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GuiIherme

Bool

May 12th, 2020
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  1. (bool)CL_RACE_MODDED_CAR // Add MP0_ or MP1_ // MP Char 0 - Rank Apparel Unlock bitset 0
  2. (bool)CL_DRIVE_RALLY // Add MP0_ or MP1_ // MP Char 0 - Rank Apparel Unlock bitset 0
  3. (bool)CL_PLAY_GTA_RACE // Add MP0_ or MP1_ // MP Char 0 - Rank Apparel Unlock bitset 0
  4. (bool)CL_PLAY_BOAT_RACE // Add MP0_ or MP1_ // MP Char 0 - Rank Apparel Unlock bitset 0
  5. (bool)CL_PLAY_FOOT_RACE // Add MP0_ or MP1_ // MP Char 0 - Rank Apparel Unlock bitset 0
  6. (bool)CL_PLAY_TEAM_DM // Add MP0_ or MP1_ // MP Char 0 - Rank Apparel Unlock bitset 0
  7. (bool)CL_PLAY_VEHICLE_DM // Add MP0_ or MP1_ // MP Char 0 - Rank Apparel Unlock bitset 0
  8. (bool)CL_PLAY_MISSION_CONTACT // Add MP0_ or MP1_ // MP Char 0 - Rank Apparel Unlock bitset 0
  9. (bool)CL_PLAY_A_PLAYLIST // Add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started mission script
  10. (bool)CL_PLAY_POINT_TO_POINT // Add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started mission script
  11. (bool)CL_PLAY_ONE_ON_ONE_DM // Add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started mission script
  12. (bool)CL_PLAY_ONE_ON_ONE_RACE // Add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started mission script
  13. (bool)CL_SURV_A_BOUNTY // Add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started mission script
  14. (bool)CL_SET_WANTED_LVL_ON_PLAY // Add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started mission script
  15. (bool)CL_GANG_BACKUP_GANGS // Add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started mission script
  16. (bool)CL_GANG_BACKUP_LOST // Add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started mission script
  17. (bool)CL_GANG_BACKUP_VAGOS // Add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started mission script
  18. (bool)CL_CALL_MERCENARIES // Add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started mission script
  19. (bool)CL_PHONE_MECH_DROP_CAR // Add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started mission script
  20. (bool)CL_GONE_OFF_RADAR // Add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started mission script
  21. (bool)CL_FILL_TITAN // Add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started mission script
  22. (bool)CL_MOD_CAR_USING_APP // Add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started mission script
  23. (bool)CL_BUY_APPARTMENT // Add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started mission script
  24. (bool)CL_BUY_INSURANCE // Add MP0_ or MP1_ // MP - Stores if player has bought insurance
  25. (bool)CL_BUY_GARAGE // Add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started mission script
  26. (bool)CL_ENTER_FRIENDS_HOUSE // Add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started mission script
  27. (bool)CL_CALL_STRIPPER_HOUSE // Add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started mission script
  28. (bool)CL_CALL_FRIEND // Add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started mission script
  29. (bool)CL_SEND_FRIEND_REQUEST // Add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started mission script
  30. (bool)CL_W_WANTED_PLAYER_TV // Add MP0_ or MP1_ // MP Char 0 - Stores how many times the player has started mission script
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