ProlExploiter

Assassin BigHead

Jan 10th, 2018
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  1. _G.HeadSize = 40
  2.  
  3. _G.HeadOffset = 20
  4. _G.Enabled = true
  5. game:service'RunService'.Stepped:connect(function()
  6. if _G.Enabled then
  7. for i,v in pairs(game:service'Players':GetPlayers()) do
  8. if v.TeamColor ~= game:service'Players'.LocalPlayer.TeamColor then
  9. --if v.Name ~= game:service'Players'.LocalPlayer.Name then
  10. pcall(function()
  11. v.Character.Head.CanCollide = false
  12. v.Character.Head.Size = Vector3.new(_G.HeadSize,_G.HeadSize,_G.HeadSize)
  13. v.Character.Head.CFrame = v.Character.Torso.CFrame * CFrame.new(0,_G.HeadOffset,0)
  14. end)
  15. --end
  16. end
  17. end
  18. end
  19. end)
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