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- <yzabtech> ==START==
- <yzabtech> As you walk along the river, you see another one of the black beasts, this one more snake-like.
- <Marcus_River> Well, time to get some more grist.
- * Marcus_River draws his TASchain
- <Marcus_River> And then approaches the snake?
- <yzabtech> !roll 1d20+5
- <Kaiserbot[Dice]> rolled 1d20+5 --> [ 1d20=5 ] | {10}
- <yzabtech> Roll initiative
- <Marcus_River> !Roll 1d20-1
- <Kaiserbot[Dice]> rolled 1d20-1 --> [ 1d20=7 ] | {6}
- <yzabtech> Nice.
- <yzabtech> The basilisk tries the same thing you always do, and goes for a grapple.
- <yzabtech> !roll 1d20+7
- <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=8 ] | {15}
- <Marcus_River> !Roll 1d20+6 to resist
- <Kaiserbot[Dice]> rolled 1d20+6 --> [ 1d20=7 ] | {13}
- <yzabtech> Nope.
- <yzabtech> End turn.
- <Marcus_River> Major action to try and get out.
- <Marcus_River> !Roll 1d20+6
- <Kaiserbot[Dice]> rolled 1d20+6 --> [ 1d20=15 ] | {21}
- <yzabtech> !roll 1d20+7
- <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=7 ] | {14}
- <yzabtech> You win.
- <yzabtech> Minor action?
- <Marcus_River> Minor action to narrow his eyes threateningly.
- <Marcus_River> !Roll 1d20 intimidate
- <Kaiserbot[Dice]> rolled 1d20 --> [ 1d20=2 ] | {2}
- <Marcus_River> Okay, yeah, not that.
- <Marcus_River> End turn.
- <yzabtech> The basilisk wonders what the hell you're doing.
- <yzabtech> It realizes the error of its ways, and tries to apologize by giving you a hug.
- <yzabtech> !roll 1d20+7
- <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=14 ] | {21}
- <Marcus_River> !Roll 1d20+6 to be antisocial.
- <Kaiserbot[Dice]> rolled 1d20+6 --> [ 1d20=18 ] | {24}
- <yzabtech> Wow. Rude.
- <Marcus_River> ¯\_(ツ)_/¯
- <yzabtech> The basilisk is hurt emotionally.
- <yzabtech> It ends its turn.
- <yzabtech> You monster.
- <Marcus_River> As well it should be.
- <Marcus_River> Major action to attack.
- <Marcus_River> !Roll 1d20+6 to hit
- <Kaiserbot[Dice]> rolled 1d20+6 --> [ 1d20=20 ] | {26}
- <Marcus_River> Oo bb.
- <Marcus_River> !Roll 4d6+5 damage.
- <Kaiserbot[Dice]> rolled 4d6+5 --> [ 4d6=17 ] | {22}
- <Marcus_River> Followed by Fast Hands to combo into a grapple.
- <Marcus_River> !Roll 1d20+6 to grapple.
- <Kaiserbot[Dice]> rolled 1d20+6 --> [ 1d20=20 ] | {26}
- <Marcus_River> OO BB!
- <Marcus_River> Yeah, end turn.
- <yzabtech> ((sorry, was dooting skippito))
- <Marcus_River> yzabtech
- <yzabtech> You grapple its corpse into:
- <yzabtech> Build Grist: 162
- <yzabtech> T1 Grist: 56
- <yzabtech> T2 Grist: 15
- <yzabtech> T3 Grist: 12
- <yzabtech> and 75 EXP.
- <Marcus_River> Oh, cool, another one-shot.
- <Marcus_River> Alright, well, moving on.
- <yzabtech> How about another basilisk?
- <Marcus_River> Sure.
- <yzabtech> Roll initiative.
- <yzabtech> !roll 1d20+5
- <Kaiserbot[Dice]> rolled 1d20+5 --> [ 1d20=4 ] | {9}
- <Marcus_River> !Roll 1d20-1
- <Kaiserbot[Dice]> rolled 1d20-1 --> [ 1d20=18 ] | {17}
- <yzabtech> Nice.
- <Marcus_River> Well, it worked last time, so Marcus hooks followed by grapple.
- <Marcus_River> !Roll 1d20+6 to hit.
- <Kaiserbot[Dice]> rolled 1d20+6 --> [ 1d20=9 ] | {15}
- <yzabtech> That works, barely.
- <Marcus_River> !Roll 2d6+5 damage
- <Kaiserbot[Dice]> rolled 2d6+5 --> [ 2d6=7 ] | {12}
- <Marcus_River> Followed by:
- <Marcus_River> !Roll 1d20+6 to grapple.
