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dcomicboy

new stuff

Apr 27th, 2012
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  1. #define Weapon_Noise 128
  2. #define Weapon_Pickup 117
  3. #define Weapon_Switch 127
  4. #define Slot 118
  5.  
  6. //ID: 128[136]
  7. Msg.Writeuint8(Weapon_Noise);
  8. Msg.Writeuint8(3);
  9. Msg.Writeuint8(20);
  10. Msg.Writeuint8(O);
  11. Msg.Writeuint8(6);
  12. Msg.Writeuint8(O);
  13. Msg.Writeuint8(136);
  14. Msg.Writeuint8(13);
  15. Msg.Writeuint8(197);
  16. Msg.Writeuint8(167);
  17. Msg.Writeuint8(249);
  18. Msg.Writeuint8(37);
  19. Msg.Writeuint8(197);
  20. Msg.Writeuint8(188);
  21. Msg.Writeuint8(229);
  22. Msg.Writeuint8(105);
  23. Msg.Writeuint8(69);
  24. pSendToServer(Msg.Read(), MESSAGE_GUARANTEED);
  25.  
  26. //ID: 127[48]
  27. Msg.Writeuint8(Weapon_Switch);
  28. Msg.Writeuint8(O);
  29. Msg.Writeuint8(20);
  30. Msg.Writeuint8(O);
  31. Msg.Writeuint8(24);
  32. Msg.Writeuint8(O);
  33. pSendToServer(Msg.Read(), MESSAGE_GUARANTEED);
  34.  
  35. //ID: 118[24]
  36. Msg.Writeuint8(Slot);
  37. Msg.Writeuint8(1);
  38. Msg.Writeuint8(1); // 1 is primary slot, 2 pistol, 3 knife, 4 nades, 5 special
  39. pSendToServer(Msg.Read(), MESSAGE_GUARANTEED);
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