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  1. # Settings for controlling the auto-battler for AFK players.
  2. AFKHandler {
  3. # The time in seconds before a player in a battle is declared to be AFK and the auto-battle code takes over for them.
  4. afkActivateSeconds=90
  5. # The time in seconds before the auto-battle handler picks a move automatically each turn.
  6. afkHandlerTurnSeconds=15
  7. # Have auto-battle take over if the player is AFK during a battle. Activates after the specified time period and gives specified time for each turn after that.
  8. enableAFKHandler=false
  9. }
  10. # Settings for breeding behavior.
  11. Breeding {
  12. # Allows the placement of ranch blocks, which are required for breeding Pokémon.
  13. allowBreeding=true
  14. # Allows two Ditto to breed together to produce Eggs with random Pokémon inside.
  15. allowDittoDittoBreeding=true
  16. # Allow the ranch expansion.
  17. allowRanchExpansion=true
  18. # Enable random Eggs from Ditto-Ditto breeding to contain Legendaries.
  19. allowRandomBreedingEggsToBeLegendary=false
  20. # Number of world ticks needed to increase the breeding stage.
  21. breedingTicks=18000
  22. # Maximum Pokemon a player can have in all ranches across the world. Max of 0 is unlimited.
  23. maxCumulativePokemonInRanch=0
  24. # Number of stages to go through before breeding occurs (1-5).
  25. numBreedingStages=5
  26. # Sets the number of steps per Egg cycle. Lower numbers hatch Eggs faster.
  27. stepsPerEggCycle=255
  28. # Control speed of breeding based on the blocks set in the area. If false, will set breeding speed to 1.0x.
  29. useBreedingEnvironment=true
  30. }
  31. # Options for the elevator.
  32. Elevator {
  33. # Maximum search range up/down for a pairing elevator.
  34. elevatorSearchRange=10
  35. }
  36. # Settings for controlling external moves.
  37. ExternalMoves {
  38. # Allow destructive external moves (includes Cut, Dig, Explode, LightFire, Lightning, RockSmash)
  39. allowDestructiveExternalMoves=true
  40. # Allows the use of external moves such as Rock Smash and Cut.
  41. allowExternalMoves=true
  42. }
  43. # General settings for the world.
  44. General {
  45. # Allow the anvil to replace finished items with starting item from player's inventory without manual placing.
  46. allowAnvilAutoreloading=true
  47. # Allow player to throw Poke Balls from hotbar. If false, Poke Balls can only be thrown in battles.
  48. allowCaptureOutsideBattle=true
  49. # Server-side, whether players can use Chisels.
  50. allowChisels=true
  51. # Allow Pay Day to award PokéDollars when used.
  52. allowPayDayMoney=true
  53. # Allow players to plant Apricorns and Berries in the ground.
  54. allowPlanting=true
  55. # Server-side, whether players can use Pokémon editors. Client-side, whether other players can use a Pokémon editor on the player with the setting.
  56. allowPokemonEditors=true
  57. # Allow the player to nickname Pokémon (not a server-wide setting, just a client setting).
  58. allowPokemonNicknames=true
  59. # Determines if player vs. player battles give Pokémon experience. No EXP gain in PvP when false.
  60. allowPvPExperience=true
  61. # Whether pokemon spawned from /pokegive or from any pokespec have the possibility of containing Legendary Pokémon.
  62. allowRandomPokemonToBeLegendary=true
  63. # Allow players to ride Pokémon. If false, no Pokémon can be ridden (server-side option).
  64. allowRiding=true
  65. # Enables unlocking the Shiny Charm upon Pokédex completion.
  66. allowShinyCharmFromPokedex=true
  67. # If enabled, TMs are reusable. If disabled, TMs are consumed upon use.
  68. allowTMReuse=true
  69. # Determines if player vs. Trainer battles give Pokémon experience. No EXP gain in Trainer when false.
  70. allowTrainerExperience=true
  71. # Allow creepers, skeletons, etc. to spawn in the world. DANGER - can kill you while battling.
  72. allowVanillaMobs=true
  73. # Whether or not players will automatically have a Mega ring.
  74. alwaysHaveMegaRing=false
  75. # Award photos to players who defeat wild Pokémon.
  76. awardPhotos=false
  77. # The type of AI to use for boss Pokémon in battle. \n1: Choose moves randomly. 2: Choose the most damaging move possible (with type match-ups), ignoring status moves. 3: Use both offensive and status moves.
