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- soldiers: #done
- - type: STR_SOLDIER
- costBuy: 40000
- costSalary: 20000
- minStats:
- tu: 50
- stamina: 40
- health: 25
- bravery: 10
- reactions: 30
- firing: 40
- throwing: 50
- strength: 20
- psiStrength: 0
- # psiSkill here is treated as the initial stat
- psiSkill: 0
- melee: 20
- maxStats:
- tu: 60
- stamina: 70
- health: 40
- bravery: 60
- reactions: 60
- firing: 70
- throwing: 80
- strength: 40
- psiStrength: 100
- # psiSkill here is treated as the minimum value for the initial month of training using
- # a random number between (this) and (150% of this)
- psiSkill: 16
- melee: 40
- # Note: caps are not absolute, it IS possible to go one or two points over (at most)
- # this is NOT a bug, it is a design choice, for variety's sake.
- # bravery is ALWAYS treated in multiples of 10, and cannot go above the cap. 101 will be treated as 110
- # psi strength is NEVER increased.
- statCaps:
- tu: 80
- stamina: 100
- health: 60
- bravery: 100
- reactions: 100
- firing: 120
- throwing: 120
- strength: 70
- psiStrength: 100
- psiSkill: 100
- melee: 120
- armor: STR_NONE_UC
- standHeight: 22
- kneelHeight: 14
- femaleFrequency: 50
- soldierNames:
- - Resources/Names/meatlock/
- deathMale: 48
- deathFemale: 48
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