AwayTitan098

How To Add Textdraws & Custom Vehicle Addons In Samp

Apr 21st, 2023
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  1. #include <a_samp>
  2. #include <a_mysql>
  3. #include <Pawn.CMD>
  4. #include <sscanf2>
  5. #include <streamer>
  6.  
  7. #pragma warning disable 239
  8.  
  9. /*[MYSQL Connection Details]*/
  10. #define MYSQL_HOSTNAME "localhost"
  11. #define MYSQL_DATABASE "pawn"
  12. #define MYSQL_USERNAME "root"
  13. #define MYSQL_PASSWORD ""
  14.  
  15. new connectionID;
  16. new queryBuffer[1024];
  17. /*--------------------------*/
  18.  
  19. new Text:InventoryTD[81];
  20. new PlayerText:StockTD[MAX_PLAYERS][71];
  21.  
  22. new carvid;
  23.  
  24. #define strcpy(%0,%1) strcat(((%0[0] = 0), %0), %1)
  25. #define SCM SendClientMessage
  26.  
  27.  
  28. //-------------COLORS-----------------
  29. #define COLOR_DISPATCH 0xff4419ff
  30. #define COLOR_WHITE 0xFFFFFFFF
  31. #define COLOR_SYNTAX 0xAFAFAFFF
  32. #define COLOR_YELLOW 0xFFFF00FF
  33. #define COLOR_LIGHTBLUE1 0x33CCFFAA
  34. #define COLOR_YELLOW2 0xF5DEB3FF
  35. #define COLOR_LIGHTORANGE 0xF7A763FF
  36. #define COLOR_AQUA 0xCCFFFFFF
  37. #define COLOR_NEWS 0xFFA500AA
  38. #define COLOR_GREEN 0x32CD32FF
  39. #define COLOR_GREY 0xAFAFAFFF
  40. #define COLOR_GREY1 0xE6E6E6FF
  41. #define COLOR_GREY2 0xC8C8C8FF
  42. #define COLOR_GREY3 0xAAAAAAFF
  43. #define COLOR_GREY4 0x8C8C8CFF
  44. #define COLOR_GREY5 0x6E6E6EFF
  45. #define COLOR_LIGHTRED 0xFF6347FF
  46. #define COLOR_ORANGE 0xFF9900FF
  47. #define COLOR_RED 0xAA3333FF
  48. #define COLOR_HUNT 0xFF42CFFF
  49. #define COLOR_PURPLE 0xC2A2DAFF
  50. #define COLOR_NEWBIE 0x7DAEFFFF
  51. #define COLOR_PINK 0xFF66FFAA
  52. #define COLOR_BLUE 0x233EFAFF
  53. #define COLOR_ROYALBLUE 0x9999FFFF
  54. #define COLOR_DOCTOR 0xFF8282FF
  55. #define COLOR_DARKGREEN 0x00AA00FF
  56. #define COLOR_VIP 0x6a86b5FF
  57. #define COLOR_WALKIETALKIE 0xB2EBE0FF
  58. #define COLOR_NAVYBLUE 0x089DCEFF
  59. #define COLOR_GLOBAL 0xB8FFBCFF
  60. #define COLOR_STATS 0xFFFF91AA
  61. #define COLOR_LIGHTGREEN 0x74AF7AFF
  62. #define COLOR_ADMINCHAT 0xED6464FF
  63. #define COLOR_FACTIONCHAT 0xBDF38BFF
  64. #define SERVER_COLOR 0xFF66FFAA
  65. #define COLOR_GENERAL3 0x00D900C8
  66. #define COLOR_TEAL 0x00AAAAAA
  67. #define COLOR_OFFWHITE 0xF5DEB3AA
  68. #define COLOR_DARKAQUA 0x83BFBFAA
  69. #define COLOR_REALRED 0xFF0000FF
  70. #define COLOR_CYAN 0x00C8FFFF
  71. //--------------------------------------
  72.  
  73.  
  74. GetPlayerNameEx(playerid)
  75. {
  76. new
  77. name[MAX_PLAYER_NAME];
  78.  
  79. GetPlayerName(playerid, name, sizeof(name));
  80. return name;
  81. }
  82.  
  83. main()
  84. {
  85. print("\n----------------------------------");
  86. print(" Samp Scripting Tutorials Gamemode by your name here");
  87. print("----------------------------------\n");
  88. }
  89.  
  90. public OnGameModeInit()
  91. {
  92. SetGameModeText("Scripting Tutorials");
  93. connectionID = mysql_connect(MYSQL_HOSTNAME, MYSQL_USERNAME, MYSQL_DATABASE, MYSQL_PASSWORD);
  94. if(mysql_errno(connectionID))
  95. {
  96. printf("MYSQL Got Failed To Connect To The Database");
  97. }
  98. else{
  99. printf("Server Connected To The Database");
  100. }
  101.  
  102. new tmpobjid;
  103.  
  104. carvid = CreateVehicle(411,1323.912,1565.212,10.820,300.142,0,0,-1,0);
  105.  
  106. tmpobjid = CreateDynamicObject(1002,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
  107. AttachDynamicObjectToVehicle(tmpobjid, carvid, 0.000, -2.300, 0.339, 0.000, 0.000, 0.000);
  108. tmpobjid = CreateDynamicObject(19483,0.0,0.0,-1000.0,0.0,0.0,0.0,-1,-1,-1,300.0,300.0);
  109. SetDynamicObjectMaterial(tmpobjid, 0, 10101, "2notherbuildsfe", "Bow_Abpave_Gen", 0);
  110. SetDynamicObjectMaterialText(tmpobjid, 0, "POLICE", 80, "Calibri", 40, 0, -16777216, 0, 0);
  111. AttachDynamicObjectToVehicle(tmpobjid, carvid, -0.786, 2.315, 0.205, 1.100, -83.000, 86.599);
  112.  
  113.  
  114. InventoryTD[0] = TextDrawCreate(126.000000, 103.000000, "ld_dual:black");
  115. TextDrawFont(InventoryTD[0], 4);
  116. TextDrawLetterSize(InventoryTD[0], 0.600000, 2.000000);
  117. TextDrawTextSize(InventoryTD[0], 388.500000, 13.000000);
  118. TextDrawSetOutline(InventoryTD[0], 1);
  119. TextDrawSetShadow(InventoryTD[0], 0);
  120. TextDrawAlignment(InventoryTD[0], 1);
  121. TextDrawColor(InventoryTD[0], -1);
  122. TextDrawBackgroundColor(InventoryTD[0], 255);
  123. TextDrawBoxColor(InventoryTD[0], 50);
  124. TextDrawUseBox(InventoryTD[0], 1);
  125. TextDrawSetProportional(InventoryTD[0], 1);
  126. TextDrawSetSelectable(InventoryTD[0], 0);
  127.  
  128. InventoryTD[1] = TextDrawCreate(514.000000, 103.000000, "ld_dual:black");
  129. TextDrawFont(InventoryTD[1], 4);
  130. TextDrawLetterSize(InventoryTD[1], 0.600000, 2.000000);
  131. TextDrawTextSize(InventoryTD[1], 10.000000, 254.000000);
  132. TextDrawSetOutline(InventoryTD[1], 1);
  133. TextDrawSetShadow(InventoryTD[1], 0);
  134. TextDrawAlignment(InventoryTD[1], 1);
  135. TextDrawColor(InventoryTD[1], -1);
  136. TextDrawBackgroundColor(InventoryTD[1], 255);
  137. TextDrawBoxColor(InventoryTD[1], 50);
  138. TextDrawUseBox(InventoryTD[1], 1);
  139. TextDrawSetProportional(InventoryTD[1], 1);
  140. TextDrawSetSelectable(InventoryTD[1], 0);
  141.  
  142. InventoryTD[2] = TextDrawCreate(126.000000, 345.000000, "ld_dual:black");
  143. TextDrawFont(InventoryTD[2], 4);
  144. TextDrawLetterSize(InventoryTD[2], 0.600000, 2.000000);
  145. TextDrawTextSize(InventoryTD[2], 388.500000, 12.000000);
  146. TextDrawSetOutline(InventoryTD[2], 1);
  147. TextDrawSetShadow(InventoryTD[2], 0);
  148. TextDrawAlignment(InventoryTD[2], 1);
  149. TextDrawColor(InventoryTD[2], -1);
  150. TextDrawBackgroundColor(InventoryTD[2], 255);
  151. TextDrawBoxColor(InventoryTD[2], 50);
  152. TextDrawUseBox(InventoryTD[2], 1);
  153. TextDrawSetProportional(InventoryTD[2], 1);
  154. TextDrawSetSelectable(InventoryTD[2], 0);
  155.  
  156. InventoryTD[3] = TextDrawCreate(116.000000, 103.000000, "ld_dual:black");
  157. TextDrawFont(InventoryTD[3], 4);
  158. TextDrawLetterSize(InventoryTD[3], 0.600000, 2.000000);
  159. TextDrawTextSize(InventoryTD[3], 10.000000, 254.000000);
  160. TextDrawSetOutline(InventoryTD[3], 1);
  161. TextDrawSetShadow(InventoryTD[3], 0);
  162. TextDrawAlignment(InventoryTD[3], 1);
  163. TextDrawColor(InventoryTD[3], -1);
  164. TextDrawBackgroundColor(InventoryTD[3], 255);
  165. TextDrawBoxColor(InventoryTD[3], 50);
  166. TextDrawUseBox(InventoryTD[3], 1);
  167. TextDrawSetProportional(InventoryTD[3], 1);
  168. TextDrawSetSelectable(InventoryTD[3], 0);
  169.  
  170. InventoryTD[4] = TextDrawCreate(126.000000, 101.000000, "Inventory Menu");
  171. TextDrawFont(InventoryTD[4], 1);
  172. TextDrawLetterSize(InventoryTD[4], 0.358332, 1.549998);
  173. TextDrawTextSize(InventoryTD[4], 400.000000, 17.000000);
  174. TextDrawSetOutline(InventoryTD[4], 1);
  175. TextDrawSetShadow(InventoryTD[4], 0);
  176. TextDrawAlignment(InventoryTD[4], 1);
  177. TextDrawColor(InventoryTD[4], -1);
  178. TextDrawBackgroundColor(InventoryTD[4], 255);
  179. TextDrawBoxColor(InventoryTD[4], 50);
  180. TextDrawUseBox(InventoryTD[4], 0);
  181. TextDrawSetProportional(InventoryTD[4], 1);
  182. TextDrawSetSelectable(InventoryTD[4], 0);
  183.  
  184. InventoryTD[5] = TextDrawCreate(125.000000, 104.000000, "ld_dual:black");
  185. TextDrawFont(InventoryTD[5], 4);
  186. TextDrawLetterSize(InventoryTD[5], 0.600000, 2.000000);
  187. TextDrawTextSize(InventoryTD[5], 389.500000, 241.500000);
  188. TextDrawSetOutline(InventoryTD[5], 1);
  189. TextDrawSetShadow(InventoryTD[5], 0);
  190. TextDrawAlignment(InventoryTD[5], 1);
  191. TextDrawColor(InventoryTD[5], -144);
  192. TextDrawBackgroundColor(InventoryTD[5], 255);
  193. TextDrawBoxColor(InventoryTD[5], 50);
  194. TextDrawUseBox(InventoryTD[5], 1);
  195. TextDrawSetProportional(InventoryTD[5], 1);
  196. TextDrawSetSelectable(InventoryTD[5], 0);
  197.  
  198. InventoryTD[6] = TextDrawCreate(508.000000, 103.000000, "ld_dual:white");
  199. TextDrawFont(InventoryTD[6], 4);
  200. TextDrawLetterSize(InventoryTD[6], 0.600000, 2.000000);
  201. TextDrawTextSize(InventoryTD[6], 16.500000, 13.500000);
  202. TextDrawSetOutline(InventoryTD[6], 1);
  203. TextDrawSetShadow(InventoryTD[6], 0);
  204. TextDrawAlignment(InventoryTD[6], 1);
  205. TextDrawColor(InventoryTD[6], -1);
  206. TextDrawBackgroundColor(InventoryTD[6], 255);
  207. TextDrawBoxColor(InventoryTD[6], 50);
  208. TextDrawUseBox(InventoryTD[6], 1);
  209. TextDrawSetProportional(InventoryTD[6], 1);
  210. TextDrawSetSelectable(InventoryTD[6], 1);
  211.  
  212. InventoryTD[7] = TextDrawCreate(510.500000, 102.000000, "X");
  213. TextDrawFont(InventoryTD[7], 1);
  214. TextDrawLetterSize(InventoryTD[7], 0.483332, 1.649999);
  215. TextDrawTextSize(InventoryTD[7], 505.500000, 186.000000);
  216. TextDrawSetOutline(InventoryTD[7], 0);
  217. TextDrawSetShadow(InventoryTD[7], 0);
  218. TextDrawAlignment(InventoryTD[7], 1);
  219. TextDrawColor(InventoryTD[7], 255);
  220. TextDrawBackgroundColor(InventoryTD[7], 255);
  221. TextDrawBoxColor(InventoryTD[7], 50);
  222. TextDrawUseBox(InventoryTD[7], 0);
  223. TextDrawSetProportional(InventoryTD[7], 1);
  224. TextDrawSetSelectable(InventoryTD[7], 0);
  225.  
  226. InventoryTD[8] = TextDrawCreate(402.000000, 114.000000, "Preview_Model");
  227. TextDrawFont(InventoryTD[8], 5);
  228. TextDrawLetterSize(InventoryTD[8], 0.600000, 2.000000);
  229. TextDrawTextSize(InventoryTD[8], 112.500000, 150.000000);
  230. TextDrawSetOutline(InventoryTD[8], 0);
  231. TextDrawSetShadow(InventoryTD[8], 0);
  232. TextDrawAlignment(InventoryTD[8], 1);
  233. TextDrawColor(InventoryTD[8], -1);
  234. TextDrawBackgroundColor(InventoryTD[8], 0);
  235. TextDrawBoxColor(InventoryTD[8], 0);
  236. TextDrawUseBox(InventoryTD[8], 0);
  237. TextDrawSetProportional(InventoryTD[8], 1);
  238. TextDrawSetSelectable(InventoryTD[8], 0);
  239. TextDrawSetPreviewModel(InventoryTD[8], 29);
  240. TextDrawSetPreviewRot(InventoryTD[8], -10.000000, 0.000000, -6.000000, 1.000000);
  241. TextDrawSetPreviewVehCol(InventoryTD[8], 1, 1);
  242.  
  243. InventoryTD[9] = TextDrawCreate(445.000000, 116.000000, "ld_dual:white");
  244. TextDrawFont(InventoryTD[9], 4);
  245. TextDrawLetterSize(InventoryTD[9], 0.508333, 3.099997);
  246. TextDrawTextSize(InventoryTD[9], 26.500000, 32.500000);
  247. TextDrawSetOutline(InventoryTD[9], 1);
  248. TextDrawSetShadow(InventoryTD[9], 0);
  249. TextDrawAlignment(InventoryTD[9], 2);
  250. TextDrawColor(InventoryTD[9], 147);
  251. TextDrawBackgroundColor(InventoryTD[9], 255);
  252. TextDrawBoxColor(InventoryTD[9], 135);
  253. TextDrawUseBox(InventoryTD[9], 1);
  254. TextDrawSetProportional(InventoryTD[9], 1);
  255. TextDrawSetSelectable(InventoryTD[9], 1);
  256.  
  257. InventoryTD[10] = TextDrawCreate(463.000000, 176.000000, "ld_dual:white");
  258. TextDrawFont(InventoryTD[10], 4);
  259. TextDrawLetterSize(InventoryTD[10], 0.508333, 3.099997);
  260. TextDrawTextSize(InventoryTD[10], 26.500000, 32.500000);
  261. TextDrawSetOutline(InventoryTD[10], 1);
  262. TextDrawSetShadow(InventoryTD[10], 0);
  263. TextDrawAlignment(InventoryTD[10], 2);
  264. TextDrawColor(InventoryTD[10], 147);
  265. TextDrawBackgroundColor(InventoryTD[10], 255);
  266. TextDrawBoxColor(InventoryTD[10], 135);
  267. TextDrawUseBox(InventoryTD[10], 1);
  268. TextDrawSetProportional(InventoryTD[10], 1);
  269. TextDrawSetSelectable(InventoryTD[10], 1);
  270.  
  271. InventoryTD[11] = TextDrawCreate(430.000000, 176.000000, "ld_dual:white");
  272. TextDrawFont(InventoryTD[11], 4);
  273. TextDrawLetterSize(InventoryTD[11], 0.508333, 3.099997);
  274. TextDrawTextSize(InventoryTD[11], 26.500000, 32.500000);
  275. TextDrawSetOutline(InventoryTD[11], 1);
  276. TextDrawSetShadow(InventoryTD[11], 0);
  277. TextDrawAlignment(InventoryTD[11], 2);
  278. TextDrawColor(InventoryTD[11], 147);
  279. TextDrawBackgroundColor(InventoryTD[11], 255);
  280. TextDrawBoxColor(InventoryTD[11], 135);
  281. TextDrawUseBox(InventoryTD[11], 1);
  282. TextDrawSetProportional(InventoryTD[11], 1);
  283. TextDrawSetSelectable(InventoryTD[11], 1);
  284.  
  285. InventoryTD[12] = TextDrawCreate(400.000000, 116.000000, "ld_dual:black");
  286. TextDrawFont(InventoryTD[12], 4);
  287. TextDrawLetterSize(InventoryTD[12], 0.600000, 2.000000);
  288. TextDrawTextSize(InventoryTD[12], 10.000000, 229.500000);
  289. TextDrawSetOutline(InventoryTD[12], 1);
  290. TextDrawSetShadow(InventoryTD[12], 0);
  291. TextDrawAlignment(InventoryTD[12], 1);
  292. TextDrawColor(InventoryTD[12], -1);
  293. TextDrawBackgroundColor(InventoryTD[12], 255);
  294. TextDrawBoxColor(InventoryTD[12], 50);
  295. TextDrawUseBox(InventoryTD[12], 1);
  296. TextDrawSetProportional(InventoryTD[12], 1);
  297. TextDrawSetSelectable(InventoryTD[12], 0);
  298.  
  299. InventoryTD[13] = TextDrawCreate(410.000000, 272.000000, "ld_dual:black");
  300. TextDrawFont(InventoryTD[13], 4);
  301. TextDrawLetterSize(InventoryTD[13], 0.600000, 2.000000);
  302. TextDrawTextSize(InventoryTD[13], 104.000000, 10.500000);
  303. TextDrawSetOutline(InventoryTD[13], 1);
  304. TextDrawSetShadow(InventoryTD[13], 0);
  305. TextDrawAlignment(InventoryTD[13], 1);
  306. TextDrawColor(InventoryTD[13], -1);
  307. TextDrawBackgroundColor(InventoryTD[13], 255);
  308. TextDrawBoxColor(InventoryTD[13], 50);
  309. TextDrawUseBox(InventoryTD[13], 1);
  310. TextDrawSetProportional(InventoryTD[13], 1);
  311. TextDrawSetSelectable(InventoryTD[13], 0);
  312.  
  313. InventoryTD[14] = TextDrawCreate(440.000000, 281.000000, "Skills");
  314. TextDrawFont(InventoryTD[14], 1);
  315. TextDrawLetterSize(InventoryTD[14], 0.474999, 1.750000);
  316. TextDrawTextSize(InventoryTD[14], 400.000000, 17.000000);
  317. TextDrawSetOutline(InventoryTD[14], 1);
  318. TextDrawSetShadow(InventoryTD[14], 0);
  319. TextDrawAlignment(InventoryTD[14], 1);
  320. TextDrawColor(InventoryTD[14], -1);
  321. TextDrawBackgroundColor(InventoryTD[14], 255);
  322. TextDrawBoxColor(InventoryTD[14], 50);
  323. TextDrawUseBox(InventoryTD[14], 0);
  324. TextDrawSetProportional(InventoryTD[14], 1);
  325. TextDrawSetSelectable(InventoryTD[14], 0);
  326.  
  327. InventoryTD[15] = TextDrawCreate(411.000000, 301.000000, "Weapon:");
  328. TextDrawFont(InventoryTD[15], 1);
  329. TextDrawLetterSize(InventoryTD[15], 0.233333, 1.700000);
  330. TextDrawTextSize(InventoryTD[15], 400.000000, 17.000000);
  331. TextDrawSetOutline(InventoryTD[15], 1);
  332. TextDrawSetShadow(InventoryTD[15], 0);
  333. TextDrawAlignment(InventoryTD[15], 1);
  334. TextDrawColor(InventoryTD[15], -1);
  335. TextDrawBackgroundColor(InventoryTD[15], 255);
  336. TextDrawBoxColor(InventoryTD[15], 50);
  337. TextDrawUseBox(InventoryTD[15], 0);
  338. TextDrawSetProportional(InventoryTD[15], 1);
  339. TextDrawSetSelectable(InventoryTD[15], 0);
  340.  
  341. InventoryTD[16] = TextDrawCreate(448.000000, 301.000000, "0");
  342. TextDrawFont(InventoryTD[16], 1);
  343. TextDrawLetterSize(InventoryTD[16], 0.233333, 1.700000);
  344. TextDrawTextSize(InventoryTD[16], 400.000000, 17.000000);
  345. TextDrawSetOutline(InventoryTD[16], 1);
  346. TextDrawSetShadow(InventoryTD[16], 0);
  347. TextDrawAlignment(InventoryTD[16], 1);
  348. TextDrawColor(InventoryTD[16], -1);
  349. TextDrawBackgroundColor(InventoryTD[16], 255);
  350. TextDrawBoxColor(InventoryTD[16], 50);
  351. TextDrawUseBox(InventoryTD[16], 0);
  352. TextDrawSetProportional(InventoryTD[16], 1);
  353. TextDrawSetSelectable(InventoryTD[16], 0);
  354.  
  355. InventoryTD[17] = TextDrawCreate(411.000000, 314.000000, "Meele:");
  356. TextDrawFont(InventoryTD[17], 1);
  357. TextDrawLetterSize(InventoryTD[17], 0.233333, 1.700000);
  358. TextDrawTextSize(InventoryTD[17], 400.000000, 17.000000);
  359. TextDrawSetOutline(InventoryTD[17], 1);
  360. TextDrawSetShadow(InventoryTD[17], 0);
  361. TextDrawAlignment(InventoryTD[17], 1);
  362. TextDrawColor(InventoryTD[17], -1);
  363. TextDrawBackgroundColor(InventoryTD[17], 255);
  364. TextDrawBoxColor(InventoryTD[17], 50);
  365. TextDrawUseBox(InventoryTD[17], 0);
  366. TextDrawSetProportional(InventoryTD[17], 1);
  367. TextDrawSetSelectable(InventoryTD[17], 0);
  368.  
  369. InventoryTD[18] = TextDrawCreate(440.000000, 314.000000, "0");
  370. TextDrawFont(InventoryTD[18], 1);
  371. TextDrawLetterSize(InventoryTD[18], 0.233333, 1.700000);
  372. TextDrawTextSize(InventoryTD[18], 400.000000, 17.000000);
  373. TextDrawSetOutline(InventoryTD[18], 1);
  374. TextDrawSetShadow(InventoryTD[18], 0);
  375. TextDrawAlignment(InventoryTD[18], 1);
  376. TextDrawColor(InventoryTD[18], -1);
  377. TextDrawBackgroundColor(InventoryTD[18], 255);
  378. TextDrawBoxColor(InventoryTD[18], 50);
  379. TextDrawUseBox(InventoryTD[18], 0);
  380. TextDrawSetProportional(InventoryTD[18], 1);
  381. TextDrawSetSelectable(InventoryTD[18], 0);
  382.  
