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  1. GMA
  2. *GABRIEL_ASCIIEXPORT 3
  3. *MODEL_TYPE Basic Model
  4. *SCENE
  5. {
  6. *SCENE_FILENAME bbeans2.max
  7. *SCENE_FIRSTFRAME 0
  8. *SCENE_LASTFRAME 100
  9. *SCENE_FRAMESPEED 30
  10. *SCENE_TICKSPERFRAME 160
  11. *SCENE_BACKGROUND_STATIC 0x000000
  12. *SCENE_AMBIENT_STATIC 0x000000
  13. }
  14. *MATERIAL_LIST
  15. {
  16. *MATERIAL_COUNT 11
  17. *MATERIAL
  18. {
  19. *MATERIAL_REF_NO 0
  20. *MATERIAL_NAME fence
  21. *MATERIAL_CLASS Standard
  22. *MATERIAL_AMBIENT 0xE5E5E5
  23. *MATERIAL_DIFFUSE 0xE5E5E5
  24. *MATERIAL_SPECULAR 0xFFFFFF
  25. *MATERIAL_SHINE 0.4
  26. *MATERIAL_SHINESTRENGTH 0.2
  27. *MATERIAL_TRANSPARENCY
  28. *MATERIAL_WIRESIZE 1
  29. *MATERIAL_SHADING Blinn
  30. *MATERIAL_XP_FALLOFF 0
  31. *MATERIAL_SELFILLUM 0
  32. *MATERIAL_FALLOFF Other
  33. *MATERIAL_XP_TYPE Filter
  34. }
  35. *MATERIAL
  36. {
  37. *MATERIAL_REF_NO 1
  38. *MATERIAL_NAME steel
  39. *MATERIAL_CLASS Standard
  40. *MATERIAL_AMBIENT 0x969696
  41. *MATERIAL_DIFFUSE 0x969696
  42. *MATERIAL_SPECULAR 0xE5E5E5
  43. *MATERIAL_SHINE 0
  44. *MATERIAL_SHINESTRENGTH 0
  45. *MATERIAL_TRANSPARENCY
  46. *MATERIAL_WIRESIZE 1
  47. *MATERIAL_SHADING Blinn
  48. *MATERIAL_XP_FALLOFF 0
  49. *MATERIAL_SELFILLUM 0
  50. *MATERIAL_FALLOFF Other
  51. *MATERIAL_XP_TYPE Filter
  52. *TEXTURE_LIST
  53. {
  54. *TEXTURE_COUNT 1
  55. *TEXTURE
  56. {
  57. *MAP_NAME which_is
  58. *MAP_CLASS Bitmap
  59. *BITMAP bbeanssteel.bmp
  60. *MAP_AMOUNT 1
  61. *MAP_DIFFUSE
  62. *MAP_TYPE Screen
  63. *UVW_U_OFFSET 0
  64. *UVW_V_OFFSET 0
  65. *UVW_U_TILING 1
  66. *UVW_V_TILING 1
  67. *UVW_ANGLE 0
  68. *UVW_BLUR 1
  69. *UVW_BLUR_OFFSET 0
  70. *UVW_NOISE_AMT 1
  71. *UVW_NOISE_SIZE 1
  72. *UVW_NOISE_LEVEL 1
  73. *UVW_NOISE_PHASE 0
  74. *BITMAP_FILTER SAT
  75. *BITMAP_MAP_CHANNEL 1
  76. }
  77. }
  78. }
  79. *MATERIAL
  80. {
  81. *MATERIAL_REF_NO 2
  82. *MATERIAL_NAME floor
  83. *MATERIAL_CLASS Standard
  84. *MATERIAL_AMBIENT 0x969696
  85. *MATERIAL_DIFFUSE 0x969696
  86. *MATERIAL_SPECULAR 0xE5E5E5
  87. *MATERIAL_SHINE 0
  88. *MATERIAL_SHINESTRENGTH 0
  89. *MATERIAL_TRANSPARENCY
  90. *MATERIAL_WIRESIZE 1
  91. *MATERIAL_SHADING Blinn
  92. *MATERIAL_XP_FALLOFF 0
  93. *MATERIAL_SELFILLUM 0
  94. *MATERIAL_FALLOFF Other
  95. *MATERIAL_XP_TYPE Filter
  96. *TEXTURE_LIST
  97. {
  98. *TEXTURE_COUNT 1
  99. *TEXTURE
  100. {
  101. *MAP_NAME material
  102. *MAP_CLASS Bitmap
  103. *BITMAP bbeansfloor3.bmp
  104. *MAP_AMOUNT 1
  105. *MAP_DIFFUSE
  106. *MAP_TYPE Screen
  107. *UVW_U_OFFSET 0
  108. *UVW_V_OFFSET 0
  109. *UVW_U_TILING 1
  110. *UVW_V_TILING 1
  111. *UVW_ANGLE 0
  112. *UVW_BLUR 1
  113. *UVW_BLUR_OFFSET 0
  114. *UVW_NOISE_AMT 1
  115. *UVW_NOISE_SIZE 1
  116. *UVW_NOISE_LEVEL 1
  117. *UVW_NOISE_PHASE 0
  118. *BITMAP_FILTER SAT
  119. *BITMAP_MAP_CHANNEL 1
  120. }
  121. }
  122. }
  123. *MATERIAL
  124. {
  125. *MATERIAL_REF_NO 3
  126. *MATERIAL_NAME axle post
  127. *MATERIAL_CLASS Standard
  128. *MATERIAL_AMBIENT 0x8B8B8B
  129. *MATERIAL_DIFFUSE 0x8B8B8B
  130. *MATERIAL_SPECULAR 0xE5E5E5
  131. *MATERIAL_SHINE 9.999999E-02
  132. *MATERIAL_SHINESTRENGTH 0.63
  133. *MATERIAL_TRANSPARENCY
  134. *MATERIAL_WIRESIZE 1
  135. *MATERIAL_SHADING Blinn
  136. *MATERIAL_XP_FALLOFF 0
  137. *MATERIAL_SELFILLUM 0
  138. *MATERIAL_FALLOFF Other
  139. *MATERIAL_XP_TYPE Filter
  140. }
  141. *MATERIAL
  142. {
  143. *MATERIAL_REF_NO 4
  144. *MATERIAL_NAME blade
  145. *MATERIAL_CLASS Multi/Sub-Object
  146. *MATERIAL_AMBIENT 0x363636
  147. *MATERIAL_DIFFUSE 0x363636
  148. *MATERIAL_SPECULAR 0xE5E5E5
  149. *MATERIAL_SHINE 9.999999E-02
  150. *MATERIAL_SHINESTRENGTH 0
  151. *MATERIAL_TRANSPARENCY
  152. *MATERIAL_WIRESIZE 1
  153. *MATERIAL_SHADING Blinn
  154. *MATERIAL_XP_FALLOFF 0
  155. *MATERIAL_SELFILLUM 0
  156. *MATERIAL_FALLOFF Other
  157. *MATERIAL_XP_TYPE Filter
  158. *MATERIAL_LIST
  159. {
  160. *MATERIAL_COUNT 2
  161. *MATERIAL
  162. {
  163. *MATERIAL_REF_NO 0
  164. *MATERIAL_NAME also
  165. *MATERIAL_CLASS Standard
  166. *MATERIAL_AMBIENT 0x969696
  167. *MATERIAL_DIFFUSE 0x969696
  168. *MATERIAL_SPECULAR 0xE5E5E5
  169. *MATERIAL_SHINE 0.1
  170. *MATERIAL_SHINESTRENGTH 0
  171. *MATERIAL_TRANSPARENCY
  172. *MATERIAL_WIRESIZE 1
  173. *MATERIAL_SHADING Blinn
  174. *MATERIAL_XP_FALLOFF 0
  175. *MATERIAL_SELFILLUM 0
  176. *MATERIAL_FALLOFF Other
  177. *MATERIAL_XP_TYPE Filter
  178. *TEXTURE_LIST
  179. {
  180. *TEXTURE_COUNT 1
  181. *TEXTURE
  182. {
  183. *MAP_NAME jack
  184. *MAP_CLASS Bitmap
  185. *BITMAP bbeansblade.bmp
  186. *MAP_AMOUNT 1
  187. *MAP_DIFFUSE
  188. *MAP_TYPE Screen
  189. *UVW_U_OFFSET 0
  190. *UVW_V_OFFSET 0
  191. *UVW_U_TILING 1
  192. *UVW_V_TILING 1
  193. *UVW_ANGLE 0
  194. *UVW_BLUR 1
  195. *UVW_BLUR_OFFSET 0
  196. *UVW_NOISE_AMT 1
  197. *UVW_NOISE_SIZE 1
  198. *UVW_NOISE_LEVEL 1
  199. *UVW_NOISE_PHASE 0
  200. *BITMAP_FILTER SAT
  201. *BITMAP_MAP_CHANNEL 1
  202. }
  203. }
  204. }
  205. *MATERIAL
  206. {
  207. *MATERIAL_REF_NO 1
  208. *MATERIAL_NAME jumped
  209. *MATERIAL_CLASS Standard
  210. *MATERIAL_AMBIENT 0x363636
  211. *MATERIAL_DIFFUSE 0x363636
  212. *MATERIAL_SPECULAR 0xE5E5E5
  213. *MATERIAL_SHINE 0.1
  214. *MATERIAL_SHINESTRENGTH 0
  215. *MATERIAL_TRANSPARENCY
  216. *MATERIAL_WIRESIZE 1
  217. *MATERIAL_SHADING Blinn
  218. *MATERIAL_XP_FALLOFF 0
  219. *MATERIAL_SELFILLUM 0
  220. *MATERIAL_FALLOFF Other
  221. *MATERIAL_XP_TYPE Filter
  222. }
  223. }
  224. }
  225. *MATERIAL
  226. {
  227. *MATERIAL_REF_NO 5
  228. *MATERIAL_NAME bladewall
  229. *MATERIAL_CLASS Multi/Sub-Object
  230. *MATERIAL_AMBIENT 0x969696
  231. *MATERIAL_DIFFUSE 0x969696
  232. *MATERIAL_SPECULAR 0xE5E5E5
  233. *MATERIAL_SHINE 0
  234. *MATERIAL_SHINESTRENGTH 0
  235. *MATERIAL_TRANSPARENCY
  236. *MATERIAL_WIRESIZE 1
  237. *MATERIAL_SHADING Blinn
  238. *MATERIAL_XP_FALLOFF 0
  239. *MATERIAL_SELFILLUM 0
  240. *MATERIAL_FALLOFF Other
  241. *MATERIAL_XP_TYPE Filter
  242. *MATERIAL_LIST
  243. {
  244. *MATERIAL_COUNT 2
  245. *MATERIAL
  246. {
  247. *MATERIAL_REF_NO 0
  248. *MATERIAL_NAME to_go
  249. *MATERIAL_CLASS Standard
  250. *MATERIAL_AMBIENT 0x969696
  251. *MATERIAL_DIFFUSE 0x969696
  252. *MATERIAL_SPECULAR 0xE5E5E5
  253. *MATERIAL_SHINE 0
  254. *MATERIAL_SHINESTRENGTH 0
  255. *MATERIAL_TRANSPARENCY
  256. *MATERIAL_WIRESIZE 1
  257. *MATERIAL_SHADING Blinn
  258. *MATERIAL_XP_FALLOFF 0
  259. *MATERIAL_SELFILLUM 0
  260. *MATERIAL_FALLOFF Other
  261. *MATERIAL_XP_TYPE Filter
  262. *TEXTURE_LIST
  263. {
  264. *TEXTURE_COUNT 1
  265. *TEXTURE
  266. {
  267. *MAP_NAME to_the
  268. *MAP_CLASS Bitmap
  269. *BITMAP bbeansbladewall.bmp
  270. *MAP_AMOUNT 1
  271. *MAP_DIFFUSE
  272. *MAP_TYPE Screen
  273. *UVW_U_OFFSET 0
  274. *UVW_V_OFFSET 0
  275. *UVW_U_TILING 1
  276. *UVW_V_TILING 1
  277. *UVW_ANGLE 0
