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macksting

soldier names

May 17th, 2017
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  1. soldiers: #done
  2. - type: STR_SOLDIER
  3. costBuy: 40000
  4. costSalary: 20000
  5. minStats:
  6. tu: 50
  7. stamina: 40
  8. health: 25
  9. bravery: 10
  10. reactions: 30
  11. firing: 40
  12. throwing: 50
  13. strength: 20
  14. psiStrength: 0
  15. # psiSkill here is treated as the initial stat
  16. psiSkill: 0
  17. melee: 20
  18. maxStats:
  19. tu: 60
  20. stamina: 70
  21. health: 40
  22. bravery: 60
  23. reactions: 60
  24. firing: 70
  25. throwing: 80
  26. strength: 40
  27. psiStrength: 100
  28. # psiSkill here is treated as the minimum value for the initial month of training using
  29. # a random number between (this) and (150% of this)
  30. psiSkill: 16
  31. melee: 40
  32. # Note: caps are not absolute, it IS possible to go one or two points over (at most)
  33. # this is NOT a bug, it is a design choice, for variety's sake.
  34. # bravery is ALWAYS treated in multiples of 10, and cannot go above the cap. 101 will be treated as 110
  35. # psi strength is NEVER increased.
  36. statCaps:
  37. tu: 80
  38. stamina: 100
  39. health: 60
  40. bravery: 100
  41. reactions: 100
  42. firing: 120
  43. throwing: 120
  44. strength: 70
  45. psiStrength: 100
  46. psiSkill: 100
  47. melee: 120
  48. armor: STR_NONE_UC
  49. standHeight: 22
  50. kneelHeight: 14
  51. femaleFrequency: 50
  52. soldierNames:
  53. - Resources/Names/meatlock/
  54. deathMale: 48
  55. deathFemale: 48
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