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- ==========================================================================
- DEBUG SPEW: No debug_filter.cfg found, so only general, error, and warning
- categories can be shown and no debug_filter.cfg info will be saved.
- ==========================================================================
- FreeSpace 2 Open version: 3.7.1
- Passed cmdline options:
- -spec_exp 15
- -ogl_spec 50
- -spec_static 1.7
- -spec_point 1.2
- -spec_tube 1.5
- -ambient_factor 115
- -missile_lighting
- -nomotiondebris
- -no_emissive_light
- -3dshockwave
- -post_process
- -bloom_intensity 30
- -fxaa
- -fb_explosions
- -ballistic_gauge
- -dualscanlines
- -orbradar
- -rearm_timer
- -targetinfo
- -3dwarp
- -warp_flash
- -snd_preload
- -mod FSLoliquest,mediavps_3612
- Building file index...
- Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Advanced.vp' with a checksum of 0x4b8b0f5a
- Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' with a checksum of 0x59649c21
- Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.vp' with a checksum of 0x529cc70f
- Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' with a checksum of 0x9c510aa0
- Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.vp' with a checksum of 0xb9a9a485
- Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Music.vp' with a checksum of 0xb3e21469
- Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.3612.vp' with a checksum of 0x7c9d7e74
- Found root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.vp' with a checksum of 0x6ffd5c78
- Found root pack 'D:\FreeSpace2\root_fs2.vp' with a checksum of 0x98c91e84
- Found root pack 'D:\FreeSpace2\smarty_fs2.vp' with a checksum of 0xddeb3b1e
- Found root pack 'D:\FreeSpace2\sparky_fs2.vp' with a checksum of 0x164fe65a
- Found root pack 'D:\FreeSpace2\sparky_hi_fs2.vp' with a checksum of 0xa11d56f1
- Found root pack 'D:\FreeSpace2\stu_fs2.vp' with a checksum of 0xd77da83a
- Found root pack 'D:\FreeSpace2\tango1_fs2.vp' with a checksum of 0x4c25221e
- Found root pack 'D:\FreeSpace2\tango2_fs2.vp' with a checksum of 0x86920b82
- Found root pack 'D:\FreeSpace2\tango3_fs2.vp' with a checksum of 0x705e8d71
- Found root pack 'D:\FreeSpace2\warble_fs2.vp' with a checksum of 0xd85c305d
- Searching root 'D:\FreeSpace2\FSLoliquest\' ... 5923 files
- Searching root 'D:\FreeSpace2\mediavps_3612\' ... 10 files
- Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Advanced.vp' ... 1283 files
- Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.3612.vp' ... 315 files
- Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Assets.vp' ... 1527 files
- Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.3612.vp' ... 10 files
- Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Effects.vp' ... 1876 files
- Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Music.vp' ... 32 files
- Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.3612.vp' ... 13 files
- Searching root pack 'D:\FreeSpace2\mediavps_3612\MV_Root.vp' ... 94 files
- Searching root 'D:\FreeSpace2\' ... 1 files
- Searching root pack 'D:\FreeSpace2\root_fs2.vp' ... 157 files
- Searching root pack 'D:\FreeSpace2\smarty_fs2.vp' ... 10 files
- Searching root pack 'D:\FreeSpace2\sparky_fs2.vp' ... 3027 files
- Searching root pack 'D:\FreeSpace2\sparky_hi_fs2.vp' ... 1337 files
- Searching root pack 'D:\FreeSpace2\stu_fs2.vp' ... 2355 files
- Searching root pack 'D:\FreeSpace2\tango1_fs2.vp' ... 32 files
- Searching root pack 'D:\FreeSpace2\tango2_fs2.vp' ... 15 files
- Searching root pack 'D:\FreeSpace2\tango3_fs2.vp' ... 10 files
- Searching root pack 'D:\FreeSpace2\warble_fs2.vp' ... 52 files
- Found 20 roots and 18079 files.
- ERROR: Unknown Language Checksum: 589986744
- Using default language settings...
- TBM => Starting parse of 'mv_core-lcl.tbm' ...
- Setting language to English
- TBM => Starting parse of 'mv_core-lcl.tbm' ...
- Game Settings Table: Using Standard Loops For SEXP Arguments
- Game Settings Table: Using standard event chaining behavior
- Game Settings Table: External shaders are DISABLED
- Initializing OpenAL...
- OpenAL Vendor : Creative Labs Inc.
- OpenAL Renderer : Software
- OpenAL Version : 1.1
- Found extension "ALC_EXT_EFX".
- Sample rate: 44100 (44100)
- EFX version: 1.0
- Max auxiliary sends: 1
- Playback device: Generic Software on Speakers (Logitech Wireless Headset)
- Capture device: Microphone (Logitech Wireless H
- ... OpenAL successfully initialized!
- Failed to init speech
- Initializing OpenGL graphics device at 1920x1080 with 32-bit color...
- Initializing WGL...
- Requested WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- Actual WGL Video values = R: 8, G: 8, B: 8, depth: 24, stencil: 8, double-buffer: 1
- OpenGL Vendor : ATI Technologies Inc.
- OpenGL Renderer : AMD FirePro M4000
- OpenGL Version : 4.2.11591 Compatibility Profile Context FireGL
- Using extension "GL_EXT_fog_coord".
- Using extension "GL_ARB_multitexture".
- Using extension "GL_ARB_texture_env_add".
- Using extension "GL_ARB_texture_compression".
- Using extension "GL_EXT_texture_compression_s3tc".
- Using extension "GL_EXT_texture_filter_anisotropic".
- Using extension "GL_ARB_texture_env_combine".
- Using extension "GL_EXT_compiled_vertex_array".
- Using extension "GL_EXT_draw_range_elements".
- Using extension "GL_ARB_texture_mirrored_repeat".
- Using extension "GL_ARB_texture_non_power_of_two".
- Using extension "GL_ARB_vertex_buffer_object".
- Using extension "GL_ARB_pixel_buffer_object".
- Using extension "GL_SGIS_generate_mipmap".
- Using extension "GL_EXT_framebuffer_object".
- Using extension "GL_ARB_texture_rectangle".
- Using extension "GL_EXT_bgra".
- Using extension "GL_ARB_texture_cube_map".
- Using extension "GL_EXT_texture_lod_bias".
- Using extension "GL_ARB_point_sprite".
- Using extension "GL_ARB_shading_language_100".
- Using extension "GL_ARB_shader_objects".
- Using extension "GL_ARB_vertex_shader".
- Using extension "GL_ARB_fragment_shader".
- Using extension "GL_ARB_shader_texture_lod".
- Using extension "GL_ARB_texture_float".
- Using extension "GL_ARB_draw_elements_base_vertex".
- Found special extension function "wglSwapIntervalEXT".
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Depth-blended Particles
- Compiling new shader:
- Loading built-in default shader for: soft-v.sdr
- Loading built-in default shader for: soft-f.sdr
- Shader features:
- Distorted Particles
- Compiling post-processing shader 1 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: post-f.sdr
- Compiling post-processing shader 2 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Compiling post-processing shader 3 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: blur-f.sdr
- Compiling post-processing shader 4 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: brightpass-f.sdr
- Compiling post-processing shader 5 ...
- Loading built-in default shader for: fxaa-v.sdr
- Loading built-in default shader for: fxaa-f.sdr
- Compiling post-processing shader 6 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: fxaapre-f.sdr
- Compiling post-processing shader 7 ...
- Loading built-in default shader for: post-v.sdr
- Loading built-in default shader for: ls-f.sdr
- Max texture units: 8 (16)
- Max elements vertices: 2147483647
- Max elements indices: 16777215
- Max texture size: 16384x16384
- Max render buffer size: 16384x16384
- Can use compressed textures: YES
- Texture compression available: YES
- Post-processing enabled: YES
- Using trilinear texture filter.
- OpenGL Shader Version: 4.20
- ... OpenGL init is complete!
- Size of bitmap info = 742 KB
- Size of bitmap extra info = 48 bytes
- ANI cursorweb with size 24x24 (25.0% wasted)
- GRAPHICS: Initializing default colors...
- SCRIPTING: Beginning initialization sequence...
- SCRIPTING: Beginning Lua initialization...
- LUA: Opening LUA state...
- LUA: Initializing base Lua libraries...
- LUA: Beginning ADE initialization
- ADE: Initializing enumeration constants...
- ADE: Assigning Lua session...
- SCRIPTING: Beginning main hook parse sequence....
- Wokka! Error opening file (scripting.tbl)!
- TABLES: Unable to parse 'scripting.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_flak-sct.tbm' ...
- TBM => Starting parse of 'mv_dbrs-sct.tbm' ...
- TBM => Starting parse of 'mv_exp-sct.tbm' ...
- TBM => Starting parse of 'zmisc-sct.tbm' ...
- TBM => Starting parse of 'rts-sct.tbm' ...
- TBM => Starting parse of 'pmfs-sct.tbm' ...
- TBM => Starting parse of 'fsq_hbar-sct.tbm' ...
- TBM => Starting parse of 'fsq-scs-sct.tbm' ...
- TBM => Starting parse of 'escort-sct.tbm' ...
- TBM => Starting parse of 'ejectSeat-sct.tbm' ...
- TBM => Starting parse of 'deathRoll-sct.tbm' ...
