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- ====
- May 23
- ====
- Rapid Soldier
- Level 4 FIRE Warrior/Effect
- 1200/1400
- When this card is Normal Summoned: You can equip this card with 1 Equip Spell from your Deck that can equip to this card. If this card is Special Summoned: You can add 1 Level 4 or lower FIRE Warrior monster from your Deck to your hand, except "Rapid Soldier". You can only use this effect of "Rapid Soldier" once per turn.
- Flame Soldier
- Level 3 FIRE Warrior/Effect
- 1200/600
- You can reveal 1 Equip Spell in your hand; Special Summon this card from your hand. You can only use this effect of "Flame Soldier" once per turn. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 4 or lower FIRE Warrior monster from your Deck, except "Flame Soldier".
- Blade Soldier
- Level 5 FIRE Warrior/Effect
- 2200/200
- If all monsters you control are FIRE Warrior monsters (min. 1): You can Special Summon this card from your hand. You can only use this effect of "Blade Soldier" once per turn. Once per turn, during your Main Phase: You can target 1 Equip Spell in your GY; add it to your hand.
- Warhammerer
- Level 6 FIRE Warrior/Effect
- 2100/1600
- When a monster(s) your opponent controls is destroyed by battle or card effect and sent to the GY: You can Special Summon this card from your hand. You can only use this effect of "Warhammerer" once per turn. Once per turn, during your Main Phase: You can target 1 Equip Spell in your GY; add it to your hand.
- Sniper Girl
- Level 3 FIRE Warrior/Effect
- 1400/900
- If this card is Normal or Special Summoned: You can add 1 Level 5 or 6 FIRE Warrior monster from your Deck to your hand. You can only use this effect of "Sniper Girl" once per turn. Once per turn, during your Main Phase, if this card is equipped with an Equip Card: You can inflict 500 damage to your opponent.
- Master Sergeant
- Level 5 FIRE Warrior/Effect
- 1800/1800
- When your opponent Special Summons a monster from their hand (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during your Main Phase, if this card is equipped with an Equip Card: You can target 1 card your opponent controls; destroy it.
- Armory Dragon
- Duty Rank 7 FIRE Dragon/Duty/Effect
- 2500/2000
- 2 equipped FIRE monsters
- If this card battles an opponent's monster, negate that monster's effect(s) until the end of the Battle Phase. Once per turn: You can discard 1 card, then target 1 face-up card with the same type of card (Monster, Spell, or Trap) as the discarded card your opponent controls; destroy it.
- Patriot Knight
- Duty Rank 5 FIRE Warrior/Duty/Effect
- 1900/1000
- 2 equipped Level 4 or lower monsters
- At the start of the Damage Step, if this card battles a monster: You can destroy that monster, and if you do, inflict 500 damage to your opponent. If this face-up card leaves the field: You can target 1 card on the field; destroy it.
- Valiant Kuwaga
- Duty Rank 6 FIRE Insect/Duty/Effect
- 2500/0
- 2 equipped monsters with the same Type or Attribute
- All monsters on the field lose ATK equal to their original DEF. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK. If this card is sent to the GY: You can target 1 Equip Spell in your GY; add it to your hand.
- Turret Golem
- Duty Rank 5 FIRE Rock/Duty/Effect
- 1000/2500
- 2 equipped Level 4 or lower monsters
- This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, when an opponent's monster declares an attack: You can negate the attack. If this card is sent to the GY: You can target 1 Equip Spell in your GY; add it to your hand.
- Double Aura
- Double-equip Spell
- Equip only to 2 Level 6 or lower FIRE monsters you control with different Levels. Once per turn: You can reduce the ATK of the equipped monsters with the lowest Level by multiples of 100 (max. 1000), and if you do, the other equipped monster gains that much ATK. These changes last until the end of this turn.
- ----
- Equip only to a FIRE Warrior monster. It gains ATK equal to its Level x 100. Once per turn: You can inflict damage to your opponent equal to the equipped monster's Level x 100.