  278. *UVW_BLUR 1
  279. *UVW_BLUR_OFFSET 0
  280. *UVW_NOISE_AMT 1
  281. *UVW_NOISE_SIZE 1
  282. *UVW_NOISE_LEVEL 1
  283. *UVW_NOISE_PHASE 0
  284. *BITMAP_FILTER SAT
  285. *BITMAP_MAP_CHANNEL 1
  286. }
  287. }
  288. }
  289. *MATERIAL
  290. {
  291. *MATERIAL_REF_NO 1
  292. *MATERIAL_NAME to_buy
  293. *MATERIAL_CLASS Standard
  294. *MATERIAL_AMBIENT 0x969696
  295. *MATERIAL_DIFFUSE 0x969696
  296. *MATERIAL_SPECULAR 0xE5E5E5
  297. *MATERIAL_SHINE 0
  298. *MATERIAL_SHINESTRENGTH 0
  299. *MATERIAL_TRANSPARENCY
  300. *MATERIAL_WIRESIZE 1
  301. *MATERIAL_SHADING Blinn
  302. *MATERIAL_XP_FALLOFF 0
  303. *MATERIAL_SELFILLUM 0
  304. *MATERIAL_FALLOFF Other
  305. *MATERIAL_XP_TYPE Filter
  306. *TEXTURE_LIST
  307. {
  308. *TEXTURE_COUNT 1
  309. *TEXTURE
  310. {
  311. *MAP_NAME some
  312. *MAP_CLASS Bitmap
  313. *BITMAP bbeanssteel.bmp
  314. *MAP_AMOUNT 1
  315. *MAP_DIFFUSE
  316. *MAP_TYPE Screen
  317. *UVW_U_OFFSET 0
  318. *UVW_V_OFFSET 0
  319. *UVW_U_TILING 1
  320. *UVW_V_TILING 1
  321. *UVW_ANGLE 0
  322. *UVW_BLUR 1
  323. *UVW_BLUR_OFFSET 0
  324. *UVW_NOISE_AMT 1
  325. *UVW_NOISE_SIZE 1
  326. *UVW_NOISE_LEVEL 1
  327. *UVW_NOISE_PHASE 0
  328. *BITMAP_FILTER SAT
  329. *BITMAP_MAP_CHANNEL 1
  330. }
  331. }
  332. }
  333. }
  334. }
  335. *MATERIAL
  336. {
  337. *MATERIAL_REF_NO 6
  338. *MATERIAL_NAME lexan
  339. *MATERIAL_CLASS Standard
  340. *MATERIAL_AMBIENT 0xFFFFFF
  341. *MATERIAL_DIFFUSE 0xFFFFFF
  342. *MATERIAL_SPECULAR 0xE5E5E5
  343. *MATERIAL_SHINE 0.4
  344. *MATERIAL_SHINESTRENGTH 0.2
  345. *MATERIAL_TRANSPARENCY
  346. *MATERIAL_WIRESIZE 1
  347. *MATERIAL_SHADING Blinn
  348. *MATERIAL_XP_FALLOFF 0
  349. *MATERIAL_SELFILLUM 0
  350. *MATERIAL_FALLOFF Other
  351. *MATERIAL_XP_TYPE Filter
  352. *TEXTURE_LIST
  353. {
  354. *TEXTURE_COUNT 3
  355. *TEXTURE
  356. {
  357. *MAP_NAME theres
  358. *MAP_CLASS Bitmap
  359. *BITMAP bbeanslexan.tga
  360. *MAP_AMOUNT 1
  361. *MAP_DIFFUSE
  362. *MAP_TYPE Screen
  363. *UVW_U_OFFSET 0
  364. *UVW_V_OFFSET 0
  365. *UVW_U_TILING 1
  366. *UVW_V_TILING 1
  367. *UVW_ANGLE 0
  368. *UVW_BLUR 1
  369. *UVW_BLUR_OFFSET 0
  370. *UVW_NOISE_AMT 1
  371. *UVW_NOISE_SIZE 1
  372. *UVW_NOISE_LEVEL 1
  373. *UVW_NOISE_PHASE 0
  374. *BITMAP_FILTER SAT
  375. *BITMAP_MAP_CHANNEL 1
  376. }
  377. *TEXTURE
  378. {
  379. *MAP_NAME twenty
  380. *MAP_CLASS Bitmap
  381. *BITMAP bbeanslexan.tga
  382. *MAP_AMOUNT 1
  383. *MAP_OPACITY
  384. *MAP_TYPE Screen
  385. *UVW_U_OFFSET 0
  386. *UVW_V_OFFSET 0
  387. *UVW_U_TILING 1
  388. *UVW_V_TILING 1
  389. *UVW_ANGLE 0
  390. *UVW_BLUR 1
  391. *UVW_BLUR_OFFSET 0
  392. *UVW_NOISE_AMT 1
  393. *UVW_NOISE_SIZE 1
  394. *UVW_NOISE_LEVEL 1
  395. *UVW_NOISE_PHASE 0
  396. *BITMAP_FILTER SAT
  397. *BITMAP_MAP_CHANNEL 1
  398. }
  399. *TEXTURE
  400. {
  401. *MAP_NAME twenty
  402. *MAP_CLASS Bitmap
  403. *BITMAP blexanillum.bmp
  404. *MAP_AMOUNT 1
  405. *MAP_SELFILLUM
  406. *MAP_TYPE Screen
  407. *UVW_U_OFFSET 0
  408. *UVW_V_OFFSET 0
  409. *UVW_U_TILING 1
  410. *UVW_V_TILING 1
  411. *UVW_ANGLE 0
  412. *UVW_BLUR 1
  413. *UVW_BLUR_OFFSET 0
  414. *UVW_NOISE_AMT 1
  415. *UVW_NOISE_SIZE 1
  416. *UVW_NOISE_LEVEL 1
  417. *UVW_NOISE_PHASE 0
  418. *BITMAP_FILTER SAT
  419. *BITMAP_MAP_CHANNEL 1
  420. }
  421. }
  422. }
  423. *MATERIAL
  424. {
  425. *MATERIAL_REF_NO 7
  426. *MATERIAL_NAME audience
  427. *MATERIAL_CLASS Standard
  428. *MATERIAL_AMBIENT 0x969696
  429. *MATERIAL_DIFFUSE 0x969696
  430. *MATERIAL_SPECULAR 0xE5E5E5
  431. *MATERIAL_SHINE 0
  432. *MATERIAL_SHINESTRENGTH 0
  433. *MATERIAL_TRANSPARENCY
  434. *MATERIAL_WIRESIZE 1
  435. *MATERIAL_SHADING Blinn
  436. *MATERIAL_XP_FALLOFF 0
  437. *MATERIAL_SELFILLUM 0
  438. *MATERIAL_FALLOFF Other
  439. *MATERIAL_XP_TYPE Filter
  440. *TEXTURE_LIST
  441. {
  442. *TEXTURE_COUNT 1
  443. *TEXTURE
  444. {
  445. *MAP_NAME anymore
  446. *MAP_CLASS Bitmap
  447. *BITMAP snorkeling_for_hammers.bmp
  448. *MAP_AMOUNT 1
  449. *MAP_DIFFUSE
  450. *MAP_TYPE Screen
  451. *UVW_U_OFFSET 0
  452. *UVW_V_OFFSET 0
  453. *UVW_U_TILING 1
  454. *UVW_V_TILING 1
  455. *UVW_ANGLE 0
  456. *UVW_BLUR 1
  457. *UVW_BLUR_OFFSET 0
  458. *UVW_NOISE_AMT 1
  459. *UVW_NOISE_SIZE 1
  460. *UVW_NOISE_LEVEL 1
  461. *UVW_NOISE_PHASE 0
  462. *BITMAP_FILTER SAT
  463. *BITMAP_MAP_CHANNEL 1
  464. }
  465. }
  466. }
  467. *MATERIAL
  468. {
  469. *MATERIAL_REF_NO 8
  470. *MATERIAL_NAME ceiling
  471. *MATERIAL_CLASS Standard
  472. *MATERIAL_AMBIENT 0x969696
  473. *MATERIAL_DIFFUSE 0x969696
  474. *MATERIAL_SPECULAR 0xE5E5E5
  475. *MATERIAL_SHINE 0
  476. *MATERIAL_SHINESTRENGTH 0
  477. *MATERIAL_TRANSPARENCY
  478. *MATERIAL_WIRESIZE 1
  479. *MATERIAL_SHADING Blinn
  480. *MATERIAL_XP_FALLOFF 0
  481. *MATERIAL_SELFILLUM 0
  482. *MATERIAL_FALLOFF Other
  483. *MATERIAL_XP_TYPE Filter
  484. *TEXTURE_LIST
  485. {
  486. *TEXTURE_COUNT 2
  487. *TEXTURE
  488. {
  489. *MAP_NAME fan
  490. *MAP_CLASS Bitmap
  491. *BITMAP bbeansceiling2.bmp
  492. *MAP_AMOUNT 1
  493. *MAP_DIFFUSE
  494. *MAP_TYPE Screen
  495. *UVW_U_OFFSET 0
  496. *UVW_V_OFFSET 0
  497. *UVW_U_TILING 1
  498. *UVW_V_TILING 1
  499. *UVW_ANGLE 0
  500. *UVW_BLUR 1
  501. *UVW_BLUR_OFFSET 0
  502. *UVW_NOISE_AMT 1
  503. *UVW_NOISE_SIZE 1
  504. *UVW_NOISE_LEVEL 1
  505. *UVW_NOISE_PHASE 0
  506. *BITMAP_FILTER SAT
  507. *BITMAP_MAP_CHANNEL 1
  508. }
  509. *TEXTURE
  510. {
  511. *MAP_NAME fun
  512. *MAP_CLASS Bitmap
  513. *BITMAP bceiling2illum.bmp
  514. *MAP_AMOUNT 1
  515. *MAP_SELFILLUM
  516. *MAP_TYPE Screen
  517. *UVW_U_OFFSET 0
  518. *UVW_V_OFFSET 0
  519. *UVW_U_TILING 1
  520. *UVW_V_TILING 1
  521. *UVW_ANGLE 0
  522. *UVW_BLUR 1
  523. *UVW_BLUR_OFFSET 0
  524. *UVW_NOISE_AMT 1
  525. *UVW_NOISE_SIZE 1
  526. *UVW_NOISE_LEVEL 1
  527. *UVW_NOISE_PHASE 0
  528. *BITMAP_FILTER SAT
  529. *BITMAP_MAP_CHANNEL 1
  530. }
  531. }
  532. }
  533. *MATERIAL
  534. {
  535. *MATERIAL_REF_NO 9
  536. *MATERIAL_NAME concrete
  537. *MATERIAL_CLASS Standard
  538. *MATERIAL_AMBIENT 0x969696
  539. *MATERIAL_DIFFUSE 0x969696
  540. *MATERIAL_SPECULAR 0xE5E5E5
  541. *MATERIAL_SHINE 0
  542. *MATERIAL_SHINESTRENGTH 0
  543. *MATERIAL_TRANSPARENCY
  544. *MATERIAL_WIRESIZE 1
  545. *MATERIAL_SHADING Blinn
  546. *MATERIAL_XP_FALLOFF 0
  547. *MATERIAL_SELFILLUM 0
  548. *MATERIAL_FALLOFF Other
  549. *MATERIAL_XP_TYPE Filter
  550. *TEXTURE_LIST
  551. {
  552. *TEXTURE_COUNT 1
  553. *TEXTURE
  554. {
  555. *MAP_NAME nevermore
  556. *MAP_CLASS Bitmap
  557. *BITMAP smarconc.bmp
  558. *MAP_AMOUNT 1
  559. *MAP_DIFFUSE
  560. *MAP_TYPE Screen
  561. *UVW_U_OFFSET 0
  562. *UVW_V_OFFSET 0
  563. *UVW_U_TILING 1
  564. *UVW_V_TILING 1
  565. *UVW_ANGLE 0
  566. *UVW_BLUR 1
  567. *UVW_BLUR_OFFSET 0
  568. *UVW_NOISE_AMT 1
  569. *UVW_NOISE_SIZE 1
  570. *UVW_NOISE_LEVEL 1
  571. *UVW_NOISE_PHASE 0
  572. *BITMAP_FILTER SAT
