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In which Marcus can now shoot lightning FROM HIS FISTS

Aug 7th, 2017
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  1. <yzabtech> ==START==
  2. <yzabtech> As you walk along the river, you see another one of the black beasts, this one more snake-like.
  3. <Marcus_River> Well, time to get some more grist.
  4. * Marcus_River draws his TASchain
  5. <Marcus_River> And then approaches the snake?
  6. <yzabtech> !roll 1d20+5
  7. <Kaiserbot[Dice]> rolled 1d20+5 --> [ 1d20=5 ] | {10}
  8. <yzabtech> Roll initiative
  9. <Marcus_River> !Roll 1d20-1
  10. <Kaiserbot[Dice]> rolled 1d20-1 --> [ 1d20=7 ] | {6}
  11. <yzabtech> Nice.
  12. <yzabtech> The basilisk tries the same thing you always do, and goes for a grapple.
  13. <yzabtech> !roll 1d20+7
  14. <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=8 ] | {15}
  15. <Marcus_River> !Roll 1d20+6 to resist
  16. <Kaiserbot[Dice]> rolled 1d20+6 --> [ 1d20=7 ] | {13}
  17. <yzabtech> Nope.
  18. <yzabtech> End turn.
  19. <Marcus_River> Major action to try and get out.
  20. <Marcus_River> !Roll 1d20+6
  21. <Kaiserbot[Dice]> rolled 1d20+6 --> [ 1d20=15 ] | {21}
  22. <yzabtech> !roll 1d20+7
  23. <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=7 ] | {14}
  24. <yzabtech> You win.
  25. <yzabtech> Minor action?
  26. <Marcus_River> Minor action to narrow his eyes threateningly.
  27. <Marcus_River> !Roll 1d20 intimidate
  28. <Kaiserbot[Dice]> rolled 1d20 --> [ 1d20=2 ] | {2}
  29. <Marcus_River> Okay, yeah, not that.
  30. <Marcus_River> End turn.
  31. <yzabtech> The basilisk wonders what the hell you're doing.
  32. <yzabtech> It realizes the error of its ways, and tries to apologize by giving you a hug.
  33. <yzabtech> !roll 1d20+7
  34. <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=14 ] | {21}
  35. <Marcus_River> !Roll 1d20+6 to be antisocial.
  36. <Kaiserbot[Dice]> rolled 1d20+6 --> [ 1d20=18 ] | {24}
  37. <yzabtech> Wow. Rude.
  38. <Marcus_River> ¯\_(ツ)_/¯
  39. <yzabtech> The basilisk is hurt emotionally.
  40. <yzabtech> It ends its turn.
  41. <yzabtech> You monster.
  42. <Marcus_River> As well it should be.
  43. <Marcus_River> Major action to attack.
  44. <Marcus_River> !Roll 1d20+6 to hit
  45. <Kaiserbot[Dice]> rolled 1d20+6 --> [ 1d20=20 ] | {26}
  46. <Marcus_River> Oo bb.
  47. <Marcus_River> !Roll 4d6+5 damage.
  48. <Kaiserbot[Dice]> rolled 4d6+5 --> [ 4d6=17 ] | {22}
  49. <Marcus_River> Followed by Fast Hands to combo into a grapple.
  50. <Marcus_River> !Roll 1d20+6 to grapple.
  51. <Kaiserbot[Dice]> rolled 1d20+6 --> [ 1d20=20 ] | {26}
  52. <Marcus_River> OO BB!
  53. <Marcus_River> Yeah, end turn.
  54. <yzabtech> ((sorry, was dooting skippito))
  55. <Marcus_River> yzabtech
  56. <yzabtech> You grapple its corpse into:
  57. <yzabtech> Build Grist: 162
  58. <yzabtech> T1 Grist: 56
  59. <yzabtech> T2 Grist: 15
  60. <yzabtech> T3 Grist: 12
  61. <yzabtech> and 75 EXP.
  62. <Marcus_River> Oh, cool, another one-shot.