- <Kaiserbot[Dice]> rolled 1d20+6 --> [ 1d20=12 ] | {18}
- <yzabtech> !roll 1d20+7 to evade
- <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=5 ] | {12}
- <yzabtech> The basilisk is now grappled.
- <Marcus_River> End turn.
- <yzabtech> The basilisk tries to escape.
- <yzabtech> !roll 1d20+7
- <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=15 ] | {22}
- <Marcus_River> !Roll 1d20+6 to say no.
- <Kaiserbot[Dice]> rolled 1d20+6 --> [ 1d20=5 ] | {11}
- <Marcus_River> Okay fine, maybe.
- <yzabtech> The basilisk is out of your grasp.
- <yzabtech> End turn.
- <Marcus_River> THEN DO IT AGAIN!
- <Marcus_River> !Roll 1d20+6 hit.
- <Kaiserbot[Dice]> rolled 1d20+6 --> [ 1d20=3 ] | {9}
- <yzabtech> No.
- <Marcus_River> Fast hands only works if I land the hit, so just normal combo attack.
- <Marcus_River> !Roll 1d20+6 to hit AGAIN!
- <Kaiserbot[Dice]> rolled 1d20+6 --> [ 1d20=18 ] | {24}
- <Marcus_River> !Roll 2d6 damage.
- <Kaiserbot[Dice]> rolled 2d6 --> [ 2d6=8 ] | {8}
- <yzabtech> Ok that time you got it.
- <Marcus_River> End turn.
- <yzabtech> The basilisk tries to grapple you again.
- <yzabtech> !roll 1d20+7
- <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=7 ] | {14}
- <Marcus_River> !Roll 1d20+6 to say no again.
- <Kaiserbot[Dice]> rolled 1d20+6 --> [ 1d20=1 ] | {7}
- <Marcus_River> "Yes."
- <yzabtech> Ok.
- <yzabtech> End turn.
- <Marcus_River> !Roll 1d20+6 to try and say no instead of yes.
- <Kaiserbot[Dice]> rolled 1d20+6 --> [ 1d20=15 ] | {21}
- <yzabtech> !roll 1d20+7 to make you change your mind.
- <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=11 ] | {18}
- <Marcus_River> "No."
- <Marcus_River> Alright, well, minor action to narrow eyes intimidatingly again, I guess.
- <Marcus_River> !Roll 1d20
- <Kaiserbot[Dice]> rolled 1d20 --> [ 1d20=14 ] | {14}
- <Marcus_River> Versus WILL.
- <yzabtech> You win.
- <yzabtech> I really don't know what that does but whatever it does you win.
- <Marcus_River> With a 14, that's -1 to hit on his next turn.
- <yzabtech> Makes sense.
- <Marcus_River> End turn.
- <yzabtech> Grapple.
- <yzabtech> !roll 1d20+6
- <Kaiserbot[Dice]> rolled 1d20+6 --> [ 1d20=4 ] | {10}
- <Marcus_River> !Roll 1d20+6 No.
- <Kaiserbot[Dice]> rolled 1d20+6 --> [ 1d20=15 ] | {21}
- <yzabtech> Nice job.
- <yzabtech> It takes practice.
- <yzabtech> End turn.
- <Marcus_River> Yay me.
- <Marcus_River> Countergrapple!
- <Marcus_River> !Roll 1d20+6
- <Kaiserbot[Dice]> rolled 1d20+6 --> [ 1d20=12 ] | {18}
- <Marcus_River> Wait, no.
- <Marcus_River> That would be to hit first.
- <Marcus_River> Then combo for grapple.
- <Marcus_River> That hits, right?
- <yzabtech> Yes.
- <Marcus_River> !Roll 2d6+5 damage.
- <Kaiserbot[Dice]> rolled 2d6+5 --> [ 2d6=5 ] | {10}
- <Marcus_River> NOW countergrapple!
- <Marcus_River> !Roll 1d20+6
- <Kaiserbot[Dice]> rolled 1d20+6 --> [ 1d20=20 ] | {26}
- <Marcus_River> Huh.
- <yzabtech> !roll 1d20+7
- <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=1 ] | {8}
- <Marcus_River> HUH.
- <yzabtech> That's quite possibly the best possible outcome.
- <Marcus_River> Yeah, yeah it is.
- <Marcus_River> Alright yeah, end turn.
- <yzabtech> I feel like I should do something.
- <Marcus_River> If you want.
- <yzabtech> That has a 1/400 chance of happening. Technically, so does literally every outcome of those two possible rolls, but this one.
