Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Whatz Up everyone. o/
- This is just my basics notes for Kingdom Hearts Re:Chain of Memories - Reverse Rebirth (any% Beginner)
- As time go by and new ideas/strats come out, I'll do my best to update this pastebin.
- This will contain the following:
- i.) A link of the maps for each floor
- ii.) A link of my basic ideas for map cards used per floor
- iii.) Amount of cards needed for farming (and tips)
- iv.) Cards needed for Key Doors (Story Doors)
- v.) Basics strategy for bosses
- --- i.) Maps for the Floors ---
- http://imgur.com/a/ALRbU
- --- ii.) Map Card Ideas for the Floors ---
- https://goo.gl/4d45jI
- --- iii.) Amount of Cards to Farm (and tips) ---
- 68-70 with 4+ Jokers
- 70-73 with 3 Jokers
- 72-75 with 2 Jokers
- 75-78 with 1 Joker
- 80-84 with no Joker
- *With 4 Random Jokers, 68 is the minimum map cards you'll need;
- however, I'd advise to get 69 or 70 just to have back up.*
- Strong Initiative, Teeming Darkness, and Looming Darkness are the
- three map cards I find to be the best to farm map cards.
- The first T.T. room has 7 fights, Strong Initiative has 10 fights,
- and Teeming Darkness has 16 fights.
- While using Strong Initiative, only the Red Nocturne fight with
- the first wave having 4 mages would you need to use Dragon Male.
- Use Dragon Maleficent while farming in Teeming darkness or in
- Looming Darkness.
- --- iv.) Key Doors (Story Doors) ---
- Rows are separated from B12 to B8 (up to the end of first group
- of map cards), B7 to B4 (next set), then B3 to end of the game.
- The "(JK)" are the doors you'll want to use Random Jokers on.
- *Assuming you acquired 3-4 Random Jokers*
- ------------|---------------|---------------|---------------|
- Red Cards | Green Cards | Blue Cards | Any |
- ------------|---------------|---------------|---------------|
- B12: Any | B12: Any | B9: Any | B12: 5> |
- B11: 3> | B10: 5> | | |
- B8: 0= | | | |
- ------------|---------------|---------------|---------------|
- B6: Any | B6: Any | B7: 20 (JK) | |
- B5: 30 (JK) | | B4: 5< | |
- ------------|---------------|---------------|---------------|
- | B3: 7> | B2: 0= | B2: 50 (JK) |
- | | | B1: 13 (JK) |
- ------------|---------------|---------------|---------------|
- --- v.) Boss Strategies ---
- - Dragon Maleficent -
- First two combos, break her card w/out a sleight
- Remaining cards, break her card w/ sleights
- Reload cards and keep repeating the process
- - Tutorial -
- Break Card when Ansem attacks
- Win a dual (many 9s at the end of the deck)
- - Guard Armor -
- Breaking G.A. card has a chance for Gimmick
- Never use first three cards (9, 8, 7) as a sleight
- First combo, break G.A. card
- 2nd combo, break G.A. card with a Sleight
- 3rd combo, go to your 2 card, build a sleight, break G.A. card
- 4th combo, go to your 4 card, build a sleight, break G.A. card
- Reload cards, then Use Dragon Maleficent.
- If you got a Gimmick Card, try to become Dark Riku
- Use the Gimmick Card and attack as much as possible
- Shouldn't take too much longer before G.A. dies
- If you didn't get Gimmick, use first three cards to break G.A. card
- Build a sleight and break G.A. card. Reload, repeat
- If Dark Mode, just use first combo in the air and reload
- If you get a Gimmick at some point, use it unless near end of the fight
- - Genie Jafar -
- Use Dragon Maleficent
- Build a sleight
- Do two attacks on Iago followed by a sleight (for a 5 hit combo)
- Build a sleight and repeat
- If Genie Jafar tries to attack, just use the sleight to break his card
- Reload when needed, and use Gimmick when needed
- - Vexen -
- Use Dragon Maleficent
- Dark asap
- 2 hit stun loop
- - Hook -
- Use Dragon Maleficent
- Dark asap
- 2 air hit stun loop
- - Parasite Cage -
- Use Dragon Maleficent
- Use higher number cards when P.C. is normal
- Easier to not have attacks interupted
- Use lower number cards while P.C. is knocked down
- - Riku Replica I -
- Use Dragon Maleficent
- Dark asap
- Dark Aura twice
- 2 hit stun loop if needed at end
- - Oogie -
- Break Oogie's Cards
- Get Dragon Male. ready
- Destroy the dices for chance of Gimmick
- Use Dragon Maleficent when his gate is down
- Try to become dark mode while getting some damage in
- After awhile, Oogie will push you off
- If you have a Gimmick by this point, use it
- Use Dark Aura followed by normal attacks to win
- If you don't have a Gimmick, just keep breaking his cards
- Get Dark Aura ready, and use it when his gate goes down
- Shouldn't be too much HP left to finish with attacks
- - Ursula -
- Use Dragon Maleficent
- Target grounded tentacles
- Attack Ursula w/ Sleights
- w/out starting Sleights with a 0
- Get as much damage as you can before she moves away
- If you have a Gimmick by this point, use it
- Air attack combos should be enough by this point to win
- If you don't have a Gimmick, destroy tentacles again
- If Dark Mode by this point, maybe use Jafar
- to help not get interrupted.
- Should be able to kill by this point
- - Trickmaster -
- Use Dragon Maleficent
- To knock Trickmaster down, you'll need to land
- a full combo while jumping off the table
- Attack as much as possible while he's knocked down
- If he uses an 8, try to either dodge or break
- with a Sleight w/out having 5 as the starting card
- Note: you don't have a lot of cards in this fight
- so try not to sleight too much
- Try not to have the table flatten if possible
- - Hades -
- Use Dragon Maleficent
- Dark asap
- Stun
- Use Jafar
- Stun loop until finish
- - Lexaeus -
- Use Dragon Maleficent
- Dark asap
- Use Jafar if you can
- Dark Aura after Lexaeus starts glowing yellow
- Dark Aura again
- Dark Firaga
- Sleight or attack until finished
- - Darkside -
- Use Dragon Maleficent
- Kill Shadow(s) for Gimmick
- Air Combo attacks on the arm
- Get in front of Darkside, then use Gimmick
- Attacks as much as possible on the head
- - Zexion -
- Use Dragon Maleficent
- Use 0s when needed
- Try to land full combos or break
- Zexion's cards with 2 card sleights
- w/out 0 being a starting card
- Use Jafar when Maleficent runs out
- Use full sleights only when needed
- ... overall, this fight can be all over the place
- making it hard to really have a consistent strat. :/
- - Riku II -
- Use Dragon Maleficent
- Dark asap
- Stun
- Jafar
- 2 hit stun
- Keep 0's in case you don't kill before Jafar runs out
- - Ansem -
- Use Dragon Maleficent and try to get Jafar ready
- Dark asap
- Use Jafar
- Build a Dark Aura sleight and break Ansem's Card with it
- Build a second Dark Aura and repeat
- Reload
- Build a third Dark Aura (may have to reload a second time
- for a third 9 card)
- Break his card again with the third Dark Aura
- Dark Firage or Air Combo attacks to win (should still have
- Jafar active long enough to finish the fight easier)
- *Better safe than sorry. So every Dark Aura you make,
- don't be afraid to use a bit of time to make sure
- you avoid any/all attacks Ansem uses against you*
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement