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- Automation.ParseCommandLine: Parsing command line: -ScriptsForProject="C:/Users/guilh/Documents/Unreal Projects/HorrorEngine/HorrorEngine.uproject" BuildCookRun -nocompileeditor -installed -nop4 -project="C:/Users/guilh/Documents/Unreal Projects/HorrorEngine/HorrorEngine.uproject" -cook -stage -archive -archivedirectory="C:/Users/guilh/Documents/Unreal Projects/WS V1" -package -ue4exe=D:\Jogos\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe -ddc=InstalledDerivedDataBackendGraph -pak -prereqs -nodebuginfo -targetplatform=Win64 -CrashReporter -clientconfig=Shipping -utf8output
- Automation.Process: Setting up command environment.
- InternalUtils.SafeFileExists: SafeFileExists D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationTool.exe=True
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=
- CommandUtils.SetEnvVar: SetEnvVar uebp_EngineSavedFolder=D:/Jogos/UE_4.27/Engine/Programs/AutomationTool/Saved
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_EngineSavedFolder=D:/Jogos/UE_4.27/Engine/Programs/AutomationTool/Saved
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_CSVFile=
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LogFolder=
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_LOCAL_ROOT=D:/Jogos/UE_4.27
- CommandUtils.SetEnvVar: SetEnvVar uebp_LogFolder=C:/Users/guilh/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Jogos+UE_4.27
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\guilh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Jogos+UE_4.27\Cook-2023.06.01-00.08.25.txt
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\guilh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Jogos+UE_4.27\Log.txt
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_FinalLogFolder=
- CommandUtils.SetEnvVar: SetEnvVar uebp_FinalLogFolder=C:/Users/guilh/AppData/Roaming/Unreal Engine/AutomationTool/Logs/D+Jogos+UE_4.27
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\robocopy.exe=True
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\mount.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\Sysnative\mount.exe=False
- InternalUtils.SafeFileExists: SafeFileExists C:\WINDOWS\system32\cmd.exe=True
- CommandUtils.SetEnvVar: SetEnvVar MallocNanoZone=0
- InternalUtils.GetEnvironmentVariable: GetEnvironmentVariable uebp_UATChildInstance=0
- CommandEnvironment.SetupBuildEnvironment: WARNING: Error while enumerating Visual Studio toolchains
- CommandEnvironment.SetupBuildEnvironment: WARNING: Assuming no compilation capability.
- AndroidPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.AndroidPlatformSDK has no valid SDK
- IOSPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.IOSPlatformSDK has no valid SDK
- LinuxPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.LinuxPlatformSDK has no valid SDK
- WindowsPlatformFactory.RegisterBuildPlatforms: UnrealBuildTool.WindowsPlatformSDK using manually installed SDK
- ScriptCompiler.FindAndCompileAllScripts: Found 16 project files in 0,362s
- ScriptCompiler.FindAndCompileAllScripts: D:\Jogos\UE_4.27\Engine\Source\Programs\AutomationTool\AllDesktop\AllDesktop.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: D:\Jogos\UE_4.27\Engine\Source\Programs\AutomationTool\Android\Android.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: D:\Jogos\UE_4.27\Engine\Source\Programs\AutomationTool\AutomationUtils\AutomationUtils.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: D:\Jogos\UE_4.27\Engine\Source\Programs\AutomationTool\BuildGraph\BuildGraph.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: D:\Jogos\UE_4.27\Engine\Source\Programs\AutomationTool\Gauntlet\Gauntlet.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: D:\Jogos\UE_4.27\Engine\Source\Programs\AutomationTool\HoloLens\HoloLens.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: D:\Jogos\UE_4.27\Engine\Source\Programs\AutomationTool\IOS\IOS.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: D:\Jogos\UE_4.27\Engine\Source\Programs\AutomationTool\Linux\Linux.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: D:\Jogos\UE_4.27\Engine\Source\Programs\AutomationTool\Localization\Localization.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: D:\Jogos\UE_4.27\Engine\Source\Programs\AutomationTool\Lumin\Lumin.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: D:\Jogos\UE_4.27\Engine\Source\Programs\AutomationTool\Mac\Mac.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: D:\Jogos\UE_4.27\Engine\Source\Programs\AutomationTool\OneSkyLocalization\OneSkyLocalization.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: D:\Jogos\UE_4.27\Engine\Source\Programs\AutomationTool\Scripts\AutomationScripts.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: D:\Jogos\UE_4.27\Engine\Source\Programs\AutomationTool\TVOS\TVOS.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: D:\Jogos\UE_4.27\Engine\Source\Programs\AutomationTool\Win\Win.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: D:\Jogos\UE_4.27\Engine\Source\Programs\AutomationTool\XLocLocalization\XLocLocalization.Automation.csproj
- ScriptCompiler.FindAndCompileAllScripts: Parsed project files in 0,036s