  383. InventoryTD[19] = TextDrawCreate(411.000000, 328.000000, "Survival:");
  384. TextDrawFont(InventoryTD[19], 1);
  385. TextDrawLetterSize(InventoryTD[19], 0.233333, 1.700000);
  386. TextDrawTextSize(InventoryTD[19], 400.000000, 17.000000);
  387. TextDrawSetOutline(InventoryTD[19], 1);
  388. TextDrawSetShadow(InventoryTD[19], 0);
  389. TextDrawAlignment(InventoryTD[19], 1);
  390. TextDrawColor(InventoryTD[19], -1);
  391. TextDrawBackgroundColor(InventoryTD[19], 255);
  392. TextDrawBoxColor(InventoryTD[19], 50);
  393. TextDrawUseBox(InventoryTD[19], 0);
  394. TextDrawSetProportional(InventoryTD[19], 1);
  395. TextDrawSetSelectable(InventoryTD[19], 0);
  396.  
  397. InventoryTD[20] = TextDrawCreate(449.000000, 328.000000, "0");
  398. TextDrawFont(InventoryTD[20], 1);
  399. TextDrawLetterSize(InventoryTD[20], 0.233333, 1.700000);
  400. TextDrawTextSize(InventoryTD[20], 400.000000, 17.000000);
  401. TextDrawSetOutline(InventoryTD[20], 1);
  402. TextDrawSetShadow(InventoryTD[20], 0);
  403. TextDrawAlignment(InventoryTD[20], 1);
  404. TextDrawColor(InventoryTD[20], -1);
  405. TextDrawBackgroundColor(InventoryTD[20], 255);
  406. TextDrawBoxColor(InventoryTD[20], 50);
  407. TextDrawUseBox(InventoryTD[20], 0);
  408. TextDrawSetProportional(InventoryTD[20], 1);
  409. TextDrawSetSelectable(InventoryTD[20], 0);
  410.  
  411. InventoryTD[21] = TextDrawCreate(132.000000, 118.000000, "ld_dual:white");
  412. TextDrawFont(InventoryTD[21], 4);
  413. TextDrawLetterSize(InventoryTD[21], 0.508333, 3.099997);
  414. TextDrawTextSize(InventoryTD[21], 39.000000, 39.000000);
  415. TextDrawSetOutline(InventoryTD[21], 1);
  416. TextDrawSetShadow(InventoryTD[21], 0);
  417. TextDrawAlignment(InventoryTD[21], 2);
  418. TextDrawColor(InventoryTD[21], 136);
  419. TextDrawBackgroundColor(InventoryTD[21], 255);
  420. TextDrawBoxColor(InventoryTD[21], 135);
  421. TextDrawUseBox(InventoryTD[21], 1);
  422. TextDrawSetProportional(InventoryTD[21], 1);
  423. TextDrawSetSelectable(InventoryTD[21], 1);
  424.  
  425. InventoryTD[22] = TextDrawCreate(177.000000, 118.000000, "ld_dual:white");
  426. TextDrawFont(InventoryTD[22], 4);
  427. TextDrawLetterSize(InventoryTD[22], 0.508333, 3.099997);
  428. TextDrawTextSize(InventoryTD[22], 39.000000, 39.500000);
  429. TextDrawSetOutline(InventoryTD[22], 1);
  430. TextDrawSetShadow(InventoryTD[22], 0);
  431. TextDrawAlignment(InventoryTD[22], 2);
  432. TextDrawColor(InventoryTD[22], 147);
  433. TextDrawBackgroundColor(InventoryTD[22], 255);
  434. TextDrawBoxColor(InventoryTD[22], 135);
  435. TextDrawUseBox(InventoryTD[22], 1);
  436. TextDrawSetProportional(InventoryTD[22], 1);
  437. TextDrawSetSelectable(InventoryTD[22], 1);
  438.  
  439. InventoryTD[23] = TextDrawCreate(221.000000, 118.000000, "ld_dual:white");
  440. TextDrawFont(InventoryTD[23], 4);
  441. TextDrawLetterSize(InventoryTD[23], 0.508333, 3.099997);
  442. TextDrawTextSize(InventoryTD[23], 39.000000, 39.500000);
  443. TextDrawSetOutline(InventoryTD[23], 1);
  444. TextDrawSetShadow(InventoryTD[23], 0);
  445. TextDrawAlignment(InventoryTD[23], 2);
  446. TextDrawColor(InventoryTD[23], 147);
  447. TextDrawBackgroundColor(InventoryTD[23], 255);
  448. TextDrawBoxColor(InventoryTD[23], 135);
  449. TextDrawUseBox(InventoryTD[23], 1);
  450. TextDrawSetProportional(InventoryTD[23], 1);
  451. TextDrawSetSelectable(InventoryTD[23], 1);
  452.  
  453. InventoryTD[24] = TextDrawCreate(265.000000, 118.000000, "ld_dual:white");
  454. TextDrawFont(InventoryTD[24], 4);
  455. TextDrawLetterSize(InventoryTD[24], 0.508333, 3.099997);
  456. TextDrawTextSize(InventoryTD[24], 39.000000, 39.500000);
  457. TextDrawSetOutline(InventoryTD[24], 1);
  458. TextDrawSetShadow(InventoryTD[24], 0);
  459. TextDrawAlignment(InventoryTD[24], 2);
  460. TextDrawColor(InventoryTD[24], 147);
  461. TextDrawBackgroundColor(InventoryTD[24], 255);
  462. TextDrawBoxColor(InventoryTD[24], 135);
  463. TextDrawUseBox(InventoryTD[24], 1);
  464. TextDrawSetProportional(InventoryTD[24], 1);
  465. TextDrawSetSelectable(InventoryTD[24], 1);
  466.  
  467. InventoryTD[25] = TextDrawCreate(309.000000, 118.000000, "ld_dual:white");
  468. TextDrawFont(InventoryTD[25], 4);
  469. TextDrawLetterSize(InventoryTD[25], 0.508333, 3.099997);
  470. TextDrawTextSize(InventoryTD[25], 39.000000, 39.500000);
  471. TextDrawSetOutline(InventoryTD[25], 1);
  472. TextDrawSetShadow(InventoryTD[25], 0);
  473. TextDrawAlignment(InventoryTD[25], 2);
  474. TextDrawColor(InventoryTD[25], 147);
  475. TextDrawBackgroundColor(InventoryTD[25], 255);
  476. TextDrawBoxColor(InventoryTD[25], 135);
  477. TextDrawUseBox(InventoryTD[25], 1);
  478. TextDrawSetProportional(InventoryTD[25], 1);
  479. TextDrawSetSelectable(InventoryTD[25], 1);
  480.  
  481. InventoryTD[26] = TextDrawCreate(353.000000, 118.000000, "ld_dual:white");
  482. TextDrawFont(InventoryTD[26], 4);
  483. TextDrawLetterSize(InventoryTD[26], 0.508333, 3.099997);
  484. TextDrawTextSize(InventoryTD[26], 39.000000, 39.500000);
  485. TextDrawSetOutline(InventoryTD[26], 1);
  486. TextDrawSetShadow(InventoryTD[26], 0);
  487. TextDrawAlignment(InventoryTD[26], 2);
  488. TextDrawColor(InventoryTD[26], 147);
  489. TextDrawBackgroundColor(InventoryTD[26], 255);
  490. TextDrawBoxColor(InventoryTD[26], 135);
  491. TextDrawUseBox(InventoryTD[26], 1);
  492. TextDrawSetProportional(InventoryTD[26], 1);
  493. TextDrawSetSelectable(InventoryTD[26], 1);
  494.  
  495. InventoryTD[27] = TextDrawCreate(132.000000, 162.000000, "ld_dual:white");
  496. TextDrawFont(InventoryTD[27], 4);
  497. TextDrawLetterSize(InventoryTD[27], 0.508333, 3.099997);
  498. TextDrawTextSize(InventoryTD[27], 39.000000, 39.500000);
  499. TextDrawSetOutline(InventoryTD[27], 1);
  500. TextDrawSetShadow(InventoryTD[27], 0);
  501. TextDrawAlignment(InventoryTD[27], 2);
  502. TextDrawColor(InventoryTD[27], 147);
  503. TextDrawBackgroundColor(InventoryTD[27], 255);
  504. TextDrawBoxColor(InventoryTD[27], 135);
  505. TextDrawUseBox(InventoryTD[27], 1);
  506. TextDrawSetProportional(InventoryTD[27], 1);
  507. TextDrawSetSelectable(InventoryTD[27], 1);
  508.  
  509. InventoryTD[28] = TextDrawCreate(177.000000, 162.000000, "ld_dual:white");
  510. TextDrawFont(InventoryTD[28], 4);
  511. TextDrawLetterSize(InventoryTD[28], 0.508333, 3.099997);
  512. TextDrawTextSize(InventoryTD[28], 39.000000, 39.500000);
  513. TextDrawSetOutline(InventoryTD[28], 1);
  514. TextDrawSetShadow(InventoryTD[28], 0);
  515. TextDrawAlignment(InventoryTD[28], 2);
  516. TextDrawColor(InventoryTD[28], 147);
  517. TextDrawBackgroundColor(InventoryTD[28], 255);
  518. TextDrawBoxColor(InventoryTD[28], 135);
  519. TextDrawUseBox(InventoryTD[28], 1);
  520. TextDrawSetProportional(InventoryTD[28], 1);
  521. TextDrawSetSelectable(InventoryTD[28], 1);
  522.  
  523. InventoryTD[29] = TextDrawCreate(221.000000, 162.000000, "ld_dual:white");
  524. TextDrawFont(InventoryTD[29], 4);
  525. TextDrawLetterSize(InventoryTD[29], 0.508333, 3.099997);
  526. TextDrawTextSize(InventoryTD[29], 39.000000, 39.500000);
  527. TextDrawSetOutline(InventoryTD[29], 1);
  528. TextDrawSetShadow(InventoryTD[29], 0);
  529. TextDrawAlignment(InventoryTD[29], 2);
  530. TextDrawColor(InventoryTD[29], 147);
  531. TextDrawBackgroundColor(InventoryTD[29], 255);
  532. TextDrawBoxColor(InventoryTD[29], 135);
  533. TextDrawUseBox(InventoryTD[29], 1);
  534. TextDrawSetProportional(InventoryTD[29], 1);
  535. TextDrawSetSelectable(InventoryTD[29], 1);
  536.  
  537. InventoryTD[30] = TextDrawCreate(265.000000, 162.000000, "ld_dual:white");
  538. TextDrawFont(InventoryTD[30], 4);
  539. TextDrawLetterSize(InventoryTD[30], 0.508333, 3.099997);
  540. TextDrawTextSize(InventoryTD[30], 39.000000, 39.500000);
  541. TextDrawSetOutline(InventoryTD[30], 1);
  542. TextDrawSetShadow(InventoryTD[30], 0);
  543. TextDrawAlignment(InventoryTD[30], 2);
  544. TextDrawColor(InventoryTD[30], 147);
  545. TextDrawBackgroundColor(InventoryTD[30], 255);
  546. TextDrawBoxColor(InventoryTD[30], 135);
  547. TextDrawUseBox(InventoryTD[30], 1);
  548. TextDrawSetProportional(InventoryTD[30], 1);
  549. TextDrawSetSelectable(InventoryTD[30], 1);
  550.  
  551. InventoryTD[31] = TextDrawCreate(309.000000, 162.000000, "ld_dual:white");
  552. TextDrawFont(InventoryTD[31], 4);
  553. TextDrawLetterSize(InventoryTD[31], 0.508333, 3.099997);
  554. TextDrawTextSize(InventoryTD[31], 39.000000, 39.500000);
  555. TextDrawSetOutline(InventoryTD[31], 1);
  556. TextDrawSetShadow(InventoryTD[31], 0);
  557. TextDrawAlignment(InventoryTD[31], 2);
  558. TextDrawColor(InventoryTD[31], 147);
  559. TextDrawBackgroundColor(InventoryTD[31], 255);
  560. TextDrawBoxColor(InventoryTD[31], 135);
  561. TextDrawUseBox(InventoryTD[31], 1);
  562. TextDrawSetProportional(InventoryTD[31], 1);
  563. TextDrawSetSelectable(InventoryTD[31], 1);
  564.  
  565. InventoryTD[32] = TextDrawCreate(353.000000, 162.000000, "ld_dual:white");
  566. TextDrawFont(InventoryTD[32], 4);
  567. TextDrawLetterSize(InventoryTD[32], 0.508333, 3.099997);
  568. TextDrawTextSize(InventoryTD[32], 39.000000, 39.500000);
  569. TextDrawSetOutline(InventoryTD[32], 1);
  570. TextDrawSetShadow(InventoryTD[32], 0);
  571. TextDrawAlignment(InventoryTD[32], 2);
  572. TextDrawColor(InventoryTD[32], 147);
  573. TextDrawBackgroundColor(InventoryTD[32], 255);
  574. TextDrawBoxColor(InventoryTD[32], 135);
  575. TextDrawUseBox(InventoryTD[32], 1);
  576. TextDrawSetProportional(InventoryTD[32], 1);
  577. TextDrawSetSelectable(InventoryTD[32], 1);
  578.  
  579. InventoryTD[33] = TextDrawCreate(132.000000, 206.000000, "ld_dual:white");
  580. TextDrawFont(InventoryTD[33], 4);
  581. TextDrawLetterSize(InventoryTD[33], 0.508333, 3.099997);
  582. TextDrawTextSize(InventoryTD[33], 39.000000, 39.500000);
  583. TextDrawSetOutline(InventoryTD[33], 1);
  584. TextDrawSetShadow(InventoryTD[33], 0);
  585. TextDrawAlignment(InventoryTD[33], 2);
  586. TextDrawColor(InventoryTD[33], 147);
  587. TextDrawBackgroundColor(InventoryTD[33], 255);
  588. TextDrawBoxColor(InventoryTD[33], 135);
  589. TextDrawUseBox(InventoryTD[33], 1);
  590. TextDrawSetProportional(InventoryTD[33], 1);
  591. TextDrawSetSelectable(InventoryTD[33], 1);
  592.  
  593. InventoryTD[34] = TextDrawCreate(177.000000, 206.000000, "ld_dual:white");
  594. TextDrawFont(InventoryTD[34], 4);
  595. TextDrawLetterSize(InventoryTD[34], 0.508333, 3.099997);
  596. TextDrawTextSize(InventoryTD[34], 39.000000, 39.500000);
  597. TextDrawSetOutline(InventoryTD[34], 1);
  598. TextDrawSetShadow(InventoryTD[34], 0);
  599. TextDrawAlignment(InventoryTD[34], 2);
  600. TextDrawColor(InventoryTD[34], 147);
  601. TextDrawBackgroundColor(InventoryTD[34], 255);
  602. TextDrawBoxColor(InventoryTD[34], 135);
  603. TextDrawUseBox(InventoryTD[34], 1);
  604. TextDrawSetProportional(InventoryTD[34], 1);
  605. TextDrawSetSelectable(InventoryTD[34], 1);
  606.  
  607. InventoryTD[35] = TextDrawCreate(221.000000, 206.000000, "ld_dual:white");
  608. TextDrawFont(InventoryTD[35], 4);
  609. TextDrawLetterSize(InventoryTD[35], 0.508333, 3.099997);
  610. TextDrawTextSize(InventoryTD[35], 39.000000, 39.500000);
  611. TextDrawSetOutline(InventoryTD[35], 1);
  612. TextDrawSetShadow(InventoryTD[35], 0);
  613. TextDrawAlignment(InventoryTD[35], 2);
  614. TextDrawColor(InventoryTD[35], 147);
  615. TextDrawBackgroundColor(InventoryTD[35], 255);
  616. TextDrawBoxColor(InventoryTD[35], 135);
  617. TextDrawUseBox(InventoryTD[35], 1);
  618. TextDrawSetProportional(InventoryTD[35], 1);
  619. TextDrawSetSelectable(InventoryTD[35], 1);
  620.  
  621. InventoryTD[36] = TextDrawCreate(265.000000, 206.000000, "ld_dual:white");
  622. TextDrawFont(InventoryTD[36], 4);
  623. TextDrawLetterSize(InventoryTD[36], 0.508333, 3.099997);
  624. TextDrawTextSize(InventoryTD[36], 39.000000, 39.500000);
  625. TextDrawSetOutline(InventoryTD[36], 1);
  626. TextDrawSetShadow(InventoryTD[36], 0);
  627. TextDrawAlignment(InventoryTD[36], 2);
  628. TextDrawColor(InventoryTD[36], 147);
  629. TextDrawBackgroundColor(InventoryTD[36], 255);
  630. TextDrawBoxColor(InventoryTD[36], 135);
  631. TextDrawUseBox(InventoryTD[36], 1);
  632. TextDrawSetProportional(InventoryTD[36], 1);
  633. TextDrawSetSelectable(InventoryTD[36], 1);
  634.  
  635. InventoryTD[37] = TextDrawCreate(309.000000, 206.000000, "ld_dual:white");
  636. TextDrawFont(InventoryTD[37], 4);
  637. TextDrawLetterSize(InventoryTD[37], 0.508333, 3.099997);
  638. TextDrawTextSize(InventoryTD[37], 39.000000, 39.500000);
  639. TextDrawSetOutline(InventoryTD[37], 1);
  640. TextDrawSetShadow(InventoryTD[37], 0);
  641. TextDrawAlignment(InventoryTD[37], 2);
  642. TextDrawColor(InventoryTD[37], 147);
  643. TextDrawBackgroundColor(InventoryTD[37], 255);
  644. TextDrawBoxColor(InventoryTD[37], 135);
  645. TextDrawUseBox(InventoryTD[37], 1);
  646. TextDrawSetProportional(InventoryTD[37], 1);
  647. TextDrawSetSelectable(InventoryTD[37], 1);
  648.  
  649. InventoryTD[38] = TextDrawCreate(353.000000, 206.000000, "ld_dual:white");
  650. TextDrawFont(InventoryTD[38], 4);
  651. TextDrawLetterSize(InventoryTD[38], 0.508333, 3.099997);
  652. TextDrawTextSize(InventoryTD[38], 39.000000, 39.500000);
  653. TextDrawSetOutline(InventoryTD[38], 1);
  654. TextDrawSetShadow(InventoryTD[38], 0);
  655. TextDrawAlignment(InventoryTD[38], 2);
  656. TextDrawColor(InventoryTD[38], 147);
  657. TextDrawBackgroundColor(InventoryTD[38], 255);
  658. TextDrawBoxColor(InventoryTD[38], 135);
  659. TextDrawUseBox(InventoryTD[38], 1);
  660. TextDrawSetProportional(InventoryTD[38], 1);
  661. TextDrawSetSelectable(InventoryTD[38], 1);
  662.  
  663. InventoryTD[39] = TextDrawCreate(132.000000, 250.000000, "ld_dual:white");
  664. TextDrawFont(InventoryTD[39], 4);
  665. TextDrawLetterSize(InventoryTD[39], 0.508333, 3.099997);
  666. TextDrawTextSize(InventoryTD[39], 39.000000, 39.500000);
  667. TextDrawSetOutline(InventoryTD[39], 1);
  668. TextDrawSetShadow(InventoryTD[39], 0);
  669. TextDrawAlignment(InventoryTD[39], 2);
  670. TextDrawColor(InventoryTD[39], 147);
  671. TextDrawBackgroundColor(InventoryTD[39], 255);
  672. TextDrawBoxColor(InventoryTD[39], 135);
  673. TextDrawUseBox(InventoryTD[39], 1);
  674. TextDrawSetProportional(InventoryTD[39], 1);
  675. TextDrawSetSelectable(InventoryTD[39], 1);
  676.  
  677. InventoryTD[40] = TextDrawCreate(177.000000, 250.000000, "ld_dual:white");
  678. TextDrawFont(InventoryTD[40], 4);
  679. TextDrawLetterSize(InventoryTD[40], 0.508333, 3.099997);
  680. TextDrawTextSize(InventoryTD[40], 39.000000, 39.500000);
  681. TextDrawSetOutline(InventoryTD[40], 1);
  682. TextDrawSetShadow(InventoryTD[40], 0);
  683. TextDrawAlignment(InventoryTD[40], 2);
  684. TextDrawColor(InventoryTD[40], 147);
  685. TextDrawBackgroundColor(InventoryTD[40], 255);
  686. TextDrawBoxColor(InventoryTD[40], 135);
  687. TextDrawUseBox(InventoryTD[40], 1);
  688. TextDrawSetProportional(InventoryTD[40], 1);
  689. TextDrawSetSelectable(InventoryTD[40], 1);
  690.  
  691. InventoryTD[41] = TextDrawCreate(221.000000, 250.000000, "ld_dual:white");
  692. TextDrawFont(InventoryTD[41], 4);
  693. TextDrawLetterSize(InventoryTD[41], 0.508333, 3.099997);
  694. TextDrawTextSize(InventoryTD[41], 39.000000, 39.500000);
  695. TextDrawSetOutline(InventoryTD[41], 1);
  696. TextDrawSetShadow(InventoryTD[41], 0);
  697. TextDrawAlignment(InventoryTD[41], 2);
  698. TextDrawColor(InventoryTD[41], 147);
  699. TextDrawBackgroundColor(InventoryTD[41], 255);
  700. TextDrawBoxColor(InventoryTD[41], 135);
  701. TextDrawUseBox(InventoryTD[41], 1);
  702. TextDrawSetProportional(InventoryTD[41], 1);
  703. TextDrawSetSelectable(InventoryTD[41], 1);
  704.  
  705. InventoryTD[42] = TextDrawCreate(265.000000, 250.000000, "ld_dual:white");
  706. TextDrawFont(InventoryTD[42], 4);
  707. TextDrawLetterSize(InventoryTD[42], 0.508333, 3.099997);
  708. TextDrawTextSize(InventoryTD[42], 39.000000, 39.500000);
  709. TextDrawSetOutline(InventoryTD[42], 1);
  710. TextDrawSetShadow(InventoryTD[42], 0);
  711. TextDrawAlignment(InventoryTD[42], 2);
  712. TextDrawColor(InventoryTD[42], 147);
  713. TextDrawBackgroundColor(InventoryTD[42], 255);
  714. TextDrawBoxColor(InventoryTD[42], 135);
  715. TextDrawUseBox(InventoryTD[42], 1);
  716. TextDrawSetProportional(InventoryTD[42], 1);
  717. TextDrawSetSelectable(InventoryTD[42], 1);
  718.  
  719. InventoryTD[43] = TextDrawCreate(309.000000, 250.000000, "ld_dual:white");
  720. TextDrawFont(InventoryTD[43], 4);
  721. TextDrawLetterSize(InventoryTD[43], 0.508333, 3.099997);
  722. TextDrawTextSize(InventoryTD[43], 39.000000, 39.500000);
  723. TextDrawSetOutline(InventoryTD[43], 1);
  724. TextDrawSetShadow(InventoryTD[43], 0);
  725. TextDrawAlignment(InventoryTD[43], 2);
  726. TextDrawColor(InventoryTD[43], 147);
  727. TextDrawBackgroundColor(InventoryTD[43], 255);
  728. TextDrawBoxColor(InventoryTD[43], 135);
  729. TextDrawUseBox(InventoryTD[43], 1);
  730. TextDrawSetProportional(InventoryTD[43], 1);
  731. TextDrawSetSelectable(InventoryTD[43], 1);
  732.  
  733. InventoryTD[44] = TextDrawCreate(353.000000, 250.000000, "ld_dual:white");
  734. TextDrawFont(InventoryTD[44], 4);
  735. TextDrawLetterSize(InventoryTD[44], 0.508333, 3.099997);
  736. TextDrawTextSize(InventoryTD[44], 39.000000, 39.500000);
  737. TextDrawSetOutline(InventoryTD[44], 1);
  738. TextDrawSetShadow(InventoryTD[44], 0);
  739. TextDrawAlignment(InventoryTD[44], 2);
  740. TextDrawColor(InventoryTD[44], 147);
  741. TextDrawBackgroundColor(InventoryTD[44], 255);
  742. TextDrawBoxColor(InventoryTD[44], 135);
  743. TextDrawUseBox(InventoryTD[44], 1);
  744. TextDrawSetProportional(InventoryTD[44], 1);
  745. TextDrawSetSelectable(InventoryTD[44], 1);
  746.  
  747. InventoryTD[45] = TextDrawCreate(132.000000, 295.000000, "ld_dual:white");
  748. TextDrawFont(InventoryTD[45], 4);
  749. TextDrawLetterSize(InventoryTD[45], 0.508333, 3.099997);
  750. TextDrawTextSize(InventoryTD[45], 39.000000, 39.500000);
  751. TextDrawSetOutline(InventoryTD[45], 1);
  752. TextDrawSetShadow(InventoryTD[45], 0);
  753. TextDrawAlignment(InventoryTD[45], 2);
  754. TextDrawColor(InventoryTD[45], 147);
  755. TextDrawBackgroundColor(InventoryTD[45], 255);
  756. TextDrawBoxColor(InventoryTD[45], 135);
  757. TextDrawUseBox(InventoryTD[45], 1);
  758. TextDrawSetProportional(InventoryTD[45], 1);
  759. TextDrawSetSelectable(InventoryTD[45], 1);
  760.  
  761. InventoryTD[46] = TextDrawCreate(177.000000, 295.000000, "ld_dual:white");
  762. TextDrawFont(InventoryTD[46], 4);
  763. TextDrawLetterSize(InventoryTD[46], 0.508333, 3.099997);
  764. TextDrawTextSize(InventoryTD[46], 39.000000, 39.500000);
  765. TextDrawSetOutline(InventoryTD[46], 1);
  766. TextDrawSetShadow(InventoryTD[46], 0);
  767. TextDrawAlignment(InventoryTD[46], 2);
  768. TextDrawColor(InventoryTD[46], 147);
  769. TextDrawBackgroundColor(InventoryTD[46], 255);
  770. TextDrawBoxColor(InventoryTD[46], 135);
  771. TextDrawUseBox(InventoryTD[46], 1);
  772. TextDrawSetProportional(InventoryTD[46], 1);
  773. TextDrawSetSelectable(InventoryTD[46], 1);
  774.  
  775. InventoryTD[47] = TextDrawCreate(221.000000, 295.000000, "ld_dual:white");
  776. TextDrawFont(InventoryTD[47], 4);
  777. TextDrawLetterSize(InventoryTD[47], 0.508333, 3.099997);
  778. TextDrawTextSize(InventoryTD[47], 39.000000, 39.500000);
  779. TextDrawSetOutline(InventoryTD[47], 1);
  780. TextDrawSetShadow(InventoryTD[47], 0);
  781. TextDrawAlignment(InventoryTD[47], 2);
  782. TextDrawColor(InventoryTD[47], 147);
  783. TextDrawBackgroundColor(InventoryTD[47], 255);
  784. TextDrawBoxColor(InventoryTD[47], 135);
  785. TextDrawUseBox(InventoryTD[47], 1);
  786. TextDrawSetProportional(InventoryTD[47], 1);
  787. TextDrawSetSelectable(InventoryTD[47], 1);
  788.  
  789. InventoryTD[48] = TextDrawCreate(265.000000, 295.000000, "ld_dual:white");
  790. TextDrawFont(InventoryTD[48], 4);
  791. TextDrawLetterSize(InventoryTD[48], 0.508333, 3.099997);
  792. TextDrawTextSize(InventoryTD[48], 39.000000, 39.500000);
  793. TextDrawSetOutline(InventoryTD[48], 1);
  794. TextDrawSetShadow(InventoryTD[48], 0);
  795. TextDrawAlignment(InventoryTD[48], 2);
  796. TextDrawColor(InventoryTD[48], 147);
  797. TextDrawBackgroundColor(InventoryTD[48], 255);
  798. TextDrawBoxColor(InventoryTD[48], 135);
  799. TextDrawUseBox(InventoryTD[48], 1);
  800. TextDrawSetProportional(InventoryTD[48], 1);
  801. TextDrawSetSelectable(InventoryTD[48], 1);
  802.  
  803. InventoryTD[49] = TextDrawCreate(309.000000, 295.000000, "ld_dual:white");
  804. TextDrawFont(InventoryTD[49], 4);
  805. TextDrawLetterSize(InventoryTD[49], 0.508333, 3.099997);
  806. TextDrawTextSize(InventoryTD[49], 39.000000, 39.500000);
  807. TextDrawSetOutline(InventoryTD[49], 1);
  808. TextDrawSetShadow(InventoryTD[49], 0);
  809. TextDrawAlignment(InventoryTD[49], 2);
  810. TextDrawColor(InventoryTD[49], 147);
  811. TextDrawBackgroundColor(InventoryTD[49], 255);
  812. TextDrawBoxColor(InventoryTD[49], 135);
  813. TextDrawUseBox(InventoryTD[49], 1);
  814. TextDrawSetProportional(InventoryTD[49], 1);
  815. TextDrawSetSelectable(InventoryTD[49], 1);
  816.  
  817. InventoryTD[50] = TextDrawCreate(353.000000, 295.000000, "ld_dual:white");
  818. TextDrawFont(InventoryTD[50], 4);
  819. TextDrawLetterSize(InventoryTD[50], 0.508333, 3.099997);
  820. TextDrawTextSize(InventoryTD[50], 39.000000, 39.500000);
  821. TextDrawSetOutline(InventoryTD[50], 1);
  822. TextDrawSetShadow(InventoryTD[50], 0);
  823. TextDrawAlignment(InventoryTD[50], 2);
  824. TextDrawColor(InventoryTD[50], 147);
  825. TextDrawBackgroundColor(InventoryTD[50], 255);
  826. TextDrawBoxColor(InventoryTD[50], 135);
  827. TextDrawUseBox(InventoryTD[50], 1);
  828. TextDrawSetProportional(InventoryTD[50], 1);
  829. TextDrawSetSelectable(InventoryTD[50], 1);
  830.  
  831. InventoryTD[51] = TextDrawCreate(135.000000, 111.000000, "Preview_Model");
  832. TextDrawFont(InventoryTD[51], 5);
  833. TextDrawLetterSize(InventoryTD[51], 0.600000, 2.000000);
  834. TextDrawTextSize(InventoryTD[51], 52.000000, 52.000000);
  835. TextDrawSetOutline(InventoryTD[51], 0);
  836. TextDrawSetShadow(InventoryTD[51], 0);
  837. TextDrawAlignment(InventoryTD[51], 1);
  838. TextDrawColor(InventoryTD[51], -1);
  839. TextDrawBackgroundColor(InventoryTD[51], 0);
  840. TextDrawBoxColor(InventoryTD[51], 255);
  841. TextDrawUseBox(InventoryTD[51], 0);
  842. TextDrawSetProportional(InventoryTD[51], 1);
  843. TextDrawSetSelectable(InventoryTD[51], 0);
  844. TextDrawSetPreviewModel(InventoryTD[51], 372);
  845. TextDrawSetPreviewRot(InventoryTD[51], -10.000000, 0.000000, -20.000000, 1.109997);
  846. TextDrawSetPreviewVehCol(InventoryTD[51], 1, 1);
  847.  
  848. InventoryTD[52] = TextDrawCreate(180.000000, 111.000000, "Preview_Model");
  849. TextDrawFont(InventoryTD[52], 5);
  850. TextDrawLetterSize(InventoryTD[52], 0.600000, 2.000000);
  851. TextDrawTextSize(InventoryTD[52], 52.000000, 52.000000);
  852. TextDrawSetOutline(InventoryTD[52], 0);
  853. TextDrawSetShadow(InventoryTD[52], 0);
  854. TextDrawAlignment(InventoryTD[52], 1);
  855. TextDrawColor(InventoryTD[52], -256);
  856. TextDrawBackgroundColor(InventoryTD[52], 0);
  857. TextDrawBoxColor(InventoryTD[52], 255);
  858. TextDrawUseBox(InventoryTD[52], 0);
  859. TextDrawSetProportional(InventoryTD[52], 1);
  860. TextDrawSetSelectable(InventoryTD[52], 0);
  861. TextDrawSetPreviewModel(InventoryTD[52], 372);
  862. TextDrawSetPreviewRot(InventoryTD[52], -10.000000, 0.000000, -20.000000, 1.109997);
  863. TextDrawSetPreviewVehCol(InventoryTD[52], 1, 1);
  864.  
  865. InventoryTD[53] = TextDrawCreate(224.000000, 111.000000, "Preview_Model");
  866. TextDrawFont(InventoryTD[53], 5);
  867. TextDrawLetterSize(InventoryTD[53], 0.600000, 2.000000);
  868. TextDrawTextSize(InventoryTD[53], 52.000000, 52.000000);
  869. TextDrawSetOutline(InventoryTD[53], 0);
  870. TextDrawSetShadow(InventoryTD[53], 0);
  871. TextDrawAlignment(InventoryTD[53], 1);
  872. TextDrawColor(InventoryTD[53], -1);
  873. TextDrawBackgroundColor(InventoryTD[53], 0);
  874. TextDrawBoxColor(InventoryTD[53], 255);
  875. TextDrawUseBox(InventoryTD[53], 0);
  876. TextDrawSetProportional(InventoryTD[53], 1);
  877. TextDrawSetSelectable(InventoryTD[53], 0);
  878. TextDrawSetPreviewModel(InventoryTD[53], 372);
  879. TextDrawSetPreviewRot(InventoryTD[53], -10.000000, 0.000000, -20.000000, 1.109997);
  880. TextDrawSetPreviewVehCol(InventoryTD[53], 1, 1);
  881.  
  882. InventoryTD[54] = TextDrawCreate(268.000000, 111.000000, "Preview_Model");
  883. TextDrawFont(InventoryTD[54], 5);
  884. TextDrawLetterSize(InventoryTD[54], 0.600000, 2.000000);
  885. TextDrawTextSize(InventoryTD[54], 52.000000, 52.000000);
  886. TextDrawSetOutline(InventoryTD[54], 0);
  887. TextDrawSetShadow(InventoryTD[54], 0);
  888. TextDrawAlignment(InventoryTD[54], 1);
  889. TextDrawColor(InventoryTD[54], -1);
  890. TextDrawBackgroundColor(InventoryTD[54], 0);
  891. TextDrawBoxColor(InventoryTD[54], 255);
  892. TextDrawUseBox(InventoryTD[54], 0);
  893. TextDrawSetProportional(InventoryTD[54], 1);
  894. TextDrawSetSelectable(InventoryTD[54], 0);
  895. TextDrawSetPreviewModel(InventoryTD[54], 372);
  896. TextDrawSetPreviewRot(InventoryTD[54], -10.000000, 0.000000, -20.000000, 1.109997);
  897. TextDrawSetPreviewVehCol(InventoryTD[54], 1, 1);
  898.  
  899. InventoryTD[55] = TextDrawCreate(311.000000, 111.000000, "Preview_Model");
  900. TextDrawFont(InventoryTD[55], 5);
  901. TextDrawLetterSize(InventoryTD[55], 0.600000, 2.000000);
  902. TextDrawTextSize(InventoryTD[55], 52.000000, 52.000000);
  903. TextDrawSetOutline(InventoryTD[55], 0);
  904. TextDrawSetShadow(InventoryTD[55], 0);
  905. TextDrawAlignment(InventoryTD[55], 1);
  906. TextDrawColor(InventoryTD[55], -1);
  907. TextDrawBackgroundColor(InventoryTD[55], 0);
  908. TextDrawBoxColor(InventoryTD[55], 255);
  909. TextDrawUseBox(InventoryTD[55], 0);
  910. TextDrawSetProportional(InventoryTD[55], 1);
  911. TextDrawSetSelectable(InventoryTD[55], 0);
  912. TextDrawSetPreviewModel(InventoryTD[55], 372);
  913. TextDrawSetPreviewRot(InventoryTD[55], -10.000000, 0.000000, -20.000000, 1.109997);
  914. TextDrawSetPreviewVehCol(InventoryTD[55], 1, 1);
  915.  
  916. InventoryTD[56] = TextDrawCreate(356.000000, 111.000000, "Preview_Model");
  917. TextDrawFont(InventoryTD[56], 5);
  918. TextDrawLetterSize(InventoryTD[56], 0.600000, 2.000000);
  919. TextDrawTextSize(InventoryTD[56], 52.000000, 52.000000);
  920. TextDrawSetOutline(InventoryTD[56], 0);
  921. TextDrawSetShadow(InventoryTD[56], 0);
  922. TextDrawAlignment(InventoryTD[56], 1);
  923. TextDrawColor(InventoryTD[56], -1);
  924. TextDrawBackgroundColor(InventoryTD[56], 0);
  925. TextDrawBoxColor(InventoryTD[56], 255);
  926. TextDrawUseBox(InventoryTD[56], 0);
  927. TextDrawSetProportional(InventoryTD[56], 1);
  928. TextDrawSetSelectable(InventoryTD[56], 0);
  929. TextDrawSetPreviewModel(InventoryTD[56], 372);
  930. TextDrawSetPreviewRot(InventoryTD[56], -10.000000, 0.000000, -20.000000, 1.109997);
  931. TextDrawSetPreviewVehCol(InventoryTD[56], 1, 1);
  932.  
  933. InventoryTD[57] = TextDrawCreate(135.000000, 155.000000, "Preview_Model");
  934. TextDrawFont(InventoryTD[57], 5);
  935. TextDrawLetterSize(InventoryTD[57], 0.600000, 2.000000);
  936. TextDrawTextSize(InventoryTD[57], 52.000000, 52.000000);
  937. TextDrawSetOutline(InventoryTD[57], 0);
  938. TextDrawSetShadow(InventoryTD[57], 0);
  939. TextDrawAlignment(InventoryTD[57], 1);
  940. TextDrawColor(InventoryTD[57], -1);
  941. TextDrawBackgroundColor(InventoryTD[57], 0);
  942. TextDrawBoxColor(InventoryTD[57], 255);
  943. TextDrawUseBox(InventoryTD[57], 0);
  944. TextDrawSetProportional(InventoryTD[57], 1);
  945. TextDrawSetSelectable(InventoryTD[57], 0);
  946. TextDrawSetPreviewModel(InventoryTD[57], 372);
  947. TextDrawSetPreviewRot(InventoryTD[57], -10.000000, 0.000000, -20.000000, 1.109997);
  948. TextDrawSetPreviewVehCol(InventoryTD[57], 1, 1);
  949.  
  950. InventoryTD[58] = TextDrawCreate(180.000000, 155.000000, "Preview_Model");
  951. TextDrawFont(InventoryTD[58], 5);
  952. TextDrawLetterSize(InventoryTD[58], 0.600000, 2.000000);
  953. TextDrawTextSize(InventoryTD[58], 52.000000, 52.000000);
  954. TextDrawSetOutline(InventoryTD[58], 0);
  955. TextDrawSetShadow(InventoryTD[58], 0);
  956. TextDrawAlignment(InventoryTD[58], 1);
  957. TextDrawColor(InventoryTD[58], -1);
  958. TextDrawBackgroundColor(InventoryTD[58], 0);
  959. TextDrawBoxColor(InventoryTD[58], 255);
  960. TextDrawUseBox(InventoryTD[58], 0);
  961. TextDrawSetProportional(InventoryTD[58], 1);
  962. TextDrawSetSelectable(InventoryTD[58], 0);
  963. TextDrawSetPreviewModel(InventoryTD[58], 372);
  964. TextDrawSetPreviewRot(InventoryTD[58], -10.000000, 0.000000, -20.000000, 1.109997);
  965. TextDrawSetPreviewVehCol(InventoryTD[58], 1, 1);
  966.  
  967. InventoryTD[59] = TextDrawCreate(224.000000, 155.000000, "Preview_Model");
  968. TextDrawFont(InventoryTD[59], 5);
  969. TextDrawLetterSize(InventoryTD[59], 0.600000, 2.000000);
  970. TextDrawTextSize(InventoryTD[59], 52.000000, 52.000000);
  971. TextDrawSetOutline(InventoryTD[59], 0);
  972. TextDrawSetShadow(InventoryTD[59], 0);
  973. TextDrawAlignment(InventoryTD[59], 1);
  974. TextDrawColor(InventoryTD[59], -1);
  975. TextDrawBackgroundColor(InventoryTD[59], 0);
  976. TextDrawBoxColor(InventoryTD[59], 255);
  977. TextDrawUseBox(InventoryTD[59], 0);
  978. TextDrawSetProportional(InventoryTD[59], 1);
  979. TextDrawSetSelectable(InventoryTD[59], 0);
  980. TextDrawSetPreviewModel(InventoryTD[59], 372);
  981. TextDrawSetPreviewRot(InventoryTD[59], -10.000000, 0.000000, -20.000000, 1.109997);
  982. TextDrawSetPreviewVehCol(InventoryTD[59], 1, 1);
  983.  
  984. InventoryTD[60] = TextDrawCreate(268.000000, 155.000000, "Preview_Model");
  985. TextDrawFont(InventoryTD[60], 5);
  986. TextDrawLetterSize(InventoryTD[60], 0.600000, 2.000000);
  987. TextDrawTextSize(InventoryTD[60], 52.000000, 52.000000);
  988. TextDrawSetOutline(InventoryTD[60], 0);
  989. TextDrawSetShadow(InventoryTD[60], 0);
  990. TextDrawAlignment(InventoryTD[60], 1);
  991. TextDrawColor(InventoryTD[60], -1);
  992. TextDrawBackgroundColor(InventoryTD[60], 0);
  993. TextDrawBoxColor(InventoryTD[60], 255);
  994. TextDrawUseBox(InventoryTD[60], 0);
  995. TextDrawSetProportional(InventoryTD[60], 1);
  996. TextDrawSetSelectable(InventoryTD[60], 0);
  997. TextDrawSetPreviewModel(InventoryTD[60], 372);
  998. TextDrawSetPreviewRot(InventoryTD[60], -10.000000, 0.000000, -20.000000, 1.109997);
  999. TextDrawSetPreviewVehCol(InventoryTD[60], 1, 1);
  1000.  
  1001. InventoryTD[61] = TextDrawCreate(312.000000, 155.000000, "Preview_Model");
  1002. TextDrawFont(InventoryTD[61], 5);
  1003. TextDrawLetterSize(InventoryTD[61], 0.600000, 2.000000);
  1004. TextDrawTextSize(InventoryTD[61], 52.000000, 52.000000);
  1005. TextDrawSetOutline(InventoryTD[61], 0);
  1006. TextDrawSetShadow(InventoryTD[61], 0);
  1007. TextDrawAlignment(InventoryTD[61], 1);
  1008. TextDrawColor(InventoryTD[61], -1);
  1009. TextDrawBackgroundColor(InventoryTD[61], 0);
  1010. TextDrawBoxColor(InventoryTD[61], 255);
  1011. TextDrawUseBox(InventoryTD[61], 0);
  1012. TextDrawSetProportional(InventoryTD[61], 1);
  1013. TextDrawSetSelectable(InventoryTD[61], 0);
  1014. TextDrawSetPreviewModel(InventoryTD[61], 372);
  1015. TextDrawSetPreviewRot(InventoryTD[61], -10.000000, 0.000000, -20.000000, 1.109997);
  1016. TextDrawSetPreviewVehCol(InventoryTD[61], 1, 1);
  1017.  
  1018. InventoryTD[62] = TextDrawCreate(356.000000, 155.000000, "Preview_Model");
  1019. TextDrawFont(InventoryTD[62], 5);
  1020. TextDrawLetterSize(InventoryTD[62], 0.600000, 2.000000);
  1021. TextDrawTextSize(InventoryTD[62], 52.000000, 52.000000);
  1022. TextDrawSetOutline(InventoryTD[62], 0);
  1023. TextDrawSetShadow(InventoryTD[62], 0);
  1024. TextDrawAlignment(InventoryTD[62], 1);
  1025. TextDrawColor(InventoryTD[62], -1);
  1026. TextDrawBackgroundColor(InventoryTD[62], 0);
  1027. TextDrawBoxColor(InventoryTD[62], 255);
  1028. TextDrawUseBox(InventoryTD[62], 0);
  1029. TextDrawSetProportional(InventoryTD[62], 1);
  1030. TextDrawSetSelectable(InventoryTD[62], 0);
  1031. TextDrawSetPreviewModel(InventoryTD[62], 372);
  1032. TextDrawSetPreviewRot(InventoryTD[62], -10.000000, 0.000000, -20.000000, 1.109997);
  1033. TextDrawSetPreviewVehCol(InventoryTD[62], 1, 1);
  1034.  
  1035. InventoryTD[63] = TextDrawCreate(135.000000, 199.000000, "Preview_Model");
  1036. TextDrawFont(InventoryTD[63], 5);
  1037. TextDrawLetterSize(InventoryTD[63], 0.600000, 2.000000);
  1038. TextDrawTextSize(InventoryTD[63], 52.000000, 52.000000);
  1039. TextDrawSetOutline(InventoryTD[63], 0);
  1040. TextDrawSetShadow(InventoryTD[63], 0);
  1041. TextDrawAlignment(InventoryTD[63], 1);
  1042. TextDrawColor(InventoryTD[63], -1);
  1043. TextDrawBackgroundColor(InventoryTD[63], 0);
  1044. TextDrawBoxColor(InventoryTD[63], 255);
  1045. TextDrawUseBox(InventoryTD[63], 0);
  1046. TextDrawSetProportional(InventoryTD[63], 1);
  1047. TextDrawSetSelectable(InventoryTD[63], 0);
  1048. TextDrawSetPreviewModel(InventoryTD[63], 372);
  1049. TextDrawSetPreviewRot(InventoryTD[63], -10.000000, 0.000000, -20.000000, 1.109997);
  1050. TextDrawSetPreviewVehCol(InventoryTD[63], 1, 1);
  1051.  
  1052. InventoryTD[64] = TextDrawCreate(180.000000, 199.000000, "Preview_Model");
  1053. TextDrawFont(InventoryTD[64], 5);
  1054. TextDrawLetterSize(InventoryTD[64], 0.600000, 2.000000);
  1055. TextDrawTextSize(InventoryTD[64], 52.000000, 52.000000);
  1056. TextDrawSetOutline(InventoryTD[64], 0);
  1057. TextDrawSetShadow(InventoryTD[64], 0);
  1058. TextDrawAlignment(InventoryTD[64], 1);
  1059. TextDrawColor(InventoryTD[64], -1);
  1060. TextDrawBackgroundColor(InventoryTD[64], 0);
  1061. TextDrawBoxColor(InventoryTD[64], 255);
  1062. TextDrawUseBox(InventoryTD[64], 0);
  1063. TextDrawSetProportional(InventoryTD[64], 1);
  1064. TextDrawSetSelectable(InventoryTD[64], 0);
  1065. TextDrawSetPreviewModel(InventoryTD[64], 372);
  1066. TextDrawSetPreviewRot(InventoryTD[64], -10.000000, 0.000000, -20.000000, 1.109997);
  1067. TextDrawSetPreviewVehCol(InventoryTD[64], 1, 1);
  1068.  
  1069. InventoryTD[65] = TextDrawCreate(224.000000, 199.000000, "Preview_Model");
  1070. TextDrawFont(InventoryTD[65], 5);
  1071. TextDrawLetterSize(InventoryTD[65], 0.600000, 2.000000);
  1072. TextDrawTextSize(InventoryTD[65], 52.000000, 52.000000);
  1073. TextDrawSetOutline(InventoryTD[65], 0);
  1074. TextDrawSetShadow(InventoryTD[65], 0);
  1075. TextDrawAlignment(InventoryTD[65], 1);
  1076. TextDrawColor(InventoryTD[65], -1);
  1077. TextDrawBackgroundColor(InventoryTD[65], 0);
  1078. TextDrawBoxColor(InventoryTD[65], 255);
  1079. TextDrawUseBox(InventoryTD[65], 0);
  1080. TextDrawSetProportional(InventoryTD[65], 1);
  1081. TextDrawSetSelectable(InventoryTD[65], 0);
  1082. TextDrawSetPreviewModel(InventoryTD[65], 372);
  1083. TextDrawSetPreviewRot(InventoryTD[65], -10.000000, 0.000000, -20.000000, 1.109997);
  1084. TextDrawSetPreviewVehCol(InventoryTD[65], 1, 1);
  1085.  
  1086. InventoryTD[66] = TextDrawCreate(268.000000, 199.000000, "Preview_Model");
  1087. TextDrawFont(InventoryTD[66], 5);
  1088. TextDrawLetterSize(InventoryTD[66], 0.600000, 2.000000);
  1089. TextDrawTextSize(InventoryTD[66], 52.000000, 52.000000);
  1090. TextDrawSetOutline(InventoryTD[66], 0);
  1091. TextDrawSetShadow(InventoryTD[66], 0);
  1092. TextDrawAlignment(InventoryTD[66], 1);
  1093. TextDrawColor(InventoryTD[66], -1);
  1094. TextDrawBackgroundColor(InventoryTD[66], 0);
  1095. TextDrawBoxColor(InventoryTD[66], 255);
  1096. TextDrawUseBox(InventoryTD[66], 0);
  1097. TextDrawSetProportional(InventoryTD[66], 1);
  1098. TextDrawSetSelectable(InventoryTD[66], 0);
  1099. TextDrawSetPreviewModel(InventoryTD[66], 372);
  1100. TextDrawSetPreviewRot(InventoryTD[66], -10.000000, 0.000000, -20.000000, 1.109997);
  1101. TextDrawSetPreviewVehCol(InventoryTD[66], 1, 1);
  1102.  
  1103. InventoryTD[67] = TextDrawCreate(312.000000, 199.000000, "Preview_Model");
  1104. TextDrawFont(InventoryTD[67], 5);
  1105. TextDrawLetterSize(InventoryTD[67], 0.600000, 2.000000);
  1106. TextDrawTextSize(InventoryTD[67], 52.000000, 52.000000);
  1107. TextDrawSetOutline(InventoryTD[67], 0);
  1108. TextDrawSetShadow(InventoryTD[67], 0);
  1109. TextDrawAlignment(InventoryTD[67], 1);
  1110. TextDrawColor(InventoryTD[67], -1);
  1111. TextDrawBackgroundColor(InventoryTD[67], 0);
  1112. TextDrawBoxColor(InventoryTD[67], 255);
  1113. TextDrawUseBox(InventoryTD[67], 0);
  1114. TextDrawSetProportional(InventoryTD[67], 1);
  1115. TextDrawSetSelectable(InventoryTD[67], 0);
  1116. TextDrawSetPreviewModel(InventoryTD[67], 372);
  1117. TextDrawSetPreviewRot(InventoryTD[67], -10.000000, 0.000000, -20.000000, 1.109997);
  1118. TextDrawSetPreviewVehCol(InventoryTD[67], 1, 1);
  1119.  
  1120. InventoryTD[68] = TextDrawCreate(356.000000, 199.000000, "Preview_Model");
  1121. TextDrawFont(InventoryTD[68], 5);
  1122. TextDrawLetterSize(InventoryTD[68], 0.600000, 2.000000);
  1123. TextDrawTextSize(InventoryTD[68], 52.000000, 52.000000);
  1124. TextDrawSetOutline(InventoryTD[68], 0);
  1125. TextDrawSetShadow(InventoryTD[68], 0);
  1126. TextDrawAlignment(InventoryTD[68], 1);
  1127. TextDrawColor(InventoryTD[68], -1);
  1128. TextDrawBackgroundColor(InventoryTD[68], 0);
  1129. TextDrawBoxColor(InventoryTD[68], 255);
  1130. TextDrawUseBox(InventoryTD[68], 0);
  1131. TextDrawSetProportional(InventoryTD[68], 1);
  1132. TextDrawSetSelectable(InventoryTD[68], 0);
  1133. TextDrawSetPreviewModel(InventoryTD[68], 372);
  1134. TextDrawSetPreviewRot(InventoryTD[68], -10.000000, 0.000000, -20.000000, 1.109997);
  1135. TextDrawSetPreviewVehCol(InventoryTD[68], 1, 1);
  1136.  
  1137. InventoryTD[69] = TextDrawCreate(135.000000, 243.000000, "Preview_Model");
  1138. TextDrawFont(InventoryTD[69], 5);
  1139. TextDrawLetterSize(InventoryTD[69], 0.600000, 2.000000);
  1140. TextDrawTextSize(InventoryTD[69], 52.000000, 52.000000);
  1141. TextDrawSetOutline(InventoryTD[69], 0);
  1142. TextDrawSetShadow(InventoryTD[69], 0);
  1143. TextDrawAlignment(InventoryTD[69], 1);
  1144. TextDrawColor(InventoryTD[69], -1);
  1145. TextDrawBackgroundColor(InventoryTD[69], 0);
  1146. TextDrawBoxColor(InventoryTD[69], 255);
  1147. TextDrawUseBox(InventoryTD[69], 0);
  1148. TextDrawSetProportional(InventoryTD[69], 1);
  1149. TextDrawSetSelectable(InventoryTD[69], 0);
  1150. TextDrawSetPreviewModel(InventoryTD[69], 372);
  1151. TextDrawSetPreviewRot(InventoryTD[69], -10.000000, 0.000000, -20.000000, 1.109997);
  1152. TextDrawSetPreviewVehCol(InventoryTD[69], 1, 1);
  1153.  
  1154. InventoryTD[70] = TextDrawCreate(180.000000, 243.000000, "Preview_Model");
  1155. TextDrawFont(InventoryTD[70], 5);
  1156. TextDrawLetterSize(InventoryTD[70], 0.600000, 2.000000);
  1157. TextDrawTextSize(InventoryTD[70], 52.000000, 52.000000);
  1158. TextDrawSetOutline(InventoryTD[70], 0);
  1159. TextDrawSetShadow(InventoryTD[70], 0);
  1160. TextDrawAlignment(InventoryTD[70], 1);
  1161. TextDrawColor(InventoryTD[70], -1);
  1162. TextDrawBackgroundColor(InventoryTD[70], 0);
  1163. TextDrawBoxColor(InventoryTD[70], 255);
  1164. TextDrawUseBox(InventoryTD[70], 0);
  1165. TextDrawSetProportional(InventoryTD[70], 1);
  1166. TextDrawSetSelectable(InventoryTD[70], 0);
  1167. TextDrawSetPreviewModel(InventoryTD[70], 372);
  1168. TextDrawSetPreviewRot(InventoryTD[70], -10.000000, 0.000000, -20.000000, 1.109997);
  1169. TextDrawSetPreviewVehCol(InventoryTD[70], 1, 1);
  1170.  
  1171. InventoryTD[71] = TextDrawCreate(224.000000, 243.000000, "Preview_Model");
  1172. TextDrawFont(InventoryTD[71], 5);
  1173. TextDrawLetterSize(InventoryTD[71], 0.600000, 2.000000);
  1174. TextDrawTextSize(InventoryTD[71], 52.000000, 52.000000);
  1175. TextDrawSetOutline(InventoryTD[71], 0);
  1176. TextDrawSetShadow(InventoryTD[71], 0);
  1177. TextDrawAlignment(InventoryTD[71], 1);
  1178. TextDrawColor(InventoryTD[71], -1);
  1179. TextDrawBackgroundColor(InventoryTD[71], 0);
  1180. TextDrawBoxColor(InventoryTD[71], 255);
  1181. TextDrawUseBox(InventoryTD[71], 0);
  1182. TextDrawSetProportional(InventoryTD[71], 1);
  1183. TextDrawSetSelectable(InventoryTD[71], 0);
  1184. TextDrawSetPreviewModel(InventoryTD[71], 372);
  1185. TextDrawSetPreviewRot(InventoryTD[71], -10.000000, 0.000000, -20.000000, 1.109997);
  1186. TextDrawSetPreviewVehCol(InventoryTD[71], 1, 1);
  1187.  
  1188. InventoryTD[72] = TextDrawCreate(268.000000, 243.000000, "Preview_Model");
  1189. TextDrawFont(InventoryTD[72], 5);
  1190. TextDrawLetterSize(InventoryTD[72], 0.600000, 2.000000);
  1191. TextDrawTextSize(InventoryTD[72], 52.000000, 52.000000);
  1192. TextDrawSetOutline(InventoryTD[72], 0);
  1193. TextDrawSetShadow(InventoryTD[72], 0);
  1194. TextDrawAlignment(InventoryTD[72], 1);
  1195. TextDrawColor(InventoryTD[72], -1);
  1196. TextDrawBackgroundColor(InventoryTD[72], 0);
  1197. TextDrawBoxColor(InventoryTD[72], 255);
  1198. TextDrawUseBox(InventoryTD[72], 0);
  1199. TextDrawSetProportional(InventoryTD[72], 1);
  1200. TextDrawSetSelectable(InventoryTD[72], 0);
  1201. TextDrawSetPreviewModel(InventoryTD[72], 372);
  1202. TextDrawSetPreviewRot(InventoryTD[72], -10.000000, 0.000000, -20.000000, 1.109997);
  1203. TextDrawSetPreviewVehCol(InventoryTD[72], 1, 1);
  1204.  
  1205. InventoryTD[73] = TextDrawCreate(312.000000, 243.000000, "Preview_Model");
  1206. TextDrawFont(InventoryTD[73], 5);
  1207. TextDrawLetterSize(InventoryTD[73], 0.600000, 2.000000);
  1208. TextDrawTextSize(InventoryTD[73], 52.000000, 52.000000);
  1209. TextDrawSetOutline(InventoryTD[73], 0);
  1210. TextDrawSetShadow(InventoryTD[73], 0);
  1211. TextDrawAlignment(InventoryTD[73], 1);
  1212. TextDrawColor(InventoryTD[73], -1);
  1213. TextDrawBackgroundColor(InventoryTD[73], 0);
  1214. TextDrawBoxColor(InventoryTD[73], 255);
  1215. TextDrawUseBox(InventoryTD[73], 0);
  1216. TextDrawSetProportional(InventoryTD[73], 1);
  1217. TextDrawSetSelectable(InventoryTD[73], 0);
  1218. TextDrawSetPreviewModel(InventoryTD[73], 372);
  1219. TextDrawSetPreviewRot(InventoryTD[73], -10.000000, 0.000000, -20.000000, 1.109997);
  1220. TextDrawSetPreviewVehCol(InventoryTD[73], 1, 1);
  1221.  
  1222. InventoryTD[74] = TextDrawCreate(356.000000, 243.000000, "Preview_Model");
  1223. TextDrawFont(InventoryTD[74], 5);
  1224. TextDrawLetterSize(InventoryTD[74], 0.600000, 2.000000);
  1225. TextDrawTextSize(InventoryTD[74], 52.000000, 52.000000);
  1226. TextDrawSetOutline(InventoryTD[74], 0);
  1227. TextDrawSetShadow(InventoryTD[74], 0);
  1228. TextDrawAlignment(InventoryTD[74], 1);
  1229. TextDrawColor(InventoryTD[74], -1);
  1230. TextDrawBackgroundColor(InventoryTD[74], 0);
  1231. TextDrawBoxColor(InventoryTD[74], 255);
  1232. TextDrawUseBox(InventoryTD[74], 0);
  1233. TextDrawSetProportional(InventoryTD[74], 1);
  1234. TextDrawSetSelectable(InventoryTD[74], 0);
  1235. TextDrawSetPreviewModel(InventoryTD[74], 372);
  1236. TextDrawSetPreviewRot(InventoryTD[74], -10.000000, 0.000000, -20.000000, 1.109997);
  1237. TextDrawSetPreviewVehCol(InventoryTD[74], 1, 1);
  1238.  
  1239. InventoryTD[75] = TextDrawCreate(135.000000, 288.000000, "Preview_Model");
  1240. TextDrawFont(InventoryTD[75], 5);
  1241. TextDrawLetterSize(InventoryTD[75], 0.600000, 2.000000);
  1242. TextDrawTextSize(InventoryTD[75], 52.000000, 52.000000);
  1243. TextDrawSetOutline(InventoryTD[75], 0);
  1244. TextDrawSetShadow(InventoryTD[75], 0);
  1245. TextDrawAlignment(InventoryTD[75], 1);
  1246. TextDrawColor(InventoryTD[75], -1);
  1247. TextDrawBackgroundColor(InventoryTD[75], 0);
  1248. TextDrawBoxColor(InventoryTD[75], 255);
  1249. TextDrawUseBox(InventoryTD[75], 0);
  1250. TextDrawSetProportional(InventoryTD[75], 1);
  1251. TextDrawSetSelectable(InventoryTD[75], 0);
  1252. TextDrawSetPreviewModel(InventoryTD[75], 372);
  1253. TextDrawSetPreviewRot(InventoryTD[75], -10.000000, 0.000000, -20.000000, 1.109997);
  1254. TextDrawSetPreviewVehCol(InventoryTD[75], 1, 1);
  1255.  
  1256. InventoryTD[76] = TextDrawCreate(180.000000, 288.000000, "Preview_Model");
  1257. TextDrawFont(InventoryTD[76], 5);
  1258. TextDrawLetterSize(InventoryTD[76], 0.600000, 2.000000);
  1259. TextDrawTextSize(InventoryTD[76], 52.000000, 52.000000);
  1260. TextDrawSetOutline(InventoryTD[76], 0);
  1261. TextDrawSetShadow(InventoryTD[76], 0);
  1262. TextDrawAlignment(InventoryTD[76], 1);
  1263. TextDrawColor(InventoryTD[76], -1);
  1264. TextDrawBackgroundColor(InventoryTD[76], 0);
  1265. TextDrawBoxColor(InventoryTD[76], 255);
  1266. TextDrawUseBox(InventoryTD[76], 0);
  1267. TextDrawSetProportional(InventoryTD[76], 1);
  1268. TextDrawSetSelectable(InventoryTD[76], 0);
  1269. TextDrawSetPreviewModel(InventoryTD[76], 372);
  1270. TextDrawSetPreviewRot(InventoryTD[76], -10.000000, 0.000000, -20.000000, 1.109997);
  1271. TextDrawSetPreviewVehCol(InventoryTD[76], 1, 1);
  1272.  
  1273. InventoryTD[77] = TextDrawCreate(224.000000, 288.000000, "Preview_Model");
  1274. TextDrawFont(InventoryTD[77], 5);
  1275. TextDrawLetterSize(InventoryTD[77], 0.600000, 2.000000);
  1276. TextDrawTextSize(InventoryTD[77], 52.000000, 52.000000);
  1277. TextDrawSetOutline(InventoryTD[77], 0);
  1278. TextDrawSetShadow(InventoryTD[77], 0);
  1279. TextDrawAlignment(InventoryTD[77], 1);
  1280. TextDrawColor(InventoryTD[77], -1);
  1281. TextDrawBackgroundColor(InventoryTD[77], 0);
  1282. TextDrawBoxColor(InventoryTD[77], 255);
  1283. TextDrawUseBox(InventoryTD[77], 0);
  1284. TextDrawSetProportional(InventoryTD[77], 1);
  1285. TextDrawSetSelectable(InventoryTD[77], 0);
  1286. TextDrawSetPreviewModel(InventoryTD[77], 372);
  1287. TextDrawSetPreviewRot(InventoryTD[77], -10.000000, 0.000000, -20.000000, 1.109997);
  1288. TextDrawSetPreviewVehCol(InventoryTD[77], 1, 1);
  1289.  
  1290. InventoryTD[78] = TextDrawCreate(268.000000, 288.000000, "Preview_Model");
  1291. TextDrawFont(InventoryTD[78], 5);
  1292. TextDrawLetterSize(InventoryTD[78], 0.600000, 2.000000);
  1293. TextDrawTextSize(InventoryTD[78], 52.000000, 52.000000);
  1294. TextDrawSetOutline(InventoryTD[78], 0);
  1295. TextDrawSetShadow(InventoryTD[78], 0);
  1296. TextDrawAlignment(InventoryTD[78], 1);
  1297. TextDrawColor(InventoryTD[78], -1);
  1298. TextDrawBackgroundColor(InventoryTD[78], 0);
  1299. TextDrawBoxColor(InventoryTD[78], 255);
  1300. TextDrawUseBox(InventoryTD[78], 0);
  1301. TextDrawSetProportional(InventoryTD[78], 1);
  1302. TextDrawSetSelectable(InventoryTD[78], 0);
  1303. TextDrawSetPreviewModel(InventoryTD[78], 372);
  1304. TextDrawSetPreviewRot(InventoryTD[78], -10.000000, 0.000000, -20.000000, 1.109997);
  1305. TextDrawSetPreviewVehCol(InventoryTD[78], 1, 1);
  1306.  
  1307. InventoryTD[79] = TextDrawCreate(312.000000, 288.000000, "Preview_Model");
  1308. TextDrawFont(InventoryTD[79], 5);
  1309. TextDrawLetterSize(InventoryTD[79], 0.600000, 2.000000);
  1310. TextDrawTextSize(InventoryTD[79], 52.000000, 52.000000);
  1311. TextDrawSetOutline(InventoryTD[79], 0);
  1312. TextDrawSetShadow(InventoryTD[79], 0);
  1313. TextDrawAlignment(InventoryTD[79], 1);
  1314. TextDrawColor(InventoryTD[79], -1);
  1315. TextDrawBackgroundColor(InventoryTD[79], 0);
  1316. TextDrawBoxColor(InventoryTD[79], 255);
  1317. TextDrawUseBox(InventoryTD[79], 0);
  1318. TextDrawSetProportional(InventoryTD[79], 1);
  1319. TextDrawSetSelectable(InventoryTD[79], 0);
  1320. TextDrawSetPreviewModel(InventoryTD[79], 372);
  1321. TextDrawSetPreviewRot(InventoryTD[79], -10.000000, 0.000000, -20.000000, 1.109997);
  1322. TextDrawSetPreviewVehCol(InventoryTD[79], 1, 1);
  1323.  
  1324. InventoryTD[80] = TextDrawCreate(356.000000, 288.000000, "Preview_Model");
  1325. TextDrawFont(InventoryTD[80], 5);
  1326. TextDrawLetterSize(InventoryTD[80], 0.600000, 2.000000);
  1327. TextDrawTextSize(InventoryTD[80], 52.000000, 52.000000);
  1328. TextDrawSetOutline(InventoryTD[80], 0);
  1329. TextDrawSetShadow(InventoryTD[80], 0);
  1330. TextDrawAlignment(InventoryTD[80], 1);
  1331. TextDrawColor(InventoryTD[80], -1);
  1332. TextDrawBackgroundColor(InventoryTD[80], 0);
  1333. TextDrawBoxColor(InventoryTD[80], 255);
  1334. TextDrawUseBox(InventoryTD[80], 0);
  1335. TextDrawSetProportional(InventoryTD[80], 1);
  1336. TextDrawSetSelectable(InventoryTD[80], 0);
  1337. TextDrawSetPreviewModel(InventoryTD[80], 372);
  1338. TextDrawSetPreviewRot(InventoryTD[80], -10.000000, 0.000000, -20.000000, 1.109997);
  1339. TextDrawSetPreviewVehCol(InventoryTD[80], 1, 1);
  1340.  
  1341. return 1;
  1342. }
  1343.  
  1344. public OnGameModeExit()
  1345. {
  1346. return 1;
  1347. }
  1348.  
  1349. public OnPlayerRequestClass(playerid, classid)
  1350. {
  1351. TogglePlayerSpectating(playerid, true);
  1352. SetPlayerColor(playerid, 0xFFFFFF00);
  1353. SetPlayerCamera(playerid);
  1354. return 1;
  1355. }
  1356.  
  1357. public OnPlayerConnect(playerid)
  1358. {
  1359. StockTD[playerid][0] = CreatePlayerTextDraw(playerid, 147.000000, 95.000000, "ld_dual:white");
  1360. PlayerTextDrawFont(playerid, StockTD[playerid][0], 4);
  1361. PlayerTextDrawLetterSize(playerid, StockTD[playerid][0], 0.600000, 2.000000);
  1362. PlayerTextDrawTextSize(playerid, StockTD[playerid][0], 344.000000, 239.000000);
  1363. PlayerTextDrawSetOutline(playerid, StockTD[playerid][0], 1);
  1364. PlayerTextDrawSetShadow(playerid, StockTD[playerid][0], 0);
  1365. PlayerTextDrawAlignment(playerid, StockTD[playerid][0], 1);
  1366. PlayerTextDrawColor(playerid, StockTD[playerid][0], -1);
  1367. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][0], 255);
  1368. PlayerTextDrawBoxColor(playerid, StockTD[playerid][0], 50);
  1369. PlayerTextDrawUseBox(playerid, StockTD[playerid][0], 1);
  1370. PlayerTextDrawSetProportional(playerid, StockTD[playerid][0], 1);
  1371. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][0], 0);
  1372.  
  1373. StockTD[playerid][1] = CreatePlayerTextDraw(playerid, 147.000000, 95.000000, "ld_dual:white");
  1374. PlayerTextDrawFont(playerid, StockTD[playerid][1], 4);
  1375. PlayerTextDrawLetterSize(playerid, StockTD[playerid][1], 0.600000, 2.000000);
  1376. PlayerTextDrawTextSize(playerid, StockTD[playerid][1], 172.000000, 19.500000);
  1377. PlayerTextDrawSetOutline(playerid, StockTD[playerid][1], 1);
  1378. PlayerTextDrawSetShadow(playerid, StockTD[playerid][1], 0);
  1379. PlayerTextDrawAlignment(playerid, StockTD[playerid][1], 1);
  1380. PlayerTextDrawColor(playerid, StockTD[playerid][1], -5259777);
  1381. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][1], 255);
  1382. PlayerTextDrawBoxColor(playerid, StockTD[playerid][1], 50);
  1383. PlayerTextDrawUseBox(playerid, StockTD[playerid][1], 1);
  1384. PlayerTextDrawSetProportional(playerid, StockTD[playerid][1], 1);
  1385. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][1], 0);
  1386.  
