Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Update v1.05.0054 Changelog:
- ________________________________________
- Menu
- • Fixed controller icons to show correct buttom images in menus
- • Fixed score bar going over it's limits in challenge over screen
- • Fixed acquired score when challenge failed as you may get some rank score from it anyway in challenge over screen
- • Fixed issue where score bar wasn't showing up correctly when playing for the first time this season in challenge over screen
- • Fixed humans saved in leaderboard entry details view
- • Hide cursor during loading and videos
- Localization
- • Fixed some minor localization issues to all languages
- Update v1.05.0051:
- Gameplay balancing + bug fixes
- Please note that this patch disables all old replays recorded with older version of the game.
- Engine
- • Fixed Windows 7 start up crash issues
- • Crash fixes in rare cases
- • Added minidump support (when game crashes, please send the minidump to Housemarque)
- • Added more information to Steam init failure message
- • Added auto detection for input type in menus for controller & keyboard+mouse
- • Added warning message box about low GPU memory
- Optimizations
- • Optimized fluid rendering
- Server
- • Fixed network connection detection when using virtual interfaces
- • Tweaked communication logic with the server
- Rendering
- Added initial 21:9 support for testing purposes
- Known issues are:
- • Menus doesn’t support 21:9
- • HUD doesn’t support 21:9
- • Enemy arrow indicators aren’t near the borders of the screen
- • Videos are using 1080p resolution
- Difficulty
- • Rookie: on final death, player drops all equipped powerups minus one
- • Experienced: on final death, player drops all equipped powerups minus one
- • Hero: Balanced more
- • Hero: Added new gameplay
- • Hero: Added shockwaves
- • Hero: Disable restarts
- • Hero: Player always starts with all powerups
- • Hero: Player doesn't drop powerups when dying
- • Hero: Changed maximum multiplier to 999
- Gameplay
- • Added extra speed to tokens gravitating towards player from a large distance
- • Fixed tokens getting pushed in the wrong direction when spawned inside a wall
- • Fixed special ability tokens not being absorbed during level end sequence
- • Fixed invincibility from special abilities (Smartbomb, Powershot etc.) disallowing players to move through dark beams
- • Standardized player weapon damage against environment blocks + special exits to make upgraded shots feel more consistent (and less grindy)
- • Fixed "All Humans Saved" World Complete bonus (awarded when saving all normal + secret humans)
- • Fixed "Conqueror" World Complete bonus (awarded when saving all humans + finding everything else in the World)
- Player
- • Longer invincibility time when respawning
- • Added Dash Melee animation
- • Buffed Sword
- • Small nerf to Smartbomb (recharge time, invincibility time, damage radius)
- • Powershot explosion doesn't trigger revenge bullets
- • Fixed Smartbomb activation during triple dash allowing 4x dashes
- Humans
- • Added floating animation to humans
- Enemies
- • Tweaked some enemy collisions
- • Fixed Disruptors spawning outside of gameplay area
- • Crusher Ranged enemy telegraphs it’s attack better now. Difficulty based
- • Disable dark beam collisions of Crusher Ranged when its arm is not extended
- • Tweaked turret collision radius (slightly larger to make it easier to hit)
- • Reduced water bot health on harder difficulties
- Yeti Kong Boss
- • Destroy Yeti Kong's falling rocks upon boss death
- • Destroy Yeti Kong's barrels upon boss death
- • Tweaked effects for Yeti Kong
- • Tweaked Yeti Kong collisions to match visuals better
- Helltron Boss
- • Small balancing tweaks
- Supreme AI Boss
- • Balanced Supreme AI
- • Fixed starting position of the enclosing beam attack of Supreme AI
- • Fixed camera following during Supreme AI intro sequence
- Nex Machina Boss
- • Fixed Nex Machina being updated during game over screen
- • Fixed Nex Machina lazer eye attack timing
- World 2
- • Tweaked visual look of the worlds (lighting, adding a bit more assets)
- • Tweaked gameplay a bit
- World 4
- • Level 01 - Fixed being able to burrow into undesired area
- • Tweaked visual look of the worlds (lighting, adding a bit more assets)
- • Tweaked gameplay a bit
- • Level 10 - Fixed an issue where some blocks would remain invisible on the playfield after destruction
- World 5
- • Tweaked visual look of the worlds (lighting, adding a bit more assets)
- • Tweaked gameplay a bit
- • Level 14 - Fixed an issue where players could enter a part of the level they weren't supposed to
- World 6
- • Tweaked visual look of the worlds (lighting, adding a bit more assets)
- • Tweaked gameplay a bit
- • Level 4 - Fixed an issue where the gameplay flow would freeze sometimes
- • Level 15 - Fixed beams abruptly killing the player
- HUD
- • Remove all power-ups from player at the moment of final death (so they don't show up on HUD before the continue screen)
- • Remapped Dash and Special recharge bar values slightly to match min/max bar visuals correctly
- • Keep player hitbox always visible during boss fights
- Menu
- • Proceed from title screen with any key
- • Changed keyboard ENTER and TAB button icons
- Co-op
- • Added yellow bullets for player 2 in co-op (matches the player color)
- • Fixed special weapon token gravitating to player with another special weapon already equipped in co-op
- • Fixed crash during Yeti Kong boss battle when other player picks up extra life
- • Fixed dash reset on respawn to apply only to respawned players
- Replays
- • Fixed Hero difficulty replays
- • Fixed replay issues in rare cases
- • Fixed replay issues between AMD and Intel processors
- • Fixed Nex Machina boss replay issues
- Effects
- • Added beam hit particle effect when dashing through damage shapes
- • Tweaks to bullet fade
- • Tweaked level transitions to eliminate some cases where transitions looks bad
- • Tweaked Nex Machina boss effects
- Feats
- • Removed "The culling – Assassin" feat as such enemy doesn't exist in the game
- • Unlock complete Hero feat when destroying Supreme AI
- Trophies
- • Updated trophy icons
- • Changed platinum trophy name
- • Tweaked some trophy descriptions for various languages
- • Fixed various trophies which weren’t unlocked in given time in trophy's description
- • Fixed arcade complete trophies not unlocking on Supreme AI death
- • Fixed bunch of trophy descriptions on Polish for Steam
- Localization
- • Added some missing Chinese characters
- • Added some missing Japanese characters
- • Minor localization fixes in various languages
- • Tweaked Polish translation
- Audio
- • Added audio effect for pre-death hit for player
- Videos
- • Added ending videos
- Update v1.04.0032 Changelog:
- ________________________________________
- Engine
- • Fixed crash with Master difficulty during the boss battle
- Menus
- • Tweaked credits
- Update v1.04.0027 Changelog:
- ________________________________________
- • Added missing Asian languages (Simplified Chinese, Traditional Chinese, Japanese, Korean)
- • Fixed Distance Morphing option
Advertisement
Add Comment
Please, Sign In to add comment