AndrewofDoom

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Nov 7th, 2013
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  1. ==========================================================================
  2. DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
  3. categories can be shown and no debug_filter.cfg info will be saved.
  4. ==========================================================================
  5. FreeSpace 2 Open version: 3.7.1
  6. Passed cmdline options:
  7. -spec_exp 15
  8. -ogl_spec 50
  9. -spec_static 1.7
  10. -spec_point 1.2
  11. -spec_tube 1.5
  12. -ambient_factor 115
  13. -missile_lighting
  14. -nomotiondebris
  15. -no_emissive_light
  16. -3dshockwave
  17. -post_process
  18. -bloom_intensity 30
  19. -fxaa
  20. -fb_explosions
  21. -ballistic_gauge
  22. -dualscanlines
  23. -orbradar
  24. -rearm_timer
  25. -targetinfo
  26. -3dwarp
  27. -warp_flash
  28. -snd_preload
  29. -mod FSLoliquest,mediavps_3612
  30. Building file index...
  31. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
  32. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
  33. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
  34. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
  35. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
  36. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
  37. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
  38. Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
  39. Found root pack 'D:\FreeSpace2\root_fs2.vp' with a checksum of 0x98c91e84
  40. Found root pack 'D:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
  41. Found root pack 'D:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
  42. Found root pack 'D:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
  43. Found root pack 'D:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
  44. Found root pack 'D:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
  45. Found root pack 'D:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
  46. Found root pack 'D:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
  47. Found root pack 'D:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
  48. Searching root 'D:\FreeSpace2\FSLoliquest\' ... 5923 files
  49. Searching root 'D:\FreeSpace2\mediavps_3612\' ... 10 files
  50. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
  51. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
  52. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
  53. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
  54. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
  55. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
  56. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
  57. Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
  58. Searching root 'D:\FreeSpace2\' ... 1 files
  59. Searching root pack 'D:\FreeSpace2\root_fs2.vp' ... 157 files
  60. Searching root pack 'D:\FreeSpace2\smarty_fs2.vp' ... 10 files
  61. Searching root pack 'D:\FreeSpace2\sparky_fs2.vp' ... 3027 files
  62. Searching root pack 'D:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
  63. Searching root pack 'D:\FreeSpace2\stu_fs2.vp' ... 2355 files
  64. Searching root pack 'D:\FreeSpace2\tango1_fs2.vp' ... 32 files
  65. Searching root pack 'D:\FreeSpace2\tango2_fs2.vp' ... 15 files
  66. Searching root pack 'D:\FreeSpace2\tango3_fs2.vp' ... 10 files
  67. Searching root pack 'D:\FreeSpace2\warble_fs2.vp' ... 52 files
  68. Found 20 roots and 18079 files.
  69. ERROR: Unknown Language Checksum: 589986744
  70. Using default language settings...
  71. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  72. Setting language to English
  73. TBM => Starting parse of 'mv_core-lcl.tbm' ...
  74. Game Settings Table: Using Standard Loops For SEXP Arguments
  75. Game Settings Table: Using standard event chaining behavior
  76. Game Settings Table: External shaders are DISABLED
  77. Initializing OpenAL...
  78. OpenAL Vendor : Creative Labs Inc.
  79. OpenAL Renderer : Software
  80. OpenAL Version : 1.1
  81.  
  82. Found extension "ALC_EXT_EFX".
  83.  
  84. Sample rate: 44100 (44100)
  85. EFX version: 1.0
  86. Max auxiliary sends: 1
  87. Playback device: Generic Software on Speakers (Logitech Wireless Headset)
  88. Capture device: Microphone (Logitech Wireless H
  89. ... OpenAL successfully initialized!
  90. Failed to init speech
  91. Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
  92. Initializing WGL...
  93. Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  94. Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
  95. OpenGL Vendor : ATI Technologies Inc.
  96. OpenGL Renderer : AMD FirePro M4000
  97. OpenGL Version : 4.2.11591 Compatibility Profile Context FireGL
  98.  
  99. Using extension "GL_EXT_fog_coord".
  100. Using extension "GL_ARB_multitexture".
  101. Using extension "GL_ARB_texture_env_add".
  102. Using extension "GL_ARB_texture_compression".
  103. Using extension "GL_EXT_texture_compression_s3tc".
  104. Using extension "GL_EXT_texture_filter_anisotropic".
  105. Using extension "GL_ARB_texture_env_combine".
  106. Using extension "GL_EXT_compiled_vertex_array".
  107. Using extension "GL_EXT_draw_range_elements".
  108. Using extension "GL_ARB_texture_mirrored_repeat".
  109. Using extension "GL_ARB_texture_non_power_of_two".
  110. Using extension "GL_ARB_vertex_buffer_object".
  111. Using extension "GL_ARB_pixel_buffer_object".
  112. Using extension "GL_SGIS_generate_mipmap".
  113. Using extension "GL_EXT_framebuffer_object".
  114. Using extension "GL_ARB_texture_rectangle".
  115. Using extension "GL_EXT_bgra".
  116. Using extension "GL_ARB_texture_cube_map".
  117. Using extension "GL_EXT_texture_lod_bias".
  118. Using extension "GL_ARB_point_sprite".
  119. Using extension "GL_ARB_shading_language_100".
  120. Using extension "GL_ARB_shader_objects".
  121. Using extension "GL_ARB_vertex_shader".
  122. Using extension "GL_ARB_fragment_shader".
  123. Using extension "GL_ARB_shader_texture_lod".
  124. Using extension "GL_ARB_texture_float".
  125. Using extension "GL_ARB_draw_elements_base_vertex".
  126. Found special extension function "wglSwapIntervalEXT".
  127.  
  128. Compiling new shader:
  129. Loading built-in default shader for: soft-v.sdr
  130. Loading built-in default shader for: soft-f.sdr
  131. Shader features:
  132. Depth-blended Particles
  133. Compiling new shader:
  134. Loading built-in default shader for: soft-v.sdr
  135. Loading built-in default shader for: soft-f.sdr
  136. Shader features:
  137. Distorted Particles
  138.  
  139. Compiling post-processing shader 1 ...
  140. Loading built-in default shader for: post-v.sdr
  141. Loading built-in default shader for: post-f.sdr
  142. Compiling post-processing shader 2 ...
  143. Loading built-in default shader for: post-v.sdr
  144. Loading built-in default shader for: blur-f.sdr
  145. Compiling post-processing shader 3 ...
  146. Loading built-in default shader for: post-v.sdr
  147. Loading built-in default shader for: blur-f.sdr
  148. Compiling post-processing shader 4 ...
  149. Loading built-in default shader for: post-v.sdr
  150. Loading built-in default shader for: brightpass-f.sdr
  151. Compiling post-processing shader 5 ...
  152. Loading built-in default shader for: fxaa-v.sdr
  153. Loading built-in default shader for: fxaa-f.sdr
  154. Compiling post-processing shader 6 ...
  155. Loading built-in default shader for: post-v.sdr
  156. Loading built-in default shader for: fxaapre-f.sdr
  157. Compiling post-processing shader 7 ...
  158. Loading built-in default shader for: post-v.sdr
  159. Loading built-in default shader for: ls-f.sdr
  160.  
  161. Max texture units: 8 (16)
  162. Max elements vertices: 2147483647
  163. Max elements indices: 16777215
  164. Max texture size: 16384x16384
  165. Max render buffer size: 16384x16384
  166. Can use compressed textures: YES
  167. Texture compression available: YES
  168. Post-processing enabled: YES
  169. Using trilinear texture filter.
  170. OpenGL Shader Version: 4.20
  171. ... OpenGL init is complete!
  172. Size of bitmap info = 742 KB
  173. Size of bitmap extra info = 48 bytes
  174. ANI cursorweb with size 24x24 (25.0% wasted)
  175. GRAPHICS: Initializing default colors...
  176. SCRIPTING: Beginning initialization sequence...
  177. SCRIPTING: Beginning Lua initialization...
  178. LUA: Opening LUA state...
  179. LUA: Initializing base Lua libraries...
  180. LUA: Beginning ADE initialization
  181. ADE: Initializing enumeration constants...
  182. ADE: Assigning Lua session...
  183. SCRIPTING: Beginning main hook parse sequence....
  184. Wokka! Error opening file (scripting.tbl)!
  185. TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
  186. TBM => Starting parse of 'mv_flak-sct.tbm' ...
  187. TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
  188. TBM => Starting parse of 'mv_exp-sct.tbm' ...
  189. TBM => Starting parse of 'zmisc-sct.tbm' ...
  190. TBM => Starting parse of 'rts-sct.tbm' ...
  191. TBM => Starting parse of 'pmfs-sct.tbm' ...
  192. TBM => Starting parse of 'fsq_hbar-sct.tbm' ...
  193. TBM => Starting parse of 'fsq-scs-sct.tbm' ...
  194. TBM => Starting parse of 'escort-sct.tbm' ...
  195. TBM => Starting parse of 'ejectSeat-sct.tbm' ...
  196. TBM => Starting parse of 'deathRoll-sct.tbm' ...
  197. TBM => Starting parse of 'deathPart-sct.tbm' ...
  198. SCRIPTING: Inititialization complete.
  199. SCRIPTING: Splash screen overrides checked
  200. SCRIPTING: Splash hook has been run
  201. SCRIPTING: Splash screen conditional hook has been run
  202. Using high memory settings...
  203. Wokka! Error opening file (interface.tbl)!
  204. WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
  205. TBM => Starting parse of 'mv_effects-sdf.tbm' ...
  206. TBM => Starting parse of 'fsq-sdf.tbm' ...
  207. Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
  208. Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
  209. Windows reported 16 joysticks, we found 0
  210. Current soundtrack set to -1 in event_music_reset_choices
  211. TBM => Starting parse of 'mv_music-mus.tbm' ...
  212. TBM => Starting parse of 'fsq-mus.tbm' ...
  213. TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
  214. TBM => Starting parse of 'mv_effects-mfl.tbm' ...
  215. TBM => Starting parse of 'fsq-mfl.tbm' ...
  216. TBM => Starting parse of 'mv_effects-amr.tbm' ...
  217. TBM => Starting parse of 'fsq-aip.tbm' ...
  218. Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
  219. WARNING: Unrecognized parameter in ai_profiles: $Default weapon select effect: OFF
  220. $Default ship select
  221. WARNING: Unrecognized parameter in ai_profiles: $Default ship select effect: OFF
  222.  
  223. #End
  224. €mart shield mana
  225. TBM => Starting parse of 'mv_effects-wxp.tbm' ...
  226. TBM => Starting parse of 'fsq-wxp.tbm' ...
  227. BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
  228. BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
  229. BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
  230. BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
  231. BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
  232. BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
  233. BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
  234. ANI Lamprey_Impact with size 80x80 (37.5% wasted)
  235. BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
  236. BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 15 fps.
  237. BMPMAN: Found EFF (ehit-orange.eff) with 31 frames at 40 fps.
  238. BMPMAN: Found EFF (dragonslave.eff) with 91 frames at 30 fps.
  239. BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
  240. BMPMAN: Found EFF (FlashExp.eff) with 36 frames at 30 fps.
  241. BMPMAN: Found EFF (FlashExp2.eff) with 44 frames at 30 fps.
  242. BMPMAN: Found EFF (FlashExpBlue.eff) with 36 frames at 30 fps.
  243. BMPMAN: Found EFF (VX_02imp.eff) with 11 frames at 30 fps.
  244. BMPMAN: Found EFF (Cflak.eff) with 54 frames at 30 fps.
  245. BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
  246. BMPMAN: Found EFF (BHBullet.eff) with 26 frames at 40 fps.
  247. BMPMAN: Found EFF (71impact.eff) with 50 frames at 35 fps.
  248. TBM => Starting parse of 'mv_core-wep.tbm' ...
  249. TBM => Starting parse of 'mv_effects-wep.tbm' ...
  250. TBM => Starting parse of 'rvn-wep.tbm' ...
  251. TBM => Starting parse of 'mv_assets-wep.tbm' ...
  252. TBM => Starting parse of 'fsq-wep.tbm' ...
  253. TBM => Starting parse of 'exarchy-wep.tbm' ...
  254. TBM => Starting parse of 'mv_effects-obt.tbm' ...
  255. TBM => Starting parse of 'fsq-obt.tbm' ...
  256. TBM => Starting parse of 'mv_core-shp.tbm' ...
  257. TBM => Starting parse of 'mv_effects-shp.tbm' ...
  258. TBM => Starting parse of 'Serapis-shp.tbm' ...
  259. TBM => Starting parse of 'rvn-shp.tbm' ...
  260. TBM => Starting parse of 'rts-shp.tbm' ...
  261. Loading model 'cmdpanel.pof'
  262. Compiling new shader:
  263. Loading built-in default shader for: main-v.sdr
  264. Loading built-in default shader for: main-f.sdr
  265. Shader features:
  266. Lighting
  267. Diffuse Mapping
  268. Glow Mapping
  269. Specular Mapping
  270. Environment Mapping
  271. Compiling new shader:
  272. Loading built-in default shader for: main-v.sdr
  273. Loading built-in default shader for: main-f.sdr
  274. Shader features:
  275. Lighting
  276. Fog Effect
  277. Diffuse Mapping
  278. Glow Mapping
  279. Specular Mapping
  280. Environment Mapping
  281. Compiling new shader:
  282. Loading built-in default shader for: main-v.sdr
  283. Loading built-in default shader for: main-f.sdr
  284. Shader features:
  285. Lighting
  286. Diffuse Mapping
  287. Glow Mapping
  288. Specular Mapping
  289. Environment Mapping
  290. Animated Effects
  291. Compiling new shader:
  292. Loading built-in default shader for: main-v.sdr
  293. Loading built-in default shader for: main-f.sdr
  294. Shader features:
  295. Lighting
  296. Fog Effect
  297. Diffuse Mapping
  298. Glow Mapping
  299. Specular Mapping
  300. Environment Mapping
  301. Animated Effects
  302. IBX: Found a good IBX to read for 'cmdpanel.pof'.
  303. IBX-DEBUG => POF checksum: 0x44f03ddd, IBX checksum: 0x58474d87 -- "cmdpanel.pof"
  304. Loading model 'grid.pof'
  305. Compiling new shader:
  306. Loading built-in default shader for: main-v.sdr
  307. Loading built-in default shader for: main-f.sdr
  308. Shader features:
  309. Lighting
  310. Diffuse Mapping
  311. Glow Mapping
  312. Compiling new shader:
  313. Loading built-in default shader for: main-v.sdr
  314. Loading built-in default shader for: main-f.sdr
  315. Shader features:
  316. Lighting
  317. Fog Effect
  318. Diffuse Mapping
  319. Glow Mapping
  320. Compiling new shader:
  321. Loading built-in default shader for: main-v.sdr
  322. Loading built-in default shader for: main-f.sdr
  323. Shader features:
  324. Lighting
  325. Diffuse Mapping
  326. Glow Mapping
  327. Animated Effects
  328. Compiling new shader:
  329. Loading built-in default shader for: main-v.sdr
  330. Loading built-in default shader for: main-f.sdr
  331. Shader features:
  332. Lighting
  333. Fog Effect
  334. Diffuse Mapping
  335. Glow Mapping
  336. Animated Effects
  337. IBX: Found a good IBX to read for 'grid.pof'.
  338. IBX-DEBUG => POF checksum: 0xc2740e36, IBX checksum: 0x0df204f5 -- "grid.pof"
  339. TBM => Starting parse of 'mv_assets-shp.tbm' ...
  340. TBM => Starting parse of 'fsq-shp.tbm' ...
  341. TBM => Starting parse of 'exarchy-shp.tbm' ...
  342. TBM => Starting parse of 'eject-shp.tbm' ...
  343. WARNING: "Target priority group 'weapons' had no targeting rules issued for it." at ship.cpp:4329
  344. TBM => Starting parse of 'mv_core-hdg.tbm' ...
  345. TBM => Starting parse of 'fsq-hdg.tbm' ...
  346. ANI support1 with size 108x24 (25.0% wasted)
  347. ANI damage1 with size 148x25 (21.9% wasted)
  348. ANI wingman1 with size 71x53 (17.2% wasted)
  349. ANI wingman2 with size 35x53 (17.2% wasted)
  350. ANI wingman3 with size 14x53 (17.2% wasted)
  351. ANI toggle1 with size 57x20 (37.5% wasted)
  352. ANI head1 with size 164x132 (48.4% wasted)
  353. ANI weapons1 with size 126x20 (37.5% wasted)
  354. ANI weapons1_b with size 150x20 (37.5% wasted)
  355. ANI objective1 with size 149x21 (34.4% wasted)
  356. ANI energy1 with size 12x41 (35.9% wasted)
  357. ANI targetview1 with size 137x156 (39.1% wasted)
  358. ANI targetview2 with size 4x96 (25.0% wasted)
  359. ANI targetview3 with size 7x20 (37.5% wasted)
  360. ANI 2_radar1 with size 209x170 (33.6% wasted)
  361. ANI 2_energy2 with size 86x96 (25.0% wasted)
  362. ANI 2_reticle1 with size 40x24 (25.0% wasted)
  363. ANI targhit1 with size 31x21 (34.4% wasted)
  364. ANI 2_leftarc with size 103x252 (1.6% wasted)
  365. ANI 2_rightarc1 with size 103x252 (1.6% wasted)
  366. ANI 2_toparc2 with size 35x24 (25.0% wasted)
  367. ANI 2_toparc3 with size 41x29 (9.4% wasted)
  368. ANI netlag1 with size 29x30 (6.3% wasted)
  369. ANI 2_lead1 with size 26x26 (18.8% wasted)
  370. ANI 2_lock1 with size 56x53 (17.2% wasted)
  371. ANI 2_lockspin with size 100x100 (21.9% wasted)
  372. ANI time1 with size 47x23 (28.1% wasted)
  373. ANI minegauge with size 124x30 (6.3% wasted)
  374. ANI emptyhud with size 25x21 (34.4% wasted)
  375. TBM => Starting parse of 'mv_effects-str.tbm' ...
  376. TBM => Starting parse of 'fsq-str.tbm' ...
  377. loading animated cursor "cursor"
  378. ANI cursor with size 24x24 (25.0% wasted)
  379. Someone passed an extension to bm_load for file 'btntmp_default.tga'
  380. Someone passed an extension to bm_load for file 'btntmp_mouseover.tga'
  381. Someone passed an extension to bm_load for file 'btntmp_pressed.tga'
  382. Someone passed an extension to bm_load for file 'tacmap_bg.dds'
  383. Someone passed an extension to bm_load for file 'bar_empty.dds'
  384. Someone passed an extension to bm_load for file 'bar_hp.dds'
  385. Someone passed an extension to bm_load for file 'bar_ssd.dds'
  386. Someone passed an extension to bm_load for file 'blip_blue.dds'
  387. Someone passed an extension to bm_load for file 'blip_gray.dds'
  388. Someone passed an extension to bm_load for file 'blip_alliance.dds'
  389. Someone passed an extension to bm_load for file 'blip_teal.dds'
  390. Someone passed an extension to bm_load for file 'blip_orange.dds'
  391. Someone passed an extension to bm_load for file 'blip_green.dds'
  392. Someone passed an extension to bm_load for file 'blip_red.dds'
  393. Someone passed an extension to bm_load for file 'blip_gray.dds'
  394. Someone passed an extension to bm_load for file 'jump_icon.tga'
  395. Someone passed an extension to bm_load for file 'jump_icon_no.tga'
  396. MediaVPs: Flaming debris script loaded!
  397. MediaVPs: Explosions script loaded!
  398. LibraryManager: Loaded file "class.lua"
  399. LibraryManager: Loaded file "strings.lua"
  400. LibraryManager: Loaded file "converter.lua"
  401. LibraryManager: Loaded file "parser.lua"
  402. LibraryManager: Loaded file "ejectionSeat.lua"
  403. LibraryManager: Loaded file "ejectionSeatParser.lua"
  404. LibraryManager: Loaded file "ejectionSeatScript.lua"
  405. LibraryManager: Loaded file "util.lua"
  406. LibraryManager: Loaded file "deathRollManager.lua"
  407. LibraryManager: Loaded file "deathRollScript.lua"
  408. LibraryManager: Loaded file "effectManager.lua"
  409. LibraryManager: Loaded file "objectWrapper.lua"
  410. LibraryManager: Loaded file "particles.lua"
  411. LibraryManager: Loaded file "trailInfo.lua"
  412. LibraryManager: Loaded file "particleParser.lua"
  413. Ships.tbl is : INVALID!!!!
  414. Weapons.tbl is : INVALID!!!!
  415. cfile_init() took 261
  416. Someone passed an extension to bm_load for file 'btntmp_default.tga'
  417. Someone passed an extension to bm_load for file 'btntmp_mouseover.tga'
  418. Someone passed an extension to bm_load for file 'btntmp_pressed.tga'
  419. Someone passed an extension to bm_load for file 'tacmap_bg.dds'
  420. Someone passed an extension to bm_load for file 'bar_empty.dds'
  421. Someone passed an extension to bm_load for file 'bar_hp.dds'
  422. Someone passed an extension to bm_load for file 'bar_ssd.dds'
  423. Someone passed an extension to bm_load for file 'blip_blue.dds'
  424. Someone passed an extension to bm_load for file 'blip_gray.dds'
  425. Someone passed an extension to bm_load for file 'blip_alliance.dds'
  426. Someone passed an extension to bm_load for file 'blip_teal.dds'
  427. Someone passed an extension to bm_load for file 'blip_orange.dds'
  428. Someone passed an extension to bm_load for file 'blip_green.dds'
  429. Someone passed an extension to bm_load for file 'blip_red.dds'
  430. Someone passed an extension to bm_load for file 'blip_gray.dds'
  431. Someone passed an extension to bm_load for file 'jump_icon.tga'
  432. Someone passed an extension to bm_load for file 'jump_icon_no.tga'
  433. Compiling video-processing shader ...
  434. Loading built-in default shader for: video-v.sdr
  435. Loading built-in default shader for: video-f.sdr
  436. Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
  437. PLR => Loading 'AndrewofDoom.plr' with version 1...
  438. PLR => Parsing: Flags...
  439. PLR => Parsing: Info...
  440. PLR => Parsing: Scoring...
  441. PLR => Parsing: ScoringMulti...
  442. PLR => Parsing: HUD...
  443. PLR => Parsing: Variables...
  444. PLR => Parsing: Multiplayer...
  445. PLR => Parsing: Controls...
  446. PLR => Parsing: Settings...
  447. PLR => Loading complete!
  448. PLR => Verifying 'AndrewofDoom.plr' with version 1...
  449. PLR => Parsing: Flags...
  450. PLR => Verifying complete!
  451. PLR => Verifying 'TestAOD.plr' with version 1...
  452. PLR => Parsing: Flags...
  453. PLR => Verifying complete!
  454. ANI cursor.ani with size 24x24 (25.0% wasted)
  455. Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
  456. PLR => Loading 'AndrewofDoom.plr' with version 1...
  457. PLR => Parsing: Flags...
  458. PLR => Parsing: Info...
  459. PLR => Parsing: Scoring...
  460. PLR => Parsing: ScoringMulti...
  461. PLR => Parsing: HUD...
  462. PLR => Parsing: Variables...
  463. PLR => Parsing: Multiplayer...
  464. PLR => Parsing: Controls...
  465. PLR => Parsing: Settings...
  466. PLR => Loading complete!
  467. CSG => Loading 'AndrewofDoom.FreeSpace2.csg' with version 2...
  468. CSG => Parsing: Flags...
  469. CSG => Parsing: Info...
  470. CSG => Parsing: Missions...
  471. CSG => Parsing: Techroom...
  472. CSG => Parsing: Loadout...
  473. CSG => Parsing: Scoring...
  474. CSG => Parsing: RedAlert...
  475. CSG => Parsing: HUD...
  476. CSG => Parsing: Variables...
  477. CSG => Parsing: Settings...
  478. CSG => Parsing: Controls...
  479. CSG => Parsing: Cutscenes...
  480. CSG => Parsing: Last Missions...
  481. CSG => Loading complete!
  482. CSG => Loading 'AndrewofDoom.FreeSpace2.csg' with version 2...
  483. CSG => Parsing: Flags...
  484. CSG => Parsing: Info...
  485. CSG => Parsing: Missions...
  486. CSG => Parsing: Techroom...
  487. CSG => Parsing: Loadout...
  488. CSG => Parsing: Scoring...
  489. CSG => Parsing: RedAlert...
  490. CSG => Parsing: HUD...
  491. CSG => Parsing: Variables...
  492. CSG => Parsing: Settings...
  493. CSG => Parsing: Controls...
  494. CSG => Parsing: Cutscenes...
  495. CSG => Parsing: Last Missions...
  496. CSG => Loading complete!
  497. ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
  498. ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
  499. ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
  500. ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
  501. ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
  502. ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
  503. ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
  504. ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
  505. ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
  506. Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
  507. Techroom successfully initialized, now changing tab...
  508. Frame 0 too long!!: frametime = 0.409 (0.409)
  509. Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
  510. Freeing all existing models...
  511. CSG => Loading 'AndrewofDoom.FreeSpace2.csg' with version 2...
  512. CSG => Parsing: Flags...
  513. CSG => Parsing: Info...
  514. CSG => Parsing: Missions...
  515. CSG => Parsing: Techroom...
  516. CSG => Parsing: Loadout...
  517. CSG => Parsing: Scoring...
  518. CSG => Parsing: RedAlert...
  519. CSG => Parsing: HUD...
  520. CSG => Parsing: Variables...
  521. CSG => Parsing: Settings...
  522. CSG => Parsing: Controls...
  523. CSG => Parsing: Cutscenes...
  524. CSG => Parsing: Last Missions...
  525. CSG => Loading complete!
  526. Frame 0 too long!!: frametime = 0.903 (0.903)
  527. Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
  528. PLR => Saving 'AndrewofDoom.plr' with version 1...
  529. PLR => Saving: Flags...
  530. PLR => Saving: Info...
  531. PLR => Saving: Scoring...
  532. PLR => Saving: ScoringMulti...
  533. PLR => Saving: HUD...
  534. PLR => Saving: Variables...
  535. PLR => Saving: Multiplayer...
  536. PLR => Saving: Controls...
  537. PLR => Saving: Settings...
  538. PLR => Saving complete!
  539. =================== STARTING LEVEL LOAD ==================
  540. BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
  541. Starting model page in...
  542. Beginning level bitmap paging...
  543. BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
  544. BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
  545. TBM => Starting parse of 'mv_effects-fbl.tbm' ...
  546. BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
  547. BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
  548. BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
  549. Loading warp model
  550. Loading model 'warp.pof'
  551. Compiling new shader:
  552. Loading built-in default shader for: main-v.sdr
  553. Loading built-in default shader for: main-f.sdr
  554. Shader features:
  555. Lighting
  556. Compiling new shader:
  557. Loading built-in default shader for: main-v.sdr
  558. Loading built-in default shader for: main-f.sdr
  559. Shader features:
  560. Lighting
  561. Fog Effect
  562. Compiling new shader:
  563. Loading built-in default shader for: main-v.sdr
  564. Loading built-in default shader for: main-f.sdr
  565. Shader features:
  566. Lighting
  567. Animated Effects
  568. Compiling new shader:
  569. Loading built-in default shader for: main-v.sdr
  570. Loading built-in default shader for: main-f.sdr
  571. Shader features:
  572. Lighting
  573. Fog Effect
  574. Animated Effects
  575. IBX: Found a good IBX to read for 'warp.pof'.
  576. IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
  577. 900
  578. BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
  579. BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
  580. BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
  581. BMPMAN: Found EFF (Male2.eff) with 5 frames at 1 fps.
  582. BMPMAN: Found EFF (Male.eff) with 5 frames at 1 fps.
  583. BMPMAN: Found EFF (Female.eff) with 5 frames at 1 fps.
  584. BMPMAN: Found EFF (shzk_nrml.eff) with 5 frames at 1 fps.
  585. BMPMAN: Found EFF (mls_nrml.eff) with 5 frames at 1 fps.
  586. BMPMAN: Found EFF (sr_nrml.eff) with 5 frames at 1 fps.
  587. BMPMAN: Found EFF (chs_nrml.eff) with 5 frames at 1 fps.
  588. BMPMAN: Found EFF (my_nrml.eff) with 5 frames at 1 fps.
  589. BMPMAN: Found EFF (kay_nrml.eff) with 5 frames at 1 fps.
  590. BMPMAN: Found EFF (sn_nrml.eff) with 5 frames at 1 fps.
  591. BMPMAN: Found EFF (mm_nrml.eff) with 5 frames at 1 fps.
  592. BMPMAN: Found EFF (ncl_eyec.eff) with 5 frames at 1 fps.
  593. BMPMAN: Found EFF (gwn_nrml.eff) with 5 frames at 1 fps.
  594. BMPMAN: Found EFF (ays_nrml.eff) with 5 frames at 1 fps.
  595. BMPMAN: Found EFF (chs_uhm.eff) with 5 frames at 1 fps.
  596. BMPMAN: Found EFF (nya_nrml.eff) with 5 frames at 1 fps.
  597. BMPMAN: Found EFF (kzp_norm.eff) with 31 frames at 5 fps.
  598. BMPMAN: Found EFF (ays_angry.eff) with 5 frames at 1 fps.
  599. BMPMAN: Found EFF (shzk_norm.eff) with 5 frames at 1 fps.
  600. BMPMAN: Found EFF (ays_happy.eff) with 5 frames at 1 fps.
  601. BMPMAN: Found EFF (shzk_sigh.eff) with 5 frames at 1 fps.
  602. BMPMAN: Found EFF (shzk_eep.eff) with 5 frames at 1 fps.
  603. BMPMAN: Found EFF (chs_nah.eff) with 5 frames at 1 fps.
  604. BMPMAN: Found EFF (kzp_smile.eff) with 25 frames at 5 fps.
  605. BMPMAN: Found EFF (ays_srcsm.eff) with 5 frames at 1 fps.
  606. BMPMAN: Found EFF (kzp_angry.eff) with 31 frames at 5 fps.
  607. BMPMAN: Found EFF (shzk_lol.eff) with 5 frames at 1 fps.
  608. BMPMAN: Found EFF (kzp_sad.eff) with 31 frames at 5 fps.
  609. SHOCKWAVE => Loading default shockwave model...
  610. Loading model 'shockwave.pof'
  611. BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
  612. Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  613. IBX: Found a good IBX to read for 'shockwave.pof'.
  614. IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
  615. SHOCKWAVE => Default model load: SUCCEEDED!!
  616. SHOCKWAVE => Loading default shockwave animation...
  617. BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
  618. SHOCKWAVE => Default animation load: SUCCEEDED!!
  619. MISSION LOAD: 'C4N0'
  620. Warning: Weapon type EX RapidLaser found in loadout of mission file. This class is not marked as a player allowed weapon...skipping
  621. WARNING: "Weapon type "EX RapidLaser" found in loadout of mission file. This class is not marked as a player allowed weapon...skipping" at parselo.cpp:2845
  622. Warning: Weapon type EX MegaParticle found in loadout of mission file. This class is not marked as a player allowed weapon...skipping
  623. WARNING: "Weapon type "EX MegaParticle" found in loadout of mission file. This class is not marked as a player allowed weapon...skipping" at parselo.cpp:2845
  624. Warning: Weapon type EX Javelin found in loadout of mission file. This class is not marked as a player allowed weapon...skipping
  625. WARNING: "Weapon type "EX Javelin" found in loadout of mission file. This class is not marked as a player allowed weapon...skipping" at parselo.cpp:2845
  626. Using callsign: Maya
  627. Using callsign: Chisa
  628. Using callsign: Shizuku
  629. Using callsign: Melissa
  630. Using callsign: Sora
  631. Using callsign: Erika
  632. Starting mission message count : 45
  633. Someone passed an extension to bm_load_animation for file 'starship.ani'
  634. ANI starship.ani with size 160x120 (6.3% wasted)
  635. Ending mission message count : 45
  636. Current soundtrack set to -1 in event_music_reset_choices
  637. Current soundtrack set to -1 in event_music_set_soundtrack
  638. Loading model 're-Lz-XA.pof'
  639. Compiling new shader:
  640. Loading built-in default shader for: main-v.sdr
  641. Loading built-in default shader for: main-f.sdr
  642. Shader features:
  643. Lighting
  644. Diffuse Mapping
  645. Glow Mapping
  646. Specular Mapping
  647. Normal Mapping
  648. Environment Mapping
  649. Compiling new shader:
  650. Loading built-in default shader for: main-v.sdr
  651. Loading built-in default shader for: main-f.sdr
  652. Shader features:
  653. Lighting
  654. Fog Effect
  655. Diffuse Mapping
  656. Glow Mapping
  657. Specular Mapping
  658. Normal Mapping
  659. Environment Mapping
  660. Compiling new shader:
  661. Loading built-in default shader for: main-v.sdr
  662. Loading built-in default shader for: main-f.sdr
  663. Shader features:
  664. Lighting
  665. Diffuse Mapping
  666. Glow Mapping
  667. Specular Mapping
  668. Normal Mapping
  669. Environment Mapping
  670. Animated Effects
  671. Compiling new shader:
  672. Loading built-in default shader for: main-v.sdr
  673. Loading built-in default shader for: main-f.sdr
  674. Shader features:
  675. Lighting
  676. Fog Effect
  677. Diffuse Mapping
  678. Glow Mapping
  679. Specular Mapping
  680. Normal Mapping
  681. Environment Mapping
  682. Animated Effects
  683. Compiling new shader:
  684. Loading built-in default shader for: main-v.sdr
  685. Loading built-in default shader for: main-f.sdr
  686. Shader features:
  687. Lighting
  688. Diffuse Mapping
  689. Specular Mapping
  690. Environment Mapping
  691. Compiling new shader:
  692. Loading built-in default shader for: main-v.sdr
  693. Loading built-in default shader for: main-f.sdr
  694. Shader features:
  695. Lighting
  696. Fog Effect
  697. Diffuse Mapping
  698. Specular Mapping
  699. Environment Mapping
  700. Compiling new shader:
  701. Loading built-in default shader for: main-v.sdr
  702. Loading built-in default shader for: main-f.sdr
  703. Shader features:
  704. Lighting
  705. Diffuse Mapping
  706. Specular Mapping
  707. Environment Mapping
  708. Animated Effects
  709. Compiling new shader:
  710. Loading built-in default shader for: main-v.sdr
  711. Loading built-in default shader for: main-f.sdr
  712. Shader features:
  713. Lighting
  714. Fog Effect
  715. Diffuse Mapping
  716. Specular Mapping
  717. Environment Mapping
  718. Animated Effects
  719. IBX: Found a good IBX to read for 're-Lz-XA.pof'.
  720. IBX-DEBUG => POF checksum: 0xb0321ac4, IBX checksum: 0xcb8022b2 -- "re-Lz-XA.pof"
  721. Loading model 'fighterh01.pof'
  722. IBX: Found a good IBX to read for 'fighterh01.pof'.
  723. IBX-DEBUG => POF checksum: 0x221854b3, IBX checksum: 0xfc1f45d6 -- "fighterh01.pof"
  724. Loading model 'fighterh01e.pof'
  725. IBX: Found a good IBX to read for 'fighterh01e.pof'.
  726. IBX-DEBUG => POF checksum: 0xa8469c16, IBX checksum: 0xf7635eae -- "fighterh01e.pof"
  727. Loading model 'atlas-r.pof'
  728. IBX: Found a good IBX to read for 'atlas-r.pof'.
  729. IBX-DEBUG => POF checksum: 0x1afcb81a, IBX checksum: 0x7dba890a -- "atlas-r.pof"
  730. Loading model 'eltreum.pof'
  731. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship eltreum.pof
  732. IBX: Found a good IBX to read for 'eltreum.pof'.
  733. IBX-DEBUG => POF checksum: 0x8728fdd5, IBX checksum: 0xcbcf8007 -- "eltreum.pof"
  734. Submodel 'turret01b' is detail level 1 of 'turret01a'
  735. Allocating space for at least 41 new ship subsystems ... a total of 200 is now available (41 in-use).
  736. Loading model 'Horizon.pof'
  737. Potential problem found: Unrecognized subsystem type 'ReactorCore', believed to be in ship Horizon.pof
  738. Potential problem found: Unrecognized subsystem type 'hp19', believed to be in ship Horizon.pof
  739. Potential problem found: Unrecognized subsystem type 'hp18', believed to be in ship Horizon.pof
  740. Potential problem found: Unrecognized subsystem type 'hp17', believed to be in ship Horizon.pof
  741. Potential problem found: Unrecognized subsystem type 'hp16', believed to be in ship Horizon.pof
  742. Potential problem found: Unrecognized subsystem type 'hp15', believed to be in ship Horizon.pof
  743. Potential problem found: Unrecognized subsystem type 'hp14', believed to be in ship Horizon.pof
  744. Potential problem found: Unrecognized subsystem type 'hp13', believed to be in ship Horizon.pof
  745. Potential problem found: Unrecognized subsystem type 'hp12', believed to be in ship Horizon.pof
  746. Potential problem found: Unrecognized subsystem type 'hp11', believed to be in ship Horizon.pof
  747. Potential problem found: Unrecognized subsystem type 'hp10', believed to be in ship Horizon.pof
  748. Potential problem found: Unrecognized subsystem type 'hp09', believed to be in ship Horizon.pof
  749. Potential problem found: Unrecognized subsystem type 'hp08', believed to be in ship Horizon.pof
  750. Potential problem found: Unrecognized subsystem type 'hp07', believed to be in ship Horizon.pof
  751. Potential problem found: Unrecognized subsystem type 'hp06', believed to be in ship Horizon.pof
  752. Potential problem found: Unrecognized subsystem type 'hp05', believed to be in ship Horizon.pof
  753. Potential problem found: Unrecognized subsystem type 'hp04', believed to be in ship Horizon.pof
  754. Potential problem found: Unrecognized subsystem type 'hp03', believed to be in ship Horizon.pof
  755. Potential problem found: Unrecognized subsystem type 'hp02', believed to be in ship Horizon.pof
  756. Potential problem found: Unrecognized subsystem type 'hp01', believed to be in ship Horizon.pof
  757. Potential problem found: Unrecognized subsystem type 'ReactorRing', believed to be in ship Horizon.pof
  758. Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship Horizon.pof
  759. Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship Horizon.pof
  760. IBX: Found a good IBX to read for 'Horizon.pof'.
  761. IBX-DEBUG => POF checksum: 0x4550c3a5, IBX checksum: 0xc35d98fe -- "Horizon.pof"
  762. Loading model 'Volga-X.pof'
  763. Potential problem found: Unrecognized subsystem type 'door-t06', believed to be in ship Volga-X.pof
  764. Potential problem found: Unrecognized subsystem type 'door-t07', believed to be in ship Volga-X.pof
  765. Potential problem found: Unrecognized subsystem type 'door-t08', believed to be in ship Volga-X.pof
  766. Potential problem found: Unrecognized subsystem type 'door-t09', believed to be in ship Volga-X.pof
  767. Potential problem found: Unrecognized subsystem type 'door-t10', believed to be in ship Volga-X.pof
  768. Potential problem found: Unrecognized subsystem type 'door-t11', believed to be in ship Volga-X.pof
  769. Potential problem found: Unrecognized subsystem type 'door-t12', believed to be in ship Volga-X.pof
  770. Potential problem found: Unrecognized subsystem type 'door-t13', believed to be in ship Volga-X.pof
  771. Potential problem found: Unrecognized subsystem type 'door-t14', believed to be in ship Volga-X.pof
  772. Potential problem found: Unrecognized subsystem type 'door-t15', believed to be in ship Volga-X.pof
  773. Potential problem found: Unrecognized subsystem type 'door-t16', believed to be in ship Volga-X.pof
  774. Potential problem found: Unrecognized subsystem type 'door-t17', believed to be in ship Volga-X.pof
  775. Potential problem found: Unrecognized subsystem type 'door-t18', believed to be in ship Volga-X.pof
  776. Potential problem found: Unrecognized subsystem type 'door-t19', believed to be in ship Volga-X.pof
  777. Potential problem found: Unrecognized subsystem type 'door-t20', believed to be in ship Volga-X.pof
  778. Potential problem found: Unrecognized subsystem type 'door-t21', believed to be in ship Volga-X.pof
  779. Potential problem found: Unrecognized subsystem type 'door_lb', believed to be in ship Volga-X.pof
  780. Potential problem found: Unrecognized subsystem type 'door_lt', believed to be in ship Volga-X.pof
  781. Potential problem found: Unrecognized subsystem type 'door_rb', believed to be in ship Volga-X.pof
  782. Potential problem found: Unrecognized subsystem type 'door_rt', believed to be in ship Volga-X.pof
  783. Potential problem found: Unrecognized subsystem type 'maindoor_l', believed to be in ship Volga-X.pof
  784. Potential problem found: Unrecognized subsystem type 'maindoor_r', believed to be in ship Volga-X.pof
  785. Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship Volga-X.pof
  786. Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship Volga-X.pof
  787. Potential problem found: Unrecognized subsystem type 'Fighterbay03', believed to be in ship Volga-X.pof
  788. IBX: Found a good IBX to read for 'Volga-X.pof'.
  789. IBX-DEBUG => POF checksum: 0x380fdff3, IBX checksum: 0x19372752 -- "Volga-X.pof"
  790. Allocating space for at least 68 new ship subsystems ... a total of 400 is now available (224 in-use).
  791. Loading model 'northampton.pof'
  792. Compiling new shader:
  793. Loading built-in default shader for: main-v.sdr
  794. Loading built-in default shader for: main-f.sdr
  795. Shader features:
  796. Lighting
  797. Diffuse Mapping
  798. Specular Mapping
  799. Normal Mapping
  800. Environment Mapping
  801. Compiling new shader:
  802. Loading built-in default shader for: main-v.sdr
  803. Loading built-in default shader for: main-f.sdr
  804. Shader features:
  805. Lighting
  806. Fog Effect
  807. Diffuse Mapping
  808. Specular Mapping
  809. Normal Mapping
  810. Environment Mapping
  811. Compiling new shader:
  812. Loading built-in default shader for: main-v.sdr
  813. Loading built-in default shader for: main-f.sdr
  814. Shader features:
  815. Lighting
  816. Diffuse Mapping
  817. Specular Mapping
  818. Normal Mapping
  819. Environment Mapping
  820. Animated Effects
  821. Compiling new shader:
  822. Loading built-in default shader for: main-v.sdr
  823. Loading built-in default shader for: main-f.sdr
  824. Shader features:
  825. Lighting
  826. Fog Effect
  827. Diffuse Mapping
  828. Specular Mapping
  829. Normal Mapping
  830. Environment Mapping
  831. Animated Effects
  832. IBX: Found a good IBX to read for 'northampton.pof'.
  833. IBX-DEBUG => POF checksum: 0xf4dc8863, IBX checksum: 0x88135ed4 -- "northampton.pof"
  834. Loading model 'askael_strike.pof'
  835. IBX: Found a good IBX to read for 'askael_strike.pof'.
  836. IBX-DEBUG => POF checksum: 0xb0360136, IBX checksum: 0xc7d66c27 -- "askael_strike.pof"
  837. Loading model 'Durandal.pof'
  838. IBX: Found a good IBX to read for 'Durandal.pof'.
  839. IBX-DEBUG => POF checksum: 0x25fa76b0, IBX checksum: 0xbb4042d6 -- "Durandal.pof"
  840. Loading model 'bektahbom-r.pof'
  841. IBX: Found a good IBX to read for 'bektahbom-r.pof'.
  842. IBX-DEBUG => POF checksum: 0x669a4611, IBX checksum: 0x9272f518 -- "bektahbom-r.pof"
  843. Loading model 'askael_frigate.pof'
  844. IBX: Found a good IBX to read for 'askael_frigate.pof'.
  845. IBX-DEBUG => POF checksum: 0x876f1ecb, IBX checksum: 0xacbd142f -- "askael_frigate.pof"
  846. Loading model 'Baikal.pof'
  847. Potential problem found: Unrecognized subsystem type 'door-t05', believed to be in ship Baikal.pof
  848. Potential problem found: Unrecognized subsystem type 'door-t06', believed to be in ship Baikal.pof
  849. Potential problem found: Unrecognized subsystem type 'door-t07', believed to be in ship Baikal.pof
  850. Potential problem found: Unrecognized subsystem type 'door-t08', believed to be in ship Baikal.pof
  851. Potential problem found: Unrecognized subsystem type 'door-t09', believed to be in ship Baikal.pof
  852. WARNING: "Submodel <door-t10> in model <Baikal.pof> has a radius <= 0.1f" at modelread.cpp:1235
  853. Potential problem found: Unrecognized subsystem type 'door-t10', believed to be in ship Baikal.pof
  854. Potential problem found: Unrecognized subsystem type 'door-t11', believed to be in ship Baikal.pof
  855. Potential problem found: Unrecognized subsystem type 'door-t12', believed to be in ship Baikal.pof
  856. Potential problem found: Unrecognized subsystem type 'door-t13', believed to be in ship Baikal.pof
  857. Potential problem found: Unrecognized subsystem type 'door-t14', believed to be in ship Baikal.pof
  858. Potential problem found: Unrecognized subsystem type 'door-t15', believed to be in ship Baikal.pof
  859. Potential problem found: Unrecognized subsystem type 'door-t16', believed to be in ship Baikal.pof
  860. Potential problem found: Unrecognized subsystem type 'door-t17', believed to be in ship Baikal.pof
  861. Potential problem found: Unrecognized subsystem type 'door-t18', believed to be in ship Baikal.pof
  862. Potential problem found: Unrecognized subsystem type 'door-t19', believed to be in ship Baikal.pof
  863. Potential problem found: Unrecognized subsystem type 'door-t20', believed to be in ship Baikal.pof
  864. Potential problem found: Unrecognized subsystem type 'maindoor_l', believed to be in ship Baikal.pof
  865. Potential problem found: Unrecognized subsystem type 'maindoor_r', believed to be in ship Baikal.pof
  866. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship Baikal.pof
  867. IBX: Found a good IBX to read for 'Baikal.pof'.
  868. IBX-DEBUG => POF checksum: 0xe9c5a834, IBX checksum: 0x11f06281 -- "Baikal.pof"
  869. Allocating space for at least 58 new ship subsystems ... a total of 600 is now available (436 in-use).
  870. Loading model 'askael_destroyer.pof'
  871. Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship askael_destroyer.pof
  872. IBX: Found a good IBX to read for 'askael_destroyer.pof'.
  873. IBX-DEBUG => POF checksum: 0x5c52680d, IBX checksum: 0x0b51f03d -- "askael_destroyer.pof"
  874. Loading model 'Emperor.pof'
  875. Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Emperor.pof
  876. IBX: Found a good IBX to read for 'Emperor.pof'.
  877. IBX-DEBUG => POF checksum: 0xdcc454a1, IBX checksum: 0x3b714301 -- "Emperor.pof"
  878. WARNING: "For ship 'EX CVA Emperor', detail level mismatch. Table has 4, POF has 1." at ship.cpp:8962
  879. Loading model 'bektsup-r.pof'
  880. IBX: Found a good IBX to read for 'bektsup-r.pof'.
  881. IBX-DEBUG => POF checksum: 0xbe50a8b3, IBX checksum: 0x13ed26e0 -- "bektsup-r.pof"
  882. Loading model 'SthenoB.pof'
  883. IBX: Found a good IBX to read for 'SthenoB.pof'.
  884. IBX-DEBUG => POF checksum: 0x359258a0, IBX checksum: 0x892f5a1d -- "SthenoB.pof"
  885. Loading model 'railgun_uv.pof'
  886. IBX: Found a good IBX to read for 'railgun_uv.pof'.
  887. IBX-DEBUG => POF checksum: 0xf9409743, IBX checksum: 0x19e2b469 -- "railgun_uv.pof"
  888. Loading model 'aerofight-r.pof'
  889. IBX: Found a good IBX to read for 'aerofight-r.pof'.
  890. IBX-DEBUG => POF checksum: 0xe0d533a2, IBX checksum: 0xc0877ceb -- "aerofight-r.pof"
  891. Loading model 'Gefjon-x.pof'
  892. IBX: Found a good IBX to read for 'Gefjon-x.pof'.
  893. IBX-DEBUG => POF checksum: 0x4a041786, IBX checksum: 0x5a9a997f -- "Gefjon-x.pof"
  894. Allocating space for at least 5 new ship subsystems ... a total of 800 is now available (602 in-use).
  895. OpenGL: Created 512x512 FBO!
  896. Loading model 'urns_htsb.pof'
  897. Compiling new shader:
  898. Loading built-in default shader for: main-v.sdr
  899. Loading built-in default shader for: main-f.sdr
  900. Shader features:
  901. Lighting
  902. Diffuse Mapping
  903. Compiling new shader:
  904. Loading built-in default shader for: main-v.sdr
  905. Loading built-in default shader for: main-f.sdr
  906. Shader features:
  907. Lighting
  908. Fog Effect
  909. Diffuse Mapping
  910. Compiling new shader:
  911. Loading built-in default shader for: main-v.sdr
  912. Loading built-in default shader for: main-f.sdr
  913. Shader features:
  914. Lighting
  915. Diffuse Mapping
  916. Animated Effects
  917. Compiling new shader:
  918. Loading built-in default shader for: main-v.sdr
  919. Loading built-in default shader for: main-f.sdr
  920. Shader features:
  921. Lighting
  922. Fog Effect
  923. Diffuse Mapping
  924. Animated Effects
  925. Model urns_htsb.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  926. IBX: Found a good IBX to read for 'urns_htsb.pof'.
  927. IBX-DEBUG => POF checksum: 0x4ca3cff9, IBX checksum: 0x50cd1e5e -- "urns_htsb.pof"
  928. =================== STARTING LEVEL DATA LOAD ==================
  929. ACM ERROR: Have leftover data after decode!!
  930. Loading model 'mrgymirror.pof'
  931. IBX: Found a good IBX to read for 'mrgymirror.pof'.
  932. IBX-DEBUG => POF checksum: 0x76424187, IBX checksum: 0x300b5bc6 -- "mrgymirror.pof"
  933. Someone passed an extension to bm_load_animation for file 'GN_Particle_Red.ani'
  934. ANI GN_Particle_Red.ani with size 80x80 (37.5% wasted)
  935. Someone passed an extension to bm_load_animation for file 'Vapula_Particle.ani'
  936. ANI Vapula_Particle.ani with size 80x80 (37.5% wasted)
  937. Allocating space for at least 184 new ship subsystems ... a total of 1000 is now available (783 in-use).
  938. About to page in ships!
  939. BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
  940. BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
  941. ANI Kayser_Particle with size 80x80 (37.5% wasted)
  942. BMPMAN: Found EFF (massdriver_particle.eff) with 11 frames at 30 fps.
  943. BMPMAN: Found EFF (Cpulse.eff) with 15 frames at 30 fps.
  944. Loading model 'hornet.pof'
  945. IBX: Found a good IBX to read for 'hornet.pof'.
  946. IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
  947. BMPMAN: Found EFF (Particle_Yellow.eff) with 11 frames at 22 fps.
  948. BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
  949. Loading model 'cmeasure01.pof'
  950. IBX: Found a good IBX to read for 'cmeasure01.pof'.
  951. IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
  952. Loading model 'Mora.pof'
  953. IBX: Found a good IBX to read for 'Mora.pof'.
  954. IBX-DEBUG => POF checksum: 0x59c208fe, IBX checksum: 0xf3bf788a -- "Mora.pof"
  955. Loading model 'Macana.pof'
  956. IBX: Found a good IBX to read for 'Macana.pof'.
  957. IBX-DEBUG => POF checksum: 0x44dfcbd5, IBX checksum: 0x7f5c34f6 -- "Macana.pof"
  958. Loading model 'Yari.pof'
  959. IBX: Found a good IBX to read for 'Yari.pof'.
  960. IBX-DEBUG => POF checksum: 0x9832d790, IBX checksum: 0x237df9b5 -- "Yari.pof"
  961. BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
  962. Loading model 'SIM-6N.pof'
  963. IBX: Found a good IBX to read for 'SIM-6N.pof'.
  964. IBX-DEBUG => POF checksum: 0x9e83dfe2, IBX checksum: 0x4a2f0469 -- "SIM-6N.pof"
  965. Loading model 'Shriek.pof'
  966. IBX: Found a good IBX to read for 'Shriek.pof'.
  967. IBX-DEBUG => POF checksum: 0x6d016c63, IBX checksum: 0xc5c9f83b -- "Shriek.pof"
  968. Loading model 'spacebomb.pof'
  969. IBX: Found a good IBX to read for 'spacebomb.pof'.
  970. IBX-DEBUG => POF checksum: 0x792ce843, IBX checksum: 0xf25a74a5 -- "spacebomb.pof"
  971. Loading model 'dart.pof'
  972. Model dart.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  973. IBX: Found a good IBX to read for 'dart.pof'.
  974. IBX-DEBUG => POF checksum: 0x259e6a90, IBX checksum: 0x47db1266 -- "dart.pof"
  975. Loading model 'wep_longinus.pof'
  976. Model wep_longinus.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
  977. IBX: Found a good IBX to read for 'wep_longinus.pof'.
  978. IBX-DEBUG => POF checksum: 0x9cc92702, IBX checksum: 0x50fddf13 -- "wep_longinus.pof"
  979. Loading model 'Intruder.pof'
  980. IBX: Found a good IBX to read for 'Intruder.pof'.
  981. IBX-DEBUG => POF checksum: 0xcd6fb37f, IBX checksum: 0x3467d9ad -- "Intruder.pof"
  982. BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
  983. Loading model 'StormshardS.pof'
  984. IBX: Found a good IBX to read for 'StormshardS.pof'.
  985. IBX-DEBUG => POF checksum: 0x612afea2, IBX checksum: 0x7fa2c167 -- "StormshardS.pof"
  986. BMPMAN: Found EFF (droidslave.eff) with 91 frames at 30 fps.
  987. Loading model 'seismic.pof'
  988. IBX: Found a good IBX to read for 'seismic.pof'.
  989. IBX-DEBUG => POF checksum: 0x0bda50ed, IBX checksum: 0xbef57302 -- "seismic.pof"
  990. Loading model 'MissileXL.pof'
  991. IBX: Found a good IBX to read for 'MissileXL.pof'.
  992. IBX-DEBUG => POF checksum: 0xb416c200, IBX checksum: 0x625a69cc -- "MissileXL.pof"
  993. BMPMAN: Found EFF (missilespew05.eff) with 20 frames at 30 fps.
  994. Loading model 'Sibyna.pof'
  995. IBX: Found a good IBX to read for 'Sibyna.pof'.
  996. IBX-DEBUG => POF checksum: 0x71239c71, IBX checksum: 0xe14b48ec -- "Sibyna.pof"
  997. Loading model 'debris01.pof'
  998. IBX: Found a good IBX to read for 'debris01.pof'.
  999. IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
  1000. Loading model 'debris02.pof'
  1001. IBX: Found a good IBX to read for 'debris02.pof'.
  1002. IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
  1003. BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
  1004. BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
  1005. BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
  1006. BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
  1007. Paging in mission messages
  1008. Stopping model page in...
  1009. ANI support1.ani with size 108x24 (25.0% wasted)
  1010. ANI damage1.ani with size 148x25 (21.9% wasted)
  1011. ANI wingman1.ani with size 71x53 (17.2% wasted)
  1012. ANI wingman2.ani with size 35x53 (17.2% wasted)
  1013. ANI wingman3.ani with size 14x53 (17.2% wasted)
  1014. ANI toggle1.ani with size 57x20 (37.5% wasted)
  1015. ANI head1.ani with size 164x132 (48.4% wasted)
  1016. ANI weapons1.ani with size 126x20 (37.5% wasted)
  1017. ANI weapons1_b.ani with size 150x20 (37.5% wasted)
  1018. ANI objective1.ani with size 149x21 (34.4% wasted)
  1019. ANI energy1.ani with size 12x41 (35.9% wasted)
  1020. ANI targetview1.ani with size 137x156 (39.1% wasted)
  1021. ANI targetview2.ani with size 4x96 (25.0% wasted)
  1022. ANI targetview3.ani with size 7x20 (37.5% wasted)
  1023. ANI 2_radar1.ani with size 209x170 (33.6% wasted)
  1024. ANI 2_energy2.ani with size 86x96 (25.0% wasted)
  1025. ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
  1026. ANI targhit1.ani with size 31x21 (34.4% wasted)
  1027. ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
  1028. ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
  1029. ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
  1030. ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
  1031. ANI netlag1.ani with size 29x30 (6.3% wasted)
  1032. ANI 2_lead1.ani with size 26x26 (18.8% wasted)
  1033. ANI 2_lock1.ani with size 56x53 (17.2% wasted)
  1034. ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
  1035. ANI time1.ani with size 47x23 (28.1% wasted)
  1036. ANI minegauge.ani with size 124x30 (6.3% wasted)
  1037. ANI emptyhud.ani with size 25x21 (34.4% wasted)
  1038. ANI GN_Particle_Red.ani with size 80x80 (37.5% wasted)
  1039. ANI Vapula_Particle.ani with size 80x80 (37.5% wasted)
  1040. ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
  1041. User bitmap 'TMP512x512+8'
  1042. User bitmap 'TMP512x512+8'
  1043. User bitmap 'TMP256x256+8'
  1044. Bmpman: 2915/4750 bitmap slots in use.
  1045. Ending level bitmap paging...
  1046. =================== ENDING LOAD ================
  1047. Real count = 693, Estimated count = 425
  1048. ================================================
  1049. MediaVPs: Flaming debris script ACTIVE!
  1050. SCRIPTING: Starting flashy deaths script loading
  1051.  
  1052. Class: gtf ares hm
  1053. FRM: 1
  1054. FE: 1
  1055.  
  1056. Class: gtf erinyes
  1057. FRM: 1
  1058. FE: 1
  1059.  
  1060. Class: gtf re-ls
  1061. FRM: 1
  1062. FE: 1
  1063.  
  1064. Class: gtf re-ls#empty
  1065. FRM: 1
  1066. FE: 1
  1067.  
  1068. Class: haf re-ls
  1069. FRM: 1
  1070. FE: 1
  1071.  
  1072. Class: haf re-ls assault
  1073. FRM: 1
  1074. FE: 1
  1075.  
  1076. Class: gtm hippocrates
  1077. DRM: 0.25
  1078. DE: 2
  1079. DM: 1
  1080. FRM: 1
  1081. FE: 6
  1082. BE: 0.6
  1083. BEDu: 8000
  1084. BEDM: 2.5
  1085.  
  1086. Class: gtd hecate
  1087. DRM: 0.25
  1088. DE: 2
  1089. DM: 1
  1090. FRM: 2
  1091. FE: 6
  1092. BE: 0.7
  1093. BEDu: 10000
  1094. BEDM: 2.5
  1095.  
  1096. Class: gti arcadia
  1097. DRM: 0.25
  1098. DE: 2
  1099. DM: 1
  1100. FRM: 2
  1101. FE: 6
  1102. BE: 0.7
  1103. BEDu: 10000
  1104. BEDM: 2.5
  1105.  
  1106. Class: gtt argo
  1107. DRM: 0.25
  1108. DE: 2
  1109. DM: 1
  1110. FRM: 1
  1111. FE: 6
  1112. BE: 0.4
  1113. BEDu: 4000
  1114. BEDM: 2.5
  1115.  
  1116. Class: sf dragon
  1117. FRM: 1
  1118. FE: 1
  1119.  
  1120. Class: sf basilisk
  1121. FRM: 1
  1122. FE: 1
  1123.  
  1124. Class: sf aeshma
  1125. FRM: 1
  1126. FE: 1
  1127.  
  1128. Class: sf mara
  1129. FRM: 1
  1130. FE: 1
  1131.  
  1132. Class: sb nahema
  1133. FRM: 1
  1134. FE: 1
  1135.  
  1136. Class: sb seraphim
  1137. FRM: 1
  1138. FE: 1
  1139.  
  1140. Class: sc lilith
  1141. DRM: 0.25
  1142. DE: 2
  1143. DM: 1
  1144. FRM: 2
  1145. FE: 6
  1146. BE: 0.6
  1147. BEDu: 8000
  1148. BEDM: 2.5
  1149.  
  1150. Class: scv moloch
  1151. DRM: 0.25
  1152. DE: 2
  1153. DM: 1
  1154. FRM: 2
  1155. FE: 6
  1156. BE: 0.65
  1157. BEDu: 9000
  1158. BEDM: 2.5
  1159.  
  1160. Class: ftf astrogator
  1161. FRM: 1
  1162. FE: 1
  1163.  
  1164. Class: ftf skjoldr
  1165. FRM: 1
  1166. FE: 1
  1167.  
  1168. Class: ftf durandal
  1169. FRM: 1
  1170. FE: 1
  1171.  
  1172. Class: haf cyclone
  1173. FRM: 1
  1174. FE: 1
  1175.  
  1176. Class: haf tornado
  1177. FRM: 1
  1178. FE: 1
  1179.  
  1180. Class: haf blizzard
  1181. FRM: 1
  1182. FE: 1
  1183.  
  1184. Class: haf blizzard cmd
  1185. FRM: 1
  1186. FE: 1
  1187.  
  1188. Class: haf blizzard ce
  1189. FRM: 1
  1190. FE: 1
  1191.  
  1192. Class: haf phoenix
  1193. FRM: 1
  1194. FE: 1
  1195.  
  1196. Class: haf selkie
  1197. FRM: 1
  1198. FE: 1
  1199.  
  1200. Class: haf yukikaze
  1201. FRM: 1
  1202. FE: 1
  1203.  
  1204. Class: haf ray mark iv
  1205. FRM: 1
  1206. FE: 1
  1207.  
  1208. Class: haf ray mk iv brigandine
  1209. FRM: 1
  1210. FE: 1
  1211.  
  1212. Class: haf vic viper
  1213. FRM: 1
  1214. FE: 1
  1215.  
  1216. Class: haf vic viper#option
  1217. FRM: 1
  1218. FE: 1
  1219.  
  1220. Class: has margay
  1221. DRM: 0.25
  1222. DE: 2
  1223. DM: 1
  1224. FRM: 1
  1225. FE: 1
  1226.  
  1227. Class: ha dd hurricane
  1228. DRM: 0.25
  1229. DE: 2
  1230. DM: 1
  1231. FRM: 2
  1232. FE: 6
  1233. BE: 0.6
  1234. BEDu: 8000
  1235. BEDM: 2.5
  1236.  
  1237. Class: ft sh svalin
  1238. DRM: 0.25
  1239. DE: 2
  1240. DM: 1
  1241. FRM: 1
  1242. FE: 1
  1243. BE: 0.4
  1244. BEDu: 4000
  1245. BEDM: 2.5
  1246.  
  1247. Class: ft fr monolith
  1248. DRM: 0.25
  1249. DE: 2
  1250. DM: 1
  1251. FRM: 2
  1252. FE: 6
  1253. BE: 0.6
  1254. BEDu: 8000
  1255. BEDM: 2.5
  1256.  
  1257. Class: ft fr monolith mk2
  1258. DRM: 0.25
  1259. DE: 2
  1260. DM: 1
  1261. FRM: 2
  1262. FE: 6
  1263. BE: 0.6
  1264. BEDu: 8000
  1265. BEDM: 2.5
  1266.  
  1267. Class: ft tr clysdale
  1268. DRM: 0.25
  1269. DE: 2
  1270. DM: 1
  1271. FRM: 2
  1272. FE: 6
  1273. BE: 0.6
  1274. BEDu: 8000
  1275. BEDM: 2.5
  1276.  
  1277. Class: ft fp rhea
  1278. DRM: 0.25
  1279. DE: 2
  1280. DM: 1
  1281. FRM: 2
  1282. FE: 6
  1283. BE: 0.6
  1284. BEDu: 8000
  1285. BEDM: 2.5
  1286.  
  1287. Class: ft ff impervious
  1288. DRM: 0.25
  1289. DE: 2
  1290. DM: 1
  1291. FRM: 2
  1292. FE: 6
  1293. BE: 0.6
  1294. BEDu: 8000
  1295. BEDM: 2.5
  1296.  
  1297. Class: ft ff northampton
  1298. DRM: 0.25
  1299. DE: 2
  1300. DM: 1
  1301. FRM: 2
  1302. FE: 6
  1303. BE: 0.6
  1304. BEDu: 8000
  1305. BEDM: 2.5
  1306.  
  1307. Class: ft ds baikal
  1308. DRM: 0.25
  1309. DE: 2
  1310. DM: 1
  1311. FRM: 2
  1312. FE: 6
  1313. BE: 0.6
  1314. BEDu: 8500
  1315. BEDM: 2.5
  1316.  
  1317. Class: ft cvs volga
  1318. DRM: 0.25
  1319. DE: 2
  1320. DM: 1
  1321. FRM: 2
  1322. FE: 6
  1323. BE: 0.65
  1324. BEDu: 9000
  1325. BEDM: 2.5
  1326.  
  1327. Class: ft csc stratavarian
  1328. DRM: 0.25
  1329. DE: 2
  1330. DM: 1
  1331. FRM: 2
  1332. FE: 6
  1333. BE: 0.7
  1334. BEDu: 10000
  1335. BEDM: 2.5
  1336.  
  1337. Class: ft cl hyperion
  1338. DRM: 0.25
  1339. DE: 2
  1340. DM: 1
  1341. FRM: 2
  1342. FE: 6
  1343. BE: 0.7
  1344. BEDu: 10000
  1345. BEDM: 2.5
  1346.  
  1347. Class: ft ca tethys
  1348. DRM: 0.25
  1349. DE: 2
  1350. DM: 1
  1351. FRM: 2
  1352. FE: 6
  1353. BE: 0.7
  1354. BEDu: 10000
  1355. BEDM: 2.5
  1356.  
  1357. Class: ft ca tethys#shield
  1358. DRM: 0.25
  1359. DE: 2
  1360. DM: 1
  1361. FRM: 2
  1362. FE: 6
  1363. BE: 0.7
  1364. BEDu: 10000
  1365. BEDM: 2.5
  1366.  
  1367. Class: ft cv tethys
  1368. DRM: 0.25
  1369. DE: 2
  1370. DM: 1
  1371. FRM: 2
  1372. FE: 6
  1373. BE: 0.7
  1374. BEDu: 10000
  1375. BEDM: 2.5
  1376.  
