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- Left 4 dead 2 Config by Drimx
- //Launch settings
- -lv -exec autoexec.cfg -refresh 75 -nojoy -heapsize 1572864 -high -noipx -noforcemparms -threads 4 -novid -noforcemaccel -noaafonts -noforcemspd
- //NETWORKING
- cl_updaterate "101" //Number of packets per second of updates you are requesting from the server
- cl_cmdrate "100" //Max number of command packets sent to server per second
- rate "100000" //Max bytes/sec the host can receive data
- cl_interp "0" //Interpolate object positions starting this many seconds in past
- cl_interp_ratio "-1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
- cl_lagcompensation "1" //Perform server side lag compensation of weapon firing events.
- cl_resend "1.5" //Delay in seconds before the client will resend the 'connect' attempt
- cl_timeout "20" //After this many seconds without receiving a packet from the server, the client will disconnect itself
- net_allow_multicast "0"
- sv_region "3" //The region of the world to report this server in.
- net_splitpacket_maxrate "30000" //Max bytes per second when queueing splitpacket chunks
- net_splitrate "3" //Number of fragments for a splitpacket that can be sent per frame
- net_maxroutable "1200" //Requested max packet size before packets are split.
- //VIDEOSETTING
- mat_setvideomode 1920 1080 0
- mat_bloom_scalefactor_scalar "0"
- mat_grain_scale_override "0"
- cl_forcepreload "1" //Whether we should force preloading.
- muzzleflash_light "1"
- r_PhysPropStaticLighting "0"
- r_cheapwaterend "1"
- r_cheapwaterstart "1"
- dsp_enhance_stereo "1"
- func_break_max_pieces "0"
- mat_bloom_scalefactor_scalar "0"
- z_wound_client_disabled "1"
- cl_ragdoll_limit "0"
- cl_detail_max_sway "0" //Amplitude of the detail prop sway
- cl_ragdoll_limit "0" // Removes ragdolls, makes game more clean
- r_dynamic "0" // Disables dynamic shadows
- r_PhysPropStaticLighting "0" // Faster lighting on phys objects
- r_ambientfraction "0.2" // Fraction of direct lighting used to boost lighting when model requests
- r_cheapwaterend "1" // Worse water rendering
- r_cheapwaterstart "1" // Worse water rendering 2
- r_skyboxfogfactor "0" // Skybox fogs
- r_eyemove "0" // Disables survivors eye movement
- r_eyemove "0" // Disables survivors eye movement
- r_eyeshift_z "0" // Disables survivors eye movement
- r_eyeshift_y "0" // Disables survivors eye movement
- r_eyeshift_x "0" // Disables survivors eye movement
- c_thirdpersonshoulder "0"
- cl_viewmodelfovsurvivor "55"
- //AUDIOSETTING
- volume "0.5" //Sound volume
- snd_musicvolume "0.75" //Music volume
- dsp_slow_cpu "0"
- mat_grain_scale_override "0"
- cc_predisplay_time "0" //Close caption delay before showing caption
- cc_linger_time "0.75" //Close caption linger time
- budget_show_history "0" //Turn history graph off and on. . good to turn off on low end
- snd_pitchquality "1"
- voice_modenable "1" //Enable/disable voice in this mod
- voice_enable "1"
- voice_vox "0"
- voice_threshold "1"
- voice_scale "1"
- dsp_enhance_stereo "0" // Enhances stereo effect
- //MOUSE
- con_enable "1" //Allows the console to be activated.
- m_rawinput "1" //Use Raw Input for mouse input.
- m_filter "1" //Mouse filtering (set this to 1 to average the mouse over 2 frames).