  78. battleAIBoss=2
  79. # The type of AI to use for NPC Trainers in battle. \n1: Choose moves randomly. 2: Choose the most damaging move possible (with type match-ups), ignoring status moves. 3: Use both offensive and status moves. 4: Use all moves intelligently and switch out when advantageous.
  80. battleAITrainer=3
  81. # The type of AI to use for wild Pokémon in battle. \n1: Choose moves randomly. 2: Choose the most damaging move possible (with type match-ups), ignoring status moves. 3: Use both offensive and status moves.
  82. battleAIWild=1
  83. # Whether sleeping in a bed heals a player's Pokémon.
  84. bedsHealPokemon=true
  85. # Multipier for the speed at which berry trees grow. Can be between 0.1 and 1000.
  86. berryTreeGrowthMultiplier=3
  87. # Whether or not out-of-battle wild Pokémon can be hurt by physical attacks.
  88. canPokemonBeHit=true
  89. # The chance of obtaining a Special Bidoof from catching a Bidoof with a Luxury Ball. (-1 to disable)
  90. chanceToGetSpecialBidoof=30
  91. # Allow players to use cloning machines to clone Mew into Mewtwo.
  92. cloningMachineEnabled=true
  93. # Sets the amount of boxes players have in their PCs (capped at 256 per player).
  94. computerBoxes=50
  95. # If players party and computer are forcefully saved upon every world save (If false, you should be saving data via /saveall, or risk data loss)
  96. dataSaveOnWorldSave=true
  97. # Whether or not the "Drop All" button in the Pokémon drops screen will delete the items or drop them on the ground.
  98. deleteUnwantedDrops=false
  99. # The minimum number of blocks away from the nearest player a Pokémon can be when despawned.
  100. despawnRadius=80
  101. # Determines if non player owned pokemon's movement is disabled or not.
  102. disabledNonPlayerPixelmonMovement=false
  103. # When mounted, enables steering the Pokémon by looking.
  104. enablePointToSteer=true
  105. # Allow wild Pokémon to initiate battles.
  106. enableWildAggression=true
  107. # If enabled, players will be able to challenge others by throwing a Pokémon at the enemy player rather than a Pokémon.
  108. engagePlayerByPokeBall=true
  109. # Multiplier for experience gained in Pokémon battles.
  110. expModifier=2
  111. # What will happen if a battle is force-ended without a proper conclusion. 0: A winner is determined based on the number of remaining Pokémon (with % HP as a tiebreaker). 1: The battle is considered a draw. 2: The battle is considered abnormally ended.
  112. forceEndBattleResult=0
  113. # Adjusts the variation in size caused by growth (0-2). 1 is normal.
  114. growthScaleModifier=1
  115. # Sets The number of times a Azelf, Mesprit and Uxie can enchant a ruby.
  116. lakeTrioMaxEnchants=30
  117. # The maximum level that a Pokémon can be.
  118. maxLevel=100
  119. # The maximum plants allowed within a chunk. Applies to Apricorns and Berries.
  120. maximumPlants=300
  121. # The amount of moves a move Tutor will have
  122. movesPerTutor=40
  123. # Allow each player to take multiple photos of the same Pokémon.
  124. multiplePhotosOfSamePokemon=true
  125. # Requires flying and water Pokémon mounts to have HM moves Fly or Surf (respectively) to be able to ride them.
  126. needHMToRide=false
  127. # If true, must be opped to use the NPC Editor. If false, must be in Creative mode.
  128. npcEditorOpOnly=true
  129. # pixelmon.config.oreColors.comment
  130. oreColors=[
  131. "minecraft:iron_ore;E2C0AA;0",
  132. "minecraft:gold_ore;FCEE4B;0",
  133. "minecraft:redstone_ore;FF0000;0",
  134. "minecraft:emerald_ore;17DD62;1",
  135. "minecraft:diamond_ore;65F5E3;0",
  136. "minecraft:lapis_ore;1855BD;2",
  137. "minecraft:quartz_ore;EAE5DE;3",
  138. "pixelmon:amethyst_ore;9543A9;4",
  139. "pixelmon:sun_stone_ore;E57742;5",
  140. "pixelmon:silicon_ore;E2DFEE;0",
  141. "pixelmon:sapphire_ore;4A73E7;1",
  142. "pixelmon:ruby_ore;DD1C33;1",
  143. "pixelmon:fossil;443D32;6",
  144. "pixelmon:crystal_ore;AFEEEE;4",
  145. "pixelmon:bauxite_ore;D1B584;0",
  146. "pixelmon:dawn_dusk_ore;000000;7",
  147. "pixelmon:water_stone_ore;5D719F;8",
  148. "pixelmon:thunder_stone_ore;F0FF01;9",
  149. "pixelmon:leaf_stone_ore;7EA167;10",
  150. "pixelmon:fire_stone_ore;CC7132;11"
  151. ]
  152. # Chance of the Pickup Ability picking up an item after a battle (1/rate). 0 disables this.
