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- //Added to init field of unit to drop item when killed
- this addEventHandler ["Killed", {
- params ["_unit", "_killer", "_instigator", "_useEffects"];
- private _position = position _unit;
- private _radius = 2;
- private _trackingFob = createVehicle ["Land_PenBlack_F", _position, [], _radius, "NONE"];
- }];
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