sawgamer1

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Jun 21st, 2018
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  1. -- Synapse Decompiler
  2. -- Purchase Here: https://brack4712.xyz/synapse/purchase/
  3.  
  4. CV="Eggplant"
  5. p = game.Players.LocalPlayer
  6. char = p.Character
  7. local txt = Instance.new("BillboardGui", char)
  8. txt.Adornee = char .Head
  9. txt.Name = "_status"
  10. txt.Size = UDim2.new(2, 0, 1.2, 0)
  11. txt.StudsOffset = Vector3.new(-9, 8, 0)
  12. local text = Instance.new("TextLabel", txt)
  13. text.Size = UDim2.new(10, 0, 7, 0)
  14. text.FontSize = "Size24"
  15. text.TextScaled = true
  16. text.TextTransparency = 0
  17. text.BackgroundTransparency = 1
  18. text.TextTransparency = 0
  19. text.TextStrokeTransparency = 0
  20. text.Font = "Fantasy"
  21. text.TextStrokeColor3 = Color3.new(0.5,0.1,1)
  22.  
  23. v=Instance.new("Part")
  24. v.Name = "ColorBrick"
  25. v.Parent=p.Character
  26. v.FormFactor="Symmetric"
  27. v.Anchored=true
  28. v.CanCollide=false
  29. v.BottomSurface="Smooth"
  30. v.TopSurface="Smooth"
  31. v.Size=Vector3.new(10,5,3)
  32. v.Transparency=1
  33. v.CFrame=char.Torso.CFrame
  34. v.BrickColor=BrickColor.new(CV)
  35. v.Transparency=1
  36. text.TextColor3 = Color3.new(0.5,0.1,1)
  37. v.Shape="Block"
  38. wait()
  39. text.Text = "Just come to me and see what happens."
  40. wait(2)
  41. text.Text = "Eon [The Hell Ram]"
  42. wait(0.2)
  43. Player = game:GetService("Players").LocalPlayer
  44. PlayerGui = Player.PlayerGui
  45. Cam = workspace.CurrentCamera
  46. Backpack = Player.Backpack
  47. Character = Player.Character
  48. Humanoid = Character.Humanoid
  49. Mouse = Player:GetMouse()
  50. RootPart = Character.HumanoidRootPart
  51. Torso = Character.Torso
  52. Head = Character.Head
  53. RightArm = Character["Right Arm"]
  54. LeftArm = Character["Left Arm"]
  55. RightLeg = Character["Right Leg"]
  56. LeftLeg = Character["Left Leg"]
  57. RootJoint = RootPart.RootJoint
  58. Neck = Torso.Neck
  59. RightShoulder = Torso["Right Shoulder"]
  60. LeftShoulder = Torso["Left Shoulder"]
  61. RightHip = Torso["Right Hip"]
  62. LeftHip = Torso["Left Hip"]
  63. local sick = Instance.new("Sound", Torso)
  64. sick.SoundId = "rbxassetid://1436285874"
  65. sick.Looped = true
  66. sick.Pitch = 1
  67. sick.Volume = 1
  68. sick:Play()
  69. IT = Instance.new
  70. CF = CFrame.new
  71. VT = Vector3.new
  72. RAD = math.rad
  73. C3 = Color3.new
  74. UD2 = UDim2.new
  75. BRICKC = BrickColor.new
  76. ANGLES = CFrame.Angles
  77. EULER = CFrame.fromEulerAnglesXYZ
  78. COS = math.cos
  79. ACOS = math.acos
  80. SIN = math.sin
  81. ASIN = math.asin
  82. ABS = math.abs
  83. MRANDOM = math.random
  84. FLOOR = math.floor
  85. Animation_Speed = 3
  86. Frame_Speed = 0.016666666666666666
  87. local Speed = 16
  88. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  89. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  90. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  91. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  92. local DAMAGEMULTIPLIER = 1
  93. local ANIM = "Idle"
  94. local ATTACK = false
  95. local EQUIPPED = false
  96. local HOLD = false
  97. local COMBO = 1
  98. local Rooted = false
  99. local SINE = 0
  100. local KEYHOLD = false
  101. local CHANGE = 2 / Animation_Speed
  102. local WALKINGANIM = false
  103. local VALUE1 = false
  104. local VALUE2 = false
  105. local ROBLOXIDLEANIMATION = IT("Animation")
  106. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  107. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  108. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  109. WEAPONGUI.Name = "Weapon GUI"
  110. local Weapon = IT("Model")
  111. Weapon.Name = "Adds"
  112. local Effects = IT("Folder", Weapon)
  113. Effects.Name = "Effects"
  114. local ANIMATOR = Humanoid.Animator
  115. local ANIMATE = Character.Animate
  116. local UNANCHOR = true
  117. local EYE1, EYE2
  118. local TAIL = {}
  119. local BLINKLOOP = 0
  120. ArtificialHB = Instance.new("BindableEvent", script)
  121. ArtificialHB.Name = "ArtificialHB"
  122. script:WaitForChild("ArtificialHB")
  123. frame = Frame_Speed
  124. tf = 0
  125. allowframeloss = false
  126. tossremainder = false
  127. lastframe = tick()
  128. script.ArtificialHB:Fire()
  129. game:GetService("RunService").Heartbeat:connect(function(s, p)
  130. tf = tf + s
  131. if tf >= frame then
  132. if allowframeloss then
  133. script.ArtificialHB:Fire()
  134. lastframe = tick()
  135. else
  136. for i = 1, math.floor(tf / frame) do
  137. script.ArtificialHB:Fire()
  138. end
  139. lastframe = tick()
  140. end
  141. if tossremainder then
  142. tf = 0
  143. else
  144. tf = tf - frame * math.floor(tf / frame)
  145. end
  146. end
  147. end)
  148. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  149. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  150. end
  151. function PositiveAngle(NUMBER)
  152. if NUMBER >= 0 then
  153. NUMBER = 0
  154. end
  155. return NUMBER
  156. end
  157. function NegativeAngle(NUMBER)
  158. if NUMBER <= 0 then
  159. NUMBER = 0
  160. end
  161. return NUMBER
  162. end
  163. function Swait(NUMBER)
  164. if NUMBER == 0 or NUMBER == nil then
  165. ArtificialHB.Event:wait()
  166. else
  167. for i = 1, NUMBER do
  168. ArtificialHB.Event:wait()
  169. end
  170. end
  171. end
  172. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  173. local NEWMESH = IT(MESH)
  174. if MESH == "SpecialMesh" then
  175. NEWMESH.MeshType = MESHTYPE
  176. if MESHID ~= "nil" and MESHID ~= "" then
  177. NEWMESH.MeshId = "http://www.roblox.com/asset/?id=" .. MESHID
  178. end
  179. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  180. NEWMESH.TextureId = "http://www.roblox.com/asset/?id=" .. TEXTUREID
  181. end
  182. end
  183. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  184. NEWMESH.Scale = SCALE
  185. NEWMESH.Parent = PARENT
  186. return NEWMESH
  187. end
  188. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  189. local NEWPART = IT("Part")
  190. NEWPART.formFactor = FORMFACTOR
  191. NEWPART.Reflectance = REFLECTANCE
  192. NEWPART.Transparency = TRANSPARENCY
  193. NEWPART.CanCollide = false
  194. NEWPART.Locked = true
  195. NEWPART.Anchored = true
  196. if ANCHOR == false then
  197. NEWPART.Anchored = false
  198. end
  199. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  200. NEWPART.Name = NAME
  201. NEWPART.Size = SIZE
  202. NEWPART.Position = Torso.Position