- Arsenal City
- Field Spell
- All Duty Monsters you control gain ATK equal to their Duty Rank x 100. You can only use each of the following effects of "Arsenal City" once per turn. When this card is activated: You can add 1 Double-equip Spell from your Deck to your hand. If a Duty Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead.
- Call of Duty
- Normal Spell
- Target 1 FIRE Warrior monster and 1 Double-equip Spell in your GY; add them to your hand. You can only activate 1 "Call of Duty" per turn.
- Black-Ops
- Equip Spell
- Equip only to a FIRE Warrior monster. It gains ATK equal to its Level x 100. Once per turn, if this card is equipped to a monster: You can target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.
- Skyfire
- Normal Trap
- Target 1 Warrior monster you control; equip it with this card. Your opponent cannot target the equipped monster with card effects, also it cannot be destroyed by battle. You can banish this card from your GY, then target 1 Equip Spell in your GY; add it to your hand. You can only use this effect of "Skyfire" per turn.
- Urgent Duty
- Normal Trap
- Immediately after this effect resolves, Duty Summon 1 Duty Monster using monsters you control as Materials.
- Warmongering
- Normal Trap
- Target 1 Duty Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Duty Summon of that monster are in your GY, you can Special Summon all of them.
- ======
- May 24
- ======
- Bazooka Warrior
- Level 4 FIRE Warrior/Effect
- 1500/1200
- If you control a FIRE Warrior monster other than "Bazooka Warrior", you can Special Summon this card (from your hand). Once per turn: You can Special Summon 1 Level 6 Machine Union monster from your hand. Once per turn, during your Main Phase, if this card is equipped with an Equip Card: You can draw 1 card.
- Dragon Tank
- Level 6 FIRE Machine/Union/Effect
- 0/0
- Once per turn, you can either: Target 1 FIRE Warrior monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is destroyed and sent to the GY while equipped to a monster: You can Special Summon this card. You can only use this effect of "Dragon Tank" once per turn.
- Manta Submarine
- Level 6 WATER Machine/Union/Effect
- 0/0
- Once per turn, you can either: Target 1 FIRE Warrior monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is destroyed and sent to the GY while equipped to a monster: You can Special Summon this card. You can only use this effect of "Manta Submarine" once per turn.
- Eagle Jet
- Level 6 WIND Machine/Union/Effect
- 0/0
- Once per turn, you can either: Target 1 FIRE Warrior monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is destroyed and sent to the GY while equipped to a monster: You can Special Summon this card. You can only use this effect of "Eagle Jet" once per turn.
- Engineer Angel
- Level 1 FIRE Warrior/Effect
- 0/0
- When a FIRE Warrior monster equipped with an Equip Card is targeted for an attack: You can send this card from your hand to the GY; negate the attack, and if you do, add 1 Equip Spell from your Deck to your hand.
- Command Caesar
- Level 4 FIRE Warrior/Effect
- 1200/1900
- Once per turn, during your Main Phase, if this card is equipped with an Equip Card: You can Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand, except "Command Caesar". If you control another monster, monsters your opponent controls cannot target this card for attacks.
- Double Armory - Gatling and Rockets
- Double-equip Spell
- Equip only to 2 Level 6 or lower FIRE monsters you control. They cannot be destroyed by your opponent's card effects.
- ----
- Equip only to a FIRE Warrior monster. When the equipped monster destroys an opponent's monster by battle: You can Special Summon 1 FIRE Warrior monster from your hand, except "Twin Battle Shields".
- Twin Battle Shields
- Double-equip Spell
- Equip only to 2 Level 6 or lower FIRE monsters you control. They cannot be destroyed by battle.
- ----
- Equip only to a FIRE Warrior monster. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed.
- Duty Armor
- Equip Spell
- Equip only to a Duty Monster. It gains ATK equal to its Duty Rank x 100. Once per turn, if this card is equipped to a monster: You can target 1 face-up monster: You can target 1 monster your opponent controls; the equipped monster gains ATK equal to half that target's ATK until the end of this turn.
