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- local movers = {}
- local tog = true
- local Player = game:GetService("Players").LocalPlayer
- local Character = Player.Character
- local move = false
- local mov = {};
- local mov2 = {};
- local Hats = {Ex1 = Character:WaitForChild("CloneBack_AccAccessory"),
- }
- for i,v in next, Hats do
- v.Handle.Weld:Remove()
- end
- local function align(i,v)
- local att0 = Instance.new("Attachment", i)
- att0.Position = Vector3.new(0,0,0)
- local att1 = Instance.new("Attachment", v)
- att1.Position = Vector3.new(0,0,0)
- local AP = Instance.new("AlignPosition", i)
- AP.Attachment0 = att0
- AP.Attachment1 = att1
- AP.RigidityEnabled = false
- AP.ReactionForceEnabled = false
- AP.ApplyAtCenterOfMass = false
- AP.MaxForce = 9999999
- AP.MaxVelocity = math.huge
- AP.Responsiveness = 200
- local AO = Instance.new("AlignOrientation", i)
- AO.Attachment0 = att0
- AO.Attachment1 = att1
- AO.ReactionTorqueEnabled = false
- AO.PrimaryAxisOnly = false
- AO.MaxTorque = 9999999
- AO.MaxAngularVelocity = math.huge
- AO.Responsiveness = 200
- end
- align(Hats.Ex1.Handle, Character.Adds.Handle)
- ---------------------------------------------------
- Character.Adds.Handle.Attachment.Position = Vector3.new(0, 0, 0)
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