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TheInsidiousOne

Duty document

May 23rd, 2021 (edited)
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  1. ====
  2. May 23
  3. ====
  4.  
  5. Rapid Soldier
  6. Level 4 FIRE Warrior/Effect
  7. 1200/1400
  8. When this card is Normal Summoned: You can equip this card with 1 Equip Spell from your Deck that can equip to this card. If this card is Special Summoned: You can add 1 Level 4 or lower FIRE Warrior monster from your Deck to your hand, except "Rapid Soldier". You can only use this effect of "Rapid Soldier" once per turn.
  9.  
  10. Flame Soldier
  11. Level 3 FIRE Warrior/Effect
  12. 1200/600
  13. You can reveal 1 Equip Spell in your hand; Special Summon this card from your hand. You can only use this effect of "Flame Soldier" once per turn. When this card is destroyed by battle and sent to the GY: You can Special Summon 1 Level 4 or lower FIRE Warrior monster from your Deck, except "Flame Soldier".
  14.  
  15. Blade Soldier
  16. Level 5 FIRE Warrior/Effect
  17. 2200/200
  18. If all monsters you control are FIRE Warrior monsters (min. 1): You can Special Summon this card from your hand. You can only use this effect of "Blade Soldier" once per turn. Once per turn, during your Main Phase: You can target 1 Equip Spell in your GY; add it to your hand.
  19.  
  20. Warhammerer
  21. Level 6 FIRE Warrior/Effect
  22. 2100/1600
  23. When a monster(s) your opponent controls is destroyed by battle or card effect and sent to the GY: You can Special Summon this card from your hand. You can only use this effect of "Warhammerer" once per turn. Once per turn, during your Main Phase: You can target 1 Equip Spell in your GY; add it to your hand.
  24.  
  25. Sniper Girl
  26. Level 3 FIRE Warrior/Effect
  27. 1400/900
  28. If this card is Normal or Special Summoned: You can add 1 Level 5 or 6 FIRE Warrior monster from your Deck to your hand. You can only use this effect of "Sniper Girl" once per turn. Once per turn, during your Main Phase, if this card is equipped with an Equip Card: You can inflict 500 damage to your opponent.
  29.  
  30. Master Sergeant
  31. Level 5 FIRE Warrior/Effect
  32. 1800/1800
  33. When your opponent Special Summons a monster from their hand (except during the Damage Step): You can Special Summon this card from your hand. Once per turn, during your Main Phase, if this card is equipped with an Equip Card: You can target 1 card your opponent controls; destroy it.
  34.  
  35. Armory Dragon
  36. Duty Rank 7 FIRE Dragon/Duty/Effect
  37. 2500/2000
  38. 2 equipped FIRE monsters
  39. If this card battles an opponent's monster, negate that monster's effect(s) until the end of the Battle Phase. Once per turn: You can discard 1 card, then target 1 face-up card with the same type of card (Monster, Spell, or Trap) as the discarded card your opponent controls; destroy it.
  40.  
  41. Patriot Knight
  42. Duty Rank 5 FIRE Warrior/Duty/Effect
  43. 1900/1000
  44. 2 equipped Level 4 or lower monsters
  45. At the start of the Damage Step, if this card battles a monster: You can destroy that monster, and if you do, inflict 500 damage to your opponent. If this face-up card leaves the field: You can target 1 card on the field; destroy it.
  46.  
  47. Valiant Kuwaga
  48. Duty Rank 6 FIRE Insect/Duty/Effect
  49. 2500/0
  50. 2 equipped monsters with the same Type or Attribute
  51. All monsters on the field lose ATK equal to their original DEF. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK. If this card is sent to the GY: You can target 1 Equip Spell in your GY; add it to your hand.
  52.  
  53. Turret Golem
  54. Duty Rank 5 FIRE Rock/Duty/Effect
  55. 1000/2500
  56. 2 equipped Level 4 or lower monsters
  57. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. Once per turn, when an opponent's monster declares an attack: You can negate the attack. If this card is sent to the GY: You can target 1 Equip Spell in your GY; add it to your hand.
