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yabagaba May 24th, 2019 102 Never
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  1. print([[
  2. ___________________________________
  3.  
  4. Kyutatsuki13's Homura script
  5. Build 0002.5
  6. Vengeful's custom script request
  7. (You must see her boobies lmao)
  8.  
  9. ___________________________________
  10. ]])
  11.  
  12. warn("200R$ has been spent for this.")
  13.  
  14.  
  15. local p = game:GetService("Players").LocalPlayer
  16. local char = p.Character
  17. local mouse = p:GetMouse()
  18. local larm = char:WaitForChild("Left Arm")
  19. local rarm = char:WaitForChild("Right Arm")
  20. local lleg = char:WaitForChild("Left Leg")
  21. local rleg = char:WaitForChild("Right Leg")
  22. local hed = char:WaitForChild("Head")
  23. local torso = char:WaitForChild("Torso")
  24. local root = char:WaitForChild("HumanoidRootPart")
  25. local hum = char:FindFirstChildOfClass("Humanoid")
  26. local debris = game:GetService("Debris")
  27. local input = game:GetService("UserInputService")
  28. local run = game:GetService("RunService")
  29. local rs = run.RenderStepped
  30. local wingpose = "Idle"
  31. local DebrisModel = Instance.new("Model",char)
  32. DebrisModel.Name = "Debris"
  33. repeat rs:wait() until p.CharacterAppearanceLoaded
  34.  
  35. noidle = false
  36. shift = false
  37. control = false
  38. no_nosound_able = true
  39. jumped = false
  40.  
  41. ----------------------------------------------------------------------------
  42.  
  43. function rswait(value)
  44.   if value ~= nil and value ~= 0 then
  45.     for i=1,value do
  46.      rs:wait()
  47.     end
  48.   else
  49.     rs:wait()
  50.   end
  51. end
  52.  
  53. ----------------------------------------------------------------------------
  54.  
  55. local timeposition = 0
  56.  
  57. function music(id)
  58. if not torso:FindFirstChild("MusicRuin") then
  59. soundz = Instance.new("Sound",torso)
  60. end
  61. soundz.Volume = 10
  62. soundz.Name = "MusicRuin"
  63. soundz.Looped = true
  64. soundz.PlaybackSpeed = 1
  65. soundz.SoundId = "rbxassetid://"..id
  66. soundz:Stop()
  67. soundz:Play()
  68. if no_nosound_able == true then
  69. soundz.TimePosition = timeposition
  70. end
  71. end
  72.  
  73. ----------------------------------------------------------------------------
  74.  
  75. function lerp(a, b, t)
  76.   return a + (b - a)*t
  77. end
  78.  
  79. ----------------------------------------------------------------------------
  80.  
  81. function Lerp(c1,c2,al)
  82.   local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  83.   local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  84.   for i,v in pairs(com1) do
  85.     com1[i] = v+(com2[i]-v)*al
  86.   end
  87.   return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  88. end
  89.  
  90. ----------------------------------------------------------------------------
  91.  
  92. function slerp(a, b, t)
  93.   dot = a:Dot(b)
  94.   if dot > 0.99999 or dot < -0.99999 then
  95.     return t <= 0.5 and a or b
  96.   else
  97.     r = math.acos(dot)
  98.     return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
  99.   end
  100. end
  101.  
  102. ----------------------------------------------------------------------------
  103.  
  104. function clerp(c1,c2,al)
  105.  
  106.   local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
  107.  
  108.   local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
  109.  
  110.   for i,v in pairs(com1) do
  111.  
  112.     com1[i] = lerp(v,com2[i],al)
  113.  
  114.   end
  115.  
  116.   return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
  117.  
  118. end
  119.  
  120. ----------------------------------------------------------------------------
  121.  
  122. function findAllNearestTorso(pos,dist)
  123.     local list = workspace:children()
  124.     local torso = {}
  125.     local temp = nil
  126.     local human = nil
  127.     local temp2 = nil
  128.     for x = 1, #list do
  129.         temp2 = list[x]
  130.         if (temp2.className == "Model") and (temp2 ~= char) then
  131.             temp = temp2:findFirstChild("Torso")
  132.             human = temp2:findFirstChildOfClass("Humanoid")
  133.             if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  134.                 if (temp.Position - pos).magnitude < dist then
  135.                     table.insert(torso,temp)
  136.                     dist = (temp.Position - pos).magnitude
  137.                 end
  138.             end
  139.         end
  140.     end
  141.     return torso
  142. end
  143.  
  144. ----------------------------------------------------------------------------
  145.  
  146. function checkIfNotPlayer(model)
  147. if model.CanCollide == true and model ~= char and model.Parent ~= char and model.Parent.Parent ~= char and model.Parent.Parent ~= char and model.Parent ~= DebrisModel and model.Parent.Parent ~= DebrisModel and model.Parent.Parent.Parent ~= DebrisModel and model ~= wings and model.Parent ~= wings and model.Parent.Parent ~= wings then
  148. return true
  149. else
  150. return false
  151. end
  152. end
  153.  
  154. ----------------------------------------------------------------------------
  155.  
  156. function newWeld(wp0, wp1, wc0x, wc0y, wc0z)
  157.  
  158.   local wld = Instance.new("Weld", wp1)
  159.  
  160.   wld.Part0 = wp0
  161.  
  162.   wld.Part1 = wp1
  163.  
  164.   wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  165.  
  166.   return wld
  167.  
  168. end
  169.  
  170. function weld(model)
  171.   local parts,last = {}
  172.   local function scan(parent)
  173.     for _,v in pairs(parent:GetChildren()) do
  174.       if (v:IsA("BasePart")) then
  175.         if (last) then
  176.           local w = Instance.new("Weld")
  177.           w.Name = ("%s_Weld"):format(v.Name)
  178.           w.Part0,w.Part1 = last,v
  179.           w.C0 = last.CFrame:inverse()
  180.           w.C1 = v.CFrame:inverse()
  181.           w.Parent = last
  182.         end
  183.         last = v
  184.         table.insert(parts,v)
  185.       end
  186.       scan(v)
  187.     end
  188.   end
  189.   scan(model)
  190.   for _,v in pairs(parts) do
  191.         v.Anchored = false
  192.         v.Locked = true
  193.         v.Anchored = false
  194.         v.BackSurface = Enum.SurfaceType.SmoothNoOutlines
  195.         v.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
  196.         v.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
  197.         v.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
  198.         v.RightSurface = Enum.SurfaceType.SmoothNoOutlines
  199.         v.TopSurface = Enum.SurfaceType.SmoothNoOutlines
  200.         v.CustomPhysicalProperties = PhysicalProperties.new(0,0,0)
  201.   end
  202. end
  203.  
  204. ----------------------------------------------------------------------------
  205.  
  206. function calculate(part,asd)
  207. local Head = hed
  208. local RightShoulder = asd
  209. local RightArm = part
  210. local MousePosition = mouse.Hit.p
  211. local ToMouse = (MousePosition - Head.Position).unit
  212. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  213. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (RightArm.Size.X / 2)), ((Head.Size.Y / 2) - (RightArm.Size.Z / 2)), 0)))
  214. local ToMouseRightArm = ((MousePosition - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
  215. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  216. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  217. if tostring(LateralAngle) == "-1.#IND" then
  218. LateralAngle = 0
  219. end
  220. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  221. if LateralAngle > (math.pi / 2) then
  222. LateralAngle = (math.pi / 2)
  223. local Torso = root
  224. local Point = Torso.CFrame:vectorToObjectSpace(mouse.Hit.p-Torso.CFrame.p)
  225. if Point.Z > 0 then
  226. if Point.X > -0 and RightArm == rarm then
  227. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(110),0)
  228. elseif Point.X < 0 and RightArm == rarm then
  229. Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(mouse.Hit.X,Torso.Position.Y,mouse.Hit.Z))*CFrame.Angles(0,math.rad(-110),0)
  230. end
  231. end
  232. end
  233. if Cross.Y < 0 then
  234. LateralAngle = -LateralAngle
  235. end
  236. return(CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), math.pi/2))
  237. end
  238.  
  239. ----------------------------------------------------------------------------
  240.  
  241. function random(min,max,multiplied)
  242. return math.random(min,max)/multiplied
  243. end
  244.  
  245. ----------------------------------------------------------------------------
  246.  
  247. function sound(id,position,vol,pitch,start,finish)
  248.   coroutine.resume(coroutine.create(function()
  249.  
  250.   local part = Instance.new("Part",workspace)
  251.   part.Position = position
  252.   part.Size = Vector3.new(0,0,0)
  253.   part.CanCollide = false
  254.   part.Transparency = 1
  255.  
  256.   local sound = Instance.new("Sound",part)
  257.  
  258.   sound.SoundId = "rbxassetid://"..id
  259.  
  260.   repeat rs:wait() until sound.IsLoaded
  261.  
  262.   if vol ~= nil then
  263.     sound.Volume = vol
  264.   end
  265.  
  266.   if pitch ~= nil then
  267.     sound.PlaybackSpeed = pitch
  268.   end
  269.  
  270.   if start ~= nil then
  271.     sound.TimePosition = start
  272.   end
  273.  
  274.   if finish ~= nil then
  275.     debris:AddItem(part,finish-start)
  276.   else
  277.     debris:AddItem(part,sound.TimeLength)
  278.   end
  279.  
  280.   sound:Play()  
  281.  
  282.   return sound
  283.  
  284.   end))
  285. end
  286. comboid = {}
  287. comboid[1] = 1591834623
  288. comboid[2] = 1591835384
  289. comboid[3] = 1591835860
  290. comboid[4] = 1591836776
  291. comboid[5] = 1591837308
  292. comboid[6] = 1591838011
  293. comboid[7] = 1591838398
  294. comboid[8] = 1591840045
  295. comboid[9] = 1591840538
  296. comboid[10] = 1591841249
  297.  
  298. combosfx = {}
  299. for i=1,10 do
  300. local sound = Instance.new("Sound",script)
  301. sound.Volume = 5
  302. sound.SoundId = "rbxassetid://"..comboid[i]
  303. sound.Name = i
  304. combosfx[i] = sound
  305. end
  306. ----------------------------------------------------------------------------
  307.  
  308. function computeDirection(vec)
  309. local lenSquared = vec.magnitude * vec.magnitude
  310. local invSqrt = 1 / math.sqrt(lenSquared)
  311. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  312. end
  313.  
  314. ----------------------------------------------------------------------------
  315. local shaking = 0
  316. local cam = workspace.CurrentCamera
  317. script.Parent = cam
  318. game:GetService("RunService").RenderStepped:connect(function()
  319. if not script:FindFirstChild("CameraPosition") then
  320. cameraposition = Instance.new("Part",script)
  321. cameraposition.Name = "CameraPosition"
  322. cameraposition.CanCollide = false
  323. cameraposition.Transparency = 1
  324. cameraposition.Anchored = false
  325. cameraposition.Size = Vector3.new()
  326. camerapositionbp = Instance.new("BodyPosition",cameraposition)
  327. camerapositionbp.P = 10000
  328. camerapositionbp.D = 500
  329. camerapositionbg = Instance.new("BodyGyro",cameraposition)
  330. camerapositionbg.MaxTorque = Vector3.new(10000,10000,10000)
  331. camerapositionbg.D = 500
  332. end
  333. local asdfg = cameraposition.RotVelocity.Y*2
  334. if asdfg > 45 then asdfg = 45 end
  335. if asdfg < -45 then asdfg = -45 end
  336. asdfg = math.rad(asdfg)
  337. if script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyPosition") then
  338. script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyPosition").Position = root.Position+Vector3.new(0,2,0)
  339. end
  340. if script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyGyro") then
  341. script:FindFirstChild("CameraPosition"):FindFirstChildOfClass("BodyGyro").CFrame = root.CFrame*CFrame.Angles(0,0,asdfg)
  342. end
  343. cam.CameraSubject = cameraposition
  344. cam.CFrame = cam.CFrame * CFrame.new(Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)) * CFrame.Angles(0,0,asdfg)
  345. cam.CameraType = Enum.CameraType.Follow
  346. end)
  347.  
  348. function shake(num) if num > shaking then shaking = num end end
  349. game:GetService("RunService").RenderStepped:connect(function()
  350. hum.CameraOffset = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))*(shaking/100)
  351. if shaking > 0 then shaking = shaking - 1 else shaking = 0 end
  352. end)
  353.  
  354. plr = game:GetService("Players").LocalPlayer
  355. DebrisModel = Instance.new("Model",plr.Character)
  356. DebrisModel.Name = "DebrisModel"
  357.  
  358. effect = {}
  359.  
  360. function Effect(mesh,size,transparency,material,color,position,rotation,positionchange,sizechange,rotationchange,transparencychange,acceleration)
  361.  
  362.  local part = Instance.new("Part",DebrisModel)
  363.   part.Anchored = true
  364.   part.CanCollide = false
  365.   part.Size = Vector3.new(1,1,1)
  366.   part.Transparency = transparency
  367.   part.Material = material
  368.   part.Color = color
  369.   part.CFrame = CFrame.new(position)*CFrame.Angles(math.rad(rotation.X),math.rad(rotation.Y),math.rad(rotation.Z))
  370.  
  371.  local partmesh = Instance.new("SpecialMesh",part)
  372.   if tonumber(mesh) == nil then partmesh.MeshType = mesh else partmesh.MeshId = "rbxassetid://"..mesh end
  373.   partmesh.Scale = size
  374.  
  375.  local pvalue = Instance.new("Vector3Value",part)
  376.   pvalue.Name = "Position"
  377.   pvalue.Value = positionchange
  378.  
  379.  local svalue = Instance.new("Vector3Value",part)
  380.   svalue.Name = "Size"
  381.   svalue.Value = sizechange
  382.  
  383.  local rvalue = Instance.new("Vector3Value",part)
  384.   rvalue.Name = "Rotation"
  385.   rvalue.Value = rotationchange
  386.  
  387.  local tvalue = Instance.new("NumberValue",part)
  388.   tvalue.Name = "Transparency"
  389.   tvalue.Value = transparencychange
  390.  
  391.  local avalue = Instance.new("NumberValue",part)
  392.   avalue.Name = "Acceleration"
  393.   avalue.Value = acceleration
  394.  
  395.  part.Name = "EFFECT"
  396.  
  397.  table.insert(effect,part)
  398.  
  399.  return part
  400.  
  401. end
  402.  
  403. coroutine.resume(coroutine.create(function()
  404. while true do rs:wait()
  405.  
  406.  if not plr.Character:FindFirstChild("DebrisModel") then
  407.   DebrisModel = Instance.new("Model",plr.Character)
  408.   DebrisModel.Name = "DebrisModel"
  409.  end
  410.  
  411. if #effect > 0 then
  412. for i=1,#effect do
  413. if effect[i] ~= nil then
  414. local v = effect[i]
  415.    local pvalue = v:FindFirstChild("Position").Value
  416.    local svalue = v:FindFirstChild("Size").Value
  417.    local rvalue = v:FindFirstChild("Rotation").Value
  418.    local tvalue = v:FindFirstChild("Transparency").Value
  419.    local avalue = v:FindFirstChild("Acceleration").Value
  420.    local mesh = v:FindFirstChild("Mesh")
  421.    mesh.Scale = mesh.Scale + svalue
  422.    v:FindFirstChild("Size").Value = v:FindFirstChild("Size").Value + (Vector3.new(1,1,1)*avalue)
  423.    v.Transparency = v.Transparency + tvalue
  424.    v.CFrame = CFrame.new(pvalue)*v.CFrame*CFrame.Angles(math.rad(rvalue.X),math.rad(rvalue.Y),math.rad(rvalue.Z))
  425.    if v.Transparency >= 1 or mesh.Scale.X < 0 or mesh.Scale.Y < 0 or mesh.Scale.Z < 0 then
  426.      v.Parent = nil
  427.      table.remove(effect,i)
  428.    end
  429.   end
  430. end
  431. end
  432.  
  433. end
  434. end))
  435.  
  436. ----------------------------------------------------------------------------
  437.  
  438. local WorldUp = Vector3.new(0,1,0)
  439. function look2(Vec1,Vec2)
  440.    local Orig = Vec1
  441.    Vec1 = Vec1+Vector3.new(0,1,0)
  442.    Vec2 = Vec2+Vector3.new(0,1,0)
  443.    local Forward = (Vec2-Vec1).unit
  444.    local Up = (WorldUp-WorldUp:Dot(Forward)*Forward).unit
  445.    local Right = Up:Cross(Forward).unit
  446.    Forward = -Forward
  447.    Right = -Right
  448.    return CFrame.new(Orig.X,Orig.Y,Orig.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
  449. end
  450.  
  451. function look(CFr,Vec2)
  452.    local A = Vector3.new(0,0,0)
  453.    local B = CFr:inverse()*Vec2
  454.    local CF = look2(A,Vector3.new(A.X,B.Y,B.Z))
  455.    if B.Z > 0 then
  456.        CF = CFr*(CF*CFrame.Angles(0,0,math.pi))
  457.    elseif B.Z == 0 then
  458.        if B.Y > 0 then
  459.            CF = CFr*CFrame.Angles(math.pi/2,0,0)
  460.        elseif B.Y < 0 then
  461.            CF = CFr*CFrame.Angles(-math.pi/2,0,0)
  462.        else
  463.            CF = CFr
  464.        end
  465.    end
  466.    local _,_,_,_,X,_,_,Y,_,_,Z,_ = CF:components()
  467.    local Up = Vector3.new(X,Y,Z)
  468.    local Forward = (Vec2-CFr.p).unit
  469.    local Right = Up:Cross(Forward)
  470.    Forward = -Forward
  471.    Right = -Right
  472.    return CFrame.new(CFr.X,CFr.Y,CFr.Z,Right.X,Up.X,Forward.X,Right.Y,Up.Y,Forward.Y,Right.Z,Up.Z,Forward.Z)
  473. end
  474.  
  475. function simulate(j,d,m,r,t)
  476.        local joint = j
  477.        for i,v in ipairs(t) do
  478.                if v[1]:FindFirstChild("Weld") then
  479.                        local stiff = m.CFrame.lookVector*0.001
  480.                        if i > 1 then joint = t[i-1][1].CFrame*CFrame.new(0,0,d*.5) end
  481.                        local dir = (v[2].p-(joint.p+Vector3.new(0,0.07,0)+stiff)).unit
  482.                        local dis = (v[2].p-(joint.p+Vector3.new(0,0.07,0)+stiff)).magnitude
  483.                        local pos = joint.p+(dir*(d*0.5))
  484.                      --if v[1].CFrame.y<=workspace.Base.CFrame.y then pos = joint.p+(dir*(d*.5)) end
  485.                        local inv = v[1].Weld.Part0.CFrame
  486.                        local rel1 = inv:inverse()*pos
  487.                        local rel2 = inv:inverse()*(pos-(dir*dis))
  488.                        local cf = look(CFrame.new(rel1),rel2)--CFrame.new(pos,pos-(dir*dis))*CFrame.fromEulerAnglesXYZ(r.x,r.y,r.z)
  489.                        v[1].Weld.C0 = Lerp(v[1].Weld.C0,cf*CFrame.Angles(math.rad(-360-90),math.rad(0),math.rad(0)),0.4)
  490.                        v[2] = inv*cf
  491.                        --v[1].CFrame = cf
  492.                end
  493.        end
  494. end
  495.  
