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- 2016-05-05 12:39:46.929 - Thread: 1 -> Log Started
- 2016-05-05 12:39:46.931 - Thread: 1 -> Timezone (local - UTC): 2h
- 2016-05-05 12:39:46.931 - Thread: 1 -> App Version: 01_132_011
- 2016-05-05 12:39:46.931 - Thread: 1 -> Steam build: Always true
- 2016-05-05 12:39:46.931 - Thread: 1 -> Is official: True [NO][IS][NAMP]
- 2016-05-05 12:39:46.931 - Thread: 1 -> Environment.ProcessorCount: 4
- 2016-05-05 12:39:46.932 - Thread: 1 -> Environment.OSVersion: Microsoft Windows NT 6.1.7601 Service Pack 1
- 2016-05-05 12:39:46.932 - Thread: 1 -> Environment.CommandLine: "E:\Steam Installation\Steam\steamapps\common\SpaceEngineers\Bin64\SpaceEngineers.exe"
- 2016-05-05 12:39:46.932 - Thread: 1 -> Environment.Is64BitProcess: True
- 2016-05-05 12:39:46.932 - Thread: 1 -> Environment.Is64BitOperatingSystem: True
- 2016-05-05 12:39:46.932 - Thread: 1 -> Environment.Version: 4.0.30319.42000
- 2016-05-05 12:39:46.932 - Thread: 1 -> Environment.CurrentDirectory: E:\Steam Installation\Steam\steamapps\common\SpaceEngineers\Bin64
- 2016-05-05 12:39:46.932 - Thread: 1 -> MainAssembly.ProcessorArchitecture: Amd64
- 2016-05-05 12:39:46.932 - Thread: 1 -> ExecutingAssembly.ProcessorArchitecture: Amd64
- 2016-05-05 12:39:46.932 - Thread: 1 -> IntPtr.Size: 8
- 2016-05-05 12:39:46.932 - Thread: 1 -> Default Culture: de-AT
- 2016-05-05 12:39:46.932 - Thread: 1 -> Default UI Culture: de-DE
- 2016-05-05 12:39:46.933 - Thread: 1 -> IsAdmin: False
- 2016-05-05 12:39:46.954 - Thread: 1 -> MyConfig.Load() - START
- 2016-05-05 12:39:46.957 - Thread: 1 -> Path: C:\Users\Rotal\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-05-05 12:39:47.023 - Thread: 1 -> GraphicsRenderer: DirectX 11
- 2016-05-05 12:39:47.023 - Thread: 1 -> TutorialsFinished: System.Collections.Generic.List`1[System.String]
- 2016-05-05 12:39:47.023 - Thread: 1 -> MusicVolume: 0
- 2016-05-05 12:39:47.023 - Thread: 1 -> GameVolume: 0.09228499
- 2016-05-05 12:39:47.023 - Thread: 1 -> DebugInputs: VRage.Serialization.SerializableDictionary`2[System.String,Sandbox.Engine.Utils.MyConfig+MyDebugInputData]
- 2016-05-05 12:39:47.023 - Thread: 1 -> Language: 0
- 2016-05-05 12:39:47.023 - Thread: 1 -> ControlsGeneral: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2016-05-05 12:39:47.023 - Thread: 1 -> ControlsButtons: VRage.Serialization.SerializableDictionary`2[System.String,System.Object]
- 2016-05-05 12:39:47.023 - Thread: 1 -> FirstTimeRun: False
- 2016-05-05 12:39:47.023 - Thread: 1 -> NeedShowTutorialQuestion: False
- 2016-05-05 12:39:47.023 - Thread: 1 -> MinimalHud: False
- 2016-05-05 12:39:47.023 - Thread: 1 -> CubeBuilderBuildingMode: 1
- 2016-05-05 12:39:47.023 - Thread: 1 -> ControlsHints: False
- 2016-05-05 12:39:47.023 - Thread: 1 -> RotationHints: False
- 2016-05-05 12:39:47.023 - Thread: 1 -> ShowCrosshair: True
- 2016-05-05 12:39:47.023 - Thread: 1 -> DisableHeadbob: True
- 2016-05-05 12:39:47.023 - Thread: 1 -> CompressSaveGames: False
- 2016-05-05 12:39:47.023 - Thread: 1 -> ShowPlayerNamesOnHud: True
- 2016-05-05 12:39:47.023 - Thread: 1 -> UiTransparency: 1
- 2016-05-05 12:39:47.023 - Thread: 1 -> UiBkTransparency: 1
- 2016-05-05 12:39:47.023 - Thread: 1 -> ScreenshotSizeMultiplier: 1
- 2016-05-05 12:39:47.023 - Thread: 1 -> VoiceChatVolume: 1
- 2016-05-05 12:39:47.023 - Thread: 1 -> HudWarnings: False
- 2016-05-05 12:39:47.023 - Thread: 1 -> VoiceChat: True
- 2016-05-05 12:39:47.023 - Thread: 1 -> VideoAdapter: 1
- 2016-05-05 12:39:47.023 - Thread: 1 -> ScreenWidth: 1920
- 2016-05-05 12:39:47.023 - Thread: 1 -> ScreenHeight: 1080
- 2016-05-05 12:39:47.023 - Thread: 1 -> RefreshRate: 60
- 2016-05-05 12:39:47.023 - Thread: 1 -> WindowMode: 1
- 2016-05-05 12:39:47.023 - Thread: 1 -> VerticalSync: True
- 2016-05-05 12:39:47.023 - Thread: 1 -> HardwareCursor: True
- 2016-05-05 12:39:47.023 - Thread: 1 -> RenderQuality: 1
- 2016-05-05 12:39:47.023 - Thread: 1 -> FieldOfView: 60.04232
- 2016-05-05 12:39:47.023 - Thread: 1 -> RenderInterpolation: True
- 2016-05-05 12:39:47.023 - Thread: 1 -> GrassDensity: 0
- 2016-05-05 12:39:47.023 - Thread: 1 -> TextureQuality: 0
- 2016-05-05 12:39:47.023 - Thread: 1 -> AnisotropicFiltering: 0
- 2016-05-05 12:39:47.023 - Thread: 1 -> FoliageDetails: 0
- 2016-05-05 12:39:47.023 - Thread: 1 -> CubeBuilderUseSymmetry: True
- 2016-05-05 12:39:47.023 - Thread: 1 -> Tonemapping: False
- 2016-05-05 12:39:47.023 - Thread: 1 -> LowMemSwitchToLow: 0
- 2016-05-05 12:39:47.023 - Thread: 1 -> ReleasingAltResetsCamera: True
- 2016-05-05 12:39:47.023 - Thread: 1 -> EnableMuteWhenNotInFocus: True
- 2016-05-05 12:39:47.023 - Thread: 1 -> VoxelQuality: 3
- 2016-05-05 12:39:47.023 - Thread: 1 -> ShadowMapResolution: 0
- 2016-05-05 12:39:47.023 - Thread: 1 -> AntialiasingMode: 0
- 2016-05-05 12:39:47.028 - Thread: 1 -> MyConfig.Load() - END
- 2016-05-05 12:39:47.030 - Thread: 1 -> Checksum file is missing, game will run as usual but file integrity won't be verified
- 2016-05-05 12:39:47.653 - Thread: 1 -> WMI {
- 2016-05-05 12:39:47.660 - Thread: 1 -> {
- 2016-05-05 12:39:47.660 - Thread: 1 -> Caption = AMD Radeon R9 200 Series
- 2016-05-05 12:39:47.660 - Thread: 1 -> AdapterRam = 4293918720
- 2016-05-05 12:39:47.660 - Thread: 1 -> DriverVersion = 16.150.2401.0
- 2016-05-05 12:39:47.660 - Thread: 1 -> DriverDate = 20160415000000.000000-000
- 2016-05-05 12:39:47.660 - Thread: 1 -> Description = AMD Radeon R9 200 Series
- 2016-05-05 12:39:47.660 - Thread: 1 -> DeviceID = VideoController1
- 2016-05-05 12:39:47.661 - Thread: 1 -> Name = AMD Radeon R9 200 Series
- 2016-05-05 12:39:47.661 - Thread: 1 -> VideoProcessor = AMD Radeon Graphics Processor (0x67B1)
- 2016-05-05 12:39:47.661 - Thread: 1 -> VideoArchitecture = 5
- 2016-05-05 12:39:47.661 - Thread: 1 -> PNPDeviceID = PCI\VEN_1002&DEV_67B1&SUBSYS_E283174B&REV_00\4&23E0F855&0&0008
- 2016-05-05 12:39:47.661 - Thread: 1 -> InstalledDisplayDrivers = aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
- 2016-05-05 12:39:47.661 - Thread: 1 -> }
- 2016-05-05 12:39:47.661 - Thread: 1 -> }
- 2016-05-05 12:39:47.828 - Thread: 1 -> Steam.IsActive: True
- 2016-05-05 12:39:47.829 - Thread: 1 -> Steam.IsOnline: True
- 2016-05-05 12:39:47.829 - Thread: 1 -> Steam.OwnsGame: True
- 2016-05-05 12:39:47.829 - Thread: 1 -> Steam.UserId: 76561198040267879
- 2016-05-05 12:39:47.829 - Thread: 1 -> Steam.UserName: Commander Rotal
- 2016-05-05 12:39:47.829 - Thread: 1 -> Steam.Branch:
- 2016-05-05 12:39:47.829 - Thread: 1 -> Build date: 2016-04-29 02:57
- 2016-05-05 12:39:47.829 - Thread: 1 -> Build version: 0.1.5963.26916
- 2016-05-05 12:39:48.084 - Thread: 1 -> MySandboxGame.Constructor() - START
- 2016-05-05 12:39:48.085 - Thread: 1 -> Game dir: E:\Steam Installation\Steam\steamapps\common\SpaceEngineers\Bin64
- 2016-05-05 12:39:48.085 - Thread: 1 -> Content dir: E:\Steam Installation\Steam\steamapps\common\SpaceEngineers\Content
- 2016-05-05 12:39:48.086 - Thread: 1 -> Found processor count: 4
- 2016-05-05 12:39:48.086 - Thread: 1 -> Using processor count: 4
- 2016-05-05 12:39:48.762 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2016-05-05 12:39:48.777 - Thread: 1 -> 8976f4dd5c60baa12f76b86997026d56e6ed54b9
- 2016-05-05 12:39:49.004 - Thread: 1 -> Loading scenarios
- 2016-05-05 12:39:49.039 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2016-05-05 12:39:49.057 - Thread: 1 -> c101ab5c1b42a1517b636658348ede1f83d05478
- 2016-05-05 12:39:49.064 - Thread: 1 -> Preallocate - START
- 2016-05-05 12:39:49.065 - Thread: 1 -> MySpaceBuildComponent - START
- 2016-05-05 12:39:49.065 - Thread: 1 -> MySpaceBuildComponent - END
- 2016-05-05 12:39:49.065 - Thread: 1 -> MySpaceWorldGenerator - START
- 2016-05-05 12:39:49.072 - Thread: 1 -> MySpaceWorldGenerator - END
- 2016-05-05 12:39:49.072 - Thread: 1 -> MyEntities - START
- 2016-05-05 12:39:49.089 - Thread: 1 -> MyEntities - END
- 2016-05-05 12:39:49.089 - Thread: 1 -> MyObjectBuilder_Base - START
- 2016-05-05 12:39:49.089 - Thread: 1 -> MyObjectBuilder_Base - END
- 2016-05-05 12:39:49.089 - Thread: 1 -> MyTransparentGeometry - START
- 2016-05-05 12:39:49.122 - Thread: 1 -> MyTransparentGeometry - END
- 2016-05-05 12:39:49.122 - Thread: 1 -> MyCubeGridDeformationTables - START
- 2016-05-05 12:39:49.129 - Thread: 1 -> MyCubeGridDeformationTables - END
- 2016-05-05 12:39:49.129 - Thread: 1 -> MyMath - START
- 2016-05-05 12:39:49.130 - Thread: 1 -> MyMath - END
- 2016-05-05 12:39:49.130 - Thread: 1 -> MySimpleObjectDraw - START
- 2016-05-05 12:39:49.130 - Thread: 1 -> MySimpleObjectDraw - END
- 2016-05-05 12:39:49.135 - Thread: 1 -> MyDefinitionManager - START
- 2016-05-05 12:39:49.135 - Thread: 1 -> MyDefinitionManager - END
- 2016-05-05 12:39:49.135 - Thread: 1 -> MyCubeGridDefinitions - START
- 2016-05-05 12:39:49.171 - Thread: 1 -> MyCubeGridDefinitions - END
- 2016-05-05 12:39:49.171 - Thread: 1 -> MyAIActionsParser - START
- 2016-05-05 12:39:49.171 - Thread: 1 -> MyAIActionsParser - END
- 2016-05-05 12:39:49.171 - Thread: 1 -> MyMultiplayerBase - START
- 2016-05-05 12:39:49.171 - Thread: 1 -> MyMultiplayerBase - END
- 2016-05-05 12:39:49.171 - Thread: 1 -> MyMultiplayerServerBase - START
- 2016-05-05 12:39:49.171 - Thread: 1 -> MyMultiplayerServerBase - END
