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  1. Log file open, 03/20/19 22:05:26
  2. LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
  3. LogWindows: File 'aqProf.dll' does not exist
  4. LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
  5. LogWindows: File 'VtuneApi.dll' does not exist
  6. LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
  7. LogWindows: File 'VtuneApi32e.dll' does not exist
  8. LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
  9. LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
  10. LogPakFile: Display: Found Pak file ../../../ShooterGame/Content/Paks/ShooterGame-WindowsNoEditor.pak attempting to mount.
  11. LogPakFile: Display: Mounting pak file ../../../ShooterGame/Content/Paks/ShooterGame-WindowsNoEditor.pak.
  12. LogPlatformFile: Not using cached read wrapper
  13. LogTaskGraph: Started task graph with 5 named threads and 9 total threads with 1 sets of task threads.
  14. LogStats: Stats thread started at 0.107759
  15. LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
  16. LogICUInternationalization: ICU TimeZone Detection - Raw Offset: +1:00, Platform Override: ''
  17. LogPluginManager: Mounting plugin PlatformCrypto
  18. LogPluginManager: Mounting plugin AESHandlerComponent
  19. LogPluginManager: Mounting plugin OnlineSubsystem
  20. LogPluginManager: Mounting plugin OnlineSubsystemUtils
  21. LogPluginManager: Mounting plugin OnlineSubsystemSteam
  22. LogPluginManager: Mounting plugin OnlineSubsystemNull
  23. LogPluginManager: Mounting plugin SteamController
  24. LogPluginManager: Mounting plugin ReplicationGraph
  25. LogPluginManager: Mounting plugin Paper2D
  26. LogPluginManager: Mounting plugin AISupport
  27. LogPluginManager: Mounting plugin LightPropagationVolume
  28. LogPluginManager: Mounting plugin AssetManagerEditor
  29. LogPluginManager: Mounting plugin CryptoKeys
  30. LogPluginManager: Mounting plugin FacialAnimation
  31. LogPluginManager: Mounting plugin MeshEditor
  32. LogPluginManager: Mounting plugin EditableMesh
  33. LogPluginManager: Mounting plugin DatasmithContent
  34. LogPluginManager: Mounting plugin VariantManagerContent
  35. LogPluginManager: Mounting plugin AlembicImporter
  36. LogPluginManager: Mounting plugin GeometryCache
  37. LogPluginManager: Mounting plugin AppleImageUtils
  38. LogPluginManager: Mounting plugin AppleVision
  39. LogPluginManager: Mounting plugin BackChannel
  40. LogPluginManager: Mounting plugin CharacterAI
  41. LogPluginManager: Mounting plugin HTML5Networking
  42. LogPluginManager: Mounting plugin AvfMedia
  43. LogPluginManager: Mounting plugin ImgMedia
  44. LogPluginManager: Mounting plugin LinearTimecode
  45. LogPluginManager: Mounting plugin MediaCompositing
  46. LogPluginManager: Mounting plugin WmfMedia
  47. LogPluginManager: Mounting plugin TcpMessaging
  48. LogPluginManager: Mounting plugin UdpMessaging
  49. LogPluginManager: Mounting plugin ActorSequence
  50. LogPluginManager: Mounting plugin NetcodeUnitTest
  51. LogPluginManager: Mounting plugin LauncherChunkInstaller
  52. LogPluginManager: Mounting plugin AndroidPermission
  53. LogPluginManager: Mounting plugin ArchVisCharacter
  54. LogPluginManager: Mounting plugin AudioCapture
  55. LogPluginManager: Mounting plugin CableComponent
  56. LogPluginManager: Mounting plugin CustomMeshComponent
  57. LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
  58. LogPluginManager: Mounting plugin LocationServicesBPLibrary
  59. LogPluginManager: Mounting plugin MobilePatchingUtils
  60. LogPluginManager: Mounting plugin OculusVR
  61. LogPluginManager: Mounting plugin ProceduralMeshComponent
  62. LogPluginManager: Mounting plugin PhysXVehicles
  63. LogPluginManager: Mounting plugin RuntimePhysXCooking
  64. LogPluginManager: Mounting plugin SteamVR
  65. LogPluginManager: Mounting plugin WebMMoviePlayer
  66. LogPluginManager: Mounting plugin WebMMedia
  67. LogPluginManager: Mounting plugin WindowsMoviePlayer
  68. LogStreaming: Display: Took 0.032s to configure plugins.
