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  1. Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/guilh/Documents/Unreal Projects/HorrorEngine/HorrorEngine.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="C:/Users/guilh/Documents/Unreal Projects/HorrorEngine/HorrorEngine.uproject" -cook -stage -archive -archivedirectory="C:/Users/guilh/Documents/Unreal Projects/WS V1" -package -ue4exe=D:\Jogos\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -CrashReporter -clientconfig=Shipping -utf8output
  2. Automation.Process: Setting up command environment.
  3. InternalUtils.SafeFileExists: SafeFileExists D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationTool.exe=True
  4. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
  5. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
  6. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
  7. CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Jogos/UE_4.27/Engine/Programs/AutomationTool/Saved
  8. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Jogos/UE_4.27/Engine/Programs/AutomationTool/Saved
  9. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
  10. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
  11. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Jogos/UE_4.27
  12. CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/guilh/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Jogos+UE_4.27
  13. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\guilh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Jogos+UE_4.27\Cook-2023.06.01-00.08.25.txt
  14. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\guilh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Jogos+UE_4.27\Log.txt
  15. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
  16. CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/guilh/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Jogos+UE_4.27
  17. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
  18. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False
  19. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
  20. InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True
  21. CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
  22. InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
  23. CommandEnvironment.SetupBuildEnvironment: WARNING: Error while enumerating Visual Studio toolchains
  24. CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no compilation capability.
  25. AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK
  26. IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
  27. LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
  28. WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
  29. ScriptCompiler.FindAndCompileAllScripts: Found 16 project files in 0,362s
  30. ScriptCompiler.FindAndCompileAllScripts: D:\Jogos\UE_4.27\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj
  31. ScriptCompiler.FindAndCompileAllScripts: D:\Jogos\UE_4.27\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj
  32. ScriptCompiler.FindAndCompileAllScripts: D:\Jogos\UE_4.27\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj
  33. ScriptCompiler.FindAndCompileAllScripts: D:\Jogos\UE_4.27\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj
  34. ScriptCompiler.FindAndCompileAllScripts: D:\Jogos\UE_4.27\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj
  35. ScriptCompiler.FindAndCompileAllScripts: D:\Jogos\UE_4.27\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj
  36. ScriptCompiler.FindAndCompileAllScripts: D:\Jogos\UE_4.27\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj
  37. ScriptCompiler.FindAndCompileAllScripts: D:\Jogos\UE_4.27\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj
  38. ScriptCompiler.FindAndCompileAllScripts: D:\Jogos\UE_4.27\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj
  39. ScriptCompiler.FindAndCompileAllScripts: D:\Jogos\UE_4.27\Engine\Source\Programs\AutomationTool\Lumin\Lumin.Automation.csproj
  40. ScriptCompiler.FindAndCompileAllScripts: D:\Jogos\UE_4.27\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj
  41. ScriptCompiler.FindAndCompileAllScripts: D:\Jogos\UE_4.27\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj
  42. ScriptCompiler.FindAndCompileAllScripts: D:\Jogos\UE_4.27\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj
  43. ScriptCompiler.FindAndCompileAllScripts: D:\Jogos\UE_4.27\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj
  44. ScriptCompiler.FindAndCompileAllScripts: D:\Jogos\UE_4.27\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj
  45. ScriptCompiler.FindAndCompileAllScripts: D:\Jogos\UE_4.27\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj
  46. ScriptCompiler.FindAndCompileAllScripts: Parsed project files in 0,036s
  47. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
  48. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
  49. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
  50. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
  51. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll
  52. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\HoloLens\HoloLens.Automation.dll