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\AllDesktop\AllDesktop.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Android\Android.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationUtils.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\BuildGraph.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Gauntlet.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\HoloLens\HoloLens.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\IOS\IOS.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Linux\Linux.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Localization.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Lumin\Lumin.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Mac\Mac.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\OneSkyLocalization.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\AutomationScripts.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\TVOS\TVOS.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\Win.Automation.dll
- ScriptCompiler.LoadAutomationAssemblies: Loading script DLL: D:\Jogos\UE_4.27\Engine\Binaries\DotNET\AutomationScripts\XLocLocalization.Automation.dll
- ScriptCompiler.FindAndCompileAllScripts: Loaded assemblies in 0,069s
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\guilh\Documents\Unreal Projects\HorrorEngine\HorrorEngine.uproject=True
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\guilh\Documents\Unreal Projects\HorrorEngine\HorrorEngine.uproject=True
- BuildCookRun.SetupParams: Setting up ProjectParams for C:\Users\guilh\Documents\Unreal Projects\HorrorEngine\HorrorEngine.uproject
- ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
- ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
- ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'LuminPlatformFeatures' due to unsupported platform in plugin descriptor
- ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeapMedia' due to unsupported platform in plugin descriptor
- ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
- ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
- ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'PostSplashScreen' due to unsupported platform in plugin descriptor
- ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'XCodeSourceCodeAccess' due to unsupported platform in plugin descriptor
- ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'ContentBrowserFileDataSource' for platform/configuration
- ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'LuminPlatformFeatures' due to unsupported platform in plugin descriptor
- ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'MagicLeapMedia' due to unsupported platform in plugin descriptor
- ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemGooglePlay' due to unsupported platform in plugin descriptor
- ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'OnlineSubsystemIOS' due to unsupported platform in plugin descriptor
- ProjectUtils.ConfigureEnabledPluginForTarget: Ignoring plugin 'PostSplashScreen' due to unsupported platform in plugin descriptor
- ProjectParams.ValidateAndLog: Project Params **************
- ProjectParams.ValidateAndLog: AdditionalServerMapParams=
- ProjectParams.ValidateAndLog: Archive=True
- ProjectParams.ValidateAndLog: ArchiveMetaData=False
- ProjectParams.ValidateAndLog: CreateAppBundle=True
- ProjectParams.ValidateAndLog: BaseArchiveDirectory=C:\Users\guilh\Documents\Unreal Projects\WS V1
- ProjectParams.ValidateAndLog: BaseStageDirectory=C:\Users\guilh\Documents\Unreal Projects\HorrorEngine\Saved\StagedBuilds
- ProjectParams.ValidateAndLog: Build=False
- ProjectParams.ValidateAndLog: SkipBuildClient=False
- ProjectParams.ValidateAndLog: SkipBuildEditor=False
- ProjectParams.ValidateAndLog: Cook=True
- ProjectParams.ValidateAndLog: Clean=
- ProjectParams.ValidateAndLog: Client=False
- ProjectParams.ValidateAndLog: ClientConfigsToBuild=Shipping
- ProjectParams.ValidateAndLog: ClientCookedTargets=UE4Game
- ProjectParams.ValidateAndLog: ClientTargetPlatform=Win64
- ProjectParams.ValidateAndLog: Compressed=False
- ProjectParams.ValidateAndLog: ForceUncompressed=False
- ProjectParams.ValidateAndLog: AdditionalPakOptions=
- ProjectParams.ValidateAndLog: AdditionalIoStoreOptions=
- ProjectParams.ValidateAndLog: CookOnTheFly=False
- ProjectParams.ValidateAndLog: CookOnTheFlyStreaming=False
- ProjectParams.ValidateAndLog: UnversionedCookedContent=True
- ProjectParams.ValidateAndLog: SkipCookingEditorContent=False
- ProjectParams.ValidateAndLog: NumCookersToSpawn=0
- ProjectParams.ValidateAndLog: GeneratePatch=False
- ProjectParams.ValidateAndLog: AddPatchLevel=False
- ProjectParams.ValidateAndLog: StageBaseReleasePaks=False
- ProjectParams.ValidateAndLog: DiscVersion=
- ProjectParams.ValidateAndLog: CreateReleaseVersion=
- ProjectParams.ValidateAndLog: BasedOnReleaseVersion=
- ProjectParams.ValidateAndLog: OriginalReleaseVersion=
- ProjectParams.ValidateAndLog: DLCFile=
- ProjectParams.ValidateAndLog: DLCIncludeEngineContent=False
- ProjectParams.ValidateAndLog: DLCPakPluginFile=False
- ProjectParams.ValidateAndLog: DiffCookedContentPath=
- ProjectParams.ValidateAndLog: AdditionalCookerOptions=
- ProjectParams.ValidateAndLog: DedicatedServer=False
- ProjectParams.ValidateAndLog: DirectoriesToCook=
- ProjectParams.ValidateAndLog: DDCGraph=InstalledDerivedDataBackendGraph
- ProjectParams.ValidateAndLog: CulturesToCook=<Not Specified> (Use Defaults)
- ProjectParams.ValidateAndLog: EditorTargets=
- ProjectParams.ValidateAndLog: Foreign=False
- ProjectParams.ValidateAndLog: IsCodeBasedProject=False
- ProjectParams.ValidateAndLog: IsProgramTarget=False
