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DX9 Error Bug

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May 5th, 2016
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  1. 2016-05-05 12:39:46.929 - Thread: 1 -> Log Started
  2. 2016-05-05 12:39:46.931 - Thread: 1 -> Timezone (local - UTC): 2h
  3. 2016-05-05 12:39:46.931 - Thread: 1 -> App Version: 01_132_011
  4. 2016-05-05 12:39:46.931 - Thread: 1 -> Steam build: Always true
  5. 2016-05-05 12:39:46.931 - Thread: 1 -> Is official: True [NO][IS][NAMP]
  6. 2016-05-05 12:39:46.931 - Thread: 1 -> Environment.ProcessorCount: 4
  7. 2016-05-05 12:39:46.932 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
  8. 2016-05-05 12:39:46.932 - Thread: 1 -> Environment.CommandLine: "E:\Steam Installation\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
  9. 2016-05-05 12:39:46.932 - Thread: 1 -> Environment.Is64BitProcess: True
  10. 2016-05-05 12:39:46.932 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
  11. 2016-05-05 12:39:46.932 - Thread: 1 -> Environment.Version: 4.0.30319.42000
  12. 2016-05-05 12:39:46.932 - Thread: 1 -> Environment.CurrentDirectory: E:\Steam Installation\Steam\steamapps\common\SpaceEngineers\Bin64
  13. 2016-05-05 12:39:46.932 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
  14. 2016-05-05 12:39:46.932 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
  15. 2016-05-05 12:39:46.932 - Thread: 1 -> IntPtr.Size: 8
  16. 2016-05-05 12:39:46.932 - Thread: 1 -> Default Culture: de-AT
  17. 2016-05-05 12:39:46.932 - Thread: 1 -> Default UI Culture: de-DE
  18. 2016-05-05 12:39:46.933 - Thread: 1 -> IsAdmin: False
  19. 2016-05-05 12:39:46.954 - Thread: 1 -> MyConfig.Load() - START
  20. 2016-05-05 12:39:46.957 - Thread: 1 -> Path: C:\Users\Rotal\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  21. 2016-05-05 12:39:47.023 - Thread: 1 -> GraphicsRenderer: DirectX 11
  22. 2016-05-05 12:39:47.023 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String]
  23. 2016-05-05 12:39:47.023 - Thread: 1 -> MusicVolume: 0
  24. 2016-05-05 12:39:47.023 - Thread: 1 -> GameVolume: 0.09228499
  25. 2016-05-05 12:39:47.023 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
  26. 2016-05-05 12:39:47.023 - Thread: 1 -> Language: 0
  27. 2016-05-05 12:39:47.023 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  28. 2016-05-05 12:39:47.023 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
  29. 2016-05-05 12:39:47.023 - Thread: 1 -> FirstTimeRun: False
  30. 2016-05-05 12:39:47.023 - Thread: 1 -> NeedShowTutorialQuestion: False
  31. 2016-05-05 12:39:47.023 - Thread: 1 -> MinimalHud: False
  32. 2016-05-05 12:39:47.023 - Thread: 1 -> CubeBuilderBuildingMode: 1
  33. 2016-05-05 12:39:47.023 - Thread: 1 -> ControlsHints: False
  34. 2016-05-05 12:39:47.023 - Thread: 1 -> RotationHints: False
  35. 2016-05-05 12:39:47.023 - Thread: 1 -> ShowCrosshair: True
  36. 2016-05-05 12:39:47.023 - Thread: 1 -> DisableHeadbob: True
  37. 2016-05-05 12:39:47.023 - Thread: 1 -> CompressSaveGames: False
  38. 2016-05-05 12:39:47.023 - Thread: 1 -> ShowPlayerNamesOnHud: True
  39. 2016-05-05 12:39:47.023 - Thread: 1 -> UiTransparency: 1
  40. 2016-05-05 12:39:47.023 - Thread: 1 -> UiBkTransparency: 1
  41. 2016-05-05 12:39:47.023 - Thread: 1 -> ScreenshotSizeMultiplier: 1
  42. 2016-05-05 12:39:47.023 - Thread: 1 -> VoiceChatVolume: 1
  43. 2016-05-05 12:39:47.023 - Thread: 1 -> HudWarnings: False
  44. 2016-05-05 12:39:47.023 - Thread: 1 -> VoiceChat: True
  45. 2016-05-05 12:39:47.023 - Thread: 1 -> VideoAdapter: 1
  46. 2016-05-05 12:39:47.023 - Thread: 1 -> ScreenWidth: 1920
  47. 2016-05-05 12:39:47.023 - Thread: 1 -> ScreenHeight: 1080
  48. 2016-05-05 12:39:47.023 - Thread: 1 -> RefreshRate: 60
  49. 2016-05-05 12:39:47.023 - Thread: 1 -> WindowMode: 1
  50. 2016-05-05 12:39:47.023 - Thread: 1 -> VerticalSync: True
  51. 2016-05-05 12:39:47.023 - Thread: 1 -> HardwareCursor: True
  52. 2016-05-05 12:39:47.023 - Thread: 1 -> RenderQuality: 1
  53. 2016-05-05 12:39:47.023 - Thread: 1 -> FieldOfView: 60.04232
  54. 2016-05-05 12:39:47.023 - Thread: 1 -> RenderInterpolation: True
  55. 2016-05-05 12:39:47.023 - Thread: 1 -> GrassDensity: 0
  56. 2016-05-05 12:39:47.023 - Thread: 1 -> TextureQuality: 0
  57. 2016-05-05 12:39:47.023 - Thread: 1 -> AnisotropicFiltering: 0
  58. 2016-05-05 12:39:47.023 - Thread: 1 -> FoliageDetails: 0
  59. 2016-05-05 12:39:47.023 - Thread: 1 -> CubeBuilderUseSymmetry: True
  60. 2016-05-05 12:39:47.023 - Thread: 1 -> Tonemapping: False
  61. 2016-05-05 12:39:47.023 - Thread: 1 -> LowMemSwitchToLow: 0
  62. 2016-05-05 12:39:47.023 - Thread: 1 -> ReleasingAltResetsCamera: True
  63. 2016-05-05 12:39:47.023 - Thread: 1 -> EnableMuteWhenNotInFocus: True
  64. 2016-05-05 12:39:47.023 - Thread: 1 -> VoxelQuality: 3
  65. 2016-05-05 12:39:47.023 - Thread: 1 -> ShadowMapResolution: 0
  66. 2016-05-05 12:39:47.023 - Thread: 1 -> AntialiasingMode: 0
  67. 2016-05-05 12:39:47.028 - Thread: 1 -> MyConfig.Load() - END
  68. 2016-05-05 12:39:47.030 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
  69. 2016-05-05 12:39:47.653 - Thread: 1 -> WMI {
  70. 2016-05-05 12:39:47.660 - Thread: 1 -> {
  71. 2016-05-05 12:39:47.660 - Thread: 1 -> Caption = AMD Radeon R9 200 Series
  72. 2016-05-05 12:39:47.660 - Thread: 1 -> AdapterRam = 4293918720
  73. 2016-05-05 12:39:47.660 - Thread: 1 -> DriverVersion = 16.150.2401.0
  74. 2016-05-05 12:39:47.660 - Thread: 1 -> DriverDate = 20160415000000.000000-000
  75. 2016-05-05 12:39:47.660 - Thread: 1 -> Description = AMD Radeon R9 200 Series
  76. 2016-05-05 12:39:47.660 - Thread: 1 -> DeviceID = VideoController1
  77. 2016-05-05 12:39:47.661 - Thread: 1 -> Name = AMD Radeon R9 200 Series
  78. 2016-05-05 12:39:47.661 - Thread: 1 -> VideoProcessor = AMD Radeon Graphics Processor (0x67B1)
  79. 2016-05-05 12:39:47.661 - Thread: 1 -> VideoArchitecture = 5
  80. 2016-05-05 12:39:47.661 - Thread: 1 -> PNPDeviceID = PCI\VEN_1002&DEV_67B1&SUBSYS_E283174B&REV_00\4&23E0F855&0&0008
  81. 2016-05-05 12:39:47.661 - Thread: 1 -> InstalledDisplayDrivers = aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
  82. 2016-05-05 12:39:47.661 - Thread: 1 -> }
  83. 2016-05-05 12:39:47.661 - Thread: 1 -> }
  84. 2016-05-05 12:39:47.828 - Thread: 1 -> Steam.IsActive: True
  85. 2016-05-05 12:39:47.829 - Thread: 1 -> Steam.IsOnline: True
  86. 2016-05-05 12:39:47.829 - Thread: 1 -> Steam.OwnsGame: True
  87. 2016-05-05 12:39:47.829 - Thread: 1 -> Steam.UserId: 76561198040267879
  88. 2016-05-05 12:39:47.829 - Thread: 1 -> Steam.UserName: Commander Rotal
  89. 2016-05-05 12:39:47.829 - Thread: 1 -> Steam.Branch:
  90. 2016-05-05 12:39:47.829 - Thread: 1 -> Build date: 2016-04-29 02:57
  91. 2016-05-05 12:39:47.829 - Thread: 1 -> Build version: 0.1.5963.26916
  92. 2016-05-05 12:39:48.084 - Thread: 1 -> MySandboxGame.Constructor() - START
  93. 2016-05-05 12:39:48.085 - Thread: 1 -> Game dir: E:\Steam Installation\Steam\steamapps\common\SpaceEngineers\Bin64
  94. 2016-05-05 12:39:48.085 - Thread: 1 -> Content dir: E:\Steam Installation\Steam\steamapps\common\SpaceEngineers\Content
  95. 2016-05-05 12:39:48.086 - Thread: 1 -> Found processor count: 4
  96. 2016-05-05 12:39:48.086 - Thread: 1 -> Using processor count: 4
  97. 2016-05-05 12:39:48.762 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  98. 2016-05-05 12:39:48.777 - Thread: 1 -> 8976f4dd5c60baa12f76b86997026d56e6ed54b9
  99. 2016-05-05 12:39:49.004 - Thread: 1 -> Loading scenarios
  100. 2016-05-05 12:39:49.039 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  101. 2016-05-05 12:39:49.057 - Thread: 1 -> c101ab5c1b42a1517b636658348ede1f83d05478
  102. 2016-05-05 12:39:49.064 - Thread: 1 -> Preallocate - START
  103. 2016-05-05 12:39:49.065 - Thread: 1 -> MySpaceBuildComponent - START
  104. 2016-05-05 12:39:49.065 - Thread: 1 -> MySpaceBuildComponent - END
  105. 2016-05-05 12:39:49.065 - Thread: 1 -> MySpaceWorldGenerator - START
  106. 2016-05-05 12:39:49.072 - Thread: 1 -> MySpaceWorldGenerator - END
  107. 2016-05-05 12:39:49.072 - Thread: 1 -> MyEntities - START
  108. 2016-05-05 12:39:49.089 - Thread: 1 -> MyEntities - END
  109. 2016-05-05 12:39:49.089 - Thread: 1 -> MyObjectBuilder_Base - START
  110. 2016-05-05 12:39:49.089 - Thread: 1 -> MyObjectBuilder_Base - END
  111. 2016-05-05 12:39:49.089 - Thread: 1 -> MyTransparentGeometry - START
  112. 2016-05-05 12:39:49.122 - Thread: 1 -> MyTransparentGeometry - END
  113. 2016-05-05 12:39:49.122 - Thread: 1 -> MyCubeGridDeformationTables - START
  114. 2016-05-05 12:39:49.129 - Thread: 1 -> MyCubeGridDeformationTables - END
  115. 2016-05-05 12:39:49.129 - Thread: 1 -> MyMath - START
  116. 2016-05-05 12:39:49.130 - Thread: 1 -> MyMath - END
  117. 2016-05-05 12:39:49.130 - Thread: 1 -> MySimpleObjectDraw - START
  118. 2016-05-05 12:39:49.130 - Thread: 1 -> MySimpleObjectDraw - END
  119. 2016-05-05 12:39:49.135 - Thread: 1 -> MyDefinitionManager - START
  120. 2016-05-05 12:39:49.135 - Thread: 1 -> MyDefinitionManager - END
  121. 2016-05-05 12:39:49.135 - Thread: 1 -> MyCubeGridDefinitions - START
  122. 2016-05-05 12:39:49.171 - Thread: 1 -> MyCubeGridDefinitions - END
  123. 2016-05-05 12:39:49.171 - Thread: 1 -> MyAIActionsParser - START
  124. 2016-05-05 12:39:49.171 - Thread: 1 -> MyAIActionsParser - END
  125. 2016-05-05 12:39:49.171 - Thread: 1 -> MyMultiplayerBase - START
  126. 2016-05-05 12:39:49.171 - Thread: 1 -> MyMultiplayerBase - END
  127. 2016-05-05 12:39:49.171 - Thread: 1 -> MyMultiplayerServerBase - START
  128. 2016-05-05 12:39:49.171 - Thread: 1 -> MyMultiplayerServerBase - END
  129. 2016-05-05 12:39:49.171 - Thread: 1 -> MyDedicatedServerBase - START
  130. 2016-05-05 12:39:49.171 - Thread: 1 -> MyDedicatedServerBase - END
  131. 2016-05-05 12:39:49.171 - Thread: 1 -> MyDedicatedServerBattle - START
  132. 2016-05-05 12:39:49.171 - Thread: 1 -> MyDedicatedServerBattle - END
  133. 2016-05-05 12:39:49.171 - Thread: 1 -> MyMultiplayerLobbyClient - START
  134. 2016-05-05 12:39:49.171 - Thread: 1 -> MyMultiplayerLobbyClient - END
  135. 2016-05-05 12:39:49.171 - Thread: 1 -> MyServerDebugCommands - START
  136. 2016-05-05 12:39:49.181 - Thread: 1 -> MyServerDebugCommands - END
  137. 2016-05-05 12:39:49.181 - Thread: 1 -> MyMultiplayerClient - START
  138. 2016-05-05 12:39:49.181 - Thread: 1 -> MyMultiplayerClient - END
  139. 2016-05-05 12:39:49.181 - Thread: 1 -> MyMultiplayerLobby - START
  140. 2016-05-05 12:39:49.181 - Thread: 1 -> MyMultiplayerLobby - END
  141. 2016-05-05 12:39:49.181 - Thread: 1 -> MyDedicatedServer - START
  142. 2016-05-05 12:39:49.181 - Thread: 1 -> MyDedicatedServer - END
  143. 2016-05-05 12:39:49.181 - Thread: 1 -> MyAiTargetManager - START
  144. 2016-05-05 12:39:49.181 - Thread: 1 -> MyAiTargetManager - END
  145. 2016-05-05 12:39:49.181 - Thread: 1 -> MyEntityComponentsDebugDraw - START
  146. 2016-05-05 12:39:49.181 - Thread: 1 -> MyEntityComponentsDebugDraw - END
  147. 2016-05-05 12:39:49.181 - Thread: 1 -> MyChatHistory - START
  148. 2016-05-05 12:39:49.181 - Thread: 1 -> MyChatHistory - END
  149. 2016-05-05 12:39:49.181 - Thread: 1 -> MySyncDestructions - START
  150. 2016-05-05 12:39:49.181 - Thread: 1 -> MySyncDestructions - END
  151. 2016-05-05 12:39:49.181 - Thread: 1 -> MyGuiIngameScriptsPage - START
  152. 2016-05-05 12:39:49.201 - Thread: 1 -> MyGuiIngameScriptsPage - END
  153. 2016-05-05 12:39:49.201 - Thread: 1 -> MySyncEnvironmentItems - START
  154. 2016-05-05 12:39:49.206 - Thread: 1 -> MySyncEnvironmentItems - END
  155. 2016-05-05 12:39:49.206 - Thread: 1 -> MyGuiScreenAdminMenu - START
  156. 2016-05-05 12:39:49.206 - Thread: 1 -> MyGuiScreenAdminMenu - END
  157. 2016-05-05 12:39:49.206 - Thread: 1 -> MyCommandCharacter - START
  158. 2016-05-05 12:39:49.208 - Thread: 1 -> MyCommandCharacter - END
  159. 2016-05-05 12:39:49.208 - Thread: 1 -> MyCommandConsole - START
  160. 2016-05-05 12:39:49.209 - Thread: 1 -> MyCommandConsole - END
  161. 2016-05-05 12:39:49.209 - Thread: 1 -> MyCommandEntity - START