  53. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
  54. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
  55. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
  56. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
  57. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
  58. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
  59. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
  60. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
  61. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
  62. ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
  63. ScriptCompiler.FindAndCompileAllScripts: Loaded assemblies in 0,069s
  64. InternalUtils.SafeFileExists: SafeFileExists C:\Users\guilh\Documents\Unreal Projects\HorrorEngine\HorrorEngine.uproject=True
  65. InternalUtils.SafeFileExists: SafeFileExists C:\Users\guilh\Documents\Unreal Projects\HorrorEngine\HorrorEngine.uproject=True
  66. BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\guilh\Documents\Unreal Projects\HorrorEngine\HorrorEngine.uproject
  67. ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
  68. ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
  69. ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'LuminPlatformFeatures' due to unsupported platform in plugin descriptor
  70. ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeapMedia' due to unsupported platform in plugin descriptor
  71. ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
  72. ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
  73. ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'PostSplashScreen' due to unsupported platform in plugin descriptor
  74. ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
  75. ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
  76. ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'LuminPlatformFeatures' due to unsupported platform in plugin descriptor
  77. ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeapMedia' due to unsupported platform in plugin descriptor
  78. ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
  79. ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
  80. ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'PostSplashScreen' due to unsupported platform in plugin descriptor
  81. ProjectParams.ValidateAndLog: Project Params **************
  82. ProjectParams.ValidateAndLog: AdditionalServerMapParams=
  83. ProjectParams.ValidateAndLog: Archive=True
  84. ProjectParams.ValidateAndLog: ArchiveMetaData=False
  85. ProjectParams.ValidateAndLog: CreateAppBundle=True
  86. ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\guilh\Documents\Unreal Projects\WS V1
  87. ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\guilh\Documents\Unreal Projects\HorrorEngine\Saved\StagedBuilds
  88. ProjectParams.ValidateAndLog: Build=False
  89. ProjectParams.ValidateAndLog: SkipBuildClient=False
  90. ProjectParams.ValidateAndLog: SkipBuildEditor=False
  91. ProjectParams.ValidateAndLog: Cook=True
  92. ProjectParams.ValidateAndLog: Clean=
  93. ProjectParams.ValidateAndLog: Client=False
  94. ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
  95. ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
  96. ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
  97. ProjectParams.ValidateAndLog: Compressed=False
  98. ProjectParams.ValidateAndLog: ForceUncompressed=False
  99. ProjectParams.ValidateAndLog: AdditionalPakOptions=
  100. ProjectParams.ValidateAndLog: AdditionalIoStoreOptions=
  101. ProjectParams.ValidateAndLog: CookOnTheFly=False
  102. ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
  103. ProjectParams.ValidateAndLog: UnversionedCookedContent=True
  104. ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
  105. ProjectParams.ValidateAndLog: NumCookersToSpawn=0
  106. ProjectParams.ValidateAndLog: GeneratePatch=False
  107. ProjectParams.ValidateAndLog: AddPatchLevel=False
  108. ProjectParams.ValidateAndLog: StageBaseReleasePaks=False
  109. ProjectParams.ValidateAndLog: DiscVersion=
  110. ProjectParams.ValidateAndLog: CreateReleaseVersion=
  111. ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
  112. ProjectParams.ValidateAndLog: OriginalReleaseVersion=
  113. ProjectParams.ValidateAndLog: DLCFile=
  114. ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
  115. ProjectParams.ValidateAndLog: DLCPakPluginFile=False
  116. ProjectParams.ValidateAndLog: DiffCookedContentPath=
  117. ProjectParams.ValidateAndLog: AdditionalCookerOptions=
  118. ProjectParams.ValidateAndLog: DedicatedServer=False
  119. ProjectParams.ValidateAndLog: DirectoriesToCook=
  120. ProjectParams.ValidateAndLog: DDCGraph=InstalledDerivedDataBackendGraph
  121. ProjectParams.ValidateAndLog: CulturesToCook=<Not Specified> (Use Defaults)
  122. ProjectParams.ValidateAndLog: EditorTargets=
  123. ProjectParams.ValidateAndLog: Foreign=False
  124. ProjectParams.ValidateAndLog: IsCodeBasedProject=False
  125. ProjectParams.ValidateAndLog: IsProgramTarget=False
  126. ProjectParams.ValidateAndLog: IterativeCooking=False
  127. ProjectParams.ValidateAndLog: IterateSharedCookedBuild=