  573. *BITMAP_MAP_CHANNEL 1
  574. }
  575. }
  576. }
  577. *MATERIAL
  578. {
  579. *MATERIAL_REF_NO 10
  580. *MATERIAL_NAME flipper
  581. *MATERIAL_CLASS Multi/Sub-Object
  582. *MATERIAL_AMBIENT 0x969696
  583. *MATERIAL_DIFFUSE 0x969696
  584. *MATERIAL_SPECULAR 0xE5E5E5
  585. *MATERIAL_SHINE 0
  586. *MATERIAL_SHINESTRENGTH 0
  587. *MATERIAL_TRANSPARENCY
  588. *MATERIAL_WIRESIZE 1
  589. *MATERIAL_SHADING Blinn
  590. *MATERIAL_XP_FALLOFF 0
  591. *MATERIAL_SELFILLUM 0
  592. *MATERIAL_FALLOFF Other
  593. *MATERIAL_XP_TYPE Filter
  594. *MATERIAL_LIST
  595. {
  596. *MATERIAL_COUNT 2
  597. *MATERIAL
  598. {
  599. *MATERIAL_REF_NO 0
  600. *MATERIAL_NAME the_DOLPHIN
  601. *MATERIAL_CLASS Standard
  602. *MATERIAL_AMBIENT 0x969696
  603. *MATERIAL_DIFFUSE 0x969696
  604. *MATERIAL_SPECULAR 0xE5E5E5
  605. *MATERIAL_SHINE 0
  606. *MATERIAL_SHINESTRENGTH 0
  607. *MATERIAL_TRANSPARENCY
  608. *MATERIAL_WIRESIZE 1
  609. *MATERIAL_SHADING Blinn
  610. *MATERIAL_XP_FALLOFF 0
  611. *MATERIAL_SELFILLUM 0
  612. *MATERIAL_FALLOFF Other
  613. *MATERIAL_XP_TYPE Filter
  614. *TEXTURE_LIST
  615. {
  616. *TEXTURE_COUNT 1
  617. *TEXTURE
  618. {
  619. *MAP_NAME CURIOUSGEORGE
  620. *MAP_CLASS Bitmap
  621. *BITMAP bbeansflipper.bmp
  622. *MAP_AMOUNT 1
  623. *MAP_DIFFUSE
  624. *MAP_TYPE Screen
  625. *UVW_U_OFFSET 0
  626. *UVW_V_OFFSET 0
  627. *UVW_U_TILING 1
  628. *UVW_V_TILING 1
  629. *UVW_ANGLE 0
  630. *UVW_BLUR 1
  631. *UVW_BLUR_OFFSET 0
  632. *UVW_NOISE_AMT 1
  633. *UVW_NOISE_SIZE 1
  634. *UVW_NOISE_LEVEL 1
  635. *UVW_NOISE_PHASE 0
  636. *BITMAP_FILTER SAT
  637. *BITMAP_MAP_CHANNEL 1
  638. }
  639. }
  640. }
  641. *MATERIAL
  642. {
  643. *MATERIAL_REF_NO 1
  644. *MATERIAL_NAME FURIOUSGEORGE
  645. *MATERIAL_CLASS Standard
  646. *MATERIAL_AMBIENT 0x969696
  647. *MATERIAL_DIFFUSE 0x969696
  648. *MATERIAL_SPECULAR 0xE5E5E5
  649. *MATERIAL_SHINE 0
  650. *MATERIAL_SHINESTRENGTH 0
  651. *MATERIAL_TRANSPARENCY
  652. *MATERIAL_WIRESIZE 1
  653. *MATERIAL_SHADING Blinn
  654. *MATERIAL_XP_FALLOFF 0
  655. *MATERIAL_SELFILLUM 0
  656. *MATERIAL_FALLOFF Other
  657. *MATERIAL_XP_TYPE Filter
  658. *TEXTURE_LIST
  659. {
  660. *TEXTURE_COUNT 1
  661. *TEXTURE
  662. {
  663. *MAP_NAME BURLIESTGEORGE
  664. *MAP_CLASS Bitmap
  665. *BITMAP bbeanssteel.bmp
  666. *MAP_AMOUNT 1
  667. *MAP_DIFFUSE
  668. *MAP_TYPE Screen
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  1135. }
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  1137. *MESH_TFACELIST
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  1140. *MESH_TFACE 1 26 14 13
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  1158. *MESH_TFACE 19 23 26 25
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  1204. *MESH_FACENORMAL 10 0 1 0
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  1212. *MESH_FACENORMAL 12 0 1 0
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  1216. *MESH_FACENORMAL 13 0 1 0
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  1220. *MESH_FACENORMAL 14 0 1 0
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  1223. *MESH_VERTEXNORMAL 22 0 1 0
  1224. *MESH_FACENORMAL 15 0 1 0
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  1227. *MESH_VERTEXNORMAL 10 0 1 0
  1228. *MESH_FACENORMAL 16 0 1 0
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  1231. *MESH_VERTEXNORMAL 8 0 1 0
  1232. *MESH_FACENORMAL 17 0 1 0
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  1235. *MESH_VERTEXNORMAL 11 0 1 0
  1236. *MESH_FACENORMAL 18 0 1 0
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  1240. *MESH_FACENORMAL 19 0 1 0
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  1248. *MESH_FACENORMAL 21 0 1 0
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  1252. }
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  1257. *GEOMOBJECT
  1258. {
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  1261. *NODE_TM
  1262. {
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  1265. *TM_ROW1 0 1 0
  1266. *TM_ROW2 0 0 1
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  1272. *MESH_NUMVERTEX 12
  1273. *MESH_NUMFACES 12
  1274. *MESH_VERTEX_LIST
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  1277. *MESH_VERTEX 1 12 0 10
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  1286. *MESH_VERTEX 10 25 0 -25
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  1292. *MESH_FACE 1 A: 1 B: 2 C: 9 *MESH_MTLID 0
  1293. *MESH_FACE 2 A: 2 B: 10 C: 9 *MESH_MTLID 0
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  1297. *MESH_FACE 6 A: 4 B: 5 C: 11 *MESH_MTLID 0
  1298. *MESH_FACE 7 A: 5 B: 6 C: 11 *MESH_MTLID 0
  1299. *MESH_FACE 8 A: 6 B: 8 C: 11 *MESH_MTLID 0
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  1305. *MESH_TVERTLIST
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  1307. *MESH_TVERT 0 2.8 2.96 0
  1308. *MESH_TVERT 1 2.96 2.8 0
  1309. *MESH_TVERT 2 2.96 1.2 0
  1310. *MESH_TVERT 3 2.8 1.04 0
  1311. *MESH_TVERT 4 1.2 1.04 0
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  1317. *MESH_TVERT 10 4 0 0
  1318. *MESH_TVERT 11 0 0 0
  1319. }
  1320. *MESH_NUMTFACES 12
  1321. *MESH_TFACELIST
  1322. {
  1323. *MESH_TFACE 0 0 1 9
  1324. *MESH_TFACE 1 1 2 9
  1325. *MESH_TFACE 2 2 10 9
  1326. *MESH_TFACE 3 2 3 10
  1327. *MESH_TFACE 4 3 4 10
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  1329. *MESH_TFACE 6 4 5 11
  1330. *MESH_TFACE 7 5 6 11
  1331. *MESH_TFACE 8 6 8 11
  1332. *MESH_TFACE 9 6 7 8
  1333. *MESH_TFACE 10 7 0 8
  1334. *MESH_TFACE 11 0 9 8
  1335. }
  1336. *MESH_NORMALS
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  1338. *MESH_FACENORMAL 0 0 1 0
  1339. *MESH_VERTEXNORMAL 0 0 1 0
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  1342. *MESH_FACENORMAL 1 0 1 0
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  1346. *MESH_FACENORMAL 2 0 1 0
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  1354. *MESH_FACENORMAL 4 0 1 0
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  1358. *MESH_FACENORMAL 5 0 1 0
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  1362. *MESH_FACENORMAL 6 0 1 0
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  1366. *MESH_FACENORMAL 7 0 1 0
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  1374. *MESH_FACENORMAL 9 0 1 0
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  1386. }
  1387. *BACKFACE_CULL 1
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  1391. *GEOMOBJECT
  1392. {
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  1395. *NODE_TM
  1396. {
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  1398. *TM_ROW0 1 0 0
  1399. *TM_ROW1 0 1 0
  1400. *TM_ROW2 0 0 1
  1401. *TM_ROW3 0 0 0
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  1403. *MESH
  1404. {
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  1406. *MESH_NUMVERTEX 4
  1407. *MESH_NUMFACES 2
  1408. *MESH_VERTEX_LIST