  1387. StockTD[playerid][2] = CreatePlayerTextDraw(playerid, 319.000000, 95.000000, "ld_dual:white");
  1388. PlayerTextDrawFont(playerid, StockTD[playerid][2], 4);
  1389. PlayerTextDrawLetterSize(playerid, StockTD[playerid][2], 0.600000, 2.000000);
  1390. PlayerTextDrawTextSize(playerid, StockTD[playerid][2], 172.000000, 19.500000);
  1391. PlayerTextDrawSetOutline(playerid, StockTD[playerid][2], 1);
  1392. PlayerTextDrawSetShadow(playerid, StockTD[playerid][2], 0);
  1393. PlayerTextDrawAlignment(playerid, StockTD[playerid][2], 1);
  1394. PlayerTextDrawColor(playerid, StockTD[playerid][2], -5002753);
  1395. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][2], 255);
  1396. PlayerTextDrawBoxColor(playerid, StockTD[playerid][2], 50);
  1397. PlayerTextDrawUseBox(playerid, StockTD[playerid][2], 1);
  1398. PlayerTextDrawSetProportional(playerid, StockTD[playerid][2], 1);
  1399. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][2], 0);
  1400.  
  1401. StockTD[playerid][3] = CreatePlayerTextDraw(playerid, 147.000000, 334.000000, "ld_dual:white");
  1402. PlayerTextDrawFont(playerid, StockTD[playerid][3], 4);
  1403. PlayerTextDrawLetterSize(playerid, StockTD[playerid][3], 0.600000, 2.000000);
  1404. PlayerTextDrawTextSize(playerid, StockTD[playerid][3], 172.000000, 19.500000);
  1405. PlayerTextDrawSetOutline(playerid, StockTD[playerid][3], 1);
  1406. PlayerTextDrawSetShadow(playerid, StockTD[playerid][3], 0);
  1407. PlayerTextDrawAlignment(playerid, StockTD[playerid][3], 1);
  1408. PlayerTextDrawColor(playerid, StockTD[playerid][3], -5259777);
  1409. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][3], 255);
  1410. PlayerTextDrawBoxColor(playerid, StockTD[playerid][3], 50);
  1411. PlayerTextDrawUseBox(playerid, StockTD[playerid][3], 1);
  1412. PlayerTextDrawSetProportional(playerid, StockTD[playerid][3], 1);
  1413. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][3], 0);
  1414.  
  1415. StockTD[playerid][4] = CreatePlayerTextDraw(playerid, 319.000000, 334.000000, "ld_dual:white");
  1416. PlayerTextDrawFont(playerid, StockTD[playerid][4], 4);
  1417. PlayerTextDrawLetterSize(playerid, StockTD[playerid][4], 0.600000, 2.000000);
  1418. PlayerTextDrawTextSize(playerid, StockTD[playerid][4], 172.000000, 19.500000);
  1419. PlayerTextDrawSetOutline(playerid, StockTD[playerid][4], 1);
  1420. PlayerTextDrawSetShadow(playerid, StockTD[playerid][4], 0);
  1421. PlayerTextDrawAlignment(playerid, StockTD[playerid][4], 1);
  1422. PlayerTextDrawColor(playerid, StockTD[playerid][4], -5002753);
  1423. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][4], 255);
  1424. PlayerTextDrawBoxColor(playerid, StockTD[playerid][4], 50);
  1425. PlayerTextDrawUseBox(playerid, StockTD[playerid][4], 1);
  1426. PlayerTextDrawSetProportional(playerid, StockTD[playerid][4], 1);
  1427. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][4], 0);
  1428.  
  1429. StockTD[playerid][5] = CreatePlayerTextDraw(playerid, 133.000000, 104.000000, "ld_dual:white");
  1430. PlayerTextDrawFont(playerid, StockTD[playerid][5], 4);
  1431. PlayerTextDrawLetterSize(playerid, StockTD[playerid][5], 0.600000, 2.000000);
  1432. PlayerTextDrawTextSize(playerid, StockTD[playerid][5], 14.000000, 120.000000);
  1433. PlayerTextDrawSetOutline(playerid, StockTD[playerid][5], 1);
  1434. PlayerTextDrawSetShadow(playerid, StockTD[playerid][5], 0);
  1435. PlayerTextDrawAlignment(playerid, StockTD[playerid][5], 1);
  1436. PlayerTextDrawColor(playerid, StockTD[playerid][5], -5259777);
  1437. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][5], 255);
  1438. PlayerTextDrawBoxColor(playerid, StockTD[playerid][5], 50);
  1439. PlayerTextDrawUseBox(playerid, StockTD[playerid][5], 1);
  1440. PlayerTextDrawSetProportional(playerid, StockTD[playerid][5], 1);
  1441. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][5], 0);
  1442.  
  1443. StockTD[playerid][6] = CreatePlayerTextDraw(playerid, 133.000000, 224.000000, "ld_dual:white");
  1444. PlayerTextDrawFont(playerid, StockTD[playerid][6], 4);
  1445. PlayerTextDrawLetterSize(playerid, StockTD[playerid][6], 0.600000, 2.000000);
  1446. PlayerTextDrawTextSize(playerid, StockTD[playerid][6], 14.000000, 120.000000);
  1447. PlayerTextDrawSetOutline(playerid, StockTD[playerid][6], 1);
  1448. PlayerTextDrawSetShadow(playerid, StockTD[playerid][6], 0);
  1449. PlayerTextDrawAlignment(playerid, StockTD[playerid][6], 1);
  1450. PlayerTextDrawColor(playerid, StockTD[playerid][6], -5259777);
  1451. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][6], 255);
  1452. PlayerTextDrawBoxColor(playerid, StockTD[playerid][6], 50);
  1453. PlayerTextDrawUseBox(playerid, StockTD[playerid][6], 1);
  1454. PlayerTextDrawSetProportional(playerid, StockTD[playerid][6], 1);
  1455. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][6], 0);
  1456.  
  1457. StockTD[playerid][7] = CreatePlayerTextDraw(playerid, 491.000000, 104.000000, "ld_dual:white");
  1458. PlayerTextDrawFont(playerid, StockTD[playerid][7], 4);
  1459. PlayerTextDrawLetterSize(playerid, StockTD[playerid][7], 0.600000, 2.000000);
  1460. PlayerTextDrawTextSize(playerid, StockTD[playerid][7], 14.000000, 120.000000);
  1461. PlayerTextDrawSetOutline(playerid, StockTD[playerid][7], 1);
  1462. PlayerTextDrawSetShadow(playerid, StockTD[playerid][7], 0);
  1463. PlayerTextDrawAlignment(playerid, StockTD[playerid][7], 1);
  1464. PlayerTextDrawColor(playerid, StockTD[playerid][7], -5002753);
  1465. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][7], 255);
  1466. PlayerTextDrawBoxColor(playerid, StockTD[playerid][7], 50);
  1467. PlayerTextDrawUseBox(playerid, StockTD[playerid][7], 1);
  1468. PlayerTextDrawSetProportional(playerid, StockTD[playerid][7], 1);
  1469. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][7], 0);
  1470.  
  1471. StockTD[playerid][8] = CreatePlayerTextDraw(playerid, 491.000000, 224.000000, "ld_dual:white");
  1472. PlayerTextDrawFont(playerid, StockTD[playerid][8], 4);
  1473. PlayerTextDrawLetterSize(playerid, StockTD[playerid][8], 0.600000, 2.000000);
  1474. PlayerTextDrawTextSize(playerid, StockTD[playerid][8], 14.000000, 120.000000);
  1475. PlayerTextDrawSetOutline(playerid, StockTD[playerid][8], 1);
  1476. PlayerTextDrawSetShadow(playerid, StockTD[playerid][8], 0);
  1477. PlayerTextDrawAlignment(playerid, StockTD[playerid][8], 1);
  1478. PlayerTextDrawColor(playerid, StockTD[playerid][8], -5002753);
  1479. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][8], 255);
  1480. PlayerTextDrawBoxColor(playerid, StockTD[playerid][8], 50);
  1481. PlayerTextDrawUseBox(playerid, StockTD[playerid][8], 1);
  1482. PlayerTextDrawSetProportional(playerid, StockTD[playerid][8], 1);
  1483. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][8], 0);
  1484.  
  1485. StockTD[playerid][9] = CreatePlayerTextDraw(playerid, 126.000000, 89.500000, "ld_beat:chit");
  1486. PlayerTextDrawFont(playerid, StockTD[playerid][9], 4);
  1487. PlayerTextDrawLetterSize(playerid, StockTD[playerid][9], 0.600000, 2.000000);
  1488. PlayerTextDrawTextSize(playerid, StockTD[playerid][9], 42.000000, 31.000000);
  1489. PlayerTextDrawSetOutline(playerid, StockTD[playerid][9], 1);
  1490. PlayerTextDrawSetShadow(playerid, StockTD[playerid][9], 0);
  1491. PlayerTextDrawAlignment(playerid, StockTD[playerid][9], 1);
  1492. PlayerTextDrawColor(playerid, StockTD[playerid][9], -5259777);
  1493. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][9], 255);
  1494. PlayerTextDrawBoxColor(playerid, StockTD[playerid][9], 50);
  1495. PlayerTextDrawUseBox(playerid, StockTD[playerid][9], 1);
  1496. PlayerTextDrawSetProportional(playerid, StockTD[playerid][9], 1);
  1497. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][9], 0);
  1498.  
  1499. StockTD[playerid][10] = CreatePlayerTextDraw(playerid, 126.000000, 327.500000, "ld_beat:chit");
  1500. PlayerTextDrawFont(playerid, StockTD[playerid][10], 4);
  1501. PlayerTextDrawLetterSize(playerid, StockTD[playerid][10], 0.600000, 2.000000);
  1502. PlayerTextDrawTextSize(playerid, StockTD[playerid][10], 42.000000, 31.000000);
  1503. PlayerTextDrawSetOutline(playerid, StockTD[playerid][10], 1);
  1504. PlayerTextDrawSetShadow(playerid, StockTD[playerid][10], 0);
  1505. PlayerTextDrawAlignment(playerid, StockTD[playerid][10], 1);
  1506. PlayerTextDrawColor(playerid, StockTD[playerid][10], -5259777);
  1507. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][10], 255);
  1508. PlayerTextDrawBoxColor(playerid, StockTD[playerid][10], 50);
  1509. PlayerTextDrawUseBox(playerid, StockTD[playerid][10], 1);
  1510. PlayerTextDrawSetProportional(playerid, StockTD[playerid][10], 1);
  1511. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][10], 0);
  1512.  
  1513. StockTD[playerid][11] = CreatePlayerTextDraw(playerid, 470.000000, 89.500000, "ld_beat:chit");
  1514. PlayerTextDrawFont(playerid, StockTD[playerid][11], 4);
  1515. PlayerTextDrawLetterSize(playerid, StockTD[playerid][11], 0.600000, 2.000000);
  1516. PlayerTextDrawTextSize(playerid, StockTD[playerid][11], 42.000000, 31.000000);
  1517. PlayerTextDrawSetOutline(playerid, StockTD[playerid][11], 1);
  1518. PlayerTextDrawSetShadow(playerid, StockTD[playerid][11], 0);
  1519. PlayerTextDrawAlignment(playerid, StockTD[playerid][11], 1);
  1520. PlayerTextDrawColor(playerid, StockTD[playerid][11], -5002753);
  1521. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][11], 255);
  1522. PlayerTextDrawBoxColor(playerid, StockTD[playerid][11], 50);
  1523. PlayerTextDrawUseBox(playerid, StockTD[playerid][11], 1);
  1524. PlayerTextDrawSetProportional(playerid, StockTD[playerid][11], 1);
  1525. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][11], 0);
  1526.  
  1527. StockTD[playerid][12] = CreatePlayerTextDraw(playerid, 470.000000, 327.500000, "ld_beat:chit");
  1528. PlayerTextDrawFont(playerid, StockTD[playerid][12], 4);
  1529. PlayerTextDrawLetterSize(playerid, StockTD[playerid][12], 0.600000, 2.000000);
  1530. PlayerTextDrawTextSize(playerid, StockTD[playerid][12], 42.000000, 31.000000);
  1531. PlayerTextDrawSetOutline(playerid, StockTD[playerid][12], 1);
  1532. PlayerTextDrawSetShadow(playerid, StockTD[playerid][12], 0);
  1533. PlayerTextDrawAlignment(playerid, StockTD[playerid][12], 1);
  1534. PlayerTextDrawColor(playerid, StockTD[playerid][12], -5002753);
  1535. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][12], 255);
  1536. PlayerTextDrawBoxColor(playerid, StockTD[playerid][12], 50);
  1537. PlayerTextDrawUseBox(playerid, StockTD[playerid][12], 1);
  1538. PlayerTextDrawSetProportional(playerid, StockTD[playerid][12], 1);
  1539. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][12], 0);
  1540.  
  1541. StockTD[playerid][13] = CreatePlayerTextDraw(playerid, 152.000000, 96.000000, "GOLD");
  1542. PlayerTextDrawFont(playerid, StockTD[playerid][13], 1);
  1543. PlayerTextDrawLetterSize(playerid, StockTD[playerid][13], 0.550000, 1.799998);
  1544. PlayerTextDrawTextSize(playerid, StockTD[playerid][13], 200.000000, 12.000000);
  1545. PlayerTextDrawSetOutline(playerid, StockTD[playerid][13], 0);
  1546. PlayerTextDrawSetShadow(playerid, StockTD[playerid][13], 0);
  1547. PlayerTextDrawAlignment(playerid, StockTD[playerid][13], 1);
  1548. PlayerTextDrawColor(playerid, StockTD[playerid][13], -134280961);
  1549. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][13], 0);
  1550. PlayerTextDrawBoxColor(playerid, StockTD[playerid][13], 255);
  1551. PlayerTextDrawUseBox(playerid, StockTD[playerid][13], 0);
  1552. PlayerTextDrawSetProportional(playerid, StockTD[playerid][13], 1);
  1553. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][13], 1);
  1554.  
  1555. StockTD[playerid][14] = CreatePlayerTextDraw(playerid, 207.000000, 97.000000, "ld_dual:white");
  1556. PlayerTextDrawFont(playerid, StockTD[playerid][14], 4);
  1557. PlayerTextDrawLetterSize(playerid, StockTD[playerid][14], 0.600000, 2.000000);
  1558. PlayerTextDrawTextSize(playerid, StockTD[playerid][14], 84.000000, 15.500000);
  1559. PlayerTextDrawSetOutline(playerid, StockTD[playerid][14], 1);
  1560. PlayerTextDrawSetShadow(playerid, StockTD[playerid][14], 0);
  1561. PlayerTextDrawAlignment(playerid, StockTD[playerid][14], 1);
  1562. PlayerTextDrawColor(playerid, StockTD[playerid][14], 255);
  1563. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][14], 255);
  1564. PlayerTextDrawBoxColor(playerid, StockTD[playerid][14], 50);
  1565. PlayerTextDrawUseBox(playerid, StockTD[playerid][14], 1);
  1566. PlayerTextDrawSetProportional(playerid, StockTD[playerid][14], 1);
  1567. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][14], 1);
  1568.  
  1569. StockTD[playerid][15] = CreatePlayerTextDraw(playerid, 208.000000, 96.000000, "G");
  1570. PlayerTextDrawFont(playerid, StockTD[playerid][15], 1);
  1571. PlayerTextDrawLetterSize(playerid, StockTD[playerid][15], 0.566666, 1.799998);
  1572. PlayerTextDrawTextSize(playerid, StockTD[playerid][15], 400.000000, 17.000000);
  1573. PlayerTextDrawSetOutline(playerid, StockTD[playerid][15], 1);
  1574. PlayerTextDrawSetShadow(playerid, StockTD[playerid][15], 0);
  1575. PlayerTextDrawAlignment(playerid, StockTD[playerid][15], 1);
  1576. PlayerTextDrawColor(playerid, StockTD[playerid][15], 1687547391);
  1577. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][15], 255);
  1578. PlayerTextDrawBoxColor(playerid, StockTD[playerid][15], 50);
  1579. PlayerTextDrawUseBox(playerid, StockTD[playerid][15], 0);
  1580. PlayerTextDrawSetProportional(playerid, StockTD[playerid][15], 1);
  1581. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][15], 0);
  1582.  
  1583. StockTD[playerid][16] = CreatePlayerTextDraw(playerid, 223.000000, 96.000000, "O");
  1584. PlayerTextDrawFont(playerid, StockTD[playerid][16], 1);
  1585. PlayerTextDrawLetterSize(playerid, StockTD[playerid][16], 0.566666, 1.799998);
  1586. PlayerTextDrawTextSize(playerid, StockTD[playerid][16], 400.000000, 17.000000);
  1587. PlayerTextDrawSetOutline(playerid, StockTD[playerid][16], 1);
  1588. PlayerTextDrawSetShadow(playerid, StockTD[playerid][16], 0);
  1589. PlayerTextDrawAlignment(playerid, StockTD[playerid][16], 1);
  1590. PlayerTextDrawColor(playerid, StockTD[playerid][16], -16776961);
  1591. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][16], 255);
  1592. PlayerTextDrawBoxColor(playerid, StockTD[playerid][16], 50);
  1593. PlayerTextDrawUseBox(playerid, StockTD[playerid][16], 0);
  1594. PlayerTextDrawSetProportional(playerid, StockTD[playerid][16], 1);
  1595. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][16], 0);
  1596.  
  1597. StockTD[playerid][17] = CreatePlayerTextDraw(playerid, 239.000000, 96.000000, "O");
  1598. PlayerTextDrawFont(playerid, StockTD[playerid][17], 1);
  1599. PlayerTextDrawLetterSize(playerid, StockTD[playerid][17], 0.566666, 1.799998);
  1600. PlayerTextDrawTextSize(playerid, StockTD[playerid][17], 400.000000, 17.000000);
  1601. PlayerTextDrawSetOutline(playerid, StockTD[playerid][17], 1);
  1602. PlayerTextDrawSetShadow(playerid, StockTD[playerid][17], 0);
  1603. PlayerTextDrawAlignment(playerid, StockTD[playerid][17], 1);
  1604. PlayerTextDrawColor(playerid, StockTD[playerid][17], -65281);
  1605. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][17], 255);
  1606. PlayerTextDrawBoxColor(playerid, StockTD[playerid][17], 50);
  1607. PlayerTextDrawUseBox(playerid, StockTD[playerid][17], 0);
  1608. PlayerTextDrawSetProportional(playerid, StockTD[playerid][17], 1);
  1609. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][17], 0);
  1610.  
  1611. StockTD[playerid][18] = CreatePlayerTextDraw(playerid, 255.000000, 96.000000, "G");
  1612. PlayerTextDrawFont(playerid, StockTD[playerid][18], 1);
  1613. PlayerTextDrawLetterSize(playerid, StockTD[playerid][18], 0.566666, 1.799998);
  1614. PlayerTextDrawTextSize(playerid, StockTD[playerid][18], 400.000000, 17.000000);
  1615. PlayerTextDrawSetOutline(playerid, StockTD[playerid][18], 1);
  1616. PlayerTextDrawSetShadow(playerid, StockTD[playerid][18], 0);
  1617. PlayerTextDrawAlignment(playerid, StockTD[playerid][18], 1);
  1618. PlayerTextDrawColor(playerid, StockTD[playerid][18], 1687547391);
  1619. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][18], 255);
  1620. PlayerTextDrawBoxColor(playerid, StockTD[playerid][18], 50);
  1621. PlayerTextDrawUseBox(playerid, StockTD[playerid][18], 0);
  1622. PlayerTextDrawSetProportional(playerid, StockTD[playerid][18], 1);
  1623. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][18], 0);
  1624.  
  1625. StockTD[playerid][19] = CreatePlayerTextDraw(playerid, 270.000000, 96.000000, "L");
  1626. PlayerTextDrawFont(playerid, StockTD[playerid][19], 1);
  1627. PlayerTextDrawLetterSize(playerid, StockTD[playerid][19], 0.566666, 1.799998);
  1628. PlayerTextDrawTextSize(playerid, StockTD[playerid][19], 400.000000, 17.000000);
  1629. PlayerTextDrawSetOutline(playerid, StockTD[playerid][19], 1);
  1630. PlayerTextDrawSetShadow(playerid, StockTD[playerid][19], 0);
  1631. PlayerTextDrawAlignment(playerid, StockTD[playerid][19], 1);
  1632. PlayerTextDrawColor(playerid, StockTD[playerid][19], 9109759);
  1633. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][19], 255);
  1634. PlayerTextDrawBoxColor(playerid, StockTD[playerid][19], 50);
  1635. PlayerTextDrawUseBox(playerid, StockTD[playerid][19], 0);
  1636. PlayerTextDrawSetProportional(playerid, StockTD[playerid][19], 1);
  1637. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][19], 0);
  1638.  
  1639. StockTD[playerid][20] = CreatePlayerTextDraw(playerid, 280.000000, 96.000000, "E");
  1640. PlayerTextDrawFont(playerid, StockTD[playerid][20], 1);
  1641. PlayerTextDrawLetterSize(playerid, StockTD[playerid][20], 0.566666, 1.799998);
  1642. PlayerTextDrawTextSize(playerid, StockTD[playerid][20], 400.000000, 17.000000);
  1643. PlayerTextDrawSetOutline(playerid, StockTD[playerid][20], 1);
  1644. PlayerTextDrawSetShadow(playerid, StockTD[playerid][20], 0);
  1645. PlayerTextDrawAlignment(playerid, StockTD[playerid][20], 1);
  1646. PlayerTextDrawColor(playerid, StockTD[playerid][20], -16776961);
  1647. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][20], 255);
  1648. PlayerTextDrawBoxColor(playerid, StockTD[playerid][20], 50);
  1649. PlayerTextDrawUseBox(playerid, StockTD[playerid][20], 0);
  1650. PlayerTextDrawSetProportional(playerid, StockTD[playerid][20], 1);
  1651. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][20], 0);
  1652.  
  1653. StockTD[playerid][21] = CreatePlayerTextDraw(playerid, 304.000000, 95.000000, "APPLE");
  1654. PlayerTextDrawFont(playerid, StockTD[playerid][21], 1);
  1655. PlayerTextDrawLetterSize(playerid, StockTD[playerid][21], 0.600000, 2.000000);
  1656. PlayerTextDrawTextSize(playerid, StockTD[playerid][21], 364.000000, 13.000000);
  1657. PlayerTextDrawSetOutline(playerid, StockTD[playerid][21], 1);
  1658. PlayerTextDrawSetShadow(playerid, StockTD[playerid][21], 0);
  1659. PlayerTextDrawAlignment(playerid, StockTD[playerid][21], 1);
  1660. PlayerTextDrawColor(playerid, StockTD[playerid][21], 1296911871);
  1661. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][21], 255);
  1662. PlayerTextDrawBoxColor(playerid, StockTD[playerid][21], 50);
  1663. PlayerTextDrawUseBox(playerid, StockTD[playerid][21], 0);
  1664. PlayerTextDrawSetProportional(playerid, StockTD[playerid][21], 1);
  1665. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][21], 1);
  1666.  