  128. ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False
  129. ProjectParams.ValidateAndLog: CookAll=False
  130. ProjectParams.ValidateAndLog: CookPartialGC=False
  131. ProjectParams.ValidateAndLog: CookInEditor=False
  132. ProjectParams.ValidateAndLog: CookMapsOnly=False
  133. ProjectParams.ValidateAndLog: Deploy=False
  134. ProjectParams.ValidateAndLog: IterativeDeploy=False
  135. ProjectParams.ValidateAndLog: FastCook=False
  136. ProjectParams.ValidateAndLog: LogWindow=False
  137. ProjectParams.ValidateAndLog: Manifests=False
  138. ProjectParams.ValidateAndLog: MapToRun=
  139. ProjectParams.ValidateAndLog: NoClient=False
  140. ProjectParams.ValidateAndLog: NumClients=0
  141. ProjectParams.ValidateAndLog: NoDebugInfo=True
  142. ProjectParams.ValidateAndLog: SeparateDebugInfo=False
  143. ProjectParams.ValidateAndLog: MapFile=False
  144. ProjectParams.ValidateAndLog: NoCleanStage=False
  145. ProjectParams.ValidateAndLog: NoXGE=False
  146. ProjectParams.ValidateAndLog: MapsToCook=
  147. ProjectParams.ValidateAndLog: MapIniSectionsToCook=
  148. ProjectParams.ValidateAndLog: Pak=True
  149. ProjectParams.ValidateAndLog: IgnorePaksFromDifferentCookSource=False
  150. ProjectParams.ValidateAndLog: IoStore=False
  151. ProjectParams.ValidateAndLog: SkipIoStore=False
  152. ProjectParams.ValidateAndLog: SkipEncryption=False
  153. ProjectParams.ValidateAndLog: GenerateOptimizationData=False
  154. ProjectParams.ValidateAndLog: SkipPackage=False
  155. ProjectParams.ValidateAndLog: Package=True
  156. ProjectParams.ValidateAndLog: ForcePackageData=False
  157. ProjectParams.ValidateAndLog: NullRHI=False
  158. ProjectParams.ValidateAndLog: FakeClient=False
  159. ProjectParams.ValidateAndLog: EditorTest=False
  160. ProjectParams.ValidateAndLog: RunAutomationTests=False
  161. ProjectParams.ValidateAndLog: RunAutomationTest=
  162. ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
  163. ProjectParams.ValidateAndLog: CrashIndex=0
  164. ProjectParams.ValidateAndLog: ProgramTargets=
  165. ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[Win64, D:\Jogos\UE_4.27\Engine\Binaries\Win64]
  166. ProjectParams.ValidateAndLog: ProjectExePaths=[Win64, D:\Jogos\UE_4.27\Engine\Binaries\Win64\UE4Game.exe]
  167. ProjectParams.ValidateAndLog: Distribution=False
  168. ProjectParams.ValidateAndLog: Prebuilt=False
  169. ProjectParams.ValidateAndLog: Prereqs=True
  170. ProjectParams.ValidateAndLog: AppLocalDirectory=
  171. ProjectParams.ValidateAndLog: NoBootstrapExe=False
  172. ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\guilh\Documents\Unreal Projects\HorrorEngine\HorrorEngine.uproject
  173. ProjectParams.ValidateAndLog: Run=False
  174. ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
  175. ProjectParams.ValidateAndLog: ServerCookedTargets=
  176. ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
  177. ProjectParams.ValidateAndLog: ShortProjectName=HorrorEngine
  178. ProjectParams.ValidateAndLog: SignedPak=False
  179. ProjectParams.ValidateAndLog: SignPak=
  180. ProjectParams.ValidateAndLog: SkipCook=False
  181. ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
  182. ProjectParams.ValidateAndLog: SkipPak=False
  183. ProjectParams.ValidateAndLog: PrePak=False
  184. ProjectParams.ValidateAndLog: SkipStage=False
  185. ProjectParams.ValidateAndLog: Stage=True
  186. ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
  187. ProjectParams.ValidateAndLog: bUseExtraFlavor=False
  188. ProjectParams.ValidateAndLog: NativizeAssets=False
  189. ProjectParams.ValidateAndLog: StageDirectoryParam=
  190. ProjectParams.ValidateAndLog: AdditionalPackageOptions=
  191. ProjectParams.ValidateAndLog: Project Params **************
  192. InternalUtils.SafeFileExists: SafeFileExists C:\Users\guilh\Documents\Unreal Projects\HorrorEngine\HorrorEngine.uproject=True
  193. InternalUtils.SafeFileExists: SafeFileExists C:\Users\guilh\Documents\Unreal Projects\HorrorEngine\HorrorEngine.uproject=True
  194. InternalUtils.SafeFileExists: SafeFileExists C:\Users\guilh\Documents\Unreal Projects\HorrorEngine\HorrorEngine.uproject=True
  195. InternalUtils.SafeFileExists: SafeFileExists C:\Users\guilh\Documents\Unreal Projects\HorrorEngine\HorrorEngine.uproject=True
  196. Project.Cook: ********** COOK COMMAND STARTED **********
  197. InternalUtils.SafeFileExists: SafeFileExists D:\Jogos\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
  198. CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\guilh\Documents\Unreal Projects\HorrorEngine\HorrorEngine.uproject
  199. CommandUtils.RunCommandlet: Commandlet log file is D:\Jogos\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2023.06.01-00.10.29.txt
  200. InternalUtils.SafeFileExists: SafeFileExists D:\Jogos\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
  201. CommandUtils.Run: Running: D:\Jogos\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\guilh\Documents\Unreal Projects\HorrorEngine\HorrorEngine.uproject" -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog=D:\Jogos\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2023.06.01-00.10.29.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