- ProjectParams.ValidateAndLog: IterativeCooking=False
- ProjectParams.ValidateAndLog: IterateSharedCookedBuild=
- ProjectParams.ValidateAndLog: IterateSharedBuildUsePrecompiledExe=False
- ProjectParams.ValidateAndLog: CookAll=False
- ProjectParams.ValidateAndLog: CookPartialGC=False
- ProjectParams.ValidateAndLog: CookInEditor=False
- ProjectParams.ValidateAndLog: CookMapsOnly=False
- ProjectParams.ValidateAndLog: Deploy=False
- ProjectParams.ValidateAndLog: IterativeDeploy=False
- ProjectParams.ValidateAndLog: FastCook=False
- ProjectParams.ValidateAndLog: LogWindow=False
- ProjectParams.ValidateAndLog: Manifests=False
- ProjectParams.ValidateAndLog: MapToRun=
- ProjectParams.ValidateAndLog: NoClient=False
- ProjectParams.ValidateAndLog: NumClients=0
- ProjectParams.ValidateAndLog: NoDebugInfo=True
- ProjectParams.ValidateAndLog: SeparateDebugInfo=False
- ProjectParams.ValidateAndLog: MapFile=False
- ProjectParams.ValidateAndLog: NoCleanStage=False
- ProjectParams.ValidateAndLog: NoXGE=False
- ProjectParams.ValidateAndLog: MapsToCook=
- ProjectParams.ValidateAndLog: MapIniSectionsToCook=
- ProjectParams.ValidateAndLog: Pak=True
- ProjectParams.ValidateAndLog: IgnorePaksFromDifferentCookSource=False
- ProjectParams.ValidateAndLog: IoStore=False
- ProjectParams.ValidateAndLog: SkipIoStore=False
- ProjectParams.ValidateAndLog: SkipEncryption=False
- ProjectParams.ValidateAndLog: GenerateOptimizationData=False
- ProjectParams.ValidateAndLog: SkipPackage=False
- ProjectParams.ValidateAndLog: Package=True
- ProjectParams.ValidateAndLog: ForcePackageData=False
- ProjectParams.ValidateAndLog: NullRHI=False
- ProjectParams.ValidateAndLog: FakeClient=False
- ProjectParams.ValidateAndLog: EditorTest=False
- ProjectParams.ValidateAndLog: RunAutomationTests=False
- ProjectParams.ValidateAndLog: RunAutomationTest=
- ProjectParams.ValidateAndLog: RunTimeoutSeconds=0
- ProjectParams.ValidateAndLog: CrashIndex=0
- ProjectParams.ValidateAndLog: ProgramTargets=
- ProjectParams.ValidateAndLog: ProjectPlatformBinariesPaths=[Win64, D:\Jogos\UE_4.27\Engine\Binaries\Win64]
- ProjectParams.ValidateAndLog: ProjectExePaths=[Win64, D:\Jogos\UE_4.27\Engine\Binaries\Win64\UE4Game.exe]
- ProjectParams.ValidateAndLog: Distribution=False
- ProjectParams.ValidateAndLog: Prebuilt=False
- ProjectParams.ValidateAndLog: Prereqs=True
- ProjectParams.ValidateAndLog: AppLocalDirectory=
- ProjectParams.ValidateAndLog: NoBootstrapExe=False
- ProjectParams.ValidateAndLog: RawProjectPath=C:\Users\guilh\Documents\Unreal Projects\HorrorEngine\HorrorEngine.uproject
- ProjectParams.ValidateAndLog: Run=False
- ProjectParams.ValidateAndLog: ServerConfigsToBuild=Development
- ProjectParams.ValidateAndLog: ServerCookedTargets=
- ProjectParams.ValidateAndLog: ServerTargetPlatform=Win64
- ProjectParams.ValidateAndLog: ShortProjectName=HorrorEngine
- ProjectParams.ValidateAndLog: SignedPak=False
- ProjectParams.ValidateAndLog: SignPak=
- ProjectParams.ValidateAndLog: SkipCook=False
- ProjectParams.ValidateAndLog: SkipCookOnTheFly=False
- ProjectParams.ValidateAndLog: SkipPak=False
- ProjectParams.ValidateAndLog: PrePak=False
- ProjectParams.ValidateAndLog: SkipStage=False
- ProjectParams.ValidateAndLog: Stage=True
- ProjectParams.ValidateAndLog: bTreatNonShippingBinariesAsDebugFiles=False
- ProjectParams.ValidateAndLog: bUseExtraFlavor=False
- ProjectParams.ValidateAndLog: NativizeAssets=False
- ProjectParams.ValidateAndLog: StageDirectoryParam=
- ProjectParams.ValidateAndLog: AdditionalPackageOptions=
- ProjectParams.ValidateAndLog: Project Params **************
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\guilh\Documents\Unreal Projects\HorrorEngine\HorrorEngine.uproject=True
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\guilh\Documents\Unreal Projects\HorrorEngine\HorrorEngine.uproject=True
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\guilh\Documents\Unreal Projects\HorrorEngine\HorrorEngine.uproject=True
- InternalUtils.SafeFileExists: SafeFileExists C:\Users\guilh\Documents\Unreal Projects\HorrorEngine\HorrorEngine.uproject=True
- Project.Cook: ********** COOK COMMAND STARTED **********
- InternalUtils.SafeFileExists: SafeFileExists D:\Jogos\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
- CommandUtils.RunCommandlet: Running UE4Editor Cook for project C:\Users\guilh\Documents\Unreal Projects\HorrorEngine\HorrorEngine.uproject
- CommandUtils.RunCommandlet: Commandlet log file is D:\Jogos\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2023.06.01-00.10.29.txt
- InternalUtils.SafeFileExists: SafeFileExists D:\Jogos\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe=True
- CommandUtils.Run: Running: D:\Jogos\UE_4.27\Engine\Binaries\Win64\UE4Editor-Cmd.exe "C:\Users\guilh\Documents\Unreal Projects\HorrorEngine\HorrorEngine.uproject" -run=Cook -TargetPlatform=WindowsNoEditor -fileopenlog -ddc=InstalledDerivedDataBackendGraph -unversioned -abslog=D:\Jogos\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2023.06.01-00.10.29.txt -stdout -CrashForUAT -unattended -NoLogTimes -UTF8Output
- ProcessResult.StdOut: LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
- ProcessResult.StdOut: LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
- ProcessResult.StdOut: LogInit: Display: Running engine for game: HorrorEngine
- ProcessResult.StdOut: LogInit: Display: Loading text-based GConfig....