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  1415. *MESH_FACE_LIST
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  1418. *MESH_FACE 1 A: 1 B: 3 C: 2 *MESH_MTLID 0
  1419. }
  1420. *MESH_NUMTVERTEX 4
  1421. *MESH_TVERTLIST
  1422. {
  1423. *MESH_TVERT 0 0 0 0
  1424. *MESH_TVERT 1 1 0 0
  1425. *MESH_TVERT 2 0 1 0
  1426. *MESH_TVERT 3 1 1 0
  1427. }
  1428. *MESH_NUMTFACES 2
  1429. *MESH_TFACELIST
  1430. {
  1431. *MESH_TFACE 0 0 1 3
  1432. *MESH_TFACE 1 3 2 0
  1433. }
  1434. *MESH_NORMALS
  1435. {
  1436. *MESH_FACENORMAL 0 0 0 -1
  1437. *MESH_VERTEXNORMAL 2 0 0 -1
  1438. *MESH_VERTEXNORMAL 0 0 0 -1
  1439. *MESH_VERTEXNORMAL 1 0 0 -1
  1440. *MESH_FACENORMAL 1 0 0 -1
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  1443. *MESH_VERTEXNORMAL 2 0 0 -1
  1444. }
  1445. *BACKFACE_CULL 0
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  1448. }
  1449. *GEOMOBJECT
  1450. {
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  1453. *NODE_TM
  1454. {
  1455. *NODE_NAME audience
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  1457. *TM_ROW1 0 1 0
  1458. *TM_ROW2 0 0 1
  1459. *TM_ROW3 0 0 0
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  1461. *MESH
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  1465. *MESH_NUMFACES 2
  1466. *MESH_VERTEX_LIST
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  1472. }
  1473. *MESH_FACE_LIST
  1474. {
  1475. *MESH_FACE 0 A: 2 B: 0 C: 1 *MESH_MTLID 0
  1476. *MESH_FACE 1 A: 1 B: 3 C: 2 *MESH_MTLID 0
  1477. }
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  1479. *MESH_TVERTLIST
  1480. {
  1481. *MESH_TVERT 0 0 0 0
  1482. *MESH_TVERT 1 1 0 0
  1483. *MESH_TVERT 2 0 1 0
  1484. *MESH_TVERT 3 1 1 0
  1485. }
  1486. *MESH_NUMTFACES 2
  1487. *MESH_TFACELIST
  1488. {
  1489. *MESH_TFACE 0 0 1 3
  1490. *MESH_TFACE 1 3 2 0
  1491. }
  1492. *MESH_NORMALS
  1493. {
  1494. *MESH_FACENORMAL 0 0 0 -1
  1495. *MESH_VERTEXNORMAL 2 0 0 -1
  1496. *MESH_VERTEXNORMAL 0 0 0 -1
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  1498. *MESH_FACENORMAL 1 0 0 -1
  1499. *MESH_VERTEXNORMAL 1 0 0 -1
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  1501. *MESH_VERTEXNORMAL 2 0 0 -1
  1502. }
  1503. *BACKFACE_CULL 1
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  1505. }
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  1507. *GEOMOBJECT
  1508. {
  1509. *NODE_NAME ceiling
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  1511. *NODE_TM
  1512. {
  1513. *NODE_NAME ceiling
  1514. *TM_ROW0 1 0 0
  1515. *TM_ROW1 0 1 0
  1516. *TM_ROW2 0 0 1
  1517. *TM_ROW3 0 16 0
  1518. }
  1519. *MESH
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  1522. *MESH_NUMVERTEX 4
  1523. *MESH_NUMFACES 2
  1524. *MESH_VERTEX_LIST
  1525. {
  1526. *MESH_VERTEX 0 -21 0 -21
  1527. *MESH_VERTEX 1 21 0 -21
  1528. *MESH_VERTEX 2 -21 0 21
  1529. *MESH_VERTEX 3 21 0 21
  1530. }
  1531. *MESH_FACE_LIST
  1532. {
  1533. *MESH_FACE 0 A: 0 B: 2 C: 3 *MESH_MTLID 0
  1534. *MESH_FACE 1 A: 3 B: 1 C: 0 *MESH_MTLID 0
  1535. }
  1536. *MESH_NUMTVERTEX 4
  1537. *MESH_TVERTLIST
  1538. {
  1539. *MESH_TVERT 0 0 0 0
  1540. *MESH_TVERT 1 1 0 0
  1541. *MESH_TVERT 2 0 1 0
  1542. *MESH_TVERT 3 1 1 0
  1543. }
  1544. *MESH_NUMTFACES 2
  1545. *MESH_TFACELIST
  1546. {
  1547. *MESH_TFACE 0 0 1 3
  1548. *MESH_TFACE 1 3 2 0
  1549. }
  1550. *MESH_NORMALS
  1551. {
  1552. *MESH_FACENORMAL 0 0 -1 0
  1553. *MESH_VERTEXNORMAL 0 0 -1 0
  1554. *MESH_VERTEXNORMAL 2 0 -1 0
  1555. *MESH_VERTEXNORMAL 3 0 -1 0
  1556. *MESH_FACENORMAL 1 0 -1 0
  1557. *MESH_VERTEXNORMAL 3 0 -1 0
  1558. *MESH_VERTEXNORMAL 1 0 -1 0
  1559. *MESH_VERTEXNORMAL 0 0 -1 0
  1560. }
  1561. *BACKFACE_CULL 1
  1562. *MATERIAL_REF 8
  1563. }
  1564. }
  1565. *GEOMOBJECT
  1566. {
  1567. *NODE_NAME neflipper
  1568. *NODE_SHADEVERTS 0
  1569. *NODE_TM
  1570. {
  1571. *NODE_NAME neflipper
  1572. *TM_ROW0 1 0 0
  1573. *TM_ROW1 0 1 0
  1574. *TM_ROW2 0 0 1
  1575. *TM_ROW3 0 0 0
  1576. }
  1577. *MESH
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  1579. *TIMEVALUE 0
  1580. *MESH_NUMVERTEX 8
  1581. *MESH_NUMFACES 12
  1582. *MESH_VERTEX_LIST
  1583. {
  1584. *MESH_VERTEX 0 -1 -0.1 1
  1585. *MESH_VERTEX 1 1 -0.1 -1
  1586. *MESH_VERTEX 2 2 -0.1 4
  1587. *MESH_VERTEX 3 4 -0.1 2
  1588. *MESH_VERTEX 4 -1 0 1
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  1590. *MESH_VERTEX 6 2 0 4
  1591. *MESH_VERTEX 7 4 0 2
  1592. }
  1593. *MESH_FACE_LIST
  1594. {
  1595. *MESH_FACE 0 A: 0 B: 2 C: 3 *MESH_MTLID 1
  1596. *MESH_FACE 1 A: 3 B: 1 C: 0 *MESH_MTLID 1
  1597. *MESH_FACE 2 A: 4 B: 5 C: 7 *MESH_MTLID 0
  1598. *MESH_FACE 3 A: 7 B: 6 C: 4 *MESH_MTLID 0
  1599. *MESH_FACE 4 A: 0 B: 1 C: 5 *MESH_MTLID 1
  1600. *MESH_FACE 5 A: 5 B: 4 C: 0 *MESH_MTLID 1
  1601. *MESH_FACE 6 A: 1 B: 3 C: 7 *MESH_MTLID 1
  1602. *MESH_FACE 7 A: 7 B: 5 C: 1 *MESH_MTLID 1
  1603. *MESH_FACE 8 A: 3 B: 2 C: 6 *MESH_MTLID 1
  1604. *MESH_FACE 9 A: 6 B: 7 C: 3 *MESH_MTLID 1
  1605. *MESH_FACE 10 A: 2 B: 0 C: 4 *MESH_MTLID 1
  1606. *MESH_FACE 11 A: 4 B: 6 C: 2 *MESH_MTLID 1
  1607. }
  1608. *MESH_NUMTVERTEX 12
  1609. *MESH_TVERTLIST
  1610. {
  1611. *MESH_TVERT 0 0 0 0
  1612. *MESH_TVERT 1 1 0 0
  1613. *MESH_TVERT 2 0 1 0
  1614. *MESH_TVERT 3 1 1 0
  1615. *MESH_TVERT 4 0 0 0
  1616. *MESH_TVERT 5 1 0 0
  1617. *MESH_TVERT 6 0 1 0
  1618. *MESH_TVERT 7 1 1 0
  1619. *MESH_TVERT 8 0 0 0
  1620. *MESH_TVERT 9 1 0 0
  1621. *MESH_TVERT 10 0 1 0
  1622. *MESH_TVERT 11 1 1 0
  1623. }
  1624. *MESH_NUMTFACES 12
  1625. *MESH_TFACELIST
  1626. {
  1627. *MESH_TFACE 0 9 11 10
  1628. *MESH_TFACE 1 10 8 9
  1629. *MESH_TFACE 2 8 9 11
  1630. *MESH_TFACE 3 11 10 8
  1631. *MESH_TFACE 4 4 5 7
  1632. *MESH_TFACE 5 7 6 4
  1633. *MESH_TFACE 6 0 1 3
  1634. *MESH_TFACE 7 3 2 0
  1635. *MESH_TFACE 8 4 5 7
  1636. *MESH_TFACE 9 7 6 4
  1637. *MESH_TFACE 10 0 1 3
  1638. *MESH_TFACE 11 3 2 0
  1639. }
  1640. *MESH_NORMALS
  1641. {
  1642. *MESH_FACENORMAL 0 0 -1 0
  1643. *MESH_VERTEXNORMAL 0 0 -1 0
  1644. *MESH_VERTEXNORMAL 2 0 -1 0
  1645. *MESH_VERTEXNORMAL 3 0 -1 0
  1646. *MESH_FACENORMAL 1 0 -1 0
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  1648. *MESH_VERTEXNORMAL 1 0 -1 0
  1649. *MESH_VERTEXNORMAL 0 0 -1 0
  1650. *MESH_FACENORMAL 2 0 1 0
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  1654. *MESH_FACENORMAL 3 0 1 0
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  1659. *MESH_VERTEXNORMAL 0 -0.7071 0 -0.7071
  1660. *MESH_VERTEXNORMAL 1 -0.7071 0 -0.7071
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  1662. *MESH_FACENORMAL 5 -0.7071 0 -0.7071
  1663. *MESH_VERTEXNORMAL 5 -0.7071 0 -0.7071
  1664. *MESH_VERTEXNORMAL 4 -0.7071 0 -0.7071
  1665. *MESH_VERTEXNORMAL 0 -0.7071 0 -0.7071
  1666. *MESH_FACENORMAL 6 0.7071 0 -0.7071
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  1669. *MESH_VERTEXNORMAL 7 0.7071 0 -0.7071
  1670. *MESH_FACENORMAL 7 0.7071 0 -0.7071