  162. 2016-05-05 12:39:49.210 - Thread: 1 -> MyCommandEntity - END
  163. 2016-05-05 12:39:49.210 - Thread: 1 -> MySyncScenario - START
  164. 2016-05-05 12:39:49.210 - Thread: 1 -> MySyncScenario - END
  165. 2016-05-05 12:39:49.210 - Thread: 1 -> MySyncEntity - START
  166. 2016-05-05 12:39:49.210 - Thread: 1 -> MySyncEntity - END
  167. 2016-05-05 12:39:49.210 - Thread: 1 -> Preallocate - END
  168. 2016-05-05 12:39:49.217 - Thread: 1 -> MySandboxGame.Constructor() - END
  169. 2016-05-05 12:39:49.219 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
  170. 2016-05-05 12:39:49.220 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.5963.26916, Culture=neutral, PublicKeyToken=null
  171. 2016-05-05 12:39:49.220 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.5963.26916, Culture=neutral, PublicKeyToken=null
  172. 2016-05-05 12:39:49.220 - Thread: 1 -> Assembly.Location: E:\Steam Installation\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
  173. 2016-05-05 12:39:49.220 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
  174. 2016-05-05 12:39:49.220 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
  175. 2016-05-05 12:39:49.221 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
  176. 2016-05-05 12:39:49.233 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: MSI
  177. 2016-05-05 12:39:49.233 - Thread: 1 -> Win32_ComputerSystem.Model: MS-7850
  178. 2016-05-05 12:39:49.233 - Thread: 1 -> Virtualized: False
  179. 2016-05-05 12:39:49.236 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i5-4690 CPU @ 3.50GHz
  180. 2016-05-05 12:39:49.237 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,129,431,040 bytes
  181. 2016-05-05 12:39:49.237 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
  182. 2016-05-05 12:39:49.237 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 12,848,537,600 bytes
  183. 2016-05-05 12:39:49.237 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 8,795,263,123,456 bytes
  184. 2016-05-05 12:39:49.240 - Thread: 1 -> Drive C: | Capacity: 119,793,512,448 bytes | Free space: 21,576,232,960 bytes
  185. 2016-05-05 12:39:49.240 - Thread: 1 -> Drive D: | Capacity: 190,373,163,008 bytes | Free space: 36,882,075,648 bytes
  186. 2016-05-05 12:39:49.240 - Thread: 1 -> Drive E: | Capacity: 471,859,195,904 bytes | Free space: 172,864,761,856 bytes
  187. 2016-05-05 12:39:49.241 - Thread: 1 -> Drive F: | Capacity: 209,713,098,752 bytes | Free space: 148,882,264,064 bytes
  188. 2016-05-05 12:39:49.241 - Thread: 1 -> Drive G: | Capacity: 528,342,839,296 bytes | Free space: 199,823,720,448 bytes
  189. 2016-05-05 12:39:49.241 - Thread: 1 -> Drive I: | Capacity: 1,000,169,533,440 bytes | Free space: 976,892,665,856 bytes
  190. 2016-05-05 12:39:49.241 - Thread: 1 -> Drive J: | Capacity: 2,000,395,694,080 bytes | Free space: 1,502,229,184,512 bytes
  191. 2016-05-05 12:39:49.241 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
  192. 2016-05-05 12:39:49.241 - Thread: 1 -> MySandboxGame.Initialize() - START
  193. 2016-05-05 12:39:49.324 - Thread: 1 -> MyGuiGameControlsHelpers()
  194. 2016-05-05 12:39:49.398 - Thread: 1 -> HkGameName: SpaceEngineers Dev
  195. 2016-05-05 12:39:49.440 - Thread: 1 -> MySandboxGame.LoadData() - START
  196. 2016-05-05 12:39:49.441 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
  197. 2016-05-05 12:39:49.633 - Thread: 1 -> 26f134702974d5278ed6196c8f386dd72a78ef9b
  198. 2016-05-05 12:39:49.658 - Thread: 1 -> Loading sound definitions
  199. 2016-05-05 12:39:49.664 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
  200. 2016-05-05 12:39:49.672 - Thread: 1 -> MyAudio.LoadData - START
  201. 2016-05-05 12:39:49.715 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek High Definition Audio) - Channel #: 2
  202. 2016-05-05 12:39:51.236 - Thread: 5 -> MyDefinitionManager.PrepareBaseDefinitions() - START
  203. 2016-05-05 12:39:51.278 - Thread: 5 -> 0ad3059d9415cb1535dace301ab15f38172c8937
  204. 2016-05-05 12:39:51.313 - Thread: 5 -> 307ee661c4db3695b85c89c754b9fc72c83cc050
  205. 2016-05-05 12:39:51.348 - Thread: 5 -> bfffb42018f5cfe501ba2efed533289262409fe9
  206. 2016-05-05 12:39:51.421 - Thread: 5 -> 97a460f550dd66a1207ce7aeab697df2efbeaff5
  207. 2016-05-05 12:39:51.454 - Thread: 5 -> cda6c62d54699777416db02d49dd03b22c4df667
  208. 2016-05-05 12:39:51.518 - Thread: 5 -> 97d82580a32f224b2a807231f8a023184e0d60a5
  209. 2016-05-05 12:39:51.570 - Thread: 5 -> 9d16c0550ad80a4c21f3a792cad4db95bddd5b2c
  210. 2016-05-05 12:39:51.697 - Thread: 5 -> 15db3e996c627b669c317328976b9965578f4a56
  211. 2016-05-05 12:39:51.706 - Thread: 5 -> f22ba1b55e540f1069840c1c2cdd2aadfe27f1b5
  212. 2016-05-05 12:39:51.737 - Thread: 5 -> 4a055e99314b0e0f01416757668a0c124123c0e8
  213. 2016-05-05 12:39:51.845 - Thread: 5 -> 055f28bc2d7cc2b9adde541c8b05fd89a2763ece
  214. 2016-05-05 12:39:51.947 - Thread: 1 -> MyAudio.LoadData - END
  215. 2016-05-05 12:39:51.955 - Thread: 1 -> Could not find any sound for 'PlayDropItem'
  216. 2016-05-05 12:39:51.955 - Thread: 1 -> Could not find any sound for 'None'
  217. 2016-05-05 12:39:51.955 - Thread: 1 -> Could not find any sound for 'HudCraftBarProgressLoop'
  218. 2016-05-05 12:39:51.955 - Thread: 1 -> Could not find any sound for 'HudErrorMessage'
  219. 2016-05-05 12:39:51.955 - Thread: 1 -> Could not find any sound for 'HudOpenCraftWin'
  220. 2016-05-05 12:39:51.955 - Thread: 1 -> Could not find any sound for 'HudOpenInventory'
  221. 2016-05-05 12:39:51.955 - Thread: 1 -> Could not find any sound for 'PlayTakeItem'
  222. 2016-05-05 12:39:51.957 - Thread: 5 -> 259e684d9a685b8fd9d71348398c5163be81acd1
  223. 2016-05-05 12:39:51.957 - Thread: 1 -> MyGuiManager()
  224. 2016-05-05 12:39:51.984 - Thread: 5 -> 68faacaa29f5dd9a8ce9583512567a1f24970bc4
  225. 2016-05-05 12:39:52.008 - Thread: 1 -> MyScreenManager()
  226. 2016-05-05 12:39:52.013 - Thread: 5 -> e03175632d40e19140fe0c183200be5ceb4482c4
  227. 2016-05-05 12:39:52.050 - Thread: 1 -> MyConfig.Save() - START
  228. 2016-05-05 12:39:52.051 - Thread: 1 -> Path: C:\Users\Rotal\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  229. 2016-05-05 12:39:52.059 - Thread: 5 -> 01b6e508cc89fb289b3f5a86544ea8b78f646e87
  230. 2016-05-05 12:39:52.070 - Thread: 1 -> MyConfig.Save() - END
  231. 2016-05-05 12:39:52.071 - Thread: 1 -> MyGuiManager.LoadContent() - START
  232. 2016-05-05 12:39:52.085 - Thread: 5 -> 1f0151091b9fd463834b4367d5d44502843b1ac7
  233. 2016-05-05 12:39:52.122 - Thread: 5 -> d9fa7c45e4ad91ada7d7cd7b7a05d646d8c4ef3b
  234. 2016-05-05 12:39:52.181 - Thread: 5 -> 4ae0d5c32840679dfcfb3cf77b30e9afe791bda2
  235. 2016-05-05 12:39:52.197 - Thread: 5 -> c03ef9c62453ad014fb15aa7bcd0bde93d706dd4
  236. 2016-05-05 12:39:52.208 - Thread: 5 -> e7c77eb80d5734e09afad44a6fc388ea84183882
  237. 2016-05-05 12:39:52.231 - Thread: 5 -> ef13679865bc0cf7a6d9c32094bdfc2d2f4cba52
  238. 2016-05-05 12:39:52.401 - Thread: 5 -> f4dbbd4616c8a3b08cac024ed7dca75eb17301f2
  239. 2016-05-05 12:39:52.743 - Thread: 1 -> MyGuiManager.LoadContent() - START
  240. 2016-05-05 12:39:52.743 - Thread: 1 -> MyGuiManager.LoadContent() - END
  241. 2016-05-05 12:39:52.743 - Thread: 1 -> MyGuiManager.LoadContent() - END
  242. 2016-05-05 12:39:52.834 - Thread: 1 -> MySandboxGame.LoadData() - END
  243. 2016-05-05 12:39:52.875 - Thread: 1 -> MySandboxGame.Initialize() - END
  244. 2016-05-05 12:39:52.879 - Thread: 1 -> Timer Frequency: 3417988
  245. 2016-05-05 12:39:52.879 - Thread: 1 -> Ticks per frame: 57205
  246. 2016-05-05 12:39:54.076 - Thread: 5 -> 75fb8e278d5c30008675e6a8f4298965dc8606a5
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  309. 2016-05-05 12:39:56.010 - Thread: 5 -> 7d7ee62445813e6750d396d1fa535ba41e2df2b3
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  324. 2016-05-05 12:39:56.337 - Thread: 5 -> 9d304f601077b1ef8099eba413ebb117c4e57349
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  335. 2016-05-05 12:39:56.533 - Thread: 5 -> a3e5a8ec858ab3669466750de2d47f22e357154c
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  337. 2016-05-05 12:39:56.564 - Thread: 5 -> 25b9c7445f3169b82da19fca51645822803a6c0c
  338. 2016-05-05 12:39:56.645 - Thread: 5 -> 97a664483762492d172d1153277e45dfb6c54348
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  341. 2016-05-05 12:39:56.715 - Thread: 5 -> 9ead105af052122247e0003ccf9ea737b738f070
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  344. 2016-05-05 12:39:56.764 - Thread: 5 -> 68eaba6103f7687c7444187dfce053404a49feda
  345. 2016-05-05 12:39:56.786 - Thread: 5 -> 4943ad07dc66aa6d8765e4b5e1c032c4625f2b4d
  346. 2016-05-05 12:39:56.807 - Thread: 5 -> 9097ffeda44cd2421fcdbde2e017371dca65ebe7
  347. 2016-05-05 12:39:56.831 - Thread: 5 -> 43a36df238ccb1681ca555506dadefd776b2d605
  348. 2016-05-05 12:39:56.858 - Thread: 5 -> 33a5c18c0675191e2d763e0f83f28dc028da4273
  349. 2016-05-05 12:39:56.875 - Thread: 5 -> 7d775ed867db6022cd8c80750fc11c297654dc75
  350. 2016-05-05 12:39:56.898 - Thread: 5 -> 80e856cbfbe1346e3bc582eb2a3ab136869d5b49
  351. 2016-05-05 12:39:56.927 - Thread: 5 -> b838e52bbcf04df5414f4f21c9dd934d77b91d4a
  352. 2016-05-05 12:39:56.948 - Thread: 5 -> 6029d551b2105168b7bcf52127a4313262b6eb79
  353. 2016-05-05 12:39:56.950 - Thread: 6 -> Loading available saves - START
  354. 2016-05-05 12:39:56.952 - Thread: 6 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Rotal\AppData\Roaming\SpaceEngineers\Saves\76561198040267879'
  355. 2016-05-05 12:39:57.032 - Thread: 5 -> 2fcf3780b36098f82246fa8b95baa76798c1e05f
  356. 2016-05-05 12:39:57.060 - Thread: 5 -> 1a5d2e2822f91ddc87329d1785215687adba4acf
  357. 2016-05-05 12:39:57.087 - Thread: 5 -> 2ac30d1d9d892d50ff1ac6141a142fbe86bda774
  358. 2016-05-05 12:39:57.116 - Thread: 5 -> 8b830117e649d8014c808303cacb17ccbe77f182
  359. 2016-05-05 12:39:57.136 - Thread: 5 -> aaa097f6727d3c4bbf197f6fbce8d63b47b9380c
  360. 2016-05-05 12:39:57.142 - Thread: 5 -> 96ab01cf94a1a90740ced979d1d8f9a21ed9775b
  361. 2016-05-05 12:39:57.161 - Thread: 5 -> e1a9f090fed2a09f6008883c0d4b2f203e4f29fd
  362. 2016-05-05 12:39:57.178 - Thread: 5 -> 657119a575e3452f61f0d3053fcb982f16a4372f
  363. 2016-05-05 12:39:57.196 - Thread: 5 -> cbbbc32853f0dcdd6496ca00213ee43fa15198f2
  364. 2016-05-05 12:39:57.210 - Thread: 5 -> f4923bb6e061a16d01424e067310e581b0e90aaf
  365. 2016-05-05 12:39:57.227 - Thread: 5 -> f24558f805e89ea9a216a11ecd025e4f1658123d
  366. 2016-05-05 12:39:57.247 - Thread: 5 -> 80f598007470b4320f0c9da69ae39eb561fbb795
  367. 2016-05-05 12:39:57.272 - Thread: 5 -> eaa02de408d2a86ecfa98454a0605cae3009cc9a
  368. 2016-05-05 12:39:57.285 - Thread: 5 -> 085fad5825f6f0d4d7e7cfce4ad7da461b4a38a4
  369. 2016-05-05 12:39:57.315 - Thread: 5 -> 41606e5e00fc2cf258e6500839bf6d44dd0fe5ea
  370. 2016-05-05 12:39:57.342 - Thread: 5 -> ca0744786f98a5a09db6dbeaaff44915e750950e
  371. 2016-05-05 12:39:57.350 - Thread: 5 -> ffbd3a9e1630b077b884628c231639f6de82519c
  372. 2016-05-05 12:39:57.362 - Thread: 5 -> 3318cbf90dc9521b4f9c21e128f349d54874569d
  373. 2016-05-05 12:39:57.375 - Thread: 5 -> 7a5ada9f3a735697396d0714761e6bbfb93f9039
  374. 2016-05-05 12:39:57.386 - Thread: 5 -> 2c875040bd84d3ee9ebe5b6eed734756431cd17e
  375. 2016-05-05 12:39:57.395 - Thread: 5 -> ac6976487f2ca1dbf11b5ea85ecb177c569fc32b
  376. 2016-05-05 12:39:57.405 - Thread: 5 -> e0bf3d86b73260a88ba3afc158b4668590332f17
  377. 2016-05-05 12:39:57.421 - Thread: 5 -> f8cc1f7d823d2cf05ab0cdc3fc72e266aab38f2b
  378. 2016-05-05 12:39:57.461 - Thread: 5 -> 5a0dae9cddc6c1c12c5b45e98ecb0cf90af5b02f
  379. 2016-05-05 12:39:57.504 - Thread: 5 -> bde749359a6952ca2f5bbc1a9e63c206a170abc0
  380. 2016-05-05 12:39:57.529 - Thread: 5 -> 2c189f8e8b64572a50ad5a662ac9ef18f6d43aa1
  381. 2016-05-05 12:39:57.549 - Thread: 6 -> Loading available saves - END
  382. 2016-05-05 12:39:57.552 - Thread: 5 -> 64db8d5091883a5416f8fdf97f632a90a77c1b88
  383. 2016-05-05 12:39:57.570 - Thread: 5 -> 110507bc658f1fb064d46ec22f98112c5a8a31bf
  384. 2016-05-05 12:39:57.668 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  385. 2016-05-05 12:39:57.669 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  386. 2016-05-05 12:39:57.745 - Thread: 5 -> b25d5c1d72a1d372f069f441ff47eca78be5bb68