- ProcessResult.StdOut: LogHAL: Display: Platform has ~ 24 GB [25707683840 / 34359738368 / 24], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'AllDesktop'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTC'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXT'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'AndroidClient'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ASTCClient'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_DXTClient'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_ETC2Client'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_Multi'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Android_MultiClient'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOSClient'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'IOS'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Linux'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxNoEditor'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxClient'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxServer'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64NoEditor'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Client'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LinuxAArch64Server'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Lumin'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'LuminClient'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacNoEditor'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Mac'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacClient'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'MacServer'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOSClient'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'TVOS'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsNoEditor'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'Windows'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsClient'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Loaded TargetPlatform 'WindowsServer'
- ProcessResult.StdOut: LogTargetPlatformManager: Display: Building Assets For WindowsNoEditor
- ProcessResult.StdOut: LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
- ProcessResult.StdOut: LogTextureFormatOodle: Display: Oodle Texture 2.9.0 init RDO Off
- ProcessResult.StdOut: LogShaderCompilers: Display: Using Local Shader Compiler.
- ProcessResult.StdOut: LogDerivedDataCache: Display: Max Cache Size: 512 MB
- ProcessResult.StdOut: LogDerivedDataCache: Display: Loaded Boot cache: C:/Users/guilh/AppData/Local/UnrealEngine/4.27/DerivedDataCache/Boot.ddc
- ProcessResult.StdOut: LogDerivedDataCache: Display: Pak cache opened for reading ../../../Engine/DerivedDataCache/Compressed.ddp.
- ProcessResult.StdOut: LogDerivedDataCache: Display: Performance to C:/Users/guilh/AppData/Local/UnrealEngine/Common/DerivedDataCache: Latency=0.03ms. RandomReadSpeed=1020.07MBs, RandomWriteSpeed=193.68MBs. Assigned SpeedClass 'Local'
- ProcessResult.StdOut: LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
- ProcessResult.StdOut: LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
- ProcessResult.StdOut: LogVSAccessor: Display: Unable to create Visual Studio setup instance: 80040154
- ProcessResult.StdOut: LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- ProcessResult.StdOut: LogAudioCaptureCore: Display: No Audio Capture implementations found. Audio input will be silent.
- ProcessResult.StdOut: LogCook: Display: CookSettings for Memory: MemoryMaxUsedVirtual 0MiB, MemoryMaxUsedPhysical 16384MiB, MemoryMinFreeVirtual 0MiB, MemoryMinFreePhysical 1024MiB
- ProcessResult.StdOut: LogCook: Display: Mobile HDR setting 1
- ProcessResult.StdOut: LogCook: Display: Creating asset registry
- ProcessResult.StdOut: LogCook: Display: Discovering localized assets for cultures: en
- ProcessResult.StdOut: LogCook: Display: Inisetting is different for Game /Script/UnrealEd.ProjectPackagingSettings bCookAll 0, value True != False invalidating cook
- ProcessResult.StdOut: LogCook: Display: To avoid this add blacklist setting to DefaultEditor.ini [CookSettings] Game:/Script/UnrealEd.ProjectPackagingSettings
- ProcessResult.StdOut: LogCook: Display: Clearing all cooked content for platform WindowsNoEditor
- ProcessResult.StdOut: LogCook: Display: Sandbox cleanup took 0.018 seconds for platforms WindowsNoEditor
- ProcessResult.StdOut: LogCook: Display: Cooked packages 0 Packages Remain 50 Total 50
- ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=216, VirtualMemory=586MiB
- ProcessResult.StdOut: LogCook: Display: Cooked packages 50 Packages Remain 196 Total 246
- ProcessResult.StdOut: LogCook: Display: Cooked packages 213 Packages Remain 667 Total 880
- ProcessResult.StdOut: LogCook: Display: Cooked packages 213 Packages Remain 667 Total 880
- ProcessResult.StdOut: LogCook: Display: Cooked packages 213 Packages Remain 667 Total 880
- ProcessResult.StdOut: LogCook: Display: Cooked packages 214 Packages Remain 666 Total 880
- ProcessResult.StdOut: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/HorrorEngine/HorrorEngine.HorrorEngine_C:HorrorEngineSettings'. Unknown structure.
- ProcessResult.StdOut: LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/Electronics/KeycardControl.KeycardControl_C:KeycardControl_GEN_VARIABLE because its class does not exist
- ProcessResult.StdOut: LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderAdvanced.LadderAdvanced_C:LadderBottom_GEN_VARIABLE because its class does not exist
- ProcessResult.StdOut: LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderAdvanced.LadderAdvanced_C:LadderConnect_GEN_VARIABLE because its class does not exist
- ProcessResult.StdOut: LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderAdvanced.LadderAdvanced_C:LadderMiddle_GEN_VARIABLE because its class does not exist
- ProcessResult.StdOut: LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderAdvanced.LadderAdvanced_C:LadderTop_GEN_VARIABLE because its class does not exist
- ProcessResult.StdOut: LogClass: Warning: Property HorrorEngineSettings of HorrorEngineSettings has a struct type mismatch (tag STRUCT_REINST_HorrorEngineSettings_6 != prop FallbackStruct) in package: C:/Users/guilh/Documents/Unreal Projects/HorrorEngine/Content/HorrorEngine/HorrorEngine.uasset. If that struct got renamed, add an entry to ActiveStructRedirects.
- ProcessResult.StdOut: LogBlueprint: Warning: [AssetLog] C:\Users\guilh\Documents\Unreal Projects\HorrorEngine\Content\HorrorEngine\HorrorEngine.uasset: [Compiler] Input pin Method specifying non-default value no longer exists on node Set members in PostProcessSettings . Please refresh node or reset pin to default value to remove pin.
- ProcessResult.StdOut: LogClass: Warning: Property HorrorEngineSettings of HorrorEngineSettings has a struct type mismatch (tag FallbackStruct != prop HorrorEngineSettings) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
- ProcessResult.StdOut: LogUObjectGlobals: Warning: Failed to load '/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix': Can't find file.
