LeDocteur

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Sep 19th, 2012
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  1. [b][u]Name:[/u][/b]
  2. Spencer Percival Parker.
  3.  
  4. [b][u]Age:[/u][/b]
  5. Seventeen.
  6.  
  7. [b][u]Gender:[/u][/b]
  8. Male.
  9.  
  10. [b][u]Year and Month of Interference:[/u][/b]
  11. March, 2011
  12.  
  13. [b][u]Alignment:[/u][/b]
  14. Chaotic Good
  15.  
  16. [b][u]Personality:[/u][/b]
  17. On the surface, Spencer seems to only to care about himself, being rude and mean spirited towards others. To friend and foe alike, he'll snark at and mock them to no end. His attitude is rebellious, and he appears to have little respect for any sort of authority, preferring to do things his own way. However, this demeanor is mostly a front for who he really is. Spencer always believes in doing what is necessary to help people, and is even strictly against killing his enemies, believing that it would lower him to their level. He also has an odd chivalrous streak, most likely due to having lived in what could be described as a medieval world for so long. It’s not obvious, but he does go out of his way to be generally nicer to women.
  18.  
  19. There is another reason that he doesn't show that he cares for people. Spencer is afraid of forming any sort of positive relationship with anyone, due to anyone he considered a friend in Kirkwall having died during Meredith's crazed Right of Annulment. He is inwardly afraid that any friends he makes will end up the same way, no matter how irrational it seems. Not only that, but because he feels he could have done more for the people killed in Kirkwall, especially his teacher Orsino, as well as how mages are especially shunned in Kirkwall, his self-esteem is incredibly low. No matter what he does or what others tell him, he only thinks that he's no real use to anyone.
  20.  
  21. He can make friends, though. It takes time to earn his trust, and for him to get over his own neuroses, but he'll be steadfast in standing by his allies, and has an almost obsessive need to protect them at times. He's a good person, deep down, but he'll certainly never admit it.
  22.  
  23. [u][i]Powers:[/u][/b]
  24. Upon appearing in Kirkwall when he first Interfered, Spencer discovered he was a natural mage, and was able to learn many of the spells available to mages in the Dragon Age universe. Each spell has a ‘cool down’ time, meaning the same spell cannot be used consecutively. The length of the cool-down generally depends of the strength of the spell. Different spells also take up a different out of his mana; if his mana were to run dry, Spencer won’t be able to cast spells until he recovers it, leaving him at a severe disadvantage.
  25.  
  26. [b][i]Blood Magic Spells:[/i][/b]
  27.  
  28. As the name states, Blood Magic is a form of Hemomancy, the art of being able to control his and other’s blood. This can be used to a great many effects, such as harming enemies from the inside, using the life force of fallen enemies and even living ones to heal himself, and even controlling an enemies’ bodies through their blood. Although this is his chosen specialization, Spencer learned it later on in his stay in Kirkwall, and therefore is not as adept in it as his other types of magic. Unfortunately, this magic comes at a price; despite being forbidden in the Dragon Age universe (and probably shunned elsewhere as well), it requires his own life force to use in place of mana, which is dangerous to himself and those around him. Also, Blood Magic cannot work on Heartless and non-Organization XIII level Nobodies, due to their (presumed) lack of blood.
  29.  
  30. [b]Spells:[/b]
  31.  
  32. [i]Blood Magic:[/i] To be able to access the Blood Magic spells, one must first ‘activate’ it, by giving a small tribute of their own blood. This allows the caster access to the spells. However, once Blood Magic is active, the user cannot be healed by spells, potions, and the magic slowly eats away at the mage’s health instead of using Mana, but it halves the normal cost of spells (this includes spells outside of Blood Magic). However, this could be considered reasonable, as this is added on to the damage he is taking normally. Additionally, each time a spell is used; it takes off a larger chunk of the user’s health, added on to what is already being drained by the magic being active. The magic’s activations is signified with the user’s eyes glowing a deep red, and red lines appearing all over their body, looking like veins.
  33.  
  34. [i]Grave Robber:[/i] The mage can steal a small amount of life force from fallen enemies, so long as they have blood. (The amount of health regained depends, of course, on the amount of corpses in the area).
  35.  
  36. [i]One Foot In:[/i] An upgrade to Grave Robber, One Foot In steals life force from living enemies as well as defeated ones, as long as they have blood.
