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Dec 14th, 2018
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  1. -----------/XESTER THE CARD MASTER\\-----------
  2. --[[Movelist
  3. Q = The disappearing act.
  4. E = Full house
  5. R = Cardnado
  6. T = Teleport
  7. Y = Big card(Click to smash.)
  8. U = Black hole
  9. P = Card shield(Click to bounce people off, press p again to shred.)
  10. F = Transform(You can switch between modes any time.)
  11. -----------/SECOND FORM MOVES\-----------
  12. T = Laugh
  13. G = Fire ball
  14. H = Huge fire ballฦ’sฦ’
  15. J = Dragon's breath(The longer you hold, the more insaner it gets.)
  16. K = Beam(The longer you hold down the key, the stronger it gets/longer it lasts.)
  17. ---------]]
  18.  
  19. --"Now you see me 2" is a good movie, which is why i've made this.--
  20. --Sadly, this got logged, one of my best work just being thrown out like this is a real shame.--
  21. --This was made before FE so using this may or may not lag the server--
  22. --Keep in mind that THIS was never even finished at all, i stopped working on this when skidcentric leaked it, who knows how big this script could've been?--
  23.  
  24. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
  25. do
  26. script.Parent = owner.Character
  27. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  28. local function NewFakeEvent()
  29. local Bind = Instance.new("BindableEvent")
  30. local Fake;Fake = {Connections = {},
  31. fakeEvent=true;
  32. Connect=function(self,Func)
  33. Bind.Event:connect(Func)
  34. self.Connections[Bind] = true
  35. return setmetatable({Connected = true},{
  36. __index = function (self,Index)
  37. if Index:lower() == "disconnect" then
  38. return function() Fake.Connections[Bind] = false;self.Connected = false end
  39. end
  40. return Fake[Index]
  41. end;
  42. __tostring = function() return "Connection" end;
  43. })
  44. end}
  45. Fake.connect = Fake.Connect;return Fake;
  46. end
  47. local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
  48. local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
  49. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  50. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  51. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  52. local function TriggerEvent(self,Event,...)
  53. local Trigger = Mouse[Event]
  54. if Trigger and Trigger.fakeEvent and Trigger.Connections then
  55. for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
  56. end
  57. end
  58. Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
  59. Event.OnServerEvent:Connect(function(FiredBy,Input)
  60. if FiredBy.Name ~= owner.Name then return end
  61. if Input.MouseEvent then
  62. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  63. else
  64. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  65. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
  66. for _,Action in pairs(ContextActionService.Actions) do
  67. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  68. end
  69. Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
  70. UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  71. end
  72. end)
  73. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  74. Event.Parent = NLS([[
  75. local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
  76. local Input = function(Input,gameProcessedEvent)
  77. if gameProcessedEvent then return end
  78. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  79. end
  80. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  81. local Hit,Target
  82. while wait(1/30) do
  83. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  84. Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  85. end
  86. end
  87. ]],owner.Character)
  88. end
  89. RealGame = game;game = setmetatable({},{
  90. __index = function (self,Index)
  91. local Sandbox = function (Thing)
  92. if Thing:IsA("Player") then
  93. local RealPlayer = Thing
  94. return setmetatable({},{
  95. __index = function (self,Index)
  96. local Type = type(RealPlayer[Index])
  97. if Type == "function" then
  98. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  99. return function (self)return InternalData["Mouse"] end
  100. end
  101. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  102. end
  103. return RealPlayer[Index]
  104. end;
  105. __tostring = function(self) return RealPlayer.Name end
  106. })
  107. end
  108. end
  109. if RealGame[Index] then
  110. local Type = type(RealGame[Index])
  111. if Type == "function" then
  112. if Index:lower() == "getservice" or Index:lower() == "service" then
  113. return function (self,Service)
  114. local FakeServices = {
  115. ["players"] = function()
  116. return setmetatable({},{
  117. __index = function (self2,Index2)
  118. local RealService = RealGame:GetService(Service)
  119. local Type2 = type(Index2)
  120. if Type2 == "function" then
  121. return function (self,...) return RealService[Index2](RealService,...)end
  122. else
  123. if Index2:lower() == "localplayer" then return Sandbox(owner) end
  124. return RealService[Index2]
  125. end
  126. end;
  127. __tostring = function(self) return RealGame:GetService(Service).Name end
  128. })
  129. end;
  130. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  131. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  132. ["runservice"] = function()
  133. return setmetatable({},{
  134. __index = function(self2,Index2)
  135. local RealService = RealGame:GetService(Service)
  136. local Type2 = type(Index2)
  137. if Type2 == "function" then
  138. return function (self,...) return RealService[Index2](RealService,...) end
  139. else
  140. local RunServices = {
  141. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  142. ["renderstepped"] = function() return RealService["Stepped"] end
  143. }
  144. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  145. return RealService[Index2]
  146. end
  147. end
  148. })
  149. end
  150. }
  151. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  152. return RealGame:GetService(Service)
  153. end
  154. end
  155. return function (self,...) return RealGame[Index](RealGame,...) end
  156. else
  157. if game:GetService(Index) then return game:GetService(Index) end
  158. return RealGame[Index]
  159. end
  160. end
  161. return nil
  162. end
  163. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
  164.  
  165. Player=game:GetService("Players").LocalPlayer
  166. Character=Player.Character
  167. Character.Humanoid.Name = "noneofurbusiness"
  168. hum = Character.noneofurbusiness
  169. LeftArm=Character["Left Arm"]
  170. LeftLeg=Character["Left Leg"]
  171. RightArm=Character["Right Arm"]
  172. RightLeg=Character["Right Leg"]
  173. Root=Character["HumanoidRootPart"]
  174. Head=Character["Head"]
  175. Torso=Character["Torso"]
  176. Neck=Torso["Neck"]
  177. walking = false
  178. jumping = false
  179. allowgrassy = false
  180. zxc = false
  181. matte = nil
  182. colori = nil
  183. bigball = false
  184. attacking = false
  185. laughing = false
  186. running = false
  187. downpress = false
  188. taim = nil
  189. change = 0
  190. ws = 10
  191. appi = false
  192. tauntdebounce = false
  193. position = nil
  194. staybooming = false
  195. MseGuide = true
  196. levitate = false
  197. firsttime5 = false
  198. notallowedtransform = false
  199. settime = 0
  200. firsttime2 = false
  201. sine = 0
  202. t = 0
  203. combo1 = true
  204. dgs = 75
  205. combo2 = false
  206. firsttime3 = false
  207. combo3 = false
  208. local bl = {907530553,907527750,907527912}
  209. colortable = {"Really black","Really red"}
  210. colors = #colortable
  211. blz = #bl
  212. local aces = {1880203893,1881287656,1881287420,1881288034}
  213. ace = #aces
  214. local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
  215. laugh = #laughs
  216. mouse = Player:GetMouse()
  217. RunSrv = game:GetService("RunService")
  218. RenderStepped = game:GetService("RunService").RenderStepped
  219. removeuseless = game:GetService("Debris")
  220. damageall={}
  221. Repeater={}
  222. Repeater2={}
  223. magictable={}
  224. nonmeshRepeater={}
  225. nonmeshRepeater2={}
  226. dmgii={}
  227. DamageAll2={}
  228. SlowlyFade={}
  229. th1={}
  230. lolzor={}
  231. lolzor2={}
  232. th2={}
  233. keyYsize={}
  234. blocktrail={}
  235. keyYtransparency={}
  236. th3={}
  237. laughingtable={}
  238. Extreme={}
  239. ExtremeM={}
  240. ExtremeM2={}
  241. m3={}
  242. th4={}
  243. th5={}
  244. UpMover={}
  245. openshocktable={}
  246. LessSize={}
  247. ForwardMover={}
  248. FadeIn={}
  249. signtransparency={}
  250. signmover={}
  251. signrotator={}
  252.  
  253. screenGui = Instance.new("ScreenGui")
  254. screenGui.Parent = script.Parent
  255.  
  256. FireBall = Instance.new("Sound",LeftArm)
  257. FireBall.SoundId = "rbxassetid://842332424"
  258. FireBall.Volume = 5
  259. FireBall.Pitch = 2.5
  260.  
  261. BigFireBall = Instance.new("Sound",LeftArm)
  262. BigFireBall.SoundId = "rbxassetid://842332424"
  263. BigFireBall.Volume = 8
  264. BigFireBall.Pitch = 1.5
  265.  
  266. local HEADLERP = Instance.new("ManualWeld")
  267. HEADLERP.Parent = Head
  268. HEADLERP.Part0 = Head
  269. HEADLERP.Part1 = Head
  270. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  271.  
  272. local TORSOLERP = Instance.new("ManualWeld")
  273. TORSOLERP.Parent = Root
  274. TORSOLERP.Part0 = Torso
  275. TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  276.  
  277. local ROOTLERP = Instance.new("ManualWeld")
  278. ROOTLERP.Parent = Root
  279. ROOTLERP.Part0 = Root
  280. ROOTLERP.Part1 = Torso
  281. ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  282.  
  283. local RIGHTARMLERP = Instance.new("ManualWeld")
  284. RIGHTARMLERP.Parent = RightArm
  285. RIGHTARMLERP.Part0 = RightArm
  286. RIGHTARMLERP.Part1 = Torso
  287. RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  288.  
  289. local LEFTARMLERP = Instance.new("ManualWeld")
  290. LEFTARMLERP.Parent = LeftArm
  291. LEFTARMLERP.Part0 = LeftArm
  292. LEFTARMLERP.Part1 = Torso
  293. LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  294.  
  295. local RIGHTLEGLERP = Instance.new("ManualWeld")
  296. RIGHTLEGLERP.Parent = RightLeg
  297. RIGHTLEGLERP.Part0 = RightLeg
  298. RIGHTLEGLERP.Part1 = Torso
  299. RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  300.  
  301. local LEFTLEGLERP = Instance.new("ManualWeld")
  302. LEFTLEGLERP.Parent = LeftLeg
  303. LEFTLEGLERP.Part0 = LeftLeg
  304. LEFTLEGLERP.Part1 = Torso
  305. LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  306.  
  307. local function weldBetween(a, b)
  308. local weld = Instance.new("ManualWeld", a)
  309. weld.Part0 = a
  310. weld.Part1 = b
  311. weld.C0 = a.CFrame:inverse() * b.CFrame
  312. return weld
  313. end
  314.  
  315. function makeblockytrail()
  316. coroutine.wrap(function()
  317. while true do
  318. for i,v in pairs(blocktrail) do
  319. smke = Instance.new("Part",v)
  320. smke.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  321. smke.Material = "Neon"
  322. smke.Anchored = true
  323. smke.CanCollide = false
  324. removeuseless:AddItem(smke,2)
  325. end
  326. swait()
  327. end
  328. end)()
  329. end
  330.  
  331. local function ci(x, c, y, n)
  332. so = Instance.new("Sound", x)
  333. so.SoundId = c
  334. so.Volume = y
  335. so.Looped = n
  336. end
  337.  
  338. function ghost()
  339. fakeeyo2 = Instance.new("Part",Head)
  340. fakeeyo2.BrickColor = BrickColor.new("White")
  341. fakeeyo2.Material = "Neon"
  342. fakeeyo2.Shape = "Ball"
  343. fakeeyo2.Anchored = true
  344. fakeeyo2.CFrame = eyo2.CFrame
  345. fakeeyo2.CanCollide = false
  346. fakeeyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  347. table.insert(ghosttable,fakeeyo2)
  348. removeuseless:AddItem(fakeeyo2,3)
  349.  
  350. fakeeyo1 = Instance.new("Part",Head)
  351. fakeeyo1.BrickColor = BrickColor.new("White")
  352. fakeeyo1.Material = "Neon"
  353. fakeeyo1.Shape = "Ball"
  354. fakeeyo1.CanCollide = false
  355. fakeeyo1.Anchored = true
  356. fakeeyo1.CFrame = eyo1.CFrame
  357. fakeeyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  358. table.insert(ghosttable,fakeeyo1)
  359. removeuseless:AddItem(fakeeyo1,3)
  360.  
  361. fakemask = Instance.new("Part",Character)
  362. fakemask.Size = Vector3.new(1,1,1)
  363. fakemask.CFrame = mask.CFrame
  364. fakemask.Material = "Neon"
  365. fakemask.CanCollide = false
  366. fakemask.Anchored = true
  367. fakemask.BrickColor = BrickColor.new("White")
  368. fakemask.Transparency = .5
  369. mfMask = Instance.new("SpecialMesh", fakemask)
  370. mfMask.MeshType = "FileMesh"
  371. mfMask.Scale = Vector3.new(0.001, 0.001, 0.001)
  372. mfMask.MeshId = 'http://www.roblox.com/asset/?id=5158270'
  373. table.insert(ghosttable,fakemask)
  374. removeuseless:AddItem(fakemask,3)
  375.  
  376.  
  377. fakejester = Instance.new("Part",Character)
  378. fakejester.Size = Vector3.new(2,2,2)
  379. fakejester.CFrame = jester.CFrame
  380. fakejester.CanCollide = false
  381. fakejester.Transparency = .5
  382. fakejester.Anchored = true
  383. fakejester.BrickColor = BrickColor.new("White")
  384. fakejesterm = Instance.new("SpecialMesh", fakejester)
  385. fakejesterm.MeshType = "FileMesh"
  386. fakejesterm.Scale = Vector3.new(0.0001, .0001, .00000001)
  387. fakejesterm.MeshId = 'rbxassetid://1241662062'
  388. table.insert(ghosttable,fakejester)
  389. removeuseless:AddItem(fakejester,3)
  390.  
  391.  
  392. fakehead = Instance.new("Part",Character)
  393. fakehead.Size = Vector3.new(1.01,1.01,1.01)
  394. fakehead.Anchored = true
  395. fakehead.CanCollide = false
  396. fakehead.Transparency = .5
  397. fakehead.BrickColor = BrickColor.new("White")
  398. fakehead.Material = "Neon"
  399. fakehead.CFrame = Head.CFrame
  400. fakeheadmesh = Instance.new("SpecialMesh",fakehead)
  401. fakeheadmesh.MeshType = "Head"
  402. fakeheadmesh.Scale = Vector3.new(1.255,1.255,1.255)
  403. table.insert(ghosttable,fakehead)
  404. removeuseless:AddItem(fakehead,3)
  405.  
  406.  
  407. fakelarm = Instance.new("Part",Character)
  408. fakelarm.CFrame = LeftArm.CFrame
  409. fakelarm.Size = Vector3.new(1,2,1)
  410. fakelarm.CanCollide = false
  411. fakelarm.Transparency = .5
  412. fakelarm.Material = "Neon"
  413. fakelarm.Anchored = true
  414. table.insert(ghosttable,fakelarm)
  415. removeuseless:AddItem(fakelarm,3)
  416.  
  417.  
  418. fakerarm = Instance.new("Part",Character)
  419. fakerarm.CFrame = RightArm.CFrame
  420. fakerarm.Size = Vector3.new(1,2,1)
  421. fakerarm.Transparency = .5
  422. fakerarm.CanCollide = false
  423. fakerarm.Material = "Neon"
  424. fakerarm.Anchored = true
  425. table.insert(ghosttable,fakerarm)
  426. removeuseless:AddItem(fakerarm,3)
  427.  
  428.  
  429. fakelleg = Instance.new("Part",Character)
  430. fakelleg.CFrame = LeftLeg.CFrame
  431. fakelleg.Size = Vector3.new(1,2,1)
  432. fakelleg.Transparency = .5
  433. fakelleg.CanCollide = false
  434. fakelleg.Material = "Neon"
  435. fakelleg.Anchored = true
  436. table.insert(ghosttable,fakelleg)
  437. removeuseless:AddItem(fakelleg,3)
  438.  
  439.  
  440. fakerleg = Instance.new("Part",Character)
  441. fakerleg.CFrame = RightLeg.CFrame
  442. fakerleg.Size = Vector3.new(1,2,1)
  443. fakerleg.Transparency = .5
  444. fakerleg.CanCollide = false
  445. fakerleg.Material = "Neon"
  446. fakerleg.Anchored = true
  447. table.insert(ghosttable,fakerleg)
  448. removeuseless:AddItem(fakerleg,3)
  449.  
  450.  
  451. fakeTorso = Instance.new("Part",Character)
  452. fakeTorso.CFrame = Torso.CFrame
  453. fakeTorso.Size = Vector3.new(2,2,1)
  454. fakeTorso.Transparency = .5
  455. fakeTorso.CanCollide = false
  456. fakeTorso.Material = "Neon"
  457. fakeTorso.Anchored = true
  458. table.insert(ghosttable,fakeTorso)
  459. removeuseless:AddItem(fakeTorso,3)
  460. end
  461.  
  462. ghosttable={}
  463. coroutine.wrap(function()
  464. while true do
  465. for i,v in pairs(ghosttable) do
  466. v.Transparency = v.Transparency + 0.025
  467. end
  468. wait()
  469. end
  470. end)()
  471.  
  472. function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
  473. A = Instance.new("Attachment", PARENT)
  474. A.Position = POSITION1
  475. A.Name = "A"
  476. B = Instance.new("Attachment", PARENT)
  477. B.Position = POSITION2
  478. B.Name = "B"
  479. tr1 = Instance.new("Trail", PARENT)
  480. tr1.Attachment0 = A
  481. tr1.Attachment1 = B
  482. tr1.Enabled = true
  483. tr1.Lifetime = LIFETIME
  484. tr1.TextureMode = "Static"
  485. tr1.LightInfluence = 0
  486. tr1.Color = COLOR
  487. tr1.Transparency = NumberSequence.new(0, 1)
  488. end
  489.  
