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- Log file open, 03/20/19 22:05:26
- LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
- LogWindows: File 'aqProf.dll' does not exist
- LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
- LogWindows: File 'VtuneApi.dll' does not exist
- LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
- LogWindows: File 'VtuneApi32e.dll' does not exist
- LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
- LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
- LogPakFile: Display: Found Pak file ../../../ShooterGame/Content/Paks/ShooterGame-WindowsNoEditor.pak attempting to mount.
- LogPakFile: Display: Mounting pak file ../../../ShooterGame/Content/Paks/ShooterGame-WindowsNoEditor.pak.
- LogPlatformFile: Not using cached read wrapper
- LogTaskGraph: Started task graph with 5 named threads and 9 total threads with 1 sets of task threads.
- LogStats: Stats thread started at 0.107759
- LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
- LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
- LogPluginManager: Mounting plugin PlatformCrypto
- LogPluginManager: Mounting plugin AESHandlerComponent
- LogPluginManager: Mounting plugin OnlineSubsystem
- LogPluginManager: Mounting plugin OnlineSubsystemUtils
- LogPluginManager: Mounting plugin OnlineSubsystemSteam
- LogPluginManager: Mounting plugin OnlineSubsystemNull
- LogPluginManager: Mounting plugin SteamController
- LogPluginManager: Mounting plugin ReplicationGraph
- LogPluginManager: Mounting plugin Paper2D
- LogPluginManager: Mounting plugin AISupport
- LogPluginManager: Mounting plugin LightPropagationVolume
- LogPluginManager: Mounting plugin AssetManagerEditor
- LogPluginManager: Mounting plugin CryptoKeys
- LogPluginManager: Mounting plugin FacialAnimation
- LogPluginManager: Mounting plugin MeshEditor
- LogPluginManager: Mounting plugin EditableMesh
- LogPluginManager: Mounting plugin DatasmithContent
- LogPluginManager: Mounting plugin VariantManagerContent
- LogPluginManager: Mounting plugin AlembicImporter
- LogPluginManager: Mounting plugin GeometryCache
- LogPluginManager: Mounting plugin AppleImageUtils
- LogPluginManager: Mounting plugin AppleVision
- LogPluginManager: Mounting plugin BackChannel
- LogPluginManager: Mounting plugin CharacterAI
- LogPluginManager: Mounting plugin HTML5Networking
- LogPluginManager: Mounting plugin AvfMedia
- LogPluginManager: Mounting plugin ImgMedia
- LogPluginManager: Mounting plugin LinearTimecode
- LogPluginManager: Mounting plugin MediaCompositing
- LogPluginManager: Mounting plugin WmfMedia
- LogPluginManager: Mounting plugin TcpMessaging
- LogPluginManager: Mounting plugin UdpMessaging
- LogPluginManager: Mounting plugin ActorSequence
- LogPluginManager: Mounting plugin NetcodeUnitTest
- LogPluginManager: Mounting plugin LauncherChunkInstaller
- LogPluginManager: Mounting plugin AndroidPermission
- LogPluginManager: Mounting plugin ArchVisCharacter
- LogPluginManager: Mounting plugin AudioCapture
- LogPluginManager: Mounting plugin CableComponent
- LogPluginManager: Mounting plugin CustomMeshComponent
- LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
- LogPluginManager: Mounting plugin LocationServicesBPLibrary
- LogPluginManager: Mounting plugin MobilePatchingUtils
- LogPluginManager: Mounting plugin OculusVR
- LogPluginManager: Mounting plugin ProceduralMeshComponent
- LogPluginManager: Mounting plugin PhysXVehicles
- LogPluginManager: Mounting plugin RuntimePhysXCooking
- LogPluginManager: Mounting plugin SteamVR
- LogPluginManager: Mounting plugin WebMMoviePlayer
- LogPluginManager: Mounting plugin WebMMedia
- LogPluginManager: Mounting plugin WindowsMoviePlayer
- LogStreaming: Display: Took 0.032s to configure plugins.