- 2016-05-05 12:39:49.171 - Thread: 1 -> MyDedicatedServerBase - START
- 2016-05-05 12:39:49.171 - Thread: 1 -> MyDedicatedServerBase - END
- 2016-05-05 12:39:49.171 - Thread: 1 -> MyDedicatedServerBattle - START
- 2016-05-05 12:39:49.171 - Thread: 1 -> MyDedicatedServerBattle - END
- 2016-05-05 12:39:49.171 - Thread: 1 -> MyMultiplayerLobbyClient - START
- 2016-05-05 12:39:49.171 - Thread: 1 -> MyMultiplayerLobbyClient - END
- 2016-05-05 12:39:49.171 - Thread: 1 -> MyServerDebugCommands - START
- 2016-05-05 12:39:49.181 - Thread: 1 -> MyServerDebugCommands - END
- 2016-05-05 12:39:49.181 - Thread: 1 -> MyMultiplayerClient - START
- 2016-05-05 12:39:49.181 - Thread: 1 -> MyMultiplayerClient - END
- 2016-05-05 12:39:49.181 - Thread: 1 -> MyMultiplayerLobby - START
- 2016-05-05 12:39:49.181 - Thread: 1 -> MyMultiplayerLobby - END
- 2016-05-05 12:39:49.181 - Thread: 1 -> MyDedicatedServer - START
- 2016-05-05 12:39:49.181 - Thread: 1 -> MyDedicatedServer - END
- 2016-05-05 12:39:49.181 - Thread: 1 -> MyAiTargetManager - START
- 2016-05-05 12:39:49.181 - Thread: 1 -> MyAiTargetManager - END
- 2016-05-05 12:39:49.181 - Thread: 1 -> MyEntityComponentsDebugDraw - START
- 2016-05-05 12:39:49.181 - Thread: 1 -> MyEntityComponentsDebugDraw - END
- 2016-05-05 12:39:49.181 - Thread: 1 -> MyChatHistory - START
- 2016-05-05 12:39:49.181 - Thread: 1 -> MyChatHistory - END
- 2016-05-05 12:39:49.181 - Thread: 1 -> MySyncDestructions - START
- 2016-05-05 12:39:49.181 - Thread: 1 -> MySyncDestructions - END
- 2016-05-05 12:39:49.181 - Thread: 1 -> MyGuiIngameScriptsPage - START
- 2016-05-05 12:39:49.201 - Thread: 1 -> MyGuiIngameScriptsPage - END
- 2016-05-05 12:39:49.201 - Thread: 1 -> MySyncEnvironmentItems - START
- 2016-05-05 12:39:49.206 - Thread: 1 -> MySyncEnvironmentItems - END
- 2016-05-05 12:39:49.206 - Thread: 1 -> MyGuiScreenAdminMenu - START
- 2016-05-05 12:39:49.206 - Thread: 1 -> MyGuiScreenAdminMenu - END
- 2016-05-05 12:39:49.206 - Thread: 1 -> MyCommandCharacter - START
- 2016-05-05 12:39:49.208 - Thread: 1 -> MyCommandCharacter - END
- 2016-05-05 12:39:49.208 - Thread: 1 -> MyCommandConsole - START
- 2016-05-05 12:39:49.209 - Thread: 1 -> MyCommandConsole - END
- 2016-05-05 12:39:49.209 - Thread: 1 -> MyCommandEntity - START
- 2016-05-05 12:39:49.210 - Thread: 1 -> MyCommandEntity - END
- 2016-05-05 12:39:49.210 - Thread: 1 -> MySyncScenario - START
- 2016-05-05 12:39:49.210 - Thread: 1 -> MySyncScenario - END
- 2016-05-05 12:39:49.210 - Thread: 1 -> MySyncEntity - START
- 2016-05-05 12:39:49.210 - Thread: 1 -> MySyncEntity - END
- 2016-05-05 12:39:49.210 - Thread: 1 -> Preallocate - END
- 2016-05-05 12:39:49.217 - Thread: 1 -> MySandboxGame.Constructor() - END
- 2016-05-05 12:39:49.219 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - START
- 2016-05-05 12:39:49.220 - Thread: 1 -> Assembly.GetName: Sandbox.Game, Version=0.1.5963.26916, Culture=neutral, PublicKeyToken=null
- 2016-05-05 12:39:49.220 - Thread: 1 -> Assembly.FullName: Sandbox.Game, Version=0.1.5963.26916, Culture=neutral, PublicKeyToken=null
- 2016-05-05 12:39:49.220 - Thread: 1 -> Assembly.Location: E:\Steam Installation\Steam\steamapps\common\SpaceEngineers\Bin64\Sandbox.Game.dll
- 2016-05-05 12:39:49.220 - Thread: 1 -> Assembly.ImageRuntimeVersion: v4.0.30319
- 2016-05-05 12:39:49.220 - Thread: 1 -> MyVideoModeManager.LogApplicationInformation - END
- 2016-05-05 12:39:49.221 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - START
- 2016-05-05 12:39:49.233 - Thread: 1 -> Win32_ComputerSystem.Manufacturer: MSI
- 2016-05-05 12:39:49.233 - Thread: 1 -> Win32_ComputerSystem.Model: MS-7850
- 2016-05-05 12:39:49.233 - Thread: 1 -> Virtualized: False
- 2016-05-05 12:39:49.236 - Thread: 1 -> Environment.ProcessorName: Intel(R) Core(TM) i5-4690 CPU @ 3.50GHz
- 2016-05-05 12:39:49.237 - Thread: 1 -> ComputerInfo.TotalPhysicalMemory: 17,129,431,040 bytes
- 2016-05-05 12:39:49.237 - Thread: 1 -> ComputerInfo.TotalVirtualMemory: 8,796,092,891,136 bytes
- 2016-05-05 12:39:49.237 - Thread: 1 -> ComputerInfo.AvailablePhysicalMemory: 12,848,537,600 bytes
- 2016-05-05 12:39:49.237 - Thread: 1 -> ComputerInfo.AvailableVirtualMemory: 8,795,263,123,456 bytes
- 2016-05-05 12:39:49.240 - Thread: 1 -> Drive C: | Capacity: 119,793,512,448 bytes | Free space: 21,576,232,960 bytes
- 2016-05-05 12:39:49.240 - Thread: 1 -> Drive D: | Capacity: 190,373,163,008 bytes | Free space: 36,882,075,648 bytes
- 2016-05-05 12:39:49.240 - Thread: 1 -> Drive E: | Capacity: 471,859,195,904 bytes | Free space: 172,864,761,856 bytes
- 2016-05-05 12:39:49.241 - Thread: 1 -> Drive F: | Capacity: 209,713,098,752 bytes | Free space: 148,882,264,064 bytes
- 2016-05-05 12:39:49.241 - Thread: 1 -> Drive G: | Capacity: 528,342,839,296 bytes | Free space: 199,823,720,448 bytes
- 2016-05-05 12:39:49.241 - Thread: 1 -> Drive I: | Capacity: 1,000,169,533,440 bytes | Free space: 976,892,665,856 bytes
- 2016-05-05 12:39:49.241 - Thread: 1 -> Drive J: | Capacity: 2,000,395,694,080 bytes | Free space: 1,502,229,184,512 bytes
- 2016-05-05 12:39:49.241 - Thread: 1 -> MyVideoModeManager.LogEnvironmentInformation - END
- 2016-05-05 12:39:49.241 - Thread: 1 -> MySandboxGame.Initialize() - START
- 2016-05-05 12:39:49.324 - Thread: 1 -> MyGuiGameControlsHelpers()
- 2016-05-05 12:39:49.398 - Thread: 1 -> HkGameName: SpaceEngineers Dev
- 2016-05-05 12:39:49.440 - Thread: 1 -> MySandboxGame.LoadData() - START
- 2016-05-05 12:39:49.441 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
- 2016-05-05 12:39:49.633 - Thread: 1 -> 26f134702974d5278ed6196c8f386dd72a78ef9b
- 2016-05-05 12:39:49.658 - Thread: 1 -> Loading sound definitions
- 2016-05-05 12:39:49.664 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
- 2016-05-05 12:39:49.672 - Thread: 1 -> MyAudio.LoadData - START
- 2016-05-05 12:39:49.715 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek High Definition Audio) - Channel #: 2
- 2016-05-05 12:39:51.236 - Thread: 5 -> MyDefinitionManager.PrepareBaseDefinitions() - START
- 2016-05-05 12:39:51.278 - Thread: 5 -> 0ad3059d9415cb1535dace301ab15f38172c8937
- 2016-05-05 12:39:51.313 - Thread: 5 -> 307ee661c4db3695b85c89c754b9fc72c83cc050
- 2016-05-05 12:39:51.348 - Thread: 5 -> bfffb42018f5cfe501ba2efed533289262409fe9
- 2016-05-05 12:39:51.421 - Thread: 5 -> 97a460f550dd66a1207ce7aeab697df2efbeaff5
- 2016-05-05 12:39:51.454 - Thread: 5 -> cda6c62d54699777416db02d49dd03b22c4df667
- 2016-05-05 12:39:51.518 - Thread: 5 -> 97d82580a32f224b2a807231f8a023184e0d60a5
- 2016-05-05 12:39:51.570 - Thread: 5 -> 9d16c0550ad80a4c21f3a792cad4db95bddd5b2c
- 2016-05-05 12:39:51.697 - Thread: 5 -> 15db3e996c627b669c317328976b9965578f4a56
- 2016-05-05 12:39:51.706 - Thread: 5 -> f22ba1b55e540f1069840c1c2cdd2aadfe27f1b5
- 2016-05-05 12:39:51.737 - Thread: 5 -> 4a055e99314b0e0f01416757668a0c124123c0e8
- 2016-05-05 12:39:51.845 - Thread: 5 -> 055f28bc2d7cc2b9adde541c8b05fd89a2763ece
- 2016-05-05 12:39:51.947 - Thread: 1 -> MyAudio.LoadData - END
- 2016-05-05 12:39:51.955 - Thread: 1 -> Could not find any sound for 'PlayDropItem'
- 2016-05-05 12:39:51.955 - Thread: 1 -> Could not find any sound for 'None'
- 2016-05-05 12:39:51.955 - Thread: 1 -> Could not find any sound for 'HudCraftBarProgressLoop'
- 2016-05-05 12:39:51.955 - Thread: 1 -> Could not find any sound for 'HudErrorMessage'
- 2016-05-05 12:39:51.955 - Thread: 1 -> Could not find any sound for 'HudOpenCraftWin'
- 2016-05-05 12:39:51.955 - Thread: 1 -> Could not find any sound for 'HudOpenInventory'
- 2016-05-05 12:39:51.955 - Thread: 1 -> Could not find any sound for 'PlayTakeItem'
- 2016-05-05 12:39:51.957 - Thread: 5 -> 259e684d9a685b8fd9d71348398c5163be81acd1
- 2016-05-05 12:39:51.957 - Thread: 1 -> MyGuiManager()
- 2016-05-05 12:39:51.984 - Thread: 5 -> 68faacaa29f5dd9a8ce9583512567a1f24970bc4
- 2016-05-05 12:39:52.008 - Thread: 1 -> MyScreenManager()
- 2016-05-05 12:39:52.013 - Thread: 5 -> e03175632d40e19140fe0c183200be5ceb4482c4
- 2016-05-05 12:39:52.050 - Thread: 1 -> MyConfig.Save() - START
- 2016-05-05 12:39:52.051 - Thread: 1 -> Path: C:\Users\Rotal\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-05-05 12:39:52.059 - Thread: 5 -> 01b6e508cc89fb289b3f5a86544ea8b78f646e87
- 2016-05-05 12:39:52.070 - Thread: 1 -> MyConfig.Save() - END
- 2016-05-05 12:39:52.071 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2016-05-05 12:39:52.085 - Thread: 5 -> 1f0151091b9fd463834b4367d5d44502843b1ac7
- 2016-05-05 12:39:52.122 - Thread: 5 -> d9fa7c45e4ad91ada7d7cd7b7a05d646d8c4ef3b
- 2016-05-05 12:39:52.181 - Thread: 5 -> 4ae0d5c32840679dfcfb3cf77b30e9afe791bda2
- 2016-05-05 12:39:52.197 - Thread: 5 -> c03ef9c62453ad014fb15aa7bcd0bde93d706dd4
- 2016-05-05 12:39:52.208 - Thread: 5 -> e7c77eb80d5734e09afad44a6fc388ea84183882
- 2016-05-05 12:39:52.231 - Thread: 5 -> ef13679865bc0cf7a6d9c32094bdfc2d2f4cba52
- 2016-05-05 12:39:52.401 - Thread: 5 -> f4dbbd4616c8a3b08cac024ed7dca75eb17301f2
- 2016-05-05 12:39:52.743 - Thread: 1 -> MyGuiManager.LoadContent() - START
- 2016-05-05 12:39:52.743 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2016-05-05 12:39:52.743 - Thread: 1 -> MyGuiManager.LoadContent() - END
- 2016-05-05 12:39:52.834 - Thread: 1 -> MySandboxGame.LoadData() - END