  387. 2016-05-05 12:39:57.838 - Thread: 5 -> 193ca6ded310e03a6de53388a380ee4f5535e14a
  388. 2016-05-05 12:39:57.912 - Thread: 5 -> 89ff2b9ed9506114045b36a77cb108271dcd61a8
  389. 2016-05-05 12:39:57.977 - Thread: 5 -> c8c7c8f53e78a9688014c79db65d99e696ac21e9
  390. 2016-05-05 12:39:58.020 - Thread: 5 -> 47856735f4cea88c3076aefc2ba9eff31ccccf05
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  416. 2016-05-05 12:39:58.570 - Thread: 5 -> 0c46d8419d0a19ff7865c809f10e27aa5ab006bc
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  418. 2016-05-05 12:39:58.600 - Thread: 5 -> eabb13d81b3e4fa67c8f5ad933920729dd2eb5e9
  419. 2016-05-05 12:39:58.659 - Thread: 5 -> c92a43bede808772cf1b5108e85d3d213949b50d
  420. 2016-05-05 12:39:58.676 - Thread: 5 -> 7a05ab262fecac6c6dde25fb459fc3ba0632c794
  421. 2016-05-05 12:39:58.690 - Thread: 5 -> a02820ef13460d3a2f08cdd198001cb931abc953
  422. 2016-05-05 12:39:58.706 - Thread: 5 -> 6379d38cb5cb40711032c01eb599a349823861b2
  423. 2016-05-05 12:39:58.719 - Thread: 5 -> 4f431e4ba8529e31c2cd07032284109226a024fb
  424. 2016-05-05 12:39:58.737 - Thread: 5 -> 1059c6130f0d6858fc58d965586d27f9305636ea
  425. 2016-05-05 12:39:58.759 - Thread: 5 -> 841697d4148cafc3eba6abcb5627ac43515018e8
  426. 2016-05-05 12:39:58.779 - Thread: 5 -> b23940e158497e22fc24558b405eff9a60169dcb
  427. 2016-05-05 12:39:58.798 - Thread: 5 -> 928ce4bee3aba15479a9dadeb50c25455098d35f
  428. 2016-05-05 12:39:58.815 - Thread: 5 -> 05eb8f6ce66fec292c3fe7e861c4037861896f40
  429. 2016-05-05 12:39:58.864 - Thread: 5 -> b7dd0b8fe1fdacf16f5d695ca66436510bed1c84
  430. 2016-05-05 12:39:58.890 - Thread: 1 -> LoadSandbox() - Start
  431. 2016-05-05 12:39:58.890 - Thread: 1 -> LoadSession() - Start
  432. 2016-05-05 12:39:58.890 - Thread: 1 -> C:\Users\Rotal\AppData\Roaming\SpaceEngineers\Saves\76561198040267879\Type 6-E (Space) Shuttlecraft Upload File
  433. 2016-05-05 12:39:58.906 - Thread: 5 -> 6bd838f917d8f15ba30251f3cbd41550404a9710
  434. 2016-05-05 12:39:58.932 - Thread: 5 -> 14a1f8181806b9db3338376dd986d68fd8ef6ef9
  435. 2016-05-05 12:39:58.954 - Thread: 5 -> 85c7f58a4d68d6fb060d6489a70a86a8af2e7eb1
  436. 2016-05-05 12:39:58.966 - Thread: 5 -> 1e80c7fd022e39eff837b9159eeb713a8855335d
  437. 2016-05-05 12:39:58.967 - Thread: 5 -> MyDefinitionManager.PrepareBaseDefinitions() - END
  438. 2016-05-05 12:39:59.008 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  439. 2016-05-05 12:39:59.009 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  440. 2016-05-05 12:39:59.009 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  441. 2016-05-05 12:39:59.009 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  442. 2016-05-05 12:39:59.010 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  443. 2016-05-05 12:39:59.010 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  444. 2016-05-05 12:39:59.018 - Thread: 1 -> LoadSession() - End
  445. 2016-05-05 12:39:59.018 - Thread: 1 -> LoadSandbox() - End
  446. 2016-05-05 12:39:59.018 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
  447. 2016-05-05 12:39:59.019 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
  448. 2016-05-05 12:39:59.235 - Thread: 1 -> RunLoadingAction - START
  449. 2016-05-05 12:39:59.238 - Thread: 1 -> Loading session: C:\Users\Rotal\AppData\Roaming\SpaceEngineers\Saves\76561198040267879\Type 6-E (Space) Shuttlecraft Upload File
  450. 2016-05-05 12:40:08.872 - Thread: 1 -> MyDefinitionManager.LoadData() - START
  451. 2016-05-05 12:40:08.872 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
  452. 2016-05-05 12:40:08.873 - Thread: 1 -> 8976f4dd5c60baa12f76b86997026d56e6ed54b9
  453. 2016-05-05 12:40:08.949 - Thread: 1 -> Loading scenarios
  454. 2016-05-05 12:40:08.949 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
  455. 2016-05-05 12:40:08.950 - Thread: 1 -> Loading behaviors
  456. 2016-05-05 12:40:08.951 - Thread: 1 -> Loading ammo magazines
  457. 2016-05-05 12:40:08.953 - Thread: 1 -> Loading ammo definitions
  458. 2016-05-05 12:40:08.955 - Thread: 1 -> Loading animations
  459. 2016-05-05 12:40:08.958 - Thread: 1 -> Loading animations
  460. 2016-05-05 12:40:08.958 - Thread: 1 -> Loading animations
  461. 2016-05-05 12:40:08.958 - Thread: 1 -> Loading sound definitions
  462. 2016-05-05 12:40:08.959 - Thread: 1 -> Loading sound definitions
  463. 2016-05-05 12:40:08.959 - Thread: 1 -> Loading sound definitions
  464. 2016-05-05 12:40:08.959 - Thread: 1 -> Loading sound definitions
  465. 2016-05-05 12:40:08.959 - Thread: 1 -> Loading category classes
  466. 2016-05-05 12:40:08.959 - Thread: 1 -> Loading blueprint classes
  467. 2016-05-05 12:40:08.961 - Thread: 1 -> Loading blueprint class entries
  468. 2016-05-05 12:40:08.961 - Thread: 1 -> Loading blueprints
  469. 2016-05-05 12:40:08.963 - Thread: 1 -> Loading agent definitions
  470. 2016-05-05 12:40:08.965 - Thread: 1 -> Loading character definitions
  471. 2016-05-05 12:40:08.978 - Thread: 1 -> Loading character definitions
  472. 2016-05-05 12:40:08.978 - Thread: 1 -> Loading components
  473. 2016-05-05 12:40:08.979 - Thread: 1 -> Loading configuration
  474. 2016-05-05 12:40:08.980 - Thread: 1 -> Loading container types
  475. 2016-05-05 12:40:08.982 - Thread: 1 -> Loading block positions
  476. 2016-05-05 12:40:08.985 - Thread: 1 -> Loading curve definitions
  477. 2016-05-05 12:40:08.988 - Thread: 1 -> Loading debris
  478. 2016-05-05 12:40:08.989 - Thread: 1 -> Loading environment items entries
  479. 2016-05-05 12:40:08.989 - Thread: 1 -> Loading decal global definitions
  480. 2016-05-05 12:40:08.990 - Thread: 1 -> Loading decal definitions
  481. 2016-05-05 12:40:08.995 - Thread: 1 -> Loading edges
  482. 2016-05-05 12:40:08.996 - Thread: 1 -> Loading entity components
  483. 2016-05-05 12:40:09.001 - Thread: 1 -> Loading component containers
  484. 2016-05-05 12:40:09.003 - Thread: 1 -> Loading environment definition
  485. 2016-05-05 12:40:09.005 - Thread: 1 -> Loading environment items entries
  486. 2016-05-05 12:40:09.005 - Thread: 1 -> Loading factions
  487. 2016-05-05 12:40:09.006 - Thread: 1 -> Loading gas property definitions
  488. 2016-05-05 12:40:09.007 - Thread: 1 -> Loading event definitions
  489. 2016-05-05 12:40:09.008 - Thread: 1 -> Loading physical items
  490. 2016-05-05 12:40:09.019 - Thread: 1 -> Loading LCD texture categories
  491. 2016-05-05 12:40:09.020 - Thread: 1 -> Loading physical items
  492. 2016-05-05 12:40:09.021 - Thread: 1 -> Loading physical material properties
  493. 2016-05-05 12:40:09.025 - Thread: 1 -> Loading pirate antennas
  494. 2016-05-05 12:40:09.036 - Thread: 1 -> Loading resource distribution groups
  495. 2016-05-05 12:40:09.036 - Thread: 1 -> Loading ship sound groups
  496. 2016-05-05 12:40:09.051 - Thread: 1 -> Loading ship sound groups
  497. 2016-05-05 12:40:09.051 - Thread: 1 -> Loading sound categories
  498. 2016-05-05 12:40:09.053 - Thread: 1 -> Loading stat definitions
  499. 2016-05-05 12:40:09.053 - Thread: 1 -> Loading grid creators
  500. 2016-05-05 12:40:09.055 - Thread: 1 -> Loading transparent material properties
  501. 2016-05-05 12:40:09.055 - Thread: 1 -> Loading voxel map storage definitions
  502. 2016-05-05 12:40:09.056 - Thread: 1 -> Loading voxel material definitions
  503. 2016-05-05 12:40:09.062 - Thread: 1 -> Audio effects definitions
  504. 2016-05-05 12:40:09.065 - Thread: 1 -> Loading environment item definitions
  505. 2016-05-05 12:40:09.069 - Thread: 1 -> Loading environment items definitions
  506. 2016-05-05 12:40:09.070 - Thread: 1 -> Loading environment items definitions
  507. 2016-05-05 12:40:09.071 - Thread: 1 -> Loading physical material properties
  508. 2016-05-05 12:40:09.075 - Thread: 1 -> Could not find any sound for 'ImpBulletHitGlass'
  509. 2016-05-05 12:40:09.075 - Thread: 1 -> Could not find any sound for 'ImpExpHitRock'
  510. 2016-05-05 12:40:09.075 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  511. 2016-05-05 12:40:09.075 - Thread: 1 -> Could not find any sound for 'ImpExpHitGlass'
  512. 2016-05-05 12:40:09.075 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  513. 2016-05-05 12:40:09.075 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  514. 2016-05-05 12:40:09.075 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
  515. 2016-05-05 12:40:09.075 - Thread: 1 -> Loading environment item definitions
  516. 2016-05-05 12:40:09.076 - Thread: 1 -> Loading environment item definitions
  517. 2016-05-05 12:40:09.076 - Thread: 1 -> Loading voxel material changes definitions
  518. 2016-05-05 12:40:09.076 - Thread: 1 -> Loading weapon definitions
  519. 2016-05-05 12:40:09.079 - Thread: 1 -> Loading cube blocks
  520. 2016-05-05 12:40:09.187 - Thread: 1 -> Loading prefabs
  521. 2016-05-05 12:40:09.188 - Thread: 1 -> Loading prefabs
  522. 2016-05-05 12:40:09.188 - Thread: 1 -> Loading prefabs
  523. 2016-05-05 12:40:09.188 - Thread: 1 -> Loading prefabs
  524. 2016-05-05 12:40:09.188 - Thread: 1 -> Loading prefabs
  525. 2016-05-05 12:40:09.188 - Thread: 1 -> Loading prefabs
  526. 2016-05-05 12:40:09.188 - Thread: 1 -> Loading prefabs
  527. 2016-05-05 12:40:09.188 - Thread: 1 -> Loading prefabs
  528. 2016-05-05 12:40:09.188 - Thread: 1 -> Loading prefabs
  529. 2016-05-05 12:40:09.188 - Thread: 1 -> Loading prefabs
  530. 2016-05-05 12:40:09.188 - Thread: 1 -> Loading prefabs
  531. 2016-05-05 12:40:09.188 - Thread: 1 -> Loading prefabs
  532. 2016-05-05 12:40:09.188 - Thread: 1 -> Loading prefabs
  533. 2016-05-05 12:40:09.188 - Thread: 1 -> Loading prefabs
  534. 2016-05-05 12:40:09.188 - Thread: 1 -> Loading prefabs
  535. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  536. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  537. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  538. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  539. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  540. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  541. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  542. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  543. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  544. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  545. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  546. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  547. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  548. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  549. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  550. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  551. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  552. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  553. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  554. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  555. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  556. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  557. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  558. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  559. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  560. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  561. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  562. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  563. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  564. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  565. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  566. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  567. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  568. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  569. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  570. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  571. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  572. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  573. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  574. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  575. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  576. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  577. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  578. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  579. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  580. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  581. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  582. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  583. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  584. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  585. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  586. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  587. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  588. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  589. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  590. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  591. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  592. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  593. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  594. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  595. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  596. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  597. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  598. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  599. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  600. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  601. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  602. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  603. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  604. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  605. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  606. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  607. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  608. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  609. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  610. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  611. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  612. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  613. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  614. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  615. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  616. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  617. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  618. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  619. 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
  620. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  621. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  622. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  623. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  624. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  625. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  626. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  627. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  628. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  629. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  630. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  631. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  632. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  633. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  634. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  635. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  636. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  637. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  638. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  639. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  640. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  641. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  642. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  643. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  644. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  645. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  646. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  647. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  648. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  649. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  650. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  651. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  652. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  653. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  654. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  655. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  656. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  657. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  658. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
  659. 2016-05-05 12:40:09.190 - Thread: 1 -> Loading respawn ships
  660. 2016-05-05 12:40:09.191 - Thread: 1 -> Loading spawn groups
  661. 2016-05-05 12:40:09.195 - Thread: 1 -> List of used mods (0) - START
  662. 2016-05-05 12:40:09.196 - Thread: 1 -> List of used mods - END
  663. 2016-05-05 12:40:09.239 - Thread: 1 -> MyAudio.UnloadData - START
  664. 2016-05-05 12:40:09.246 - Thread: 1 -> MyAudio.UnloadData - END
  665. 2016-05-05 12:40:09.246 - Thread: 1 -> MyAudio.LoadData - START
  666. 2016-05-05 12:40:09.261 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek High Definition Audio) - Channel #: 2
  667. 2016-05-05 12:40:30.413 - Thread: 1 -> MyAudio.LoadData - END
  668. 2016-05-05 12:40:30.426 - Thread: 1 -> Could not find environment item definition for MyObjectBuilder_DestroyableItems/SnowFoliagexxxxx.
  669. 2016-05-05 12:40:30.431 - Thread: 1 -> MyDefinitionManager.LoadData() - END
  670. 2016-05-05 12:40:30.606 - Thread: 1 -> GC Memory: 966,014,096 B
  671. 2016-05-05 12:40:30.609 - Thread: 1 -> Process Memory: 1,155,710,976 B
  672. 2016-05-05 12:40:30.613 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  673. 2016-05-05 12:40:30.618 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.5963.26903, Culture=neutral, PublicKeyToken=null
  674. 2016-05-05 12:40:30.619 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  675. 2016-05-05 12:40:30.619 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
  676. 2016-05-05 12:40:30.631 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.5963.26916, Culture=neutral, PublicKeyToken=null
  677. 2016-05-05 12:40:30.729 - Thread: 1 -> MyTransparentGeometry.LoadData - START
  678. 2016-05-05 12:40:30.772 - Thread: 1 -> Skip Procedural World Generator
  679. 2016-05-05 12:40:30.775 - Thread: 1 -> MyScriptManager.LoadData() - START
  680. 2016-05-05 12:40:31.055 - Thread: 1 -> Registered modules from: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  681. 2016-05-05 12:40:31.055 - Thread: 1 -> Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
  682. 2016-05-05 12:40:31.055 - Thread: 1 -> MyScriptManager.LoadData() - END
  683. 2016-05-05 12:40:31.060 - Thread: 1 -> MySunWind.LoadData() - START
  684. 2016-05-05 12:40:31.061 - Thread: 1 -> MySunWind.LoadData() - END
  685. 2016-05-05 12:40:31.067 - Thread: 1 -> MyExplosions.LoadData() - START
  686. 2016-05-05 12:40:31.068 - Thread: 1 -> Could not find any sound for 'WepExplOnPlay'
  687. 2016-05-05 12:40:31.068 - Thread: 1 -> Could not find any sound for 'WepMissileExplosion'
  688. 2016-05-05 12:40:31.075 - Thread: 1 -> MyExplosions.LoadData() - END
  689. 2016-05-05 12:40:31.076 - Thread: 1 -> MyMissiles.LoadContent() - START
  690. 2016-05-05 12:40:31.076 - Thread: 1 -> MyMissiles.LoadContent() - END
  691. 2016-05-05 12:40:31.082 - Thread: 1 -> Pre-loading neutral ship spawn groups...
  692. 2016-05-05 12:40:31.082 - Thread: 1 -> End pre-loading neutral ship spawn groups.
  693. 2016-05-05 12:40:31.082 - Thread: 1 -> MyLights.LoadData() - START
  694. 2016-05-05 12:40:31.084 - Thread: 1 -> MyLights.LoadData() - END
  695. 2016-05-05 12:40:41.893 - Thread: 1 -> Checkpoint.CameraAttachedTo: 142646504060018582
  696. 2016-05-05 12:40:41.913 - Thread: 1 -> MySession.Static.LogSettings - START
  697. 2016-05-05 12:40:41.913 - Thread: 1 -> Name = Type 6-E (Space) Shuttlecraft Upload File
  698. 2016-05-05 12:40:41.913 - Thread: 1 -> Description =
  699. 2016-05-05 12:40:41.914 - Thread: 1 -> GameDateTime = 01/01/2081 09:05:04
  700. 2016-05-05 12:40:41.914 - Thread: 1 -> Password =
  701. 2016-05-05 12:40:41.914 - Thread: 1 -> CurrentPath = C:\Users\Rotal\AppData\Roaming\SpaceEngineers\Saves\76561198040267879\Type 6-E (Space) Shuttlecraft Upload File
  702. 2016-05-05 12:40:41.914 - Thread: 1 -> WorkshopId =
  703. 2016-05-05 12:40:41.914 - Thread: 1 -> CameraController = Default_Astronaut
  704. 2016-05-05 12:40:41.914 - Thread: 1 -> ThumbPath = C:\Users\Rotal\AppData\Roaming\SpaceEngineers\Saves\76561198040267879\Type 6-E (Space) Shuttlecraft Upload File\thumb.jpg
  705. 2016-05-05 12:40:41.916 - Thread: 1 -> Settings:
  706. 2016-05-05 12:40:41.916 - Thread: 1 -> GameMode = Creative
  707. 2016-05-05 12:40:41.916 - Thread: 1 -> MaxPlayers = 4
  708. 2016-05-05 12:40:41.916 - Thread: 1 -> OnlineMode = OFFLINE
  709. 2016-05-05 12:40:41.916 - Thread: 1 -> AutoHealing = True
  710. 2016-05-05 12:40:41.916 - Thread: 1 -> WeaponsEnabled = True
  711. 2016-05-05 12:40:41.916 - Thread: 1 -> ThrusterDamage = True
  712. 2016-05-05 12:40:41.916 - Thread: 1 -> EnableSpectator = True
  713. 2016-05-05 12:40:41.916 - Thread: 1 -> EnableCopyPaste = True
  714. 2016-05-05 12:40:41.916 - Thread: 1 -> MaxFloatingObjects = 1024
  715. 2016-05-05 12:40:41.916 - Thread: 1 -> CargoShipsEnabled = False
  716. 2016-05-05 12:40:41.916 - Thread: 1 -> EnvironmentHostility = SAFE
  717. 2016-05-05 12:40:41.916 - Thread: 1 -> ShowPlayerNamesOnHud = True
  718. 2016-05-05 12:40:41.916 - Thread: 1 -> InventorySizeMultiplier = 10
  719. 2016-05-05 12:40:41.916 - Thread: 1 -> RefinerySpeedMultiplier = 3
  720. 2016-05-05 12:40:41.916 - Thread: 1 -> AssemblerSpeedMultiplier = 3
  721. 2016-05-05 12:40:41.916 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3
  722. 2016-05-05 12:40:41.916 - Thread: 1 -> WelderSpeedMultiplier = 5
  723. 2016-05-05 12:40:41.916 - Thread: 1 -> GrinderSpeedMultiplier = 5
  724. 2016-05-05 12:40:41.916 - Thread: 1 -> ClientCanSave = False
  725. 2016-05-05 12:40:41.916 - Thread: 1 -> HackSpeedMultiplier = 0.33
  726. 2016-05-05 12:40:41.916 - Thread: 1 -> PermanentDeath = False
  727. 2016-05-05 12:40:41.916 - Thread: 1 -> DestructibleBlocks = True
  728. 2016-05-05 12:40:41.916 - Thread: 1 -> EnableScripts = True
  729. 2016-05-05 12:40:41.916 - Thread: 1 -> AutoSaveInMinutes = 5
  730. 2016-05-05 12:40:41.916 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5
  731. 2016-05-05 12:40:41.916 - Thread: 1 -> ProceduralDensity = 0
  732. 2016-05-05 12:40:41.916 - Thread: 1 -> ProceduralSeed = 0
  733. 2016-05-05 12:40:41.916 - Thread: 1 -> DestructibleBlocks = True
  734. 2016-05-05 12:40:41.916 - Thread: 1 -> EnableIngameScripts = True
  735. 2016-05-05 12:40:41.916 - Thread: 1 -> ViewDistance = 20000
  736. 2016-05-05 12:40:41.916 - Thread: 1 -> Battle = False
  737. 2016-05-05 12:40:41.916 - Thread: 1 -> Voxel destruction = True
  738. 2016-05-05 12:40:41.916 - Thread: 1 -> EnableStructuralSimulation = False
  739. 2016-05-05 12:40:41.916 - Thread: 1 -> MaxActiveFracturePieces = 50
  740. 2016-05-05 12:40:41.916 - Thread: 1 -> MySession.Static.LogSettings - END
  741. 2016-05-05 12:40:41.933 - Thread: 1 -> Session loaded
  742. 2016-05-05 12:40:41.933 - Thread: 1 -> RunLoadingAction - END
  743. 2016-05-05 12:40:41.933 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
  744. 2016-05-05 12:40:42.139 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
  745. 2016-05-05 12:40:42.139 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
  746. 2016-05-05 12:40:42.139 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
  747. 2016-05-05 12:40:42.151 - Thread: 1 -> Updating continues.