  153. pickupRate=10
  154. # Allows wild Pokémon to drop items like feathers, etc. on death.
  155. pokemonDropsEnabled=true
  156. # Prints more detailed error messages to the server.log file if enabled.
  157. printErrors=true
  158. # If enabled, consumable held items will be returned to Pokémon at the end of player vs. player battles.
  159. returnHeldItems=true
  160. # Set Legendary shrines to one use (false) or multiple use (true).
  161. reusableBirdShrines=true
  162. # Multipier for the speed that mounted Pokémon travel at. Can be between 0 and 1.
  163. ridingSpeedMultiplier=1
  164. # Allow Legendary bird shrines to spawn randomly in world.
  165. spawnBirdShrines=true
  166. # Allow random generation of structures such as Pokémon Centers, shrines, and other buildings if true.
  167. spawnStructures=true
  168. # If true, must be opped to use spawners. If false, must be in Creative mode.
  169. spawnersOpOnly=true
  170. # Lets you choose to give/not give a starter to a player on join (via the Pixelmon starter screen).
  171. starterOnJoin=true
  172. # The time taken before syncing to the system clock (in seconds).
  173. systemTimeSyncInterval=30
  174. # Set traders to one use (false) or multiple use (true).
  175. tradersReusable=true
  176. # Whether to display a GUI with Pokémon drops after defeating a regular Pokémon.
  177. useDropGUI=true
  178. # Load external configuration files used for drops from the "pixelmon/drops" folder. If set to true and the "pixelmon/drops" folder does not exist, Pixelmon will create the folder and dump the existing files there.
  179. useExternalJSONFilesDrops=false
  180. # Load external configuration files used for moves from the "pixelmon/moves" folder. If set to true and the "pixelmon/moves" folder does not exist, Pixelmon will create the folder and dump the existing files there.
  181. useExternalJSONFilesMoves=false
  182. # Load external configuration files used for NPCs from the "pixelmon/npcs" folder. If set to true and the "pixelmon/npcs" folder does not exist, Pixelmon will create the folder and dump the existing files there.
  183. useExternalJSONFilesNPCs=false
  184. # Load external configuration files used for battle rules from the "pixelmon/rules" folder. If set to true and the "pixelmon/rules" folder does not exist, Pixelmon will create the folder and dump the existing files there.
  185. useExternalJSONFilesRules=false
  186. # Load external configuration files used for spawning from the "pixelmon/spawning" folder. If set to true and the "pixelmon/spawning" folder does not exist, Pixelmon will create the folder and dump the existing files there.
  187. useExternalJSONFilesSpawning=false
  188. # Load external configuration files used for stats from the "pixelmon/stats" folder. If set to true and the "pixelmon/stats" folder does not exist, Pixelmon will create the folder and dump the existing files there.
  189. useExternalJSONFilesStats=false
  190. # Load external configuration files used for structures from the "pixelmon/structures" folder. If set to true and the "pixelmon/structures" folder does not exist, Pixelmon will create the folder and dump the existing files there.
  191. useExternalJSONFilesStructures=false
  192. # Lets your world follow real world time or not (uses the server's system clock).
  193. useSystemTimeForWorldTime=false
  194. # Saves Pixelmon entities to file when world saves (greatly increases save file size and save time if true). Required for the morph mod.
  195. writeEntitiesToWorld=false
  196. }
  197. # Graphics settings.
  198. Graphics {
  199. # Show each Pokémon's health in a bar above their heads.
  200. drawHealthBars=false
  201. # Sets how far Pokémon names and levels can be seen from (client setting only). 1=Default, 2=Farther, 3=Far
  202. namePlateRange=1
  203. # If true, attack effects are only displayed to players participating in or spectating a battle.
  204. onlyShowAttackEffectsToBattlers=true
  205. # Set whether or not the player can control the camera during battles (sets to sphere based camera positioning)
  206. playerControlCamera=true
  207. # The range (in blocks) at which battle effects should be displayed to players if they are not in the battle.
  208. rangeToDisplayAttackAnimations=40
  209. # Multiplier of the 64 distance usually used for rendering.