  37.  
  38. [i]Sacrifice:[/i] The Blood Mage takes a small amount of an ally’s health (willing or otherwise) to increase his own. [b]LOCKED.[/b]
  39.  
  40. [i]Grim Sacrifice:[/i] An upgrade to the Sacrifice spell, Grim Sacrifice draws more life force than an ally loses, making it safer to use. [b]LOCKED.[/b]
  41.  
  42. [i]Hemorrhage:[/i] As long as they have blood, enemies’ blood in a small area is corrupted, causing damage over time.
  43.  
  44. [i]Paralyzing Hemorrhage:[/i] The Hemorrhage spell now does more damage, and has a chance to paralyze enemies effected by the spell. [b]LOCKED.[/b]
  45.  
  46. [i]Blood Slave:[/i] The mage takes control of an enemies’ mind for a short time, forcing it to fight alongside him. Unless it is particularly strong, the enemy then takes some damage once the spell’s effects have worn off as well. As usual, enemies without blood are immune. [b]LOCKED.[/b]
  47.  
  48. [i]Blood Spatter:[/i] The Blood Slave spell now lasts for a longer time, and during that time the enslaved enemy bleeds profusely, and if their blood comes in contact with another enemy, it has the chance to poison them. [b]LOCKED.[/b]
  49.  
  50. With his specialization of Blood Magic, Spencer learned three two types of magic, of which are lesser than the specializations, and that he chose to complement each other and his Blood Magic.
  51.  
  52. [b][i]Elemental Spells:[/i][/b]
  53.  
  54. One of the most basic types of magic that many mages master, the Elemental set of magic includes mastery over the elements of fire and ice. Spencer is talented in this art, as he has been practicing it for longer than the others.
  55.  
  56. [b]Current Spells:[/b]
  57.  
  58. [i]Fireball:[/i] A spell that affects a small area, the caster creates a large ball of fire and hurls it enemies, exploding upon impact with a force that can knock enemies back.
  59.  
  60. [i]Searing Fireball:[/i] An improvement on the former spell, Searing Fireball does more damage, affects a somewhat larger area, and has a stronger concussive force that knocks enemies back farther.
  61.  
  62. [i]Pyromancer:[/i] A passive spell, Pyromancer increases all fire-based damage that the mage does. [b]LOCKED.[/b]
  63.  
  64. [i]Firestorm:[/i] The caster rains down balls of flame in a small area around him. While doing high damage, the mage cannot move while using this spell, it takes a high amount of mana, and has a long cool down time.
  65.  
  66. [i]Apocalyptic Firestorm:[/i] The Firestorm spell now does more damage, and effects a larger area around the mage. [b]LOCKED.[/b]
  67.  
  68. [i]Winter’s Grasp:[/i] This spell hits an enemy with a blast of cold that both harms and causes them to nearly freeze, slowing them down greatly.
  69.  
  70. [i]Winter’s Blast:[/i] An upgrade to Winter’s Grasp, Winter’s Blast now does more damage, and has a high chance of freezing the enemy, stopping all movement and causing them to take more damage while frozen.
  71.  
  72. [i]Cone of Cold:[/i] A semi-circle of sharp icicles springs up from the ground in front of the caster. It doesn’t do a high amount of damage, but can hit multiple enemies at once, and has a chance to slow them down. It also has a long cool down time.
  73.  
  74. [i]Deep Freeze:[/i] The Cone of Cold spell now does more damage, and has a chance to freeze enemies it hits solied. [b]LOCKED.[/b]
  75.  
  76. [i]Elemental Mastery:[/i] A passive spell, Elemental Mastery increases the damage done by spells of both the elements of fire and ice, as well as a small boost to their rate of mana regeneration. [b]LOCKED.[/b]
  77.  
  78. [b][i]Spirit Spells:[/i][/b]
  79. One of the Four Schools of Magic, Spirit magic controls energies that are undetectable by the normal eye, energies that surround as at all times. This magic comes directly from The Fade itself, and can range from the manipulation of mana and others’ spells, to even summoning spirits, although Spencer is not well versed in that particular art. He is well versed in other areas of this school, though, and finds that it is similar to Blood Magic in some ways.
  80.  
  81. [b]Spells:[/b]
  82.  
  83. [i]Spirit Bolt:[/i] The caster shoots a small bolt of spirit energy. While not a very powerful spell, it has little mana cost and can be used more frequently than most other spells.
  84.  
  85. [i]Spirit Strike:[/i] The Spirit Bolt is now more powerful, although not greatly, and costs less mana to use.
  86.  
  87. [i]Death Syphon:[/i] The caster of the spell replenishes some mana by absorbing entropic energy from corpses nearby. However, due to the nebulous nature of the Fade itself, the definition of ‘death’ in this case can be somewhat stretched to what other worlds’ definition of death can be, and it can therefore work on enemies such as Heartless and Nobodies.
  88.  
  89. [i]Death Vortex:[/i] The Death Syphon now becomes a swirling vortex that sucks corpses dry, restoring even more mana than before, as well as a small amount of health. [b]LOCKED.[/b]
  90.  
  91. [i]Dispel Magic:[/i] This spell interrupts enemy casting, causing their own spells to fall flat, removing negative status effects from allies, and disabling spells that last long and affect an area.
  92.  
  93. [i]Transmutation:[/i] Dispel Magic now not only stops enemies from casting a spell, but does a small amount of spirit type damage to them in the process, and slightly heals an ally who had a negative effect removed from them. [b]LOCKED.[/b]
  94.  
  95. [i]Walking Bomb:[/i] The mage casts a spell on a single enemy that turns their own body into a moving weapon. If the enemy is slain while the spell is active, it explodes, harming nearby enemies. [b]LOCKED.[/b]
  96.  
  97. [i]Corrosive Walking Bomb:[/i] While an enemy has Walking Bomb cast upon them, they now take continual small amount of spirit type damage. [b]LOCKED.[/b]
  98.  
  99. [i]Virulent Walking Bomb:[/i] When an enemy afflicted with Corrosive Walking Bomb explodes, enemies hit by the explosion now have a chance of themselves becoming infected with the spell. [b]LOCKED.[/b]
  100.  
  101. [i]Spirit Mastery:[/i] A passive spell, the mage now channels much more power from The Fade, allowing them to do greater spirit damage and to regenerate mana more quickly. [b]LOCKED.[/b]
  102.  
  103. [b][u]Abilities:[/u][/b]
  104. Due to his high reliance on magic, Spencer has little physical strength, and attacks can stagger him easily. However, if forced to get in close, he is adept at fighting with a staff, and can take an enemy down with a combination of his agility, speed, and swift strikes with his staff. He also has a slight resistance to magic that is used on him, a side effect of his long use of Lyrium.
  105.  
  106. [b][u]Appearance:[/u][/b]
  107. Spencer has dark green eyes; blonde hair that doesn’t seem like it’s been combed in years (which is probably true), and is quite fluffy and somewhat long. He has a Caucasian skin tone, and a somewhat angular face. He’s also rather skinny, and appears to have little muscle. He is shorter than most people his age, standing at about five foot four. Large, bug-eyed goggles with green tinted lenses, which he purchased soon after leaving Kirkwall, rest on his forehead, which he uses to hide the red glow of his eyes when he uses Blood Magic. Spencer wears a dark green robe, which reaches down to his knees, and a large belt around his waist keeps the robe closed. Underneath the robe, he wears a dark leather vest. His pants are long, making a somewhat poofy appearance at the ends where they tuck into his boots. On his hands are gloves with large cuffs, which the ends of the arms of his robe are tucked into, helping to cover up the many scars and cuts on his arms from Blood Magic use. On his left ring finger, he wears a [url=http://dragonage.wikia.com/wiki/Orsino%27s_Signet_Ring]signet ring[/url] that belonged to his teacher, Orsino.
  108.  
  109. [b][u]Weapons:[/u][/b]
  110. Spencer carries the [url=http://images2.wikia.nocookie.net/__cb20110406235108/dragonage/images/1/13/Staff_of_Violation.png]Staff of Violation[/url], the staff that belonged to Orsino, his former, now deceased, teacher and the First Enchanters of Kirkwall before him.
  111.  
  112. [b][u]Equipment:[/u][/b]
  113. Lyrium: Spencer carries a seemingly infinite amount of processed [url=http://dragonage.wikia.com/wiki/Lyrium]Lyrium[/url], an ore that, in its natural form, can outright kill mages. Processed, though, Lyrium is a valuable resource, and is used by mages to restore mana, much like Ether in the Kingdom Hearts universe. However, using Lyrium cane have terrible side effects. Spencer is afflicted by Lyrium addiction, which is caused by his body and spirit growing used to the extra magical energy provided by Lyrium, so much so that without it he feels a sort of energy deficiency, which can even lead to death if he doesn’t take some regularly. Lyrium has another, possibly worse, effect though; prolonged usage of the substance is eating away at his psyche, causing emotional instability and possibly even complete psychosis down the line.
  114.  
  115. [b][u]History:[/u][/b]
  116. Spencer was an average young teenager back in the real world. He went to school, had a normal family, and had some friends. It was one of these friends that, when Spencer was visiting his home, invited him to play Dragon Age 2. Knowing his parents would never allow him to play an M-rated game at such an age, he did so anyways in an act of teenage rebellion. It was then that, just after he had finished customizing the appearance of his character, and choosing the ability class of a mage, that the TV screen in front of him began to glow brightly.
  117.  
  118. Spencer appeared in the city of Kirkwall, the main setting of of Dragon Age 2, just days before the Qunari attacked from within the city itself. When questioned, and then threatened, by people called "Templars" that took notice of his highly unusual clothing and accent, Spencer tried desperately to defend himself, confused and afraid. Suddenly, there was fire shooting from his hands, and he had no idea how. The Templars called him an Apostate, not that he knew what that was, and dragged him off to a place that young teen was horrified by. The Gallows. A tiny island, a place formerly used to keep slaves, just outside of Kirkwall's docks. It had hideous statues of people in torment, in chains, tied to the walls.
  119.  
  120. He was dragged inside, where he was tried for being an Apostate. Luckily, unlike some mages, as he would later learn that that was what he was, Spencer was not sentenced to death or the Right of Tranquility, a process that removed the victimm's magic, but also their personality. Instead, he was merely taken and imprisoned within the Gallows, cells that used to house slaves now being home to many mages.
  121.  
  122. He was soon visited by First Enchanter Orsino, more or less the leader of the Circle of Magi in Kirkwall, and a powerful elven mage. He revealed to Spencer, in private, that he knew that he was what was called an "Interference", one who was transported into the world of video games due to the strength of their hearts. Even Orsino didn't know how he knew this, though, explaining that he just [i]knew[/i] one day. Because of this, Orsino decided to go against tradition, and took Spencer on as his student.
  123.  
  124. Only a few short days later, the Qunari attacked and decimate Kirkwall. Spencer, luckily, was safe within the Gallows, ordered to stay as Orsino took the more powerful Circle mages into battle against the marauding Qunari. Unfortunately, the First Enchanter was the only one who returned, having been helped by the Knight-Commander of the Templars, Meredith Stannard, and a hero named Hawke who would later become known as the Champion of Kirkwall after singlehandedly defeating the Arishok, the leader of the Qunari.
  125.  
  126. Spencer spent a little over two years learning about magic from Orsino, who became like a father figure to the novice mage. Spencer learned the arts of of Elemental Magic, and then one the more advanced Spirit Magic, one of the four Schools of Magic. Soon, Orsino felt that Spencer's training had been enough for him to take his Harrowing, a test that mages took to prove their mastery of the arcane. He was sent into the Fade, a mystical dream realm that was the source of his magic, as well as the spirits and demons that were known to plague mages, and try to possess their bodies. To complete this test, he was forced to face down one of those very demons. Passing up its offers of power and disguises of people he knew, Spencer defeated the demon, and passed the test. However, because of the very large amounts of Lyrium, a mineral that enhanced a mage's magical abilities, needed to enter the Fade, Spencer became one of the many addicted to the substance. An addiction that, if he did not drink the potions often, would kill him with its deadly withdrawal symptoms. Luckily, Lyrium was in plentiful supply for Circle mages, and Spencer was able to stuff many, many bottles into his seemingly endless pockets.
  127.  
  128. During this time, he saw that there was heavy prejudice and dislike of mages in Kirkwall, and that Meredith and her Templars were greatly tightening their control over the mages there. Spencer despised being constrained and controlled in ways that he felt were incredibly unfair, just because of a power he had naturally. He believed that magic should always be used for good, but not that mages should be feared and restrained because of their power.
  129.  
  130. Soon, Spencer heard that some mages who would tried to escape from the Circle had been capture, and even a few had been killed. This was the last straw for the young mage, and he was convinced that he needed something more to protect himself from the Templars, believing it was highly likely that they could decided to exterminate the mages they unreasonably feared. Managing to sneak out of the Gallows for a single day, he sought out a Maleficar, a practitioner of the forbidden School of Magic - Blood Magic. He found what he was looking for in Darktown, the underbelly of the already seedy Kirkwall. The Templars were not wrong in believing that Kirkwall was crawling with Blood Mages - many who had escaped the Circle turned to the forbidden power to survive the Templar's wrath. Spencer met with the Maleficar, and was soon a Blood Mage himself, having learned the very basic spell used to activate the magic. However, before he could leave, the Maleficar told him that Spencer would join him and his group of renegade mages in their plot to destroy the Circle and the Chantry. Spencer refused, believing that killing them all was not the answer, and was forced to fight his way out of the Blood Mage's hideout.
  131.  
  132. He knew that the Templars were justified in some of their fear towards Blood Magic, it could very easily be used to do evil by its very nature. Spencer, however, believed that it was not the magic that made people evil, but the people who used it. He believed firmly that any magic could be put to good use, an ideal that Orsino had taught him. He practices his Blood Magic on his own, in secret, and harmlessly on rats and other vermin.
  133.  
  134. However, he would not haven early enough time to get close to mastering the art, as all the tension between the mages and the Templars came to a head. Anders, an Apostate operating as a healer in Darktown as well as a former Grey Warden, used some incredibly powerful spell to destroy Kirkwall's Chantry in a massive explosion, essentially declaring war against the Templars.. Meredith, now believing all mages were a danger, declared the Right of Annulment, a power the Templars had in case of the most dire emergencies that allowed them to kill every mage in a single city if they all became too much of a danger.
  135.  
  136. Spencer, Orsino, the remaining mages, and the Champion and his companions who had sided with the mages all fled to the Gallows, where they would make a last stand against the Templars. They fought bravely, but the Templars' resistance to magic made them near invincible to the mages. Almost all of them were killed, leaving only Spencer, the First Enchanter, and the Champion with his allies. Crushed by the pointless loss of so many lives, Orsino committed one last desperate act - a very powerful Blood magic ritual, one that fused him with all the dead bodies in the room, mage and Templar alike, and turned him into a horrible monster, known as a Harvester. However, Orsino was not sane in this form, and began attacking everyone, allies included.
  137.  
  138. Spencer was forced to fight alongside the Champion against his own teacher, one who had become like a father to him. Even if he did not deal the last blow, Spencer had taken his part in Orsino's death. He was wracked with guilt, but also rage. It was the Templar's fault that Orsino had turned into a monster, their tyrannical grip that had pushed Anders to destroy the Chantry. Everything was their fault.
  139.  
  140. Picking up the only reminders of his former teacher, his staff and signet ring, Spencer unleashed the full force of his Blood Magic, and went on a rampage, tearing apart every Templar in his path, destroying them from within with their own life force, their own blood. Having massacred his way through the Gallows, Spencer finally found Meredith. It turned out she had come into possession of a strange idol made of a before unseen type of Lyrium, one that was red instead of blue. She had used it to make a sword for herself, and the raw Lyrium had driven her insane. But that was no excuse for what she had done to Spencer. Once again alongside the Champion and his friends, they fought Meredith, who had been granted incredible power by the red Lyrium. But with their combined might, she fell, burned by her own Lyrium, and turned into a horrific statue made of the same substance.
  141.  
  142. But they were still surrounded by Templars. Spencer sensed they were about to attack, but before they could do anything, a green, glowing circle appeared beneath the mage, and he disappeared. Out of Kirkwall, out of Thedas, out of the world itself.
  143.  
  144. He appeared in Radiant Garden, recognizing the place from another series of games he had played before, in the real world, Kingdom Hearts. Using up all his saved funds from Kirkwall, which had turned into munny, Spencer was able to secure a small Gummi Ship for himself, as well as a pair of goggles that he insisted were cool.
  145.  
  146. Now, Spencer travels the universe, without any particular goal or aim. Just as long as he stays as far away as possible from the world he started in.
  147.  
  148. [b][u]Hobbies:[/u][/b]
  149. Training in magic, drawing, and annoying people are a few of his favorites.
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