- m_customaccel "0" //Custom mouse acceleration: 0: custom accelaration disabled 1
- joystick "0"
- //SUBTITLES&INSTRUCTOR
- gameinstructor_enable "1"
- spec_allowroaming "1"
- cc_subtitles "2" //Wont help hearing impaired players
- //BINDS
- cl_showpos 1
- bind f3 "say !ready"
- bind f4 "say !unready"
- bind f5 "jointeam 1; say_team /spectate"
- bind f6 "jointeam 2"
- bind f7 "jointeam 3"
- bind f8 "sm_health;sm_boss;say_team /bonus"
- bind f9 "sm_mvp"
- bind f10 "toggleconsole"
- bind f11 disconnect
- bind LEFTarrow +left
- bind RIGHTarrow +right
- bind mwheelup "+jump"
- bind o openserverbrowser
- alias primary "slot1; slot1fov; -reload"
- alias secondary "slot2; slot2fov; -reload"
- alias normal "-reload; bind mouse1 +attack; normalcross"
- alias normalcross "cl_crosshair_blue 0; cl_crosshair_green 255; cl_crosshair_red 0
- bind mouse1 "+attack"
- bind mouse2 "+attack2"
- bind e "+use"
- bind mouse3 "toggle cl_viewmodelfovsurvivor 55 110 180"
- bind x "+right"
- //INFO ABOUT SERVER
- bind i serverinfo
- alias serverinfo "toggleconsole; clear; status; ping; sm plugins list"
- //PAUSE
- bind p "pause"
- alias "pause" "pauseON"
- alias "pauseON" "say_team /pause; alias pause pauseOFF"
- alias "pauseOFF" "say_team /unpause; alias pause pauseON"
- //CROSSHAIR
- cl_colorblind 0
- cl_crosshair_alpha 255
- cl_crosshair_blue 0
- cl_crosshair_red 0
- cl_crosshair_green 255
- cl_crosshair_dynamic 0
- cl_crosshair_thickness 2
- //NET_GRAPH WHEN SCORE
- net_graphpos 350
- net_graphheight 170
- net_graphproportionalfont 1
- net_graphtext 1
- bind tab +graph
- alias +graph "+showscores; net_graph 4; cl_showfps 0; net_graphpos 1"
- alias -graph "-showscores; net_graph 0; cl_showfps 1"
- //RATE CHANGER (you can change your rates by pressing K)
- bind K cmdupd
- alias "cmdupd" "cmdupd100"
- alias "cmdupd100" "cl_updaterate 101; cl_cmdrate 100; rate 100000; alias cmdupd cmdupd30"
- alias "cmdupd30" "cl_updaterate 30; cl_cmdrate 30; rate 30000; alias cmdupd cmdupd66"
- alias "cmdupd66" "cl_updaterate 66; cl_cmdrate 66; rate 66000; alias cmdupd cmdupd100"
- //Alias
- bind "W" "+mfwd"
- bind "A" "+mleft"
- bind "S" "+mback"
- bind "D" "+mright"
- alias +mfwd "dsp_volume 0;-back;+forward;alias checkfwd +forward"
- alias +mback "dsp_volume 0;-forward;+back;alias checkback +back"
- alias +mleft "dsp_volume 0;-moveright;+moveleft;alias checkleft +moveleft"
- alias +mright "dsp_volume 0;-moveleft;+moveright;alias checkright +moveright"
- alias -mfwd "-forward;checkback;alias checkfwd none"
- alias -mback "-back;checkfwd;alias checkback none"
- alias -mleft "-moveleft;checkright;alias checkleft none"
- alias -mright "-moveright;checkleft;alias checkright none"
- alias checkfwd "none"
- alias checkback "none"
- alias checkleft "none"
- alias checkright "none"
- alias none ""
- dsp_enhance_stereo "0"
- dsp_slow_cpu "0"
- //Glows - sicKeD
- cl_glow_ability_r 1; cl_glow_ability_g 0; cl_glow_ability_b 0"
- cl_glow_ghost_infected_r 1; cl_glow_ghost_infected_g 1; cl_glow_ghost_infected_b 1"
- cl_glow_infected_r 0; cl_glow_infected_g 1; cl_glow_infected_b 0.392"
- cl_glow_infected_vomit_r 0.608; cl_glow_infected_vomit_g 0; cl_glow_infected_vomit_b 0.608"
- cl_glow_item_r 1; cl_glow_item_g 0; cl_glow_item_b 0"
- cl_glow_item_far_r 1; cl_glow_item_far_g 0; cl_glow_item_far_b 0"
- cl_glow_survivor_r 0; cl_glow_survivor_g 1; cl_glow_survivor_b 1"
- cl_glow_survivor_health_high_r 0; cl_glow_survivor_health_high_g 0.588; cl_glow_survivor_health_high_b 1"
- cl_glow_survivor_health_med_r 1; cl_glow_survivor_health_med_g 1; cl_glow_survivor_health_med_b 0"
- cl_glow_survivor_health_low_r 1; cl_glow_survivor_health_low_g 0; cl_glow_survivor_health_low_b 0"
- cl_glow_survivor_hurt_r 1; cl_glow_survivor_hurt_g 1; cl_glow_survivor_hurt_b 1"
- cl_glow_survivor_vomit_r 0.608; cl_glow_survivor_vomit_g 0; cl_glow_survivor_vomit_b 0.608"
- cl_glow_thirdstrike_item_r 1; cl_glow_thirdstrike_item_g 0; cl_glow_thirdstrike_item_b 0"
- cl_glow_survivor_health_bleed_pulse 1
- cl_glow_survivor_health_bleed_pulse_amount 1
- cl_glow_survivor_health_bleed_pulse_speed 40
- cl_glow_survivor_health_include_buffer 1
- // Misc
- cl_predict 1
- cl_predictweapons 1
- cl_showpluginmessages 0
- cl_glow_survivor_health_bleed_pulse 1
- cl_glow_survivor_health_bleed_pulse_amount 1
- cl_glow_survivor_health_bleed_pulse_speed 25
- cl_glow_survivor_health_include_buffer 1
- // Font
- alias reloadfont "mat_setvideomode 1920 1080 1; mat_setvideomode 1920 1080 0"
- reloadfont
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