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- Mono path[0] = 'D:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Managed'
- Mono config path = 'D:/Steam/steamapps/common/7 Days To Die/MonoBleedingEdge/etc'
- Initialize engine version: 2019.1.0f2 (292b93d75a2c)
- Forcing GfxDevice: Direct3D 11
- GfxDevice: creating device client; threaded=1
- Direct3D:
- Version: Direct3D 11.0 [level 11.1]
- Renderer: NVIDIA GeForce GTX 1070 Ti (ID=0x1b82)
- Vendor:
- VRAM: 8079 MB
- Driver: 26.21.14.4187
- Begin MonoManager ReloadAssembly
- - Completed reload, in 1.835 seconds
- <RI> Initializing input.
- <RI> Input initialized.
- <RI> Initialized touch support.
- UnloadTime: 0.432600 ms
- 2020-01-17T11:48:25 0.018 INF [Steamworks.NET] SteamAPI_Init() ok
- 2020-01-17T11:48:25 0.080 INF Texture quality is set to 0
- 2020-01-17T11:48:25 0.080 INF Precaching...
- 2020-01-17T11:48:25 0.084 INF Precaching file: 7DaysToDie_Data/resources.assets
- 2020-01-17T11:48:25 0.199 INF [EAC] Initializing ...
- 2020-01-17T11:48:25 0.202 INF [EAC] Initialized :: Easy Anti-Cheat successfully initialized
- 2020-01-17T11:48:27 2.389 INF Precaching file: 7DaysToDie_Data/sharedassets1.assets
- 2020-01-17T11:48:27 2.398 INF Precaching file: Data/Bundles/blocktextureatlases
- 2020-01-17T11:48:29 4.721 INF Precaching file: Data/Bundles/terraintextures
- 2020-01-17T11:48:32 6.980 INF Precaching done
- 2020-01-17T11:48:32 6.981 INF Loading main scene
- Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
- UnloadTime: 2.015400 ms
- 2020-01-17T11:48:32 7.126 INF Awake
- Localization language: English
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- 2020-01-17T11:48:32 7.192 INF Version: Alpha 18.2 (b5) Compatibility Version: Alpha 18.2, Build: Windows 64 Bit
- 2020-01-17T11:48:32 7.192 INF System information:
- 2020-01-17T11:48:32 7.193 INF OS: Windows 10 (10.0.0) 64bit
- 2020-01-17T11:48:32 7.193 INF CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz (cores: 12)
- 2020-01-17T11:48:32 7.193 INF RAM: 16312 MB
- 2020-01-17T11:48:32 7.193 INF GPU: NVIDIA GeForce GTX 1070 Ti (8079 MB)
- 2020-01-17T11:48:32 7.193 INF Graphics API: Direct3D 11.0 [level 11.1] (shader level 5.0)
- 2020-01-17T11:48:32 7.193 INF Last played version: Alpha 18.2
- 2020-01-17T11:48:32 7.194 INF Local UTC offset: -5 hours
- 2020-01-17T11:48:32 7.200 INF Command line arguments: D:\Steam\steamapps\common\7 Days To Die\7daystodie.exe -force-d3d11 -logfile D:\Steam\steamapps\common\7 Days To Die\7DaysToDie_Data\output_log__2020-01-17__11-48-09.txt
- 2020-01-17T11:48:32 7.201 INF Not running in Big Picture Mode, no on-screen keyboard available
- 2020-01-17T11:48:32 7.201 INF Starting PlayerInputManager...
- 2020-01-17T11:48:32 7.279 INF InControl (version 1.6.17 build 9143, native module = False, XInput = True)
- Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
- Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32.dll
- Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/XInputInterface32
- Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
- Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32.dll
- Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libXInputInterface32
- 2020-01-17T11:48:32 7.433 INF Starting UserProfileManager...