  202. ProcessResult.StdOut: LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
  203. ProcessResult.StdOut: LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
  204. ProcessResult.StdOut: LogInit: Display: Running engine for game: HorrorEngine
  205. ProcessResult.StdOut: LogInit: Display: Loading text-based GConfig....
  206. ProcessResult.StdOut: LogHAL: Display: Platform has ~ 24 GB [25707683840 / 34359738368 / 24], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
  207. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
  208. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
  209. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
  210. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
  211. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
  212. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
  213. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
  214. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
  215. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
  216. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
  217. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
  218. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
  219. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
  220. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
  221. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
  222. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
  223. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
  224. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
  225. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
  226. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
  227. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
  228. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
  229. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
  230. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
  231. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
  232. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
  233. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
  234. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
  235. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
  236. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
  237. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
  238. ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
  239. ProcessResult.StdOut: LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
  240. ProcessResult.StdOut: LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
  241. ProcessResult.StdOut: LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
  242. ProcessResult.StdOut: LogShaderCompilers: Display: Using Local Shader Compiler.
  243. ProcessResult.StdOut: LogDerivedDataCache: Display: Max Cache Size: 512 MB
  244. ProcessResult.StdOut: LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/guilh/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
  245. ProcessResult.StdOut: LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
  246. ProcessResult.StdOut: LogDerivedDataCache: Display: Performance to C:/Users/guilh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=1020.07MBs, RandomWriteSpeed=193.68MBs. Assigned SpeedClass 'Local'
  247. ProcessResult.StdOut: LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
  248. ProcessResult.StdOut: LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
  249. ProcessResult.StdOut: LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
  250. ProcessResult.StdOut: LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  251. ProcessResult.StdOut: LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
  252. ProcessResult.StdOut: LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
  253. ProcessResult.StdOut: LogCook: Display: Mobile HDR setting 1
  254. ProcessResult.StdOut: LogCook: Display: Creating asset registry
  255. ProcessResult.StdOut: LogCook: Display: Discovering localized assets for cultures: en
  256. ProcessResult.StdOut: LogCook: Display: Inisetting is different for Game /Script/UnrealEd.ProjectPackagingSettings bCookAll 0, value True != False invalidating cook
  257. ProcessResult.StdOut: LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Game:/Script/UnrealEd.ProjectPackagingSettings
  258. ProcessResult.StdOut: LogCook: Display: Clearing all cooked content for platform WindowsNoEditor
  259. ProcessResult.StdOut: LogCook: Display: Sandbox cleanup took 0.018 seconds for platforms WindowsNoEditor
  260. ProcessResult.StdOut: LogCook: Display: Cooked packages 0 Packages Remain 50 Total 50
  261. ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=216, VirtualMemory=586MiB
  262. ProcessResult.StdOut: LogCook: Display: Cooked packages 50 Packages Remain 196 Total 246
  263. ProcessResult.StdOut: LogCook: Display: Cooked packages 213 Packages Remain 667 Total 880
  264. ProcessResult.StdOut: LogCook: Display: Cooked packages 213 Packages Remain 667 Total 880
  265. ProcessResult.StdOut: LogCook: Display: Cooked packages 213 Packages Remain 667 Total 880
  266. ProcessResult.StdOut: LogCook: Display: Cooked packages 214 Packages Remain 666 Total 880
  267. ProcessResult.StdOut: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/HorrorEngine/HorrorEngine.HorrorEngine_C:HorrorEngineSettings'. Unknown structure.
  268. ProcessResult.StdOut: LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/Electronics/KeycardControl.KeycardControl_C:KeycardControl_GEN_VARIABLE because its class does not exist
  269. ProcessResult.StdOut: LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderAdvanced.LadderAdvanced_C:LadderBottom_GEN_VARIABLE because its class does not exist
  270. ProcessResult.StdOut: LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderAdvanced.LadderAdvanced_C:LadderConnect_GEN_VARIABLE because its class does not exist
  271. ProcessResult.StdOut: LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderAdvanced.LadderAdvanced_C:LadderMiddle_GEN_VARIABLE because its class does not exist
  272. ProcessResult.StdOut: LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderAdvanced.LadderAdvanced_C:LadderTop_GEN_VARIABLE because its class does not exist
  273. ProcessResult.StdOut: LogClass: Warning: Property HorrorEngineSettings of HorrorEngineSettings has a struct type mismatch (tag STRUCT_REINST_HorrorEngineSettings_6 != prop FallbackStruct) in package: C:/Users/guilh/Documents/Unreal Projects/HorrorEngine/Content/HorrorEngine/HorrorEngine.uasset. If that struct got renamed, add an entry to ActiveStructRedirects.
  274. ProcessResult.StdOut: LogBlueprint: Warning: [AssetLog] C:\Users\guilh\Documents\Unreal Projects\HorrorEngine\Content\HorrorEngine\HorrorEngine.uasset: [Compiler] Input pin Method specifying non-default value no longer exists on node Set members in PostProcessSettings . Please refresh node or reset pin to default value to remove pin.