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  1673. *MESH_VERTEXNORMAL 1 0.7071 0 -0.7071
  1674. *MESH_FACENORMAL 8 0.7071 0 0.7071
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  1677. *MESH_VERTEXNORMAL 6 0.7071 0 0.7071
  1678. *MESH_FACENORMAL 9 0.7071 0 0.7071
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  1680. *MESH_VERTEXNORMAL 7 0.7071 0 0.7071
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  1682. *MESH_FACENORMAL 10 -0.7071 0 0.7071
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  1684. *MESH_VERTEXNORMAL 0 -0.7071 0 0.7071
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  1686. *MESH_FACENORMAL 11 -0.7071 0 0.7071
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  1692. *MATERIAL_REF 10
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  1695. *GEOMOBJECT
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  1699. *NODE_TM
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  1712. *MESH_VERTEX_LIST
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  1717. *MESH_VERTEX 3 3.9 -0.1 1.9
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  1721. *MESH_VERTEX 7 3.9 0 1.9
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  1723. *MESH_FACE_LIST
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  1726. *MESH_FACE 1 A: 3 B: 1 C: 0 *MESH_MTLID 1
  1727. *MESH_FACE 2 A: 4 B: 5 C: 7 *MESH_MTLID 0
  1728. *MESH_FACE 3 A: 7 B: 6 C: 4 *MESH_MTLID 0
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  1730. *MESH_FACE 5 A: 5 B: 4 C: 0 *MESH_MTLID 1
  1731. *MESH_FACE 6 A: 1 B: 3 C: 7 *MESH_MTLID 1
  1732. *MESH_FACE 7 A: 7 B: 5 C: 1 *MESH_MTLID 1
  1733. *MESH_FACE 8 A: 3 B: 2 C: 6 *MESH_MTLID 1
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  1741. *MESH_VERTEXNORMAL 0 0 -1 0
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  1793. *GEOMOBJECT
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  1797. *NODE_TM
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  1801. *TM_ROW1 0 1 0
  1802. *TM_ROW2 0 0 1
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  1804. }
  1805. *MESH
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  1808. *MESH_NUMVERTEX 8
  1809. *MESH_NUMFACES 12
  1810. *MESH_VERTEX_LIST
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  1819. *MESH_VERTEX 7 4 0 2
  1820. }
  1821. *MESH_FACE_LIST
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  1825. *MESH_FACE 2 A: 4 B: 5 C: 7 *MESH_MTLID 0
  1826. *MESH_FACE 3 A: 7 B: 6 C: 4 *MESH_MTLID 0
  1827. *MESH_FACE 4 A: 0 B: 1 C: 5 *MESH_MTLID 1
  1828. *MESH_FACE 5 A: 5 B: 4 C: 0 *MESH_MTLID 1
  1829. *MESH_FACE 6 A: 1 B: 3 C: 7 *MESH_MTLID 1
  1830. *MESH_FACE 7 A: 7 B: 5 C: 1 *MESH_MTLID 1
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  1832. *MESH_FACE 9 A: 6 B: 7 C: 3 *MESH_MTLID 1
  1833. *MESH_FACE 10 A: 2 B: 0 C: 4 *MESH_MTLID 1
  1834. *MESH_FACE 11 A: 4 B: 6 C: 2 *MESH_MTLID 1
  1835. }
  1836. *MESH_NUMTVERTEX 12
  1837. *MESH_TVERTLIST
  1838. {
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  1840. *MESH_TVERT 1 1 0 0
  1841. *MESH_TVERT 2 0 1 0
  1842. *MESH_TVERT 3 1 1 0
  1843. *MESH_TVERT 4 0 0 0
  1844. *MESH_TVERT 5 1 0 0
  1845. *MESH_TVERT 6 0 1 0
  1846. *MESH_TVERT 7 1 1 0
  1847. *MESH_TVERT 8 0 0 0
  1848. *MESH_TVERT 9 1 0 0
  1849. *MESH_TVERT 10 0 1 0
  1850. *MESH_TVERT 11 1 1 0
  1851. }
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  1853. *MESH_TFACELIST
  1854. {
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  1856. *MESH_TFACE 1 10 8 9
  1857. *MESH_TFACE 2 8 9 11
  1858. *MESH_TFACE 3 11 10 8
  1859. *MESH_TFACE 4 4 5 7
  1860. *MESH_TFACE 5 7 6 4
  1861. *MESH_TFACE 6 0 1 3
  1862. *MESH_TFACE 7 3 2 0
  1863. *MESH_TFACE 8 4 5 7
  1864. *MESH_TFACE 9 7 6 4
  1865. *MESH_TFACE 10 0 1 3
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  1867. }
  1868. *MESH_NORMALS
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  1923. *GEOMOBJECT
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  1926. *NODE_SHADEVERTS 0
  1927. *NODE_TM
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  1931. *TM_ROW1 0 1 0
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  1933. *TM_ROW3 0 0 0
  1934. }
  1935. *MESH
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  1939. *MESH_NUMFACES 12
  1940. *MESH_VERTEX_LIST
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  2012. *MESH_FACENORMAL 11 -0.7071 0 0.7071
  2013. *MESH_VERTEXNORMAL 4 -0.7071 0 0.7071
  2014. *MESH_VERTEXNORMAL 6 -0.7071 0 0.7071
  2015. *MESH_VERTEXNORMAL 2 -0.7071 0 0.7071
  2016. }
  2017. *BACKFACE_CULL 1
  2018. *MATERIAL_REF 0
  2019. }
  2020. }
  2021. *GEOMOBJECT
  2022. {
  2023. *NODE_NAME swflipper
  2024. *NODE_SHADEVERTS 0
  2025. *NODE_TM
  2026. {
  2027. *NODE_NAME swflipper
  2028. *TM_ROW0 1 0 0
  2029. *TM_ROW1 0 1 0
  2030. *TM_ROW2 0 0 1
  2031. *TM_ROW3 0 0 0
  2032. }
  2033. *MESH
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  2036. *MESH_NUMVERTEX 8
  2037. *MESH_NUMFACES 12
  2038. *MESH_VERTEX_LIST
  2039. {
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  2047. *MESH_VERTEX 7 4 0 2
  2048. }
  2049. *MESH_FACE_LIST
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  2052. *MESH_FACE 1 A: 3 B: 1 C: 0 *MESH_MTLID 1
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  2056. *MESH_FACE 5 A: 5 B: 4 C: 0 *MESH_MTLID 1
  2057. *MESH_FACE 6 A: 1 B: 3 C: 7 *MESH_MTLID 1
  2058. *MESH_FACE 7 A: 7 B: 5 C: 1 *MESH_MTLID 1
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  2060. *MESH_FACE 9 A: 6 B: 7 C: 3 *MESH_MTLID 1
  2061. *MESH_FACE 10 A: 2 B: 0 C: 4 *MESH_MTLID 1
  2062. *MESH_FACE 11 A: 4 B: 6 C: 2 *MESH_MTLID 1
  2063. }
  2064. *MESH_NUMTVERTEX 12
  2065. *MESH_TVERTLIST
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  2068. *MESH_TVERT 1 1 0 0
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  2078. *MESH_TVERT 11 1 1 0
  2079. }
  2080. *MESH_NUMTFACES 12
  2081. *MESH_TFACELIST
  2082. {
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  2084. *MESH_TFACE 1 10 8 9
  2085. *MESH_TFACE 2 8 9 11
  2086. *MESH_TFACE 3 11 10 8
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  2095. }
  2096. *MESH_NORMALS
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  2574. *MESH_FACENORMAL 6 -0.7071 0 -0.7071
  2575. *MESH_VERTEXNORMAL 6 -0.7071 0 -0.7071
  2576. *MESH_VERTEXNORMAL 2 -0.7071 0 -0.7071
  2577. *MESH_VERTEXNORMAL 3 -0.7071 0 -0.7071
  2578. *MESH_FACENORMAL 7 -0.7071 0 -0.7071
  2579. *MESH_VERTEXNORMAL 3 -0.7071 0 -0.7071
  2580. *MESH_VERTEXNORMAL 7 -0.7071 0 -0.7071
  2581. *MESH_VERTEXNORMAL 6 -0.7071 0 -0.7071
  2582. *MESH_FACENORMAL 8 0.7071 0 -0.7071
  2583. *MESH_VERTEXNORMAL 4 0.7071 0 -0.7071
  2584. *MESH_VERTEXNORMAL 0 0.7071 0 -0.7071
  2585. *MESH_VERTEXNORMAL 2 0.7071 0 -0.7071
  2586. *MESH_FACENORMAL 9 0.7071 0 -0.7071
  2587. *MESH_VERTEXNORMAL 2 0.7071 0 -0.7071
  2588. *MESH_VERTEXNORMAL 6 0.7071 0 -0.7071