- 2020-01-17T11:48:32 7.547 INF Occlusion: Awake
- 2020-01-17T11:48:32 7.558 INF ApplyAllOptions streaming True, budget 7271.1 MB
- 2020-01-17T11:48:32 7.558 INF ApplyAllOptions current screen 2560 x 1440, 120hz, window 2560 x 1440, fullscreen True FullScreenWindow
- 2020-01-17T11:48:32 7.558 INF Texture quality is set to 0
- 2020-01-17T11:48:32 7.559 INF ApplyTextureFilter 1, AF Enable
- 2020-01-17T11:48:32 7.561 INF ApplyTerrainOptions 3
- 2020-01-17T11:48:33 8.434 INF [MODS] No mods folder found
- 2020-01-17T11:48:33 8.459 INF Loading permissions file at 'C:\Users\bxwol\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2020-01-17T11:48:33 8.544 INF Loading permissions file done.
- 2020-01-17T11:48:33 8.627 INF Awake done in 1500 ms
- Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
- Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc.dll
- Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
- Unloading 23 unused Assets to reduce memory usage. Loaded Objects now: 4022.
- Total: 11.333000 ms (FindLiveObjects: 0.614800 ms CreateObjectMapping: 0.246600 ms MarkObjects: 10.371300 ms DeleteObjects: 0.099600 ms)
- 2020-01-17T11:48:34 9.018 INF User joined: BushidoXWolf
- 2020-01-17T11:48:34 9.207 INF Reloading serveradmin.xml
- 2020-01-17T11:48:34 9.208 INF Loading permissions file at 'C:\Users\bxwol\AppData\Roaming/7DaysToDie/Saves/serveradmin.xml'
- 2020-01-17T11:48:34 9.208 INF Loading permissions file done.
- 2020-01-17T11:48:37 12.021 INF UMA Overlay loading took 2049 ms
- 2020-01-17T11:48:37 12.024 INF UMA Slot loading took 2 ms
- 2020-01-17T11:48:39 13.945 INF LoadTextureArraysForQuality quality -1 to 0, reload False
- 2020-01-17T11:48:40 15.213 INF WorldStaticData.Init() needed 3.006s
- 2020-01-17T11:48:41 16.531 INF [Steamworks.NET] Login ok.
- 2020-01-17T11:48:41 16.822 INF AchievementManager: Received stats and achievements from Steam
- 2020-01-17T11:57:26 541.185 INF NET: Starting server protocols
- 2020-01-17T11:57:26 541.223 INF NET: LiteNetLib server started
- 2020-01-17T11:57:26 541.224 INF [Steamworks.NET] NET: Server started
- 2020-01-17T11:57:26 541.225 INF Started thread SteamNetworkingServer
- 2020-01-17T11:57:26 541.225 INF StartGame
- 2020-01-17T11:57:26 541.260 INF Persistent GamePrefs saved
- GamePref.AdminFileName = serveradmin.xml
- GamePref.AirDropFrequency = 72
- GamePref.AirDropMarker = True
- GamePref.AutopilotMode = 0
- GamePref.BedrollDeadZoneSize = 15
- GamePref.BedrollExpiryTime = 45
- GamePref.BlockDamageAI = 75
- GamePref.BlockDamageAIBM = 100
- GamePref.BlockDamagePlayer = 125
- GamePref.BloodMoonEnemyCount = 8
- GamePref.BloodMoonFrequency = 7
- GamePref.BloodMoonRange = 0
- GamePref.BloodMoonWarning = 8
- GamePref.BuildCreate = True
- GamePref.ConnectToServerIP = 127.0.0.1
- GamePref.ConnectToServerPort = 26900
- GamePref.ControlPanelEnabled = False
- GamePref.ControlPanelPort = 8080
- GamePref.CraftTimer =
- GamePref.CreateLevelDim = 8
- GamePref.CreateLevelName = My Level
- GamePref.CreativeMenuEnabled = False
- GamePref.DayCount = 3
- GamePref.DayLightLength = 18
- GamePref.DayNightLength = 90
- GamePref.DebugMenuEnabled = False
- GamePref.DebugMenuShowTasks = False
- GamePref.DebugStopEnemiesMoving = False
- GamePref.DropOnDeath = 0
- GamePref.DropOnQuit = 0
- GamePref.DynamicSpawner =
- GamePref.EACEnabled = False