  496. ----------------------------------------------------------------------------
  497. skin_color = BrickColor.new("Bright yellow")
  498. hed:WaitForChild("face"):Destroy()
  499. p:ClearCharacterAppearance()
  500.  
  501. hat = Instance.new("Part",hed)
  502. hat.CanCollide = false
  503. hat.Color = Color3.fromRGB(40, 40, 40)
  504. hatmesh = Instance.new("SpecialMesh",hat)
  505. hatmesh.MeshId = "rbxassetid://0"
  506. hatmesh.Scale = Vector3.new(0.6,0.6,0.6)
  507. newWeld(hed,hat,0,0,0)
  508. hat.Weld.C0 = CFrame.new(0,-0.2,0.1)*CFrame.Angles(math.rad(15),math.rad(180),math.rad(0))
  509.  
  510. hat = Instance.new("Part",hed)
  511. hat.CanCollide = false
  512. hat.Color = Color3.fromRGB(40, 40, 40)
  513. hatmesh = Instance.new("SpecialMesh",hat)
  514. hatmesh.MeshId = "rbxassetid://0"
  515. hatmesh.Scale = Vector3.new(0.7,0.7,0.7)
  516. newWeld(hed,hat,0,0,0)
  517. hat.Weld.C0 = CFrame.new(0.12,0.2,0)*CFrame.Angles(math.rad(0),math.rad(180),math.rad(0))
  518.  
  519. hair={}
  520. hairz = Instance.new("Part",hed)
  521. hairz.CanCollide = false
  522. hairz.Color = Color3.fromRGB(40, 40, 40)
  523. hairz.Size = Vector3.new()
  524. hatmesh = Instance.new("SpecialMesh",hairz)
  525. hatmesh.MeshId = "rbxassetid://0"
  526. hatmesh.Scale = Vector3.new(0.3,1,0.3)
  527. hairz:BreakJoints()
  528. local w = Instance.new("Motor6D",hairz)
  529. w.Part0 = hair[1-1] and hair[1-1][1] or torso
  530. w.Part1 = hairz
  531. w.Name = "Weld"
  532. w.C1 = CFrame.new(0,1.2,0.2)
  533. w.C1 = w.C1*CFrame.Angles(math.rad(180),math.rad(0),math.rad(180))
  534. hair[1] = {hairz,hairz.CFrame}
  535.  
  536. Model0 = Instance.new("Model")
  537. Part1 = Instance.new("Part")
  538. Part2 = Instance.new("Part")
  539. Part3 = Instance.new("Part")
  540. Part4 = Instance.new("Part")
  541. Part5 = Instance.new("Part")
  542. Part6 = Instance.new("Part")
  543. Part7 = Instance.new("Part")
  544. Part8 = Instance.new("Part")
  545. Part9 = Instance.new("Part")
  546. Part10 = Instance.new("Part")
  547. Part11 = Instance.new("Part")
  548. Part12 = Instance.new("Part")
  549. Part13 = Instance.new("Part")
  550. Part14 = Instance.new("Part")
  551. Model0.Parent = char
  552. Part1.Parent = Model0
  553. Part1.Rotation = Vector3.new(0, 0, -15)
  554. Part1.Anchored = true
  555. Part1.CanCollide = false
  556. Part1.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  557. Part1.CFrame = CFrame.new(13.3949995, 21.2308884, 6.98250198, 0.965925574, 0.258819729, 0, -0.258819729, 0.965925574, 0, 0, 0, 1)
  558. Part1.BottomSurface = Enum.SurfaceType.Smooth
  559. Part1.TopSurface = Enum.SurfaceType.Smooth
  560. Part1.Position = Vector3.new(13.3949995, 21.2308884, 6.98250198)
  561. Part1.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  562. Part2.Parent = Model0
  563. Part2.Rotation = Vector3.new(0, 0, -10)
  564. Part2.Anchored = true
  565. Part2.CanCollide = false
  566. Part2.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  567. Part2.CFrame = CFrame.new(13.795537, 21.6192799, 6.98250198, 0.984807611, 0.173648745, 0, -0.173648745, 0.984807611, 0, 0, 0, 1)
  568. Part2.BottomSurface = Enum.SurfaceType.Smooth
  569. Part2.TopSurface = Enum.SurfaceType.Smooth
  570. Part2.Position = Vector3.new(13.795537, 21.6192799, 6.98250198)
  571. Part2.Color = Color3.new(0.423529, 0.345098, 0.294118)
  572. Part3.Name = "asd"
  573. Part3.Parent = Model0
  574. Part3.Transparency = 1
  575. Part3.Anchored = true
  576. Part3.CanCollide = false
  577. Part3.Size = Vector3.new(2, 2, 1)
  578. Part3.CFrame = CFrame.new(14, 21.824646, 6.42750168, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  579. Part3.BottomSurface = Enum.SurfaceType.Smooth
  580. Part3.TopSurface = Enum.SurfaceType.Smooth
  581. Part3.Position = Vector3.new(14, 21.824646, 6.42750168)
  582. Part3.Color = Color3.new(1, 0.8, 0.6)
  583. Part4.Parent = Model0
  584. Part4.Rotation = Vector3.new(0, 0, 10)
  585. Part4.Anchored = true
  586. Part4.CanCollide = false
  587. Part4.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  588. Part4.CFrame = CFrame.new(14.204463, 21.6192799, 6.98250198, 0.984807611, -0.173648745, 0, 0.173648745, 0.984807611, 0, 0, 0, 1)
  589. Part4.BottomSurface = Enum.SurfaceType.Smooth
  590. Part4.TopSurface = Enum.SurfaceType.Smooth
  591. Part4.Position = Vector3.new(14.204463, 21.6192799, 6.98250198)
  592. Part4.Color = Color3.new(0.423529, 0.345098, 0.294118)
  593. Part5.Parent = Model0
  594. Part5.Rotation = Vector3.new(0, 0, -25)
  595. Part5.Anchored = true
  596. Part5.CanCollide = false
  597. Part5.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  598. Part5.CFrame = CFrame.new(12.9899998, 21.2658882, 6.98250198, 0.906307638, 0.422618568, 0, -0.422618568, 0.906307638, 0, 0, 0, 1)
  599. Part5.BottomSurface = Enum.SurfaceType.Smooth
  600. Part5.TopSurface = Enum.SurfaceType.Smooth
  601. Part5.Position = Vector3.new(12.9899998, 21.2658882, 6.98250198)
  602. Part5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  603. Part6.Parent = Model0
  604. Part6.Rotation = Vector3.new(0, 0, -15)
  605. Part6.Anchored = true
  606. Part6.CanCollide = false
  607. Part6.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  608. Part6.CFrame = CFrame.new(13.5075865, 21.6510658, 6.98250198, 0.965925574, 0.258819729, 0, -0.258819729, 0.965925574, 0, 0, 0, 1)
  609. Part6.BottomSurface = Enum.SurfaceType.Smooth
  610. Part6.TopSurface = Enum.SurfaceType.Smooth
  611. Part6.Position = Vector3.new(13.5075865, 21.6510658, 6.98250198)
  612. Part6.Color = Color3.new(0.423529, 0.345098, 0.294118)
  613. Part7.Parent = Model0
  614. Part7.Rotation = Vector3.new(0, 0, 25)
  615. Part7.Anchored = true
  616. Part7.CanCollide = false
  617. Part7.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  618. Part7.CFrame = CFrame.new(15.0100002, 21.2658882, 6.98250198, 0.906307638, -0.422618568, 0, 0.422618568, 0.906307638, 0, 0, 0, 1)
  619. Part7.BottomSurface = Enum.SurfaceType.Smooth
  620. Part7.TopSurface = Enum.SurfaceType.Smooth
  621. Part7.Position = Vector3.new(15.0100002, 21.2658882, 6.98250198)
  622. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  623. Part8.Parent = Model0
  624. Part8.Rotation = Vector3.new(0, 0, -25)
  625. Part8.Anchored = true
  626. Part8.CanCollide = false
  627. Part8.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  628. Part8.CFrame = CFrame.new(13.1738396, 21.6601334, 6.98250198, 0.906307638, 0.422618568, 0, -0.422618568, 0.906307638, 0, 0, 0, 1)
  629. Part8.BottomSurface = Enum.SurfaceType.Smooth
  630. Part8.TopSurface = Enum.SurfaceType.Smooth
  631. Part8.Position = Vector3.new(13.1738396, 21.6601334, 6.98250198)
  632. Part8.Color = Color3.new(0.423529, 0.345098, 0.294118)
  633. Part9.Parent = Model0
  634. Part9.Anchored = true
  635. Part9.CanCollide = false
  636. Part9.Size = Vector3.new(2.06000018, 0.26000005, 1.06000006)
  637. Part9.CFrame = CFrame.new(14, 21.6546459, 6.42750168, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  638. Part9.BottomSurface = Enum.SurfaceType.Smooth
  639. Part9.TopSurface = Enum.SurfaceType.Smooth
  640. Part9.Position = Vector3.new(14, 21.6546459, 6.42750168)
  641. Part9.Color = Color3.new(0.423529, 0.345098, 0.294118)
  642. Part10.Parent = Model0
  643. Part10.Rotation = Vector3.new(0, 0, 25)
  644. Part10.Anchored = true
  645. Part10.CanCollide = false
  646. Part10.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  647. Part10.CFrame = CFrame.new(14.8261604, 21.6601334, 6.98250198, 0.906307638, -0.422618568, 0, 0.422618568, 0.906307638, 0, 0, 0, 1)
  648. Part10.BottomSurface = Enum.SurfaceType.Smooth
  649. Part10.TopSurface = Enum.SurfaceType.Smooth
  650. Part10.Position = Vector3.new(14.8261604, 21.6601334, 6.98250198)
  651. Part10.Color = Color3.new(0.423529, 0.345098, 0.294118)
  652. Part11.Parent = Model0
  653. Part11.Rotation = Vector3.new(0, 0, -10)
  654. Part11.Anchored = true
  655. Part11.CanCollide = false
  656. Part11.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  657. Part11.CFrame = CFrame.new(13.7200003, 21.1908894, 6.98250198, 0.984807611, 0.173648745, 0, -0.173648745, 0.984807611, 0, 0, 0, 1)
  658. Part11.BottomSurface = Enum.SurfaceType.Smooth
  659. Part11.TopSurface = Enum.SurfaceType.Smooth
  660. Part11.Position = Vector3.new(13.7200003, 21.1908894, 6.98250198)
  661. Part11.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  662. Part12.Parent = Model0
  663. Part12.Rotation = Vector3.new(0, 0, 15)
  664. Part12.Anchored = true
  665. Part12.CanCollide = false
  666. Part12.Size = Vector3.new(0.239999965, 0.13000001, 0.140000015)
  667. Part12.CFrame = CFrame.new(14.4924135, 21.6510658, 6.98250198, 0.965925574, -0.258819729, 0, 0.258819729, 0.965925574, 0, 0, 0, 1)
  668. Part12.BottomSurface = Enum.SurfaceType.Smooth
  669. Part12.TopSurface = Enum.SurfaceType.Smooth
  670. Part12.Position = Vector3.new(14.4924135, 21.6510658, 6.98250198)
  671. Part12.Color = Color3.new(0.423529, 0.345098, 0.294118)
  672. Part13.Parent = Model0
  673. Part13.Rotation = Vector3.new(0, 0, 15)
  674. Part13.Anchored = true
  675. Part13.CanCollide = false
  676. Part13.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  677. Part13.CFrame = CFrame.new(14.6050005, 21.2308884, 6.98250198, 0.965925574, -0.258819729, 0, 0.258819729, 0.965925574, 0, 0, 0, 1)
  678. Part13.BottomSurface = Enum.SurfaceType.Smooth
  679. Part13.TopSurface = Enum.SurfaceType.Smooth
  680. Part13.Position = Vector3.new(14.6050005, 21.2308884, 6.98250198)
  681. Part13.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  682. Part14.Parent = Model0
  683. Part14.Rotation = Vector3.new(0, 0, 10)
  684. Part14.Anchored = true
  685. Part14.CanCollide = false
  686. Part14.Size = Vector3.new(0.199999958, 1.60000002, 0.100000001)
  687. Part14.CFrame = CFrame.new(14.2799997, 21.1908894, 6.98250198, 0.984807611, -0.173648745, 0, 0.173648745, 0.984807611, 0, 0, 0, 1)
  688. Part14.BottomSurface = Enum.SurfaceType.Smooth
  689. Part14.TopSurface = Enum.SurfaceType.Smooth
  690. Part14.Position = Vector3.new(14.2799997, 21.1908894, 6.98250198)
  691. Part14.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  692. weld(Model0)
  693. newWeld(torso,Model0.asd,0,0,0)
  694.  
  695. Model0 = Instance.new("Model")
  696. Part1 = Instance.new("Part")
  697. SpecialMesh2 = Instance.new("SpecialMesh")
  698. Part3 = Instance.new("Part")
  699. SpecialMesh4 = Instance.new("SpecialMesh")
  700. Part5 = Instance.new("Part")
  701. BlockMesh6 = Instance.new("BlockMesh")
  702. Part7 = Instance.new("Part")
  703. SpecialMesh8 = Instance.new("SpecialMesh")
  704. Part9 = Instance.new("Part")
  705. Part10 = Instance.new("Part")
  706. SpecialMesh11 = Instance.new("SpecialMesh")
  707. Part12 = Instance.new("Part")
  708. Part13 = Instance.new("Part")
  709. BlockMesh14 = Instance.new("BlockMesh")
  710. Part15 = Instance.new("Part")
  711. WedgePart16 = Instance.new("WedgePart")
  712. Part17 = Instance.new("Part")
  713. SpecialMesh18 = Instance.new("SpecialMesh")
  714. Part19 = Instance.new("Part")
  715. SpecialMesh20 = Instance.new("SpecialMesh")
  716. Part21 = Instance.new("Part")
  717. BlockMesh22 = Instance.new("BlockMesh")
  718. Part23 = Instance.new("Part")
  719. Part24 = Instance.new("Part")
  720. Part25 = Instance.new("Part")
  721. BlockMesh26 = Instance.new("BlockMesh")
  722. Part27 = Instance.new("Part")
  723. Part28 = Instance.new("Part")
  724. SpecialMesh29 = Instance.new("SpecialMesh")
  725. Part30 = Instance.new("Part")
  726. SpecialMesh31 = Instance.new("SpecialMesh")
  727. Part32 = Instance.new("Part")
  728. Part33 = Instance.new("Part")
  729. Part34 = Instance.new("Part")
  730. SpecialMesh35 = Instance.new("SpecialMesh")
  731. Part36 = Instance.new("Part")
  732. SpecialMesh37 = Instance.new("SpecialMesh")
  733. Part38 = Instance.new("Part")
  734. SpecialMesh39 = Instance.new("SpecialMesh")
  735. Part40 = Instance.new("Part")
  736. SpecialMesh41 = Instance.new("SpecialMesh")
  737. WedgePart42 = Instance.new("WedgePart")
  738. Part43 = Instance.new("Part")
  739. Part44 = Instance.new("Part")
  740. SpecialMesh45 = Instance.new("SpecialMesh")
  741. Part46 = Instance.new("Part")
  742. Part47 = Instance.new("Part")
  743. WedgePart48 = Instance.new("WedgePart")
  744. Part49 = Instance.new("Part")
  745. SpecialMesh50 = Instance.new("SpecialMesh")
  746. Part51 = Instance.new("Part")
  747. SpecialMesh52 = Instance.new("SpecialMesh")
  748. Part53 = Instance.new("Part")
  749. SpecialMesh54 = Instance.new("SpecialMesh")
  750. Part55 = Instance.new("Part")
  751. BlockMesh56 = Instance.new("BlockMesh")
  752. WedgePart57 = Instance.new("WedgePart")
  753. Part58 = Instance.new("Part")
  754. WedgePart59 = Instance.new("WedgePart")
  755. Part60 = Instance.new("Part")
  756. SpecialMesh61 = Instance.new("SpecialMesh")
  757. Part62 = Instance.new("Part")
  758. Part63 = Instance.new("Part")
  759. Part64 = Instance.new("Part")
  760. SpecialMesh65 = Instance.new("SpecialMesh")
  761. Part66 = Instance.new("Part")
  762. SpecialMesh67 = Instance.new("SpecialMesh")
  763. Part68 = Instance.new("Part")
  764. SpecialMesh69 = Instance.new("SpecialMesh")
  765. Part70 = Instance.new("Part")
  766. SpecialMesh71 = Instance.new("SpecialMesh")
  767. Part72 = Instance.new("Part")
  768. Part73 = Instance.new("Part")
  769. WedgePart74 = Instance.new("WedgePart")
  770. Part75 = Instance.new("Part")
  771. SpecialMesh76 = Instance.new("SpecialMesh")
  772. Part77 = Instance.new("Part")
  773. SpecialMesh78 = Instance.new("SpecialMesh")
  774. Part79 = Instance.new("Part")
  775. Part80 = Instance.new("Part")
  776. Part81 = Instance.new("Part")
  777. SpecialMesh82 = Instance.new("SpecialMesh")
  778. Part83 = Instance.new("Part")
  779. BlockMesh84 = Instance.new("BlockMesh")
  780. Part85 = Instance.new("Part")
  781. BlockMesh86 = Instance.new("BlockMesh")
  782. Part87 = Instance.new("Part")
  783. BlockMesh88 = Instance.new("BlockMesh")
  784. Part89 = Instance.new("Part")
  785. BlockMesh90 = Instance.new("BlockMesh")
  786. Part91 = Instance.new("Part")
  787. Part92 = Instance.new("Part")
  788. SpecialMesh93 = Instance.new("SpecialMesh")
  789. Part94 = Instance.new("Part")
  790. SpecialMesh95 = Instance.new("SpecialMesh")
  791. WedgePart96 = Instance.new("WedgePart")
  792. Part97 = Instance.new("Part")
  793. Part98 = Instance.new("Part")
  794. BlockMesh99 = Instance.new("BlockMesh")
  795. Part100 = Instance.new("Part")
  796. SpecialMesh101 = Instance.new("SpecialMesh")
  797. Part102 = Instance.new("Part")
  798. SpecialMesh103 = Instance.new("SpecialMesh")
  799. Part104 = Instance.new("Part")
  800. Part105 = Instance.new("Part")
  801. SpecialMesh106 = Instance.new("SpecialMesh")
  802. Part107 = Instance.new("Part")
  803. SpecialMesh108 = Instance.new("SpecialMesh")
  804. Part109 = Instance.new("Part")
  805. SpecialMesh110 = Instance.new("SpecialMesh")
  806. Part111 = Instance.new("Part")
  807. SpecialMesh112 = Instance.new("SpecialMesh")
  808. Part113 = Instance.new("Part")
  809. SpecialMesh114 = Instance.new("SpecialMesh")
  810. Part115 = Instance.new("Part")
  811. SpecialMesh116 = Instance.new("SpecialMesh")
  812. WedgePart117 = Instance.new("WedgePart")
  813. Part118 = Instance.new("Part")
  814. Part119 = Instance.new("Part")
  815. SpecialMesh120 = Instance.new("SpecialMesh")
  816. Part121 = Instance.new("Part")
  817. Part122 = Instance.new("Part")
  818. SpecialMesh123 = Instance.new("SpecialMesh")
  819. Part124 = Instance.new("Part")
  820. Model0.Parent = char
  821. Part1.Parent = Model0
  822. Part1.Rotation = Vector3.new(-90, 0, -90)
  823. Part1.Anchored = true
  824. Part1.CanCollide = false
  825. Part1.Size = Vector3.new(0.26000008, 0.180000097, 0.770000041)
  826. Part1.CFrame = CFrame.new(14.0900002, 23.8749981, -21.4300003, 8.74227837e-08, 0.99999994, -1.31134158e-07, -4.37113741e-08, 1.31134158e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  827. Part1.BottomSurface = Enum.SurfaceType.Smooth
  828. Part1.TopSurface = Enum.SurfaceType.Smooth
  829. Part1.Position = Vector3.new(14.0900002, 23.8749981, -21.4300003)
  830. Part1.Color = Color3.new(1, 0, 0)
  831. SpecialMesh2.Parent = Part1
  832. SpecialMesh2.MeshType = Enum.MeshType.Wedge
  833. Part3.Parent = Model0
  834. Part3.Rotation = Vector3.new(90, 0, 90)
  835. Part3.Anchored = true
  836. Part3.CanCollide = false
  837. Part3.Size = Vector3.new(0.240000054, 0.190000102, 0.230000004)