  63. <Marcus_River> Alright, well, moving on.
  64. <yzabtech> How about another basilisk?
  65. <Marcus_River> Sure.
  66. <yzabtech> Roll initiative.
  67. <yzabtech> !roll 1d20+5
  68. <Kaiserbot[Dice]> rolled 1d20+5 --> [ 1d20=4 ] | {9}
  69. <Marcus_River> !Roll 1d20-1
  70. <Kaiserbot[Dice]> rolled 1d20-1 --> [ 1d20=18 ] | {17}
  71. <yzabtech> Nice.
  72. <Marcus_River> Well, it worked last time, so Marcus hooks followed by grapple.
  73. <Marcus_River> !Roll 1d20+6 to hit.
  74. <Kaiserbot[Dice]> rolled 1d20+6 --> [ 1d20=9 ] | {15}
  75. <yzabtech> That works, barely.
  76. <Marcus_River> !Roll 2d6+5 damage
  77. <Kaiserbot[Dice]> rolled 2d6+5 --> [ 2d6=7 ] | {12}
  78. <Marcus_River> Followed by:
  79. <Marcus_River> !Roll 1d20+6 to grapple.
  80. <Kaiserbot[Dice]> rolled 1d20+6 --> [ 1d20=12 ] | {18}
  81. <yzabtech> !roll 1d20+7 to evade
  82. <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=5 ] | {12}
  83. <yzabtech> The basilisk is now grappled.
  84. <Marcus_River> End turn.
  85. <yzabtech> The basilisk tries to escape.
  86. <yzabtech> !roll 1d20+7
  87. <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=15 ] | {22}
  88. <Marcus_River> !Roll 1d20+6 to say no.
  89. <Kaiserbot[Dice]> rolled 1d20+6 --> [ 1d20=5 ] | {11}
  90. <Marcus_River> Okay fine, maybe.
  91. <yzabtech> The basilisk is out of your grasp.
  92. <yzabtech> End turn.
  93. <Marcus_River> THEN DO IT AGAIN!
  94. <Marcus_River> !Roll 1d20+6 hit.
  95. <Kaiserbot[Dice]> rolled 1d20+6 --> [ 1d20=3 ] | {9}
  96. <yzabtech> No.
  97. <Marcus_River> Fast hands only works if I land the hit, so just normal combo attack.
  98. <Marcus_River> !Roll 1d20+6 to hit AGAIN!
  99. <Kaiserbot[Dice]> rolled 1d20+6 --> [ 1d20=18 ] | {24}
  100. <Marcus_River> !Roll 2d6 damage.
  101. <Kaiserbot[Dice]> rolled 2d6 --> [ 2d6=8 ] | {8}
  102. <yzabtech> Ok that time you got it.
  103. <Marcus_River> End turn.
  104. <yzabtech> The basilisk tries to grapple you again.
  105. <yzabtech> !roll 1d20+7
  106. <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=7 ] | {14}
  107. <Marcus_River> !Roll 1d20+6 to say no again.
  108. <Kaiserbot[Dice]> rolled 1d20+6 --> [ 1d20=1 ] | {7}
  109. <Marcus_River> "Yes."
  110. <yzabtech> Ok.
  111. <yzabtech> End turn.
  112. <Marcus_River> !Roll 1d20+6 to try and say no instead of yes.
  113. <Kaiserbot[Dice]> rolled 1d20+6 --> [ 1d20=15 ] | {21}
  114. <yzabtech> !roll 1d20+7 to make you change your mind.
  115. <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=11 ] | {18}
  116. <Marcus_River> "No."
  117. <Marcus_River> Alright, well, minor action to narrow eyes intimidatingly again, I guess.
  118. <Marcus_River> !Roll 1d20
  119. <Kaiserbot[Dice]> rolled 1d20 --> [ 1d20=14 ] | {14}
  120. <Marcus_River> Versus WILL.
  121. <yzabtech> You win.
  122. <yzabtech> I really don't know what that does but whatever it does you win.
