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- #define Weapon_Noise 128
- #define Weapon_Pickup 117
- #define Weapon_Switch 127
- #define Slot 118
- //ID: 128[136]
- Msg.Writeuint8(Weapon_Noise);
- Msg.Writeuint8(3);
- Msg.Writeuint8(20);
- Msg.Writeuint8(O);
- Msg.Writeuint8(6);
- Msg.Writeuint8(O);
- Msg.Writeuint8(136);
- Msg.Writeuint8(13);
- Msg.Writeuint8(197);
- Msg.Writeuint8(167);
- Msg.Writeuint8(249);
- Msg.Writeuint8(37);
- Msg.Writeuint8(197);
- Msg.Writeuint8(188);
- Msg.Writeuint8(229);
- Msg.Writeuint8(105);
- Msg.Writeuint8(69);
- pSendToServer(Msg.Read(), MESSAGE_GUARANTEED);
- //ID: 127[48]
- Msg.Writeuint8(Weapon_Switch);
- Msg.Writeuint8(O);
- Msg.Writeuint8(20);
- Msg.Writeuint8(O);
- Msg.Writeuint8(24);
- Msg.Writeuint8(O);
- pSendToServer(Msg.Read(), MESSAGE_GUARANTEED);
- //ID: 118[24]
- Msg.Writeuint8(Slot);
- Msg.Writeuint8(1);
- Msg.Writeuint8(1); // 1 is primary slot, 2 pistol, 3 knife, 4 nades, 5 special
- pSendToServer(Msg.Read(), MESSAGE_GUARANTEED);
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