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  1. ##Database-SQL
  2. use-sql: true
  3. database:
  4. host: "127.0.01"
  5. port: 3306
  6. username: "root"
  7. password: "password"
  8. database: "privatemines"
  9. auto-reconnect: true
  10. use-ssl: false
  11.  
  12. #The name of the mines
  13. worldName: Minas
  14.  
  15. #How many blocks each mine should be apart from the other. This must be at least the radius of the mine schematic (distance from the center to the edge) or the mines will overlap
  16. mineDistance: 500
  17.  
  18. maxAddPlayers: 3
  19.  
  20. #This maps different block types to different locations in the schematic
  21. blocks:
  22. #Defines where the players will initially spawn. If this block has a direction, the direction will be used
  23. spawnPoint: FURNACE
  24. #Defines a corner of the mining area. Place this at both corners. They will be replaced with air and the mine will be filled
  25. mineCorner: BEACON
  26. sellNPC: LAPIS_BLOCK
  27.  
  28. #Name for the Sell NPCp
  29. npc:
  30. unlockLevel: 1000 #which level at npc will spawn, make it not by default cuz like ex 1000 npcs would lag
  31. name: "Merchant" #I make it hidden not used atm
  32. skin: TraderNPC
  33.  
  34. tax:
  35. #Default percentage in tax that mine owners will be given
  36. default: 5
  37. max: 5
  38.  
  39. hologram:
  40. updateInterval: 10 #seconds
  41. location: #relatively to spawn position
  42. height: 3
  43. multiply: 39 #from player in look direction
  44.  
  45. reset:
  46. percentage: 50
  47. cooldown: 60000 #in millis 1000 - 1 sec
  48.  
  49. block-update-cooldown-sec: 60
  50. max-combination-of-mine-blocks: 5
  51. mine-block-choices:
  52. - "STONE"
  53. - "COBBLESTONE"
  54. - "MOSSY_COBBLESTONE"
  55. - "STONE:1"
  56. - "STONE:2"
  57. - "STONE:3"
  58. - "STONE:4"
  59. - "STONE:5"
  60. - "STONE:6"
  61. - "SMOOTH_BRICK"
  62. - "SMOOTH_BRICK:1"
  63. - "SMOOTH_BRICK:2"
  64. - "SMOOTH_BRICK:3"
  65. - "SANDSTONE"
  66. - "SANDSTONE:1"
  67. - "SANDSTONE:2"
  68. - "RED_SANDSTONE"
  69. - "RED_SANDSTONE:1"
  70. - "RED_SANDSTONE:2"
  71. - "PRISMARINE"
  72. - "PRISMARINE:1"
  73. - "PRISMARINE:2"
  74. - "BRICK"
  75. - "OBSIDIAN"
  76. - "QUARTZ_BLOCK"
  77. - "QUARTZ_BLOCK:1"
  78. - "QUARTZ_BLOCK:2"
  79. - "HARD_CLAY"
  80. - "NETHER_BRICK"
  81. - "NETHERRACK"
  82. - "RED_NETHER_BRICK"
  83. - "COAL_ORE"
  84. - "IRON_ORE"
  85. - "GOLD_ORE"
  86. - "LAPIS_ORE"
  87. - "REDSTONE_ORE"
  88. - "DIAMOND_ORE"
  89. - "EMERALD_ORE"
  90. - "COAL_BLOCK"
  91. - "IRON_BLOCK"
  92. - "GOLD_BLOCK"
  93. - "LAPIS_BLOCK"
  94. - "REDSTONE_BLOCK"
  95. - "DIAMOND_BLOCK"
  96. - "EMERALD_BLOCK"
  97. - "STAINED_CLAY"
  98. - "STAINED_CLAY:1"
  99. - "STAINED_CLAY:2"
  100. - "STAINED_CLAY:3"
  101. - "STAINED_CLAY:4"
  102. - "STAINED_CLAY:5"
  103. - "STAINED_CLAY:6"
  104. - "STAINED_CLAY:7"
  105. - "STAINED_CLAY:8"
  106. - "STAINED_CLAY:9"
  107. - "STAINED_CLAY:10"
  108. - "STAINED_CLAY:11"
  109. - "STAINED_CLAY:12"
  110. - "STAINED_CLAY:13"
  111. - "STAINED_CLAY:14"
  112. - "STAINED_CLAY:15"
  113. - "WHITE_GLAZED_TERRACOTTA"
  114. - "ORANGE_GLAZED_TERRACOTTA"
  115. - "MAGENTA_GLAZED_TERRACOTTA"
  116. - "LIGHT_BLUE_GLAZED_TERRACOTTA"
  117. - "YELLOW_GLAZED_TERRACOTTA"
  118. - "LIME_GLAZED_TERRACOTTA"
  119. - "PINK_GLAZED_TERRACOTTA"
  120. - "GRAY_GLAZED_TERRACOTTA"
  121. - "SILVER_GLAZED_TERRACOTTA"
  122. - "CYAN_GLAZED_TERRACOTTA"
  123. - "PURPLE_GLAZED_TERRACOTTA"
  124. - "BLUE_GLAZED_TERRACOTTA"
  125. - "BROWN_GLAZED_TERRACOTTA"
  126. - "GREEN_GLAZED_TERRACOTTA"
  127. - "RED_GLAZED_TERRACOTTA"
  128. - "BLACK_GLAZED_TERRACOTTA"
  129.  
  130. default-mine-blocks:
  131. - "EMERALD_ORE"
  132. - "EMERALD_BLOCK"
  133.  
  134. upgrades:
  135. size: #and every upgrade air is set for + 1 block that is surronding mine, that all depends on your schematic, where you want mine to appear
  136. # '10,20,30,40,50,60,70,80,90,100,110,120,130,140,150,160,170,180,190,200,210,220,230,240,250,260,270,280,290,300,400': # levels to upgrade at
  137. '1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20': # levels to upgrade at
  138. max:
  139. x: 1
  140. y: 0
  141. z: 1
  142. min: # how to modify minimum corner of mining area
  143. x: -1
  144. y: 0
  145. z: -1
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