- Duty Reborn
- Normal Trap
- Target 1 Duty Monster in your GY; Special Summon it, and if you do, add 1 Equip Spell from your GY to your hand.
- Soldiery Revolution
- Normal Trap
- Target 1 Duty Monster you control; destroy it, then your opponent destroys 1 monster they control with ATK less than or equal to the targeted monster's ATK.
- ========
- May24pt2
- ========
- Rookie Trooper
- Level 4 FIRE Warrior/Normal
- 1900/1900
- Canine Soldier
- Level 3 FIRE Warrior/Normal
- 1600/1400
- Lance Soldier
- Level 4 FIRE Warrior/Effect
- 1800/800
- Once per turn, during your Main Phase, if this card is equipped with an Equip Card: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per turn, when your monster declares an attack on your opponent's Defense Position monster: You can activate this effect; during that battle, if that monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
- Emergency Medic
- Normal Spell
- Target 1 Duty Monster and 1 Double-equip Spell in your GY; add them to your hand.
- Duty Drive
- Equip Spell
- Equip only to a Duty Monster. It can make up to 2 attacks during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage.
- Duty Duos Arms
- Double-equip Spell
- Equip only to 2 Level 6 or lower FIRE monsters you control with different original ATK. The equipped monster with the highest original ATK cannot be destroyed by battle. The equipped monster with the lowest original ATK can make up to 2 attacks during each Battle Phase.
- ----
- Equip only to a Duty Monster. It gains 800 ATK. While equipped to a Duty Rank 6 or higher monster, this card cannot be destroyed by card effects.
- War Bound
- Equip Spell
- Equip only to a Duty Monster. Once per turn: You can make the equipped monster lose (exactly) ATK equal to its Duty Rank x 200 (until the end of this turn), and if you do, it can attack directly this turn.
- Tank Force
- Normal Trap
- When an opponent's monster declares an attack, while you have 3 or more Equip Spells in your GY: Destroy all face-up monsters your opponent controls.
- Blitzkrieg Attack
- Normal Trap
- When your Duty Monster battles an opponent's monster with higher ATK, during damage calculation: Banish 2 Equip Spells from your hand and/or GY; your monster's ATK becomes equal to the ATK of the opponent's monster it is battling, during damage calculation only.
- ========
- May24pt3
- ========
- Martial Magician
- Level 4 FIRE Warrior/Effect
- 1500/1000
- This card's Type becomes Spellcaster while on the field or in the GY. You can only use each of the following effects of "Martial Magician" once per turn. If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned: You can send 1 Spell; Special Summon 1 "Martial Girl" from your hand or Deck.
- Martial Girl
- Level 3 FIRE Warrior/Effect
- 1000/800
- This card's Type becomes Spellcaster while on the field or in the GY. You can only use each of the following effects of "Martial Girl" once per turn. If this card is Special Summoned: You can target 1 Equip Spell in your GY; add it to your hand. If this card is sent to the GY as Duty Material: You can target 1 Special Summoned monster your opponent controls; its ATK becomes 0.
- Swords of Commanding Light
- Equip Spell
- Equip only to a FIRE Warrior monster. Your opponent cannot target monsters for attacks, except the equipped monster. Destroy this card during your 3rd End Phase after activation.
- Ring of Gunplay
- Quick-Play Spell
- If a monster you control that was equipped with an Equip Card(s) is destroyed by battle: Target 1 Equip Spell in your GY; add it to your hand. You can only activate 1 "Ring of Gunplay" per turn.
- Armory Dragon's Weapon - Full Arsenal
- Double-equip Spell
- Equip only to 2 Level 6 or lower FIRE monsters you control with different original ATK. The equipped monster with the highest original ATK cannot be destroyed by your opponent's card effects. The equipped monster with the lowest original ATK can attack directly, but when it does so by this effect, any damage your opponent takes from that attack becomes 1000.
- ----
- Equip only to a Duty Monster. It gains 800 ATK. When the equipped monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK.