  490. function clean()
  491. damageall={}
  492. Repeater={}
  493. Repeater2={}
  494. nonmeshRepeater={}
  495. nonmeshRepeater2={}
  496. dmgii={}
  497. DamageAll2={}
  498. SlowlyFade={}
  499. th1={}
  500. th2={}
  501. th3={}
  502. Extreme={}
  503. ExtremeM={}
  504. ExtremeM2={}
  505. m3={}
  506. th4={}
  507. th5={}
  508. UpMover={}
  509. openshocktable={}
  510. LessSize={}
  511. ForwardMover={}
  512. FadeIn={}
  513. signtransparency={}
  514. signmover={}
  515. signrotator={}
  516. end
  517.  
  518. coroutine.wrap(function()
  519. while wait() do
  520. hum.WalkSpeed = ws
  521. LeftArm.BrickColor = BrickColor.new("Really black")
  522. RightArm.BrickColor = BrickColor.new("Really black")
  523. Head.BrickColor = BrickColor.new("Really black")
  524. end
  525. end)()
  526. godmode = coroutine.wrap(function()
  527. for i,v in pairs(Character:GetChildren()) do
  528. if v:IsA("BasePart") and v ~= Root then
  529. v.Anchored = false
  530. end
  531. end
  532. while true do
  533. hum.MaxHealth = math.huge
  534. wait(0.0000001)
  535. hum.Health = math.huge
  536. wait()
  537. end
  538. end)
  539. godmode()
  540. ff = Instance.new("ForceField", Character)
  541. ff.Visible = false
  542.  
  543. coroutine.wrap(function()
  544. for i,v in pairs(Character:GetChildren()) do
  545. if v.Name == "Animate" then v:Remove()
  546. end
  547. end
  548. end)()
  549.  
  550. function damagealll(Radius,Position)
  551. local Returning = {}
  552. for _,v in pairs(workspace:GetChildren()) do
  553. if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
  554. if v:FindFirstChild("Torso") then
  555. local Mag = (v.Torso.Position - Position).magnitude
  556. if Mag < Radius then
  557. table.insert(Returning,v)
  558. end
  559. elseif v:FindFirstChild("UpperTorso") then
  560. local Mag = (v.UpperTorso.Position - Position).magnitude
  561. if Mag < Radius then
  562. table.insert(Returning,v)
  563. end
  564. end
  565. end
  566. end
  567. return Returning
  568. end
  569.  
  570. ArtificialHB = Instance.new("BindableEvent", script)
  571. ArtificialHB.Name = "Heartbeat"
  572. script:WaitForChild("Heartbeat")
  573.  
  574. frame = 1 / 60
  575. tf = 0
  576. allowframeloss = false
  577. tossremainder = false
  578.  
  579.  
  580. lastframe = tick()
  581. script.Heartbeat:Fire()
  582.  
  583.  
  584. game:GetService("RunService").Heartbeat:connect(function(s, p)
  585. tf = tf + s
  586. if tf >= frame then
  587. if allowframeloss then
  588. script.Heartbeat:Fire()
  589. lastframe = tick()
  590. else
  591. for i = 1, math.floor(tf / frame) do
  592. script.Heartbeat:Fire()
  593. end
  594. lastframe = tick()
  595. end
  596. if tossremainder then
  597. tf = 0
  598. else
  599. tf = tf - frame * math.floor(tf / frame)
  600. end
  601. end
  602. end)
  603.  
  604. function swait(num)
  605. if num == 0 or num == nil then
  606. game:service("RunService").Stepped:wait(0)
  607. else
  608. for i = 0, num do
  609. game:service("RunService").Stepped:wait(0)
  610. end
  611. end
  612. end
  613.  
  614. doomtheme = Instance.new("Sound", Torso)
  615. doomtheme.Volume = 3
  616. doomtheme.Name = "doomtheme"
  617. doomtheme.Looped = true
  618. doomtheme.SoundId = "rbxassetid://1843358057"
  619. doomtheme:Play()
  620.  
  621. Torso.ChildRemoved:connect(function(removed)
  622. if removed.Name == "doomtheme" then
  623. if levitate then
  624. doomtheme = Instance.new("Sound", Torso)
  625. doomtheme.Volume = 3
  626. doomtheme.Name = "doomtheme"
  627. doomtheme.Looped = true
  628. doomtheme.SoundId = "rbxassetid://1382488262"
  629. doomtheme:Play()
  630. doomtheme.TimePosition = 20.7
  631. else
  632. doomtheme = Instance.new("Sound", Torso)
  633. doomtheme.Volume = 3
  634. doomtheme.Name = "doomtheme"
  635. doomtheme.Looped = true
  636. doomtheme.SoundId = "rbxassetid://1843358057"
  637. doomtheme:Play()
  638. end
  639. end
  640. end)
  641.  
  642.  
  643.  
  644. glow = Instance.new("Part",Head)
  645. glow.Size = Vector3.new(.488,.3,.1)
  646. glow.CanCollide = false
  647. glow.Material = "Neon"
  648. glow.Transparency = 1
  649. glow.BrickColor = BrickColor.new("Really white")
  650. glowweld = weldBetween(glow,Head)
  651. glowweld.C0 = CFrame.new(0,.2,.565)
  652.  
  653. leftlocation = Instance.new("Part",LeftArm)
  654. leftlocation.Size = Vector3.new(1,1,1)
  655. leftlocation.Transparency = 1
  656. leftlocationweld = weldBetween(leftlocation,LeftArm)
  657. leftlocationweld.C0 = CFrame.new(0,1.2,0)
  658. rightlocation = Instance.new("Part",RightArm)
  659. rightlocation.Size = Vector3.new(1,1,1)
  660. rightlocation.Transparency = 1
  661. rightlocationweld = weldBetween(rightlocation,RightArm)
  662. rightlocationweld.C0 = CFrame.new(0,1.2,0)
  663.  
  664. shirt = Instance.new("Shirt", Character)
  665. shirt.Name = "Shirt"
  666. pants = Instance.new("Pants", Character)
  667. pants.Name = "Pants"
  668. Character.Shirt.ShirtTemplate = "rbxassetid://732890046"----lol
  669. Character.Pants.PantsTemplate = "rbxassetid://379753258"
  670.  
  671. fakehed = Instance.new("Part",Character)
  672. fakehed.Size = Vector3.new(1.01,1.01,1.01)
  673. fakehed.Anchored = false
  674. fakehed.CanCollide = false
  675. fakehed.Transparency = 0
  676. fakehed.BrickColor = BrickColor.new("Really black")
  677. fakehed.Material = "Neon"
  678. fakehed.CFrame = Head.CFrame
  679. fakehedweld = weldBetween(fakehed,Head)
  680. fakehedmesh = Instance.new("SpecialMesh",fakehed)
  681. fakehedmesh.MeshType = "Head"
  682. fakehedmesh.Scale = Vector3.new(1.255,1.255,1.255)
  683.  
  684. jester = Instance.new("Part",Character)
  685. jester.Size = Vector3.new(2,2,2)
  686. jester.CFrame = Head.CFrame
  687. jester.CanCollide = false
  688. jesterWeld = Instance.new("Weld",jester)
  689. jesterWeld.Part0 = jester
  690. jesterWeld.Part1 = Head
  691. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  692. mjester = Instance.new("SpecialMesh", jester)
  693. mjester.MeshType = "FileMesh"
  694. mjester.Scale = Vector3.new(.0000001, 0.00000000001, 0.000001)
  695. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  696.  
  697. mask = Instance.new("Part",Character)
  698. mask.Size = Vector3.new(1,1,1)
  699. mask.CFrame = Head.CFrame
  700. mask.CanCollide = false
  701. maskweld = weldBetween(mask,Head)
  702. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  703. mMask = Instance.new("SpecialMesh", mask)
  704. mMask.MeshType = "FileMesh"
  705. mMask.Scale = Vector3.new(0.0000000000000013, 0.000000000000013, 0.0000000000001)
  706. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  707.  
  708. eyo1 = Instance.new("Part",Head)
  709. eyo1.BrickColor = BrickColor.new("White")
  710. eyo1.Material = "Neon"
  711. eyo1.Shape = "Ball"
  712. eyo1.Name = "eyo1"
  713. eyo1.CanCollide = false
  714. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  715. eyo1weld = weldBetween(eyo1,Head)
  716. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  717.  
  718. light = Instance.new("PointLight", eyo1)
  719. light.Color = Color3.new(1,1,1)
  720. light.Range = 3
  721. light.Brightness = 4
  722. light.Enabled = true
  723.  
  724. eyo2 = Instance.new("Part",Head)
  725. eyo2.BrickColor = BrickColor.new("White")
  726. eyo2.Material = "Neon"
  727. eyo2.Shape = "Ball"
  728. eyo2.Name = "eyo2"
  729. eyo2.CanCollide = false
  730. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  731. eyo2weld = weldBetween(eyo2,Head)
  732. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  733.  
  734. light2 = Instance.new("PointLight", eyo2)
  735. light2.Color = Color3.new(1,1,1)
  736. light2.Range = 3
  737. light2.Brightness = 4
  738. light2.Enabled = true
  739.  
  740. function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
  741. so = Instance.new("Sound")
  742. so.Parent = PARENT
  743. so.SoundId = "rbxassetid://"..ID
  744. so.Volume = VOL
  745. so.Looped = LOOP
  746. so:Play()
  747. removeuseless:AddItem(so,REMOVE)
  748. end
  749.  
  750.  
  751. mouse.KeyDown:connect(function(Press)
  752. Press=Press:lower()
  753. if Press=='r' then
  754. if levitate then return end
  755. if debounce then return end
  756. debounce = true
  757. attacking = true
  758. appi = true
  759. ws = 0
  760. coroutine.wrap(function()
  761. while appi do
  762. wait()
  763. if Root.Velocity.Magnitude < 2 and attacking == true then
  764. position = "Idle2"
  765. end
  766. end
  767. end)()
  768. coroutine.wrap(function()
  769. while appi do
  770. wait()
  771. settime = 0.05
  772. sine = sine + change
  773. if position == "Idle2" and attacking == true and appi == true then
  774. change = .4
  775. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  776. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  777. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  778. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  779. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  780. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  781. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  782. end
  783. end
  784. end)()
  785. for i = 1, 20 do
  786. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  787. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  788. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  789. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  790. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  791. swait()
  792. end
  793. SOUND(RightArm,342337569,6,false,1)
  794. coroutine.wrap(function()
  795. for i = 1, 9 do
  796. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.1,1.6,-.1),.5)
  797. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(15)),.3)
  798. swait()
  799. end
  800. for i = 1, 9 do
  801. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  802. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  803. swait()
  804. end
  805. end)()
  806. shockwave = Instance.new("Part",Torso)
  807. shockwave.Shape = "Ball"
  808. shockwave.Size = Vector3.new(1,1,1)
  809. shockwave.BrickColor = BrickColor.new("White")
  810. shockwave.Material = "Neon"
  811. shockwave.CFrame = Torso.CFrame
  812. shockwave.CanCollide = false
  813. shockwave.Anchored = true
  814. coroutine.wrap(function()
  815. for i = 1, 20 do
  816. shockwave.Size = shockwave.Size + Vector3.new(1.8,1.8,1.8)
  817. shockwave.Transparency = shockwave.Transparency + 0.05
  818. wait()
  819. end
  820. end)()
  821. SOUND(Torso,1072606965,0,false,10)
  822. coroutine.wrap(function()
  823. for i = 1, 10 do
  824. so.Volume = so.Volume + 0.3
  825. wait()
  826. end
  827. end)()
  828. for i = 1, 35 do
  829. local Hit = damagealll(22,Torso.Position)
  830. for _,v in pairs(Hit) do
  831. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(17,35))
  832. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  833. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  834. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  835. vel.velocity = CFrame.new(Torso.Position,torso.Position).lookVector*20
  836. removeuseless:AddItem(vel,.1)
  837. end
  838. wave = Instance.new("Part", Torso)
  839. wave.Size = Vector3.new(1, 1, 1)
  840. wave.Transparency = 0
  841. wave.BrickColor = BrickColor.new("White")
  842. wave.Anchored = true
  843. wave.CanCollide = false
  844. wave.CFrame = Root.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  845. wavemesh = Instance.new("SpecialMesh", wave)
  846. wavemesh.MeshId = "rbxassetid://20329976"
  847. wavemesh.Scale = Vector3.new(1, 1, 1)
  848. table.insert(th2,wave)
  849. table.insert(SlowlyFade,wave)
  850. table.insert(th5,wavemesh)
  851. removeuseless:AddItem(wave,2)
  852. CardStorm = Instance.new("Part",Torso)
  853. CardStorm.Size = Vector3.new(.1,.1,.1)
  854. CardStorm.CFrame = Root.CFrame * CFrame.new(0,3.2,0)
  855. CardStorm.Anchored = true
  856. CardStormMesh = Instance.new("SpecialMesh", CardStorm)
  857. CardStormMesh.Scale = Vector3.new(1,1,1)
  858. CardStormMesh.MeshId = "rbxassetid://6512150"
  859. CardStormMesh.TextureId = "rbxassetid://55364685"
  860. table.insert(SlowlyFade,CardStorm)
  861. table.insert(m3,CardStormMesh)
  862. table.insert(th1,CardStorm)
  863. removeuseless:AddItem(CardStorm,3)
  864. wait(.1)
  865. end
  866. coroutine.wrap(function()
  867. for i = 1, 10 do
  868. so.Volume = so.Volume - 0.3
  869. wait()
  870. end
  871. end)()
  872. wait(1)
  873. ws = 10
  874. clean()
  875. attacking = false
  876. debounce = false
  877. appi = false
  878. end
  879. end)
  880.  
  881. mouse.KeyDown:connect(function(Press)
  882. Press=Press:lower()
  883. if Press=='e' then
  884. if levitate then return end
  885. if debounce then return end
  886. attacking = true
  887. debounce = true
  888. damagedebounce = false
  889. clickdisallowance = true
  890. clickdebounce = false
  891. notallowed = true
  892. appi = true
  893. ws = 0
  894. coroutine.wrap(function()
  895. while appi do
  896. wait()
  897. if Root.Velocity.y > 1 and attacking == true then
  898. position = "Jump2"
  899. elseif Root.Velocity.y < -1 and attacking == true then
  900. position = "Falling2"
  901. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  902. position = "Idle2"
  903. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  904. position = "Walking2"
  905. end
  906. end
  907. end)()
  908. coroutine.wrap(function()
  909. while appi do
  910. wait()
  911. settime = 0.05
  912. sine = sine + change
  913. if position == "Jump2" and attacking == true and appi == true then
  914. change = 1
  915. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  916. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  917. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  918. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  919. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  920. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  921. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  922. elseif position == "Falling2" and attacking == true and appi == true then
  923. change = 1
  924. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  925. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  926. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  927. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  928. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  929. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  930. elseif position == "Idle2" and attacking == true and appi == true then
  931. change = .4
  932. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  933. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  934. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  935. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  936. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  937. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  938. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  939. elseif position == "Walking2" and attacking == true and appi == true then
  940. change = .8
  941. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  942. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  943. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  944. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  945. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.sin(25*math.sin(sine/8))),.3)
  946. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.sin(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  947. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.sin(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.sin(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.sin(25 * math.sin(sine/8))), 0.3)
  948. end
  949. end
  950. end)()
  951. coroutine.wrap(function()
  952. for i = 1, 40 do
  953. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0),.5)
  954. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,1.5,0) * CFrame.Angles(math.rad(180 - 7 * math.sin(sine/6)),math.rad(7 * math.sin(sine/6)),math.rad(7*math.sin(sine/6))), 0.5)
  955. swait()
  956. end
  957. end)()
  958. haloh = Instance.new("Part", Torso)
  959. haloh.Size = Vector3.new(1,1,1)
  960. haloh.Anchored = false
  961. haloh.Transparency = 1
  962. haloh.CanCollide = false
  963. halohweld = weldBetween(haloh,Torso)
  964. halohweld.C0 = CFrame.new(0,0,0)
  965. n = 0
  966. x = 0
  967. tab={}
  968. tab2={}
  969. SOUND(Torso,1882057730,6,false,2)
  970. for i = 1, 20 do
  971. n = n + 20
  972. x = x + 5
  973. halo = Instance.new("Part", Torso)
  974. halo.Size = Vector3.new(0.71, 0.07, 0.99)
  975. halo.Transparency = 1
  976. halo.CanCollide = false
  977. halo.Material = "Neon"
  978. halo.BrickColor = BrickColor.new("White")
  979. halow = weldBetween(halo,haloh)
  980. halow.C0 = CFrame.new(-4,0,0) * CFrame.Angles(math.rad(90),math.rad(n),math.rad(0))
  981. table.insert(FadeIn,halo)
  982. table.insert(tab,halow)
  983. table.insert(tab2,halo)
  984. wait()
  985. end
  986. ws = 10
  987. clickdisallowance = false
  988. coroutine.wrap(function()
  989. g1 = Instance.new("BodyGyro", Root)
  990. g1.D = 175
  991. g1.P = 20000
  992. g1.MaxTorque = Vector3.new(0,9000,0)
  993. while notallowed do
  994. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
  995. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  996. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  997. swait()
  998. end
  999. end)()
  1000. coroutine.wrap(function()
  1001. mouse.Button1Down:connect(function()
  1002. if clickdisallowance then return end
  1003. if clickdebounce then return end
  1004. wait(.2)
  1005. clickdebounce = true
  1006. notallowed = false
  1007. end)
  1008. end)()
  1009. while notallowed do
  1010. for i,v in pairs(tab) do
  1011. v.C0 = v.C0 * CFrame.Angles(math.rad(0),math.rad(0 + 1.2),math.rad(0))
  1012. end
  1013. swait()
  1014. end
  1015. appi = false
  1016. ws = 0
  1017. for i = 1, 15 do
  1018. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1019. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1020. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.3)
  1021. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1022. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1023. swait()
  1024. end
  1025. for i,v in pairs(tab) do
  1026. v:Remove()
  1027. end
  1028. for i,v in pairs(tab2) do
  1029. removeuseless:AddItem(v,6)
  1030. MAKETRAIL(v,Vector3.new(.1,0,0),Vector3.new(-.1,0,0),.8,ColorSequence.new(BrickColor.new("White").Color,BrickColor.new("Really black").Color))
  1031. BodyGyro=Instance.new('BodyGyro',v)
  1032. BodyGyro.maxTorque=Vector3.new(math.huge,math.huge,math.huge)
  1033. BodyGyro.P=2e4
  1034. removeuseless:AddItem(BodyGyro,.1)
  1035. PB2 = Instance.new("BodyVelocity", v)
  1036. PB2.MaxForce = Vector3.new(999999, 999999, 999999)
  1037. v.CFrame = CFrame.new(v.Position,mouse.Hit.p)
  1038. PB2.Velocity = v.CFrame.lookVector * 80
  1039. end
  1040. SOUND(Torso,1499747506,3,false,1)
  1041. for i,v in pairs(tab2) do
  1042. v.Touched:connect(function(hit)
  1043. if hit.Parent:IsA("Part") then
  1044. elseif hit.Parent:IsA("SpecialMesh") then
  1045. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  1046. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  1047. if damagedebounce == true then return end
  1048. damagedebounce = true
  1049. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  1050. tor = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1051. Slachtoffer:TakeDamage(math.random(17,35))
  1052. SOUND(tor,694703797,6,false,1)
  1053. wait(.1)
  1054. damagedebounce = false
  1055. end
  1056. end)
  1057. end
  1058. for i = 1, 20 do
  1059. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1060. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1061. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-25), math.rad(0)), 0.3)
  1062. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1063. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-15), math.rad(4)), 0.3)
  1064. swait()
  1065. end
  1066. clean()
  1067. g1:Remove()
  1068. haloh:Remove()
  1069. attacking = false
  1070. debounce = false
  1071. damagedebounce = false
  1072. clickdebounce = false
  1073. appi = false
  1074. ws = 10
  1075. end
  1076. end)
  1077.  