  275. ProcessResult.StdOut: LogClass: Warning: Property HorrorEngineSettings of HorrorEngineSettings has a struct type mismatch (tag FallbackStruct != prop HorrorEngineSettings) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
  276. ProcessResult.StdOut: LogUObjectGlobals: Warning: Failed to load '/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix': Can't find file.
  277. ProcessResult.StdOut: LogUObjectGlobals: Warning: Failed to load '/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix': Can't find file.
  278. ProcessResult.StdOut: LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix.HorrorEventsMasterFix'
  279. ProcessResult.StdOut: LogUObjectGlobals: Warning: Failed to load '/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix': Can't find file.
  280. ProcessResult.StdOut: LogUObjectGlobals: Warning: Failed to load '/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix': Can't find file.
  281. ProcessResult.StdOut: LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix.HorrorEventFix'
  282. ProcessResult.StdOut: LogCook: Display: Cooked packages 252 Packages Remain 857 Total 1109
  283. ProcessResult.StdOut: LogCook: Display: Cooked packages 1101 Packages Remain 11 Total 1112
  284. ProcessResult.StdOut: LogCook: Display: Cooked packages 1115 Packages Remain 0 Total 1115
  285. ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=1119, VirtualMemory=1752MiB
  286. ProcessResult.StdOut: LogCook: Display: Finishing up...
  287. ProcessResult.StdOut: LogCook: Display: Saving BulkData manifest(s)...
  288. ProcessResult.StdOut: LogCook: Display: Done saving BulkData manifest(s)
  289. ProcessResult.StdOut: LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
  290. ProcessResult.StdOut: LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
  291. ProcessResult.StdOut: LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
  292. ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Saving asset registry v8.
  293. ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Generated asset registry num assets 1210, size is 335.34kb
  294. ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Done saving asset registry.