  748. 2016-05-05 12:40:42.162 - Thread: 1 -> GC Memory: 1,247,246,296 B
  749. 2016-05-05 12:40:42.721 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  750. 2016-05-05 12:40:42.722 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  751. 2016-05-05 12:41:12.165 - Thread: 1 -> GC Memory: 3,296,867,232 B
  752. 2016-05-05 12:41:42.173 - Thread: 1 -> GC Memory: 3,311,448,296 B
  753. 2016-05-05 12:42:12.182 - Thread: 1 -> GC Memory: 3,313,451,600 B
  754. 2016-05-05 12:42:33.255 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  755. 2016-05-05 12:42:33.255 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  756. 2016-05-05 12:42:33.255 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  757. 2016-05-05 12:42:33.357 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  758. 2016-05-05 12:42:38.183 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  759. 2016-05-05 12:42:38.183 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  760. 2016-05-05 12:42:42.185 - Thread: 1 -> GC Memory: 1,296,464,256 B
  761. 2016-05-05 12:42:43.789 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  762. 2016-05-05 12:42:43.790 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  763. 2016-05-05 12:43:12.194 - Thread: 1 -> GC Memory: 1,305,566,424 B
  764. 2016-05-05 12:43:42.202 - Thread: 1 -> GC Memory: 1,306,968,904 B
  765. 2016-05-05 12:44:12.211 - Thread: 1 -> GC Memory: 1,286,370,280 B
  766. 2016-05-05 12:44:18.636 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  767. 2016-05-05 12:44:18.636 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  768. 2016-05-05 12:44:18.636 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  769. 2016-05-05 12:44:18.638 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  770. 2016-05-05 12:44:20.544 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  771. 2016-05-05 12:44:20.544 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  772. 2016-05-05 12:44:41.817 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  773. 2016-05-05 12:44:41.817 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  774. 2016-05-05 12:44:41.817 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  775. 2016-05-05 12:44:41.819 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  776. 2016-05-05 12:44:42.220 - Thread: 1 -> GC Memory: 1,287,741,888 B
  777. 2016-05-05 12:44:43.673 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  778. 2016-05-05 12:44:43.674 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  779. 2016-05-05 12:44:59.040 - Thread: 1 -> Autosave initiated
  780. 2016-05-05 12:44:59.040 - Thread: 1 -> Character state: True
  781. 2016-05-05 12:44:59.040 - Thread: 1 -> IsServer: True
  782. 2016-05-05 12:44:59.040 - Thread: 1 -> MyAsyncSaving.InProgress: False
  783. 2016-05-05 12:44:59.040 - Thread: 1 -> Autosave
  784. 2016-05-05 12:44:59.042 - Thread: 1 -> Saving world - START
  785. 2016-05-05 12:44:59.043 - Thread: 1 -> Making world state snapshot.
  786. 2016-05-05 12:44:59.043 - Thread: 1 -> Before snapshot.: GC Memory: 1,289,943,656 B
  787. 2016-05-05 12:44:59.150 - Thread: 1 -> After snapshot.: GC Memory: 1,297,909,760 B
  788. 2016-05-05 12:44:59.152 - Thread: 1 -> Directory cleanup: GC Memory: 1,297,909,760 B
  789. 2016-05-05 12:44:59.152 - Thread: 1 -> Saving world - END
  790. 2016-05-05 12:44:59.158 - Thread: 6 -> Session snapshot save - START
  791. 2016-05-05 12:44:59.159 - Thread: 6 -> Checking file access for files in target dir.
  792. 2016-05-05 12:45:00.416 - Thread: 6 -> Session snapshot save - END
  793. 2016-05-05 12:45:12.232 - Thread: 1 -> GC Memory: 1,303,045,960 B
  794. 2016-05-05 12:45:42.240 - Thread: 1 -> GC Memory: 1,301,833,928 B
  795. 2016-05-05 12:46:12.248 - Thread: 1 -> GC Memory: 1,292,209,824 B
  796. 2016-05-05 12:46:42.257 - Thread: 1 -> GC Memory: 1,294,385,864 B
  797. 2016-05-05 12:47:12.265 - Thread: 1 -> GC Memory: 1,292,592,776 B
  798. 2016-05-05 12:47:42.274 - Thread: 1 -> GC Memory: 1,290,759,928 B
  799. 2016-05-05 12:48:12.283 - Thread: 1 -> GC Memory: 1,290,440,064 B
  800. 2016-05-05 12:48:42.292 - Thread: 1 -> GC Memory: 1,290,643,208 B
  801. 2016-05-05 12:49:12.300 - Thread: 1 -> GC Memory: 1,290,901,536 B
  802. 2016-05-05 12:49:42.310 - Thread: 1 -> GC Memory: 1,291,553,320 B
  803. 2016-05-05 12:49:59.046 - Thread: 1 -> Autosave initiated
  804. 2016-05-05 12:49:59.046 - Thread: 1 -> Character state: True
  805. 2016-05-05 12:49:59.046 - Thread: 1 -> IsServer: True
  806. 2016-05-05 12:49:59.046 - Thread: 1 -> MyAsyncSaving.InProgress: False
  807. 2016-05-05 12:49:59.046 - Thread: 1 -> Autosave
  808. 2016-05-05 12:49:59.046 - Thread: 1 -> Saving world - START
  809. 2016-05-05 12:49:59.047 - Thread: 1 -> Making world state snapshot.
  810. 2016-05-05 12:49:59.047 - Thread: 1 -> Before snapshot.: GC Memory: 1,291,906,536 B
  811. 2016-05-05 12:49:59.083 - Thread: 1 -> After snapshot.: GC Memory: 1,299,553,240 B
  812. 2016-05-05 12:49:59.083 - Thread: 1 -> Directory cleanup: GC Memory: 1,299,553,240 B
  813. 2016-05-05 12:49:59.083 - Thread: 1 -> Saving world - END
  814. 2016-05-05 12:49:59.083 - Thread: 5 -> Session snapshot save - START
  815. 2016-05-05 12:49:59.084 - Thread: 5 -> Checking file access for files in target dir.
  816. 2016-05-05 12:49:59.635 - Thread: 5 -> Session snapshot save - END
  817. 2016-05-05 12:50:12.318 - Thread: 1 -> GC Memory: 1,301,559,912 B
  818. 2016-05-05 12:50:42.326 - Thread: 1 -> GC Memory: 1,299,433,760 B
  819. 2016-05-05 12:51:12.335 - Thread: 1 -> GC Memory: 1,292,294,336 B
  820. 2016-05-05 12:51:42.344 - Thread: 1 -> GC Memory: 1,291,308,776 B
  821. 2016-05-05 12:52:12.353 - Thread: 1 -> GC Memory: 1,292,573,800 B
  822. 2016-05-05 12:52:42.361 - Thread: 1 -> GC Memory: 1,291,012,160 B
  823. 2016-05-05 12:53:12.370 - Thread: 1 -> GC Memory: 1,291,683,968 B
  824. 2016-05-05 12:53:42.378 - Thread: 1 -> GC Memory: 1,290,248,296 B
  825. 2016-05-05 12:54:12.387 - Thread: 1 -> GC Memory: 1,290,532,080 B
  826. 2016-05-05 12:54:42.396 - Thread: 1 -> GC Memory: 1,289,890,040 B
  827. 2016-05-05 12:54:59.048 - Thread: 1 -> Autosave initiated
  828. 2016-05-05 12:54:59.048 - Thread: 1 -> Character state: True
  829. 2016-05-05 12:54:59.049 - Thread: 1 -> IsServer: True
  830. 2016-05-05 12:54:59.049 - Thread: 1 -> MyAsyncSaving.InProgress: False
  831. 2016-05-05 12:54:59.049 - Thread: 1 -> Autosave
  832. 2016-05-05 12:54:59.049 - Thread: 1 -> Saving world - START
  833. 2016-05-05 12:54:59.049 - Thread: 1 -> Making world state snapshot.
  834. 2016-05-05 12:54:59.049 - Thread: 1 -> Before snapshot.: GC Memory: 1,292,033,552 B
  835. 2016-05-05 12:54:59.084 - Thread: 1 -> After snapshot.: GC Memory: 1,299,493,392 B
  836. 2016-05-05 12:54:59.084 - Thread: 1 -> Directory cleanup: GC Memory: 1,299,493,392 B
  837. 2016-05-05 12:54:59.084 - Thread: 1 -> Saving world - END
  838. 2016-05-05 12:54:59.085 - Thread: 6 -> Session snapshot save - START
  839. 2016-05-05 12:54:59.085 - Thread: 6 -> Checking file access for files in target dir.
  840. 2016-05-05 12:54:59.639 - Thread: 6 -> Session snapshot save - END
  841. 2016-05-05 12:55:12.405 - Thread: 1 -> GC Memory: 1,302,062,272 B
  842. 2016-05-05 12:55:42.413 - Thread: 1 -> GC Memory: 1,299,861,200 B
  843. 2016-05-05 12:56:12.422 - Thread: 1 -> GC Memory: 1,291,362,864 B
  844. 2016-05-05 12:56:42.430 - Thread: 1 -> GC Memory: 1,289,769,560 B
  845. 2016-05-05 12:57:12.439 - Thread: 1 -> GC Memory: 1,292,236,504 B
  846. 2016-05-05 12:57:42.447 - Thread: 1 -> GC Memory: 1,290,645,976 B
  847. 2016-05-05 12:58:12.456 - Thread: 1 -> GC Memory: 1,292,203,664 B
  848. 2016-05-05 12:58:42.465 - Thread: 1 -> GC Memory: 1,293,028,536 B
  849. 2016-05-05 12:59:12.474 - Thread: 1 -> GC Memory: 1,290,052,944 B
  850. 2016-05-05 12:59:42.483 - Thread: 1 -> GC Memory: 1,292,599,856 B
  851. 2016-05-05 12:59:59.052 - Thread: 1 -> Autosave initiated
  852. 2016-05-05 12:59:59.052 - Thread: 1 -> Character state: True
  853. 2016-05-05 12:59:59.052 - Thread: 1 -> IsServer: True
  854. 2016-05-05 12:59:59.052 - Thread: 1 -> MyAsyncSaving.InProgress: False
  855. 2016-05-05 12:59:59.052 - Thread: 1 -> Autosave
  856. 2016-05-05 12:59:59.052 - Thread: 1 -> Saving world - START
  857. 2016-05-05 12:59:59.052 - Thread: 1 -> Making world state snapshot.
  858. 2016-05-05 12:59:59.052 - Thread: 1 -> Before snapshot.: GC Memory: 1,290,903,536 B
  859. 2016-05-05 12:59:59.089 - Thread: 1 -> After snapshot.: GC Memory: 1,299,525,536 B
  860. 2016-05-05 12:59:59.089 - Thread: 1 -> Directory cleanup: GC Memory: 1,299,533,688 B
  861. 2016-05-05 12:59:59.089 - Thread: 1 -> Saving world - END
  862. 2016-05-05 12:59:59.090 - Thread: 6 -> Session snapshot save - START
  863. 2016-05-05 12:59:59.091 - Thread: 6 -> Checking file access for files in target dir.
  864. 2016-05-05 12:59:59.630 - Thread: 6 -> Session snapshot save - END
  865. 2016-05-05 13:00:12.491 - Thread: 1 -> GC Memory: 1,300,796,536 B
  866. 2016-05-05 13:00:42.500 - Thread: 1 -> GC Memory: 1,301,919,232 B
  867. 2016-05-05 13:01:12.508 - Thread: 1 -> GC Memory: 1,290,578,008 B
  868. 2016-05-05 13:01:42.517 - Thread: 1 -> GC Memory: 1,292,470,848 B
  869. 2016-05-05 13:02:03.286 - Thread: 1 -> Updating stopped.