- TBM => Starting parse of 'deathPart-sct.tbm' ...
- SCRIPTING: Inititialization complete.
- SCRIPTING: Splash screen overrides checked
- SCRIPTING: Splash hook has been run
- SCRIPTING: Splash screen conditional hook has been run
- Using high memory settings...
- Wokka! Error opening file (interface.tbl)!
- WMCGUI: Unable to parse 'interface.tbl'! Error code = 5.
- TBM => Starting parse of 'mv_effects-sdf.tbm' ...
- TBM => Starting parse of 'fsq-sdf.tbm' ...
- Dutifully ignoring the extra sound values for retail sound 36, 'l_hit.wav'...
- Dutifully ignoring the extra sound values for retail sound 37, 'm_hit.wav'...
- Windows reported 16 joysticks, we found 0
- Current soundtrack set to -1 in event_music_reset_choices
- TBM => Starting parse of 'mv_music-mus.tbm' ...
- TBM => Starting parse of 'fsq-mus.tbm' ...
- TABLES => Unable to find 'colors.tbl'. Initialising colors with default values.
- TBM => Starting parse of 'mv_effects-mfl.tbm' ...
- TBM => Starting parse of 'fsq-mfl.tbm' ...
- TBM => Starting parse of 'mv_effects-amr.tbm' ...
- TBM => Starting parse of 'fsq-aip.tbm' ...
- Warning: "$allow primary link delay" flag is deprecated in favor of "$allow primary link at mission start"
- WARNING: Unrecognized parameter in ai_profiles: $Default weapon select effect: OFF
- $Default ship select
- WARNING: Unrecognized parameter in ai_profiles: $Default ship select effect: OFF
- #End
- €mart shield mana
- TBM => Starting parse of 'mv_effects-wxp.tbm' ...
- TBM => Starting parse of 'fsq-wxp.tbm' ...
- BMPMAN: Found EFF (exp20.eff) with 75 frames at 20 fps.
- BMPMAN: Found EFF (ExpMissileHit1.eff) with 92 frames at 20 fps.
- BMPMAN: Found EFF (exp04.eff) with 49 frames at 22 fps.
- BMPMAN: Found EFF (exp05.eff) with 93 frames at 20 fps.
- BMPMAN: Found EFF (exp06.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (capflash.eff) with 40 frames at 10 fps.
- BMPMAN: Found EFF (Maxim_Impact.eff) with 23 frames at 30 fps.
- ANI Lamprey_Impact with size 80x80 (37.5% wasted)
- BMPMAN: Found EFF (explo3.eff) with 48 frames at 22 fps.
- BMPMAN: Found EFF (ParticleSmoke01.eff) with 54 frames at 15 fps.
- BMPMAN: Found EFF (ehit-orange.eff) with 31 frames at 40 fps.
- BMPMAN: Found EFF (dragonslave.eff) with 91 frames at 30 fps.
- BMPMAN: Found EFF (HFlakExp.eff) with 48 frames at 22 fps.
- BMPMAN: Found EFF (FlashExp.eff) with 36 frames at 30 fps.
- BMPMAN: Found EFF (FlashExp2.eff) with 44 frames at 30 fps.
- BMPMAN: Found EFF (FlashExpBlue.eff) with 36 frames at 30 fps.
- BMPMAN: Found EFF (VX_02imp.eff) with 11 frames at 30 fps.
- BMPMAN: Found EFF (Cflak.eff) with 54 frames at 30 fps.
- BMPMAN: Found EFF (exp06b.eff) with 92 frames at 22 fps.
- BMPMAN: Found EFF (BHBullet.eff) with 26 frames at 40 fps.
- BMPMAN: Found EFF (71impact.eff) with 50 frames at 35 fps.
- TBM => Starting parse of 'mv_core-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-wep.tbm' ...
- TBM => Starting parse of 'rvn-wep.tbm' ...
- TBM => Starting parse of 'mv_assets-wep.tbm' ...
- TBM => Starting parse of 'fsq-wep.tbm' ...
- TBM => Starting parse of 'exarchy-wep.tbm' ...
- TBM => Starting parse of 'mv_effects-obt.tbm' ...
- TBM => Starting parse of 'fsq-obt.tbm' ...
- TBM => Starting parse of 'mv_core-shp.tbm' ...
- TBM => Starting parse of 'mv_effects-shp.tbm' ...
- TBM => Starting parse of 'Serapis-shp.tbm' ...
- TBM => Starting parse of 'rvn-shp.tbm' ...
- TBM => Starting parse of 'rts-shp.tbm' ...
- Loading model 'cmdpanel.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- IBX: Found a good IBX to read for 'cmdpanel.pof'.
- IBX-DEBUG => POF checksum: 0x44f03ddd, IBX checksum: 0x58474d87 -- "cmdpanel.pof"
- Loading model 'grid.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Animated Effects
- IBX: Found a good IBX to read for 'grid.pof'.
- IBX-DEBUG => POF checksum: 0xc2740e36, IBX checksum: 0x0df204f5 -- "grid.pof"
- TBM => Starting parse of 'mv_assets-shp.tbm' ...
- TBM => Starting parse of 'fsq-shp.tbm' ...
- TBM => Starting parse of 'exarchy-shp.tbm' ...
- TBM => Starting parse of 'eject-shp.tbm' ...
- WARNING: "Target priority group 'weapons' had no targeting rules issued for it." at ship.cpp:4329
- TBM => Starting parse of 'mv_core-hdg.tbm' ...
- TBM => Starting parse of 'fsq-hdg.tbm' ...
- ANI support1 with size 108x24 (25.0% wasted)
- ANI damage1 with size 148x25 (21.9% wasted)
- ANI wingman1 with size 71x53 (17.2% wasted)
- ANI wingman2 with size 35x53 (17.2% wasted)
- ANI wingman3 with size 14x53 (17.2% wasted)
- ANI toggle1 with size 57x20 (37.5% wasted)
- ANI head1 with size 164x132 (48.4% wasted)
- ANI weapons1 with size 126x20 (37.5% wasted)
- ANI weapons1_b with size 150x20 (37.5% wasted)
- ANI objective1 with size 149x21 (34.4% wasted)
- ANI energy1 with size 12x41 (35.9% wasted)
- ANI targetview1 with size 137x156 (39.1% wasted)
- ANI targetview2 with size 4x96 (25.0% wasted)
- ANI targetview3 with size 7x20 (37.5% wasted)
- ANI 2_radar1 with size 209x170 (33.6% wasted)
- ANI 2_energy2 with size 86x96 (25.0% wasted)
- ANI 2_reticle1 with size 40x24 (25.0% wasted)
- ANI targhit1 with size 31x21 (34.4% wasted)
- ANI 2_leftarc with size 103x252 (1.6% wasted)
- ANI 2_rightarc1 with size 103x252 (1.6% wasted)
- ANI 2_toparc2 with size 35x24 (25.0% wasted)
- ANI 2_toparc3 with size 41x29 (9.4% wasted)
- ANI netlag1 with size 29x30 (6.3% wasted)
- ANI 2_lead1 with size 26x26 (18.8% wasted)
- ANI 2_lock1 with size 56x53 (17.2% wasted)
- ANI 2_lockspin with size 100x100 (21.9% wasted)
- ANI time1 with size 47x23 (28.1% wasted)
- ANI minegauge with size 124x30 (6.3% wasted)
- ANI emptyhud with size 25x21 (34.4% wasted)
- TBM => Starting parse of 'mv_effects-str.tbm' ...
- TBM => Starting parse of 'fsq-str.tbm' ...
- loading animated cursor "cursor"
- ANI cursor with size 24x24 (25.0% wasted)
- Someone passed an extension to bm_load for file 'btntmp_default.tga'
- Someone passed an extension to bm_load for file 'btntmp_mouseover.tga'
- Someone passed an extension to bm_load for file 'btntmp_pressed.tga'
- Someone passed an extension to bm_load for file 'tacmap_bg.dds'
- Someone passed an extension to bm_load for file 'bar_empty.dds'
- Someone passed an extension to bm_load for file 'bar_hp.dds'
- Someone passed an extension to bm_load for file 'bar_ssd.dds'
- Someone passed an extension to bm_load for file 'blip_blue.dds'
- Someone passed an extension to bm_load for file 'blip_gray.dds'
- Someone passed an extension to bm_load for file 'blip_alliance.dds'
- Someone passed an extension to bm_load for file 'blip_teal.dds'
- Someone passed an extension to bm_load for file 'blip_orange.dds'
- Someone passed an extension to bm_load for file 'blip_green.dds'
- Someone passed an extension to bm_load for file 'blip_red.dds'
- Someone passed an extension to bm_load for file 'blip_gray.dds'
- Someone passed an extension to bm_load for file 'jump_icon.tga'
- Someone passed an extension to bm_load for file 'jump_icon_no.tga'
- MediaVPs: Flaming debris script loaded!
- MediaVPs: Explosions script loaded!
