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Desert Plains

Dec 12th, 2020
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  1. #Rotation 3 -- DESERT PLAINS
  2. !map_rotation start
  3. map_name desertplains
  4. game_mode ArmyAssault
  5. friendly_fire true
  6. round_time_minutes 20.5
  7. round_spawn_close_timer_seconds 300
  8. reinforcements_per_faction 500
  9. wave_spawn_time_seconds 1
  10. max_player_respawns 0
  11. faction_attacking french
  12. faction_defending british
  13. faction_balancing false
  14. allow_midround_spawning false
  15. allow_faction_switching false
  16. allow_spectating true
  17. minimum_players -1
  18. maximum_players 200
  19. time_hour 10
  20. time_dynamic false
  21. weather_preset calm
  22. weather_dynamic false
  23. game_type hardcore
  24. artillery_fieldgun_respawn_timer 1200
  25. artillery_rocketlauncher_respawn_timer 1200
  26.  
  27. faction_randomiser defending
  28.  
  29. #### Anti-45th command
  30. rc set longRangeHeadshotDamage 0.8
  31.  
  32. server_round_rule ArmyInfantryOfficer,NavalCaptain,ArmyLineInfantry,ArmyLineInfantry2,Grenadier,Guard|<size=15><b><color=\#989898>EVENT RULES - INFANTRY</color></b></size><br><br>• No firing out of line (FOL) <br>• Lines require (to start the round) with an Officer/Captain/Flag bearer <br>• Reloading must be done in a line or column when moving <br>• 3 Muskets minimum to fire <br>• All players must be shoulder to fire
  33.  
  34. server_round_rule FlagBearer,Drummer,Fifer,Bagpiper,Surgeon,Carpenter |<size=15><b><color=\#989898>EVENT RULES - AUXILLARY</color></b></size><br><br>• May fire within 3 man spacing of a line formed up. in compass range of a line/artillery/skirms <br>• Auxillary must attempt to stay within compass range of a line/artillery/skirms [no rambo]<br>• May reload out of line<br>• May be used as a dedicated Auxillary Support Line [More infomation on rule doc]
  35.  
  36.  
  37. server_round_rule Sapper|<size=15><b><color=\#989898>EVENT RULES - SAPPER</color></b></size><br><br>• Must be shouldered to fire when with a Line<br>• May skirmish around a cannon in compass range. Max crew size is 5 muskets<br>• Can only build within compass range of a friendly unit<br>• May form an engineer lines composed of Officers , Line infantry and Sappers. [More infomation on rule doc]
  38.  
  39. server_round_rule Cannoneer,Rocketeer|<size=15><b><color=\#989898>EVENT RULES - ARTILLERY CREW</color></b></size><br><br>• Cannoneers CANNOT be used a NCO's for lines [use captain/2nd infantry varient for this]<br>• Artillery crew may skirmish around a cannon. Max crew of 5 muskets<br>• May steal and use enemy artillery<br>• Arty vs Arty live at 12:00<br>• Cannons may fire at 18:00
  40.  
  41. server_round_rule Hussar,CuirassierDragoon|<size=15><b><color=\#989898>EVENT RULES - CAVALRY </color></b></size><br><br>• Cannont mix Cav units <br>• Dragoons must be stationary and within 3 horse width spacing to fire<br>• Dragoons may not fire in charge<br>• Hussars may fire on the move in a reasonable Cavalry formation [compass range]<br>• Hussars may fire in charge<br>• Must dismount for all charge<br>• Once a cav unit is down to 2 players you must dismount and join a line [May finish your current engagement but cannot start a new one].
  42.  
  43.  
  44. rc delayed 1170 vehiclesSpawn 1 British Hussar
  45. rc delayed 1170 vehiclesSpawn 1 British CuirassierDragoon
  46.  
  47.  
  48. ### SPAWN OVERRIDES ###
  49.  
  50. ## MAIN SPAWN ##
  51. spawn_override A ArmyInfantryOfficer 20
  52. spawn_override B ArmyInfantryOfficer 20
  53. spawn_override A NavalCaptain 20
  54. spawn_override B NavalCaptain 20
  55. spawn_override A ArmyLineInfantry 99
  56. spawn_override B ArmyLineInfantry 99
  57. spawn_override A ArmyLineInfantry2 99
  58. spawn_override B ArmyLineInfantry2 99
  59. spawn_override A Grenadier 99
  60. spawn_override B Grenadier 99
  61. spawn_override A Guard 99
  62. spawn_override B Guard 99
  63. spawn_override A LightInfantry 7
  64. spawn_override B LightInfantry 7
  65. spawn_override A Rifleman 7
  66. spawn_override B Rifleman 7
  67. spawn_override A FlagBearer 99
  68. spawn_override B FlagBearer 99
  69. spawn_override A Drummer 99
  70. spawn_override B Drummer 99
  71. spawn_override A Fifer 99
  72. spawn_override B Fifer 99
  73. spawn_override A Bagpiper 99
  74. spawn_override B Bagpiper 99
  75. spawn_override A Surgeon 99
  76. spawn_override B Surgeon 99
  77. spawn_override A Cannoneer 99
  78. spawn_override B Cannoneer 99
  79. spawn_override A Rocketeer 99
  80. spawn_override B Rocketeer 99
  81. spawn_override A Sapper 12
  82. spawn_override B Sapper 12
  83. spawn_override A Carpenter 12
  84. spawn_override B Carpenter 12
  85. spawn_override A CoastGuard 99
  86. spawn_override B CoastGuard 99
  87.  