  838. Part3.CFrame = CFrame.new(13.9049997, 24.3749981, -21.4300003, -8.74227766e-08, -0.99999994, 4.37113847e-08, 4.37113812e-08, -4.37113847e-08, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  839. Part3.BottomSurface = Enum.SurfaceType.Smooth
  840. Part3.TopSurface = Enum.SurfaceType.Smooth
  841. Part3.Position = Vector3.new(13.9049997, 24.3749981, -21.4300003)
  842. Part3.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  843. SpecialMesh4.Parent = Part3
  844. SpecialMesh4.MeshType = Enum.MeshType.Wedge
  845. Part5.Parent = Model0
  846. Part5.Anchored = true
  847. Part5.CanCollide = false
  848. Part5.Size = Vector3.new(0.110000156, 0.0500000007, 1.24000001)
  849. Part5.CFrame = CFrame.new(12.9350004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  850. Part5.BottomSurface = Enum.SurfaceType.Smooth
  851. Part5.TopSurface = Enum.SurfaceType.Smooth
  852. Part5.Position = Vector3.new(12.9350004, 22.6999989, -21)
  853. Part5.Color = Color3.new(1, 0, 0)
  854. BlockMesh6.Parent = Part5
  855. BlockMesh6.Scale = Vector3.new(1, 0.400000691, 1)
  856. BlockMesh6.Scale = Vector3.new(1, 0.400000691, 1)
  857. Part7.Parent = Model0
  858. Part7.Rotation = Vector3.new(90, 0, 90)
  859. Part7.Anchored = true
  860. Part7.CanCollide = false
  861. Part7.Size = Vector3.new(0.220000058, 0.190000102, 0.189999998)
  862. Part7.CFrame = CFrame.new(14.1350002, 24.4449997, -21.4300003, 8.74227766e-08, -0.99999994, -1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, 0.99999994, 8.74227695e-08, 4.37113954e-08)
  863. Part7.BottomSurface = Enum.SurfaceType.Smooth
  864. Part7.TopSurface = Enum.SurfaceType.Smooth
  865. Part7.Position = Vector3.new(14.1350002, 24.4449997, -21.4300003)
  866. Part7.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  867. SpecialMesh8.Parent = Part7
  868. SpecialMesh8.MeshType = Enum.MeshType.Wedge
  869. Part9.Parent = Model0
  870. Part9.Anchored = true
  871. Part9.CanCollide = false
  872. Part9.Size = Vector3.new(0.150000051, 0.170000046, 1.08000004)
  873. Part9.CFrame = CFrame.new(14.4949999, 24.664999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  874. Part9.BottomSurface = Enum.SurfaceType.Smooth
  875. Part9.TopSurface = Enum.SurfaceType.Smooth
  876. Part9.Position = Vector3.new(14.4949999, 24.664999, -21)
  877. Part9.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  878. Part10.Parent = Model0
  879. Part10.Rotation = Vector3.new(90, 0, 90)
  880. Part10.Anchored = true
  881. Part10.CanCollide = false
  882. Part10.Size = Vector3.new(0.200000048, 0.210000113, 0.209999993)
  883. Part10.CFrame = CFrame.new(14.125, 24.4449997, -21.4300003, 8.74227766e-08, -0.99999994, -1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, 0.99999994, 8.74227695e-08, 4.37113954e-08)
  884. Part10.BottomSurface = Enum.SurfaceType.Smooth
  885. Part10.TopSurface = Enum.SurfaceType.Smooth
  886. Part10.Position = Vector3.new(14.125, 24.4449997, -21.4300003)
  887. Part10.Color = Color3.new(1, 0, 0)
  888. SpecialMesh11.Parent = Part10
  889. SpecialMesh11.MeshType = Enum.MeshType.Wedge
  890. Part12.Parent = Model0
  891. Part12.Rotation = Vector3.new(-111.040001, -90, 0)
  892. Part12.Anchored = true
  893. Part12.CanCollide = false
  894. Part12.Size = Vector3.new(0.278567731, 0.100000001, 2.02000022)
  895. Part12.CFrame = CFrame.new(14, 22.8620491, -20.4866676, 0, -0, -1, 0.933345556, -0.358979136, 0, -0.358979136, -0.933345556, 0)
  896. Part12.BottomSurface = Enum.SurfaceType.Smooth
  897. Part12.TopSurface = Enum.SurfaceType.Smooth
  898. Part12.Position = Vector3.new(14, 22.8620491, -20.4866676)
  899. Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
  900. Part13.Parent = Model0
  901. Part13.Anchored = true
  902. Part13.CanCollide = false
  903. Part13.Size = Vector3.new(2.24000025, 0.0500000007, 0.120000005)
  904. Part13.CFrame = CFrame.new(14, 22.6999989, -21.5599995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  905. Part13.BottomSurface = Enum.SurfaceType.Smooth
  906. Part13.TopSurface = Enum.SurfaceType.Smooth
  907. Part13.Position = Vector3.new(14, 22.6999989, -21.5599995)
  908. Part13.Color = Color3.new(1, 0, 0)
  909. BlockMesh14.Parent = Part13
  910. BlockMesh14.Scale = Vector3.new(1, 0.400000691, 1)
  911. BlockMesh14.Scale = Vector3.new(1, 0.400000691, 1)
  912. Part15.Parent = Model0
  913. Part15.Anchored = true
  914. Part15.CanCollide = false
  915. Part15.Size = Vector3.new(0.170000061, 0.170000046, 1.06000006)
  916. Part15.CFrame = CFrame.new(14.4949999, 24.6549988, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  917. Part15.BottomSurface = Enum.SurfaceType.Smooth
  918. Part15.TopSurface = Enum.SurfaceType.Smooth
  919. Part15.Position = Vector3.new(14.4949999, 24.6549988, -21)
  920. Part15.Color = Color3.new(1, 0, 0)
  921. WedgePart16.Parent = Model0
  922. WedgePart16.Rotation = Vector3.new(90, 21.039999, 180)
  923. WedgePart16.Anchored = true
  924. WedgePart16.CanCollide = false
  925. WedgePart16.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
  926. WedgePart16.CFrame = CFrame.new(15.0133324, 22.8620491, -21.5599995, -0.933345497, -7.21807822e-08, 0.358979225, -0.358979225, 6.59041746e-08, -0.933345497, 4.37113847e-08, -0.99999994, -8.74227695e-08)
  927. WedgePart16.BottomSurface = Enum.SurfaceType.Smooth
  928. WedgePart16.Position = Vector3.new(15.0133324, 22.8620491, -21.5599995)
  929. WedgePart16.Color = Color3.new(0.105882, 0.164706, 0.207843)
  930. Part17.Parent = Model0
  931. Part17.Rotation = Vector3.new(-90, 0, -90)
  932. Part17.Anchored = true
  933. Part17.CanCollide = false
  934. Part17.Size = Vector3.new(0.180000052, 0.360000104, 0.230000004)
  935. Part17.CFrame = CFrame.new(14.4099998, 24.4449997, -21.4300003, 8.74227695e-08, 0.99999994, 4.37113918e-08, -4.37113883e-08, -4.37113847e-08, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  936. Part17.BottomSurface = Enum.SurfaceType.Smooth
  937. Part17.TopSurface = Enum.SurfaceType.Smooth
  938. Part17.Position = Vector3.new(14.4099998, 24.4449997, -21.4300003)
  939. Part17.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  940. SpecialMesh18.Parent = Part17
  941. SpecialMesh18.MeshType = Enum.MeshType.Wedge
  942. Part19.Parent = Model0
  943. Part19.Rotation = Vector3.new(-90, 0, 90)
  944. Part19.Anchored = true
  945. Part19.CanCollide = false
  946. Part19.Size = Vector3.new(0.240000054, 0.190000102, 0.780000031)
  947. Part19.CFrame = CFrame.new(13.9049997, 23.8699989, -21.4300003, 9.55342711e-15, -0.99999994, -2.18556934e-07, -4.37113883e-08, -2.1855692e-07, 1, -0.99999994, 0, -4.37113847e-08)
  948. Part19.BottomSurface = Enum.SurfaceType.Smooth
  949. Part19.TopSurface = Enum.SurfaceType.Smooth
  950. Part19.Position = Vector3.new(13.9049997, 23.8699989, -21.4300003)
  951. Part19.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  952. SpecialMesh20.Parent = Part19
  953. SpecialMesh20.MeshType = Enum.MeshType.Wedge
  954. Part21.Parent = Model0
  955. Part21.Anchored = true
  956. Part21.CanCollide = false
  957. Part21.Size = Vector3.new(0.780000091, 0.220000029, 0.0500000007)
  958. Part21.CFrame = CFrame.new(14.6199999, 24.4399986, -21.4899998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  959. Part21.BottomSurface = Enum.SurfaceType.Smooth
  960. Part21.TopSurface = Enum.SurfaceType.Smooth
  961. Part21.Position = Vector3.new(14.6199999, 24.4399986, -21.4899998)
  962. Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
  963. BlockMesh22.Parent = Part21
  964. BlockMesh22.Scale = Vector3.new(1, 1, 0.799999237)
  965. BlockMesh22.Scale = Vector3.new(1, 1, 0.799999237)
  966. Part23.Parent = Model0
  967. Part23.Anchored = true
  968. Part23.CanCollide = false
  969. Part23.Size = Vector3.new(2.22000003, 0.100000039, 0.100000001)
  970. Part23.CFrame = CFrame.new(14, 22.6999989, -20.4400005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  971. Part23.BottomSurface = Enum.SurfaceType.Smooth
  972. Part23.TopSurface = Enum.SurfaceType.Smooth
  973. Part23.Position = Vector3.new(14, 22.6999989, -20.4400005)
  974. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  975. Part24.Parent = Model0
  976. Part24.Anchored = true
  977. Part24.CanCollide = false
  978. Part24.Size = Vector3.new(2.02000022, 0.220000029, 0.179999933)
  979. Part24.CFrame = CFrame.new(14, 24.4399986, -20.5799999, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  980. Part24.BottomSurface = Enum.SurfaceType.Smooth
  981. Part24.TopSurface = Enum.SurfaceType.Smooth
  982. Part24.Position = Vector3.new(14, 24.4399986, -20.5799999)
  983. Part24.Color = Color3.new(0.105882, 0.164706, 0.207843)
  984. Part25.Parent = Model0
  985. Part25.Anchored = true
  986. Part25.CanCollide = false
  987. Part25.Size = Vector3.new(2.24000025, 0.0500000007, 0.120000005)
  988. Part25.CFrame = CFrame.new(14, 22.6999989, -20.4400005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  989. Part25.BottomSurface = Enum.SurfaceType.Smooth
  990. Part25.TopSurface = Enum.SurfaceType.Smooth
  991. Part25.Position = Vector3.new(14, 22.6999989, -20.4400005)
  992. Part25.Color = Color3.new(1, 0, 0)
  993. BlockMesh26.Parent = Part25
  994. BlockMesh26.Scale = Vector3.new(1, 0.400000691, 1)
  995. BlockMesh26.Scale = Vector3.new(1, 0.400000691, 1)
  996. Part27.Parent = Model0
  997. Part27.Anchored = true
  998. Part27.CanCollide = false
  999. Part27.Size = Vector3.new(1.18000007, 0.440000057, 0.100000001)
  1000. Part27.CFrame = CFrame.new(14, 24.5099983, -20.5300007, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1001. Part27.BottomSurface = Enum.SurfaceType.Smooth
  1002. Part27.TopSurface = Enum.SurfaceType.Smooth
  1003. Part27.Position = Vector3.new(14, 24.5099983, -20.5300007)
  1004. Part27.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1005. Part28.Parent = Model0
  1006. Part28.Rotation = Vector3.new(-90, 0, -90)
  1007. Part28.Anchored = true
  1008. Part28.CanCollide = false
  1009. Part28.Size = Vector3.new(0.220000058, 0.300000101, 0.189999983)
  1010. Part28.CFrame = CFrame.new(14.3800001, 24.4449997, -21.4300003, 8.74227695e-08, 0.99999994, 4.37113918e-08, -4.37113883e-08, -4.37113847e-08, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1011. Part28.BottomSurface = Enum.SurfaceType.Smooth
  1012. Part28.TopSurface = Enum.SurfaceType.Smooth
  1013. Part28.Position = Vector3.new(14.3800001, 24.4449997, -21.4300003)
  1014. Part28.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1015. SpecialMesh29.Parent = Part28
  1016. SpecialMesh29.MeshType = Enum.MeshType.Wedge
  1017. Part30.Parent = Model0
  1018. Part30.Rotation = Vector3.new(90, 0, 90)
  1019. Part30.Anchored = true
  1020. Part30.CanCollide = false
  1021. Part30.Size = Vector3.new(0.240000054, 0.160000086, 0.330000013)
  1022. Part30.CFrame = CFrame.new(13.9200001, 23.7549992, -21.4300003, -8.74227908e-08, -0.99999994, 2.18556934e-07, 4.3711367e-08, -2.1855692e-07, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1023. Part30.BottomSurface = Enum.SurfaceType.Smooth
  1024. Part30.TopSurface = Enum.SurfaceType.Smooth
  1025. Part30.Position = Vector3.new(13.9200001, 23.7549992, -21.4300003)
  1026. Part30.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1027. SpecialMesh31.Parent = Part30
  1028. SpecialMesh31.MeshType = Enum.MeshType.Wedge
  1029. Part32.Parent = Model0
  1030. Part32.Anchored = true
  1031. Part32.CanCollide = false
  1032. Part32.Size = Vector3.new(0.150000051, 0.170000046, 1.08000004)
  1033. Part32.CFrame = CFrame.new(13.5050001, 24.664999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1034. Part32.BottomSurface = Enum.SurfaceType.Smooth
  1035. Part32.TopSurface = Enum.SurfaceType.Smooth
  1036. Part32.Position = Vector3.new(13.5050001, 24.664999, -21)
  1037. Part32.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1038. Part33.Name = "asd"
  1039. Part33.Parent = Model0
  1040. Part33.Transparency = 1
  1041. Part33.Anchored = true
  1042. Part33.CanCollide = false
  1043. Part33.Size = Vector3.new(2, 2, 1)
  1044. Part33.CFrame = CFrame.new(14, 23.7099991, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1045. Part33.BottomSurface = Enum.SurfaceType.Smooth
  1046. Part33.TopSurface = Enum.SurfaceType.Smooth
  1047. Part33.Position = Vector3.new(14, 23.7099991, -21)
  1048. Part33.Color = Color3.new(1, 0.8, 0.6)
  1049. Part34.Parent = Model0
  1050. Part34.Rotation = Vector3.new(90, 0, 90)
  1051. Part34.Anchored = true
  1052. Part34.CanCollide = false
  1053. Part34.Size = Vector3.new(0.180000052, 0.230000094, 0.230000004)
  1054. Part34.CFrame = CFrame.new(14.1149998, 24.4449997, -21.4300003, 8.74227766e-08, -0.99999994, -1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, 0.99999994, 8.74227695e-08, 4.37113954e-08)
  1055. Part34.BottomSurface = Enum.SurfaceType.Smooth
  1056. Part34.TopSurface = Enum.SurfaceType.Smooth
  1057. Part34.Position = Vector3.new(14.1149998, 24.4449997, -21.4300003)
  1058. Part34.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1059. SpecialMesh35.Parent = Part34
  1060. SpecialMesh35.MeshType = Enum.MeshType.Wedge
  1061. Part36.Parent = Model0
  1062. Part36.Rotation = Vector3.new(-90, 0, 90)
  1063. Part36.Anchored = true
  1064. Part36.CanCollide = false
  1065. Part36.Size = Vector3.new(0.26000008, 0.15000008, 0.160000011)
  1066. Part36.CFrame = CFrame.new(13.9250002, 23.5099983, -21.4300003, 1.71961681e-14, -0.99999994, -3.93402502e-07, -4.37113883e-08, -3.93402445e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1067. Part36.BottomSurface = Enum.SurfaceType.Smooth
  1068. Part36.TopSurface = Enum.SurfaceType.Smooth
  1069. Part36.Position = Vector3.new(13.9250002, 23.5099983, -21.4300003)
  1070. Part36.Color = Color3.new(1, 0, 0)
  1071. SpecialMesh37.Parent = Part36
  1072. SpecialMesh37.MeshType = Enum.MeshType.Wedge
  1073. Part38.Parent = Model0
  1074. Part38.Rotation = Vector3.new(-90, 0, 90)
  1075. Part38.Anchored = true
  1076. Part38.CanCollide = false
  1077. Part38.Size = Vector3.new(0.280000061, 0.170000091, 0.76000005)
  1078. Part38.CFrame = CFrame.new(13.915, 23.8799992, -21.4300003, 9.55342711e-15, -0.99999994, -2.18556934e-07, -4.37113883e-08, -2.1855692e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1079. Part38.BottomSurface = Enum.SurfaceType.Smooth
  1080. Part38.TopSurface = Enum.SurfaceType.Smooth
  1081. Part38.Position = Vector3.new(13.915, 23.8799992, -21.4300003)
  1082. Part38.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1083. SpecialMesh39.Parent = Part38
  1084. SpecialMesh39.MeshType = Enum.MeshType.Wedge
  1085. Part40.Parent = Model0
  1086. Part40.Rotation = Vector3.new(-90, 0, 90)
  1087. Part40.Anchored = true
  1088. Part40.CanCollide = false
  1089. Part40.Size = Vector3.new(0.240000054, 0.160000086, 0.170000017)
  1090. Part40.CFrame = CFrame.new(13.9200001, 23.5049992, -21.4300003, 1.71961681e-14, -0.99999994, -3.93402502e-07, -4.37113883e-08, -3.93402445e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1091. Part40.BottomSurface = Enum.SurfaceType.Smooth
  1092. Part40.TopSurface = Enum.SurfaceType.Smooth
  1093. Part40.Position = Vector3.new(13.9200001, 23.5049992, -21.4300003)
  1094. Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1095. SpecialMesh41.Parent = Part40
  1096. SpecialMesh41.MeshType = Enum.MeshType.Wedge
  1097. WedgePart42.Parent = Model0
  1098. WedgePart42.Rotation = Vector3.new(0, 0, -21.039999)
  1099. WedgePart42.Anchored = true
  1100. WedgePart42.CanCollide = false
  1101. WedgePart42.Size = Vector3.new(0.100000001, 0.278567731, 0.100000195)
  1102. WedgePart42.CFrame = CFrame.new(12.9866676, 22.8620491, -21.5599995, 0.933345556, 0.358979166, -5.02127051e-08, -0.358979166, 0.933345556, 1.12978611e-07, 8.74227837e-08, -8.74227695e-08, 1)
  1103. WedgePart42.BottomSurface = Enum.SurfaceType.Smooth
  1104. WedgePart42.Position = Vector3.new(12.9866676, 22.8620491, -21.5599995)
  1105. WedgePart42.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1106. Part43.Parent = Model0
  1107. Part43.Rotation = Vector3.new(0, 0, 111.040001)
  1108. Part43.Anchored = true
  1109. Part43.CanCollide = false
  1110. Part43.Size = Vector3.new(0.278567731, 0.100000001, 1.01999998)
  1111. Part43.CFrame = CFrame.new(15.0133324, 22.8620491, -21, -0.358979106, -0.933345556, 0, 0.933345497, -0.358979136, 0, 0, -0, 0.99999994)
  1112. Part43.BottomSurface = Enum.SurfaceType.Smooth
  1113. Part43.TopSurface = Enum.SurfaceType.Smooth
  1114. Part43.Position = Vector3.new(15.0133324, 22.8620491, -21)
  1115. Part43.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1116. Part44.Parent = Model0
  1117. Part44.Rotation = Vector3.new(90, 0, -90)
  1118. Part44.Anchored = true