  69. LogInit: Using libcurl 7.55.1-DEV
  70. LogInit: - built for x86_64-pc-win32
  71. LogInit: - supports SSL with OpenSSL/1.0.2h
  72. LogInit: - supports HTTP deflate (compression) using libz 1.2.8
  73. LogInit: - other features:
  74. LogInit: CURL_VERSION_SSL
  75. LogInit: CURL_VERSION_LIBZ
  76. LogInit: CURL_VERSION_IPV6
  77. LogInit: CURL_VERSION_ASYNCHDNS
  78. LogInit: CURL_VERSION_LARGEFILE
  79. LogInit: CURL_VERSION_IDN
  80. LogInit: CurlRequestOptions (configurable via config and command line):
  81. LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
  82. LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
  83. LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
  84. LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
  85. LogInit: - LocalHostAddr = Default
  86. LogInit: - BufferSize = 65536
  87. LogOnline: Display: STEAM: Loading Steam SDK 1.39
  88. LogOnline: Verbose: STEAM: Initializing Steam Game Server IP: 0x00000000 Port: 7777 SteamPort: 7778 QueryPort: 27015
  89. LogOnline: STEAM: [AppId: 0] Game Server API initialized 0
  90. LogOnline: Warning: STEAM: Failed to initialize Steam, this could be due to a Steam server and client running on the same machine. Try running with -NOSTEAM on the cmdline to disable.
  91. LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
  92. LogOnline: Warning: STEAM: Steam API failed to initialize!
  93. LogOnline: Display: STEAM: OnlineSubsystemSteam::Shutdown()
  94. LogOnline: OSS: Unable to create OnlineSubsystem module Steam
  95. LogOnline: Verbose: OSS: Created thread (ID:16620).
  96. LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  97. LogInit: Build: ++UE4+Release-4.21-CL-0
  98. LogInit: Engine Version: 4.21.2-0+++UE4+Release-4.21
  99. LogInit: Compatible Engine Version: 4.21.0-0+++UE4+Release-4.21
  100. LogInit: Net CL: 0
  101. LogInit: OS: Windows 8 (), CPU: Intel(R) Core(TM) i7-8750H CPU @ 2.20GHz, GPU: Intel(R) UHD Graphics 630
  102. LogInit: Compiled (64-bit): Mar 20 2019 18:47:13
  103. LogInit: Compiled with Visual C++: 19.16.27027.01
  104. LogInit: Build Configuration: Development
  105. LogInit: Branch Name: ++UE4+Release-4.21
  106. LogInit: Command Line: -log
  107. LogInit: Base Directory: G:/UE_4.21_backup/Unreal Projects/ShooterGame/Cooked/WindowsNoEditor/ShooterGame/Binaries/Win64/
  108. LogInit: Installed Engine Build: 0
  109. LogDevObjectVersion: Number of dev versions registered: 22
  110. LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
  111. LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
  112. LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 2
  113. LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 26
  114. LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 34
  115. LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
  116. LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
  117. LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
  118. LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
  119. LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
  120. LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 27
  121. LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 9
  122. LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
  123. LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
  124. LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
  125. LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
  126. LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
  127. LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
  128. LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
  129. LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 17
  130. LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 4
  131. LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
  132. LogStreaming: Display: Took 0.000s to delete old logs.
  133. LogInit: Presizing for max 2097152 objects, including 50000 objects not considered by GC, pre-allocating 6900000 bytes for permanent pool.