- <yzabtech> This one's special.
- <Marcus_River> It is.
- <yzabtech> ...nah.
- <Marcus_River> If the dude's only got 6hp left, that'll kill him on my next hit no matter what.
- <Marcus_River> Cool to say I literally squeeze the life out of him?
- <yzabtech> Alright fine.
- <Marcus_River> Noice.
- <yzabtech> You literally squeeze the life out of the basilisk. The basilisk's ghost flips you off before going somewhere else.
- <yzabtech> Build Grist: 153
- <yzabtech> T1 Grist: 49
- <yzabtech> T2 Grist: 19
- <yzabtech> T3 Grist: 8
- <yzabtech> 75 XP
- <yzabtech> No wait, how about 65 XP.
- <yzabtech> Not 75.
- <yzabtech> C'mon that was unfair
- <yzabtech> ((trust me))
- <Marcus_River> Alright, fine.
- <yzabtech> Now look at your XP.
- <Marcus_River> Marcus only goes up to 420 exp.
- <Marcus_River> I know, i know.
- <yzabtech> Hehehehehehehehehehe.
- <Marcus_River> (Can I add that removed 10exp to the next enemy though?)
- <yzabtech> ((yeah sure))
- <Marcus_River> (Cool, thanks)
- <yzabtech> ((wanna kill a lich?))
- <Marcus_River> Marcus ascends to Rung 7: Hug of Death.
- <Marcus_River> (Sure, I'll try)
- <yzabtech> ((sweet, this is gonna be fun))
- <yzabtech> ((for me at least))
- <yzabtech> The basilisk's ghost comes back.
- <yzabtech> It's still pissed at you.
- <yzabtech> It can't fight you anymore because it's a spoopy ghost now, but it has a friend now that it met in the afterlife, and he's really like for you to meet him.
- <yzabtech> he'd*
- <yzabtech> Oh, here he is now.
- * Marcus_River does not think he likes where this is goin.
- <Marcus_River> (going*)
- <yzabtech> Yeah you're gonna have to fight him.
- <yzabtech> Roll initiative.
- <Marcus_River> !Roll 1d20-1
- <Kaiserbot[Dice]> rolled 1d20-1 --> [ 1d20=13 ] | {12}
- <yzabtech> !roll 1d20+2
- <Kaiserbot[Dice]> rolled 1d20+2 --> [ 1d20=5 ] | {7}
- <yzabtech> You go first.
- <Marcus_River> Presumably a lich shows up?
- <yzabtech> Yeah, that's the basilisk's new friend.
- <Marcus_River> And it's not just the ghost basilisk talking about his imaginary friend?
- <Marcus_River> !Roll 1d20+7 to attack
- <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=11 ] | {18}
- <yzabtech> The lich is very offended you called him imaginary but it isn't his turn yet.
- <yzabtech> That hits.
- <Marcus_River> !Roll 2d6+5 damage.
- <Kaiserbot[Dice]> rolled 2d6+5 --> [ 2d6=3 ] | {8}
- <Marcus_River> Followed by minor action for Fast Hands.
- <Marcus_River> !Roll 1d20+7 to grapple.
- <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=5 ] | {12}
- <yzabtech> !roll 1d20+2
- <Kaiserbot[Dice]> rolled 1d20+2 --> [ 1d20=16 ] | {18}
- <yzabtech> You don't grapple.
- <Marcus_River> Well, had to try.
- <Marcus_River> End turn.
- <Marcus_River> yzabtech
- <yzabtech> The lich decides to bring some more of its friends along.
- <yzabtech> Raise Undead, major slor
- <yzabtech> slot*
- <yzabtech> !roll 1d2+1
- <Kaiserbot[Dice]> rolled 1d2+1 --> [ 1d2=2 ] | {3}
- <yzabtech> wait a minute don't i have to roll to hit
- <yzabtech> yeah hold on
- <yzabtech> what would i even roll with i forgot
- <yzabtech> nope doesn't say
- <Marcus_River> I have no idea, I don't have the 2e MM
- <yzabtech> Well, three skeletons.
- <yzabtech> You can go, then the skeletons do.
- <Marcus_River> Well, this is going to get complicated.
- * Marcus_River ignores the mini skeletons, and goes for the lich.
- <Marcus_River> !Roll 1d20+7 to hit.
- <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=6 ] | {13}
- <yzabtech> That doesn't hit.
- <Marcus_River> Then combo to try again.
- <Marcus_River> !Roll 1d20+7 to hit.