  203. NEWPART.Material = MATERIAL
  204. NEWPART:BreakJoints()
  205. NEWPART.Parent = PARENT
  206. return NEWPART
  207. end
  208. local weldBetween = function(a, b)
  209. local weldd = Instance.new("ManualWeld")
  210. weldd.Part0 = a
  211. weldd.Part1 = b
  212. weldd.C0 = CFrame.new()
  213. weldd.C1 = b.CFrame:inverse() * a.CFrame
  214. weldd.Parent = a
  215. return weldd
  216. end
  217. function QuaternionFromCFrame(cf)
  218. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  219. local trace = m00 + m11 + m22
  220. if trace > 0 then
  221. local s = math.sqrt(1 + trace)
  222. local recip = 0.5 / s
  223. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  224. else
  225. local i = 0
  226. if m00 < m11 then
  227. i = 1
  228. end
  229. if m22 > (i == 0 and m00 or m11) then
  230. i = 2
  231. end
  232. if i == 0 then
  233. local s = math.sqrt(m00 - m11 - m22 + 1)
  234. local recip = 0.5 / s
  235. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  236. elseif i == 1 then
  237. local s = math.sqrt(m11 - m22 - m00 + 1)
  238. local recip = 0.5 / s
  239. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  240. elseif i == 2 then
  241. local s = math.sqrt(m22 - m00 - m11 + 1)
  242. local recip = 0.5 / s
  243. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  244. end
  245. end
  246. end
  247. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  248. local xs, ys, zs = x + x, y + y, z + z
  249. local wx, wy, wz = w * xs, w * ys, w * zs
  250. local xx = x * xs
  251. local xy = x * ys
  252. local xz = x * zs
  253. local yy = y * ys
  254. local yz = y * zs
  255. local zz = z * zs
  256. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  257. end
  258. function QuaternionSlerp(a, b, t)
  259. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  260. local startInterp, finishInterp
  261. if cosTheta >= 1.0E-4 then
  262. if 1 - cosTheta > 1.0E-4 then
  263. local theta = ACOS(cosTheta)
  264. local invSinTheta = 1 / SIN(theta)
  265. startInterp = SIN((1 - t) * theta) * invSinTheta
  266. finishInterp = SIN(t * theta) * invSinTheta
  267. else
  268. startInterp = 1 - t
  269. finishInterp = t
  270. end
  271. elseif 1 + cosTheta > 1.0E-4 then
  272. local theta = ACOS(-cosTheta)
  273. local invSinTheta = 1 / SIN(theta)
  274. startInterp = SIN((t - 1) * theta) * invSinTheta
  275. finishInterp = SIN(t * theta) * invSinTheta
  276. else
  277. startInterp = t - 1
  278. finishInterp = t
  279. end
  280. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  281. end
  282. function Clerp(a, b, t)
  283. local qa = {
  284. QuaternionFromCFrame(a)
  285. }
  286. local qb = {
  287. QuaternionFromCFrame(b)
  288. }
  289. local ax, ay, az = a.x, a.y, a.z
  290. local bx, by, bz = b.x, b.y, b.z
  291. local _t = 1 - t
  292. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  293. end
  294. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  295. local frame = IT("Frame")
  296. frame.BackgroundTransparency = TRANSPARENCY
  297. frame.BorderSizePixel = BORDERSIZEPIXEL
  298. frame.Position = POSITION
  299. frame.Size = SIZE
  300. frame.BackgroundColor3 = COLOR
  301. frame.BorderColor3 = BORDERCOLOR
  302. frame.Name = NAME
  303. frame.Parent = PARENT
  304. return frame
  305. end
  306. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  307. local label = IT("TextLabel")
  308. label.BackgroundTransparency = 1
  309. label.Size = UD2(1, 0, 1, 0)
  310. label.Position = UD2(0, 0, 0, 0)
  311. label.TextColor3 = TEXTCOLOR
  312. label.TextStrokeTransparency = STROKETRANSPARENCY
  313. label.TextTransparency = TRANSPARENCY
  314. label.FontSize = TEXTFONTSIZE
  315. label.Font = TEXTFONT
  316. label.BorderSizePixel = BORDERSIZEPIXEL
  317. label.TextScaled = false
  318. label.Text = TEXT
  319. label.Name = NAME
  320. label.Parent = PARENT
  321. return label
  322. end
  323. function NoOutlines(PART)
  324. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  325. end
  326. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  327. local NEWWELD = IT(TYPE)
  328. NEWWELD.Part0 = PART0
  329. NEWWELD.Part1 = PART1
  330. NEWWELD.C0 = C0
  331. NEWWELD.C1 = C1
  332. NEWWELD.Parent = PARENT
  333. return NEWWELD
  334. end
  335. local S = IT("Sound")
  336. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  337. local NEWSOUND
  338. coroutine.resume(coroutine.create(function()
  339. NEWSOUND = S:Clone()
  340. NEWSOUND.Parent = PARENT
  341. NEWSOUND.Volume = VOLUME
  342. NEWSOUND.Pitch = PITCH
  343. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id=" .. ID
  344. NEWSOUND:play()
  345. if DOESLOOP == true then
  346. NEWSOUND.Looped = true
  347. else
  348. repeat
  349. Swait()
  350. until NEWSOUND.Playing == false
  351. NEWSOUND:remove()
  352. end
  353. end))
  354. return NEWSOUND
  355. end
  356. function CFrameFromTopBack(at, top, back)
  357. local right = top:Cross(back)
  358. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  359. end
  360. function WACKYEFFECT(Table)
  361. local TYPE = Table.EffectType or "Sphere"
  362. local SIZE = Table.Size or VT(1, 1, 1)
  363. local ENDSIZE = Table.Size2 or VT(0, 0, 0)
  364. local TRANSPARENCY = Table.Transparency or 0
  365. local ENDTRANSPARENCY = Table.Transparency2 or 1
  366. local CFRAME = Table.CFrame or Torso.CFrame
  367. local MOVEDIRECTION = Table.MoveToPos or nil
  368. local ROTATION1 = Table.RotationX or 0
  369. local ROTATION2 = Table.RotationY or 0
  370. local ROTATION3 = Table.RotationZ or 0
  371. local MATERIAL = Table.Material or "Neon"
  372. local COLOR = Table.Color or C3(1, 1, 1)
  373. local TIME = Table.Time or 45
  374. local SOUNDID = Table.SoundID or nil
  375. local SOUNDPITCH = Table.SoundPitch or nil
  376. local SOUNDVOLUME = Table.SoundVolume or nil
  377. coroutine.resume(coroutine.create(function()
  378. local PLAYSSOUND = false
  379. local SOUND
  380. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1, 1, 1), true)
  381. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  382. PLAYSSOUND = true
  383. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  384. end
  385. EFFECT.Color = COLOR
  386. local MSH
  387. if TYPE == "Sphere" then
  388. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0, 0, 0))
  389. elseif TYPE == "Block" then
  390. MSH = IT("BlockMesh", EFFECT)
  391. MSH.Scale = VT(SIZE.X, SIZE.X, SIZE.X)
  392. elseif TYPE == "Wave" then
  393. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  394. elseif TYPE == "Ring" then
  395. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X, SIZE.X, 0.1), VT(0, 0, 0))