- ProcessResult.StdOut: LogUObjectGlobals: Warning: Failed to load '/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix': Can't find file.
- ProcessResult.StdOut: LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix.HorrorEventsMasterFix'
- ProcessResult.StdOut: LogUObjectGlobals: Warning: Failed to load '/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix': Can't find file.
- ProcessResult.StdOut: LogUObjectGlobals: Warning: Failed to load '/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix': Can't find file.
- ProcessResult.StdOut: LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix.HorrorEventFix'
- ProcessResult.StdOut: LogCook: Display: Cooked packages 252 Packages Remain 857 Total 1109
- ProcessResult.StdOut: LogCook: Display: Cooked packages 1101 Packages Remain 11 Total 1112
- ProcessResult.StdOut: LogCook: Display: Cooked packages 1115 Packages Remain 0 Total 1115
- ProcessResult.StdOut: LogCook: Display: Cook Diagnostics: OpenFileHandles=1119, VirtualMemory=1752MiB
- ProcessResult.StdOut: LogCook: Display: Finishing up...
- ProcessResult.StdOut: LogCook: Display: Saving BulkData manifest(s)...
- ProcessResult.StdOut: LogCook: Display: Done saving BulkData manifest(s)
- ProcessResult.StdOut: LogBlueprintCodeGen: Display: Nativization Summary - AnimBP:
- ProcessResult.StdOut: LogBlueprintCodeGen: Display: Name, Children, Non-empty Functions (Empty Functions), Variables, FunctionUsage, VariableUsage
- ProcessResult.StdOut: LogBlueprintCodeGen: Display: Nativization Summary - Shared Variables From Graph: 0
- ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Saving asset registry v8.
- ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Generated asset registry num assets 1210, size is 335.34kb
- ProcessResult.StdOut: LogAssetRegistryGenerator: Display: Done saving asset registry.
- ProcessResult.StdOut: LogCook: Display: Cook by the book total time in tick 9.104644s total time 37.036446
- ProcessResult.StdOut: LogCook: Display: Peak Used virtual 1760 MiB Peak Used physical 1743 MiB
- ProcessResult.StdOut: LogCook: Display: Hierarchy Timer Information:
- ProcessResult.StdOut: LogCook: Display: Root: 0.000s (0)
- ProcessResult.StdOut: LogCook: Display: CleanSandbox: 0.018s (1)
- ProcessResult.StdOut: LogCook: Display: ProcessingAccessedStrings: 0.001s (1)
- ProcessResult.StdOut: LogCook: Display: CollectFilesToCook: 0.371s (1)
- ProcessResult.StdOut: LogCook: Display: CookModificationDelegate: 0.000s (1)
- ProcessResult.StdOut: LogCook: Display: GenerateLongPackageName: 0.000s (1)
- ProcessResult.StdOut: LogCook: Display: TickCookOnTheSide: 9.000s (2465400)
- ProcessResult.StdOut: LogCook: Display: PostLoadPackageFixup: 0.084s (4932475)
- ProcessResult.StdOut: LogCook: Display: LoadPackageForCooking: 5.484s (1115)
- ProcessResult.StdOut: LogCook: Display: SavingPackages: 2.338s (216)
- ProcessResult.StdOut: LogCook: Display: BeginPackageCacheForCookedPlatformData: 0.035s (107)
- ProcessResult.StdOut: LogCook: Display: PrecachePlatformDataForNextPackage: 0.325s (1101)
- ProcessResult.StdOut: LogCook: Display: BeginPackageCacheForCookedPlatformData: 0.324s (1008)
- ProcessResult.StdOut: LogCook: Display: SaveCookedPackage: 1.738s (1115)
- ProcessResult.StdOut: LogCook: Display: GEditorSavePackage: 1.706s (1115)
- ProcessResult.StdOut: LogCook: Display: ConvertingBlueprints: 0.008s (1115)
- ProcessResult.StdOut: LogCook: Display: VerifyCanCookPackage: 0.004s (1112)
- ProcessResult.StdOut: LogCook: Display: ClearAllCachedCookedPlatformData: 0.010s (1115)
- ProcessResult.StdOut: LogCook: Display: FinalizePackageStore: 0.001s (1)
- ProcessResult.StdOut: LogCook: Display: GeneratingBlueprintAssets: 0.001s (1)
- ProcessResult.StdOut: LogCook: Display: SavingCurrentIniSettings: 0.006s (1)
- ProcessResult.StdOut: LogCook: Display: ProcessingAccessedStrings: 0.001s (1)
- ProcessResult.StdOut: LogCook: Display: SavingAssetRegistry: 0.096s (1)
- ProcessResult.StdOut: LogCook: Display: BuildChunkManifest: 0.016s (1)
- ProcessResult.StdOut: LogCook: Display: SaveManifests: 0.002s (1)
- ProcessResult.StdOut: LogCook: Display: SaveRealAssetRegistry: 0.043s (1)
- ProcessResult.StdOut: LogCook: Display: WriteCookerOpenOrder: 0.035s (1)
- ProcessResult.StdOut: LogCook: Display: Done!
- ProcessResult.StdOut: LogSavePackage: Display: Took 0.002673s to verify the EDL loading graph.