- LogInit: Using libcurl 7.55.1-DEV
- LogInit: - built for x86_64-pc-win32
- LogInit: - supports SSL with OpenSSL/1.0.2h
- LogInit: - supports HTTP deflate (compression) using libz 1.2.8
- LogInit: - other features:
- LogInit: CURL_VERSION_SSL
- LogInit: CURL_VERSION_LIBZ
- LogInit: CURL_VERSION_IPV6
- LogInit: CURL_VERSION_ASYNCHDNS
- LogInit: CURL_VERSION_LARGEFILE
- LogInit: CURL_VERSION_IDN
- LogInit: CurlRequestOptions (configurable via config and command line):
- LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
- LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
- LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
- LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
- LogInit: - LocalHostAddr = Default
- LogInit: - BufferSize = 65536
- LogOnline: Display: STEAM: Loading Steam SDK 1.39
- LogOnline: Verbose: STEAM: Initializing Steam Game Server IP: 0x00000000 Port: 7777 SteamPort: 7778 QueryPort: 27015
- LogOnline: STEAM: [AppId: 0] Game Server API initialized 0
- LogOnline: Warning: STEAM: Failed to initialize Steam, this could be due to a Steam server and client running on the same machine. Try running with -NOSTEAM on the cmdline to disable.
- LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
- LogOnline: Warning: STEAM: Steam API failed to initialize!
- LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
- LogOnline: OSS: Unable to create OnlineSubsystem module Steam
- LogOnline: Verbose: OSS: Created thread (ID:16620).
- LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- LogInit: Build: ++UE4+Release-4.21-CL-0
- LogInit: Engine Version: 4.21.2-0+++UE4+Release-4.21
- LogInit: Compatible Engine Version: 4.21.0-0+++UE4+Release-4.21
- LogInit: Net CL: 0
- LogInit: OS: Windows 8 (), CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz, GPU: Intel(R) UHD Graphics 630
- LogInit: Compiled (64-bit): Mar 20 2019 18:47:13
- LogInit: Compiled with Visual C++: 19.16.27027.01
- LogInit: Build Configuration: Development
- LogInit: Branch Name: ++UE4+Release-4.21
- LogInit: Command Line: -log
- LogInit: Base Directory: G:/UE_4.21_backup/Unreal Projects/ShooterGame/Cooked/WindowsNoEditor/ShooterGame/Binaries/Win64/
- LogInit: Installed Engine Build: 0
- LogDevObjectVersion: Number of dev versions registered: 22
- LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
- LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
- LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
- LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26
- LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
- LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
- LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
- LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
- LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
- LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
- LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27
- LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
- LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
- LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
- LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
- LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
- LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
- LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
- LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
- LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17
- LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4
- LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
- LogStreaming: Display: Took 0.000s to delete old logs.
- LogInit: Presizing for max 2097152 objects, including 50000 objects not considered by GC, pre-allocating 6900000 bytes for permanent pool.
- LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: false
- LogInit: Object subsystem initialized
- LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
- LogConfig: Setting CVar [[r.setres:1280x720]]
- [2019.03.20-21.05.27:044][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
- [2019.03.20-21.05.27:045][ 0]LogConfig: Setting CVar [[r.setres:1280x720]]
- [2019.03.20-21.05.27:045][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../ShooterGame/Saved/Config/WindowsServer/Engine.ini]
- [2019.03.20-21.05.27:046][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
- [2019.03.20-21.05.27:049][ 0]LogConfig: Setting CVar [[r.TonemapperFilm:0]]
- [2019.03.20-21.05.27:049][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../ShooterGame/Saved/Config/WindowsServer/Engine.ini]
- [2019.03.20-21.05.27:050][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../ShooterGame/Saved/Config/WindowsServer/Engine.ini]
- [2019.03.20-21.05.27:050][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
- [2019.03.20-21.05.27:051][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:1]]
- [2019.03.20-21.05.27:052][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
- [2019.03.20-21.05.27:052][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
- [2019.03.20-21.05.27:053][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
- [2019.03.20-21.05.27:053][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
- [2019.03.20-21.05.27:053][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
- [2019.03.20-21.05.27:054][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
- [2019.03.20-21.05.27:054][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
- [2019.03.20-21.05.27:054][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
- [2019.03.20-21.05.27:055][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
- [2019.03.20-21.05.27:055][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
- [2019.03.20-21.05.27:055][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
- [2019.03.20-21.05.27:056][ 0]LogConfig: Setting CVar [[s.ProcessPrestreamingRequests:1]]
- [2019.03.20-21.05.27:056][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../ShooterGame/Saved/Config/WindowsServer/Engine.ini]
- [2019.03.20-21.05.27:056][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:50000]]
- [2019.03.20-21.05.27:057][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:6900000]]
- [2019.03.20-21.05.27:057][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
- [2019.03.20-21.05.27:058][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
- [2019.03.20-21.05.27:058][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
- [2019.03.20-21.05.27:058][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
- [2019.03.20-21.05.27:059][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
- [2019.03.20-21.05.27:059][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
- [2019.03.20-21.05.27:059][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
- [2019.03.20-21.05.27:060][ 0]LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
- [2019.03.20-21.05.27:060][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
- [2019.03.20-21.05.27:060][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:1]]
- [2019.03.20-21.05.27:061][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:1]]
- [2019.03.20-21.05.27:063][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
- [2019.03.20-21.05.27:063][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../ShooterGame/Saved/Config/WindowsServer/Engine.ini]
- [2019.03.20-21.05.27:064][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../ShooterGame/Saved/Config/WindowsServer/Scalability.ini]
- [2019.03.20-21.05.27:064][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- [2019.03.20-21.05.27:065][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- [2019.03.20-21.05.27:065][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../ShooterGame/Saved/Config/WindowsServer/Scalability.ini]
- [2019.03.20-21.05.27:065][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- [2019.03.20-21.05.27:065][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../ShooterGame/Saved/Config/WindowsServer/Scalability.ini]
- [2019.03.20-21.05.27:066][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- [2019.03.20-21.05.27:066][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
- [2019.03.20-21.05.27:066][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- [2019.03.20-21.05.27:067][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- [2019.03.20-21.05.27:067][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- [2019.03.20-21.05.27:068][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- [2019.03.20-21.05.27:068][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- [2019.03.20-21.05.27:068][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- [2019.03.20-21.05.27:069][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- [2019.03.20-21.05.27:069][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- [2019.03.20-21.05.27:069][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- [2019.03.20-21.05.27:070][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
- [2019.03.20-21.05.27:070][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
- [2019.03.20-21.05.27:071][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- [2019.03.20-21.05.27:071][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- [2019.03.20-21.05.27:071][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- [2019.03.20-21.05.27:074][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- [2019.03.20-21.05.27:074][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- [2019.03.20-21.05.27:075][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../ShooterGame/Saved/Config/WindowsServer/Scalability.ini]
- [2019.03.20-21.05.27:075][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- [2019.03.20-21.05.27:075][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- [2019.03.20-21.05.27:076][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- [2019.03.20-21.05.27:077][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- [2019.03.20-21.05.27:077][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- [2019.03.20-21.05.27:077][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- [2019.03.20-21.05.27:078][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- [2019.03.20-21.05.27:079][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- [2019.03.20-21.05.27:079][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- [2019.03.20-21.05.27:080][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- [2019.03.20-21.05.27:080][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