- Science Blaster
- Equip Spell
- Equip only to a FIRE Warrior monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; destroy 1 random card from your opponent's hand, and if that card is a Monster Card, inflict 500 damage to your opponent.
- Duty Blacksmith
- Normal Spell
- If you control a Duty Monster: Target 1 card on the field; destroy that target.
- Military Order
- Normal Spell
- Target 1 other card you control and 1 Duty Monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from the GY. You can only activate 1 "Military Order" per turn.
- Magical Battle Caps
- Normal Trap
- When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then Special Summon 1 "Martial Magician" from your Deck, or if you control "Martial Magician", add 1 "Martial Girl" from your Deck or GY to your hand instead.
- Nuclear Detonation
- Normal Trap
- When your opponent's monster declares an attack on a monster you control that is equipped with an Equip Card(s) while you control another monster equipped with an Equip Card(s): Negate the attack, then you can apply the rest of this card's effect. Banish as many monsters you control as possible that were equipped to Equip Cards as possible, and if you do, Special Summon from 1 "Armory Dragon" from your Extra Deck. (This Special Summon is treated as a Duty Summon.)
- War Machine Soldier
- Continuous Trap
- Activate this card by banishing 1 face-up Duty Monster you control or 1 Duty Monster in your GY; Special Summon this card as a Normal Monster (Warrior/FIRE/ATK 0/DEF 0) with the same Level as the banished monster's Duty Rank. (This card is also still a Trap.) It gains ATK equal to its Level x 500. You can only activate 1 "War Machine Soldier" per turn.
- =====
- May25
- =====
- Scatter Soldier
- Level 5 FIRE Warrior/Effect
- 1700/2200
- You can reveal this card in your hand, then target 1 Equip Spell in your GY; Special Summon this card from your hand, and if you do, equipped the targeted card to this card. You can only use this effect of "Scatter Soldier" once per turn.
- Grenade Soldier
- Level 3 FIRE Warrior/Effect
- 1400/1000
- You can Tribute this card; Special Summon 1 Level 6 Machine Union monster from your Deck. You can only use this effect of "Grenade Soldier" once per turn. Once per turn, during your Main Phase, if this card is equipped with an Equip Card: You can inflict 600 damage to your opponent.
- Duty Dog
- Level 6 EARTH Machine/Union/Effect
- 0/0
- If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). Once per turn, you can either: Target 1 FIRE Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is destroyed and sent to the GY while equipped to a monster: You can Special Summon this card. You can only use this effect of "Duty Dog" once per turn.
- Duty Falcon
- Level 6 WIND Machine/Union/Effect
- 0/0
- If you control a FIRE Warrior monster, you can Normal Summon this card without Tributing. Once per turn, you can either: Target 1 FIRE Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is destroyed and sent to the GY while equipped to a monster: You can Special Summon this card. You can only use this effect of "Duty Falcon" once per turn.
- Riot Shield Gardna
- Level 4 FIRE Warrior/Effect
- 100/2500
- When a Duty Monster you control is targeted for an attack by an opponent's monster: You can discard this card; destroy the attacking monster.
- Kurimizzile
- Level 1 FIRE Machine/Effect
- 300/200
- When your opponent activates a card or effect that would destroy a card(s) you control (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card.
- Neo Armory Dragon
- Duty Rank 8 FIRE Dragon/Duty/Effect
- 3000/2500
- 3 equipped FIRE monsters
- Once per turn, you can also Duty Summon "Neo Armory Dragon" by using "Armory Dragon" you control that is equipped with an Equip Card(s) as material. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. Once per turn: You can discard 1 card, then target 1 face-up card with the same type of card (Monster, Spell, or Trap) as the discarded card your opponent controls; banish it it.
- Armed Flattop
- Duty Rank 6 FIRE Machine/Duty/Effect
- 0/2600
- 2 equipped Warrior monsters
- Once per turn: You can target 1 Duty Monster in your GY, except "Armed Flattop"; Special Summon that target. (Quick Effect): You can Tribute this card, then target 1 Duty Monster monster you control; it gains 1000 ATK until the end of this turn. You can only use this effect of "Armed Flattop" once per turn.
