Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Update 1.2 and latest Build
- Balances and Tweaks
- - Vehicles will now randomly spawn in (5% chance) during Ranked matches instead of at the beginning of the match
- - Slightly lowered health of the helicopter (-5 Health)
- - Sound of the worm plop increased
- - Secondary weapon fuses can now be altered
- - The camera will now follow the Sentry Gun Lite when it’s thrown
- - Any items under water during sudden death will no longer be visible
- - User Generated Content can now be refreshed with a controller
- - Girder can now be rotated by holding down a binded key
- - Warning beep will now be heard when timer gets too low during Teleport In
- - Name and health bars will no longer appear during retreat on rope
- - Blow Torch will now destroy barrels when burnt from the top
- - Jetpack now has unlimited retreat fuel after placing a girder
- - Tweak made to the crafting ingredients for Sheep (-1 Tears of a Worm)
- - Tweak made to the crafting ingredients for Jetpack (+1 Banana Bomb Seeds)
- - Tweak made to the crafting ingredients for the Mega Buster (+1 Tears of a Worm)
- - Tweak made to the crafting ingredients for the Airstrike (+2 Boggy’s Special Sauce)
- - Tweaks made to the Cluster Bomb and crafted variants (+2 Boggy's Special Sauce)
- Fixes
- - Improvements to performance
- - Fixed graphical corruption in imported landscapes
- - Game stays at the correct resolution after minimising and maximising the game on Linux
- - Fixed the issue where the input occurs on the game window when it doesn’t have focus
- - Fixed an issue where the camera moved whilst crafting during an opponent’s turn
- - Fixed an issue where the camera would look at the location of already exploded barrels
- - Fixed an issue with the orientation of worm when blasted from vehicle
- - Fixed an issue whereby the turn wasn’t handing over if surrendering worms took damage
- Fix to allow the Parachute to be selected using F keys whilst on Ninja Rope
- Fixed the delay when cancelling replays and position of the camera when returning to gameplay
- Fixed a bug which prevented players from using utilities in the final second of their turn
- Fixed a bug where a particle would be seen during a replay following a crate explosion
- Fixed a bug where controllers were detected following a disconnect
- Fixed a bug where stats weren’t always updated correctly following a draw
- Fixed a bug which was sometimes preventing a game from being found if a host lost their connection
- Fixed a bug which was preventing issues on the UI in the editor after publishing
- Fixed a bug which prevented some animations from being triggered correctly
- Made improvements to the camera so it will correctly show damages to worms
- Made improvements to the post process effects on weapons
- Players will no longer search indefinitely after failing to join a previous lobby
- Made a tweak to the Parachute whilst on the Ninja Rope
- Tweaked the size of the collision on the vehicles
- Team health bars will now be visible during the hotseat timers
- Improved the matchmaking experience for when multiple players are searching at similar times
- Prevented multiple dialog boxes from appearing following a disconnection
- Players will no longer get multiple dialogs after editing a team
- Theme names will now be correctly displayed when creating a new lobby after hosting previous match
- Community tab will now display a breadcrumb trail whenever new information is posted…..stay tuned folks!
Add Comment
Please, Sign In to add comment