- [2019.03.20-21.05.27:081][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- [2019.03.20-21.05.27:081][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- [2019.03.20-21.05.27:082][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- [2019.03.20-21.05.27:082][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- [2019.03.20-21.05.27:084][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- [2019.03.20-21.05.27:085][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- [2019.03.20-21.05.27:085][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- [2019.03.20-21.05.27:085][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- [2019.03.20-21.05.27:086][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- [2019.03.20-21.05.27:086][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- [2019.03.20-21.05.27:086][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- [2019.03.20-21.05.27:087][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- [2019.03.20-21.05.27:087][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- [2019.03.20-21.05.27:088][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- [2019.03.20-21.05.27:088][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- [2019.03.20-21.05.27:088][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- [2019.03.20-21.05.27:089][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- [2019.03.20-21.05.27:089][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- [2019.03.20-21.05.27:089][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- [2019.03.20-21.05.27:090][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../ShooterGame/Saved/Config/WindowsServer/Scalability.ini]
- [2019.03.20-21.05.27:090][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- [2019.03.20-21.05.27:091][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- [2019.03.20-21.05.27:091][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- [2019.03.20-21.05.27:091][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- [2019.03.20-21.05.27:091][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- [2019.03.20-21.05.27:092][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- [2019.03.20-21.05.27:092][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- [2019.03.20-21.05.27:093][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- [2019.03.20-21.05.27:095][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../ShooterGame/Saved/Config/WindowsServer/Scalability.ini]
- [2019.03.20-21.05.27:095][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- [2019.03.20-21.05.27:095][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
- [2019.03.20-21.05.27:096][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
- [2019.03.20-21.05.27:096][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- [2019.03.20-21.05.27:096][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
- [2019.03.20-21.05.27:097][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- [2019.03.20-21.05.27:097][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- [2019.03.20-21.05.27:097][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
- [2019.03.20-21.05.27:098][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- [2019.03.20-21.05.27:098][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
- [2019.03.20-21.05.27:098][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
- [2019.03.20-21.05.27:099][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- [2019.03.20-21.05.27:099][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- [2019.03.20-21.05.27:099][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../ShooterGame/Saved/Config/WindowsServer/Scalability.ini]
- [2019.03.20-21.05.27:100][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- [2019.03.20-21.05.27:100][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- [2019.03.20-21.05.27:101][ 0]LogInit: Selected Device Profile: [WindowsServer]
- [2019.03.20-21.05.27:101][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsServer]
- [2019.03.20-21.05.27:105][ 0]LogHAL: Display: Platform has ~ 8 GB [8426270720 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- [2019.03.20-21.05.27:106][ 0]LogInit: Going up to parent DeviceProfile [Windows]
- [2019.03.20-21.05.27:106][ 0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
- [2019.03.20-21.05.27:108][ 0]LogInit: Going up to parent DeviceProfile []
- [2019.03.20-21.05.27:108][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../ShooterGame/Saved/Config/WindowsServer/Scalability.ini]
- [2019.03.20-21.05.27:108][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
- [2019.03.20-21.05.27:108][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
- [2019.03.20-21.05.27:109][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../ShooterGame/Saved/Config/WindowsServer/Scalability.ini]
- [2019.03.20-21.05.27:109][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
- [2019.03.20-21.05.27:109][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../ShooterGame/Saved/Config/WindowsServer/Scalability.ini]
- [2019.03.20-21.05.27:111][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
- [2019.03.20-21.05.27:111][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
- [2019.03.20-21.05.27:112][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
- [2019.03.20-21.05.27:112][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
- [2019.03.20-21.05.27:112][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
- [2019.03.20-21.05.27:113][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
- [2019.03.20-21.05.27:114][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
- [2019.03.20-21.05.27:115][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
- [2019.03.20-21.05.27:115][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
- [2019.03.20-21.05.27:115][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
- [2019.03.20-21.05.27:116][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
- [2019.03.20-21.05.27:116][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
- [2019.03.20-21.05.27:117][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
- [2019.03.20-21.05.27:117][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