- Rhihi Archfiend
- Duty Rank 5 FIRE Fiend/Duty/Effect
- 2400/1400
- 2 equipped Effect Monsters
- If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Your opponent's monsters cannot target monsters for attacks, except this one. If this card attacks a Defense Position monster, inflict piercing battle damage.
- Nightvision Blader
- Duty Rank 6 FIRE Warrior/Duty/Effect
- 2300/2600
- 2 equipped FIRE Effect Monsters
- When an opponent's monster declares an attack: You can negate the attack. During your opponent's turn, if this card is in your GY (Quick Effect): You can Tribute 2 Duty Monsters; Special Summon this card, and if you do, it gains 1000 ATK until the end of this turn. You can only use each effect of "Nightvision Blader" once per turn.
- Flashbang Phantom
- Duty Rank 4 FIRE Zombie/Duty/Effect
- 1000/1000
- 2 equipped monsters
- Once per turn: You can target 1 monster your opponent controls; equip that target to this card. This card gains ATK equal to half the total original ATK of the monsters equipped to it by this effect.
- Dragon Catapult Cannon
- Equip Spell
- Equip only to a Duty Monster. The equipped monster cannot be destroyed by battle or card effects, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster is an "Armory Dragon" monster, it can attack all monsters your opponent controls, once each.
- Dragon Buster Cannon
- Equip Spell
- Equip only to a Duty Monster. Your opponent cannot target the equipped monster with card effects, and if it attacks an opponent's monster, any battle damage your opponent takes becomes doubled. Once per turn, if the equipped monster is an "Armory Dragon" monster: You can inflict 1000 damage to your opponent.
- War Defense
- Quick-Play Spell
- When your opponent activates a monster effect that targets a Duty Monster(s) you control: Negate that effect, and if you do, draw 1 card. You can only activate 1 "War Defense" per turn.
- Battle Blast
- Quick-Play Spell
- Target 1 Duty Monster you control; if that target battles an opponent's monster this turn, you can send 1 card your opponent controls to the GY. You can only activate 1 "Battle Blast" per turn.
- Power of Duty
- Equip Spell
- Equip only to a FIRE Warrior monster. Once per turn, if this card is equipped to a monster: You can change the equipped monster's battle position, and if you do, draw 1 card and reveal it, and if it is a FIRE Warrior monster, Special Summon it. You can only control 1 "Power of Duty".
- Advanced Warfare
- Continuous Trap
- The first time this face-up card on the field would be destroyed by an opponent's card effect, it is not destroyed. Once per turn: You can activate 1 of these effects.
- ● Discard 1 Equip Spell; draw 1 card.
- ● Shuffle this card you control into the Deck, and if you do, Set 1 "Infinite Warfare" directly from your hand or Deck.
- Infinite Warfare
- Continuous Trap
- Activate this card by sending 1 face-up "Advanced Warfare" from your Spell & Trap Zone to the GY. The first time this face-up card on the field would be destroyed by an opponent's card effect, it is not destroyed. Once per turn: You can activate 1 of these effects.
- ● Target 1 FIRE Warrior or 1 Duty Monster you control; equip it with 1 appropriate Equip Spell from your hand, Deck, or GY.
- ● Shuffle this card you control into the Deck, and if you do, Set 1 "Modern Warfare" directly from your hand or Deck.
- Modern Warfare
- Continuous Trap
- Activate this card by sending 1 face-up "Infinite Warfare" from your Spell & Trap Zone to the GY. This face-up card cannot be destroyed by your opponent's card effects. Neither player can destroy Duty Monsters you control with card effects. Once per turn: You can target 1 Duty Monster you control; equip it with 1 appropriate Equip Spell from your hand, Deck, or GY, and if you do, destroy cards your opponent controls equal to the number of Equip Cards equipped on the targeted monster.
