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SilverKing

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Oct 10th, 2018
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  1.  
  2. [Log:]
  3. [DevToDev] 2018/10/10 22:44:59 : Application keys can't be empty.
  4. [Stacktrace:]
  5. DevToDev.Core.Utils.Log:R(String, Object[])
  6. DevToDev.Logic.SDKClient:Initialize(String, String)
  7. DTDEditor.DevToDevSDK:Start()
  8.  
  9. [Log:]
  10. [DevToDev] 2018/10/10 22:44:59 : Initializing sdk with key 6d5e9360-9d77-07e7-ac0d-177c11268520 and version 2.9.3
  11. [Stacktrace:]
  12. DevToDev.Core.Utils.Log:R(String, Object[])
  13. DevToDev.Logic.SDKClient:Initialize(String, String)
  14. analytics.DevToDevController:Start()
  15.  
  16. [Log:]
  17. [AD helper] deltaTime = 1538773144
  18. [Stacktrace:]
  19. advertising.AdsHelper:updateHeyzapPrefsLifeTime(ITime)
  20. advertising.HeyzapAdsController:Start()
  21.  
  22. [Log:]
  23. [AD] HeyzapAdsController start initialization
  24. [Stacktrace:]
  25. advertising.HeyzapAdsController:Start()
  26.  
  27. [Log:]
  28. AF : registerUninstall -> token = System.Byte[]
  29. [Stacktrace:]
  30.  
  31. [Log:]
  32. showWindow: IntroWindow
  33. [Stacktrace:]
  34. Engine.UIManager:showWindow(Type, Int32, Action`2)
  35. app.<gameProcess>c__Iterator1:MoveNext()
  36. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  37.  
  38. [Log:]
  39. showWindow: NoConnectionWindow
  40. [Stacktrace:]
  41. Engine.UIManager:showWindow(Type, Int32, Action`2)
  42. OnlineChecker:checkOnline(Action, Boolean, Action)
  43. Engine.DataUpdater.DataUpdater:update()
  44. app.<updateData>c__IteratorD:MoveNext()
  45. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  46. app.<gameProcess>c__Iterator1:MoveNext()
  47. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  48.  
  49. [Log:]
  50. [ SocialManager ] socialNetworkInit
  51. [Stacktrace:]
  52. Social.<socialNetworkInit>c__Iterator0:MoveNext()
  53. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  54. app.<updateData>c__IteratorD:MoveNext()
  55. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  56. app.<gameProcess>c__Iterator1:MoveNext()
  57. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  58.  
  59. [Log:]
  60. send | id=1, time=86400, msg=Работа работой, а обед по расписанию! Скорее возвращайтесь в игру!
  61. [Stacktrace:]
  62. notifications.PushNotificationManager:send(String, Int32, Int32)
  63. notifications.PushNotificationManager:sendScheduledNotifications()
  64. app.<updateData>c__IteratorD:MoveNext()
  65. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  66. app.<gameProcess>c__Iterator1:MoveNext()
  67. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  68.  
  69. [Log:]
  70. send | id=2, time=259200, msg=Аппетит приходит во время игры! Скорее возвращайтесь!
  71. [Stacktrace:]
  72. notifications.PushNotificationManager:send(String, Int32, Int32)
  73. notifications.PushNotificationManager:sendScheduledNotifications()
  74. app.<updateData>c__IteratorD:MoveNext()
  75. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  76. app.<gameProcess>c__Iterator1:MoveNext()
  77. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  78.  
  79. [Log:]
  80. send | id=3, time=604800, msg=Сегодня по гороскопу кулинарный день! Отличный повод вернуться в наш ресторанчик.
  81. [Stacktrace:]
  82. notifications.PushNotificationManager:send(String, Int32, Int32)
  83. notifications.PushNotificationManager:sendScheduledNotifications()
  84. app.<updateData>c__IteratorD:MoveNext()
  85. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  86. app.<gameProcess>c__Iterator1:MoveNext()
  87. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  88.  
  89. [Log:]
  90. send | id=4, time=0, msg=Ни дня без сюрприза! Скорее заходите и забирайте свой бонус!
  91. [Stacktrace:]
  92. notifications.PushNotificationManager:send(String, Int32, Int32)
  93. notifications.PushNotificationManager:sendScheduledNotifications()
  94. app.<updateData>c__IteratorD:MoveNext()
  95. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  96. app.<gameProcess>c__Iterator1:MoveNext()
  97. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  98.  
  99. [Log:]
  100. Using Facebook Unity SDK v7.13.0 with FBiOSSDK/4.33.0
  101. [Stacktrace:]
  102. Facebook.Unity.CompiledFacebookLoader:Start()
  103.  
  104. [Log:]
  105. [DevToDev] 2018/10/10 22:44:59 : Metric Application Info added to storage
  106. [Stacktrace:]
  107. DevToDev.Core.Utils.Log:R(String, Object[])
  108. DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
  109. DevToDev.Logic.User:AddEvent(Event)
  110. DevToDev.Logic.User:AddSelfInfo()
  111. DevToDev.Logic.User:OnInitialized(Boolean)
  112. DevToDev.Logic.SDKClient:OnServerConfigReceived(Response, Object)
  113. DevToDev.Core.Network.<WaitForRequest>d__14:MoveNext()
  114. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  115.  
  116. [Log:]
  117. [DevToDev] 2018/10/10 22:44:59 : Metric User Info added to storage
  118. [Stacktrace:]
  119. DevToDev.Core.Utils.Log:R(String, Object[])
  120. DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
  121. DevToDev.Logic.User:AddEvent(Event)
  122. DevToDev.Logic.User:AddSelfInfo()
  123. DevToDev.Logic.User:OnInitialized(Boolean)
  124. DevToDev.Logic.SDKClient:OnServerConfigReceived(Response, Object)
  125. DevToDev.Core.Network.<WaitForRequest>d__14:MoveNext()
  126. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  127.  
