ovagames

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Jun 22nd, 2017
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  1. Update v1.05.0054 Changelog:
  2. ________________________________________
  3.  
  4. Menu
  5. • Fixed controller icons to show correct buttom images in menus
  6. • Fixed score bar going over it's limits in challenge over screen
  7. • Fixed acquired score when challenge failed as you may get some rank score from it anyway in challenge over screen
  8. • Fixed issue where score bar wasn't showing up correctly when playing for the first time this season in challenge over screen
  9. • Fixed humans saved in leaderboard entry details view
  10. • Hide cursor during loading and videos
  11.  
  12. Localization
  13. • Fixed some minor localization issues to all languages
  14.  
  15. Update v1.05.0051:
  16.  
  17. Gameplay balancing + bug fixes
  18. Please note that this patch disables all old replays recorded with older version of the game.
  19.  
  20. Engine
  21. • Fixed Windows 7 start up crash issues
  22. • Crash fixes in rare cases
  23. • Added minidump support (when game crashes, please send the minidump to Housemarque)
  24. • Added more information to Steam init failure message
  25. • Added auto detection for input type in menus for controller & keyboard+mouse
  26. • Added warning message box about low GPU memory
  27.  
  28. Optimizations
  29. • Optimized fluid rendering
  30.  
  31. Server
  32. • Fixed network connection detection when using virtual interfaces
  33. • Tweaked communication logic with the server
  34.  
  35. Rendering
  36. Added initial 21:9 support for testing purposes
  37. Known issues are:
  38. • Menus doesn’t support 21:9
  39. • HUD doesn’t support 21:9
  40. • Enemy arrow indicators aren’t near the borders of the screen
  41. • Videos are using 1080p resolution
  42.  
  43. Difficulty
  44. • Rookie: on final death, player drops all equipped powerups minus one
  45. • Experienced: on final death, player drops all equipped powerups minus one
  46. • Hero: Balanced more
  47. • Hero: Added new gameplay
  48. • Hero: Added shockwaves
  49. • Hero: Disable restarts
  50. • Hero: Player always starts with all powerups
  51. • Hero: Player doesn't drop powerups when dying
  52. • Hero: Changed maximum multiplier to 999
  53.  
  54. Gameplay
  55. • Added extra speed to tokens gravitating towards player from a large distance
  56. • Fixed tokens getting pushed in the wrong direction when spawned inside a wall
  57. • Fixed special ability tokens not being absorbed during level end sequence
  58. • Fixed invincibility from special abilities (Smartbomb, Powershot etc.) disallowing players to move through dark beams
  59. • Standardized player weapon damage against environment blocks + special exits to make upgraded shots feel more consistent (and less grindy)
  60. • Fixed "All Humans Saved" World Complete bonus (awarded when saving all normal + secret humans)
  61. • Fixed "Conqueror" World Complete bonus (awarded when saving all humans + finding everything else in the World)
  62.  
  63. Player
  64. • Longer invincibility time when respawning
  65. • Added Dash Melee animation
  66. • Buffed Sword
  67. • Small nerf to Smartbomb (recharge time, invincibility time, damage radius)
  68. • Powershot explosion doesn't trigger revenge bullets
  69. • Fixed Smartbomb activation during triple dash allowing 4x dashes
  70.  
  71. Humans
  72. • Added floating animation to humans
  73.  
  74. Enemies
  75. • Tweaked some enemy collisions
  76. • Fixed Disruptors spawning outside of gameplay area
  77. • Crusher Ranged enemy telegraphs it’s attack better now. Difficulty based
  78. • Disable dark beam collisions of Crusher Ranged when its arm is not extended
  79. • Tweaked turret collision radius (slightly larger to make it easier to hit)
  80. • Reduced water bot health on harder difficulties
  81.  
  82. Yeti Kong Boss
  83. • Destroy Yeti Kong's falling rocks upon boss death
  84. • Destroy Yeti Kong's barrels upon boss death
  85. • Tweaked effects for Yeti Kong
  86. • Tweaked Yeti Kong collisions to match visuals better
  87.  