  1119. Part44.CanCollide = false
  1120. Part44.Size = Vector3.new(0.240000054, 0.160000086, 0.330000013)
  1121. Part44.CFrame = CFrame.new(14.0799999, 23.7549992, -21.4300003, -1.33747976e-14, 0.99999994, 3.05979711e-07, 4.37113883e-08, 3.05979682e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1122. Part44.BottomSurface = Enum.SurfaceType.Smooth
  1123. Part44.TopSurface = Enum.SurfaceType.Smooth
  1124. Part44.Position = Vector3.new(14.0799999, 23.7549992, -21.4300003)
  1125. Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1126. SpecialMesh45.Parent = Part44
  1127. SpecialMesh45.MeshType = Enum.MeshType.Wedge
  1128. Part46.Parent = Model0
  1129. Part46.Anchored = true
  1130. Part46.CanCollide = false
  1131. Part46.Size = Vector3.new(1.13999999, 0.120000005, 0.0500000007)
  1132. Part46.CFrame = CFrame.new(14, 24.3699989, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1133. Part46.BottomSurface = Enum.SurfaceType.Smooth
  1134. Part46.TopSurface = Enum.SurfaceType.Smooth
  1135. Part46.Position = Vector3.new(14, 24.3699989, -20.4850006)
  1136. Part46.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1137. Part47.Parent = Model0
  1138. Part47.Anchored = true
  1139. Part47.CanCollide = false
  1140. Part47.Size = Vector3.new(0.600000083, 0.390000045, 1.01999998)
  1141. Part47.CFrame = CFrame.new(13.29, 24.5249996, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1142. Part47.BottomSurface = Enum.SurfaceType.Smooth
  1143. Part47.TopSurface = Enum.SurfaceType.Smooth
  1144. Part47.Position = Vector3.new(13.29, 24.5249996, -21)
  1145. Part47.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1146. WedgePart48.Parent = Model0
  1147. WedgePart48.Rotation = Vector3.new(21.039999, -90, 0)
  1148. WedgePart48.Anchored = true
  1149. WedgePart48.CanCollide = false
  1150. WedgePart48.Size = Vector3.new(0.100000001, 0.278567731, 0.100000001)
  1151. WedgePart48.CFrame = CFrame.new(15.0600004, 22.8620491, -21.5133324, -8.74227837e-08, 8.74227695e-08, -1, -0.358979166, 0.933345556, 1.12978611e-07, 0.933345556, 0.358979166, -5.02127051e-08)
  1152. WedgePart48.BottomSurface = Enum.SurfaceType.Smooth
  1153. WedgePart48.Position = Vector3.new(15.0600004, 22.8620491, -21.5133324)
  1154. WedgePart48.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1155. Part49.Parent = Model0
  1156. Part49.Rotation = Vector3.new(-90, 0, 90)
  1157. Part49.Anchored = true
  1158. Part49.CanCollide = false
  1159. Part49.Size = Vector3.new(0.220000058, 0.300000101, 0.189999983)
  1160. Part49.CFrame = CFrame.new(13.6199999, 24.4449997, -21.4300003, 1.91068547e-15, -0.99999994, -4.37113883e-08, -4.37113883e-08, -4.37113847e-08, 1, -0.99999994, 0, -4.37113847e-08)
  1161. Part49.BottomSurface = Enum.SurfaceType.Smooth
  1162. Part49.TopSurface = Enum.SurfaceType.Smooth
  1163. Part49.Position = Vector3.new(13.6199999, 24.4449997, -21.4300003)
  1164. Part49.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1165. SpecialMesh50.Parent = Part49
  1166. SpecialMesh50.MeshType = Enum.MeshType.Wedge
  1167. Part51.Parent = Model0
  1168. Part51.Rotation = Vector3.new(-90, 0, 90)
  1169. Part51.Anchored = true
  1170. Part51.CanCollide = false
  1171. Part51.Size = Vector3.new(0.180000052, 0.360000104, 0.230000004)
  1172. Part51.CFrame = CFrame.new(13.5900002, 24.4449997, -21.4300003, 1.91068547e-15, -0.99999994, -4.37113883e-08, -4.37113883e-08, -4.37113847e-08, 1, -0.99999994, 0, -4.37113847e-08)
  1173. Part51.BottomSurface = Enum.SurfaceType.Smooth
  1174. Part51.TopSurface = Enum.SurfaceType.Smooth
  1175. Part51.Position = Vector3.new(13.5900002, 24.4449997, -21.4300003)
  1176. Part51.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1177. SpecialMesh52.Parent = Part51
  1178. SpecialMesh52.MeshType = Enum.MeshType.Wedge
  1179. Part53.Parent = Model0
  1180. Part53.Rotation = Vector3.new(-90, 0, -90)
  1181. Part53.Anchored = true
  1182. Part53.CanCollide = false
  1183. Part53.Size = Vector3.new(0.26000008, 0.15000008, 0.160000011)
  1184. Part53.CFrame = CFrame.new(14.0749998, 23.5099983, -21.4300003, 8.74227979e-08, 0.99999994, -3.05979711e-07, -4.37113599e-08, 3.05979682e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1185. Part53.BottomSurface = Enum.SurfaceType.Smooth
  1186. Part53.TopSurface = Enum.SurfaceType.Smooth
  1187. Part53.Position = Vector3.new(14.0749998, 23.5099983, -21.4300003)
  1188. Part53.Color = Color3.new(1, 0, 0)
  1189. SpecialMesh54.Parent = Part53
  1190. SpecialMesh54.MeshType = Enum.MeshType.Wedge
  1191. Part55.Parent = Model0
  1192. Part55.Anchored = true
  1193. Part55.CanCollide = false
  1194. Part55.Size = Vector3.new(0.78000015, 0.220000029, 0.0500000007)
  1195. Part55.CFrame = CFrame.new(13.3800001, 24.4399986, -21.4899998, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1196. Part55.BottomSurface = Enum.SurfaceType.Smooth
  1197. Part55.TopSurface = Enum.SurfaceType.Smooth
  1198. Part55.Position = Vector3.new(13.3800001, 24.4399986, -21.4899998)
  1199. Part55.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1200. BlockMesh56.Parent = Part55
  1201. BlockMesh56.Scale = Vector3.new(1, 1, 0.799999237)
  1202. BlockMesh56.Scale = Vector3.new(1, 1, 0.799999237)
  1203. WedgePart57.Parent = Model0
  1204. WedgePart57.Rotation = Vector3.new(-21.039999, 90, 0)
  1205. WedgePart57.Anchored = true
  1206. WedgePart57.CanCollide = false
  1207. WedgePart57.Size = Vector3.new(0.100000001, 0.278567731, 0.100000001)
  1208. WedgePart57.CFrame = CFrame.new(12.9399996, 22.8620491, -20.4866676, 8.74227837e-08, -8.74227695e-08, 1, -0.358979166, 0.933345556, 1.12978611e-07, -0.933345556, -0.358979166, 5.02127051e-08)
  1209. WedgePart57.BottomSurface = Enum.SurfaceType.Smooth
  1210. WedgePart57.Position = Vector3.new(12.9399996, 22.8620491, -20.4866676)
  1211. WedgePart57.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1212. Part58.Parent = Model0
  1213. Part58.Anchored = true
  1214. Part58.CanCollide = false
  1215. Part58.Size = Vector3.new(0.150000051, 0.440000027, 0.0500000007)
  1216. Part58.CFrame = CFrame.new(14.4949999, 24.5299988, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1217. Part58.BottomSurface = Enum.SurfaceType.Smooth
  1218. Part58.TopSurface = Enum.SurfaceType.Smooth
  1219. Part58.Position = Vector3.new(14.4949999, 24.5299988, -20.4850006)
  1220. Part58.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1221. WedgePart59.Parent = Model0
  1222. WedgePart59.Rotation = Vector3.new(68.9599991, 0, -90)
  1223. WedgePart59.Anchored = true
  1224. WedgePart59.CanCollide = false
  1225. WedgePart59.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
  1226. WedgePart59.CFrame = CFrame.new(15.0600004, 22.8620491, -20.4866676, -4.37113847e-08, 0.99999994, 8.74227695e-08, -0.358979225, 6.59041746e-08, -0.933345497, -0.933345497, -7.21807822e-08, 0.358979225)
  1227. WedgePart59.BottomSurface = Enum.SurfaceType.Smooth
  1228. WedgePart59.Position = Vector3.new(15.0600004, 22.8620491, -20.4866676)
  1229. WedgePart59.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1230. Part60.Parent = Model0
  1231. Part60.Rotation = Vector3.new(90, 0, -90)
  1232. Part60.Anchored = true
  1233. Part60.CanCollide = false
  1234. Part60.Size = Vector3.new(0.26000008, 0.180000097, 0.209999993)
  1235. Part60.CFrame = CFrame.new(14.0900002, 24.3649979, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1236. Part60.BottomSurface = Enum.SurfaceType.Smooth
  1237. Part60.TopSurface = Enum.SurfaceType.Smooth
  1238. Part60.Position = Vector3.new(14.0900002, 24.3649979, -21.4300003)
  1239. Part60.Color = Color3.new(1, 0, 0)
  1240. SpecialMesh61.Parent = Part60
  1241. SpecialMesh61.MeshType = Enum.MeshType.Wedge
  1242. Part62.Parent = Model0
  1243. Part62.Anchored = true
  1244. Part62.CanCollide = false
  1245. Part62.Size = Vector3.new(0.190000057, 0.170000046, 1.04000008)
  1246. Part62.CFrame = CFrame.new(14.4949999, 24.6449986, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1247. Part62.BottomSurface = Enum.SurfaceType.Smooth
  1248. Part62.TopSurface = Enum.SurfaceType.Smooth
  1249. Part62.Position = Vector3.new(14.4949999, 24.6449986, -21)
  1250. Part62.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1251. Part63.Parent = Model0
  1252. Part63.Anchored = true
  1253. Part63.CanCollide = false
  1254. Part63.Size = Vector3.new(2.22000003, 0.100000039, 0.100000001)
  1255. Part63.CFrame = CFrame.new(14, 22.6999989, -21.5599995, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1256. Part63.BottomSurface = Enum.SurfaceType.Smooth
  1257. Part63.TopSurface = Enum.SurfaceType.Smooth
  1258. Part63.Position = Vector3.new(14, 22.6999989, -21.5599995)
  1259. Part63.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1260. Part64.Parent = Model0
  1261. Part64.Rotation = Vector3.new(-90, 0, -90)
  1262. Part64.Anchored = true
  1263. Part64.CanCollide = false
  1264. Part64.Size = Vector3.new(0.280000061, 0.170000091, 0.76000005)
  1265. Part64.CFrame = CFrame.new(14.085, 23.8799992, -21.4300003, 8.74227837e-08, 0.99999994, -1.31134158e-07, -4.37113741e-08, 1.31134158e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1266. Part64.BottomSurface = Enum.SurfaceType.Smooth
  1267. Part64.TopSurface = Enum.SurfaceType.Smooth
  1268. Part64.Position = Vector3.new(14.085, 23.8799992, -21.4300003)
  1269. Part64.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1270. SpecialMesh65.Parent = Part64
  1271. SpecialMesh65.MeshType = Enum.MeshType.Wedge
  1272. Part66.Parent = Model0
  1273. Part66.Rotation = Vector3.new(90, 0, 90)
  1274. Part66.Anchored = true
  1275. Part66.CanCollide = false
  1276. Part66.Size = Vector3.new(0.26000008, 0.180000097, 0.209999993)
  1277. Part66.CFrame = CFrame.new(13.9099998, 24.3649979, -21.4300003, -8.74227766e-08, -0.99999994, 4.37113847e-08, 4.37113812e-08, -4.37113847e-08, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1278. Part66.BottomSurface = Enum.SurfaceType.Smooth
  1279. Part66.TopSurface = Enum.SurfaceType.Smooth
  1280. Part66.Position = Vector3.new(13.9099998, 24.3649979, -21.4300003)
  1281. Part66.Color = Color3.new(1, 0, 0)
  1282. SpecialMesh67.Parent = Part66
  1283. SpecialMesh67.MeshType = Enum.MeshType.Wedge
  1284. Part68.Parent = Model0
  1285. Part68.Rotation = Vector3.new(90, 0, -90)
  1286. Part68.Anchored = true
  1287. Part68.CanCollide = false
  1288. Part68.Size = Vector3.new(0.26000008, 0.15000008, 0.320000023)
  1289. Part68.CFrame = CFrame.new(14.0749998, 23.75, -21.4300003, -1.33747976e-14, 0.99999994, 3.05979711e-07, 4.37113883e-08, 3.05979682e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1290. Part68.BottomSurface = Enum.SurfaceType.Smooth
  1291. Part68.TopSurface = Enum.SurfaceType.Smooth
  1292. Part68.Position = Vector3.new(14.0749998, 23.75, -21.4300003)
  1293. Part68.Color = Color3.new(1, 0, 0)
  1294. SpecialMesh69.Parent = Part68
  1295. SpecialMesh69.MeshType = Enum.MeshType.Wedge
  1296. Part70.Parent = Model0
  1297. Part70.Rotation = Vector3.new(-90, 0, 90)
  1298. Part70.Anchored = true
  1299. Part70.CanCollide = false
  1300. Part70.Size = Vector3.new(0.26000008, 0.180000097, 0.770000041)
  1301. Part70.CFrame = CFrame.new(13.9099998, 23.8749981, -21.4300003, 9.55342711e-15, -0.99999994, -2.18556934e-07, -4.37113883e-08, -2.1855692e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1302. Part70.BottomSurface = Enum.SurfaceType.Smooth
  1303. Part70.TopSurface = Enum.SurfaceType.Smooth
  1304. Part70.Position = Vector3.new(13.9099998, 23.8749981, -21.4300003)
  1305. Part70.Color = Color3.new(1, 0, 0)
  1306. SpecialMesh71.Parent = Part70
  1307. SpecialMesh71.MeshType = Enum.MeshType.Wedge
  1308. Part72.Parent = Model0
  1309. Part72.Rotation = Vector3.new(-180, 0, -68.9599991)
  1310. Part72.Anchored = true
  1311. Part72.CanCollide = false
  1312. Part72.Size = Vector3.new(0.278567731, 0.100000001, 1.01999998)
  1313. Part72.CFrame = CFrame.new(12.9866676, 22.8620491, -21, 0.358979106, 0.933345556, 0, 0.933345497, -0.358979136, 0, 0, 0, -0.99999994)
  1314. Part72.BottomSurface = Enum.SurfaceType.Smooth
  1315. Part72.TopSurface = Enum.SurfaceType.Smooth
  1316. Part72.Position = Vector3.new(12.9866676, 22.8620491, -21)
  1317. Part72.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1318. Part73.Parent = Model0
  1319. Part73.Rotation = Vector3.new(111.040001, 90, 0)
  1320. Part73.Anchored = true
  1321. Part73.CanCollide = false
  1322. Part73.Size = Vector3.new(0.278567731, 0.100000001, 2.02000022)
  1323. Part73.CFrame = CFrame.new(14, 22.8620491, -21.5133324, 0, 0, 1, 0.933345556, -0.358979136, 0, 0.358979136, 0.933345556, 0)
  1324. Part73.BottomSurface = Enum.SurfaceType.Smooth
  1325. Part73.TopSurface = Enum.SurfaceType.Smooth
  1326. Part73.Position = Vector3.new(14, 22.8620491, -21.5133324)
  1327. Part73.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1328. WedgePart74.Parent = Model0
  1329. WedgePart74.Rotation = Vector3.new(90, -21.039999, 0)
  1330. WedgePart74.Anchored = true
  1331. WedgePart74.CanCollide = false
  1332. WedgePart74.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
  1333. WedgePart74.CFrame = CFrame.new(12.9866676, 22.8620491, -20.4400005, 0.933345497, 7.21807822e-08, -0.358979225, -0.358979225, 6.59041746e-08, -0.933345497, -4.37113847e-08, 0.99999994, 8.74227695e-08)
  1334. WedgePart74.BottomSurface = Enum.SurfaceType.Smooth
  1335. WedgePart74.Position = Vector3.new(12.9866676, 22.8620491, -20.4400005)
  1336. WedgePart74.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1337. Part75.Parent = Model0
  1338. Part75.Rotation = Vector3.new(90, 0, -90)
  1339. Part75.Anchored = true
  1340. Part75.CanCollide = false
  1341. Part75.Size = Vector3.new(0.280000061, 0.170000091, 0.199999988)
  1342. Part75.CFrame = CFrame.new(14.085, 24.3599987, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1343. Part75.BottomSurface = Enum.SurfaceType.Smooth
  1344. Part75.TopSurface = Enum.SurfaceType.Smooth
  1345. Part75.Position = Vector3.new(14.085, 24.3599987, -21.4300003)
  1346. Part75.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1347. SpecialMesh76.Parent = Part75
  1348. SpecialMesh76.MeshType = Enum.MeshType.Wedge
  1349. Part77.Parent = Model0
  1350. Part77.Rotation = Vector3.new(90, 0, -90)
  1351. Part77.Anchored = true
  1352. Part77.CanCollide = false
  1353. Part77.Size = Vector3.new(0.240000054, 0.190000102, 0.230000004)
  1354. Part77.CFrame = CFrame.new(14.0950003, 24.3749981, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1355. Part77.BottomSurface = Enum.SurfaceType.Smooth
  1356. Part77.TopSurface = Enum.SurfaceType.Smooth
  1357. Part77.Position = Vector3.new(14.0950003, 24.3749981, -21.4300003)
  1358. Part77.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1359. SpecialMesh78.Parent = Part77
  1360. SpecialMesh78.MeshType = Enum.MeshType.Wedge
  1361. Part79.Parent = Model0
  1362. Part79.Anchored = true
  1363. Part79.CanCollide = false
  1364. Part79.Size = Vector3.new(0.0900001526, 0.100000039, 1.22000003)
  1365. Part79.CFrame = CFrame.new(12.9350004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1366. Part79.BottomSurface = Enum.SurfaceType.Smooth
  1367. Part79.TopSurface = Enum.SurfaceType.Smooth
  1368. Part79.Position = Vector3.new(12.9350004, 22.6999989, -21)
  1369. Part79.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1370. Part80.Parent = Model0
  1371. Part80.Anchored = true
  1372. Part80.CanCollide = false
  1373. Part80.Size = Vector3.new(0.170000061, 0.170000046, 1.06000006)
  1374. Part80.CFrame = CFrame.new(13.5050001, 24.6549988, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1375. Part80.BottomSurface = Enum.SurfaceType.Smooth
  1376. Part80.TopSurface = Enum.SurfaceType.Smooth
  1377. Part80.Position = Vector3.new(13.5050001, 24.6549988, -21)
  1378. Part80.Color = Color3.new(1, 0, 0)
  1379. Part81.Parent = Model0
  1380. Part81.Rotation = Vector3.new(-90, 0, -90)
  1381. Part81.Anchored = true
  1382. Part81.CanCollide = false
  1383. Part81.Size = Vector3.new(0.240000054, 0.160000086, 0.170000017)
  1384. Part81.CFrame = CFrame.new(14.0799999, 23.5049992, -21.4300003, 8.74227979e-08, 0.99999994, -3.05979711e-07, -4.37113599e-08, 3.05979682e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1385. Part81.BottomSurface = Enum.SurfaceType.Smooth
  1386. Part81.TopSurface = Enum.SurfaceType.Smooth
  1387. Part81.Position = Vector3.new(14.0799999, 23.5049992, -21.4300003)
  1388. Part81.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1389. SpecialMesh82.Parent = Part81
  1390. SpecialMesh82.MeshType = Enum.MeshType.Wedge