  1377. Class: ft bv euryphaessa
  1378. DRM: 0.25
  1379. DE: 2
  1380. DM: 1
  1381. FRM: 2
  1382. FE: 6
  1383. BE: 0.7
  1384. BEDu: 10000
  1385. BEDM: 2.5
  1386.  
  1387. Class: ha cc typhoon
  1388. DRM: 0.25
  1389. DE: 2
  1390. DM: 1
  1391. FRM: 2
  1392. FE: 6
  1393. BE: 0.65
  1394. BEDu: 9000
  1395. BEDM: 2.5
  1396.  
  1397. Class: ha ca tempest
  1398. DRM: 0.25
  1399. DE: 2
  1400. DM: 1
  1401. FRM: 2
  1402. FE: 6
  1403. BE: 0.65
  1404. BEDu: 9000
  1405. BEDM: 2.5
  1406.  
  1407. Class: btf aggressor
  1408. FRM: 1
  1409. FE: 1
  1410.  
  1411. Class: btf harasser
  1412. FRM: 1
  1413. FE: 1
  1414.  
  1415. Class: lzf hunter
  1416. FRM: 1
  1417. FE: 1
  1418.  
  1419. Class: lzf killer
  1420. FRM: 1
  1421. FE: 1
  1422.  
  1423. Class: lzf swarmer
  1424. FRM: 1
  1425. FE: 1
  1426.  
  1427. Class: btb oppressor
  1428. FRM: 1
  1429. FE: 1
  1430.  
  1431. Class: akf ambrosium
  1432. FRM: 1
  1433. FE: 1
  1434.  
  1435. Class: akf ambrosium-r
  1436. FRM: 1
  1437. FE: 1
  1438.  
  1439. Class: nsf phantasm
  1440. FRM: 1
  1441. FE: 1
  1442.  
  1443. Class: nsf banshee
  1444. FRM: 1
  1445. FE: 1
  1446.  
  1447. Class: nsb ghoul
  1448. FRM: 1
  1449. FE: 1
  1450.  
  1451. Class: exf freiherr
  1452. FRM: 1
  1453. FE: 1
  1454.  
  1455. Class: exf marquis
  1456. FRM: 1
  1457. FE: 1
  1458.  
  1459. Class: exb duke
  1460. FRM: 1
  1461. FE: 1
  1462.  
  1463. Class: ak fr panacea
  1464. DRM: 0.25
  1465. DE: 2
  1466. DM: 1
  1467. FRM: 1
  1468. FE: 1
  1469. BE: 0.4
  1470. BEDu: 4000
  1471. BEDM: 2.5
  1472.  
  1473. Class: ak fr cintamani
  1474. DRM: 0.25
  1475. DE: 2
  1476. DM: 1
  1477. FRM: 1
  1478. FE: 6
  1479. BE: 0.55
  1480. BEDu: 7000
  1481. BEDM: 2.5
  1482.  
  1483. Class: ak fr cintamani
  1484. DRM: 0.25
  1485. DE: 2
  1486. DM: 1
  1487. FRM: 1
  1488. FE: 6
  1489. BE: 0.55
  1490. BEDu: 7000
  1491. BEDM: 2.5
  1492.  
  1493. Class: ak fr cintamani#ht
  1494. DRM: 0.25
  1495. DE: 2
  1496. DM: 1
  1497. FRM: 1
  1498. FE: 6
  1499. BE: 0.55
  1500. BEDu: 7000
  1501. BEDM: 2.5
  1502.  
  1503. Class: ak fr cintamani#pp
  1504. DRM: 0.25
  1505. DE: 2
  1506. DM: 1
  1507. FRM: 1
  1508. FE: 6
  1509. BE: 0.55
  1510. BEDu: 7000
  1511. BEDM: 2.5
  1512.  
  1513. Class: ak fr cintamani#pt
  1514. DRM: 0.25
  1515. DE: 2
  1516. DM: 1
  1517. FRM: 1
  1518. FE: 6
  1519. BE: 0.55
  1520. BEDu: 7000
  1521. BEDM: 2.5
  1522.  
  1523. Class: ak fr cintamani#pd
  1524. DRM: 0.25
  1525. DE: 2
  1526. DM: 1
  1527. FRM: 1
  1528. FE: 6
  1529. BE: 0.55
  1530. BEDu: 7000
  1531. BEDM: 2.5
  1532.  
  1533. Class: ak fr cintamani#pg
  1534. DRM: 0.25
  1535. DE: 2
  1536. DM: 1
  1537. FRM: 1
  1538. FE: 6
  1539. BE: 0.55
  1540. BEDu: 7000
  1541. BEDM: 2.5
  1542.  
  1543. Class: ak fr cintamani#tp
  1544. DRM: 0.25
  1545. DE: 2
  1546. DM: 1
  1547. FRM: 1
  1548. FE: 6
  1549. BE: 0.55
  1550. BEDu: 7000
  1551. BEDM: 2.5
  1552.  
  1553. Class: ak fr cintamani#tt
  1554. DRM: 0.25
  1555. DE: 2
  1556. DM: 1
  1557. FRM: 1
  1558. FE: 6
  1559. BE: 0.55
  1560. BEDu: 7000
  1561. BEDM: 2.5
  1562.  
  1563. Class: ak ff adamantium
  1564. DRM: 0.25
  1565. DE: 2
  1566. DM: 1
  1567. FRM: 1
  1568. FE: 6
  1569. BE: 0.55
  1570. BEDu: 7000
  1571. BEDM: 2.5
  1572.  
  1573. Class: bt da skeleton
  1574. DRM: 0.25
  1575. DE: 2
  1576. DM: 1
  1577. FRM: 2
  1578. FE: 6
  1579. BE: 0.6
  1580. BEDu: 8000
  1581. BEDM: 2.5
  1582.  
  1583. Class: ak cve orichalcum
  1584. DRM: 0.25
  1585. DE: 2
  1586. DM: 1
  1587. FRM: 2
  1588. FE: 6
  1589. BE: 0.65
  1590. BEDu: 9000
  1591. BEDM: 2.5
  1592.  
  1593. Class: ex cl vidame
  1594. DRM: 0.25
  1595. DE: 2
  1596. DM: 1
  1597. FRM: 2
  1598. FE: 6
  1599. BE: 0.7
  1600. BEDu: 9500
  1601. BEDM: 2.5
  1602.  
  1603. Class: lz cl slayer
  1604. DRM: 0.25
  1605. DE: 2
  1606. DM: 1
  1607. FRM: 2
  1608. FE: 6
  1609. BE: 0.7
  1610. BEDu: 9500
  1611. BEDM: 2.5
  1612.  
  1613. Class: ex cl viscount
  1614. DRM: 0.25
  1615. DE: 2
  1616. DM: 1
  1617. FRM: 2
  1618. FE: 6
  1619. BE: 0.7
  1620. BEDu: 9500
  1621. BEDM: 2.5
  1622.  
  1623. Class: ex cs iliaster
  1624. DRM: 0.25
  1625. DE: 2
  1626. DM: 1
  1627. FRM: 2
  1628. FE: 6
  1629. BE: 0.7
  1630. BEDu: 9500
  1631. BEDM: 2.5
  1632.  
  1633. Class: ns cv vampire
  1634. DRM: 0.25
  1635. DE: 2
  1636. DM: 1
  1637. FRM: 2
  1638. FE: 6
  1639. BE: 0.7
  1640. BEDu: 9500
  1641. BEDM: 2.5
  1642.  
  1643. Class: ns cv vampire#noregen
  1644. DRM: 0.25
  1645. DE: 2
  1646. DM: 1
  1647. FRM: 2
  1648. FE: 6
  1649. BE: 0.7
  1650. BEDu: 9500
  1651. BEDM: 2.5
  1652.  
  1653. Class: ns cv vampire#alt
  1654. DRM: 0.25
  1655. DE: 2
  1656. DM: 1
  1657. FRM: 2
  1658. FE: 6
  1659. BE: 0.7
  1660. BEDu: 9500
  1661. BEDM: 2.5
  1662.  
  1663. Class: ak bc azoth
  1664. DRM: 0.25
  1665. DE: 2
  1666. DM: 1
  1667. FRM: 2
  1668. FE: 6
  1669. BE: 0.7
  1670. BEDu: 10000
  1671. BEDM: 2.5
  1672.  
  1673. Class: ex bb yatagarasu
  1674. DRM: 0.25
  1675. DE: 2
  1676. DM: 1
  1677. FRM: 2
  1678. FE: 6
  1679. BE: 0.7
  1680. BEDu: 10000
  1681. BEDM: 2.5
  1682.  
  1683. Class: ex cva emperor
  1684. DRM: 0.25
  1685. DE: 2
  1686. DM: 1
  1687. FRM: 2
  1688. FE: 6
  1689. BE: 0.7
  1690. BEDu: 10000
  1691. BEDM: 2.5
  1692.  
  1693. Class: ex dn sovereign
  1694. DRM: 0.25
  1695. DE: 2
  1696. DM: 1
  1697. FRM: 5
  1698. FE: 6
  1699. BE: 0.75
  1700. BEDu: 11000
  1701. BEDM: 2.5
  1702.  
  1703. Class: ex sf amaterasu
  1704. DRM: 0.25
  1705. DE: 2
  1706. DM: 1
  1707. FRM: 5
  1708. FE: 6
  1709. BE: 0.75
  1710. BEDu: 11000
  1711. BEDM: 2.5
  1712.  
  1713. Class: ex sf scanmaterasu
  1714. DRM: 0.25
  1715. DE: 2
  1716. DM: 1
  1717. FRM: 5
  1718. FE: 6
  1719. BE: 0.75
  1720. BEDu: 11000
  1721. BEDM: 2.5
  1722.  
  1723. Class: rv kk gladius
  1724. DRM: 0.25
  1725. DE: 2
  1726. DM: 1
  1727. FRM: 1
  1728. FE: 1
  1729. BE: 0.4
  1730. BEDu: 4000
  1731. BEDM: 2.5
  1732.  
  1733. Class: rv ff sabre
  1734. DRM: 0.25
  1735. DE: 2
  1736. DM: 1
  1737. FRM: 1
  1738. FE: 6
  1739. BE: 0.55
  1740. BEDu: 7000
  1741. BEDM: 2.5
  1742.  
  1743. Class: rv dd quarterstaff
  1744. DRM: 0.25
  1745. DE: 2
  1746. DM: 1
  1747. FRM: 2
  1748. FE: 6
  1749. BE: 0.6
  1750. BEDu: 8500
  1751. BEDM: 2.5
  1752.  
  1753. Class: rv cc longsword
  1754. DRM: 0.25
  1755. DE: 2
  1756. DM: 1
  1757. FRM: 2
  1758. FE: 6
  1759. BE: 0.65
  1760. BEDu: 9000
  1761. BEDM: 2.5
  1762.  
  1763. Class: rv fcs caladbolg
  1764. DRM: 0.25
  1765. DE: 2
  1766. DM: 1
  1767. FRM: 5
  1768. FE: 6
  1769. BE: 0.75
  1770. BEDu: 11000
  1771. BEDM: 2.5
  1772.  
  1773. Class: be gs big core
  1774. DRM: 0.25
  1775. DE: 2
  1776. DM: 1
  1777. FRM: 1
  1778. FE: 1
  1779.  
  1780. Class: big core t1-05
  1781. DRM: 0.25
  1782. DE: 2
  1783. DM: 1
  1784. FRM: 1
  1785. FE: 1
  1786.  
  1787. Class: big core rev 1.1
  1788. DRM: 0.25
  1789. DE: 2
  1790. DM: 1
  1791. FRM: 1
  1792. FE: 6
  1793. BE: 0.55
  1794. BEDu: 7000
  1795. BEDM: 2.5
  1796.  
  1797. Class: big core rev 1.2
  1798. DRM: 0.25
  1799. DE: 2
  1800. DM: 1
  1801. FRM: 2
  1802. FE: 6
  1803. BE: 0.65
  1804. BEDu: 9000
  1805. BEDM: 2.5
  1806.  
  1807. Class: bubble core
  1808. DRM: 0.25
  1809. DE: 2
  1810. DM: 1
  1811. FRM: 1
  1812. FE: 6
  1813. BE: 0.55
  1814. BEDu: 7000
  1815. BEDM: 2.5
  1816.  
  1817. Class: sred
  1818. BEI: 0.2
  1819. BEDu: 200
  1820. BEDi: 100
  1821.  
  1822. Class: terslash
  1823. BEI: 0.2
  1824. BEDu: 350
  1825. BEDi: 175
  1826.  
  1827. Class: bgreen
  1828. BEI: 0.2
  1829. BEDu: 1200
  1830. BEDi: 650
  1831.  
  1832. Class: shivan bomb
  1833. FR: 100
  1834. FE: 6
  1835. BEI: 0.6
  1836. BEDu: 2000
  1837. BEDi: 1000
  1838.  
  1839. Class: ex sblue
  1840. BEI: 0.2
  1841. BEDu: 200
  1842. BEDi: 100
  1843.  
  1844. Class: rv spurple
  1845. BEI: 0.2
  1846. BEDu: 200
  1847. BEDi: 100
  1848.  
  1849. Class: ha thermal lance
  1850. BEI: 0.2
  1851. BEDu: 350
  1852. BEDi: 175
  1853.  
  1854. Class: ha hv thermal lance
  1855. BEI: 0.2
  1856. BEDu: 1200
  1857. BEDi: 650
  1858.  
  1859. Class: rc beam#csc
  1860. BEI: 0.2
  1861. BEDu: 350
  1862. BEDi: 175
  1863.  
  1864. Class: ex bblue
  1865. BEI: 0.2
  1866. BEDu: 1200
  1867. BEDi: 650
  1868.  
  1869. Class: ex lrdbblue
  1870. BEI: 0.2
  1871. BEDu: 1900
  1872. BEDi: 950
  1873.  
  1874. Class: ex shieldbreaker
  1875. FR: 100
  1876. FE: 6
  1877. BEI: 0.6
  1878. BEDu: 2000
  1879. BEDi: 1000
  1880.  
  1881. Class: ex falchirum
  1882. FR: 100
  1883. FE: 6
  1884. BEI: 0.6
  1885. BEDu: 2000
  1886. BEDi: 1000
  1887.  
  1888. Class: em-82 infernum
  1889. FR: 100
  1890. FE: 6
  1891. BEI: 0.4
  1892. BEDu: 6800
  1893. BEDi: 3400
  1894.  
  1895. Class: em-82b infernum ii
  1896. FR: 100
  1897. FE: 6
  1898. BEI: 0.4
  1899. BEDu: 6800
  1900. BEDi: 3400
  1901.  
  1902. Class: atgeir
  1903. FR: 100
  1904. FE: 6
  1905. BEI: 0.6
  1906. BEDu: 2000
  1907. BEDi: 1000
  1908.  
  1909. Class: masakari
  1910. FR: 100
  1911. FE: 6
  1912. BEI: 0.6
  1913. BEDu: 2000
  1914. BEDi: 1000
  1915.  
  1916. Class: nm-12 dragonfire
  1917. FR: 100
  1918. FE: 6
  1919. BEI: 0.4
  1920. BEDu: 6800
  1921. BEDi: 3400
  1922.  
  1923. Class: dragonfire#ssm
  1924. FR: 100
  1925. FE: 6
  1926. BEI: 0.4
  1927. BEDu: 6800
  1928. BEDi: 3400
  1929. LibraryManager: Reloading all loaded libraries
  1930. LibraryManager: Loaded file "class.lua"
  1931. LibraryManager: Loaded file "objectWrapper.lua"
  1932. LibraryManager: Loaded file "particles.lua"
  1933. LibraryManager: Loaded file "strings.lua"
  1934. LibraryManager: Loaded file "converter.lua"
  1935. LibraryManager: Loaded file "parser.lua"
  1936. LibraryManager: Loaded file "util.lua"
  1937. LibraryManager: Loaded file "trailInfo.lua"
  1938. LibraryManager: Loaded file "particleParser.lua"
  1939. LibraryManager: Loaded file "ejectionSeat.lua"
  1940. LibraryManager: Loaded file "ejectionSeatParser.lua"
  1941. LibraryManager: Loaded file "ejectionSeatScript.lua"
  1942. LibraryManager: Loaded file "effectManager.lua"
  1943. LibraryManager: Loaded file "deathRollManager.lua"
  1944. LibraryManager: Loaded file "deathRollScript.lua"
  1945. EJECTION SEAT SCRIPT: Parsing file "ejectionSeat.cfg"
  1946. EJECTION SEAT SCRIPT: Configuration file read. Loaded 12 entries and took 0.10 s
  1947. PARTICLE SCRIPT: Parsing file "particles.cfg"
  1948. Particle demo data loaded...
  1949. PARTICLE SCRIPT: Configuration file read. Loaded 0 entries and took 0 ms
  1950. Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
  1951. Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_FICTION_VIEWER (52)