  1667. StockTD[playerid][22] = CreatePlayerTextDraw(playerid, 375.000000, 95.000000, "AMAZON");
  1668. PlayerTextDrawFont(playerid, StockTD[playerid][22], 1);
  1669. PlayerTextDrawLetterSize(playerid, StockTD[playerid][22], 0.600000, 2.000000);
  1670. PlayerTextDrawTextSize(playerid, StockTD[playerid][22], 477.500000, 13.000000);
  1671. PlayerTextDrawSetOutline(playerid, StockTD[playerid][22], 1);
  1672. PlayerTextDrawSetShadow(playerid, StockTD[playerid][22], 0);
  1673. PlayerTextDrawAlignment(playerid, StockTD[playerid][22], 1);
  1674. PlayerTextDrawColor(playerid, StockTD[playerid][22], -764862721);
  1675. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][22], 255);
  1676. PlayerTextDrawBoxColor(playerid, StockTD[playerid][22], 50);
  1677. PlayerTextDrawUseBox(playerid, StockTD[playerid][22], 0);
  1678. PlayerTextDrawSetProportional(playerid, StockTD[playerid][22], 1);
  1679. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][22], 1);
  1680.  
  1681. StockTD[playerid][23] = CreatePlayerTextDraw(playerid, 139.000000, 144.000000, "Preview_Model");
  1682. PlayerTextDrawFont(playerid, StockTD[playerid][23], 5);
  1683. PlayerTextDrawLetterSize(playerid, StockTD[playerid][23], 0.600000, 2.000000);
  1684. PlayerTextDrawTextSize(playerid, StockTD[playerid][23], 23.000000, 148.500000);
  1685. PlayerTextDrawSetOutline(playerid, StockTD[playerid][23], 0);
  1686. PlayerTextDrawSetShadow(playerid, StockTD[playerid][23], 0);
  1687. PlayerTextDrawAlignment(playerid, StockTD[playerid][23], 1);
  1688. PlayerTextDrawColor(playerid, StockTD[playerid][23], 255);
  1689. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][23], 0);
  1690. PlayerTextDrawBoxColor(playerid, StockTD[playerid][23], 255);
  1691. PlayerTextDrawUseBox(playerid, StockTD[playerid][23], 0);
  1692. PlayerTextDrawSetProportional(playerid, StockTD[playerid][23], 1);
  1693. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][23], 0);
  1694. PlayerTextDrawSetPreviewModel(playerid, StockTD[playerid][23], 1133);
  1695. PlayerTextDrawSetPreviewRot(playerid, StockTD[playerid][23], 0.000000, 180.000000, 90.000000, 1.000000);
  1696. PlayerTextDrawSetPreviewVehCol(playerid, StockTD[playerid][23], 1, 1);
  1697.  
  1698. StockTD[playerid][24] = CreatePlayerTextDraw(playerid, 152.000000, 160.000000, "Preview_Model");
  1699. PlayerTextDrawFont(playerid, StockTD[playerid][24], 5);
  1700. PlayerTextDrawLetterSize(playerid, StockTD[playerid][24], 0.600000, 2.000000);
  1701. PlayerTextDrawTextSize(playerid, StockTD[playerid][24], 26.000000, 130.000000);
  1702. PlayerTextDrawSetOutline(playerid, StockTD[playerid][24], 0);
  1703. PlayerTextDrawSetShadow(playerid, StockTD[playerid][24], 0);
  1704. PlayerTextDrawAlignment(playerid, StockTD[playerid][24], 1);
  1705. PlayerTextDrawColor(playerid, StockTD[playerid][24], 255);
  1706. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][24], 0);
  1707. PlayerTextDrawBoxColor(playerid, StockTD[playerid][24], 255);
  1708. PlayerTextDrawUseBox(playerid, StockTD[playerid][24], 0);
  1709. PlayerTextDrawSetProportional(playerid, StockTD[playerid][24], 1);
  1710. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][24], 0);
  1711. PlayerTextDrawSetPreviewModel(playerid, StockTD[playerid][24], 1133);
  1712. PlayerTextDrawSetPreviewRot(playerid, StockTD[playerid][24], 0.000000, 158.000000, 90.000000, 1.000000);
  1713. PlayerTextDrawSetPreviewVehCol(playerid, StockTD[playerid][24], 1, 1);
  1714.  
  1715. StockTD[playerid][25] = CreatePlayerTextDraw(playerid, 166.000000, 189.000000, "Preview_Model");
  1716. PlayerTextDrawFont(playerid, StockTD[playerid][25], 5);
  1717. PlayerTextDrawLetterSize(playerid, StockTD[playerid][25], 0.600000, 2.000000);
  1718. PlayerTextDrawTextSize(playerid, StockTD[playerid][25], 26.000000, 130.000000);
  1719. PlayerTextDrawSetOutline(playerid, StockTD[playerid][25], 0);
  1720. PlayerTextDrawSetShadow(playerid, StockTD[playerid][25], 0);
  1721. PlayerTextDrawAlignment(playerid, StockTD[playerid][25], 1);
  1722. PlayerTextDrawColor(playerid, StockTD[playerid][25], 255);
  1723. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][25], 0);
  1724. PlayerTextDrawBoxColor(playerid, StockTD[playerid][25], 255);
  1725. PlayerTextDrawUseBox(playerid, StockTD[playerid][25], 0);
  1726. PlayerTextDrawSetProportional(playerid, StockTD[playerid][25], 1);
  1727. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][25], 0);
  1728. PlayerTextDrawSetPreviewModel(playerid, StockTD[playerid][25], 1133);
  1729. PlayerTextDrawSetPreviewRot(playerid, StockTD[playerid][25], 0.000000, 158.000000, 90.000000, 1.000000);
  1730. PlayerTextDrawSetPreviewVehCol(playerid, StockTD[playerid][25], 1, 1);
  1731.  
  1732. StockTD[playerid][26] = CreatePlayerTextDraw(playerid, 184.000000, 200.000000, "Preview_Model");
  1733. PlayerTextDrawFont(playerid, StockTD[playerid][26], 5);
  1734. PlayerTextDrawLetterSize(playerid, StockTD[playerid][26], 0.600000, 2.000000);
  1735. PlayerTextDrawTextSize(playerid, StockTD[playerid][26], 21.000000, 148.500000);
  1736. PlayerTextDrawSetOutline(playerid, StockTD[playerid][26], 0);
  1737. PlayerTextDrawSetShadow(playerid, StockTD[playerid][26], 0);
  1738. PlayerTextDrawAlignment(playerid, StockTD[playerid][26], 1);
  1739. PlayerTextDrawColor(playerid, StockTD[playerid][26], 255);
  1740. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][26], 0);
  1741. PlayerTextDrawBoxColor(playerid, StockTD[playerid][26], 255);
  1742. PlayerTextDrawUseBox(playerid, StockTD[playerid][26], 0);
  1743. PlayerTextDrawSetProportional(playerid, StockTD[playerid][26], 1);
  1744. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][26], 0);
  1745. PlayerTextDrawSetPreviewModel(playerid, StockTD[playerid][26], 1133);
  1746. PlayerTextDrawSetPreviewRot(playerid, StockTD[playerid][26], 0.000000, 193.000000, 88.000000, 1.000000);
  1747. PlayerTextDrawSetPreviewVehCol(playerid, StockTD[playerid][26], 1, 1);
  1748.  
  1749. StockTD[playerid][27] = CreatePlayerTextDraw(playerid, 196.000000, 181.000000, "Preview_Model");
  1750. PlayerTextDrawFont(playerid, StockTD[playerid][27], 5);
  1751. PlayerTextDrawLetterSize(playerid, StockTD[playerid][27], 0.600000, 2.000000);
  1752. PlayerTextDrawTextSize(playerid, StockTD[playerid][27], 21.000000, 148.500000);
  1753. PlayerTextDrawSetOutline(playerid, StockTD[playerid][27], 0);
  1754. PlayerTextDrawSetShadow(playerid, StockTD[playerid][27], 0);
  1755. PlayerTextDrawAlignment(playerid, StockTD[playerid][27], 1);
  1756. PlayerTextDrawColor(playerid, StockTD[playerid][27], 255);
  1757. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][27], 0);
  1758. PlayerTextDrawBoxColor(playerid, StockTD[playerid][27], 255);
  1759. PlayerTextDrawUseBox(playerid, StockTD[playerid][27], 0);
  1760. PlayerTextDrawSetProportional(playerid, StockTD[playerid][27], 1);
  1761. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][27], 0);
  1762. PlayerTextDrawSetPreviewModel(playerid, StockTD[playerid][27], 1133);
  1763. PlayerTextDrawSetPreviewRot(playerid, StockTD[playerid][27], 0.000000, 193.000000, 88.000000, 1.000000);
  1764. PlayerTextDrawSetPreviewVehCol(playerid, StockTD[playerid][27], 1, 1);
  1765.  
  1766. StockTD[playerid][28] = CreatePlayerTextDraw(playerid, 210.000000, 169.000000, "Preview_Model");
  1767. PlayerTextDrawFont(playerid, StockTD[playerid][28], 5);
  1768. PlayerTextDrawLetterSize(playerid, StockTD[playerid][28], 0.600000, 2.000000);
  1769. PlayerTextDrawTextSize(playerid, StockTD[playerid][28], 21.000000, 148.500000);
  1770. PlayerTextDrawSetOutline(playerid, StockTD[playerid][28], 0);
  1771. PlayerTextDrawSetShadow(playerid, StockTD[playerid][28], 0);
  1772. PlayerTextDrawAlignment(playerid, StockTD[playerid][28], 1);
  1773. PlayerTextDrawColor(playerid, StockTD[playerid][28], 255);
  1774. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][28], 0);
  1775. PlayerTextDrawBoxColor(playerid, StockTD[playerid][28], 255);
  1776. PlayerTextDrawUseBox(playerid, StockTD[playerid][28], 0);
  1777. PlayerTextDrawSetProportional(playerid, StockTD[playerid][28], 1);
  1778. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][28], 0);
  1779. PlayerTextDrawSetPreviewModel(playerid, StockTD[playerid][28], 1133);
  1780. PlayerTextDrawSetPreviewRot(playerid, StockTD[playerid][28], 0.000000, 167.000000, 88.000000, 1.000000);
  1781. PlayerTextDrawSetPreviewVehCol(playerid, StockTD[playerid][28], 1, 1);
  1782.  
  1783. StockTD[playerid][29] = CreatePlayerTextDraw(playerid, 224.000000, 181.000000, "Preview_Model");
  1784. PlayerTextDrawFont(playerid, StockTD[playerid][29], 5);
  1785. PlayerTextDrawLetterSize(playerid, StockTD[playerid][29], 0.600000, 2.000000);
  1786. PlayerTextDrawTextSize(playerid, StockTD[playerid][29], 20.500000, 149.000000);
  1787. PlayerTextDrawSetOutline(playerid, StockTD[playerid][29], 0);
  1788. PlayerTextDrawSetShadow(playerid, StockTD[playerid][29], 0);
  1789. PlayerTextDrawAlignment(playerid, StockTD[playerid][29], 1);
  1790. PlayerTextDrawColor(playerid, StockTD[playerid][29], 255);
  1791. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][29], 0);
  1792. PlayerTextDrawBoxColor(playerid, StockTD[playerid][29], 255);
  1793. PlayerTextDrawUseBox(playerid, StockTD[playerid][29], 0);
  1794. PlayerTextDrawSetProportional(playerid, StockTD[playerid][29], 1);
  1795. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][29], 0);
  1796. PlayerTextDrawSetPreviewModel(playerid, StockTD[playerid][29], 1133);
  1797. PlayerTextDrawSetPreviewRot(playerid, StockTD[playerid][29], 0.000000, 193.000000, 88.000000, 1.000000);
  1798. PlayerTextDrawSetPreviewVehCol(playerid, StockTD[playerid][29], 1, 1);
  1799.  
  1800. StockTD[playerid][30] = CreatePlayerTextDraw(playerid, 237.000000, 159.000000, "Preview_Model");
  1801. PlayerTextDrawFont(playerid, StockTD[playerid][30], 5);
  1802. PlayerTextDrawLetterSize(playerid, StockTD[playerid][30], 0.600000, 2.000000);
  1803. PlayerTextDrawTextSize(playerid, StockTD[playerid][30], 20.500000, 149.000000);
  1804. PlayerTextDrawSetOutline(playerid, StockTD[playerid][30], 0);
  1805. PlayerTextDrawSetShadow(playerid, StockTD[playerid][30], 0);
  1806. PlayerTextDrawAlignment(playerid, StockTD[playerid][30], 1);
  1807. PlayerTextDrawColor(playerid, StockTD[playerid][30], 255);
  1808. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][30], 0);
  1809. PlayerTextDrawBoxColor(playerid, StockTD[playerid][30], 255);
  1810. PlayerTextDrawUseBox(playerid, StockTD[playerid][30], 0);
  1811. PlayerTextDrawSetProportional(playerid, StockTD[playerid][30], 1);
  1812. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][30], 0);
  1813. PlayerTextDrawSetPreviewModel(playerid, StockTD[playerid][30], 1133);
  1814. PlayerTextDrawSetPreviewRot(playerid, StockTD[playerid][30], 0.000000, 193.000000, 88.000000, 1.000000);
  1815. PlayerTextDrawSetPreviewVehCol(playerid, StockTD[playerid][30], 1, 1);
  1816.  
  1817. StockTD[playerid][31] = CreatePlayerTextDraw(playerid, 250.000000, 147.000000, "Preview_Model");
  1818. PlayerTextDrawFont(playerid, StockTD[playerid][31], 5);
  1819. PlayerTextDrawLetterSize(playerid, StockTD[playerid][31], 0.600000, 2.000000);
  1820. PlayerTextDrawTextSize(playerid, StockTD[playerid][31], 21.000000, 148.500000);
  1821. PlayerTextDrawSetOutline(playerid, StockTD[playerid][31], 0);
  1822. PlayerTextDrawSetShadow(playerid, StockTD[playerid][31], 0);
  1823. PlayerTextDrawAlignment(playerid, StockTD[playerid][31], 1);
  1824. PlayerTextDrawColor(playerid, StockTD[playerid][31], 255);
  1825. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][31], 0);
  1826. PlayerTextDrawBoxColor(playerid, StockTD[playerid][31], 255);
  1827. PlayerTextDrawUseBox(playerid, StockTD[playerid][31], 0);
  1828. PlayerTextDrawSetProportional(playerid, StockTD[playerid][31], 1);
  1829. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][31], 0);
  1830. PlayerTextDrawSetPreviewModel(playerid, StockTD[playerid][31], 1133);
  1831. PlayerTextDrawSetPreviewRot(playerid, StockTD[playerid][31], 0.000000, 167.000000, 88.000000, 1.000000);
  1832. PlayerTextDrawSetPreviewVehCol(playerid, StockTD[playerid][31], 1, 1);
  1833.  
  1834. StockTD[playerid][32] = CreatePlayerTextDraw(playerid, 263.000000, 168.000000, "Preview_Model");
  1835. PlayerTextDrawFont(playerid, StockTD[playerid][32], 5);
  1836. PlayerTextDrawLetterSize(playerid, StockTD[playerid][32], 0.600000, 2.000000);
  1837. PlayerTextDrawTextSize(playerid, StockTD[playerid][32], 21.000000, 148.500000);
  1838. PlayerTextDrawSetOutline(playerid, StockTD[playerid][32], 0);
  1839. PlayerTextDrawSetShadow(playerid, StockTD[playerid][32], 0);
  1840. PlayerTextDrawAlignment(playerid, StockTD[playerid][32], 1);
  1841. PlayerTextDrawColor(playerid, StockTD[playerid][32], 255);
  1842. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][32], 0);
  1843. PlayerTextDrawBoxColor(playerid, StockTD[playerid][32], 255);
  1844. PlayerTextDrawUseBox(playerid, StockTD[playerid][32], 0);
  1845. PlayerTextDrawSetProportional(playerid, StockTD[playerid][32], 1);
  1846. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][32], 0);
  1847. PlayerTextDrawSetPreviewModel(playerid, StockTD[playerid][32], 1133);
  1848. PlayerTextDrawSetPreviewRot(playerid, StockTD[playerid][32], 0.000000, 167.000000, 88.000000, 1.000000);
  1849. PlayerTextDrawSetPreviewVehCol(playerid, StockTD[playerid][32], 1, 1);
  1850.  
  1851. StockTD[playerid][33] = CreatePlayerTextDraw(playerid, 277.000000, 179.000000, "Preview_Model");
  1852. PlayerTextDrawFont(playerid, StockTD[playerid][33], 5);
  1853. PlayerTextDrawLetterSize(playerid, StockTD[playerid][33], 0.600000, 2.000000);
  1854. PlayerTextDrawTextSize(playerid, StockTD[playerid][33], 20.500000, 149.000000);
  1855. PlayerTextDrawSetOutline(playerid, StockTD[playerid][33], 0);
  1856. PlayerTextDrawSetShadow(playerid, StockTD[playerid][33], 0);
  1857. PlayerTextDrawAlignment(playerid, StockTD[playerid][33], 1);
  1858. PlayerTextDrawColor(playerid, StockTD[playerid][33], 255);
  1859. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][33], 0);
  1860. PlayerTextDrawBoxColor(playerid, StockTD[playerid][33], 255);
  1861. PlayerTextDrawUseBox(playerid, StockTD[playerid][33], 0);
  1862. PlayerTextDrawSetProportional(playerid, StockTD[playerid][33], 1);
  1863. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][33], 0);
  1864. PlayerTextDrawSetPreviewModel(playerid, StockTD[playerid][33], 1133);
  1865. PlayerTextDrawSetPreviewRot(playerid, StockTD[playerid][33], 0.000000, 193.000000, 88.000000, 1.000000);
  1866. PlayerTextDrawSetPreviewVehCol(playerid, StockTD[playerid][33], 1, 1);
  1867.  
  1868. StockTD[playerid][34] = CreatePlayerTextDraw(playerid, 290.000000, 157.000000, "Preview_Model");
  1869. PlayerTextDrawFont(playerid, StockTD[playerid][34], 5);
  1870. PlayerTextDrawLetterSize(playerid, StockTD[playerid][34], 0.600000, 2.000000);
  1871. PlayerTextDrawTextSize(playerid, StockTD[playerid][34], 20.500000, 149.000000);
  1872. PlayerTextDrawSetOutline(playerid, StockTD[playerid][34], 0);
  1873. PlayerTextDrawSetShadow(playerid, StockTD[playerid][34], 0);
  1874. PlayerTextDrawAlignment(playerid, StockTD[playerid][34], 1);
  1875. PlayerTextDrawColor(playerid, StockTD[playerid][34], 255);
  1876. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][34], 0);
  1877. PlayerTextDrawBoxColor(playerid, StockTD[playerid][34], 255);
  1878. PlayerTextDrawUseBox(playerid, StockTD[playerid][34], 0);
  1879. PlayerTextDrawSetProportional(playerid, StockTD[playerid][34], 1);
  1880. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][34], 0);
  1881. PlayerTextDrawSetPreviewModel(playerid, StockTD[playerid][34], 1133);
  1882. PlayerTextDrawSetPreviewRot(playerid, StockTD[playerid][34], 0.000000, 193.000000, 88.000000, 1.000000);
  1883. PlayerTextDrawSetPreviewVehCol(playerid, StockTD[playerid][34], 1, 1);
  1884.  
  1885. StockTD[playerid][35] = CreatePlayerTextDraw(playerid, 302.000000, 137.000000, "Preview_Model");
  1886. PlayerTextDrawFont(playerid, StockTD[playerid][35], 5);
  1887. PlayerTextDrawLetterSize(playerid, StockTD[playerid][35], 0.600000, 2.000000);
  1888. PlayerTextDrawTextSize(playerid, StockTD[playerid][35], 20.500000, 149.000000);
  1889. PlayerTextDrawSetOutline(playerid, StockTD[playerid][35], 0);
  1890. PlayerTextDrawSetShadow(playerid, StockTD[playerid][35], 0);
  1891. PlayerTextDrawAlignment(playerid, StockTD[playerid][35], 1);
  1892. PlayerTextDrawColor(playerid, StockTD[playerid][35], 255);
  1893. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][35], 0);
  1894. PlayerTextDrawBoxColor(playerid, StockTD[playerid][35], 255);
  1895. PlayerTextDrawUseBox(playerid, StockTD[playerid][35], 0);
  1896. PlayerTextDrawSetProportional(playerid, StockTD[playerid][35], 1);
  1897. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][35], 0);
  1898. PlayerTextDrawSetPreviewModel(playerid, StockTD[playerid][35], 1133);
  1899. PlayerTextDrawSetPreviewRot(playerid, StockTD[playerid][35], 0.000000, 193.000000, 88.000000, 1.000000);
  1900. PlayerTextDrawSetPreviewVehCol(playerid, StockTD[playerid][35], 1, 1);
  1901.  
  1902. StockTD[playerid][36] = CreatePlayerTextDraw(playerid, 315.000000, 126.000000, "Preview_Model");
  1903. PlayerTextDrawFont(playerid, StockTD[playerid][36], 5);
  1904. PlayerTextDrawLetterSize(playerid, StockTD[playerid][36], 0.600000, 2.000000);
  1905. PlayerTextDrawTextSize(playerid, StockTD[playerid][36], 21.000000, 148.500000);
  1906. PlayerTextDrawSetOutline(playerid, StockTD[playerid][36], 0);
  1907. PlayerTextDrawSetShadow(playerid, StockTD[playerid][36], 0);
  1908. PlayerTextDrawAlignment(playerid, StockTD[playerid][36], 1);
  1909. PlayerTextDrawColor(playerid, StockTD[playerid][36], 255);
  1910. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][36], 0);
  1911. PlayerTextDrawBoxColor(playerid, StockTD[playerid][36], 255);
  1912. PlayerTextDrawUseBox(playerid, StockTD[playerid][36], 0);
  1913. PlayerTextDrawSetProportional(playerid, StockTD[playerid][36], 1);
  1914. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][36], 0);
  1915. PlayerTextDrawSetPreviewModel(playerid, StockTD[playerid][36], 1133);
  1916. PlayerTextDrawSetPreviewRot(playerid, StockTD[playerid][36], 0.000000, 167.000000, 88.000000, 1.000000);
  1917. PlayerTextDrawSetPreviewVehCol(playerid, StockTD[playerid][36], 1, 1);
  1918.  
  1919. StockTD[playerid][37] = CreatePlayerTextDraw(playerid, 328.000000, 137.000000, "Preview_Model");
  1920. PlayerTextDrawFont(playerid, StockTD[playerid][37], 5);
  1921. PlayerTextDrawLetterSize(playerid, StockTD[playerid][37], 0.600000, 2.000000);
  1922. PlayerTextDrawTextSize(playerid, StockTD[playerid][37], 20.500000, 149.000000);
  1923. PlayerTextDrawSetOutline(playerid, StockTD[playerid][37], 0);
  1924. PlayerTextDrawSetShadow(playerid, StockTD[playerid][37], 0);
  1925. PlayerTextDrawAlignment(playerid, StockTD[playerid][37], 1);
  1926. PlayerTextDrawColor(playerid, StockTD[playerid][37], 255);
  1927. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][37], 0);
  1928. PlayerTextDrawBoxColor(playerid, StockTD[playerid][37], 255);
  1929. PlayerTextDrawUseBox(playerid, StockTD[playerid][37], 0);
  1930. PlayerTextDrawSetProportional(playerid, StockTD[playerid][37], 1);
  1931. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][37], 0);
  1932. PlayerTextDrawSetPreviewModel(playerid, StockTD[playerid][37], 1133);
  1933. PlayerTextDrawSetPreviewRot(playerid, StockTD[playerid][37], 0.000000, 193.000000, 88.000000, 1.000000);
  1934. PlayerTextDrawSetPreviewVehCol(playerid, StockTD[playerid][37], 1, 1);
  1935.  
