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Revelator 1.04 Patch Character changes.

a guest Sep 28th, 2016 13,819 Never
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  1. Revelator Patch 1.04 Character changes:
  2.  
  3. Millia
  4. >6K : Increased leg hurtbox on frames 1-4
  5.  
  6. Potemkin
  7. >2P Hitbox and Hurtbox increased upwards.
  8. >j.K Damage increased from 22 to 24
  9. >j.S Damage increased from 32 to 36
  10. >j.HS Damage increased from 40 to 45
  11. >j.D Damage increased from 45 to 50
  12. >j.D now groundbounces on Counter Hit
  13. >Fixes a bug where Tension did not increase on Ground Throw.
  14.  
  15. Axl Low
  16. >c.S Into 3P Gatling Added.
  17. >Fixed command grab bug where opponent would become inoperable.
  18.  
  19. Venom
  20. >Increased hurbox on his wallsplat, extended upwards.
  21.  
  22. Slayer
  23. >6K Landing Recovery reduced from 5 to 4 frames.
  24. >Helter Skelter throw invinicible 1f before landing
  25.  
  26. Bedman
  27. >2K proration increased from 80% to 70%
  28. >Can't airthrow during Air Movement 2 (downwards). (Unsure on this one)
  29.  
  30. Ramlethal
  31. >3K hurtbox reduced downwards.
  32. >Swordless f.S Gattling to Sword 2HS added.
  33. >Sword 2S Damage increased from 60 to 70.
  34.  
  35. Sin Kiske
  36. >2K Proration changed from 80% to 70%
  37. >Crouching guard hurtbox reduced downwards.
  38. >Beak Driver 2f less recover. Charge Takes 2f longer.
  39.  
  40. Elphelt
  41. >Command Grab Proration changed from 70% to 60%
  42.  
  43. Leo Whitefang
  44. >F.S>P Recovery reduced from 62 to 52. Holding the button allows you to extend the guardpoint for 10 more frames.
  45. >5H>P Recovery reduced from 61 to 51. Holding the button allows you to extend the guardpoint for 10 more frames.
  46.  
  47. Johnny
  48. >2K Prorate changed from 75% to 70%.
  49. >f.S Hurtbox extended downwards.
  50. >2S Startup increased by 1 frame (9 to 10)
  51. >2S hurtbox increased forwards.
  52. >6H hurtbox increased forwards.
  53. >Crouching guard hurtbox reduced downwards.
  54. >Low Mist FIner lvl1 now behaves the same when it hits people who were standblocking in the mist and when it just hits normally. (Bugfix)
  55. >Bugfix when treasure hunt hits Sign costume elphelt
  56.  
  57. Jam
  58. >Ryujin (max level included) proration changed from 75% to 80%.
  59. >Air Ryujin Invulnerability reduced to only cover startup frames.
  60. >Ground Ryujin damage changed from 100 to 80.
  61.  
  62. Raven
  63. >Airdash hurtbox expanded downward
  64. >cr.K prorate from 90% to 80%
  65. >far. Standing S hurtbox increased forwards
  66. >j.P prorate changed from 100% to 90%
  67.  
  68. Dizzy
  69. >2P proration changed from 70% to 80%
  70. >f.5S and 5H cancel window increased by 9 frames.
  71. >2H attack level increased from 2 to 4
  72. >Charge Blitz now counters until the end of recovery (?)
  73. >236S and 236H hurtbox reduced downwards
  74. >421S, 421H, 236P and all fishes Tension gain increased by 50.
  75. >Aerial Fishes reduced recovery. Landing recovery removed.
  76. >Grounded S/H/D Fishes recovery reduced.
  77. >Bubble Pop hitbox increased. Travel time increased. Recovery reduced by 1frame.
  78. >Burst Imperial Ray increased damage.
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