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jlsonicduelist001

YGO - Gylxoobal

Jul 21st, 2021 (edited)
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  1. Gylxoobal Collateral
  2. Level 8/LIGHT/Pyro/Normal
  3. 2700/2500
  4. Creates a destruction by a stomp that's separating earth and waters underneath. How unearthly its powers become would devastate more than just one planet.
  5.  
  6. Gylxoobal Massal
  7. Level 9/LIGHT/Pyro/Normal
  8. 2400/3000
  9. Nothing will escape its grasp as it expands a barrier of any shape, repelling any surface it touches. Creating a planet out of it alone is possible, but it wouldn't pose beautifully.
  10.  
  11. Gylxoobal Pressural
  12. Level 7/LIGHT/Pyro/Normal
  13. 3000/2100
  14. Now puts the force into you as it upsets the boundaries of the universe and dimensions. It's a one-blow scenario where molecular structures contains a stress level above all other types of forces.
  15.  
  16. Gylxoobal Cycles
  17. Level 1/LIGHT/Pyro/Normal
  18.     0/   0
  19. Like a food chain, it goes over a series of events over and over as history repeats itself. Some say it can time travel to those events but given the circumstances depends on a being's desire.
  20.  
  21. Gylxoobal Temperal
  22. Level 3/LIGHT/Pyro/Normal
  23. 1300/1800
  24. Changes any climate to its rightful glory. Gives into nature and piloted through its courses. A diety with such force left it alone as it was deemed to hurt oneself.
  25.  
  26. Gylxoobal Axxal
  27. Level 4/LIGHT/Pyro/Normal
  28. 2000/   0
  29. Establish spaces even when they do not appear to be. They are not illusions. They were shown as proof that the world was put under simulation and is being controlled.
  30.  
  31. Gylxoobal Mixxen
  32. Level 2/LIGHT/Pyro/Normal
  33.   800/  800
  34. Mixes all of existence into a single form. Is it alive?  Would it seem to go out of control?  A collective aspect separately clings a touch of the unknown.
  35.  
  36. Global Rush
  37. Quick-Play Spell
  38. Target 1 battling Pyro monster or Normal Monster you control; take damage equal to its original ATK, and if you do, destroy the monster it is battling and inflict damage to your opponent equal to the sum of the destroyed monster's ATK and DEF. You can send this card and a Pyro Normal Monster from your hand to the GY (except during the Damage Step); Special Summon 1 Level 4 or lower Normal Monster from your Deck. While the monster(s) Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters from your hand, Extra Deck, or GY, except whose its original Type. You can only activate this effect of "Global Rush" once per copy.You can only activate 1 "Global Rush" per turn.
  39.  
  40. Global Exchange
  41. Normal Spell
  42. Send 1 Normal Monster from your hand or you control to the GY; draw 2 cards. If you do not control another Normal Monster after this effect resolves, take 2000 damage, also you cannot activate monster effects for the rest of this turn. You can send this card and a Pyro Normal Monster from your hand to the GY; add 1 "Global" Spell/Trap from your Deck or GY to your hand, except "Global Exchange". You can only activate this effect of "Global Exchange" once per copy. You can only activate 1 "Global Exchange" per turn.
  43.  
  44. Global Servers
  45. Field Spell
  46. When this card is activated: You can add 1 Level 5 or higher Pyro monster or Normal Monster from your Deck or GY to your hand. You take no battle damage from battles involving your Pyro monsters. After damage calculation, if your Level 5 or higher Pyro Normal Monster battles: You can target 1 monster in the GYs, then discard 2 cards; return the monster it is battling to the hand, also Special Summon the targeted monster to your side of the field, and if you do, it becomes a Pyro monster. If this card leaves the field because of an opponent's card effect and is not returned to your hand or shuffled into the Deck: You can add it your hand. You can only activate 1 "Global Servers" per turn.
  47.  
  48. Global Revolution
  49. Normal Trap
  50. If a card(s) you control leaves the field by a card effect: You can banish 3 Pyro monsters from your GY; Special Summon 1 Level 5 or higher Pyro Normal Monster from your Deck, but it is returned to your hand during the End Phase. During either player's turn: You can send this card and a Pyro Normal Monster from your hand to the GY; banish cards from your opponent's hand (randomly) and/or their GY equal to the number of Level 5 or higher Pyro monsters you control. You can only activate this effect of "Global Revolution" once per copy. You can only activate 1 "Global Revolution" per turn.
  51.  
  52. Global Saviors
  53. Continuous Trap
  54. During either player's Main or Battle Phase, immediately after this effect resolves, you can: Tribute Summon 1 Pyro monster or Normal Monster. (You can only gain this effect once per turn.) If you Tributed a Pyro Normal Monster(s) by this effect, you can have the Tribute Summoned monster become unaffected by your opponent's card effects, also it cannot be destroyed by battle. If this card leaves the field because of an opponent's card effect and is not returned to your hand or shuffled into the Deck: You can Special Summon as many of your banished Pyro monsters as possible (min. 2). You can only activate 1 "Global Saviors" per tur
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