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Apr 23rd, 2020
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  1. [00:34:58] ------- Init Cemu 1.18.1 -------
  2. [00:34:58] Init Wii U memory space (base: 0x27b59070000)
  3. [00:34:58] mlc01 path: C:\Users\River\Desktop\cemu_1.18.1\cemu_1.18.1\mlc01\
  4. [00:34:58] CPU: Intel(R) Core(TM) i3 CPU 550 @ 3.20GHz
  5. [00:34:58] RAM: 10103MB
  6. [00:34:58] Used CPU extensions: SSSE3, SSE4.1
  7. [00:34:59] Loading U-King.rpx
  8. [00:34:59] ------- Init Vulkan graphics backend -------
  9. [00:34:59] Using GPU: AMD Radeon R7 250 Series
  10. [00:34:59] Driver version (as stored in device info): 0080005B
  11. [00:34:59] Using streamout emulation via SSBO
  12. [00:34:59] Enable robust buffer access
  13. [00:34:59] Vulkan device memory info:
  14. [00:34:59] Heap 0 - Size 1792MB Flags 0x00000003
  15. [00:34:59] Heap 1 - Size 4795MB Flags 0x00000000
  16. [00:34:59] Heap 2 - Size 256MB Flags 0x00000003
  17. [00:34:59] Memory 0 - HeapIndex 0 Flags 0x00000001
  18. [00:34:59] Memory 1 - HeapIndex 1 Flags 0x00000006
  19. [00:34:59] Memory 2 - HeapIndex 2 Flags 0x00000007
  20. [00:34:59] Memory 3 - HeapIndex 1 Flags 0x0000000e
  21. [00:34:59] VK_FORMAT_D24_UNORM_S8_UINT not supported
  22. [00:34:59] VK_FORMAT_R4G4_UNORM_PACK8 missing features: COLOR_ATTACHMENT COLOR_ATTACHMENT_BLEND
  23. [00:34:59] Enable surface copies via buffer
  24. [00:35:01] ------- Loaded title -------
  25. [00:35:01] TitleId: 00050000-101c9400
  26. [00:35:01] TitleVersion: v0
  27. [00:35:01] Update path: <mlc01>\usr\title\0005000E\101C9400\ (not present)
  28. [00:35:01] AOC path: <mlc01>\usr\title\0005000C\101C9400\ (not present)
  29. [00:35:01] Save path: <mlc01>\usr\save\00050000\101C9400\user\
  30. [00:35:01] Shader cache file: shaderCache\transferable\00050000101c9400.bin
  31. [00:35:01] gameprofile path: gameProfiles\00050000101c9400.ini
  32. [00:35:01] RPX hash (updated): dcac9927
  33. [00:35:01] RPX hash (base): dcac9927
  34. [00:35:01] Loaded module 'u-king' with checksum 0x6d2dc472
  35. [00:35:01] RPL link time: 234ms
  36. [00:35:01] HLE scan time: 172ms
  37. [00:35:01] ------- Active settings -------
  38. [00:35:01] CPU-Mode: Single-core recompiler (gameprofile)
  39. [00:35:01] Load shared libraries: true (gameprofile)
  40. [00:35:01] GPUBufferCacheAccuracy: low (gameprofile)
  41. [00:35:01] Use precompiled shaders: auto (gameprofile)
  42. [00:35:01] Full sync at GX2DrawDone: true
  43. [00:35:01] Console region: Auto
  44. [00:35:01] Console language: English
  45. [00:35:01] Vulkan-Info: Allocated additional memory for textures from device-local memory
  46. [00:35:02] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Enhancements/No Depth of Field
  47. [00:35:02] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Dynamic Gamespeed (Required)
  48. [00:35:02] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Fence Method (Required)
  49. [00:35:02] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required)
  50. [00:35:02] Set vsync frequency to 30 (graphic pack The Legend of Zelda: Breath of the Wild/Mods/FPS++/Set FPS Limit (Required))
  51. [00:35:02] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Workarounds/Grass Swaying (Vulkan)
  52. [00:35:02] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Resolution
  53. [00:35:02] Activate graphic pack: The Legend of Zelda: Breath of the Wild/Graphics/Shadow Resolution
  54. [00:35:02] ------- Init Audio backend -------
  55. [00:35:02] DirectSound: available
  56. [00:35:02] XAudio 2.8: available
  57. [00:35:02] ------- Run title -------
  58. [00:38:09] Shader cache loaded with 9674 shaders. Commited mem 2433MB. Took 187813ms
  59. [00:38:10] Recompiler initialized. CPU extensions:
  60. [00:38:10] IOSU_CRYPTO: No otp.bin found. Online mode cannot be used
  61. [00:38:10] IOSU_CRYPTO: No Seeprom.bin found. Online mode cannot be used
  62. [00:38:10] IOSU_ACT: using account Rivy in first slot
  63. [00:39:09] Vulkan-Info: Allocated additional memory for textures from device-local memory
  64. [00:39:26] Depth buffer size too small. Effective size: 48x48 Real size: 64x64 Mismatching texture: f4240800 64x64 fmt 080e
  65. [00:39:26] Depth buffer size too small. Effective size: 48x48 Real size: 64x64 Mismatching texture: f4240800 64x64 fmt 080e
  66. [00:39:26] Depth buffer size too small. Effective size: 48x48 Real size: 64x64 Mismatching texture: f4240800 64x64 fmt 080e
  67. [00:39:26] Depth buffer size too small. Effective size: 48x48 Real size: 64x64 Mismatching texture: f4240800 64x64 fmt 080e
  68. [00:39:26] Depth buffer size too small. Effective size: 48x48 Real size: 64x64 Mismatching texture: f4240800 64x64 fmt 080e
  69. [00:39:26] Depth buffer size too small. Effective size: 48x48 Real size: 64x64 Mismatching texture: f4240800 64x64 fmt 080e
  70. [00:39:26] Depth buffer size too small. Effective size: 48x48 Real size: 64x64 Mismatching texture: f4240800 64x64 fmt 080e
  71. [00:39:26] Depth buffer size too small. Effective size: 48x48 Real size: 64x64 Mismatching texture: f4240800 64x64 fmt 080e
  72. [00:39:26] Depth buffer size too small. Effective size: 48x48 Real size: 64x64 Mismatching texture: f4240800 64x64 fmt 080e
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  89. [00:39:26] Depth buffer size too small. Effective size: 48x48 Real size: 64x64 Mismatching texture: f4240800 64x64 fmt 080e
  90. [00:39:26] Vulkan-Info: Allocated additional memory for textures from device-local memory
  91. [00:39:27] Depth buffer size too small. Effective size: 48x48 Real size: 64x64 Mismatching texture: f4240800 64x64 fmt 080e
  92. [00:39:27] Depth buffer size too small. Effective size: 48x48 Real size: 64x64 Mismatching texture: f4240800 64x64 fmt 080e
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  115. [00:39:27] Vulkan-Info: Allocated additional memory for textures from device-local memory
  116. [00:39:27] Depth buffer size too small. Effective size: 48x48 Real size: 64x64 Mismatching texture: f4240800 64x64 fmt 080e
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