- GamePref.EnemyDifficulty = 0
- GamePref.EnemySpawnMode = True
- GamePref.FavoriteServersList =
- GamePref.FragLimit = 20
- GamePref.GameDifficulty = 2
- GamePref.GameGuidClient =
- GamePref.GameMode = GameModeSurvival
- GamePref.GameName = My Game
- GamePref.GameNameClient = My Game
- GamePref.GameVersion = Alpha 18.2
- GamePref.GameWorld = Navezgane
- GamePref.HideCommandExecutionLog = 0
- GamePref.JoiningOptions = True
- GamePref.LandClaimCount = 1
- GamePref.LandClaimDeadZone = 30
- GamePref.LandClaimDecayMode = 0
- GamePref.LandClaimExpiryTime = 3
- GamePref.LandClaimOfflineDurabilityModifier = 4
- GamePref.LandClaimOnlineDurabilityModifier = 4
- GamePref.LandClaimSize = 71
- GamePref.LastGameResetRevision = 13
- GamePref.LastLoadedPrefab =
- GamePref.LastLoadedPrefabSize =
- GamePref.LootAbundance = 200
- GamePref.LootRespawnDays = 15
- GamePref.LootTimer =
- GamePref.MatchLength = 10
- GamePref.MaxSpawnedAnimals = 50
- GamePref.MaxSpawnedZombies = 60
- GamePref.MaxUncoveredMapChunksPerPlayer = 524288
- GamePref.NoGraphicsMode = False
- GamePref.OptionsAA = 0
- GamePref.OptionsAllowController = True
- GamePref.OptionsAmbientVolumeLevel = 0.5258621
- GamePref.OptionsAudioOcclusion = False
- GamePref.OptionsBackgroundGlobalOpacity = 0.75
- GamePref.OptionsControllerVibration = True
- GamePref.OptionsDeferredLighting = True
- GamePref.OptionsDisableChunkLODs = False
- GamePref.OptionsDynamicMusicDailyTime = 0.3
- GamePref.OptionsDynamicMusicEnabled = False
- GamePref.OptionsFieldOfView = 67
- GamePref.OptionsFieldOfViewNew = 65
- GamePref.OptionsForegroundGlobalOpacity = 1
- GamePref.OptionsGamma = 0.675
- GamePref.OptionsGfxBloom = False
- GamePref.OptionsGfxDOF = False
- GamePref.OptionsGfxMotionBlur = 0
- GamePref.OptionsGfxOcclusion = False
- GamePref.OptionsGfxSSAO = False
- GamePref.OptionsGfxSSReflections = 0
- GamePref.OptionsGfxSunShafts = False
- GamePref.OptionsGraphicsQuality = 5
- GamePref.OptionsGrassDistance = 1
- GamePref.OptionsHudOpacity = 1
- GamePref.OptionsHudSize = 2
- GamePref.OptionsInterfaceSensitivity = 0.75
- GamePref.OptionsInvertMouse = False
- GamePref.OptionsJournalPopup = False
- GamePref.OptionsLODDistance = 0.3043104
- GamePref.OptionsMenuMusicVolumeLevel = 0
- GamePref.OptionsMicVolumeLevel = 0.75
- GamePref.OptionsMouseSensitivity = 0.5
- GamePref.OptionsMusicVolumeLevel = 0
- GamePref.OptionsOverallAudioVolumeLevel = 0.8534483
- GamePref.OptionsPlayChanceFrequency = 3
- GamePref.OptionsPlayChanceProbability = 0.983
- GamePref.OptionsPlayerModel = playerMale
- GamePref.OptionsPlayerModelTexture = Player/Male/Player_male
- GamePref.OptionsPOICulling = 1
- GamePref.OptionsReflectedShadows = False
- GamePref.OptionsReflectionBounces = 1
- GamePref.OptionsReflectionCullList = Default
- GamePref.OptionsReflectionFarClip = 30
- GamePref.OptionsReflectionQuality = 0
- GamePref.OptionsReflectionRefreshMode = ViaScripting
- GamePref.OptionsReflectionRefreshRate = 0
- GamePref.OptionsReflectionShadowDistance = 0
- GamePref.OptionsReflectionTimeSlicingMode =
- GamePref.OptionsResolution = 0
- GamePref.OptionsScreenBoundsValue = 1
- GamePref.OptionsShadowDistance = 0
- GamePref.OptionsShowCompass = True
- GamePref.OptionsShowCrosshair = True
- GamePref.OptionsStabSpawnBlocksOnGround = True
- GamePref.OptionsStreamingMipmapsBudget = 4096