- LibraryManager: Loaded file "class.lua"
- LibraryManager: Loaded file "strings.lua"
- LibraryManager: Loaded file "converter.lua"
- LibraryManager: Loaded file "parser.lua"
- LibraryManager: Loaded file "ejectionSeat.lua"
- LibraryManager: Loaded file "ejectionSeatParser.lua"
- LibraryManager: Loaded file "ejectionSeatScript.lua"
- LibraryManager: Loaded file "util.lua"
- LibraryManager: Loaded file "deathRollManager.lua"
- LibraryManager: Loaded file "deathRollScript.lua"
- LibraryManager: Loaded file "effectManager.lua"
- LibraryManager: Loaded file "objectWrapper.lua"
- LibraryManager: Loaded file "particles.lua"
- LibraryManager: Loaded file "trailInfo.lua"
- LibraryManager: Loaded file "particleParser.lua"
- Ships.tbl is : INVALID!!!!
- Weapons.tbl is : INVALID!!!!
- cfile_init() took 261
- Someone passed an extension to bm_load for file 'btntmp_default.tga'
- Someone passed an extension to bm_load for file 'btntmp_mouseover.tga'
- Someone passed an extension to bm_load for file 'btntmp_pressed.tga'
- Someone passed an extension to bm_load for file 'tacmap_bg.dds'
- Someone passed an extension to bm_load for file 'bar_empty.dds'
- Someone passed an extension to bm_load for file 'bar_hp.dds'
- Someone passed an extension to bm_load for file 'bar_ssd.dds'
- Someone passed an extension to bm_load for file 'blip_blue.dds'
- Someone passed an extension to bm_load for file 'blip_gray.dds'
- Someone passed an extension to bm_load for file 'blip_alliance.dds'
- Someone passed an extension to bm_load for file 'blip_teal.dds'
- Someone passed an extension to bm_load for file 'blip_orange.dds'
- Someone passed an extension to bm_load for file 'blip_green.dds'
- Someone passed an extension to bm_load for file 'blip_red.dds'
- Someone passed an extension to bm_load for file 'blip_gray.dds'
- Someone passed an extension to bm_load for file 'jump_icon.tga'
- Someone passed an extension to bm_load for file 'jump_icon_no.tga'
- Compiling video-processing shader ...
- Loading built-in default shader for: video-v.sdr
- Loading built-in default shader for: video-f.sdr
- Got event GS_EVENT_GAME_INIT (49) in state NOT A VALID STATE (0)
- PLR => Loading 'AndrewofDoom.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- PLR => Verifying 'AndrewofDoom.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- PLR => Verifying 'TestAOD.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Verifying complete!
- ANI cursor.ani with size 24x24 (25.0% wasted)
- Got event GS_EVENT_MAIN_MENU (0) in state GS_STATE_INITIAL_PLAYER_SELECT (37)
- PLR => Loading 'AndrewofDoom.plr' with version 1...
- PLR => Parsing: Flags...
- PLR => Parsing: Info...
- PLR => Parsing: Scoring...
- PLR => Parsing: ScoringMulti...
- PLR => Parsing: HUD...
- PLR => Parsing: Variables...
- PLR => Parsing: Multiplayer...
- PLR => Parsing: Controls...
- PLR => Parsing: Settings...
- PLR => Loading complete!
- CSG => Loading 'AndrewofDoom.FreeSpace2.csg' with version 2...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- CSG => Loading 'AndrewofDoom.FreeSpace2.csg' with version 2...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- ANI 2_mainwalk.ani with size 209x477 (6.8% wasted)
- ANI 2_mainflyby.ani with size 509x189 (26.2% wasted)
- ANI 2_maincrane.ani with size 192x116 (9.4% wasted)
- ANI 2_mainexit.ani with size 319x174 (32.0% wasted)
- ANI 2_mainbarracks.ani with size 273x158 (38.3% wasted)
- ANI 2_mainreadyroom.ani with size 231x145 (43.4% wasted)
- ANI 2_maintechroom.ani with size 69x119 (7.0% wasted)
- ANI 2_mainoptions.ani with size 337x206 (19.5% wasted)
- ANI 2_maincampaign.ani with size 308x190 (25.8% wasted)
- Got event GS_EVENT_TECH_MENU (11) in state GS_STATE_MAIN_MENU (1)
- Techroom successfully initialized, now changing tab...
- Frame 0 too long!!: frametime = 0.409 (0.409)
- Got event GS_EVENT_SIMULATOR_ROOM (58) in state GS_STATE_TECH_MENU (7)
- Freeing all existing models...
- CSG => Loading 'AndrewofDoom.FreeSpace2.csg' with version 2...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- Frame 0 too long!!: frametime = 0.903 (0.903)
- Got event GS_EVENT_START_GAME (1) in state GS_STATE_SIMULATOR_ROOM (20)
- PLR => Saving 'AndrewofDoom.plr' with version 1...
- PLR => Saving: Flags...
- PLR => Saving: Info...
- PLR => Saving: Scoring...
- PLR => Saving: ScoringMulti...
- PLR => Saving: HUD...
- PLR => Saving: Variables...
- PLR => Saving: Multiplayer...
- PLR => Saving: Controls...
- PLR => Saving: Settings...
- PLR => Saving complete!
- =================== STARTING LEVEL LOAD ==================
- BMPMAN: Found EFF (2_Loading.eff) with 14 frames at 15 fps.
- Starting model page in...
- Beginning level bitmap paging...
- BMPMAN: Found EFF (particleexp01.eff) with 10 frames at 8 fps.
- BMPMAN: Found EFF (particlesmoke02.eff) with 39 frames at 24 fps.
- TBM => Starting parse of 'mv_effects-fbl.tbm' ...
- BMPMAN: Found EFF (WarpMap01.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (WarpMap02.eff) with 30 frames at 30 fps.
- BMPMAN: Found EFF (Rock_Exp.eff) with 55 frames at 30 fps.
- Loading warp model
- Loading model 'warp.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Animated Effects
- IBX: Found a good IBX to read for 'warp.pof'.
- IBX-DEBUG => POF checksum: 0xbf802ad0, IBX checksum: 0xe7aa5a55 -- "warp.pof"
- 900
- BMPMAN: Found EFF (shieldhit01a.eff) with 23 frames at 21 fps.
- BMPMAN: Found EFF (shieldhit02a.eff) with 45 frames at 30 fps.
- BMPMAN: Found EFF (shieldhit03a.eff) with 22 frames at 30 fps.
- BMPMAN: Found EFF (Male2.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (Male.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (Female.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (shzk_nrml.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (mls_nrml.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (sr_nrml.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (chs_nrml.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (my_nrml.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (kay_nrml.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (sn_nrml.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (mm_nrml.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (ncl_eyec.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (gwn_nrml.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (ays_nrml.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (chs_uhm.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (nya_nrml.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (kzp_norm.eff) with 31 frames at 5 fps.
- BMPMAN: Found EFF (ays_angry.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (shzk_norm.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (ays_happy.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (shzk_sigh.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (shzk_eep.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (chs_nah.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (kzp_smile.eff) with 25 frames at 5 fps.
- BMPMAN: Found EFF (ays_srcsm.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (kzp_angry.eff) with 31 frames at 5 fps.
- BMPMAN: Found EFF (shzk_lol.eff) with 5 frames at 1 fps.
- BMPMAN: Found EFF (kzp_sad.eff) with 31 frames at 5 fps.
- SHOCKWAVE => Loading default shockwave model...
- Loading model 'shockwave.pof'
- BMPMAN: Found EFF (shockwave3d-glow.eff) with 159 frames at 24 fps.
- Model shockwave.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'shockwave.pof'.
- IBX-DEBUG => POF checksum: 0xa85bec39, IBX checksum: 0x9af155c2 -- "shockwave.pof"
- SHOCKWAVE => Default model load: SUCCEEDED!!
- SHOCKWAVE => Loading default shockwave animation...
- BMPMAN: Found EFF (shockwave01.eff) with 94 frames at 30 fps.
- SHOCKWAVE => Default animation load: SUCCEEDED!!
- MISSION LOAD: 'C4N0'
- Warning: Weapon type EX RapidLaser found in loadout of mission file. This class is not marked as a player allowed weapon...skipping
- WARNING: "Weapon type "EX RapidLaser" found in loadout of mission file. This class is not marked as a player allowed weapon...skipping" at parselo.cpp:2845
- Warning: Weapon type EX MegaParticle found in loadout of mission file. This class is not marked as a player allowed weapon...skipping
- WARNING: "Weapon type "EX MegaParticle" found in loadout of mission file. This class is not marked as a player allowed weapon...skipping" at parselo.cpp:2845
- Warning: Weapon type EX Javelin found in loadout of mission file. This class is not marked as a player allowed weapon...skipping
- WARNING: "Weapon type "EX Javelin" found in loadout of mission file. This class is not marked as a player allowed weapon...skipping" at parselo.cpp:2845
- Using callsign: Maya
- Using callsign: Chisa
- Using callsign: Shizuku
- Using callsign: Melissa
- Using callsign: Sora
- Using callsign: Erika
- Starting mission message count : 45
- Someone passed an extension to bm_load_animation for file 'starship.ani'
- ANI starship.ani with size 160x120 (6.3% wasted)
- Ending mission message count : 45
- Current soundtrack set to -1 in event_music_reset_choices
- Current soundtrack set to -1 in event_music_set_soundtrack
- Loading model 're-Lz-XA.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Glow Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Environment Mapping
- Animated Effects
- IBX: Found a good IBX to read for 're-Lz-XA.pof'.