  396. elseif TYPE == "Slash" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  398. elseif TYPE == "Round Slash" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X / 10, 0, SIZE.X / 10), VT(0, 0, 0))
  400. elseif TYPE == "Swirl" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0, 0, 0))
  402. elseif TYPE == "Skull" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0, 0, 0))
  404. elseif TYPE == "Crystal" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0, 0, 0))
  406. end
  407. if MSH ~= nil then
  408. local MOVESPEED
  409. if MOVEDIRECTION ~= nil then
  410. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude / TIME
  411. end
  412. local GROWTH = SIZE - ENDSIZE
  413. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  414. if TYPE == "Block" then
  415. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  416. else
  417. EFFECT.CFrame = CFRAME
  418. end
  419. for LOOP = 1, TIME do
  420. Swait()
  421. MSH.Scale = MSH.Scale - GROWTH / TIME
  422. if TYPE == "Wave" then
  423. MSH.Offset = VT(0, 0, -MSH.Scale.X / 8)
  424. end
  425. EFFECT.Transparency = EFFECT.Transparency - TRANS / TIME
  426. if TYPE == "Block" then
  427. EFFECT.CFrame = CFRAME * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)))
  428. else
  429. EFFECT.CFrame = EFFECT.CFrame * ANGLES(RAD(ROTATION1), RAD(ROTATION2), RAD(ROTATION3))
  430. end
  431. if MOVEDIRECTION ~= nil then
  432. local ORI = EFFECT.Orientation
  433. EFFECT.CFrame = CF(EFFECT.Position, MOVEDIRECTION) * CF(0, 0, -MOVESPEED)
  434. EFFECT.Orientation = ORI
  435. end
  436. end
  437. if PLAYSSOUND == false then
  438. EFFECT:remove()
  439. else
  440. repeat
  441. Swait()
  442. until SOUND.Playing == false
  443. EFFECT:remove()
  444. end
  445. elseif PLAYSSOUND == false then
  446. EFFECT:remove()
  447. else
  448. repeat
  449. Swait()
  450. until SOUND.Playing == false
  451. EFFECT:remove()
  452. end
  453. end))
  454. end
  455. function CreateDebreeRing(FLOOR, POSITION, SIZE, BLOCKSIZE, SWAIT)
  456. if FLOOR ~= nil then
  457. coroutine.resume(coroutine.create(function()
  458. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Pearl", "DebreeCenter", VT(0, 0, 0))
  459. PART.CFrame = CF(POSITION)
  460. for i = 1, 45 do
  461. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Pearl", "DebreePart", BLOCKSIZE)
  462. RingPiece.Material = FLOOR.Material
  463. RingPiece.Color = FLOOR.Color
  464. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i * 8), RAD(0)) * CF(SIZE * 4, 0, 0) * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  465. Debris:AddItem(RingPiece, SWAIT)
  466. end
  467. PART:remove()
  468. end))
  469. end
  470. end
  471. function CreateFlyingDebree(FLOOR, POSITION, AMOUNT, BLOCKSIZE, SWAIT, STRENGTH)
  472. if FLOOR ~= nil then
  473. for i = 1, AMOUNT do
  474. do
  475. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  476. DEBREE.Material = FLOOR.Material
  477. DEBREE.Color = FLOOR.Color
  478. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)), RAD(MRANDOM(-360, 360)))
  479. DEBREE.Velocity = VT(MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH), MRANDOM(-STRENGTH, STRENGTH))
  480. coroutine.resume(coroutine.create(function()
  481. Swait(15)
  482. DEBREE.Parent = workspace
  483. DEBREE.CanCollide = true
  484. Debris:AddItem(DEBREE, SWAIT)
  485. end))
  486. end
  487. end
  488. end
  489. end
  490. function MakeForm(PART, TYPE)
  491. if TYPE == "Cyl" then
  492. local MSH = IT("CylinderMesh", PART)
  493. elseif TYPE == "Ball" then
  494. local MSH = IT("SpecialMesh", PART)
  495. MSH.MeshType = "Sphere"
  496. elseif TYPE == "Wedge" then
  497. local MSH = IT("SpecialMesh", PART)
  498. MSH.MeshType = "Wedge"
  499. end
  500. end
  501. Debris = game:GetService("Debris")
  502. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  503. local DIRECTION = CF(StartPos, EndPos).lookVector
  504. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  505. end
  506. function turnto(position)
  507. RootPart.CFrame = CFrame.new(RootPart.CFrame.p, VT(position.X, RootPart.Position.Y, position.Z)) * CFrame.new(0, 0, 0)
  508. end
  509. function CreateNeonCircle(ATTACHPART, POSITION, SIZE, DOESSPIN, COLOR, MATERIAL, THICKNESS, WIDTH)
  510. local PART = CreatePart(3, Weapon, MATERIAL, 0, 1, COLOR, "CirclePart", VT(0, 0, 0), false)
  511. for i = 1, 45 do
  512. local RingPiece = CreatePart(3, Weapon, MATERIAL, 0, 0, COLOR, "CirclePart", VT(THICKNESS, WIDTH, SIZE * 0.65), false)
  513. local RingWeld = CreateWeldOrSnapOrMotor("Weld", RingPiece, PART, RingPiece, CF(0, 0, 0) * ANGLES(RAD(0), RAD(i * 8), RAD(0)), CF(0, 0, 0) * CF(SIZE * 4, 0, 0))
  514. end
  515. local PartWeld = CreateWeldOrSnapOrMotor("Weld", ATTACHPART, PART, ATTACHPART, POSITION * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  516. coroutine.resume(coroutine.create(function()
  517. if DOESSPIN == true then
  518. while true do
  519. wait()
  520. PartWeld.C0 = Clerp(PartWeld.C0, POSITION * ANGLES(RAD(0), RAD(SINE * 2), RAD(0)), 1)
  521. end
  522. end
  523. end))
  524. end
  525. function Blink()
  526. coroutine.resume(coroutine.create(function()
  527. if EYE1 ~= nil and EYE2 ~= nil then
  528. for i = 1, 5 do
  529. Swait()
  530. EYE1.Mesh.Scale = EYE1.Mesh.Scale - VT(0, 0.2, 0)
  531. EYE2.Mesh.Scale = EYE2.Mesh.Scale - VT(0, 0.2, 0)
  532. end
  533. for i = 1, 5 do
  534. Swait()
  535. EYE1.Mesh.Scale = EYE1.Mesh.Scale + VT(0, 0.2, 0)
  536. EYE2.Mesh.Scale = EYE2.Mesh.Scale + VT(0, 0.2, 0)
  537. end
  538. end
  539. end))
  540. end
  541. local FACE = CreatePart(3, Weapon, "Fabric", 0, 0, "Dark stone grey", "Face", VT(1.01, 0.725, 1.01), false)
  542. FACE.Color = C3(0, 0, 0)
  543. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  544. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0, 0.225, 0), CF(0, 0, 0))
  545. EYE1 = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Eyeball", VT(0.1, 0.3, 0.1), false)
  546. local DCL = IT("Decal", EYE1)
  547. DCL.Face = "Front"
  548. DCL.Texture = "http://www.roblox.com/asset/?id=2690000"
  549. MakeForm(EYE1, "Ball")
  550. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE1, CF(0.15, 0.26, -0.55), CF(0, 0, 0))
  551. EYE2 = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eyeball", VT(0.1, 0.3, 0.1), false)
  552. local DCL = IT("Decal", EYE2)
  553. DCL.Face = "Front"
  554. DCL.Texture = "http://www.roblox.com/asset/?id=2690000"
  555. MakeForm(EYE2, "Ball")
  556. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15, 0.26, -0.55), CF(0, 0, 0))