  88. Helltron Boss
  89. • Small balancing tweaks
  90.  
  91. Supreme AI Boss
  92. • Balanced Supreme AI
  93. • Fixed starting position of the enclosing beam attack of Supreme AI
  94. • Fixed camera following during Supreme AI intro sequence
  95.  
  96. Nex Machina Boss
  97. • Fixed Nex Machina being updated during game over screen
  98. • Fixed Nex Machina lazer eye attack timing
  99.  
  100. World 2
  101. • Tweaked visual look of the worlds (lighting, adding a bit more assets)
  102. • Tweaked gameplay a bit
  103.  
  104. World 4
  105. • Level 01 - Fixed being able to burrow into undesired area
  106. • Tweaked visual look of the worlds (lighting, adding a bit more assets)
  107. • Tweaked gameplay a bit
  108. • Level 10 - Fixed an issue where some blocks would remain invisible on the playfield after destruction
  109.  
  110. World 5
  111. • Tweaked visual look of the worlds (lighting, adding a bit more assets)
  112. • Tweaked gameplay a bit
  113. • Level 14 - Fixed an issue where players could enter a part of the level they weren't supposed to
  114.  
  115. World 6
  116. • Tweaked visual look of the worlds (lighting, adding a bit more assets)
  117. • Tweaked gameplay a bit
  118. • Level 4 - Fixed an issue where the gameplay flow would freeze sometimes
  119. • Level 15 - Fixed beams abruptly killing the player
  120.  
  121. HUD
  122. • Remove all power-ups from player at the moment of final death (so they don't show up on HUD before the continue screen)
  123. • Remapped Dash and Special recharge bar values slightly to match min/max bar visuals correctly
  124. • Keep player hitbox always visible during boss fights
  125.  
  126. Menu
  127. • Proceed from title screen with any key
  128. • Changed keyboard ENTER and TAB button icons
  129.  
  130. Co-op
  131. • Added yellow bullets for player 2 in co-op (matches the player color)
  132. • Fixed special weapon token gravitating to player with another special weapon already equipped in co-op
  133. • Fixed crash during Yeti Kong boss battle when other player picks up extra life
  134. • Fixed dash reset on respawn to apply only to respawned players
  135.  
  136. Replays
  137. • Fixed Hero difficulty replays
  138. • Fixed replay issues in rare cases
  139. • Fixed replay issues between AMD and Intel processors
  140. • Fixed Nex Machina boss replay issues
  141.  
  142. Effects
  143. • Added beam hit particle effect when dashing through damage shapes
  144. • Tweaks to bullet fade
  145. • Tweaked level transitions to eliminate some cases where transitions looks bad
  146. • Tweaked Nex Machina boss effects
  147.  
  148. Feats
  149. • Removed "The culling – Assassin" feat as such enemy doesn't exist in the game
  150. • Unlock complete Hero feat when destroying Supreme AI
  151.  
  152. Trophies
  153. • Updated trophy icons
  154. • Changed platinum trophy name
  155. • Tweaked some trophy descriptions for various languages
  156. • Fixed various trophies which weren’t unlocked in given time in trophy's description
  157. • Fixed arcade complete trophies not unlocking on Supreme AI death
  158. • Fixed bunch of trophy descriptions on Polish for Steam
  159.  
  160. Localization
  161. • Added some missing Chinese characters
  162. • Added some missing Japanese characters
  163. • Minor localization fixes in various languages
  164. • Tweaked Polish translation
  165.  
  166. Audio
  167. • Added audio effect for pre-death hit for player
  168.  
  169. Videos
  170. • Added ending videos
  171.  
  172.  
  173. Update v1.04.0032 Changelog:
  174. ________________________________________
  175.  
  176. Engine
  177. • Fixed crash with Master difficulty during the boss battle
  178.  
  179. Menus
  180. • Tweaked credits
  181.  
  182.  
  183. Update v1.04.0027 Changelog:
  184. ________________________________________
  185.  
  186. • Added missing Asian languages (Simplified Chinese, Traditional Chinese, Japanese, Korean)
  187. • Fixed Distance Morphing option
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