  1936. StockTD[playerid][38] = CreatePlayerTextDraw(playerid, 339.000000, 118.000000, "Preview_Model");
  1937. PlayerTextDrawFont(playerid, StockTD[playerid][38], 5);
  1938. PlayerTextDrawLetterSize(playerid, StockTD[playerid][38], 0.600000, 2.000000);
  1939. PlayerTextDrawTextSize(playerid, StockTD[playerid][38], 20.500000, 149.000000);
  1940. PlayerTextDrawSetOutline(playerid, StockTD[playerid][38], 0);
  1941. PlayerTextDrawSetShadow(playerid, StockTD[playerid][38], 0);
  1942. PlayerTextDrawAlignment(playerid, StockTD[playerid][38], 1);
  1943. PlayerTextDrawColor(playerid, StockTD[playerid][38], 255);
  1944. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][38], 0);
  1945. PlayerTextDrawBoxColor(playerid, StockTD[playerid][38], 255);
  1946. PlayerTextDrawUseBox(playerid, StockTD[playerid][38], 0);
  1947. PlayerTextDrawSetProportional(playerid, StockTD[playerid][38], 1);
  1948. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][38], 0);
  1949. PlayerTextDrawSetPreviewModel(playerid, StockTD[playerid][38], 1133);
  1950. PlayerTextDrawSetPreviewRot(playerid, StockTD[playerid][38], 0.000000, 193.000000, 88.000000, 1.000000);
  1951. PlayerTextDrawSetPreviewVehCol(playerid, StockTD[playerid][38], 1, 1);
  1952.  
  1953. StockTD[playerid][39] = CreatePlayerTextDraw(playerid, 352.000000, 107.000000, "Preview_Model");
  1954. PlayerTextDrawFont(playerid, StockTD[playerid][39], 5);
  1955. PlayerTextDrawLetterSize(playerid, StockTD[playerid][39], 0.600000, 2.000000);
  1956. PlayerTextDrawTextSize(playerid, StockTD[playerid][39], 21.000000, 148.500000);
  1957. PlayerTextDrawSetOutline(playerid, StockTD[playerid][39], 0);
  1958. PlayerTextDrawSetShadow(playerid, StockTD[playerid][39], 0);
  1959. PlayerTextDrawAlignment(playerid, StockTD[playerid][39], 1);
  1960. PlayerTextDrawColor(playerid, StockTD[playerid][39], 255);
  1961. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][39], 0);
  1962. PlayerTextDrawBoxColor(playerid, StockTD[playerid][39], 255);
  1963. PlayerTextDrawUseBox(playerid, StockTD[playerid][39], 0);
  1964. PlayerTextDrawSetProportional(playerid, StockTD[playerid][39], 1);
  1965. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][39], 0);
  1966. PlayerTextDrawSetPreviewModel(playerid, StockTD[playerid][39], 1133);
  1967. PlayerTextDrawSetPreviewRot(playerid, StockTD[playerid][39], 0.000000, 167.000000, 88.000000, 1.000000);
  1968. PlayerTextDrawSetPreviewVehCol(playerid, StockTD[playerid][39], 1, 1);
  1969.  
  1970. StockTD[playerid][40] = CreatePlayerTextDraw(playerid, 364.000000, 127.000000, "Preview_Model");
  1971. PlayerTextDrawFont(playerid, StockTD[playerid][40], 5);
  1972. PlayerTextDrawLetterSize(playerid, StockTD[playerid][40], 0.600000, 2.000000);
  1973. PlayerTextDrawTextSize(playerid, StockTD[playerid][40], 21.000000, 148.500000);
  1974. PlayerTextDrawSetOutline(playerid, StockTD[playerid][40], 0);
  1975. PlayerTextDrawSetShadow(playerid, StockTD[playerid][40], 0);
  1976. PlayerTextDrawAlignment(playerid, StockTD[playerid][40], 1);
  1977. PlayerTextDrawColor(playerid, StockTD[playerid][40], 255);
  1978. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][40], 0);
  1979. PlayerTextDrawBoxColor(playerid, StockTD[playerid][40], 255);
  1980. PlayerTextDrawUseBox(playerid, StockTD[playerid][40], 0);
  1981. PlayerTextDrawSetProportional(playerid, StockTD[playerid][40], 1);
  1982. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][40], 0);
  1983. PlayerTextDrawSetPreviewModel(playerid, StockTD[playerid][40], 1133);
  1984. PlayerTextDrawSetPreviewRot(playerid, StockTD[playerid][40], 0.000000, 167.000000, 88.000000, 1.000000);
  1985. PlayerTextDrawSetPreviewVehCol(playerid, StockTD[playerid][40], 1, 1);
  1986.  
  1987. StockTD[playerid][41] = CreatePlayerTextDraw(playerid, 380.000000, 144.000000, "Preview_Model");
  1988. PlayerTextDrawFont(playerid, StockTD[playerid][41], 5);
  1989. PlayerTextDrawLetterSize(playerid, StockTD[playerid][41], 0.600000, 2.000000);
  1990. PlayerTextDrawTextSize(playerid, StockTD[playerid][41], 15.000000, 148.500000);
  1991. PlayerTextDrawSetOutline(playerid, StockTD[playerid][41], 0);
  1992. PlayerTextDrawSetShadow(playerid, StockTD[playerid][41], 0);
  1993. PlayerTextDrawAlignment(playerid, StockTD[playerid][41], 1);
  1994. PlayerTextDrawColor(playerid, StockTD[playerid][41], 255);
  1995. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][41], 0);
  1996. PlayerTextDrawBoxColor(playerid, StockTD[playerid][41], 255);
  1997. PlayerTextDrawUseBox(playerid, StockTD[playerid][41], 0);
  1998. PlayerTextDrawSetProportional(playerid, StockTD[playerid][41], 1);
  1999. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][41], 0);
  2000. PlayerTextDrawSetPreviewModel(playerid, StockTD[playerid][41], 1133);
  2001. PlayerTextDrawSetPreviewRot(playerid, StockTD[playerid][41], 0.000000, 180.000000, 90.000000, 1.000000);
  2002. PlayerTextDrawSetPreviewVehCol(playerid, StockTD[playerid][41], 1, 1);
  2003.  
  2004. StockTD[playerid][42] = CreatePlayerTextDraw(playerid, 395.000000, 114.000000, "ld_dual:white");
  2005. PlayerTextDrawFont(playerid, StockTD[playerid][42], 4);
  2006. PlayerTextDrawLetterSize(playerid, StockTD[playerid][42], 0.600000, 2.000000);
  2007. PlayerTextDrawTextSize(playerid, StockTD[playerid][42], 5.000000, 220.000000);
  2008. PlayerTextDrawSetOutline(playerid, StockTD[playerid][42], 1);
  2009. PlayerTextDrawSetShadow(playerid, StockTD[playerid][42], 0);
  2010. PlayerTextDrawAlignment(playerid, StockTD[playerid][42], 1);
  2011. PlayerTextDrawColor(playerid, StockTD[playerid][42], -5002753);
  2012. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][42], 255);
  2013. PlayerTextDrawBoxColor(playerid, StockTD[playerid][42], 50);
  2014. PlayerTextDrawUseBox(playerid, StockTD[playerid][42], 1);
  2015. PlayerTextDrawSetProportional(playerid, StockTD[playerid][42], 1);
  2016. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][42], 0);
  2017.  
  2018. StockTD[playerid][43] = CreatePlayerTextDraw(playerid, 224.000000, 114.500000, "ld_dual:white");
  2019. PlayerTextDrawFont(playerid, StockTD[playerid][43], 4);
  2020. PlayerTextDrawLetterSize(playerid, StockTD[playerid][43], 0.600000, 2.000000);
  2021. PlayerTextDrawTextSize(playerid, StockTD[playerid][43], 100.000000, 20.000000);
  2022. PlayerTextDrawSetOutline(playerid, StockTD[playerid][43], 0);
  2023. PlayerTextDrawSetShadow(playerid, StockTD[playerid][43], 0);
  2024. PlayerTextDrawAlignment(playerid, StockTD[playerid][43], 1);
  2025. PlayerTextDrawColor(playerid, StockTD[playerid][43], -1777764191);
  2026. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][43], 255);
  2027. PlayerTextDrawBoxColor(playerid, StockTD[playerid][43], 50);
  2028. PlayerTextDrawUseBox(playerid, StockTD[playerid][43], 1);
  2029. PlayerTextDrawSetProportional(playerid, StockTD[playerid][43], 1);
  2030. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][43], 0);
  2031.  
  2032. StockTD[playerid][44] = CreatePlayerTextDraw(playerid, 227.000000, 116.000000, "Trading View");
  2033. PlayerTextDrawFont(playerid, StockTD[playerid][44], 1);
  2034. PlayerTextDrawLetterSize(playerid, StockTD[playerid][44], 0.416666, 1.549998);
  2035. PlayerTextDrawTextSize(playerid, StockTD[playerid][44], 400.000000, 17.000000);
  2036. PlayerTextDrawSetOutline(playerid, StockTD[playerid][44], 1);
  2037. PlayerTextDrawSetShadow(playerid, StockTD[playerid][44], 1);
  2038. PlayerTextDrawAlignment(playerid, StockTD[playerid][44], 1);
  2039. PlayerTextDrawColor(playerid, StockTD[playerid][44], -1);
  2040. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][44], 255);
  2041. PlayerTextDrawBoxColor(playerid, StockTD[playerid][44], 50);
  2042. PlayerTextDrawUseBox(playerid, StockTD[playerid][44], 0);
  2043. PlayerTextDrawSetProportional(playerid, StockTD[playerid][44], 1);
  2044. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][44], 0);
  2045.  
  2046. StockTD[playerid][45] = CreatePlayerTextDraw(playerid, 411.000000, 114.500000, "ld_dual:white");
  2047. PlayerTextDrawFont(playerid, StockTD[playerid][45], 4);
  2048. PlayerTextDrawLetterSize(playerid, StockTD[playerid][45], 0.600000, 2.000000);
  2049. PlayerTextDrawTextSize(playerid, StockTD[playerid][45], 69.500000, 20.000000);
  2050. PlayerTextDrawSetOutline(playerid, StockTD[playerid][45], 0);
  2051. PlayerTextDrawSetShadow(playerid, StockTD[playerid][45], 0);
  2052. PlayerTextDrawAlignment(playerid, StockTD[playerid][45], 1);
  2053. PlayerTextDrawColor(playerid, StockTD[playerid][45], -1777764191);
  2054. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][45], 255);
  2055. PlayerTextDrawBoxColor(playerid, StockTD[playerid][45], 50);
  2056. PlayerTextDrawUseBox(playerid, StockTD[playerid][45], 1);
  2057. PlayerTextDrawSetProportional(playerid, StockTD[playerid][45], 1);
  2058. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][45], 0);
  2059.  
  2060. StockTD[playerid][46] = CreatePlayerTextDraw(playerid, 478.000000, 117.000000, "Price & History");
  2061. PlayerTextDrawFont(playerid, StockTD[playerid][46], 1);
  2062. PlayerTextDrawLetterSize(playerid, StockTD[playerid][46], 0.245829, 1.399996);
  2063. PlayerTextDrawTextSize(playerid, StockTD[playerid][46], 400.000000, 17.000000);
  2064. PlayerTextDrawSetOutline(playerid, StockTD[playerid][46], 1);
  2065. PlayerTextDrawSetShadow(playerid, StockTD[playerid][46], 1);
  2066. PlayerTextDrawAlignment(playerid, StockTD[playerid][46], 3);
  2067. PlayerTextDrawColor(playerid, StockTD[playerid][46], -1);
  2068. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][46], 255);
  2069. PlayerTextDrawBoxColor(playerid, StockTD[playerid][46], 50);
  2070. PlayerTextDrawUseBox(playerid, StockTD[playerid][46], 0);
  2071. PlayerTextDrawSetProportional(playerid, StockTD[playerid][46], 1);
  2072. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][46], 0);
  2073.  
  2074. StockTD[playerid][47] = CreatePlayerTextDraw(playerid, 404.000000, 315.000000, "Buy");
  2075. PlayerTextDrawFont(playerid, StockTD[playerid][47], 1);
  2076. PlayerTextDrawLetterSize(playerid, StockTD[playerid][47], 0.583333, 1.950000);
  2077. PlayerTextDrawTextSize(playerid, StockTD[playerid][47], 400.000000, 17.000000);
  2078. PlayerTextDrawSetOutline(playerid, StockTD[playerid][47], 1);
  2079. PlayerTextDrawSetShadow(playerid, StockTD[playerid][47], 0);
  2080. PlayerTextDrawAlignment(playerid, StockTD[playerid][47], 1);
  2081. PlayerTextDrawColor(playerid, StockTD[playerid][47], -1);
  2082. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][47], 255);
  2083. PlayerTextDrawBoxColor(playerid, StockTD[playerid][47], 50);
  2084. PlayerTextDrawUseBox(playerid, StockTD[playerid][47], 0);
  2085. PlayerTextDrawSetProportional(playerid, StockTD[playerid][47], 1);
  2086. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][47], 0);
  2087.  
  2088. StockTD[playerid][48] = CreatePlayerTextDraw(playerid, 400.000000, 317.000000, "ld_dual:white");
  2089. PlayerTextDrawFont(playerid, StockTD[playerid][48], 4);
  2090. PlayerTextDrawLetterSize(playerid, StockTD[playerid][48], 0.600000, 2.000000);
  2091. PlayerTextDrawTextSize(playerid, StockTD[playerid][48], 44.000000, 17.000000);
  2092. PlayerTextDrawSetOutline(playerid, StockTD[playerid][48], 1);
  2093. PlayerTextDrawSetShadow(playerid, StockTD[playerid][48], 0);
  2094. PlayerTextDrawAlignment(playerid, StockTD[playerid][48], 1);
  2095. PlayerTextDrawColor(playerid, StockTD[playerid][48], 852308735);
  2096. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][48], 255);
  2097. PlayerTextDrawBoxColor(playerid, StockTD[playerid][48], 50);
  2098. PlayerTextDrawUseBox(playerid, StockTD[playerid][48], 1);
  2099. PlayerTextDrawSetProportional(playerid, StockTD[playerid][48], 1);
  2100. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][48], 1);
  2101.  
  2102. StockTD[playerid][49] = CreatePlayerTextDraw(playerid, 447.000000, 317.000000, "ld_dual:white");
  2103. PlayerTextDrawFont(playerid, StockTD[playerid][49], 4);
  2104. PlayerTextDrawLetterSize(playerid, StockTD[playerid][49], 0.600000, 2.000000);
  2105. PlayerTextDrawTextSize(playerid, StockTD[playerid][49], 44.000000, 17.000000);
  2106. PlayerTextDrawSetOutline(playerid, StockTD[playerid][49], 1);
  2107. PlayerTextDrawSetShadow(playerid, StockTD[playerid][49], 0);
  2108. PlayerTextDrawAlignment(playerid, StockTD[playerid][49], 1);
  2109. PlayerTextDrawColor(playerid, StockTD[playerid][49], -1962934017);
  2110. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][49], 255);
  2111. PlayerTextDrawBoxColor(playerid, StockTD[playerid][49], 50);
  2112. PlayerTextDrawUseBox(playerid, StockTD[playerid][49], 1);
  2113. PlayerTextDrawSetProportional(playerid, StockTD[playerid][49], 1);
  2114. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][49], 1);
  2115.  
  2116. StockTD[playerid][50] = CreatePlayerTextDraw(playerid, 452.000000, 316.000000, "Sell");
  2117. PlayerTextDrawFont(playerid, StockTD[playerid][50], 1);
  2118. PlayerTextDrawLetterSize(playerid, StockTD[playerid][50], 0.583333, 1.950000);
  2119. PlayerTextDrawTextSize(playerid, StockTD[playerid][50], 400.000000, 17.000000);
  2120. PlayerTextDrawSetOutline(playerid, StockTD[playerid][50], 1);
  2121. PlayerTextDrawSetShadow(playerid, StockTD[playerid][50], 0);
  2122. PlayerTextDrawAlignment(playerid, StockTD[playerid][50], 1);
  2123. PlayerTextDrawColor(playerid, StockTD[playerid][50], -1);
  2124. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][50], 255);
  2125. PlayerTextDrawBoxColor(playerid, StockTD[playerid][50], 50);
  2126. PlayerTextDrawUseBox(playerid, StockTD[playerid][50], 0);
  2127. PlayerTextDrawSetProportional(playerid, StockTD[playerid][50], 1);
  2128. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][50], 0);
  2129.  
  2130. StockTD[playerid][51] = CreatePlayerTextDraw(playerid, 416.000000, 144.000000, "09:20");
  2131. PlayerTextDrawFont(playerid, StockTD[playerid][51], 2);
  2132. PlayerTextDrawLetterSize(playerid, StockTD[playerid][51], 0.233331, 1.299999);
  2133. PlayerTextDrawTextSize(playerid, StockTD[playerid][51], 399.000000, 17.000000);
  2134. PlayerTextDrawSetOutline(playerid, StockTD[playerid][51], 1);
  2135. PlayerTextDrawSetShadow(playerid, StockTD[playerid][51], 0);
  2136. PlayerTextDrawAlignment(playerid, StockTD[playerid][51], 2);
  2137. PlayerTextDrawColor(playerid, StockTD[playerid][51], -1);
  2138. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][51], 255);
  2139. PlayerTextDrawBoxColor(playerid, StockTD[playerid][51], 50);
  2140. PlayerTextDrawUseBox(playerid, StockTD[playerid][51], 0);
  2141. PlayerTextDrawSetProportional(playerid, StockTD[playerid][51], 1);
  2142. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][51], 0);
  2143.  
  2144. StockTD[playerid][52] = CreatePlayerTextDraw(playerid, 431.000000, 143.500000, "-12%");
  2145. PlayerTextDrawFont(playerid, StockTD[playerid][52], 1);
  2146. PlayerTextDrawLetterSize(playerid, StockTD[playerid][52], 0.200000, 1.500000);
  2147. PlayerTextDrawTextSize(playerid, StockTD[playerid][52], 400.000000, 17.000000);
  2148. PlayerTextDrawSetOutline(playerid, StockTD[playerid][52], 0);
  2149. PlayerTextDrawSetShadow(playerid, StockTD[playerid][52], 0);
  2150. PlayerTextDrawAlignment(playerid, StockTD[playerid][52], 1);
  2151. PlayerTextDrawColor(playerid, StockTD[playerid][52], -1962934017);
  2152. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][52], 255);
  2153. PlayerTextDrawBoxColor(playerid, StockTD[playerid][52], 50);
  2154. PlayerTextDrawUseBox(playerid, StockTD[playerid][52], 0);
  2155. PlayerTextDrawSetProportional(playerid, StockTD[playerid][52], 1);
  2156. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][52], 0);
  2157.  
  2158. StockTD[playerid][53] = CreatePlayerTextDraw(playerid, 462.000000, 143.000000, "12.2Mil");
  2159. PlayerTextDrawFont(playerid, StockTD[playerid][53], 1);
  2160. PlayerTextDrawLetterSize(playerid, StockTD[playerid][53], 0.199999, 1.500000);
  2161. PlayerTextDrawTextSize(playerid, StockTD[playerid][53], 400.000000, 17.000000);
  2162. PlayerTextDrawSetOutline(playerid, StockTD[playerid][53], 1);
  2163. PlayerTextDrawSetShadow(playerid, StockTD[playerid][53], 0);
  2164. PlayerTextDrawAlignment(playerid, StockTD[playerid][53], 1);
  2165. PlayerTextDrawColor(playerid, StockTD[playerid][53], -764862721);
  2166. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][53], 255);
  2167. PlayerTextDrawBoxColor(playerid, StockTD[playerid][53], 50);
  2168. PlayerTextDrawUseBox(playerid, StockTD[playerid][53], 0);
  2169. PlayerTextDrawSetProportional(playerid, StockTD[playerid][53], 1);
  2170. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][53], 0);
  2171.  
  2172. StockTD[playerid][54] = CreatePlayerTextDraw(playerid, 400.000000, 156.000000, "ld_dual:black");
  2173. PlayerTextDrawFont(playerid, StockTD[playerid][54], 4);
  2174. PlayerTextDrawLetterSize(playerid, StockTD[playerid][54], 0.600000, 2.000000);
  2175. PlayerTextDrawTextSize(playerid, StockTD[playerid][54], 91.000000, 2.000000);
  2176. PlayerTextDrawSetOutline(playerid, StockTD[playerid][54], 1);
  2177. PlayerTextDrawSetShadow(playerid, StockTD[playerid][54], 0);
  2178. PlayerTextDrawAlignment(playerid, StockTD[playerid][54], 1);
  2179. PlayerTextDrawColor(playerid, StockTD[playerid][54], -1);
  2180. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][54], 255);
  2181. PlayerTextDrawBoxColor(playerid, StockTD[playerid][54], 50);
  2182. PlayerTextDrawUseBox(playerid, StockTD[playerid][54], 1);
  2183. PlayerTextDrawSetProportional(playerid, StockTD[playerid][54], 1);
  2184. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][54], 0);
  2185.  
  2186. StockTD[playerid][55] = CreatePlayerTextDraw(playerid, 416.000000, 161.000000, "02:20");
  2187. PlayerTextDrawFont(playerid, StockTD[playerid][55], 2);
  2188. PlayerTextDrawLetterSize(playerid, StockTD[playerid][55], 0.233331, 1.299999);
  2189. PlayerTextDrawTextSize(playerid, StockTD[playerid][55], 399.000000, 17.000000);
  2190. PlayerTextDrawSetOutline(playerid, StockTD[playerid][55], 1);
  2191. PlayerTextDrawSetShadow(playerid, StockTD[playerid][55], 0);
  2192. PlayerTextDrawAlignment(playerid, StockTD[playerid][55], 2);
  2193. PlayerTextDrawColor(playerid, StockTD[playerid][55], -1);
  2194. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][55], 255);
  2195. PlayerTextDrawBoxColor(playerid, StockTD[playerid][55], 50);
  2196. PlayerTextDrawUseBox(playerid, StockTD[playerid][55], 0);
  2197. PlayerTextDrawSetProportional(playerid, StockTD[playerid][55], 1);
  2198. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][55], 0);
  2199.  
  2200. StockTD[playerid][56] = CreatePlayerTextDraw(playerid, 431.000000, 160.000000, "+$12380");
  2201. PlayerTextDrawFont(playerid, StockTD[playerid][56], 1);
  2202. PlayerTextDrawLetterSize(playerid, StockTD[playerid][56], 0.200000, 1.500000);
  2203. PlayerTextDrawTextSize(playerid, StockTD[playerid][56], 400.000000, 17.000000);
  2204. PlayerTextDrawSetOutline(playerid, StockTD[playerid][56], 0);
  2205. PlayerTextDrawSetShadow(playerid, StockTD[playerid][56], 0);
  2206. PlayerTextDrawAlignment(playerid, StockTD[playerid][56], 1);
  2207. PlayerTextDrawColor(playerid, StockTD[playerid][56], 9109759);
  2208. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][56], 255);
  2209. PlayerTextDrawBoxColor(playerid, StockTD[playerid][56], 50);
  2210. PlayerTextDrawUseBox(playerid, StockTD[playerid][56], 0);
  2211. PlayerTextDrawSetProportional(playerid, StockTD[playerid][56], 1);
  2212. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][56], 0);
  2213.  