  295. ProcessResult.StdOut: LogCook: Display: Cook by the book total time in tick 9.104644s total time 37.036446
  296. ProcessResult.StdOut: LogCook: Display: Peak Used virtual 1760 MiB Peak Used physical 1743 MiB
  297. ProcessResult.StdOut: LogCook: Display: Hierarchy Timer Information:
  298. ProcessResult.StdOut: LogCook: Display: Root: 0.000s (0)
  299. ProcessResult.StdOut: LogCook: Display: CleanSandbox: 0.018s (1)
  300. ProcessResult.StdOut: LogCook: Display: ProcessingAccessedStrings: 0.001s (1)
  301. ProcessResult.StdOut: LogCook: Display: CollectFilesToCook: 0.371s (1)
  302. ProcessResult.StdOut: LogCook: Display: CookModificationDelegate: 0.000s (1)
  303. ProcessResult.StdOut: LogCook: Display: GenerateLongPackageName: 0.000s (1)
  304. ProcessResult.StdOut: LogCook: Display: TickCookOnTheSide: 9.000s (2465400)
  305. ProcessResult.StdOut: LogCook: Display: PostLoadPackageFixup: 0.084s (4932475)
  306. ProcessResult.StdOut: LogCook: Display: LoadPackageForCooking: 5.484s (1115)
  307. ProcessResult.StdOut: LogCook: Display: SavingPackages: 2.338s (216)
  308. ProcessResult.StdOut: LogCook: Display: BeginPackageCacheForCookedPlatformData: 0.035s (107)
  309. ProcessResult.StdOut: LogCook: Display: PrecachePlatformDataForNextPackage: 0.325s (1101)
  310. ProcessResult.StdOut: LogCook: Display: BeginPackageCacheForCookedPlatformData: 0.324s (1008)
  311. ProcessResult.StdOut: LogCook: Display: SaveCookedPackage: 1.738s (1115)
  312. ProcessResult.StdOut: LogCook: Display: GEditorSavePackage: 1.706s (1115)
  313. ProcessResult.StdOut: LogCook: Display: ConvertingBlueprints: 0.008s (1115)
  314. ProcessResult.StdOut: LogCook: Display: VerifyCanCookPackage: 0.004s (1112)
  315. ProcessResult.StdOut: LogCook: Display: ClearAllCachedCookedPlatformData: 0.010s (1115)
  316. ProcessResult.StdOut: LogCook: Display: FinalizePackageStore: 0.001s (1)
  317. ProcessResult.StdOut: LogCook: Display: GeneratingBlueprintAssets: 0.001s (1)
  318. ProcessResult.StdOut: LogCook: Display: SavingCurrentIniSettings: 0.006s (1)
  319. ProcessResult.StdOut: LogCook: Display: ProcessingAccessedStrings: 0.001s (1)
  320. ProcessResult.StdOut: LogCook: Display: SavingAssetRegistry: 0.096s (1)
  321. ProcessResult.StdOut: LogCook: Display: BuildChunkManifest: 0.016s (1)
  322. ProcessResult.StdOut: LogCook: Display: SaveManifests: 0.002s (1)
  323. ProcessResult.StdOut: LogCook: Display: SaveRealAssetRegistry: 0.043s (1)
  324. ProcessResult.StdOut: LogCook: Display: WriteCookerOpenOrder: 0.035s (1)
  325. ProcessResult.StdOut: LogCook: Display: Done!
  326. ProcessResult.StdOut: LogSavePackage: Display: Took 0.002673s to verify the EDL loading graph.
  327. ProcessResult.StdOut: LogCookCommandlet: Display: Misc Cook Stats
  328. ProcessResult.StdOut: LogCookCommandlet: Display: ===============
  329. ProcessResult.StdOut: LogCookCommandlet: Display: NiagaraShader.Misc
  330. ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
  331. ProcessResult.StdOut: LogCookCommandlet: Display: ShaderCompiler
  332. ProcessResult.StdOut: LogCookCommandlet: Display: BlockingTimeSec=0.000023
  333. ProcessResult.StdOut: LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000
  334. ProcessResult.StdOut: LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000
  335. ProcessResult.StdOut: LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0
  336. ProcessResult.StdOut: LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.196783
  337. ProcessResult.StdOut: LogCookCommandlet: Display: GlobalShader.Misc
  338. ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
  339. ProcessResult.StdOut: LogCookCommandlet: Display: MeshMaterial.Misc
  340. ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
  341. ProcessResult.StdOut: LogCookCommandlet: Display: MaterialShader.Misc
  342. ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
  343. ProcessResult.StdOut: LogCookCommandlet: Display: Package.Load
  344. ProcessResult.StdOut: LogCookCommandlet: Display: NumPreloadedDependencies=639
  345. ProcessResult.StdOut: LogCookCommandlet: Display: NumInlineLoads=716
  346. ProcessResult.StdOut: LogCookCommandlet: Display: NumPackagesLoaded=845
  347. ProcessResult.StdOut: LogCookCommandlet: Display: LoadPackageTimeSec=6.056506
  348. ProcessResult.StdOut: LogCookCommandlet: Display: CookOnTheFlyServer
  349. ProcessResult.StdOut: LogCookCommandlet: Display: PeakRequestQueueSize=261
  350. ProcessResult.StdOut: LogCookCommandlet: Display: PeakLoadQueueSize=843
  351. ProcessResult.StdOut: LogCookCommandlet: Display: PeakSaveQueueSize=849
  352. ProcessResult.StdOut: LogCookCommandlet: Display: Package.Save
  353. ProcessResult.StdOut: LogCookCommandlet: Display: NumPackagesSaved=1115
  354. ProcessResult.StdOut: LogCookCommandlet: Display: SavePackageTimeSec=1.486173
  355. ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=0.223121
  356. ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsTimeSec=0.092352
  357. ProcessResult.StdOut: LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.000380
  358. ProcessResult.StdOut: LogCookCommandlet: Display: ResetLoadersTimeSec=0.003026
  359. ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.019425
  360. ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.000675
  361. ProcessResult.StdOut: LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000
  362. ProcessResult.StdOut: LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.282571
  363. ProcessResult.StdOut: LogCookCommandlet: Display: SerializeExportsTimeSec=0.341780