  2589. *MESH_VERTEXNORMAL 4 0.7071 0 -0.7071
  2590. }
  2591. *BACKFACE_CULL 1
  2592. *MATERIAL_REF 1
  2593. }
  2594. }
  2595. *GMID_HAVOK_CONSTRAINTSOLVER
  2596. {
  2597. *NODE_NAME CSolver01
  2598. *THRESHOLD 10
  2599. *RB_COLLECTION_NAME RBCollection01
  2600. *GMID_HAVOK_CONSTRAINT_LIST
  2601. {
  2602. *COUNT 4
  2603. *GMID_HAVOK_HINGE_CONSTRAINT
  2604. {
  2605. *NODE_NAME Hinge02
  2606. *NODE_TM
  2607. {
  2608. *NODE_NAME Hinge02
  2609. *TM_ROW0 1 0 0
  2610. *TM_ROW1 0 1 0
  2611. *TM_ROW2 0 0 1
  2612. *TM_ROW3 8 -2 8
  2613. }
  2614. *BODY1 floor
  2615. *BODY2 neflipper
  2616. *POINT 8 -2 8
  2617. *SPIN_AXIS 0.7071 0 -0.7071
  2618. *IS_LIMITED 1
  2619. *FRICTION 0
  2620. *ANGLE_LIMITS 0 1.570796
  2621. }
  2622. *GMID_HAVOK_HINGE_CONSTRAINT
  2623. {
  2624. *NODE_NAME Hinge03
  2625. *NODE_TM
  2626. {
  2627. *NODE_NAME Hinge03
  2628. *TM_ROW0 0 0 -1
  2629. *TM_ROW1 0 1 0
  2630. *TM_ROW2 1 0 0
  2631. *TM_ROW3 8 -2 -8
  2632. }
  2633. *BODY1 floor
  2634. *BODY2 seflipper
  2635. *POINT 8 -2 -8
  2636. *SPIN_AXIS -0.7071 0 -0.7071
  2637. *IS_LIMITED 1
  2638. *FRICTION 0
  2639. *ANGLE_LIMITS 0 1.570796
  2640. }
  2641. *GMID_HAVOK_HINGE_CONSTRAINT
  2642. {
  2643. *NODE_NAME Hinge04
  2644. *NODE_TM
  2645. {
  2646. *NODE_NAME Hinge04
  2647. *TM_ROW0 -1 0 0
  2648. *TM_ROW1 0 1 0
  2649. *TM_ROW2 0 0 -1
  2650. *TM_ROW3 -8 -2 -8
  2651. }
  2652. *BODY1 floor
  2653. *BODY2 swflipper
  2654. *POINT -8 -2 -8
  2655. *SPIN_AXIS -0.7071 0 0.7071
  2656. *IS_LIMITED 1
  2657. *FRICTION 0
  2658. *ANGLE_LIMITS 0 1.570796
  2659. }
  2660. *GMID_HAVOK_HINGE_CONSTRAINT
  2661. {
  2662. *NODE_NAME Hinge05
  2663. *NODE_TM
  2664. {
  2665. *NODE_NAME Hinge05
  2666. *TM_ROW0 0 0 1
  2667. *TM_ROW1 0 1 0
  2668. *TM_ROW2 -1 0 0
  2669. *TM_ROW3 -8 -2 8
  2670. }
  2671. *BODY1 floor
  2672. *BODY2 nwflipper
  2673. *POINT -8 -2 8
  2674. *SPIN_AXIS 0.7071 0 0.7071
  2675. *IS_LIMITED 1
  2676. *FRICTION 0
  2677. *ANGLE_LIMITS 0 1.570796
  2678. }
  2679. }
  2680. }
  2681. *GMID_ATTACHMENTPT
  2682. {
  2683. *NODE_NAME Point01
  2684. *NODE_TM
  2685. {
  2686. *NODE_NAME Point01
  2687. *TM_ROW0 1 0 0
  2688. *TM_ROW1 0 1 0
  2689. *TM_ROW2 0 0 1
  2690. *TM_ROW3 0 0 -8
  2691. }
  2692. USER DATA type = startpoint
  2693. id = 1
  2694. }
  2695. *GMID_ATTACHMENTPT
  2696. {
  2697. *NODE_NAME Point02
  2698. *NODE_TM
  2699. {
  2700. *NODE_NAME Point02
  2701. *TM_ROW0 -1 0 0
  2702. *TM_ROW1 0 1 0
  2703. *TM_ROW2 0 0 -1
  2704. *TM_ROW3 0 0 8
  2705. }
  2706. USER DATA type = startpoint
  2707. id = 2
  2708. }
  2709. *GMID_ATTACHMENTPT
  2710. {
  2711. *NODE_NAME Point03
  2712. *NODE_TM
  2713. {
  2714. *NODE_NAME Point03
  2715. *TM_ROW0 0 0 -1
  2716. *TM_ROW1 0 1 0
  2717. *TM_ROW2 1 0 0
  2718. *TM_ROW3 -8 0 0
  2719. }
  2720. USER DATA type = startpoint
  2721. id = 3
  2722. }
  2723. *GMID_ATTACHMENTPT
  2724. {
  2725. *NODE_NAME Point04
  2726. *NODE_TM
  2727. {
  2728. *NODE_NAME Point04
  2729. *TM_ROW0 0 0 1
  2730. *TM_ROW1 0 1 0
  2731. *TM_ROW2 -1 0 0
  2732. *TM_ROW3 8 0 0
  2733. }
  2734. USER DATA type = startpoint
  2735. id = 4
  2736. }
  2737. *GMID_HAVOK_SIMOBJECT
  2738. {
  2739. *NODE_NAME bbeans
  2740. *GRAVITY 0 -9.8 0
  2741. *WORLDSCALE 39.37
  2742. *SIMTOLERANCE 0.1
  2743. *RESOLVER 3
  2744. *INCLUDE_DRAG 0
  2745. *LINEAR_DRAG 0
  2746. *ANGULAR_DRAG 0
  2747. *INCLUDE_DEACTIVATOR 1
  2748. *SHORTFREQ 5
  2749. *LONGFREQ 0.1
  2750. *USE_FAST_SUBSPACE 1
  2751. *UPDATES_PER_TIMESTEP 1
  2752. *NUM_COLLISION_PAIRS 6
  2753. }
  2754. *GMID_HAVOK_RBCOLLECTION
  2755. {
  2756. *NODE_NAME RBCollection01
  2757. *NUM_DISABLED_PAIRS 6
  2758. *SOLVER_TYPE 0
  2759. *COUNT 28
  2760. *GMID_HAVOK_RIGIDBODY_LIST
  2761. {
  2762. *COUNT 28
  2763. *GMID_HAVOK_RIGIDBODY
  2764. {
  2765. *NODE_NAME fence
  2766. *MASS 0
  2767. *ELASTICITY 0.3
  2768. *FRICTION 0.5
  2769. *OPTIMIZATION_LEVEL 0.5
  2770. *UNYIELDING 0
  2771. *SIMULATION_GEOMETRY 2
  2772. *GEOMETRY_PROXY_NAME (null)
  2773. *USE_DISPLAY_PROXY 0
  2774. *DISABLE_COLLISIONS 0
  2775. *INACTIVE 0
  2776. *DISPLAY_PROXY_NAME (null)
  2777. *NODE_TM
  2778. {
  2779. *NODE_NAME fence
  2780. *TM_ROW0 1 0 0
  2781. *TM_ROW1 0 1 0
  2782. *TM_ROW2 0 0 1
  2783. *TM_ROW3 0 -2 12
  2784. }
  2785. *HAVOK_GEO_TYPE Standard
  2786. *NUMBER_OF_CHILDREN 0
  2787. }
  2788. *GMID_HAVOK_RIGIDBODY
  2789. {
  2790. *NODE_NAME fence
  2791. *MASS 0
  2792. *ELASTICITY 0.3
  2793. *FRICTION 0.5
  2794. *OPTIMIZATION_LEVEL 0.5
  2795. *UNYIELDING 0
  2796. *SIMULATION_GEOMETRY 2
  2797. *GEOMETRY_PROXY_NAME (null)
  2798. *USE_DISPLAY_PROXY 0
  2799. *DISABLE_COLLISIONS 0
  2800. *INACTIVE 0
  2801. *DISPLAY_PROXY_NAME (null)
  2802. *NODE_TM
  2803. {
  2804. *NODE_NAME fence
  2805. *TM_ROW0 -1 0 0
  2806. *TM_ROW1 0 1 0
  2807. *TM_ROW2 0 0 -1
  2808. *TM_ROW3 0 -2 -12
  2809. }
  2810. *HAVOK_GEO_TYPE Standard
  2811. *NUMBER_OF_CHILDREN 0
  2812. }
  2813. *GMID_HAVOK_RIGIDBODY
  2814. {
  2815. *NODE_NAME fence
  2816. *MASS 0
  2817. *ELASTICITY 0.3
  2818. *FRICTION 0.5
  2819. *OPTIMIZATION_LEVEL 0.5
  2820. *UNYIELDING 0
  2821. *SIMULATION_GEOMETRY 2
  2822. *GEOMETRY_PROXY_NAME (null)
  2823. *USE_DISPLAY_PROXY 0
  2824. *DISABLE_COLLISIONS 0
  2825. *INACTIVE 0
  2826. *DISPLAY_PROXY_NAME (null)
  2827. *NODE_TM
  2828. {
  2829. *NODE_NAME fence
  2830. *TM_ROW0 0 0 -1
  2831. *TM_ROW1 0 1 0
  2832. *TM_ROW2 1 0 0
  2833. *TM_ROW3 12 -2 0
  2834. }
  2835. *HAVOK_GEO_TYPE Standard
  2836. *NUMBER_OF_CHILDREN 0
  2837. }
  2838. *GMID_HAVOK_RIGIDBODY
  2839. {
  2840. *NODE_NAME fence
  2841. *MASS 0
  2842. *ELASTICITY 0.3
  2843. *FRICTION 0.5
  2844. *OPTIMIZATION_LEVEL 0.5
  2845. *UNYIELDING 0
  2846. *SIMULATION_GEOMETRY 2
  2847. *GEOMETRY_PROXY_NAME (null)
  2848. *USE_DISPLAY_PROXY 0
  2849. *DISABLE_COLLISIONS 0
  2850. *INACTIVE 0
  2851. *DISPLAY_PROXY_NAME (null)
  2852. *NODE_TM
  2853. {
  2854. *NODE_NAME fence
  2855. *TM_ROW0 0 0 1
  2856. *TM_ROW1 0 1 0
  2857. *TM_ROW2 -1 0 0
  2858. *TM_ROW3 -12 -2 0
  2859. }
  2860. *HAVOK_GEO_TYPE Standard
  2861. *NUMBER_OF_CHILDREN 0
  2862. }
  2863. *GMID_HAVOK_RIGIDBODY
  2864. {
  2865. *NODE_NAME fencecorner
  2866. *MASS 0
  2867. *ELASTICITY 0.3
  2868. *FRICTION 0.5
  2869. *OPTIMIZATION_LEVEL 0.5
  2870. *UNYIELDING 0
  2871. *SIMULATION_GEOMETRY 2
  2872. *GEOMETRY_PROXY_NAME (null)
  2873. *USE_DISPLAY_PROXY 0
  2874. *DISABLE_COLLISIONS 0
  2875. *INACTIVE 0
  2876. *DISPLAY_PROXY_NAME (null)
  2877. *NODE_TM
  2878. {
  2879. *NODE_NAME fencecorner
  2880. *TM_ROW0 1 0 0
  2881. *TM_ROW1 0 1 0
  2882. *TM_ROW2 0 0 1
  2883. *TM_ROW3 -12 -2 12
  2884. }
  2885. *HAVOK_GEO_TYPE Standard
  2886. *NUMBER_OF_CHILDREN 0
  2887. }
  2888. *GMID_HAVOK_RIGIDBODY
  2889. {
  2890. *NODE_NAME fencecorner
  2891. *MASS 0
  2892. *ELASTICITY 0.3
  2893. *FRICTION 0.5
  2894. *OPTIMIZATION_LEVEL 0.5