  210. renderDistanceWeight=2
  211. # Whether or not wild Pokémon should show their level above their head.
  212. renderWildLevels=true
  213. # Increases size of Pokémon models in-game by 30%.
  214. scalePokemonModels=true
  215. # Display the currently selected Pokémon's attack target on the screen.
  216. showCurrentAttackTarget=true
  217. # Whether to show wild Pokémon names on their nameplates.
  218. showWildNames=true
  219. # Set whether or not to switch to an external camera during battles.
  220. useBattleCamera=true
  221. # Use the SMD normal maps for shading Poke Balls.
  222. useSmoothShadingOnPokeBalls=true
  223. # Use the SMD normal maps for shading Pokémon.
  224. useSmoothShadingOnPokemon=true
  225. }
  226. # Settings that control how much healing should occur while walking about.
  227. Healing {
  228. # Chance to passively heal status effects from a party Pokémon with each step.
  229. chanceToHealStatusPassively=0.004999999888241291
  230. # Chance to passively revive a knocked out party Pokémon with each step.
  231. chanceToRevivePassively=0.0010000000474974513
  232. # Percentage of maximum health that the passive heal can go up to.
  233. passiveHealingMaxHealthPercentage=0.25
  234. # Number of steps after which to heal 1 HP from a party Pokémon.
  235. stepsToHealHealthPassively=75
  236. # Whether to passively heal party Pokémon over time or not.
  237. usePassiveHealer=true
  238. }
  239. # pixelmon.config.outsideeffects.comment
  240. OutsideEffects {
  241. # pixelmon.config.poisonMaxDamage.comment
  242. poisonMaxDamage=5
  243. # pixelmon.config.stepsToApplyEffects.comment
  244. stepsToApplyEffects=15
  245. # pixelmon.config.useOutsideEffects.comment
  246. useOutsideEffects=true
  247. }
  248. # Settings for PixelUtilities features.
  249. PixelUtilities {
  250. # Specify the coordinates of the event Poke Gift chest here.
  251. eventCoords=[
  252. notConfigured
  253. ]
  254. # Enable/Disable Legendaries from being added to the event Poke Gift.
  255. eventHasLegendaries=false
  256. # Each Pokémon has a 1/10 chance of being a Shiny.
  257. eventHasShinies=false
  258. # Sets the maximum amount of Pokémon that are in spawned Poke Gifts.
  259. eventMaxPokemon=1
  260. # Should an event Poke Gift spawn?
  261. eventPokeGiftLoad=false
  262. # The rate of Shiny Pokémon appearing in a Poke Gift (1/x).
  263. eventShinyRate=10
  264. # Define a custom date for Poke Gift events (day then month).
  265. eventTime="D/M"
  266. # Allows Poke Gifts to be used (both placing and using, prevention against spam).
  267. pokeGiftHaveEvents=true
  268. # Enable multiple players to get the Pokémon from the gift.
  269. pokeGiftReusable=false
  270. # Scale grass battles to players' team levels?
  271. scaleGrassBattles=false
  272. }
  273. # Settings for controlling PokeLoot chest spawns and behavior.
  274. PokeLoot {
  275. # Allow Hidden Grottos to spawn in the world.
  276. spawnGrotto=true
  277. # Allows invisible PokeChests to spawn around the world randomly.
  278. spawnHidden=true
  279. # Default spawn mode (FCFS=0, PL1D=1, PUD=2, TIMED=3). FCFS = First Come First Serve, only one player can loot chest, then chests vanishes. PL1D = Player 1 Drop, chest gives one drop per person. Chest remains for others to use once each. PUD = Player Unlimited Drops, chests can be used infinitely by all players. TIMED = Each player allowed to loot again after specified time interval (individual timers). Chest remains after looting.
  280. spawnMode=0
  281. # Allows normal visible PokeChests to spawn around the world randomly.
  282. spawnNormal=true
  283. # Chest spawn rate. 0: 1 per 64 chunks. 1: 1 per 32 chunks. 2: 1 per 18 chunks. 3: 1 per 10 chunks
  284. spawnRate=3
  285. # Sets frequency (hours) that a player can reuse a timed loot chest (both placed in Creative and naturally spawned) if set to TIMED.
  286. timedLootReuseHours=1
  287. }
  288. # All sort of settings regarding Pokérus.
  289. Pokerus {
  290. # Whether or not the Pokérus is enabled. This blocks the growth, the spread and the spawning of the Pokérus.