- IBX-DEBUG => POF checksum: 0xb0321ac4, IBX checksum: 0xcb8022b2 -- "re-Lz-XA.pof"
- Loading model 'fighterh01.pof'
- IBX: Found a good IBX to read for 'fighterh01.pof'.
- IBX-DEBUG => POF checksum: 0x221854b3, IBX checksum: 0xfc1f45d6 -- "fighterh01.pof"
- Loading model 'fighterh01e.pof'
- IBX: Found a good IBX to read for 'fighterh01e.pof'.
- IBX-DEBUG => POF checksum: 0xa8469c16, IBX checksum: 0xf7635eae -- "fighterh01e.pof"
- Loading model 'atlas-r.pof'
- IBX: Found a good IBX to read for 'atlas-r.pof'.
- IBX-DEBUG => POF checksum: 0x1afcb81a, IBX checksum: 0x7dba890a -- "atlas-r.pof"
- Loading model 'eltreum.pof'
- Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship eltreum.pof
- IBX: Found a good IBX to read for 'eltreum.pof'.
- IBX-DEBUG => POF checksum: 0x8728fdd5, IBX checksum: 0xcbcf8007 -- "eltreum.pof"
- Submodel 'turret01b' is detail level 1 of 'turret01a'
- Allocating space for at least 41 new ship subsystems ... a total of 200 is now available (41 in-use).
- Loading model 'Horizon.pof'
- Potential problem found: Unrecognized subsystem type 'ReactorCore', believed to be in ship Horizon.pof
- Potential problem found: Unrecognized subsystem type 'hp19', believed to be in ship Horizon.pof
- Potential problem found: Unrecognized subsystem type 'hp18', believed to be in ship Horizon.pof
- Potential problem found: Unrecognized subsystem type 'hp17', believed to be in ship Horizon.pof
- Potential problem found: Unrecognized subsystem type 'hp16', believed to be in ship Horizon.pof
- Potential problem found: Unrecognized subsystem type 'hp15', believed to be in ship Horizon.pof
- Potential problem found: Unrecognized subsystem type 'hp14', believed to be in ship Horizon.pof
- Potential problem found: Unrecognized subsystem type 'hp13', believed to be in ship Horizon.pof
- Potential problem found: Unrecognized subsystem type 'hp12', believed to be in ship Horizon.pof
- Potential problem found: Unrecognized subsystem type 'hp11', believed to be in ship Horizon.pof
- Potential problem found: Unrecognized subsystem type 'hp10', believed to be in ship Horizon.pof
- Potential problem found: Unrecognized subsystem type 'hp09', believed to be in ship Horizon.pof
- Potential problem found: Unrecognized subsystem type 'hp08', believed to be in ship Horizon.pof
- Potential problem found: Unrecognized subsystem type 'hp07', believed to be in ship Horizon.pof
- Potential problem found: Unrecognized subsystem type 'hp06', believed to be in ship Horizon.pof
- Potential problem found: Unrecognized subsystem type 'hp05', believed to be in ship Horizon.pof
- Potential problem found: Unrecognized subsystem type 'hp04', believed to be in ship Horizon.pof
- Potential problem found: Unrecognized subsystem type 'hp03', believed to be in ship Horizon.pof
- Potential problem found: Unrecognized subsystem type 'hp02', believed to be in ship Horizon.pof
- Potential problem found: Unrecognized subsystem type 'hp01', believed to be in ship Horizon.pof
- Potential problem found: Unrecognized subsystem type 'ReactorRing', believed to be in ship Horizon.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship Horizon.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship Horizon.pof
- IBX: Found a good IBX to read for 'Horizon.pof'.
- IBX-DEBUG => POF checksum: 0x4550c3a5, IBX checksum: 0xc35d98fe -- "Horizon.pof"
- Loading model 'Volga-X.pof'
- Potential problem found: Unrecognized subsystem type 'door-t06', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door-t07', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door-t08', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door-t09', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door-t10', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door-t11', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door-t12', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door-t13', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door-t14', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door-t15', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door-t16', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door-t17', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door-t18', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door-t19', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door-t20', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door-t21', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door_lb', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door_lt', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door_rb', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'door_rt', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'maindoor_l', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'maindoor_r', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay01', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay02', believed to be in ship Volga-X.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay03', believed to be in ship Volga-X.pof
- IBX: Found a good IBX to read for 'Volga-X.pof'.
- IBX-DEBUG => POF checksum: 0x380fdff3, IBX checksum: 0x19372752 -- "Volga-X.pof"
- Allocating space for at least 68 new ship subsystems ... a total of 400 is now available (224 in-use).
- Loading model 'northampton.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Specular Mapping
- Normal Mapping
- Environment Mapping
- Animated Effects
- IBX: Found a good IBX to read for 'northampton.pof'.
- IBX-DEBUG => POF checksum: 0xf4dc8863, IBX checksum: 0x88135ed4 -- "northampton.pof"
- Loading model 'askael_strike.pof'
- IBX: Found a good IBX to read for 'askael_strike.pof'.
- IBX-DEBUG => POF checksum: 0xb0360136, IBX checksum: 0xc7d66c27 -- "askael_strike.pof"
- Loading model 'Durandal.pof'
- IBX: Found a good IBX to read for 'Durandal.pof'.
- IBX-DEBUG => POF checksum: 0x25fa76b0, IBX checksum: 0xbb4042d6 -- "Durandal.pof"
- Loading model 'bektahbom-r.pof'
- IBX: Found a good IBX to read for 'bektahbom-r.pof'.
- IBX-DEBUG => POF checksum: 0x669a4611, IBX checksum: 0x9272f518 -- "bektahbom-r.pof"
- Loading model 'askael_frigate.pof'
- IBX: Found a good IBX to read for 'askael_frigate.pof'.
- IBX-DEBUG => POF checksum: 0x876f1ecb, IBX checksum: 0xacbd142f -- "askael_frigate.pof"
- Loading model 'Baikal.pof'
- Potential problem found: Unrecognized subsystem type 'door-t05', believed to be in ship Baikal.pof
- Potential problem found: Unrecognized subsystem type 'door-t06', believed to be in ship Baikal.pof
- Potential problem found: Unrecognized subsystem type 'door-t07', believed to be in ship Baikal.pof
- Potential problem found: Unrecognized subsystem type 'door-t08', believed to be in ship Baikal.pof
- Potential problem found: Unrecognized subsystem type 'door-t09', believed to be in ship Baikal.pof
- WARNING: "Submodel <door-t10> in model <Baikal.pof> has a radius <= 0.1f" at modelread.cpp:1235
- Potential problem found: Unrecognized subsystem type 'door-t10', believed to be in ship Baikal.pof
- Potential problem found: Unrecognized subsystem type 'door-t11', believed to be in ship Baikal.pof
- Potential problem found: Unrecognized subsystem type 'door-t12', believed to be in ship Baikal.pof
- Potential problem found: Unrecognized subsystem type 'door-t13', believed to be in ship Baikal.pof
- Potential problem found: Unrecognized subsystem type 'door-t14', believed to be in ship Baikal.pof
- Potential problem found: Unrecognized subsystem type 'door-t15', believed to be in ship Baikal.pof
- Potential problem found: Unrecognized subsystem type 'door-t16', believed to be in ship Baikal.pof
- Potential problem found: Unrecognized subsystem type 'door-t17', believed to be in ship Baikal.pof
- Potential problem found: Unrecognized subsystem type 'door-t18', believed to be in ship Baikal.pof
- Potential problem found: Unrecognized subsystem type 'door-t19', believed to be in ship Baikal.pof
- Potential problem found: Unrecognized subsystem type 'door-t20', believed to be in ship Baikal.pof
- Potential problem found: Unrecognized subsystem type 'maindoor_l', believed to be in ship Baikal.pof
- Potential problem found: Unrecognized subsystem type 'maindoor_r', believed to be in ship Baikal.pof
- Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship Baikal.pof
- IBX: Found a good IBX to read for 'Baikal.pof'.
- IBX-DEBUG => POF checksum: 0xe9c5a834, IBX checksum: 0x11f06281 -- "Baikal.pof"
- Allocating space for at least 58 new ship subsystems ... a total of 600 is now available (436 in-use).
- Loading model 'askael_destroyer.pof'
- Potential problem found: Unrecognized subsystem type 'Fighterbay', believed to be in ship askael_destroyer.pof
- IBX: Found a good IBX to read for 'askael_destroyer.pof'.
- IBX-DEBUG => POF checksum: 0x5c52680d, IBX checksum: 0x0b51f03d -- "askael_destroyer.pof"
- Loading model 'Emperor.pof'
- Potential problem found: Unrecognized subsystem type 'fighterbay', believed to be in ship Emperor.pof
- IBX: Found a good IBX to read for 'Emperor.pof'.
- IBX-DEBUG => POF checksum: 0xdcc454a1, IBX checksum: 0x3b714301 -- "Emperor.pof"
- WARNING: "For ship 'EX CVA Emperor', detail level mismatch. Table has 4, POF has 1." at ship.cpp:8962
- Loading model 'bektsup-r.pof'
- IBX: Found a good IBX to read for 'bektsup-r.pof'.
- IBX-DEBUG => POF checksum: 0xbe50a8b3, IBX checksum: 0x13ed26e0 -- "bektsup-r.pof"
- Loading model 'SthenoB.pof'
- IBX: Found a good IBX to read for 'SthenoB.pof'.