  58.  
  59. Double Aura
  60. Double-equip Spell
  61. Equip only to 2 Level 6 or lower FIRE monsters you control with different Levels. Once per turn: You can reduce the ATK of the equipped monsters with the lowest Level by multiples of 100 (max. 1000), and if you do, the other equipped monster gains that much ATK. These changes last until the end of this turn.
  62. ----
  63. Equip only to a FIRE Warrior monster. It gains ATK equal to its Level x 100. Once per turn: You can inflict damage to your opponent equal to the equipped monster's Level x 100.
  64.  
  65. Arsenal City
  66. Field Spell
  67. All Duty Monsters you control gain ATK equal to their Duty Rank x 100. You can only use each of the following effects of "Arsenal City" once per turn. When this card is activated: You can add 1 Double-equip Spell from your Deck to your hand. If a Duty Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your field or GY instead.
  68.  
  69. Call of Duty
  70. Normal Spell
  71. Target 1 FIRE Warrior monster and 1 Double-equip Spell in your GY; add them to your hand. You can only activate 1 "Call of Duty" per turn.
  72.  
  73. Black-Ops
  74. Equip Spell
  75. Equip only to a FIRE Warrior monster. It gains ATK equal to its Level x 100. Once per turn, if this card is equipped to a monster: You can target 1 Set Spell/Trap your opponent controls; that Set card cannot be activated this turn.
  76.  
  77. Skyfire
  78. Normal Trap
  79. Target 1 Warrior monster you control; equip it with this card. Your opponent cannot target the equipped monster with card effects, also it cannot be destroyed by battle. You can banish this card from your GY, then target 1 Equip Spell in your GY; add it to your hand. You can only use this effect of "Skyfire" per turn.
  80.  
  81. Urgent Duty
  82. Normal Trap
  83. Immediately after this effect resolves, Duty Summon 1 Duty Monster using monsters you control as Materials.
  84.  
  85. Warmongering
  86. Normal Trap
  87. Target 1 Duty Monster on the field; return that target to the Extra Deck, then, if all of the monsters that were used for the Duty Summon of that monster are in your GY, you can Special Summon all of them.
  88.  
  89. ======
  90. May 24
  91. ======
  92.  
  93. Bazooka Warrior
  94. Level 4 FIRE Warrior/Effect
  95. 1500/1200
  96. If you control a FIRE Warrior monster other than "Bazooka Warrior", you can Special Summon this card (from your hand). Once per turn: You can Special Summon 1 Level 6 Machine Union monster from your hand. Once per turn, during your Main Phase, if this card is equipped with an Equip Card: You can draw 1 card.
  97.  
  98. Dragon Tank
  99. Level 6 FIRE Machine/Union/Effect
  100. 0/0
  101. Once per turn, you can either: Target 1 FIRE Warrior monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is destroyed and sent to the GY while equipped to a monster: You can Special Summon this card. You can only use this effect of "Dragon Tank" once per turn.
  102.  
  103. Manta Submarine
  104. Level 6 WATER Machine/Union/Effect
  105. 0/0
  106. Once per turn, you can either: Target 1 FIRE Warrior monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is destroyed and sent to the GY while equipped to a monster: You can Special Summon this card. You can only use this effect of "Manta Submarine" once per turn.
  107.  
  108. Eagle Jet
  109. Level 6 WIND Machine/Union/Effect
  110. 0/0
  111. Once per turn, you can either: Target 1 FIRE Warrior monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Trap effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is destroyed and sent to the GY while equipped to a monster: You can Special Summon this card. You can only use this effect of "Eagle Jet" once per turn.
  112.  
  113. Engineer Angel
  114. Level 1 FIRE Warrior/Effect
  115. 0/0
  116. When a FIRE Warrior monster equipped with an Equip Card is targeted for an attack: You can send this card from your hand to the GY; negate the attack, and if you do, add 1 Equip Spell from your Deck to your hand.
  117.  
