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- hooksecurefunc("DefaultCompactUnitFrameSetup", function(frame)
- -- pull from the blizzard settings in-game
- local options = DefaultCompactUnitFrameSetupOptions
- -- frame settings
- local width = 100
- local healthheight = 30
- local powerheight = 0
- local height
- if (options.displayPowerBar) then
- powerheight = 5
- height = (healthheight + 4) + (powerheight + 4)
- else
- height = (healthheight + 4)
- end
- frame:SetSize(width, height)
- -- health bar
- frame.healthBar:SetStatusBarTexture(TukuiCF["general"].game_texture)
- frame.healthBar:SetHeight(healthheight)
- frame.healthBar:ClearAllPoints()
- frame.healthBar:SetPoint("TOPLEFT", frame, "TOPLEFT")
- frame.healthBar:SetPoint("TOPRIGHT", frame, "TOPRIGHT")
- if (not frame.bg) then
- frame.bg = CreateFrame("Frame", nil, frame)
- TukuiDB.CreatePanel(frame.bg, 1, 1, "BOTTOMLEFT", frame.healthBar, "BOTTOMLEFT", TukuiDB.Scale(-2), TukuiDB.Scale(-2))
- frame.bg:SetPoint("TOPRIGHT", frame.healthBar, "TOPRIGHT", TukuiDB.Scale(2), TukuiDB.Scale(2))
- end
- -- power bar
- frame.powerBar:SetStatusBarTexture(TukuiCF["general"].game_texture)
- frame.powerBar:SetHeight(powerheight)
- frame.powerBar:ClearAllPoints()
- frame.powerBar:SetPoint("TOPLEFT", frame.healthBar, "BOTTOMLEFT", 0, -7)
- frame.powerBar:SetPoint("TOPRIGHT", frame.healthBar, "BOTTOMRIGHT", 0, -7)
- if (not frame.powerBarBg) then
- frame.powerBarBg = CreateFrame("Frame", nil, frame.powerBar)
- TukuiDB.CreatePanel(frame.powerBarBg, 1, 1, "BOTTOMLEFT", frame.powerBar, "BOTTOMLEFT", TukuiDB.Scale(-2), TukuiDB.Scale(-2))
- frame.powerBarBg:SetPoint("TOPRIGHT", frame.powerBar, "TOPRIGHT", TukuiDB.Scale(2), TukuiDB.Scale(2))
- end
- frame.background:Hide()
- frame.myHealPredictionBar:SetStatusBarTexture(TukuiCF["general"].game_texture)
- frame.otherHealPredictionBar:SetStatusBarTexture(TukuiCF["general"].game_texture)
- -- ready check
- frame.readyCheckIcon:ClearAllPoints()
- frame.readyCheckIcon:SetPoint("RIGHT", frame, "RIGHT", -3, 0)
- frame.readyCheckIcon:SetSize(15, 15)
- -- unit name
- frame.name:SetPoint("TOPLEFT", frame.roleIcon, "TOPRIGHT", 0, 2)
- frame.name:SetFont(TukuiCF["fonts"].unitframe_font, TukuiCF["fonts"].unitframe_font_size, TukuiCF["fonts"].unitframe_font_style)
- frame.name:SetShadowOffset(TukuiCF["fonts"].unitframe_font_shadow and 1 or 0, TukuiCF["fonts"].unitframe_font_shadow and -1 or 0)
- -- unit status text
- frame.statusText:ClearAllPoints()
- frame.statusText:SetPoint("CENTER", frame.healthBar, "CENTER", 0, 0)
- frame.statusText:SetFont(TukuiCF["fonts"].unitframe_font, TukuiCF["fonts"].unitframe_font_size, TukuiCF["fonts"].unitframe_font_style)
- frame.statusText:SetShadowOffset(TukuiCF["fonts"].unitframe_font_shadow and 1 or 0, TukuiCF["fonts"].unitframe_font_shadow and -1 or 0)
- -- buffs
- CompactUnitFrame_SetMaxBuffs(frame, 6)
- CompactUnitFrame_SetMaxDebuffs(frame, 6)
- frame.buffFrames[1]:ClearAllPoints()
- frame.buffFrames[1]:SetPoint("TOPRIGHT", frame.bg, "TOPLEFT", -5, -2)
- for i = 1, frame.maxBuffs do
- if (not frame.buffFrames[i]) then
- frame.buffFrames[i] = CreateFrame("Button", frame:GetName() .. "Buff" .. i, frame, "CompactBuffTemplate")