  123. <Marcus_River> With a 14, that's -1 to hit on his next turn.
  124. <yzabtech> Makes sense.
  125. <Marcus_River> End turn.
  126. <yzabtech> Grapple.
  127. <yzabtech> !roll 1d20+6
  128. <Kaiserbot[Dice]> rolled 1d20+6 --> [ 1d20=4 ] | {10}
  129. <Marcus_River> !Roll 1d20+6 No.
  130. <Kaiserbot[Dice]> rolled 1d20+6 --> [ 1d20=15 ] | {21}
  131. <yzabtech> Nice job.
  132. <yzabtech> It takes practice.
  133. <yzabtech> End turn.
  134. <Marcus_River> Yay me.
  135. <Marcus_River> Countergrapple!
  136. <Marcus_River> !Roll 1d20+6
  137. <Kaiserbot[Dice]> rolled 1d20+6 --> [ 1d20=12 ] | {18}
  138. <Marcus_River> Wait, no.
  139. <Marcus_River> That would be to hit first.
  140. <Marcus_River> Then combo for grapple.
  141. <Marcus_River> That hits, right?
  142. <yzabtech> Yes.
  143. <Marcus_River> !Roll 2d6+5 damage.
  144. <Kaiserbot[Dice]> rolled 2d6+5 --> [ 2d6=5 ] | {10}
  145. <Marcus_River> NOW countergrapple!
  146. <Marcus_River> !Roll 1d20+6
  147. <Kaiserbot[Dice]> rolled 1d20+6 --> [ 1d20=20 ] | {26}
  148. <Marcus_River> Huh.
  149. <yzabtech> !roll 1d20+7
  150. <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=1 ] | {8}
  151. <Marcus_River> HUH.
  152. <yzabtech> That's quite possibly the best possible outcome.
  153. <Marcus_River> Yeah, yeah it is.
  154. <Marcus_River> Alright yeah, end turn.
  155. <yzabtech> I feel like I should do something.
  156. <Marcus_River> If you want.
  157. <yzabtech> That has a 1/400 chance of happening. Technically, so does literally every outcome of those two possible rolls, but this one.
  158. <yzabtech> This one's special.
  159. <Marcus_River> It is.
  160. <yzabtech> ...nah.
  161. <Marcus_River> If the dude's only got 6hp left, that'll kill him on my next hit no matter what.
  162. <Marcus_River> Cool to say I literally squeeze the life out of him?
  163. <yzabtech> Alright fine.
  164. <Marcus_River> Noice.
  165. <yzabtech> You literally squeeze the life out of the basilisk. The basilisk's ghost flips you off before going somewhere else.
  166. <yzabtech> Build Grist: 153
  167. <yzabtech> T1 Grist: 49
  168. <yzabtech> T2 Grist: 19
  169. <yzabtech> T3 Grist: 8
  170. <yzabtech> 75 XP
  171. <yzabtech> No wait, how about 65 XP.
  172. <yzabtech> Not 75.
  173. <yzabtech> C'mon that was unfair
  174. <yzabtech> ((trust me))
  175. <Marcus_River> Alright, fine.
  176. <yzabtech> Now look at your XP.
  177. <Marcus_River> Marcus only goes up to 420 exp.
  178. <Marcus_River> I know, i know.
  179. <yzabtech> Hehehehehehehehehehe.
  180. <Marcus_River> (Can I add that removed 10exp to the next enemy though?)
  181. <yzabtech> ((yeah sure))
  182. <Marcus_River> (Cool, thanks)
  183. <yzabtech> ((wanna kill a lich?))
  184. <Marcus_River> Marcus ascends to Rung 7: Hug of Death.
  185. <Marcus_River> (Sure, I'll try)
  186. <yzabtech> ((sweet, this is gonna be fun))
  187. <yzabtech> ((for me at least))
  188. <yzabtech> The basilisk's ghost comes back.
  189. <yzabtech> It's still pissed at you.
