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- #Rotation 3 -- DESERT PLAINS
- !map_rotation start
- map_name desertplains
- game_mode ArmyAssault
- friendly_fire true
- round_time_minutes 20.5
- round_spawn_close_timer_seconds 300
- reinforcements_per_faction 500
- wave_spawn_time_seconds 1
- max_player_respawns 0
- faction_attacking french
- faction_defending british
- faction_balancing false
- allow_midround_spawning false
- allow_faction_switching false
- allow_spectating true
- minimum_players -1
- maximum_players 200
- time_hour 10
- time_dynamic false
- weather_preset calm
- weather_dynamic false
- game_type hardcore
- artillery_fieldgun_respawn_timer 1200
- artillery_rocketlauncher_respawn_timer 1200
- faction_randomiser defending
- #### Anti-45th command
- rc set longRangeHeadshotDamage 0.8
- server_round_rule ArmyInfantryOfficer,NavalCaptain,ArmyLineInfantry,ArmyLineInfantry2,Grenadier,Guard|<size=15><b><color=\#989898>EVENT RULES - INFANTRY</color></b></size><br><br>• No firing out of line (FOL) <br>• Lines require (to start the round) with an Officer/Captain/Flag bearer <br>• Reloading must be done in a line or column when moving <br>• 3 Muskets minimum to fire <br>• All players must be shoulder to fire
- server_round_rule FlagBearer,Drummer,Fifer,Bagpiper,Surgeon,Carpenter |<size=15><b><color=\#989898>EVENT RULES - AUXILLARY</color></b></size><br><br>• May fire within 3 man spacing of a line formed up. in compass range of a line/artillery/skirms <br>• Auxillary must attempt to stay within compass range of a line/artillery/skirms [no rambo]<br>• May reload out of line<br>• May be used as a dedicated Auxillary Support Line [More infomation on rule doc]
- server_round_rule Sapper|<size=15><b><color=\#989898>EVENT RULES - SAPPER</color></b></size><br><br>• Must be shouldered to fire when with a Line<br>• May skirmish around a cannon in compass range. Max crew size is 5 muskets<br>• Can only build within compass range of a friendly unit<br>• May form an engineer lines composed of Officers , Line infantry and Sappers. [More infomation on rule doc]
- server_round_rule Cannoneer,Rocketeer|<size=15><b><color=\#989898>EVENT RULES - ARTILLERY CREW</color></b></size><br><br>• Cannoneers CANNOT be used a NCO's for lines [use captain/2nd infantry varient for this]<br>• Artillery crew may skirmish around a cannon. Max crew of 5 muskets<br>• May steal and use enemy artillery<br>• Arty vs Arty live at 12:00<br>• Cannons may fire at 18:00
- server_round_rule Hussar,CuirassierDragoon|<size=15><b><color=\#989898>EVENT RULES - CAVALRY </color></b></size><br><br>• Cannont mix Cav units <br>• Dragoons must be stationary and within 3 horse width spacing to fire<br>• Dragoons may not fire in charge<br>• Hussars may fire on the move in a reasonable Cavalry formation [compass range]<br>• Hussars may fire in charge<br>• Must dismount for all charge<br>• Once a cav unit is down to 2 players you must dismount and join a line [May finish your current engagement but cannot start a new one].