  291. pkrsEnabled=true
  292. # Whether or not the player should be informed if their Pokémon got Pokérus.
  293. pkrsInformPlayers=true
  294. # Pokerus spawn rate (1/x). (0 to disable)
  295. pkrsSpawnRate=12288
  296. # Chance to spread the Pokérus to the near Pokémon after a battle. (1/x) (-1 to disable; 0 to keep always active)
  297. pkrsSpreadRate=5
  298. }
  299. # Settings that control what Pokémon spawns and how many of them spawn.
  300. Spawning {
  301. # Generations of Pokémon to Spawn
  302. Gens {
  303. # Pokedex 1-151
  304. Gen1=true
  305. # Pokedex 152-251
  306. Gen2=true
  307. # Pokedex 252-386
  308. Gen3=true
  309. # Pokedex 387-493
  310. Gen4=true
  311. # Pokedex 494-649
  312. Gen5=true
  313. # Pokedex 650-721
  314. Gen6=true
  315. # Pokedex 722-807
  316. Gen7=true
  317. }
  318. # Allow wild Legendaries to spawn (besides specific event spawns).
  319. allowLegendarySpawn=true
  320. # Range in blocks that Clear/Tidal Bells will seek out other bells.
  321. bellInclusionRange=10
  322. # Chance that a bell, at dawn, will start to ring. 1 = 100%.
  323. bellSuccessChance=0.01
  324. # The rate of boss Pokémon in the wild (1/x) not including mega bosses.
  325. bossRate=256
  326. # Chance that a mega boss spawn attempt will succeed (0-1)
  327. bossSpawnChance=0.30000001192092896
  328. # Average number of ticks before spawning a boss Pokémon
  329. bossSpawnTicks=10000
  330. # Pokemon which can transform to Ditto.
  331. canTransformToDittoOnCatch=[
  332. Pidgey,
  333. Rattata,
  334. Gastly,
  335. Zubat,
  336. Mankey,
  337. Yanma,
  338. Hoothoot,
  339. Sentret,
  340. Zigzagoon,
  341. Gulpin,
  342. Whismur,
  343. Taillow,
  344. Remoraid,
  345. Starly
  346. ]
  347. # Forces wild Pokémon to despawn after a battle.
  348. despawnOnFleeOrLoss=false
  349. # Displays server-wide announcement 'A Legendary has spawned in <name> biome' when a Legendary spawns.
  350. displayLegendaryGlobalMessage=true
  351. # Number of blocks for a level increase when Spawn Levels By Distance enabled.
  352. distancePerLevel=30
  353. # The maximum number of entities (NPC or Pokémon) that can spawn per player. Lower for better performance.
  354. entitiesPerPlayer=60
  355. # Chance of a wild Pokémon spawning with its hidden Ability (1/rate). 0 disables hidden Ability spawns.
  356. hiddenAbilitySpawnRate=150
  357. # The horizontal radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning.
  358. horizontalSliceRadius=10
  359. # How many ticks 'lead' the player tracking spawner will give players based on their motion. This tries to spawn at locations the player is about to be.
  360. horizontalTrackFactor=80
  361. # Whether or not Pixelmon should modify Minecraft loot tables.
  362. injectIntoLootTables=true
  363. # Chance that a Legendary spawn attempt will succeed (0-1).
  364. legendarySpawnChance=0.3
  365. # Average number of ticks before an attempt at Legendary spawning will be made (modified by spawn chance).
  366. legendarySpawnTicks=25000
  367. # Which types of loot, such as "simple_dungeon", that Pixelmon should not modify.
  368. lootIgnoreList=[]
  369. # Maximum level Pokémon will spawn at when Spawn Levels By Distance enabled.
  370. maxLevelByDistance=60
  371. # The maximum distance from the player that entities may spawn.
  372. maximumDistanceFromCentre=64
  373. # The maximum number of Pokémon that can be naturally spawned in at once. This does not count fishing, external moves, commands, or legendary spawning.
  374. maximumSpawnedPokemon=3000
  375. # Chance for a Meltan to spawn when smelting a metal ore block. 1/x
  376. meltanSpawnChance=8192
  377. # Percentage chance for a Meltan to transform into Ditto on capture.
  378. meltanTransformChance=0.6
  379. # The minimum number of blocks between a spawned entity and an existing living entity.
  380. minimumDistanceBetweenSpawns=15
  381. # The minimum distance from the player that entities may spawn. The lower this is, the closer entities will spawn to players.