- Duty Reinforcement
- Normal Trap
- Tribute 1 Duty Monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.
- =======
- May25pt2
- =======
- Bat Wraith
- Level 3 FIRE Warrior/Effect
- 1500/800
- If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during your Main Phase, if this card is equipped with an Equip Card: You can increase this card's Level by 1.
- Copycat General Seraph
- Level 1 FIRE Warrior/Effect
- 0/0
- If this card is Summoned: Target 1 face-up monster your opponent controls; this card's ATK/DEF become equal to that monster's original ATK/DEF. If this face-up card leaves the field: You can target 1 card on the field; destroy it.
- Duty Synchron
- Level 1 FIRE Machine/Tuner/Effect
- 0/0
- When this card is Normal Summoned: You can target 1 Duty Rank 5 or higher Duty Monster in your GY; Special Summon it in Defense Position, negate its effects, destroy it during the End Phase, also its Level becomes equal to its Duty Rank.
- Barrel Blaster
- Level 4 FIRE Warrior/Tuner/Effect
- 1600/1000
- When this card is Normal Summoned: You can add 1 "Armory Trigger" Spell from your Deck to your hand. (Quick Effect): You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 FIRE Warrior monster from your Deck, except "Barrel Blaster". You can only use this effect of "Barrel Blaster" once per turn.
- Raze Armory Dragon
- Level 8 FIRE Dragon/Ritual/Effect
- 3000/2500
- You can Ritual Summon this card with "Razing Armory Trigger". Once per turn: You can target 1 monster your opponent controls; equip it to this card, and if you do, this card gains ATK equal to the original ATK of that monster. (max. 1) Once per turn: You can send 1 monster equipped to this card to the GY; inflict damage to your opponent equal to its original ATK, but this card cannot attack the turn you activate this effect.
- Furious Armory Dragon
- Level 8 FIRE Dragon/Fusion/Effect
- 3000/2500
- 2 FIRE Duty Monsters
- (Quick Effect): You can target 1 monster you control and 1 card your opponent controls; destroy them. You can banish this card from your GY, then target 1 Duty Monster in your GY; Special Summon it, but it cannot activate its effects this turn. You can only use each effect of "Furious Armory Dragon" once per turn.
- Savage Armory Dragon
- Level 8 FIRE Dragon/Synchro/Effect
- 3000/2500
- 1 Tuner + 1+ non-Tuner FIRE monsters
- If this card is Synchro Summoned: You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its current ATK. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can make the ATK of that opponent's monster 0, during that damage calculation only.
- X-Charge Armory Dragon
- Rank 4 FIRE Dragon/Xyz/Effect
- 3000/2500
- 2 Level 4 FIRE Warrior monsters
- Once per turn: You can choose 1 material from this card that is originally a monster, then target 1 face-up monster on the field; it loses 600 ATK/DEF, then, you can Special Summon 1 Duty Monster from your GY, but banish it when it leaves the field, and if you do, equip the chosen material to the Summoned monster as an Equip Spell that gives it 300 ATK.
- Razing Armory Trigger
- Ritual Spell
- This card is used to Ritual Summon "Raze Armory Dragon". You must also Tribute monsters from your hand or field and/or destroy Duty Monsters from your field, whose total Levels/Duty Ranks equal 8 or more.
- Furious Armory Trigger
- Quick-Play Spell
- Fusion Summon 1 Fusion Monster from your Extra Deck, by destroying Fusion Materials listed on it from your field, including at least 1 Duty Monster you control.
- Air Strike
- Normal Trap
- Target 1 Duty Monster you control; change its battle position, and if you do, it cannot be destroyed by battle or card effects this turn.
- Martyrs' Rebellion
- Normal Trap
- Apply these effects, in sequence, depending on the monster card types of "Armory Dragon" monsters you control and/or in your GY. If you control 2 or more "Armory Dragon" monsters, you can activate this card from your hand.
- ● Ritual: Negate the effects of 1 face-up monster your opponent controls.
