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Blazeingphoenix

KH Re:CoM R/R Notes

Apr 5th, 2017
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  1. Whatz Up everyone. o/
  2. This is just my basics notes for Kingdom Hearts Re:Chain of Memories - Reverse Rebirth (any% Beginner)
  3. As time go by and new ideas/strats come out, I'll do my best to update this pastebin.
  4.  
  5. This will contain the following:
  6. i.) A link of the maps for each floor
  7. ii.) A link of my basic ideas for map cards used per floor
  8. iii.) Amount of cards needed for farming (and tips)
  9. iv.) Cards needed for Key Doors (Story Doors)
  10. v.) Basics strategy for bosses
  11.  
  12. --- i.) Maps for the Floors ---
  13. http://imgur.com/a/ALRbU
  14.  
  15. --- ii.) Map Card Ideas for the Floors ---
  16. https://goo.gl/4d45jI
  17.  
  18. --- iii.) Amount of Cards to Farm (and tips) ---
  19. 68-70 with 4+ Jokers
  20. 70-73 with 3 Jokers
  21. 72-75 with 2 Jokers
  22. 75-78 with 1 Joker
  23. 80-84 with no Joker
  24.  
  25. *With 4 Random Jokers, 68 is the minimum map cards you'll need;
  26. however, I'd advise to get 69 or 70 just to have back up.*
  27.  
  28. Strong Initiative, Teeming Darkness, and Looming Darkness are the
  29. three map cards I find to be the best to farm map cards.
  30. The first T.T. room has 7 fights, Strong Initiative has 10 fights,
  31. and Teeming Darkness has 16 fights.
  32. While using Strong Initiative, only the Red Nocturne fight with
  33. the first wave having 4 mages would you need to use Dragon Male.
  34. Use Dragon Maleficent while farming in Teeming darkness or in
  35. Looming Darkness.
  36.  
  37.  
  38. --- iv.) Key Doors (Story Doors) ---
  39. Rows are separated from B12 to B8 (up to the end of first group
  40. of map cards), B7 to B4 (next set), then B3 to end of the game.
  41. The "(JK)" are the doors you'll want to use Random Jokers on.
  42. *Assuming you acquired 3-4 Random Jokers*
  43.  
  44. ------------|---------------|---------------|---------------|
  45. Red Cards | Green Cards | Blue Cards | Any |
  46. ------------|---------------|---------------|---------------|
  47. B12: Any | B12: Any | B9: Any | B12: 5> |
  48. B11: 3> | B10: 5> | | |
  49. B8: 0= | | | |
  50. ------------|---------------|---------------|---------------|
  51. B6: Any | B6: Any | B7: 20 (JK) | |
  52. B5: 30 (JK) | | B4: 5< | |
  53. ------------|---------------|---------------|---------------|
  54. | B3: 7> | B2: 0= | B2: 50 (JK) |
  55. | | | B1: 13 (JK) |
  56. ------------|---------------|---------------|---------------|
  57.  
  58. --- v.) Boss Strategies ---
  59. - Dragon Maleficent -
  60. First two combos, break her card w/out a sleight
  61. Remaining cards, break her card w/ sleights
  62. Reload cards and keep repeating the process
  63.  
  64. - Tutorial -
  65. Break Card when Ansem attacks
  66. Win a dual (many 9s at the end of the deck)
  67.  
  68. - Guard Armor -
  69. Breaking G.A. card has a chance for Gimmick
  70. Never use first three cards (9, 8, 7) as a sleight
  71. First combo, break G.A. card
  72. 2nd combo, break G.A. card with a Sleight
  73. 3rd combo, go to your 2 card, build a sleight, break G.A. card
  74. 4th combo, go to your 4 card, build a sleight, break G.A. card
  75. Reload cards, then Use Dragon Maleficent.
  76. If you got a Gimmick Card, try to become Dark Riku
  77. Use the Gimmick Card and attack as much as possible
  78. Shouldn't take too much longer before G.A. dies
  79. If you didn't get Gimmick, use first three cards to break G.A. card
  80. Build a sleight and break G.A. card. Reload, repeat
  81. If Dark Mode, just use first combo in the air and reload
  82. If you get a Gimmick at some point, use it unless near end of the fight
  83.  
  84. - Genie Jafar -
  85. Use Dragon Maleficent
  86. Build a sleight
  87. Do two attacks on Iago followed by a sleight (for a 5 hit combo)
  88. Build a sleight and repeat
  89. If Genie Jafar tries to attack, just use the sleight to break his card
  90. Reload when needed, and use Gimmick when needed
  91.  