  382. minimumDistanceFromCentre=18
  383. # Replaces Minecraft's villagers with Pixelmon NPCs.
  384. replaceMCVillagers=true
  385. # Shiny calculation uses 1/(Shiny rate) to get odds of becoming Shiny.
  386. shinySpawnRate=4096
  387. # The number of spawn passes made per minute. Decrease for better performance.
  388. spawnFrequency=60
  389. # Sets spawning of Gyms in close proximity to newly generated towns on or off.
  390. spawnGyms=true
  391. # Sets whether or not Pokémon levels are determined by distance from the World's spawn point.
  392. spawnLevelsByDistance=false
  393. # Whether or not wild Pokémon will have levels closer to the player's Pokémon.
  394. spawnLevelsCloserToPlayerLevels=true
  395. # Poke Marts will spawn with shopkeepers in Minecraft's towns.
  396. spawnPokeMarts=true
  397. # Which folder to use under ./pixelmon/spawning/ for spawn sets.
  398. spawnSetFolder=default
  399. # A multiplier that speeds up legendary and mega boss spawning based on player count. ticks = spawnTicks / (1 + (number of players - 1) * spawnTicksPlayerMultiplier)
  400. spawnTicksPlayerMultiplier=0.009999999776482582
  401. # Whether End Cities should be generated in new Ultra Space chunks.
  402. spawnUltraSpaceEndCities=true
  403. # Whether more Pokéloot chests should be generated in new Ultra Space chunks.
  404. spawnUltraSpaceExtraLoots=true
  405. # Whether more ores should be generated in new Ultra Space chunks.
  406. spawnUltraSpaceExtraOres=true
  407. # Whether more plants (apricorns, berries) should be generated in new Ultra Space chunks.
  408. spawnUltraSpaceExtraPlants=true
  409. # Whether more shrines should be generated in new Ultra Space chunks.
  410. spawnUltraSpaceExtraShrines=true
  411. # Whether Nether Forts should be generated in new Ultra Space chunks.
  412. spawnUltraSpaceNetherForts=true
  413. # The maximum number of spawns in a single spawn cycle for a single player. Lower for slower spawning and better performance.
  414. spawnsPerPass=2
  415. # Chance for a wild Pokemon to turn into a Ditto on capture.
  416. transformToDittoOnCatch=5.0E-5
  417. # Whether or not to use the file under config/pixelmon for the Better Spawner
  418. useBetterSpawnerConfig=false
  419. # If true, Pokémon will spawn with the most recent moves in their level-up movepools. If false, Pokémon will spawn with random moves from their level-up movepools.
  420. useRecentLevelMoves=false
  421. # The vertical radius of the areas randomly selected near the player to do spawning in. Lower for better performance but less reliable spawning. Larger than horizontal to better match player behavior.
  422. verticalSliceRadius=25
  423. # How many ticks 'lead' the player tracking spawner will give players based on their vertical motion. Typically best as zero due to the interference jumping can cause.
  424. verticalTrackFactor=0
  425. }
  426. Starters {
  427. # Level (min=5, max=100).
  428. level=5
  429. # Shiny starters.
  430. shiny=false
  431. # Whether the starter list should be loaded from this config.
  432. useCustomStarters=false
  433. }
  434. # Storage settings for party and computer data.
  435. Storage {
  436. # The interval in seconds that the async saver will save all queued data to disk.
  437. asyncInterval=60
  438. # Activates off-main thread saving of party and computer data. (server only)
  439. useAsyncSaving=false
  440. }
  441. # Settings to change Ultra Space's dimension settings and benifits.
  442. UltraSpace {
  443. # Whether the Ultra Space Dimension is activated or not.
  444. ultraSpace=true
  445. # Modifies the rarity of bosses in the Ultra Space Dimension (bossRate * ultraSpaceBossModifier).
  446. ultraSpaceBossModifier=0.5
  447. # Whether to use Ultra Space fog colourblind mode.
  448. ultraSpaceColourblindMode=false
  449. # The dimension ID Ultra Space will utilize. If smaller than 2, defaults to ID 72.
  450. ultraSpaceDimId=0
  451. # Modifies the rarity of hidden abilities in the Ultra Space Dimension (hiddenAbilitySpawnRate * ultraSpaceHiddenAbilityModifier).
  452. ultraSpaceHiddenAbilityModifier=0.5
  453. # Modifies the rarity of shiny Pokemon in the Ultra Space Dimension (shinyRate * ultraSpaceShinyModifier).
  454. ultraSpaceShinyModifier=0.5
  455. }
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