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- ** Executing...
- ** Command: "G:\Steam\SteamApps\common\Half-Life 2\bin\vbsp.exe"
- ** Parameters: -game "G:\Steam\SteamApps\common\Half-Life 2\ep2" "E:\Maps\wasteland_d2.vmf"
- Valve Software - vbsp.exe (May 15 2014)
- 4 threads
- materialPath: G:\Steam\SteamApps\common\Half-Life 2\ep2\materials
- Loading E:\Maps\wasteland_d2.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Error! Variable "$surfaceprop" is multiply defined in material "nature/blendrockgravel001a"!
- Error! Variable "$surfaceprop" is multiply defined in material "nature/blendrockgravel001a"!
- Could not locate 'GameData' key in g:\steam\steamapps\common\half-life 2\ep2\gameinfo.txt
- Patching WVT material: maps/wasteland_d2/nature/blenddirtmud01_wvt_patch
- Patching WVT material: maps/wasteland_d2/dev/dev_blendmeasure_wvt_patch
- Patching WVT material: maps/wasteland_d2/nature/blendrocksand004a_wvt_patch
- Patching WVT material: maps/wasteland_d2/nature/blendgravelgravel02b_wvt_patch
- Patching WVT material: maps/wasteland_d2/nature/blendrockgravel001a_wvt_patch
- Patching WVT material: maps/wasteland_d2/nature/blenddirtgrass008b_wvt_patch
- Patching WVT material: maps/wasteland_d2/nature/blendgrassgravel001b_wvt_patch
- Patching WVT material: maps/wasteland_d2/nature/blenddirtrock_mine01a_wvt_patch
- Patching WVT material: maps/wasteland_d2/nature/blendrockslime02a_wvt_patch
- Patching WVT material: maps/wasteland_d2/nature/blendcliffdirt001a_wvt_patch
- Patching WVT material: maps/wasteland_d2/nature/blendrockblack02a_wvt_patch
- Patching WVT material: maps/wasteland_d2/nature/blendrockdirt_tunnel03a_wvt_patch
- Patching WVT material: maps/wasteland_d2/perftest/blendrockdirt001a_wvt_patch
- Patching WVT material: maps/wasteland_d2/esther/blends/b_caves_rock_2_sand_002_wvt_patch
- Patching WVT material: maps/wasteland_d2/nature/blendrockdirt006a_wvt_patch
- fixing up env_cubemap materials on brush sides...
- FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-4991.0 5739.0 241.1)
- Leaf 0 contents:
- Leaf 1 contents: CONTENTS_SOLID
- viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
- This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
- Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
- Candidate brush IDs: Brush 267097:
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 2764 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- NODRAW on terrain surface!
- done (2)
- writing E:\Maps\wasteland_d2.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_c117_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_c117_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Found a displacement edge abutting multiple other edges.
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- WARNING: Map using power 4 displacements, terrain physics cannot be compressed, map will need additional memory and CPU.
- done (1) (9648778 bytes)
- Error! prop_static using model "models/props_vehicles/carparts_axel01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_vehicles/carparts_axel01a.mdl"!
- Error! prop_static using model "models/props_vehicles/carparts_muffler01a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
- Error loading studio model "models/props_vehicles/carparts_muffler01a.mdl"!
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 18599 texinfos to 10305
- Reduced 992 texdatas to 735 (45150 bytes to 32884)
- Writing E:\Maps\wasteland_d2.bsp
- 15 seconds elapsed
- -3.543300 0.952500 0.000000
- -1.168400 0.444500 0.000000
- -1.168400 -0.952500 0.000000
- -1.168400 -0.241300 0.000000
- make_triangles:calc_triangle_representation: Cannot convert
- ** Executing...
- ** Command: "G:\Steam\SteamApps\common\Half-Life 2\bin\vvis.exe"
- ** Parameters: -game "G:\Steam\SteamApps\common\Half-Life 2\ep2" -fast "E:\Maps\wasteland_d2"
- Valve Software - vvis.exe (May 15 2014)
- fastvis = true
- 4 threads
- reading e:\maps\wasteland_d2.bsp
- reading e:\maps\wasteland_d2.prt
- 4030 portalclusters
- 11512 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Optimized: 453667 visible clusters (3.87%)
- Total clusters visible: 11710425
- Average clusters visible: 2905
- Building PAS...
- Average clusters audible: 3787
- visdatasize:3806804 compressed from 4062240
- writing e:\maps\wasteland_d2.bsp
- 6 seconds elapsed
- ** Executing...