- IBX-DEBUG => POF checksum: 0x359258a0, IBX checksum: 0x892f5a1d -- "SthenoB.pof"
- Loading model 'railgun_uv.pof'
- IBX: Found a good IBX to read for 'railgun_uv.pof'.
- IBX-DEBUG => POF checksum: 0xf9409743, IBX checksum: 0x19e2b469 -- "railgun_uv.pof"
- Loading model 'aerofight-r.pof'
- IBX: Found a good IBX to read for 'aerofight-r.pof'.
- IBX-DEBUG => POF checksum: 0xe0d533a2, IBX checksum: 0xc0877ceb -- "aerofight-r.pof"
- Loading model 'Gefjon-x.pof'
- IBX: Found a good IBX to read for 'Gefjon-x.pof'.
- IBX-DEBUG => POF checksum: 0x4a041786, IBX checksum: 0x5a9a997f -- "Gefjon-x.pof"
- Allocating space for at least 5 new ship subsystems ... a total of 800 is now available (602 in-use).
- OpenGL: Created 512x512 FBO!
- Loading model 'urns_htsb.pof'
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Diffuse Mapping
- Animated Effects
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Lighting
- Fog Effect
- Diffuse Mapping
- Animated Effects
- Model urns_htsb.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'urns_htsb.pof'.
- IBX-DEBUG => POF checksum: 0x4ca3cff9, IBX checksum: 0x50cd1e5e -- "urns_htsb.pof"
- =================== STARTING LEVEL DATA LOAD ==================
- ACM ERROR: Have leftover data after decode!!
- Loading model 'mrgymirror.pof'
- IBX: Found a good IBX to read for 'mrgymirror.pof'.
- IBX-DEBUG => POF checksum: 0x76424187, IBX checksum: 0x300b5bc6 -- "mrgymirror.pof"
- Someone passed an extension to bm_load_animation for file 'GN_Particle_Red.ani'
- ANI GN_Particle_Red.ani with size 80x80 (37.5% wasted)
- Someone passed an extension to bm_load_animation for file 'Vapula_Particle.ani'
- ANI Vapula_Particle.ani with size 80x80 (37.5% wasted)
- Allocating space for at least 184 new ship subsystems ... a total of 1000 is now available (783 in-use).
- About to page in ships!
- BMPMAN: Found EFF (Subach_AniBitmap.eff) with 6 frames at 5 fps.
- BMPMAN: Found EFF (Kayser_AniBitmap.eff) with 4 frames at 5 fps.
- ANI Kayser_Particle with size 80x80 (37.5% wasted)
- BMPMAN: Found EFF (massdriver_particle.eff) with 11 frames at 30 fps.
- BMPMAN: Found EFF (Cpulse.eff) with 15 frames at 30 fps.
- Loading model 'hornet.pof'
- IBX: Found a good IBX to read for 'hornet.pof'.
- IBX-DEBUG => POF checksum: 0x066a989a, IBX checksum: 0x8d7227a4 -- "hornet.pof"
- BMPMAN: Found EFF (Particle_Yellow.eff) with 11 frames at 22 fps.
- BMPMAN: Found EFF (particle_blue.eff) with 11 frames at 22 fps.
- Loading model 'cmeasure01.pof'
- IBX: Found a good IBX to read for 'cmeasure01.pof'.
- IBX-DEBUG => POF checksum: 0x562739c3, IBX checksum: 0x76256515 -- "cmeasure01.pof"
- Loading model 'Mora.pof'
- IBX: Found a good IBX to read for 'Mora.pof'.
- IBX-DEBUG => POF checksum: 0x59c208fe, IBX checksum: 0xf3bf788a -- "Mora.pof"
- Loading model 'Macana.pof'
- IBX: Found a good IBX to read for 'Macana.pof'.
- IBX-DEBUG => POF checksum: 0x44dfcbd5, IBX checksum: 0x7f5c34f6 -- "Macana.pof"
- Loading model 'Yari.pof'
- IBX: Found a good IBX to read for 'Yari.pof'.
- IBX-DEBUG => POF checksum: 0x9832d790, IBX checksum: 0x237df9b5 -- "Yari.pof"
- BMPMAN: Found EFF (missilespew02.eff) with 20 frames at 30 fps.
- Loading model 'SIM-6N.pof'
- IBX: Found a good IBX to read for 'SIM-6N.pof'.
- IBX-DEBUG => POF checksum: 0x9e83dfe2, IBX checksum: 0x4a2f0469 -- "SIM-6N.pof"
- Loading model 'Shriek.pof'
- IBX: Found a good IBX to read for 'Shriek.pof'.
- IBX-DEBUG => POF checksum: 0x6d016c63, IBX checksum: 0xc5c9f83b -- "Shriek.pof"
- Loading model 'spacebomb.pof'
- IBX: Found a good IBX to read for 'spacebomb.pof'.
- IBX-DEBUG => POF checksum: 0x792ce843, IBX checksum: 0xf25a74a5 -- "spacebomb.pof"
- Loading model 'dart.pof'
- Model dart.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'dart.pof'.
- IBX-DEBUG => POF checksum: 0x259e6a90, IBX checksum: 0x47db1266 -- "dart.pof"
- Loading model 'wep_longinus.pof'
- Model wep_longinus.pof has a null moment of inertia! (This is only a problem if the model is a ship.)
- IBX: Found a good IBX to read for 'wep_longinus.pof'.
- IBX-DEBUG => POF checksum: 0x9cc92702, IBX checksum: 0x50fddf13 -- "wep_longinus.pof"
- Loading model 'Intruder.pof'
- IBX: Found a good IBX to read for 'Intruder.pof'.
- IBX-DEBUG => POF checksum: 0xcd6fb37f, IBX checksum: 0x3467d9ad -- "Intruder.pof"
- BMPMAN: Found EFF (missilespew03.eff) with 20 frames at 30 fps.
- Loading model 'StormshardS.pof'
- IBX: Found a good IBX to read for 'StormshardS.pof'.
- IBX-DEBUG => POF checksum: 0x612afea2, IBX checksum: 0x7fa2c167 -- "StormshardS.pof"
- BMPMAN: Found EFF (droidslave.eff) with 91 frames at 30 fps.
- Loading model 'seismic.pof'
- IBX: Found a good IBX to read for 'seismic.pof'.
- IBX-DEBUG => POF checksum: 0x0bda50ed, IBX checksum: 0xbef57302 -- "seismic.pof"
- Loading model 'MissileXL.pof'
- IBX: Found a good IBX to read for 'MissileXL.pof'.
- IBX-DEBUG => POF checksum: 0xb416c200, IBX checksum: 0x625a69cc -- "MissileXL.pof"
- BMPMAN: Found EFF (missilespew05.eff) with 20 frames at 30 fps.
- Loading model 'Sibyna.pof'
- IBX: Found a good IBX to read for 'Sibyna.pof'.
- IBX-DEBUG => POF checksum: 0x71239c71, IBX checksum: 0xe14b48ec -- "Sibyna.pof"
- Loading model 'debris01.pof'
- IBX: Found a good IBX to read for 'debris01.pof'.
- IBX-DEBUG => POF checksum: 0x974f214b, IBX checksum: 0x0cb49c79 -- "debris01.pof"
- Loading model 'debris02.pof'
- IBX: Found a good IBX to read for 'debris02.pof'.
- IBX-DEBUG => POF checksum: 0x8e0eed50, IBX checksum: 0x3e979514 -- "debris02.pof"
- BMPMAN: Found EFF (explode1.eff) with 43 frames at 25 fps.
- BMPMAN: Found EFF (PWmuzzle.eff) with 4 frames at 30 fps.
- BMPMAN: Found EFF (Bmuzzle.eff) with 5 frames at 30 fps.
- BMPMAN: Found EFF (Rmuzzle.eff) with 4 frames at 30 fps.
- Paging in mission messages
- Stopping model page in...
- ANI support1.ani with size 108x24 (25.0% wasted)
- ANI damage1.ani with size 148x25 (21.9% wasted)
- ANI wingman1.ani with size 71x53 (17.2% wasted)
- ANI wingman2.ani with size 35x53 (17.2% wasted)
- ANI wingman3.ani with size 14x53 (17.2% wasted)
- ANI toggle1.ani with size 57x20 (37.5% wasted)
- ANI head1.ani with size 164x132 (48.4% wasted)
- ANI weapons1.ani with size 126x20 (37.5% wasted)
- ANI weapons1_b.ani with size 150x20 (37.5% wasted)
- ANI objective1.ani with size 149x21 (34.4% wasted)
- ANI energy1.ani with size 12x41 (35.9% wasted)
- ANI targetview1.ani with size 137x156 (39.1% wasted)
- ANI targetview2.ani with size 4x96 (25.0% wasted)
- ANI targetview3.ani with size 7x20 (37.5% wasted)
- ANI 2_radar1.ani with size 209x170 (33.6% wasted)
- ANI 2_energy2.ani with size 86x96 (25.0% wasted)
- ANI 2_reticle1.ani with size 40x24 (25.0% wasted)
- ANI targhit1.ani with size 31x21 (34.4% wasted)
- ANI 2_leftarc.ani with size 103x252 (1.6% wasted)
- ANI 2_rightarc1.ani with size 103x252 (1.6% wasted)
- ANI 2_toparc2.ani with size 35x24 (25.0% wasted)
- ANI 2_toparc3.ani with size 41x29 (9.4% wasted)
- ANI netlag1.ani with size 29x30 (6.3% wasted)
- ANI 2_lead1.ani with size 26x26 (18.8% wasted)
- ANI 2_lock1.ani with size 56x53 (17.2% wasted)
- ANI 2_lockspin.ani with size 100x100 (21.9% wasted)
- ANI time1.ani with size 47x23 (28.1% wasted)
- ANI minegauge.ani with size 124x30 (6.3% wasted)
- ANI emptyhud.ani with size 25x21 (34.4% wasted)
- ANI GN_Particle_Red.ani with size 80x80 (37.5% wasted)
- ANI Vapula_Particle.ani with size 80x80 (37.5% wasted)
- ANI Kayser_Particle.ani with size 80x80 (37.5% wasted)
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP512x512+8'
- User bitmap 'TMP256x256+8'
- Bmpman: 2915/4750 bitmap slots in use.
