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Shadow Elves

Jun 3rd, 2015
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  1. Shadow Elves: The Official AD&D(R) Game Statistics
  2.  
  3. by Monte Cook, TSR, Inc.
  4. (C)1995 TSR, Inc. All Rights Reserved.
  5. (R) and (TM) indicate trademarks of TSR, Inc.
  6.  
  7. This file is a rules addition to the D&D(R) accessory GAZ13 <The
  8. Shadow Elves>, created by Carl Sargent and Gary Thomas, edited by
  9. John Nephew (1990). As the MYSTARA(R) folder here shows, shadow
  10. elves are a very popular facet of the Known World. Now that the
  11. MYSTARA campaign has become an AD&D(R) setting, here is what you
  12. need to know to play shadow-elf player characters. As usual, it's
  13. assumed that the character you play will not be evil and will
  14. probably be an outcast from his less-than-lovable (at least as far
  15. as most surface-worlders are concerned) society.
  16.  
  17. Ability Score Modifications
  18. +1 to Intelligence
  19. +1 to Dexterity
  20. -1 to Constitution
  21. -1 to Charisma
  22.  
  23. Racial Ability Requirements
  24. Strength 3/18
  25. Dexterity 7/18
  26. Constitution 3/18
  27. Intelligence 9/18
  28. Wisdom 4/18
  29. Charisma 3/18
  30.  
  31. Class and Level Limits
  32. Maximum Level
  33. Warrior
  34. Fighter 15
  35. Ranger N/A
  36. Paladin N/A
  37. Priest
  38. Cleric 15
  39. Druid N/A
  40. Wizard 18
  41. Rogue
  42. Thief 10
  43. Bard N/A
  44.  
  45. (Note that these levels are higher, in most cases, than those for
  46. standard elves.)
  47.  
  48. Multi-class Options: Fighter/Mage, Thief/Mage, Cleric/Mage
  49.  
  50. Warriors
  51. Fighters are commonly found in any society, of any race, and
  52. these elves are no exception. However, there are no shadow-elf
  53. rangers or paladins.
  54.  
  55. Priests
  56. Shadow-elf clerics are called shamans (not to be confused with
  57. the shamans of the humanoids in the <Complete Book of Humanoids>,
  58. or shamans in the upcoming <Shaman> product). These individuals are
  59. among the most respected members of their society. Shadow elves
  60. have no equivalent to the druid class (nor any need for such).
  61. Shamans have access to a broad base of spells, including the
  62. following spheres: All, Charm, Divination, Elemental, Healing,
  63. Necromantic, and Protection. They do not worship standard gods,
  64. instead following the Immortal Rafiel alone (see GAZ13 for
  65. details).
  66.  
  67. Wizards
  68. Magic and wizards are very important to shadow-elf society.
  69. Shadow elves can be mages, or else specialists in the Conjuration,
  70. Enchantment/Charm, Alteration, and Illusion schools.
  71.  
  72. Rogues
  73. Though a few thieves exist in the realms of the shadow elves, it
  74. is not a profession that they excel at, nor is it one they respect.
  75. Thieves are at the lowest rung of their society, but they do exist.
  76. There are no shadow-elf bards.
  77.  
  78. Special Abilities
  79. Infravision for shadow elves extends 90 feet, half again as far
  80. as that of their surface cousins. Like all elves, they are 90%
  81. resistant to <sleep> and <charm> spells, but in addition they are
  82. completely immune to the paralyzing effect of any undead creature.
  83. Other types of paralysis does work against them.
  84. Shadow elves find secret and concealed doors with the same skill
  85. as other elves. Their language is a dialect of surface world elves
  86. (since they descended from them centuries ago), and many are
  87. familiar with the languages of the other underworld races such as
  88. gnolls, orcs, and hobgoblins.
  89. Shadow elves have the same chance to surprise foes as normal
  90. elves, but only in underground settings, or at night above ground.
  91. Unlike surface elves, these elves do not get a +1 bonus with a
  92. sword or bow.
  93.  
  94. Age and Appearance
  95. Shadow elves have the same standard life span and age
  96. requirements as normal (high) elves. They are slightly smaller and
  97. slimmer. Their ears are larger and their flesh is extremely pale.
  98. Their hair is often white, following a general trend toward
  99. albinism from their long subterranean existence.
  100.  
  101. Role-Playing Suggestions
  102. Despite their reputation, shadow elves don't have to be evil. As
  103. a general rule, however, they don't like surface world elves, or
  104. for that matter, any surface worlder, or for that matter, anyone
  105. else but other shadow elves. They are an insular society, but a few
  106. outcasts or exceptional individuals could break their societal
  107. norms to adventure with a group of surface worlders. A negative
  108. reaction adjustment of, say, -4 applies to any surface worlder
  109. meeting a shadow-elf PC, and one of -6 is gained from other elves
  110. from the MYSTARA campaign. For the most part, shadow elves must
  111. skulk in the shadows (no pun intended) of surface-world society,
  112. unless they really make a good reputation for themselves as
  113. individual heroes.
  114.  
  115. Last Notes (from Roger E. Moore)
  116. Shadow elves are unknown on any other world in the AD&D game
  117. multiverse except the MYSTARA campaign, though individuals can
  118. travel wherever they like, using spells, devices, magical
  119. interworld gateways, or elements of the SPELLJAMMER(R) or
  120. PLANESCAPE(TM) campaigns.
  121. In addition, note that the MYSTARA campaign has undergone major
  122. geopolitical changes in recent years, following the events in the
  123. <Wrath of the Immortals> boxed set, the three <Poor Wizard's
  124. Almanacs>, and <Joshuan's Almanac> (due out December 1995). Shadow
  125. elves have fought their way to the surface world and now control
  126. their own kingdom, Aengmor, which is completely surrounded by
  127. Darokin. (Aengmor was formerly known as the elven kingdom Alfheim.)
  128. Consider the information in this file and GAZ13 to be the most
  129. accurate "pre-WotI" data available.
  130. 
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