  1952. ANI 2_BriefMap with size 918x400 (21.9% wasted)
  1953. ANI iconwing01 with size 32x28 (12.5% wasted)
  1954. ANI iconAutomerc with size 56x24 (25.0% wasted)
  1955. ANI iconHypacs with size 56x24 (25.0% wasted)
  1956. ANI iconNewton with size 56x24 (25.0% wasted)
  1957. ANI iconGauss with size 56x24 (25.0% wasted)
  1958. Frame 0 too long!!: frametime = 93.383 (93.383)
  1959. CSG => Saving 'AndrewofDoom.FreeSpace2.csg' with version 2...
  1960. CSG => Saving: Flags...
  1961. CSG => Saving: Info...
  1962. CSG => Saving: Missions...
  1963. CSG => Saving: Techroom...
  1964. CSG => Saving: Loadout...
  1965. CSG => Saving: Scoring...
  1966. CSG => Saving: RedAlert...
  1967. CSG => Saving: HUD...
  1968. CSG => Saving: Variables...
  1969. CSG => Saving: Settings...
  1970. CSG => Saving: Controls...
  1971. CSG => Saving: Cutscenes...
  1972. CSG => Saving: Last Missions...
  1973. CSG => Saving complete!
  1974. Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
  1975. Entering game at time = 111.515
  1976. Compiling new shader:
  1977. Loading built-in default shader for: main-v.sdr
  1978. Loading built-in default shader for: main-f.sdr
  1979. Shader features:
  1980. Diffuse Mapping
  1981. Compiling new shader:
  1982. Loading built-in default shader for: main-v.sdr
  1983. Loading built-in default shader for: main-f.sdr
  1984. Shader features:
  1985. Diffuse Mapping
  1986. Glow Mapping
  1987. Frame 1 too long!!: frametime = 1.076 (1.076)
  1988. nothing ok to fire
  1989. nothing ok to fire
  1990. Frame 4 too long!!: frametime = 0.511 (0.511)
  1991. nothing ok to fire
  1992. nothing ok to fire
  1993. nothing ok to fire
  1994. nothing ok to fire
  1995. nothing ok to fire
  1996. nothing ok to fire
  1997. nothing ok to fire
  1998. nothing ok to fire
  1999. nothing ok to fire
  2000. nothing ok to fire
  2001. Frame 10 too long!!: frametime = 0.512 (0.512)
  2002. nothing ok to fire
  2003. nothing ok to fire
  2004. Frame 11 too long!!: frametime = 0.273 (0.273)
  2005. nothing ok to fire
  2006. nothing ok to fire
  2007. nothing ok to fire
  2008. nothing ok to fire
  2009. nothing ok to fire
  2010. nothing ok to fire
  2011. Frame 12 too long!!: frametime = 0.298 (0.298)
  2012. nothing ok to fire
  2013. Frame 14 too long!!: frametime = 0.300 (0.300)
  2014. nothing ok to fire
  2015. nothing ok to fire
  2016. nothing ok to fire
  2017. nothing ok to fire
  2018. nothing ok to fire
  2019. nothing ok to fire
  2020. nothing ok to fire
  2021. nothing ok to fire
  2022. nothing ok to fire
  2023. Frame 16 too long!!: frametime = 0.320 (0.320)
  2024. nothing ok to fire
  2025. nothing ok to fire
  2026. nothing ok to fire
  2027. nothing ok to fire
  2028. Frame 17 too long!!: frametime = 0.280 (0.280)
  2029. nothing ok to fire
  2030. nothing ok to fire
  2031. nothing ok to fire
  2032. nothing ok to fire
  2033. nothing ok to fire
  2034. nothing ok to fire
  2035. nothing ok to fire
  2036. EMP killing weapon
  2037. EMP effect s : 1.000000, i : 375.000000, t : 3.000000
  2038. EMP killing weapon
  2039. EMP effect s : 1.000000, i : 375.000000, t : 3.000000
  2040. Frame 18 too long!!: frametime = 0.272 (0.272)
  2041. nothing ok to fire
  2042. nothing ok to fire
  2043. nothing ok to fire
  2044. nothing ok to fire
  2045. nothing ok to fire
  2046. Frame 19 too long!!: frametime = 0.323 (0.323)
  2047. nothing ok to fire
  2048. nothing ok to fire
  2049. nothing ok to fire
  2050. nothing ok to fire
  2051. nothing ok to fire
  2052. nothing ok to fire
  2053. nothing ok to fire
  2054. nothing ok to fire
  2055. nothing ok to fire
  2056. nothing ok to fire
  2057. Frame 20 too long!!: frametime = 0.299 (0.299)
  2058. nothing ok to fire
  2059. nothing ok to fire
  2060. nothing ok to fire
  2061. nothing ok to fire
  2062. nothing ok to fire
  2063. Frame 21 too long!!: frametime = 0.268 (0.268)
  2064. nothing ok to fire
  2065. nothing ok to fire
  2066. nothing ok to fire
  2067. nothing ok to fire
  2068. nothing ok to fire
  2069. nothing ok to fire
  2070. Frame 22 too long!!: frametime = 0.270 (0.270)
  2071. nothing ok to fire
  2072. nothing ok to fire
  2073. nothing ok to fire
  2074. nothing ok to fire
  2075. nothing ok to fire
  2076. nothing ok to fire
  2077. Frame 23 too long!!: frametime = 0.302 (0.302)
  2078. nothing ok to fire
  2079. nothing ok to fire
  2080. nothing ok to fire
  2081. nothing ok to fire
  2082. nothing ok to fire
  2083. nothing ok to fire
  2084. nothing ok to fire
  2085. nothing ok to fire
  2086. ANI starship.ani with size 160x120 (6.3% wasted)
  2087. Frame 24 too long!!: frametime = 0.299 (0.299)
  2088. nothing ok to fire
  2089. nothing ok to fire
  2090. nothing ok to fire
  2091. nothing ok to fire
  2092. nothing ok to fire
  2093. Frame 25 too long!!: frametime = 0.254 (0.254)
  2094. nothing ok to fire
  2095. nothing ok to fire
  2096. nothing ok to fire
  2097. nothing ok to fire
  2098. nothing ok to fire
  2099. nothing ok to fire
  2100. nothing ok to fire
  2101. Frame 26 too long!!: frametime = 0.283 (0.283)
  2102. nothing ok to fire
  2103. nothing ok to fire
  2104. nothing ok to fire
  2105. nothing ok to fire
  2106. nothing ok to fire
  2107. nothing ok to fire
  2108. nothing ok to fire
  2109. Frame 27 too long!!: frametime = 0.266 (0.266)
  2110. nothing ok to fire
  2111. nothing ok to fire
  2112. nothing ok to fire
  2113. nothing ok to fire
  2114. nothing ok to fire
  2115. nothing ok to fire
  2116. nothing ok to fire
  2117. Frame 28 too long!!: frametime = 0.271 (0.271)
  2118. nothing ok to fire
  2119. nothing ok to fire
  2120. nothing ok to fire
  2121. nothing ok to fire
  2122. nothing ok to fire
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  2124. nothing ok to fire
  2125. nothing ok to fire
  2126. nothing ok to fire
  2127. nothing ok to fire
  2128. nothing ok to fire
  2129. Frame 29 too long!!: frametime = 0.322 (0.322)
  2130. nothing ok to fire
  2131. nothing ok to fire
  2132. nothing ok to fire
  2133. nothing ok to fire
  2134. nothing ok to fire
  2135. nothing ok to fire
  2136. nothing ok to fire
  2137. Frame 30 too long!!: frametime = 0.260 (0.260)
  2138. nothing ok to fire
  2139. nothing ok to fire
  2140. nothing ok to fire
  2141. nothing ok to fire
  2142. nothing ok to fire
  2143. nothing ok to fire
  2144. nothing ok to fire
  2145. nothing ok to fire
  2146. nothing ok to fire
  2147. nothing ok to fire
  2148. nothing ok to fire
  2149. Frame 31 too long!!: frametime = 0.261 (0.261)
  2150. nothing ok to fire
  2151. nothing ok to fire
  2152. nothing ok to fire
  2153. nothing ok to fire
  2154. nothing ok to fire
  2155. nothing ok to fire
  2156. Frame 32 too long!!: frametime = 0.304 (0.304)
  2157. nothing ok to fire
  2158. nothing ok to fire
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  2160. nothing ok to fire
  2161. nothing ok to fire
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  2164. nothing ok to fire
  2165. nothing ok to fire
  2166. Frame 33 too long!!: frametime = 0.256 (0.256)
  2167. nothing ok to fire
  2168. nothing ok to fire
  2169. nothing ok to fire
  2170. nothing ok to fire
  2171. nothing ok to fire
  2172. nothing ok to fire
  2173. nothing ok to fire
  2174. Frame 34 too long!!: frametime = 0.417 (0.417)
  2175. nothing ok to fire
  2176. nothing ok to fire
  2177. nothing ok to fire
  2178. nothing ok to fire
  2179. nothing ok to fire
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  2186. nothing ok to fire
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  2189. nothing ok to fire
  2190. nothing ok to fire
  2191. Frame 36 too long!!: frametime = 0.340 (0.340)
  2192. nothing ok to fire
  2193. nothing ok to fire
  2194. nothing ok to fire
  2195. nothing ok to fire
  2196. nothing ok to fire
  2197. Frame 37 too long!!: frametime = 0.261 (0.261)
  2198. nothing ok to fire
  2199. nothing ok to fire
  2200. nothing ok to fire
  2201. nothing ok to fire
  2202. nothing ok to fire
  2203. nothing ok to fire
  2204. nothing ok to fire
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  2208. nothing ok to fire
  2209. Frame 38 too long!!: frametime = 0.276 (0.276)
  2210. nothing ok to fire
  2211. nothing ok to fire
  2212. nothing ok to fire
  2213. nothing ok to fire
  2214. Frame 39 too long!!: frametime = 0.267 (0.267)
  2215. nothing ok to fire
  2216. nothing ok to fire
  2217. nothing ok to fire
  2218. nothing ok to fire
  2219. nothing ok to fire
  2220. nothing ok to fire
  2221. nothing ok to fire
  2222. nothing ok to fire
  2223. Frame 40 too long!!: frametime = 0.270 (0.270)
  2224. nothing ok to fire
  2225. nothing ok to fire
  2226. nothing ok to fire
  2227. nothing ok to fire
  2228. nothing ok to fire
  2229. Frame 41 too long!!: frametime = 0.273 (0.273)
  2230. nothing ok to fire
  2231. nothing ok to fire
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  2233. nothing ok to fire
  2234. Frame 42 too long!!: frametime = 0.271 (0.271)
  2235. nothing ok to fire
  2236. nothing ok to fire
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  2239. nothing ok to fire
  2240. Frame 43 too long!!: frametime = 0.263 (0.263)
  2241. nothing ok to fire
  2242. nothing ok to fire
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  2250. nothing ok to fire
  2251. Frame 44 too long!!: frametime = 0.273 (0.273)
  2252. nothing ok to fire
  2253. nothing ok to fire
  2254. nothing ok to fire
  2255. nothing ok to fire
  2256. Frame 45 too long!!: frametime = 0.351 (0.351)
  2257. nothing ok to fire
  2258. nothing ok to fire
  2259. nothing ok to fire
  2260. nothing ok to fire
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  2269. nothing ok to fire
  2270. Frame 46 too long!!: frametime = 0.339 (0.339)
  2271. nothing ok to fire
  2272. nothing ok to fire
  2273. Frame 47 too long!!: frametime = 0.307 (0.307)
  2274. nothing ok to fire
  2275. nothing ok to fire
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  2285. nothing ok to fire
  2286. Frame 48 too long!!: frametime = 0.279 (0.279)
  2287. nothing ok to fire
  2288. nothing ok to fire
  2289. nothing ok to fire
  2290. Frame 49 too long!!: frametime = 0.285 (0.285)
  2291. nothing ok to fire
  2292. nothing ok to fire
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  2305. Frame 50 too long!!: frametime = 0.253 (0.253)
  2306. nothing ok to fire
  2307. nothing ok to fire
  2308. nothing ok to fire
  2309. Frame 51 too long!!: frametime = 0.252 (0.252)
  2310. nothing ok to fire
  2311. nothing ok to fire
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  2321. nothing ok to fire
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  2325. Frame 54 too long!!: frametime = 0.286 (0.286)
  2326. nothing ok to fire
  2327. nothing ok to fire
  2328. nothing ok to fire
  2329. nothing ok to fire
  2330. nothing ok to fire
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  2332. nothing ok to fire
  2333. Frame 55 too long!!: frametime = 0.266 (0.266)
  2334. nothing ok to fire
  2335. nothing ok to fire
  2336. nothing ok to fire
  2337. nothing ok to fire
  2338. Frame 56 too long!!: frametime = 0.305 (0.305)
  2339. nothing ok to fire
  2340. nothing ok to fire
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  2342. nothing ok to fire
  2343. Frame 57 too long!!: frametime = 0.284 (0.284)
  2344. nothing ok to fire
  2345. nothing ok to fire
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  2347. nothing ok to fire
  2348. Frame 59 too long!!: frametime = 0.295 (0.295)
  2349. nothing ok to fire
  2350. nothing ok to fire
  2351. nothing ok to fire
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  2354. nothing ok to fire
  2355. Frame 60 too long!!: frametime = 0.267 (0.267)
  2356. nothing ok to fire
  2357. nothing ok to fire
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  2395. nothing ok to fire
  2396. Frame 68 too long!!: frametime = 0.287 (0.287)
  2397. nothing ok to fire
  2398. nothing ok to fire
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  2422. nothing ok to fire
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  2424. nothing ok to fire
  2425. Frame 74 too long!!: frametime = 0.318 (0.318)
  2426. nothing ok to fire
  2427. nothing ok to fire
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  2434. nothing ok to fire
  2435. nothing ok to fire
  2436. nothing ok to fire
  2437. Frame 76 too long!!: frametime = 0.293 (0.293)
  2438. nothing ok to fire
  2439. nothing ok to fire
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  2455. nothing ok to fire
  2456. nothing ok to fire
  2457. nothing ok to fire
  2458. nothing ok to fire
  2459. Frame 82 too long!!: frametime = 0.422 (0.422)
  2460. nothing ok to fire
  2461. nothing ok to fire
  2462. nothing ok to fire
  2463. nothing ok to fire
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  2475. nothing ok to fire
  2476. nothing ok to fire
  2477. nothing ok to fire
  2478. nothing ok to fire
  2479. nothing ok to fire
  2480. nothing ok to fire
  2481. Frame 87 too long!!: frametime = 0.554 (0.554)
  2482. nothing ok to fire
  2483. nothing ok to fire
  2484. nothing ok to fire
  2485. nothing ok to fire
  2486. nothing ok to fire
  2487. nothing ok to fire
  2488. nothing ok to fire
  2489. nothing ok to fire
  2490. nothing ok to fire
  2491. nothing ok to fire
  2492. nothing ok to fire
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  2494. nothing ok to fire
  2495. nothing ok to fire
  2496. nothing ok to fire
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  2498. nothing ok to fire
  2499. nothing ok to fire
  2500. nothing ok to fire
  2501. nothing ok to fire
  2502. nothing ok to fire
  2503. nothing ok to fire
  2504. Frame 91 too long!!: frametime = 0.255 (0.255)
  2505. nothing ok to fire
  2506. nothing ok to fire
  2507. nothing ok to fire
  2508. nothing ok to fire
  2509. nothing ok to fire
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  2511. nothing ok to fire
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  2514. nothing ok to fire
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  2527. nothing ok to fire
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  2553. nothing ok to fire
  2554. nothing ok to fire
  2555. nothing ok to fire
  2556. nothing ok to fire
  2557. nothing ok to fire
  2558. Frame 102 too long!!: frametime = 0.252 (0.252)
  2559. nothing ok to fire
  2560. nothing ok to fire
  2561. nothing ok to fire
  2562. nothing ok to fire
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  2572. nothing ok to fire
  2573. nothing ok to fire
  2574. nothing ok to fire
  2575. nothing ok to fire
  2576. nothing ok to fire
  2577. Frame 105 too long!!: frametime = 0.268 (0.268)
  2578. nothing ok to fire
  2579. nothing ok to fire
  2580. nothing ok to fire
  2581. nothing ok to fire
  2582. nothing ok to fire
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  2587. nothing ok to fire
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  2590. nothing ok to fire
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  2610. nothing ok to fire
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  2612. nothing ok to fire
  2613. 113 frames executed in 30.120 seconds, 3.752 frames per second.