- Ending level bitmap paging...
- =================== ENDING LOAD ================
- Real count = 693, Estimated count = 425
- ================================================
- MediaVPs: Flaming debris script ACTIVE!
- SCRIPTING: Starting flashy deaths script loading
- Class: gtf ares hm
- FRM: 1
- FE: 1
- Class: gtf erinyes
- FRM: 1
- FE: 1
- Class: gtf re-ls
- FRM: 1
- FE: 1
- Class: gtf re-ls#empty
- FRM: 1
- FE: 1
- Class: haf re-ls
- FRM: 1
- FE: 1
- Class: haf re-ls assault
- FRM: 1
- FE: 1
- Class: gtm hippocrates
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: gtd hecate
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gti arcadia
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: gtt argo
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: sf dragon
- FRM: 1
- FE: 1
- Class: sf basilisk
- FRM: 1
- FE: 1
- Class: sf aeshma
- FRM: 1
- FE: 1
- Class: sf mara
- FRM: 1
- FE: 1
- Class: sb nahema
- FRM: 1
- FE: 1
- Class: sb seraphim
- FRM: 1
- FE: 1
- Class: sc lilith
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: scv moloch
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ftf astrogator
- FRM: 1
- FE: 1
- Class: ftf skjoldr
- FRM: 1
- FE: 1
- Class: ftf durandal
- FRM: 1
- FE: 1
- Class: haf cyclone
- FRM: 1
- FE: 1
- Class: haf tornado
- FRM: 1
- FE: 1
- Class: haf blizzard
- FRM: 1
- FE: 1
- Class: haf blizzard cmd
- FRM: 1
- FE: 1
- Class: haf blizzard ce
- FRM: 1
- FE: 1
- Class: haf phoenix
- FRM: 1
- FE: 1
- Class: haf selkie
- FRM: 1
- FE: 1
- Class: haf yukikaze
- FRM: 1
- FE: 1
- Class: haf ray mark iv
- FRM: 1
- FE: 1
- Class: haf ray mk iv brigandine
- FRM: 1
- FE: 1
- Class: haf vic viper
- FRM: 1
- FE: 1
- Class: haf vic viper#option
- FRM: 1
- FE: 1
- Class: has margay
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: ha dd hurricane
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft sh svalin
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: ft fr monolith
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft fr monolith mk2
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft tr clysdale
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft fp rhea
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft ff impervious
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft ff northampton
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ft ds baikal
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8500
- BEDM: 2.5
- Class: ft cvs volga
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ft csc stratavarian
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft cl hyperion
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft ca tethys
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft ca tethys#shield
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft cv tethys
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ft bv euryphaessa
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ha cc typhoon
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ha ca tempest
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: btf aggressor
- FRM: 1
- FE: 1
- Class: btf harasser
- FRM: 1
- FE: 1
- Class: lzf hunter
- FRM: 1
- FE: 1
- Class: lzf killer
- FRM: 1
- FE: 1
- Class: lzf swarmer
- FRM: 1
- FE: 1
- Class: btb oppressor
- FRM: 1
- FE: 1
- Class: akf ambrosium
- FRM: 1
- FE: 1
- Class: akf ambrosium-r
- FRM: 1
- FE: 1
- Class: nsf phantasm
- FRM: 1
- FE: 1
- Class: nsf banshee
- FRM: 1
- FE: 1
- Class: nsb ghoul
- FRM: 1
- FE: 1
- Class: exf freiherr
- FRM: 1
- FE: 1
- Class: exf marquis
- FRM: 1
- FE: 1
- Class: exb duke
- FRM: 1
- FE: 1
- Class: ak fr panacea
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: ak fr cintamani
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: ak fr cintamani
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: ak fr cintamani#ht
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: ak fr cintamani#pp
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: ak fr cintamani#pt
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: ak fr cintamani#pd
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: ak fr cintamani#pg
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: ak fr cintamani#tp
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: ak fr cintamani#tt
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: ak ff adamantium
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: bt da skeleton
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8000
- BEDM: 2.5
- Class: ak cve orichalcum
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: ex cl vidame
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 9500
- BEDM: 2.5
- Class: lz cl slayer
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 9500
- BEDM: 2.5
- Class: ex cl viscount
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 9500
- BEDM: 2.5
- Class: ex cs iliaster
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 9500
- BEDM: 2.5
- Class: ns cv vampire
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 9500
- BEDM: 2.5
- Class: ns cv vampire#noregen
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 9500
- BEDM: 2.5
- Class: ns cv vampire#alt
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 9500
- BEDM: 2.5
- Class: ak bc azoth
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ex bb yatagarasu
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ex cva emperor
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.7
- BEDu: 10000
- BEDM: 2.5
- Class: ex dn sovereign
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: ex sf amaterasu
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: ex sf scanmaterasu
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: rv kk gladius
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- BE: 0.4
- BEDu: 4000
- BEDM: 2.5
- Class: rv ff sabre
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: rv dd quarterstaff
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.6
- BEDu: 8500
- BEDM: 2.5
- Class: rv cc longsword
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: rv fcs caladbolg
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 5
- FE: 6
- BE: 0.75
- BEDu: 11000
- BEDM: 2.5
- Class: be gs big core
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: big core t1-05
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 1
- Class: big core rev 1.1
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: big core rev 1.2
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 2
- FE: 6
- BE: 0.65
- BEDu: 9000
- BEDM: 2.5
- Class: bubble core
- DRM: 0.25
- DE: 2
- DM: 1
- FRM: 1
- FE: 6
- BE: 0.55
- BEDu: 7000
- BEDM: 2.5
- Class: sred
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: terslash
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: bgreen
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: shivan bomb
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: ex sblue
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: rv spurple
- BEI: 0.2
- BEDu: 200
- BEDi: 100
- Class: ha thermal lance
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: ha hv thermal lance
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: rc beam#csc
- BEI: 0.2
- BEDu: 350
- BEDi: 175
- Class: ex bblue
- BEI: 0.2
- BEDu: 1200
- BEDi: 650
- Class: ex lrdbblue
- BEI: 0.2
- BEDu: 1900
- BEDi: 950
- Class: ex shieldbreaker
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: ex falchirum
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: em-82 infernum
- FR: 100
- FE: 6
- BEI: 0.4
- BEDu: 6800
- BEDi: 3400
- Class: em-82b infernum ii
- FR: 100
- FE: 6
- BEI: 0.4
- BEDu: 6800
- BEDi: 3400
- Class: atgeir
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: masakari
- FR: 100
- FE: 6
- BEI: 0.6
- BEDu: 2000
- BEDi: 1000
- Class: nm-12 dragonfire
- FR: 100
- FE: 6
- BEI: 0.4
- BEDu: 6800
- BEDi: 3400
- Class: dragonfire#ssm
- FR: 100
- FE: 6
- BEI: 0.4
- BEDu: 6800
- BEDi: 3400
- LibraryManager: Reloading all loaded libraries
- LibraryManager: Loaded file "class.lua"
- LibraryManager: Loaded file "objectWrapper.lua"
- LibraryManager: Loaded file "particles.lua"
- LibraryManager: Loaded file "strings.lua"
- LibraryManager: Loaded file "converter.lua"
- LibraryManager: Loaded file "parser.lua"
- LibraryManager: Loaded file "util.lua"
- LibraryManager: Loaded file "trailInfo.lua"
- LibraryManager: Loaded file "particleParser.lua"
- LibraryManager: Loaded file "ejectionSeat.lua"
- LibraryManager: Loaded file "ejectionSeatParser.lua"
- LibraryManager: Loaded file "ejectionSeatScript.lua"
- LibraryManager: Loaded file "effectManager.lua"
- LibraryManager: Loaded file "deathRollManager.lua"
- LibraryManager: Loaded file "deathRollScript.lua"
- EJECTION SEAT SCRIPT: Parsing file "ejectionSeat.cfg"
- EJECTION SEAT SCRIPT: Configuration file read. Loaded 12 entries and took 0.10 s
- PARTICLE SCRIPT: Parsing file "particles.cfg"
- Particle demo data loaded...
- PARTICLE SCRIPT: Configuration file read. Loaded 0 entries and took 0 ms
- Received post for event GS_EVENT_START_BRIEFING during state transtition. Find Allender if you are unsure if this is bad.