  1078. mouse.KeyDown:connect(function(Press)
  1079. Press=Press:lower()
  1080. if Press=='y' then
  1081. if levitate then return end
  1082. if debounce then return end
  1083. clickdisallowance = true
  1084. clickdebounce = false
  1085. debounce = true
  1086. attacking = true
  1087. appi = true
  1088. ws = 0
  1089. coroutine.wrap(function()
  1090. while appi do
  1091. wait()
  1092. if Root.Velocity.y > 1 and attacking == true then
  1093. position = "Jump2"
  1094. elseif Root.Velocity.y < -1 and attacking == true then
  1095. position = "Falling2"
  1096. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1097. position = "Idle2"
  1098. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1099. position = "Walking2"
  1100. end
  1101. end
  1102. end)()
  1103. coroutine.wrap(function()
  1104. while appi do
  1105. wait()
  1106. settime = 0.05
  1107. sine = sine + change
  1108. if position == "Jump2" and attacking == true and appi == true then
  1109. change = 1
  1110. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1111. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1112. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1113. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1114. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1115. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1116. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1117. elseif position == "Falling2" and attacking == true and appi == true then
  1118. change = 1
  1119. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1120. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1121. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1122. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1123. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1124. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1125. elseif position == "Idle2" and attacking == true and appi == true then
  1126. change = .4
  1127. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1128. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1129. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1130. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1131. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1132. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1133. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1134. elseif position == "Walking2" and attacking == true and appi == true then
  1135. change = .8
  1136. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1137. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1138. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1139. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1140. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1141. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1142. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1143. end
  1144. end
  1145. end)()
  1146. bigcard = Instance.new("Part",Torso)
  1147. bigcard.Material = "Neon"
  1148. bigcard.Transparency = 1
  1149. bigcard.BrickColor = BrickColor.new("White")
  1150. bigcard.Size = Vector3.new(15.65, 23.84, 0.3)
  1151. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1152. bigcard.Anchored = true
  1153. SOUND(bigcard,236989198,6,false,1)
  1154. ace = aces[math.random(1,#aces)]
  1155. acer = Instance.new("Decal",bigcard)
  1156. acer.Texture = "rbxassetid://"..ace
  1157. acer.Transparency = 1
  1158. acer.Face = "Front"
  1159. ace2 = acer:Clone()
  1160. ace2.Parent = bigcard
  1161. ace2.Face = "Back"
  1162. table.insert(FadeIn,acer)
  1163. table.insert(FadeIn,ace2)
  1164. table.insert(FadeIn,bigcard)
  1165. for i = 1, 30 do
  1166. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1167. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1168. swait()
  1169. end
  1170. ws = 10
  1171. g1 = Instance.new("BodyGyro", Root)
  1172. g1.D = 175
  1173. g1.P = 20000
  1174. g1.MaxTorque = Vector3.new(0,9000,0)
  1175. clickdisallowance = false
  1176. coroutine.wrap(function()
  1177. mouse.Button1Down:connect(function()
  1178. if clickdisallowance then return end
  1179. if clickdebounce then return end
  1180. wait(.2)
  1181. clickdebounce = true
  1182. end)
  1183. end)()
  1184. while not clickdebounce do
  1185. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1186. bigcard.CFrame = Root.CFrame * CFrame.new(0,18,0)
  1187. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10 + 2 *math.sin(sine/12)),math.rad(10 - 2*math.sin(sine/12))),.3)
  1188. swait()
  1189. end
  1190. g1:Remove()
  1191. ws = 0
  1192. for i = 1, 13 do
  1193. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,18,3) * CFrame.Angles(math.rad(10),0,0),.3)
  1194. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0.2) * CFrame.Angles(math.rad(160),math.rad(10),math.rad(10)),.3)
  1195. swait()
  1196. end
  1197. locationpart = Instance.new("Part",bigcard)
  1198. locationpart.Size = Vector3.new(1,1,1)
  1199. locationpart.Transparency = 1
  1200. locationpart.CanCollide = false
  1201. locationpart.Anchored = true
  1202. locationpart.CFrame = Root.CFrame * CFrame.new(0,-3,-21)
  1203. shockwave = Instance.new("Part", Torso)
  1204. shockwave.Size = Vector3.new(1,1,1)
  1205. shockwave.CanCollide = false
  1206. shockwave.Anchored = true
  1207. shockwave.Transparency = 0
  1208. shockwave.BrickColor = BrickColor.new("White")
  1209. shockwave.CFrame = CFrame.new(locationpart.Position)
  1210. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1211. shockwavemesh.Scale = Vector3.new(5,2,5)
  1212. shockwavemesh.MeshId = "rbxassetid://20329976"
  1213. removeuseless:AddItem(shockwave,4)
  1214. shockwave2 = Instance.new("Part", Torso)
  1215. shockwave2.Size = Vector3.new(1,1,1)
  1216. shockwave2.CanCollide = false
  1217. shockwave2.Anchored = true
  1218. shockwave2.Transparency = 0
  1219. shockwave2.BrickColor = BrickColor.new("White")
  1220. shockwave2.CFrame = CFrame.new(locationpart.Position)
  1221. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1222. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1223. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1224. removeuseless:AddItem(shockwave2,4)
  1225. shockwave3 = Instance.new("Part", Torso)
  1226. shockwave3.Size = Vector3.new(1,1,1)
  1227. shockwave3.CanCollide = false
  1228. shockwave3.Anchored = true
  1229. shockwave3.Transparency = 0
  1230. shockwave3.BrickColor = BrickColor.new("White")
  1231. shockwave3.CFrame = CFrame.new(locationpart.Position)
  1232. shockwavemesh3 = Instance.new("SpecialMesh", shockwave3)
  1233. shockwavemesh3.Scale = Vector3.new(5,2,5)
  1234. shockwavemesh3.MeshId = "rbxassetid://20329976"
  1235. removeuseless:AddItem(shockwave3,4)
  1236. shockwave4 = Instance.new("Part", Torso)
  1237. shockwave4.Size = Vector3.new(1,1,1)
  1238. shockwave4.CanCollide = false
  1239. shockwave4.Anchored = true
  1240. shockwave4.Transparency = 0
  1241. shockwave4.BrickColor = BrickColor.new("White")
  1242. shockwave4.CFrame = CFrame.new(locationpart.Position)
  1243. shockwavemesh4 = Instance.new("SpecialMesh", shockwave4)
  1244. shockwavemesh4.Scale = Vector3.new(5,2,5)
  1245. shockwavemesh4.MeshId = "rbxassetid://20329976"
  1246. removeuseless:AddItem(shockwave4,4)
  1247. Hit = damagealll(20,locationpart.Position)
  1248. for _,v in pairs(Hit) do
  1249. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(55,85))
  1250. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1251. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1252. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1253. vel.velocity = CFrame.new(locationpart.Position,torso.Position).lookVector*110
  1254. removeuseless:AddItem(vel,.1)
  1255. end
  1256. coroutine.wrap(function()
  1257. for i = 1, 90 do
  1258. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1259. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(1.5,.1,1.5)
  1260. shockwave.Transparency = shockwave.Transparency + 0.025
  1261. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+6),0)
  1262. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(1.25,.25,1.25)
  1263. shockwave2.Transparency = shockwave2.Transparency + 0.04
  1264. shockwave3.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1265. shockwavemesh3.Scale = shockwavemesh3.Scale + Vector3.new(.75,.75,.75)
  1266. shockwave3.Transparency = shockwave3.Transparency + 0.035
  1267. shockwave4.CFrame = shockwave3.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1268. shockwavemesh4.Scale = shockwavemesh3.Scale + Vector3.new(2.5,.5,2.5)
  1269. shockwave4.Transparency = shockwave3.Transparency + 0.03
  1270. swait()
  1271. end
  1272. end)()
  1273. SOUND(locationpart,765590102,6,false,2)
  1274. for i = 1, 24 do
  1275. bigcard.CFrame = bigcard.CFrame:lerp(Root.CFrame * CFrame.new(0,-3,-21) * CFrame.Angles(math.rad(90),0,0),.25)
  1276. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(.2,.2,.2) * CFrame.Angles(0,0,0),.5)
  1277. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1, 1.1, 0.4) * CFrame.Angles(math.rad(-75), math.rad(15), math.rad(4)), 0.5)
  1278. swait()
  1279. end
  1280. for i = 1, 40 do
  1281. bigcard.Transparency = bigcard.Transparency + 0.2
  1282. acer.Transparency = acer.Transparency + .2
  1283. ace2.Transparency = ace2.Transparency + .2
  1284. swait()
  1285. end
  1286. attacking = false
  1287. debounce = false
  1288. appi = false
  1289. clickdisallowance = false
  1290. clickdebounce = false
  1291. ws = 10
  1292. bigcard:Remove()
  1293. clean()
  1294. end
  1295. end)
  1296.  
  1297. mouse.KeyDown:connect(function(Press)
  1298. Press=Press:lower()
  1299. if Press=='u' then
  1300. if levitate then return end
  1301. if mouse.Target ~= nil then end
  1302. if debounce then return end
  1303. debounce = true
  1304. attacking = true
  1305. appi = true
  1306. ws = 0
  1307. appi = true
  1308. coroutine.wrap(function()
  1309. while appi do
  1310. wait()
  1311. if Root.Velocity.y > 1 and attacking == true then
  1312. position = "Jump2"
  1313. elseif Root.Velocity.y < -1 and attacking == true then
  1314. position = "Falling2"
  1315. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1316. position = "Idle2"
  1317. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1318. position = "Walking2"
  1319. end
  1320. end
  1321. end)()
  1322. coroutine.wrap(function()
  1323. while appi do
  1324. wait()
  1325. settime = 0.05
  1326. sine = sine + change
  1327. if position == "Jump2" and attacking == true and appi == true then
  1328. change = 1
  1329. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1330. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1331. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1332. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1333. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  1334. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1335. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1336. elseif position == "Falling2" and attacking == true and appi == true then
  1337. change = 1
  1338. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1339. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1340. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1341. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1342. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1343. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  1344. elseif position == "Idle2" and attacking == true and appi == true then
  1345. change = .4
  1346. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1347. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1348. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1349. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1350. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.3)
  1351. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1352. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1353. elseif position == "Walking2" and attacking == true and appi == true then
  1354. change = .8
  1355. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1356. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1357. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.3)
  1358. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  1359. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1360. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1361. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1362. end
  1363. end
  1364. end)()
  1365. g1 = Instance.new("BodyGyro", Root)
  1366. g1.D = 175
  1367. g1.P = 20000
  1368. g1.MaxTorque = Vector3.new(0,9000,0)
  1369. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1370. for i = 1, 15 do
  1371. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  1372. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,1.5,-.1),.5)
  1373. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,0) * CFrame.Angles(math.rad(180),math.rad(10),math.rad(10)),.3)
  1374. swait()
  1375. end
  1376. cardportal = Instance.new("Part", Torso)
  1377. cardportal.Size = Vector3.new(0.5, 0.5, 0.5)
  1378. cardportal.Material = "Neon"
  1379. cardportal.BrickColor = BrickColor.new("White")
  1380. cardportal.Transparency = 0
  1381. cardportal.Anchored = true
  1382. cardportal.CanCollide = false
  1383. cardportalMESH = Instance.new("SpecialMesh", cardportal)
  1384. cardportalMESH.MeshType = "Cylinder"
  1385. cardportalMESH.Scale = Vector3.new(.2,0.01,0.01)
  1386. cardportal.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1387. for i = 1, 10 do
  1388. cardportalMESH.Scale = cardportalMESH.Scale + Vector3.new(0,4,4)
  1389. swait()
  1390. end
  1391. bigzcard = Instance.new("Part",Torso)
  1392. bigzcard.Material = "Neon"
  1393. bigzcard.Transparency = 0
  1394. bigzcard.BrickColor = BrickColor.new("White")
  1395. bigzcard.Size = Vector3.new(10, 15, 0.3)
  1396. bigzcard.CFrame = cardportal.CFrame * CFrame.new(-8,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
  1397. bigzcard.Anchored = true
  1398. SOUND(bigzcard,1888686669,6,false,1)
  1399. acer = Instance.new("Decal",bigzcard)
  1400. acer.Texture = "rbxassetid://1881287656"
  1401. acer.Transparency = 0
  1402. acer.Face = "Front"
  1403. ace2 = acer:Clone()
  1404. ace2.Parent = bigzcard
  1405. ace2.Face = "Back"
  1406. spinning = true
  1407. coroutine.wrap(function()
  1408. while spinning do
  1409. bigzcard.CFrame = bigzcard.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1410. swait()
  1411. end
  1412. end)()
  1413. for i = 1, 20 do
  1414. bigzcard.CFrame = bigzcard.CFrame * CFrame.new(0,-.9,0)
  1415. swait()
  1416. end
  1417. coroutine.wrap(function()
  1418. for i = 1, 10 do
  1419. cardportalMESH.Scale = cardportalMESH.Scale - Vector3.new(0,4,4)
  1420. swait()
  1421. end
  1422. cardportal:Remove()
  1423. end)()
  1424. wait(.7)
  1425. ace3 = Instance.new("Decal",bigzcard)
  1426. ace3.Texture = "rbxassetid://1880203893"
  1427. ace3.Transparency = 1
  1428. ace3.Face = "Front"
  1429. ace4 = ace3:Clone()
  1430. ace4.Parent = bigzcard
  1431. ace4.Face = "Back"
  1432. bigzcard2 = Instance.new("Part",Torso)
  1433. bigzcard2.Material = "Neon"
  1434. bigzcard2.Transparency = 1
  1435. bigzcard2.BrickColor = BrickColor.new("Really black")
  1436. bigzcard2.Size = Vector3.new(10, 15, 0.29)
  1437. bigzcard2.CFrame = bigzcard.CFrame
  1438. bigzcard2.CanCollide = false
  1439. bigzcard2.Anchored = true
  1440. coroutine.wrap(function()
  1441. while spinning do
  1442. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+5),0)
  1443. swait()
  1444. end
  1445. end)()
  1446. blz = bl[math.random(1,#bl)]
  1447. woos = Instance.new("Sound",Torso)
  1448. woos.SoundId = "rbxassetid://"..blz
  1449. woos.Volume = 4
  1450. woos:Play()
  1451. for i = 1, 20 do
  1452. bigzcard2.Transparency = bigzcard2.Transparency - .05
  1453. bigzcard.Transparency = bigzcard.Transparency + .05
  1454. ace3.Transparency = ace3.Transparency - 0.05
  1455. ace4.Transparency = ace4.Transparency - 0.05
  1456. acer.Transparency = acer.Transparency + 0.05
  1457. ace2.Transparency = ace2.Transparency + 0.05
  1458. wait()
  1459. end
  1460. ace3.Parent = bigzcard2
  1461. ace3.Face = "Front"