  2614. nothing ok to fire
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  2883. nothing ok to fire
  2884. nothing ok to fire
  2885. nothing ok to fire
  2886. nothing ok to fire
  2887. nothing ok to fire
  2888. Killing beam at initial fire because of illegal targeting!!!
  2889. nothing ok to fire
  2890. nothing ok to fire
  2891. nothing ok to fire
  2892. nothing ok to fire
  2893. nothing ok to fire
  2894. nothing ok to fire
  2895. nothing ok to fire
  2896. nothing ok to fire
  2897. nothing ok to fire
  2898. nothing ok to fire
  2899. nothing ok to fire
  2900. nothing ok to fire
  2901. nothing ok to fire
  2902. nothing ok to fire
  2903. nothing ok to fire
  2904. nothing ok to fire
  2905. nothing ok to fire
  2906. nothing ok to fire
  2907. nothing ok to fire
  2908. nothing ok to fire
  2909. nothing ok to fire
  2910. nothing ok to fire
  2911. nothing ok to fire
  2912. nothing ok to fire
  2913. nothing ok to fire
  2914. nothing ok to fire
  2915. nothing ok to fire
  2916. nothing ok to fire
  2917. nothing ok to fire
  2918. nothing ok to fire
  2919. nothing ok to fire
  2920. nothing ok to fire
  2921. nothing ok to fire
  2922. nothing ok to fire
  2923. nothing ok to fire
  2924. nothing ok to fire
  2925. nothing ok to fire
  2926. nothing ok to fire
  2927. nothing ok to fire
  2928. nothing ok to fire
  2929. nothing ok to fire
  2930. nothing ok to fire
  2931. nothing ok to fire
  2932. nothing ok to fire
  2933. nothing ok to fire
  2934. nothing ok to fire
  2935. nothing ok to fire
  2936. nothing ok to fire
  2937. nothing ok to fire
  2938. EMP killing weapon
  2939. EMP effect s : 1.000000, i : 375.000000, t : 3.000000
  2940. nothing ok to fire
  2941. nothing ok to fire
  2942. nothing ok to fire
  2943. nothing ok to fire
  2944. nothing ok to fire
  2945. nothing ok to fire
  2946. nothing ok to fire
  2947. nothing ok to fire
  2948. nothing ok to fire
  2949. nothing ok to fire
  2950. nothing ok to fire
  2951. nothing ok to fire
  2952. nothing ok to fire
  2953. nothing ok to fire
  2954. nothing ok to fire
  2955. nothing ok to fire
  2956. nothing ok to fire
  2957. nothing ok to fire
  2958. nothing ok to fire
  2959. nothing ok to fire
  2960. nothing ok to fire
  2961. nothing ok to fire
  2962. nothing ok to fire
  2963. nothing ok to fire
  2964. nothing ok to fire
  2965. nothing ok to fire
  2966. nothing ok to fire
  2967. nothing ok to fire
  2968. nothing ok to fire
  2969. nothing ok to fire
  2970. nothing ok to fire
  2971. nothing ok to fire
  2972. nothing ok to fire
  2973. nothing ok to fire
  2974. nothing ok to fire
  2975. nothing ok to fire
  2976. nothing ok to fire
  2977. nothing ok to fire
  2978. nothing ok to fire
  2979. nothing ok to fire
  2980. nothing ok to fire
  2981. nothing ok to fire
  2982. nothing ok to fire
  2983. nothing ok to fire
  2984. nothing ok to fire
  2985. nothing ok to fire
  2986. nothing ok to fire
  2987. nothing ok to fire
  2988. nothing ok to fire
  2989. nothing ok to fire
  2990. nothing ok to fire
  2991. nothing ok to fire
  2992. nothing ok to fire
  2993. nothing ok to fire
  2994. nothing ok to fire
  2995. nothing ok to fire
  2996. nothing ok to fire
  2997. nothing ok to fire
  2998. nothing ok to fire
  2999. nothing ok to fire
  3000. nothing ok to fire
  3001. nothing ok to fire
  3002. nothing ok to fire
  3003. nothing ok to fire
  3004. nothing ok to fire
  3005. nothing ok to fire
  3006. nothing ok to fire
  3007. nothing ok to fire
  3008. nothing ok to fire
  3009. nothing ok to fire
  3010. nothing ok to fire
  3011. nothing ok to fire
  3012. nothing ok to fire
  3013. nothing ok to fire
  3014. nothing ok to fire
  3015. nothing ok to fire
  3016. nothing ok to fire
  3017. nothing ok to fire
  3018. nothing ok to fire
  3019. nothing ok to fire
  3020. nothing ok to fire
  3021. nothing ok to fire
  3022. nothing ok to fire
  3023. nothing ok to fire
  3024. nothing ok to fire
  3025. nothing ok to fire
  3026. nothing ok to fire
  3027. nothing ok to fire
  3028. nothing ok to fire
  3029. nothing ok to fire
  3030. nothing ok to fire
  3031. nothing ok to fire
  3032. nothing ok to fire
  3033. nothing ok to fire
  3034. nothing ok to fire
  3035. nothing ok to fire
  3036. nothing ok to fire
  3037. nothing ok to fire
  3038. nothing ok to fire
  3039. nothing ok to fire
  3040. nothing ok to fire
  3041. nothing ok to fire
  3042. nothing ok to fire
  3043. nothing ok to fire
  3044. nothing ok to fire
  3045. nothing ok to fire
  3046. nothing ok to fire
  3047. nothing ok to fire
  3048. nothing ok to fire
  3049. nothing ok to fire
  3050. nothing ok to fire
  3051. nothing ok to fire
  3052. nothing ok to fire
  3053. nothing ok to fire
  3054. nothing ok to fire
  3055. nothing ok to fire
  3056. nothing ok to fire
  3057. nothing ok to fire
  3058. nothing ok to fire
  3059. nothing ok to fire
  3060. nothing ok to fire
  3061. nothing ok to fire
  3062. nothing ok to fire
  3063. nothing ok to fire
  3064. nothing ok to fire
  3065. nothing ok to fire
  3066. nothing ok to fire
  3067. nothing ok to fire
  3068. nothing ok to fire
  3069. nothing ok to fire
  3070. nothing ok to fire
  3071. nothing ok to fire
  3072. nothing ok to fire
  3073. nothing ok to fire
  3074. nothing ok to fire
  3075. nothing ok to fire
  3076. nothing ok to fire
  3077. nothing ok to fire
  3078. nothing ok to fire
  3079. nothing ok to fire
  3080. nothing ok to fire
  3081. nothing ok to fire
  3082. nothing ok to fire
  3083. EMP killing weapon
  3084. EMP disrupting subsys turret28 on ship Arkhangelsk (0.049438, 370.782288)
  3085. nothing ok to fire
  3086. nothing ok to fire
  3087. nothing ok to fire
  3088. nothing ok to fire
  3089. nothing ok to fire
  3090. nothing ok to fire
  3091. nothing ok to fire
  3092. nothing ok to fire
  3093. nothing ok to fire
  3094. nothing ok to fire
  3095. nothing ok to fire
  3096. nothing ok to fire
  3097. nothing ok to fire
  3098. nothing ok to fire
  3099. nothing ok to fire
  3100. nothing ok to fire
  3101. nothing ok to fire
  3102. nothing ok to fire
  3103. nothing ok to fire
  3104. nothing ok to fire
  3105. nothing ok to fire
  3106. nothing ok to fire
  3107. nothing ok to fire
  3108. nothing ok to fire
  3109. nothing ok to fire
  3110. nothing ok to fire
  3111. nothing ok to fire
  3112. nothing ok to fire
  3113. nothing ok to fire
  3114. nothing ok to fire
  3115. nothing ok to fire
  3116. nothing ok to fire
  3117. nothing ok to fire
  3118. nothing ok to fire
  3119. nothing ok to fire
  3120. nothing ok to fire
  3121. nothing ok to fire
  3122. nothing ok to fire
  3123. nothing ok to fire
  3124. nothing ok to fire
  3125. nothing ok to fire
  3126. nothing ok to fire
  3127. nothing ok to fire
  3128. nothing ok to fire
  3129. nothing ok to fire
  3130. nothing ok to fire
  3131. nothing ok to fire
  3132. nothing ok to fire
  3133. nothing ok to fire
  3134. nothing ok to fire
  3135. nothing ok to fire
  3136. nothing ok to fire
  3137. nothing ok to fire
  3138. nothing ok to fire
  3139. nothing ok to fire
  3140. nothing ok to fire
  3141. Killing beam at initial fire because of illegal targeting!!!
  3142. nothing ok to fire
  3143. nothing ok to fire
  3144. nothing ok to fire
  3145. nothing ok to fire
  3146. nothing ok to fire
  3147. nothing ok to fire
  3148. nothing ok to fire
  3149. nothing ok to fire
  3150. nothing ok to fire
  3151. nothing ok to fire
  3152. nothing ok to fire
  3153. nothing ok to fire
  3154. nothing ok to fire
  3155. nothing ok to fire
  3156. Beam couldn't find a good object model/type!! (0)
  3157. nothing ok to fire
  3158. nothing ok to fire
  3159. nothing ok to fire
  3160. nothing ok to fire
  3161. nothing ok to fire
  3162. nothing ok to fire
  3163. nothing ok to fire
  3164. Beam couldn't find a good object model/type!! (0)
  3165. nothing ok to fire
  3166. nothing ok to fire
  3167. nothing ok to fire
  3168. nothing ok to fire
  3169. nothing ok to fire
  3170. nothing ok to fire
  3171. nothing ok to fire
  3172. nothing ok to fire
  3173. nothing ok to fire
  3174. nothing ok to fire
  3175. nothing ok to fire
  3176. Beam couldn't find a good object model/type!! (0)
  3177. nothing ok to fire
  3178. nothing ok to fire
  3179. nothing ok to fire
  3180. nothing ok to fire
  3181. nothing ok to fire
  3182. nothing ok to fire
  3183. nothing ok to fire
  3184. nothing ok to fire
  3185. nothing ok to fire
  3186. nothing ok to fire
  3187. nothing ok to fire
  3188. nothing ok to fire
  3189. Beam couldn't find a good object model/type!! (0)
  3190. nothing ok to fire
  3191. Beam couldn't find a good object model/type!! (0)
  3192. Beam couldn't find a good object model/type!! (0)
  3193. nothing ok to fire
  3194. nothing ok to fire
  3195. nothing ok to fire
  3196. nothing ok to fire
  3197. nothing ok to fire
  3198. Beam couldn't find a good object model/type!! (0)
  3199. Beam couldn't find a good object model/type!! (0)
  3200. nothing ok to fire
  3201. nothing ok to fire
  3202. nothing ok to fire
  3203. nothing ok to fire
  3204. nothing ok to fire
  3205. nothing ok to fire
  3206. nothing ok to fire
  3207. Killing beam at initial fire because of illegal targeting!!!
  3208. Beam couldn't find a good object model/type!! (0)
  3209. Beam couldn't find a good object model/type!! (0)
  3210. nothing ok to fire
  3211. nothing ok to fire
  3212. nothing ok to fire
  3213. nothing ok to fire
  3214. nothing ok to fire
  3215. Beam couldn't find a good object model/type!! (0)
  3216. nothing ok to fire
  3217. nothing ok to fire
  3218. nothing ok to fire
  3219. nothing ok to fire
  3220. nothing ok to fire
  3221. nothing ok to fire
  3222. nothing ok to fire
  3223. nothing ok to fire
  3224. Beam couldn't find a good object model/type!! (0)
  3225. Beam couldn't find a good object model/type!! (0)
  3226. nothing ok to fire
  3227. nothing ok to fire
  3228. nothing ok to fire
  3229. nothing ok to fire
  3230. nothing ok to fire
  3231. nothing ok to fire
  3232. nothing ok to fire
  3233. nothing ok to fire
  3234. Beam couldn't find a good object model/type!! (0)
  3235. nothing ok to fire
  3236. nothing ok to fire
  3237. nothing ok to fire
  3238. nothing ok to fire
  3239. nothing ok to fire
  3240. nothing ok to fire
  3241. nothing ok to fire
  3242. nothing ok to fire
  3243. nothing ok to fire
  3244. nothing ok to fire
  3245. nothing ok to fire
  3246. Beam couldn't find a good object model/type!! (0)
  3247. nothing ok to fire
  3248. nothing ok to fire
  3249. nothing ok to fire
  3250. nothing ok to fire
  3251. nothing ok to fire
  3252. Beam couldn't find a good object model/type!! (0)
  3253. nothing ok to fire
  3254. Beam couldn't find a good object model/type!! (0)
  3255. nothing ok to fire
  3256. nothing ok to fire
  3257. nothing ok to fire
  3258. nothing ok to fire
  3259. nothing ok to fire
  3260. nothing ok to fire
  3261. Beam couldn't find a good object model/type!! (0)
  3262. nothing ok to fire
  3263. nothing ok to fire
  3264. nothing ok to fire
  3265. Beam couldn't find a good object model/type!! (0)
  3266. nothing ok to fire
  3267. nothing ok to fire
  3268. nothing ok to fire
  3269. nothing ok to fire
  3270. nothing ok to fire
  3271. nothing ok to fire
  3272. nothing ok to fire
  3273. nothing ok to fire
  3274. nothing ok to fire
  3275. nothing ok to fire
  3276. nothing ok to fire
  3277. nothing ok to fire
  3278. nothing ok to fire
  3279. nothing ok to fire
  3280. nothing ok to fire
  3281. nothing ok to fire
  3282. nothing ok to fire
  3283. Beam couldn't find a good object model/type!! (0)
  3284. nothing ok to fire
  3285. nothing ok to fire
  3286. nothing ok to fire
  3287. nothing ok to fire
  3288. nothing ok to fire
  3289. nothing ok to fire
  3290. nothing ok to fire
  3291. nothing ok to fire
  3292. nothing ok to fire
  3293. nothing ok to fire
  3294. nothing ok to fire
  3295. nothing ok to fire
  3296. nothing ok to fire
  3297. nothing ok to fire
  3298. EMP killing weapon
  3299. EMP effect s : 0.034212, i : 12.829599, t : 0.102637
  3300. EMP effect s : 1.000000, i : 375.000000, t : 3.000000
  3301. nothing ok to fire
  3302. nothing ok to fire
  3303. nothing ok to fire
  3304. nothing ok to fire
  3305. EMP killing weapon
  3306. EMP effect s : 1.000000, i : 375.000000, t : 3.000000
  3307. EMP effect s : 0.292294, i : 109.610077, t : 0.876881
  3308. nothing ok to fire
  3309. nothing ok to fire
  3310. nothing ok to fire
  3311. nothing ok to fire
  3312. nothing ok to fire
  3313. nothing ok to fire
  3314. nothing ok to fire
  3315. nothing ok to fire
  3316. nothing ok to fire
  3317. nothing ok to fire
  3318. nothing ok to fire
  3319. nothing ok to fire
  3320. nothing ok to fire
  3321. nothing ok to fire
  3322. nothing ok to fire
  3323. nothing ok to fire
  3324. nothing ok to fire
  3325. nothing ok to fire
  3326. nothing ok to fire
  3327. nothing ok to fire
  3328. nothing ok to fire
  3329. nothing ok to fire
  3330. nothing ok to fire
  3331. nothing ok to fire
  3332. nothing ok to fire
  3333. nothing ok to fire
  3334. nothing ok to fire
  3335. nothing ok to fire
  3336. nothing ok to fire
  3337. nothing ok to fire
  3338. nothing ok to fire
  3339. nothing ok to fire
  3340. nothing ok to fire
  3341. nothing ok to fire
  3342. nothing ok to fire
  3343. nothing ok to fire
  3344. nothing ok to fire
  3345. nothing ok to fire
  3346. nothing ok to fire
  3347. nothing ok to fire
  3348. nothing ok to fire
  3349. nothing ok to fire
  3350. nothing ok to fire
  3351. nothing ok to fire
  3352. nothing ok to fire
  3353. nothing ok to fire
  3354. nothing ok to fire
  3355. nothing ok to fire
  3356. nothing ok to fire
  3357. nothing ok to fire
  3358. nothing ok to fire
  3359. nothing ok to fire
  3360. nothing ok to fire
  3361. nothing ok to fire
  3362. nothing ok to fire
  3363. nothing ok to fire
  3364. nothing ok to fire
  3365. nothing ok to fire
  3366. nothing ok to fire
  3367. nothing ok to fire
  3368. nothing ok to fire
  3369. nothing ok to fire
  3370. nothing ok to fire
  3371. nothing ok to fire
  3372. nothing ok to fire
  3373. nothing ok to fire
  3374. nothing ok to fire
  3375. nothing ok to fire
  3376. nothing ok to fire
  3377. nothing ok to fire
  3378. nothing ok to fire
  3379. Beam couldn't find a good object model/type!! (0)
  3380. Beam couldn't find a good object model/type!! (0)
  3381. nothing ok to fire
  3382. nothing ok to fire
  3383. nothing ok to fire
  3384. nothing ok to fire
  3385. nothing ok to fire
  3386. nothing ok to fire
  3387. nothing ok to fire
  3388. nothing ok to fire
  3389. nothing ok to fire
  3390. nothing ok to fire
  3391. nothing ok to fire
  3392. nothing ok to fire
  3393. nothing ok to fire
  3394. nothing ok to fire
  3395. nothing ok to fire
  3396. nothing ok to fire
  3397. nothing ok to fire
  3398. nothing ok to fire
  3399. nothing ok to fire
  3400. nothing ok to fire
  3401. nothing ok to fire
  3402. nothing ok to fire
  3403. nothing ok to fire
  3404. nothing ok to fire
  3405. nothing ok to fire
  3406. nothing ok to fire
  3407. nothing ok to fire
  3408. nothing ok to fire
  3409. nothing ok to fire
  3410. nothing ok to fire
  3411. nothing ok to fire
  3412. nothing ok to fire
  3413. nothing ok to fire
  3414. nothing ok to fire
  3415. nothing ok to fire
  3416. nothing ok to fire
  3417. nothing ok to fire
  3418. nothing ok to fire
  3419. nothing ok to fire
  3420. nothing ok to fire
  3421. nothing ok to fire
  3422. nothing ok to fire
  3423. nothing ok to fire
  3424. nothing ok to fire
  3425. nothing ok to fire
  3426. nothing ok to fire
  3427. nothing ok to fire
  3428. Beam couldn't find a good object model/type!! (0)
  3429. Beam couldn't find a good object model/type!! (0)
  3430. nothing ok to fire
  3431. nothing ok to fire
  3432. nothing ok to fire
  3433. nothing ok to fire
  3434. nothing ok to fire
  3435. nothing ok to fire
  3436. nothing ok to fire
  3437. nothing ok to fire
  3438. nothing ok to fire
  3439. nothing ok to fire
  3440. nothing ok to fire
  3441. nothing ok to fire
  3442. Killing beam at initial fire because of illegal targeting!!!
  3443. nothing ok to fire
  3444. nothing ok to fire
  3445. nothing ok to fire
  3446. nothing ok to fire
  3447. nothing ok to fire
  3448. Beam couldn't find a good object model/type!! (0)
  3449. nothing ok to fire
  3450. nothing ok to fire
  3451. nothing ok to fire
  3452. nothing ok to fire
  3453. nothing ok to fire
  3454. nothing ok to fire
  3455. nothing ok to fire
  3456. nothing ok to fire
  3457. nothing ok to fire
  3458. Beam couldn't find a good object model/type!! (0)
  3459. Beam couldn't find a good object model/type!! (0)
  3460. nothing ok to fire
  3461. nothing ok to fire
  3462. nothing ok to fire
  3463. nothing ok to fire
  3464. nothing ok to fire
  3465. nothing ok to fire
  3466. nothing ok to fire
  3467. nothing ok to fire
  3468. nothing ok to fire
  3469. nothing ok to fire
  3470. nothing ok to fire
  3471. nothing ok to fire
  3472. nothing ok to fire
  3473. Beam couldn't find a good object model/type!! (0)
  3474. nothing ok to fire
  3475. nothing ok to fire
  3476. nothing ok to fire
  3477. nothing ok to fire
  3478. nothing ok to fire
  3479. nothing ok to fire
  3480. nothing ok to fire
  3481. nothing ok to fire
  3482. nothing ok to fire
  3483. nothing ok to fire
  3484. nothing ok to fire
  3485. nothing ok to fire
  3486. nothing ok to fire
  3487. nothing ok to fire
  3488. nothing ok to fire
  3489. nothing ok to fire
  3490. nothing ok to fire
  3491. nothing ok to fire
  3492. nothing ok to fire
  3493. Beam couldn't find a good object model/type!! (0)
  3494. nothing ok to fire
  3495. nothing ok to fire
  3496. nothing ok to fire
  3497. nothing ok to fire
  3498. nothing ok to fire
  3499. nothing ok to fire
  3500. nothing ok to fire
  3501. nothing ok to fire
  3502. nothing ok to fire
  3503. nothing ok to fire
  3504. nothing ok to fire
  3505. nothing ok to fire
  3506. nothing ok to fire
  3507. nothing ok to fire
  3508. nothing ok to fire
  3509. nothing ok to fire
  3510. nothing ok to fire
  3511. nothing ok to fire
  3512. nothing ok to fire
  3513. nothing ok to fire
  3514. nothing ok to fire
  3515. nothing ok to fire
  3516. nothing ok to fire
  3517. nothing ok to fire
  3518. nothing ok to fire
  3519. nothing ok to fire
  3520. nothing ok to fire
  3521. BEAM : killing beam because turret has been destroyed!
  3522. nothing ok to fire
  3523. nothing ok to fire
  3524. nothing ok to fire
  3525. nothing ok to fire
  3526. nothing ok to fire
  3527. nothing ok to fire
  3528. nothing ok to fire
  3529. nothing ok to fire
  3530. nothing ok to fire
  3531. nothing ok to fire
  3532. nothing ok to fire
  3533. nothing ok to fire
  3534. nothing ok to fire
  3535. nothing ok to fire
  3536. nothing ok to fire
  3537. nothing ok to fire
  3538. nothing ok to fire
  3539. nothing ok to fire
  3540. nothing ok to fire
  3541. nothing ok to fire
  3542. nothing ok to fire
  3543. nothing ok to fire
  3544. nothing ok to fire
  3545. nothing ok to fire
  3546. nothing ok to fire
  3547. nothing ok to fire
  3548. nothing ok to fire
  3549. nothing ok to fire
  3550. nothing ok to fire
  3551. nothing ok to fire
  3552. nothing ok to fire
  3553. nothing ok to fire
  3554. nothing ok to fire
  3555. nothing ok to fire
  3556. nothing ok to fire
  3557. nothing ok to fire
  3558. nothing ok to fire
  3559. nothing ok to fire
  3560. nothing ok to fire
  3561. nothing ok to fire
  3562. nothing ok to fire
  3563. nothing ok to fire
  3564. nothing ok to fire
  3565. nothing ok to fire
  3566. nothing ok to fire
  3567. nothing ok to fire
  3568. nothing ok to fire
  3569. nothing ok to fire
  3570. nothing ok to fire
  3571. nothing ok to fire
  3572. nothing ok to fire
  3573. nothing ok to fire
  3574. nothing ok to fire
  3575. nothing ok to fire
  3576. nothing ok to fire
  3577. nothing ok to fire
  3578. nothing ok to fire
  3579. nothing ok to fire
  3580. nothing ok to fire
  3581. nothing ok to fire
  3582. nothing ok to fire
  3583. nothing ok to fire
  3584. nothing ok to fire
  3585. nothing ok to fire
  3586. nothing ok to fire
  3587. nothing ok to fire
  3588. nothing ok to fire
  3589. nothing ok to fire
  3590. nothing ok to fire
  3591. nothing ok to fire
  3592. nothing ok to fire
  3593. nothing ok to fire
  3594. nothing ok to fire
  3595. Killing beam at initial fire because of illegal targeting!!!
  3596. nothing ok to fire
  3597. Beam couldn't find a good object model/type!! (0)
  3598. nothing ok to fire
  3599. nothing ok to fire
  3600. nothing ok to fire
  3601. nothing ok to fire
  3602. nothing ok to fire
  3603. nothing ok to fire
  3604. nothing ok to fire
  3605. nothing ok to fire
  3606. nothing ok to fire
  3607. nothing ok to fire
  3608. nothing ok to fire
  3609. nothing ok to fire
  3610. nothing ok to fire
  3611. nothing ok to fire
  3612. nothing ok to fire
  3613. nothing ok to fire
  3614. nothing ok to fire
  3615. nothing ok to fire
  3616. nothing ok to fire
  3617. nothing ok to fire
  3618. nothing ok to fire
  3619. nothing ok to fire
  3620. nothing ok to fire
  3621. nothing ok to fire
  3622. nothing ok to fire
  3623. nothing ok to fire
  3624. nothing ok to fire
  3625. nothing ok to fire
  3626. nothing ok to fire
  3627. nothing ok to fire
  3628. nothing ok to fire
  3629. nothing ok to fire
  3630. nothing ok to fire
  3631. Beam couldn't find a good object model/type!! (0)
  3632. nothing ok to fire
  3633. nothing ok to fire
  3634. nothing ok to fire
  3635. nothing ok to fire
  3636. nothing ok to fire
  3637. nothing ok to fire
  3638. nothing ok to fire
  3639. nothing ok to fire
  3640. nothing ok to fire
  3641. nothing ok to fire
  3642. nothing ok to fire
  3643. EMP killing weapon
  3644. Beam couldn't find a good object model/type!! (0)
  3645. Beam couldn't find a good object model/type!! (0)
  3646. nothing ok to fire
  3647. nothing ok to fire
  3648. nothing ok to fire
  3649. nothing ok to fire
  3650. nothing ok to fire
  3651. nothing ok to fire
  3652. nothing ok to fire
  3653. Beam couldn't find a good object model/type!! (0)
  3654. nothing ok to fire
  3655. nothing ok to fire
  3656. Beam couldn't find a good object model/type!! (0)
  3657. nothing ok to fire
  3658. nothing ok to fire
  3659. Beam couldn't find a good object model/type!! (0)
  3660. nothing ok to fire
  3661. nothing ok to fire
  3662. nothing ok to fire
  3663. nothing ok to fire
  3664. nothing ok to fire
  3665. Beam couldn't find a good object model/type!! (0)