  2895. *UNYIELDING 0
  2896. *SIMULATION_GEOMETRY 2
  2897. *GEOMETRY_PROXY_NAME (null)
  2898. *USE_DISPLAY_PROXY 0
  2899. *DISABLE_COLLISIONS 0
  2900. *INACTIVE 0
  2901. *DISPLAY_PROXY_NAME (null)
  2902. *NODE_TM
  2903. {
  2904. *NODE_NAME fencecorner
  2905. *TM_ROW0 -1 0 0
  2906. *TM_ROW1 0 1 0
  2907. *TM_ROW2 0 0 -1
  2908. *TM_ROW3 12 -2 -12
  2909. }
  2910. *HAVOK_GEO_TYPE Standard
  2911. *NUMBER_OF_CHILDREN 0
  2912. }
  2913. *GMID_HAVOK_RIGIDBODY
  2914. {
  2915. *NODE_NAME fencecorner
  2916. *MASS 0
  2917. *ELASTICITY 0.3
  2918. *FRICTION 0.5
  2919. *OPTIMIZATION_LEVEL 0.5
  2920. *UNYIELDING 0
  2921. *SIMULATION_GEOMETRY 2
  2922. *GEOMETRY_PROXY_NAME (null)
  2923. *USE_DISPLAY_PROXY 0
  2924. *DISABLE_COLLISIONS 0
  2925. *INACTIVE 0
  2926. *DISPLAY_PROXY_NAME (null)
  2927. *NODE_TM
  2928. {
  2929. *NODE_NAME fencecorner
  2930. *TM_ROW0 0 0 -1
  2931. *TM_ROW1 0 1 0
  2932. *TM_ROW2 1 0 0
  2933. *TM_ROW3 12 -2 12
  2934. }
  2935. *HAVOK_GEO_TYPE Standard
  2936. *NUMBER_OF_CHILDREN 0
  2937. }
  2938. *GMID_HAVOK_RIGIDBODY
  2939. {
  2940. *NODE_NAME fencecorner
  2941. *MASS 0
  2942. *ELASTICITY 0.3
  2943. *FRICTION 0.5
  2944. *OPTIMIZATION_LEVEL 0.5
  2945. *UNYIELDING 0
  2946. *SIMULATION_GEOMETRY 2
  2947. *GEOMETRY_PROXY_NAME (null)
  2948. *USE_DISPLAY_PROXY 0
  2949. *DISABLE_COLLISIONS 0
  2950. *INACTIVE 0
  2951. *DISPLAY_PROXY_NAME (null)
  2952. *NODE_TM
  2953. {
  2954. *NODE_NAME fencecorner
  2955. *TM_ROW0 0 0 1
  2956. *TM_ROW1 0 1 0
  2957. *TM_ROW2 -1 0 0
  2958. *TM_ROW3 -12 -2 -12
  2959. }
  2960. *HAVOK_GEO_TYPE Standard
  2961. *NUMBER_OF_CHILDREN 0
  2962. }
  2963. *GMID_HAVOK_RIGIDBODY
  2964. {
  2965. *NODE_NAME floor
  2966. *MASS 0
  2967. *ELASTICITY 0.3
  2968. *FRICTION 0
  2969. *OPTIMIZATION_LEVEL 0.5
  2970. *UNYIELDING 0
  2971. *SIMULATION_GEOMETRY 2
  2972. *GEOMETRY_PROXY_NAME (null)
  2973. *USE_DISPLAY_PROXY 0
  2974. *DISABLE_COLLISIONS 1
  2975. *INACTIVE 0
  2976. *DISPLAY_PROXY_NAME (null)
  2977. *NODE_TM
  2978. {
  2979. *NODE_NAME floor
  2980. *TM_ROW0 1 0 0
  2981. *TM_ROW1 0 1 0
  2982. *TM_ROW2 0 0 1
  2983. *TM_ROW3 0 -2 0
  2984. }
  2985. *HAVOK_GEO_TYPE Standard
  2986. *NUMBER_OF_CHILDREN 0
  2987. }
  2988. *GMID_HAVOK_RIGIDBODY
  2989. {
  2990. *NODE_NAME outerfloor
  2991. *MASS 0
  2992. *ELASTICITY 0.3
  2993. *FRICTION 0.5
  2994. *OPTIMIZATION_LEVEL 0.5
  2995. *UNYIELDING 0
  2996. *SIMULATION_GEOMETRY 5
  2997. *GEOMETRY_PROXY_NAME (null)
  2998. *USE_DISPLAY_PROXY 0
  2999. *DISABLE_COLLISIONS 0
  3000. *INACTIVE 0
  3001. *DISPLAY_PROXY_NAME (null)
  3002. *NODE_TM
  3003. {
  3004. *NODE_NAME outerfloor
  3005. *TM_ROW0 1 0 0
  3006. *TM_ROW1 0 1 0
  3007. *TM_ROW2 0 0 1
  3008. *TM_ROW3 0 -2 0
  3009. }
  3010. *HAVOK_GEO_TYPE Standard
  3011. *NUMBER_OF_CHILDREN 0
  3012. }
  3013. *GMID_HAVOK_RIGIDBODY
  3014. {
  3015. *NODE_NAME lexan
  3016. *MASS 0
  3017. *ELASTICITY 1
  3018. *FRICTION 0.3
  3019. *OPTIMIZATION_LEVEL 0.5
  3020. *UNYIELDING 0
  3021. *SIMULATION_GEOMETRY 2
  3022. *GEOMETRY_PROXY_NAME (null)
  3023. *USE_DISPLAY_PROXY 0
  3024. *DISABLE_COLLISIONS 0
  3025. *INACTIVE 0
  3026. *DISPLAY_PROXY_NAME (null)
  3027. *NODE_TM
  3028. {
  3029. *NODE_NAME lexan
  3030. *TM_ROW0 1 0 0
  3031. *TM_ROW1 0 1 0
  3032. *TM_ROW2 0 0 1
  3033. *TM_ROW3 0 -2 21
  3034. }
  3035. *HAVOK_GEO_TYPE Standard
  3036. *NUMBER_OF_CHILDREN 0
  3037. }
  3038. *GMID_HAVOK_RIGIDBODY
  3039. {
  3040. *NODE_NAME lexan
  3041. *MASS 0
  3042. *ELASTICITY 1
  3043. *FRICTION 0.3
  3044. *OPTIMIZATION_LEVEL 0.5
  3045. *UNYIELDING 0
  3046. *SIMULATION_GEOMETRY 2
  3047. *GEOMETRY_PROXY_NAME (null)
  3048. *USE_DISPLAY_PROXY 0
  3049. *DISABLE_COLLISIONS 0
  3050. *INACTIVE 0
  3051. *DISPLAY_PROXY_NAME (null)
  3052. *NODE_TM
  3053. {
  3054. *NODE_NAME lexan
  3055. *TM_ROW0 -1 0 0
  3056. *TM_ROW1 0 1 0
  3057. *TM_ROW2 0 0 -1
  3058. *TM_ROW3 0 -2 -21
  3059. }
  3060. *HAVOK_GEO_TYPE Standard
  3061. *NUMBER_OF_CHILDREN 0
  3062. }
  3063. *GMID_HAVOK_RIGIDBODY
  3064. {
  3065. *NODE_NAME lexan
  3066. *MASS 0
  3067. *ELASTICITY 1
  3068. *FRICTION 0.3
  3069. *OPTIMIZATION_LEVEL 0.5
  3070. *UNYIELDING 0
  3071. *SIMULATION_GEOMETRY 2
  3072. *GEOMETRY_PROXY_NAME (null)
  3073. *USE_DISPLAY_PROXY 0
  3074. *DISABLE_COLLISIONS 0
  3075. *INACTIVE 0
  3076. *DISPLAY_PROXY_NAME (null)
  3077. *NODE_TM
  3078. {
  3079. *NODE_NAME lexan
  3080. *TM_ROW0 0 0 -1
  3081. *TM_ROW1 0 1 0
  3082. *TM_ROW2 1 0 0
  3083. *TM_ROW3 21 -2 0
  3084. }
  3085. *HAVOK_GEO_TYPE Standard
  3086. *NUMBER_OF_CHILDREN 0
  3087. }
  3088. *GMID_HAVOK_RIGIDBODY
  3089. {
  3090. *NODE_NAME lexan
  3091. *MASS 0
  3092. *ELASTICITY 1
  3093. *FRICTION 0.3
  3094. *OPTIMIZATION_LEVEL 0.5
  3095. *UNYIELDING 0
  3096. *SIMULATION_GEOMETRY 2
  3097. *GEOMETRY_PROXY_NAME (null)
  3098. *USE_DISPLAY_PROXY 0
  3099. *DISABLE_COLLISIONS 0
  3100. *INACTIVE 0
  3101. *DISPLAY_PROXY_NAME (null)
  3102. *NODE_TM
  3103. {
  3104. *NODE_NAME lexan
  3105. *TM_ROW0 0 0 1
  3106. *TM_ROW1 0 1 0
  3107. *TM_ROW2 -1 0 0
  3108. *TM_ROW3 -21 -2 0
  3109. }
  3110. *HAVOK_GEO_TYPE Standard
  3111. *NUMBER_OF_CHILDREN 0
  3112. }
  3113. *GMID_HAVOK_RIGIDBODY
  3114. {
  3115. *NODE_NAME audience
  3116. *MASS 0
  3117. *ELASTICITY 1
  3118. *FRICTION 0.3
  3119. *OPTIMIZATION_LEVEL 0.5
  3120. *UNYIELDING 0
  3121. *SIMULATION_GEOMETRY 2
  3122. *GEOMETRY_PROXY_NAME (null)
  3123. *USE_DISPLAY_PROXY 0
  3124. *DISABLE_COLLISIONS 0
  3125. *INACTIVE 0
  3126. *DISPLAY_PROXY_NAME (null)
  3127. *NODE_TM
  3128. {
  3129. *NODE_NAME audience
  3130. *TM_ROW0 1 0 0
  3131. *TM_ROW1 0 1 0
  3132. *TM_ROW2 0 0 1
  3133. *TM_ROW3 0 -2 25
  3134. }
  3135. *HAVOK_GEO_TYPE Standard
  3136. *NUMBER_OF_CHILDREN 0
  3137. }
  3138. *GMID_HAVOK_RIGIDBODY
  3139. {
  3140. *NODE_NAME audience
  3141. *MASS 0
  3142. *ELASTICITY 1
  3143. *FRICTION 0.3
  3144. *OPTIMIZATION_LEVEL 0.5
  3145. *UNYIELDING 0
  3146. *SIMULATION_GEOMETRY 2
  3147. *GEOMETRY_PROXY_NAME (null)
  3148. *USE_DISPLAY_PROXY 0
  3149. *DISABLE_COLLISIONS 0
  3150. *INACTIVE 0
  3151. *DISPLAY_PROXY_NAME (null)
  3152. *NODE_TM
  3153. {
  3154. *NODE_NAME audience
  3155. *TM_ROW0 -1 0 0
  3156. *TM_ROW1 0 1 0
  3157. *TM_ROW2 0 0 -1
  3158. *TM_ROW3 0 -2 -25
  3159. }
  3160. *HAVOK_GEO_TYPE Standard
  3161. *NUMBER_OF_CHILDREN 0
  3162. }
  3163. *GMID_HAVOK_RIGIDBODY
  3164. {
  3165. *NODE_NAME audience
  3166. *MASS 0
  3167. *ELASTICITY 1
  3168. *FRICTION 0.3
  3169. *OPTIMIZATION_LEVEL 0.5
  3170. *UNYIELDING 0
  3171. *SIMULATION_GEOMETRY 2
  3172. *GEOMETRY_PROXY_NAME (null)
  3173. *USE_DISPLAY_PROXY 0
  3174. *DISABLE_COLLISIONS 0
  3175. *INACTIVE 0
  3176. *DISPLAY_PROXY_NAME (null)
  3177. *NODE_TM
  3178. {
  3179. *NODE_NAME audience
  3180. *TM_ROW0 0 0 -1
  3181. *TM_ROW1 0 1 0
  3182. *TM_ROW2 1 0 0
  3183. *TM_ROW3 25 -2 0
  3184. }
  3185. *HAVOK_GEO_TYPE Standard