- Got event GS_EVENT_START_BRIEFING (15) in state GS_STATE_FICTION_VIEWER (52)
- ANI 2_BriefMap with size 918x400 (21.9% wasted)
- ANI iconwing01 with size 32x28 (12.5% wasted)
- ANI iconAutomerc with size 56x24 (25.0% wasted)
- ANI iconHypacs with size 56x24 (25.0% wasted)
- ANI iconNewton with size 56x24 (25.0% wasted)
- ANI iconGauss with size 56x24 (25.0% wasted)
- Frame 0 too long!!: frametime = 93.383 (93.383)
- CSG => Saving 'AndrewofDoom.FreeSpace2.csg' with version 2...
- CSG => Saving: Flags...
- CSG => Saving: Info...
- CSG => Saving: Missions...
- CSG => Saving: Techroom...
- CSG => Saving: Loadout...
- CSG => Saving: Scoring...
- CSG => Saving: RedAlert...
- CSG => Saving: HUD...
- CSG => Saving: Variables...
- CSG => Saving: Settings...
- CSG => Saving: Controls...
- CSG => Saving: Cutscenes...
- CSG => Saving: Last Missions...
- CSG => Saving complete!
- Got event GS_EVENT_ENTER_GAME (2) in state GS_STATE_BRIEFING (10)
- Entering game at time = 111.515
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Diffuse Mapping
- Compiling new shader:
- Loading built-in default shader for: main-v.sdr
- Loading built-in default shader for: main-f.sdr
- Shader features:
- Diffuse Mapping
- Glow Mapping
- Frame 1 too long!!: frametime = 1.076 (1.076)
- nothing ok to fire
- nothing ok to fire
- Frame 4 too long!!: frametime = 0.511 (0.511)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- Frame 10 too long!!: frametime = 0.512 (0.512)
- nothing ok to fire
- nothing ok to fire
- Frame 11 too long!!: frametime = 0.273 (0.273)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 12 too long!!: frametime = 0.298 (0.298)
- nothing ok to fire
- Frame 14 too long!!: frametime = 0.300 (0.300)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- Frame 16 too long!!: frametime = 0.320 (0.320)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 17 too long!!: frametime = 0.280 (0.280)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- EMP killing weapon
- EMP effect s : 1.000000, i : 375.000000, t : 3.000000
- EMP killing weapon
- EMP effect s : 1.000000, i : 375.000000, t : 3.000000
- Frame 18 too long!!: frametime = 0.272 (0.272)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 19 too long!!: frametime = 0.323 (0.323)
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- Frame 20 too long!!: frametime = 0.299 (0.299)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 21 too long!!: frametime = 0.268 (0.268)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 22 too long!!: frametime = 0.270 (0.270)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 23 too long!!: frametime = 0.302 (0.302)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- ANI starship.ani with size 160x120 (6.3% wasted)
- Frame 24 too long!!: frametime = 0.299 (0.299)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 25 too long!!: frametime = 0.254 (0.254)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 26 too long!!: frametime = 0.283 (0.283)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 27 too long!!: frametime = 0.266 (0.266)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 28 too long!!: frametime = 0.271 (0.271)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- Frame 29 too long!!: frametime = 0.322 (0.322)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 30 too long!!: frametime = 0.260 (0.260)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- Frame 31 too long!!: frametime = 0.261 (0.261)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 32 too long!!: frametime = 0.304 (0.304)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- Frame 33 too long!!: frametime = 0.256 (0.256)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 34 too long!!: frametime = 0.417 (0.417)
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- Frame 36 too long!!: frametime = 0.340 (0.340)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 37 too long!!: frametime = 0.261 (0.261)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 38 too long!!: frametime = 0.276 (0.276)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 39 too long!!: frametime = 0.267 (0.267)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 40 too long!!: frametime = 0.270 (0.270)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 41 too long!!: frametime = 0.273 (0.273)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 42 too long!!: frametime = 0.271 (0.271)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 43 too long!!: frametime = 0.263 (0.263)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 44 too long!!: frametime = 0.273 (0.273)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 45 too long!!: frametime = 0.351 (0.351)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 46 too long!!: frametime = 0.339 (0.339)
- nothing ok to fire
- nothing ok to fire
- Frame 47 too long!!: frametime = 0.307 (0.307)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 48 too long!!: frametime = 0.279 (0.279)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 49 too long!!: frametime = 0.285 (0.285)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 50 too long!!: frametime = 0.253 (0.253)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 51 too long!!: frametime = 0.252 (0.252)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 54 too long!!: frametime = 0.286 (0.286)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 55 too long!!: frametime = 0.266 (0.266)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 56 too long!!: frametime = 0.305 (0.305)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 57 too long!!: frametime = 0.284 (0.284)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 59 too long!!: frametime = 0.295 (0.295)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 60 too long!!: frametime = 0.267 (0.267)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 68 too long!!: frametime = 0.287 (0.287)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 74 too long!!: frametime = 0.318 (0.318)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 76 too long!!: frametime = 0.293 (0.293)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 82 too long!!: frametime = 0.422 (0.422)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
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- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 87 too long!!: frametime = 0.554 (0.554)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 91 too long!!: frametime = 0.255 (0.255)
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 102 too long!!: frametime = 0.252 (0.252)
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- Frame 105 too long!!: frametime = 0.268 (0.268)
- nothing ok to fire
- nothing ok to fire
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- nothing ok to fire
- 113 frames executed in 30.120 seconds, 3.752 frames per second.
- nothing ok to fire
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- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- EMP killing weapon
- EMP effect s : 1.000000, i : 375.000000, t : 3.000000
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- EMP killing weapon
- EMP disrupting subsys turret28 on ship Arkhangelsk (0.049438, 370.782288)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- EMP killing weapon
- EMP effect s : 0.034212, i : 12.829599, t : 0.102637
- EMP effect s : 1.000000, i : 375.000000, t : 3.000000
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- EMP killing weapon
- EMP effect s : 1.000000, i : 375.000000, t : 3.000000
- EMP effect s : 0.292294, i : 109.610077, t : 0.876881
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- BEAM : killing beam because turret has been destroyed!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- EMP killing weapon
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- BEAM : killing beam because turret has been destroyed!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- BEAM : killing beam because turret has been destroyed!
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- BEAM : killing beam because turret has been destroyed!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Killing beam at initial fire because of illegal targeting!!!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 490 too long!!: frametime = 0.258 (0.258)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 491 too long!!: frametime = 0.294 (0.294)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 492 too long!!: frametime = 0.251 (0.251)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 494 too long!!: frametime = 0.256 (0.256)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 495 too long!!: frametime = 0.269 (0.269)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 496 too long!!: frametime = 0.255 (0.255)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 497 too long!!: frametime = 0.254 (0.254)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 498 too long!!: frametime = 0.258 (0.258)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 499 too long!!: frametime = 0.266 (0.266)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 502 too long!!: frametime = 0.282 (0.282)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 503 too long!!: frametime = 0.278 (0.278)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 505 too long!!: frametime = 0.256 (0.256)
- nothing ok to fire
- Frame 507 too long!!: frametime = 0.254 (0.254)
- nothing ok to fire
- Frame 508 too long!!: frametime = 0.251 (0.251)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 511 too long!!: frametime = 0.251 (0.251)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 515 too long!!: frametime = 0.256 (0.256)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 516 too long!!: frametime = 0.251 (0.251)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 517 too long!!: frametime = 0.252 (0.252)
- nothing ok to fire
- nothing ok to fire
- Frame 518 too long!!: frametime = 0.262 (0.262)
- nothing ok to fire
- nothing ok to fire
- Frame 519 too long!!: frametime = 0.270 (0.270)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Frame 520 too long!!: frametime = 0.254 (0.254)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- Frame 521 too long!!: frametime = 0.278 (0.278)
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Frame 522 too long!!: frametime = 0.257 (0.257)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Frame 523 too long!!: frametime = 0.265 (0.265)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- Frame 536 too long!!: frametime = 0.264 (0.264)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Beam couldn't find a good object model/type!! (0)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 540 too long!!: frametime = 0.371 (0.371)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- BEAM : killing beam because turret has been destroyed!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 542 too long!!: frametime = 0.259 (0.259)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 545 too long!!: frametime = 0.305 (0.305)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- BEAM : killing beam because turret has been destroyed!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- EMP killing weapon
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- BEAM : killing beam because turret has been destroyed!