- GamePref.OptionsStreamingMipmapsEnabled = True
- GamePref.OptionsTempCelsius = False
- GamePref.OptionsTerrainQuality = 3
- GamePref.OptionsTextureFilter = 1
- GamePref.OptionsTextureQuality = 0
- GamePref.OptionsTreeDistance = 4
- GamePref.OptionsTreeQuality = 2
- GamePref.OptionsUMATextureQuality = 1
- GamePref.OptionsViewDistance = 7
- GamePref.OptionsVoiceChatEnabled = False
- GamePref.OptionsVoiceVolumeLevel = 0.75
- GamePref.OptionsVsync = 1
- GamePref.OptionsWaterParticleLimiter = 0
- GamePref.OptionsWaterQuality = 0
- GamePref.OptionsZoomMouseSensitivity = 0.5
- GamePref.PartySharedKillRange = 100
- GamePref.PersistentPlayerProfiles = True
- GamePref.PlayerAutologin = False
- GamePref.PlayerId = 76561198059879960
- GamePref.PlayerKillingMode = 0
- GamePref.PlayerName = BushidoXWolf
- GamePref.PlayerSafeZoneHours = 7
- GamePref.PlayerSafeZoneLevel = 5
- GamePref.PlayerToken =
- GamePref.RebuildMap = False
- GamePref.SaveGameFolder = C:\Users\bxwol\AppData\Roaming/7DaysToDie/Saves
- GamePref.SelectionContextMode = 0
- GamePref.SelectionOperationMode = 0
- GamePref.ServerAdminSlots = 0
- GamePref.ServerAdminSlotsPermission = 0
- GamePref.ServerDescription =
- GamePref.ServerDisabledNetworkProtocols =
- GamePref.ServerIP =
- GamePref.ServerIsPublic = True
- GamePref.ServerLoginConfirmationText =
- GamePref.ServerMaxAllowedViewDistance = 12
- GamePref.ServerMaxPlayerCount = 8
- GamePref.ServerMaxWorldTransferSpeedKiBs = 512
- GamePref.ServerName = Default Server
- GamePref.ServerPort = 26900
- GamePref.ServerReservedSlots = 0
- GamePref.ServerReservedSlotsPermission = 100
- GamePref.ServerVisibility = 0
- GamePref.ServerWebsiteURL =
- GamePref.ShowFriendPlayerOnMap = True
- GamePref.TelnetEnabled = False
- GamePref.TelnetFailedLoginLimit = 10
- GamePref.TelnetFailedLoginsBlocktime = 10
- GamePref.TelnetPort = 25003
- GamePref.TerminalWindowEnabled = True
- GamePref.UNUSED_OptionsBloom =
- GamePref.UNUSED_OptionsDOF =
- GamePref.UNUSED_OptionsImageEffects =
- GamePref.UNUSED_OptionsMotionBlur =
- GamePref.UNUSED_OptionsObjectBlur =
- GamePref.UNUSED_OptionsSSAO =
- GamePref.UNUSED_OptionsSunShafts =
- GamePref.UserDataFolder = C:\Users\bxwol\AppData\Roaming/7DaysToDie
- GamePref.WorldGenSeed =
- GamePref.WorldGenSize = 8192
- GamePref.XPMultiplier = 200
- GamePref.ZombieBMMove = 3
- GamePref.ZombieFeralMove = 2
- GamePref.ZombieMove = 0
- GamePref.ZombieMoveNight = 1
- GamePref.ZombiePlayers = True
- GameStat.AirDropFrequency = 0
- GameStat.AirDropMarker = False
- GameStat.AllowedViewDistance = 12
- GameStat.AnimalCount = 0
- GameStat.AutoParty = False
- GameStat.BedrollExpiryTime = 45
- GameStat.BlockDamagePlayer = 100
- GameStat.BloodMoonDay = 0
- GameStat.BloodMoonEnemyCount = 8
- GameStat.BloodMoonWarning = 8
- GameStat.ChunkStabilityEnabled = True
- GameStat.CraftTimer =
- GameStat.CurrentRoundIx = 0
- GameStat.DayLightLength = 18
- GameStat.DayLimitActive = False
- GameStat.DayLimitThisRound = 0
- GameStat.DropOnDeath = 1
- GameStat.DropOnQuit = 0
- GameStat.EnemyCount = 0
- GameStat.EnemyDifficulty = Normal
- GameStat.EnemySpawnMode = True
- GameStat.FragLimitActive = False
- GameStat.FragLimitThisRound = 0
- GameStat.GameDifficulty = 2
- GameStat.GameDifficultyBonus = 1
- GameStat.GameModeId = 0
- GameStat.GameState = 0