  1391. Part83.Parent = Model0
  1392. Part83.Anchored = true
  1393. Part83.CanCollide = false
  1394. Part83.Size = Vector3.new(0.120000005, 0.0500000007, 1.24000001)
  1395. Part83.CFrame = CFrame.new(15.0600004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1396. Part83.BottomSurface = Enum.SurfaceType.Smooth
  1397. Part83.TopSurface = Enum.SurfaceType.Smooth
  1398. Part83.Position = Vector3.new(15.0600004, 22.6999989, -21)
  1399. Part83.Color = Color3.new(1, 0, 0)
  1400. BlockMesh84.Parent = Part83
  1401. BlockMesh84.Scale = Vector3.new(1, 0.400000691, 1)
  1402. BlockMesh84.Scale = Vector3.new(1, 0.400000691, 1)
  1403. Part85.Parent = Model0
  1404. Part85.Anchored = true
  1405. Part85.CanCollide = false
  1406. Part85.Size = Vector3.new(1.16000009, 0.140000015, 0.0500000007)
  1407. Part85.CFrame = CFrame.new(14, 24.3699989, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1408. Part85.BottomSurface = Enum.SurfaceType.Smooth
  1409. Part85.TopSurface = Enum.SurfaceType.Smooth
  1410. Part85.Position = Vector3.new(14, 24.3699989, -20.4850006)
  1411. Part85.Color = Color3.new(1, 0, 0)
  1412. BlockMesh86.Parent = Part85
  1413. BlockMesh86.Scale = Vector3.new(1, 1, 0.600000381)
  1414. BlockMesh86.Scale = Vector3.new(1, 1, 0.600000381)
  1415. Part87.Parent = Model0
  1416. Part87.Anchored = true
  1417. Part87.CanCollide = false
  1418. Part87.Size = Vector3.new(0.170000061, 0.440000027, 0.0500000007)
  1419. Part87.CFrame = CFrame.new(13.5050001, 24.5199986, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1420. Part87.BottomSurface = Enum.SurfaceType.Smooth
  1421. Part87.TopSurface = Enum.SurfaceType.Smooth
  1422. Part87.Position = Vector3.new(13.5050001, 24.5199986, -20.4850006)
  1423. Part87.Color = Color3.new(1, 0, 0)
  1424. BlockMesh88.Parent = Part87
  1425. BlockMesh88.Scale = Vector3.new(1, 1, 0.600000381)
  1426. BlockMesh88.Scale = Vector3.new(1, 1, 0.600000381)
  1427. Part89.Parent = Model0
  1428. Part89.Anchored = true
  1429. Part89.CanCollide = false
  1430. Part89.Size = Vector3.new(0.239999965, 0.0500000007, 1)
  1431. Part89.CFrame = CFrame.new(14, 22.704998, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1432. Part89.BottomSurface = Enum.SurfaceType.Smooth
  1433. Part89.TopSurface = Enum.SurfaceType.Smooth
  1434. Part89.Position = Vector3.new(14, 22.704998, -21)
  1435. Part89.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1436. BlockMesh90.Parent = Part89
  1437. BlockMesh90.Scale = Vector3.new(1, 0.200000763, 1)
  1438. BlockMesh90.Scale = Vector3.new(1, 0.200000763, 1)
  1439. Part91.Parent = Model0
  1440. Part91.Anchored = true
  1441. Part91.CanCollide = false
  1442. Part91.Size = Vector3.new(2.02000022, 0.100000039, 1.01999998)
  1443. Part91.CFrame = CFrame.new(14, 23.0599995, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1444. Part91.BottomSurface = Enum.SurfaceType.Smooth
  1445. Part91.TopSurface = Enum.SurfaceType.Smooth
  1446. Part91.Position = Vector3.new(14, 23.0599995, -21)
  1447. Part91.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1448. Part92.Parent = Model0
  1449. Part92.Rotation = Vector3.new(-90, 0, -90)
  1450. Part92.Anchored = true
  1451. Part92.CanCollide = false
  1452. Part92.Size = Vector3.new(0.200000048, 0.330000103, 0.209999993)
  1453. Part92.CFrame = CFrame.new(14.3949995, 24.4449997, -21.4300003, 8.74227695e-08, 0.99999994, 4.37113918e-08, -4.37113883e-08, -4.37113847e-08, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1454. Part92.BottomSurface = Enum.SurfaceType.Smooth
  1455. Part92.TopSurface = Enum.SurfaceType.Smooth
  1456. Part92.Position = Vector3.new(14.3949995, 24.4449997, -21.4300003)
  1457. Part92.Color = Color3.new(1, 0, 0)
  1458. SpecialMesh93.Parent = Part92
  1459. SpecialMesh93.MeshType = Enum.MeshType.Wedge
  1460. Part94.Parent = Model0
  1461. Part94.Rotation = Vector3.new(90, 0, 90)
  1462. Part94.Anchored = true
  1463. Part94.CanCollide = false
  1464. Part94.Size = Vector3.new(0.26000008, 0.15000008, 0.320000023)
  1465. Part94.CFrame = CFrame.new(13.9250002, 23.75, -21.4300003, -8.74227908e-08, -0.99999994, 2.18556934e-07, 4.3711367e-08, -2.1855692e-07, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1466. Part94.BottomSurface = Enum.SurfaceType.Smooth
  1467. Part94.TopSurface = Enum.SurfaceType.Smooth
  1468. Part94.Position = Vector3.new(13.9250002, 23.75, -21.4300003)
  1469. Part94.Color = Color3.new(1, 0, 0)
  1470. SpecialMesh95.Parent = Part94
  1471. SpecialMesh95.MeshType = Enum.MeshType.Wedge
  1472. WedgePart96.Parent = Model0
  1473. WedgePart96.Rotation = Vector3.new(-180, 0, 158.959991)
  1474. WedgePart96.Anchored = true
  1475. WedgePart96.CanCollide = false
  1476. WedgePart96.Size = Vector3.new(0.100000001, 0.278567731, 0.100000195)
  1477. WedgePart96.CFrame = CFrame.new(15.0133324, 22.8620491, -20.4400005, -0.933345556, -0.358979166, 5.02127051e-08, -0.358979166, 0.933345556, 1.12978611e-07, -8.74227837e-08, 8.74227695e-08, -1)
  1478. WedgePart96.BottomSurface = Enum.SurfaceType.Smooth
  1479. WedgePart96.Position = Vector3.new(15.0133324, 22.8620491, -20.4400005)
  1480. WedgePart96.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1481. Part97.Parent = Model0
  1482. Part97.Anchored = true
  1483. Part97.CanCollide = false
  1484. Part97.Size = Vector3.new(0.100000001, 0.100000039, 1.22000003)
  1485. Part97.CFrame = CFrame.new(15.0600004, 22.6999989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1486. Part97.BottomSurface = Enum.SurfaceType.Smooth
  1487. Part97.TopSurface = Enum.SurfaceType.Smooth
  1488. Part97.Position = Vector3.new(15.0600004, 22.6999989, -21)
  1489. Part97.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1490. Part98.Parent = Model0
  1491. Part98.Anchored = true
  1492. Part98.CanCollide = false
  1493. Part98.Size = Vector3.new(0.170000061, 0.440000027, 0.0500000007)
  1494. Part98.CFrame = CFrame.new(14.4949999, 24.5199986, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1495. Part98.BottomSurface = Enum.SurfaceType.Smooth
  1496. Part98.TopSurface = Enum.SurfaceType.Smooth
  1497. Part98.Position = Vector3.new(14.4949999, 24.5199986, -20.4850006)
  1498. Part98.Color = Color3.new(1, 0, 0)
  1499. BlockMesh99.Parent = Part98
  1500. BlockMesh99.Scale = Vector3.new(1, 1, 0.600000381)
  1501. BlockMesh99.Scale = Vector3.new(1, 1, 0.600000381)
  1502. Part100.Parent = Model0
  1503. Part100.Rotation = Vector3.new(-90, 0, 90)
  1504. Part100.Anchored = true
  1505. Part100.CanCollide = false
  1506. Part100.Size = Vector3.new(0.200000048, 0.330000103, 0.209999993)
  1507. Part100.CFrame = CFrame.new(13.6049995, 24.4449997, -21.4300003, 1.91068547e-15, -0.99999994, -4.37113883e-08, -4.37113883e-08, -4.37113847e-08, 1, -0.99999994, 0, -4.37113847e-08)
  1508. Part100.BottomSurface = Enum.SurfaceType.Smooth
  1509. Part100.TopSurface = Enum.SurfaceType.Smooth
  1510. Part100.Position = Vector3.new(13.6049995, 24.4449997, -21.4300003)
  1511. Part100.Color = Color3.new(1, 0, 0)
  1512. SpecialMesh101.Parent = Part100
  1513. SpecialMesh101.MeshType = Enum.MeshType.Wedge
  1514. Part102.Parent = Model0
  1515. Part102.Rotation = Vector3.new(90, 0, -90)
  1516. Part102.Anchored = true
  1517. Part102.CanCollide = false
  1518. Part102.Size = Vector3.new(0.220000058, 0.190000102, 0.189999998)
  1519. Part102.CFrame = CFrame.new(13.8649998, 24.4449997, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1520. Part102.BottomSurface = Enum.SurfaceType.Smooth
  1521. Part102.TopSurface = Enum.SurfaceType.Smooth
  1522. Part102.Position = Vector3.new(13.8649998, 24.4449997, -21.4300003)
  1523. Part102.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1524. SpecialMesh103.Parent = Part102
  1525. SpecialMesh103.MeshType = Enum.MeshType.Wedge
  1526. Part104.Parent = Model0
  1527. Part104.Anchored = true
  1528. Part104.CanCollide = false
  1529. Part104.Size = Vector3.new(0.150000051, 0.440000027, 0.0500000007)
  1530. Part104.CFrame = CFrame.new(13.5050001, 24.5299988, -20.4850006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1531. Part104.BottomSurface = Enum.SurfaceType.Smooth
  1532. Part104.TopSurface = Enum.SurfaceType.Smooth
  1533. Part104.Position = Vector3.new(13.5050001, 24.5299988, -20.4850006)
  1534. Part104.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1535. Part105.Parent = Model0
  1536. Part105.Rotation = Vector3.new(-90, 0, -90)
  1537. Part105.Anchored = true
  1538. Part105.CanCollide = false
  1539. Part105.Size = Vector3.new(0.240000054, 0.190000102, 0.780000031)
  1540. Part105.CFrame = CFrame.new(14.0950003, 23.8699989, -21.4300003, 8.74227837e-08, 0.99999994, -1.31134158e-07, -4.37113741e-08, 1.31134158e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1541. Part105.BottomSurface = Enum.SurfaceType.Smooth
  1542. Part105.TopSurface = Enum.SurfaceType.Smooth
  1543. Part105.Position = Vector3.new(14.0950003, 23.8699989, -21.4300003)
  1544. Part105.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1545. SpecialMesh106.Parent = Part105
  1546. SpecialMesh106.MeshType = Enum.MeshType.Wedge
  1547. Part107.Parent = Model0
  1548. Part107.Rotation = Vector3.new(90, 0, -90)
  1549. Part107.Anchored = true
  1550. Part107.CanCollide = false
  1551. Part107.Size = Vector3.new(0.200000048, 0.210000113, 0.209999993)
  1552. Part107.CFrame = CFrame.new(13.875, 24.4449997, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1553. Part107.BottomSurface = Enum.SurfaceType.Smooth
  1554. Part107.TopSurface = Enum.SurfaceType.Smooth
  1555. Part107.Position = Vector3.new(13.875, 24.4449997, -21.4300003)
  1556. Part107.Color = Color3.new(1, 0, 0)
  1557. SpecialMesh108.Parent = Part107
  1558. SpecialMesh108.MeshType = Enum.MeshType.Wedge
  1559. Part109.Parent = Model0
  1560. Part109.Rotation = Vector3.new(-90, 0, 90)
  1561. Part109.Anchored = true
  1562. Part109.CanCollide = false
  1563. Part109.Size = Vector3.new(0.280000061, 0.14000009, 0.150000021)
  1564. Part109.CFrame = CFrame.new(13.9300003, 23.5149994, -21.4300003, 1.71961681e-14, -0.99999994, -3.93402502e-07, -4.37113883e-08, -3.93402445e-07, 1, -0.99999994, 0, -4.37113847e-08)
  1565. Part109.BottomSurface = Enum.SurfaceType.Smooth
  1566. Part109.TopSurface = Enum.SurfaceType.Smooth
  1567. Part109.Position = Vector3.new(13.9300003, 23.5149994, -21.4300003)
  1568. Part109.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1569. SpecialMesh110.Parent = Part109
  1570. SpecialMesh110.MeshType = Enum.MeshType.Wedge
  1571. Part111.Parent = Model0
  1572. Part111.Rotation = Vector3.new(90, 0, -90)
  1573. Part111.Anchored = true
  1574. Part111.CanCollide = false
  1575. Part111.Size = Vector3.new(0.280000061, 0.14000009, 0.310000032)
  1576. Part111.CFrame = CFrame.new(14.0699997, 23.7449989, -21.4300003, -1.33747976e-14, 0.99999994, 3.05979711e-07, 4.37113883e-08, 3.05979682e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1577. Part111.BottomSurface = Enum.SurfaceType.Smooth
  1578. Part111.TopSurface = Enum.SurfaceType.Smooth
  1579. Part111.Position = Vector3.new(14.0699997, 23.7449989, -21.4300003)
  1580. Part111.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1581. SpecialMesh112.Parent = Part111
  1582. SpecialMesh112.MeshType = Enum.MeshType.Wedge
  1583. Part113.Parent = Model0
  1584. Part113.Rotation = Vector3.new(90, 0, 90)
  1585. Part113.Anchored = true
  1586. Part113.CanCollide = false
  1587. Part113.Size = Vector3.new(0.280000061, 0.14000009, 0.310000032)
  1588. Part113.CFrame = CFrame.new(13.9300003, 23.7449989, -21.4300003, -8.74227908e-08, -0.99999994, 2.18556934e-07, 4.3711367e-08, -2.1855692e-07, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1589. Part113.BottomSurface = Enum.SurfaceType.Smooth
  1590. Part113.TopSurface = Enum.SurfaceType.Smooth
  1591. Part113.Position = Vector3.new(13.9300003, 23.7449989, -21.4300003)
  1592. Part113.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1593. SpecialMesh114.Parent = Part113
  1594. SpecialMesh114.MeshType = Enum.MeshType.Wedge
  1595. Part115.Parent = Model0
  1596. Part115.Rotation = Vector3.new(-90, 0, -90)
  1597. Part115.Anchored = true
  1598. Part115.CanCollide = false
  1599. Part115.Size = Vector3.new(0.280000061, 0.14000009, 0.150000021)
  1600. Part115.CFrame = CFrame.new(14.0699997, 23.5149994, -21.4300003, 8.74227979e-08, 0.99999994, -3.05979711e-07, -4.37113599e-08, 3.05979682e-07, 1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1601. Part115.BottomSurface = Enum.SurfaceType.Smooth
  1602. Part115.TopSurface = Enum.SurfaceType.Smooth
  1603. Part115.Position = Vector3.new(14.0699997, 23.5149994, -21.4300003)
  1604. Part115.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1605. SpecialMesh116.Parent = Part115
  1606. SpecialMesh116.MeshType = Enum.MeshType.Wedge
  1607. WedgePart117.Parent = Model0
  1608. WedgePart117.Rotation = Vector3.new(111.040001, 0, 90)
  1609. WedgePart117.Anchored = true
  1610. WedgePart117.CanCollide = false
  1611. WedgePart117.Size = Vector3.new(0.100000001, 0.100000001, 0.278567731)
  1612. WedgePart117.CFrame = CFrame.new(12.9399996, 22.8620491, -21.5133324, 4.37113847e-08, -0.99999994, -8.74227695e-08, -0.358979225, 6.59041746e-08, -0.933345497, 0.933345497, 7.21807822e-08, -0.358979225)
  1613. WedgePart117.BottomSurface = Enum.SurfaceType.Smooth
  1614. WedgePart117.Position = Vector3.new(12.9399996, 22.8620491, -21.5133324)
  1615. WedgePart117.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1616. Part118.Parent = Model0
  1617. Part118.Anchored = true
  1618. Part118.CanCollide = false
  1619. Part118.Size = Vector3.new(0.600000083, 0.390000045, 1.01999998)
  1620. Part118.CFrame = CFrame.new(14.71, 24.5249996, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1621. Part118.BottomSurface = Enum.SurfaceType.Smooth
  1622. Part118.TopSurface = Enum.SurfaceType.Smooth
  1623. Part118.Position = Vector3.new(14.71, 24.5249996, -21)
  1624. Part118.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1625. Part119.Parent = Model0
  1626. Part119.Rotation = Vector3.new(90, 0, 90)
  1627. Part119.Anchored = true
  1628. Part119.CanCollide = false
  1629. Part119.Size = Vector3.new(0.280000061, 0.170000091, 0.199999988)
  1630. Part119.CFrame = CFrame.new(13.915, 24.3599987, -21.4300003, -8.74227766e-08, -0.99999994, 4.37113847e-08, 4.37113812e-08, -4.37113847e-08, -1, 0.99999994, -8.74227695e-08, 4.37113812e-08)
  1631. Part119.BottomSurface = Enum.SurfaceType.Smooth
  1632. Part119.TopSurface = Enum.SurfaceType.Smooth
  1633. Part119.Position = Vector3.new(13.915, 24.3599987, -21.4300003)
  1634. Part119.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1635. SpecialMesh120.Parent = Part119
  1636. SpecialMesh120.MeshType = Enum.MeshType.Wedge
  1637. Part121.Parent = Model0
  1638. Part121.Anchored = true
  1639. Part121.CanCollide = false
  1640. Part121.Size = Vector3.new(0.190000057, 0.170000046, 1.04000008)
  1641. Part121.CFrame = CFrame.new(13.5050001, 24.6449986, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1642. Part121.BottomSurface = Enum.SurfaceType.Smooth
  1643. Part121.TopSurface = Enum.SurfaceType.Smooth
  1644. Part121.Position = Vector3.new(13.5050001, 24.6449986, -21)
  1645. Part121.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1646. Part122.Parent = Model0
  1647. Part122.Rotation = Vector3.new(90, 0, -90)
  1648. Part122.Anchored = true
  1649. Part122.CanCollide = false
  1650. Part122.Size = Vector3.new(0.180000052, 0.230000094, 0.230000004)
  1651. Part122.CFrame = CFrame.new(13.8850002, 24.4449997, -21.4300003, -5.73205661e-15, 0.99999994, 1.31134158e-07, 4.37113883e-08, 1.31134158e-07, -1, -0.99999994, 0, -4.37113847e-08)
  1652. Part122.BottomSurface = Enum.SurfaceType.Smooth
  1653. Part122.TopSurface = Enum.SurfaceType.Smooth
  1654. Part122.Position = Vector3.new(13.8850002, 24.4449997, -21.4300003)
  1655. Part122.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  1656. SpecialMesh123.Parent = Part122
  1657. SpecialMesh123.MeshType = Enum.MeshType.Wedge
  1658. Part124.Parent = Model0
  1659. Part124.Anchored = true
  1660. Part124.CanCollide = false
  1661. Part124.Size = Vector3.new(2.02000022, 0.870000005, 1.01999998)
  1662. Part124.CFrame = CFrame.new(14, 23.8949986, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1663. Part124.BottomSurface = Enum.SurfaceType.Smooth
  1664. Part124.TopSurface = Enum.SurfaceType.Smooth
  1665. Part124.Position = Vector3.new(14, 23.8949986, -21)
  1666. Part124.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1667. weld(Model0)
  1668. newWeld(torso,Model0.asd,0,0,0)
  1669.  