  118. Command Caesar
  119. Level 4 FIRE Warrior/Effect
  120. 1200/1900
  121. Once per turn, during your Main Phase, if this card is equipped with an Equip Card: You can Special Summon 1 Level 4 or lower FIRE Warrior monster from your hand, except "Command Caesar". If you control another monster, monsters your opponent controls cannot target this card for attacks.
  122.  
  123. Double Armory - Gatling and Rockets
  124. Double-equip Spell
  125. Equip only to 2 Level 6 or lower FIRE monsters you control. They cannot be destroyed by your opponent's card effects.
  126. ----
  127. Equip only to a FIRE Warrior monster. When the equipped monster destroys an opponent's monster by battle: You can Special Summon 1 FIRE Warrior monster from your hand, except "Twin Battle Shields".
  128.  
  129. Twin Battle Shields
  130. Double-equip Spell
  131. Equip only to 2 Level 6 or lower FIRE monsters you control. They cannot be destroyed by battle.
  132. ----
  133. Equip only to a FIRE Warrior monster. The first time the equipped monster would be destroyed by battle each turn, it is not destroyed.
  134.  
  135. Duty Armor
  136. Equip Spell
  137. Equip only to a Duty Monster. It gains ATK equal to its Duty Rank x 100. Once per turn, if this card is equipped to a monster: You can target 1 face-up monster: You can target 1 monster your opponent controls; the equipped monster gains ATK equal to half that target's ATK until the end of this turn.
  138.  
  139. Duty Reborn
  140. Normal Trap
  141. Target 1 Duty Monster in your GY; Special Summon it, and if you do, add 1 Equip Spell from your GY to your hand.
  142.  
  143. Soldiery Revolution
  144. Normal Trap
  145. Target 1 Duty Monster you control; destroy it, then your opponent destroys 1 monster they control with ATK less than or equal to the targeted monster's ATK.
  146.  
  147.  
  148. ========
  149. May24pt2
  150. ========
  151.  
  152. Rookie Trooper
  153. Level 4 FIRE Warrior/Normal
  154. 1900/1900
  155.  
  156. Canine Soldier
  157. Level 3 FIRE Warrior/Normal
  158. 1600/1400
  159.  
  160. Lance Soldier
  161. Level 4 FIRE Warrior/Effect
  162. 1800/800
  163. Once per turn, during your Main Phase, if this card is equipped with an Equip Card: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per turn, when your monster declares an attack on your opponent's Defense Position monster: You can activate this effect; during that battle, if that monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.
  164.  
  165. Emergency Medic
  166. Normal Spell
  167. Target 1 Duty Monster and 1 Double-equip Spell in your GY; add them to your hand.
  168.  
  169. Duty Drive
  170. Equip Spell
  171. Equip only to a Duty Monster. It can make up to 2 attacks during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage.
  172.  
  173. Duty Duos Arms
  174. Double-equip Spell
  175. Equip only to 2 Level 6 or lower FIRE monsters you control with different original ATK. The equipped monster with the highest original ATK cannot be destroyed by battle. The equipped monster with the lowest original ATK can make up to 2 attacks during each Battle Phase.
  176. ----
  177. Equip only to a Duty Monster. It gains 800 ATK. While equipped to a Duty Rank 6 or higher monster, this card cannot be destroyed by card effects.
  178.  
  179. War Bound
  180. Equip Spell
  181. Equip only to a Duty Monster. Once per turn: You can make the equipped monster lose (exactly) ATK equal to its Duty Rank x 200 (until the end of this turn), and if you do, it can attack directly this turn.
  182.  
  183. Tank Force
  184. Normal Trap
  185. When an opponent's monster declares an attack, while you have 3 or more Equip Spells in your GY: Destroy all face-up monsters your opponent controls.
  186.  
  187. Blitzkrieg Attack
  188. Normal Trap
  189. When your Duty Monster battles an opponent's monster with higher ATK, during damage calculation: Banish 2 Equip Spells from your hand and/or GY; your monster's ATK becomes equal to the ATK of the opponent's monster it is battling, during damage calculation only.
  190.  
  191. ========
  192. May24pt3
  193. ========
  194.  