  134. LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: false
  135. LogInit: Object subsystem initialized
  136. LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  137. LogConfig: Setting CVar [[r.setres:1280x720]]
  138. [2019.03.20-21.05.27:044][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
  139. [2019.03.20-21.05.27:045][ 0]LogConfig: Setting CVar [[r.setres:1280x720]]
  140. [2019.03.20-21.05.27:045][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../ShooterGame/Saved/Config/WindowsServer/Engine.ini]
  141. [2019.03.20-21.05.27:046][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
  142. [2019.03.20-21.05.27:049][ 0]LogConfig: Setting CVar [[r.TonemapperFilm:0]]
  143. [2019.03.20-21.05.27:049][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../ShooterGame/Saved/Config/WindowsServer/Engine.ini]
  144. [2019.03.20-21.05.27:050][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../ShooterGame/Saved/Config/WindowsServer/Engine.ini]
  145. [2019.03.20-21.05.27:050][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
  146. [2019.03.20-21.05.27:051][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:1]]
  147. [2019.03.20-21.05.27:052][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
  148. [2019.03.20-21.05.27:052][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
  149. [2019.03.20-21.05.27:053][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
  150. [2019.03.20-21.05.27:053][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
  151. [2019.03.20-21.05.27:053][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
  152. [2019.03.20-21.05.27:054][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
  153. [2019.03.20-21.05.27:054][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
  154. [2019.03.20-21.05.27:054][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
  155. [2019.03.20-21.05.27:055][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
  156. [2019.03.20-21.05.27:055][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
  157. [2019.03.20-21.05.27:055][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
  158. [2019.03.20-21.05.27:056][ 0]LogConfig: Setting CVar [[s.ProcessPrestreamingRequests:1]]
  159. [2019.03.20-21.05.27:056][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../ShooterGame/Saved/Config/WindowsServer/Engine.ini]
  160. [2019.03.20-21.05.27:056][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:50000]]
  161. [2019.03.20-21.05.27:057][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:6900000]]
  162. [2019.03.20-21.05.27:057][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
  163. [2019.03.20-21.05.27:058][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
  164. [2019.03.20-21.05.27:058][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
  165. [2019.03.20-21.05.27:058][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
  166. [2019.03.20-21.05.27:059][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:8388607]]
  167. [2019.03.20-21.05.27:059][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
  168. [2019.03.20-21.05.27:059][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
  169. [2019.03.20-21.05.27:060][ 0]LogConfig: Setting CVar [[gc.MergeGCClusters:0]]
  170. [2019.03.20-21.05.27:060][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
  171. [2019.03.20-21.05.27:060][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:1]]
  172. [2019.03.20-21.05.27:061][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:1]]
  173. [2019.03.20-21.05.27:063][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
  174. [2019.03.20-21.05.27:063][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../ShooterGame/Saved/Config/WindowsServer/Engine.ini]
  175. [2019.03.20-21.05.27:064][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../ShooterGame/Saved/Config/WindowsServer/Scalability.ini]
  176. [2019.03.20-21.05.27:064][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  177. [2019.03.20-21.05.27:065][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  178. [2019.03.20-21.05.27:065][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../ShooterGame/Saved/Config/WindowsServer/Scalability.ini]
  179. [2019.03.20-21.05.27:065][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  180. [2019.03.20-21.05.27:065][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../ShooterGame/Saved/Config/WindowsServer/Scalability.ini]
  181. [2019.03.20-21.05.27:066][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  182. [2019.03.20-21.05.27:066][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  183. [2019.03.20-21.05.27:066][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  184. [2019.03.20-21.05.27:067][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  185. [2019.03.20-21.05.27:067][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  186. [2019.03.20-21.05.27:068][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  187. [2019.03.20-21.05.27:068][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  188. [2019.03.20-21.05.27:068][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  189. [2019.03.20-21.05.27:069][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  190. [2019.03.20-21.05.27:069][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  191. [2019.03.20-21.05.27:069][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  192. [2019.03.20-21.05.27:070][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  193. [2019.03.20-21.05.27:070][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  194. [2019.03.20-21.05.27:071][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  195. [2019.03.20-21.05.27:071][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  196. [2019.03.20-21.05.27:071][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  197. [2019.03.20-21.05.27:074][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  198. [2019.03.20-21.05.27:074][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  199. [2019.03.20-21.05.27:075][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../ShooterGame/Saved/Config/WindowsServer/Scalability.ini]