- 2016-05-05 12:39:52.875 - Thread: 1 -> MySandboxGame.Initialize() - END
- 2016-05-05 12:39:52.879 - Thread: 1 -> Timer Frequency: 3417988
- 2016-05-05 12:39:52.879 - Thread: 1 -> Ticks per frame: 57205
- 2016-05-05 12:39:54.076 - Thread: 5 -> 75fb8e278d5c30008675e6a8f4298965dc8606a5
- 2016-05-05 12:39:54.111 - Thread: 5 -> 22e7790140e80f3f8f781837c0f7277cff33312a
- 2016-05-05 12:39:54.130 - Thread: 5 -> 4c2392ea1be8d9f4117488c6d58ec3aeb1f469ce
- 2016-05-05 12:39:54.156 - Thread: 5 -> 8744facb93febbd7ea02e6abc15704db9e7dbdd3
- 2016-05-05 12:39:54.177 - Thread: 5 -> 1657ba6d19489f4d206af8f03579e9021ba8a14a
- 2016-05-05 12:39:54.194 - Thread: 5 -> e056ffab1b6e1a78c3c7775a2b36c66f47911a33
- 2016-05-05 12:39:54.248 - Thread: 5 -> 82b8e5863bb217ef4727825bad0e27900fcc2a79
- 2016-05-05 12:39:54.276 - Thread: 5 -> 09e68d305f1548e111bc9900f4aa299e2db2f79f
- 2016-05-05 12:39:54.302 - Thread: 5 -> 061b9c889a9d6944283b21d9e5bec708152ac75b
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- 2016-05-05 12:39:56.948 - Thread: 5 -> 6029d551b2105168b7bcf52127a4313262b6eb79
- 2016-05-05 12:39:56.950 - Thread: 6 -> Loading available saves - START
- 2016-05-05 12:39:56.952 - Thread: 6 -> GetWorldInfoFromDirectory (Exists: True) 'C:\Users\Rotal\AppData\Roaming\SpaceEngineers\Saves\76561198040267879'
- 2016-05-05 12:39:57.032 - Thread: 5 -> 2fcf3780b36098f82246fa8b95baa76798c1e05f
- 2016-05-05 12:39:57.060 - Thread: 5 -> 1a5d2e2822f91ddc87329d1785215687adba4acf
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- 2016-05-05 12:39:57.386 - Thread: 5 -> 2c875040bd84d3ee9ebe5b6eed734756431cd17e
- 2016-05-05 12:39:57.395 - Thread: 5 -> ac6976487f2ca1dbf11b5ea85ecb177c569fc32b
- 2016-05-05 12:39:57.405 - Thread: 5 -> e0bf3d86b73260a88ba3afc158b4668590332f17
- 2016-05-05 12:39:57.421 - Thread: 5 -> f8cc1f7d823d2cf05ab0cdc3fc72e266aab38f2b
- 2016-05-05 12:39:57.461 - Thread: 5 -> 5a0dae9cddc6c1c12c5b45e98ecb0cf90af5b02f
- 2016-05-05 12:39:57.504 - Thread: 5 -> bde749359a6952ca2f5bbc1a9e63c206a170abc0
- 2016-05-05 12:39:57.529 - Thread: 5 -> 2c189f8e8b64572a50ad5a662ac9ef18f6d43aa1
- 2016-05-05 12:39:57.549 - Thread: 6 -> Loading available saves - END
- 2016-05-05 12:39:57.552 - Thread: 5 -> 64db8d5091883a5416f8fdf97f632a90a77c1b88
- 2016-05-05 12:39:57.570 - Thread: 5 -> 110507bc658f1fb064d46ec22f98112c5a8a31bf
- 2016-05-05 12:39:57.668 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 12:39:57.669 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 12:39:57.745 - Thread: 5 -> b25d5c1d72a1d372f069f441ff47eca78be5bb68
- 2016-05-05 12:39:57.838 - Thread: 5 -> 193ca6ded310e03a6de53388a380ee4f5535e14a
- 2016-05-05 12:39:57.912 - Thread: 5 -> 89ff2b9ed9506114045b36a77cb108271dcd61a8
- 2016-05-05 12:39:57.977 - Thread: 5 -> c8c7c8f53e78a9688014c79db65d99e696ac21e9
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- 2016-05-05 12:39:58.083 - Thread: 5 -> 027da25b4a8b11a95760c0921f96fc6bbea68e78
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- 2016-05-05 12:39:58.152 - Thread: 5 -> dac9434d6f9c9ae481ddd372a6e7edc405997a82
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- 2016-05-05 12:39:58.779 - Thread: 5 -> b23940e158497e22fc24558b405eff9a60169dcb
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- 2016-05-05 12:39:58.815 - Thread: 5 -> 05eb8f6ce66fec292c3fe7e861c4037861896f40
- 2016-05-05 12:39:58.864 - Thread: 5 -> b7dd0b8fe1fdacf16f5d695ca66436510bed1c84
- 2016-05-05 12:39:58.890 - Thread: 1 -> LoadSandbox() - Start
- 2016-05-05 12:39:58.890 - Thread: 1 -> LoadSession() - Start
- 2016-05-05 12:39:58.890 - Thread: 1 -> C:\Users\Rotal\AppData\Roaming\SpaceEngineers\Saves\76561198040267879\Type 6-E (Space) Shuttlecraft Upload File
- 2016-05-05 12:39:58.906 - Thread: 5 -> 6bd838f917d8f15ba30251f3cbd41550404a9710
- 2016-05-05 12:39:58.932 - Thread: 5 -> 14a1f8181806b9db3338376dd986d68fd8ef6ef9
- 2016-05-05 12:39:58.954 - Thread: 5 -> 85c7f58a4d68d6fb060d6489a70a86a8af2e7eb1
- 2016-05-05 12:39:58.966 - Thread: 5 -> 1e80c7fd022e39eff837b9159eeb713a8855335d
- 2016-05-05 12:39:58.967 - Thread: 5 -> MyDefinitionManager.PrepareBaseDefinitions() - END
- 2016-05-05 12:39:59.008 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 12:39:59.009 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 12:39:59.009 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 12:39:59.009 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 12:39:59.010 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 12:39:59.010 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 12:39:59.018 - Thread: 1 -> LoadSession() - End
- 2016-05-05 12:39:59.018 - Thread: 1 -> LoadSandbox() - End
- 2016-05-05 12:39:59.018 - Thread: 1 -> MyGuiScreenLoading.LoadContent - START
- 2016-05-05 12:39:59.019 - Thread: 1 -> MyGuiScreenLoading.LoadContent - END
- 2016-05-05 12:39:59.235 - Thread: 1 -> RunLoadingAction - START
- 2016-05-05 12:39:59.238 - Thread: 1 -> Loading session: C:\Users\Rotal\AppData\Roaming\SpaceEngineers\Saves\76561198040267879\Type 6-E (Space) Shuttlecraft Upload File
- 2016-05-05 12:40:08.872 - Thread: 1 -> MyDefinitionManager.LoadData() - START
- 2016-05-05 12:40:08.872 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - START
- 2016-05-05 12:40:08.873 - Thread: 1 -> 8976f4dd5c60baa12f76b86997026d56e6ed54b9
- 2016-05-05 12:40:08.949 - Thread: 1 -> Loading scenarios
- 2016-05-05 12:40:08.949 - Thread: 1 -> MyDefinitionManager.LoadScenarios() - END
- 2016-05-05 12:40:08.950 - Thread: 1 -> Loading behaviors
- 2016-05-05 12:40:08.951 - Thread: 1 -> Loading ammo magazines
- 2016-05-05 12:40:08.953 - Thread: 1 -> Loading ammo definitions
- 2016-05-05 12:40:08.955 - Thread: 1 -> Loading animations
- 2016-05-05 12:40:08.958 - Thread: 1 -> Loading animations
- 2016-05-05 12:40:08.958 - Thread: 1 -> Loading animations
- 2016-05-05 12:40:08.958 - Thread: 1 -> Loading sound definitions
- 2016-05-05 12:40:08.959 - Thread: 1 -> Loading sound definitions
- 2016-05-05 12:40:08.959 - Thread: 1 -> Loading sound definitions
- 2016-05-05 12:40:08.959 - Thread: 1 -> Loading sound definitions
- 2016-05-05 12:40:08.959 - Thread: 1 -> Loading category classes
- 2016-05-05 12:40:08.959 - Thread: 1 -> Loading blueprint classes
- 2016-05-05 12:40:08.961 - Thread: 1 -> Loading blueprint class entries
- 2016-05-05 12:40:08.961 - Thread: 1 -> Loading blueprints
- 2016-05-05 12:40:08.963 - Thread: 1 -> Loading agent definitions
- 2016-05-05 12:40:08.965 - Thread: 1 -> Loading character definitions
- 2016-05-05 12:40:08.978 - Thread: 1 -> Loading character definitions
- 2016-05-05 12:40:08.978 - Thread: 1 -> Loading components
- 2016-05-05 12:40:08.979 - Thread: 1 -> Loading configuration
- 2016-05-05 12:40:08.980 - Thread: 1 -> Loading container types
- 2016-05-05 12:40:08.982 - Thread: 1 -> Loading block positions
- 2016-05-05 12:40:08.985 - Thread: 1 -> Loading curve definitions
- 2016-05-05 12:40:08.988 - Thread: 1 -> Loading debris
- 2016-05-05 12:40:08.989 - Thread: 1 -> Loading environment items entries
- 2016-05-05 12:40:08.989 - Thread: 1 -> Loading decal global definitions
- 2016-05-05 12:40:08.990 - Thread: 1 -> Loading decal definitions
- 2016-05-05 12:40:08.995 - Thread: 1 -> Loading edges
- 2016-05-05 12:40:08.996 - Thread: 1 -> Loading entity components
- 2016-05-05 12:40:09.001 - Thread: 1 -> Loading component containers
- 2016-05-05 12:40:09.003 - Thread: 1 -> Loading environment definition
- 2016-05-05 12:40:09.005 - Thread: 1 -> Loading environment items entries
- 2016-05-05 12:40:09.005 - Thread: 1 -> Loading factions
- 2016-05-05 12:40:09.006 - Thread: 1 -> Loading gas property definitions
- 2016-05-05 12:40:09.007 - Thread: 1 -> Loading event definitions
- 2016-05-05 12:40:09.008 - Thread: 1 -> Loading physical items
- 2016-05-05 12:40:09.019 - Thread: 1 -> Loading LCD texture categories
- 2016-05-05 12:40:09.020 - Thread: 1 -> Loading physical items
- 2016-05-05 12:40:09.021 - Thread: 1 -> Loading physical material properties
- 2016-05-05 12:40:09.025 - Thread: 1 -> Loading pirate antennas
- 2016-05-05 12:40:09.036 - Thread: 1 -> Loading resource distribution groups
- 2016-05-05 12:40:09.036 - Thread: 1 -> Loading ship sound groups
- 2016-05-05 12:40:09.051 - Thread: 1 -> Loading ship sound groups
- 2016-05-05 12:40:09.051 - Thread: 1 -> Loading sound categories
- 2016-05-05 12:40:09.053 - Thread: 1 -> Loading stat definitions
- 2016-05-05 12:40:09.053 - Thread: 1 -> Loading grid creators
- 2016-05-05 12:40:09.055 - Thread: 1 -> Loading transparent material properties
- 2016-05-05 12:40:09.055 - Thread: 1 -> Loading voxel map storage definitions
- 2016-05-05 12:40:09.056 - Thread: 1 -> Loading voxel material definitions
- 2016-05-05 12:40:09.062 - Thread: 1 -> Audio effects definitions
- 2016-05-05 12:40:09.065 - Thread: 1 -> Loading environment item definitions
- 2016-05-05 12:40:09.069 - Thread: 1 -> Loading environment items definitions
- 2016-05-05 12:40:09.070 - Thread: 1 -> Loading environment items definitions
- 2016-05-05 12:40:09.071 - Thread: 1 -> Loading physical material properties
- 2016-05-05 12:40:09.075 - Thread: 1 -> Could not find any sound for 'ImpBulletHitGlass'
- 2016-05-05 12:40:09.075 - Thread: 1 -> Could not find any sound for 'ImpExpHitRock'
- 2016-05-05 12:40:09.075 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