  195. Martial Magician
  196. Level 4 FIRE Warrior/Effect
  197. 1500/1000
  198. This card's Type becomes Spellcaster while on the field or in the GY. You can only use each of the following effects of "Martial Magician" once per turn. If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field. If this card is Special Summoned: You can send 1 Spell; Special Summon 1 "Martial Girl" from your hand or Deck.
  199.  
  200. Martial Girl
  201. Level 3 FIRE Warrior/Effect
  202. 1000/800
  203. This card's Type becomes Spellcaster while on the field or in the GY. You can only use each of the following effects of "Martial Girl" once per turn. If this card is Special Summoned: You can target 1 Equip Spell in your GY; add it to your hand. If this card is sent to the GY as Duty Material: You can target 1 Special Summoned monster your opponent controls; its ATK becomes 0.
  204.  
  205. Swords of Commanding Light
  206. Equip Spell
  207. Equip only to a FIRE Warrior monster. Your opponent cannot target monsters for attacks, except the equipped monster. Destroy this card during your 3rd End Phase after activation.
  208.  
  209. Ring of Gunplay
  210. Quick-Play Spell
  211. If a monster you control that was equipped with an Equip Card(s) is destroyed by battle: Target 1 Equip Spell in your GY; add it to your hand. You can only activate 1 "Ring of Gunplay" per turn.
  212.  
  213. Armory Dragon's Weapon - Full Arsenal
  214. Double-equip Spell
  215. Equip only to 2 Level 6 or lower FIRE monsters you control with different original ATK. The equipped monster with the highest original ATK cannot be destroyed by your opponent's card effects. The equipped monster with the lowest original ATK can attack directly, but when it does so by this effect, any damage your opponent takes from that attack becomes 1000.
  216. ----
  217. Equip only to a Duty Monster. It gains 800 ATK. When the equipped monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK.
  218.  
  219. Science Blaster
  220. Equip Spell
  221. Equip only to a FIRE Warrior monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; destroy 1 random card from your opponent's hand, and if that card is a Monster Card, inflict 500 damage to your opponent.
  222.  
  223. Duty Blacksmith
  224. Normal Spell
  225. If you control a Duty Monster: Target 1 card on the field; destroy that target.
  226.  
  227. Military Order
  228. Normal Spell
  229. Target 1 other card you control and 1 Duty Monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from the GY. You can only activate 1 "Military Order" per turn.
  230.  
  231. Magical Battle Caps
  232. Normal Trap
  233. When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then Special Summon 1 "Martial Magician" from your Deck, or if you control "Martial Magician", add 1 "Martial Girl" from your Deck or GY to your hand instead.
  234.  
  235. Nuclear Detonation
  236. Normal Trap
  237. When your opponent's monster declares an attack on a monster you control that is equipped with an Equip Card(s) while you control another monster equipped with an Equip Card(s): Negate the attack, then you can apply the rest of this card's effect. Banish as many monsters you control as possible that were equipped to Equip Cards as possible, and if you do, Special Summon from 1 "Armory Dragon" from your Extra Deck. (This Special Summon is treated as a Duty Summon.)
  238.  
  239. War Machine Soldier
  240. Continuous Trap
  241. Activate this card by banishing 1 face-up Duty Monster you control or 1 Duty Monster in your GY; Special Summon this card as a Normal Monster (Warrior/FIRE/ATK 0/DEF 0) with the same Level as the banished monster's Duty Rank. (This card is also still a Trap.) It gains ATK equal to its Level x 500. You can only activate 1 "War Machine Soldier" per turn.
  242.  
  243. =====
  244. May25
  245. =====
  246.  
  247. Scatter Soldier
  248. Level 5 FIRE Warrior/Effect
  249. 1700/2200
  250. You can reveal this card in your hand, then target 1 Equip Spell in your GY; Special Summon this card from your hand, and if you do, equipped the targeted card to this card. You can only use this effect of "Scatter Soldier" once per turn.
  251.  