  88.  
  89. ## CAV SPAWNS ##
  90. spawn_override A Hussar 8
  91. spawn_override B Hussar 8
  92. spawn_override A CuirassierDragoon 8
  93. spawn_override B CuirassierDragoon 8
  94.  
  95. ### Additional Settings ###
  96.  
  97. ## Cav settings ##
  98. rc set vehicleHorseForAll false #must be true for captain
  99. rc set useSpecialHorseVariants true
  100. rc set secondsToPassAfterDismounted 1200
  101. rc set secondsSpawnedBeforeDespawn 1200
  102. rc set secondsToPassAfterHealthUpdated 1200
  103.  
  104. ## SAPPER SETTINGS ##
  105. sappers_attacking_starting_materials 100
  106. sappers_defending_starting_materials 100
  107.  
  108. sappers_buildlimit InfantryStakes defending 30
  109. sappers_buildlimit InfantryStakes attacking 30
  110.  
  111. sappers_buildlimit Gabion defending 10
  112. sappers_buildlimit Gabion attacking 10
  113.  
  114. sappers_buildlimit ChevauxDeFriseLarge defending 5
  115. sappers_buildlimit ChevauxDeFriseLarge attacking 5
  116.  
  117. sappers_buildlimit ChevauxDeFriseSmall defending 5
  118. sappers_buildlimit ChevauxDeFriseSmall attacking 5
  119.  
  120. sappers_buildlimit ExplosiveBarrel defending 1
  121. sappers_buildlimit ExplosiveBarrel attacking 1
  122.  
  123. sappers_buildlimit Palisade defending 0
  124. sappers_buildlimit Palisade attacking 0
  125.  
  126. sappers_buildlimit ShootingPlatform defending 0
  127. sappers_buildlimit ShootingPlatform attacking 0
  128.  
  129. sappers_buildlimit Chair defending 0
  130. sappers_buildlimit Chair attacking 0
  131.  
  132. sappers_buildlimit Sandbag defending 90
  133. sappers_buildlimit Sandbag attacking 90
  134.  
  135. sappers_buildlimit Ammobox defending 6
  136. sappers_buildlimit Ammobox attacking 6
  137.  
  138. sappers_buildlimit RocketStack defending 6
  139. sappers_buildlimit RocketStack attacking 6
  140.  
  141. sappers_buildlimit SwivleGun defending 0
  142. sappers_buildlimit SwivleGun attacking 0
  143.  
  144. sappers_buildlimit SwivelGun defending 0
  145. sappers_buildlimit SwivelGun attacking 0
  146.  
  147. sappers_buildlimit Earthworks defending 10
  148. sappers_buildlimit Earthworks attacking 10
  149.  
  150.  
  151. ### ENABLE AND DISABLE FIRING ###
  152. rc set allowFiring false
  153. rc delayed 1125 set allowFiring true
  154.  
  155. ### INITIAL BROADCASTS ###
  156. rc delayed 1165 broadcast Live at 18:45
  157. rc delayed 1160 broadcast Arty can fire at 18:00 (Arty on Arty at 12:00)
  158.  
  159. ### LIVE AND ARTY CALLS ###
  160. rc delayed 1125 broadcast Live (Arty cannot fire)
  161. rc delayed 1080 broadcast Arty may now fire (Arty on Arty not live)
  162. rc delayed 720 broadcast Arty on Arty live!
  163.  
  164. ### ARTY SPEED ###
  165. rc set cannonMoverSpeedMultiplier 0
  166. rc delayed 1170 set cannonMoverSpeedMultiplier 1.5
  167. rc delayed 1140 set cannonMoverSpeedMultiplier 1.5
  168. rc delayed 1110 set cannonMoverSpeedMultiplier 1
  169.  
  170. ### CLASS ADJUSTMENTS ###
  171. starting_weapons_override British Rifleman 4 4 Rifle_Pattern1800Infantry Sword_Bayonet Unarmed
  172. starting_weapons_override French Rifleman 4 4 Rifle_Pattern1800Infantry Sabre_Briquet Unarmed
  173.  
  174. starting_weapons_override British Sapper 4 4 Musket_CharlevilleDragoonPattern Unarmed
  175. starting_weapons_override French Sapper 4 4 Musket_CharlevilleDragoonPattern Unarmed
  176. starting_weapons_override Russian Sapper 4 4 Musket_CharlevilleDragoonPattern Unarmed
  177. starting_weapons_override Prussian Sapper 4 4 Musket_CharlevilleDragoonPattern Unarmed
  178.  
  179. starting_weapons_override British NavalCaptain 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
  180. starting_weapons_override French NavalCaptain 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
  181.  
  182. starting_weapons_override British Drummer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
  183. starting_weapons_override French Drummer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
  184. starting_weapons_override Russian Drummer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
  185. starting_weapons_override Prussian Drummer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
  186.  
  187. starting_weapons_override British Fifer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
  188. starting_weapons_override French Fifer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
  189. starting_weapons_override Russian Fifer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
  190. starting_weapons_override Prussian Fifer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
  191.  
  192. starting_weapons_override British Bagpiper 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
  193. starting_weapons_override French Bagpiper 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
  194. starting_weapons_override Russian Bagpiper 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
  195. starting_weapons_override Prussian Bagpiper 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
  196.  
  197. starting_weapons_override British Surgeon 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
  198. starting_weapons_override French Surgeon 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
  199. starting_weapons_override Russian Surgeon 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
  200. starting_weapons_override Prussian Surgeon 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
  201.  
  202. starting_weapons_override British ArmyInfantryOfficer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
  203. starting_weapons_override French ArmyInfantryOfficer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
  204. starting_weapons_override Russian ArmyInfantryOfficer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
  205. starting_weapons_override Prussian ArmyInfantryOfficer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
  206.  
  207. starting_weapons_override British FlagBearer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer BearingFlag Unarmed
  208. starting_weapons_override French FlagBearer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer BearingFlag Unarmed
  209. starting_weapons_override Russian FlagBearer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer BearingFlag Unarmed
  210. starting_weapons_override Prussian FlagBearer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer BearingFlag Unarmed
  211.  
  212.  
  213. #objects_override PalisadeWall 286.87 32.15 509.56 0.00 291.06 0.00
  214.  
  215. #objects_override Lantern2 243.57 33.12 87.58 0.00 350.89 0.00
  216.  
  217.  
  218. objects_override Lantern2 281.26 8.28 -50.74 0.00 27.13 0.00
  219. objects_override Lantern2 294.00 8.77 -33.77 0.00 49.10 0.00
  220. objects_override Lantern2 319.79 7.80 -23.38 0.00 78.51 0.00
  221. objects_override Lantern2 346.36 6.87 -24.19 0.00 146.23 0.00
  222. objects_override Lantern2 360.93 5.32 -44.82 0.00 171.18 0.00
  223. objects_override Lantern2 360.50 6.78 -71.46 0.00 186.18 0.00
  224.  
  225. objects_override Lantern2 268.00 6.13 432.40 0.00 158.19 0.00
  226. objects_override Lantern2 280.07 7.62 403.34 0.00 134.72 0.00
  227. objects_override Lantern2 312.85 6.71 393.64 0.00 82.15 0.00
  228. objects_override Lantern2 342.30 8.94 401.39 0.00 27.65 0.00
  229. objects_override Lantern2 346.49 7.56 437.10 0.00 348.59 0.00
  230.  
  231. objects_override PalisadeWall 379.25 6.49 251.99 0.00 189.73 0.00
  232. objects_override PalisadeWall 340.69 6.62 197.12 0.00 221.14 0.00
  233. objects_override PalisadeWall 282.21 6.28 173.36 0.00 179.11 0.00
  234. objects_override PalisadeWall 209.62 5.22 184.00 0.00 20.60 0.00
  235. objects_override PalisadeWall 161.82 5.50 165.73 0.00 169.71 0.00
  236. objects_override PalisadeWall 398.85 3.91 102.44 0.00 24.17 0.00
  237. objects_override PalisadeWall 411.68 9.25 35.70 0.00 328.76 0.00
  238. objects_override PalisadeWall 300.01 8.47 -7.64 0.00 320.15 0.00
  239.  
  240.  
  241. load_mod 2231589375 #Uxbridge
  242.  
  243. load_mod 2121399779 #93rd skin
  244. load_mod 2254832246 #93rd officer
  245. load_mod 2254821877 #93rd line inf
  246. load_mod 2254827429 #93rd nco
  247.  
  248. load_mod 2252166354 #63e grenadier officer
  249. load_mod 2260471107 #63e fusilier
  250. load_mod 2261939577 #63e grenadier
  251. load_mod 2255088430 #63e guard
  252. load_mod 2124421289 #63e arty officer
  253.  
  254. load_mod 2280746569 #1st bat british
  255. load_mod 2278284920 #1st bat french
  256. load_mod 2269742616 #1st bat prussian
  257.  
  258. rc delayed 390 broadcast Automatic 6:30 All charge;set allowFiring false
  259.  
  260. !map_rotation end
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