  1670. Model0 = Instance.new("Model")
  1671. Part1 = Instance.new("Part")
  1672. Part2 = Instance.new("Part")
  1673. Part3 = Instance.new("Part")
  1674. Part4 = Instance.new("Part")
  1675. Part5 = Instance.new("Part")
  1676. Model0.Parent = char
  1677. Part1.Name = "asd"
  1678. Part1.Parent = Model0
  1679. Part1.Transparency = 1
  1680. Part1.Anchored = true
  1681. Part1.CanCollide = false
  1682. Part1.Size = Vector3.new(1, 2, 1)
  1683. Part1.CFrame = CFrame.new(-42.0999985, 23.5749989, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1684. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1685. Part1.TopSurface = Enum.SurfaceType.Smooth
  1686. Part1.Position = Vector3.new(-42.0999985, 23.5749989, -21)
  1687. Part1.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1688. Part2.Parent = Model0
  1689. Part2.Anchored = true
  1690. Part2.CanCollide = false
  1691. Part2.Size = Vector3.new(1.01999998, 0.28000012, 1.01999998)
  1692. Part2.CFrame = CFrame.new(-42.0999985, 22.7049999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1693. Part2.BottomSurface = Enum.SurfaceType.Smooth
  1694. Part2.TopSurface = Enum.SurfaceType.Smooth
  1695. Part2.Position = Vector3.new(-42.0999985, 22.7049999, -21)
  1696. Part2.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1697. Part3.Parent = Model0
  1698. Part3.Anchored = true
  1699. Part3.CanCollide = false
  1700. Part3.Size = Vector3.new(1.01999998, 0.320000112, 0.180000022)
  1701. Part3.CFrame = CFrame.new(-42.0999985, 22.6849995, -20.5799999, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1702. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1703. Part3.TopSurface = Enum.SurfaceType.Smooth
  1704. Part3.Position = Vector3.new(-42.0999985, 22.6849995, -20.5799999)
  1705. Part3.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1706. Part4.Parent = Model0
  1707. Part4.Anchored = true
  1708. Part4.CanCollide = false
  1709. Part4.Size = Vector3.new(1.01999998, 0.320000112, 0.629999995)
  1710. Part4.CFrame = CFrame.new(-42.0999985, 22.6849995, -21.1949997, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1711. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1712. Part4.TopSurface = Enum.SurfaceType.Smooth
  1713. Part4.Position = Vector3.new(-42.0999985, 22.6849995, -21.1949997)
  1714. Part4.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1715. Part5.Parent = Model0
  1716. Part5.Anchored = true
  1717. Part5.CanCollide = false
  1718. Part5.Size = Vector3.new(1.03999996, 0.51000005, 1.03999996)
  1719. Part5.CFrame = CFrame.new(-42.0999985, 23.0899982, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1720. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1721. Part5.TopSurface = Enum.SurfaceType.Smooth
  1722. Part5.Position = Vector3.new(-42.0999985, 23.0899982, -21)
  1723. Part5.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1724. weld(Model0)
  1725. Model1 = Model0:Clone()
  1726. Model1.Parent = char
  1727. newWeld(lleg,Model0.asd,0,0,0)
  1728. newWeld(rleg,Model1.asd,0,0,0)
  1729.  
  1730. Model0 = Instance.new("Model")
  1731. Part1 = Instance.new("Part")
  1732. SpecialMesh2 = Instance.new("SpecialMesh")
  1733. Part3 = Instance.new("Part")
  1734. Part4 = Instance.new("Part")
  1735. Part5 = Instance.new("Part")
  1736. BlockMesh6 = Instance.new("BlockMesh")
  1737. Part7 = Instance.new("Part")
  1738. BlockMesh8 = Instance.new("BlockMesh")
  1739. Part9 = Instance.new("Part")
  1740. Part10 = Instance.new("Part")
  1741. SpecialMesh11 = Instance.new("SpecialMesh")
  1742. Part12 = Instance.new("Part")
  1743. SpecialMesh13 = Instance.new("SpecialMesh")
  1744. Part14 = Instance.new("Part")
  1745. Part15 = Instance.new("Part")
  1746. BlockMesh16 = Instance.new("BlockMesh")
  1747. Part17 = Instance.new("Part")
  1748. SpecialMesh18 = Instance.new("SpecialMesh")
  1749. Part19 = Instance.new("Part")
  1750. Model0.Parent = char
  1751. Part1.Parent = Model0
  1752. Part1.Anchored = true
  1753. Part1.CanCollide = false
  1754. Part1.Size = Vector3.new(0.0500000007, 0.230000004, 0.239999995)
  1755. Part1.CFrame = CFrame.new(-16.0599995, 23.1539993, -21.1100006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1756. Part1.BottomSurface = Enum.SurfaceType.Smooth
  1757. Part1.TopSurface = Enum.SurfaceType.Smooth
  1758. Part1.Position = Vector3.new(-16.0599995, 23.1539993, -21.1100006)
  1759. Part1.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1760. SpecialMesh2.Parent = Part1
  1761. SpecialMesh2.Scale = Vector3.new(0.600000739, 1, 1)
  1762. SpecialMesh2.MeshType = Enum.MeshType.Cylinder
  1763. SpecialMesh2.Scale = Vector3.new(0.600000739, 1, 1)
  1764. Part3.Parent = Model0
  1765. Part3.Anchored = true
  1766. Part3.CanCollide = false
  1767. Part3.Size = Vector3.new(0.580000103, 0.25, 1.01999998)
  1768. Part3.CFrame = CFrame.new(-15.7650003, 22.914999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1769. Part3.BottomSurface = Enum.SurfaceType.Smooth
  1770. Part3.TopSurface = Enum.SurfaceType.Smooth
  1771. Part3.Position = Vector3.new(-15.7650003, 22.914999, -21)
  1772. Part3.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1773. Part4.Name = "asd"
  1774. Part4.Parent = Model0
  1775. Part4.Transparency = 1
  1776. Part4.Anchored = true
  1777. Part4.CanCollide = false
  1778. Part4.Size = Vector3.new(1, 2, 1)
  1779. Part4.CFrame = CFrame.new(-15.5450001, 23.7999992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1780. Part4.BottomSurface = Enum.SurfaceType.Smooth
  1781. Part4.TopSurface = Enum.SurfaceType.Smooth
  1782. Part4.Position = Vector3.new(-15.5450001, 23.7999992, -21)
  1783. Part4.Color = Color3.new(1, 0.8, 0.6)
  1784. Part5.Parent = Model0
  1785. Part5.Anchored = true
  1786. Part5.CanCollide = false
  1787. Part5.Size = Vector3.new(1.0200001, 0.0500000007, 1.01999998)
  1788. Part5.CFrame = CFrame.new(-15.5450001, 23.6299992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1789. Part5.BottomSurface = Enum.SurfaceType.Smooth
  1790. Part5.TopSurface = Enum.SurfaceType.Smooth
  1791. Part5.Position = Vector3.new(-15.5450001, 23.6299992, -21)
  1792. Part5.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1793. BlockMesh6.Parent = Part5
  1794. BlockMesh6.Scale = Vector3.new(1, 0.800000191, 1)
  1795. BlockMesh6.Scale = Vector3.new(1, 0.800000191, 1)
  1796. Part7.Parent = Model0
  1797. Part7.Anchored = true
  1798. Part7.CanCollide = false
  1799. Part7.Size = Vector3.new(1.0200001, 0.0500000007, 1.01999998)
  1800. Part7.CFrame = CFrame.new(-15.5450001, 23.5799999, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1801. Part7.BottomSurface = Enum.SurfaceType.Smooth
  1802. Part7.TopSurface = Enum.SurfaceType.Smooth
  1803. Part7.Position = Vector3.new(-15.5450001, 23.5799999, -21)
  1804. Part7.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1805. BlockMesh8.Parent = Part7
  1806. BlockMesh8.Scale = Vector3.new(1, 0.800000191, 1)
  1807. BlockMesh8.Scale = Vector3.new(1, 0.800000191, 1)
  1808. Part9.Parent = Model0
  1809. Part9.Anchored = true
  1810. Part9.CanCollide = false
  1811. Part9.Size = Vector3.new(1.04000008, 0.290000021, 1.03999996)
  1812. Part9.CFrame = CFrame.new(-15.5450001, 24.0049992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1813. Part9.BottomSurface = Enum.SurfaceType.Smooth
  1814. Part9.TopSurface = Enum.SurfaceType.Smooth
  1815. Part9.Position = Vector3.new(-15.5450001, 24.0049992, -21)
  1816. Part9.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1817. Part10.Parent = Model0
  1818. Part10.Anchored = true
  1819. Part10.CanCollide = false
  1820. Part10.Size = Vector3.new(0.0500000007, 0.230000004, 0.239999995)
  1821. Part10.CFrame = CFrame.new(-16.0599995, 23.1759987, -20.8899994, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1822. Part10.BottomSurface = Enum.SurfaceType.Smooth
  1823. Part10.TopSurface = Enum.SurfaceType.Smooth
  1824. Part10.Position = Vector3.new(-16.0599995, 23.1759987, -20.8899994)
  1825. Part10.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1826. SpecialMesh11.Parent = Part10
  1827. SpecialMesh11.Scale = Vector3.new(0.600000739, 1, 1)
  1828. SpecialMesh11.MeshType = Enum.MeshType.Cylinder
  1829. SpecialMesh11.Scale = Vector3.new(0.600000739, 1, 1)
  1830. Part12.Parent = Model0
  1831. Part12.Material = Enum.Material.Neon
  1832. Part12.Anchored = true
  1833. Part12.CanCollide = false
  1834. Part12.Size = Vector3.new(0.0500000007, 0.25, 0.25999999)
  1835. Part12.CFrame = CFrame.new(-16.0599995, 23.164999, -21.1100006, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1836. Part12.BottomSurface = Enum.SurfaceType.Smooth
  1837. Part12.TopSurface = Enum.SurfaceType.Smooth
  1838. Part12.Position = Vector3.new(-16.0599995, 23.164999, -21.1100006)
  1839. Part12.Color = Color3.new(0, 1, 0)
  1840. SpecialMesh13.Parent = Part12
  1841. SpecialMesh13.Scale = Vector3.new(0.200000763, 1, 1)
  1842. SpecialMesh13.MeshType = Enum.MeshType.Cylinder
  1843. SpecialMesh13.Scale = Vector3.new(0.200000763, 1, 1)
  1844. Part14.Parent = Model0
  1845. Part14.Anchored = true
  1846. Part14.CanCollide = false
  1847. Part14.Size = Vector3.new(1.0200001, 0.949999988, 1.01999998)
  1848. Part14.CFrame = CFrame.new(-15.5450001, 24.3349991, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1849. Part14.BottomSurface = Enum.SurfaceType.Smooth
  1850. Part14.TopSurface = Enum.SurfaceType.Smooth
  1851. Part14.Position = Vector3.new(-15.5450001, 24.3349991, -21)
  1852. Part14.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1853. Part15.Parent = Model0
  1854. Part15.Rotation = Vector3.new(1, 90, 0)
  1855. Part15.Anchored = true
  1856. Part15.CanCollide = false
  1857. Part15.Size = Vector3.new(1.0200001, 0.0500000007, 1.01999998)
  1858. Part15.CFrame = CFrame.new(-15.5450001, 23.6049995, -21, -4.37047305e-08, 7.62864549e-10, 1, 0.0174523052, 0.999847651, 0, -0.99984771, 0.017452307, -4.37113883e-08)
  1859. Part15.BottomSurface = Enum.SurfaceType.Smooth
  1860. Part15.TopSurface = Enum.SurfaceType.Smooth
  1861. Part15.Position = Vector3.new(-15.5450001, 23.6049995, -21)
  1862. Part15.Color = Color3.new(0.972549, 0.972549, 0.972549)
  1863. BlockMesh16.Parent = Part15
  1864. BlockMesh16.Scale = Vector3.new(1, 0.200000167, 1)
  1865. BlockMesh16.Scale = Vector3.new(1, 0.200000167, 1)
  1866. Part17.Parent = Model0
  1867. Part17.Material = Enum.Material.Neon
  1868. Part17.Anchored = true
  1869. Part17.CanCollide = false
  1870. Part17.Size = Vector3.new(0.0500000007, 0.25, 0.25999999)
  1871. Part17.CFrame = CFrame.new(-16.0599995, 23.164999, -20.8899994, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1872. Part17.BottomSurface = Enum.SurfaceType.Smooth
  1873. Part17.TopSurface = Enum.SurfaceType.Smooth
  1874. Part17.Position = Vector3.new(-16.0599995, 23.164999, -20.8899994)
  1875. Part17.Color = Color3.new(0, 1, 0)
  1876. SpecialMesh18.Parent = Part17
  1877. SpecialMesh18.Scale = Vector3.new(0.200000763, 1, 1)
  1878. SpecialMesh18.MeshType = Enum.MeshType.Cylinder
  1879. SpecialMesh18.Scale = Vector3.new(0.200000763, 1, 1)
  1880. Part19.Parent = Model0
  1881. Part19.Anchored = true
  1882. Part19.CanCollide = false
  1883. Part19.Size = Vector3.new(1.0200001, 0.519999981, 1.01999998)
  1884. Part19.CFrame = CFrame.new(-15.5450001, 23.2999992, -21, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1885. Part19.BottomSurface = Enum.SurfaceType.Smooth
  1886. Part19.TopSurface = Enum.SurfaceType.Smooth
  1887. Part19.Position = Vector3.new(-15.5450001, 23.2999992, -21)
  1888. Part19.Color = Color3.new(0.423529, 0.345098, 0.294118)
  1889. weld(Model0)
  1890. Model1 = Model0:Clone()
  1891. Model1.Parent = char
  1892. newWeld(larm,Model0.asd,0,0,0)
  1893. newWeld(rarm,Model1.asd,0,0,0)
  1894. Model1.asd.Weld.C1 = CFrame.Angles(0,math.rad(180),0)
  1895.  
  1896. ----------------------------------------------------------------------------
  1897. leftwpn = {}
  1898. rightwpn = {}
  1899. lmidwpn = nil
  1900. rmidwpn = nil
  1901. for z=1,2 do
  1902. local target = larm
  1903. if z == 1 then target = rarm end
  1904. for i=-1,1 do
  1905. local part = Instance.new("Part",char)
  1906. local mesh = Instance.new("SpecialMesh",part)
  1907. mesh.MeshId = "rbxassetid://441574777"
  1908. mesh.TextureId = "rbxassetid://441574805"
  1909. mesh.Scale = Vector3.new(1,1,1)*0.015
  1910. part.CanCollide = false
  1911. part.Size = Vector3.new(0.2,3,0.3)
  1912. newWeld(target,part,0,-1.5,-i*0.5)
  1913. part.Weld.C1 = CFrame.new(0,-0.6,0.2)*CFrame.Angles(math.rad(-150+i*20),math.rad(180),math.rad(0))
  1914. if z == 1 then table.insert(rightwpn,part) if i == 0 then rmidwpn = part end else table.insert(leftwpn,part) if i == 0 then lmidwpn = part end end
  1915. end
  1916. end
  1917.  
  1918. local size = 1
  1919.  