  870. 2016-05-05 13:02:04.959 - Thread: 1 -> Saving world - START
  871. 2016-05-05 13:02:04.960 - Thread: 1 -> Making world state snapshot.
  872. 2016-05-05 13:02:04.960 - Thread: 1 -> Before snapshot.: GC Memory: 1,294,302,040 B
  873. 2016-05-05 13:02:04.996 - Thread: 1 -> After snapshot.: GC Memory: 1,300,358,128 B
  874. 2016-05-05 13:02:04.996 - Thread: 1 -> Directory cleanup: GC Memory: 1,300,366,320 B
  875. 2016-05-05 13:02:04.996 - Thread: 1 -> Saving world - END
  876. 2016-05-05 13:02:04.996 - Thread: 5 -> Session snapshot save - START
  877. 2016-05-05 13:02:04.997 - Thread: 5 -> Checking file access for files in target dir.
  878. 2016-05-05 13:02:04.999 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  879. 2016-05-05 13:02:05.000 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  880. 2016-05-05 13:02:05.541 - Thread: 5 -> Session snapshot save - END
  881. 2016-05-05 13:02:05.646 - Thread: 1 -> Updating continues.
  882. 2016-05-05 13:02:05.779 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  883. 2016-05-05 13:02:05.780 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  884. 2016-05-05 13:02:12.526 - Thread: 1 -> GC Memory: 1,301,724,712 B
  885. 2016-05-05 13:02:42.534 - Thread: 1 -> GC Memory: 1,290,647,920 B
  886. 2016-05-05 13:03:12.543 - Thread: 1 -> GC Memory: 1,291,507,744 B
  887. 2016-05-05 13:03:42.551 - Thread: 1 -> GC Memory: 1,293,056,680 B
  888. 2016-05-05 13:04:12.560 - Thread: 1 -> GC Memory: 1,292,937,776 B
  889. 2016-05-05 13:04:42.568 - Thread: 1 -> GC Memory: 1,292,018,680 B
  890. 2016-05-05 13:04:59.054 - Thread: 1 -> Autosave initiated
  891. 2016-05-05 13:04:59.054 - Thread: 1 -> Character state: True
  892. 2016-05-05 13:04:59.054 - Thread: 1 -> IsServer: True
  893. 2016-05-05 13:04:59.054 - Thread: 1 -> MyAsyncSaving.InProgress: False
  894. 2016-05-05 13:04:59.054 - Thread: 1 -> Autosave
  895. 2016-05-05 13:04:59.054 - Thread: 1 -> Saving world - START
  896. 2016-05-05 13:04:59.055 - Thread: 1 -> Making world state snapshot.
  897. 2016-05-05 13:04:59.055 - Thread: 1 -> Before snapshot.: GC Memory: 1,293,003,024 B
  898. 2016-05-05 13:04:59.092 - Thread: 1 -> After snapshot.: GC Memory: 1,299,655,640 B
  899. 2016-05-05 13:04:59.092 - Thread: 1 -> Directory cleanup: GC Memory: 1,299,655,640 B
  900. 2016-05-05 13:04:59.092 - Thread: 1 -> Saving world - END
  901. 2016-05-05 13:04:59.092 - Thread: 5 -> Session snapshot save - START
  902. 2016-05-05 13:04:59.093 - Thread: 5 -> Checking file access for files in target dir.
  903. 2016-05-05 13:04:59.645 - Thread: 5 -> Session snapshot save - END
  904. 2016-05-05 13:05:12.577 - Thread: 1 -> GC Memory: 1,302,105,024 B
  905. 2016-05-05 13:05:42.586 - Thread: 1 -> GC Memory: 1,301,603,600 B
  906. 2016-05-05 13:06:12.595 - Thread: 1 -> GC Memory: 1,293,041,672 B
  907. 2016-05-05 13:06:42.603 - Thread: 1 -> GC Memory: 1,292,704,000 B
  908. 2016-05-05 13:07:12.612 - Thread: 1 -> GC Memory: 1,292,433,272 B
  909. 2016-05-05 13:07:42.621 - Thread: 1 -> GC Memory: 1,290,484,008 B
  910. 2016-05-05 13:08:12.629 - Thread: 1 -> GC Memory: 1,292,772,728 B
  911. 2016-05-05 13:08:42.638 - Thread: 1 -> GC Memory: 1,291,901,680 B
  912. 2016-05-05 13:09:12.646 - Thread: 1 -> GC Memory: 1,290,085,576 B
  913. 2016-05-05 13:09:42.656 - Thread: 1 -> GC Memory: 1,291,752,688 B
  914. 2016-05-05 13:09:59.058 - Thread: 1 -> Autosave initiated
  915. 2016-05-05 13:09:59.058 - Thread: 1 -> Character state: True
  916. 2016-05-05 13:09:59.058 - Thread: 1 -> IsServer: True
  917. 2016-05-05 13:09:59.058 - Thread: 1 -> MyAsyncSaving.InProgress: False
  918. 2016-05-05 13:09:59.058 - Thread: 1 -> Autosave
  919. 2016-05-05 13:09:59.058 - Thread: 1 -> Saving world - START
  920. 2016-05-05 13:09:59.058 - Thread: 1 -> Making world state snapshot.
  921. 2016-05-05 13:09:59.058 - Thread: 1 -> Before snapshot.: GC Memory: 1,291,780,480 B
  922. 2016-05-05 13:09:59.093 - Thread: 1 -> After snapshot.: GC Memory: 1,299,599,184 B
  923. 2016-05-05 13:09:59.093 - Thread: 1 -> Directory cleanup: GC Memory: 1,299,599,184 B
  924. 2016-05-05 13:09:59.093 - Thread: 1 -> Saving world - END
  925. 2016-05-05 13:09:59.094 - Thread: 5 -> Session snapshot save - START
  926. 2016-05-05 13:09:59.095 - Thread: 5 -> Checking file access for files in target dir.
  927. 2016-05-05 13:09:59.639 - Thread: 5 -> Session snapshot save - END
  928. 2016-05-05 13:10:12.663 - Thread: 1 -> GC Memory: 1,301,206,400 B
  929. 2016-05-05 13:10:42.673 - Thread: 1 -> GC Memory: 1,300,838,808 B
  930. 2016-05-05 13:11:12.681 - Thread: 1 -> GC Memory: 1,290,337,312 B
  931. 2016-05-05 13:11:42.690 - Thread: 1 -> GC Memory: 1,292,041,344 B
  932. 2016-05-05 13:12:12.698 - Thread: 1 -> GC Memory: 1,293,023,248 B
  933. 2016-05-05 13:12:42.707 - Thread: 1 -> GC Memory: 1,291,725,600 B
  934. 2016-05-05 13:13:12.717 - Thread: 1 -> GC Memory: 1,290,706,376 B
  935. 2016-05-05 13:13:42.724 - Thread: 1 -> GC Memory: 1,290,146,864 B
  936. 2016-05-05 13:14:12.733 - Thread: 1 -> GC Memory: 1,292,041,832 B
  937. 2016-05-05 13:14:42.742 - Thread: 1 -> GC Memory: 1,291,117,112 B
  938. 2016-05-05 13:14:59.060 - Thread: 1 -> Autosave initiated
  939. 2016-05-05 13:14:59.060 - Thread: 1 -> Character state: True
  940. 2016-05-05 13:14:59.060 - Thread: 1 -> IsServer: True
  941. 2016-05-05 13:14:59.060 - Thread: 1 -> MyAsyncSaving.InProgress: False
  942. 2016-05-05 13:14:59.060 - Thread: 1 -> Autosave
  943. 2016-05-05 13:14:59.060 - Thread: 1 -> Saving world - START
  944. 2016-05-05 13:14:59.061 - Thread: 1 -> Making world state snapshot.
  945. 2016-05-05 13:14:59.061 - Thread: 1 -> Before snapshot.: GC Memory: 1,292,452,584 B
  946. 2016-05-05 13:14:59.095 - Thread: 1 -> After snapshot.: GC Memory: 1,299,687,208 B
  947. 2016-05-05 13:14:59.095 - Thread: 1 -> Directory cleanup: GC Memory: 1,299,687,208 B
  948. 2016-05-05 13:14:59.095 - Thread: 1 -> Saving world - END
  949. 2016-05-05 13:14:59.096 - Thread: 5 -> Session snapshot save - START
  950. 2016-05-05 13:14:59.096 - Thread: 5 -> Checking file access for files in target dir.
  951. 2016-05-05 13:14:59.638 - Thread: 5 -> Session snapshot save - END
  952. 2016-05-05 13:15:12.751 - Thread: 1 -> GC Memory: 1,302,285,656 B
  953. 2016-05-05 13:15:42.758 - Thread: 1 -> GC Memory: 1,301,065,888 B
  954. 2016-05-05 13:16:12.768 - Thread: 1 -> GC Memory: 1,290,630,360 B
  955. 2016-05-05 13:16:42.776 - Thread: 1 -> GC Memory: 1,292,756,216 B
  956. 2016-05-05 13:17:12.785 - Thread: 1 -> GC Memory: 1,291,794,280 B
  957. 2016-05-05 13:17:42.793 - Thread: 1 -> GC Memory: 1,290,756,024 B
  958. 2016-05-05 13:18:12.803 - Thread: 1 -> GC Memory: 1,291,395,176 B
  959. 2016-05-05 13:18:42.811 - Thread: 1 -> GC Memory: 1,290,347,040 B
  960. 2016-05-05 13:19:12.819 - Thread: 1 -> GC Memory: 1,292,065,208 B
  961. 2016-05-05 13:19:42.828 - Thread: 1 -> GC Memory: 1,292,953,496 B
  962. 2016-05-05 13:19:59.063 - Thread: 1 -> Autosave initiated
  963. 2016-05-05 13:19:59.063 - Thread: 1 -> Character state: True
  964. 2016-05-05 13:19:59.063 - Thread: 1 -> IsServer: True
  965. 2016-05-05 13:19:59.063 - Thread: 1 -> MyAsyncSaving.InProgress: False
  966. 2016-05-05 13:19:59.063 - Thread: 1 -> Autosave
  967. 2016-05-05 13:19:59.063 - Thread: 1 -> Saving world - START
  968. 2016-05-05 13:19:59.063 - Thread: 1 -> Making world state snapshot.
  969. 2016-05-05 13:19:59.063 - Thread: 1 -> Before snapshot.: GC Memory: 1,292,127,760 B
  970. 2016-05-05 13:19:59.100 - Thread: 1 -> After snapshot.: GC Memory: 1,299,553,928 B
  971. 2016-05-05 13:19:59.100 - Thread: 1 -> Directory cleanup: GC Memory: 1,299,553,928 B
  972. 2016-05-05 13:19:59.100 - Thread: 1 -> Saving world - END
  973. 2016-05-05 13:19:59.100 - Thread: 6 -> Session snapshot save - START
  974. 2016-05-05 13:19:59.101 - Thread: 6 -> Checking file access for files in target dir.
  975. 2016-05-05 13:19:59.643 - Thread: 6 -> Session snapshot save - END
  976. 2016-05-05 13:20:12.837 - Thread: 1 -> GC Memory: 1,301,273,592 B
  977. 2016-05-05 13:20:42.846 - Thread: 1 -> GC Memory: 1,299,611,440 B
  978. 2016-05-05 13:21:12.854 - Thread: 1 -> GC Memory: 1,290,996,528 B
  979. 2016-05-05 13:21:42.863 - Thread: 1 -> GC Memory: 1,291,799,432 B
  980. 2016-05-05 13:22:12.872 - Thread: 1 -> GC Memory: 1,292,770,472 B
  981. 2016-05-05 13:22:42.880 - Thread: 1 -> GC Memory: 1,292,131,536 B
  982. 2016-05-05 13:23:07.399 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  983. 2016-05-05 13:23:07.399 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  984. 2016-05-05 13:23:07.399 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  985. 2016-05-05 13:23:07.401 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  986. 2016-05-05 13:23:10.343 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  987. 2016-05-05 13:23:10.344 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  988. 2016-05-05 13:23:12.889 - Thread: 1 -> GC Memory: 1,293,499,440 B
  989. 2016-05-05 13:23:14.879 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  990. 2016-05-05 13:23:14.879 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  991. 2016-05-05 13:23:14.879 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  992. 2016-05-05 13:23:14.883 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  993. 2016-05-05 13:23:16.669 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  994. 2016-05-05 13:23:16.670 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  995. 2016-05-05 13:23:42.898 - Thread: 1 -> GC Memory: 1,296,522,992 B
  996. 2016-05-05 13:24:12.906 - Thread: 1 -> GC Memory: 1,296,589,472 B
  997. 2016-05-05 13:24:14.408 - Thread: 1 -> MyParticlesLibrary.ctor - START
  998. 2016-05-05 13:24:14.706 - Thread: 1 -> MyParticlesLibrary.ctor - END
  999. 2016-05-05 13:24:42.911 - Thread: 1 -> GC Memory: 1,301,663,032 B
  1000. 2016-05-05 13:24:59.079 - Thread: 1 -> Autosave initiated
  1001. 2016-05-05 13:24:59.079 - Thread: 1 -> Character state: True
  1002. 2016-05-05 13:24:59.079 - Thread: 1 -> IsServer: True
  1003. 2016-05-05 13:24:59.079 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1004. 2016-05-05 13:24:59.079 - Thread: 1 -> Autosave
  1005. 2016-05-05 13:24:59.079 - Thread: 1 -> Saving world - START
  1006. 2016-05-05 13:24:59.079 - Thread: 1 -> Making world state snapshot.