  1462. ace4.Parent = bigzcard2
  1463. ace4.Face = "Back"
  1464. bigzcard:Remove()
  1465. spinning = false
  1466. blackholeactive = true
  1467. coroutine.wrap(function()
  1468. blackhole={}
  1469. orbzfade={}
  1470. for i = 1, 100 do
  1471. orbz = Instance.new("Part", Torso)
  1472. orbz.Shape = "Ball"
  1473. orbz.Material = "Neon"
  1474. orbz.BrickColor = BrickColor.new("Really black")
  1475. orbz.Size = Vector3.new(2,2,2)
  1476. orbz.Anchored = true
  1477. orbz.CanCollide = false
  1478. removeuseless:AddItem(orbz,1)
  1479. orbz.CFrame = bigzcard2.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  1480. table.insert(blackhole,orbz)
  1481. table.insert(orbzfade,orbz)
  1482. for i,v in pairs(blackhole) do
  1483. v.CFrame = v.CFrame:lerp(CFrame.new(bigzcard2.Position),.05)
  1484. end
  1485. for i,v in pairs(orbzfade) do
  1486. v.Transparency = v.Transparency + 0.025
  1487. end
  1488. swait()
  1489. end
  1490. end)()
  1491. coroutine.wrap(function()
  1492. while blackholeactive do
  1493. local Hit = damagealll(45,bigzcard2.Position)
  1494. for _,v in pairs(Hit) do
  1495. coroutine.wrap(function()
  1496. wait(.15)
  1497. if blackholeactive == false then return end
  1498. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(.1,1))
  1499. end)()
  1500. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1501. torso.CFrame = torso.CFrame:lerp(CFrame.new(bigzcard2.Position),.1)
  1502. end
  1503. wait()
  1504. end
  1505. end)()
  1506. for i = 1, 100 do
  1507. bigzcard2.CFrame = bigzcard2.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  1508. cataclysmics = Instance.new("Part", Torso)
  1509. cataclysmics.Shape = "Ball"
  1510. cataclysmics.Material = "Neon"
  1511. cataclysmics.BrickColor = BrickColor.new("Really black")
  1512. cataclysmics.Size = Vector3.new(11,11,11)
  1513. cataclysmics.Transparency = .3
  1514. cataclysmics.Anchored = true
  1515. cataclysmics.CanCollide = false
  1516. cataclysmics.CFrame = CFrame.new(bigzcard2.Position)
  1517. table.insert(LessSize,cataclysmics)
  1518. table.insert(keyYtransparency,cataclysmics)
  1519. removeuseless:AddItem(cataclysmics,1)
  1520. swait()
  1521. end
  1522. coroutine.wrap(function()
  1523. for i = 1, 20 do
  1524. for i,v in pairs(orbzfade) do
  1525. v.Transparency = v.Transparency + 0.05
  1526. end
  1527. swait()
  1528. end
  1529. end)()
  1530. explosiontable={}
  1531. ringtable={}
  1532. ringtable2={}
  1533. soundboks = Instance.new("Part",Torso)
  1534. soundboks.CanCollide = false
  1535. soundboks.Anchored = true
  1536. soundboks.Transparency = 1
  1537. soundboks.CFrame = bigzcard2.CFrame
  1538. removeuseless:AddItem(soundboks,6)
  1539. SOUND(soundboks,472579737,6,false,1)
  1540. blackholeactive = false
  1541. bigzcard2:Remove()
  1542. Hit = damagealll(60,soundboks.Position)
  1543. for _,v in pairs(Hit) do
  1544. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(36,55))
  1545. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1546. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1547. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1548. vel.velocity = CFrame.new(soundboks.Position,torso.Position).lookVector*200
  1549. removeuseless:AddItem(vel,.1)
  1550. end
  1551. coroutine.wrap(function()
  1552. shockwave = Instance.new("Part", Torso)
  1553. shockwave.Size = Vector3.new(1,1,1)
  1554. shockwave.CanCollide = false
  1555. shockwave.Anchored = true
  1556. shockwave.Transparency = 0
  1557. shockwave.BrickColor = BrickColor.new("Really black")
  1558. shockwave.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1559. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1560. shockwavemesh.Scale = Vector3.new(5,2,5)
  1561. shockwavemesh.MeshId = "rbxassetid://20329976"
  1562. shockwave2 = Instance.new("Part", Torso)
  1563. shockwave2.Size = Vector3.new(1,1,1)
  1564. shockwave2.CanCollide = false
  1565. shockwave2.Anchored = true
  1566. shockwave2.Transparency = 0
  1567. shockwave2.BrickColor = BrickColor.new("Really black")
  1568. shockwave2.CFrame = CFrame.new(soundboks.Position) * CFrame.new(0,-6,0)
  1569. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1570. shockwavemesh2.Scale = Vector3.new(5,2,5)
  1571. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1572. for i = 1, 40 do
  1573. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+15),0)
  1574. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+8),0)
  1575. shockwave.Transparency = shockwave.Transparency + 0.025
  1576. shockwave2.Transparency = shockwave2.Transparency + 0.025
  1577. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(9,.9,9)
  1578. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,.8,8)
  1579. swait()
  1580. end
  1581. shockwave:Remove()
  1582. shockwave2:Remove()
  1583. end)()
  1584. for i = 1, 4 do
  1585. explosion = Instance.new("Part", Torso)
  1586. explosion.Shape = "Ball"
  1587. explosion.Size = Vector3.new(1,1,1)
  1588. explosion.Transparency = 0
  1589. explosion.CanCollide = false
  1590. explosion.Anchored = true
  1591. explosion.BrickColor = BrickColor.new("Really black")
  1592. explosion.Material = "Neon"
  1593. explosion.CFrame = CFrame.new(bigzcard2.Position)
  1594. table.insert(ExtremeM,explosion)
  1595. table.insert(SlowlyFade,explosion)
  1596. removeuseless:AddItem(explosion,4)
  1597. ring = Instance.new("Part", Torso)
  1598. ring.Size = Vector3.new(5, 5, 5)
  1599. ring.Transparency = 0
  1600. ring.BrickColor = BrickColor.new("Really black")
  1601. ring.Anchored = true
  1602. ring.CanCollide = false
  1603. ring.CFrame = bigzcard2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  1604. ringh = Instance.new("SpecialMesh", ring)
  1605. ringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  1606. ringh.Scale = Vector3.new(2, 2, .1)
  1607. table.insert(keyYsize,ringh)
  1608. table.insert(keyYtransparency,ring)
  1609. removeuseless:AddItem(ring,4)
  1610. swait()
  1611. end
  1612. wait(1.2)
  1613. clean()
  1614. keyYsize={}
  1615. keyYtransparency={}
  1616. blackholev = false
  1617. appi = false
  1618. g1:Remove()
  1619. ws = 10
  1620. attacking = false
  1621. debounce = false
  1622. end
  1623. end)
  1624.  
  1625. mouse.KeyDown:connect(function(Press)
  1626. Press=Press:lower()
  1627. if Press=='t' then
  1628. if levitate then
  1629. if tauntdebounce then return end
  1630. tauntdebounce = true
  1631. laughing = true
  1632. coroutine.wrap(function()
  1633. while laughing do
  1634. local b1 = Instance.new("BillboardGui",Head)
  1635. b1.Size = UDim2.new(0,4,0,1.6)
  1636. b1.StudsOffset = Vector3.new(0,0,0)
  1637. b1.Name = "laff"
  1638. b1.AlwaysOnTop = true
  1639. b1.Adornee = Head
  1640. removeuseless:AddItem(b1,3)
  1641. local b2 = Instance.new("TextLabel",b1)
  1642. b2.BackgroundTransparency = 1
  1643. b2.Text = "HaHaHaHaHaHa..."
  1644. b2.Font = "Garamond"
  1645. b2.TextSize = 0
  1646. b2.Name = "lafftext"
  1647. b2.TextStrokeTransparency = 0
  1648. b2.TextColor3 = BrickColor.new("Really red").Color
  1649. b2.TextStrokeColor3 = Color3.new(0,0,0)
  1650. b2.Size = UDim2.new(1,0,.5,0)
  1651. table.insert(laughingtable,b2)
  1652. removeuseless:AddItem(b1,2)
  1653. coroutine.wrap(function()
  1654. if zxc then return end
  1655. zxc = true
  1656. while true do
  1657. swait()
  1658. for i,v in pairs(Head:GetChildren()) do
  1659. if v.Name == "laff" then
  1660. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  1661. end
  1662. end
  1663. for i,v in pairs(laughingtable) do
  1664. v.TextTransparency = v.TextTransparency + .025
  1665. v.TextStrokeTransparency = v.TextStrokeTransparency + 0.25
  1666. v.TextSize = v.TextSize + 2
  1667. v.Rotation = v.Rotation + .1
  1668. end
  1669. end
  1670. end)()
  1671. swait(10)
  1672. end
  1673. end)()
  1674. laugh = laughs[math.random(1,#laughs)]
  1675. laughy = Instance.new("Sound",Head)
  1676. laughy.SoundId = "rbxassetid://"..laugh
  1677. laughy.Volume = 10
  1678. laughy:Play()
  1679. wait(1)
  1680. wait(laughy.TimeLength)
  1681. laughing = false
  1682. laughy:Remove()
  1683. tauntdebounce = false
  1684. else
  1685. if mouse.Target ~= nil then
  1686. if debounce then return end
  1687. attacking = true
  1688. ghost()
  1689. tps = Instance.new("Sound", Torso)
  1690. tps.Volume = 5
  1691. tps.SoundId = "rbxassetid://1894958339"
  1692. tps:Play()
  1693. removeuseless:AddItem(tps,2)
  1694. g1 = Instance.new("BodyGyro", Root)
  1695. g1.D = 175
  1696. g1.P = 20000
  1697. g1.MaxTorque = Vector3.new(0,9000,0)
  1698. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  1699. removeuseless:AddItem(g1,.05)
  1700. Root.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,3.3,0)
  1701. wait(.1)
  1702. attacking = false
  1703. debounce = false
  1704. end
  1705. end
  1706. end
  1707. end)
  1708.  
  1709. mouse.KeyDown:connect(function(Press)
  1710. Press=Press:lower()
  1711. if Press=='q' then
  1712. if levitate then return end
  1713. if mouse.Target ~= nil and mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Health ~= 0 then
  1714. if debounce then return end
  1715. debounce = true
  1716. attacking = true
  1717. appi = true
  1718. ws = 0
  1719. coroutine.wrap(function()
  1720. while appi do
  1721. wait()
  1722. if Root.Velocity.y > 1 and attacking == true then
  1723. position = "Jump2"
  1724. elseif Root.Velocity.y < -1 and attacking == true then
  1725. position = "Falling2"
  1726. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  1727. position = "Idle2"
  1728. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  1729. position = "Walking2"
  1730. end
  1731. end
  1732. end)()
  1733. coroutine.wrap(function()
  1734. while appi do
  1735. wait()
  1736. settime = 0.05
  1737. sine = sine + change
  1738. if position == "Jump2" and attacking == true and appi == true then
  1739. change = 1
  1740. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1741. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1742. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1743. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  1744. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  1745. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  1746. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  1747. elseif position == "Falling2" and attacking == true and appi == true then
  1748. change = 1
  1749. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1750. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1751. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  1752. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  1753. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  1754. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  1755. elseif position == "Idle2" and attacking == true and appi == true then
  1756. change = .4
  1757. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1758. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1759. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1760. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1761. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  1762. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  1763. elseif position == "Walking2" and attacking == true and appi == true then
  1764. change = .8
  1765. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  1766. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  1767. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  1768. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  1769. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  1770. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1771. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  1772. end
  1773. end
  1774. end)()
  1775. enemyhum = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1776. ETorso = enemyhum.Parent:FindFirstChild("Torso") or enemyhum.Parent:FindFirstChild("LowerTorso")
  1777. EHead = enemyhum.Parent:FindFirstChild("Head")
  1778. g1 = Instance.new("BodyGyro", Root)
  1779. g1.D = 175
  1780. g1.P = 20000
  1781. g1.MaxTorque = Vector3.new(0,9000,0)
  1782. brick = Instance.new("Part",Torso)
  1783. brick.Anchored = true
  1784. brick.CanCollide = false
  1785. brick.Material = "Neon"
  1786. brick.Transparency = 1
  1787. brick.BrickColor = BrickColor.new("White")
  1788. brick.Size = Vector3.new(8,.3,12)
  1789. brick.CFrame = Root.CFrame * CFrame.new(math.random(-15,15),-3,math.random(-15,15))
  1790. SOUND(brick,1888686669,6,false,1.5)
  1791. ace = aces[math.random(1,#aces)]
  1792. acer = Instance.new("Decal",brick)
  1793. acer.Texture = "rbxassetid://1898092341"
  1794. acer.Transparency = 1
  1795. acer.Face = "Top"
  1796. coroutine.wrap(function()
  1797. for i = 1, 20 do
  1798. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1799. brick.Transparency = brick.Transparency - .05
  1800. acer.Transparency = acer.Transparency - .1
  1801. swait()
  1802. end
  1803. end)()
  1804. ETorso.Anchored = true
  1805. EHead.Anchored = true
  1806. for i = 1, 25 do
  1807. swait()
  1808. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1809. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2,0) * CFrame.Angles(0,0,0),.3)
  1810. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  1811. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1812. brick.CFrame = brick.CFrame:lerp(CFrame.new(ETorso.Position) * CFrame.new(0,-3,0) * CFrame.Angles(0,math.rad(0+10),0),.2)
  1813. end
  1814. SOUND(brick,472214107,6,false,2)
  1815. coroutine.wrap(function()
  1816. for i = 1, 10 do
  1817. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,ETorso.Position),.2)
  1818. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, .8, 0.4) * CFrame.Angles(math.rad(-60 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  1819. swait()
  1820. end
  1821. end)()
  1822. shockwave = Instance.new("Part", Torso)
  1823. shockwave.Size = Vector3.new(1,1,1)
  1824. shockwave.CanCollide = false
  1825. shockwave.Anchored = true
  1826. shockwave.Transparency = 0
  1827. shockwave.BrickColor = BrickColor.new("White")
  1828. shockwave.CFrame = CFrame.new(brick.Position)
  1829. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1830. shockwavemesh.Scale = Vector3.new(1,1,1)
  1831. shockwavemesh.MeshId = "rbxassetid://20329976"
  1832. removeuseless:AddItem(shockwave,4)
  1833. shockwave2 = Instance.new("Part", Torso)
  1834. shockwave2.Size = Vector3.new(1,1,1)
  1835. shockwave2.CanCollide = false
  1836. shockwave2.Anchored = true
  1837. shockwave2.Transparency = 0
  1838. shockwave2.BrickColor = BrickColor.new("White")
  1839. shockwave2.CFrame = CFrame.new(brick.Position)
  1840. shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
  1841. shockwavemesh2.Scale = Vector3.new(1,1,1)
  1842. shockwavemesh2.MeshId = "rbxassetid://20329976"
  1843. removeuseless:AddItem(shockwave2,4)
  1844. for i = 1, 35 do
  1845. swait()
  1846. shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(2,.1,2)
  1847. shockwave.CFrame = shockwave.CFrame * CFrame.Angles(0,math.rad(0+12),0)
  1848. shockwave.Transparency = shockwave.Transparency + .05
  1849. shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(.5,.1,.5)
  1850. shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  1851. shockwave2.Transparency = shockwave2.Transparency + .03
  1852. EHead.CFrame = EHead.CFrame * CFrame.new(0,-.20,0)
  1853. ETorso.CFrame = ETorso.CFrame * CFrame.new(0,-.25,0)
  1854. end
  1855. for i = 1, 8 do
  1856. brick.Size = brick.Size + Vector3.new(1.5,0,2.5)
  1857. swait()
  1858. end
  1859. n = 0
  1860. SOUND(brick,54111471,6,false,1)
  1861. for i = 1, 40 do
  1862. n = n + 6
  1863. brick.Transparency = brick.Transparency + .025
  1864. acer.Transparency = acer.Transparency + .075
  1865. brick.CFrame = brick.CFrame * CFrame.Angles(0,math.rad(n),0)
  1866. brick.Size = brick.Size - Vector3.new(1.5,.025,2.5)
  1867. swait()
  1868. end
  1869. ws = 10
  1870. brick:Remove()
  1871. enemyhum.Parent:Remove()
  1872. attacking = false
  1873. removeuseless:AddItem(g1,0.001)
  1874. debounce = false
  1875. appi = false
  1876. end
  1877. end
  1878. end)
  1879.  