  1920. newWeld(torso, larm, -1.5*size, 0.5*size, 0)
  1921. larm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  1922. newWeld(torso, rarm, 1.5*size, 0.5*size, 0)
  1923. rarm.Weld.C1 = CFrame.new(0, 0.5*size, 0)
  1924. newWeld(torso, hed, 0, 1.5*size, 0)
  1925. newWeld(torso, lleg, -0.5*size, -1, 0)
  1926. lleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  1927. newWeld(torso, rleg, 0.5*size, -1*size, 0)
  1928. rleg.Weld.C1 = CFrame.new(0, 1*size, 0)
  1929. newWeld(root, torso, 0, -1*size, 0)
  1930. torso.Weld.C1 = CFrame.new(0, -1*size, 0)
  1931.  
  1932. ----------------------------------------------------------------------------------------
  1933. combocounter = 0
  1934. combotimer = 0
  1935. texttimer = 0
  1936. gui = Instance.new("ScreenGui",plr.PlayerGui)
  1937.  
  1938. chattext = Instance.new("TextLabel",gui)
  1939. chattext.Size = UDim2.new(1,0,0,40)
  1940. chattext.AnchorPoint = Vector2.new(0.5,1)
  1941. chattext.Position = UDim2.new(0.5,0,1,-100)
  1942. chattext.TextXAlignment = Enum.TextXAlignment.Center
  1943. chattext.BackgroundTransparency = 0.35
  1944. chattext.BackgroundColor3 = Color3.fromHSV(0,0,0)
  1945. chattext.Font = Enum.Font.Cartoon
  1946. chattext.FontSize = Enum.FontSize.Size28
  1947. chattext.TextColor3 = Color3.new(1,1,1)
  1948. chattext.TextStrokeTransparency = 0
  1949. chattext.BorderSizePixel = 0
  1950.  
  1951. combotext = Instance.new("TextLabel",gui)
  1952. combotext.Size = UDim2.new(1,0,0,80)
  1953. combotext.AnchorPoint = Vector2.new(1,1)
  1954. combotext.Position = UDim2.new(1,-40,1,-240)
  1955. combotext.TextXAlignment = Enum.TextXAlignment.Right
  1956. combotext.BackgroundTransparency = 1
  1957. combotext.BackgroundColor3 = Color3.fromHSV(0,0,0)
  1958. combotext.Font = Enum.Font.Cartoon
  1959. combotext.FontSize = 8
  1960. combotext.TextColor3 = Color3.new(0,0,0)
  1961. combotext.TextStrokeTransparency = 0
  1962. combotext.BorderSizePixel = 0
  1963.  
  1964. combotimervis = Instance.new("Frame",combotext)
  1965. combotimervis.Size = UDim2.new(0,0,0,4)
  1966. combotimervis.AnchorPoint = Vector2.new(1,0)
  1967. combotimervis.Position = UDim2.new(1,0,1,0)
  1968. combotimervis.BorderColor3 = Color3.new(0,0,0)
  1969.  
  1970. rs:connect(function()
  1971. local asdf = -0.1
  1972. if -(combocounter/1000) > -0.1 then asdf = -(combocounter/1000) end
  1973. if combocounter > 0 then
  1974. combotext.TextColor3 = Color3.fromHSV(0.1+asdf,1,1)
  1975. else
  1976. combotext.TextColor3 = Color3.fromHSV(0,0,0)
  1977. end
  1978. combotimervis.BackgroundColor3 = combotext.TextColor3
  1979. combotimervis.Size = UDim2.new(0,combotimer/2,0,4)
  1980. combotext.Text = combocounter.."x"
  1981. if combotimer > 0 then
  1982. combotimer = combotimer - 1
  1983. else
  1984. combocounter = 0
  1985. end
  1986. if texttimer > 0 then
  1987. texttimer = texttimer - 1
  1988. chattext.BackgroundTransparency = 0.35
  1989. else
  1990. chattext.Text = ""
  1991. chattext.BackgroundTransparency = 1
  1992. end
  1993. end)
  1994.  
  1995. function damage(model,dmg)
  1996. local hum = model:FindFirstChildOfClass("Humanoid")
  1997. local torson = model:FindFirstChild("Torso") or model:FindFirstChild("UpperTorso")
  1998. hum:TakeDamage(hum.MaxHealth/dmg)
  1999. combotimer = 60*5
  2000. combocounter = combocounter + 1
  2001. if combocounter == 100 or combocounter == 200 or combocounter == 300 or combocounter == 400 or combocounter == 500 or  combocounter == 600 or combocounter == 700 or combocounter == 800 or combocounter == 900 or combocounter == 1000 then
  2002. combosfx[combocounter/100]:Play()
  2003. texttimer = math.ceil(60*combosfx[combocounter/100].TimeLength)+30
  2004. if combocounter == 500 then
  2005. chattext.Text = combocounter.." hit combo! That's nowhere near enough!"
  2006. elseif combocounter == 1000 then
  2007. chattext.Text = "1,000 hit combo! That's what I'm talking about!"
  2008. else
  2009. chattext.Text = combocounter.." hit combo!"
  2010. end
  2011. print(texttimer)
  2012. end
  2013. if torson:FindFirstChildOfClass("BodyPosition") then
  2014. torson:FindFirstChildOfClass("BodyPosition"):Destroy()
  2015. end
  2016. if hum.Health > 0 then
  2017. local bp = Instance.new("BodyPosition",torson)
  2018. bp.MaxForce = Vector3.new(1,1,1)*9e9
  2019. bp.P = 10000
  2020. bp.D = 500
  2021. bp.Position = root.Position+(root.CFrame.lookVector*4)
  2022. local loop = rs:connect(function()
  2023. bp.Position = root.Position+(root.CFrame.lookVector*4)
  2024. end)
  2025. delay(0.5,function() coroutine.resume(coroutine.create(function() bp:Destroy() end)) loop:disconnect() end)
  2026. end
  2027. end
  2028.  
  2029. function attackone()
  2030. local spd = 0.25
  2031. for i=1,10 do rs:wait()
  2032. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2033. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(10),math.rad(-40),math.rad(0)), spd)
  2034. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), spd)
  2035. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(120),math.rad(0),math.rad(40)), spd)
  2036. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(10),math.rad(-40),math.rad(0)), spd)
  2037. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2038. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2039. end
  2040. if jumped == true then
  2041. root.Velocity = Vector3.new(0,50,0)+(root.CFrame.lookVector*20)
  2042. else
  2043. root.Velocity = Vector3.new(0,0,0)+(root.CFrame.lookVector*120)
  2044. end
  2045. local alreadytouched = {}
  2046. local randomiser = math.random(1,2)
  2047. local spd = 0.5
  2048. for i=1,10 do rs:wait()
  2049.  
  2050. local v = rmidwpn
  2051. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2052. local effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
  2053.  
  2054. for i,x in pairs(findAllNearestTorso(v.Position,8)) do
  2055. local hitting = true
  2056. for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
  2057. if hitting == true then
  2058. damage(x.Parent,math.random(10,15))
  2059. table.insert(alreadytouched,x)
  2060. end
  2061. end
  2062.  
  2063. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2064. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(-10),math.rad(50),math.rad(0)), spd)
  2065. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), spd)
  2066. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), spd)
  2067. if randomiser == 1 then
  2068. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(-10),math.rad(50),math.rad(0)), spd)
  2069. elseif randomiser == 2 then
  2070. torso.Weld.C0 = CFrame.new(0, -1, 0)  *CFrame.Angles(0,math.rad((i/10)*360),0)
  2071. end
  2072. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.5,-0.5)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2073. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2074. effekt.CFrame = CFrame.new(effekt.Position,rmidwpn.Position)
  2075. end
  2076. end
  2077.  
  2078. function attacktwo()
  2079. local spd = 0.25
  2080. for i=1,10 do rs:wait()
  2081. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2082. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(10),math.rad(40),math.rad(0)), spd)
  2083. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(120),math.rad(0),math.rad(-40)), spd)
  2084. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(90),math.rad(0),math.rad(0)), spd)
  2085. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(10),math.rad(40),math.rad(0)), spd)
  2086. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2087. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2088. end
  2089. if jumped == true then
  2090. root.Velocity = Vector3.new(0,50,0)+(root.CFrame.lookVector*20)
  2091. else
  2092. root.Velocity = Vector3.new(0,0,0)+(root.CFrame.lookVector*120)
  2093. end
  2094. local alreadytouched = {}
  2095. local randomiser = math.random(1,2)
  2096. local spd = 0.5
  2097. for i=1,10 do rs:wait()
  2098.  
  2099. local v = lmidwpn
  2100. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2101. local effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
  2102.  
  2103. for i,x in pairs(findAllNearestTorso(v.Position,8)) do
  2104. local hitting = true
  2105. for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
  2106. if hitting == true then
  2107. damage(x.Parent,math.random(10,15))
  2108. table.insert(alreadytouched,x)
  2109. end
  2110. end
  2111.  
  2112. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2113. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(-10),math.rad(-50),math.rad(0)), spd)
  2114. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), spd)
  2115. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), spd)
  2116. if randomiser == 1 then
  2117. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(-10),math.rad(-50),math.rad(0)), spd)
  2118. elseif randomiser == 2 then
  2119. torso.Weld.C0 = CFrame.new(0, -1, 0)  *CFrame.Angles(0,math.rad(-(i/10)*360),0)
  2120. end
  2121. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2122. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2123. effekt.CFrame = CFrame.new(effekt.Position,lmidwpn.Position)
  2124. end
  2125. end
  2126.  
  2127. function attackthree(uhidk)
  2128. local spd = 0.15
  2129. for i=1,15 do rs:wait()
  2130. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2131. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2132. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.5,0.55,-0.2) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(20)), spd)
  2133. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5,0.55,-0.2)  *CFrame.Angles(math.rad(160),math.rad(0),math.rad(-20)), spd)
  2134. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  2135. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.5,-0.5)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
  2136. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
  2137. end
  2138. if jumped == true then
  2139. root.Velocity = Vector3.new(0,40,0)+(root.CFrame.lookVector*10)
  2140. else
  2141. root.Velocity = Vector3.new(0,0,0)+(root.CFrame.lookVector*80)
  2142. end
  2143. local alreadytouched = {}
  2144. if uhidk == true then
  2145. Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.new(0,1,0),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.2,0.2,0.2),Vector3.new(),0.05,0.05)
  2146. Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.new(0.5,1,0),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.3,0.3,0.3),Vector3.new(),0.05,0.1)
  2147. sound(260433768,torso.Position,2,math.random(100,120)/100)
  2148.  
  2149. for i,x in pairs(findAllNearestTorso(root.Position,10)) do
  2150. damage(x.Parent,math.random(7,10))
  2151. end
  2152.  
  2153. end
  2154.  
  2155. local spd = 0.4
  2156. for i=1,6 do rs:wait()
  2157. local effekt = nil
  2158. local effect2 = nil
  2159. if uhidk == false then
  2160.  
  2161. local v = rmidwpn
  2162. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2163. effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
  2164.  
  2165. for i,x in pairs(findAllNearestTorso(v.Position,8)) do
  2166. local hitting = true
  2167. for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
  2168. if hitting == true then
  2169. damage(x.Parent,math.random(10,15))
  2170. table.insert(alreadytouched,x)
  2171. end
  2172. end
  2173.  
  2174. local v = lmidwpn
  2175. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2176. effekt2 = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(2+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),v.Position,v.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.2),Vector3.new(),0,0)
  2177.  
  2178. for i,x in pairs(findAllNearestTorso(v.Position,8)) do
  2179. local hitting = true
  2180. for i,z in pairs(alreadytouched) do if x == z then hitting = false end end
  2181. if hitting == true then
  2182. damage(x.Parent,math.random(10,15))
  2183. table.insert(alreadytouched,x)
  2184. end
  2185. end
  2186.  
  2187. end
  2188. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2189. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)), spd)
  2190. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-50)), spd)
  2191. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(50)), spd)
  2192. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(10),math.rad(0),math.rad(0)), spd)
  2193. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-30)), spd)
  2194. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(30)), spd)
  2195. if uhidk == false then
  2196. effekt.CFrame = CFrame.new(effekt.Position,rmidwpn.Position)
  2197. effekt2.CFrame = CFrame.new(effekt2.Position,lmidwpn.Position)
  2198. end
  2199. end
  2200. end
  2201.  
  2202. local combo = 1
  2203. local combo2 = 2
  2204. local timer = 0
  2205. local debounce = false
  2206. local idk = false
  2207. mouse.Button1Down:connect(function()
  2208. if debounce == false and idk == false then
  2209. timer = 40
  2210. noidle = true
  2211. freeze = true
  2212. debounce = true
  2213. if combo == 1 then
  2214. if combo2 == 1 then attackone() else attacktwo() end
  2215. combo = 2
  2216. elseif combo == 2 then
  2217. if combo2 == 2 then attackone() else attacktwo() end
  2218. combo = 3
  2219. elseif combo == 3 then
  2220. if combo2 == 1 then combo2 = 2 else combo2 = 1 end
  2221. attackthree(false)
  2222. combo = 1
  2223. end
  2224. noidle = false
  2225. freeze = false
  2226. debounce = false
  2227. end
  2228. end)
  2229.  
  2230. function spintf(power)
  2231. local spd = 0.4
  2232. local asdf = 0
  2233. for i=1,power do rs:wait()
  2234. root.Velocity = (root.CFrame.lookVector*(power*10))
  2235. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2236. local effekt = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(3+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),rarm.Position,root.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.4+(power/20)),Vector3.new(),0,0)
  2237. local effekt2 = Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*(3+(math.random(-10000,10000)/10000*0.2)),0,Enum.Material.Neon,Color3.fromHSV(math.random(10,100)/1000,1,1),larm.Position,root.Orientation,Vector3.new(0,0,0),Vector3.new(-0.2,-0.2,0.4+(power/20)),Vector3.new(),0,0)
  2238. for i,v in pairs(findAllNearestTorso(root.Position,30)) do
  2239. damage(v.Parent,180-(power*4))
  2240. end
  2241. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2242. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2243. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(-40)), spd)
  2244. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(40),math.rad(0),math.rad(40)), spd)
  2245. torso.Weld.C0 = CFrame.new(0, -0.5, 0)  *CFrame.Angles(math.rad(-90),math.rad(i*35),math.rad(0))
  2246. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), spd)
  2247. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(-70),math.rad(0),math.rad(-20)), spd)
  2248. if i*35 > asdf then
  2249. asdf = (i*35) + 180
  2250. end
  2251. end
  2252. torso.Weld.C0 = CFrame.new(0, -0.5, 0)  *CFrame.Angles(math.rad(-90),math.rad(0),math.rad(0))
  2253. end
  2254.  
  2255. mouse.KeyDown:connect(function(key)
  2256. if debounce == false then
  2257. if string.byte(string.lower(key)) == 48 then
  2258. noidle = true
  2259. freeze = true
  2260. debounce = true
  2261. local keyup = false
  2262. local power = 20
  2263. local asd = mouse.KeyUp:connect(function(key) keyup = true end)
  2264. local i = 0
  2265. repeat rs:wait()
  2266. if i > 10 then i = 0
  2267. Effect(Enum.MeshType.Sphere,Vector3.new(10,10,10)*5,0.999,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(-0.3,-0.3,-0.3),Vector3.new(),-0.005,-0.05)
  2268. sound(180204562,torso.Position,2,1+((i/40)*2))
  2269. end
  2270. local spd = 0.4
  2271. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2272. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
  2273. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1,0.55,-0.3) *CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), spd)
  2274. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(40)), spd)
  2275. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0)  *CFrame.Angles(math.rad(-40),math.rad(0),math.rad(0)), spd)
  2276. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,0,-0.5)*CFrame.Angles(math.rad(40),math.rad(0),math.rad(0)), spd)
  2277. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.5,-0.5) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  2278. i = i + 1
  2279. if power < 40 then power = power + 0.25 else keyup = true end
  2280. until keyup == true
  2281. Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.5,0.5,0.5),Vector3.new(),0.04,0.1)
  2282. Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*5,0,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(0.5,0.5,0.5),Vector3.new(),0.04,0.2)
  2283. Effect(Enum.MeshType.Sphere,Vector3.new(10,10,10)*5,0.999,Enum.Material.Neon,Color3.fromHSV(0,1,1),torso.Position,Vector3.new(),Vector3.new(),Vector3.new(-0.3,-0.3,-0.3),Vector3.new(),-0.005,-0.05)
  2284. asd:disconnect()
  2285. spintf(power)
  2286. noidle = false
  2287. freeze = false
  2288. idk = true
  2289. local mousasdfg = nil
  2290. mousasdfg = mouse.Button1Down:connect(function()
  2291. noidle = true
  2292. freeze = true
  2293. debounce = true
  2294. mousasdfg:disconnect()
  2295. root.Velocity = Vector3.new()
  2296. attackthree(true)
  2297. idk = false
  2298. combo = 1
  2299. noidle = false
  2300. freeze = false
  2301. end)
  2302. delay(0.2,function() debounce = false mousasdfg:disconnect() idk = false end)
  2303. end
  2304. end
  2305. end)
  2306.  
  2307. mouse.KeyDown:connect(function(key)
  2308. if debounce == false then
  2309. if string.byte(string.lower(key)) == 50 and jumped == true then
  2310. freeze = true
  2311. debounce = true
  2312. root.Velocity = Vector3.new(0,120,0)+(root.CFrame.lookVector*20)
  2313. sound(1388740053,torso.Position,10,math.random(180,200)/100)
  2314. Effect(559831844,Vector3.new(0.1,0.1,0.1),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),root.Position,Vector3.new(90,0,0),Vector3.new(),Vector3.new(0.2,0.2,0.2),Vector3.new(),0.05,-0.005)
  2315. noidle = true
  2316. local i = 0
  2317. local spd = 0.4
  2318. repeat rs:wait()
  2319. root.Velocity = Vector3.new(0,root.Velocity.Y,0)+(root.CFrame.lookVector*20)
  2320. torso.Weld.C0 = CFrame.new(0, -1, 0)  *CFrame.Angles(math.rad(i*10),0,0)
  2321. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2322. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2323. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0) *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(-50)), spd)
  2324. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)  *CFrame.Angles(math.rad(-20),math.rad(0),math.rad(50)), spd)
  2325. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.95,0)*CFrame.Angles(math.rad(50),math.rad(0),math.rad(0)), spd)
  2326. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,-0.95,0) *CFrame.Angles(math.rad(-50),math.rad(0),math.rad(0)), spd)
  2327. i = i + 1
  2328. until root.Velocity.Y < 0
  2329. noidle = false
  2330. torso.Weld.C0 = CFrame.new(0, -1, 0)  *CFrame.Angles(0,0,0)
  2331. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  2332. local part, endPoint = workspace:FindPartOnRay(ray, char)
  2333. repeat rs:wait()
  2334. root.Velocity = Vector3.new(0,root.Velocity.Y-50,0)+(root.CFrame.lookVector*10)
  2335. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  2336. part, endPoint = workspace:FindPartOnRay(ray, char)
  2337. until part
  2338. shake(50)
  2339. sound(262562442,torso.Position,10,math.random(70,100)/100)
  2340. Effect(559831844,Vector3.new(0.1,0.1,0.1),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),endPoint,Vector3.new(90,0,0),Vector3.new(0,0.5,0),Vector3.new(0.3,0.3,0.3),Vector3.new(),0.05,-0.005)
  2341. for i,x in pairs(findAllNearestTorso(root.Position,20)) do
  2342. damage(x.Parent,math.random(7,10))
  2343. end
  2344. for i=1,15 do
  2345. local asd = Vector3.new(math.random(-10000,10000)/10000,math.random(-10000,10000)/10000,math.random(-10000,10000)/10000)
  2346. Effect(Enum.MeshType.Brick,Vector3.new(1,1,1)*math.random(3,5),-3,part.Material,part.Color,endPoint+Vector3.new(math.random(-10,10)/2,math.random(-1,0)/2,math.random(-10,10)/2),asd*360,Vector3.new(),Vector3.new(),Vector3.new(),0.05,0)
  2347. Effect(Enum.MeshType.Sphere,Vector3.new(1,1,1)*math.random(7,10),0,Enum.Material.Neon,part.Color,endPoint+Vector3.new(math.random(-8,8),-1,math.random(-8,8)),Vector3.new(),Vector3.new(),Vector3.new(1,1,1),Vector3.new(),0.03,-0.002)
  2348. end
  2349. freeze = false
  2350. delay(0.1,function() debounce = false end)
  2351. end
  2352. end
  2353. end)
  2354.  