  557. local LASTPART = Head
  558. local COLOR1 = 43
  559. local COLOR2 = 33
  560. local COLOR3 = 27
  561. for i = 1, 15 do
  562. local MATH = 1 - i / 20
  563. if LASTPART == Head then
  564. local Horn = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  565. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.2, 0.65, -0.3) * ANGLES(RAD(35), RAD(0), RAD(-25)), CF(0, 0, 0))
  566. LASTPART = Horn
  567. Horn.Color = C3((COLOR1 + i * 7) / 255, (COLOR2 + i * 7) / 255, (COLOR2 + i * 7) / 255)
  568. else
  569. local Horn = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  570. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 2, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), CF(0, 0, 0))
  571. LASTPART = Horn
  572. Horn.Color = C3((COLOR1 + i * 7) / 255, (COLOR2 + i * 7) / 255, (COLOR2 + i * 7) / 255)
  573. end
  574. end
  575. local LASTPART = Head
  576. for i = 1, 15 do
  577. local MATH = 1 - i / 20
  578. if LASTPART == Head then
  579. local Horn = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  580. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.2, 0.65, -0.3) * ANGLES(RAD(35), RAD(0), RAD(25)), CF(0, 0, 0))
  581. LASTPART = Horn
  582. Horn.Color = C3((COLOR1 + i * 7) / 255, (COLOR2 + i * 7) / 255, (COLOR2 + i * 7) / 255)
  583. else
  584. local Horn = CreatePart(3, Weapon, "Neon", 0, 0, "White", "Horn", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  585. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y / 2, 0) * ANGLES(RAD(10), RAD(0), RAD(0)), CF(0, 0, 0))
  586. LASTPART = Horn
  587. Horn.Color = C3((COLOR1 + i * 7) / 255, (COLOR2 + i * 7) / 255, (COLOR2 + i * 7) / 255)
  588. end
  589. end
  590. local LASTPART = Torso
  591. for i = 1, 45 do
  592. local MATH = 1 - i / 60
  593. if LASTPART == Torso then
  594. local Tail = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, Torso.BrickColor, "Tail", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  595. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, -0.75, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  596. LASTPART = Tail
  597. table.insert(TAIL, WLD)
  598. else
  599. local Tail = CreatePart(3, Weapon, "SmoothPlastic", 0, 0, Torso.BrickColor, "Tail", VT(0.25 * MATH, 0.25, 0.25 * MATH), false)
  600. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(-1.2), RAD(0), RAD(0)), CF(0, 0, 0))
  601. LASTPART = Tail
  602. table.insert(TAIL, WLD)
  603. end
  604. end
  605. local Tail = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Tip", VT(0.25, 0.25, 0.25), false)
  606. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  607. table.insert(TAIL, WLD)
  608. LASTPART = Tail
  609. local Tail = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Tip", VT(0.4, 0.45, 0.4), false)
  610. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  611. table.insert(TAIL, WLD)
  612. LASTPART = Tail
  613. local Tail = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Tip", VT(0.15, 0.35, 0.15), false)
  614. local WLD = CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Tail, CF(0, Tail.Size.Y / 2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  615. table.insert(TAIL, WLD)
  616. CreateNeonCircle(Head, CF(0, -1.15, 0.1), 0.16, true, "Royal purple", "Neon", 0.05, 0.05)
  617. for _, c in pairs(Weapon:GetChildren()) do
  618. if c.ClassName == "Part" then
  619. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  620. end
  621. end
  622. local SKILLTEXTCOLOR = C3(0, 0, 0)
  623. local SKILLFONT = "SciFi"
  624. local SKILLTEXTSIZE = 7
  625. Weapon.Parent = Character
  626. Humanoid.Died:connect(function()
  627. ATTACK = true
  628. end)
  629. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 1 Frame")
  630. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.5, 0, 0.8, 0), UD2(0.26, 0, 0.07, 0), C3(0, 0, 0), C3(0, 0, 0), "Skill 2 Frame")
  631. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Extreme Offset", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
  632. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Eon Fire", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
  633. function StatLabel(CFRAME, TEXT, COLOR)
  634. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  635. STATPART.CFrame = CF(CFRAME.p, CFRAME.p + VT(MRANDOM(-5, 5), MRANDOM(0, 5), MRANDOM(-5, 5)))
  636. local BODYGYRO = IT("BodyGyro", STATPART)
  637. game:GetService("Debris"):AddItem(STATPART, 5)
  638. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  639. BILLBOARDGUI.Adornee = STATPART
  640. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5, 0)
  641. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  642. BILLBOARDGUI.AlwaysOnTop = false
  643. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  644. TEXTLABEL.BackgroundTransparency = 1
  645. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  646. TEXTLABEL.Text = TEXT
  647. TEXTLABEL.Font = SKILLFONT
  648. TEXTLABEL.FontSize = "Size42"
  649. TEXTLABEL.TextColor3 = COLOR
  650. TEXTLABEL.TextStrokeTransparency = 0
  651. TEXTLABEL.TextScaled = true
  652. TEXTLABEL.TextWrapped = true
  653. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  654. for i = 1, 50 do
  655. Swait()
  656. STATPART.CFrame = STATPART.CFrame * CF(0, 0, -0.2)
  657. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + 0.02
  658. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  659. end
  660. THEPART.Parent = nil
  661. end), STATPART, TEXTLABEL)
  662. end
  663. function ApplyDamage(Humanoid, Damage, TorsoPart)
  664. local defence = Instance.new("BoolValue", Humanoid.Parent)
  665. defence.Name = "HitBy" .. Player.Name
  666. game:GetService("Debris"):AddItem(defence, 0.001)
  667. Damage = Damage * DAMAGEMULTIPLIER
  668. if Humanoid.Health ~= 0 then
  669. local CritChance = MRANDOM(1, 100)
  670. if Damage > Humanoid.Health then
  671. Damage = math.ceil(Humanoid.Health)
  672. if Damage == 0 then
  673. Damage = 0.1
  674. end
  675. end
  676. Humanoid.Health = Humanoid.Health - Damage
  677. StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
  678. end
  679. end
  680. function ApplyAoE(POSITION, RANGE, MINDMG, MAXDMG, FLING, INSTAKILL)
  681. local CHILDREN = workspace:GetDescendants()
  682. for index, CHILD in pairs(CHILDREN) do
  683. if CHILD.ClassName == "Model" and CHILD ~= Character then
  684. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  685. if HUM then
  686. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  687. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  688. if INSTAKILL == true then