- rc delayed 1170 vehiclesSpawn 1 British Hussar
- rc delayed 1170 vehiclesSpawn 1 British CuirassierDragoon
- ### SPAWN OVERRIDES ###
- ## MAIN SPAWN ##
- spawn_override A ArmyInfantryOfficer 20
- spawn_override B ArmyInfantryOfficer 20
- spawn_override A NavalCaptain 20
- spawn_override B NavalCaptain 20
- spawn_override A ArmyLineInfantry 99
- spawn_override B ArmyLineInfantry 99
- spawn_override A ArmyLineInfantry2 99
- spawn_override B ArmyLineInfantry2 99
- spawn_override A Grenadier 99
- spawn_override B Grenadier 99
- spawn_override A Guard 99
- spawn_override B Guard 99
- spawn_override A LightInfantry 7
- spawn_override B LightInfantry 7
- spawn_override A Rifleman 7
- spawn_override B Rifleman 7
- spawn_override A FlagBearer 99
- spawn_override B FlagBearer 99
- spawn_override A Drummer 99
- spawn_override B Drummer 99
- spawn_override A Fifer 99
- spawn_override B Fifer 99
- spawn_override A Bagpiper 99
- spawn_override B Bagpiper 99
- spawn_override A Surgeon 99
- spawn_override B Surgeon 99
- spawn_override A Cannoneer 99
- spawn_override B Cannoneer 99
- spawn_override A Rocketeer 99
- spawn_override B Rocketeer 99
- spawn_override A Sapper 12
- spawn_override B Sapper 12
- spawn_override A Carpenter 12
- spawn_override B Carpenter 12
- spawn_override A CoastGuard 99
- spawn_override B CoastGuard 99
- ## CAV SPAWNS ##
- spawn_override A Hussar 8
- spawn_override B Hussar 8
- spawn_override A CuirassierDragoon 8
- spawn_override B CuirassierDragoon 8
- ### Additional Settings ###
- ## Cav settings ##
- rc set vehicleHorseForAll false #must be true for captain
- rc set useSpecialHorseVariants true
- rc set secondsToPassAfterDismounted 1200
- rc set secondsSpawnedBeforeDespawn 1200
- rc set secondsToPassAfterHealthUpdated 1200
- ## SAPPER SETTINGS ##
- sappers_attacking_starting_materials 100
- sappers_defending_starting_materials 100
- sappers_buildlimit InfantryStakes defending 30
- sappers_buildlimit InfantryStakes attacking 30
- sappers_buildlimit Gabion defending 10
- sappers_buildlimit Gabion attacking 10
- sappers_buildlimit ChevauxDeFriseLarge defending 5
- sappers_buildlimit ChevauxDeFriseLarge attacking 5
- sappers_buildlimit ChevauxDeFriseSmall defending 5
- sappers_buildlimit ChevauxDeFriseSmall attacking 5
- sappers_buildlimit ExplosiveBarrel defending 1
- sappers_buildlimit ExplosiveBarrel attacking 1
- sappers_buildlimit Palisade defending 0
- sappers_buildlimit Palisade attacking 0
- sappers_buildlimit ShootingPlatform defending 0
- sappers_buildlimit ShootingPlatform attacking 0
- sappers_buildlimit Chair defending 0
- sappers_buildlimit Chair attacking 0
- sappers_buildlimit Sandbag defending 90
- sappers_buildlimit Sandbag attacking 90
- sappers_buildlimit Ammobox defending 6
- sappers_buildlimit Ammobox attacking 6
- sappers_buildlimit RocketStack defending 6
- sappers_buildlimit RocketStack attacking 6
- sappers_buildlimit SwivleGun defending 0
- sappers_buildlimit SwivleGun attacking 0
- sappers_buildlimit SwivelGun defending 0
- sappers_buildlimit SwivelGun attacking 0
- sappers_buildlimit Earthworks defending 10
- sappers_buildlimit Earthworks attacking 10
- ### ENABLE AND DISABLE FIRING ###
- rc set allowFiring false
- rc delayed 1125 set allowFiring true
- ### INITIAL BROADCASTS ###
- rc delayed 1165 broadcast Live at 18:45
- rc delayed 1160 broadcast Arty can fire at 18:00 (Arty on Arty at 12:00)
- ### LIVE AND ARTY CALLS ###
- rc delayed 1125 broadcast Live (Arty cannot fire)
- rc delayed 1080 broadcast Arty may now fire (Arty on Arty not live)
- rc delayed 720 broadcast Arty on Arty live!
