Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [Log:]
- [DevToDev] 2018/10/10 22:44:59 : Application keys can't be empty.
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.SDKClient:Initialize(String, String)
- DTDEditor.DevToDevSDK:Start()
- [Log:]
- [DevToDev] 2018/10/10 22:44:59 : Initializing sdk with key 6d5e9360-9d77-07e7-ac0d-177c11268520 and version 2.9.3
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.SDKClient:Initialize(String, String)
- analytics.DevToDevController:Start()
- [Log:]
- [AD helper] deltaTime = 1538773144
- [Stacktrace:]
- advertising.AdsHelper:updateHeyzapPrefsLifeTime(ITime)
- advertising.HeyzapAdsController:Start()
- [Log:]
- [AD] HeyzapAdsController start initialization
- [Stacktrace:]
- advertising.HeyzapAdsController:Start()
- [Log:]
- AF : registerUninstall -> token = System.Byte[]
- [Stacktrace:]
- [Log:]
- showWindow: IntroWindow
- [Stacktrace:]
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- showWindow: NoConnectionWindow
- [Stacktrace:]
- Engine.UIManager:showWindow(Type, Int32, Action`2)
- OnlineChecker:checkOnline(Action, Boolean, Action)
- Engine.DataUpdater.DataUpdater:update()
- app.<updateData>c__IteratorD:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [ SocialManager ] socialNetworkInit
- [Stacktrace:]
- Social.<socialNetworkInit>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.<updateData>c__IteratorD:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- send | id=1, time=86400, msg=Работа работой, а обед по расписанию! Скорее возвращайтесь в игру!
- [Stacktrace:]
- notifications.PushNotificationManager:send(String, Int32, Int32)
- notifications.PushNotificationManager:sendScheduledNotifications()
- app.<updateData>c__IteratorD:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- send | id=2, time=259200, msg=Аппетит приходит во время игры! Скорее возвращайтесь!
- [Stacktrace:]
- notifications.PushNotificationManager:send(String, Int32, Int32)
- notifications.PushNotificationManager:sendScheduledNotifications()
- app.<updateData>c__IteratorD:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- send | id=3, time=604800, msg=Сегодня по гороскопу кулинарный день! Отличный повод вернуться в наш ресторанчик.
- [Stacktrace:]
- notifications.PushNotificationManager:send(String, Int32, Int32)
- notifications.PushNotificationManager:sendScheduledNotifications()
- app.<updateData>c__IteratorD:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- send | id=4, time=0, msg=Ни дня без сюрприза! Скорее заходите и забирайте свой бонус!
- [Stacktrace:]
- notifications.PushNotificationManager:send(String, Int32, Int32)
- notifications.PushNotificationManager:sendScheduledNotifications()
- app.<updateData>c__IteratorD:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- Using Facebook Unity SDK v7.13.0 with FBiOSSDK/4.33.0
- [Stacktrace:]
- Facebook.Unity.CompiledFacebookLoader:Start()
- [Log:]
- [DevToDev] 2018/10/10 22:44:59 : Metric Application Info added to storage
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
- DevToDev.Logic.User:AddEvent(Event)
- DevToDev.Logic.User:AddSelfInfo()
- DevToDev.Logic.User:OnInitialized(Boolean)
- DevToDev.Logic.SDKClient:OnServerConfigReceived(Response, Object)
- DevToDev.Core.Network.<WaitForRequest>d__14:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/10/10 22:44:59 : Metric User Info added to storage
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
- DevToDev.Logic.User:AddEvent(Event)
- DevToDev.Logic.User:AddSelfInfo()
- DevToDev.Logic.User:OnInitialized(Boolean)
- DevToDev.Logic.SDKClient:OnServerConfigReceived(Response, Object)
- DevToDev.Core.Network.<WaitForRequest>d__14:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [DevToDev] 2018/10/10 22:44:59 : Metric Device Info added to storage
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.MetricsStorage:AddMetric(Int32, Event)