- 2016-05-05 12:40:09.075 - Thread: 1 -> Could not find any sound for 'ImpExpHitGlass'
- 2016-05-05 12:40:09.075 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
- 2016-05-05 12:40:09.075 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
- 2016-05-05 12:40:09.075 - Thread: 1 -> Could not find any sound for 'ImpExpHitMetal'
- 2016-05-05 12:40:09.075 - Thread: 1 -> Loading environment item definitions
- 2016-05-05 12:40:09.076 - Thread: 1 -> Loading environment item definitions
- 2016-05-05 12:40:09.076 - Thread: 1 -> Loading voxel material changes definitions
- 2016-05-05 12:40:09.076 - Thread: 1 -> Loading weapon definitions
- 2016-05-05 12:40:09.079 - Thread: 1 -> Loading cube blocks
- 2016-05-05 12:40:09.187 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.188 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.188 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.188 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.188 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.188 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.188 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.188 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.188 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.188 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.188 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.188 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.188 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.188 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.188 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
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- 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
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- 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
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- 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
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- 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
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- 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
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- 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.189 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading prefabs
- 2016-05-05 12:40:09.190 - Thread: 1 -> Loading respawn ships
- 2016-05-05 12:40:09.191 - Thread: 1 -> Loading spawn groups
- 2016-05-05 12:40:09.195 - Thread: 1 -> List of used mods (0) - START
- 2016-05-05 12:40:09.196 - Thread: 1 -> List of used mods - END
- 2016-05-05 12:40:09.239 - Thread: 1 -> MyAudio.UnloadData - START
- 2016-05-05 12:40:09.246 - Thread: 1 -> MyAudio.UnloadData - END
- 2016-05-05 12:40:09.246 - Thread: 1 -> MyAudio.LoadData - START
- 2016-05-05 12:40:09.261 - Thread: 1 -> MyAudio.CreateX3DAudio - Device: Lautsprecher (Realtek High Definition Audio) - Channel #: 2
- 2016-05-05 12:40:30.413 - Thread: 1 -> MyAudio.LoadData - END
- 2016-05-05 12:40:30.426 - Thread: 1 -> Could not find environment item definition for MyObjectBuilder_DestroyableItems/SnowFoliagexxxxx.
- 2016-05-05 12:40:30.431 - Thread: 1 -> MyDefinitionManager.LoadData() - END
- 2016-05-05 12:40:30.606 - Thread: 1 -> GC Memory: 966,014,096 B
- 2016-05-05 12:40:30.609 - Thread: 1 -> Process Memory: 1,155,710,976 B
- 2016-05-05 12:40:30.613 - Thread: 1 -> Registered modules from: VRage.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-05-05 12:40:30.618 - Thread: 1 -> Registered modules from: Sandbox.Graphics, Version=0.1.5963.26903, Culture=neutral, PublicKeyToken=null
- 2016-05-05 12:40:30.619 - Thread: 1 -> Registered modules from: Sandbox.Common, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-05-05 12:40:30.619 - Thread: 1 -> Registered modules from: SpaceEngineers.Game, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-05-05 12:40:30.631 - Thread: 1 -> Registered modules from: Sandbox.Game, Version=0.1.5963.26916, Culture=neutral, PublicKeyToken=null
- 2016-05-05 12:40:30.729 - Thread: 1 -> MyTransparentGeometry.LoadData - START
- 2016-05-05 12:40:30.772 - Thread: 1 -> Skip Procedural World Generator
- 2016-05-05 12:40:30.775 - Thread: 1 -> MyScriptManager.LoadData() - START
- 2016-05-05 12:40:31.055 - Thread: 1 -> Registered modules from: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-05-05 12:40:31.055 - Thread: 1 -> Script loaded: _StatLogic, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
- 2016-05-05 12:40:31.055 - Thread: 1 -> MyScriptManager.LoadData() - END
- 2016-05-05 12:40:31.060 - Thread: 1 -> MySunWind.LoadData() - START
- 2016-05-05 12:40:31.061 - Thread: 1 -> MySunWind.LoadData() - END
- 2016-05-05 12:40:31.067 - Thread: 1 -> MyExplosions.LoadData() - START
- 2016-05-05 12:40:31.068 - Thread: 1 -> Could not find any sound for 'WepExplOnPlay'
- 2016-05-05 12:40:31.068 - Thread: 1 -> Could not find any sound for 'WepMissileExplosion'
- 2016-05-05 12:40:31.075 - Thread: 1 -> MyExplosions.LoadData() - END
- 2016-05-05 12:40:31.076 - Thread: 1 -> MyMissiles.LoadContent() - START
- 2016-05-05 12:40:31.076 - Thread: 1 -> MyMissiles.LoadContent() - END
- 2016-05-05 12:40:31.082 - Thread: 1 -> Pre-loading neutral ship spawn groups...
- 2016-05-05 12:40:31.082 - Thread: 1 -> End pre-loading neutral ship spawn groups.
- 2016-05-05 12:40:31.082 - Thread: 1 -> MyLights.LoadData() - START
- 2016-05-05 12:40:31.084 - Thread: 1 -> MyLights.LoadData() - END
- 2016-05-05 12:40:41.893 - Thread: 1 -> Checkpoint.CameraAttachedTo: 142646504060018582
- 2016-05-05 12:40:41.913 - Thread: 1 -> MySession.Static.LogSettings - START
- 2016-05-05 12:40:41.913 - Thread: 1 -> Name = Type 6-E (Space) Shuttlecraft Upload File
- 2016-05-05 12:40:41.913 - Thread: 1 -> Description =
- 2016-05-05 12:40:41.914 - Thread: 1 -> GameDateTime = 01/01/2081 09:05:04
- 2016-05-05 12:40:41.914 - Thread: 1 -> Password =
- 2016-05-05 12:40:41.914 - Thread: 1 -> CurrentPath = C:\Users\Rotal\AppData\Roaming\SpaceEngineers\Saves\76561198040267879\Type 6-E (Space) Shuttlecraft Upload File
- 2016-05-05 12:40:41.914 - Thread: 1 -> WorkshopId =
- 2016-05-05 12:40:41.914 - Thread: 1 -> CameraController = Default_Astronaut
- 2016-05-05 12:40:41.914 - Thread: 1 -> ThumbPath = C:\Users\Rotal\AppData\Roaming\SpaceEngineers\Saves\76561198040267879\Type 6-E (Space) Shuttlecraft Upload File\thumb.jpg
- 2016-05-05 12:40:41.916 - Thread: 1 -> Settings:
- 2016-05-05 12:40:41.916 - Thread: 1 -> GameMode = Creative
- 2016-05-05 12:40:41.916 - Thread: 1 -> MaxPlayers = 4
- 2016-05-05 12:40:41.916 - Thread: 1 -> OnlineMode = OFFLINE
- 2016-05-05 12:40:41.916 - Thread: 1 -> AutoHealing = True
- 2016-05-05 12:40:41.916 - Thread: 1 -> WeaponsEnabled = True
- 2016-05-05 12:40:41.916 - Thread: 1 -> ThrusterDamage = True
- 2016-05-05 12:40:41.916 - Thread: 1 -> EnableSpectator = True
- 2016-05-05 12:40:41.916 - Thread: 1 -> EnableCopyPaste = True
- 2016-05-05 12:40:41.916 - Thread: 1 -> MaxFloatingObjects = 1024
- 2016-05-05 12:40:41.916 - Thread: 1 -> CargoShipsEnabled = False
- 2016-05-05 12:40:41.916 - Thread: 1 -> EnvironmentHostility = SAFE
- 2016-05-05 12:40:41.916 - Thread: 1 -> ShowPlayerNamesOnHud = True
- 2016-05-05 12:40:41.916 - Thread: 1 -> InventorySizeMultiplier = 10
- 2016-05-05 12:40:41.916 - Thread: 1 -> RefinerySpeedMultiplier = 3
- 2016-05-05 12:40:41.916 - Thread: 1 -> AssemblerSpeedMultiplier = 3
- 2016-05-05 12:40:41.916 - Thread: 1 -> AssemblerEfficiencyMultiplier = 3
- 2016-05-05 12:40:41.916 - Thread: 1 -> WelderSpeedMultiplier = 5
- 2016-05-05 12:40:41.916 - Thread: 1 -> GrinderSpeedMultiplier = 5
- 2016-05-05 12:40:41.916 - Thread: 1 -> ClientCanSave = False
- 2016-05-05 12:40:41.916 - Thread: 1 -> HackSpeedMultiplier = 0.33
- 2016-05-05 12:40:41.916 - Thread: 1 -> PermanentDeath = False
- 2016-05-05 12:40:41.916 - Thread: 1 -> DestructibleBlocks = True
- 2016-05-05 12:40:41.916 - Thread: 1 -> EnableScripts = True
- 2016-05-05 12:40:41.916 - Thread: 1 -> AutoSaveInMinutes = 5
- 2016-05-05 12:40:41.916 - Thread: 1 -> SpawnShipTimeMultiplier = 0.5
- 2016-05-05 12:40:41.916 - Thread: 1 -> ProceduralDensity = 0
- 2016-05-05 12:40:41.916 - Thread: 1 -> ProceduralSeed = 0
- 2016-05-05 12:40:41.916 - Thread: 1 -> DestructibleBlocks = True
- 2016-05-05 12:40:41.916 - Thread: 1 -> EnableIngameScripts = True
- 2016-05-05 12:40:41.916 - Thread: 1 -> ViewDistance = 20000
- 2016-05-05 12:40:41.916 - Thread: 1 -> Battle = False
- 2016-05-05 12:40:41.916 - Thread: 1 -> Voxel destruction = True
- 2016-05-05 12:40:41.916 - Thread: 1 -> EnableStructuralSimulation = False
- 2016-05-05 12:40:41.916 - Thread: 1 -> MaxActiveFracturePieces = 50
- 2016-05-05 12:40:41.916 - Thread: 1 -> MySession.Static.LogSettings - END
- 2016-05-05 12:40:41.933 - Thread: 1 -> Session loaded
- 2016-05-05 12:40:41.933 - Thread: 1 -> RunLoadingAction - END
- 2016-05-05 12:40:41.933 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - START
- 2016-05-05 12:40:42.139 - Thread: 1 -> MyGuiScreenGamePlay.LoadData - END
- 2016-05-05 12:40:42.139 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - START
- 2016-05-05 12:40:42.139 - Thread: 1 -> MyGuiScreenGamePlay.LoadContent - END
- 2016-05-05 12:40:42.151 - Thread: 1 -> Updating continues.