  689. CHILD:BreakJoints()
  690. else
  691. local DMG = MRANDOM(MINDMG, MAXDMG)
  692. ApplyDamage(HUM, DMG, TORSO)
  693. end
  694. if FLING > 0 then
  695. for _, c in pairs(CHILD:GetChildren()) do
  696. if c:IsA("BasePart") then
  697. local bv = Instance.new("BodyVelocity")
  698. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  699. bv.velocity = CF(POSITION, TORSO.Position).lookVector * FLING
  700. bv.Parent = c
  701. Debris:AddItem(bv, 0.05)
  702. end
  703. end
  704. end
  705. end
  706. end
  707. end
  708. end
  709. end
  710. function Extreme_Offset()
  711. local HITFLOOR, HITPOS = Raycast(Mouse.Hit.p + VT(0, 1, 0), CF(Mouse.Hit.p + VT(0, 1, 0), Mouse.Hit.p - VT(0, 1, 0)).lookVector, 25, Character)
  712. if HITFLOOR then
  713. local ORIGINPOS = VT(RootPart.Position.X, HITPOS.Y + 8, RootPart.Position.Z)
  714. CreateSound("1295446488", Torso, 5, 1)
  715. for i = 1, 5 do
  716. WACKYEFFECT({
  717. Time = MRANDOM(15, 35),
  718. EffectType = "Round Slash",
  719. Size = VT(0, 0, 0),
  720. Size2 = VT(0.3, 0, 0.3),
  721. Transparency = 0.5,
  722. Transparency2 = 1,
  723. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  724. MoveToPos = nil,
  725. RotationX = MRANDOM(-50, 50) / 10,
  726. RotationY = MRANDOM(-50, 50) / 10,
  727. RotationZ = MRANDOM(-50, 50) / 10,
  728. Material = "Neon",
  729. Color = C3(1, 1, 1),
  730. SoundID = nil,
  731. SoundPitch = nil,
  732. SoundVolume = nil
  733. })
  734. end
  735. ATTACK = true
  736. Rooted = true
  737. UNANCHOR = false
  738. RootPart.Anchored = true
  739. RootPart.CFrame = CF(HITPOS + VT(0, 8, 0), ORIGINPOS) * ANGLES(RAD(0), RAD(180), RAD(0))
  740. for i = 1, 5 do
  741. WACKYEFFECT({
  742. Time = MRANDOM(15, 35),
  743. EffectType = "Round Slash",
  744. Size = VT(0, 0, 0),
  745. Size2 = VT(0.3, 0, 0.3),
  746. Transparency = 0.5,
  747. Transparency2 = 1,
  748. CFrame = CF(Torso.Position) * ANGLES(RAD(MRANDOM(-25, 25)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(-25, 25))),
  749. MoveToPos = nil,
  750. RotationX = MRANDOM(-50, 50) / 10,
  751. RotationY = MRANDOM(-50, 50) / 10,
  752. RotationZ = MRANDOM(-50, 50) / 10,
  753. Material = "Neon",
  754. Color = C3(1, 1, 1),
  755. SoundID = nil,
  756. SoundPitch = nil,
  757. SoundVolume = nil
  758. })
  759. end
  760. for i = 0, 0.2, 0.1 / Animation_Speed do
  761. Swait()
  762. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(150)), 2 / Animation_Speed)
  763. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  764. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  765. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  766. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  767. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 2 / Animation_Speed)
  768. end
  769. for i = 0, 1, 0.1 / Animation_Speed do
  770. Swait()
  771. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 0.02 / Animation_Speed)
  772. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.02 / Animation_Speed)
  773. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.02 / Animation_Speed)
  774. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.02 / Animation_Speed)
  775. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  776. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 0.02 / Animation_Speed)
  777. end
  778. for i = 1, 10 do
  779. Swait()
  780. RootPart.CFrame = RootPart.CFrame * CF(0, -0.4, 0)
  781. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(300)), 1.7 / Animation_Speed)
  782. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1.7 / Animation_Speed)
  783. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 1.7 / Animation_Speed)
  784. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.7 / Animation_Speed)
  785. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  786. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.7 / Animation_Speed)
  787. end
  788. for i = 0, 0.2, 0.1 / Animation_Speed do
  789. Swait()
  790. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  791. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  792. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  793. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  794. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  795. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  796. end
  797. local HITFLOOR, HITPOS = Raycast(RightArm.Position, CF(RightArm.Position, RightArm.Position + VT(0, -1, 0)).lookVector, 8, Character)
  798. if HITFLOOR then
  799. if HITFLOOR.Parent:FindFirstChildOfClass("Humanoid") then
  800. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  801. for index, CHILD in pairs(CHILDREN) do
  802. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  803. for i = 1, 5 do
  804. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  805. CHILD:remove()
  806. end
  807. end
  808. end
  809. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  810. SOUNDPART.CFrame = CF(HITPOS)
  811. Debris:AddItem(SOUNDPART, 5)
  812. CreateSound("130972023", SOUNDPART, 6, 3)
  813. CreateSound("182765513", SOUNDPART, 6, 1)
  814. WACKYEFFECT({
  815. EffectType = "Ring",
  816. Size = VT(0, 0, 0),
  817. Size2 = VT(1, 1, 0),
  818. Transparency = 0.7,
  819. Transparency2 = 1,
  820. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  821. MoveToPos = nil,
  822. RotationX = 0,
  823. RotationY = 0,
  824. RotationZ = 0,
  825. Material = "Neon",
  826. Color = C3(1, 1, 1),
  827. SoundID = nil,
  828. SoundPitch = nil,
  829. SoundVolume = nil
  830. })
  831. elseif HITFLOOR.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  832. local CHILDREN = HITFLOOR.Parent.Parent:GetDescendants()
  833. for index, CHILD in pairs(CHILDREN) do
  834. if CHILD:IsA("BasePart") and CHILD.Parent:FindFirstChildOfClass("Humanoid") then
  835. for i = 1, 5 do
  836. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 2, 5, MRANDOM(15, 25))
  837. CHILD:remove()
  838. end
  839. end
  840. end
  841. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  842. SOUNDPART.CFrame = CF(HITPOS)
  843. Debris:AddItem(SOUNDPART, 5)
  844. CreateSound("130972023", SOUNDPART, 6, 3)
  845. CreateSound("182765513", SOUNDPART, 6, 1)
  846. WACKYEFFECT({
  847. EffectType = "Ring",
  848. Size = VT(0, 0, 0),
  849. Size2 = VT(1, 1, 0),
  850. Transparency = 0.7,
  851. Transparency2 = 1,
  852. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  853. MoveToPos = nil,
  854. RotationX = 0,
  855. RotationY = 0,
  856. RotationZ = 0,
  857. Material = "Neon",
  858. Color = C3(1, 1, 1),