  200. [2019.03.20-21.05.27:075][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  201. [2019.03.20-21.05.27:075][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  202. [2019.03.20-21.05.27:076][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  203. [2019.03.20-21.05.27:077][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  204. [2019.03.20-21.05.27:077][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  205. [2019.03.20-21.05.27:077][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  206. [2019.03.20-21.05.27:078][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  207. [2019.03.20-21.05.27:079][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  208. [2019.03.20-21.05.27:079][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  209. [2019.03.20-21.05.27:080][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  210. [2019.03.20-21.05.27:080][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  211. [2019.03.20-21.05.27:081][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  212. [2019.03.20-21.05.27:081][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  213. [2019.03.20-21.05.27:082][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  214. [2019.03.20-21.05.27:082][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  215. [2019.03.20-21.05.27:084][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  216. [2019.03.20-21.05.27:085][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  217. [2019.03.20-21.05.27:085][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  218. [2019.03.20-21.05.27:085][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  219. [2019.03.20-21.05.27:086][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  220. [2019.03.20-21.05.27:086][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  221. [2019.03.20-21.05.27:086][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  222. [2019.03.20-21.05.27:087][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  223. [2019.03.20-21.05.27:087][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  224. [2019.03.20-21.05.27:088][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  225. [2019.03.20-21.05.27:088][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  226. [2019.03.20-21.05.27:088][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  227. [2019.03.20-21.05.27:089][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  228. [2019.03.20-21.05.27:089][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  229. [2019.03.20-21.05.27:089][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  230. [2019.03.20-21.05.27:090][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../ShooterGame/Saved/Config/WindowsServer/Scalability.ini]
  231. [2019.03.20-21.05.27:090][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  232. [2019.03.20-21.05.27:091][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  233. [2019.03.20-21.05.27:091][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  234. [2019.03.20-21.05.27:091][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  235. [2019.03.20-21.05.27:091][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  236. [2019.03.20-21.05.27:092][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  237. [2019.03.20-21.05.27:092][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  238. [2019.03.20-21.05.27:093][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  239. [2019.03.20-21.05.27:095][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../ShooterGame/Saved/Config/WindowsServer/Scalability.ini]
  240. [2019.03.20-21.05.27:095][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  241. [2019.03.20-21.05.27:095][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  242. [2019.03.20-21.05.27:096][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  243. [2019.03.20-21.05.27:096][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  244. [2019.03.20-21.05.27:096][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  245. [2019.03.20-21.05.27:097][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  246. [2019.03.20-21.05.27:097][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  247. [2019.03.20-21.05.27:097][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  248. [2019.03.20-21.05.27:098][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  249. [2019.03.20-21.05.27:098][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  250. [2019.03.20-21.05.27:098][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  251. [2019.03.20-21.05.27:099][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  252. [2019.03.20-21.05.27:099][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  253. [2019.03.20-21.05.27:099][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../ShooterGame/Saved/Config/WindowsServer/Scalability.ini]
  254. [2019.03.20-21.05.27:100][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  255. [2019.03.20-21.05.27:100][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  256. [2019.03.20-21.05.27:101][ 0]LogInit: Selected Device Profile: [WindowsServer]
  257. [2019.03.20-21.05.27:101][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsServer]
  258. [2019.03.20-21.05.27:105][ 0]LogHAL: Display: Platform has ~ 8 GB [8426270720 / 8589934592 / 8], which maps to Default [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  259. [2019.03.20-21.05.27:106][ 0]LogInit: Going up to parent DeviceProfile [Windows]
  260. [2019.03.20-21.05.27:106][ 0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:1]]
  261. [2019.03.20-21.05.27:108][ 0]LogInit: Going up to parent DeviceProfile []
  262. [2019.03.20-21.05.27:108][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../ShooterGame/Saved/Config/WindowsServer/Scalability.ini]
  263. [2019.03.20-21.05.27:108][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
  264. [2019.03.20-21.05.27:108][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
  265. [2019.03.20-21.05.27:109][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../ShooterGame/Saved/Config/WindowsServer/Scalability.ini]
  266. [2019.03.20-21.05.27:109][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
  267. [2019.03.20-21.05.27:109][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../ShooterGame/Saved/Config/WindowsServer/Scalability.ini]
  268. [2019.03.20-21.05.27:111][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
  269. [2019.03.20-21.05.27:111][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
  270. [2019.03.20-21.05.27:112][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
  271. [2019.03.20-21.05.27:112][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
  272. [2019.03.20-21.05.27:112][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
  273. [2019.03.20-21.05.27:113][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
  274. [2019.03.20-21.05.27:114][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
  275. [2019.03.20-21.05.27:115][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
  276. [2019.03.20-21.05.27:115][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
  277. [2019.03.20-21.05.27:115][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
  278. [2019.03.20-21.05.27:116][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
  279. [2019.03.20-21.05.27:116][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
  280. [2019.03.20-21.05.27:117][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
  281. [2019.03.20-21.05.27:117][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