  252. Grenade Soldier
  253. Level 3 FIRE Warrior/Effect
  254. 1400/1000
  255. You can Tribute this card; Special Summon 1 Level 6 Machine Union monster from your Deck. You can only use this effect of "Grenade Soldier" once per turn. Once per turn, during your Main Phase, if this card is equipped with an Equip Card: You can inflict 600 damage to your opponent.
  256.  
  257. Duty Dog
  258. Level 6 EARTH Machine/Union/Effect
  259. 0/0
  260. If you control a FIRE Warrior monster, you can Special Summon this card (from your hand). Once per turn, you can either: Target 1 FIRE Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is destroyed and sent to the GY while equipped to a monster: You can Special Summon this card. You can only use this effect of "Duty Dog" once per turn.
  261.  
  262. Duty Falcon
  263. Level 6 WIND Machine/Union/Effect
  264. 0/0
  265. If you control a FIRE Warrior monster, you can Normal Summon this card without Tributing. Once per turn, you can either: Target 1 FIRE Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is destroyed and sent to the GY while equipped to a monster: You can Special Summon this card. You can only use this effect of "Duty Falcon" once per turn.
  266.  
  267. Riot Shield Gardna
  268. Level 4 FIRE Warrior/Effect
  269. 100/2500
  270. When a Duty Monster you control is targeted for an attack by an opponent's monster: You can discard this card; destroy the attacking monster.
  271.  
  272. Kurimizzile
  273. Level 1 FIRE Machine/Effect
  274. 300/200
  275. When your opponent activates a card or effect that would destroy a card(s) you control (Quick Effect): You can send this card from your hand or field to the GY; negate the activation, and if you do, destroy that card.
  276.  
  277. Neo Armory Dragon
  278. Duty Rank 8 FIRE Dragon/Duty/Effect
  279. 3000/2500
  280. 3 equipped FIRE monsters
  281. Once per turn, you can also Duty Summon "Neo Armory Dragon" by using "Armory Dragon" you control that is equipped with an Equip Card(s) as material. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK. Once per turn: You can discard 1 card, then target 1 face-up card with the same type of card (Monster, Spell, or Trap) as the discarded card your opponent controls; banish it it.
  282.  
  283. Armed Flattop
  284. Duty Rank 6 FIRE Machine/Duty/Effect
  285. 0/2600
  286. 2 equipped Warrior monsters
  287. Once per turn: You can target 1 Duty Monster in your GY, except "Armed Flattop"; Special Summon that target. (Quick Effect): You can Tribute this card, then target 1 Duty Monster monster you control; it gains 1000 ATK until the end of this turn. You can only use this effect of "Armed Flattop" once per turn.
  288.  
  289. Rhihi Archfiend
  290. Duty Rank 5 FIRE Fiend/Duty/Effect
  291. 2400/1400
  292. 2 equipped Effect Monsters
  293. If this card battles, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. Your opponent's monsters cannot target monsters for attacks, except this one. If this card attacks a Defense Position monster, inflict piercing battle damage.
  294.  
  295. Nightvision Blader
  296. Duty Rank 6 FIRE Warrior/Duty/Effect
  297. 2300/2600
  298. 2 equipped FIRE Effect Monsters
  299. When an opponent's monster declares an attack: You can negate the attack. During your opponent's turn, if this card is in your GY (Quick Effect): You can Tribute 2 Duty Monsters; Special Summon this card, and if you do, it gains 1000 ATK until the end of this turn. You can only use each effect of "Nightvision Blader" once per turn.
  300.  
  301. Flashbang Phantom
  302. Duty Rank 4 FIRE Zombie/Duty/Effect
  303. 1000/1000
  304. 2 equipped monsters
  305. Once per turn: You can target 1 monster your opponent controls; equip that target to this card. This card gains ATK equal to half the total original ATK of the monsters equipped to it by this effect.
  306.  
  307. Dragon Catapult Cannon
  308. Equip Spell
  309. Equip only to a Duty Monster. The equipped monster cannot be destroyed by battle or card effects, and if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster is an "Armory Dragon" monster, it can attack all monsters your opponent controls, once each.