- ProcessResult.StdOut: LogCookCommandlet: Display: Misc Cook Stats
- ProcessResult.StdOut: LogCookCommandlet: Display: ===============
- ProcessResult.StdOut: LogCookCommandlet: Display: NiagaraShader.Misc
- ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
- ProcessResult.StdOut: LogCookCommandlet: Display: ShaderCompiler
- ProcessResult.StdOut: LogCookCommandlet: Display: BlockingTimeSec=0.000023
- ProcessResult.StdOut: LogCookCommandlet: Display: AsyncCompileTimeSec=0.000000
- ProcessResult.StdOut: LogCookCommandlet: Display: GlobalBeginCompileShaderTimeSec=0.000000
- ProcessResult.StdOut: LogCookCommandlet: Display: GlobalBeginCompileShaderCalls=0
- ProcessResult.StdOut: LogCookCommandlet: Display: ProcessAsyncResultsTimeSec=0.196783
- ProcessResult.StdOut: LogCookCommandlet: Display: GlobalShader.Misc
- ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
- ProcessResult.StdOut: LogCookCommandlet: Display: MeshMaterial.Misc
- ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
- ProcessResult.StdOut: LogCookCommandlet: Display: MaterialShader.Misc
- ProcessResult.StdOut: LogCookCommandlet: Display: ShadersCompiled=0
- ProcessResult.StdOut: LogCookCommandlet: Display: Package.Load
- ProcessResult.StdOut: LogCookCommandlet: Display: NumPreloadedDependencies=639
- ProcessResult.StdOut: LogCookCommandlet: Display: NumInlineLoads=716
- ProcessResult.StdOut: LogCookCommandlet: Display: NumPackagesLoaded=845
- ProcessResult.StdOut: LogCookCommandlet: Display: LoadPackageTimeSec=6.056506
- ProcessResult.StdOut: LogCookCommandlet: Display: CookOnTheFlyServer
- ProcessResult.StdOut: LogCookCommandlet: Display: PeakRequestQueueSize=261
- ProcessResult.StdOut: LogCookCommandlet: Display: PeakLoadQueueSize=843
- ProcessResult.StdOut: LogCookCommandlet: Display: PeakSaveQueueSize=849
- ProcessResult.StdOut: LogCookCommandlet: Display: Package.Save
- ProcessResult.StdOut: LogCookCommandlet: Display: NumPackagesSaved=1115
- ProcessResult.StdOut: LogCookCommandlet: Display: SavePackageTimeSec=1.486173
- ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsPresaveTimeSec=0.223121
- ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsTimeSec=0.092352
- ProcessResult.StdOut: LogCookCommandlet: Display: FullyLoadLoadersTimeSec=0.000380
- ProcessResult.StdOut: LogCookCommandlet: Display: ResetLoadersTimeSec=0.003026
- ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithOuter=0.019425
- ProcessResult.StdOut: LogCookCommandlet: Display: TagPackageExportsGetObjectsWithMarks=0.000675
- ProcessResult.StdOut: LogCookCommandlet: Display: SerializeImportsTimeSec=0.000000
- ProcessResult.StdOut: LogCookCommandlet: Display: SortExportsSeekfreeInnerTimeSec=0.282571
- ProcessResult.StdOut: LogCookCommandlet: Display: SerializeExportsTimeSec=0.341780
- ProcessResult.StdOut: LogCookCommandlet: Display: SerializeBulkDataTimeSec=0.077591
- ProcessResult.StdOut: LogCookCommandlet: Display: AsyncWriteTimeSec=0.000000
- ProcessResult.StdOut: LogCookCommandlet: Display: MBWritten=633.642975
- ProcessResult.StdOut: LogCookCommandlet: Display: Package.DifferentPackagesSizeMBPerAsset
- ProcessResult.StdOut: LogCookCommandlet: Display: Package.NumberOfDifferencesInPackagesPerAsset
- ProcessResult.StdOut: LogCookCommandlet: Display: Package.PackageDifferencesSizeMBPerAsset
- ProcessResult.StdOut: LogCookCommandlet: Display: Package.DiffTotal
- ProcessResult.StdOut: LogCookCommandlet: Display: NumberOfDifferentPackages=0
- ProcessResult.StdOut: LogCookCommandlet: Display: DifferentPackagesSizeMB=0.000000
- ProcessResult.StdOut: LogCookCommandlet: Display: NumberOfDifferencesInPackages=0
- ProcessResult.StdOut: LogCookCommandlet: Display: PackageDifferencesSizeMB=0.000000
- ProcessResult.StdOut: LogCookCommandlet: Display: UnversionedProperties
- ProcessResult.StdOut: LogCookCommandlet: Display: SavedStructs=0
- ProcessResult.StdOut: LogCookCommandlet: Display: SavedMB=0
- ProcessResult.StdOut: LogCookCommandlet: Display: EquivalentTaggedMB=0
- ProcessResult.StdOut: LogCookCommandlet: Display: CompressionRatio=-nan(ind)
- ProcessResult.StdOut: LogCookCommandlet: Display: BitfieldWasteKB=0
- ProcessResult.StdOut: LogCookCommandlet: Display:
- ProcessResult.StdOut: LogCookCommandlet: Display: Cook Profile
- ProcessResult.StdOut: LogCookCommandlet: Display: ============
- ProcessResult.StdOut: LogCookCommandlet: Display: 0.CookWallTimeSec=42.815683
- ProcessResult.StdOut: LogCookCommandlet: Display: 0. 0.StartupWallTimeSec=5.769882
- ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1.CookByTheBookTimeSec=37.043876
- ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 0.StartCookByTheBookTimeSec=1.601535
- ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 0. 0.GameCookModificationDelegateTimeSec=0.000012
- ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1.TickCookOnTheSideTimeSec=20.164051
- ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 0.TickCookOnTheSideLoadPackagesTimeSec=5.483854
- ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 1.TickCookOnTheSideSaveCookedPackageTimeSec=1.738426
- ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 1. 0.TickCookOnTheSideResolveRedirectorsTimeSec=0.000000
- ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 2.TickCookOnTheSideBeginPackageCacheForCookedPlatformDataTimeSec=0.359748
- ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 1. 3.TickCookOnTheSideFinishPackageCacheForCookedPlatformDataTimeSec=0.000000
- ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 2.TickLoopGCTimeSec=0.000000
- ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 3.TickLoopRecompileShaderRequestsTimeSec=3.028463
- ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 4.TickLoopShaderProcessAsyncResultsTimeSec=0.307796
- ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 5.TickLoopProcessDeferredCommandsTimeSec=0.356927
- ProcessResult.StdOut: LogCookCommandlet: Display: 0. 1. 6.TickLoopTickCommandletStatsTimeSec=0.058538
- ProcessResult.StdOut: LogCookCommandlet: Display:
- ProcessResult.StdOut: LogCookCommandlet: Display: DDC Summary Stats
- ProcessResult.StdOut: LogCookCommandlet: Display: =================
- ProcessResult.StdOut: LogCookCommandlet: Display: TotalGetHits = 2163
- ProcessResult.StdOut: LogCookCommandlet: Display: TotalGets = 2163
- ProcessResult.StdOut: LogCookCommandlet: Display: TotalGetHitPct = 1.000000
- ProcessResult.StdOut: LogCookCommandlet: Display: LocalGetHitPct = 0.669903
- ProcessResult.StdOut: LogCookCommandlet: Display: SharedGetHitPct = 0.000000
- ProcessResult.StdOut: LogCookCommandlet: Display: OtherGetHitPct = 0.330097
- ProcessResult.StdOut: LogCookCommandlet: Display: GetMissPct = 0.000000
- ProcessResult.StdOut: LogCookCommandlet: Display: TotalPutHits = 0
- ProcessResult.StdOut: LogCookCommandlet: Display: TotalPuts = 0
- ProcessResult.StdOut: LogCookCommandlet: Display: TotalPutHitPct = 0.000000
- ProcessResult.StdOut: LogCookCommandlet: Display: PutMissPct = 0.000000
- ProcessResult.StdOut: LogCookCommandlet: Display:
- ProcessResult.StdOut: LogCookCommandlet: Display: DDC Resource Stats
- ProcessResult.StdOut: LogCookCommandlet: Display: =======================================================================================================
- ProcessResult.StdOut: LogCookCommandlet: Display: Asset Type Total Time (Sec) GameThread Time (Sec) Assets Built MB Processed
- ProcessResult.StdOut: LogCookCommandlet: Display: ---------------------------------- ---------------- --------------------- ------------ ------------
- ProcessResult.StdOut: LogCookCommandlet: Display: Texture (Streaming) 0.64 0.00 0 453.85
- ProcessResult.StdOut: LogCookCommandlet: Display: MaterialShader 0.21 0.21 0 9.18
- ProcessResult.StdOut: LogCookCommandlet: Display: Audio (Inline) 0.08 0.08 0 0.04
- ProcessResult.StdOut: LogCookCommandlet: Display: PhysX (BodySetup) 0.05 0.05 0 8.28
- ProcessResult.StdOut: LogCookCommandlet: Display: StaticMesh 0.04 0.04 0 16.78
- ProcessResult.StdOut: LogCookCommandlet: Display: SoundWave 0.03 0.03 0 3.65
- ProcessResult.StdOut: LogCookCommandlet: Display: GlobalShader 0.01 0.01 0 6.31
- ProcessResult.StdOut: LogCookCommandlet: Display: NavCollision 0.01 0.01 0 0.20
- ProcessResult.StdOut: LogCookCommandlet: Display: Texture (Inline) 0.00 0.00 0 137.36
- ProcessResult.StdOut: LogCookCommandlet: Display: DistanceField 0.00 0.00 0 0.00
- ProcessResult.StdOut: LogInit: Display:
- ProcessResult.StdOut: LogInit: Display: Warning/Error Summary (Unique only)
- ProcessResult.StdOut: LogInit: Display: -----------------------------------
- ProcessResult.StdOut: LogInit: Display: LogProperty: Error: FStructProperty::Serialize Loading: Property 'StructProperty /Game/HorrorEngine/HorrorEngine.HorrorEngine_C:HorrorEngineSettings'. Unknown structure.
- ProcessResult.StdOut: LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/Electronics/KeycardControl.KeycardControl_C:KeycardControl_GEN_VARIABLE because its class does not exist
- ProcessResult.StdOut: LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderAdvanced.LadderAdvanced_C:LadderBottom_GEN_VARIABLE because its class does not exist
- ProcessResult.StdOut: LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderAdvanced.LadderAdvanced_C:LadderConnect_GEN_VARIABLE because its class does not exist
- ProcessResult.StdOut: LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderAdvanced.LadderAdvanced_C:LadderMiddle_GEN_VARIABLE because its class does not exist
- ProcessResult.StdOut: LogInit: Display: LogLinker: Warning: Unable to load PhysicsSerializer with outer InstancedStaticMeshComponent /Game/HorrorEngine/Blueprints/UsableAssets/DoorsAndFurnitures/LadderAdvanced.LadderAdvanced_C:LadderTop_GEN_VARIABLE because its class does not exist
- ProcessResult.StdOut: LogInit: Display: LogClass: Warning: Property HorrorEngineSettings of HorrorEngineSettings has a struct type mismatch (tag STRUCT_REINST_HorrorEngineSettings_6 != prop FallbackStruct) in package: C:/Users/guilh/Documents/Unreal Projects/HorrorEngine/Content/HorrorEngine/HorrorEngine.uasset. If that struct got renamed, add an entry to ActiveStructRedirects.