- [2019.03.20-21.05.27:117][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
- [2019.03.20-21.05.27:118][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
- [2019.03.20-21.05.27:118][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
- [2019.03.20-21.05.27:118][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
- [2019.03.20-21.05.27:119][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../ShooterGame/Saved/Config/WindowsServer/Scalability.ini]
- [2019.03.20-21.05.27:119][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
- [2019.03.20-21.05.27:119][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
- [2019.03.20-21.05.27:120][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
- [2019.03.20-21.05.27:120][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
- [2019.03.20-21.05.27:120][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
- [2019.03.20-21.05.27:121][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
- [2019.03.20-21.05.27:121][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
- [2019.03.20-21.05.27:122][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
- [2019.03.20-21.05.27:122][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
- [2019.03.20-21.05.27:122][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
- [2019.03.20-21.05.27:124][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
- [2019.03.20-21.05.27:125][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
- [2019.03.20-21.05.27:125][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
- [2019.03.20-21.05.27:125][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
- [2019.03.20-21.05.27:126][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
- [2019.03.20-21.05.27:126][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
- [2019.03.20-21.05.27:126][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
- [2019.03.20-21.05.27:127][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
- [2019.03.20-21.05.27:127][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
- [2019.03.20-21.05.27:127][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
- [2019.03.20-21.05.27:128][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
- [2019.03.20-21.05.27:128][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
- [2019.03.20-21.05.27:128][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
- [2019.03.20-21.05.27:129][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
- [2019.03.20-21.05.27:129][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
- [2019.03.20-21.05.27:129][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
- [2019.03.20-21.05.27:130][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
- [2019.03.20-21.05.27:130][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
- [2019.03.20-21.05.27:130][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
- [2019.03.20-21.05.27:131][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
- [2019.03.20-21.05.27:131][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../ShooterGame/Saved/Config/WindowsServer/Scalability.ini]
- [2019.03.20-21.05.27:131][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
- [2019.03.20-21.05.27:132][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
- [2019.03.20-21.05.27:132][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
- [2019.03.20-21.05.27:132][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
- [2019.03.20-21.05.27:135][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
- [2019.03.20-21.05.27:135][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
- [2019.03.20-21.05.27:136][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
- [2019.03.20-21.05.27:136][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
- [2019.03.20-21.05.27:136][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../ShooterGame/Saved/Config/WindowsServer/Scalability.ini]
- [2019.03.20-21.05.27:137][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
- [2019.03.20-21.05.27:137][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
- [2019.03.20-21.05.27:138][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
- [2019.03.20-21.05.27:138][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
- [2019.03.20-21.05.27:138][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
- [2019.03.20-21.05.27:138][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
- [2019.03.20-21.05.27:139][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
- [2019.03.20-21.05.27:139][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
- [2019.03.20-21.05.27:140][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
- [2019.03.20-21.05.27:140][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
- [2019.03.20-21.05.27:140][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
- [2019.03.20-21.05.27:141][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
- [2019.03.20-21.05.27:141][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
- [2019.03.20-21.05.27:142][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../ShooterGame/Saved/Config/WindowsServer/Scalability.ini]
- [2019.03.20-21.05.27:142][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
- [2019.03.20-21.05.27:143][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
- [2019.03.20-21.05.27:143][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
- [2019.03.20-21.05.27:143][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
- [2019.03.20-21.05.27:144][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../ShooterGame/Saved/Config/WindowsServer/Engine.ini]
- [2019.03.20-21.05.27:146][ 0]LogInit: Computer: DESKTOP-T41AOAA
- [2019.03.20-21.05.27:146][ 0]LogInit: User: Kijaru
- [2019.03.20-21.05.27:146][ 0]LogInit: CPU Page size=4096, Cores=6
- [2019.03.20-21.05.27:147][ 0]LogInit: High frequency timer resolution =10.000000 MHz
- [2019.03.20-21.05.27:147][ 0]LogMemory: Memory total: Physical=7.8GB (8GB approx)
- [2019.03.20-21.05.27:148][ 0]LogMemory: Platform Memory Stats for WindowsServer
- [2019.03.20-21.05.27:148][ 0]LogMemory: Process Physical Memory: 62.21 MB used, 62.21 MB peak
- [2019.03.20-21.05.27:148][ 0]LogMemory: Process Virtual Memory: 71.62 MB used, 71.62 MB peak
- [2019.03.20-21.05.27:149][ 0]LogMemory: Physical Memory: 6724.00 MB used, 1311.92 MB free, 8035.92 MB total
- [2019.03.20-21.05.27:149][ 0]LogMemory: Virtual Memory: 4442.13 MB used, 134213288.00 MB free, 134217728.00 MB total
- [2019.03.20-21.05.27:163][ 0]LogInit: Using OS detected language (fr-FR).