- GameStat.GlobalMessageToShow =
- GameStat.IsCreativeMenuEnabled = False
- GameStat.IsFlyingEnabled = False
- GameStat.IsPlayerCollisionEnabled = True
- GameStat.IsPlayerDamageEnabled = True
- GameStat.IsResetMapOnRestart = False
- GameStat.IsSaveSupplyCrates = True
- GameStat.IsSpawnEnemies = True
- GameStat.IsSpawnNearOtherPlayer = False
- GameStat.IsTeleportEnabled = False
- GameStat.IsVersionCheckDone = True
- GameStat.LandClaimCount = 1
- GameStat.LandClaimDeadZone = 30
- GameStat.LandClaimDecayMode = 0
- GameStat.LandClaimExpiryTime = 3
- GameStat.LandClaimOfflineDurabilityModifier = 32
- GameStat.LandClaimOnlineDurabilityModifier = 32
- GameStat.LandClaimSize = 41
- GameStat.LoadScene =
- GameStat.LootTimer =
- GameStat.OptionsPOICulling = 0
- GameStat.PartySharedKillRange = 100
- GameStat.PlayerKillingMode = KillStrangersOnly
- GameStat.ScoreDiedMultiplier = -5
- GameStat.ScorePlayerKillMultiplier = 1
- GameStat.ScoreZombieKillMultiplier = 1
- GameStat.ShowAllPlayersOnMap = False
- GameStat.ShowFriendPlayerOnMap = True
- GameStat.ShowSpawnWindow = False
- GameStat.ShowWindow =
- GameStat.ShowZombieCounter = False
- GameStat.TimeLimitActive = False
- GameStat.TimeLimitThisRound = 0
- GameStat.TimeOfDayIncPerSec = 20
- GameStat.XPMultiplier = 100
- GameStat.ZombieHordeMeter = False
- 2020-01-17T11:57:26 541.278 INF StartAsServer
- WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
- ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
- 2020-01-17T11:57:26 541.625 INF Set Microsplat diffuse: MicroSplatConfig_diff_tarray (UnityEngine.Texture2DArray)
- 2020-01-17T11:57:26 541.625 INF Set Microsplat normals: MicroSplatConfig_normal_tarray (UnityEngine.Texture2DArray)
- 2020-01-17T11:57:26 541.625 INF Set Microsplat smooth: MicroSplatConfig_smoothAO_tarray (UnityEngine.Texture2DArray)
- 2020-01-17T11:57:33 548.717 INF Block IDs with mapping
- 2020-01-17T11:57:33 548.718 INF BlockIDs from Mapping
- 2020-01-17T11:57:35 550.349 INF Item IDs with mapping
- 2020-01-17T11:57:35 550.349 INF ItemIDs from Mapping
- 2020-01-17T11:57:41 556.006 INF createWorld: Navezgane, My Game, GameModeSurvival
- 2020-01-17T11:57:41 556.007 INF Occlusion: Disabled
- 2020-01-17T11:57:41 556.262 INF Started thread ChunkRegeneration
- 2020-01-17T11:57:41 556.263 INF Started thread ChunkCalc
- 2020-01-17T11:57:41 556.359 INF World.Load: Navezgane
- 2020-01-17T11:57:41 556.366 INF BloodMoon SetDay: day 14, last day 7, freq 7, range 0
- 2020-01-17T11:57:41 556.367 INF BloodMoon SetDay: day 14, last day 7, freq 7, range 0
- 2020-01-17T11:57:43 558.651 INF ShapeControllers: 64
- 2020-01-17T11:57:47 562.451 INF Started thread GenerateChunks
- 2020-01-17T11:57:47 562.743 INF Loading dtm raw file took 288ms
- 2020-01-17T11:57:47 562.869 INF Biomes image size w= 3072, h = 3072
- 2020-01-17T11:57:48 562.988 INF Loading and creating biomes took 244ms
- 2020-01-17T11:57:51 566.561 INF Loading and creating shader control textures took 3572ms
- 2020-01-17T11:57:51 566.906 INF Loading and parsing of generator took 345ms
- 2020-01-17T11:57:52 567.011 INF Started thread SaveChunks C:\Users\bxwol\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game\Region
- 2020-01-17T11:57:53 567.965 INF [DECO] read 48/168
- 2020-01-17T11:57:53 568.649 INF AstarManager Init
- 2020-01-17T11:57:54 569.228 INF Weather Packages Created FROM BIOMES