  3666. Beam couldn't find a good object model/type!! (0)
  3667. nothing ok to fire
  3668. nothing ok to fire
  3669. nothing ok to fire
  3670. nothing ok to fire
  3671. nothing ok to fire
  3672. nothing ok to fire
  3673. nothing ok to fire
  3674. Beam couldn't find a good object model/type!! (0)
  3675. nothing ok to fire
  3676. nothing ok to fire
  3677. nothing ok to fire
  3678. nothing ok to fire
  3679. nothing ok to fire
  3680. nothing ok to fire
  3681. nothing ok to fire
  3682. nothing ok to fire
  3683. nothing ok to fire
  3684. nothing ok to fire
  3685. nothing ok to fire
  3686. nothing ok to fire
  3687. nothing ok to fire
  3688. nothing ok to fire
  3689. nothing ok to fire
  3690. nothing ok to fire
  3691. nothing ok to fire
  3692. nothing ok to fire
  3693. Beam couldn't find a good object model/type!! (0)
  3694. Beam couldn't find a good object model/type!! (0)
  3695. nothing ok to fire
  3696. nothing ok to fire
  3697. nothing ok to fire
  3698. nothing ok to fire
  3699. nothing ok to fire
  3700. nothing ok to fire
  3701. Beam couldn't find a good object model/type!! (0)
  3702. nothing ok to fire
  3703. nothing ok to fire
  3704. nothing ok to fire
  3705. nothing ok to fire
  3706. nothing ok to fire
  3707. nothing ok to fire
  3708. nothing ok to fire
  3709. Beam couldn't find a good object model/type!! (0)
  3710. nothing ok to fire
  3711. nothing ok to fire
  3712. Beam couldn't find a good object model/type!! (0)
  3713. Beam couldn't find a good object model/type!! (0)
  3714. Beam couldn't find a good object model/type!! (0)
  3715. nothing ok to fire
  3716. nothing ok to fire
  3717. nothing ok to fire
  3718. nothing ok to fire
  3719. nothing ok to fire
  3720. nothing ok to fire
  3721. nothing ok to fire
  3722. nothing ok to fire
  3723. nothing ok to fire
  3724. nothing ok to fire
  3725. nothing ok to fire
  3726. Beam couldn't find a good object model/type!! (0)
  3727. nothing ok to fire
  3728. nothing ok to fire
  3729. nothing ok to fire
  3730. nothing ok to fire
  3731. nothing ok to fire
  3732. nothing ok to fire
  3733. Killing beam at initial fire because of illegal targeting!!!
  3734. nothing ok to fire
  3735. Beam couldn't find a good object model/type!! (0)
  3736. Beam couldn't find a good object model/type!! (0)
  3737. nothing ok to fire
  3738. nothing ok to fire
  3739. nothing ok to fire
  3740. nothing ok to fire
  3741. nothing ok to fire
  3742. nothing ok to fire
  3743. nothing ok to fire
  3744. nothing ok to fire
  3745. nothing ok to fire
  3746. nothing ok to fire
  3747. nothing ok to fire
  3748. nothing ok to fire
  3749. nothing ok to fire
  3750. nothing ok to fire
  3751. nothing ok to fire
  3752. nothing ok to fire
  3753. nothing ok to fire
  3754. nothing ok to fire
  3755. nothing ok to fire
  3756. nothing ok to fire
  3757. nothing ok to fire
  3758. nothing ok to fire
  3759. nothing ok to fire
  3760. nothing ok to fire
  3761. Beam couldn't find a good object model/type!! (0)
  3762. nothing ok to fire
  3763. nothing ok to fire
  3764. nothing ok to fire
  3765. nothing ok to fire
  3766. nothing ok to fire
  3767. nothing ok to fire
  3768. nothing ok to fire
  3769. nothing ok to fire
  3770. nothing ok to fire
  3771. nothing ok to fire
  3772. nothing ok to fire
  3773. nothing ok to fire
  3774. nothing ok to fire
  3775. nothing ok to fire
  3776. nothing ok to fire
  3777. nothing ok to fire
  3778. Beam couldn't find a good object model/type!! (0)
  3779. Killing beam at initial fire because of illegal targeting!!!
  3780. nothing ok to fire
  3781. nothing ok to fire
  3782. nothing ok to fire
  3783. nothing ok to fire
  3784. nothing ok to fire
  3785. nothing ok to fire
  3786. nothing ok to fire
  3787. nothing ok to fire
  3788. nothing ok to fire
  3789. Killing beam at initial fire because of illegal targeting!!!
  3790. nothing ok to fire
  3791. nothing ok to fire
  3792. nothing ok to fire
  3793. nothing ok to fire
  3794. nothing ok to fire
  3795. nothing ok to fire
  3796. nothing ok to fire
  3797. nothing ok to fire
  3798. nothing ok to fire
  3799. nothing ok to fire
  3800. nothing ok to fire
  3801. nothing ok to fire
  3802. nothing ok to fire
  3803. nothing ok to fire
  3804. nothing ok to fire
  3805. nothing ok to fire
  3806. nothing ok to fire
  3807. nothing ok to fire
  3808. nothing ok to fire
  3809. nothing ok to fire
  3810. nothing ok to fire
  3811. BEAM : killing beam because turret has been destroyed!
  3812. nothing ok to fire
  3813. nothing ok to fire
  3814. nothing ok to fire
  3815. nothing ok to fire
  3816. nothing ok to fire
  3817. BEAM : killing beam because turret has been destroyed!
  3818. nothing ok to fire
  3819. Killing beam at initial fire because of illegal targeting!!!
  3820. nothing ok to fire
  3821. nothing ok to fire
  3822. nothing ok to fire
  3823. nothing ok to fire
  3824. nothing ok to fire
  3825. Killing beam at initial fire because of illegal targeting!!!
  3826. nothing ok to fire
  3827. nothing ok to fire
  3828. nothing ok to fire
  3829. nothing ok to fire
  3830. Killing beam at initial fire because of illegal targeting!!!
  3831. nothing ok to fire
  3832. nothing ok to fire
  3833. Killing beam at initial fire because of illegal targeting!!!
  3834. nothing ok to fire
  3835. nothing ok to fire
  3836. nothing ok to fire
  3837. nothing ok to fire
  3838. nothing ok to fire
  3839. nothing ok to fire
  3840. nothing ok to fire
  3841. nothing ok to fire
  3842. Killing beam at initial fire because of illegal targeting!!!
  3843. nothing ok to fire
  3844. nothing ok to fire
  3845. nothing ok to fire
  3846. nothing ok to fire
  3847. nothing ok to fire
  3848. nothing ok to fire
  3849. nothing ok to fire
  3850. nothing ok to fire
  3851. nothing ok to fire
  3852. Killing beam at initial fire because of illegal targeting!!!
  3853. nothing ok to fire
  3854. nothing ok to fire
  3855. nothing ok to fire
  3856. nothing ok to fire
  3857. nothing ok to fire
  3858. nothing ok to fire
  3859. nothing ok to fire
  3860. nothing ok to fire
  3861. nothing ok to fire
  3862. nothing ok to fire
  3863. nothing ok to fire
  3864. nothing ok to fire
  3865. nothing ok to fire
  3866. BEAM : killing beam because turret has been destroyed!
  3867. nothing ok to fire
  3868. nothing ok to fire
  3869. nothing ok to fire
  3870. nothing ok to fire
  3871. Killing beam at initial fire because of illegal targeting!!!
  3872. nothing ok to fire
  3873. nothing ok to fire
  3874. nothing ok to fire
  3875. nothing ok to fire
  3876. nothing ok to fire
  3877. nothing ok to fire
  3878. nothing ok to fire
  3879. nothing ok to fire
  3880. nothing ok to fire
  3881. nothing ok to fire
  3882. nothing ok to fire
  3883. nothing ok to fire
  3884. nothing ok to fire
  3885. nothing ok to fire
  3886. nothing ok to fire
  3887. nothing ok to fire
  3888. nothing ok to fire
  3889. nothing ok to fire
  3890. Killing beam at initial fire because of illegal targeting!!!
  3891. nothing ok to fire
  3892. nothing ok to fire
  3893. nothing ok to fire
  3894. nothing ok to fire
  3895. nothing ok to fire
  3896. nothing ok to fire
  3897. nothing ok to fire
  3898. nothing ok to fire
  3899. Frame 490 too long!!: frametime = 0.258 (0.258)
  3900. nothing ok to fire
  3901. nothing ok to fire
  3902. nothing ok to fire
  3903. nothing ok to fire
  3904. Frame 491 too long!!: frametime = 0.294 (0.294)
  3905. nothing ok to fire
  3906. nothing ok to fire
  3907. nothing ok to fire
  3908. Frame 492 too long!!: frametime = 0.251 (0.251)
  3909. nothing ok to fire
  3910. nothing ok to fire
  3911. nothing ok to fire
  3912. nothing ok to fire
  3913. nothing ok to fire
  3914. nothing ok to fire
  3915. Frame 494 too long!!: frametime = 0.256 (0.256)
  3916. nothing ok to fire
  3917. nothing ok to fire
  3918. nothing ok to fire
  3919. nothing ok to fire
  3920. nothing ok to fire
  3921. nothing ok to fire
  3922. nothing ok to fire
  3923. nothing ok to fire
  3924. Frame 495 too long!!: frametime = 0.269 (0.269)
  3925. nothing ok to fire
  3926. nothing ok to fire
  3927. nothing ok to fire
  3928. Frame 496 too long!!: frametime = 0.255 (0.255)
  3929. nothing ok to fire
  3930. nothing ok to fire
  3931. nothing ok to fire
  3932. nothing ok to fire
  3933. nothing ok to fire
  3934. nothing ok to fire
  3935. nothing ok to fire
  3936. nothing ok to fire
  3937. Frame 497 too long!!: frametime = 0.254 (0.254)
  3938. nothing ok to fire
  3939. nothing ok to fire
  3940. nothing ok to fire
  3941. nothing ok to fire
  3942. Frame 498 too long!!: frametime = 0.258 (0.258)
  3943. nothing ok to fire
  3944. nothing ok to fire
  3945. nothing ok to fire
  3946. nothing ok to fire
  3947. nothing ok to fire
  3948. nothing ok to fire
  3949. nothing ok to fire
  3950. nothing ok to fire
  3951. nothing ok to fire
  3952. nothing ok to fire
  3953. Frame 499 too long!!: frametime = 0.266 (0.266)
  3954. nothing ok to fire
  3955. nothing ok to fire
  3956. nothing ok to fire
  3957. nothing ok to fire
  3958. nothing ok to fire
  3959. nothing ok to fire
  3960. nothing ok to fire
  3961. nothing ok to fire
  3962. nothing ok to fire
  3963. nothing ok to fire
  3964. nothing ok to fire
  3965. nothing ok to fire
  3966. nothing ok to fire
  3967. Frame 502 too long!!: frametime = 0.282 (0.282)
  3968. nothing ok to fire
  3969. nothing ok to fire
  3970. nothing ok to fire
  3971. nothing ok to fire
  3972. nothing ok to fire
  3973. nothing ok to fire
  3974. nothing ok to fire
  3975. Frame 503 too long!!: frametime = 0.278 (0.278)
  3976. nothing ok to fire
  3977. nothing ok to fire
  3978. nothing ok to fire
  3979. nothing ok to fire
  3980. nothing ok to fire
  3981. nothing ok to fire
  3982. nothing ok to fire
  3983. Frame 505 too long!!: frametime = 0.256 (0.256)
  3984. nothing ok to fire
  3985. Frame 507 too long!!: frametime = 0.254 (0.254)
  3986. nothing ok to fire
  3987. Frame 508 too long!!: frametime = 0.251 (0.251)
  3988. nothing ok to fire
  3989. nothing ok to fire
  3990. nothing ok to fire
  3991. nothing ok to fire
  3992. Frame 511 too long!!: frametime = 0.251 (0.251)
  3993. nothing ok to fire
  3994. nothing ok to fire
  3995. nothing ok to fire
  3996. nothing ok to fire
  3997. nothing ok to fire
  3998. nothing ok to fire
  3999. nothing ok to fire
  4000. nothing ok to fire
  4001. nothing ok to fire
  4002. nothing ok to fire
  4003. nothing ok to fire
  4004. Frame 515 too long!!: frametime = 0.256 (0.256)
  4005. nothing ok to fire
  4006. nothing ok to fire
  4007. nothing ok to fire
  4008. nothing ok to fire
  4009. Frame 516 too long!!: frametime = 0.251 (0.251)
  4010. nothing ok to fire
  4011. nothing ok to fire
  4012. nothing ok to fire
  4013. nothing ok to fire
  4014. nothing ok to fire
  4015. Frame 517 too long!!: frametime = 0.252 (0.252)
  4016. nothing ok to fire
  4017. nothing ok to fire
  4018. Frame 518 too long!!: frametime = 0.262 (0.262)
  4019. nothing ok to fire
  4020. nothing ok to fire
  4021. Frame 519 too long!!: frametime = 0.270 (0.270)
  4022. nothing ok to fire
  4023. nothing ok to fire
  4024. nothing ok to fire
  4025. nothing ok to fire
  4026. nothing ok to fire
  4027. Beam couldn't find a good object model/type!! (0)
  4028. Frame 520 too long!!: frametime = 0.254 (0.254)
  4029. nothing ok to fire
  4030. nothing ok to fire
  4031. nothing ok to fire
  4032. nothing ok to fire
  4033. nothing ok to fire
  4034. nothing ok to fire
  4035. Beam couldn't find a good object model/type!! (0)
  4036. Beam couldn't find a good object model/type!! (0)
  4037. Frame 521 too long!!: frametime = 0.278 (0.278)
  4038. nothing ok to fire
  4039. Beam couldn't find a good object model/type!! (0)
  4040. Frame 522 too long!!: frametime = 0.257 (0.257)
  4041. nothing ok to fire
  4042. nothing ok to fire
  4043. nothing ok to fire
  4044. nothing ok to fire
  4045. nothing ok to fire
  4046. nothing ok to fire
  4047. Beam couldn't find a good object model/type!! (0)
  4048. Frame 523 too long!!: frametime = 0.265 (0.265)
  4049. nothing ok to fire
  4050. nothing ok to fire
  4051. nothing ok to fire
  4052. Beam couldn't find a good object model/type!! (0)
  4053. Beam couldn't find a good object model/type!! (0)
  4054. nothing ok to fire
  4055. nothing ok to fire
  4056. nothing ok to fire
  4057. nothing ok to fire
  4058. nothing ok to fire
  4059. nothing ok to fire
  4060. nothing ok to fire
  4061. Beam couldn't find a good object model/type!! (0)
  4062. Beam couldn't find a good object model/type!! (0)
  4063. nothing ok to fire
  4064. Beam couldn't find a good object model/type!! (0)
  4065. nothing ok to fire
  4066. nothing ok to fire
  4067. nothing ok to fire
  4068. Beam couldn't find a good object model/type!! (0)
  4069. Beam couldn't find a good object model/type!! (0)
  4070. nothing ok to fire
  4071. nothing ok to fire
  4072. nothing ok to fire
  4073. nothing ok to fire
  4074. Beam couldn't find a good object model/type!! (0)
  4075. nothing ok to fire
  4076. nothing ok to fire
  4077. nothing ok to fire
  4078. nothing ok to fire
  4079. Beam couldn't find a good object model/type!! (0)
  4080. Frame 536 too long!!: frametime = 0.264 (0.264)
  4081. nothing ok to fire
  4082. nothing ok to fire
  4083. nothing ok to fire
  4084. nothing ok to fire
  4085. nothing ok to fire
  4086. Beam couldn't find a good object model/type!! (0)
  4087. nothing ok to fire
  4088. nothing ok to fire
  4089. nothing ok to fire
  4090. nothing ok to fire
  4091. nothing ok to fire
  4092. nothing ok to fire
  4093. nothing ok to fire
  4094. Frame 540 too long!!: frametime = 0.371 (0.371)
  4095. nothing ok to fire
  4096. nothing ok to fire
  4097. nothing ok to fire
  4098. BEAM : killing beam because turret has been destroyed!
  4099. nothing ok to fire
  4100. nothing ok to fire
  4101. nothing ok to fire
  4102. Frame 542 too long!!: frametime = 0.259 (0.259)
  4103. nothing ok to fire
  4104. nothing ok to fire
  4105. nothing ok to fire
  4106. nothing ok to fire
  4107. Frame 545 too long!!: frametime = 0.305 (0.305)
  4108. nothing ok to fire
  4109. nothing ok to fire
  4110. nothing ok to fire
  4111. nothing ok to fire
  4112. nothing ok to fire
  4113. nothing ok to fire
  4114. nothing ok to fire
  4115. nothing ok to fire
  4116. nothing ok to fire
  4117. nothing ok to fire
  4118. nothing ok to fire
  4119. nothing ok to fire
  4120. nothing ok to fire
  4121. nothing ok to fire
  4122. nothing ok to fire
  4123. nothing ok to fire
  4124. nothing ok to fire
  4125. nothing ok to fire
  4126. nothing ok to fire
  4127. nothing ok to fire
  4128. nothing ok to fire
  4129. nothing ok to fire
  4130. nothing ok to fire
  4131. BEAM : killing beam because turret has been destroyed!
  4132. nothing ok to fire
  4133. nothing ok to fire
  4134. nothing ok to fire
  4135. nothing ok to fire
  4136. nothing ok to fire
  4137. nothing ok to fire
  4138. nothing ok to fire
  4139. nothing ok to fire
  4140. nothing ok to fire
  4141. nothing ok to fire
  4142. nothing ok to fire
  4143. nothing ok to fire
  4144. nothing ok to fire
  4145. nothing ok to fire
  4146. nothing ok to fire
  4147. nothing ok to fire
  4148. nothing ok to fire
  4149. nothing ok to fire
  4150. nothing ok to fire
  4151. nothing ok to fire
  4152. nothing ok to fire
  4153. EMP killing weapon
  4154. nothing ok to fire
  4155. nothing ok to fire
  4156. nothing ok to fire
  4157. nothing ok to fire
  4158. nothing ok to fire
  4159. nothing ok to fire
  4160. nothing ok to fire
  4161. nothing ok to fire
  4162. BEAM : killing beam because turret has been destroyed!
  4163. nothing ok to fire
  4164. nothing ok to fire
  4165. nothing ok to fire
  4166. nothing ok to fire
  4167. nothing ok to fire
  4168. nothing ok to fire
  4169. nothing ok to fire
  4170. nothing ok to fire
  4171. nothing ok to fire
  4172. nothing ok to fire
  4173. nothing ok to fire
  4174. nothing ok to fire
  4175. nothing ok to fire
  4176. nothing ok to fire
  4177. EMP killing weapon
  4178. EMP disrupting subsys turret01a on ship Vikramaditya (0.276937, 2077.028230)
  4179. EMP disrupting subsys turret16 on ship Vikramaditya (0.260313, 1952.347085)
  4180. EMP disrupting subsys turret17 on ship Vikramaditya (0.323104, 2423.283532)
  4181. nothing ok to fire
  4182. nothing ok to fire
  4183. nothing ok to fire
  4184. nothing ok to fire
  4185. nothing ok to fire
  4186. nothing ok to fire
  4187. nothing ok to fire
  4188. nothing ok to fire
  4189. nothing ok to fire
  4190. nothing ok to fire
  4191. nothing ok to fire
  4192. nothing ok to fire
  4193. nothing ok to fire
  4194. nothing ok to fire
  4195. nothing ok to fire
  4196. nothing ok to fire
  4197. nothing ok to fire
  4198. nothing ok to fire
  4199. nothing ok to fire
  4200. nothing ok to fire
  4201. nothing ok to fire
  4202. nothing ok to fire
  4203. nothing ok to fire
  4204. nothing ok to fire
  4205. nothing ok to fire
  4206. nothing ok to fire
  4207. nothing ok to fire
  4208. nothing ok to fire
  4209. nothing ok to fire
  4210. nothing ok to fire
  4211. nothing ok to fire
  4212. nothing ok to fire
  4213. nothing ok to fire
  4214. nothing ok to fire
  4215. nothing ok to fire
  4216. nothing ok to fire
  4217. nothing ok to fire
  4218. nothing ok to fire
  4219. nothing ok to fire
  4220. nothing ok to fire
  4221. nothing ok to fire
  4222. nothing ok to fire
  4223. nothing ok to fire
  4224. nothing ok to fire
  4225. nothing ok to fire
  4226. nothing ok to fire
  4227. nothing ok to fire
  4228. nothing ok to fire
  4229. nothing ok to fire
  4230. nothing ok to fire
  4231. nothing ok to fire
  4232. nothing ok to fire
  4233. nothing ok to fire
  4234. nothing ok to fire
  4235. nothing ok to fire
  4236. nothing ok to fire
  4237. nothing ok to fire
  4238. nothing ok to fire
  4239. nothing ok to fire
  4240. nothing ok to fire
  4241. nothing ok to fire
  4242. nothing ok to fire
  4243. nothing ok to fire
  4244. nothing ok to fire
  4245. nothing ok to fire
  4246. nothing ok to fire
  4247. nothing ok to fire
  4248. nothing ok to fire
  4249. nothing ok to fire
  4250. nothing ok to fire
  4251. nothing ok to fire
  4252. nothing ok to fire
  4253. nothing ok to fire
  4254. nothing ok to fire
  4255. nothing ok to fire
  4256. nothing ok to fire
  4257. nothing ok to fire
  4258. nothing ok to fire
  4259. nothing ok to fire
  4260. nothing ok to fire
  4261. nothing ok to fire
  4262. nothing ok to fire
  4263. nothing ok to fire
  4264. nothing ok to fire
  4265. nothing ok to fire
  4266. EMP killing weapon
  4267. nothing ok to fire
  4268. nothing ok to fire
  4269. nothing ok to fire
  4270. nothing ok to fire
  4271. nothing ok to fire
  4272. nothing ok to fire
  4273. nothing ok to fire
  4274. nothing ok to fire
  4275. nothing ok to fire
  4276. nothing ok to fire
  4277. nothing ok to fire
  4278. nothing ok to fire
  4279. nothing ok to fire
  4280. nothing ok to fire
  4281. nothing ok to fire
  4282. nothing ok to fire
  4283. nothing ok to fire
  4284. nothing ok to fire
  4285. nothing ok to fire
  4286. nothing ok to fire
  4287. nothing ok to fire
  4288. nothing ok to fire
  4289. nothing ok to fire
  4290. nothing ok to fire
  4291. nothing ok to fire
  4292. nothing ok to fire
  4293. nothing ok to fire
  4294. nothing ok to fire
  4295. nothing ok to fire
  4296. nothing ok to fire
  4297. nothing ok to fire
  4298. nothing ok to fire
  4299. nothing ok to fire
  4300. nothing ok to fire
  4301. Frame 636 too long!!: frametime = 0.456 (0.456)
  4302. nothing ok to fire
  4303. nothing ok to fire
  4304. nothing ok to fire
  4305. nothing ok to fire
  4306. nothing ok to fire
  4307. nothing ok to fire
  4308. nothing ok to fire
  4309. nothing ok to fire
  4310. nothing ok to fire
  4311. nothing ok to fire
  4312. nothing ok to fire
  4313. nothing ok to fire
  4314. EMP killing weapon
  4315. EMP disrupting subsys turret22 on ship Arkhangelsk (0.226802, 1701.016054)
  4316. EMP disrupting subsys turret23 on ship Arkhangelsk (0.149635, 1122.262627)
  4317. EMP disrupting subsys turret24 on ship Arkhangelsk (0.387937, 2909.530252)
  4318. EMP disrupting subsys turret25 on ship Arkhangelsk (1.000000, 7500.000000)
  4319. nothing ok to fire
  4320. nothing ok to fire
  4321. nothing ok to fire
  4322. nothing ok to fire
  4323. nothing ok to fire
  4324. nothing ok to fire
  4325. nothing ok to fire
  4326. Frame 643 too long!!: frametime = 0.575 (0.575)
  4327. nothing ok to fire
  4328. nothing ok to fire
  4329. nothing ok to fire
  4330. nothing ok to fire
  4331. nothing ok to fire
  4332. nothing ok to fire
  4333. nothing ok to fire
  4334. Frame 645 too long!!: frametime = 0.319 (0.319)
  4335. nothing ok to fire
  4336. nothing ok to fire
  4337. nothing ok to fire
  4338. Frame 646 too long!!: frametime = 0.251 (0.251)
  4339. nothing ok to fire
  4340. nothing ok to fire
  4341. nothing ok to fire
  4342. nothing ok to fire
  4343. Frame 647 too long!!: frametime = 0.255 (0.255)
  4344. nothing ok to fire
  4345. nothing ok to fire
  4346. nothing ok to fire
  4347. nothing ok to fire
  4348. nothing ok to fire
  4349. nothing ok to fire
  4350. nothing ok to fire
  4351. nothing ok to fire
  4352. nothing ok to fire
  4353. Frame 650 too long!!: frametime = 0.297 (0.297)
  4354. nothing ok to fire
  4355. nothing ok to fire
  4356. nothing ok to fire
  4357. nothing ok to fire
  4358. nothing ok to fire
  4359. nothing ok to fire
  4360. nothing ok to fire
  4361. nothing ok to fire
  4362. Frame 652 too long!!: frametime = 0.252 (0.252)
  4363. nothing ok to fire
  4364. nothing ok to fire
  4365. nothing ok to fire
  4366. nothing ok to fire
  4367. Frame 654 too long!!: frametime = 0.257 (0.257)
  4368. nothing ok to fire
  4369. nothing ok to fire
  4370. nothing ok to fire
  4371. nothing ok to fire
  4372. nothing ok to fire
  4373. Frame 655 too long!!: frametime = 0.289 (0.289)
  4374. nothing ok to fire
  4375. nothing ok to fire
  4376. nothing ok to fire
  4377. nothing ok to fire
  4378. nothing ok to fire
  4379. Frame 656 too long!!: frametime = 0.275 (0.275)
  4380. nothing ok to fire
  4381. nothing ok to fire
  4382. nothing ok to fire
  4383. nothing ok to fire
  4384. nothing ok to fire
  4385. Frame 657 too long!!: frametime = 0.257 (0.257)
  4386. Frame 658 too long!!: frametime = 0.257 (0.257)
  4387. nothing ok to fire
  4388. nothing ok to fire
  4389. nothing ok to fire
  4390. Frame 659 too long!!: frametime = 0.278 (0.278)
  4391. Frame 659: Could not create debris, no more slots left
  4392. Frame 659: Could not create debris, no more slots left
