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- on join:
- display board named "&0=== &8[&6EssKaPvP&8] &0===" to player
- make score "&4%player%" in board of player to 9
- make score "&4Kills: &b%{Kills.%player%}%" in board of player to 8
- make score "&4Death: &b%{Deaths.%player%}%" in board of player to 7
- make score "&4Ratio: &b%{Kills.%player%} / {Deaths.%player%}%" in board of player to 6
- make score "&4Streak: &b%{Serie.%player%}%" in board of player to 5
- make score "&4StreakMAX: &b%{SerieMAX.%player%}%" in board of player to 4
- move display of player to SIDEBAR
- on death of a player:
- if attacker is a player:
- # Victim
- display board named "&0=== &8[&6EssKaPvP&8] &0===" to victim
- make score "&4%victim%" in board of victim to 9
- make score "&4Kills: &b%{Kills.%victim%}%" in board of victim to 8
- make score "&4Death: &b%{Deaths.%victim%}%" in board of victim to 7
- make score "&4Ratio: &b%{Kills.%victim%} / {Deaths.%victim%}%" in board of victim to 6
- make score "&4Streak: &b%{Serie.%victim%}%" in board of victim to 5
- make score "&4StreakMAX: &b%{SerieMAX.%victim%}%" in board of victim to 4
- move display of victim to SIDEBAR
- # Attacker
- display board named "&0=== &8[&6EssKaPvP&8] &0===" to attacker
- make score "&4%attacker%" in board of attacker to 9
- make score "&4Kills: &b%{Kills.%attacker%}%" in board of attacker to 8
- make score "&4Death: &b%{Deaths.%attacker%}%" in board of attacker to 7
- make score "&4Ratio: &b%{Kills.%attacker%} / {Deaths.%attacker%}%" in board of attacker to 6
- make score "&4Streak: &b%{Serie.%attacker%}%" in board of attacker to 5
- make score "&4StreakMAX: &b%{SerieMAX.%attacker%}%" in board of attacker to 4
- move display of attacker to SIDEBAR
- else:
- display board named "&0=== &8[&6EssKaPvP&8] &0===" to victim
- make score "&4%victim%" in board of victim to 9
- make score "&4Kills: &b%{Kills.%victim%}%" in board of victim to 8
- make score "&4Death: &b%{Deaths.%victim%}%" in board of victim to 7
- make score "&4Ratio: &b%{Kills.%victim%} / {Deaths.%victim%}%" in board of victim to 6
- make score "&4Streak: &b%{Serie.%victim%}%" in board of victim to 5
- make score "&4StreakMAX: &b%{SerieMAX.%victim%}%" in board of victim to 4
- move display of victim to SIDEBAR
- on join:
- if {Kills.%player%} is not set:
- set {Kills.%player%} to 0
- on join:
- if {Deaths.%player%} is not set:
- set {Deaths.%player%} to 0
- on join:
- if {Serie.%player%} is not set:
- set {Serie.%player%} to 0
- on join:
- if {SerieMAX.%player%} is not set:
- set {SerieMAX.%player%} to 0
- on death of a player:
- add 1 to {Deaths.%victim%}
- if {Serie.%victim%} is bigger than {SerieMAX.%victim%}:
- set {Serie.%victim%} to {SerieMAX.%victim%}
- wait 0.1 tick
- set {Serie.%victim%} to 0
- on death of a player:
- attacker is a player:
- add 1 to {Kills.%attacker%}
- add 1 to {Serie.%attacker%}
- command /killstreak [<player>]:
- aliases: ks
- trigger:
- if arg 1 is set:
- send "&7=======&8[&6%arg 1%&8]&7======="
- send "&7===&8| &6Kills &7: &3%{Kills.%arg 1%}%"
- send "&7===&8| &6Deaths &7: &3%{Deaths.%arg 1%}%"
- send "&7===&8| &6Serie &7: &3%{Serie.%arg 1%}%"
- send "&7===&8| &6SerieMAX &7: &3%{SerieMAX.%arg 1%}%"
- send "&7=======&8[&6KillStats&8]&7======="
- else:
- send "&7=======&8[&6%player%&8]&7======="
- send "&7===&8| &6Kills &7: &3%{Kills.%player%}%"
- send "&7===&8| &6Deaths &7: &3%{Deaths.%player%}%"
- send "&7===&8| &6Serie &7: &3%{Serie.%player%}%"
- send "&7===&8| &6SerieMAX &7: &3%{SerieMAX.%player%}%"
- send "&7=======&8[&6KillStats&8]&7======="
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