  1007. 2016-05-05 13:24:59.079 - Thread: 1 -> Before snapshot.: GC Memory: 1,306,129,760 B
  1008. 2016-05-05 13:24:59.114 - Thread: 1 -> After snapshot.: GC Memory: 1,313,328,344 B
  1009. 2016-05-05 13:24:59.114 - Thread: 1 -> Directory cleanup: GC Memory: 1,313,328,344 B
  1010. 2016-05-05 13:24:59.114 - Thread: 1 -> Saving world - END
  1011. 2016-05-05 13:24:59.115 - Thread: 6 -> Session snapshot save - START
  1012. 2016-05-05 13:24:59.115 - Thread: 6 -> Checking file access for files in target dir.
  1013. 2016-05-05 13:24:59.646 - Thread: 6 -> Session snapshot save - END
  1014. 2016-05-05 13:25:12.920 - Thread: 1 -> GC Memory: 1,317,849,256 B
  1015. 2016-05-05 13:25:37.588 - Thread: 1 -> Updating stopped.
  1016. 2016-05-05 13:25:39.530 - Thread: 1 -> Saving world - START
  1017. 2016-05-05 13:25:39.530 - Thread: 1 -> Making world state snapshot.
  1018. 2016-05-05 13:25:39.530 - Thread: 1 -> Before snapshot.: GC Memory: 1,318,719,128 B
  1019. 2016-05-05 13:25:39.566 - Thread: 1 -> After snapshot.: GC Memory: 1,328,127,528 B
  1020. 2016-05-05 13:25:39.566 - Thread: 1 -> Directory cleanup: GC Memory: 1,328,127,528 B
  1021. 2016-05-05 13:25:39.566 - Thread: 1 -> Saving world - END
  1022. 2016-05-05 13:25:39.567 - Thread: 6 -> Session snapshot save - START
  1023. 2016-05-05 13:25:39.567 - Thread: 6 -> Checking file access for files in target dir.
  1024. 2016-05-05 13:25:39.571 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1025. 2016-05-05 13:25:39.572 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1026. 2016-05-05 13:25:40.048 - Thread: 1 -> Updating continues.
  1027. 2016-05-05 13:25:40.107 - Thread: 6 -> Session snapshot save - END
  1028. 2016-05-05 13:25:40.181 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1029. 2016-05-05 13:25:40.182 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1030. 2016-05-05 13:25:42.929 - Thread: 1 -> GC Memory: 1,329,004,544 B
  1031. 2016-05-05 13:26:12.937 - Thread: 1 -> GC Memory: 1,295,630,672 B
  1032. 2016-05-05 13:26:42.946 - Thread: 1 -> GC Memory: 1,295,476,936 B
  1033. 2016-05-05 13:27:12.956 - Thread: 1 -> GC Memory: 1,296,169,296 B
  1034. 2016-05-05 13:27:42.963 - Thread: 1 -> GC Memory: 1,296,972,608 B
  1035. 2016-05-05 13:27:50.109 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1036. 2016-05-05 13:27:50.109 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1037. 2016-05-05 13:27:50.109 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1038. 2016-05-05 13:27:50.111 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1039. 2016-05-05 13:27:52.869 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1040. 2016-05-05 13:27:52.870 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1041. 2016-05-05 13:28:12.972 - Thread: 1 -> GC Memory: 1,298,698,840 B
  1042. 2016-05-05 13:28:38.996 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1043. 2016-05-05 13:28:38.996 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1044. 2016-05-05 13:28:38.996 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1045. 2016-05-05 13:28:38.998 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1046. 2016-05-05 13:28:41.372 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1047. 2016-05-05 13:28:41.372 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1048. 2016-05-05 13:28:42.981 - Thread: 1 -> GC Memory: 1,300,906,248 B
  1049. 2016-05-05 13:28:46.795 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1050. 2016-05-05 13:28:46.795 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1051. 2016-05-05 13:28:46.795 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1052. 2016-05-05 13:28:46.797 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1053. 2016-05-05 13:28:49.751 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1054. 2016-05-05 13:28:49.752 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1055. 2016-05-05 13:29:12.985 - Thread: 1 -> GC Memory: 1,300,426,296 B
  1056. 2016-05-05 13:29:26.321 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1057. 2016-05-05 13:29:26.321 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1058. 2016-05-05 13:29:26.321 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1059. 2016-05-05 13:29:26.324 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1060. 2016-05-05 13:29:28.580 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1061. 2016-05-05 13:29:28.580 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1062. 2016-05-05 13:29:38.288 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1063. 2016-05-05 13:29:38.288 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1064. 2016-05-05 13:29:38.288 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1065. 2016-05-05 13:29:38.291 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1066. 2016-05-05 13:29:42.992 - Thread: 1 -> GC Memory: 1,300,396,728 B
  1067. 2016-05-05 13:29:46.589 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1068. 2016-05-05 13:29:46.590 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1069. 2016-05-05 13:29:59.093 - Thread: 1 -> Autosave initiated
  1070. 2016-05-05 13:29:59.093 - Thread: 1 -> Character state: True
  1071. 2016-05-05 13:29:59.093 - Thread: 1 -> IsServer: True
  1072. 2016-05-05 13:29:59.093 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1073. 2016-05-05 13:29:59.093 - Thread: 1 -> Autosave
  1074. 2016-05-05 13:29:59.093 - Thread: 1 -> Saving world - START
  1075. 2016-05-05 13:29:59.094 - Thread: 1 -> Making world state snapshot.
  1076. 2016-05-05 13:29:59.094 - Thread: 1 -> Before snapshot.: GC Memory: 1,298,416,648 B
  1077. 2016-05-05 13:29:59.131 - Thread: 1 -> After snapshot.: GC Memory: 1,307,773,096 B
  1078. 2016-05-05 13:29:59.131 - Thread: 1 -> Directory cleanup: GC Memory: 1,307,773,096 B
  1079. 2016-05-05 13:29:59.131 - Thread: 1 -> Saving world - END
  1080. 2016-05-05 13:29:59.131 - Thread: 5 -> Session snapshot save - START
  1081. 2016-05-05 13:29:59.132 - Thread: 5 -> Checking file access for files in target dir.
  1082. 2016-05-05 13:29:59.671 - Thread: 5 -> Session snapshot save - END
  1083. 2016-05-05 13:30:13.001 - Thread: 1 -> GC Memory: 1,311,023,328 B
  1084. 2016-05-05 13:30:43.010 - Thread: 1 -> GC Memory: 1,312,509,896 B
  1085. 2016-05-05 13:31:13.019 - Thread: 1 -> GC Memory: 1,299,487,040 B
  1086. 2016-05-05 13:31:43.027 - Thread: 1 -> GC Memory: 1,301,882,968 B
  1087. 2016-05-05 13:32:13.036 - Thread: 1 -> GC Memory: 1,301,271,064 B
  1088. 2016-05-05 13:32:43.046 - Thread: 1 -> GC Memory: 1,300,585,848 B
  1089. 2016-05-05 13:32:53.938 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1090. 2016-05-05 13:32:53.938 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1091. 2016-05-05 13:32:53.938 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1092. 2016-05-05 13:32:53.941 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1093. 2016-05-05 13:32:57.101 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1094. 2016-05-05 13:32:57.101 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1095. 2016-05-05 13:33:03.729 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1096. 2016-05-05 13:33:03.729 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1097. 2016-05-05 13:33:13.053 - Thread: 1 -> GC Memory: 1,302,092,512 B
  1098. 2016-05-05 13:33:17.570 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1099. 2016-05-05 13:33:17.571 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1100. 2016-05-05 13:33:38.626 - Thread: 1 -> Updating stopped.
  1101. 2016-05-05 13:33:45.403 - Thread: 1 -> Updating continues.
  1102. 2016-05-05 13:33:45.406 - Thread: 1 -> GC Memory: 1,307,011,592 B
  1103. 2016-05-05 13:33:45.536 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1104. 2016-05-05 13:33:45.537 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1105. 2016-05-05 13:34:06.023 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1106. 2016-05-05 13:34:06.023 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1107. 2016-05-05 13:34:06.023 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1108. 2016-05-05 13:34:06.025 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1109. 2016-05-05 13:34:06.926 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1110. 2016-05-05 13:34:06.926 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1111. 2016-05-05 13:34:15.414 - Thread: 1 -> GC Memory: 1,306,111,696 B
  1112. 2016-05-05 13:34:45.423 - Thread: 1 -> GC Memory: 1,305,399,296 B
  1113. 2016-05-05 13:34:59.096 - Thread: 1 -> Autosave initiated
  1114. 2016-05-05 13:34:59.096 - Thread: 1 -> Character state: True
  1115. 2016-05-05 13:34:59.096 - Thread: 1 -> IsServer: True
  1116. 2016-05-05 13:34:59.096 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1117. 2016-05-05 13:34:59.096 - Thread: 1 -> Autosave
  1118. 2016-05-05 13:34:59.096 - Thread: 1 -> Saving world - START
  1119. 2016-05-05 13:34:59.097 - Thread: 1 -> Making world state snapshot.
  1120. 2016-05-05 13:34:59.097 - Thread: 1 -> Before snapshot.: GC Memory: 1,306,592,784 B
  1121. 2016-05-05 13:34:59.132 - Thread: 1 -> After snapshot.: GC Memory: 1,314,283,376 B
  1122. 2016-05-05 13:34:59.132 - Thread: 1 -> Directory cleanup: GC Memory: 1,314,291,568 B
  1123. 2016-05-05 13:34:59.132 - Thread: 1 -> Saving world - END
  1124. 2016-05-05 13:34:59.133 - Thread: 5 -> Session snapshot save - START
  1125. 2016-05-05 13:34:59.134 - Thread: 5 -> Checking file access for files in target dir.
  1126. 2016-05-05 13:34:59.707 - Thread: 5 -> Session snapshot save - END
  1127. 2016-05-05 13:35:15.431 - Thread: 1 -> GC Memory: 1,315,403,248 B
  1128. 2016-05-05 13:35:45.440 - Thread: 1 -> GC Memory: 1,316,295,880 B
  1129. 2016-05-05 13:36:01.505 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1130. 2016-05-05 13:36:01.505 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1131. 2016-05-05 13:36:01.505 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1132. 2016-05-05 13:36:01.509 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1133. 2016-05-05 13:36:03.747 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1134. 2016-05-05 13:36:03.748 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1135. 2016-05-05 13:36:15.449 - Thread: 1 -> GC Memory: 1,305,644,576 B
  1136. 2016-05-05 13:36:45.457 - Thread: 1 -> GC Memory: 1,307,448,976 B
  1137. 2016-05-05 13:37:15.465 - Thread: 1 -> GC Memory: 1,306,759,376 B
  1138. 2016-05-05 13:37:21.406 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1139. 2016-05-05 13:37:21.406 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1140. 2016-05-05 13:37:21.406 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1141. 2016-05-05 13:37:21.408 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1142. 2016-05-05 13:37:27.279 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1143. 2016-05-05 13:37:27.280 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1144. 2016-05-05 13:37:45.474 - Thread: 1 -> GC Memory: 1,304,822,808 B
  1145. 2016-05-05 13:38:07.180 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1146. 2016-05-05 13:38:07.180 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1147. 2016-05-05 13:38:07.180 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1148. 2016-05-05 13:38:07.182 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1149. 2016-05-05 13:38:15.483 - Thread: 1 -> GC Memory: 1,308,700,008 B
  1150. 2016-05-05 13:38:45.491 - Thread: 1 -> GC Memory: 1,308,848,992 B
  1151. 2016-05-05 13:38:47.598 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1152. 2016-05-05 13:38:47.598 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1153. 2016-05-05 13:39:10.026 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1154. 2016-05-05 13:39:10.026 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1155. 2016-05-05 13:39:10.026 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1156. 2016-05-05 13:39:10.028 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1157. 2016-05-05 13:39:12.870 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1158. 2016-05-05 13:39:12.871 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1159. 2016-05-05 13:39:15.500 - Thread: 1 -> GC Memory: 1,309,678,472 B
  1160. 2016-05-05 13:39:41.326 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1161. 2016-05-05 13:39:41.326 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1162. 2016-05-05 13:39:45.509 - Thread: 1 -> GC Memory: 1,307,063,696 B
  1163. 2016-05-05 13:39:46.680 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1164. 2016-05-05 13:39:46.680 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1165. 2016-05-05 13:39:46.680 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1166. 2016-05-05 13:39:46.692 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1167. 2016-05-05 13:39:49.657 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1168. 2016-05-05 13:39:49.658 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1169. 2016-05-05 13:39:59.099 - Thread: 1 -> Autosave initiated
  1170. 2016-05-05 13:39:59.099 - Thread: 1 -> Character state: True
  1171. 2016-05-05 13:39:59.099 - Thread: 1 -> IsServer: True
  1172. 2016-05-05 13:39:59.099 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1173. 2016-05-05 13:39:59.099 - Thread: 1 -> Autosave
  1174. 2016-05-05 13:39:59.099 - Thread: 1 -> Saving world - START
  1175. 2016-05-05 13:39:59.099 - Thread: 1 -> Making world state snapshot.