  859. SoundID = nil,
  860. SoundPitch = nil,
  861. SoundVolume = nil
  862. })
  863. elseif HITFLOOR.Anchored == false then
  864. if HITFLOOR.Parent ~= workspace then
  865. local CHILDREN = HITFLOOR.Parent:GetDescendants()
  866. for index, CHILD in pairs(CHILDREN) do
  867. if CHILD:IsA("BasePart") and CHILD.Position.Y < HITPOS.Y then
  868. for i = 1, 5 do
  869. CreateFlyingDebree(CHILD, CF(CHILD.Position), 1, CHILD.Size / 3, 5, MRANDOM(15, 25))
  870. end
  871. CHILD:remove()
  872. end
  873. end
  874. else
  875. for i = 1, 5 do
  876. CreateFlyingDebree(HITFLOOR, CF(HITFLOOR.Position), 1, HITFLOOR.Size / 3, 5, MRANDOM(15, 25))
  877. end
  878. HITFLOOR:remove()
  879. end
  880. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  881. SOUNDPART.CFrame = CF(HITPOS)
  882. Debris:AddItem(SOUNDPART, 5)
  883. CreateSound("130972023", SOUNDPART, 10, 3)
  884. CreateSound("178452217", SOUNDPART, 6, 1)
  885. WACKYEFFECT({
  886. EffectType = "Ring",
  887. Size = VT(0, 0, 0),
  888. Size2 = VT(1, 1, 0),
  889. Transparency = 0.7,
  890. Transparency2 = 1,
  891. CFrame = CF(HITPOS) * ANGLES(RAD(90), RAD(0), RAD(0)),
  892. MoveToPos = nil,
  893. RotationX = 0,
  894. RotationY = 0,
  895. RotationZ = 0,
  896. Material = "Neon",
  897. Color = C3(1, 1, 1),
  898. SoundID = nil,
  899. SoundPitch = nil,
  900. SoundVolume = nil
  901. })
  902. else
  903. local SOUNDPART = CreatePart(3, Effects, "Grass", 0, 1, "Really black", "Sound", VT(0, 0, 0))
  904. SOUNDPART.CFrame = CF(HITPOS)
  905. Debris:AddItem(SOUNDPART, 5)
  906. CreateSound("130972023", SOUNDPART, 10, 1)
  907. CreateSound("130972023", SOUNDPART, 6, 0.7)
  908. CreateDebreeRing(HITFLOOR, HITPOS, 5, VT(5, 5, 5), 5)
  909. CreateDebreeRing(HITFLOOR, HITPOS, 8, VT(8, 8, 8), 5)
  910. ApplyAoE(HITPOS, 15, 45, 75, 75, false)
  911. ApplyAoE(HITPOS, 25, 25, 35, 35, false)
  912. for i = 1, 5 do
  913. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10, MRANDOM(10, 30) / 10), 5, MRANDOM(75, 150))
  914. end
  915. for i = 1, 5 do
  916. CreateFlyingDebree(HITFLOOR, CF(HITPOS), 1, VT(MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2, MRANDOM(10, 30) / 2), 5, MRANDOM(75, 150))
  917. end
  918. end
  919. end
  920. for i = 0, 1.2, 0.1 / Animation_Speed do
  921. Swait()
  922. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 1.5 / Animation_Speed)
  923. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 1.5 / Animation_Speed)
  924. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(40)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  925. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1.5 / Animation_Speed)
  926. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  927. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-4), RAD(0), RAD(0)), 1.5 / Animation_Speed)
  928. end
  929. ATTACK = false
  930. Rooted = false
  931. UNANCHOR = true
  932. RootPart.Anchored = false
  933. end
  934. end
  935. function Eon_Fire()
  936. ATTACK = true
  937. Rooted = true
  938. local GYRO = IT("BodyGyro", RootPart)
  939. GYRO.D = 15
  940. GYRO.P = 2000
  941. GYRO.MaxTorque = VT(0, 4000000, 0)
  942. CreateSound("341301115", Head, 5, 1.1)
  943. CreateSound("93724183", Head, 6, 1)
  944. for i = 1, 200 do
  945. Swait()
  946. WACKYEFFECT({
  947. Time = MRANDOM(5, 15),
  948. EffectType = "Round Slash",
  949. Size = VT(0, 0, 0),
  950. Size2 = VT(0.12, 0, 0.12),
  951. Transparency = 0.5,
  952. Transparency2 = 1,
  953. CFrame = RootPart.CFrame * CF(0, -2.8, 0) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  954. MoveToPos = nil,
  955. RotationX = MRANDOM(-50, 50) / 50,
  956. RotationY = MRANDOM(-50, 50) / 10,
  957. RotationZ = MRANDOM(-50, 50) / 50,
  958. Material = "Neon",
  959. Color = C3(1, 0, 0),
  960. SoundID = nil,
  961. SoundPitch = nil,
  962. SoundVolume = nil
  963. })
  964. WACKYEFFECT({
  965. Time = MRANDOM(5, 15),
  966. EffectType = "Round Slash",
  967. Size = VT(0, 0, 0),
  968. Size2 = VT(0.1, 0, 0.1),
  969. Transparency = 0.5,
  970. Transparency2 = 1,
  971. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-35), RAD(MRANDOM(0, 360)), RAD(0)),
  972. MoveToPos = nil,
  973. RotationX = MRANDOM(-50, 50) / 50,
  974. RotationY = MRANDOM(-50, 50) / 10,
  975. RotationZ = MRANDOM(-50, 50) / 50,
  976. Material = "Neon",
  977. Color = C3(1, 0, 0),
  978. SoundID = nil,
  979. SoundPitch = nil,
  980. SoundVolume = nil
  981. })
  982. WACKYEFFECT({
  983. Time = MRANDOM(5, 15),
  984. EffectType = "Round Slash",
  985. Size = VT(0, 0, 0),
  986. Size2 = VT(0.16, 0, 0.16),
  987. Transparency = 0.5,
  988. Transparency2 = 1,
  989. CFrame = Torso.CFrame * CF(0, -2.5, 1) * ANGLES(RAD(-45), RAD(MRANDOM(0, 360)), RAD(0)),
  990. MoveToPos = nil,
  991. RotationX = MRANDOM(-50, 50) / 50,
  992. RotationY = MRANDOM(-50, 50) / 10,
  993. RotationZ = MRANDOM(-50, 50) / 50,
  994. Material = "Neon",
  995. Color = C3(1, 0, 0),
  996. SoundID = nil,
  997. SoundPitch = nil,
  998. SoundVolume = nil
  999. })
  1000. WACKYEFFECT({
  1001. Time = 5,
  1002. EffectType = "Sphere",
  1003. Size = VT(i, i, i) / 150,
  1004. Size2 = VT(0, 0, 0),
  1005. Transparency = 0.5,
  1006. Transparency2 = 1,
  1007. CFrame = Head.CFrame * CF(0, -0.25, -1),
  1008. MoveToPos = nil,
  1009. RotationX = 0,
  1010. RotationY = 0,
  1011. RotationZ = 0,
  1012. Material = "Neon",
  1013. Color = C3(1, 0, 0),
  1014. SoundID = nil,
  1015. SoundPitch = nil,
  1016. SoundVolume = nil
  1017. })
  1018. GYRO.cframe = CF(RootPart.Position, Mouse.Hit.p)
  1019. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1020. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1021. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.05 / Animation_Speed)
  1022. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.05 / Animation_Speed)
  1023. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1024. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.05 / Animation_Speed)
  1025. end
  1026. GYRO:remove()
  1027. for i = 0, 0.3, 0.1 / Animation_Speed do
  1028. Swait()
  1029. WACKYEFFECT({
  1030. Time = 25,
  1031. EffectType = "Sphere",
  1032. Size = VT(200, 200, 200) / 150,
  1033. Size2 = VT(0, 0, 0),
  1034. Transparency = 0.5,
  1035. Transparency2 = 1,
  1036. CFrame = Head.CFrame * CF(0, -0.25, -1),
  1037. MoveToPos = nil,
  1038. RotationX = 0,
  1039. RotationY = 0,
  1040. RotationZ = 0,
  1041. Material = "Neon",
  1042. Color = C3(1, 0, 0),
  1043. SoundID = nil,
  1044. SoundPitch = nil,
  1045. SoundVolume = nil
  1046. })