  310.  
  311. Dragon Buster Cannon
  312. Equip Spell
  313. Equip only to a Duty Monster. Your opponent cannot target the equipped monster with card effects, and if it attacks an opponent's monster, any battle damage your opponent takes becomes doubled. Once per turn, if the equipped monster is an "Armory Dragon" monster: You can inflict 1000 damage to your opponent.
  314.  
  315. War Defense
  316. Quick-Play Spell
  317. When your opponent activates a monster effect that targets a Duty Monster(s) you control: Negate that effect, and if you do, draw 1 card. You can only activate 1 "War Defense" per turn.
  318.  
  319. Battle Blast
  320. Quick-Play Spell
  321. Target 1 Duty Monster you control; if that target battles an opponent's monster this turn, you can send 1 card your opponent controls to the GY. You can only activate 1 "Battle Blast" per turn.
  322.  
  323. Power of Duty
  324. Equip Spell
  325. Equip only to a FIRE Warrior monster. Once per turn, if this card is equipped to a monster: You can change the equipped monster's battle position, and if you do, draw 1 card and reveal it, and if it is a FIRE Warrior monster, Special Summon it. You can only control 1 "Power of Duty".
  326.  
  327. Advanced Warfare
  328. Continuous Trap
  329. The first time this face-up card on the field would be destroyed by an opponent's card effect, it is not destroyed. Once per turn: You can activate 1 of these effects.
  330. ● Discard 1 Equip Spell; draw 1 card.
  331. ● Shuffle this card you control into the Deck, and if you do, Set 1 "Infinite Warfare" directly from your hand or Deck.
  332.  
  333. Infinite Warfare
  334. Continuous Trap
  335. Activate this card by sending 1 face-up "Advanced Warfare" from your Spell & Trap Zone to the GY. The first time this face-up card on the field would be destroyed by an opponent's card effect, it is not destroyed. Once per turn: You can activate 1 of these effects.
  336. ● Target 1 FIRE Warrior or 1 Duty Monster you control; equip it with 1 appropriate Equip Spell from your hand, Deck, or GY.
  337. ● Shuffle this card you control into the Deck, and if you do, Set 1 "Modern Warfare" directly from your hand or Deck.
  338.  
  339. Modern Warfare
  340. Continuous Trap
  341. Activate this card by sending 1 face-up "Infinite Warfare" from your Spell & Trap Zone to the GY. This face-up card cannot be destroyed by your opponent's card effects. Neither player can destroy Duty Monsters you control with card effects. Once per turn: You can target 1 Duty Monster you control; equip it with 1 appropriate Equip Spell from your hand, Deck, or GY, and if you do, destroy cards your opponent controls equal to the number of Equip Cards equipped on the targeted monster.
  342.  
  343. Duty Reinforcement
  344. Normal Trap
  345. Tribute 1 Duty Monster, then target 1 card on the field; destroy it, and if you do, draw 1 card.
  346.  
  347. =======
  348. May25pt2
  349. =======
  350.  
  351. Bat Wraith
  352. Level 3 FIRE Warrior/Effect
  353. 1500/800
  354. If only your opponent controls a monster, you can Special Summon this card (from your hand). Once per turn, during your Main Phase, if this card is equipped with an Equip Card: You can increase this card's Level by 1.
  355.  
  356. Copycat General Seraph
  357. Level 1 FIRE Warrior/Effect
  358. 0/0
  359. If this card is Summoned: Target 1 face-up monster your opponent controls; this card's ATK/DEF become equal to that monster's original ATK/DEF. If this face-up card leaves the field: You can target 1 card on the field; destroy it.
  360.  
  361. Duty Synchron
  362. Level 1 FIRE Machine/Tuner/Effect
  363. 0/0
  364. When this card is Normal Summoned: You can target 1 Duty Rank 5 or higher Duty Monster in your GY; Special Summon it in Defense Position, negate its effects, destroy it during the End Phase, also its Level becomes equal to its Duty Rank.
  365.  