  92. - Vexen -
  93. Use Dragon Maleficent
  94. Dark asap
  95. 2 hit stun loop
  96.  
  97. - Hook -
  98. Use Dragon Maleficent
  99. Dark asap
  100. 2 air hit stun loop
  101.  
  102. - Parasite Cage -
  103. Use Dragon Maleficent
  104. Use higher number cards when P.C. is normal
  105. Easier to not have attacks interupted
  106. Use lower number cards while P.C. is knocked down
  107.  
  108. - Riku Replica I -
  109. Use Dragon Maleficent
  110. Dark asap
  111. Dark Aura twice
  112. 2 hit stun loop if needed at end
  113.  
  114. - Oogie -
  115. Break Oogie's Cards
  116. Get Dragon Male. ready
  117. Destroy the dices for chance of Gimmick
  118. Use Dragon Maleficent when his gate is down
  119. Try to become dark mode while getting some damage in
  120. After awhile, Oogie will push you off
  121. If you have a Gimmick by this point, use it
  122. Use Dark Aura followed by normal attacks to win
  123. If you don't have a Gimmick, just keep breaking his cards
  124. Get Dark Aura ready, and use it when his gate goes down
  125. Shouldn't be too much HP left to finish with attacks
  126.  
  127. - Ursula -
  128. Use Dragon Maleficent
  129. Target grounded tentacles
  130. Attack Ursula w/ Sleights
  131. w/out starting Sleights with a 0
  132. Get as much damage as you can before she moves away
  133. If you have a Gimmick by this point, use it
  134. Air attack combos should be enough by this point to win
  135. If you don't have a Gimmick, destroy tentacles again
  136. If Dark Mode by this point, maybe use Jafar
  137. to help not get interrupted.
  138. Should be able to kill by this point
  139.  
  140. - Trickmaster -
  141. Use Dragon Maleficent
  142. To knock Trickmaster down, you'll need to land
  143. a full combo while jumping off the table
  144. Attack as much as possible while he's knocked down
  145. If he uses an 8, try to either dodge or break
  146. with a Sleight w/out having 5 as the starting card
  147. Note: you don't have a lot of cards in this fight
  148. so try not to sleight too much
  149. Try not to have the table flatten if possible
  150.  
  151. - Hades -
  152. Use Dragon Maleficent
  153. Dark asap
  154. Stun
  155. Use Jafar
  156. Stun loop until finish
  157.  
  158. - Lexaeus -
  159. Use Dragon Maleficent
  160. Dark asap
  161. Use Jafar if you can
  162. Dark Aura after Lexaeus starts glowing yellow
  163. Dark Aura again
  164. Dark Firaga
  165. Sleight or attack until finished
  166.  
  167. - Darkside -
  168. Use Dragon Maleficent
  169. Kill Shadow(s) for Gimmick
  170. Air Combo attacks on the arm
  171. Get in front of Darkside, then use Gimmick
  172. Attacks as much as possible on the head
  173.  
  174. - Zexion -
  175. Use Dragon Maleficent
  176. Use 0s when needed
  177. Try to land full combos or break
  178. Zexion's cards with 2 card sleights
  179. w/out 0 being a starting card
  180. Use Jafar when Maleficent runs out
  181. Use full sleights only when needed
  182. ... overall, this fight can be all over the place
  183. making it hard to really have a consistent strat. :/
  184.  
  185. - Riku II -
  186. Use Dragon Maleficent
  187. Dark asap
  188. Stun
  189. Jafar
  190. 2 hit stun
  191. Keep 0's in case you don't kill before Jafar runs out
  192.  
  193. - Ansem -
  194. Use Dragon Maleficent and try to get Jafar ready
  195. Dark asap
  196. Use Jafar
  197. Build a Dark Aura sleight and break Ansem's Card with it
  198. Build a second Dark Aura and repeat
  199. Reload
  200. Build a third Dark Aura (may have to reload a second time
  201. for a third 9 card)
  202. Break his card again with the third Dark Aura
  203. Dark Firage or Air Combo attacks to win (should still have
  204. Jafar active long enough to finish the fight easier)
  205.  
  206. *Better safe than sorry. So every Dark Aura you make,
  207. don't be afraid to use a bit of time to make sure
  208. you avoid any/all attacks Ansem uses against you*
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