- [2019.03.20-21.05.27:163][ 0]LogInit: Using OS detected locale (fr-FR).
- [2019.03.20-21.05.27:164][ 0]LogTextLocalizationManager: No localization for 'fr-FR' exists, so 'en' will be used for the language.
- [2019.03.20-21.05.27:165][ 0]LogTextLocalizationManager: No localization for 'fr-FR' exists, so 'en' will be used for the locale.
- [2019.03.20-21.05.27:186][ 0]LogStreaming: Display: Took 0.022s to InitEngineTextLocalization.
- [2019.03.20-21.05.27:189][ 0]LogInit: Using OS detected language (fr-FR).
- [2019.03.20-21.05.27:190][ 0]LogInit: Using OS detected locale (fr-FR).
- [2019.03.20-21.05.27:190][ 0]LogTextLocalizationManager: No localization for 'fr-FR' exists, so 'en' will be used for the language.
- [2019.03.20-21.05.27:191][ 0]LogTextLocalizationManager: No localization for 'fr-FR' exists, so 'en' will be used for the locale.
- [2019.03.20-21.05.27:191][ 0]LogStreaming: Display: Took 0.002s to InitGameTextLocalization.
- [2019.03.20-21.05.27:205][ 0]LogAssetRegistry: FAssetRegistry took 0.0128 seconds to start up
- [2019.03.20-21.05.27:271][ 0]LogStreaming: Display: Flushing async loaders.
- [2019.03.20-21.05.27:277][ 0]LogPackageLocalizationCache: Processed 10 localized package path(s) for 1 prioritized culture(s) in 0.005550 seconds
- [2019.03.20-21.05.27:278][ 0]LogPakFile: New pak file ../../../ShooterGame/Content/Paks/ShooterGame-WindowsNoEditor.pak added to pak precacher.
- [2019.03.20-21.05.27:284][ 0]LogInit: Selected Device Profile: [WindowsServer]
- [2019.03.20-21.05.27:293][ 0]LogNetVersion: ShooterGame 1.0.0, NetCL: 0, EngineNetVer: 5, GameNetVer: 0 (Checksum: 1145920805)
- [2019.03.20-21.05.27:516][ 0]LogUObjectArray: 36769 objects as part of root set at end of initial load.
- [2019.03.20-21.05.27:517][ 0]LogUObjectAllocator: 5804920 out of 6900000 bytes used by permanent object pool.
- [2019.03.20-21.05.27:520][ 0]LogUObjectArray: CloseDisregardForGC: 36769/0 objects in disregard for GC pool
- [2019.03.20-21.05.27:630][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
- [2019.03.20-21.05.27:630][ 0]LogOcInput: OculusInput pre-init called
- [2019.03.20-21.05.27:643][ 0]LogEngine: Initializing Engine...
- [2019.03.20-21.05.27:644][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
- [2019.03.20-21.05.27:644][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- [2019.03.20-21.05.27:645][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
- [2019.03.20-21.05.27:645][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- [2019.03.20-21.05.27:701][ 0]LogInit: Initializing FReadOnlyCVARCache
- [2019.03.20-21.05.27:701][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
- [2019.03.20-21.05.27:703][ 0]LogInit: Texture streaming: Disabled
- [2019.03.20-21.05.27:772][ 0]LogInit: Display: Game Engine Initialized.
- [2019.03.20-21.05.27:772][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
- [2019.03.20-21.05.27:773][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
- [2019.03.20-21.05.27:773][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
- [2019.03.20-21.05.27:774][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
- [2019.03.20-21.05.27:774][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
- [2019.03.20-21.05.27:783][ 0]LogInit: Display: Starting Game.
- [2019.03.20-21.05.27:783][ 0]LogOnline: GotoState: NewState: MainMenu
- [2019.03.20-21.05.27:784][ 0]LogLoad: (Engine Initialization) Total time: 1.11 seconds
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