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GalaxyDelta

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Jul 20th, 2019
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  1. if game.Players.LocalPlayer == GalaxyDelta232
  2. end
  3. names = {"Base","base","Baseplate","baseplate","BasePlate","BASEPLATE","BASE","Ground","ground","GROUND"}
  4. base = nil
  5. pause = false
  6. lp = game.Players.GalaxyDelta232
  7. for i=1, #names do
  8. wait(0.01)
  9. ff = workspace:FindFirstChild(names[i])
  10. if ff then
  11. base = ff
  12. end
  13. end
  14. if base ~= nil then
  15. base.BrickColor = BrickColor.new("Dirt brown")
  16. base.Material = Enum.Material.Wood
  17. end
  18. part = Instance.new("Part",lp.Character)
  19. part.Anchored = true
  20. part.CFrame = CFrame.new(0,0,0)
  21. part.BrickColor = BrickColor.new("Dirt brown")
  22. part.BackSurface = Enum.SurfaceType.Smooth
  23. part.FrontSurface = Enum.SurfaceType.Smooth
  24. part.LeftSurface = Enum.SurfaceType.Smooth
  25. part.RightSurface = Enum.SurfaceType.Smooth
  26. part.TopSurface = Enum.SurfaceType.Smooth
  27. part.BottomSurface = Enum.SurfaceType.Smooth
  28. part.Material = Enum.Material.Wood
  29. part.Size = Vector3.new(10,20,10)
  30. base.BrickColor = BrickColor.new("Dirt brown")
  31. base.BackSurface = Enum.SurfaceType.Smooth
  32. base.FrontSurface = Enum.SurfaceType.Smooth
  33. base.LeftSurface = Enum.SurfaceType.Smooth
  34. base.RightSurface = Enum.SurfaceType.Smooth
  35. base.TopSurface = Enum.SurfaceType.Smooth
  36. base.BottomSurface = Enum.SurfaceType.Smooth
  37. part2 = Instance.new("Part",lp.Character)
  38. decal = Instance.new("Decal",part)
  39. decal.Face = "Top"
  40. decal.Texture = "http://www.roblox.com/asset/?id=675302795"
  41. wait(0.5)
  42. part2.Position = part.Position
  43. topcframe = part2.CFrame
  44. part2:Destroy()
  45. lp.Character.Head.CFrame = part2.CFrame
  46. wait(0.5)
  47. lp.Character.Head.Anchored = true
  48. sound = Instance.new("Sound",lp.Character.Head)
  49. sound.SoundId = "rbxassetid://157518993"
  50. sound.Volume = 10
  51. sound.Looped = true
  52. sound:Play()
  53. while true do
  54. wait(0.01)
  55. repeat
  56. wait(0.01)
  57. until lp.Character.Humanoid.Jump == true
  58. if pause == false then
  59. pause = true
  60. sound:Pause()
  61. else
  62. sound:Resume()
  63. pause = false
  64. end
  65. end
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