  190. <yzabtech> It can't fight you anymore because it's a spoopy ghost now, but it has a friend now that it met in the afterlife, and he's really like for you to meet him.
  191. <yzabtech> he'd*
  192. <yzabtech> Oh, here he is now.
  193. * Marcus_River does not think he likes where this is goin.
  194. <Marcus_River> (going*)
  195. <yzabtech> Yeah you're gonna have to fight him.
  196. <yzabtech> Roll initiative.
  197. <Marcus_River> !Roll 1d20-1
  198. <Kaiserbot[Dice]> rolled 1d20-1 --> [ 1d20=13 ] | {12}
  199. <yzabtech> !roll 1d20+2
  200. <Kaiserbot[Dice]> rolled 1d20+2 --> [ 1d20=5 ] | {7}
  201. <yzabtech> You go first.
  202. <Marcus_River> Presumably a lich shows up?
  203. <yzabtech> Yeah, that's the basilisk's new friend.
  204. <Marcus_River> And it's not just the ghost basilisk talking about his imaginary friend?
  205. <Marcus_River> !Roll 1d20+7 to attack
  206. <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=11 ] | {18}
  207. <yzabtech> The lich is very offended you called him imaginary but it isn't his turn yet.
  208. <yzabtech> That hits.
  209. <Marcus_River> !Roll 2d6+5 damage.
  210. <Kaiserbot[Dice]> rolled 2d6+5 --> [ 2d6=3 ] | {8}
  211. <Marcus_River> Followed by minor action for Fast Hands.
  212. <Marcus_River> !Roll 1d20+7 to grapple.
  213. <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=5 ] | {12}
  214. <yzabtech> !roll 1d20+2
  215. <Kaiserbot[Dice]> rolled 1d20+2 --> [ 1d20=16 ] | {18}
  216. <yzabtech> You don't grapple.
  217. <Marcus_River> Well, had to try.
  218. <Marcus_River> End turn.
  219. <Marcus_River> yzabtech
  220. <yzabtech> The lich decides to bring some more of its friends along.
  221. <yzabtech> Raise Undead, major slor
  222. <yzabtech> slot*
  223. <yzabtech> !roll 1d2+1
  224. <Kaiserbot[Dice]> rolled 1d2+1 --> [ 1d2=2 ] | {3}
  225. <yzabtech> wait a minute don't i have to roll to hit
  226. <yzabtech> yeah hold on
  227. <yzabtech> what would i even roll with i forgot
  228. <yzabtech> nope doesn't say
  229. <Marcus_River> I have no idea, I don't have the 2e MM
  230. <yzabtech> Well, three skeletons.
  231. <yzabtech> You can go, then the skeletons do.
  232. <Marcus_River> Well, this is going to get complicated.
  233. * Marcus_River ignores the mini skeletons, and goes for the lich.
  234. <Marcus_River> !Roll 1d20+7 to hit.
  235. <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=6 ] | {13}
  236. <yzabtech> That doesn't hit.
  237. <Marcus_River> Then combo to try again.
  238. <Marcus_River> !Roll 1d20+7 to hit.
  239. <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=19 ] | {26}
  240. <yzabtech> That does.
  241. <Marcus_River> !Roll 2d6 damage.
  242. <Kaiserbot[Dice]> rolled 2d6 --> [ 2d6=11 ] | {11}
  243. <yzabtech> Nice.
  244. <Marcus_River> Wew lads.
  245. <Marcus_River> End turn.
  246. <yzabtech> The skeletons all try to take revenge.
  247. <yzabtech> !roll 3#1d20+4
  248. <Kaiserbot[Dice]> rolled 3#1d20+4 --> | [ 1d20=14 ]{18}, [ 1d20=20 ]{24}, [ 1d20=12 ]{16}
  249. <Marcus_River> Nuts, all of that hits.
  250. <yzabtech> Alright, one breaks fortitude.
  251. <yzabtech> Or two?
  252. <Marcus_River> Oh, it's against FORT.