- 2020-01-17T11:57:54 569.229 INF createWorld() done
- 2020-01-17T11:57:54 569.230 INF Calculating world hashes
- 2020-01-17T11:57:54 569.231 INF Loading players.xml
- 2020-01-17T11:57:54 569.427 INF Created player with id=171
- 2020-01-17T11:57:54 569.530 WRN InitBreadCrumbs BushidoXWolf (-682.0, 61.1, 979.6)
- 2020-01-17T11:57:54 569.534 INF Loaded player
- 2020-01-17T11:57:55 569.979 INF VehicleManager C:\Users\bxwol\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game/vehicles.dat, loaded 1
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2020-01-17T11:57:55 570.167 INF Setting for 'DayNightLength' does not match the default (server will go to the modded category): current = 90, default = 60
- 2020-01-17T11:57:55 570.167 INF Setting for 'DropOnDeath' does not match the default (server will go to the modded category): current = 0, default = 1
- 2020-01-17T11:57:55 570.167 INF Setting for 'BlockDamagePlayer' does not match the default (server will go to the modded category): current = 125, default = 100
- 2020-01-17T11:57:55 570.167 INF Setting for 'BlockDamageAI' does not match the default (server will go to the modded category): current = 75, default = 100
- 2020-01-17T11:57:55 570.167 INF Setting for 'LootRespawnDays' does not match the default (server will go to the modded category): current = 15, default = 30
- 2020-01-17T11:57:55 570.167 INF Setting for 'LootAbundance' does not match the default (server will go to the modded category): current = 200, default = 100
- 2020-01-17T11:57:55 570.167 INF Setting for 'BuildCreate' does not match the default (server will go to the modded category): current = True, default = False
- 2020-01-17T11:57:55 570.167 INF Setting for 'XPMultiplier' does not match the default (server will go to the modded category): current = 200, default = 100
- 2020-01-17T11:57:55 570.168 INF Origin Reposition (0.0, 0.0, 0.0) to (-672.0, 48.0, 976.0)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2020-01-17T11:57:55 570.208 INF [DECO] written 48/168
- 2020-01-17T11:57:55 570.261 INF OpenSpawnWindow
- 2020-01-17T11:57:55 570.314 INF StartGame done
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
- Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc.dll
- Fallback handler could not load library D:/Steam/steamapps/common/7 Days To Die/7daystodie_Data/Mono/libc
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2020-01-17T11:57:55 570.757 INF Alt slots does not contain male_shaggy_hair_hat!
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Calling Animator.GotoState on Synchronize layer
- (Filename: C:\buildslave\unity\build\Modules/Animation/Director/AnimatorControllerPlayable.cpp Line: 1374)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2020-01-17T11:57:56 571.771 INF [Steamworks.NET] GameServer.Init successful
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- Detail rendering shaders not found for the active render pipeline, falling back to default shader.
- (Filename: C:\buildslave\unity\build\Modules/Terrain/Public/DetailRenderer.cpp Line: 66)
- 2020-01-17T11:57:57 572.874 INF Respawn almost done
- 2020-01-17T11:57:57 572.879 INF PlayerSpawnedInWorld (reason: LoadedGame, position: -681, 61, 979): localplayer
- 2020-01-17T11:57:57 572.888 INF DMS Entered Game!