  4393. Frame 659: Could not create debris, no more slots left
  4394. Frame 659: Could not create debris, no more slots left
  4395. Frame 659: Could not create debris, no more slots left
  4396. Frame 659: Could not create debris, no more slots left
  4397. Frame 659: Could not create debris, no more slots left
  4398. Frame 659: Could not create debris, no more slots left
  4399. Frame 659: Could not create debris, no more slots left
  4400. Frame 659: Could not create debris, no more slots left
  4401. Frame 659: Could not create debris, no more slots left
  4402. Frame 659: Could not create debris, no more slots left
  4403. Frame 659: Could not create debris, no more slots left
  4404. Frame 659: Could not create debris, no more slots left
  4405. Frame 659: Could not create debris, no more slots left
  4406. Frame 659: Could not create debris, no more slots left
  4407. Frame 659: Could not create debris, no more slots left
  4408. Frame 659: Could not create debris, no more slots left
  4409. Frame 659: Could not create debris, no more slots left
  4410. Frame 660 too long!!: frametime = 0.306 (0.306)
  4411. nothing ok to fire
  4412. nothing ok to fire
  4413. nothing ok to fire
  4414. nothing ok to fire
  4415. Frame 661 too long!!: frametime = 0.259 (0.259)
  4416. nothing ok to fire
  4417. nothing ok to fire
  4418. Frame 662 too long!!: frametime = 0.258 (0.258)
  4419. Frame 663 too long!!: frametime = 0.280 (0.280)
  4420. nothing ok to fire
  4421. nothing ok to fire
  4422. nothing ok to fire
  4423. nothing ok to fire
  4424. Frame 664 too long!!: frametime = 0.266 (0.266)
  4425. nothing ok to fire
  4426. nothing ok to fire
  4427. Frame 666 too long!!: frametime = 0.257 (0.257)
  4428. nothing ok to fire
  4429. nothing ok to fire
  4430. nothing ok to fire
  4431. EMP killing weapon
  4432. EMP disrupting subsys turret01a on ship Vikramaditya (0.130741, 980.554931)
  4433. EMP disrupting subsys turret14 on ship Vikramaditya (0.290411, 2178.085372)
  4434. EMP disrupting subsys turret15 on ship Vikramaditya (0.362727, 2720.450833)
  4435. EMP disrupting subsys turret16 on ship Vikramaditya (0.029814, 223.604394)
  4436. EMP disrupting subsys turret17 on ship Vikramaditya (0.095813, 718.593970)
  4437. EMP disrupting subsys turret28 on ship Vikramaditya (0.292954, 2197.151855)
  4438. EMP disrupting subsys turret29 on ship Vikramaditya (0.402194, 3016.453385)
  4439. Frame 667 too long!!: frametime = 0.269 (0.269)
  4440. nothing ok to fire
  4441. nothing ok to fire
  4442. nothing ok to fire
  4443. nothing ok to fire
  4444. nothing ok to fire
  4445. nothing ok to fire
  4446. nothing ok to fire
  4447. nothing ok to fire
  4448. nothing ok to fire
  4449. nothing ok to fire
  4450. nothing ok to fire
  4451. nothing ok to fire
  4452. nothing ok to fire
  4453. nothing ok to fire
  4454. nothing ok to fire
  4455. nothing ok to fire
  4456. nothing ok to fire
  4457. nothing ok to fire
  4458. nothing ok to fire
  4459. nothing ok to fire
  4460. nothing ok to fire
  4461. nothing ok to fire
  4462. nothing ok to fire
  4463. nothing ok to fire
  4464. nothing ok to fire
  4465. nothing ok to fire
  4466. nothing ok to fire
  4467. Frame 675 too long!!: frametime = 0.324 (0.324)
  4468. nothing ok to fire
  4469. nothing ok to fire
  4470. nothing ok to fire
  4471. nothing ok to fire
  4472. nothing ok to fire
  4473. nothing ok to fire
  4474. nothing ok to fire
  4475. nothing ok to fire
  4476. nothing ok to fire
  4477. nothing ok to fire
  4478. nothing ok to fire
  4479. nothing ok to fire
  4480. nothing ok to fire
  4481. nothing ok to fire
  4482. nothing ok to fire
  4483. nothing ok to fire
  4484. nothing ok to fire
  4485. nothing ok to fire
  4486. nothing ok to fire
  4487. nothing ok to fire
  4488. nothing ok to fire
  4489. nothing ok to fire
  4490. nothing ok to fire
  4491. nothing ok to fire
  4492. nothing ok to fire
  4493. nothing ok to fire
  4494. nothing ok to fire
  4495. nothing ok to fire
  4496. nothing ok to fire
  4497. nothing ok to fire
  4498. nothing ok to fire
  4499. nothing ok to fire
  4500. nothing ok to fire
  4501. nothing ok to fire
  4502. nothing ok to fire
  4503. nothing ok to fire
  4504. nothing ok to fire
  4505. nothing ok to fire
  4506. nothing ok to fire
  4507. nothing ok to fire
  4508. nothing ok to fire
  4509. nothing ok to fire
  4510. nothing ok to fire
  4511. nothing ok to fire
  4512. nothing ok to fire
  4513. nothing ok to fire
  4514. nothing ok to fire
  4515. nothing ok to fire
  4516. nothing ok to fire
  4517. nothing ok to fire
  4518. nothing ok to fire
  4519. nothing ok to fire
  4520. nothing ok to fire
  4521. nothing ok to fire
  4522. nothing ok to fire
  4523. nothing ok to fire
  4524. nothing ok to fire
  4525. nothing ok to fire
  4526. nothing ok to fire
  4527. nothing ok to fire
  4528. nothing ok to fire
  4529. nothing ok to fire
  4530. nothing ok to fire
  4531. nothing ok to fire
  4532. nothing ok to fire
  4533. nothing ok to fire
  4534. nothing ok to fire
  4535. nothing ok to fire
  4536. nothing ok to fire
  4537. nothing ok to fire
  4538. nothing ok to fire
  4539. nothing ok to fire
  4540. nothing ok to fire
  4541. nothing ok to fire
  4542. nothing ok to fire
  4543. nothing ok to fire
  4544. nothing ok to fire
  4545. nothing ok to fire
  4546. nothing ok to fire
  4547. nothing ok to fire
  4548. nothing ok to fire
  4549. nothing ok to fire
  4550. nothing ok to fire
  4551. nothing ok to fire
  4552. nothing ok to fire
  4553. nothing ok to fire
  4554. nothing ok to fire
  4555. nothing ok to fire
  4556. nothing ok to fire
  4557. nothing ok to fire
  4558. nothing ok to fire
  4559. nothing ok to fire
  4560. nothing ok to fire
  4561. nothing ok to fire
  4562. nothing ok to fire
  4563. nothing ok to fire
  4564. nothing ok to fire
  4565. nothing ok to fire
  4566. nothing ok to fire
  4567. nothing ok to fire
  4568. nothing ok to fire
  4569. nothing ok to fire
  4570. nothing ok to fire
  4571. nothing ok to fire
  4572. nothing ok to fire
  4573. nothing ok to fire
  4574. nothing ok to fire
  4575. nothing ok to fire
  4576. nothing ok to fire
  4577. nothing ok to fire
  4578. nothing ok to fire
  4579. nothing ok to fire
  4580. nothing ok to fire
  4581. nothing ok to fire
  4582. nothing ok to fire
  4583. nothing ok to fire
  4584. nothing ok to fire
  4585. nothing ok to fire
  4586. nothing ok to fire
  4587. nothing ok to fire
  4588. nothing ok to fire
  4589. nothing ok to fire
  4590. nothing ok to fire
  4591. nothing ok to fire
  4592. nothing ok to fire
  4593. nothing ok to fire
  4594. nothing ok to fire
  4595. nothing ok to fire
  4596. nothing ok to fire
  4597. nothing ok to fire
  4598. nothing ok to fire
  4599. nothing ok to fire
  4600. nothing ok to fire
  4601. nothing ok to fire
  4602. nothing ok to fire
  4603. nothing ok to fire
  4604. nothing ok to fire
  4605. nothing ok to fire
  4606. nothing ok to fire
  4607. nothing ok to fire
  4608. nothing ok to fire
  4609. nothing ok to fire
  4610. nothing ok to fire
  4611. nothing ok to fire
  4612. nothing ok to fire
  4613. nothing ok to fire
  4614. nothing ok to fire
  4615. nothing ok to fire
  4616. nothing ok to fire
  4617. nothing ok to fire
  4618. nothing ok to fire
  4619. nothing ok to fire
  4620. nothing ok to fire
  4621. nothing ok to fire
  4622. nothing ok to fire
  4623. nothing ok to fire
  4624. nothing ok to fire
  4625. nothing ok to fire
  4626. nothing ok to fire
  4627. nothing ok to fire
  4628. nothing ok to fire
  4629. nothing ok to fire
  4630. nothing ok to fire
  4631. nothing ok to fire
  4632. nothing ok to fire
  4633. nothing ok to fire
  4634. nothing ok to fire
  4635. nothing ok to fire
  4636. nothing ok to fire
  4637. nothing ok to fire
  4638. nothing ok to fire
  4639. nothing ok to fire
  4640. nothing ok to fire
  4641. nothing ok to fire
  4642. nothing ok to fire
  4643. nothing ok to fire
  4644. nothing ok to fire
  4645. nothing ok to fire
  4646. nothing ok to fire
  4647. nothing ok to fire
  4648. nothing ok to fire
  4649. nothing ok to fire
  4650. nothing ok to fire
  4651. nothing ok to fire
  4652. nothing ok to fire
  4653. nothing ok to fire
  4654. nothing ok to fire
  4655. nothing ok to fire
  4656. nothing ok to fire
  4657. nothing ok to fire
  4658. nothing ok to fire
  4659. nothing ok to fire
  4660. nothing ok to fire
  4661. nothing ok to fire
  4662. Frame 754: Could not create debris, no more slots left
  4663. Frame 754: Could not create debris, no more slots left
  4664. Frame 754: Could not create debris, no more slots left
  4665. Frame 754: Could not create debris, no more slots left
  4666. Frame 754: Could not create debris, no more slots left
  4667. Frame 754: Could not create debris, no more slots left
  4668. Frame 754: Could not create debris, no more slots left
  4669. Frame 754: Could not create debris, no more slots left
  4670. Frame 754: Could not create debris, no more slots left
  4671. Frame 754: Could not create debris, no more slots left
  4672. Frame 754: Could not create debris, no more slots left
  4673. Frame 754: Could not create debris, no more slots left
  4674. Frame 754: Could not create debris, no more slots left
  4675. nothing ok to fire
  4676. nothing ok to fire
  4677. nothing ok to fire
  4678. nothing ok to fire
  4679. nothing ok to fire
  4680. nothing ok to fire
  4681. nothing ok to fire
  4682. nothing ok to fire
  4683. nothing ok to fire
  4684. nothing ok to fire
  4685. nothing ok to fire
  4686. nothing ok to fire
  4687. nothing ok to fire
  4688. nothing ok to fire
  4689. nothing ok to fire
  4690. nothing ok to fire
  4691. nothing ok to fire
  4692. nothing ok to fire
  4693. nothing ok to fire
  4694. nothing ok to fire
  4695. Frame 764: Could not create debris, no more slots left
  4696. Frame 764: Could not create debris, no more slots left
  4697. Frame 764: Could not create debris, no more slots left
  4698. Frame 764: Could not create debris, no more slots left
  4699. Frame 764: Could not create debris, no more slots left
  4700. Frame 764: Could not create debris, no more slots left
  4701. Frame 764: Could not create debris, no more slots left
  4702. Frame 764: Could not create debris, no more slots left
  4703. Frame 764: Could not create debris, no more slots left
  4704. Frame 764: Could not create debris, no more slots left
  4705. Frame 764: Could not create debris, no more slots left
  4706. Frame 764: Could not create debris, no more slots left
  4707. Frame 764: Could not create debris, no more slots left
  4708. Frame 764: Could not create debris, no more slots left
  4709. Frame 764: Could not create debris, no more slots left
  4710. Frame 764: Could not create debris, no more slots left
  4711. Frame 764: Could not create debris, no more slots left
  4712. Frame 764: Could not create debris, no more slots left
  4713. nothing ok to fire
  4714. nothing ok to fire
  4715. nothing ok to fire
  4716. nothing ok to fire
  4717. nothing ok to fire
  4718. nothing ok to fire
  4719. nothing ok to fire
  4720. nothing ok to fire
  4721. nothing ok to fire
  4722. nothing ok to fire
  4723. nothing ok to fire
  4724. nothing ok to fire
  4725. nothing ok to fire
  4726. nothing ok to fire
  4727. nothing ok to fire
  4728. nothing ok to fire
  4729. nothing ok to fire
  4730. nothing ok to fire
  4731. nothing ok to fire
  4732. nothing ok to fire
  4733. nothing ok to fire
  4734. nothing ok to fire
  4735. nothing ok to fire
  4736. nothing ok to fire
  4737. nothing ok to fire
  4738. nothing ok to fire
  4739. nothing ok to fire
  4740. nothing ok to fire
  4741. nothing ok to fire
  4742. nothing ok to fire
  4743. nothing ok to fire
  4744. nothing ok to fire
  4745. EMP killing weapon
  4746. EMP effect s : 1.000000, i : 375.000000, t : 3.000000
  4747. nothing ok to fire
  4748. nothing ok to fire
  4749. nothing ok to fire
  4750. nothing ok to fire
  4751. nothing ok to fire
  4752. nothing ok to fire
  4753. nothing ok to fire
  4754. nothing ok to fire
  4755. nothing ok to fire
  4756. nothing ok to fire
  4757. nothing ok to fire
  4758. nothing ok to fire
  4759. nothing ok to fire
  4760. nothing ok to fire
  4761. nothing ok to fire
  4762. nothing ok to fire
  4763. nothing ok to fire
  4764. nothing ok to fire
  4765. nothing ok to fire
  4766. nothing ok to fire
  4767. nothing ok to fire
  4768. nothing ok to fire
  4769. nothing ok to fire
  4770. nothing ok to fire
  4771. nothing ok to fire
  4772. nothing ok to fire
  4773. nothing ok to fire
  4774. nothing ok to fire
  4775. nothing ok to fire
  4776. nothing ok to fire
  4777. nothing ok to fire
  4778. nothing ok to fire
  4779. nothing ok to fire
  4780. nothing ok to fire
  4781. nothing ok to fire
  4782. nothing ok to fire
  4783. nothing ok to fire
  4784. nothing ok to fire
  4785. nothing ok to fire
  4786. nothing ok to fire
  4787. nothing ok to fire
  4788. nothing ok to fire
  4789. nothing ok to fire
  4790. nothing ok to fire
  4791. nothing ok to fire
  4792. nothing ok to fire
  4793. nothing ok to fire
  4794. nothing ok to fire
  4795. nothing ok to fire
  4796. nothing ok to fire
  4797. nothing ok to fire
  4798. nothing ok to fire
  4799. nothing ok to fire
  4800. nothing ok to fire
  4801. nothing ok to fire
  4802. nothing ok to fire
  4803. nothing ok to fire
  4804. nothing ok to fire
  4805. nothing ok to fire
  4806. nothing ok to fire
  4807. nothing ok to fire
  4808. nothing ok to fire
  4809. nothing ok to fire
  4810. nothing ok to fire
  4811. nothing ok to fire
  4812. nothing ok to fire
  4813. nothing ok to fire
  4814. nothing ok to fire
  4815. nothing ok to fire
  4816. nothing ok to fire
  4817. nothing ok to fire
  4818. nothing ok to fire
  4819. nothing ok to fire
  4820. nothing ok to fire
  4821. nothing ok to fire
  4822. nothing ok to fire
  4823. nothing ok to fire
  4824. nothing ok to fire
  4825. nothing ok to fire
  4826. nothing ok to fire
  4827. nothing ok to fire
  4828. nothing ok to fire
  4829. nothing ok to fire
  4830. nothing ok to fire
  4831. nothing ok to fire
  4832. nothing ok to fire
  4833. nothing ok to fire
  4834. nothing ok to fire
  4835. nothing ok to fire
  4836. nothing ok to fire
  4837. nothing ok to fire
  4838. nothing ok to fire
  4839. nothing ok to fire
  4840. nothing ok to fire
  4841. nothing ok to fire
  4842. nothing ok to fire
  4843. nothing ok to fire
  4844. nothing ok to fire
  4845. Frame 860: Could not create debris, no more slots left
  4846. Frame 860: Could not create debris, no more slots left
  4847. Frame 860: Could not create debris, no more slots left
  4848. Frame 860: Could not create debris, no more slots left
  4849. Frame 860: Could not create debris, no more slots left
  4850. Frame 860: Could not create debris, no more slots left
  4851. Frame 860: Could not create debris, no more slots left
  4852. nothing ok to fire
  4853. nothing ok to fire
  4854. nothing ok to fire
  4855. nothing ok to fire
  4856. nothing ok to fire
  4857. nothing ok to fire
  4858. nothing ok to fire
  4859. nothing ok to fire
  4860. nothing ok to fire
  4861. nothing ok to fire
  4862. nothing ok to fire
  4863. nothing ok to fire
  4864. nothing ok to fire
  4865. nothing ok to fire
  4866. nothing ok to fire
  4867. nothing ok to fire
  4868. nothing ok to fire
  4869. nothing ok to fire
  4870. nothing ok to fire
  4871. nothing ok to fire
  4872. nothing ok to fire
  4873. nothing ok to fire
  4874. nothing ok to fire
  4875. nothing ok to fire
  4876. nothing ok to fire
  4877. nothing ok to fire
  4878. nothing ok to fire
  4879. nothing ok to fire
  4880. nothing ok to fire
  4881. nothing ok to fire
  4882. nothing ok to fire
  4883. nothing ok to fire
  4884. nothing ok to fire
  4885. nothing ok to fire
  4886. nothing ok to fire
  4887. nothing ok to fire
  4888. nothing ok to fire
  4889. nothing ok to fire
  4890. nothing ok to fire
  4891. nothing ok to fire
  4892. nothing ok to fire
  4893. nothing ok to fire
  4894. nothing ok to fire
  4895. nothing ok to fire
  4896. nothing ok to fire
  4897. nothing ok to fire
  4898. nothing ok to fire
  4899. nothing ok to fire
  4900. nothing ok to fire
  4901. nothing ok to fire
  4902. nothing ok to fire
  4903. nothing ok to fire
  4904. nothing ok to fire
  4905. nothing ok to fire
  4906. nothing ok to fire
  4907. nothing ok to fire
  4908. Frame 896: Could not create debris, no more slots left
  4909. Frame 896: Could not create debris, no more slots left
  4910. Frame 896: Could not create debris, no more slots left
  4911. Frame 896: Could not create debris, no more slots left
  4912. Frame 896: Could not create debris, no more slots left
  4913. Frame 896: Could not create debris, no more slots left
  4914. Frame 896: Could not create debris, no more slots left
  4915. Frame 896: Could not create debris, no more slots left
  4916. Frame 896: Could not create debris, no more slots left
  4917. Frame 896: Could not create debris, no more slots left
  4918. Frame 896: Could not create debris, no more slots left
  4919. Frame 896: Could not create debris, no more slots left
  4920. Frame 896: Could not create debris, no more slots left
  4921. Frame 896: Could not create debris, no more slots left
  4922. Frame 896: Could not create debris, no more slots left
  4923. Frame 896: Could not create debris, no more slots left
  4924. Frame 896: Could not create debris, no more slots left
  4925. Frame 896: Could not create debris, no more slots left
  4926. Frame 896: Could not create debris, no more slots left
  4927. Frame 896: Could not create debris, no more slots left
  4928. nothing ok to fire
  4929. nothing ok to fire
  4930. nothing ok to fire
  4931. nothing ok to fire
  4932. nothing ok to fire
  4933. nothing ok to fire
  4934. nothing ok to fire
  4935. nothing ok to fire
  4936. nothing ok to fire
  4937. nothing ok to fire
  4938. nothing ok to fire
  4939. nothing ok to fire
  4940. nothing ok to fire
  4941. nothing ok to fire
  4942. nothing ok to fire
  4943. nothing ok to fire
  4944. nothing ok to fire
  4945. nothing ok to fire
  4946. nothing ok to fire
  4947. nothing ok to fire
  4948. nothing ok to fire
  4949. nothing ok to fire
  4950. nothing ok to fire
  4951. nothing ok to fire
  4952. nothing ok to fire
  4953. nothing ok to fire
  4954. nothing ok to fire
  4955. nothing ok to fire
  4956. nothing ok to fire
  4957. nothing ok to fire
  4958. nothing ok to fire
  4959. nothing ok to fire
  4960. nothing ok to fire
  4961. nothing ok to fire
  4962. nothing ok to fire
  4963. nothing ok to fire
  4964. nothing ok to fire
  4965. nothing ok to fire
  4966. nothing ok to fire
  4967. nothing ok to fire
  4968. nothing ok to fire
  4969. nothing ok to fire
  4970. nothing ok to fire
  4971. nothing ok to fire
  4972. nothing ok to fire
  4973. Frame 936 too long!!: frametime = 0.322 (0.322)
  4974. nothing ok to fire
  4975. Frame 984: Could not create debris, no more slots left
  4976. Frame 1027: Could not create debris, no more slots left
  4977. Frame 1027: Could not create debris, no more slots left
  4978. Frame 1027: Could not create debris, no more slots left
  4979. Frame 1027: Could not create debris, no more slots left
  4980. Frame 1027: Could not create debris, no more slots left
  4981. nothing ok to fire
  4982. nothing ok to fire
  4983. nothing ok to fire
  4984. nothing ok to fire
  4985. nothing ok to fire
  4986. nothing ok to fire
  4987. Frame 1233 too long!!: frametime = 0.326 (0.326)
  4988. nothing ok to fire
  4989. nothing ok to fire
  4990. nothing ok to fire
  4991. nothing ok to fire
  4992. nothing ok to fire
  4993. nothing ok to fire
  4994. nothing ok to fire
  4995. nothing ok to fire
  4996. nothing ok to fire
  4997. nothing ok to fire
  4998. EMP killing weapon
  4999. EMP disrupting subsys turret22 on ship Yorktown (0.206477, 1548.580751)
  5000. EMP disrupting subsys turret23 on ship Yorktown (0.203522, 1526.412405)
  5001. EMP killing weapon
  5002. EMP disrupting subsys turret22 on ship Yorktown (0.477251, 3579.382896)
  5003. EMP disrupting subsys turret23 on ship Yorktown (0.484290, 3632.175028)
  5004. EMP disrupting subsys turret24 on ship Yorktown (1.000000, 7500.000000)
  5005. EMP disrupting subsys turret25 on ship Yorktown (1.000000, 7500.000000)
  5006. EMP disrupting subsys turret26 on ship Yorktown (0.289246, 2169.347852)
  5007. EMP disrupting subsys turret27 on ship Yorktown (0.305717, 2292.875201)
  5008. EMP disrupting subsys turret36 on ship Yorktown (1.000000, 7500.000000)
  5009. nothing ok to fire
  5010. nothing ok to fire
  5011. nothing ok to fire
  5012. Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
  5013. SOUND: c:\games\freespace2\fs_open\code\sound\ds.cpp:1268 - OpenAL error = 'Invalid Operation'
  5014. Unloading in mission messages
  5015. CSG => Loading 'AndrewofDoom.FreeSpace2.csg' with version 2...
  5016. CSG => Parsing: Flags...
  5017. CSG => Parsing: Info...
  5018. CSG => Parsing: Missions...
  5019. CSG => Parsing: Techroom...
  5020. CSG => Parsing: Loadout...
  5021. CSG => Parsing: Scoring...
  5022. CSG => Parsing: RedAlert...
  5023. CSG => Parsing: HUD...
  5024. CSG => Parsing: Variables...
  5025. CSG => Parsing: Settings...
  5026. CSG => Parsing: Controls...
  5027. CSG => Parsing: Cutscenes...
  5028. CSG => Parsing: Last Missions...
  5029. CSG => Loading complete!
  5030. Frame 15608 too long!!: frametime = 0.464 (0.464)
  5031. Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
  5032. PLR => Saving 'AndrewofDoom.plr' with version 1...
  5033. PLR => Saving: Flags...
  5034. PLR => Saving: Info...
  5035. PLR => Saving: Scoring...
  5036. PLR => Saving: ScoringMulti...
  5037. PLR => Saving: HUD...
  5038. PLR => Saving: Variables...
  5039. PLR => Saving: Multiplayer...
  5040. PLR => Saving: Controls...
  5041. PLR => Saving: Settings...
  5042. PLR => Saving complete!
  5043. CSG => Saving 'AndrewofDoom.FreeSpace2.csg' with version 2...
  5044. CSG => Saving: Flags...
  5045. CSG => Saving: Info...
  5046. CSG => Saving: Missions...
  5047. CSG => Saving: Techroom...
  5048. CSG => Saving: Loadout...
  5049. CSG => Saving: Scoring...
  5050. CSG => Saving: RedAlert...
  5051. CSG => Saving: HUD...
  5052. CSG => Saving: Variables...
  5053. CSG => Saving: Settings...
  5054. CSG => Saving: Controls...
  5055. CSG => Saving: Cutscenes...
  5056. CSG => Saving: Last Missions...
  5057. CSG => Saving complete!
  5058. Freeing all existing models...
  5059. ... Log closed, Thu Nov 07 14:37:08 2013
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