- ProcessResult.StdOut: LogInit: Display: LogBlueprint: Warning: [AssetLog] C:\Users\guilh\Documents\Unreal Projects\HorrorEngine\Content\HorrorEngine\HorrorEngine.uasset: [Compiler] Input pin Method specifying non-default value no longer exists on node Set members in PostProcessSettings . Please refresh node or reset pin to default value to remove pin.
- ProcessResult.StdOut: LogInit: Display: LogClass: Warning: Property HorrorEngineSettings of HorrorEngineSettings has a struct type mismatch (tag FallbackStruct != prop HorrorEngineSettings) in package: FObjectReader. If that struct got renamed, add an entry to ActiveStructRedirects.
- ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix': Can't find file.
- ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventsMasterFix.HorrorEventsMasterFix'
- ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: Failed to load '/Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix': Can't find file.
- ProcessResult.StdOut: LogInit: Display: LogUObjectGlobals: Warning: Failed to find object 'Object /Game/HorrorEngine/Blueprints/Structures/HorrorEvent/HorrorEventFix.HorrorEventFix'
- ProcessResult.StdOut: LogInit: Display:
- ProcessResult.StdOut: LogInit: Display: Failure - 1 error(s), 14 warning(s)
- ProcessResult.StdOut: LogInit: Display:
- ProcessResult.StdOut:
- ProcessResult.StdOut: Execution of commandlet took: 37.06 seconds
- ProcessResult.StdOut: LogShaderCompilers: Display: === FShaderJobCache stats ===
- ProcessResult.StdOut: LogShaderCompilers: Display: Total job queries 0, among them cache hits 0 (0.00%)
- ProcessResult.StdOut: LogShaderCompilers: Display: Tracking 0 distinct input hashes that result in 0 distinct outputs (0.00%)
- ProcessResult.StdOut: LogShaderCompilers: Display: RAM used: 0.00 MB (0.00 GB) of 1228.80 MB (1.20 GB) budget. Usage: 0.00%
- ProcessResult.StdOut: LogShaderCompilers: Display: ================================================
- ProcessResult.StdOut: LogShaderCompilers: Display: Shaders left to compile 0
- ProcessResult.StdOut: LogHttp: Display: cleaning up 0 outstanding Http requests.
- ProcessResult.StdOut: LogContentStreaming: Display: There are 1 unreleased StreamingManagers
- CommandUtils.Run: Took 46,1163022s to run UE4Editor-Cmd.exe, ExitCode=1
- InternalUtils.SafeDeleteFile: SafeDeleteFile C:\Users\guilh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Jogos+UE_4.27\Cook-2023.06.01-00.11.15.txt
- InternalUtils.SafeCopyFile: SafeCopyFile D:\Jogos\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2023.06.01-00.10.29.txt C:\Users\guilh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Jogos+UE_4.27\Cook-2023.06.01-00.11.15.txt
- InternalUtils.SafeDeleteFile: SafeDeleteFile D:\Jogos\UE_4.27\Engine\Programs\AutomationTool\Saved\Cook-2023.06.01-00.10.29.txt
- Log.WriteException: ==============================================================================
- Log.WriteException: ERROR: Cook failed.
- Log.WriteException: (see C:\Users\guilh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Jogos+UE_4.27\Log.txt for full exception trace)
- Log.WriteException:
- Log.WriteException: CommandletException: Editor terminated with exit code 1 while running Cook for C:\Users\guilh\Documents\Unreal Projects\HorrorEngine\HorrorEngine.uproject; see log C:\Users\guilh\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Jogos+UE_4.27\Cook-2023.06.01-00.11.15.txt
- Log.WriteException: em AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, String& DestLogFile, Int32 ErrorLevel) em D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 426
- Log.WriteException: em AutomationTool.CommandUtils.RunCommandlet(FileReference ProjectName, String UE4Exe, String Commandlet, String Parameters, Int32 ErrorLevel) em D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 238
- Log.WriteException: em AutomationTool.CommandUtils.CookCommandlet(FileReference ProjectName, String UE4Exe, String[] Maps, String[] Dirs, String InternationalizationPreset, String[] CulturesToCook, String TargetPlatform, String Parameters) em D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\CommandletUtils.cs:line 89
- Log.WriteException: em Project.Cook(ProjectParams Params) em D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 266Wrapped by AutomationException: Cook failed.
- Log.WriteException: em Project.Cook(ProjectParams Params) em D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\CookCommand.Automation.cs:line 278
- Log.WriteException: em BuildCookRun.DoBuildCookRun(ProjectParams Params) em D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 206
- Log.WriteException: em BuildCookRun.ExecuteBuild() em D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:line 39
- Log.WriteException: em AutomationTool.BuildCommand.Execute() em D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\BuildCommand.cs:line 263
- Log.WriteException: em AutomationTool.Automation.Execute(List`1 CommandsToExecute, Dictionary`2 Commands) em D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 547
- Log.WriteException: em AutomationTool.Automation.Process(String[] Arguments, StartupTraceListener StartupListener) em D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Automation.cs:line 511
- Log.WriteException: em AutomationTool.Program.MainProc(String[] Arguments, StartupTraceListener StartupListener) em D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 175
- Log.WriteException: em AutomationTool.Program.<>c__DisplayClass1_0.<Main>b__2() em D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87
- Log.WriteException: em AutomationTool.InternalUtils.RunSingleInstance(Func`1 Main) em D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\AutomationUtils\Utils.cs:line 739
- Log.WriteException: em AutomationTool.Program.Main(String[] Arguments) em D:\Build\++UE4\Sync\Engine\Source\Programs\AutomationTool\Program.cs:line 87
- Log.WriteException: ==============================================================================
- Program.Main: AutomationTool exiting with ExitCode=25 (Error_UnknownCookFailure)
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