  2214. StockTD[playerid][57] = CreatePlayerTextDraw(playerid, 462.000000, 160.000000, "12.2Mil");
  2215. PlayerTextDrawFont(playerid, StockTD[playerid][57], 1);
  2216. PlayerTextDrawLetterSize(playerid, StockTD[playerid][57], 0.199999, 1.500000);
  2217. PlayerTextDrawTextSize(playerid, StockTD[playerid][57], 400.000000, 17.000000);
  2218. PlayerTextDrawSetOutline(playerid, StockTD[playerid][57], 1);
  2219. PlayerTextDrawSetShadow(playerid, StockTD[playerid][57], 0);
  2220. PlayerTextDrawAlignment(playerid, StockTD[playerid][57], 1);
  2221. PlayerTextDrawColor(playerid, StockTD[playerid][57], -764862721);
  2222. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][57], 255);
  2223. PlayerTextDrawBoxColor(playerid, StockTD[playerid][57], 50);
  2224. PlayerTextDrawUseBox(playerid, StockTD[playerid][57], 0);
  2225. PlayerTextDrawSetProportional(playerid, StockTD[playerid][57], 1);
  2226. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][57], 0);
  2227.  
  2228. StockTD[playerid][58] = CreatePlayerTextDraw(playerid, 400.000000, 173.000000, "ld_dual:black");
  2229. PlayerTextDrawFont(playerid, StockTD[playerid][58], 4);
  2230. PlayerTextDrawLetterSize(playerid, StockTD[playerid][58], 0.600000, 2.000000);
  2231. PlayerTextDrawTextSize(playerid, StockTD[playerid][58], 91.000000, 2.000000);
  2232. PlayerTextDrawSetOutline(playerid, StockTD[playerid][58], 1);
  2233. PlayerTextDrawSetShadow(playerid, StockTD[playerid][58], 0);
  2234. PlayerTextDrawAlignment(playerid, StockTD[playerid][58], 1);
  2235. PlayerTextDrawColor(playerid, StockTD[playerid][58], -1);
  2236. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][58], 255);
  2237. PlayerTextDrawBoxColor(playerid, StockTD[playerid][58], 50);
  2238. PlayerTextDrawUseBox(playerid, StockTD[playerid][58], 0);
  2239. PlayerTextDrawSetProportional(playerid, StockTD[playerid][58], 1);
  2240. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][58], 0);
  2241.  
  2242. StockTD[playerid][59] = CreatePlayerTextDraw(playerid, 416.000000, 178.000000, "02:20");
  2243. PlayerTextDrawFont(playerid, StockTD[playerid][59], 2);
  2244. PlayerTextDrawLetterSize(playerid, StockTD[playerid][59], 0.233331, 1.299999);
  2245. PlayerTextDrawTextSize(playerid, StockTD[playerid][59], 399.000000, 17.000000);
  2246. PlayerTextDrawSetOutline(playerid, StockTD[playerid][59], 1);
  2247. PlayerTextDrawSetShadow(playerid, StockTD[playerid][59], 0);
  2248. PlayerTextDrawAlignment(playerid, StockTD[playerid][59], 2);
  2249. PlayerTextDrawColor(playerid, StockTD[playerid][59], -1);
  2250. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][59], 255);
  2251. PlayerTextDrawBoxColor(playerid, StockTD[playerid][59], 50);
  2252. PlayerTextDrawUseBox(playerid, StockTD[playerid][59], 0);
  2253. PlayerTextDrawSetProportional(playerid, StockTD[playerid][59], 1);
  2254. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][59], 0);
  2255.  
  2256. StockTD[playerid][60] = CreatePlayerTextDraw(playerid, 431.000000, 177.000000, "+$12380");
  2257. PlayerTextDrawFont(playerid, StockTD[playerid][60], 1);
  2258. PlayerTextDrawLetterSize(playerid, StockTD[playerid][60], 0.200000, 1.500000);
  2259. PlayerTextDrawTextSize(playerid, StockTD[playerid][60], 400.000000, 17.000000);
  2260. PlayerTextDrawSetOutline(playerid, StockTD[playerid][60], 0);
  2261. PlayerTextDrawSetShadow(playerid, StockTD[playerid][60], 0);
  2262. PlayerTextDrawAlignment(playerid, StockTD[playerid][60], 1);
  2263. PlayerTextDrawColor(playerid, StockTD[playerid][60], 9109759);
  2264. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][60], 255);
  2265. PlayerTextDrawBoxColor(playerid, StockTD[playerid][60], 50);
  2266. PlayerTextDrawUseBox(playerid, StockTD[playerid][60], 0);
  2267. PlayerTextDrawSetProportional(playerid, StockTD[playerid][60], 1);
  2268. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][60], 0);
  2269.  
  2270. StockTD[playerid][61] = CreatePlayerTextDraw(playerid, 462.000000, 177.000000, "12.2Mil");
  2271. PlayerTextDrawFont(playerid, StockTD[playerid][61], 1);
  2272. PlayerTextDrawLetterSize(playerid, StockTD[playerid][61], 0.199999, 1.500000);
  2273. PlayerTextDrawTextSize(playerid, StockTD[playerid][61], 400.000000, 17.000000);
  2274. PlayerTextDrawSetOutline(playerid, StockTD[playerid][61], 1);
  2275. PlayerTextDrawSetShadow(playerid, StockTD[playerid][61], 0);
  2276. PlayerTextDrawAlignment(playerid, StockTD[playerid][61], 1);
  2277. PlayerTextDrawColor(playerid, StockTD[playerid][61], -764862721);
  2278. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][61], 255);
  2279. PlayerTextDrawBoxColor(playerid, StockTD[playerid][61], 50);
  2280. PlayerTextDrawUseBox(playerid, StockTD[playerid][61], 0);
  2281. PlayerTextDrawSetProportional(playerid, StockTD[playerid][61], 1);
  2282. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][61], 0);
  2283.  
  2284. StockTD[playerid][62] = CreatePlayerTextDraw(playerid, 400.000000, 190.000000, "ld_dual:black");
  2285. PlayerTextDrawFont(playerid, StockTD[playerid][62], 4);
  2286. PlayerTextDrawLetterSize(playerid, StockTD[playerid][62], 0.600000, 2.000000);
  2287. PlayerTextDrawTextSize(playerid, StockTD[playerid][62], 91.000000, 2.000000);
  2288. PlayerTextDrawSetOutline(playerid, StockTD[playerid][62], 1);
  2289. PlayerTextDrawSetShadow(playerid, StockTD[playerid][62], 0);
  2290. PlayerTextDrawAlignment(playerid, StockTD[playerid][62], 1);
  2291. PlayerTextDrawColor(playerid, StockTD[playerid][62], -1);
  2292. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][62], 255);
  2293. PlayerTextDrawBoxColor(playerid, StockTD[playerid][62], 50);
  2294. PlayerTextDrawUseBox(playerid, StockTD[playerid][62], 1);
  2295. PlayerTextDrawSetProportional(playerid, StockTD[playerid][62], 1);
  2296. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][62], 0);
  2297.  
  2298. StockTD[playerid][63] = CreatePlayerTextDraw(playerid, 416.000000, 196.000000, "02:20");
  2299. PlayerTextDrawFont(playerid, StockTD[playerid][63], 2);
  2300. PlayerTextDrawLetterSize(playerid, StockTD[playerid][63], 0.233331, 1.299999);
  2301. PlayerTextDrawTextSize(playerid, StockTD[playerid][63], 399.000000, 17.000000);
  2302. PlayerTextDrawSetOutline(playerid, StockTD[playerid][63], 1);
  2303. PlayerTextDrawSetShadow(playerid, StockTD[playerid][63], 0);
  2304. PlayerTextDrawAlignment(playerid, StockTD[playerid][63], 2);
  2305. PlayerTextDrawColor(playerid, StockTD[playerid][63], -1);
  2306. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][63], 255);
  2307. PlayerTextDrawBoxColor(playerid, StockTD[playerid][63], 50);
  2308. PlayerTextDrawUseBox(playerid, StockTD[playerid][63], 0);
  2309. PlayerTextDrawSetProportional(playerid, StockTD[playerid][63], 1);
  2310. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][63], 0);
  2311.  
  2312. StockTD[playerid][64] = CreatePlayerTextDraw(playerid, 400.000000, 208.000000, "ld_dual:black");
  2313. PlayerTextDrawFont(playerid, StockTD[playerid][64], 4);
  2314. PlayerTextDrawLetterSize(playerid, StockTD[playerid][64], 0.600000, 2.000000);
  2315. PlayerTextDrawTextSize(playerid, StockTD[playerid][64], 91.000000, 2.000000);
  2316. PlayerTextDrawSetOutline(playerid, StockTD[playerid][64], 1);
  2317. PlayerTextDrawSetShadow(playerid, StockTD[playerid][64], 0);
  2318. PlayerTextDrawAlignment(playerid, StockTD[playerid][64], 1);
  2319. PlayerTextDrawColor(playerid, StockTD[playerid][64], -1);
  2320. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][64], 255);
  2321. PlayerTextDrawBoxColor(playerid, StockTD[playerid][64], 50);
  2322. PlayerTextDrawUseBox(playerid, StockTD[playerid][64], 1);
  2323. PlayerTextDrawSetProportional(playerid, StockTD[playerid][64], 1);
  2324. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][64], 0);
  2325.  
  2326. StockTD[playerid][65] = CreatePlayerTextDraw(playerid, 431.000000, 195.000000, "+$12380");
  2327. PlayerTextDrawFont(playerid, StockTD[playerid][65], 1);
  2328. PlayerTextDrawLetterSize(playerid, StockTD[playerid][65], 0.200000, 1.500000);
  2329. PlayerTextDrawTextSize(playerid, StockTD[playerid][65], 400.000000, 17.000000);
  2330. PlayerTextDrawSetOutline(playerid, StockTD[playerid][65], 0);
  2331. PlayerTextDrawSetShadow(playerid, StockTD[playerid][65], 0);
  2332. PlayerTextDrawAlignment(playerid, StockTD[playerid][65], 1);
  2333. PlayerTextDrawColor(playerid, StockTD[playerid][65], 9109759);
  2334. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][65], 255);
  2335. PlayerTextDrawBoxColor(playerid, StockTD[playerid][65], 50);
  2336. PlayerTextDrawUseBox(playerid, StockTD[playerid][65], 0);
  2337. PlayerTextDrawSetProportional(playerid, StockTD[playerid][65], 1);
  2338. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][65], 0);
  2339.  
  2340. StockTD[playerid][66] = CreatePlayerTextDraw(playerid, 462.000000, 195.000000, "12.2Mil");
  2341. PlayerTextDrawFont(playerid, StockTD[playerid][66], 1);
  2342. PlayerTextDrawLetterSize(playerid, StockTD[playerid][66], 0.199999, 1.500000);
  2343. PlayerTextDrawTextSize(playerid, StockTD[playerid][66], 400.000000, 17.000000);
  2344. PlayerTextDrawSetOutline(playerid, StockTD[playerid][66], 1);
  2345. PlayerTextDrawSetShadow(playerid, StockTD[playerid][66], 0);
  2346. PlayerTextDrawAlignment(playerid, StockTD[playerid][66], 1);
  2347. PlayerTextDrawColor(playerid, StockTD[playerid][66], -764862721);
  2348. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][66], 255);
  2349. PlayerTextDrawBoxColor(playerid, StockTD[playerid][66], 50);
  2350. PlayerTextDrawUseBox(playerid, StockTD[playerid][66], 0);
  2351. PlayerTextDrawSetProportional(playerid, StockTD[playerid][66], 1);
  2352. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][66], 0);
  2353.  
  2354. StockTD[playerid][67] = CreatePlayerTextDraw(playerid, 416.000000, 213.000000, "02:20");
  2355. PlayerTextDrawFont(playerid, StockTD[playerid][67], 2);
  2356. PlayerTextDrawLetterSize(playerid, StockTD[playerid][67], 0.233331, 1.299999);
  2357. PlayerTextDrawTextSize(playerid, StockTD[playerid][67], 399.000000, 17.000000);
  2358. PlayerTextDrawSetOutline(playerid, StockTD[playerid][67], 1);
  2359. PlayerTextDrawSetShadow(playerid, StockTD[playerid][67], 0);
  2360. PlayerTextDrawAlignment(playerid, StockTD[playerid][67], 2);
  2361. PlayerTextDrawColor(playerid, StockTD[playerid][67], -1);
  2362. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][67], 255);
  2363. PlayerTextDrawBoxColor(playerid, StockTD[playerid][67], 50);
  2364. PlayerTextDrawUseBox(playerid, StockTD[playerid][67], 0);
  2365. PlayerTextDrawSetProportional(playerid, StockTD[playerid][67], 1);
  2366. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][67], 0);
  2367.  
  2368. StockTD[playerid][68] = CreatePlayerTextDraw(playerid, 400.000000, 225.000000, "ld_dual:black");
  2369. PlayerTextDrawFont(playerid, StockTD[playerid][68], 4);
  2370. PlayerTextDrawLetterSize(playerid, StockTD[playerid][68], 0.600000, 2.000000);
  2371. PlayerTextDrawTextSize(playerid, StockTD[playerid][68], 91.000000, 2.000000);
  2372. PlayerTextDrawSetOutline(playerid, StockTD[playerid][68], 1);
  2373. PlayerTextDrawSetShadow(playerid, StockTD[playerid][68], 0);
  2374. PlayerTextDrawAlignment(playerid, StockTD[playerid][68], 1);
  2375. PlayerTextDrawColor(playerid, StockTD[playerid][68], -1);
  2376. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][68], 255);
  2377. PlayerTextDrawBoxColor(playerid, StockTD[playerid][68], 50);
  2378. PlayerTextDrawUseBox(playerid, StockTD[playerid][68], 1);
  2379. PlayerTextDrawSetProportional(playerid, StockTD[playerid][68], 1);
  2380. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][68], 0);
  2381.  
  2382. StockTD[playerid][69] = CreatePlayerTextDraw(playerid, 431.000000, 212.000000, "+$12380");
  2383. PlayerTextDrawFont(playerid, StockTD[playerid][69], 1);
  2384. PlayerTextDrawLetterSize(playerid, StockTD[playerid][69], 0.200000, 1.500000);
  2385. PlayerTextDrawTextSize(playerid, StockTD[playerid][69], 400.000000, 17.000000);
  2386. PlayerTextDrawSetOutline(playerid, StockTD[playerid][69], 0);
  2387. PlayerTextDrawSetShadow(playerid, StockTD[playerid][69], 0);
  2388. PlayerTextDrawAlignment(playerid, StockTD[playerid][69], 1);
  2389. PlayerTextDrawColor(playerid, StockTD[playerid][69], 9109759);
  2390. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][69], 255);
  2391. PlayerTextDrawBoxColor(playerid, StockTD[playerid][69], 50);
  2392. PlayerTextDrawUseBox(playerid, StockTD[playerid][69], 0);
  2393. PlayerTextDrawSetProportional(playerid, StockTD[playerid][69], 1);
  2394. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][69], 0);
  2395.  
  2396. StockTD[playerid][70] = CreatePlayerTextDraw(playerid, 462.000000, 212.000000, "12.2Mil");
  2397. PlayerTextDrawFont(playerid, StockTD[playerid][70], 1);
  2398. PlayerTextDrawLetterSize(playerid, StockTD[playerid][70], 0.199999, 1.500000);
  2399. PlayerTextDrawTextSize(playerid, StockTD[playerid][70], 400.000000, 17.000000);
  2400. PlayerTextDrawSetOutline(playerid, StockTD[playerid][70], 1);
  2401. PlayerTextDrawSetShadow(playerid, StockTD[playerid][70], 0);
  2402. PlayerTextDrawAlignment(playerid, StockTD[playerid][70], 1);
  2403. PlayerTextDrawColor(playerid, StockTD[playerid][70], -764862721);
  2404. PlayerTextDrawBackgroundColor(playerid, StockTD[playerid][70], 255);
  2405. PlayerTextDrawBoxColor(playerid, StockTD[playerid][70], 50);
  2406. PlayerTextDrawUseBox(playerid, StockTD[playerid][70], 0);
  2407. PlayerTextDrawSetProportional(playerid, StockTD[playerid][70], 1);
  2408. PlayerTextDrawSetSelectable(playerid, StockTD[playerid][70], 0);
  2409. return 1;
  2410. }
  2411.  
  2412. public OnPlayerDisconnect(playerid, reason)
  2413. {
  2414. return 1;
  2415. }
  2416.  
  2417. public OnPlayerSpawn(playerid)
  2418. {
  2419. return 1;
  2420. }
  2421.  
  2422. public OnPlayerDeath(playerid, killerid, reason)
  2423. {
  2424. return 1;
  2425. }
  2426.  
  2427. public OnVehicleSpawn(vehicleid)
  2428. {
  2429. return 1;
  2430. }
  2431.  
  2432. public OnVehicleDeath(vehicleid, killerid)
  2433. {
  2434. return 1;
  2435. }
  2436.  
  2437. public OnPlayerText(playerid, text[])
  2438. {
  2439. return 1;
  2440. }
  2441.  
  2442. public OnPlayerCommandText(playerid, cmdtext[])
  2443. {
  2444. return 0;
  2445. }
  2446.  
  2447. public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
  2448. {
  2449. return 1;
  2450. }
  2451.  
  2452. public OnPlayerExitVehicle(playerid, vehicleid)
  2453. {
  2454. return 1;
  2455. }
  2456.  
  2457. public OnPlayerStateChange(playerid, newstate, oldstate)
  2458. {
  2459. return 1;
  2460. }
  2461.  
  2462. public OnPlayerEnterCheckpoint(playerid)
  2463. {
  2464. return 1;
  2465. }
  2466.  
  2467. public OnPlayerLeaveCheckpoint(playerid)
  2468. {
  2469. return 1;
  2470. }
  2471.  
  2472. public OnPlayerEnterRaceCheckpoint(playerid)
  2473. {
  2474. return 1;
  2475. }
  2476.  
  2477. public OnPlayerLeaveRaceCheckpoint(playerid)
  2478. {
  2479. return 1;
  2480. }
  2481.  
  2482. public OnRconCommand(cmd[])
  2483. {
  2484. return 1;
  2485. }
  2486.  
  2487. public OnPlayerRequestSpawn(playerid)
  2488. {
  2489. return 1;
  2490. }
  2491.  
  2492. public OnObjectMoved(objectid)
  2493. {
  2494. return 1;
  2495. }
  2496.  
  2497. public OnPlayerObjectMoved(playerid, objectid)
  2498. {
  2499. return 1;
  2500. }
  2501.  
  2502. public OnPlayerPickUpPickup(playerid, pickupid)
  2503. {
  2504. return 1;
  2505. }
  2506.  
  2507. public OnVehicleMod(playerid, vehicleid, componentid)
  2508. {
  2509. return 1;
  2510. }
  2511.  
  2512. public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
  2513. {
  2514. return 1;
  2515. }
  2516.  
  2517. public OnVehicleRespray(playerid, vehicleid, color1, color2)
  2518. {
  2519. return 1;
  2520. }
  2521.  
  2522. public OnPlayerSelectedMenuRow(playerid, row)
  2523. {
  2524. return 1;
  2525. }
  2526.  
  2527. public OnPlayerExitedMenu(playerid)
  2528. {
  2529. return 1;
  2530. }
  2531.  
  2532. public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
  2533. {
  2534. return 1;
  2535. }
  2536.  
  2537. public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
  2538. {
  2539. return 1;
  2540. }
  2541.  
  2542. public OnRconLoginAttempt(ip[], password[], success)
  2543. {
  2544. return 1;
  2545. }
  2546.  
  2547. public OnPlayerUpdate(playerid)
  2548. {
  2549. return 1;
  2550. }
  2551.  
  2552. public OnPlayerStreamIn(playerid, forplayerid)
  2553. {
  2554. return 1;
  2555. }
  2556.  
  2557. public OnPlayerStreamOut(playerid, forplayerid)
  2558. {
  2559. return 1;
  2560. }
  2561.  
  2562. public OnVehicleStreamIn(vehicleid, forplayerid)
  2563. {
  2564. return 1;
  2565. }
  2566.  
  2567. public OnVehicleStreamOut(vehicleid, forplayerid)
  2568. {
  2569. return 1;
  2570. }
  2571.  
  2572. public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
  2573. {
  2574. return 1;
  2575. }
  2576.  
  2577. public OnPlayerClickPlayer(playerid, clickedplayerid, source)
  2578. {
  2579. return 1;
  2580. }
  2581. CMD:sethp(playerid, params[])
  2582. {
  2583. new targetid, Float:amount;
  2584. if(sscanf(params, "ud", targetid, amount))
  2585. {
  2586. return SCM(playerid, COLOR_SYNTAX, "Usage: /sethp [playerid] [amount]");
  2587. }
  2588. if(!IsPlayerConnected(targetid))
  2589. {
  2590. return SCM(playerid, COLOR_SYNTAX, "Selected player is not connected to the server");
  2591. }
  2592. if(amount > 255.0)
  2593. {
  2594. return SCM(playerid, COLOR_SYNTAX, "Amount can't be more than 255");
  2595. }
  2596. SetPlayerHealthEx(targetid, amount);
  2597. return 1;
  2598. }
  2599. CMD:tp(playerid, params[])
  2600. {
  2601. SetPlayerPos(playerid, 1323.912,1565.212,10.820);
  2602. SetPlayerFacingAngle(playerid, 300.142);
  2603. return 1;
  2604. }
  2605. CMD:playertd(playerid, params[])
  2606. {
  2607. for(new i=0;i<70;i++)
  2608. {
  2609. PlayerTextDrawShow(playerid, StockTD[playerid][i]);
  2610. }
  2611. return 1;
  2612. }
  2613. CMD:globaltd(playerid, params[])
  2614. {
  2615. for(new i=0;i<80;i++)
  2616. {
  2617. TextDrawShowForPlayer(playerid, InventoryTD[i]);
  2618. }
  2619. return 1;
  2620. }
  2621.  
  2622. forward SetPlayerCamera(playerid);
  2623. public SetPlayerCamera(playerid)
  2624. {
  2625. SetPlayerPos(playerid,1964.020629, -1746.168457, 21.459442);
  2626. InterpolateCameraPos(playerid, 1964.020629, -1746.168457, 21.459442, 1970.416503, -1819.768920, 22.540792, 8000);
  2627. InterpolateCameraLookAt(playerid, 1960.333129, -1749.514892, 21.008031, 1966.392456, -1816.848754, 22.012056, 8000);
  2628. TogglePlayerControllable(playerid, 0);
  2629.  
  2630. mysql_format(connectionID, queryBuffer, sizeof(queryBuffer), "SELECT * FROM users WHERE username = BINARY'%e'", GetPlayerNameEx(playerid));
  2631. mysql_tquery(connectionID, queryBuffer, "PlayerAccountCheck", "i", playerid);
  2632. }
  2633. forward SetPlayerHealthEx(playerid, Float:amount);
  2634. public SetPlayerHealthEx(playerid, Float:amount)
  2635. {
  2636. SetPlayerHealth(playerid, amount);
  2637. }
  2638. forward PlayerAccountCheck(playerid);
  2639. public PlayerAccountCheck(playerid)
  2640. {
  2641. new rows,fields;
  2642. cache_get_data(rows, fields, connectionID);
  2643. if(rows)
  2644. {
  2645. SCM(playerid, COLOR_GREEN, "Please Log-in The Server");
  2646. }
  2647. else{
  2648. TogglePlayerSpectating(playerid, false);
  2649. SetSpawnInfo(playerid, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
  2650. }
  2651. }
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