  364. ProcessResult.StdOut: LogCookCommandlet: Display: SerializeBulkDataTimeSec=0.077591
  365. ProcessResult.StdOut: LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000
  366. ProcessResult.StdOut: LogCookCommandlet: Display: MBWritten=633.642975
  367. ProcessResult.StdOut: LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
  368. ProcessResult.StdOut: LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
  369. ProcessResult.StdOut: LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
  370. ProcessResult.StdOut: LogCookCommandlet: Display: Package.DiffTotal
  371. ProcessResult.StdOut: LogCookCommandlet: Display: NumberOfDifferentPackages=0
  372. ProcessResult.StdOut: LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000
  373. ProcessResult.StdOut: LogCookCommandlet: Display: NumberOfDifferencesInPackages=0
  374. ProcessResult.StdOut: LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000
  375. ProcessResult.StdOut: LogCookCommandlet: Display: UnversionedProperties
  376. ProcessResult.StdOut: LogCookCommandlet: Display: SavedStructs=0
  377. ProcessResult.StdOut: LogCookCommandlet: Display: SavedMB=0
  378. ProcessResult.StdOut: LogCookCommandlet: Display: EquivalentTaggedMB=0
  379. ProcessResult.StdOut: LogCookCommandlet: Display: CompressionRatio=-nan(ind)
  380. ProcessResult.StdOut: LogCookCommandlet: Display: BitfieldWasteKB=0
  381. ProcessResult.StdOut: LogCookCommandlet: Display:
  382. ProcessResult.StdOut: LogCookCommandlet: Display: Cook Profile
  383. ProcessResult.StdOut: LogCookCommandlet: Display: ============
  384. ProcessResult.StdOut: LogCookCommandlet: Display: 0.CookWallTimeSec=42.815683
  385. ProcessResult.StdOut: LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=5.769882
  386. ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=37.043876
  387. ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=1.601535
  388. ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000012
  389. ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=20.164051
  390. ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=5.483854
  391. ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=1.738426
  392. ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
  393. ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=0.359748
  394. ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.000000
  395. ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
  396. ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=3.028463
  397. ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.307796
  398. ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.356927
  399. ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.058538
  400. ProcessResult.StdOut: LogCookCommandlet: Display:
  401. ProcessResult.StdOut: LogCookCommandlet: Display: DDC Summary Stats
  402. ProcessResult.StdOut: LogCookCommandlet: Display: =================
  403. ProcessResult.StdOut: LogCookCommandlet: Display: TotalGetHits = 2163
  404. ProcessResult.StdOut: LogCookCommandlet: Display: TotalGets = 2163
  405. ProcessResult.StdOut: LogCookCommandlet: Display: TotalGetHitPct = 1.000000
  406. ProcessResult.StdOut: LogCookCommandlet: Display: LocalGetHitPct = 0.669903
  407. ProcessResult.StdOut: LogCookCommandlet: Display: SharedGetHitPct = 0.000000
  408. ProcessResult.StdOut: LogCookCommandlet: Display: OtherGetHitPct = 0.330097
  409. ProcessResult.StdOut: LogCookCommandlet: Display: GetMissPct = 0.000000
  410. ProcessResult.StdOut: LogCookCommandlet: Display: TotalPutHits = 0
  411. ProcessResult.StdOut: LogCookCommandlet: Display: TotalPuts = 0
  412. ProcessResult.StdOut: LogCookCommandlet: Display: TotalPutHitPct = 0.000000
  413. ProcessResult.StdOut: LogCookCommandlet: Display: PutMissPct = 0.000000
  414. ProcessResult.StdOut: LogCookCommandlet: Display:
  415. ProcessResult.StdOut: LogCookCommandlet: Display: DDC Resource Stats
  416. ProcessResult.StdOut: LogCookCommandlet: Display: =======================================================================================================
  417. ProcessResult.StdOut: LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
  418. ProcessResult.StdOut: LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
  419. ProcessResult.StdOut: LogCookCommandlet: Display: Texture (Streaming) 0.64 0.00 0 453.85
  420. ProcessResult.StdOut: LogCookCommandlet: Display: MaterialShader 0.21 0.21 0 9.18
  421. ProcessResult.StdOut: LogCookCommandlet: Display: Audio (Inline) 0.08 0.08 0 0.04
  422. ProcessResult.StdOut: LogCookCommandlet: Display: PhysX (BodySetup) 0.05 0.05 0 8.28
  423. ProcessResult.StdOut: LogCookCommandlet: Display: StaticMesh 0.04 0.04 0 16.78
  424. ProcessResult.StdOut: LogCookCommandlet: Display: SoundWave 0.03 0.03 0 3.65
  425. ProcessResult.StdOut: LogCookCommandlet: Display: GlobalShader 0.01 0.01 0 6.31
  426. ProcessResult.StdOut: LogCookCommandlet: Display: NavCollision 0.01 0.01 0 0.20
  427. ProcessResult.StdOut: LogCookCommandlet: Display: Texture (Inline) 0.00 0.00 0 137.36
  428. ProcessResult.StdOut: LogCookCommandlet: Display: DistanceField 0.00 0.00 0 0.00
  429. ProcessResult.StdOut: LogInit: Display:
  430. ProcessResult.StdOut: LogInit: Display: Warning/Error Summary (Unique only)
  431. ProcessResult.StdOut: LogInit: Display: -----------------------------------
  432. ProcessResult.StdOut: LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/HorrorEngine/HorrorEngine.HorrorEngine_C:HorrorEngineSettings'. Unknown structure.