  282. [2019.03.20-21.05.27:117][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
  283. [2019.03.20-21.05.27:118][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
  284. [2019.03.20-21.05.27:118][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
  285. [2019.03.20-21.05.27:118][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
  286. [2019.03.20-21.05.27:119][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../ShooterGame/Saved/Config/WindowsServer/Scalability.ini]
  287. [2019.03.20-21.05.27:119][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
  288. [2019.03.20-21.05.27:119][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
  289. [2019.03.20-21.05.27:120][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
  290. [2019.03.20-21.05.27:120][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
  291. [2019.03.20-21.05.27:120][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
  292. [2019.03.20-21.05.27:121][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
  293. [2019.03.20-21.05.27:121][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
  294. [2019.03.20-21.05.27:122][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
  295. [2019.03.20-21.05.27:122][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
  296. [2019.03.20-21.05.27:122][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
  297. [2019.03.20-21.05.27:124][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
  298. [2019.03.20-21.05.27:125][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
  299. [2019.03.20-21.05.27:125][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
  300. [2019.03.20-21.05.27:125][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
  301. [2019.03.20-21.05.27:126][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
  302. [2019.03.20-21.05.27:126][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
  303. [2019.03.20-21.05.27:126][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
  304. [2019.03.20-21.05.27:127][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
  305. [2019.03.20-21.05.27:127][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
  306. [2019.03.20-21.05.27:127][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
  307. [2019.03.20-21.05.27:128][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
  308. [2019.03.20-21.05.27:128][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
  309. [2019.03.20-21.05.27:128][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
  310. [2019.03.20-21.05.27:129][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
  311. [2019.03.20-21.05.27:129][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
  312. [2019.03.20-21.05.27:129][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
  313. [2019.03.20-21.05.27:130][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
  314. [2019.03.20-21.05.27:130][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
  315. [2019.03.20-21.05.27:130][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
  316. [2019.03.20-21.05.27:131][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
  317. [2019.03.20-21.05.27:131][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../ShooterGame/Saved/Config/WindowsServer/Scalability.ini]
  318. [2019.03.20-21.05.27:131][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
  319. [2019.03.20-21.05.27:132][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
  320. [2019.03.20-21.05.27:132][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
  321. [2019.03.20-21.05.27:132][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
  322. [2019.03.20-21.05.27:135][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
  323. [2019.03.20-21.05.27:135][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
  324. [2019.03.20-21.05.27:136][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
  325. [2019.03.20-21.05.27:136][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
  326. [2019.03.20-21.05.27:136][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../ShooterGame/Saved/Config/WindowsServer/Scalability.ini]
  327. [2019.03.20-21.05.27:137][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
  328. [2019.03.20-21.05.27:137][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
  329. [2019.03.20-21.05.27:138][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
  330. [2019.03.20-21.05.27:138][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
  331. [2019.03.20-21.05.27:138][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
  332. [2019.03.20-21.05.27:138][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
  333. [2019.03.20-21.05.27:139][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
  334. [2019.03.20-21.05.27:139][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
  335. [2019.03.20-21.05.27:140][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
  336. [2019.03.20-21.05.27:140][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
  337. [2019.03.20-21.05.27:140][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
  338. [2019.03.20-21.05.27:141][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
  339. [2019.03.20-21.05.27:141][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
  340. [2019.03.20-21.05.27:142][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../ShooterGame/Saved/Config/WindowsServer/Scalability.ini]
  341. [2019.03.20-21.05.27:142][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
  342. [2019.03.20-21.05.27:143][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
  343. [2019.03.20-21.05.27:143][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
  344. [2019.03.20-21.05.27:143][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
  345. [2019.03.20-21.05.27:144][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../ShooterGame/Saved/Config/WindowsServer/Engine.ini]
  346. [2019.03.20-21.05.27:146][ 0]LogInit: Computer: DESKTOP-T41AOAA
  347. [2019.03.20-21.05.27:146][ 0]LogInit: User: Kijaru
  348. [2019.03.20-21.05.27:146][ 0]LogInit: CPU Page size=4096, Cores=6
  349. [2019.03.20-21.05.27:147][ 0]LogInit: High frequency timer resolution =10.000000 MHz
  350. [2019.03.20-21.05.27:147][ 0]LogMemory: Memory total: Physical=7.8GB (8GB approx)
  351. [2019.03.20-21.05.27:148][ 0]LogMemory: Platform Memory Stats for WindowsServer
  352. [2019.03.20-21.05.27:148][ 0]LogMemory: Process Physical Memory: 62.21 MB used, 62.21 MB peak
  353. [2019.03.20-21.05.27:148][ 0]LogMemory: Process Virtual Memory: 71.62 MB used, 71.62 MB peak
  354. [2019.03.20-21.05.27:149][ 0]LogMemory: Physical Memory: 6724.00 MB used, 1311.92 MB free, 8035.92 MB total
  355. [2019.03.20-21.05.27:149][ 0]LogMemory: Virtual Memory: 4442.13 MB used, 134213288.00 MB free, 134217728.00 MB total
  356. [2019.03.20-21.05.27:163][ 0]LogInit: Using OS detected language (fr-FR).
