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- [Player_SpawnManager]
- # Minimum time between new spawn waves (randomly rolled each wave)
- SpawnRateMin = 15.0
- # Maximum time between new spawn waves (randomly rolled each wave)
- SpawnRateMax = 25.0
- # How long after spawning an enemy a particular spawn point can be reused
- SpawnPointTimeout = 5.0
- # Manager will try to maintain this ambient enemy population in low threat neighborhoods
- TargetPopulationLowThreat = 4
- # Manager will try to maintain this ambient enemy population in high threat neighborhoods
- TargetPopulationHighThreat = 8
- # Enemies won't spawn closer than this distance from player
- MinSpawnDistance = 6.0
- # Enemies won't spawn further than this distance from player
- MaxSpawnDistance = 36.0
- # Time in seconds to recheck relevance of ambient enemies (to despawn distant ones)
- RelevanceCheckRate = 5.0
- # How far from player an enemy is considered irrelevant (should be larger than MaxSpawnDistance)
- MaxRelevanceDistance = 48.0
- # How frequently to spawn a miniboss (e.g., every 5th spawn turn, or 60-120 seconds with default params)
- MinibossSpawnPhase = 5
- # Don't have more than 2 minibosses around at a time
- MaxMinibosses = 2
- # How far into mission objectives the Big Bad can appear (0-1)
- BigBadScoreThreshold = 0.5
- # What enemy to spawn for ambient population (don't change this)
- SpawnEntity = "Chump"
- # What enemy to spawn as a Big Bad (don't change this)
- BigBadEntity = "BigBad_Mid"
- # List of minibosses... this formatting is confusing, but the weights are easy enough to adjust
- NumMinibosses = &
- @ Miniboss
- @@& = "Tarrare"
- @@^Weight = 1.5
- @@& = "Taboo"
- @@^Weight = 1.0
- @@& = "Lupus"
- @@^Weight = 0.5
- @@^MinSeason = 2
- @@& = "PumpkinKing"
- @@^Weight = 1.5
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