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GregroxMun

1.2 hype train copy

Sep 5th, 2016
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  1. ​​​​​​​1.2 has just entered experimentals. You know what that means! It's time for the 1.2 Hype Train to depart.
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  7. FEATURES:
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  9. New Fuel Flow Logic: It seems that fuel flows more reasonably and realistically.
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  13. Telecommunications Network: You will have to have a communications link back to KSC if you want to control your probes.
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  21. KerbNet computer system: A targeting and mapping system that will allow you to set targets and look at biomes. It will, however, require that you are hooked up to an internet connection, so on the bright side you will be able to play Pokemon Go.
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  25. New Debug Menu UI and a whole lot of optimizations. (NOTE: I'm not sure if this actually shows the debug console as available to players, or as available to Squad in the editor)
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  29. A whole lot more optimization as well.
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  31. On the orbital mechanics side of things, have you ever noticed how close approaches sometimes jitter back and forth? That's because there's more than just two potential close points. Now all of the orbit crossings (if they exist) will be plotted.
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  37. Tweaks to SAS to make it act better.
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  39. Wheels have been tweaked and updated, should be less buggy and have less limitations.
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  41. You can toggle the Kerbal Reorientation when using the jetpack using the SAS key.
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  43. Quite a bit of optimizations.
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  45. The green outline highlighting has been enabled in the flight view as well, though I personally will probably be turning them off.
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  47. Space Center Building interiors and exteriors have been retextured to look less awful.
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  53. (If you ask me, the T1 has a much nicer shade of green than the previous blue, and the grey color definitely suits the T2 facilities better.)
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  55. There's more stuff than this, and I'll be updating this post whenever I remember what that is.
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  59. Prerelease
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  61. I don't have any details yet, because I'm writing this thread in advance of it actually being announced, but we will have a prerelease available for testing at some point. I'd like to remind you--and this is important--that the pre-release version is not for playing in, it's not for having access to the next version early. It is primarily for testing the game for bugs and balance issues. I have been told something quite exciting for some players who want to help test the game: you will be able to get the prerelease builds through the store.
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  63. Get Hyped my friends, and enjoy your ride on 0.29 Hype Train.
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  65. Tickets, please.
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