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  1. class CfgSkeletons
  2. {
  3. class Default
  4. {
  5. isDiscrete = 1;
  6. skeletonInherit = "";
  7. skeletonBones[] = {};
  8. };
  9. class OFP2_ManSkeleton
  10. {
  11. isDiscrete = 0;
  12. skeletonInherit = "";
  13. skeletonBones[] =
  14. {
  15. "Pelvis","",
  16. "Spine","Pelvis",
  17. "Spine1","Spine",
  18. "Spine2","Spine1",
  19. "Spine3","Spine2",
  20. "Camera","Pelvis",
  21. "weapon","Spine1",
  22. "launcher","Spine1",
  23.  
  24. // Head skeleton in hierarchy
  25. "neck","Spine3",
  26. "neck1","neck",
  27. "head","neck1",
  28.  
  29. // New facial features
  30. "Face_Hub","head",
  31. "Face_Jawbone","Face_Hub",
  32. "Face_Jowl","Face_Jawbone",
  33. "Face_chopRight","Face_Jawbone",
  34. "Face_chopLeft","Face_Jawbone",
  35. "Face_LipLowerMiddle","Face_Jawbone",
  36. "Face_LipLowerLeft","Face_Jawbone",
  37. "Face_LipLowerRight","Face_Jawbone",
  38. "Face_Chin","Face_Jawbone",
  39. "Face_Tongue","Face_Jawbone",
  40. "Face_CornerRight","Face_Hub",
  41. "Face_CheekSideRight","Face_CornerRight",
  42. "Face_CornerLeft","Face_Hub",
  43. "Face_CheekSideLeft","Face_CornerLeft",
  44. "Face_CheekFrontRight","Face_Hub",
  45. "Face_CheekFrontLeft","Face_Hub",
  46. "Face_CheekUpperRight","Face_Hub",
  47. "Face_CheekUpperLeft","Face_Hub",
  48. "Face_LipUpperMiddle","Face_Hub",
  49. "Face_LipUpperRight","Face_Hub",
  50. "Face_LipUpperLeft","Face_Hub",
  51. "Face_NostrilRight","Face_Hub",
  52. "Face_NostrilLeft","Face_Hub",
  53. "Face_Forehead","Face_Hub",
  54. "Face_BrowFrontRight","Face_Forehead",
  55. "Face_BrowFrontLeft","Face_Forehead",
  56. "Face_BrowMiddle","Face_Forehead",
  57. "Face_BrowSideRight","Face_Forehead",
  58. "Face_BrowSideLeft","Face_Forehead",
  59. "Face_Eyelids","Face_Hub",
  60. "Face_EyelidUpperRight","Face_Hub",
  61. "Face_EyelidUpperLeft","Face_Hub",
  62. "Face_EyelidLowerRight","Face_Hub",
  63. "Face_EyelidLowerLeft","Face_Hub",
  64. "EyeLeft","Face_Hub",
  65. "EyeRight","Face_Hub",
  66.  
  67. // Left upper side
  68. "LeftShoulder","Spine3",
  69. "LeftArm","LeftShoulder",
  70. "LeftArmRoll","LeftArm",
  71. "LeftForeArm","LeftArmRoll",
  72. "LeftForeArmRoll","LeftForeArm",
  73. "LeftHand","LeftForeArmRoll",
  74. "LeftHandRing","LeftHand",
  75. "LeftHandRing1","LeftHandRing",
  76. "LeftHandRing2","LeftHandRing1",
  77. "LeftHandRing3","LeftHandRing2",
  78. "LeftHandPinky1","LeftHandRing",
  79. "LeftHandPinky2","LeftHandPinky1",
  80. "LeftHandPinky3","LeftHandPinky2",
  81. "LeftHandMiddle1","LeftHand",
  82. "LeftHandMiddle2","LeftHandMiddle1",
  83. "LeftHandMiddle3","LeftHandMiddle2",
  84. "LeftHandIndex1","LeftHand",
  85. "LeftHandIndex2","LeftHandIndex1",
  86. "LeftHandIndex3","LeftHandIndex2",
  87. "LeftHandThumb1","LeftHand",
  88. "LeftHandThumb2","LeftHandThumb1",
  89. "LeftHandThumb3","LeftHandThumb2",
  90.  
  91. // Right upper side
  92. "RightShoulder","Spine3",
  93. "RightArm","RightShoulder",
  94. "RightArmRoll","RightArm",
  95. "RightForeArm","RightArmRoll",
  96. "RightForeArmRoll","RightForeArm",
  97. "RightHand","RightForeArmRoll",
  98. "RightHandRing","RightHand",
  99. "RightHandRing1","RightHandRing",
  100. "RightHandRing2","RightHandRing1",
  101. "RightHandRing3","RightHandRing2",
  102. "RightHandPinky1","RightHandRing",
  103. "RightHandPinky2","RightHandPinky1",
  104. "RightHandPinky3","RightHandPinky2",
  105. "RightHandMiddle1","RightHand",
  106. "RightHandMiddle2","RightHandMiddle1",
  107. "RightHandMiddle3","RightHandMiddle2",
  108. "RightHandIndex1","RightHand",
  109. "RightHandIndex2","RightHandIndex1",
  110. "RightHandIndex3","RightHandIndex2",
  111. "RightHandThumb1","RightHand",
  112. "RightHandThumb2","RightHandThumb1",
  113. "RightHandThumb3","RightHandThumb2",
  114.  
  115. // Left lower side
  116. "LeftUpLeg","Pelvis",
  117. "LeftUpLegRoll","LeftUpLeg",
  118. "LeftLeg","LeftUpLegRoll",
  119. "LeftLegRoll","LeftLeg",
  120. "LeftFoot","LeftLegRoll",
  121. "LeftToeBase","LeftFoot",
  122.  
  123. // Right lower side
  124. "RightUpLeg","Pelvis",
  125. "RightUpLegRoll","RightUpLeg",
  126. "RightLeg","RightUpLegRoll",
  127. "RightLegRoll","RightLeg",
  128. "RightFoot","RightLegRoll",
  129. "RightToeBase","RightFoot"
  130. };
  131. // location of pivot points (local axes) for hierarchical animation
  132. pivotsModel="A3\anims_f\data\skeleton\SkeletonPivots.p3d";
  133. };
  134. };
  135.  
  136. class CfgModels
  137. {
  138. class Default
  139. {
  140. sectionsInherit="";
  141. sections[] = {};
  142. skeletonName = "";
  143. };
  144.  
  145. class ArmaMan: Default
  146. {
  147. htMin = 60; // Minimum half-cooling time (in seconds)
  148. htMax = 1800; // Maximum half-cooling time (in seconds)
  149. afMax = 30; // Maximum temperature in case the model is alive (in celsius)
  150. mfMax = 0; // Maximum temperature when the model is moving (in celsius)
  151. mFact = 1; // Metabolism factor - number from interval <0, 1> (0 - metabolism has no influence, 1 - metabolism has full influence (no other temperature source will be considered)).
  152. tBody = 37; // Metabolism temperature of the model (in celsius)
  153.  
  154. sections[] =
  155. {
  156. "osobnost","Head_Injury","Body_Injury","l_leg_injury","l_arm_injury","r_arm_injury","r_leg_injury", "injury_body", "injury_legs", "injury_hands",
  157. "clan","clan_sign","Camo","CamoB","Camo1","Camo2","personality","hl", "injury_head", "insignia", "ghillie_hide"
  158. };
  159. skeletonName = "OFP2_ManSkeleton";
  160. };
  161.  
  162. class duty_belt: ArmaMan{};
  163. };
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