- 2016-05-05 12:40:42.162 - Thread: 1 -> GC Memory: 1,247,246,296 B
- 2016-05-05 12:40:42.721 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 12:40:42.722 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 12:41:12.165 - Thread: 1 -> GC Memory: 3,296,867,232 B
- 2016-05-05 12:41:42.173 - Thread: 1 -> GC Memory: 3,311,448,296 B
- 2016-05-05 12:42:12.182 - Thread: 1 -> GC Memory: 3,313,451,600 B
- 2016-05-05 12:42:33.255 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 12:42:33.255 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 12:42:33.255 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 12:42:33.357 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 12:42:38.183 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 12:42:38.183 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 12:42:42.185 - Thread: 1 -> GC Memory: 1,296,464,256 B
- 2016-05-05 12:42:43.789 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 12:42:43.790 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 12:43:12.194 - Thread: 1 -> GC Memory: 1,305,566,424 B
- 2016-05-05 12:43:42.202 - Thread: 1 -> GC Memory: 1,306,968,904 B
- 2016-05-05 12:44:12.211 - Thread: 1 -> GC Memory: 1,286,370,280 B
- 2016-05-05 12:44:18.636 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 12:44:18.636 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 12:44:18.636 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 12:44:18.638 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 12:44:20.544 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 12:44:20.544 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 12:44:41.817 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 12:44:41.817 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 12:44:41.817 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 12:44:41.819 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 12:44:42.220 - Thread: 1 -> GC Memory: 1,287,741,888 B
- 2016-05-05 12:44:43.673 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 12:44:43.674 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 12:44:59.040 - Thread: 1 -> Autosave initiated
- 2016-05-05 12:44:59.040 - Thread: 1 -> Character state: True
- 2016-05-05 12:44:59.040 - Thread: 1 -> IsServer: True
- 2016-05-05 12:44:59.040 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-05-05 12:44:59.040 - Thread: 1 -> Autosave
- 2016-05-05 12:44:59.042 - Thread: 1 -> Saving world - START
- 2016-05-05 12:44:59.043 - Thread: 1 -> Making world state snapshot.
- 2016-05-05 12:44:59.043 - Thread: 1 -> Before snapshot.: GC Memory: 1,289,943,656 B
- 2016-05-05 12:44:59.150 - Thread: 1 -> After snapshot.: GC Memory: 1,297,909,760 B
- 2016-05-05 12:44:59.152 - Thread: 1 -> Directory cleanup: GC Memory: 1,297,909,760 B
- 2016-05-05 12:44:59.152 - Thread: 1 -> Saving world - END
- 2016-05-05 12:44:59.158 - Thread: 6 -> Session snapshot save - START
- 2016-05-05 12:44:59.159 - Thread: 6 -> Checking file access for files in target dir.
- 2016-05-05 12:45:00.416 - Thread: 6 -> Session snapshot save - END
- 2016-05-05 12:45:12.232 - Thread: 1 -> GC Memory: 1,303,045,960 B
- 2016-05-05 12:45:42.240 - Thread: 1 -> GC Memory: 1,301,833,928 B
- 2016-05-05 12:46:12.248 - Thread: 1 -> GC Memory: 1,292,209,824 B
- 2016-05-05 12:46:42.257 - Thread: 1 -> GC Memory: 1,294,385,864 B
- 2016-05-05 12:47:12.265 - Thread: 1 -> GC Memory: 1,292,592,776 B
- 2016-05-05 12:47:42.274 - Thread: 1 -> GC Memory: 1,290,759,928 B
- 2016-05-05 12:48:12.283 - Thread: 1 -> GC Memory: 1,290,440,064 B
- 2016-05-05 12:48:42.292 - Thread: 1 -> GC Memory: 1,290,643,208 B
- 2016-05-05 12:49:12.300 - Thread: 1 -> GC Memory: 1,290,901,536 B
- 2016-05-05 12:49:42.310 - Thread: 1 -> GC Memory: 1,291,553,320 B
- 2016-05-05 12:49:59.046 - Thread: 1 -> Autosave initiated
- 2016-05-05 12:49:59.046 - Thread: 1 -> Character state: True
- 2016-05-05 12:49:59.046 - Thread: 1 -> IsServer: True
- 2016-05-05 12:49:59.046 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-05-05 12:49:59.046 - Thread: 1 -> Autosave
- 2016-05-05 12:49:59.046 - Thread: 1 -> Saving world - START
- 2016-05-05 12:49:59.047 - Thread: 1 -> Making world state snapshot.
- 2016-05-05 12:49:59.047 - Thread: 1 -> Before snapshot.: GC Memory: 1,291,906,536 B
- 2016-05-05 12:49:59.083 - Thread: 1 -> After snapshot.: GC Memory: 1,299,553,240 B
- 2016-05-05 12:49:59.083 - Thread: 1 -> Directory cleanup: GC Memory: 1,299,553,240 B
- 2016-05-05 12:49:59.083 - Thread: 1 -> Saving world - END
- 2016-05-05 12:49:59.083 - Thread: 5 -> Session snapshot save - START
- 2016-05-05 12:49:59.084 - Thread: 5 -> Checking file access for files in target dir.
- 2016-05-05 12:49:59.635 - Thread: 5 -> Session snapshot save - END
- 2016-05-05 12:50:12.318 - Thread: 1 -> GC Memory: 1,301,559,912 B
- 2016-05-05 12:50:42.326 - Thread: 1 -> GC Memory: 1,299,433,760 B
- 2016-05-05 12:51:12.335 - Thread: 1 -> GC Memory: 1,292,294,336 B
- 2016-05-05 12:51:42.344 - Thread: 1 -> GC Memory: 1,291,308,776 B
- 2016-05-05 12:52:12.353 - Thread: 1 -> GC Memory: 1,292,573,800 B
- 2016-05-05 12:52:42.361 - Thread: 1 -> GC Memory: 1,291,012,160 B
- 2016-05-05 12:53:12.370 - Thread: 1 -> GC Memory: 1,291,683,968 B
- 2016-05-05 12:53:42.378 - Thread: 1 -> GC Memory: 1,290,248,296 B
- 2016-05-05 12:54:12.387 - Thread: 1 -> GC Memory: 1,290,532,080 B
- 2016-05-05 12:54:42.396 - Thread: 1 -> GC Memory: 1,289,890,040 B
- 2016-05-05 12:54:59.048 - Thread: 1 -> Autosave initiated
- 2016-05-05 12:54:59.048 - Thread: 1 -> Character state: True
- 2016-05-05 12:54:59.049 - Thread: 1 -> IsServer: True
- 2016-05-05 12:54:59.049 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-05-05 12:54:59.049 - Thread: 1 -> Autosave
- 2016-05-05 12:54:59.049 - Thread: 1 -> Saving world - START
- 2016-05-05 12:54:59.049 - Thread: 1 -> Making world state snapshot.
- 2016-05-05 12:54:59.049 - Thread: 1 -> Before snapshot.: GC Memory: 1,292,033,552 B
- 2016-05-05 12:54:59.084 - Thread: 1 -> After snapshot.: GC Memory: 1,299,493,392 B
- 2016-05-05 12:54:59.084 - Thread: 1 -> Directory cleanup: GC Memory: 1,299,493,392 B
- 2016-05-05 12:54:59.084 - Thread: 1 -> Saving world - END
- 2016-05-05 12:54:59.085 - Thread: 6 -> Session snapshot save - START
- 2016-05-05 12:54:59.085 - Thread: 6 -> Checking file access for files in target dir.
- 2016-05-05 12:54:59.639 - Thread: 6 -> Session snapshot save - END
- 2016-05-05 12:55:12.405 - Thread: 1 -> GC Memory: 1,302,062,272 B
- 2016-05-05 12:55:42.413 - Thread: 1 -> GC Memory: 1,299,861,200 B
- 2016-05-05 12:56:12.422 - Thread: 1 -> GC Memory: 1,291,362,864 B
- 2016-05-05 12:56:42.430 - Thread: 1 -> GC Memory: 1,289,769,560 B
- 2016-05-05 12:57:12.439 - Thread: 1 -> GC Memory: 1,292,236,504 B
- 2016-05-05 12:57:42.447 - Thread: 1 -> GC Memory: 1,290,645,976 B
- 2016-05-05 12:58:12.456 - Thread: 1 -> GC Memory: 1,292,203,664 B
- 2016-05-05 12:58:42.465 - Thread: 1 -> GC Memory: 1,293,028,536 B
- 2016-05-05 12:59:12.474 - Thread: 1 -> GC Memory: 1,290,052,944 B
- 2016-05-05 12:59:42.483 - Thread: 1 -> GC Memory: 1,292,599,856 B
- 2016-05-05 12:59:59.052 - Thread: 1 -> Autosave initiated
- 2016-05-05 12:59:59.052 - Thread: 1 -> Character state: True
- 2016-05-05 12:59:59.052 - Thread: 1 -> IsServer: True
- 2016-05-05 12:59:59.052 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-05-05 12:59:59.052 - Thread: 1 -> Autosave
- 2016-05-05 12:59:59.052 - Thread: 1 -> Saving world - START
- 2016-05-05 12:59:59.052 - Thread: 1 -> Making world state snapshot.
- 2016-05-05 12:59:59.052 - Thread: 1 -> Before snapshot.: GC Memory: 1,290,903,536 B
- 2016-05-05 12:59:59.089 - Thread: 1 -> After snapshot.: GC Memory: 1,299,525,536 B
- 2016-05-05 12:59:59.089 - Thread: 1 -> Directory cleanup: GC Memory: 1,299,533,688 B
- 2016-05-05 12:59:59.089 - Thread: 1 -> Saving world - END
- 2016-05-05 12:59:59.090 - Thread: 6 -> Session snapshot save - START
- 2016-05-05 12:59:59.091 - Thread: 6 -> Checking file access for files in target dir.
- 2016-05-05 12:59:59.630 - Thread: 6 -> Session snapshot save - END
- 2016-05-05 13:00:12.491 - Thread: 1 -> GC Memory: 1,300,796,536 B
- 2016-05-05 13:00:42.500 - Thread: 1 -> GC Memory: 1,301,919,232 B
- 2016-05-05 13:01:12.508 - Thread: 1 -> GC Memory: 1,290,578,008 B
- 2016-05-05 13:01:42.517 - Thread: 1 -> GC Memory: 1,292,470,848 B
- 2016-05-05 13:02:03.286 - Thread: 1 -> Updating stopped.
- 2016-05-05 13:02:04.959 - Thread: 1 -> Saving world - START
- 2016-05-05 13:02:04.960 - Thread: 1 -> Making world state snapshot.
- 2016-05-05 13:02:04.960 - Thread: 1 -> Before snapshot.: GC Memory: 1,294,302,040 B
- 2016-05-05 13:02:04.996 - Thread: 1 -> After snapshot.: GC Memory: 1,300,358,128 B
- 2016-05-05 13:02:04.996 - Thread: 1 -> Directory cleanup: GC Memory: 1,300,366,320 B
- 2016-05-05 13:02:04.996 - Thread: 1 -> Saving world - END
- 2016-05-05 13:02:04.996 - Thread: 5 -> Session snapshot save - START
- 2016-05-05 13:02:04.997 - Thread: 5 -> Checking file access for files in target dir.
- 2016-05-05 13:02:04.999 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:02:05.000 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:02:05.541 - Thread: 5 -> Session snapshot save - END
- 2016-05-05 13:02:05.646 - Thread: 1 -> Updating continues.
- 2016-05-05 13:02:05.779 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:02:05.780 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:02:12.526 - Thread: 1 -> GC Memory: 1,301,724,712 B
- 2016-05-05 13:02:42.534 - Thread: 1 -> GC Memory: 1,290,647,920 B
- 2016-05-05 13:03:12.543 - Thread: 1 -> GC Memory: 1,291,507,744 B
- 2016-05-05 13:03:42.551 - Thread: 1 -> GC Memory: 1,293,056,680 B
- 2016-05-05 13:04:12.560 - Thread: 1 -> GC Memory: 1,292,937,776 B
- 2016-05-05 13:04:42.568 - Thread: 1 -> GC Memory: 1,292,018,680 B
- 2016-05-05 13:04:59.054 - Thread: 1 -> Autosave initiated
- 2016-05-05 13:04:59.054 - Thread: 1 -> Character state: True
- 2016-05-05 13:04:59.054 - Thread: 1 -> IsServer: True
- 2016-05-05 13:04:59.054 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-05-05 13:04:59.054 - Thread: 1 -> Autosave
- 2016-05-05 13:04:59.054 - Thread: 1 -> Saving world - START
- 2016-05-05 13:04:59.055 - Thread: 1 -> Making world state snapshot.
- 2016-05-05 13:04:59.055 - Thread: 1 -> Before snapshot.: GC Memory: 1,293,003,024 B
- 2016-05-05 13:04:59.092 - Thread: 1 -> After snapshot.: GC Memory: 1,299,655,640 B
- 2016-05-05 13:04:59.092 - Thread: 1 -> Directory cleanup: GC Memory: 1,299,655,640 B
- 2016-05-05 13:04:59.092 - Thread: 1 -> Saving world - END
- 2016-05-05 13:04:59.092 - Thread: 5 -> Session snapshot save - START
- 2016-05-05 13:04:59.093 - Thread: 5 -> Checking file access for files in target dir.
- 2016-05-05 13:04:59.645 - Thread: 5 -> Session snapshot save - END
- 2016-05-05 13:05:12.577 - Thread: 1 -> GC Memory: 1,302,105,024 B
- 2016-05-05 13:05:42.586 - Thread: 1 -> GC Memory: 1,301,603,600 B
- 2016-05-05 13:06:12.595 - Thread: 1 -> GC Memory: 1,293,041,672 B
- 2016-05-05 13:06:42.603 - Thread: 1 -> GC Memory: 1,292,704,000 B
- 2016-05-05 13:07:12.612 - Thread: 1 -> GC Memory: 1,292,433,272 B
- 2016-05-05 13:07:42.621 - Thread: 1 -> GC Memory: 1,290,484,008 B
- 2016-05-05 13:08:12.629 - Thread: 1 -> GC Memory: 1,292,772,728 B
- 2016-05-05 13:08:42.638 - Thread: 1 -> GC Memory: 1,291,901,680 B
- 2016-05-05 13:09:12.646 - Thread: 1 -> GC Memory: 1,290,085,576 B
- 2016-05-05 13:09:42.656 - Thread: 1 -> GC Memory: 1,291,752,688 B
- 2016-05-05 13:09:59.058 - Thread: 1 -> Autosave initiated
- 2016-05-05 13:09:59.058 - Thread: 1 -> Character state: True
- 2016-05-05 13:09:59.058 - Thread: 1 -> IsServer: True
- 2016-05-05 13:09:59.058 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-05-05 13:09:59.058 - Thread: 1 -> Autosave
- 2016-05-05 13:09:59.058 - Thread: 1 -> Saving world - START
- 2016-05-05 13:09:59.058 - Thread: 1 -> Making world state snapshot.
- 2016-05-05 13:09:59.058 - Thread: 1 -> Before snapshot.: GC Memory: 1,291,780,480 B
- 2016-05-05 13:09:59.093 - Thread: 1 -> After snapshot.: GC Memory: 1,299,599,184 B
- 2016-05-05 13:09:59.093 - Thread: 1 -> Directory cleanup: GC Memory: 1,299,599,184 B
- 2016-05-05 13:09:59.093 - Thread: 1 -> Saving world - END
- 2016-05-05 13:09:59.094 - Thread: 5 -> Session snapshot save - START
- 2016-05-05 13:09:59.095 - Thread: 5 -> Checking file access for files in target dir.
- 2016-05-05 13:09:59.639 - Thread: 5 -> Session snapshot save - END
- 2016-05-05 13:10:12.663 - Thread: 1 -> GC Memory: 1,301,206,400 B
- 2016-05-05 13:10:42.673 - Thread: 1 -> GC Memory: 1,300,838,808 B
- 2016-05-05 13:11:12.681 - Thread: 1 -> GC Memory: 1,290,337,312 B
- 2016-05-05 13:11:42.690 - Thread: 1 -> GC Memory: 1,292,041,344 B
- 2016-05-05 13:12:12.698 - Thread: 1 -> GC Memory: 1,293,023,248 B
- 2016-05-05 13:12:42.707 - Thread: 1 -> GC Memory: 1,291,725,600 B
- 2016-05-05 13:13:12.717 - Thread: 1 -> GC Memory: 1,290,706,376 B
- 2016-05-05 13:13:42.724 - Thread: 1 -> GC Memory: 1,290,146,864 B
- 2016-05-05 13:14:12.733 - Thread: 1 -> GC Memory: 1,292,041,832 B
- 2016-05-05 13:14:42.742 - Thread: 1 -> GC Memory: 1,291,117,112 B
- 2016-05-05 13:14:59.060 - Thread: 1 -> Autosave initiated
- 2016-05-05 13:14:59.060 - Thread: 1 -> Character state: True
- 2016-05-05 13:14:59.060 - Thread: 1 -> IsServer: True
- 2016-05-05 13:14:59.060 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-05-05 13:14:59.060 - Thread: 1 -> Autosave
- 2016-05-05 13:14:59.060 - Thread: 1 -> Saving world - START
- 2016-05-05 13:14:59.061 - Thread: 1 -> Making world state snapshot.
- 2016-05-05 13:14:59.061 - Thread: 1 -> Before snapshot.: GC Memory: 1,292,452,584 B
- 2016-05-05 13:14:59.095 - Thread: 1 -> After snapshot.: GC Memory: 1,299,687,208 B
- 2016-05-05 13:14:59.095 - Thread: 1 -> Directory cleanup: GC Memory: 1,299,687,208 B
- 2016-05-05 13:14:59.095 - Thread: 1 -> Saving world - END
- 2016-05-05 13:14:59.096 - Thread: 5 -> Session snapshot save - START
- 2016-05-05 13:14:59.096 - Thread: 5 -> Checking file access for files in target dir.
- 2016-05-05 13:14:59.638 - Thread: 5 -> Session snapshot save - END
- 2016-05-05 13:15:12.751 - Thread: 1 -> GC Memory: 1,302,285,656 B
- 2016-05-05 13:15:42.758 - Thread: 1 -> GC Memory: 1,301,065,888 B
- 2016-05-05 13:16:12.768 - Thread: 1 -> GC Memory: 1,290,630,360 B
- 2016-05-05 13:16:42.776 - Thread: 1 -> GC Memory: 1,292,756,216 B
- 2016-05-05 13:17:12.785 - Thread: 1 -> GC Memory: 1,291,794,280 B
- 2016-05-05 13:17:42.793 - Thread: 1 -> GC Memory: 1,290,756,024 B
- 2016-05-05 13:18:12.803 - Thread: 1 -> GC Memory: 1,291,395,176 B
- 2016-05-05 13:18:42.811 - Thread: 1 -> GC Memory: 1,290,347,040 B
- 2016-05-05 13:19:12.819 - Thread: 1 -> GC Memory: 1,292,065,208 B
- 2016-05-05 13:19:42.828 - Thread: 1 -> GC Memory: 1,292,953,496 B
- 2016-05-05 13:19:59.063 - Thread: 1 -> Autosave initiated
- 2016-05-05 13:19:59.063 - Thread: 1 -> Character state: True
- 2016-05-05 13:19:59.063 - Thread: 1 -> IsServer: True
- 2016-05-05 13:19:59.063 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-05-05 13:19:59.063 - Thread: 1 -> Autosave
- 2016-05-05 13:19:59.063 - Thread: 1 -> Saving world - START
- 2016-05-05 13:19:59.063 - Thread: 1 -> Making world state snapshot.
- 2016-05-05 13:19:59.063 - Thread: 1 -> Before snapshot.: GC Memory: 1,292,127,760 B
- 2016-05-05 13:19:59.100 - Thread: 1 -> After snapshot.: GC Memory: 1,299,553,928 B
- 2016-05-05 13:19:59.100 - Thread: 1 -> Directory cleanup: GC Memory: 1,299,553,928 B
- 2016-05-05 13:19:59.100 - Thread: 1 -> Saving world - END
- 2016-05-05 13:19:59.100 - Thread: 6 -> Session snapshot save - START
- 2016-05-05 13:19:59.101 - Thread: 6 -> Checking file access for files in target dir.
- 2016-05-05 13:19:59.643 - Thread: 6 -> Session snapshot save - END
- 2016-05-05 13:20:12.837 - Thread: 1 -> GC Memory: 1,301,273,592 B
- 2016-05-05 13:20:42.846 - Thread: 1 -> GC Memory: 1,299,611,440 B
- 2016-05-05 13:21:12.854 - Thread: 1 -> GC Memory: 1,290,996,528 B
- 2016-05-05 13:21:42.863 - Thread: 1 -> GC Memory: 1,291,799,432 B
- 2016-05-05 13:22:12.872 - Thread: 1 -> GC Memory: 1,292,770,472 B
- 2016-05-05 13:22:42.880 - Thread: 1 -> GC Memory: 1,292,131,536 B
- 2016-05-05 13:23:07.399 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:23:07.399 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:23:07.399 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:23:07.401 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:23:10.343 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:23:10.344 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:23:12.889 - Thread: 1 -> GC Memory: 1,293,499,440 B
- 2016-05-05 13:23:14.879 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:23:14.879 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:23:14.879 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:23:14.883 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:23:16.669 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:23:16.670 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:23:42.898 - Thread: 1 -> GC Memory: 1,296,522,992 B
- 2016-05-05 13:24:12.906 - Thread: 1 -> GC Memory: 1,296,589,472 B
- 2016-05-05 13:24:14.408 - Thread: 1 -> MyParticlesLibrary.ctor - START
- 2016-05-05 13:24:14.706 - Thread: 1 -> MyParticlesLibrary.ctor - END
- 2016-05-05 13:24:42.911 - Thread: 1 -> GC Memory: 1,301,663,032 B
- 2016-05-05 13:24:59.079 - Thread: 1 -> Autosave initiated
- 2016-05-05 13:24:59.079 - Thread: 1 -> Character state: True
- 2016-05-05 13:24:59.079 - Thread: 1 -> IsServer: True
- 2016-05-05 13:24:59.079 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-05-05 13:24:59.079 - Thread: 1 -> Autosave
- 2016-05-05 13:24:59.079 - Thread: 1 -> Saving world - START
- 2016-05-05 13:24:59.079 - Thread: 1 -> Making world state snapshot.
- 2016-05-05 13:24:59.079 - Thread: 1 -> Before snapshot.: GC Memory: 1,306,129,760 B
- 2016-05-05 13:24:59.114 - Thread: 1 -> After snapshot.: GC Memory: 1,313,328,344 B
- 2016-05-05 13:24:59.114 - Thread: 1 -> Directory cleanup: GC Memory: 1,313,328,344 B
- 2016-05-05 13:24:59.114 - Thread: 1 -> Saving world - END
- 2016-05-05 13:24:59.115 - Thread: 6 -> Session snapshot save - START
- 2016-05-05 13:24:59.115 - Thread: 6 -> Checking file access for files in target dir.
- 2016-05-05 13:24:59.646 - Thread: 6 -> Session snapshot save - END
- 2016-05-05 13:25:12.920 - Thread: 1 -> GC Memory: 1,317,849,256 B
- 2016-05-05 13:25:37.588 - Thread: 1 -> Updating stopped.
- 2016-05-05 13:25:39.530 - Thread: 1 -> Saving world - START
- 2016-05-05 13:25:39.530 - Thread: 1 -> Making world state snapshot.
- 2016-05-05 13:25:39.530 - Thread: 1 -> Before snapshot.: GC Memory: 1,318,719,128 B
- 2016-05-05 13:25:39.566 - Thread: 1 -> After snapshot.: GC Memory: 1,328,127,528 B
- 2016-05-05 13:25:39.566 - Thread: 1 -> Directory cleanup: GC Memory: 1,328,127,528 B
- 2016-05-05 13:25:39.566 - Thread: 1 -> Saving world - END
- 2016-05-05 13:25:39.567 - Thread: 6 -> Session snapshot save - START
- 2016-05-05 13:25:39.567 - Thread: 6 -> Checking file access for files in target dir.
- 2016-05-05 13:25:39.571 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:25:39.572 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:25:40.048 - Thread: 1 -> Updating continues.
- 2016-05-05 13:25:40.107 - Thread: 6 -> Session snapshot save - END
- 2016-05-05 13:25:40.181 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:25:40.182 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:25:42.929 - Thread: 1 -> GC Memory: 1,329,004,544 B
- 2016-05-05 13:26:12.937 - Thread: 1 -> GC Memory: 1,295,630,672 B
- 2016-05-05 13:26:42.946 - Thread: 1 -> GC Memory: 1,295,476,936 B
- 2016-05-05 13:27:12.956 - Thread: 1 -> GC Memory: 1,296,169,296 B
- 2016-05-05 13:27:42.963 - Thread: 1 -> GC Memory: 1,296,972,608 B
- 2016-05-05 13:27:50.109 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:27:50.109 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:27:50.109 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:27:50.111 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:27:52.869 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:27:52.870 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:28:12.972 - Thread: 1 -> GC Memory: 1,298,698,840 B
- 2016-05-05 13:28:38.996 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:28:38.996 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:28:38.996 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:28:38.998 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:28:41.372 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:28:41.372 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:28:42.981 - Thread: 1 -> GC Memory: 1,300,906,248 B
- 2016-05-05 13:28:46.795 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:28:46.795 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:28:46.795 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:28:46.797 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:28:49.751 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:28:49.752 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:29:12.985 - Thread: 1 -> GC Memory: 1,300,426,296 B
- 2016-05-05 13:29:26.321 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:29:26.321 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:29:26.321 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:29:26.324 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:29:28.580 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:29:28.580 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:29:38.288 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:29:38.288 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:29:38.288 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:29:38.291 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:29:42.992 - Thread: 1 -> GC Memory: 1,300,396,728 B
- 2016-05-05 13:29:46.589 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:29:46.590 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:29:59.093 - Thread: 1 -> Autosave initiated
- 2016-05-05 13:29:59.093 - Thread: 1 -> Character state: True
- 2016-05-05 13:29:59.093 - Thread: 1 -> IsServer: True
- 2016-05-05 13:29:59.093 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-05-05 13:29:59.093 - Thread: 1 -> Autosave
- 2016-05-05 13:29:59.093 - Thread: 1 -> Saving world - START
- 2016-05-05 13:29:59.094 - Thread: 1 -> Making world state snapshot.
- 2016-05-05 13:29:59.094 - Thread: 1 -> Before snapshot.: GC Memory: 1,298,416,648 B
- 2016-05-05 13:29:59.131 - Thread: 1 -> After snapshot.: GC Memory: 1,307,773,096 B
- 2016-05-05 13:29:59.131 - Thread: 1 -> Directory cleanup: GC Memory: 1,307,773,096 B
- 2016-05-05 13:29:59.131 - Thread: 1 -> Saving world - END
- 2016-05-05 13:29:59.131 - Thread: 5 -> Session snapshot save - START
- 2016-05-05 13:29:59.132 - Thread: 5 -> Checking file access for files in target dir.
- 2016-05-05 13:29:59.671 - Thread: 5 -> Session snapshot save - END
- 2016-05-05 13:30:13.001 - Thread: 1 -> GC Memory: 1,311,023,328 B
- 2016-05-05 13:30:43.010 - Thread: 1 -> GC Memory: 1,312,509,896 B
- 2016-05-05 13:31:13.019 - Thread: 1 -> GC Memory: 1,299,487,040 B
- 2016-05-05 13:31:43.027 - Thread: 1 -> GC Memory: 1,301,882,968 B
- 2016-05-05 13:32:13.036 - Thread: 1 -> GC Memory: 1,301,271,064 B
- 2016-05-05 13:32:43.046 - Thread: 1 -> GC Memory: 1,300,585,848 B
- 2016-05-05 13:32:53.938 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:32:53.938 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:32:53.938 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:32:53.941 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:32:57.101 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:32:57.101 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:33:03.729 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:33:03.729 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:33:13.053 - Thread: 1 -> GC Memory: 1,302,092,512 B
- 2016-05-05 13:33:17.570 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:33:17.571 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:33:38.626 - Thread: 1 -> Updating stopped.
- 2016-05-05 13:33:45.403 - Thread: 1 -> Updating continues.
- 2016-05-05 13:33:45.406 - Thread: 1 -> GC Memory: 1,307,011,592 B
- 2016-05-05 13:33:45.536 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:33:45.537 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:34:06.023 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:34:06.023 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:34:06.023 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:34:06.025 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:34:06.926 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:34:06.926 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:34:15.414 - Thread: 1 -> GC Memory: 1,306,111,696 B
- 2016-05-05 13:34:45.423 - Thread: 1 -> GC Memory: 1,305,399,296 B
- 2016-05-05 13:34:59.096 - Thread: 1 -> Autosave initiated
- 2016-05-05 13:34:59.096 - Thread: 1 -> Character state: True
- 2016-05-05 13:34:59.096 - Thread: 1 -> IsServer: True
- 2016-05-05 13:34:59.096 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-05-05 13:34:59.096 - Thread: 1 -> Autosave
- 2016-05-05 13:34:59.096 - Thread: 1 -> Saving world - START
- 2016-05-05 13:34:59.097 - Thread: 1 -> Making world state snapshot.
- 2016-05-05 13:34:59.097 - Thread: 1 -> Before snapshot.: GC Memory: 1,306,592,784 B
- 2016-05-05 13:34:59.132 - Thread: 1 -> After snapshot.: GC Memory: 1,314,283,376 B
- 2016-05-05 13:34:59.132 - Thread: 1 -> Directory cleanup: GC Memory: 1,314,291,568 B
- 2016-05-05 13:34:59.132 - Thread: 1 -> Saving world - END
- 2016-05-05 13:34:59.133 - Thread: 5 -> Session snapshot save - START
- 2016-05-05 13:34:59.134 - Thread: 5 -> Checking file access for files in target dir.
- 2016-05-05 13:34:59.707 - Thread: 5 -> Session snapshot save - END
- 2016-05-05 13:35:15.431 - Thread: 1 -> GC Memory: 1,315,403,248 B
- 2016-05-05 13:35:45.440 - Thread: 1 -> GC Memory: 1,316,295,880 B
- 2016-05-05 13:36:01.505 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:36:01.505 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:36:01.505 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:36:01.509 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:36:03.747 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:36:03.748 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:36:15.449 - Thread: 1 -> GC Memory: 1,305,644,576 B
- 2016-05-05 13:36:45.457 - Thread: 1 -> GC Memory: 1,307,448,976 B
- 2016-05-05 13:37:15.465 - Thread: 1 -> GC Memory: 1,306,759,376 B
- 2016-05-05 13:37:21.406 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:37:21.406 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:37:21.406 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:37:21.408 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:37:27.279 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:37:27.280 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:37:45.474 - Thread: 1 -> GC Memory: 1,304,822,808 B
- 2016-05-05 13:38:07.180 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:38:07.180 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:38:07.180 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:38:07.182 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:38:15.483 - Thread: 1 -> GC Memory: 1,308,700,008 B
- 2016-05-05 13:38:45.491 - Thread: 1 -> GC Memory: 1,308,848,992 B
- 2016-05-05 13:38:47.598 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:38:47.598 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:39:10.026 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:39:10.026 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:39:10.026 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:39:10.028 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:39:12.870 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:39:12.871 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:39:15.500 - Thread: 1 -> GC Memory: 1,309,678,472 B
- 2016-05-05 13:39:41.326 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:39:41.326 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:39:45.509 - Thread: 1 -> GC Memory: 1,307,063,696 B
- 2016-05-05 13:39:46.680 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:39:46.680 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:39:46.680 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:39:46.692 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:39:49.657 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:39:49.658 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:39:59.099 - Thread: 1 -> Autosave initiated
- 2016-05-05 13:39:59.099 - Thread: 1 -> Character state: True
- 2016-05-05 13:39:59.099 - Thread: 1 -> IsServer: True
- 2016-05-05 13:39:59.099 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-05-05 13:39:59.099 - Thread: 1 -> Autosave
- 2016-05-05 13:39:59.099 - Thread: 1 -> Saving world - START
- 2016-05-05 13:39:59.099 - Thread: 1 -> Making world state snapshot.