  1880. mouse.KeyDown:connect(function(Press)
  1881. Press=Press:lower()
  1882. if Press=='p' then
  1883. if levitate then return end
  1884. if blocking then
  1885. if blockedoff then return end
  1886. clickallowance = false
  1887. appi = false
  1888. attacking = true
  1889. blocking = false
  1890. throwing = true
  1891. ws = 0
  1892. n = 0
  1893. blockcard.CanCollide = false
  1894. for i = 1, 35 do
  1895. n = n + 20
  1896. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5) * CFrame.Angles(0,math.rad(n),0)
  1897. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  1898. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  1899. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  1900. swait()
  1901. end
  1902. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5 + -1) * CFrame.Angles(0,0,0)
  1903. blockcard.CanCollide = false
  1904. locater1 = Instance.new("Part",blockcard)
  1905. locater1.Size = Vector3.new(1,1,1)
  1906. locater1.CanCollide = false
  1907. locater1.Anchored = true
  1908. locater1.Transparency = 1
  1909. locater2 = Instance.new("Part",blockcard)
  1910. locater2.Size = Vector3.new(1,1,1)
  1911. locater2.CanCollide = false
  1912. locater2.Transparency = 1
  1913. locater2.Anchored = true
  1914. locater3 = Instance.new("Part",blockcard)
  1915. locater3.Size = Vector3.new(1,1,1)
  1916. locater3.Transparency = 1
  1917. locater3.CFrame = blockcard.CFrame * CFrame.Angles(math.rad(90),0,0)
  1918. locater3.CanCollide = false
  1919. locater3.Anchored = true
  1920. fushfush = Instance.new("Sound",blockcard)
  1921. fushfush.SoundId = "rbxassetid://288641686"
  1922. fushfush.Volume = 8
  1923. fushfush:Play()
  1924. boosh:Play()
  1925. coroutine.wrap(function()
  1926. n = 0
  1927. for i = 1, 35 do
  1928. n = n + 10
  1929. shockwave = Instance.new("Part", Torso)
  1930. shockwave.Size = Vector3.new(1,1,1)
  1931. shockwave.CanCollide = false
  1932. shockwave.Anchored = true
  1933. shockwave.Transparency = .5
  1934. shockwave.BrickColor = BrickColor.new("White")
  1935. shockwave.CFrame = locater3.CFrame
  1936. shockwavemesh = Instance.new("SpecialMesh", shockwave)
  1937. shockwavemesh.Scale = Vector3.new(15,.7,15)
  1938. shockwavemesh.MeshId = "rbxassetid://20329976"
  1939. shockwave.CFrame = locater3.CFrame * CFrame.Angles(math.rad(0),math.rad(1),0)
  1940. removeuseless:AddItem(shockwave,1)
  1941. table.insert(lolzor2,shockwave)
  1942. for i,v in pairs(lolzor2) do
  1943. v.Transparency = v.Transparency + .1
  1944. v.CFrame = v.CFrame * CFrame.Angles(math.rad(0),math.rad(n),0)
  1945. end
  1946. swait()
  1947. end
  1948. end)()
  1949. for i = 1, 35 do
  1950. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  1951. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  1952. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  1953. fushfush.Volume = fushfush.Volume - .2
  1954. Hit = damagealll(20,blockcard.Position)
  1955. for _,v in pairs(Hit) do
  1956. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(7,12))
  1957. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  1958. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  1959. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1960. vel.velocity = CFrame.new(blockcard.Position,torso.Position).lookVector*120
  1961. removeuseless:AddItem(vel,.1)
  1962. end
  1963. locater1.CFrame = blockcard.CFrame * CFrame.new(-5,-6,0)
  1964. locater3.CFrame = blockcard.CFrame * CFrame.new(0,0,-1) * CFrame.Angles(math.rad(90),0,0)
  1965. locater2.CFrame = blockcard.CFrame * CFrame.new(5,-6,0)
  1966. grassblocks = Instance.new("Part",Torso)
  1967. grassblocks.Size = Vector3.new(4,4,4)
  1968. grassblocks.Material = "Grass"
  1969. grassblocks.Anchored = true
  1970. grassblocks.BrickColor = BrickColor.new("Bright green")
  1971. grassblocks.CFrame = locater1.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1972. removeuseless:AddItem(grassblocks,5)
  1973. grassblocks2 = Instance.new("Part",Torso)
  1974. grassblocks2.Size = Vector3.new(4,4,4)
  1975. grassblocks2.Material = "Grass"
  1976. grassblocks2.Anchored = true
  1977. grassblocks2.BrickColor = BrickColor.new("Bright green")
  1978. grassblocks2.CFrame = locater2.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  1979. removeuseless:AddItem(grassblocks2,5)
  1980. blockcardshadow = Instance.new("Part",Torso)
  1981. blockcardshadow.Transparency = .5
  1982. blockcardshadow.Anchored = true
  1983. blockcardshadow.Material = "Neon"
  1984. blockcardshadow.BrickColor = BrickColor.new("White")
  1985. blockcardshadow.Size = Vector3.new(8, 13, 0.3)
  1986. blockcardshadow.CanCollide = false
  1987. blockcardshadow.CFrame = blockcard.CFrame
  1988. removeuseless:AddItem(blockcardshadow,2)
  1989. table.insert(lolzor,blockcardshadow)
  1990. for i,v in pairs(lolzor) do
  1991. v.Transparency = v.Transparency + 0.05
  1992. end
  1993. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-4)
  1994. swait()
  1995. end
  1996. blockcard.Name = "Getthisshitoutofhere"
  1997. for i = 1, 10 do
  1998. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,-2)
  1999. blockcard.Transparency = blockcard.Transparency + .1
  2000. acer.Transparency = blockcard.Transparency
  2001. ace2.Transparency = blockcard.Transparency
  2002. for i,v in pairs(lolzor) do
  2003. v.Transparency = v.Transparency + .05
  2004. end
  2005. for i,v in pairs(lolzor2) do
  2006. v.Transparency = v.Transparency + .1
  2007. end
  2008. swait()
  2009. end
  2010. lolzor={}
  2011. lolzor2={}
  2012. attacking = false
  2013. debounce = false
  2014. blocking = false
  2015. throwing = false
  2016. fushfush:Remove()
  2017. clickallowance = false
  2018. appi = false
  2019. blockcard:Remove()
  2020. g1:Remove()
  2021. ws = 10
  2022. else
  2023. if debounce then return end
  2024. if throwing then return end
  2025. debounce = true
  2026. ws = 10
  2027. attacking = true
  2028. blocking = true
  2029. boosh = Instance.new("Sound",nil)
  2030. boosh.SoundId = "rbxassetid://413682983"
  2031. boosh.Volume = 6
  2032. appi = true
  2033. coroutine.wrap(function()
  2034. while appi do
  2035. wait()
  2036. if Root.Velocity.y > 1 and attacking == true then
  2037. position = "Jump2"
  2038. elseif Root.Velocity.y < -1 and attacking == true then
  2039. position = "Falling2"
  2040. elseif Root.Velocity.Magnitude < 2 and attacking == true then
  2041. position = "Idle2"
  2042. elseif Root.Velocity.Magnitude > 2 and attacking == true then
  2043. position = "Walking2"
  2044. end
  2045. end
  2046. end)()
  2047. coroutine.wrap(function()
  2048. while appi do
  2049. wait()
  2050. settime = 0.05
  2051. sine = sine + change
  2052. if position == "Jump2" and attacking == true and appi == true then
  2053. change = 1
  2054. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2055. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2056. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2057. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  2058. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  2059. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  2060. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  2061. elseif position == "Falling2" and attacking == true and appi == true then
  2062. change = 1
  2063. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2064. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2065. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  2066. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  2067. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  2068. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  2069. elseif position == "Idle2" and attacking == true and appi == true then
  2070. change = .4
  2071. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2072. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2073. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2074. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2075. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.3)
  2076. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.3)
  2077. elseif position == "Walking2" and attacking == true and appi == true then
  2078. change = .8
  2079. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  2080. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2081. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.3)
  2082. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  2083. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,math.rad(0) + Root.RotVelocity.Y/30,math.cos(25*math.cos(sine/8))),.3)
  2084. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2085. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0)), 0.3)
  2086. end
  2087. end
  2088. end)()
  2089. blockcard = Instance.new("Part",Torso)
  2090. blockcard.Material = "Neon"
  2091. blockcard.Transparency = 1
  2092. blockcard.BrickColor = BrickColor.new("White")
  2093. blockcard.Size = Vector3.new(8, 13, 0.3)
  2094. blockcard.CFrame = Root.CFrame * CFrame.new(0,2,-5)
  2095. blockcard.Anchored = true
  2096. boosh.Parent = blockcard
  2097. SOUND(blockcard,236989198,6,false,1)
  2098. ace = aces[math.random(1,#aces)]
  2099. acer = Instance.new("Decal",blockcard)
  2100. acer.Texture = "rbxassetid://"..ace
  2101. acer.Transparency = 1
  2102. acer.Face = "Front"
  2103. ace2 = acer:Clone()
  2104. ace2.Parent = blockcard
  2105. ace2.Face = "Back"
  2106. coroutine.wrap(function()
  2107. for i = 1, 20 do
  2108. blockcard.Transparency = blockcard.Transparency - 0.05
  2109. acer.Transparency = blockcard.Transparency
  2110. ace2.Transparency = blockcard.Transparency
  2111. swait()
  2112. end
  2113. clickallowance = true
  2114. end)()
  2115. g1 = Instance.new("BodyGyro", Root)
  2116. g1.D = 175
  2117. g1.P = 20000
  2118. g1.MaxTorque = Vector3.new(0,9000,0)
  2119. coroutine.wrap(function()
  2120. while blocking do
  2121. if not blockedoff then
  2122. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-.2, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  2123. blockcard.CFrame = Root.CFrame * CFrame.new(0,3,-5)
  2124. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2125. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  2126. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(3), math.rad(4)), 0.3)
  2127. end
  2128. swait()
  2129. end
  2130. end)()
  2131. wait(1)
  2132. mouse.Button1Down:connect(function()
  2133. if throwing then return end
  2134. if not clickallowance then return end
  2135. clickallowance = false
  2136. blockedoff = true
  2137. ws = 0
  2138. for i = 1, 15 do
  2139. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(25), math.rad(0)), 0.3)
  2140. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-50 - 2 * math.sin(sine/12)), math.rad(12), math.rad(9)), 0.3)
  2141. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-.65, .6, 1) * CFrame.Angles(0,0,0),.3)
  2142. swait()
  2143. end
  2144. boosh:Play()
  2145. hitdebounce = false
  2146. blockcard.Touched:connect(function(hit)
  2147. if hit.Parent:IsA("Part") then
  2148. elseif hit.Parent:IsA("SpecialMesh") then
  2149. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2150. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2151. for i,v in pairs(hit.Parent:GetChildren()) do
  2152. Slachtoffer = v.Parent:FindFirstChildOfClass("Humanoid")
  2153. if hitdebounce then return end
  2154. hitdebounce = true
  2155. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2156. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2157. if Slachtoffer.RigType == Enum.HumanoidRigType.R15 then
  2158. tors = hit.Parent:FindFirstChild("UpperTorso")
  2159. else
  2160. tors = hit.Parent:FindFirstChild("Torso")
  2161. end
  2162. vel.velocity = CFrame.new(Root.Position,tors.Position).lookVector*120
  2163. removeuseless:AddItem(vel,.1)
  2164. Slachtoffer:TakeDamage(math.random(23,44))
  2165. end
  2166. end
  2167. end)
  2168. for i = 1, 10 do
  2169. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(0)), 0.3)
  2170. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  2171. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.35, 0.4) * CFrame.Angles(math.rad(-90 - 2 * math.sin(sine/12)), math.rad(-20), math.rad(4)), 0.3)
  2172. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0-1)
  2173. swait()
  2174. end
  2175. for i = 1, 10 do
  2176. blockcard.CFrame = blockcard.CFrame * CFrame.new(0,0,0+1)
  2177. swait()
  2178. end
  2179. hitdebounce = true
  2180. ws = 10
  2181. clickallowance = true
  2182. blockedoff = false
  2183. end)
  2184. end
  2185. end
  2186. end)
  2187.  
  2188.  
  2189. mouse.KeyDown:connect(function(Press)
  2190. Press=Press:lower()
  2191. if Press=='f' then
  2192. if debounce then return end
  2193. if notallowedtransform then return end
  2194. debounce = true
  2195. if levitate then
  2196. levitate = false
  2197. mjester.VertexColor = Vector3.new(1, 1, 1)
  2198. glow.Transparency = 1
  2199. blastwave = Instance.new("Part",Torso)
  2200. blastwave.CFrame = Torso.CFrame
  2201. blastwave.Anchored = true
  2202. blastwave.Material = "Neon"
  2203. blastwave.CanCollide = false
  2204. blastwave.Shape = "Ball"
  2205. blastwave.Size = Vector3.new(3,3,3)
  2206. coroutine.wrap(function()
  2207. for i = 1, 20 do
  2208. levitatewave.Transparency = levitatewave.Transparency + 0.05
  2209. levitatewave2.Transparency = levitatewave2.Transparency + 0.05
  2210. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2211. blastwave.Transparency = blastwave.Transparency + 0.05
  2212. swait()
  2213. end
  2214. blastwave:Remove()
  2215. levitatewave2:Remove()
  2216. levitatewave:Remove()
  2217. end)()
  2218. ws = 10
  2219. notallowedtransform = true
  2220. attacking = true
  2221. coroutine.wrap(function()
  2222. for i = 1, 10 do
  2223. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2224. v.Transparency = v.Transparency + 0.1
  2225. end
  2226. end
  2227. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2228. v.Transparency = v.Transparency + 0.1
  2229. end
  2230. end
  2231. wait()
  2232. end
  2233. end)()
  2234. doomtheme.SoundId = "rbxassetid://1843358057"
  2235. jesterWeld.C0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2236. wait(0.000001)
  2237. jesterWeld.C0 = jester.CFrame:inverse() * Head.CFrame * CFrame.new(0,-.3,0) * CFrame.Angles(math.rad(0),math.rad(90),0)
  2238. mjester.Scale = Vector3.new(1.1, 1.1, 1.1)
  2239. mjester.MeshId,mjester.TextureId = 'rbxassetid://1241662062','rbxassetid://1241662395'
  2240.  
  2241. mMask.Scale = Vector3.new(0.13, 0.13, 0.1)
  2242. mMask.MeshId,mMask.TextureId = 'http://www.roblox.com/asset/?id=5158270','http://www.roblox.com/asset/?id=9543585'
  2243. maskweld.C0 = CFrame.new(0,0,0)*CFrame.Angles(0,0,0)
  2244. wait(0.000001)
  2245. maskweld.C0 = CFrame.new(0,-.555,0) * CFrame.Angles(math.rad(90),0,0)
  2246.  
  2247. eyo1 = Instance.new("Part",Head)
  2248. eyo1.BrickColor = BrickColor.new("White")
  2249. eyo1.Material = "Neon"
  2250. eyo1.Shape = "Ball"
  2251. eyo1.Name = "eyo1"
  2252. eyo1.CanCollide = false
  2253. eyo1.Size = Vector3.new(0.33, 0.33, 0.33)
  2254. eyo1weld = weldBetween(eyo1,Head)
  2255. eyo1weld.C0 = CFrame.new(.215,-.05,.52)
  2256.  
  2257. light = Instance.new("PointLight", eyo1)
  2258. light.Color = Color3.new(1,1,1)
  2259. light.Range = 3
  2260. light.Brightness = 4
  2261. light.Enabled = true
  2262.  
  2263. eyo2 = Instance.new("Part",Head)
  2264. eyo2.BrickColor = BrickColor.new("White")
  2265. eyo2.Material = "Neon"
  2266. eyo2.Shape = "Ball"
  2267. eyo2.Name = "eyo2"
  2268. eyo2.CanCollide = false
  2269. eyo2.Size = Vector3.new(0.33, 0.33, 0.33)
  2270. eyo2weld = weldBetween(eyo2,Head)
  2271. eyo2weld.C0 = CFrame.new(-.215,-.05,.52)
  2272.  
  2273. light2 = Instance.new("PointLight", eyo2)
  2274. light2.Color = Color3.new(1,1,1)
  2275. light2.Range = 3
  2276. light2.Brightness = 4
  2277. light2.Enabled = true
  2278.  
  2279.  
