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  1. Failed running C:\Program Files\Unity\Editor\Data\Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe -out "C:\Users\Ashley\Downloads\App42iOSUnity3DPushPlugin-master\App42iOSUnity3DPushPlugin-master\Sample\Temp\StagingArea\Data\Managed\tempStrip" -l none -c link -b True -x "C:/Program Files/Unity/Editor/Data/PlaybackEngines/iOSSupport\Whitelists\Core.xml" -f "C:\Program Files\Unity\Editor\Data\il2cpp\LinkerDescriptors" -x "C:\Users\Ashley\Downloads\App42iOSUnity3DPushPlugin-master\App42iOSUnity3DPushPlugin-master\Sample\Temp\StagingArea\Data\Managed\..\platform_native_link.xml" -x "C:\Users\Ashley\Downloads\App42iOSUnity3DPushPlugin-master\App42iOSUnity3DPushPlugin-master\Sample/Temp/StagingArea/Data/methods_pointedto_by_uievents.xml" -x "C:\Users\Ashley\Downloads\App42iOSUnity3DPushPlugin-master\App42iOSUnity3DPushPlugin-master\Sample\Temp\StagingArea\Data\preserved_derived_types.xml" -d "C:\Users\Ashley\Downloads\App42iOSUnity3DPushPlugin-master\App42iOSUnity3DPushPlugin-master\Sample\Temp\StagingArea\Data\Managed" -a  "C:\Users\Ashley\Downloads\App42iOSUnity3DPushPlugin-master\App42iOSUnity3DPushPlugin-master\Sample\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" -a  "C:\Users\Ashley\Downloads\App42iOSUnity3DPushPlugin-master\App42iOSUnity3DPushPlugin-master\Sample\Temp\StagingArea\Data\Managed\Assembly-UnityScript-firstpass.dll" -a  "C:\Users\Ashley\Downloads\App42iOSUnity3DPushPlugin-master\App42iOSUnity3DPushPlugin-master\Sample\Temp\StagingArea\Data\Managed\Assembly-UnityScript.dll"
  2.  
  3. stdout:
  4. Fatal error in Mono CIL Linker
  5. System.Exception: Error processing method: 'System.Void com.shephertz.app42.paas.sdk.csharp.connection.RESTConnectorWWW::ExecuteMultipart(System.String,System.String,System.Collections.Generic.Dictionary`2<System.String,System.String>,System.Collections.Generic.Dictionary`2<System.String,System.String>,System.Collections.Generic.Dictionary`2<System.String,System.String>,System.String,System.String,com.shephertz.app42.paas.sdk.csharp.App42CallBack)' in assembly: 'App42_Unity3D_SDK_2.3.1.dll' ---> Mono.Cecil.ResolutionException: Failed to resolve System.Collections.Hashtable UnityEngine.WWWForm::get_headers()
  6.    at Mono.Linker.Steps.MarkStep.MarkMethod(MethodReference reference)
  7.    at Mono.Linker.Steps.MarkStep.MarkInstruction(Instruction instruction)
  8.    at Mono.Linker.Steps.MarkStep.MarkMethodBody(MethodBody body)
  9.    at Mono.Linker.Steps.MarkStep.ProcessMethod(MethodDefinition method)
  10.    at Mono.Linker.Steps.MarkStep.ProcessQueue()
  11.    --- End of inner exception stack trace ---
  12.    at Mono.Linker.Steps.MarkStep.ProcessQueue()
  13.    at Mono.Linker.Steps.MarkStep.Process()
  14.    at Mono.Linker.Pipeline.Process(LinkContext context)
  15.    at Mono.Linker.Driver.RunDriver(Driver driver)
  16. stderr:
  17.  
  18. UnityEngine.Debug:LogError(Object)
  19. UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:94)
  20. UnityEditorInternal.AssemblyStripper:RunAssemblyLinker(IEnumerable`1, String&, String&, String, String) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:107)
  21. UnityEditorInternal.AssemblyStripper:StripAssembliesTo(String[], String[], String, String, String&, String&, String, IIl2CppPlatformProvider, IEnumerable`1, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:100)
  22. UnityEditorInternal.AssemblyStripper:RunAssemblyStripper(String, IEnumerable, String, String[], String[], String, IIl2CppPlatformProvider, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:204)
  23. UnityEditorInternal.AssemblyStripper:StripAssemblies(String, IIl2CppPlatformProvider, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/AssemblyStripper.cs:131)
  24. UnityEditorInternal.IL2CPPBuilder:Run() (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:201)
  25. UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action`1, RuntimeClassRegistry, Boolean) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:128)
  26. UnityEditor.HostView:OnGUI()
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