- end
- if ( not frame.buffFrames[i].bg ) then
- frame.buffFrames[i].bg = CreateFrame("Frame", frame.buffFrames[i]:GetName() .. "BG", frame.buffFrames[i])
- TukuiDB.CreatePanel(frame.buffFrames[i].bg, 1, 1, "BOTTOMLEFT", frame.buffFrames[i], "BOTTOMLEFT", TukuiDB.Scale(-2), TukuiDB.Scale(-2))
- frame.buffFrames[i].bg:SetPoint("TOPRIGHT", frame.buffFrames[i], "TOPRIGHT", TukuiDB.Scale(2), TukuiDB.Scale(2))
- frame.buffFrames[i].bg:SetFrameStrata("LOW")
- frame.buffFrames[i].bg:SetFrameLevel(3)
- frame.buffFrames[i].icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
- end
- frame.buffFrames[i].count:ClearAllPoints()
- frame.buffFrames[i].count:SetPoint("BOTTOMRIGHT", 4, -2)
- frame.buffFrames[i].count:SetFont(TukuiCF["fonts"].unitframe_font, TukuiCF["fonts"].unitframe_font_size, TukuiCF["fonts"].unitframe_font_style)
- frame.buffFrames[i].count:SetShadowOffset(TukuiCF["fonts"].unitframe_font_shadow and 1 or 0, TukuiCF["fonts"].unitframe_font_shadow and -1 or 0)
- _G[frame:GetName().."Buff"..i.."Cooldown"]:SetFrameStrata("MEDIUM")
- if ( i > 1 ) then
- frame.buffFrames[i]:ClearAllPoints()
- if ((i/2) == math.ceil(i/2)) then
- frame.buffFrames[i]:SetPoint("TOP", frame.buffFrames[i - 1], "BOTTOM", 0, -7)
- else
- frame.buffFrames[i]:SetPoint("RIGHT", frame.buffFrames[i - 2], "LEFT", -7, 0)
- end
- end
- local size = ((frame:GetHeight() - 1) / 2) - 5
- frame.buffFrames[i]:SetSize(size, size)
- end
- frame.debuffFrames[1]:ClearAllPoints()
- frame.debuffFrames[1]:SetPoint("TOPLEFT", frame.bg, "TOPRIGHT", 5, -2)
- for i = 1, frame.maxDebuffs do
- if (not frame.debuffFrames[i]) then
- frame.debuffFrames[i] = CreateFrame("Button", frame:GetName() .. "Debuff" .. i, frame, "CompactDebuffTemplate")
- end
- if ( not frame.debuffFrames[i].bg ) then
- frame.debuffFrames[i].bg = CreateFrame("Frame", frame.debuffFrames[i]:GetName() .. "BG", frame.debuffFrames[i])
- TukuiDB.CreatePanel(frame.debuffFrames[i].bg, 1, 1, "BOTTOMLEFT", frame.debuffFrames[i], "BOTTOMLEFT", TukuiDB.Scale(-2), TukuiDB.Scale(-2))
- frame.debuffFrames[i].bg:SetPoint("TOPRIGHT", frame.debuffFrames[i], "TOPRIGHT", TukuiDB.Scale(2), TukuiDB.Scale(2))
- frame.debuffFrames[i].bg:SetFrameStrata("LOW")
- frame.debuffFrames[i].bg:SetFrameLevel(3)
- frame.debuffFrames[i].icon:SetTexCoord(0.1, 0.9, 0.1, 0.9)
- frame.debuffFrames[i].border:Hide()
- end
- _G[frame:GetName().."Debuff"..i.."Cooldown"]:SetFrameStrata("MEDIUM")
- if ( i > 1 ) then
- frame.debuffFrames[i]:ClearAllPoints()
- frame.debuffFrames[i]:SetPoint("LEFT", frame.debuffFrames[i - 1], "RIGHT", 7, 0)
- end
- frame.debuffFrames[i].baseSize = frame:GetHeight() - 4
- end
- -- anchor frames
- for i = 2, MEMBERS_PER_RAID_GROUP do
- local uf = _G["CompactPartyFrameMember" .. i]
- local prev = _G["CompactPartyFrameMember" .. (i - 1)]
- if options.displayPowerBar == true then
- if vertical_groups == true then
- uf:SetPoint("TOP", prev, "BOTTOM", 0, -16)
- else
- uf:SetPoint("TOPLEFT", prev, "TOPRIGHT", 8, 0)
- end
- else
- if vertical_groups == true then
- uf:SetPoint("TOP", prev, "BOTTOM", 0, -8)
- else
- uf:SetPoint("TOPLEFT", prev, "TOPRIGHT", 8, 0)
- end
- end
- end
- end)
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