- ### ARTY SPEED ###
- rc set cannonMoverSpeedMultiplier 0
- rc delayed 1170 set cannonMoverSpeedMultiplier 1.5
- rc delayed 1140 set cannonMoverSpeedMultiplier 1.5
- rc delayed 1110 set cannonMoverSpeedMultiplier 1
- ### CLASS ADJUSTMENTS ###
- starting_weapons_override British Rifleman 4 4 Rifle_Pattern1800Infantry Sword_Bayonet Unarmed
- starting_weapons_override French Rifleman 4 4 Rifle_Pattern1800Infantry Sabre_Briquet Unarmed
- starting_weapons_override British Sapper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override French Sapper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Russian Sapper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override Prussian Sapper 4 4 Musket_CharlevilleDragoonPattern Unarmed
- starting_weapons_override British NavalCaptain 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override French NavalCaptain 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override British Drummer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override French Drummer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override Russian Drummer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override Prussian Drummer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override British Fifer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override French Fifer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override Russian Fifer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override Prussian Fifer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override British Bagpiper 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override French Bagpiper 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override Russian Bagpiper 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override Prussian Bagpiper 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override British Surgeon 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override French Surgeon 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override Russian Surgeon 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override Prussian Surgeon 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override British ArmyInfantryOfficer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override French ArmyInfantryOfficer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override Russian ArmyInfantryOfficer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override Prussian ArmyInfantryOfficer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer Unarmed
- starting_weapons_override British FlagBearer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer BearingFlag Unarmed
- starting_weapons_override French FlagBearer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer BearingFlag Unarmed
- starting_weapons_override Russian FlagBearer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer BearingFlag Unarmed
- starting_weapons_override Prussian FlagBearer 4 4 Carbine_Elliot Sword_Pattern1803FlankOfficer BearingFlag Unarmed
- #objects_override PalisadeWall 286.87 32.15 509.56 0.00 291.06 0.00
- #objects_override Lantern2 243.57 33.12 87.58 0.00 350.89 0.00
- objects_override Lantern2 281.26 8.28 -50.74 0.00 27.13 0.00
- objects_override Lantern2 294.00 8.77 -33.77 0.00 49.10 0.00
- objects_override Lantern2 319.79 7.80 -23.38 0.00 78.51 0.00
- objects_override Lantern2 346.36 6.87 -24.19 0.00 146.23 0.00
- objects_override Lantern2 360.93 5.32 -44.82 0.00 171.18 0.00
- objects_override Lantern2 360.50 6.78 -71.46 0.00 186.18 0.00
- objects_override Lantern2 268.00 6.13 432.40 0.00 158.19 0.00
- objects_override Lantern2 280.07 7.62 403.34 0.00 134.72 0.00
- objects_override Lantern2 312.85 6.71 393.64 0.00 82.15 0.00
- objects_override Lantern2 342.30 8.94 401.39 0.00 27.65 0.00
- objects_override Lantern2 346.49 7.56 437.10 0.00 348.59 0.00
- objects_override PalisadeWall 379.25 6.49 251.99 0.00 189.73 0.00
- objects_override PalisadeWall 340.69 6.62 197.12 0.00 221.14 0.00
- objects_override PalisadeWall 282.21 6.28 173.36 0.00 179.11 0.00
- objects_override PalisadeWall 209.62 5.22 184.00 0.00 20.60 0.00
- objects_override PalisadeWall 161.82 5.50 165.73 0.00 169.71 0.00
- objects_override PalisadeWall 398.85 3.91 102.44 0.00 24.17 0.00
- objects_override PalisadeWall 411.68 9.25 35.70 0.00 328.76 0.00
- objects_override PalisadeWall 300.01 8.47 -7.64 0.00 320.15 0.00
- load_mod 2231589375 #Uxbridge
- load_mod 2121399779 #93rd skin
- load_mod 2254832246 #93rd officer
- load_mod 2254821877 #93rd line inf
- load_mod 2254827429 #93rd nco
- load_mod 2252166354 #63e grenadier officer
- load_mod 2260471107 #63e fusilier
- load_mod 2261939577 #63e grenadier
- load_mod 2255088430 #63e guard
- load_mod 2124421289 #63e arty officer
- load_mod 2280746569 #1st bat british
- load_mod 2278284920 #1st bat french
- load_mod 2269742616 #1st bat prussian
- rc delayed 390 broadcast Automatic 6:30 All charge;set allowFiring false
- !map_rotation end
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