  366. Barrel Blaster
  367. Level 4 FIRE Warrior/Tuner/Effect
  368. 1600/1000
  369. When this card is Normal Summoned: You can add 1 "Armory Trigger" Spell from your Deck to your hand. (Quick Effect): You can target 1 face-up card you control; destroy it, and if you do, Special Summon 1 FIRE Warrior monster from your Deck, except "Barrel Blaster". You can only use this effect of "Barrel Blaster" once per turn.
  370.  
  371. Raze Armory Dragon
  372. Level 8 FIRE Dragon/Ritual/Effect
  373. 3000/2500
  374. You can Ritual Summon this card with "Razing Armory Trigger". Once per turn: You can target 1 monster your opponent controls; equip it to this card, and if you do, this card gains ATK equal to the original ATK of that monster. (max. 1) Once per turn: You can send 1 monster equipped to this card to the GY; inflict damage to your opponent equal to its original ATK, but this card cannot attack the turn you activate this effect.
  375.  
  376. Furious Armory Dragon
  377. Level 8 FIRE Dragon/Fusion/Effect
  378. 3000/2500
  379. 2 FIRE Duty Monsters
  380. (Quick Effect): You can target 1 monster you control and 1 card your opponent controls; destroy them. You can banish this card from your GY, then target 1 Duty Monster in your GY; Special Summon it, but it cannot activate its effects this turn. You can only use each effect of "Furious Armory Dragon" once per turn.
  381.  
  382. Savage Armory Dragon
  383. Level 8 FIRE Dragon/Synchro/Effect
  384. 3000/2500
  385. 1 Tuner + 1+ non-Tuner FIRE monsters
  386. If this card is Synchro Summoned: You can target 1 Effect Monster your opponent controls; negate its effects, and if you do, halve its current ATK. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can make the ATK of that opponent's monster 0, during that damage calculation only.
  387.  
  388. X-Charge Armory Dragon
  389. Rank 4 FIRE Dragon/Xyz/Effect
  390. 3000/2500
  391. 2 Level 4 FIRE Warrior monsters
  392. Once per turn: You can choose 1 material from this card that is originally a monster, then target 1 face-up monster on the field; it loses 600 ATK/DEF, then, you can Special Summon 1 Duty Monster from your GY, but banish it when it leaves the field, and if you do, equip the chosen material to the Summoned monster as an Equip Spell that gives it 300 ATK.
  393.  
  394. Razing Armory Trigger
  395. Ritual Spell
  396. This card is used to Ritual Summon "Raze Armory Dragon". You must also Tribute monsters from your hand or field and/or destroy Duty Monsters from your field, whose total Levels/Duty Ranks equal 8 or more.
  397.  
  398. Furious Armory Trigger
  399. Quick-Play Spell
  400. Fusion Summon 1 Fusion Monster from your Extra Deck, by destroying Fusion Materials listed on it from your field, including at least 1 Duty Monster you control.
  401.  
  402. Air Strike
  403. Normal Trap
  404. Target 1 Duty Monster you control; change its battle position, and if you do, it cannot be destroyed by battle or card effects this turn.
  405.  
  406. Martyrs' Rebellion
  407. Normal Trap
  408. Apply these effects, in sequence, depending on the monster card types of "Armory Dragon" monsters you control and/or in your GY. If you control 2 or more "Armory Dragon" monsters, you can activate this card from your hand.
  409. ● Ritual: Negate the effects of 1 face-up monster your opponent controls.
  410. ● Fusion: Banish 1 monster your opponent controls.
  411. ● Synchro: Banish 3 random face-down cards from your opponent's Extra Deck.
  412. ● Xyz: Banish 1 Spell/Trap your opponent controls.
  413. ● Duty: Draw 1 card.
  414. You can only activate 1 "Martyrs' Rebellion" per turn.
  415.  
  416.  
  417. ========
  418. May27
  419. ========
  420.  
  421. Search Soldier
  422. Level 3 FIRE Warrior/Effect
  423. 800/800
  424. If this card is Normal or Summoned: You can equip this card with 1 Equip Spell from your Deck that can equip to this card. While this card is equipped with an Equip Card, it cannot be destroyed by battle, also you take no damage from battles involving this card.