  1047. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1048. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1049. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1050. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1051. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1052. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1053. end
  1054. coroutine.resume(coroutine.create(function()
  1055. local FIREBALL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "DOOM", VT(1, 1, 1))
  1056. MakeForm(FIREBALL, "Ball")
  1057. local SOUND = CreateSound(463593339, FIREBALL, 8, 1, false)
  1058. FIREBALL.CFrame = CF(Head.Position, Mouse.Hit.p) * CF(0, 0, -2)
  1059. for i = 1, 500 do
  1060. Swait()
  1061. FIREBALL.CFrame = FIREBALL.CFrame * CF(0, 0, -2)
  1062. local HITFLOOR, HITPOS = Raycast(FIREBALL.Position, FIREBALL.CFrame.lookVector, 2.2, Character)
  1063. if HITFLOOR ~= nil then
  1064. break
  1065. end
  1066. end
  1067. CreateSound(325132788, Effects, 8, 1, false)
  1068. for i = 1, 120 do
  1069. Swait()
  1070. WACKYEFFECT({
  1071. Time = 85,
  1072. EffectType = "Sphere",
  1073. Size = FIREBALL.Size,
  1074. Size2 = VT(0, 1000, 0),
  1075. Transparency = 0.5,
  1076. Transparency2 = 1,
  1077. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1078. MoveToPos = nil,
  1079. RotationX = MRANDOM(-50, 50) / 10,
  1080. RotationY = MRANDOM(-50, 50) / 10,
  1081. RotationZ = MRANDOM(-50, 50) / 10,
  1082. Material = "Neon",
  1083. Color = C3(1, 0, 0),
  1084. SoundID = nil,
  1085. SoundPitch = nil,
  1086. SoundVolume = nil
  1087. })
  1088. FIREBALL.Size = FIREBALL.Size - VT(1, 1, 1) / 120
  1089. end
  1090. Swait(5)
  1091. ApplyAoE(FIREBALL.Position, 435, 65, 65, 600, false)
  1092. for i = 1, 10 do
  1093. WACKYEFFECT({
  1094. Time = 85 + 5 * i,
  1095. EffectType = "Slash",
  1096. Size = VT(3, 0, 3),
  1097. Size2 = VT(12, 0, 12),
  1098. Transparency = 0.5,
  1099. Transparency2 = 1,
  1100. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1101. MoveToPos = nil,
  1102. RotationX = MRANDOM(-50, 50) / 50,
  1103. RotationY = MRANDOM(-50, 50) / 10,
  1104. RotationZ = MRANDOM(-50, 50) / 50,
  1105. Material = "Neon",
  1106. Color = C3(1, 1, 1),
  1107. SoundID = nil,
  1108. SoundPitch = nil,
  1109. SoundVolume = nil
  1110. })
  1111. WACKYEFFECT({
  1112. Time = 185 + 5 * i,
  1113. EffectType = "Swirl",
  1114. Size = VT(15, 15, 15),
  1115. Size2 = VT(700, 700, 700) + VT(15, 15, 15) * i,
  1116. Transparency = 0.5,
  1117. Transparency2 = 1,
  1118. CFrame = FIREBALL.CFrame * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1119. MoveToPos = nil,
  1120. RotationX = MRANDOM(-50, 50) / 50,
  1121. RotationY = MRANDOM(-50, 50) / 10,
  1122. RotationZ = MRANDOM(-50, 50) / 50,
  1123. Material = "Neon",
  1124. Color = C3(1, 0.5, 0.5),
  1125. SoundID = nil,
  1126. SoundPitch = nil,
  1127. SoundVolume = nil
  1128. })
  1129. WACKYEFFECT({
  1130. Time = 285 + 5 * i,
  1131. EffectType = "Round Slash",
  1132. Size = VT(3, 0, 3),
  1133. Size2 = VT(12, 0, 12),
  1134. Transparency = 0.5,
  1135. Transparency2 = 1,
  1136. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1137. MoveToPos = nil,
  1138. RotationX = MRANDOM(-50, 50) / 50,
  1139. RotationY = MRANDOM(-50, 50) / 10,
  1140. RotationZ = MRANDOM(-50, 50) / 50,
  1141. Material = "Neon",
  1142. Color = C3(1, 0, 0),
  1143. SoundID = nil,
  1144. SoundPitch = nil,
  1145. SoundVolume = nil
  1146. })
  1147. WACKYEFFECT({
  1148. Time = 285 + 5 * i,
  1149. EffectType = "Sphere",
  1150. Size = VT(650, 650, 650),
  1151. Size2 = VT(750, 750, 750) + VT(15, 15, 15) * i,
  1152. Transparency = 0.5,
  1153. Transparency2 = 1,
  1154. CFrame = FIREBALL.CFrame,
  1155. MoveToPos = nil,
  1156. RotationX = 0,
  1157. RotationY = 0,
  1158. RotationZ = 0,
  1159. Material = "Neon",
  1160. Color = C3(1, 0, 0),
  1161. SoundID = nil,
  1162. SoundPitch = 0,
  1163. SoundVolume = 0
  1164. })
  1165. end
  1166. wait(1)
  1167. WACKYEFFECT({
  1168. Time = 75,
  1169. EffectType = "Sphere",
  1170. Size = VT(350, 350, 350),
  1171. Size2 = VT(4500, 4500, 4500),
  1172. Transparency = 0.8,
  1173. Transparency2 = 1,
  1174. CFrame = FIREBALL.CFrame,
  1175. MoveToPos = nil,
  1176. RotationX = 0,
  1177. RotationY = 0,
  1178. RotationZ = 0,
  1179. Material = "Neon",
  1180. Color = C3(1, 1, 1),
  1181. SoundID = nil,
  1182. SoundPitch = 0,
  1183. SoundVolume = 0
  1184. })
  1185. for i = 1, 15 do
  1186. Swait()
  1187. ApplyAoE(FIREBALL.Position, 435 + 85 * i, 3, 3, 100, false)
  1188. WACKYEFFECT({
  1189. Time = 85,
  1190. EffectType = "Sphere",
  1191. Size = VT(75, 75, 75),
  1192. Size2 = VT(0, 2500, 0),
  1193. Transparency = 0.5,
  1194. Transparency2 = 1,
  1195. CFrame = FIREBALL.CFrame * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1196. MoveToPos = nil,
  1197. RotationX = MRANDOM(-50, 50) / 10,
  1198. RotationY = MRANDOM(-50, 50) / 10,
  1199. RotationZ = MRANDOM(-50, 50) / 10,
  1200. Material = "Neon",
  1201. Color = C3(1, 0, 0),
  1202. SoundID = nil,
  1203. SoundPitch = nil,
  1204. SoundVolume = nil
  1205. })
  1206. end
  1207. FIREBALL:remove()
  1208. end))
  1209. WACKYEFFECT({
  1210. Time = 25,
  1211. EffectType = "Ring",
  1212. Size = VT(0, 0, 0),
  1213. Size2 = VT(3.75, 3.75, 0),
  1214. Transparency = 0.7,
  1215. Transparency2 = 1,
  1216. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  1217. MoveToPos = nil,
  1218. RotationX = 0,
  1219. RotationY = 0,
  1220. RotationZ = 0,
  1221. Material = "Neon",
  1222. Color = C3(1, 0, 0),
  1223. SoundID = nil,
  1224. SoundPitch = nil,
  1225. SoundVolume = nil
  1226. })
  1227. WACKYEFFECT({
  1228. Time = 50,
  1229. EffectType = "Ring",
  1230. Size = VT(0, 0, 0),
  1231. Size2 = VT(15, 15, 0),
  1232. Transparency = 0.7,
  1233. Transparency2 = 1,
  1234. CFrame = Head.CFrame * CF(0, -0.25, -0.75),
  1235. MoveToPos = nil,
  1236. RotationX = 0,
  1237. RotationY = 0,
  1238. RotationZ = 0,
  1239. Material = "Neon",
  1240. Color = C3(1, 0, 0),
  1241. SoundID = nil,
  1242. SoundPitch = nil,
  1243. SoundVolume = nil
  1244. })
  1245. for i = 0, 0.3, 0.1 / Animation_Speed do
  1246. Swait()
  1247. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, -0.1, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1248. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1249. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1250. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-20), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1251. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1252. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1253. end
