G4U55

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Sep 30th, 2016
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  1. Update 1.2 and latest Build
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  4. Balances and Tweaks
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  6. - Vehicles will now randomly spawn in (5% chance) during Ranked matches instead of at the beginning of the match
  7. - Slightly lowered health of the helicopter (-5 Health)
  8. - Sound of the worm plop increased
  9. - Secondary weapon fuses can now be altered
  10. - The camera will now follow the Sentry Gun Lite when it’s thrown
  11. - Any items under water during sudden death will no longer be visible
  12. - User Generated Content can now be refreshed with a controller
  13. - Girder can now be rotated by holding down a binded key
  14. - Warning beep will now be heard when timer gets too low during Teleport In
  15. - Name and health bars will no longer appear during retreat on rope
  16. - Blow Torch will now destroy barrels when burnt from the top
  17. - Jetpack now has unlimited retreat fuel after placing a girder
  18. - Tweak made to the crafting ingredients for Sheep (-1 Tears of a Worm)
  19. - Tweak made to the crafting ingredients for Jetpack (+1 Banana Bomb Seeds)
  20. - Tweak made to the crafting ingredients for the Mega Buster (+1 Tears of a Worm)
  21. - Tweak made to the crafting ingredients for the Airstrike (+2 Boggy’s Special Sauce)
  22. - Tweaks made to the Cluster Bomb and crafted variants (+2 Boggy's Special Sauce)
  23.  
  24. Fixes
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  26. - Improvements to performance
  27. - Fixed graphical corruption in imported landscapes
  28. - Game stays at the correct resolution after minimising and maximising the game on Linux
  29. - Fixed the issue where the input occurs on the game window when it doesn’t have focus
  30. - Fixed an issue where the camera moved whilst crafting during an opponent’s turn
  31. - Fixed an issue where the camera would look at the location of already exploded barrels
  32. - Fixed an issue with the orientation of worm when blasted from vehicle
  33. - Fixed an issue whereby the turn wasn’t handing over if surrendering worms took damage
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  36. Fix to allow the Parachute to be selected using F keys whilst on Ninja Rope
  37. Fixed the delay when cancelling replays and position of the camera when returning to gameplay
  38. Fixed a bug which prevented players from using utilities in the final second of their turn
  39. Fixed a bug where a particle would be seen during a replay following a crate explosion
  40. Fixed a bug where controllers were detected following a disconnect
  41. Fixed a bug where stats weren’t always updated correctly following a draw
  42. Fixed a bug which was sometimes preventing a game from being found if a host lost their connection
  43. Fixed a bug which was preventing issues on the UI in the editor after publishing
  44. Fixed a bug which prevented some animations from being triggered correctly
  45. Made improvements to the camera so it will correctly show damages to worms
  46. Made improvements to the post process effects on weapons
  47. Players will no longer search indefinitely after failing to join a previous lobby
  48. Made a tweak to the Parachute whilst on the Ninja Rope
  49. Tweaked the size of the collision on the vehicles
  50. Team health bars will now be visible during the hotseat timers
  51. Improved the matchmaking experience for when multiple players are searching at similar times
  52. Prevented multiple dialog boxes from appearing following a disconnection
  53. Players will no longer get multiple dialogs after editing a team
  54. Theme names will now be correctly displayed when creating a new lobby after hosting previous match
  55. Community tab will now display a breadcrumb trail whenever new information is posted…..stay tuned folks!
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