  2355. velocityYFall=0
  2356. velocityYFall2=0
  2357. velocityYFall3=0
  2358. velocityYFall4=0
  2359. neckrotY=0
  2360. neckrotY2=0
  2361. torsorotY=0
  2362. torsorotY2=0
  2363. torsoY=0
  2364. torsoY2=0
  2365. colored = 0
  2366. sine = 0
  2367. change=0.4
  2368. movement=5
  2369. timeranim=0
  2370. running = true
  2371.  
  2372. --[[mouse.KeyDown:connect(function(key)
  2373. key = string.lower(key)
  2374. if string.byte(key) == 48 then
  2375. running = true
  2376. local keyup = mouse.KeyUp:connect(function(key)
  2377. if string.byte(key) == 48 then
  2378. running = false
  2379. end
  2380. end)
  2381. repeat rs:wait() until running == false
  2382. keyup:disconnect()
  2383. end
  2384. end)]]
  2385.  
  2386. icolor=1
  2387. imode=false
  2388.  
  2389. didjump = false
  2390. jumppower = 0
  2391. freeze = false
  2392. debounceimpact = false
  2393.  
  2394. mouse.KeyDown:connect(function(key)
  2395. if key == " " and debounce == false and jumped == true and candouble == true then
  2396. candouble = false
  2397. sound(138210320,torso.Position,2,math.random(240,260)/100)
  2398. Effect(559831844,Vector3.new(0.1,0.1,0.1),0,Enum.Material.Neon,Color3.fromHSV(0,0,1),root.Position,Vector3.new(90,0,0),Vector3.new(),Vector3.new(0.1,0.1,0.1),Vector3.new(),0.05,-0.005)
  2399. root.Velocity = Vector3.new(root.Velocity.X,hum.JumpPower,root.Velocity.Z)
  2400. noidle = true
  2401. local spd = 0.15
  2402. for i=1,20 do rs:wait()
  2403. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.1)     *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2404. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)         *CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), spd)
  2405. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-0.5,0.55,-0.2) *CFrame.Angles(math.rad(160),math.rad(0),math.rad(20)), spd)
  2406. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(0.5,0.55,-0.2)  *CFrame.Angles(math.rad(160),math.rad(0),math.rad(-20)), spd)
  2407. torso.Weld.C0 = CFrame.new(0, -1, 0)  *CFrame.Angles(-math.rad((i/20)*(360*2)),0,0)
  2408. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,0,-0.5)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  2409. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.5) *CFrame.Angles(math.rad(-10),math.rad(0),math.rad(0)), spd)
  2410. end
  2411. noidle = false
  2412. end
  2413. end)
  2414.  
  2415. function jumpimpact()
  2416. if debounceimpact == false then
  2417. debounceimpact = true
  2418. if jumppower < -150 then jumppower = -150 end
  2419. shake(-jumppower/5)
  2420. for i=1,-jumppower/20 do rs:wait()
  2421. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(0,0,0), 0.05)
  2422. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, (jumppower/20)*size-hum.HipHeight, 0) * CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.05)
  2423. end
  2424. debounceimpact = false
  2425. end
  2426. end
  2427.  
  2428. rs:connect(function()
  2429.  
  2430. hum.JumpPower = 100
  2431.  
  2432. if icolor > 1 then
  2433. imode = false
  2434. elseif icolor < 0 then
  2435. imode = true
  2436. end
  2437.  
  2438. if imode == true then
  2439. icolor = icolor + 0.01
  2440. else
  2441. icolor = icolor - 0.01
  2442. end
  2443.  
  2444. if p.Character.Parent == nil then
  2445. local model = Instance.new("Model")
  2446. model.Name = p.Name
  2447. p.Character = model
  2448. for i,v in pairs(char:GetChildren()) do
  2449. v.Parent = p.Character
  2450. end
  2451. end
  2452.  
  2453. char = p.Character
  2454. if p.Character.Parent ~= workspace then
  2455. p.Character.Parent = workspace
  2456. end
  2457. for i,v in pairs(char:GetChildren()) do
  2458. if v:IsA("Accoutrement") then
  2459. if v.Handle:FindFirstChild("Mesh") then
  2460. v.Handle:FindFirstChild("Mesh").Offset = Vector3.new()
  2461. v.Handle.Transparency = 0
  2462. end
  2463. elseif v:IsA("BasePart") then
  2464. v.Anchored = false
  2465. if v:FindFirstChildOfClass("BodyPosition") then
  2466. v:FindFirstChildOfClass("BodyPosition"):Destroy()
  2467. end
  2468. if v:FindFirstChildOfClass("BodyVelocity") then
  2469. v:FindFirstChildOfClass("BodyVelocity"):Destroy()
  2470. end
  2471. if v:FindFirstChildOfClass("BodyGyro") and v:FindFirstChildOfClass("BodyGyro").Name ~= "lolnochara" then
  2472. v:FindFirstChildOfClass("BodyGyro"):Destroy()
  2473. end
  2474. if v:FindFirstChild("Mesh") then
  2475. v:FindFirstChild("Mesh").Offset = Vector3.new()
  2476. end
  2477. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD") then
  2478. local force = Instance.new("Part",DebrisModel)
  2479. force.Name = v.Name.."FORCEFIELD"
  2480. if v ~= hed then
  2481. force.Size = v.Size+(Vector3.new(1,1,1)*0.2)
  2482. else
  2483. force.Size = (Vector3.new(1,1,1)*v.Size.Y)+(Vector3.new(1,1,1)*0.2)
  2484. end
  2485. force.CanCollide = false
  2486. force.Transparency = 1
  2487. force.Color = Color3.new(0,1,1)
  2488. force.Material = Enum.Material.Neon
  2489. newWeld(v,force,0,0,0)
  2490. else
  2491. if not DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"):FindFirstChildOfClass("Weld") then
  2492. newWeld(v,DebrisModel:FindFirstChild(v.Name.."FORCEFIELD"),0,0,0)
  2493. end
  2494. end
  2495. if v.Name ~= "HumanoidRootPart" then
  2496. v.Transparency = 0
  2497. else
  2498. v.Transparency = 1
  2499. end
  2500. end
  2501. end
  2502.  
  2503. if freeze == false then
  2504. hum.WalkSpeed = (666/10)*size
  2505. change=1.4
  2506. movement=18
  2507. else
  2508. hum.WalkSpeed = 1
  2509. change=0.4
  2510. movement=5
  2511. end
  2512.  
  2513. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 150 then
  2514. velocityYFall = root.Velocity.Y/1.5
  2515. else
  2516. if -root.Velocity.Y/1.5 < -5 then
  2517. velocityYFall = 5
  2518. elseif -root.Velocity.Y/1.5 > 150 then
  2519. velocityYFall = -150
  2520. end
  2521. end
  2522.  
  2523. if -root.Velocity.Y/180 > 0 and -root.Velocity.Y/180 < 1.2 then
  2524. velocityYFall2 = root.Velocity.Y/180
  2525. else
  2526. if -root.Velocity.Y/180 < 0 then
  2527. velocityYFall2 = 0
  2528. elseif -root.Velocity.Y/180 > 1.2 then
  2529. velocityYFall2 = -1.2
  2530. end
  2531. end
  2532.  
  2533. if -root.Velocity.Y/1.5 > -5 and -root.Velocity.Y/1.5 < 50 then
  2534. velocityYFall3 = root.Velocity.Y/1.5
  2535. else
  2536. if -root.Velocity.Y/1.5 < -5 then
  2537. velocityYFall3 = 5
  2538. elseif -root.Velocity.Y/1.5 > 50 then
  2539. velocityYFall3 = -50
  2540. end
  2541. end
  2542.  
  2543. if -root.Velocity.Y/1.5 > -50 and -root.Velocity.Y/1.5 < 20 then
  2544. velocityYFall4 = root.Velocity.Y/1.5
  2545. else
  2546. if -root.Velocity.Y/180 < -5 then
  2547. velocityYFall4 = 5
  2548. elseif -root.Velocity.Y/180 > 50 then
  2549. velocityYFall4 = -50
  2550. end
  2551. end
  2552.  
  2553. if root.RotVelocity.Y/6 < 1 and root.RotVelocity.Y/6 > -1 then
  2554. neckrotY = root.RotVelocity.Y/6
  2555. else
  2556. if root.RotVelocity.Y/6 < -1 then
  2557. neckrotY = -1
  2558. elseif root.RotVelocity.Y/6 > 1 then
  2559. neckrotY = 1
  2560. end
  2561. end
  2562.  
  2563. if root.RotVelocity.Y/8 < 0.6 and root.RotVelocity.Y/8 > -0.6 then
  2564. neckrotY2 = root.RotVelocity.Y/8
  2565. else
  2566. if root.RotVelocity.Y/8 < -0.6 then
  2567. neckrotY2 = -0.6
  2568. elseif root.RotVelocity.Y/8 > 0.6 then
  2569. neckrotY2 = 0.6
  2570. end
  2571. end
  2572.  
  2573. if root.RotVelocity.Y/6 < 0.2 and root.RotVelocity.Y/6 > -0.2 then
  2574. torsorotY = root.RotVelocity.Y/6
  2575. else
  2576. if root.RotVelocity.Y/6 < -0.2 then
  2577. torsorotY = -0.2
  2578. elseif root.RotVelocity.Y/6 > 0.2 then
  2579. torsorotY = 0.2
  2580. end
  2581. end
  2582.  
  2583. if root.RotVelocity.Y/8 < 0.2 and root.RotVelocity.Y/8 > -0.2 then
  2584. torsorotY2 = root.RotVelocity.Y/8
  2585. else
  2586. if root.RotVelocity.Y/8 < -0.2 then
  2587. torsorotY2 = -0.2
  2588. elseif root.RotVelocity.Y/8 > 0.2 then
  2589. torsorotY2 = 0.2
  2590. end
  2591. end
  2592.  
  2593. simulate(hed.CFrame*CFrame.new(0,0.4,0.8),0,hed,Vector3.new(),hair)
  2594.  
  2595. torsoY = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/20
  2596. torsoY2 = -(torso.Velocity*Vector3.new(1, 0, 1)).magnitude/36
  2597.  
  2598. local ray1 = Ray.new(root.Position+Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  2599. local part1, endPoint = workspace:FindPartOnRay(ray1, char)
  2600.  
  2601. local ray2 = Ray.new(root.Position-Vector3.new(size,0,0),Vector3.new(0, -4*size, 0))
  2602. local part2, endPoint = workspace:FindPartOnRay(ray2, char)
  2603.  
  2604. local ray3 = Ray.new(root.Position+Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  2605. local part3, endPoint = workspace:FindPartOnRay(ray3, char)
  2606.  
  2607. local ray4 = Ray.new(root.Position-Vector3.new(0,0,size/2),Vector3.new(0, -4*size, 0))
  2608. local part4, endPoint = workspace:FindPartOnRay(ray4, char)
  2609.  
  2610. local ray5 = Ray.new(root.Position+Vector3.new(size,0,size/2),Vector3.new(0, -4*size, 0))
  2611. local part5, endPoint = workspace:FindPartOnRay(ray5, char)
  2612.  
  2613. local ray6 = Ray.new(root.Position-Vector3.new(size,0,size/2),Vector3.new(0, -4*size, 0))
  2614. local part6, endPoint = workspace:FindPartOnRay(ray6, char)
  2615.  
  2616. local ray7 = Ray.new(root.Position+Vector3.new(size,0,-size/2),Vector3.new(0, -4*size, 0))
  2617. local part7, endPoint = workspace:FindPartOnRay(ray7, char)
  2618.  
  2619. local ray8 = Ray.new(root.Position-Vector3.new(size,0,-size/2),Vector3.new(0, -4*size, 0))
  2620. local part8, endPoint = workspace:FindPartOnRay(ray8, char)
  2621.  
  2622. local ray = Ray.new(root.Position,Vector3.new(0, -6, 0))
  2623. local part, endPoint = workspace:FindPartOnRay(ray, char)
  2624.  
  2625. if part1 or part2 or part3 or part4 or part5 or part6 or part7 or part8 then jumped = false candouble = true else endPoint = 0 jumped = true end
  2626.  
  2627. local rlegray = Ray.new(rleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  2628. local rlegpart, rlegendPoint = workspace:FindPartOnRay(rlegray, char)
  2629.  
  2630. local llegray = Ray.new(lleg.Position+Vector3.new(0,size/2,0),Vector3.new(0, -1.75*size, 0))
  2631. local llegpart, llegendPoint = workspace:FindPartOnRay(llegray, char)
  2632.  
  2633. if hum.Health > 0 and noidle == false then
  2634. if (torso.Velocity*Vector3.new(1, 0, 1)).magnitude >= 5 and jumped == false then
  2635. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),torsorotY, math.rad(0)+torsorotY), 0.4)
  2636. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles((change/10)*math.cos(sine/2)+0.1,-(change/10)*math.cos(sine/4)-(torsorotY/5),(change/5)*math.cos(sine/4)), 0.1)
  2637. --rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5-(movement*2)*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2638. --larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-5+(movement*2)*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0-(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2639. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.8-(movement/40)*math.cos(sine/4)/3,(movement/150)+(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-70-(movement*0.5)*math.cos(sine/4))+ -(movement/40)*math.sin(sine/4),math.rad(-25-(movement*2)*math.cos(sine/4)),math.rad(10)), 0.2)
  2640. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.8+(movement/40)*math.cos(sine/4)/3,(movement/150)-(movement/40)*math.cos(sine/4))*CFrame.Angles(math.rad(-70+(movement*0.5)*math.cos(sine/4))+ (movement/40)*math.sin(sine/4),math.rad(25-(movement*2)*math.cos(sine/4)),math.rad(-10)), 0.2)
  2641. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.05+(change/2)*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-(change*20)-(movement/20)*math.cos(sine/2)), torsorotY2+math.rad(0-4*math.sin(sine/4)), torsorotY2+math.rad(0-1*math.cos(sine/4))), 0.1)
  2642. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,(-0.85-(movement/15)*math.cos(sine/4)/2),-0.1+(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)-movement*math.cos(sine/4))+ -(movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2643. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,(-0.85+(movement/15)*math.cos(sine/4)/2),-0.1-(movement/15)*math.cos(sine/4))*CFrame.Angles(math.rad(-10+(change*5)+movement*math.cos(sine/4))+ (movement/10)*math.sin(sine/4),math.rad(0+(movement*2)*math.cos(sine/4)),math.rad(0)), 0.2)
  2644. elseif jumped == true then
  2645. didjump = true
  2646. jumppower = root.Velocity.Y
  2647. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.1) * CFrame.Angles(0,0,0), 0.4)
  2648. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-velocityYFall3/5),0,0), 0.1)
  2649. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(velocityYFall)), 0.2)
  2650. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55-velocityYFall3/70,0)*CFrame.Angles(math.rad(-velocityYFall3/10),math.rad(0),math.rad(-velocityYFall)), 0.2)
  2651. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(velocityYFall3/10),math.rad(0), math.rad(0)), 0.1)
  2652. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5,-0.925,0)*CFrame.Angles(math.rad(-35),math.rad(0),math.rad(-2)), 0.2)
  2653. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5,0,-0.8)*CFrame.Angles(math.rad(-25),math.rad(0),math.rad(2)), 0.2)
  2654. elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 5*size then
  2655. hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5*size, -.1*size) * CFrame.Angles(math.rad((torso.Velocity*Vector3.new(1, 0, 1)).magnitude/35),0, 0), 0.4)
  2656. hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.Angles(math.rad(-10)+0.05*math.sin(sine/16)+0.15,math.rad(-40)+0.01*math.sin(sine/32),0.01*math.sin(sine/32)), 0.1)
  2657. larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(20+4*math.cos(sine/16)),math.rad(-5-5*math.sin(sine/16)),math.rad(10+2*math.cos(sine/16))), 0.2)
  2658. rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5*size,0.55*size-(0.1*size)*math.cos(sine/16)/3,-0.05-0.1*size*math.cos(sine/16))*CFrame.Angles(math.rad(-20+4*math.cos(sine/16)),math.rad(5+5*math.sin(sine/16)),math.rad(5-2*math.cos(sine/16))), 0.2)
  2659. torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.1*size-(0.1*size)*math.cos(sine/16)-hum.HipHeight, -0.1*math.cos(sine/16)) * CFrame.Angles(math.rad(-10-2*math.cos(sine/16)),math.rad(-40), math.rad(1-1*math.cos(sine/16))), 0.1)
  2660. lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(0,llegendPoint.Y-lleg.Position.Y,0)*CFrame.new(-0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(15),math.rad(20),math.rad(-10+1*math.cos(sine/16))), 0.1)
  2661. rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0,rlegendPoint.Y-rleg.Position.Y,0)*CFrame.new(0.5*size,0*size+(0.1*size)*math.cos(sine/16),0)*CFrame.Angles(math.rad(-5),math.rad(-20),math.rad(10+1*math.cos(sine/16))), 0.1)
  2662. end
  2663. end
  2664. if didjump == true and jumped == false and jumppower < 0 then
  2665. didjump = false
  2666. jumpimpact()
  2667. end
  2668.  
  2669. --timeposition = soundz.TimePosition
  2670. hed.BrickColor = skin_color
  2671. torso.BrickColor = skin_color
  2672. rarm.BrickColor = skin_color
  2673. larm.BrickColor = skin_color
  2674. rleg.BrickColor = skin_color
  2675. lleg.BrickColor = skin_color
  2676. sine = sine + change
  2677. hum.Health = math.huge
  2678. hum.MaxHealth = math.huge
  2679. end)
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