  433. ProcessResult.StdOut: LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/Electronics/KeycardControl.KeycardControl_C:KeycardControl_GEN_VARIABLE because its class does not exist
  434. ProcessResult.StdOut: LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderAdvanced.LadderAdvanced_C:LadderBottom_GEN_VARIABLE because its class does not exist
  435. ProcessResult.StdOut: LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderAdvanced.LadderAdvanced_C:LadderConnect_GEN_VARIABLE because its class does not exist
  436. ProcessResult.StdOut: LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderAdvanced.LadderAdvanced_C:LadderMiddle_GEN_VARIABLE because its class does not exist
  437. ProcessResult.StdOut: LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderAdvanced.LadderAdvanced_C:LadderTop_GEN_VARIABLE because its class does not exist
  438. ProcessResult.StdOut: LogInit: Display: LogClass: Warning: Property HorrorEngineSettings of HorrorEngineSettings has a struct type mismatch (tag STRUCT_REINST_HorrorEngineSettings_6 != prop FallbackStruct) in package: C:/Users/guilh/Documents/Unreal Projects/HorrorEngine/Content/HorrorEngine/HorrorEngine.uasset. If that struct got renamed, add an entry to ActiveStructRedirects.
  439. ProcessResult.StdOut: LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\guilh\Documents\Unreal Projects\HorrorEngine\Content\HorrorEngine\HorrorEngine.uasset: [Compiler] Input pin Method specifying non-default value no longer exists on node Set members in PostProcessSettings . Please refresh node or reset pin to default value to remove pin.
  440. ProcessResult.StdOut: LogInit: Display: LogClass: Warning: Property HorrorEngineSettings of HorrorEngineSettings has a struct type mismatch (tag FallbackStruct != prop HorrorEngineSettings) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
  441. ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix': Can't find file.
  442. ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix.HorrorEventsMasterFix'
  443. ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix': Can't find file.
  444. ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix.HorrorEventFix'
  445. ProcessResult.StdOut: LogInit: Display:
  446. ProcessResult.StdOut: LogInit: Display: Failure - 1 error(s), 14 warning(s)
  447. ProcessResult.StdOut: LogInit: Display:
  448. ProcessResult.StdOut:
  449. ProcessResult.StdOut: Execution of commandlet took: 37.06 seconds
  450. ProcessResult.StdOut: LogShaderCompilers: Display: === FShaderJobCache stats ===
  451. ProcessResult.StdOut: LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
  452. ProcessResult.StdOut: LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
  453. ProcessResult.StdOut: LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1228.80 MB (1.20 GB) budget. Usage: 0.00%
  454. ProcessResult.StdOut: LogShaderCompilers: Display: ================================================
  455. ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 0
  456. ProcessResult.StdOut: LogHttp: Display: cleaning up 0 outstanding Http requests.
  457. ProcessResult.StdOut: LogContentStreaming: Display: There are 1 unreleased StreamingManagers
  458. CommandUtils.Run: Took 46,1163022s to run UE4Editor-Cmd.exe, ExitCode=1
  459. InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\guilh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Jogos+UE_4.27\Cook-2023.06.01-00.11.15.txt
  460. InternalUtils.SafeCopyFile: SafeCopyFile D:\Jogos\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2023.06.01-00.10.29.txt C:\Users\guilh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Jogos+UE_4.27\Cook-2023.06.01-00.11.15.txt
  461. InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Jogos\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2023.06.01-00.10.29.txt
  462. Log.WriteException: ==============================================================================
  463. Log.WriteException: ERROR: Cook failed.
  464. Log.WriteException: (see C:\Users\guilh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Jogos+UE_4.27\Log.txt for full exception trace)
  465. Log.WriteException:
  466. Log.WriteException: CommandletException: Editor terminated with exit code 1 while running Cook for C:\Users\guilh\Documents\Unreal Projects\HorrorEngine\HorrorEngine.uproject; see log C:\Users\guilh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Jogos+UE_4.27\Cook-2023.06.01-00.11.15.txt
  467. Log.WriteException: em AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, String& DestLogFile, Int32 ErrorLevel) em D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 426
  468. Log.WriteException: em AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, Int32 ErrorLevel) em D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 238
  469. Log.WriteException: em AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) em D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 89
  470. Log.WriteException: em Project.Cook(ProjectParams Params) em D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 266Wrapped by AutomationException: Cook failed.
  471. Log.WriteException: em Project.Cook(ProjectParams Params) em D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 278
  472. Log.WriteException: em BuildCookRun.DoBuildCookRun(ProjectParams Params) em D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 206
  473. Log.WriteException: em BuildCookRun.ExecuteBuild() em D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 39
  474. Log.WriteException: em AutomationTool.BuildCommand.Execute() em D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 263
  475. Log.WriteException: em AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) em D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547
  476. Log.WriteException: em AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) em D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 511
  477. Log.WriteException: em AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) em D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 175
  478. Log.WriteException: em AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() em D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87
  479. Log.WriteException: em AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) em D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 739
  480. Log.WriteException: em AutomationTool.Program.Main(String[] Arguments) em D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87
  481. Log.WriteException: ==============================================================================
  482. Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
  483.  
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