  128. [Log:]
  129. [DevToDev] 2018/10/10 22:44:59 : Metric Device Info added to storage
  130. [Stacktrace:]
  131. DevToDev.Core.Utils.Log:R(String, Object[])
  132. DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
  133. DevToDev.Logic.User:AddEvent(Event)
  134. DevToDev.Logic.User:AddSelfInfo()
  135. DevToDev.Logic.User:OnInitialized(Boolean)
  136. DevToDev.Logic.SDKClient:OnServerConfigReceived(Response, Object)
  137. DevToDev.Core.Network.<WaitForRequest>d__14:MoveNext()
  138. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  139.  
  140. [Log:]
  141. [ SocialManager ] isSocialNetworkInitialized = True
  142. [Stacktrace:]
  143. Social.<socialNetworkInit>c__Iterator0:MoveNext()
  144. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  145.  
  146. [Log:]
  147. [ SocialManager ] isLoggedIn = False, isOnline = False, reachability = True
  148. [Stacktrace:]
  149. Social.<socialNetworkInit>c__Iterator0:MoveNext()
  150. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  151.  
  152. [Log:]
  153. FILE: 2018_10_10_07_44_15.log
  154. [Stacktrace:]
  155. LogSupport.helpers.LogExternalNameBuilder:getExternalName(String, String)
  156. LogSupport.<sendLogs>c__Iterator0:MoveNext()
  157. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  158. LogSupport.LogManager:sendLogs(SendLogType)
  159. app.<sendLogs>c__IteratorC:MoveNext()
  160. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  161. app.<gameProcess>c__Iterator1:MoveNext()
  162. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  163.  
  164. [Log:]
  165. INVALID REQUEST : request or url is null
  166. [Stacktrace:]
  167. Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
  168. Net.ServerFacade:sendLog(String, Action`1, Action`1, String, List`1)
  169. LogSupport.<sendLogs>c__Iterator0:MoveNext()
  170. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  171.  
  172. [Log:]
  173. NullReferenceException: A null value was found where an object instance was required.
  174. [Stacktrace:]
  175. Engine.Net.HTTPService.sendRequest (Engine.Net.URLRequest request, Boolean startImmediatelly)
  176. Net.ServerFacade.sendLog (System.String url, System.Action`1 completeHandler, System.Action`1 errorHandler, System.String deviceId, System.Collections.Generic.List`1 logFiles)
  177. LogSupport.SendLogController+<sendLogs>c__Iterator0.MoveNext ()
  178. UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
  179.  
  180. [Log:]
  181. [DevToDev] 2018/10/10 22:45:00 : Metric Storage has been sent sucsessfully
  182. [Stacktrace:]
  183. DevToDev.Core.Utils.Log:R(String, Object[])
  184. DevToDev.Logic.User:OnSendCallBack(Response, Object)
  185. DevToDev.Logic.<>c__DisplayClass13_0:<ProceedMetricsStorage>b__2(Response, Object)
  186. DevToDev.Core.Network.<WaitForRequest>d__14:MoveNext()
  187. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  188.  
  189. [Log:]
  190. Try init products...
  191. [Stacktrace:]
  192. app.Game:initProducts()
  193. Server.CheckConnectionHelper:checkConnection(Boolean)
  194. Server.CheckConnectionHelper:onTicHandler(TimerEvent)
  195. Engine.Time.Timer:update(Int32)
  196. Engine.Time.TimersManager:update()
  197. app.<updateTimers>c__Iterator0:MoveNext()
  198. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  199.  
  200. [Log:]
  201. UnityIAP Version: 1.19.0
  202. [Stacktrace:]
  203. UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)
  204. Purchases.PurchasesManager:Init()
  205. app.Game:initProducts()
  206. Server.CheckConnectionHelper:checkConnection(Boolean)
  207. Server.CheckConnectionHelper:onTicHandler(TimerEvent)
  208. Engine.Time.Timer:update(Int32)
  209. Engine.Time.TimersManager:update()
  210. app.<updateTimers>c__Iterator0:MoveNext()
  211. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  212.  
  213. [Log:]
  214. Using configuration builder objects
  215. [Stacktrace:]
  216. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  217.  
  218. [Log:]
  219. Try init products...
  220. [Stacktrace:]
  221. app.Game:initProducts()
  222. Server.CheckConnectionHelper:checkConnection(Boolean)
  223. Server.CheckConnectionHelper:onTicHandler(TimerEvent)
  224. Engine.Time.Timer:update(Int32)
  225. Engine.Time.TimersManager:update()
  226. app.<updateTimers>c__Iterator0:MoveNext()
  227. UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
  228.  
  229. [Log:]
  230. Purchasing manager is inited
  231. [Stacktrace:]
  232. Purchases.PurchasesManager:OnInitialized(IStoreController, IExtensionProvider)
  233. UnityEngine.Purchasing.Extension.UnityUtil:Update()
  234.  
  235. [Log:]
  236. QueueProcessor: started
  237. [Stacktrace:]
  238. Purchases.Validators.ValidationQueueProcessor:start()
  239. UnityEngine.Purchasing.Extension.UnityUtil:Update()
  240.  
  241. [Log:]
  242. QueueProcessor: finished
  243. [Stacktrace:]
  244. Purchases.Validators.<update>c__Iterator0:MoveNext()
  245. UnityEngine.Purchasing.Extension.UnityUtil:Update()
  246.  
  247. [Log:]
  248. UnityIAP: Promo interface is available for 101 items
  249. [Stacktrace:]
  250. UnityEngine.Purchasing.Extension.UnityUtil:Update()
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