  2280. hum.HipHeight = 0
  2281. ws = 10
  2282. debounce = false
  2283. attacking = false
  2284. coroutine.wrap(function()
  2285. wait(3)
  2286. notallowedtransform = false
  2287. end)()
  2288. else
  2289. ws = 50
  2290. notallowedtransform = true
  2291. levitate = true
  2292. ws = 50
  2293. glow.Transparency = 0
  2294. eyo1:Remove()
  2295. eyo2:Remove()
  2296. coroutine.wrap(function()
  2297. while levitate do
  2298. for i,v in pairs(Head:GetChildren()) do
  2299. if v.Name == "eyo1" or v.Name == "eyo2" then
  2300. v:Remove()
  2301. end
  2302. end
  2303. wait()
  2304. end
  2305. end)()
  2306. mnb = 0
  2307. levitatewave = Instance.new("Part", Torso)
  2308. levitatewave.Size = Vector3.new(1,1,1)
  2309. levitatewave.CanCollide = false
  2310. levitatewave.Anchored = true
  2311. levitatewave.Transparency = .5
  2312. levitatewave.BrickColor = BrickColor.new("Really black")
  2313. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2314. levitatewavemesh = Instance.new("SpecialMesh", levitatewave)
  2315. levitatewavemesh.Scale = Vector3.new(2.5,.3,2.5)
  2316. levitatewavemesh.MeshId = "rbxassetid://20329976"
  2317. levitatewave2 = Instance.new("Part", Torso)
  2318. levitatewave2.Size = Vector3.new(1,1,1)
  2319. levitatewave2.CanCollide = false
  2320. levitatewave2.Anchored = true
  2321. levitatewave2.Transparency = .5
  2322. levitatewave2.BrickColor = BrickColor.new("Really red")
  2323. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-5,0)
  2324. levitatewavemesh2 = Instance.new("SpecialMesh", levitatewave2)
  2325. levitatewavemesh2.Scale = Vector3.new(2,.4,2)
  2326. levitatewavemesh2.MeshId = "rbxassetid://20329976"
  2327. blastwave = Instance.new("Part",Torso)
  2328. blastwave.CFrame = Torso.CFrame
  2329. blastwave.Anchored = true
  2330. blastwave.Material = "Neon"
  2331. blastwave.CanCollide = false
  2332. blastwave.Shape = "Ball"
  2333. blastwave.Size = Vector3.new(3,3,3)
  2334. coroutine.wrap(function()
  2335. for i = 1, 20 do
  2336. blastwave.Size = blastwave.Size + Vector3.new(2,2,2)
  2337. blastwave.Transparency = blastwave.Transparency + 0.05
  2338. swait()
  2339. end
  2340. blastwave:Remove()
  2341. end)()
  2342. coroutine.wrap(function()
  2343. while levitate do
  2344. mnb = mnb + 15
  2345. levitatewave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2346. levitatewave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-6 + .5 * math.sin(sine/9),0) * CFrame.Angles(0,math.rad(mnb),0)
  2347. colors = colortable[math.random(1,#colortable)]
  2348. lmagic = Instance.new("Part",LeftArm)
  2349. lmagic.Material = "Neon"
  2350. lmagic.CanCollide = false
  2351. lmagic.Anchored = true
  2352. lmagic.BrickColor = BrickColor.new(colors)
  2353. lmagic.Size = Vector3.new(1,1,1)
  2354. lmagic.CFrame = leftlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2355. removeuseless:AddItem(lmagic,2)
  2356. rmagic = Instance.new("Part",RightArm)
  2357. rmagic.Material = "Neon"
  2358. rmagic.CanCollide = false
  2359. rmagic.Anchored = true
  2360. rmagic.BrickColor = BrickColor.new(colors)
  2361. rmagic.Size = Vector3.new(1,1,1)
  2362. rmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2363. removeuseless:AddItem(rmagic,2)
  2364. for i,v in pairs(LeftArm:GetChildren()) do if v.Name == lmagic.Name then
  2365. v.Transparency = v.Transparency + 0.05
  2366. end
  2367. end
  2368. for i,v in pairs(RightArm:GetChildren()) do if v.Name == rmagic.Name then
  2369. v.Transparency = v.Transparency + 0.05
  2370. end
  2371. end
  2372. swait()
  2373. end
  2374. end)()
  2375. framee = Instance.new("Frame")
  2376. framee.Parent = screenGui
  2377. framee.Position = UDim2.new(0, 8, 0, -500)
  2378. framee.Size = UDim2.new(100000000,10000000,10000000,10000000)
  2379. framee.BackgroundColor3 = BrickColor.new("White").Color
  2380. framee.BackgroundTransparency = 0
  2381. coroutine.wrap(function()
  2382. wait(.2)
  2383. for i = 1, 40 do
  2384. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  2385. framee.BackgroundTransparency = framee.BackgroundTransparency + 0.025
  2386. swait()
  2387. end
  2388. hum.CameraOffset = Vector3.new(0,0,0)
  2389. framee:Remove()
  2390. end)()
  2391. doomtheme.SoundId = "rbxassetid://1382488262"
  2392. doomtheme:Play()
  2393. doomtheme.Volume = 2
  2394. doomtheme.TimePosition = 20.7
  2395. jesterWeld.C0 = jesterWeld.C0 * CFrame.new(.3,-.3,0) * CFrame.Angles(math.rad(0),math.rad(-90),0)
  2396. mjester.MeshId = "rbxassetid://193760002"
  2397. mjester.TextureId = "rbxassetid://379225327"
  2398. mjester.VertexColor = Vector3.new(1, 0, 0)
  2399. maskweld.C0 = maskweld.C0 * CFrame.new(0,.55,-.5) * CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2400. mMask.MeshId = "rbxassetid://13520257"
  2401. mMask.Scale = Vector3.new(1.1, 1, 1)
  2402. mMask.TextureId = "rbxassetid://13520260"
  2403. eyo1:Remove()
  2404. eyo2:Remove()
  2405. coroutine.wrap(function()
  2406. while levitate do
  2407. hum.HipHeight = 3 - .5 * math.sin(sine/9)
  2408. swait()
  2409. end
  2410. end)()
  2411. attacking = false
  2412. debounce = false
  2413. coroutine.wrap(function()
  2414. wait(3)
  2415. notallowedtransform = false
  2416. end)()
  2417. end
  2418. end
  2419. end)
  2420.  
  2421. mouse.KeyDown:connect(function(Press)
  2422. Press=Press:lower()
  2423. if Press=='.' then
  2424. hum.Parent:BreakJoints()
  2425. end
  2426. end)
  2427.  
  2428. checks1 = coroutine.wrap(function() -------Checks
  2429. while true do
  2430. if Root.Velocity.y > 1 and levitate == false then
  2431. position = "Jump"
  2432. elseif Root.Velocity.y < -1 and levitate == false then
  2433. position = "Falling"
  2434. elseif Root.Velocity.Magnitude < 2 and running == false and not levitate then
  2435. position = "Idle"
  2436. elseif Root.Velocity.Magnitude < 2 and running == false then
  2437. position = "Idle2"
  2438. elseif Root.Velocity.Magnitude < 20 and running == false and levitate == false then
  2439. position = "Walking"
  2440. elseif Root.Velocity.Magnitude > 20 and running == false and levitate then
  2441. position = "Walking2"
  2442. elseif Root.Velocity.Magnitude > 20 and levitate == false then
  2443. position = "Running"
  2444. else
  2445. end
  2446. wait()
  2447. end
  2448. end)
  2449. checks1()
  2450.  
  2451. function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  2452. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  2453. end
  2454.  
  2455. function ray2(StartPos, EndPos, Distance, Ignore)
  2456. local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
  2457. return ray(StartPos, DIRECTION, Distance, Ignore)
  2458. end
  2459.  
  2460. OrgnC0 = Neck.C0
  2461. local movelimbs = coroutine.wrap(function()
  2462. while RunSrv.RenderStepped:wait() do
  2463. TrsoLV = Torso.CFrame.lookVector
  2464. Dist = nil
  2465. Diff = nil
  2466. if not MseGuide then
  2467. print("Failed to recognize")
  2468. else
  2469. local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2470. Dist = (Head.CFrame.p-Point).magnitude
  2471. Diff = Head.CFrame.Y-Point.Y
  2472. local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
  2473. Dist2 = (LeftArm.CFrame.p-Point).magnitude
  2474. Diff2 = LeftArm.CFrame.Y-Point.Y
  2475. HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
  2476. Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
  2477. end
  2478. end
  2479. end)
  2480. movelimbs()
  2481. immortal = {}
  2482. for i,v in pairs(Character:GetDescendants()) do
  2483. if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
  2484. if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
  2485. v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2486. end
  2487. table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
  2488. elseif v:IsA("JointInstance") then
  2489. table.insert(immortal,{v,v.Parent,nil,nil,nil})
  2490. end
  2491. end
  2492. for e = 1, #immortal do
  2493. if immortal[e] ~= nil then
  2494. local STUFF = immortal[e]
  2495. local PART = STUFF[1]
  2496. local PARENT = STUFF[2]
  2497. local MATERIAL = STUFF[3]
  2498. local COLOR = STUFF[4]
  2499. local TRANSPARENCY = STUFF[5]
  2500. if levitate then
  2501. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2502. PART.Material = MATERIAL
  2503. PART.Color = COLOR
  2504. PART.Transparency = TRANSPARENCY
  2505. end
  2506. PART.AncestryChanged:connect(function()
  2507. PART.Parent = PARENT
  2508. end)
  2509. else
  2510. if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
  2511. PART.Material = MATERIAL
  2512. PART.Color = COLOR
  2513. PART.Transparency = TRANSPARENCY
  2514. end
  2515. PART.AncestryChanged:connect(function()
  2516. PART.Parent = PARENT
  2517. end)
  2518. end
  2519. end
  2520. end
  2521. function immortality()
  2522. for e = 1, #immortal do
  2523. if immortal[e] ~= nil then
  2524. local STUFF = immortal[e]
  2525. local PART = STUFF[1]
  2526. local PARENT = STUFF[2]
  2527. local MATERIAL = STUFF[3]
  2528. local COLOR = STUFF[4]
  2529. local TRANSPARENCY = STUFF[5]
  2530. if PART.ClassName == "Part" and PART == Root then
  2531. PART.Material = MATERIAL
  2532. PART.Color = COLOR
  2533. PART.Transparency = TRANSPARENCY
  2534. end
  2535. if PART.Parent ~= PARENT then
  2536. hum:Remove()
  2537. PART.Parent = PARENT
  2538. hum = Instance.new("Humanoid",Character)
  2539. if levitate then
  2540. eyo1:Remove()
  2541. eyo2:Remove()
  2542. end
  2543. hum.Name = "noneofurbusiness"
  2544. end
  2545. end
  2546. end
  2547. end
  2548. coroutine.wrap(function()
  2549. while true do
  2550. if hum.Health < .1 then
  2551. deadsound = Instance.new("Sound", Torso)
  2552. deadsound.Volume = 6
  2553. deadsound.SoundId = "rbxassetid://1411352723"
  2554. deadsound:Play()
  2555. immortality()
  2556. end
  2557. wait()
  2558. end
  2559. end)()
  2560.  
  2561. mouse.KeyDown:connect(function(Press)
  2562. Press=Press:lower()
  2563. if Press=='g' then
  2564. if not levitate then return end
  2565. if debounce then return end
  2566. debounce = true
  2567. attacking = true
  2568. FireBall:Play()
  2569. ws = 15
  2570. g1 = Instance.new("BodyGyro", Root)
  2571. g1.D = 175
  2572. g1.P = 20000
  2573. g1.MaxTorque = Vector3.new(0,9000,0)
  2574. for i = 1, 15 do
  2575. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2576. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2577. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2578. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2579. swait()
  2580. end
  2581. local swoosh = Instance.new("Part",Torso)
  2582. swoosh.Name = "swoosh"
  2583. swoosh.CFrame = rightlocation.CFrame * CFrame.new(0,0,0)
  2584. swoosh.Size = Vector3.new(1.7,1.7,1.7)
  2585. swoosh.Shape = "Ball"
  2586. swoosh.Material = "Neon"
  2587. swoosh.BrickColor = BrickColor.new("Really black")
  2588. swoosh.CanCollide = false
  2589. swoosh.Touched:connect(function(hit)
  2590. if hit.Parent:IsA("Part") then
  2591. elseif hit.Parent:IsA("SpecialMesh") then
  2592. elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
  2593. elseif hit.Parent:findFirstChildOfClass("Humanoid") then
  2594. Slachtoffer = hit.Parent:findFirstChildOfClass("Humanoid")
  2595. if Slachtoffer.Health < 1 then return end
  2596. if damagedebounce == true then return end
  2597. damagedebounce = true
  2598. swoosh:Remove()
  2599. explosion = Instance.new("Part",LeftArm)
  2600. explosion.CFrame = hit.CFrame
  2601. explosion.Anchored = true
  2602. explosion.CanCollide = false
  2603. explosion.Name = "explo"
  2604. explosion.Shape = "Ball"
  2605. explosion.BrickColor = BrickColor.new("Really black")
  2606. explosion.Material = "Neon"
  2607. removeuseless:AddItem(explosion,1.5)
  2608. vel = Instance.new("BodyVelocity",hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso"))
  2609. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2610. torso = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  2611. vel.velocity = CFrame.new(swoosh.Position,torso.Position).lookVector*60
  2612. removeuseless:AddItem(vel,.1)
  2613. SOUND(explosion,472579737,6,false,3)
  2614. coroutine.wrap(function()
  2615. if firsttime2 then return end
  2616. firsttime2 = true
  2617. while true do
  2618. for i,v in pairs(LeftArm:GetChildren()) do
  2619. if v.Name == "explo" then
  2620. v.Size = v.Size + Vector3.new(2.5,2.5,2.5)
  2621. v.Transparency = v.Transparency + .05
  2622. end
  2623. end
  2624. for i,v in pairs(LeftArm:GetChildren()) do
  2625. if v.Name == "shock" then
  2626. v.Transparency = v.Transparency + .05
  2627. end
  2628. end
  2629. for i,v in pairs(LeftArm:GetChildren()) do
  2630. if v.Name == "shock2" then
  2631. v.Transparency = v.Transparency + .05
  2632. end
  2633. end
  2634. swait()
  2635. end
  2636. end)()
  2637. Slachtoffer:TakeDamage(math.random(27,48))
  2638. wait(.1)
  2639. damagedebounce = false
  2640. end
  2641. end)
  2642. coroutine.wrap(function()
  2643. if firsttime then return end
  2644. firsttime = true
  2645. while wait() do
  2646. for i,v in pairs(Torso:GetChildren()) do
  2647. if v.Name == "swoosh" then
  2648. magiccc = Instance.new("Part",RightArm)
  2649. magiccc.Material = "Neon"
  2650. magiccc.CanCollide = false
  2651. magiccc.Anchored = true
  2652. magiccc.BrickColor = BrickColor.new(colors)
  2653. magiccc.Size = Vector3.new(1.5,1.5,1.5)
  2654. magiccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2655. removeuseless:AddItem(magiccc,2)
  2656. end
  2657. end
  2658. end
  2659. end)()
  2660. bov = Instance.new("BodyVelocity",swoosh)
  2661. bov.maxForce = Vector3.new(99999,99999,99999)
  2662. swoosh.CFrame = CFrame.new(swoosh.Position,mouse.Hit.p)
  2663. bov.velocity = swoosh.CFrame.lookVector*120
  2664. removeuseless:AddItem(swoosh,4)
  2665. for i = 1, 15 do
  2666. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2667. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2668. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2669. swait()
  2670. end
  2671. ws = 50
  2672. removeuseless:AddItem(g1,0.01)
  2673. debounce = false
  2674. attacking = false
  2675. end
  2676. end)
  2677.  
