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Mar 4th, 2019
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  1. Update v1.90.145.381:
  2.  
  3. CHANGELOG
  4. Highlights
  5. Added: Improved multiplayer security*
  6. Added: Additional olive reskins for NATO Pacific vehicles**
  7.  
  8. Gameplay
  9. Added: A new variant of the Dragon Teeth (old looking)
  10. Added: Small animation for raising the engine of Assault Boats when they are transported in other vehicles
  11. Added: Gorgon commander now has a settle-in animation
  12. Tweaked: All supply trucks now have a consistent supply radius, resource capacity, and destruction explosion
  13. Tweaked: Durability of vehicle wheels - the damage required for a flat tire and a fully destroyed wheel
  14. Tweaked: Added a wheel_x_x_damage selection in visual LODs for visual damage representation
  15. Tweaked: Static AA and AT now use the Titan AT and AA FM descriptions
  16. Tweaked: Improved the syntax of the power line wire destruction script
  17. Fixed: Assault Boat was missing a vehicle transport class and it did not use memory point defined bounding boxes
  18. Fixed: AI can now walk inside of Castle Tower
  19. Fixed: Gendarmerie Commander Uniform was not displaying insignia
  20. Fixed: Cloth_plate.bisurf was missing the thickness parameter for a proper plate-like behavior
  21. Fixed: AAF crewmen were respawning with a wrong vest
  22. Fixed: The ADR-97 magazine name did not mention the caliber
  23. Fixed: It should be easier to interact with the Infostand (2-leg) (https://feedback.bistudio.com/T128135)
  24. Fixed: Xi'an FFV seat view when in optics mode (https://feedback.bistudio.com/T136046)
  25. Fixed: The VR Training Placeables Course would not finish properly due to a tank not running over a mine (fix iteration)
  26. Fixed: T-100 Varsuk & 2S9 Sochor driver PiP camera views were obstructed by their cannon (https://feedback.bistudio.com/T136231)
  27. Fixed: It was not possible to open the compass in vehicles (https://feedback.bistudio.com/T133142)
  28. Fixed: Hatchback fuel & engine hitpoints
  29.  
  30. Visual
  31. Added: Unique Virtual Garage icons to Mk41 VLS / Mk45 Hammer
  32. Changed: MH-9 no longer has a crosshair. A new section was added: aiming_dot. Now it can be retextured or removed using setObjectTexture (index 1).
  33. Changed: Enabled retexturing of the FV-720 Mora exterior pilot view
  34. Tweaked: The RPG-42 sight cover is now closed when the weapon is not being used
  35. Tweaked: A bullet gets hidden now when reloading the Protector 9mm
  36. Tweaked: Adjusted the occluder shape for BluntRock_wallH (https://feedback.bistudio.com/T135887)
  37. Fixed: SPAR-16S pistol grip textures
  38. Fixed: Camo nets shadow flickering when the model switched to the second shadow LOD
  39. Fixed: Shading issues of the UAV Terminal models
  40. Fixed: Some Titan launcher icons were using wrong icons or missed the rear caps
  41. Fixed: HEMTT wrecks (NATO Pacific variants) now have the correct camo applied
  42. Fixed: White edges on the icons of some of the accessories
  43. Fixed: High variants of HMG / GMG were using wrong icons in Virtual Garage
  44. Fixed: Camo selections for AK12 and added a third camo selection to the AK12 with grenade launcher
  45.  
  46. Warlords
  47. Added: 64 player version of the Whole Altis scenario
  48. Added: 32 player version of the Malden scenario
  49. Added: 32 player version of the Stratis scenario
  50. Added: Individual asset lists
  51. Added: The sector zone restriction border width is now customizable for each sector in the module window
  52. Added: The maximum group size is now defined in the Warlords Init module
  53. Added: You can now further customize various classes for dynamically spawned assets (https://community.bistudio.com/wiki/Arma_3_MP_Warlords#3._Custom_factions)
  54. Added: Unless their base is under attack, all playable units are now invulnerable after respawn until they leave the base (60 seconds maximum)
  55. Tweaked: Asset requesting routines for AI
  56. Tweaked: Path planning routines for AI
  57. Tweaked: Dead unit deleting procedures
  58. Tweaked: Arming mines in your own base is no longer allowed unless the base is under attack
  59. Tweaked: The team killing penalty duration is now increased progressively up to 5 minutes for each 3 player kills or 6 AI kills
  60. Tweaked: Various sector and zone border sizes were adjusted to avoid pointless zone restriction triggering
  61. Fixed: Vehicle descriptions in some languages were too long
  62. Fixed: Some airdropped assets could fall too abruptly
  63. Fixed: Respawn locations far away from the base when it's targeted would not be selected on safe spots
  64. Fixed: Some modded airplanes would crash upon landing
  65. Fixed: Ejection seats and canopies from fighter jets no longer block runways
  66. Fixed: Some airplanes would need to double-take a landing
  67. Fixed: The mode would not work properly in a singleplayer environment
  68. Fixed: It is now possible to get rid of vehicles purchased by AI (via the action menu) before a player took control over that AI
  69. Fixed: Static defenses are now properly calculated towards the maximum amount of assets
  70. Fixed: Sector voting is now handled properly even if the only player who voted disconnects before the voting has finished
  71. Fixed: Fast travel to a contested sector no longer lands you in water if there is land somewhere around the sector
  72. Fixed: Helicopters would land on inconvenient locations when ordered from the airstrip in the Tanoa (South) scenario
  73. Fixed: Various script errors
  74. Fixed: The "Starting CP" parameter in the Warlords Init module would set up incorrect values for some settings
  75. Fixed: Several misleading Spanish translations
  76. Fixed: It's no longer possible to obtain mortar bags in Warlords through an exploit in Arsenal
  77. Fixed: Some independent garrison units would occasionally still carry mortar bags
  78.  