- DevToDev.Logic.User:AddEvent(Event)
- DevToDev.Logic.User:AddSelfInfo()
- DevToDev.Logic.User:OnInitialized(Boolean)
- DevToDev.Logic.SDKClient:OnServerConfigReceived(Response, Object)
- DevToDev.Core.Network.<WaitForRequest>d__14:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [ SocialManager ] isSocialNetworkInitialized = True
- [Stacktrace:]
- Social.<socialNetworkInit>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- [ SocialManager ] isLoggedIn = False, isOnline = False, reachability = True
- [Stacktrace:]
- Social.<socialNetworkInit>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- FILE: 2018_10_10_07_44_15.log
- [Stacktrace:]
- LogSupport.helpers.LogExternalNameBuilder:getExternalName(String, String)
- LogSupport.<sendLogs>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- LogSupport.LogManager:sendLogs(SendLogType)
- app.<sendLogs>c__IteratorC:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- app.<gameProcess>c__Iterator1:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- INVALID REQUEST : request or url is null
- [Stacktrace:]
- Engine.Net.HTTPService:sendRequest(URLRequest, Boolean)
- Net.ServerFacade:sendLog(String, Action`1, Action`1, String, List`1)
- LogSupport.<sendLogs>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- NullReferenceException: A null value was found where an object instance was required.
- [Stacktrace:]
- Engine.Net.HTTPService.sendRequest (Engine.Net.URLRequest request, Boolean startImmediatelly)
- Net.ServerFacade.sendLog (System.String url, System.Action`1 completeHandler, System.Action`1 errorHandler, System.String deviceId, System.Collections.Generic.List`1 logFiles)
- LogSupport.SendLogController+<sendLogs>c__Iterator0.MoveNext ()
- UnityEngine.SetupCoroutine.InvokeMoveNext (IEnumerator enumerator, IntPtr returnValueAddress)
- [Log:]
- [DevToDev] 2018/10/10 22:45:00 : Metric Storage has been sent sucsessfully
- [Stacktrace:]
- DevToDev.Core.Utils.Log:R(String, Object[])
- DevToDev.Logic.User:OnSendCallBack(Response, Object)
- DevToDev.Logic.<>c__DisplayClass13_0:<ProceedMetricsStorage>b__2(Response, Object)
- DevToDev.Core.Network.<WaitForRequest>d__14:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- Try init products...
- [Stacktrace:]
- app.Game:initProducts()
- Server.CheckConnectionHelper:checkConnection(Boolean)
- Server.CheckConnectionHelper:onTicHandler(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- UnityIAP Version: 1.19.0
- [Stacktrace:]
- UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)
- Purchases.PurchasesManager:Init()
- app.Game:initProducts()
- Server.CheckConnectionHelper:checkConnection(Boolean)
- Server.CheckConnectionHelper:onTicHandler(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- Using configuration builder objects
- [Stacktrace:]
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- Try init products...
- [Stacktrace:]
- app.Game:initProducts()
- Server.CheckConnectionHelper:checkConnection(Boolean)
- Server.CheckConnectionHelper:onTicHandler(TimerEvent)
- Engine.Time.Timer:update(Int32)
- Engine.Time.TimersManager:update()
- app.<updateTimers>c__Iterator0:MoveNext()
- UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
- [Log:]
- Purchasing manager is inited
- [Stacktrace:]
- Purchases.PurchasesManager:OnInitialized(IStoreController, IExtensionProvider)
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- [Log:]
- QueueProcessor: started
- [Stacktrace:]
- Purchases.Validators.ValidationQueueProcessor:start()
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- [Log:]
- QueueProcessor: finished
- [Stacktrace:]
- Purchases.Validators.<update>c__Iterator0:MoveNext()
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
- [Log:]
- UnityIAP: Promo interface is available for 101 items
- [Stacktrace:]
- UnityEngine.Purchasing.Extension.UnityUtil:Update()
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement