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  1. Left 4 dead 2 Config by Drimx
  2.  
  3.  
  4. //Launch settings
  5.  
  6. -lv -exec autoexec.cfg -refresh 75 -nojoy -heapsize 1572864 -high -noipx -noforcemparms -threads 4 -novid -noforcemaccel -noaafonts -noforcemspd
  7.  
  8. //NETWORKING
  9. cl_updaterate "101" //Number of packets per second of updates you are requesting from the server
  10. cl_cmdrate "100" //Max number of command packets sent to server per second
  11. rate "100000" //Max bytes/sec the host can receive data
  12. cl_interp "0" //Interpolate object positions starting this many seconds in past
  13. cl_interp_ratio "-1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
  14. cl_lagcompensation "1" //Perform server side lag compensation of weapon firing events.
  15. cl_resend "1.5" //Delay in seconds before the client will resend the 'connect' attempt
  16. cl_timeout "20" //After this many seconds without receiving a packet from the server, the client will disconnect itself
  17. net_allow_multicast "0"
  18. sv_region "3" //The region of the world to report this server in.
  19. net_splitpacket_maxrate "30000" //Max bytes per second when queueing splitpacket chunks
  20. net_splitrate "3" //Number of fragments for a splitpacket that can be sent per frame
  21. net_maxroutable "1200" //Requested max packet size before packets are split.
  22.  
  23.  
  24. //VIDEOSETTING
  25.  
  26. mat_setvideomode 1920 1080 0
  27. mat_bloom_scalefactor_scalar "0"
  28. mat_grain_scale_override "0"
  29. cl_forcepreload "1" //Whether we should force preloading.
  30. muzzleflash_light "1"
  31. r_PhysPropStaticLighting "0"
  32. r_cheapwaterend "1"
  33. r_cheapwaterstart "1"
  34. dsp_enhance_stereo "1"
  35. func_break_max_pieces "0"
  36. mat_bloom_scalefactor_scalar "0"
  37. z_wound_client_disabled "1"
  38. cl_ragdoll_limit "0"
  39. cl_detail_max_sway "0" //Amplitude of the detail prop sway
  40. cl_ragdoll_limit "0" // Removes ragdolls, makes game more clean
  41. r_dynamic "0" // Disables dynamic shadows
  42. r_PhysPropStaticLighting "0" // Faster lighting on phys objects
  43. r_ambientfraction "0.2" // Fraction of direct lighting used to boost lighting when model requests
  44. r_cheapwaterend "1" // Worse water rendering
  45. r_cheapwaterstart "1" // Worse water rendering 2
  46. r_skyboxfogfactor "0" // Skybox fogs
  47. r_eyemove "0" // Disables survivors eye movement
  48. r_eyemove "0" // Disables survivors eye movement
  49. r_eyeshift_z "0" // Disables survivors eye movement
  50. r_eyeshift_y "0" // Disables survivors eye movement
  51. r_eyeshift_x "0" // Disables survivors eye movement
  52. c_thirdpersonshoulder "0"
  53. cl_viewmodelfovsurvivor "55"
  54.  
  55. //AUDIOSETTING
  56. volume "0.5" //Sound volume
  57. snd_musicvolume "0.75" //Music volume
  58. dsp_slow_cpu "0"
  59. mat_grain_scale_override "0"
  60. cc_predisplay_time "0" //Close caption delay before showing caption
  61. cc_linger_time "0.75" //Close caption linger time
  62. budget_show_history "0" //Turn history graph off and on. . good to turn off on low end
  63. snd_pitchquality "1"
  64. voice_modenable "1" //Enable/disable voice in this mod
  65. voice_enable "1"
  66. voice_vox "0"
  67. voice_threshold "1"
  68. voice_scale "1"
  69. dsp_enhance_stereo "0" // Enhances stereo effect
  70.  
  71. //MOUSE
  72. con_enable "1" //Allows the console to be activated.
  73. m_rawinput "1" //Use Raw Input for mouse input.
  74. m_filter "1" //Mouse filtering (set this to 1 to average the mouse over 2 frames).
  75. m_customaccel "0" //Custom mouse acceleration: 0: custom accelaration disabled 1
  76. joystick "0"
  77.  
  78.  
  79. //SUBTITLES&INSTRUCTOR
  80. gameinstructor_enable "1"
  81. spec_allowroaming "1"
  82. cc_subtitles "2" //Wont help hearing impaired players
  83.  
  84. //BINDS
  85. cl_showpos 1
  86. bind f3 "say !ready"
  87. bind f4 "say !unready"
  88. bind f5 "jointeam 1; say_team /spectate"
  89. bind f6 "jointeam 2"
  90. bind f7 "jointeam 3"
  91. bind f8 "sm_health;sm_boss;say_team /bonus"
  92. bind f9 "sm_mvp"
  93. bind f10 "toggleconsole"
  94. bind f11 disconnect
  95. bind LEFTarrow +left
  96. bind RIGHTarrow +right
  97. bind mwheelup "+jump"
  98. bind o openserverbrowser
  99. alias primary "slot1; slot1fov; -reload"
  100. alias secondary "slot2; slot2fov; -reload"
  101. alias normal "-reload; bind mouse1 +attack; normalcross"
  102. alias normalcross "cl_crosshair_blue 0; cl_crosshair_green 255; cl_crosshair_red 0
  103.  
  104.  
  105. bind mouse1 "+attack"
  106. bind mouse2 "+attack2"
  107. bind e "+use"
  108. bind mouse3 "toggle cl_viewmodelfovsurvivor 55 110 180"
  109. bind x "+right"
  110.  
  111.  
  112. //INFO ABOUT SERVER
  113. bind i serverinfo
  114. alias serverinfo "toggleconsole; clear; status; ping; sm plugins list"
  115.  
  116. //PAUSE
  117. bind p "pause"
  118. alias "pause" "pauseON"
  119. alias "pauseON" "say_team /pause; alias pause pauseOFF"
  120. alias "pauseOFF" "say_team /unpause; alias pause pauseON"
  121.  
  122. //CROSSHAIR
  123. cl_colorblind 0
  124. cl_crosshair_alpha 255
  125. cl_crosshair_blue 0
  126. cl_crosshair_red 0
  127. cl_crosshair_green 255
  128. cl_crosshair_dynamic 0
  129. cl_crosshair_thickness 2
  130.  
  131.  
  132.  
  133.  
  134. //NET_GRAPH WHEN SCORE
  135. net_graphpos 350
  136. net_graphheight 170
  137. net_graphproportionalfont 1
  138. net_graphtext 1
  139. bind tab +graph
  140. alias +graph "+showscores; net_graph 4; cl_showfps 0; net_graphpos 1"
  141. alias -graph "-showscores; net_graph 0; cl_showfps 1"
  142.  
  143.  
  144.  
  145. //RATE CHANGER (you can change your rates by pressing K)
  146. bind K cmdupd
  147. alias "cmdupd" "cmdupd100"
  148. alias "cmdupd100" "cl_updaterate 101; cl_cmdrate 100; rate 100000; alias cmdupd cmdupd30"
  149. alias "cmdupd30" "cl_updaterate 30; cl_cmdrate 30; rate 30000; alias cmdupd cmdupd66"
  150. alias "cmdupd66" "cl_updaterate 66; cl_cmdrate 66; rate 66000; alias cmdupd cmdupd100"
  151.  
  152. //Alias
  153.  
  154.  
  155. bind "W" "+mfwd"
  156. bind "A" "+mleft"
  157. bind "S" "+mback"
  158. bind "D" "+mright"
  159.  
  160. alias +mfwd "dsp_volume 0;-back;+forward;alias checkfwd +forward"
  161. alias +mback "dsp_volume 0;-forward;+back;alias checkback +back"
  162. alias +mleft "dsp_volume 0;-moveright;+moveleft;alias checkleft +moveleft"
  163. alias +mright "dsp_volume 0;-moveleft;+moveright;alias checkright +moveright"
  164. alias -mfwd "-forward;checkback;alias checkfwd none"
  165. alias -mback "-back;checkfwd;alias checkback none"
  166. alias -mleft "-moveleft;checkright;alias checkleft none"
  167. alias -mright "-moveright;checkleft;alias checkright none"
  168. alias checkfwd "none"
  169. alias checkback "none"
  170. alias checkleft "none"
  171. alias checkright "none"
  172. alias none ""
  173.  
  174. dsp_enhance_stereo "0"
  175. dsp_slow_cpu "0"
  176.  
  177. //Glows - sicKeD
  178.  
  179. cl_glow_ability_r 1; cl_glow_ability_g 0; cl_glow_ability_b 0"
  180.  
  181. cl_glow_ghost_infected_r 1; cl_glow_ghost_infected_g 1; cl_glow_ghost_infected_b 1"
  182.  
  183. cl_glow_infected_r 0; cl_glow_infected_g 1; cl_glow_infected_b 0.392"
  184.  
  185. cl_glow_infected_vomit_r 0.608; cl_glow_infected_vomit_g 0; cl_glow_infected_vomit_b 0.608"
  186.  
  187. cl_glow_item_r 1; cl_glow_item_g 0; cl_glow_item_b 0"
  188.  
  189. cl_glow_item_far_r 1; cl_glow_item_far_g 0; cl_glow_item_far_b 0"
  190.  
  191. cl_glow_survivor_r 0; cl_glow_survivor_g 1; cl_glow_survivor_b 1"
  192.  
  193. cl_glow_survivor_health_high_r 0; cl_glow_survivor_health_high_g 0.588; cl_glow_survivor_health_high_b 1"
  194.  
  195. cl_glow_survivor_health_med_r 1; cl_glow_survivor_health_med_g 1; cl_glow_survivor_health_med_b 0"
  196.  
  197. cl_glow_survivor_health_low_r 1; cl_glow_survivor_health_low_g 0; cl_glow_survivor_health_low_b 0"
  198.  
  199. cl_glow_survivor_hurt_r 1; cl_glow_survivor_hurt_g 1; cl_glow_survivor_hurt_b 1"
  200.  
  201. cl_glow_survivor_vomit_r 0.608; cl_glow_survivor_vomit_g 0; cl_glow_survivor_vomit_b 0.608"
  202.  
  203. cl_glow_thirdstrike_item_r 1; cl_glow_thirdstrike_item_g 0; cl_glow_thirdstrike_item_b 0"
  204.  
  205. cl_glow_survivor_health_bleed_pulse 1
  206.  
  207. cl_glow_survivor_health_bleed_pulse_amount 1
  208.  
  209. cl_glow_survivor_health_bleed_pulse_speed 40
  210.  
  211. cl_glow_survivor_health_include_buffer 1
  212.  
  213.  
  214. // Misc
  215.  
  216. cl_predict 1
  217. cl_predictweapons 1
  218. cl_showpluginmessages 0
  219.  
  220. cl_glow_survivor_health_bleed_pulse 1
  221. cl_glow_survivor_health_bleed_pulse_amount 1
  222. cl_glow_survivor_health_bleed_pulse_speed 25
  223. cl_glow_survivor_health_include_buffer 1
  224.  
  225. // Font
  226.  
  227. alias reloadfont "mat_setvideomode 1920 1080 1; mat_setvideomode 1920 1080 0"
  228.  
  229. reloadfont
  230.  
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