  1176. 2016-05-05 13:39:59.099 - Thread: 1 -> Before snapshot.: GC Memory: 1,308,911,936 B
  1177. 2016-05-05 13:39:59.136 - Thread: 1 -> After snapshot.: GC Memory: 1,317,728,464 B
  1178. 2016-05-05 13:39:59.136 - Thread: 1 -> Directory cleanup: GC Memory: 1,317,728,464 B
  1179. 2016-05-05 13:39:59.136 - Thread: 1 -> Saving world - END
  1180. 2016-05-05 13:39:59.137 - Thread: 5 -> Session snapshot save - START
  1181. 2016-05-05 13:39:59.138 - Thread: 5 -> Checking file access for files in target dir.
  1182. 2016-05-05 13:39:59.697 - Thread: 5 -> Session snapshot save - END
  1183. 2016-05-05 13:40:03.131 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1184. 2016-05-05 13:40:03.131 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1185. 2016-05-05 13:40:03.131 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1186. 2016-05-05 13:40:03.133 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1187. 2016-05-05 13:40:10.829 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1188. 2016-05-05 13:40:10.829 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1189. 2016-05-05 13:40:15.517 - Thread: 1 -> GC Memory: 1,327,841,024 B
  1190. 2016-05-05 13:40:45.526 - Thread: 1 -> GC Memory: 1,336,503,496 B
  1191. 2016-05-05 13:40:50.536 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 14C680A9AA998F2
  1192. 2016-05-05 13:40:50.917 - Thread: 1 -> Status: Exists(True) InScene(True)
  1193. 2016-05-05 13:41:01.000 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1194. 2016-05-05 13:41:01.000 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1195. 2016-05-05 13:41:01.185 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1196. 2016-05-05 13:41:01.185 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1197. 2016-05-05 13:41:01.185 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1198. 2016-05-05 13:41:01.192 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1199. 2016-05-05 13:41:06.305 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1200. 2016-05-05 13:41:06.305 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1201. 2016-05-05 13:41:15.531 - Thread: 1 -> GC Memory: 1,335,578,928 B
  1202. 2016-05-05 13:41:45.540 - Thread: 1 -> GC Memory: 1,385,932,904 B
  1203. 2016-05-05 13:42:15.298 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1204. 2016-05-05 13:42:15.299 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1205. 2016-05-05 13:42:15.553 - Thread: 1 -> GC Memory: 1,414,053,272 B
  1206. 2016-05-05 13:42:19.602 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1207. 2016-05-05 13:42:19.602 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1208. 2016-05-05 13:42:19.602 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1209. 2016-05-05 13:42:19.604 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1210. 2016-05-05 13:42:21.052 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1211. 2016-05-05 13:42:21.053 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1212. 2016-05-05 13:42:23.400 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 158B67E1EE3FADD
  1213. 2016-05-05 13:42:23.401 - Thread: 1 -> Status: Exists(True) InScene(True)
  1214. 2016-05-05 13:42:45.557 - Thread: 1 -> GC Memory: 1,354,540,680 B
  1215. 2016-05-05 13:43:15.565 - Thread: 1 -> GC Memory: 1,354,937,656 B
  1216. 2016-05-05 13:43:45.573 - Thread: 1 -> GC Memory: 1,352,794,016 B
  1217. 2016-05-05 13:44:04.185 - Thread: 1 -> MyConfig.Save() - START
  1218. 2016-05-05 13:44:04.185 - Thread: 1 -> Path: C:\Users\Rotal\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  1219. 2016-05-05 13:44:04.199 - Thread: 1 -> MyConfig.Save() - END
  1220. 2016-05-05 13:44:04.368 - Thread: 1 -> MyConfig.Save() - START
  1221. 2016-05-05 13:44:04.369 - Thread: 1 -> Path: C:\Users\Rotal\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  1222. 2016-05-05 13:44:04.382 - Thread: 1 -> MyConfig.Save() - END
  1223. 2016-05-05 13:44:12.568 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1224. 2016-05-05 13:44:12.568 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1225. 2016-05-05 13:44:15.582 - Thread: 1 -> GC Memory: 1,353,561,288 B
  1226. 2016-05-05 13:44:19.112 - Thread: 1 -> Updating stopped.
  1227. 2016-05-05 13:44:20.216 - Thread: 1 -> Updating continues.
  1228. 2016-05-05 13:44:20.350 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1229. 2016-05-05 13:44:20.351 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1230. 2016-05-05 13:44:30.007 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1231. 2016-05-05 13:44:30.008 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1232. 2016-05-05 13:44:45.590 - Thread: 1 -> GC Memory: 1,353,897,024 B
  1233. 2016-05-05 13:44:48.953 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1234. 2016-05-05 13:44:48.953 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1235. 2016-05-05 13:44:56.669 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1236. 2016-05-05 13:44:56.669 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1237. 2016-05-05 13:44:59.114 - Thread: 1 -> Autosave initiated
  1238. 2016-05-05 13:44:59.114 - Thread: 1 -> Character state: True
  1239. 2016-05-05 13:44:59.114 - Thread: 1 -> IsServer: True
  1240. 2016-05-05 13:44:59.114 - Thread: 1 -> MyAsyncSaving.InProgress: False
  1241. 2016-05-05 13:44:59.114 - Thread: 1 -> Autosave
  1242. 2016-05-05 13:44:59.114 - Thread: 1 -> Saving world - START
  1243. 2016-05-05 13:44:59.114 - Thread: 1 -> Making world state snapshot.
  1244. 2016-05-05 13:44:59.114 - Thread: 1 -> Before snapshot.: GC Memory: 1,355,704,256 B
  1245. 2016-05-05 13:44:59.151 - Thread: 1 -> After snapshot.: GC Memory: 1,363,510,856 B
  1246. 2016-05-05 13:44:59.151 - Thread: 1 -> Directory cleanup: GC Memory: 1,363,510,856 B
  1247. 2016-05-05 13:44:59.151 - Thread: 1 -> Saving world - END
  1248. 2016-05-05 13:44:59.151 - Thread: 5 -> Session snapshot save - START
  1249. 2016-05-05 13:44:59.152 - Thread: 5 -> Checking file access for files in target dir.
  1250. 2016-05-05 13:44:59.696 - Thread: 5 -> Session snapshot save - END
  1251. 2016-05-05 13:45:01.606 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1252. 2016-05-05 13:45:01.607 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1253. 2016-05-05 13:45:06.359 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1254. 2016-05-05 13:45:06.359 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1255. 2016-05-05 13:45:15.600 - Thread: 1 -> GC Memory: 1,366,112,464 B
  1256. 2016-05-05 13:45:17.573 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1257. 2016-05-05 13:45:17.573 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1258. 2016-05-05 13:45:17.573 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1259. 2016-05-05 13:45:17.575 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1260. 2016-05-05 13:45:19.213 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1261. 2016-05-05 13:45:19.213 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1262. 2016-05-05 13:45:22.309 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1263. 2016-05-05 13:45:22.309 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1264. 2016-05-05 13:45:34.259 - Thread: 1 -> MyConfig.Save() - START
  1265. 2016-05-05 13:45:34.260 - Thread: 1 -> Path: C:\Users\Rotal\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  1266. 2016-05-05 13:45:34.274 - Thread: 1 -> MyConfig.Save() - END
  1267. 2016-05-05 13:45:41.807 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1268. 2016-05-05 13:45:41.807 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1269. 2016-05-05 13:45:45.607 - Thread: 1 -> GC Memory: 1,366,082,568 B
  1270. 2016-05-05 13:45:46.392 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1271. 2016-05-05 13:45:46.393 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1272. 2016-05-05 13:46:00.719 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1273. 2016-05-05 13:46:00.720 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1274. 2016-05-05 13:46:03.832 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1275. 2016-05-05 13:46:03.832 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1276. 2016-05-05 13:46:10.159 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 186E1249F1AF7BB
  1277. 2016-05-05 13:46:10.221 - Thread: 1 -> Status: Exists(True) InScene(True)
  1278. 2016-05-05 13:46:10.678 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1279. 2016-05-05 13:46:10.678 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1280. 2016-05-05 13:46:10.678 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1281. 2016-05-05 13:46:10.685 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1282. 2016-05-05 13:46:12.786 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1283. 2016-05-05 13:46:12.787 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1284. 2016-05-05 13:46:15.617 - Thread: 1 -> GC Memory: 1,358,866,792 B
  1285. 2016-05-05 13:46:16.284 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1286. 2016-05-05 13:46:16.285 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1287. 2016-05-05 13:46:23.012 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1288. 2016-05-05 13:46:23.012 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1289. 2016-05-05 13:46:23.012 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
  1290. 2016-05-05 13:46:23.016 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
  1291. 2016-05-05 13:46:25.440 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1292. 2016-05-05 13:46:25.440 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1293. 2016-05-05 13:46:45.625 - Thread: 1 -> GC Memory: 1,357,768,776 B
  1294. 2016-05-05 13:47:15.634 - Thread: 1 -> GC Memory: 1,359,308,168 B
  1295. 2016-05-05 13:47:22.511 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1296. 2016-05-05 13:47:22.512 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1297. 2016-05-05 13:47:35.834 - Thread: 1 -> Updating stopped.
  1298. 2016-05-05 13:47:37.674 - Thread: 1 -> Saving world - START
  1299. 2016-05-05 13:47:37.674 - Thread: 1 -> Making world state snapshot.
  1300. 2016-05-05 13:47:37.674 - Thread: 1 -> Before snapshot.: GC Memory: 1,359,550,424 B
  1301. 2016-05-05 13:47:37.712 - Thread: 1 -> After snapshot.: GC Memory: 1,367,602,856 B
  1302. 2016-05-05 13:47:37.712 - Thread: 1 -> Directory cleanup: GC Memory: 1,367,602,856 B
  1303. 2016-05-05 13:47:37.712 - Thread: 1 -> Saving world - END
  1304. 2016-05-05 13:47:37.713 - Thread: 6 -> Session snapshot save - START
  1305. 2016-05-05 13:47:37.713 - Thread: 6 -> Checking file access for files in target dir.
  1306. 2016-05-05 13:47:37.732 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1307. 2016-05-05 13:47:37.732 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1308. 2016-05-05 13:47:37.783 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1309. 2016-05-05 13:47:37.783 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1310. 2016-05-05 13:47:37.783 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1311. 2016-05-05 13:47:37.784 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1312. 2016-05-05 13:47:37.784 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START
  1313. 2016-05-05 13:47:37.784 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1314. 2016-05-05 13:47:37.785 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1315. 2016-05-05 13:47:38.260 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END
  1316. 2016-05-05 13:47:38.260 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START
  1317. 2016-05-05 13:47:38.270 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END
  1318. 2016-05-05 13:47:38.272 - Thread: 1 -> MySession::Unload START
  1319. 2016-05-05 13:47:38.770 - Thread: 6 -> Session snapshot save - END
  1320. 2016-05-05 13:47:38.770 - Thread: 1 -> AutoSaveInMinutes: 5
  1321. 2016-05-05 13:47:38.770 - Thread: 1 -> MySandboxGame.IsDedicated: False
  1322. 2016-05-05 13:47:38.770 - Thread: 1 -> IsServer: True
  1323. 2016-05-05 13:47:38.973 - Thread: 1 -> MyConfig.Save() - START
  1324. 2016-05-05 13:47:38.974 - Thread: 1 -> Path: C:\Users\Rotal\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
  1325. 2016-05-05 13:47:38.988 - Thread: 1 -> MyConfig.Save() - END
  1326. 2016-05-05 13:47:39.183 - Thread: 1 -> MySunWind.UnloadData - START
  1327. 2016-05-05 13:47:39.184 - Thread: 1 -> MySunWind.UnloadData - END
  1328. 2016-05-05 13:47:39.185 - Thread: 1 -> Unloading Procedural World Generator
  1329. 2016-05-05 13:47:39.199 - Thread: 1 -> Network readers disposed
  1330. 2016-05-05 13:47:39.199 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
  1331. 2016-05-05 13:47:39.204 - Thread: 1 -> 6e866bf16e56ced7dac3c75d2cb4de9e4f45ef5a
  1332. 2016-05-05 13:47:39.221 - Thread: 1 -> Loading sound definitions
  1333. 2016-05-05 13:47:39.222 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
  1334. 2016-05-05 13:47:39.384 - Thread: 1 -> MySession::Unload END
  1335. 2016-05-05 13:48:11.511 - Thread: 1 -> Application closed by user
  1336. 2016-05-05 13:48:11.528 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1337. 2016-05-05 13:48:11.528 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1338. 2016-05-05 13:48:11.528 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1339. 2016-05-05 13:48:11.529 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1340. 2016-05-05 13:48:11.529 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
  1341. 2016-05-05 13:48:11.529 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
  1342. 2016-05-05 13:48:11.529 - Thread: 1 -> Exiting..
  1343. 2016-05-05 13:48:11.530 - Thread: 1 -> MySandboxGame.UnloadData() - START
  1344. 2016-05-05 13:48:11.730 - Thread: 1 -> MyAudio.UnloadData - START
  1345. 2016-05-05 13:48:11.734 - Thread: 1 -> MyAudio.UnloadData - END
  1346. 2016-05-05 13:48:11.734 - Thread: 1 -> MySandboxGame.UnloadData() - END
  1347. 2016-05-05 13:48:12.669 - Thread: 1 -> Steam closed
  1348. 2016-05-05 13:48:12.675 - Thread: 1 -> Log Closed
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