  79. Eden Editor
  80. Added: Reference to the spawned airplane in the CAS module (_module getVariable "plane")
  81. Added: "Combo" attribute in Eden Editor is now capable of showing a "tooltip" property defined in class Values of the attribute itself
  82. Fixed: Keyframe Animation module texts have been localized
  83.  
  84. Scripting
  85. Added: BIS_fnc_mapGridSize (returns the current size of the map grid square)
  86. Added: Parameter for the number of steps (animation frames) in BIS_fnc_resizeMarker
  87. Fixed: Eden Editor export to SQF now executes init code in a non-scheduled environment to simulate regular scenarios better
  88. Fixed: Eden Editor export to SQF now preserves the group of drone crews, so group settings and waypoints are not lost
  89. Fixed: Eden Editor export to SQF was sometimes not assigning the group leader correctly
  90. Fixed: Eden Editor export to SQF was not initializing vehicles in vehicles
  91. Fixed: Eden Editor export to SQF accidentally exported virtual UAV crews to the layers list
  92. Fixed: Eden Editor export to SQF was not creating mines and explosives correctly
  93. Fixed: Eden Editor export to SQF did not preserve trigger altitude correctly
  94. Fixed: Eden Editor export to SQF got corrupted when exporting attribute expressions longer than 8096 characters
  95. Fixed: Eden Editor export to SQF returned incorrect entity ID values when autonomous drones were present in the scenario
  96. Fixed: Pushing items of the same priority in the Priority Queue function
  97. Fixed: DateTime function calculation for when the date goes over the actual year
  98.  
  99. General
  100. Fixed: A typo in the UH-80 Ghosthawk gun initElev elevation parameter (kudos Kju!)
  101.  
  102. Multiplayer
  103. Fixed: Various issues with the improved MP security measures (cache handling, v2 signature compatibility, -serverMod, etc.)
  104.  
  105. Audio
  106. Added: say3D command extension to exclude speech category sounds from the filtering
  107.  
  108. AI
  109. Fixed: AI directional radio reports now again use the relative direction from a formation instead of the world direction (https://feedback.bistudio.com/T128200)
  110.  
  111. Scripting
  112. Added: addWaypoint and setWaypointPosition commands now accept a -1 radius for forced position
  113. Fixed: setGroupIconsSelectable would not return NOTHING
  114.  
  115. General
  116. Fixed: The game could freeze on startup with the file system thread turned off (e.g. -exThreads=6)
  117. Fixed: Some achievements couldn't be completed (Model Student, Puppeteer, Dressing Doll, Get Arrested, Punch Out)
  118. Fixed: Proxies were not considered for object actions, only the parent object
  119. Fixed: Removed compile caching that was responsible for memory issues (https://feedback.bistudio.com/T135718)
  120. Changed: Vanguard game type is no longer highlighted
  121. Fixed: Localization typos
  122. Fixed: -malloc parameter tooltip (https://feedback.bistudio.com/T136864)
  123. Updated: Stand-alone Windows Dedicated Server (1.90)
  124. Updated: Stand-alone Linux Dedicated Server (1.90)
  125. Known issue: Steam client modifies the steam_appid.txt file incorrectly. In case of issues, verify its content is: 107410
  126. Known issue: Sometimes the add-ons are loaded from the wrong installation (e.g. main game)
  127. Try adding -mod=curator;kart;heli;mark;expansion;jets;argo;orange;tacops;tank;dlcbundle;dlcbundle2 to your arma3server.exe shortcut
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