  425.  
  426. Pellet Spreader
  427. Level 3 FIRE Warrior/Effect
  428. 1200/800
  429. If this card is Normal or Special Summoned: You can send 1 monster from your hand to the GY; Special Summon 1 Level 3 FIRE Warrior monster from your Deck, except "Pellet Spreader". You can only use this effect of "Pellet Spreader" once per turn.
  430.  
  431. Warrant Fairy
  432. Level 1 FIRE Fairy/Effect
  433. 0/1200
  434. If this card on the field is destroyed and sent to the GY: You can Special Summon 1 FIRE Warrior monster from your hand, and if you do, equip this card to that monster as an Equip Card that gives it 1200 DEF.
  435.  
  436. Dual-Wield Soldier
  437. Level 8 FIRE Warrior/Effect
  438. 2500/2000
  439. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 FIRE Warrior monsters from your GY. You can banish this card from your GY; add 1 "Razing Armory Trigger" or 1 "Furious Armory Trigger" from your Deck or GY to your hand. You can only use this effect of "Dual-Wield Soldier" once per turn.
  440.  
  441. Prime Armory Dragon
  442. Duty Rank 10 FIRE Dragon/Duty/Effect
  443. 3500/3000
  444. 2 equipped Duty Rank 9 or lower Duty Monsters
  445. If this card battles an opponent's monster, negate that monster's effect(s) until the end of the Battle Phase. When this card destroys a monster by battle: You can destroy 1 monster your opponent controls, and if you do, this card can make a second attack in a row. If this card would be destroyed, you can banish 1 monster from your GY instead.
  446.  
  447. Martial Warlock
  448. Duty Rank 6 FIRE Spellcaster/Duty/Effect
  449. 1500/3000
  450. 2 equipped FIRE monsters
  451. (Quick Effect): You can target 1 Duty Rank 6 or lower Duty Monster in your GY that was destroyed this turn, except "Martial Warlock"; Special Summon it, but it has its effects negated, also destroy it during the End Phase. You can only use this effect of "Martial Warlock" once per turn.
  452.  
  453. Arsenal Doubler
  454. Duty Rank 4 FIRE Machine/Duty/Effect
  455. 1900/1200
  456. 2 equipped Effect Monsters
  457. Once per turn, you can either: Target 1 Duty Monster you control; equip this card to that target, OR: Unequip this card and Special Summon it in Attack Position. While equipped by this effect, that target gains 1000 ATK. If that target destroys a monster by battle and sends it to the GY: Inflict damage to your opponent equal to the ATK of the destroyed monster in the GY.
  458.  
  459. Martial Twin Burst
  460. Normal Spell
  461. Destroy Spells/Traps on the field equal to the number of Duty Monsters you control.
  462.  
  463. Zwei Shot
  464. Double-equip Spell
  465. Equip only to 2 Duty Rank 6 or lower FIRE monsters you control with different Duty Ranks. The equipped monster with the lowest Duty Rank can attack twice during each Battle Phase. If the equipped monster with the highest Duty Rank would be destroyed by battle, you can make it lose 400 ATK/DEF instead.
  466. ----
  467. Equip only to a Duty Monster. You never take damage if the amount is less than or equal to the equipped monster's ATK.
  468.  
  469. Liberty Cards of the Sentinel
  470. Quick-Play Spell
  471. During damage calculation, if your Duty Monster battles an opponent's monster: Switch the original ATK and DEF of the battling monsters, until the end of this turn.
  472.  
  473. Kinetic Armor
  474. Continuous Trap
  475. If a monster(s) is Special Summoned to your opponent's field: Activate this card by targeting 1 Duty Monster you control; it cannot be destroyed by battle or card effects twice per turn. When that monster leaves the field, destroy this card.
  476.  
  477. Dragonic Upgrade
  478. Normal Trap
  479. During the End Phase of the turn this card was activated, draw a number of cards equal to the number of Duty Monsters you Special Summoned this turn.
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