  3186. *NUMBER_OF_CHILDREN 0
  3187. }
  3188. *GMID_HAVOK_RIGIDBODY
  3189. {
  3190. *NODE_NAME audience
  3191. *MASS 0
  3192. *ELASTICITY 1
  3193. *FRICTION 0.3
  3194. *OPTIMIZATION_LEVEL 0.5
  3195. *UNYIELDING 0
  3196. *SIMULATION_GEOMETRY 2
  3197. *GEOMETRY_PROXY_NAME (null)
  3198. *USE_DISPLAY_PROXY 0
  3199. *DISABLE_COLLISIONS 0
  3200. *INACTIVE 0
  3201. *DISPLAY_PROXY_NAME (null)
  3202. *NODE_TM
  3203. {
  3204. *NODE_NAME audience
  3205. *TM_ROW0 0 0 1
  3206. *TM_ROW1 0 1 0
  3207. *TM_ROW2 -1 0 0
  3208. *TM_ROW3 -25 -2 0
  3209. }
  3210. *HAVOK_GEO_TYPE Standard
  3211. *NUMBER_OF_CHILDREN 0
  3212. }
  3213. *GMID_HAVOK_RIGIDBODY
  3214. {
  3215. *NODE_NAME ceiling
  3216. *MASS 0
  3217. *ELASTICITY 0.3
  3218. *FRICTION 0.9
  3219. *OPTIMIZATION_LEVEL 0.5
  3220. *UNYIELDING 0
  3221. *SIMULATION_GEOMETRY 2
  3222. *GEOMETRY_PROXY_NAME (null)
  3223. *USE_DISPLAY_PROXY 0
  3224. *DISABLE_COLLISIONS 0
  3225. *INACTIVE 0
  3226. *DISPLAY_PROXY_NAME (null)
  3227. *NODE_TM
  3228. {
  3229. *NODE_NAME ceiling
  3230. *TM_ROW0 1 0 0
  3231. *TM_ROW1 0 1 0
  3232. *TM_ROW2 0 0 1
  3233. *TM_ROW3 0 8.5 0
  3234. }
  3235. *HAVOK_GEO_TYPE Standard
  3236. *NUMBER_OF_CHILDREN 0
  3237. }
  3238. *GMID_HAVOK_RIGIDBODY
  3239. {
  3240. *NODE_NAME neflipper
  3241. *MASS 400
  3242. *ELASTICITY 0.3
  3243. *FRICTION 0.7
  3244. *OPTIMIZATION_LEVEL 0.5
  3245. *UNYIELDING 0
  3246. *SIMULATION_GEOMETRY 3
  3247. *GEOMETRY_PROXY_NAME neflipper_c
  3248. *USE_DISPLAY_PROXY 0
  3249. *DISABLE_COLLISIONS 0
  3250. *INACTIVE 0
  3251. *DISPLAY_PROXY_NAME (null)
  3252. *NODE_TM
  3253. {
  3254. *NODE_NAME neflipper
  3255. *TM_ROW0 1 0 0
  3256. *TM_ROW1 0 1 0
  3257. *TM_ROW2 0 0 1
  3258. *TM_ROW3 8 -2 8
  3259. }
  3260. *HAVOK_GEO_TYPE Standard
  3261. *NUMBER_OF_CHILDREN 0
  3262. }
  3263. *GMID_HAVOK_RIGIDBODY
  3264. {
  3265. *NODE_NAME seflipper
  3266. *MASS 400
  3267. *ELASTICITY 0.3
  3268. *FRICTION 0.7
  3269. *OPTIMIZATION_LEVEL 0.5
  3270. *UNYIELDING 0
  3271. *SIMULATION_GEOMETRY 3
  3272. *GEOMETRY_PROXY_NAME seflipper_c
  3273. *USE_DISPLAY_PROXY 0
  3274. *DISABLE_COLLISIONS 0
  3275. *INACTIVE 0
  3276. *DISPLAY_PROXY_NAME (null)
  3277. *NODE_TM
  3278. {
  3279. *NODE_NAME seflipper
  3280. *TM_ROW0 0 0 -1
  3281. *TM_ROW1 0 1 0
  3282. *TM_ROW2 1 0 0
  3283. *TM_ROW3 8 -2 -8
  3284. }
  3285. *HAVOK_GEO_TYPE Standard
  3286. *NUMBER_OF_CHILDREN 0
  3287. }
  3288. *GMID_HAVOK_RIGIDBODY
  3289. {
  3290. *NODE_NAME swflipper
  3291. *MASS 400
  3292. *ELASTICITY 0.3
  3293. *FRICTION 0.7
  3294. *OPTIMIZATION_LEVEL 0.5
  3295. *UNYIELDING 0
  3296. *SIMULATION_GEOMETRY 3
  3297. *GEOMETRY_PROXY_NAME swflipper_c
  3298. *USE_DISPLAY_PROXY 0
  3299. *DISABLE_COLLISIONS 0
  3300. *INACTIVE 0
  3301. *DISPLAY_PROXY_NAME (null)
  3302. *NODE_TM
  3303. {
  3304. *NODE_NAME swflipper
  3305. *TM_ROW0 -1 0 0
  3306. *TM_ROW1 0 1 0
  3307. *TM_ROW2 0 0 -1
  3308. *TM_ROW3 -8 -2 -8
  3309. }
  3310. *HAVOK_GEO_TYPE Standard
  3311. *NUMBER_OF_CHILDREN 0
  3312. }
  3313. *GMID_HAVOK_RIGIDBODY
  3314. {
  3315. *NODE_NAME nwflipper
  3316. *MASS 400
  3317. *ELASTICITY 0.3
  3318. *FRICTION 0.7
  3319. *OPTIMIZATION_LEVEL 0.5
  3320. *UNYIELDING 0
  3321. *SIMULATION_GEOMETRY 3
  3322. *GEOMETRY_PROXY_NAME nwflipper_c
  3323. *USE_DISPLAY_PROXY 0
  3324. *DISABLE_COLLISIONS 0
  3325. *INACTIVE 0
  3326. *DISPLAY_PROXY_NAME (null)
  3327. *NODE_TM
  3328. {
  3329. *NODE_NAME nwflipper
  3330. *TM_ROW0 0 0 1
  3331. *TM_ROW1 0 1 0
  3332. *TM_ROW2 -1 0 0
  3333. *TM_ROW3 -8 -2 8
  3334. }
  3335. *HAVOK_GEO_TYPE Standard
  3336. *NUMBER_OF_CHILDREN 0
  3337. }
  3338. *GMID_HAVOK_RIGIDBODY
  3339. {
  3340. *NODE_NAME flippit
  3341. *MASS 0
  3342. *ELASTICITY 0.3
  3343. *FRICTION 0.7
  3344. *OPTIMIZATION_LEVEL 0.5
  3345. *UNYIELDING 0
  3346. *SIMULATION_GEOMETRY 2
  3347. *GEOMETRY_PROXY_NAME (null)
  3348. *USE_DISPLAY_PROXY 0
  3349. *DISABLE_COLLISIONS 1
  3350. *INACTIVE 0
  3351. *DISPLAY_PROXY_NAME (null)
  3352. *NODE_TM
  3353. {
  3354. *NODE_NAME flippit
  3355. *TM_ROW0 1 0 0
  3356. *TM_ROW1 0 1 0
  3357. *TM_ROW2 0 0 1
  3358. *TM_ROW3 8 -2 8
  3359. }
  3360. *HAVOK_GEO_TYPE Standard
  3361. *NUMBER_OF_CHILDREN 0
  3362. }
  3363. *GMID_HAVOK_RIGIDBODY
  3364. {
  3365. *NODE_NAME flippit
  3366. *MASS 0
  3367. *ELASTICITY 0.3
  3368. *FRICTION 0.7
  3369. *OPTIMIZATION_LEVEL 0.5
  3370. *UNYIELDING 0
  3371. *SIMULATION_GEOMETRY 2
  3372. *GEOMETRY_PROXY_NAME (null)
  3373. *USE_DISPLAY_PROXY 0
  3374. *DISABLE_COLLISIONS 1
  3375. *INACTIVE 0
  3376. *DISPLAY_PROXY_NAME (null)
  3377. *NODE_TM
  3378. {
  3379. *NODE_NAME flippit
  3380. *TM_ROW0 0 0 -1
  3381. *TM_ROW1 0 1 0
  3382. *TM_ROW2 1 0 0
  3383. *TM_ROW3 8 -2 -8
  3384. }
  3385. *HAVOK_GEO_TYPE Standard
  3386. *NUMBER_OF_CHILDREN 0
  3387. }
  3388. *GMID_HAVOK_RIGIDBODY
  3389. {
  3390. *NODE_NAME flippit
  3391. *MASS 0
  3392. *ELASTICITY 0.3
  3393. *FRICTION 0.7
  3394. *OPTIMIZATION_LEVEL 0.5
  3395. *UNYIELDING 0
  3396. *SIMULATION_GEOMETRY 2
  3397. *GEOMETRY_PROXY_NAME (null)
  3398. *USE_DISPLAY_PROXY 0
  3399. *DISABLE_COLLISIONS 1
  3400. *INACTIVE 0
  3401. *DISPLAY_PROXY_NAME (null)
  3402. *NODE_TM
  3403. {
  3404. *NODE_NAME flippit
  3405. *TM_ROW0 -1 0 0
  3406. *TM_ROW1 0 1 0
  3407. *TM_ROW2 0 0 -1
  3408. *TM_ROW3 -8 -2 -8
  3409. }
  3410. *HAVOK_GEO_TYPE Standard
  3411. *NUMBER_OF_CHILDREN 0
  3412. }
  3413. *GMID_HAVOK_RIGIDBODY
  3414. {
  3415. *NODE_NAME flippit
  3416. *MASS 0
  3417. *ELASTICITY 0.3
  3418. *FRICTION 0.7
  3419. *OPTIMIZATION_LEVEL 0.5
  3420. *UNYIELDING 0
  3421. *SIMULATION_GEOMETRY 2
  3422. *GEOMETRY_PROXY_NAME (null)
  3423. *USE_DISPLAY_PROXY 0
  3424. *DISABLE_COLLISIONS 1
  3425. *INACTIVE 0
  3426. *DISPLAY_PROXY_NAME (null)
  3427. *NODE_TM
  3428. {
  3429. *NODE_NAME flippit
  3430. *TM_ROW0 0 0 1
  3431. *TM_ROW1 0 1 0
  3432. *TM_ROW2 -1 0 0
  3433. *TM_ROW3 -8 -2 8
  3434. }
  3435. *HAVOK_GEO_TYPE Standard
  3436. *NUMBER_OF_CHILDREN 0
  3437. }
  3438. *GMID_HAVOK_RIGIDBODY
  3439. {
  3440. *NODE_NAME Plane01
  3441. *MASS 0
  3442. *ELASTICITY 0.3
  3443. *FRICTION 0.7
  3444. *OPTIMIZATION_LEVEL 0.5
  3445. *UNYIELDING 0
  3446. *SIMULATION_GEOMETRY 2
  3447. *GEOMETRY_PROXY_NAME (null)
  3448. *USE_DISPLAY_PROXY 0
  3449. *DISABLE_COLLISIONS 0
  3450. *INACTIVE 0
  3451. *DISPLAY_PROXY_NAME (null)
  3452. *NODE_TM
  3453. {
  3454. *NODE_NAME Plane01
  3455. *TM_ROW0 1 0 0
  3456. *TM_ROW1 0 1 0
  3457. *TM_ROW2 0 0 1
  3458. *TM_ROW3 0 -1.9 0
  3459. }
  3460. *HAVOK_GEO_TYPE Standard
  3461. *NUMBER_OF_CHILDREN 0
  3462. }
  3463. }
  3464. *GMID_HAVOK_DIS_COLLISION_PAIRS
  3465. {
  3466. *COUNT 4
  3467. { Plane01 neflipper }
  3468. { Plane01 seflipper }
  3469. { Plane01 swflipper }
  3470. { Plane01 nwflipper }
  3471. }
  3472. }
  3473. }
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