- <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=19 ] | {26}
- <yzabtech> That does.
- <Marcus_River> !Roll 2d6 damage.
- <Kaiserbot[Dice]> rolled 2d6 --> [ 2d6=11 ] | {11}
- <yzabtech> Nice.
- <Marcus_River> Wew lads.
- <Marcus_River> End turn.
- <yzabtech> The skeletons all try to take revenge.
- <yzabtech> !roll 3#1d20+4
- <Kaiserbot[Dice]> rolled 3#1d20+4 --> | [ 1d20=14 ]{18}, [ 1d20=20 ]{24}, [ 1d20=12 ]{16}
- <Marcus_River> Nuts, all of that hits.
- <yzabtech> Alright, one breaks fortitude.
- <yzabtech> Or two?
- <Marcus_River> Oh, it's against FORT.
- <yzabtech> no the way it works is
- <Marcus_River> Ties go to the attacker.
- <yzabtech> that if it breaks fort it gets bonus damage
- <Marcus_River> Matching is considered breaking.
- <yzabtech> if it doesnt but it still hits it just gets regular damage
- <Marcus_River> Like how if you tie AC, you still hit.
- <yzabtech> !roll 3#1d6+4 damage
- <Kaiserbot[Dice]> rolled 3#1d6+4 --> | [ 1d6=5 ]{9}, [ 1d6=5 ]{9}, [ 1d6=5 ]{9}
- <Marcus_River> Huh.
- <yzabtech> !roll 2#2d6
- <Kaiserbot[Dice]> rolled 2#2d6 --> | [ 2d6=5 ]{5}, [ 2d6=7 ]{7}
- <yzabtech> Take all that damage.
- <yzabtech> Good thing the skeletons die after that.
- <yzabtech> That's 27+12 damage.
- <yzabtech> 39.
- <yzabtech> Oof, ouch, owie.
- <Marcus_River> Okay good, because that's almost 2/3rds of my health.
- <yzabtech> The lich tries a basic claw attack since it's tired after that.
- <yzabtech> !roll 1d20+3
- <Kaiserbot[Dice]> rolled 1d20+3 --> [ 1d20=3 ] | {6}
- <yzabtech> Nope.
- <yzabtech> Your turn.
- <Marcus_River> Alright, well, pain is a thing that happens, so Marcus is going to try and take care of this rather quickly.
- <Marcus_River> Speedrunnig, amiright?
- <Marcus_River> !Roll 1d20+7 to hit.
- <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=2 ] | {9}
- <Marcus_River> Slowrunning, amiright?
- <Marcus_River> !Roll 1d20+7 for combo hit.
- <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=19 ] | {26}
- <yzabtech> Combo hit hits.
- <Marcus_River> !Roll 2d6 damage.
- <Kaiserbot[Dice]> rolled 2d6 --> [ 2d6=8 ] | {8}
- <Marcus_River> End turn.
- <yzabtech> The lick is literally at 1 HP.
- <yzabtech> lich*
- <Marcus_River> Huh.
- <yzabtech> The lich does another claw attack.
- <yzabtech> !roll 1d20+3
- <Kaiserbot[Dice]> rolled 1d20+3 --> [ 1d20=4 ] | {7}
- <yzabtech> Nope.
- <Marcus_River> My turn?
- <yzabtech> Yes.
- <Marcus_River> !Roll 1d20+7 to HOOK HIM IN THE FACE!
- <Kaiserbot[Dice]> rolled 1d20+7 --> [ 1d20=18 ] | {25}
- <Marcus_River> !Roll 2d6+5 damage.
- <Kaiserbot[Dice]> rolled 2d6+5 --> [ 2d6=11 ] | {16}
- <yzabtech> Nice.
- <yzabtech> The lich explodes. The basilisk's ghost is very sad.
- <yzabtech> Gain 260 XP, making up for that 10 XP from earlier
- <yzabtech> Also all this.
- <yzabtech> Build Grist: 503
- <yzabtech> T1 Grist: 161
- <yzabtech> T2 Grist: 51
- <yzabtech> T3 Grist: 16
- <yzabtech> T4 Grist: 10
- <yzabtech> If that's it, you made it home.
- * Marcus_River exhales a sigh of relief.
- <Marcus_River> "I did it."
- * Marcus_River ascends to Rung 8: Home.
- <yzabtech> Congratulations.
- * Marcus_River finds his old TV, and inputs the VCR tape.
- <Marcus_River> As the TV reads the tape, Marcus sits back in his chair.
- <Marcus_River> "What have you been doing this whole time, Dad?"
- <yzabtech> ==END==
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