- ** Command: "G:\Steam\SteamApps\common\Half-Life 2\bin\vrad.exe"
- ** Parameters: -game "G:\Steam\SteamApps\common\Half-Life 2\ep2" "E:\Maps\wasteland_d2"
- Valve Software - vrad.exe SSE (May 15 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [48 texlights parsed from 'lights.rad']
- Loading e:\maps\wasteland_d2.bsp
- Patch Sample Radius Clamped!
- Setting up ray-trace acceleration structure... Done (11.65 seconds)
- 31412 faces
- 9 degenerate faces
- 6244141 square feet [899156352.00 square inches]
- 417 Displacements
- 1644849 Square Feet [236858288.00 Square Inches]
- 31403 patches before subdivision
- zero area child patch
- 325497 patches after subdivision
- 129 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (54)
- BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (225)
- transfers 33380061, max 3562
- transfer lists: 254.7 megs
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #1 added RGB(215641, 166919, 68260)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #2 added RGB(29039, 21169, 7499)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #3 added RGB(6100, 4037, 1195)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #4 added RGB(1547, 909, 228)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #5 added RGB(461, 246, 53)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (1)
- Bounce #6 added RGB(153, 75, 14)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #7 added RGB(55, 25, 4)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #8 added RGB(21, 9, 1)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #9 added RGB(8, 3, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #10 added RGB(3, 1, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #11 added RGB(1, 0, 0)
- GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Bounce #12 added RGB(1, 0, 0)
- Build Patch/Sample Hash Table(s).....Done<0.1059 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (20)
- FinalLightFace Done
- 0 of 1 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (27)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 282/1024 13536/49152 (27.5%)
- brushes 5604/8192 67248/98304 (68.4%)
- brushsides 54304/65536 434432/524288 (82.9%) VERY FULL!
- planes 59538/65536 1190760/1310720 (90.8%) VERY FULL!
- vertexes 50374/65536 604488/786432 (76.9%)
- nodes 13019/65536 416608/2097152 (19.9%)
- texinfos 10305/12288 741960/884736 (83.9%) VERY FULL!
- texdata 735/2048 23520/65536 (35.9%)
- dispinfos 417/0 73392/0 ( 0.0%)
- disp_verts 40153/0 803060/0 ( 0.0%)
- disp_tris 65760/0 131520/0 ( 0.0%)
- disp_lmsamples 1466174/0 1466174/0 ( 0.0%)
- faces 31412/65536 1759072/3670016 (47.9%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 20515/65536 1148840/3670016 (31.3%)
- leaves 13302/65536 425664/2097152 (20.3%)
- leaffaces 37306/65536 74612/131072 (56.9%)
- leafbrushes 12233/65536 24466/131072 (18.7%)
- areas 6/256 48/2048 ( 2.3%)
- surfedges 239104/512000 956416/2048000 (46.7%)
- edges 140856/256000 563424/1024000 (55.0%)
- LDR worldlights 128/8192 11264/720896 ( 1.6%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 1/32768 12/393216 ( 0.0%)
- waterstrips 3207/32768 32070/327680 ( 9.8%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 59643/65536 119286/131072 (91.0%) VERY FULL!
- cubemapsamples 175/1024 2800/16384 (17.1%)
- overlays 34/512 11968/180224 ( 6.6%)
- LDR lightdata [variable] 16451044/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 3806804/16777216 (22.7%)
- entdata [variable] 546455/393216 (139.0%) VERY FULL!
- LDR ambient table 13302/65536 53208/262144 (20.3%)
- HDR ambient table 13302/65536 53208/262144 (20.3%)
- LDR leaf ambient 44041/65536 1233148/1835008 (67.2%)
- HDR leaf ambient 13302/65536 372456/1835008 (20.3%)
- occluders 11/0 440/0 ( 0.0%)
- occluder polygons 7/0 84/0 ( 0.0%)
- occluder vert ind 33/0 132/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/98326 ( 0.0%)
- pakfile [variable] 15482309/0 ( 0.0%)
- physics [variable] 9648778/4194304 (230.0%) VERY FULL!
- physics terrain [variable] 0/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 91934
- Writing e:\maps\wasteland_d2.bsp
- 5 minutes, 41 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "E:\Maps\wasteland_d2.bsp" "G:\Steam\SteamApps\common\Half-Life 2\ep2\maps\wasteland_d2.bsp"
- ** Executing...
- ** Command: "G:\Steam\SteamApps\common\Half-Life 2\hl2.exe"
- ** Parameters: -game "G:\Steam\SteamApps\common\Half-Life 2\ep2" +map "wasteland_d2" -steam
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