h_50cal.tga
  13073.  
  13074. flags auto
  13075. flags Emplaced
  13076. flags Sighted
  13077.  
  13078. farpinfo 100 1
  13079.  
  13080. pos -66 0 -157 0 0 0
  13081. scope_max_zero 1 100 100 1
  13082. scope_max_mag 2
  13083.  
  13084.  
  13085. action "idle"
  13086. function wpn_std_idle
  13087. anim anim_wpn_idle
  13088. end
  13089.  
  13090. action "fire"
  13091. anim anim_wpn_fire
  13092. soundsetend GS_50CAL
  13093. delayend auto
  13094. function wpn_std_fire
  13095. particle Effect_MiniMuz
  13096. particleuserpoint mflash01
  13097. end
  13098.  
  13099. action "recoil"
  13100. delayend 1
  13101. soundsetend GF_MGUN_CASING
  13102. function wpn_std_recoil
  13103. particle Effect_50Calcasing
  13104. particleuserpoint bcasing
  13105. end
  13106.  
  13107. action "reload"
  13108. delayend 0
  13109. function wpn_std_reload
  13110. end
  13111.  
  13112. action "empty"
  13113. soundset DRY_MG
  13114. delayend 0
  13115. function wpn_std_empty
  13116. end
  13117.  
  13118. action "switchto"
  13119. delaystart 1
  13120. delayend 1
  13121. function wpn_std_switchto
  13122. end
  13123.  
  13124. action "switchfrom"
  13125. delaystart 1
  13126. delayend 1
  13127. function wpn_std_switchfrom
  13128. end
  13129.  
  13130. action "overheated"
  13131. anim anim_wpn_idle
  13132. delaystart 1
  13133. delayend 1
  13134. function wpn_std_emptyidle
  13135. particleuserpoint heat
  13136. particle fx_overheat1
  13137. end
  13138.  
  13139. end
  13140.  
  13141. weapon "WPN_MAVRICKB"
  13142. category 11
  13143. rank 39
  13144. statid 939
  13145.  
  13146. round_type "SAM"
  13147. clipsize 6
  13148. startrounds 6
  13149. error 0.5 0.5 0.5 0.5 0.5 0.5
  13150. targetpitchmax 75
  13151. targetpitchmin 12
  13152. targetyawrange 75
  13153.  
  13154. hudclipgfx 0 0 H_clip.tga
  13155. hudrndgfx 13 0 20 0 1 H_round.tga
  13156.  
  13157. launchuserpoint bullet
  13158.  
  13159. ammoclass CLASS_STINGER 1
  13160.  
  13161. attachtextid attach_minigun
  13162.  
  13163. crosshair 50cal.tga
  13164. hudicon H_AAMIC.tga
  13165.  
  13166. farpinfo 4 5
  13167.  
  13168. flags auto
  13169. flags Emplaced
  13170. flags ViewLock
  13171.  
  13172.  
  13173. pos -6 -14 -205 0 0 0
  13174.  
  13175. action "idle"
  13176. function wpn_std_idle
  13177. anim anim_wpn_idle
  13178. end
  13179.  
  13180. action "emptyidle"
  13181. delayend 1
  13182. delaystart 1
  13183. anim anim_wpn_empty_idle
  13184. function wpn_std_emptyidle
  13185. end
  13186.  
  13187. action "fire"
  13188. delayend 0
  13189. soundset GS_STINGER
  13190. function wpn_std_fire
  13191. particle Effect_at4mf
  13192. particleuserpoint mflash01
  13193. end
  13194.  
  13195. action "recoil"
  13196. delaystart 0
  13197. delayend 30
  13198. function wpn_std_recoil
  13199. end
  13200.  
  13201. action "reload"
  13202. delayend 0
  13203. function wpn_std_reload
  13204. end
  13205.  
  13206. action "empty"
  13207. soundset DRY_AT4
  13208. delayend 0
  13209. function wpn_std_empty
  13210. end
  13211.  
  13212. action "switchto"
  13213. delaystart 1
  13214. delayend 1
  13215. function wpn_std_switchto
  13216. end
  13217.  
  13218. action "switchfrom"
  13219. delaystart 1
  13220. delayend 1
  13221. function wpn_std_switchfrom
  13222. end
  13223. end
  13224.  
  13225.  
  13226.  
  13227.  
  13228.  
  13229.  
  13230. //_; File encrypted with DeSCR (c) DV
  13231. //-;
  13232. //-;
  13233. //-;
  13234. //-; Flags and functions
  13235. //-;=====================================================
  13236. //-; flags Thermal
  13237. //-; flags 2DImpact
  13238. //-; flags Sighted
  13239. //-; flags NoMove
  13240. //-; flags ForceCrouch
  13241. //-; flags ForceScoped
  13242. //-; flags OnlyScoped
  13243. //-; flags OnlyFireScoped
  13244. //-; flags UseDesignator
  13245. //-; flags UseSpreadTwo
  13246. //-; flags ShowImpactDist
  13247. //-; flags Emplaced
  13248. //-; flags Underwater
  13249. //-; flags WhileSwimming
  13250. //-; flags auto
  13251. //-; flags Sighted
  13252. //-; flags Scoped
  13253. //-; flags WhileSwimming
  13254. //-; flags LaserBeam
  13255. //-; flags burst
  13256. //-; flags ShowElevation
  13257. //-; flags NoClipsNoDraw
  13258. //-; flags OkWhileJumping
  13259. //-; flags PowerThrow
  13260. //-; flags ShowComander
  13261. //-; flags NoCardSwitch
  13262. //-; flags ShowComander
  13263. //-; flags NoCardSwitch
  13264. //-; flags Parachute
  13265. //-; flags NoSelect
  13266. //-; flags Armor
  13267. //-; flags norangecheck
  13268. //-; flags Monitor
  13269. //-; flags FixVerticalOfst
  13270. //-; flags showhudpip
  13271. //-;
  13272. //-;
  13273. //-; scope_max_zero 20 50 200
  13274. //-; scope_max_mag 40
  13275. //-; scope_min_mag 5
  13276. //-;=====================================================
  13277. //-;
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