- 2020-01-17T11:58:00 575.068 INF [Steamworks.NET] GameServer.LogOn successful, SteamID=90131945934408711, public IP=98.113.187.245
- 2020-01-17T11:58:00 575.080 INF [Steamworks.NET] Trying to create Lobby (visibility: k_ELobbyTypePrivate)
- 2020-01-17T11:58:00 575.390 INF [Steamworks.NET] Lobby creation succeeded, LobbyID=109775241077500274, server SteamID=90131945934408711, server public IP=98.113.187.245, server port=26900
- 2020-01-17T11:58:00 575.394 INF [Steamworks.NET] Lobby entered: 109775241077500274
- 2020-01-17T11:58:01 576.401 INF Calculating hashes took 7171 ms (world size 683 MiB)
- 2020-01-17T11:58:25 600.518 INF Time: 9.72m FPS: 118.81 Heap: 1311.3MB Max: 1311.3MB Chunks: 289 CGO: 225 Ply: 1 Zom: 3 Ent: 5 (5) Items: 0 CO: 1 RSS: 3769.7MB
- 2020-01-17T11:58:40 615.110 INF Saving 50 of chunks took 61ms
- 2020-01-17T11:58:41 616.606 INF Disconnect
- 2020-01-17T11:58:41 616.610 INF [NET] ServerShutdown
- 2020-01-17T11:58:41 616.610 INF NET: Stopping server protocols
- 2020-01-17T11:58:41 616.629 INF NET: LiteNetLib server stopped
- 2020-01-17T11:58:41 616.630 INF Exited thread SteamNetworkingServer
- 2020-01-17T11:58:41 616.631 INF [Steamworks.NET] NET: Server stopped
- 2020-01-17T11:58:41 616.632 INF SaveAndCleanupWorld
- 2020-01-17T11:58:41 616.717 INF Saving 38 of chunks took 61ms
- 2020-01-17T11:58:41 616.723 INF [Steamworks.NET] Stopping server
- 2020-01-17T11:58:41 616.744 INF [Steamworks.NET] Exiting Lobby
- 2020-01-17T11:58:41 616.759 INF AstarManager Cleanup
- 2020-01-17T11:58:41 616.762 INF World.Unload
- 2020-01-17T11:58:41 616.780 INF Exited thread GenerateChunks
- 2020-01-17T11:58:41 616.807 INF Exited thread SaveChunks C:\Users\bxwol\AppData\Roaming/7DaysToDie/Saves/Navezgane/My Game\Region
- 2020-01-17T11:58:41 616.912 INF World.Cleanup
- 2020-01-17T11:58:41 616.913 INF Exited thread ChunkRegeneration
- 2020-01-17T11:58:41 616.918 INF Exited thread ChunkCalc
- 2020-01-17T11:58:41 616.920 INF VehicleManager saving 1 (0 / 1)
- 2020-01-17T11:58:42 616.950 INF Persistent GamePrefs saved
- 2020-01-17T11:58:44 619.353 INF Preparing quit
- 2020-01-17T11:58:44 619.357 INF Persistent GamePrefs saved
- 2020-01-17T11:58:44 619.359 INF Cleanup
- 2020-01-17T11:58:44 619.411 INF AchievementManager.Cleanup
- 2020-01-17T11:58:44 619.714 INF Terminating threads
- 2020-01-17T11:58:44 619.715 INF OnApplicationQuit
- 2020-01-17T11:58:44 619.716 INF Terminating threads
- 2020-01-17T11:58:44 619.717 INF OnApplicationQuit
- Setting up 6 worker threads for Enlighten.
- Thread -> id: 4d38 -> priority: 1
- Thread -> id: 845c -> priority: 1
- Thread -> id: 23a8 -> priority: 1
- Thread -> id: 2340 -> priority: 1
- Thread -> id: ab64 -> priority: 1
- Thread -> id: c7cc -> priority: 1
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
- GarbageCollector disposing of ComputeBuffer. Please use ComputeBuffer.Release() or .Dispose() to manually release the buffer.
- (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
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