- ● Fusion: Banish 1 monster your opponent controls.
- ● Synchro: Banish 3 random face-down cards from your opponent's Extra Deck.
- ● Xyz: Banish 1 Spell/Trap your opponent controls.
- ● Duty: Draw 1 card.
- You can only activate 1 "Martyrs' Rebellion" per turn.
- ========
- May27
- ========
- Search Soldier
- Level 3 FIRE Warrior/Effect
- 800/800
- If this card is Normal or Summoned: You can equip this card with 1 Equip Spell from your Deck that can equip to this card. While this card is equipped with an Equip Card, it cannot be destroyed by battle, also you take no damage from battles involving this card.
- Pellet Spreader
- Level 3 FIRE Warrior/Effect
- 1200/800
- If this card is Normal or Special Summoned: You can send 1 monster from your hand to the GY; Special Summon 1 Level 3 FIRE Warrior monster from your Deck, except "Pellet Spreader". You can only use this effect of "Pellet Spreader" once per turn.
- Warrant Fairy
- Level 1 FIRE Fairy/Effect
- 0/1200
- If this card on the field is destroyed and sent to the GY: You can Special Summon 1 FIRE Warrior monster from your hand, and if you do, equip this card to that monster as an Equip Card that gives it 1200 DEF.
- Dual-Wield Soldier
- Level 8 FIRE Warrior/Effect
- 2500/2000
- Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 FIRE Warrior monsters from your GY. You can banish this card from your GY; add 1 "Razing Armory Trigger" or 1 "Furious Armory Trigger" from your Deck or GY to your hand. You can only use this effect of "Dual-Wield Soldier" once per turn.
- Prime Armory Dragon
- Duty Rank 10 FIRE Dragon/Duty/Effect
- 3500/3000
- 2 equipped Duty Rank 9 or lower Duty Monsters
- If this card battles an opponent's monster, negate that monster's effect(s) until the end of the Battle Phase. When this card destroys a monster by battle: You can destroy 1 monster your opponent controls, and if you do, this card can make a second attack in a row. If this card would be destroyed, you can banish 1 monster from your GY instead.
- Martial Warlock
- Duty Rank 6 FIRE Spellcaster/Duty/Effect
- 1500/3000
- 2 equipped FIRE monsters
- (Quick Effect): You can target 1 Duty Rank 6 or lower Duty Monster in your GY that was destroyed this turn, except "Martial Warlock"; Special Summon it, but it has its effects negated, also destroy it during the End Phase. You can only use this effect of "Martial Warlock" once per turn.
- Arsenal Doubler
- Duty Rank 4 FIRE Machine/Duty/Effect
- 1900/1200
- 2 equipped Effect Monsters
- Once per turn, you can either: Target 1 Duty Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY.
- Martial Twin Burst
- Normal Spell
- Destroy Spells/Traps on the field equal to the number of Duty Monsters you control.
- Zwei Shot
- Double-equip Spell
- Equip only to 2 Duty Rank 6 or lower FIRE monsters you control with different Duty Ranks. The equipped monster with the lowest Duty Rank can attack twice during each Battle Phase. If the equipped monster with the highest Duty Rank would be destroyed by battle, you can make it lose 400 ATK/DEF instead.
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- Equip only to a Duty Monster. You never take damage if the amount is less than or equal to the equipped monster's ATK.
- Liberty Cards of the Sentinel
- Quick-Play Spell
- During damage calculation, if your Duty Monster battles an opponent's monster: Switch the original ATK and DEF of the battling monsters, until the end of this turn.
- Kinetic Armor
- Continuous Trap
- If a monster(s) is Special Summoned to your opponent's field: Activate this card by targeting 1 Duty Monster you control; it cannot be destroyed by battle or card effects twice per turn. When that monster leaves the field, destroy this card.
- Dragonic Upgrade
- Normal Trap
- During the End Phase of the turn this card was activated, draw a number of cards equal to the number of Duty Monsters you Special Summoned this turn.
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