  357. [2019.03.20-21.05.27:163][ 0]LogInit: Using OS detected locale (fr-FR).
  358. [2019.03.20-21.05.27:164][ 0]LogTextLocalizationManager: No localization for 'fr-FR' exists, so 'en' will be used for the language.
  359. [2019.03.20-21.05.27:165][ 0]LogTextLocalizationManager: No localization for 'fr-FR' exists, so 'en' will be used for the locale.
  360. [2019.03.20-21.05.27:186][ 0]LogStreaming: Display: Took 0.022s to InitEngineTextLocalization.
  361. [2019.03.20-21.05.27:189][ 0]LogInit: Using OS detected language (fr-FR).
  362. [2019.03.20-21.05.27:190][ 0]LogInit: Using OS detected locale (fr-FR).
  363. [2019.03.20-21.05.27:190][ 0]LogTextLocalizationManager: No localization for 'fr-FR' exists, so 'en' will be used for the language.
  364. [2019.03.20-21.05.27:191][ 0]LogTextLocalizationManager: No localization for 'fr-FR' exists, so 'en' will be used for the locale.
  365. [2019.03.20-21.05.27:191][ 0]LogStreaming: Display: Took 0.002s to InitGameTextLocalization.
  366. [2019.03.20-21.05.27:205][ 0]LogAssetRegistry: FAssetRegistry took 0.0128 seconds to start up
  367. [2019.03.20-21.05.27:271][ 0]LogStreaming: Display: Flushing async loaders.
  368. [2019.03.20-21.05.27:277][ 0]LogPackageLocalizationCache: Processed 10 localized package path(s) for 1 prioritized culture(s) in 0.005550 seconds
  369. [2019.03.20-21.05.27:278][ 0]LogPakFile: New pak file ../../../ShooterGame/Content/Paks/ShooterGame-WindowsNoEditor.pak added to pak precacher.
  370. [2019.03.20-21.05.27:284][ 0]LogInit: Selected Device Profile: [WindowsServer]
  371. [2019.03.20-21.05.27:293][ 0]LogNetVersion: ShooterGame 1.0.0, NetCL: 0, EngineNetVer: 5, GameNetVer: 0 (Checksum: 1145920805)
  372. [2019.03.20-21.05.27:516][ 0]LogUObjectArray: 36769 objects as part of root set at end of initial load.
  373. [2019.03.20-21.05.27:517][ 0]LogUObjectAllocator: 5804920 out of 6900000 bytes used by permanent object pool.
  374. [2019.03.20-21.05.27:520][ 0]LogUObjectArray: CloseDisregardForGC: 36769/0 objects in disregard for GC pool
  375. [2019.03.20-21.05.27:630][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
  376. [2019.03.20-21.05.27:630][ 0]LogOcInput: OculusInput pre-init called
  377. [2019.03.20-21.05.27:643][ 0]LogEngine: Initializing Engine...
  378. [2019.03.20-21.05.27:644][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  379. [2019.03.20-21.05.27:644][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  380. [2019.03.20-21.05.27:645][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  381. [2019.03.20-21.05.27:645][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  382. [2019.03.20-21.05.27:701][ 0]LogInit: Initializing FReadOnlyCVARCache
  383. [2019.03.20-21.05.27:701][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
  384. [2019.03.20-21.05.27:703][ 0]LogInit: Texture streaming: Disabled
  385. [2019.03.20-21.05.27:772][ 0]LogInit: Display: Game Engine Initialized.
  386. [2019.03.20-21.05.27:772][ 0]LogGameplayTags: Display: UGameplayTagsManager::DoneAddingNativeTags. DelegateIsBound: 0
  387. [2019.03.20-21.05.27:773][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI prefixes - 0.000 s
  388. [2019.03.20-21.05.27:773][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: Construct from data asset - 0.000 s
  389. [2019.03.20-21.05.27:774][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: ImportINI - 0.000 s
  390. [2019.03.20-21.05.27:774][ 0]LogStats: UGameplayTagsManager::ConstructGameplayTagTree: GameplayTagTreeChangedEvent.Broadcast - 0.000 s
  391. [2019.03.20-21.05.27:783][ 0]LogInit: Display: Starting Game.
  392. [2019.03.20-21.05.27:783][ 0]LogOnline: GotoState: NewState: MainMenu
  393. [2019.03.20-21.05.27:784][ 0]LogLoad: (Engine Initialization) Total time: 1.11 seconds
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