  2678. mouse.KeyDown:connect(function(Press)
  2679. Press=Press:lower()
  2680. if Press=='h' then
  2681. if not levitate then return end
  2682. if debounce then return end
  2683. debounce = true
  2684. attacking = true
  2685. ws = 0
  2686. appi = true
  2687. coroutine.wrap(function()
  2688. while appi do
  2689. swait()
  2690. if Root.Velocity.Magnitude < 2 and attacking == true then
  2691. position = "Idle3"
  2692. end
  2693. end
  2694. end)()
  2695. coroutine.wrap(function()
  2696. while appi do
  2697. swait()
  2698. settime = 0.05
  2699. sine = sine + change
  2700. if position == "Idle3" and attacking == true and appi == true then
  2701. change = .4
  2702. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  2703. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  2704. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2705. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  2706. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  2707. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  2708. end
  2709. end
  2710. end)()
  2711. coroutine.wrap(function()
  2712. for i = 1, 20 do
  2713. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2714. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(0,math.rad(50),0),.3)
  2715. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.1,1.3,1.1) * CFrame.Angles(math.rad(180),math.rad(-50),math.rad(0)), 0.3)
  2716. swait()
  2717. end
  2718. end)()
  2719. SOUND(LeftArm,1982011510,8,false,15)
  2720. blackhole={}
  2721. orbzfade={}
  2722. xz = 0
  2723. for i = 1, 220 do
  2724. xz = xz + .009
  2725. bigrmagic = Instance.new("Part",RightArm)
  2726. bigrmagic.Material = "Neon"
  2727. bigrmagic.CanCollide = false
  2728. bigrmagic.Anchored = true
  2729. bigrmagic.BrickColor = BrickColor.new(colors)
  2730. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2731. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2732. removeuseless:AddItem(bigrmagic,1)
  2733. orbz = Instance.new("Part", Torso)
  2734. orbz.Material = "Neon"
  2735. orbz.BrickColor = BrickColor.new(colors)
  2736. orbz.Size = Vector3.new(2,2,2)
  2737. orbz.Anchored = true
  2738. orbz.CanCollide = false
  2739. removeuseless:AddItem(orbz,1)
  2740. orbz.CFrame = rightlocation.CFrame * CFrame.new(math.random(-25,25),math.random(-25,25),math.random(-25,25)) * CFrame.Angles(math.rad(-180,180),math.rad(-180,180),math.rad(-180,180))
  2741. table.insert(blackhole,orbz)
  2742. table.insert(orbzfade,orbz)
  2743. for i,v in pairs(blackhole) do
  2744. v.Size = v.Size - Vector3.new(.1,.1,.1)
  2745. v.CFrame = v.CFrame:lerp(CFrame.new(rightlocation.Position),.09)
  2746. end
  2747. for i,v in pairs(orbzfade) do
  2748. v.Transparency = v.Transparency + 0.025
  2749. end
  2750. swait()
  2751. end
  2752. coroutine.wrap(function()
  2753. for i = 1, 10 do
  2754. for i,v in pairs(blackhole) do
  2755. v.Size = v.Size + Vector3.new(.5,.5,.5)
  2756. v.Transparency = v.Transparency + .1
  2757. end
  2758. swait()
  2759. end
  2760. for i,v in pairs(blackhole) do
  2761. v:Remove()
  2762. end
  2763. clean()
  2764. end)()
  2765. charging = true
  2766. coroutine.wrap(function()
  2767. while charging do
  2768. bigrmagic = Instance.new("Part",RightArm)
  2769. bigrmagic.Material = "Neon"
  2770. bigrmagic.CanCollide = false
  2771. bigrmagic.Anchored = true
  2772. bigrmagic.BrickColor = BrickColor.new(colors)
  2773. bigrmagic.Size = Vector3.new(xz,xz,xz)
  2774. bigrmagic.CFrame = rightlocation.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2775. removeuseless:AddItem(bigrmagic,.2)
  2776. swait()
  2777. end
  2778. end)()
  2779. g1 = Instance.new("BodyGyro", Root)
  2780. g1.D = 175
  2781. g1.P = 20000
  2782. g1.MaxTorque = Vector3.new(0,9000,0)
  2783. BigFireBall:Play()
  2784. for i = 1, 15 do
  2785. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  2786. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  2787. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  2788. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  2789. swait()
  2790. end
  2791. coroutine.wrap(function()
  2792. for i = 1, 15 do
  2793. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  2794. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  2795. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  2796. swait()
  2797. end
  2798. end)()
  2799. charging = false
  2800. local ballzor = Instance.new("Part",Torso)
  2801. ballzor.Name = "ballzor"
  2802. ballzor.Material = "Neon"
  2803. ballzor.BrickColor = BrickColor.new("Really black")
  2804. ballzor.CanCollide = false
  2805. ballzor.Size = Vector3.new(xz,xz,xz)
  2806. ballzor.Anchored = false
  2807. ballzor.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  2808. ballzor.Shape = "Ball"
  2809. removeuseless:AddItem(g1,.0001)
  2810. zx = xz + .05
  2811. coroutine.wrap(function()
  2812. if firsttime5 then return end
  2813. firsttime5 = true
  2814. while true do
  2815. swait()
  2816. for i,v in pairs(Torso:GetChildren()) do
  2817. if v.Name == "ballzor" then
  2818. magicccc = Instance.new("Part",RightArm)
  2819. magicccc.Material = "Neon"
  2820. magicccc.CanCollide = false
  2821. magicccc.Name = "magicccc"
  2822. magicccc.Anchored = true
  2823. magicccc.Transparency = 0
  2824. magicccc.BrickColor = BrickColor.new(colors)
  2825. magicccc.Size = Vector3.new(zx,zx,zx)
  2826. magicccc.CFrame = v.CFrame * CFrame.Angles(math.random(-180,180),math.random(-180,180),math.random(-180,180))
  2827. removeuseless:AddItem(magicccc,2)
  2828. end
  2829. end
  2830. for i,v in pairs(RightArm:GetChildren()) do
  2831. if v.Name == "magicccc" then
  2832. v.Transparency = v.Transparency + 0.025
  2833. end
  2834. end
  2835. end
  2836. end)()
  2837. ballzor.Touched:connect(function(hit)
  2838. if hit.Name ~= "magicccc" then
  2839. if bigball then return end
  2840. bigball = true
  2841. local explosionwave = Instance.new("Part",Torso)
  2842. explosionwave.Shape = "Ball"
  2843. explosionwave.BrickColor = BrickColor.new("Really black")
  2844. explosionwave.Anchored = true
  2845. explosionwave.CanCollide = false
  2846. explosionwave.Transparency = .2
  2847. explosionwave.Material = "Neon"
  2848. explosionwave.Size = Vector3.new(1,1,1)
  2849. explosionwave.CFrame = ballzor.CFrame
  2850. render = Instance.new("Sound",explosionwave)
  2851. render.SoundId = "rbxassetid://2006635781"
  2852. render.Volume = 10 * 10
  2853. render:Play()
  2854. local explosionwave2 = Instance.new("Part",Torso)
  2855. explosionwave2.Shape = "Ball"
  2856. explosionwave2.BrickColor = BrickColor.new("Really red")
  2857. explosionwave2.Anchored = true
  2858. explosionwave2.CanCollide = false
  2859. explosionwave2.Material = "Neon"
  2860. explosionwave2.Size = Vector3.new(.8,.8,.8)
  2861. explosionwave2.CFrame = ballzor.CFrame
  2862. deadlywave = Instance.new("Part", explosionwave)
  2863. deadlywave.Size = Vector3.new(1,1,1)
  2864. deadlywave.CanCollide = false
  2865. deadlywave.Anchored = true
  2866. deadlywave.Transparency = .5
  2867. deadlywave.BrickColor = BrickColor.new("Really red")
  2868. deadlywave.CFrame = CFrame.new(explosionwave.Position)
  2869. deadlywavemesh = Instance.new("SpecialMesh", deadlywave)
  2870. deadlywavemesh.Scale = Vector3.new(1,2,1)
  2871. deadlywavemesh.MeshId = "rbxassetid://20329976"
  2872. deadlywave2 = Instance.new("Part", explosionwave)
  2873. deadlywave2.Size = Vector3.new(1,1,1)
  2874. deadlywave2.CanCollide = false
  2875. deadlywave2.Anchored = true
  2876. deadlywave2.Transparency = .5
  2877. deadlywave2.BrickColor = BrickColor.new("Really black")
  2878. deadlywave2.CFrame = CFrame.new(explosionwave.Position)
  2879. deadlywave2mesh = Instance.new("SpecialMesh", deadlywave2)
  2880. deadlywave2mesh.Scale = Vector3.new(3,2,3)
  2881. deadlywave2mesh.MeshId = "rbxassetid://20329976"
  2882. deadlyring = Instance.new("Part", Torso)
  2883. deadlyring.Size = Vector3.new(5, 5, 5)
  2884. deadlyring.Transparency = 0.5
  2885. deadlyring.BrickColor = BrickColor.new("Really black")
  2886. deadlyring.Anchored = true
  2887. deadlyring.CanCollide = false
  2888. deadlyring.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2889. deadlyringh = Instance.new("SpecialMesh", deadlyring)
  2890. deadlyringh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2891. deadlyringh.Scale = Vector3.new(8, 8, .1)
  2892. deadlyring2 = Instance.new("Part", Torso)
  2893. deadlyring2.Size = Vector3.new(5, 5, 5)
  2894. deadlyring2.Transparency = 0.5
  2895. deadlyring2.BrickColor = BrickColor.new("Really black")
  2896. deadlyring2.Anchored = true
  2897. deadlyring2.CanCollide = false
  2898. deadlyring2.CFrame = deadlywave.CFrame * CFrame.Angles(math.rad(math.random(-180,180)), math.rad(math.random(-180,180)), math.rad(math.random(-180,180)))
  2899. deadlyringh2 = Instance.new("SpecialMesh", deadlyring2)
  2900. deadlyringh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
  2901. deadlyringh2.Scale = Vector3.new(8, 8, .1)
  2902. ballzor:Remove()
  2903. bigball = false
  2904. staybooming = true
  2905. d = 5
  2906. coroutine.wrap(function()
  2907. while staybooming do
  2908. Hit = damagealll(d,deadlywave.Position)
  2909. for _,v in pairs(Hit) do
  2910. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(10,20))
  2911. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  2912. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  2913. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  2914. vel.velocity = CFrame.new(deadlywave.Position,torso.Position).lookVector*50
  2915. removeuseless:AddItem(vel,.1)
  2916. end
  2917. wait(.1)
  2918. end
  2919. end)()
  2920. for i = 1, 70 do
  2921. d = d + 1
  2922. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(.5, .5, .1)
  2923. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(.5, .5, .1)
  2924. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+7),math.rad(0-7),math.rad(0+7))
  2925. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-7),math.rad(0+7),math.rad(0-7))
  2926. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+7),0)
  2927. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+4),0)
  2928. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(.4,0,.4)
  2929. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(.5,0,.5)
  2930. explosionwave.Size = explosionwave.Size + Vector3.new(.5,.5,.5)
  2931. explosionwave2.Size = explosionwave2.Size + Vector3.new(.5,.5,.5)
  2932. swait()
  2933. end
  2934. for i = 1, 80 do
  2935. d = d + 3
  2936. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2937. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2938. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2939. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2940. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2941. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2942. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2943. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,2,3)
  2944. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,1,4)
  2945. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2946. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2947. swait()
  2948. end
  2949. staybooming = false
  2950. for i = 1, 20 do
  2951. d = d + 3
  2952. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
  2953. deadlyringh2.Scale = deadlyringh2.Scale + Vector3.new(4, 4, .2)
  2954. deadlyringh.Scale = deadlyringh.Scale + Vector3.new(4, 4, .2)
  2955. deadlyring.CFrame = deadlyring.CFrame * CFrame.Angles(math.rad(0+12),math.rad(0-12),math.rad(0+12))
  2956. deadlyring2.CFrame = deadlyring2.CFrame * CFrame.Angles(math.rad(0-12),math.rad(0+12),math.rad(0-12))
  2957. deadlyring.Transparency = deadlyring.Transparency + .25
  2958. deadlyring2.Transparency = deadlyring2.Transparency + .25
  2959. deadlywave.CFrame = deadlywave.CFrame * CFrame.Angles(0,math.rad(0+20),0)
  2960. deadlywave2.CFrame = deadlywave2.CFrame * CFrame.Angles(0,math.rad(0+14),0)
  2961. deadlywavemesh.Scale = deadlywavemesh.Scale + Vector3.new(3,0,3)
  2962. deadlywave2mesh.Scale = deadlywave2mesh.Scale + Vector3.new(4,0,4)
  2963. deadlywave.Transparency = deadlywave.Transparency + .25
  2964. deadlywave2.Transparency = deadlywave2.Transparency + .25
  2965. explosionwave.Size = explosionwave.Size + Vector3.new(4,4,4)
  2966. explosionwave2.Size = explosionwave2.Size + Vector3.new(4,4,4)
  2967. explosionwave.Transparency = explosionwave.Transparency + 0.25
  2968. explosionwave2.Transparency = explosionwave2.Transparency + 0.05
  2969. swait()
  2970. end
  2971. hum.CameraOffset = Vector3.new(0,0,0)
  2972. explosionwave:Remove()
  2973. explosionwave2:Remove()
  2974. end
  2975. end)
  2976. bov = Instance.new("BodyVelocity",ballzor)
  2977. bov.maxForce = Vector3.new(99999,99999,99999)
  2978. ballzor.CFrame = CFrame.new(ballzor.Position,mouse.Hit.p)
  2979. bov.velocity = ballzor.CFrame.lookVector*200
  2980. removeuseless:AddItem(ballzor,4)
  2981. ws = 50
  2982. attacking = false
  2983. debounce = false
  2984. appi = false
  2985. end
  2986. end)
  2987.  
  2988. mouse.KeyDown:connect(function(Press)
  2989. Press=Press:lower()
  2990. if Press=='j' then
  2991. if not levitate then return end
  2992. if debounce then return end
  2993. debounce = true
  2994. charging = true
  2995. attacking = true
  2996. downpress = false
  2997. x = 1
  2998. ws = 0
  2999. g1 = Instance.new("BodyGyro", Root)
  3000. g1.D = 175
  3001. g1.P = 20000
  3002. g1.MaxTorque = Vector3.new(0,9000,0)
  3003. SOUND(RightArm,2014087015,8,false,3)
  3004. coroutine.wrap(function()
  3005. Charge = Instance.new("Sound",RightArm)
  3006. Charge.SoundId = "rbxassetid://101153932"
  3007. Charge.Looped = false
  3008. Charge.Volume = 8
  3009. Charge:Play()
  3010. end)()
  3011. appi = true
  3012. coroutine.wrap(function()
  3013. while appi do
  3014. swait()
  3015. if Root.Velocity.Magnitude < 2 and attacking == true then
  3016. position = "Idle3"
  3017. end
  3018. end
  3019. end)()
  3020. coroutine.wrap(function()
  3021. while appi do
  3022. swait()
  3023. settime = 0.05
  3024. sine = sine + change
  3025. if position == "Idle3" and attacking == true and appi == true then
  3026. change = .4
  3027. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3028. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3029. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3030. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3031. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3032. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3033. end
  3034. end
  3035. end)()
  3036. for i = 1, 15 do
  3037. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
  3038. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3039. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3040. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3041. swait()
  3042. end
  3043. for i = 1, 3 do
  3044. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3045. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3046. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3047. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3048. x = x + .1
  3049. blastborb = Instance.new("Part",Torso)
  3050. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3051. blastborb.BrickColor = BrickColor.new(colors)
  3052. blastborb.Anchored = true
  3053. blastborb.Size = Vector3.new(10,10,10)
  3054. blastborb.CanCollide = false
  3055. blastborb.Material = "Neon"
  3056. for i = 1, 5 do
  3057. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3058. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3059. swait()
  3060. end
  3061. blastborb:Remove()
  3062. swait()
  3063. end
  3064. downpress = true
  3065. while charging and x < 5 do
  3066. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3067. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(-15),math.rad(0)),.5)
  3068. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3069. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.3)
  3070. x = x + .1
  3071. blastborb = Instance.new("Part",Torso)
  3072. blastborb.CFrame = rightlocation.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3073. blastborb.BrickColor = BrickColor.new(colors)
  3074. blastborb.Anchored = true
  3075. blastborb.Size = Vector3.new(10,10,10)
  3076. blastborb.CanCollide = false
  3077. blastborb.Material = "Neon"
  3078. for i = 1, 5 do
  3079. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.4)
  3080. blastborb.Size = blastborb.Size - Vector3.new(1,1,1)
  3081. swait()
  3082. end
  3083. blastborb:Remove()
  3084. swait()
  3085. end
  3086. coroutine.wrap(function()
  3087. for i = 1, 20 do
  3088. Charge.Volume = Charge.Volume - .5
  3089. swait()
  3090. end
  3091. end)()
  3092. local bigswoosh = Instance.new("Part",Torso)
  3093. bigswoosh.Name = "bigswoosh"
  3094. bigswoosh.CFrame = Root.CFrame * CFrame.new(1,0,-5)
  3095. bigswoosh.Size = Vector3.new(1,1,1)
  3096. bigswoosh.Material = "Neon"
  3097. bigswoosh.Anchored = true
  3098. bigswoosh.Transparency = 1
  3099. bigswoosh.BrickColor = BrickColor.new("Really red")
  3100. bigswoosh.CanCollide = false
  3101. SOUND(bigswoosh,842332424,10,false,6)
  3102. SOUND(bigswoosh,2017948224,10,false,6)
  3103. SOUND(bigswoosh,138677306,10,false,4)
  3104. coroutine.wrap(function()
  3105. local loc1 = Instance.new("Part",bigswoosh)
  3106. loc1.CFrame = bigswoosh.CFrame * CFrame.new(-3,0,0)
  3107. loc1.Size = Vector3.new(2,2,2)
  3108. loc1.Anchored = true
  3109. loc1.Transparency = 1
  3110. loc1.CanCollide = false
  3111. local loc2 = Instance.new("Part",bigswoosh)
  3112. loc2.CFrame = bigswoosh.CFrame * CFrame.new(3,0,0)
  3113. loc2.Size = Vector3.new(2,2,2)
  3114. loc2.Anchored = true
  3115. loc2.Transparency = 1
  3116. loc2.CanCollide = false
  3117. n = 0
  3118. nb = 0
  3119. for i = 1, 125 do
  3120. n = n + x
  3121. nb = nb - x
  3122. Hit = damagealll(n,bigswoosh.Position)
  3123. for _,v in pairs(Hit) do
  3124. if x > 4.5 then
  3125. v:FindFirstChildOfClass("Humanoid").Parent:BreakJoints()
  3126. else
  3127. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(4+x,10+x))
  3128. end
  3129. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3130. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3131. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3132. vel.velocity = CFrame.new(bigswoosh.Position,torso.Position).lookVector*150
  3133. removeuseless:AddItem(vel,.1)
  3134. end
  3135. local bigtrail = Instance.new("Part",LeftArm)
  3136. bigtrail.Size = bigswoosh.Size
  3137. bigtrail.BrickColor = BrickColor.new(colors)
  3138. bigtrail.Anchored = true
  3139. bigtrail.Material = "Neon"
  3140. bigtrail.CFrame = bigswoosh.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3141. bigtrail.CanCollide = false
  3142. removeuseless:AddItem(bigtrail,2)
  3143. local irritatedground = Instance.new("Part",Torso)
  3144. irritatedground.Size = Vector3.new(n*1.5,1,3*x)
  3145. irritatedground.BrickColor = BrickColor.new(colors)
  3146. irritatedground.Material = "Neon"
  3147. irritatedground.CFrame = bigswoosh.CFrame * CFrame.new(0,-6,0)
  3148. irritatedground.CanCollide = false
  3149. irritatedground.Anchored = true
  3150. removeuseless:AddItem(irritatedground,10)
  3151. local grassblocks = Instance.new("Part",Torso)
  3152. grassblocks.Size = Vector3.new(n/2,n/2,n/2)
  3153. grassblocks.Material = "Grass"
  3154. grassblocks.Anchored = true
  3155. grassblocks.Name = "grassblocks"
  3156. grassblocks.BrickColor = BrickColor.new("Bright green")
  3157. grassblocks.CFrame = loc1.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3158. removeuseless:AddItem(grassblocks,10)
  3159. local grassblocks2 = Instance.new("Part",Torso)
  3160. grassblocks2.Size = Vector3.new(n/2,n/2,n/2)
  3161. grassblocks2.Material = "Grass"
  3162. grassblocks2.Anchored = true
  3163. grassblocks2.Name = "grassblocks2"
  3164. grassblocks2.BrickColor = BrickColor.new("Bright green")
  3165. grassblocks2.CFrame = loc2.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3166. removeuseless:AddItem(grassblocks2,10)
  3167. bigswoosh.Size = bigswoosh.Size + Vector3.new(x,x,x)
  3168. loc1.CFrame = bigswoosh.CFrame * CFrame.new(n,-3,0)
  3169. loc2.CFrame = bigswoosh.CFrame * CFrame.new(nb,-3,0)
  3170. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3 - x)
  3171. swait()
  3172. end
  3173. for i = 1, 20 do
  3174. bigswoosh.CFrame = bigswoosh.CFrame * CFrame.new(0,0,-3)
  3175. bigswoosh.Transparency = bigswoosh.Transparency + 0.05
  3176. swait()
  3177. end
  3178. bigswoosh:Remove()
  3179. end)()
  3180. for i = 1, 50 do
  3181. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(10),math.rad(15),math.rad(0)),.5)
  3182. RIGHTARMLERP.C1 = CFrame.new(0,0,0)
  3183. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,1,.5) * CFrame.Angles(math.rad(-90),math.rad(-25),math.rad(0)), 0.5)
  3184. swait()
  3185. end
  3186. ws = 50
  3187. attacking = false
  3188. debounce = false
  3189. appi = false
  3190. g1:Remove()
  3191. end
  3192. end)
  3193.  