- 2016-05-05 13:39:59.099 - Thread: 1 -> Before snapshot.: GC Memory: 1,308,911,936 B
- 2016-05-05 13:39:59.136 - Thread: 1 -> After snapshot.: GC Memory: 1,317,728,464 B
- 2016-05-05 13:39:59.136 - Thread: 1 -> Directory cleanup: GC Memory: 1,317,728,464 B
- 2016-05-05 13:39:59.136 - Thread: 1 -> Saving world - END
- 2016-05-05 13:39:59.137 - Thread: 5 -> Session snapshot save - START
- 2016-05-05 13:39:59.138 - Thread: 5 -> Checking file access for files in target dir.
- 2016-05-05 13:39:59.697 - Thread: 5 -> Session snapshot save - END
- 2016-05-05 13:40:03.131 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:40:03.131 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:40:03.131 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:40:03.133 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:40:10.829 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:40:10.829 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:40:15.517 - Thread: 1 -> GC Memory: 1,327,841,024 B
- 2016-05-05 13:40:45.526 - Thread: 1 -> GC Memory: 1,336,503,496 B
- 2016-05-05 13:40:50.536 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 14C680A9AA998F2
- 2016-05-05 13:40:50.917 - Thread: 1 -> Status: Exists(True) InScene(True)
- 2016-05-05 13:41:01.000 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:41:01.000 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:41:01.185 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:41:01.185 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:41:01.185 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:41:01.192 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:41:06.305 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:41:06.305 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:41:15.531 - Thread: 1 -> GC Memory: 1,335,578,928 B
- 2016-05-05 13:41:45.540 - Thread: 1 -> GC Memory: 1,385,932,904 B
- 2016-05-05 13:42:15.298 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:42:15.299 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:42:15.553 - Thread: 1 -> GC Memory: 1,414,053,272 B
- 2016-05-05 13:42:19.602 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:42:19.602 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:42:19.602 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:42:19.604 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:42:21.052 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:42:21.053 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:42:23.400 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 158B67E1EE3FADD
- 2016-05-05 13:42:23.401 - Thread: 1 -> Status: Exists(True) InScene(True)
- 2016-05-05 13:42:45.557 - Thread: 1 -> GC Memory: 1,354,540,680 B
- 2016-05-05 13:43:15.565 - Thread: 1 -> GC Memory: 1,354,937,656 B
- 2016-05-05 13:43:45.573 - Thread: 1 -> GC Memory: 1,352,794,016 B
- 2016-05-05 13:44:04.185 - Thread: 1 -> MyConfig.Save() - START
- 2016-05-05 13:44:04.185 - Thread: 1 -> Path: C:\Users\Rotal\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-05-05 13:44:04.199 - Thread: 1 -> MyConfig.Save() - END
- 2016-05-05 13:44:04.368 - Thread: 1 -> MyConfig.Save() - START
- 2016-05-05 13:44:04.369 - Thread: 1 -> Path: C:\Users\Rotal\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-05-05 13:44:04.382 - Thread: 1 -> MyConfig.Save() - END
- 2016-05-05 13:44:12.568 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:44:12.568 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:44:15.582 - Thread: 1 -> GC Memory: 1,353,561,288 B
- 2016-05-05 13:44:19.112 - Thread: 1 -> Updating stopped.
- 2016-05-05 13:44:20.216 - Thread: 1 -> Updating continues.
- 2016-05-05 13:44:20.350 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:44:20.351 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:44:30.007 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:44:30.008 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:44:45.590 - Thread: 1 -> GC Memory: 1,353,897,024 B
- 2016-05-05 13:44:48.953 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:44:48.953 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:44:56.669 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:44:56.669 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:44:59.114 - Thread: 1 -> Autosave initiated
- 2016-05-05 13:44:59.114 - Thread: 1 -> Character state: True
- 2016-05-05 13:44:59.114 - Thread: 1 -> IsServer: True
- 2016-05-05 13:44:59.114 - Thread: 1 -> MyAsyncSaving.InProgress: False
- 2016-05-05 13:44:59.114 - Thread: 1 -> Autosave
- 2016-05-05 13:44:59.114 - Thread: 1 -> Saving world - START
- 2016-05-05 13:44:59.114 - Thread: 1 -> Making world state snapshot.
- 2016-05-05 13:44:59.114 - Thread: 1 -> Before snapshot.: GC Memory: 1,355,704,256 B
- 2016-05-05 13:44:59.151 - Thread: 1 -> After snapshot.: GC Memory: 1,363,510,856 B
- 2016-05-05 13:44:59.151 - Thread: 1 -> Directory cleanup: GC Memory: 1,363,510,856 B
- 2016-05-05 13:44:59.151 - Thread: 1 -> Saving world - END
- 2016-05-05 13:44:59.151 - Thread: 5 -> Session snapshot save - START
- 2016-05-05 13:44:59.152 - Thread: 5 -> Checking file access for files in target dir.
- 2016-05-05 13:44:59.696 - Thread: 5 -> Session snapshot save - END
- 2016-05-05 13:45:01.606 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:45:01.607 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:45:06.359 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:45:06.359 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:45:15.600 - Thread: 1 -> GC Memory: 1,366,112,464 B
- 2016-05-05 13:45:17.573 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:45:17.573 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:45:17.573 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:45:17.575 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:45:19.213 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:45:19.213 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:45:22.309 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:45:22.309 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:45:34.259 - Thread: 1 -> MyConfig.Save() - START
- 2016-05-05 13:45:34.260 - Thread: 1 -> Path: C:\Users\Rotal\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-05-05 13:45:34.274 - Thread: 1 -> MyConfig.Save() - END
- 2016-05-05 13:45:41.807 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:45:41.807 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:45:45.607 - Thread: 1 -> GC Memory: 1,366,082,568 B
- 2016-05-05 13:45:46.392 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:45:46.393 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:46:00.719 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:46:00.720 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:46:03.832 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:46:03.832 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:46:10.159 - Thread: 1 -> CreateCompressedMsg: Type: MyObjectBuilder_CubeGrid Name: EntityID: 186E1249F1AF7BB
- 2016-05-05 13:46:10.221 - Thread: 1 -> Status: Exists(True) InScene(True)
- 2016-05-05 13:46:10.678 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:46:10.678 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:46:10.678 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:46:10.685 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:46:12.786 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:46:12.787 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:46:15.617 - Thread: 1 -> GC Memory: 1,358,866,792 B
- 2016-05-05 13:46:16.284 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:46:16.285 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:46:23.012 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:46:23.012 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:46:23.012 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor START
- 2016-05-05 13:46:23.016 - Thread: 1 -> MyGuiScreenCubeBuilder.ctor END
- 2016-05-05 13:46:25.440 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:46:25.440 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:46:45.625 - Thread: 1 -> GC Memory: 1,357,768,776 B
- 2016-05-05 13:47:15.634 - Thread: 1 -> GC Memory: 1,359,308,168 B
- 2016-05-05 13:47:22.511 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:47:22.512 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:47:35.834 - Thread: 1 -> Updating stopped.
- 2016-05-05 13:47:37.674 - Thread: 1 -> Saving world - START
- 2016-05-05 13:47:37.674 - Thread: 1 -> Making world state snapshot.
- 2016-05-05 13:47:37.674 - Thread: 1 -> Before snapshot.: GC Memory: 1,359,550,424 B
- 2016-05-05 13:47:37.712 - Thread: 1 -> After snapshot.: GC Memory: 1,367,602,856 B
- 2016-05-05 13:47:37.712 - Thread: 1 -> Directory cleanup: GC Memory: 1,367,602,856 B
- 2016-05-05 13:47:37.712 - Thread: 1 -> Saving world - END
- 2016-05-05 13:47:37.713 - Thread: 6 -> Session snapshot save - START
- 2016-05-05 13:47:37.713 - Thread: 6 -> Checking file access for files in target dir.
- 2016-05-05 13:47:37.732 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:47:37.732 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:47:37.783 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:47:37.783 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:47:37.783 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:47:37.784 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:47:37.784 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - START
- 2016-05-05 13:47:37.784 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:47:37.785 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:47:38.260 - Thread: 1 -> MyGuiScreenGamePlay.UnloadContent - END
- 2016-05-05 13:47:38.260 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - START
- 2016-05-05 13:47:38.270 - Thread: 1 -> MyGuiScreenGamePlay.UnloadData - END
- 2016-05-05 13:47:38.272 - Thread: 1 -> MySession::Unload START
- 2016-05-05 13:47:38.770 - Thread: 6 -> Session snapshot save - END
- 2016-05-05 13:47:38.770 - Thread: 1 -> AutoSaveInMinutes: 5
- 2016-05-05 13:47:38.770 - Thread: 1 -> MySandboxGame.IsDedicated: False
- 2016-05-05 13:47:38.770 - Thread: 1 -> IsServer: True
- 2016-05-05 13:47:38.973 - Thread: 1 -> MyConfig.Save() - START
- 2016-05-05 13:47:38.974 - Thread: 1 -> Path: C:\Users\Rotal\AppData\Roaming\SpaceEngineers\SpaceEngineers.cfg
- 2016-05-05 13:47:38.988 - Thread: 1 -> MyConfig.Save() - END
- 2016-05-05 13:47:39.183 - Thread: 1 -> MySunWind.UnloadData - START
- 2016-05-05 13:47:39.184 - Thread: 1 -> MySunWind.UnloadData - END
- 2016-05-05 13:47:39.185 - Thread: 1 -> Unloading Procedural World Generator
- 2016-05-05 13:47:39.199 - Thread: 1 -> Network readers disposed
- 2016-05-05 13:47:39.199 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - START
- 2016-05-05 13:47:39.204 - Thread: 1 -> 6e866bf16e56ced7dac3c75d2cb4de9e4f45ef5a
- 2016-05-05 13:47:39.221 - Thread: 1 -> Loading sound definitions
- 2016-05-05 13:47:39.222 - Thread: 1 -> MyDefinitionManager.PreloadDefinitions() - END
- 2016-05-05 13:47:39.384 - Thread: 1 -> MySession::Unload END
- 2016-05-05 13:48:11.511 - Thread: 1 -> Application closed by user
- 2016-05-05 13:48:11.528 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:48:11.528 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:48:11.528 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:48:11.529 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:48:11.529 - Thread: 1 -> MyGuiScreenBase.UnloadContent - START
- 2016-05-05 13:48:11.529 - Thread: 1 -> MyGuiScreenBase.UnloadContent - END
- 2016-05-05 13:48:11.529 - Thread: 1 -> Exiting..
- 2016-05-05 13:48:11.530 - Thread: 1 -> MySandboxGame.UnloadData() - START
- 2016-05-05 13:48:11.730 - Thread: 1 -> MyAudio.UnloadData - START
- 2016-05-05 13:48:11.734 - Thread: 1 -> MyAudio.UnloadData - END
- 2016-05-05 13:48:11.734 - Thread: 1 -> MySandboxGame.UnloadData() - END
- 2016-05-05 13:48:12.669 - Thread: 1 -> Steam closed
- 2016-05-05 13:48:12.675 - Thread: 1 -> Log Closed
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