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- EMP killing weapon
- EMP disrupting subsys turret01a on ship Vikramaditya (0.276937, 2077.028230)
- EMP disrupting subsys turret16 on ship Vikramaditya (0.260313, 1952.347085)
- EMP disrupting subsys turret17 on ship Vikramaditya (0.323104, 2423.283532)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- EMP killing weapon
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 636 too long!!: frametime = 0.456 (0.456)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- EMP killing weapon
- EMP disrupting subsys turret22 on ship Arkhangelsk (0.226802, 1701.016054)
- EMP disrupting subsys turret23 on ship Arkhangelsk (0.149635, 1122.262627)
- EMP disrupting subsys turret24 on ship Arkhangelsk (0.387937, 2909.530252)
- EMP disrupting subsys turret25 on ship Arkhangelsk (1.000000, 7500.000000)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 643 too long!!: frametime = 0.575 (0.575)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 645 too long!!: frametime = 0.319 (0.319)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 646 too long!!: frametime = 0.251 (0.251)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 647 too long!!: frametime = 0.255 (0.255)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 650 too long!!: frametime = 0.297 (0.297)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 652 too long!!: frametime = 0.252 (0.252)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 654 too long!!: frametime = 0.257 (0.257)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 655 too long!!: frametime = 0.289 (0.289)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 656 too long!!: frametime = 0.275 (0.275)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 657 too long!!: frametime = 0.257 (0.257)
- Frame 658 too long!!: frametime = 0.257 (0.257)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 659 too long!!: frametime = 0.278 (0.278)
- Frame 659: Could not create debris, no more slots left
- Frame 659: Could not create debris, no more slots left
- Frame 659: Could not create debris, no more slots left
- Frame 659: Could not create debris, no more slots left
- Frame 659: Could not create debris, no more slots left
- Frame 659: Could not create debris, no more slots left
- Frame 659: Could not create debris, no more slots left
- Frame 659: Could not create debris, no more slots left
- Frame 659: Could not create debris, no more slots left
- Frame 659: Could not create debris, no more slots left
- Frame 659: Could not create debris, no more slots left
- Frame 659: Could not create debris, no more slots left
- Frame 659: Could not create debris, no more slots left
- Frame 659: Could not create debris, no more slots left
- Frame 659: Could not create debris, no more slots left
- Frame 659: Could not create debris, no more slots left
- Frame 659: Could not create debris, no more slots left
- Frame 659: Could not create debris, no more slots left
- Frame 659: Could not create debris, no more slots left
- Frame 660 too long!!: frametime = 0.306 (0.306)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 661 too long!!: frametime = 0.259 (0.259)
- nothing ok to fire
- nothing ok to fire
- Frame 662 too long!!: frametime = 0.258 (0.258)
- Frame 663 too long!!: frametime = 0.280 (0.280)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 664 too long!!: frametime = 0.266 (0.266)
- nothing ok to fire
- nothing ok to fire
- Frame 666 too long!!: frametime = 0.257 (0.257)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- EMP killing weapon
- EMP disrupting subsys turret01a on ship Vikramaditya (0.130741, 980.554931)
- EMP disrupting subsys turret14 on ship Vikramaditya (0.290411, 2178.085372)
- EMP disrupting subsys turret15 on ship Vikramaditya (0.362727, 2720.450833)
- EMP disrupting subsys turret16 on ship Vikramaditya (0.029814, 223.604394)
- EMP disrupting subsys turret17 on ship Vikramaditya (0.095813, 718.593970)
- EMP disrupting subsys turret28 on ship Vikramaditya (0.292954, 2197.151855)
- EMP disrupting subsys turret29 on ship Vikramaditya (0.402194, 3016.453385)
- Frame 667 too long!!: frametime = 0.269 (0.269)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 675 too long!!: frametime = 0.324 (0.324)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 754: Could not create debris, no more slots left
- Frame 754: Could not create debris, no more slots left
- Frame 754: Could not create debris, no more slots left
- Frame 754: Could not create debris, no more slots left
- Frame 754: Could not create debris, no more slots left
- Frame 754: Could not create debris, no more slots left
- Frame 754: Could not create debris, no more slots left
- Frame 754: Could not create debris, no more slots left
- Frame 754: Could not create debris, no more slots left
- Frame 754: Could not create debris, no more slots left
- Frame 754: Could not create debris, no more slots left
- Frame 754: Could not create debris, no more slots left
- Frame 754: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 764: Could not create debris, no more slots left
- Frame 764: Could not create debris, no more slots left
- Frame 764: Could not create debris, no more slots left
- Frame 764: Could not create debris, no more slots left
- Frame 764: Could not create debris, no more slots left
- Frame 764: Could not create debris, no more slots left
- Frame 764: Could not create debris, no more slots left
- Frame 764: Could not create debris, no more slots left
- Frame 764: Could not create debris, no more slots left
- Frame 764: Could not create debris, no more slots left
- Frame 764: Could not create debris, no more slots left
- Frame 764: Could not create debris, no more slots left
- Frame 764: Could not create debris, no more slots left
- Frame 764: Could not create debris, no more slots left
- Frame 764: Could not create debris, no more slots left
- Frame 764: Could not create debris, no more slots left
- Frame 764: Could not create debris, no more slots left
- Frame 764: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- EMP killing weapon
- EMP effect s : 1.000000, i : 375.000000, t : 3.000000
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 860: Could not create debris, no more slots left
- Frame 860: Could not create debris, no more slots left
- Frame 860: Could not create debris, no more slots left
- Frame 860: Could not create debris, no more slots left
- Frame 860: Could not create debris, no more slots left
- Frame 860: Could not create debris, no more slots left
- Frame 860: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 896: Could not create debris, no more slots left
- Frame 896: Could not create debris, no more slots left
- Frame 896: Could not create debris, no more slots left
- Frame 896: Could not create debris, no more slots left
- Frame 896: Could not create debris, no more slots left
- Frame 896: Could not create debris, no more slots left
- Frame 896: Could not create debris, no more slots left
- Frame 896: Could not create debris, no more slots left
- Frame 896: Could not create debris, no more slots left
- Frame 896: Could not create debris, no more slots left
- Frame 896: Could not create debris, no more slots left
- Frame 896: Could not create debris, no more slots left
- Frame 896: Could not create debris, no more slots left
- Frame 896: Could not create debris, no more slots left
- Frame 896: Could not create debris, no more slots left
- Frame 896: Could not create debris, no more slots left
- Frame 896: Could not create debris, no more slots left
- Frame 896: Could not create debris, no more slots left
- Frame 896: Could not create debris, no more slots left
- Frame 896: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 936 too long!!: frametime = 0.322 (0.322)
- nothing ok to fire
- Frame 984: Could not create debris, no more slots left
- Frame 1027: Could not create debris, no more slots left
- Frame 1027: Could not create debris, no more slots left
- Frame 1027: Could not create debris, no more slots left
- Frame 1027: Could not create debris, no more slots left
- Frame 1027: Could not create debris, no more slots left
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Frame 1233 too long!!: frametime = 0.326 (0.326)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- EMP killing weapon
- EMP disrupting subsys turret22 on ship Yorktown (0.206477, 1548.580751)
- EMP disrupting subsys turret23 on ship Yorktown (0.203522, 1526.412405)
- EMP killing weapon
- EMP disrupting subsys turret22 on ship Yorktown (0.477251, 3579.382896)
- EMP disrupting subsys turret23 on ship Yorktown (0.484290, 3632.175028)
- EMP disrupting subsys turret24 on ship Yorktown (1.000000, 7500.000000)
- EMP disrupting subsys turret25 on ship Yorktown (1.000000, 7500.000000)
- EMP disrupting subsys turret26 on ship Yorktown (0.289246, 2169.347852)
- EMP disrupting subsys turret27 on ship Yorktown (0.305717, 2292.875201)
- EMP disrupting subsys turret36 on ship Yorktown (1.000000, 7500.000000)
- nothing ok to fire
- nothing ok to fire
- nothing ok to fire
- Got event GS_EVENT_END_GAME (4) in state GS_STATE_GAME_PLAY (2)
- SOUND: c:\games\freespace2\fs_open\code\sound\ds.cpp:1268 - OpenAL error = 'Invalid Operation'
- Unloading in mission messages
- CSG => Loading 'AndrewofDoom.FreeSpace2.csg' with version 2...
- CSG => Parsing: Flags...
- CSG => Parsing: Info...
- CSG => Parsing: Missions...
- CSG => Parsing: Techroom...
- CSG => Parsing: Loadout...
- CSG => Parsing: Scoring...
- CSG => Parsing: RedAlert...
- CSG => Parsing: HUD...
- CSG => Parsing: Variables...
- CSG => Parsing: Settings...
- CSG => Parsing: Controls...
- CSG => Parsing: Cutscenes...
- CSG => Parsing: Last Missions...
- CSG => Loading complete!
- Frame 15608 too long!!: frametime = 0.464 (0.464)
- Got event GS_EVENT_QUIT_GAME (5) in state GS_STATE_MAIN_MENU (1)
- PLR => Saving 'AndrewofDoom.plr' with version 1...
- PLR => Saving: Flags...
- PLR => Saving: Info...
- PLR => Saving: Scoring...
- PLR => Saving: ScoringMulti...
- PLR => Saving: HUD...
- PLR => Saving: Variables...
- PLR => Saving: Multiplayer...
- PLR => Saving: Controls...
- PLR => Saving: Settings...
- PLR => Saving complete!
- CSG => Saving 'AndrewofDoom.FreeSpace2.csg' with version 2...
- CSG => Saving: Flags...
- CSG => Saving: Info...
- CSG => Saving: Missions...
- CSG => Saving: Techroom...
- CSG => Saving: Loadout...
- CSG => Saving: Scoring...
- CSG => Saving: RedAlert...
- CSG => Saving: HUD...
- CSG => Saving: Variables...
- CSG => Saving: Settings...
- CSG => Saving: Controls...
- CSG => Saving: Cutscenes...
- CSG => Saving: Last Missions...
- CSG => Saving complete!
- Freeing all existing models...
- ... Log closed, Thu Nov 07 14:37:08 2013
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