  3194. mouse.KeyDown:connect(function(Press)
  3195. Press=Press:lower()
  3196. if Press=='k' then
  3197. if not levitate then return end
  3198. if debounce then return end
  3199. debounce = true
  3200. attacking = true
  3201. charging = true
  3202. appi = true
  3203. coroutine.wrap(function()
  3204. while appi do
  3205. swait()
  3206. if Root.Velocity.Magnitude < 2 and attacking == true then
  3207. position = "Idle3"
  3208. end
  3209. end
  3210. end)()
  3211. coroutine.wrap(function()
  3212. while appi do
  3213. swait()
  3214. settime = 0.05
  3215. sine = sine + change
  3216. if position == "Idle3" and attacking == true and appi == true then
  3217. change = .4
  3218. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3219. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3220. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3221. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3222. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3223. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3224. end
  3225. end
  3226. end)()
  3227. ws = 0
  3228. g1 = Instance.new("BodyGyro", Root)
  3229. g1.D = 175
  3230. g1.P = 20000
  3231. g1.MaxTorque = Vector3.new(0,9000,0)
  3232. g1.CFrame = CFrame.new(Root.Position,mouse.Hit.p)
  3233. for i = 1, 15 do
  3234. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3235. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0)),.3)
  3236. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3237. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
  3238. swait()
  3239. end
  3240. r = 0
  3241. for i = 1, 10 do
  3242. r = r + .1
  3243. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3244. blass = Instance.new("Part",RightArm)
  3245. blass.Size = Vector3.new(r,r,r)
  3246. blass.Material = "Neon"
  3247. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3248. blass.Anchored = true
  3249. blass.CanCollide = false
  3250. blass.BrickColor = BrickColor.new(colors)
  3251. removeuseless:AddItem(blass,2)
  3252. swait()
  3253. end
  3254. while r < 16 and charging == true do
  3255. r = r + .1
  3256. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3257. blass = Instance.new("Part",RightArm)
  3258. blass.Size = Vector3.new(r,r,r)
  3259. blass.Material = "Neon"
  3260. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3261. blass.Anchored = true
  3262. blass.CanCollide = false
  3263. blass.BrickColor = BrickColor.new(colors)
  3264. removeuseless:AddItem(blass,2)
  3265. swait()
  3266. end
  3267. local TheBeam = Instance.new("Part",RightArm)
  3268. TheBeam.Name = "zebeam"
  3269. TheBeam.Size = Vector3.new(1,1,1)
  3270. TheBeam.Material = "Neon"
  3271. TheBeam.Shape = "Cylinder"
  3272. TheBeam.BrickColor = BrickColor.new("Really red")
  3273. TheBeam.Anchored = true
  3274. TheBeam.CanCollide = false
  3275. ws = 12
  3276. bemmo = Instance.new("Sound",RightArm)
  3277. bemmo.SoundId = "rbxassetid://1910988873"
  3278. bemmo.Volume = 8
  3279. bemmo.Looped = false
  3280. bemmo:Play()
  3281. bemmo.TimePosition = 2
  3282. for i = 1, 100 * r/3 do
  3283. if r > 15 then
  3284. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-0,0))
  3285. end
  3286. g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.3)
  3287. local blass = Instance.new("Part",RightArm)
  3288. blass.Size = Vector3.new(r,r,r)
  3289. blass.Material = "Neon"
  3290. blass.CFrame = rightlocation.CFrame * CFrame.new(0,-r/1.5,0) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3291. blass.Anchored = true
  3292. blass.CanCollide = false
  3293. blass.BrickColor = BrickColor.new(colors)
  3294. removeuseless:AddItem(blass,2)
  3295. local STARTPOS = blass.CFrame*CFrame.new(0,0,0).p
  3296. local ENDHIT,ENDPOS = ray2(STARTPOS,mouse.Hit.p,650,Character)
  3297. local DISTANCE = (STARTPOS - ENDPOS).magnitude
  3298. TheBeam.CFrame = CFrame.new(STARTPOS,ENDPOS)*CFrame.new(0,0,-DISTANCE/2) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
  3299. TheBeam.Size = Vector3.new(DISTANCE,r/math.random(1,2),r/math.random(1,2))
  3300. boom = Instance.new("Part",RightArm)
  3301. boom.Size = Vector3.new(r,r,r)
  3302. boom.BrickColor = BrickColor.new(colors)
  3303. boom.Anchored = true
  3304. boom.CanCollide = false
  3305. boom.Material = "Neon"
  3306. boom.CFrame = CFrame.new(ENDPOS) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3307. removeuseless:AddItem(boom,3)
  3308. boom.Touched:connect(function(getbase)
  3309. if hitdebounce then return end
  3310. hitdebounce = true
  3311. if getbase:IsA("Part") then
  3312. damagedground = Instance.new("Part",RightArm)
  3313. damagedground.Size = Vector3.new(.1,5+r,.1)
  3314. damagedground.Material = "Neon"
  3315. damagedground.CanCollide = false
  3316. damagedground.BrickColor = BrickColor.new(colors)
  3317. damagedground.Anchored = true
  3318. damagedground.CFrame = boom.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
  3319. removeuseless:AddItem(damagedground,2)
  3320. wait(.1)
  3321. hitdebounce = false
  3322. end
  3323. end)
  3324. Hit = damagealll(r+3,boom.Position)
  3325. for _,v in pairs(Hit) do
  3326. v:FindFirstChildOfClass("Humanoid"):TakeDamage(math.random(r/1.1,r))
  3327. vel = Instance.new("BodyVelocity",v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso"))
  3328. vel.maxForce = Vector3.new(9999999999999,9999999999999,9999999999999)
  3329. torso = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  3330. vel.velocity = CFrame.new(boom.Position,torso.Position).lookVector*r
  3331. removeuseless:AddItem(vel,.1)
  3332. end
  3333. swait()
  3334. end
  3335. removeuseless:AddItem(g1,.001)
  3336. coroutine.wrap(function()
  3337. for i = 1, 20 do
  3338. bemmo.Volume = bemmo.Volume - 0.5
  3339. blass.Transparency = blass.Transparency + 0.05
  3340. TheBeam.Transparency = TheBeam.Transparency + 0.05
  3341. swait()
  3342. end
  3343. bemmo:Remove()
  3344. if r > 15 then
  3345. hum.CameraOffset = Vector3.new(0,0,0)
  3346. end
  3347. blass:Remove()
  3348. TheBeam:Remove()
  3349. end)()
  3350. ws = 50
  3351. appi = false
  3352. attacking = false
  3353. debounce = false
  3354. end
  3355. end)
  3356.  
  3357. mouse.KeyUp:connect(function(Press)
  3358. Press=Press:lower()
  3359. if Press=='j' then
  3360. charging = false
  3361. end
  3362. end)
  3363.  
  3364. mouse.KeyUp:connect(function(Press)
  3365. Press=Press:lower()
  3366. if Press=='k' then
  3367. charging = false
  3368. end
  3369. end)
  3370.  
  3371. doit = coroutine.wrap(function()
  3372. while true do
  3373. for _,v in pairs(Repeater) do
  3374. v.Scale = v.Scale + Vector3.new(1, 1, 1)
  3375. end
  3376.  
  3377. for _,v in pairs(openshocktable) do
  3378. v.Scale = v.Scale + Vector3.new(3, 3, 3)
  3379. end
  3380.  
  3381. for _,v in pairs(nonmeshRepeater) do
  3382. v.Size = v.Size + Vector3.new(2, 2, 2)
  3383. end
  3384.  
  3385. for _,v in pairs(Extreme) do
  3386. v.Size = v.Size + Vector3.new(6, 6, 6)
  3387. end
  3388.  
  3389. for _,v in pairs(LessSize) do
  3390. v.Size = v.Size - Vector3.new(1, 1, 1)
  3391. end
  3392.  
  3393. for _,v in pairs(nonmeshRepeater2) do
  3394. v.Transparency = v.Transparency + 0.05
  3395. end
  3396.  
  3397. for _,v in pairs(Repeater2) do
  3398. v.Transparency = v.Transparency - 0.05
  3399. end
  3400.  
  3401. for _,v in pairs(th1) do
  3402. v.CFrame = v.CFrame * CFrame.new(0,0+.3,0) * CFrame.Angles(0,math.rad(0+8),0)
  3403. end
  3404.  
  3405. for _,v in pairs(th2) do
  3406. v.CFrame = v.CFrame * CFrame.new(0,0,0) * CFrame.Angles(0,math.rad(0+15),0)
  3407. end
  3408.  
  3409. for _,v in pairs(th3) do
  3410. v.Scale = v.Scale + Vector3.new(2, 2, 2)
  3411. end
  3412.  
  3413. for _,v in pairs(th5) do
  3414. v.Scale = v.Scale + Vector3.new(1, .1, 1)
  3415. end
  3416.  
  3417. for _,v in pairs(ExtremeM) do
  3418. v.Size = v.Size + Vector3.new(8, 8, 8)
  3419. end
  3420.  
  3421. for _,v in pairs(m3) do
  3422. v.Scale = v.Scale + Vector3.new(.2,.2,.2)
  3423. end
  3424.  
  3425. for _,v in pairs(ExtremeM2) do
  3426. v.Size = v.Size - Vector3.new(2,2,2)
  3427. end
  3428.  
  3429. for _,v in pairs(keyYsize) do
  3430. v.Scale = v.Scale + Vector3.new(8, 8, 1)
  3431. end
  3432.  
  3433. for _,v in pairs(th4) do
  3434. v.Transparency = v.Transparency + 0.009
  3435. v.Rotation = v.Rotation + Vector3.new(3,0,0)
  3436. end
  3437.  
  3438. for _,v in pairs(SlowlyFade) do
  3439. v.Transparency = v.Transparency + 0.05
  3440. end
  3441.  
  3442. for _,v in pairs(keyYtransparency) do
  3443. v.Transparency = v.Transparency + 0.05
  3444. end
  3445.  
  3446. for _,v in pairs(UpMover) do
  3447. v.Position = v.Position + Vector3.new(0, 3, 0)
  3448. end
  3449.  
  3450. for _,v in pairs(ForwardMover) do
  3451. v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
  3452. end
  3453.  
  3454. for _,v in pairs(FadeIn) do
  3455. v.Transparency = v.Transparency - .05
  3456. end
  3457.  
  3458. for _,v in pairs(signtransparency) do
  3459. v.TextTransparency = v.TextTransparency + 0.025
  3460. end
  3461.  
  3462. for _,v in pairs(signmover) do
  3463. v.StudsOffset = v.StudsOffset + Vector3.new(math.random(-2,2),.3,math.random(-2,2))
  3464. end
  3465.  
  3466. for _,v in pairs(signrotator) do
  3467. v.Rotation = v.Rotation + 2
  3468. end
  3469. swait()
  3470. end
  3471. end)
  3472. doit()
  3473. t = 0
  3474.  
  3475. mouse.KeyDown:connect(function(Press)
  3476. Press=Press:lower()
  3477. if Press=='0' then
  3478. if levitate then return end
  3479. shoov = true
  3480. if debounce then return end
  3481. ws = 50
  3482. end
  3483. end)
  3484.  
  3485. mouse.KeyUp:connect(function(Press)
  3486. Press=Press:lower()
  3487. if Press=='0' then
  3488. if levitate then return end
  3489. shoov = false
  3490. if debounce then return end
  3491. ws = 10
  3492. end
  3493. end)
  3494.  
  3495.  
  3496. local anims = coroutine.wrap(function()
  3497. while true do
  3498. settime = 0.05
  3499. sine = sine + change
  3500. if position == "Jump" and attacking == false then
  3501. change = 1
  3502. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3503. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3504. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3505. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3506. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
  3507. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(-3),math.rad(-4)), 0.4)
  3508. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.4,.1,-.2) * CFrame.Angles(math.rad(20),math.rad(3),math.rad(4)), 0.4)
  3509. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.4)
  3510. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.4)
  3511. elseif position == "Jump2" and attacking == false and levitate then
  3512. change = 1
  3513. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3514. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3515. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3516. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3517. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3518. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3519. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3520. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3521. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3522. elseif position == "Falling" and attacking == false and levitate == false then
  3523. change = 1
  3524. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3525. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3526. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3527. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.4)
  3528. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(8), math.rad(4), math.rad(0)), 0.2)
  3529. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(14), math.rad(-4), math.rad(0)), 0.2)
  3530. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.2)
  3531. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.2)
  3532. elseif position == "Falling2" and attacking == false and levitate then
  3533. change = 1
  3534. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3535. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3536. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3537. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3538. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3539. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3540. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3541. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3542. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3543. elseif position == "Walking" and attacking == false and running == false then
  3544. change = 1
  3545. walking = true
  3546. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3547. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3548. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3549. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3550. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3551. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3552. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(5 * math.cos(sine/7)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
  3553. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/8)/2.8, 0.2 - math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3554. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/8)/2.8, 0.2 + math.sin(sine/8)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/8)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/8))), 0.3)
  3555. elseif position == "Idle" and attacking == false and running == false and not levitate then
  3556. change = .5
  3557. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2 + -.1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0),math.rad(25),math.rad(0)),.1)
  3558. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - 1 * math.sin(sine/12)),math.rad(40 - 2 * math.sin(sine/12))), 0.1)
  3559. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.1)
  3560. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + 1 * math.sin(sine/12)),math.rad(-40 + 2 * math.sin(sine/12))), 0.1)
  3561. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.1)
  3562. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3563. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.1)
  3564. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.1)
  3565. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0 - .1 * math.sin(sine/12), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.1)
  3566. elseif position == "Idle2" and attacking == false and running == false then
  3567. change = .75
  3568. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 - 3 * math.sin(sine/9)),0,0),.1)
  3569. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.1)
  3570. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(-.2,.2,0) * CFrame.Angles(0,0,0),.1)
  3571. LEFTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3572. RIGHTARMLERP.C1 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0)
  3573. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 + 3 * math.sin(sine/9)), math.rad(35 - 5 * math.sin(sine/9))), 0.4)
  3574. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.8 - .1 * math.sin(sine/9), 0) * CFrame.Angles(math.rad(0), math.rad(0 - 3 * math.sin(sine/9)), math.rad(-35 + 5 * math.sin(sine/9))), 0.4)
  3575. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.4)
  3576. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0,0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10 + 2 * math.sin(sine/9))), 0.4)
  3577. elseif position == "Walking2" and attacking == false and running == false then
  3578. ws = 50
  3579. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20 - 1 * math.sin(sine/9)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
  3580. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(0,0,0),.3)
  3581. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),.3)
  3582. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.6,-.5) * CFrame.Angles(math.rad(32),math.rad(5 - .1 * math.sin(sine/12)),math.rad(40 - .5 * math.sin(sine/12))), 0.3)
  3583. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(-.2,1.2,-.3),.3)
  3584. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.6,-.5) * CFrame.Angles(math.rad(30),math.rad(-5 + .1 * math.sin(sine/12)),math.rad(-40 + .5 * math.sin(sine/12))), 0.3)
  3585. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(.2,1.2,-.3),.3)
  3586. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.54, 1.4 + .1 * math.sin(sine/9), .4) * CFrame.Angles(math.rad(9 + 2 * math.cos(sine/9)), math.rad(0), math.rad(0)), 0.3)
  3587. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.54, 2.0 + .02 * math.sin(sine/9), 0.2 + .1 * math.sin(sine/9)) * CFrame.Angles(math.rad(25 + 5 * math.sin(sine/9)), math.rad(20), math.rad(0)), 0.3)
  3588. elseif position == "Running" and attacking == false then
  3589. change = 1
  3590. RIGHTARMLERP.C1 = RIGHTARMLERP.C1:lerp(CFrame.new(1.24+.6*math.sin(sine/4)/1.4, 0.54, 0+0.8*math.sin(sine/4)) * CFrame.Angles(math.rad(6-140*math.sin(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.sin(sine/4))), 0.3)
  3591. RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, .5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
  3592. LEFTARMLERP.C1 = LEFTARMLERP.C1:lerp(CFrame.new(-1.24+.6*math.sin(sine/4)/1.4, 0.54, 0-0.8*math.sin(sine/4))*CFrame.Angles(math.rad(6+140*math.sin(sine/4)/1.2), math.rad(0), math.rad(20+70*math.sin(sine/4))), 0.3)
  3593. LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0,.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),.3)
  3594. ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(-20 - 0 * math.sin(sine/4)), math.rad(0 + 6 * math.sin(sine/4)), math.rad(0) + Root.RotVelocity.Y / 30, math.sin(10 * math.sin(sine/4))), 0.3)
  3595. RIGHTLEGLERP.C1 = RIGHTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*-math.sin(sine/4)),.3)
  3596. RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.6+0.1*math.sin(sine/4),.7*-math.sin(sine/4)) * CFrame.Angles(math.rad(15+ -50 * math.sin(sine/4)),0,0),.3)
  3597. LEFTLEGLERP.C1 = LEFTLEGLERP.C1:lerp(CFrame.new(0,0,-.2 + .5*math.sin(sine/4)),.3)
  3598. LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.6-0.1*math.sin(sine/4),.7*math.sin(sine/4)) * CFrame.Angles(math.rad(15 + 50 * math.sin(sine/4)),0,0),.3)
  3599. end
  3600. swait()
  3601. end
  3602. end)
  3603. anims()
  3604. warn("Prepare for a magic trick full of pain and regret. Made by Supr14")
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