  253. <yzabtech> no the way it works is
  254. <Marcus_River> Ties go to the attacker.
  255. <yzabtech> that if it breaks fort it gets bonus damage
  256. <Marcus_River> Matching is considered breaking.
  257. <yzabtech> if it doesnt but it still hits it just gets regular damage
  258. <Marcus_River> Like how if you tie AC, you still hit.
  259. <yzabtech> !roll 3#1d6+4 damage
  260. <Kaiserbot[Dice]> rolled 3#1d6+4 --> | [ 1d6=5 ]{9}, [ 1d6=5 ]{9}, [ 1d6=5 ]{9}
  261. <Marcus_River> Huh.
  262. <yzabtech> !roll 2#2d6
  263. <Kaiserbot[Dice]> rolled 2#2d6 --> | [ 2d6=5 ]{5}, [ 2d6=7 ]{7}
  264. <yzabtech> Take all that damage.
  265. <yzabtech> Good thing the skeletons die after that.
  266. <yzabtech> That's 27+12 damage.
  267. <yzabtech> 39.
  268. <yzabtech> Oof, ouch, owie.
  269. <Marcus_River> Okay good, because that's almost 2/3rds of my health.
  270. <yzabtech> The lich tries a basic claw attack since it's tired after that.
  271. <yzabtech> !roll 1d20+3
  272. <Kaiserbot[Dice]> rolled 1d20+3 --> [ 1d20=3 ] | {6}
  273. <yzabtech> Nope.
  274. <yzabtech> Your turn.
  275. <Marcus_River> Alright, well, pain is a thing that happens, so Marcus is going to try and take care of this rather quickly.
  276. <Marcus_River> Speedrunnig, amiright?
  277. <Marcus_River> !Roll 1d20+7 to hit.
  278. <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=2 ] | {9}
  279. <Marcus_River> Slowrunning, amiright?
  280. <Marcus_River> !Roll 1d20+7 for combo hit.
  281. <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=19 ] | {26}
  282. <yzabtech> Combo hit hits.
  283. <Marcus_River> !Roll 2d6 damage.
  284. <Kaiserbot[Dice]> rolled 2d6 --> [ 2d6=8 ] | {8}
  285. <Marcus_River> End turn.
  286. <yzabtech> The lick is literally at 1 HP.
  287. <yzabtech> lich*
  288. <Marcus_River> Huh.
  289. <yzabtech> The lich does another claw attack.
  290. <yzabtech> !roll 1d20+3
  291. <Kaiserbot[Dice]> rolled 1d20+3 --> [ 1d20=4 ] | {7}
  292. <yzabtech> Nope.
  293. <Marcus_River> My turn?
  294. <yzabtech> Yes.
  295. <Marcus_River> !Roll 1d20+7 to HOOK HIM IN THE FACE!
  296. <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=18 ] | {25}
  297. <Marcus_River> !Roll 2d6+5 damage.
  298. <Kaiserbot[Dice]> rolled 2d6+5 --> [ 2d6=11 ] | {16}
  299. <yzabtech> Nice.
  300. <yzabtech> The lich explodes. The basilisk's ghost is very sad.
  301. <yzabtech> Gain 260 XP, making up for that 10 XP from earlier
  302. <yzabtech> Also all this.
  303. <yzabtech> Build Grist: 503
  304. <yzabtech> T1 Grist: 161
  305. <yzabtech> T2 Grist: 51
  306. <yzabtech> T3 Grist: 16
  307. <yzabtech> T4 Grist: 10
  308. <yzabtech> If that's it, you made it home.
  309. * Marcus_River exhales a sigh of relief.
  310. <Marcus_River> "I did it."
  311. * Marcus_River ascends to Rung 8: Home.
  312. <yzabtech> Congratulations.
  313. * Marcus_River finds his old TV, and inputs the VCR tape.
  314. <Marcus_River> As the TV reads the tape, Marcus sits back in his chair.
  315. <Marcus_River> "What have you been doing this whole time, Dad?"
  316. <yzabtech> ==END==
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