  1254. ATTACK = false
  1255. Rooted = false
  1256. end
  1257. function Eon_Anatomy()
  1258. ATTACK = true
  1259. Rooted = false
  1260. for i = 0, 1, 0.1 / Animation_Speed do
  1261. Swait()
  1262. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1263. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1264. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1265. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1266. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1267. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1268. end
  1269. ATTACK = false
  1270. Rooted = false
  1271. end
  1272. function MouseDown(Mouse)
  1273. if ATTACK == false then
  1274. end
  1275. end
  1276. function MouseUp(Mouse)
  1277. HOLD = false
  1278. end
  1279. function KeyDown(Key)
  1280. KEYHOLD = true
  1281. if Key == "z" and ATTACK == false then
  1282. Extreme_Offset()
  1283. end
  1284. if Key == "b" and ATTACK == false then
  1285. Eon_Fire()
  1286. end
  1287. if Key ~= "c" or ATTACK == false then
  1288. end
  1289. if Key ~= "v" or ATTACK == false then
  1290. end
  1291. if Key ~= "x" or ATTACK == false then
  1292. end
  1293. end
  1294. function KeyUp(Key)
  1295. KEYHOLD = false
  1296. end
  1297. Mouse.Button1Down:connect(function(NEWKEY)
  1298. MouseDown(NEWKEY)
  1299. end)
  1300. Mouse.Button1Up:connect(function(NEWKEY)
  1301. MouseUp(NEWKEY)
  1302. end)
  1303. Mouse.KeyDown:connect(function(NEWKEY)
  1304. KeyDown(NEWKEY)
  1305. end)
  1306. Mouse.KeyUp:connect(function(NEWKEY)
  1307. KeyUp(NEWKEY)
  1308. end)
  1309. function unanchor()
  1310. if UNANCHOR == true then
  1311. RootPart.Anchored = false
  1312. end
  1313. local CHILDREN = Character:GetDescendants()
  1314. for index, CHILD in pairs(CHILDREN) do
  1315. if CHILD:IsA("BasePart") and CHILD ~= RootPart and CHILD.Parent ~= Effects and CHILD.Parent.Parent ~= Effects then
  1316. CHILD.Anchored = false
  1317. end
  1318. end
  1319. end
  1320. Humanoid.Changed:connect(function(Jump)
  1321. if Jump == "Jump" and Disable_Jump == true then
  1322. Humanoid.Jump = false
  1323. end
  1324. end)
  1325. while true do
  1326. Swait()
  1327. script.Parent = WEAPONGUI
  1328. ANIMATE.Parent = nil
  1329. if Humanoid then
  1330. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1331. IDLEANIMATION:Play()
  1332. end
  1333. for T = 1, #TAIL do
  1334. if TAIL[T] ~= nil then
  1335. TAIL[T].C1 = Clerp(TAIL[T].C1, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(3.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1336. end
  1337. end
  1338. SINE = SINE + CHANGE
  1339. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1340. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1341. local HITFLOOR = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 4, Character)
  1342. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1343. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1344. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1345. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1346. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), -0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1347. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE * 2), 0.125 * COS(SINE / WALKSPEEDVALUE) + 0.2 + -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1348. elseif ANIM ~= "Walk" or TORSOVELOCITY < 1 then
  1349. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1350. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1351. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1352. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1353. end
  1354. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1355. ANIM = "Jump"
  1356. if ATTACK == false then
  1357. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1358. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1359. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1360. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1361. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1362. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1363. end
  1364. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1365. ANIM = "Fall"
  1366. if ATTACK == false then
  1367. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1368. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1369. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1370. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1371. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1372. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1373. end
  1374. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1375. ANIM = "Idle"
  1376. if ATTACK == false then
  1377. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.15 / Animation_Speed)
  1378. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 0.15 / Animation_Speed)
  1379. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * ANGLES(RAD(0), RAD(-25), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1380. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1381. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1382. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1383. end
  1384. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1385. ANIM = "Walk"
  1386. if ATTACK == false then
  1387. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1388. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(5), RAD(0), RAD(-10 * COS(SINE / WALKSPEEDVALUE))), 0.5 / Animation_Speed)
  1389. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  1390. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.8 / Animation_Speed)
  1391. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1392. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1393. end
  1394. end
  1395. unanchor()
  1396. Humanoid.MaxHealth = "inf"
  1397. Humanoid.Health = "inf"
  1398. if Rooted == false then
  1399. Disable_Jump = false
  1400. Humanoid.WalkSpeed = Speed
  1401. elseif Rooted == true then
  1402. Disable_Jump = true
  1403. Humanoid.WalkSpeed = 0
  1404. end
  1405. BLINKLOOP = BLINKLOOP + 1
  1406. if BLINKLOOP >= 650 then
  1407. BLINKLOOP = 0
  1408. Blink()
  1409. end
  1410. sick.Parent = Torso
  1411. sick.Playing = true
  1412. sick.Volume = 1
  1413. sick.Pitch = 0.9
  1414. if Head:FindFirstChild("face") and ATTACK == false then
  1415. Head.face.Texture = "rbxassetid://429340009"
  1416. end
  1417. Humanoid.Name = MRANDOM(100000000, 999999999)
  1418. end
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